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1[[quoteright:584:[[ComicBook/{{Arrowsmith}} https://static.tvtropes.org/pmwiki/pub/images/arrowsmith_vol_2_behind_enemy_lines_7f5358f675.jpg]]]]
2
3->''"All units must get used to having Japanese parties in the rear and, when this happens, regard not themselves, but the Japanese, as surrounded."''
4-->-- Lt. General '''Bill Slim''', 14th Army, Burma, WWII
5
6An elite unit of soldiers is cut off behind enemy lines and has to fight their way to safety. It's usually the result of hubris either on the part of the unit or (more often) their higher command. Sometimes they are even ''intended'' to fight their way back home.
7
8Common causes:
9* An attacking force was counter-attacked and encircled.
10* A defending force was attacked and encircled.
11* Transport/navigation failure dumped them in the middle of nowhere.
12* A raid went awry, cutting off their escape route.
13* Prisoners of war escaped.
14* In the case of mercenaries (like Creator/{{Xenophon}}), the sudden loss of an employer can do this as well.
15* An individual version often occurs with [[AbandonShip downed pilots]]. These can be especially problematic as pilots are generally [[ActionSurvivor less well trained at surviving in such scenarios]].
16* [[SubvertedTrope They are commandos, long rangers or guerrillas]] who are ''assumed'' to fight their way back to their own lines.
17
18May lead to a YouAreInCommandNow situation. Usually contains at least some FieldPromotion. YouShallNotPass may be required -- or worse, a LastStand. If an escape is made, it may be by means of VehicularTurnabout. This will sometimes to [[TheSiege a siege situation]] in case the soldier/soldiers are boxed in by the enemy during an escape.
19
20See also FightingForAHomeland. Many stories with this will follow a basic plot of TheHomewardJourney for the soldiers trapped as they will usually be attempting to get to safety. When the stranded individual is a spy rather than a soldier, it's TrappedUndercover.
21----
22!!Examples:
23
24[[foldercontrol]]
25
26[[folder:Anime & Manga]]
27* The first half of ''Anime/MobileSuitGundam'' revolves around the heroes’ CoolShip, carrying refugees and {{Super Prototype}}s alike, making landfall deep within [[TheEmpire Zeon]]-controlled territory on Earth when their re-entry from space is sabotaged, and fighting off constant attacks as they try to reach Earth Federation lines.
28[[/folder]]
29
30[[folder:Comic Books]]
31* In ''ComicBook/{{Arrowsmith}}: Behind Enemy Lines'', young Fletcher Arrowsmith of the Overseas Aero Corps is sent on a secret mission into enemy territory, to find a mysterious ally and stop a deadly plan that could destroy all of Europe.
32* Happens near the end of the UsefulNotes/WorldWarI serial ''ComicBook/GoldenEyesAndHerHeroBill'', when the heroine Golden Eyes' ambulance is shelled and she is captured by a German officer. He takes her back to the German field camp (though it's remarked to be within sight of the front line) as a prisoner, though as [[CaptiveDate one he hasn't reported]].
33[[/folder]]
34
35[[folder: Comic Strips]]
36* ''ComicStrip/{{Peanuts}}'': During one of Snoopy's many {{Imagine Spot}}s where he's a World War I Flying Ace, he gets trapped behind enemy lines and is rescued by a French girl (really Peppermint Patty).
37[[/folder]]
38
39[[folder:Fan Works]]
40* ''Fanfic/ACrownOfStars'': [[http://forums.sufficientvelocity.com/threads/a-crown-of-stars-nge-ou.11766/page-13#post-2556205 In chapter 45]] Asuka and Shinji's military force was being transported through a portal when it got shut down. The two of them, their friends and a little fraction of what was supposed to be a huge military force were cut off in the middle of enemy territory with no way to return or ask for reinforcements. Everybody decided to fight despite the odds and fulfill their mission.
41* ''Fanfic/MetalGearGreen'': The MSF forces doing clean-up in Africa are attacked and besieged by the Tyrant's forces and cut off from all forms of supply and reinforcements. It isn't until they seize an airport and the Tyrant's forces began to crack apart after his death could supplies come in, for both them and the refugees they were protecting.
42[[/folder]]
43
44[[folder:Film -- Live-Action]]
45* ''Film/SeventyOne'' is about a British Army recruit getting separated from his unit and lost in Belfast during UsefulNotes/TheTroubles.
46* ''Film/{{BAT 21}}''
47* ''Film/Battleground1949'' is about American soldiers besieged in Bastogne during the Battle of the Bulge.
48* ''Film/BehindEnemyLines'' and its sequels.
49* ''Film/BlackHawkDown'' - Based on RealLife.
50* ''Film/ABridgeTooFar'' - Based on RealLife. The Allied paratroopers who capture Arnhem are cut off, and eventually forced to surrender, when the ground advance that was supposed to meet them can't make it.
51* ''Film/{{Centurion}}''
52* ''Film/DesperateJourney'' : An Allied bomber is shot down over Nazi-occupied Poland. The crew has to go on a long, well, desperate journey all the way across UsefulNotes/NaziGerman, trying to avoid capture and possible execution.
53* In ''Film/EasternCondors'', [[TheSquad a squad]] of {{Boxed Crook}}s is dropped behind enemy lines in Vietnam to provide a distraction while an elite special ops team infilrates and destroys a weapons cache. However, the plane carrying the special ops team is shot down: a fact the Condors don't learn until after they jumped. Now their only hope for extraction is to complete the original mission.
54* ''Film/FlightOfTheIntruder'', both the book and the [[Film/FlightOfTheIntruder movie]].
55* The entirety of ''Film/HellsCommandoes'' revolves around a WW-II era German tank crew trapped behind enemy territory, and their attempts to return home.
56* ''Film/TheLongAndTheShortAndTheTall'' began as an atmospheric stage play, centering on the tensions and and in-fighting among a British Army unit that realises it has been by-passed by the Japanese advance, and is now a long way behind Jap lines. The film was released in 1961.
57* ''Film/TheLostBattalion'' features the eponymous unit of American soldiers surrounded by the Germans in the [[UsefulNotes/WorldWarI Argonne Forest]].
58* The German film ''Film/{{Stalingrad 1993}}'', where an entire German army is encircled and trapped inside Stalingrad by a Soviet double-envelopment offensive from both flanks. Based on RealLife.
59* ''Film/TheWarriors'' is about a gang trying to run through rival gang territory back to their home turf while all of New York City's gangs are gunning for them.
60* ''Film/TheWildGeese'': a group of mercenaries is sent to Africa to free a captured rebel leader. After they succeed, their patron cuts a deal with the local government, cancels their transport home and abandons them to their fate.
61[[/folder]]
62
63[[folder:Literature]]
64* Creator/{{Xenophon}}'s ''Literature/{{Anabasis}}'' (on which ''The Warriors'' is loosely based), making this at least OlderThanFeudalism. The alternate English title for the book, “The March Upcountry”, is another common name for this trope.
65** Also Creator/AndreNorton's novel ''Star Guard'' (1955)
66** Also Creator/DavidWeber and Creator/JohnRingo's ''Literature/PrinceRoger'' series of novels, beginning with ''March Upcountry'' (2001), in which the titular prince is stranded on [[DeathWorld Marduk]] by a failed assassination attempt as part of a coup plot.
67* Author Harold Coyle seems to enjoy this trope:
68** ''Literature/TheTenThousand'', another modern day retelling of ''Literature/{{Anabasis}}'',[[labelnote:*]]The title being a direct reference to Xenophon's work[[/labelnote]] involving a US armored corps that suddenly finds itself deep in enemy territory when a resurgent Germany turns hostile.
69** ''Literature/TeamYankee'' at one point sees the eponymous team defending a hill behind Soviet lines when its plan of attack goes drastically awry.
70** ''Literature/GodsChildren'', while not having a front line in the traditional sense, sees the infantry platoon at the center of the story cut off from other friendly units and forced to fend for itself.
71* The Literature/CiaphasCain novel ''Death or Glory'' starts with the titular protagonist and his faithful aide Jurgen [[EscapePod landing]] in the middle of an Ork-infested continent, half a world away from the front lines. [[AccidentalHero In Cain's attempts to find friendly forces to put between himself and danger]], things snowball until he's [[RagtagBunchOfMisfits cobbled together a small army of soldiers, civilians and militia]] cutting its way out from the heart of Orkish territory and turning the tide of the whole war.
72* Literature/HonorHarrington's fate after the break-out from the StateSec ship ''Tepes'', at the end of ''In Enemy Hands''. Followed in the next book by probably one of the biggest prison breaks in all of history, fictional or RealLife, escaping with roughly half a million prisoners and a [[VehicularTurnabout squadron of large warships]].
73** This basically exaggerates a similar (but much smaller) exploit of ''Literature/HoratioHornblower'' (of whom Honor is an {{Expy}}) in ''Flying Colours''. He brought home twenty men and a tiny cutter.
74* Much of the story of ''Literature/RatsBatsAndVats'' is a squad's worth of conscripts accidentally getting left behind when their section of the line collapses. Amusingly, since they are no longer being micromanaged by their incompetent officers or being forced to adhere to their army's ineffective doctrine, they are actually ''more'' effective while cut off behind the lines than they were before, and proceed to blow a gap into the enemy's defenses, allowing the first counteroffensive of the war.
75* ''Literature/TheReynardCycle'': This happens to Reynard and Hirsent after a particularly disastrous battle in ''The Baron of Maleperduys''. Somewhat ironically, they end up having to fight a group of mercenaries that were originally on their side.
76* The story of Guan Yu's journey through five passes in ''Literature/RomanceOfTheThreeKingdoms''.
77* Happens in just about every Creator/SvenHassel novel, including an obligatory scene where Sven and his colleagues find themselves in the midst of enemy troops and either get mistaken for a special unit (e.g. [[UsefulNotes/GermanRussians Volga Germans]] or Foreign Legion), or saved by [[CunningLinguist Porta's quick-thinking chatter]].
78* At the end of the ''Literature/WingCommander'' novel ''Action Stations'', Max Krueger's ship is shot down over a Kilrathi-held human world during a raid on Kilrathi assets in the area.
79* In ''Literature/TheTomorrowSeries'', the protagonists are almost always operating behind enemy lines.
80[[/folder]]
81
82[[folder:Live-Action TV]]
83* One episode of ''Series/StarTrekDeepSpaceNine'' has Nog and Jake in a shuttle, inside Dominion space, about to be blown up... and then the ''Valiant'', which has been trapped in Dominion space since the start of the war (because of their captain's ego more than anything else, it's a crew of cadets, one of whom was given a field promotion to acting captain and ignored the common sense/orders to return home), shows up and rescues them. The rest of the episode deals with their self-designed mission behind enemy lines.
84* The Polish [=WW2=] series ''Czterej pancerni i pies'' had this as a recurring plot device. The titular tank crew would find themselves behind enemy lines either because an enemy counterattack managed to cut off their position or because their mission was to move around the enemy and attack them from behind.
85* Parodied in ''Series/MontyPythonsFlyingCircus''. The "Ypres 14" sketch had a group of UsefulNotes/WorldWarI British soldiers trapped behind German lines. Since there were five of them and only rations for four, they had to decide who would stay behind and "take the other way out" (commit suicide rather than be captured).
86* Happens in ''Series/SpaceAboveAndBeyond'' on several occasions:
87** "Choice or Chance" sees the 58th escaping and evading after their TrojanHorse Chig bomber is shot down.
88** "Stay with the Dead" sees all but one of the 58th given up for dead on an enemy held planet, with the "sole survivor" struggling to convince his superiors the rest of the squadron is still alive.
89** "Who Monitors the Birds?" sees Hawkes alone in enemy territory when a mission to assassinate a Chig officer goes wrong.
90** "Pearly" has the 58th encounter a British Major who has been hiding behind Chig lines long enough to begin to decipher their language.
91** "Sugar Dirt" sees the 58th and 25,000 other Marines marooned on an enemy planet when the ''Saratoga'' and the rest of the fleet must suddenly leave orbit.
92* ''Series/BandOfBrothers'' has a few instances of this, which double as RealLife examples.
93** Episode 4 focuses on Bull Randleman getting separated from his comrades in the heat of battle and trapped behind the German line after Operation Market Garden goes south for the Allies. He manages to make it back, but not after killing a German soldier before he can reveal his location.
94** Episode 5 features Easy Company participating in Operation Pegasus, where they help evacuate a group of British paratroopers who had gotten stuck behind the German line during Market Garden.
95[[/folder]]
96
97[[folder: Theatre]]
98* ''The Long And The Short And The Tall'' was an atmospheric stage play, premiered in 1959, which centred on the tensions and and in-fighting among a British Army unit that realises it has been by-passed by the Japanese advance and is now a long way behind Jap lines. It was later turned into a movie.
99[[/folder]]
100
101[[folder:Video Games]]
102* ''VideoGame/BloodyWolf'' have your commando being assigned to rescue the President and evacuate him from enemy territory, which happens ''halfway'' into the game. Then the rescue chopper arrives, but it turns out there's only one extra seat available, so your commando allows himself to be taken by the enemy while the President leaves. Cue the second part of the game, the second commando trying to extract the first.
103* ''VideoGame/BrothersInArms'' is about 2 squads of paratroopers from the 101st Airborne Division who are constantly forced to operate behind German lines in order to achieve their objectives.
104* An old arcade shooter, [[VideoGame/CaliberFifty Caliber.50]] have you playing as an army chopper pilot whose chopper gets shot down in the middle of hostile territory. You then remove the Cal. 50 machine-gun from your downed transport (see the title?) and began shooting your way out.
105* ''VideoGame/CompanyOfHeroes'': Befitting historical inspiration, 101st Airborne units start out in the campaign airdropping behind German lines in Vierville-sur-Mer and fighting in Carenten to open up the roads and link up to Omaha Beach's D-Day landings. This trope is even referenced by selecting an Airborne unit engaged in heavy combat:
106-->''We're airborne, we're meant to be surrounded!''
107* ''VideoGame/LastTrainHome'': The {{CRPG}} game is based off the Czech Legion's escape from Siberia during the Russian Civil War (mentioned under Real Life), with resource management in-between combat ops on the way back west.
108* ''VideoGame/MedalOfHonor'':
109** ''VideoGame/MedalOfHonor1999'' and ''VideoGame/MedalOfHonorUnderground'': Virtually all of Lt. Jimmy Patterson's and Manon Batiste's missions take place deep within German or German-occupied territories, with both of them being heavily outnumbered and outgunned each and every time. Their objectives usually revolve around sabotage, espionage, and the gathering of vital enemy intelligence.
110** ''VideoGame/MedalOfHonorFrontline'': Most of Lt. Jimmy Patterson's missions following the first level are set deep behind German lines, from Occupied France, to the Occupied Netherlands, with the penultimate levels being set deep within Germany itself. Oftentimes, Patterson's only allies are either a handful of Paratroopers or members of the French and Dutch Resistance, providing him with weapons, ammunition, vital intelligence, and even first aid.
111** ''VideoGame/MedalOfHonorAlliedAssault'': In the base game, the vast majority of the levels have Lt. Powell, a {{Ranger}} and OSS agent, deployed deep behind German lines, often with the task of stealing or sabotaging German intelligence or equipment. At one point, he's even assisted by [[LaResistance Manon's Resistance cell]] during a mission in France.
112** Similarly, in the ''Spearhead'' expansion, due to Barnes being a paratrooper and later an OSS agent, he's often tasked with accomplishing his objectives while being outnumbered and outgunned. The two aversions to these are during the second and third Bastogne levels, where he fights in or near American lines.
113** In the ''Breakthrough'' expansion, Baker is forced into this situation quite a few times, with the most notable cases being the raid on Bizerte, landings at Gela, the Battle of Monte Cassino, and finally at Anzio.
114** ''VideoGame/MedalOfHonorVanguard'' has this happen to the protagonist, Corporal Frank Keegan and his Squad during Operation Neptune [[spoiler: as the result of a plane crash]], fittingly this happens on a mission called 'Behind Enemy Lines'.
115** ''VideoGame/MedalOfHonorAirborne'' not so much as "trapped behind", but more of "dropped behind". Travers and his fellow paratroopers are outnumbered some 5 to 1 each and every time against the Axis forces they're pitted against, and are forced to fight tooth-and-nail in order to achieve their objectives.
116* ''VideoGame/MechWarrior 3'', not so much "Behind Enemy Lines" as it is "Stuck on Enemy's Planet".
117* The last mission of ''VideoGame/HaloReach'' is this. [[spoiler: The player character is the last (known) surviving member of Noble Team on Reach. The mission is a desperate LastStand.]]
118* ''ShadowCompany: Left For Dead'' begins with your employer abandoning your mercenary group in the middle of enemy territory after a mission goes awry.
119* Subverted by ''VideoGame/TalesOfTheAbyss''. It could've been played this way, but Tear uses her "[[DiplomaticImpunity I'm from the Order of Lorelei]]" card, which ropes [[ColonelBadass Jade]] (who ''should've'' been skewering Luke since their nations are at war) into helping out instead. (And Jade's [[ReasonableAuthorityFigure reasonable enough]] to ask some questions first anyhow.)
120* ''VideoGame/FreeSpace2'' has a bonus mission that drops a small group of starfighters at an unknown jumpgate deep inside enemy space to explore where it leads to record anything they can. The extraction ship drop from hyperspace exactly 15 minutes later and leave immediately if the pilots are not back by then.
121* ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' has the missions "Hunted" and "Death from Above" where the player's SAS Squad must fight to the evacuation point after their helicopter is shot down. Ironically, they were heading home after rescuing someone else from enemy hands. The missions "Heat" and "One Shot, One Kill" also count.
122** ''Modern Warfare 2'' does this with the Escape from the favelas mission.
123* The main story of ''VideoGame/ValkyriaChronicles'' has this happen to Welkin and Alicia after a mortar causes them to fall of a cliff. One of the [=DLC=]s has this happen to Edy Nelson and some of the squad after she goes LeeroyJenkins on some Imperials and [[ColdSniper Marina]] [[NotSoStoic gets distracted by a puppy]], pulling them even further in.
124* ''VideoGame/OperationFlashpoint'' : ''And how !'' Nearly in ''every other'' mission of the campaign...
125* ''VideoGame/RedAlert3'': The final Soviet mission against the Empire starts with a massive paradrop operation, waves after waves of bombers releasing troops at the very heart of Japan's Imperial palace on Mt. Fuji... that ends with one (1) conscript and a War Bear reaching the ground alive. The other commanders try to tell you it's not ''that'' drastic, clearly not believing a word of it, and then you need to use the conscript to kill the Emperor. Which he does, [[spoiler:shortly before it's revealed it was ActuallyADoombot.]] Then the mission begins in earnest, and you can actually rescue the conscript later, where he thanks you from saving him from the horrors of an all-fish diet.
126* The WOPR mission in Hong Kong in ''VideoGame/WarGamesDefcon1'' have the player being tasked to retrieve a drone unit, trapped behind a NORAD naval base in Victoria Harbour, which players must collect with their amphibious APC and bring back to base for analyzing its memory banks.
127[[/folder]]
128
129[[folder:Tabletop Games]]
130* ''TabletopGame/{{Diplomacy}}'', a pre-WWI simulator (sort of): subversion. If this happens to one of your units, it can actually '''strengthen''' your position if you play you cards right because there can often be opportunities for the unit to make a mad dash for your adversary's likely-undefended Supply Centers which they can take for themselves. Hell of a dagger to have pointed towards your rival.
131[[/folder]]
132
133[[folder: Web Original]]
134* Happens quite a bit in the first book of ''Literature/TheSalvationWar'', seeing as everyone who dies ends up in {{Hell}}. Leads to the formation of LaResistance, with the odd historical character or twelve joining, no less.
135[[/folder]]
136
137[[folder:Real Life]]
138* The 1st Marine Division at the Chosin Reservoir during the Korean War.
139* The Czech Legions escape from Siberia during the Russian Civil War
140** And on a smaller scale, other RCW operations and escapes, including the Ice March and the evacuation of various allied contingents at the war's end.
141* The Battle of Mogadishu, which was the direct basis of the aforementioned ''Film/BlackHawkDown''.
142* Creator/{{Xenophon}} and the 'Ten Thousand' after the battle of Cunaxa.
143* World War II's large-scale airborne invasion Operation Market Garden. It pretty much caused twice the losses to the Allies than the Axis.
144* To a (somewhat) lesser degree, the airborne landings during the Battle of Normandy. Due to the transport pilots attempting to avoid anti-aircraft fire (or sometimes failing to avoid it), Allied paratroopers were scattered all over the French countryside, lost and confused. The fact that they were able to rally and improvise (and generally cause massive confusion to the Germans trying to figure out just what the equally confused paratroopers were trying to accomplish), led to the military concept of Little Groups of Paratroopers ([=LGOPs=] for short), describing the resulting units as "A bunch of nineteen year olds, poorly supervised, pissed off, armed to the teeth, and vaguely recalling their orders as "Shoot anyone who is dressed differently."" Those troops that managed to link up with Allied forces moving inland from the beaches were able to pass on valuable intel, in addition to delaying German counter-attacks against the beachheads.
145** And occasionally nabbing unsuspecting Germans who didn't expect Americans behind their lines. The commander of the German 91st Infantry Division was ambushed and killed by one such group of paratroopers, for example.
146* This is the chief aim of [[StrategyVersusTactics Soviet 'Deep Battle' and German 'Modern Warfare' (dubbed 'Blitzkrieg' by their enemies) doctrine]]. The chief difference is that 'Deep Battle' viewed artillery as essential to prevent losses among the attacking troops and tanks, whereas 'Modern Warfare'/'Blitzkrieg' considered artillery obsolete/unnecessary. In practice, 'Modern Warfare'/'Blitzkrieg' only worked against enemies with little-to-no artillery and aircraft.
147** This is the basis of the "hedgehog" system of defense, which has long roots in siege warfare, but modernized during World War II with the introduction of the possibility of resupply by air. Defending troops would be concentrated at strategic locations that are easily defensible, even if they can also be easily surrounded. Supply would be conducted by air and large numbers of enemy troops would be tied down and exhaust themselves besieging these positions, or suffer disruptions to their rear mounted from these bases. If done well, this can be very effective--for example, the Demyansk pocket during World War 2 and Na San during the French War in Indochina, as well as innumerable "firebases" in various counterinsurgency campaigns. If the defenses cannot hold, they can be a disaster, as the surrounded troops would have nowhere to retreat and are certain to be annihilated-- eg. the Germans at Stalingrad and Tunis and the French at Dien Bien Phu, all of which were originally envisioned as giant hedgehogs supplied by air that became disasters eventually.
148* The 101st Airborne and 10th armored divisons in Bastogne, Belgium during the Battle of the Bulge. Their success at holding the town stifled the German advance because all the important roads in the region went through Bastogne. They kept the enemy back until Patton's Third Army broke through German lines to relieve them (note the word "relief" is used because no Bastogne defender will ever say they needed rescuing). The defense of the town combined with Patton's attack towards Bastogne from the south were key in defeating the German offensive.
149* The Battle of Timor in 1942, in which several hundred survivors of the Dutch/Australian defense of the island (mostly commandos from the 2/2nd Independent Company) fell back into Portuguese East Timor and held out there, eventually being withdrawn in January 1943 after keeping an entire Japanese ''division'' busy for ten months.
150** The man who trained the Australian commandos, Freddie Spencer Chapman, was himself trapped behind enemy lines in Malaya for over three years. Like the Australians on Timor, he was presumed dead, but lived out the war with Communist guerrillas and wrote a memoir, ''The Jungle Is Neutral.''
151* The trope probably applies to commando operations in general, as these troops are usually trained to infiltrate behind enemy lines and conduct sabotage--essentially, trapping themselves behind enemy lines intentionally, with the expectation that they may not be extricated easily if at all.
152* The British 14th Army under Bill Slim turned this concept into a science. When cut off in its first major battles at Kohima and Imphal, the British forces held out against attack, supplied by airdrop, until the Japanese - who had ''not'' provided for supply - were worn out.
153* The rescue of Bat 21 Bravo was a somewhat controversial case of this in the UsefulNotes/VietnamWar in which eleven rescue crew members died, two were captured and one ended up being rescued alongside the original pilot. It was worse that this also led to a massive reduction in air support for the South Vietnamese due to the amount of resources that were used to rescue the American.
154** This was dramatized into the film Bat 21, itself based on a written dramatization of the same name (the main rescue pilot was a CompositeCharacter).
155* This is the basis of the 28th Stratagem: to lure the enemy into dangerous terrain, cut off his support lines, and take away the ladder once he has ascended to the roof. There are consequences, though; if he invokes PityTheKidnapper, your forces will be forced to waste valuable resources on him, and not entirely on your terms. If he manages to clear your forces and terrain ([[BurningYourBoats which he can also force in this manner]]), he will likely have allies ready the next time you cross paths.
156[[/folder]]

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