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3[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/toytime3.png]]
4[[caption-width-right:349:[[RussianReversal In Toyland, toys play with you.]][[note]]'''Clockwise from top-left:''' ''VideoGame/DynamiteHeaddy'', ''VideoGame/PaperMario64'', ''VideoGame/CastleOfIllusion'', ''VideoGame/DigimonWorld'', ''VideoGame/ReVolt'', and ''VideoGame/ClockworkKnight''[[/note]]]]
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9
10->''"Say... are we actually inside the Toy Box right now? How could all this be inside that little box? Best not to think about it too much..."''
11-->-- '''Goombario''', ''VideoGame/{{Paper Mario|64}}''
12
13Everyone played with toys, right? They're bright, and happy, and remind you of happy children. Why not use that to your advantage when writing a video game?
14
15Toy Time is an area in a {{Video Game|s}} themed around children's toys, set in a toy store/factory/amusement park/closet/box/etc., or even completely made of toys. The toys may or may not be [[MacroZone giant]]. Expect to see a lot of [[SugarBowl sugary cute]] enemies [[EverythingTryingToKillYou trying to kill you]].
16
17Toy Time tends to include primarily simple or old-fashioned toys for some reason. Expect to see lots of blocks, toy soldiers, balls, and so forth; this is the case in ''VideoGame/SuperMarioGalaxy''. Alternatively, Toy Time might just be bright and colorful with architecture that suggests childishness; this is the case with ''VideoGame/{{Paper Mario|64}}''. There is a good chance that at least some of the level will be [[BuiltWithLego made of LEGO]], but don't expect the game to [[LawyerFriendlyCameo actually mention it]].
18
19Sometimes, the toys are the actual LivingToys especially if the main character is also one. Though in more mundane/realistic settings it isn't uncommon for them to actually be robots or animatronics.
20
21Toy Time is usually played as a lighthearted romp through childhood memories, but with just a change of the [[IronicNurseryTune background music]] and a few creepy enemies in the stage, [[DarkerAndEdgier it can get a much darker, dissonant tone]]. A Toy Time in a ''[[Franchise/SuperMarioBros Mario]]'' game would be far different from Toy Time in ''Franchise/SilentHill''.
22
23In the most whimsical cases, it's a {{subtrope}} of {{Wackyland}}. See also LevelAte, a food themed level.
24
25----
26!!Examples:
27[[foldercontrol]]
28
29[[folder:Action-Adventure]]
30* In ''VideoGame/LuigisMansion1'', the battle with [[EnfantTerrible Chauncy]] takes place in a toybox/crib hybrid supernatural arena.
31* The Cannon of Block Valley from ''VideoGame/GraffitiKingdom''. As the name suggests, it's a level full of bright colors and things made of blocks, even the enemies and their attacks. Ironically, it is also home to [[ThatOneBoss one of the most ridiculous bosses in the entire game]].
32* In ''VideoGame/GanbareGoemon Mystical Ninja Starring Goemon'', both the Ghost Toys Castle and the Festival Temple Castle have elements of this.
33* The entirety of ''VideoGame/DisneyInfinity'' -- everything you see is a toy of one kind or another. Even the Playsets simply add a little child's imagination to what are very clearly toys (for instance, the ''[[Film/TheLoneRanger2013 Lone Ranger]]'' set revolves around what is blatantly a toy train).
34[[/folder]]
35
36[[folder:Action Game]]
37* ''VideoGame/ToyCommander'' was a Platform/SegaDreamcast game made entirely of this. The main character was a kid who got a collection of army themed toys for Christmas, and his old toys, led by a masochistic teddy bear, wanted revenge. The player was tasked to perform various missions using toy aircraft, boats, vehicles, and tiny soldiers to take back rooms of his house that were under assault.
38* There are two in ''ComicBook/SpiderMan/ComicBook/XMen: [[VideoGame/SpiderManAndTheXMenInArcadesRevenge Arcade's Revenge]]''. Wolverine's stages have a very heavy toy/circus theme, with toy soldiers, robotic clowns, killer jack-in-the-boxes, and lethal [[FoulBallPit ball pits.]] Gambit's stages aren't quite as heavy on the toy theme, but do feature giant robotic Chess pieces.
39[[/folder]]
40
41[[folder:Adventure Game]]
42* ''VideoGame/ChibiRobo'' is a game about LivingToys, but Jenny's Room is explicitly toy-themed. Since she's, you know, 7 years old and all.
43[[/folder]]
44
45[[folder:Driving Game]]
46* ''VideoGame/DisneySpeedstorm'' has Andy's Room, a track based on ''Franchise/ToyStory''. Racers drive on a track playset built InUniverse by Andy Davis for his toys to race around in, using some of his pre-existing toys as part of the track such as obstacles.
47* The [=PlayStation=] release of ''VideoGame/NeedForSpeedIIIHotPursuit'' had a hidden track based on a slotcar track, with toy blocks posing obstacles. It is unlockable with cheat codes.
48* "Toy Dream" circuit in ''VideoGame/ChoroQ HG 4''.
49* The two "Toy World" tracks in ''VideoGame/ReVolt'', set in a toy shop after its closing hours.
50* GBA Ribbon Road in ''VideoGame/MarioKart8''. The original track from ''VideoGame/MarioKartSuperCircuit'' didn't fit the trope, simply being a track made of ribbons with some presents in the background. The remake of it, included in the second ''Mario Kart 8'' DLC pack as part of the Super Bell Cup, and part of the base game in ''Mario Kart 8 Deluxe'', changes the scenery dramatically, having the track take place in and around a toy castle in a child's bedroom with numerous ''Mario''-themed toys in it.
51* In ''VideoGame/NickelodeonKartRacers'', some of the ''WesternAnimation/{{Rugrats}}''-themed tracks take place in the Toy Palace from [[Recap/RugratsS2E1ToyPalaceSandHo the TV series episode of the same name]].
52[[/folder]]
53
54[[folder:First-Person Shooter]]
55* ''VideoGame/{{Dreamkiller}}'' has the stage, "Puppet Theatre", where you enter the nightmares of a client with Pedophobia. His stage resembles an oversized kid's playroom, filled with hostile toys including sentient, gigantic CreepyDoll enemies who lunges at you.
56* ''VideoGame/HyperchargeUnboxed'', where you're an andromoprhic toy commando fighting hordes and hordes of rogue toys, naturally have these in every stage, but it's especially prevalent in one level set in a toy store.
57* The Playground in ''VideoGame/WaterWarfare'' has many toy-like constructions. In addition to large piles of blocks you can hide in, there are also castle playhouses, pirate ship jungle gyms, rocket ships, playground equipment, slides, and a giant dinosaur that contribute to the toylike theme.
58[[/folder]]
59
60[[folder:Light Gun Game]]
61* The second stage of ''VideoGame/CarnEvil'' is in an oversized playroom, with the players fending off "Junior", a giant zombified baby who attacks by flinging toys. Some {{Bowdlerise}}d versions of the game however would replace Junior with a giant teddy bear instead.
62[[/folder]]
63
64[[folder:Maze Game]]
65* ''VideoGame/ThreeDMazeMan'' featured levels set in a child's bedroom with toys, in the "Fantasy Land" world.
66[[/folder]]
67
68[[folder:Mecha Game]]
69* While most of the ''VideoGame/CustomRobo'' games count as this by default, there's a Holosseum called "Little Locomotive" based off of a child's toy train.
70[[/folder]]
71
72[[folder:[=MMORPGs=]]]
73* The Toy Factory dungeon in ''VideoGame/RagnarokOnline'' mixes this and Christmas themes. It even has a [[{{Santabomination}} Santa Claus-like monster]] lurking by there.
74* ''VideoGame/MapleStory'' has Ludibrium, a castle made of Franchise/{{LEGO}}. Although the enemies start out cute, things get uglier and more ghastly as you get deep into the clock tower. You'll start seeing things like possessed damaged teddy bears and evil clocks with teeth. Also, the boss of a Party Quest in the same area is a whale-like monster with Uncle Sam-esque nipples and a clock on its head. The name of the castle and even the lake it's suspended over is a reference to the place's toy-like nature: Ludibrium is a Latin word derived from ludus, meaning "a plaything or a trivial game".
75[[/folder]]
76
77[[folder:Party Game]]
78* ''VideoGame/MarioParty'':
79** ''VideoGame/MarioParty3'' takes place within a magical toy box, and the scenery looks like what you might find in a pop-up book. This is reflected in the aesthetics of the boards and the majority of minigames.
80** ''VideoGame/MarioParty5'': Toy Dream is a board set in a large toyland made of building blocks, and includes setpieces based on classic toys like trains, clown boxes, toy soldiers and gift boxes.
81** ''VideoGame/MarioPartyDS'': The minigame Flash and Dash takes place inside a maze made of building toy blocks placed onto a wooden floor, and it takes place during night. Three characters traverse the maze with flashlight lamps to find and expose the fourth character, who has to remain in the dark at all costs. The trio wins if they succeed, while the solo character wins if they avoid getting caught for 30 seconds.
82[[/folder]]
83
84[[folder:Platform Game]]
85* ''Franchise/SuperMarioBros'':
86** ''VideoGame/SuperMarioLand2SixGoldenCoins'': Mario Zone, though taking place in a giant Mario robot, has the insides composed of giant toy blocks and simple toys serving as background items and obstacles. [[{{Double Entendre}} The level in robot Mario's groin is full of balls.]]
87** ''VideoGame/SuperMarioGalaxy'': Toy Time Galaxy, the {{Trope Namer|s}}, is a level made entirely of toys and other stuff straight out of a children's bedroom (which incidentally, is what the background is). It's also the MacroZone to an extent.
88** ''VideoGame/SuperMarioGalaxy2'': Large portions of the Rightside Down Galaxy are made out of wooden building blocks, as with the Upside Dizzy and Puzzle Plank Galaxies; also, Flipsville Galaxy appears to take place inside a giant dollhouse.
89** ''VideoGame/SuperMario3DWorld'': Rolling Ride Run is a level made up of wooden building blocks that appears in World Star. The main setpiece employed here is a series of cylindrical blocks that have to be carefully dragged forward without falling down. This level serves as the basis for the Sky setting of the ''3D World'' style in ''VideoGame/SuperMarioMaker2''.
90** ''VideoGame/WarioLand4'': The Topaz Passage has four toy themed levels (Toy Block Tower, Big Board, Doodle Woods, Domino Zone). The boss is a small mouse floating around on top of a giant stuffed bear.
91* ''Franchise/SonicTheHedgehog'':
92** Toy Kingdom in ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 3]]'' is an amusement park themed after toys.
93** In ''VideoGame/SonicTheHedgehogCD'', the "Good Future" version of Wacky Workbench is a bright and whimsical toy factory.
94* ''VideoGame/TheAdventuresOfBatmanAndRobin'' for the Platform/{{Super Nintendo|EntertainmentSystem}} has an [[AmusementParkOfDoom abandoned amusement park]] as the first level taken over by, of course, [[Characters/BatmanTheJoker The Joker]]. One of the first areas of this level contains a fun house, consisting of giant moving blocks, and features a gigantic toy soldier as a MiniBoss.
95* ''WesternAnimation/MickeyMouse'' games:
96** The second world of ''VideoGame/CastleOfIllusion'' is Toyland, a town made entirely of toys. Toy soldiers and airplanes patrol the area, and the world's boss is a Jack-in-a-Box, who holds the Orange Rainbow Gem. The 2013 remake has it combined with MacroZone, given the theme and all.
97** In ''VideoGame/LandOfIllusion'', the seventh stage takes place in a Toy Workshop. It features many toy-themed gimmicks, such as giant squirt guns, [[BandLand a piano bridge]], giant yo-yos that you can lift or lower by running in a certain direction, and a claw machine you'll need to use to get a key to unlock a door with. The boss of this stage is The Card King, who upon defeat, reveals himself to be Goofy under the Phantom's spell.
98** In ''Mickey Mouse 3: Dream Balloon'', Stage 2 takes place in a jovial toy land, where toy soldiers, jack-in-the-boxes, wind-up robots, monkeys with cymbals, cannons, sneakers and gloves all serve as enemies, and a giant anglerfish serves as the boss. A modified version of this level was featured in the game's North American DolledUpInstallment, ''VideoGame/KidKlownInNightMayorWorld''.
99%%* Toy Tracks in ''VideoGame/KirbysEpicYarn''.
100* ''VideoGame/JamesPond 2: Codename Robocod'' is set at SantaClaus's castle, and so a large proportion of the areas and enemies are based on toys of one kind or another. In general, Christmas-themed settings are likely to contain toys.
101* ''VideoGame/MischiefMakers'' doesn't have any explicitly toy-based areas, but there are many toy-like objects scattered around the game world, like brightly colored rubber(?) balls and blocks with faces on them and enemies that bounce on springs or roll on wheels in a toy-like fashion.
102* ''VideoGame/CoolSpot'' contains several toy-themed levels.
103* ''VideoGame/DonkeyKongCountry'':
104** ''VideoGame/DonkeyKong64'' has a level in a toy factory, Frantic Factory. It is much creepier than your average toy level, as it not only has living evil toys but also a gigantic jack-in-the-box monster that serves as the level's boss. It is notable for having an arcade machine from which Donkey Kong can play [[EmbeddedPrecursor the 1981 video game starred by his grandfather (as the villain)]].
105** ''VideoGame/DKJungleClimber'': The Toybox levels take place in colorful toy rooms, featuring several mechanical setpieces like rubber tires of different colors; there's a sinister feel to them.
106%%* Wacky World in ''VideoGame/TheLostVikings'' falls into this as well.
107%%* The old (1984) Activision game ''Toy Bizarre'' for Commodore 64 and Sinclair Spectrum.
108* The Evil Toy Corporation, the main setting of ''[[VideoGame/NicktoonsUnite Nicktoons: Attack of the Toybots]]''. It also qualifies as an EternalEngine as it consists, well, approximately 90% of the game and it's evil.
109* ''Franchise/{{Castlevania}}'' has several darker versions of Toy Time.
110** In ''[[VideoGame/CastlevaniaChronicles Chronicles]]'', Stage 6 is the Tower of Dolls and Mirrors, where toys come to life and attack you.
111** ''VideoGame/CastlevaniaDawnOfSorrow'' revisits this with the latter half of Demon Guest House, with faded playroom wallpaper, broken toys in the background, and demon clowns and living dolls as enemies. To top it off, the boss is a giant wooden head on strings that spits out dolls to attack.
112* The third level of ''VideoGame/LittleNemoTheDreamMaster'' consists almost entirely of riding a toy train while toy airplanes crash all over the place.
113* The ''Franchise/MegaMan'' series has several. [[VideoGame/MegaMan7 Spring Man]], [[VideoGame/MegaMan8 Clown Man]], & Magic Man's levels in the original series are probably the best examples. Cloud Man's level in ''VideoGame/Rockman7EP'' is a toy palace with Spring Man's original tileset.
114* The first ''VideoGame/MegaManZX'' game has a dark version as the light mood the level tries to achieve is completely ruined by the fact that it's also the place where Vent & Aile's mother was murdered when they were little.
115* The second level of the ''VideoGame/JazzJackrabbit'' GaidenGame ''Holiday Hare '95'' was set in a gigantic Lego construct stuffed with toys, many of which tried to kill you. One of the giant rabbit dolls seen in the level was the design basis for Jazz's brother [[PunnyName Spaz]] in ''Jazz Jackrabbit 2''.
116* The entire ''VideoGame/ClockworkKnight'' series was this. You controlled a toy knight that went from room to room in one house and fought evil toys.
117* The ''Franchise/TomAndJerry'' video game for the Super Nintendo had Jerry traverse through a world consisting of Lego-block stages and toys out to get him. (Maybe Tom had too much free time on his hands?)
118%%* Toy Land from ''[[VideoGame/ChameleonTwist Chameleon Twist 2]]''.
119%%* There was a Toy Store level in ''VideoGame/ChipNDaleRescueRangers''.
120%%* A level in Harley's Humoungous Adventure is about that.
121%%* The Toy Room in the SNES version of ''Series/TheAddamsFamily''.
122* The fourth world of ''VideoGame/RainbowIslands'' is Toy World. It's even more bright and colorful than the rest of the game, which truly is saying something.
123* The final chapter of ''VideoGame/AliceMadnessReturns'' is a horribly twisted version of this trope, consisting of broken, decrepit toys, hideously deformed porcelain dolls, and mutilated animals and their bones attached to doll parts for decoration.
124* VideoGame/BioMiracleBokutteUpa has levels where the platforms are alphabet blocks and LEGO-like bricks.
125* ''VideoGame/{{Putty}}'' has the fifth level, Toytown, full of killer toys.
126* ''VideoGame/YoshisIsland'':
127** "The Tall Tower" in ''VideoGame/YoshisStory''.
128** ''VideoGame/YoshisWoollyWorld'' has the World 3 level "Wobbly Mobile Jaunt".
129** ''VideoGame/YoshisCraftedWorld'' is made entirely out of arts-and-crafts toys. Most of the in-game designs were even made in real life first before being recreated as 3D models.
130* Due to the nature of the setting of ''VideoGame/DynamiteHeaddy'', all areas in the game have at least a little bit of this, if only in the enemies (the [[BossBattle Keymasters]] are so named because they are giant wind-up toys, and plenty of {{Mooks}} have smaller keys), but the toy theme is especially strong in Act 2.
131* The fourth level in the ''VideoGame/MiracleGirls'' video game is Toys Bridge, which is pretty much what it sounds like.
132* In ''VideoGame/HomeAlone2LostInNewYorkSega'', the fourth level takes place in toy megastore Duncan's Toy Chest. There are active toys like cars, jack-in-the-boxes, and toy planes that can hurt you, among them a flying boxing glove drone that chases the player through the level.
133* ''VideoGame/TheAngryVideoGameNerdIIAssimilation'' has the ''WebVideo/BoardJames'' world themed after iconic board games, with scenery reminiscent of a CasinoPark level (and the end of the third level, "Toy Car Turmoil", even features loop-de-loops reminiscent of ''Franchise/SonicTheHedgehog''). "Hippo Hell" is named after Hungry Hungry Hippos and features the titular hippos as stage obstacles. "You'll Get Caught Up" is an UnexpectedShmupLevel based on the commercial for Crossfire. The boss is a CaptainErsatz of Mr. Bucket of Board James infamy, and Board James himself appears as a mini-boss (though his depiction is a LateArrivalSpoiler for his series).
134[[/folder]]
135
136[[folder:Puzzle Game]]
137* The fourth world of ''VideoGame/KickleCubicle'', Toy Land.
138[[/folder]]
139
140[[folder:Real-Time Strategy]]
141* ''VideoGame/LittleKingsStory'': The 7th kingdom is this, with hints of MacroZone. It's full of giant legos, murderous protractors, and little demons piloting Fan Tanks. The boss, King Giant Champloon, is [[spoiler:a giant automatonish thing that looks like a doll made from children's handicrafts]]. Hell, [[spoiler: the entire game is set on a toy stage]]!
142* ''VideoGame/Pikmin2'': Glutton's Kitchen, one of the caves located in Perplexing Pool, takes place inside the remnants of a child's room. Several toy blocks, a toy car's wooden racetrack, and kitchen mantles make up for the dungeon's layout. It is inhabited by several electric enemies, so it's recommended to only come here with Yellow Pikmin. Interestingly, many of the treasure items found here aren't toys, but ''food''.
143[[/folder]]
144
145[[folder:Role-Playing Game]]
146* ''VideoGame/PaperMario64'': Shy Guy's Toy Box has Mario jump into a toy box and shrink down to navigate the cheery world full of blocks and dolls. Mario needs to find a toy train in the real world to put on the train tracks in the toy world, and the boss, General Guy, rides in a giant toy tank.
147%%* Kylin's Paradise in ''VideoGame/SagaFrontier''.
148* Junkyard from ''VideoGame/LegendOfMana'' definitely fits the bill, but with some DarkerAndEdgier implications.
149* While the dungeon itself (being a stereotypical evil lair) is not an example, ''VideoGame/Persona4'''s Secret Base dungeon has a boss that likely does qualify, being a mash up of toys. Void Quest is half toy time, and half shout outs to various Famicom/Super Famicom era [=jRPGs=]
150* ''Franchise/KingdomHearts'' has this level whenever you're in Franchise/WinnieThePooh's world or ''Franchise/ToyStory'''s world.
151* ''Franchise/{{Pokemon}}'':
152** ''VideoGame/PokemonXAndY'': Valerie, who specializes in [[OurFairiesAreDifferent Fairy-type]] Pokemon, has a gym that's a giant dollhouse.
153** ''VideoGame/PokemonRumble'', ''Pokemon Rumble World'', and ''Pokemon Rumble Blast'' basically are this entirely, with living toy Pokemon.
154* There is a forest area in ''VideoGame/TomatoAdventure'' which has a part with a toy theme. Things such as giant playing cards and wooden airplanes are present here, and this area's ground is [[BuiltWithLEGO built entirely out of LEGO bricks]].
155* The fittingly-named Toy Town in ''VideoGame/DigimonWorld'' is built from LEGO-like bricks, and has been taken over by the KillerTeddyBear [=WaruMonzaemon=]. It also houses a [[BearyFriendly Monzaemon]] costume, which a [[JokeCharacter Numemon]] can climb into and [[BecomingTheCostume use it to Digivolve]].
156* Chapter 1 of ''VideoGame/{{Deltarune}}'' takes place in the Card Kingdom, a world filled with living toys made from a school's rec room. The land is ruled by the tyrannical King of Spades, who is cruel to nearly everyone.
157* ''VideoGame/WeirdAndUnfortunateThingsAreHappening'' combines this with NightmarishNursery in the Playroom, an area in Vedim Space filled with CreepyDoll [=NPCs=] and toy monsters to fight inside the tunnels, which have things like toy cars and non-living dolls inside.
158[[/folder]]
159
160[[folder:Shoot 'em Up]]
161* The titular hero of ''VideoGame/BiomechanicalToy'' is a living action figure on a quest to retrieve a powerful artifact stolen by an evil toy. Each and every level are set in different toy-themed arenas.
162* ''[[VideoGame/Frenzy1998 Frenzy!]]'' have a stage called "Splinter Wonderland!" whose design is based off a child's playroom, from having toy BB-guns in place of turrets to playing bricks and clockwork trains as obstacles. It also contains a giant PerversePuppet mech as a boss.
163* ''VideoGame/PilotKids'' by Creator/{{Psikyo}} have the players assuming the roles of dolls in RC planes, going around shooting at hostile toys throughout multiple levels. Each and every level is a variation of this trope, including levels set outside the playroom (such as the bathroom, where bath toys are hostile and attacks you, or the garden where you fight a ceramic gnome boss).
164* The arcade game ''VideoGame/ToyPop'' by Namco is built entirely around this trope since it involves two dolls as the main duo whose levels are labelled "boxes" a like a toy box and have a long list of other toys as enemies.
165[[/folder]]
166
167[[folder:Simulation Game]]
168* Everything in the {{Silliness Switch}}ed mode of ''VideoGame/TransportTycoon'' that isn't made of LevelAte is made of Toy Time.
169* The Kiddie furniture series in ''VideoGame/AnimalCrossing'' allows you to turn your house into this.
170[[/folder]]
171
172[[folder:Sports]]
173* In ''WesternAnimation/TinyToonAdventures: Acme All-Stars'', one of the five arenas is Montana Max's Playroom, based on the segment, "Fit To Be Toyed" from the TV series episode, "[[Recap/TinyToonAdventuresS2E5PlaytimeToons Playtime Toons]]". The course is decorated with toy train and race car tracks, and players do have to avoid tripping on the toy trains and cars that travel across them. There are also roulettes that determine how many points each team gets when one of their players scores a goal. There's also a bowling game that takes place in Monty's Playroom, wherein train tracks take the place of gutters.
174* ''VideoGame/DisneysExtremeSkateAdventure'' has the ''Franchise/ToyStory''-themed Andy's Room level. It proved popular enough with players that it was even ported to the ''[[VideoGame/TonyHawksProSkater Tony Hawk's Underground 2]]'' mod ''[=THUGPro=]''.
175[[/folder]]
176
177[[folder:Survival Horror]]
178* The ''VideoGame/AloneInTheDark'' series did this with the short freebie ''Jack in the Dark'', about a little girl trapped in a toyshop.
179* ''VideoGame/FiveNightsAtFreddys1'' and [[VideoGame/FiveNightsAtFreddys2 its sequel]] takes place at a SuckECheeses in which the animatronics (some of them are even called ''Toy'' animatronics) [[AIIsACrapshoot are out for the security guard's blood]]. It is of the darker variant thanks to that and the pizzeria's [[DarkAndTroubledPast dark history]].
180* ''VideoGame/PoppyPlaytime'' has you exploring an abandoned toy factory and using the toy-like Grab Pack to collect items and solve puzzles. [[spoiler:It's also the only tool at your disposal that makes it possible to escape from or defend yourself against the LivingToys trying to kill you.]]
181[[/folder]]
182
183[[folder:Third-Person Shooter]]
184* An old Mac game, ''VideoGame/PowerPete'', was set entirely in a toy store. Even the player's character is a toy, an action figure to be exact.
185[[/folder]]
186
187!!Non-video game examples:
188
189[[folder:Anime and Manga]]
190* The Village of Beginnings (or Primary Village, in the dub) from ''Franchise/{{Digimon}}'', where the data of deleted Digimon is reconfigured and born anew from an egg, is dotted with gigantic toy blocks that are arranged in the shape of buildings.
191* The ''Anime/FreshPrettyCure'' movie was set in this type of world. Fittingly, the villain, Toymajin, was a machine comprised of forgotten toys piloted by an abandoned teddy bear.
192[[/folder]]
193
194[[folder:Asian Animation]]
195* Season 5 of ''Animation/GGBond'' takes place in a village built out of Franchise/{{LEGO}}[=-like=] toy bricks, with minifigure people inhabiting it.
196[[/folder]]
197
198[[folder:Film - Animation]]
199* ''WesternAnimation/TheGreatMouseDetective'': The scene at the toy store where Fidget steals tools, gears and mouse-sized uniforms. For humans it's a toy store, for mouses it can turn into a death trap.
200[[/folder]]
201
202[[folder:Film - Live-Action]]
203* ''Film/{{Barbie|2023}}'' (2023): Barbieland is portrayed as a life-sized version of the toys. Everyone lives in giant dollhouses, the clothes look like they're made of the same plastic and fabric as the dolls' accessories, and the vehicles have stickers for headlights and their details molded on. Even parts of the environment, like the sand and ocean (which basically looks ''frozen in time'', complete with static waves and no ebb or flow to the tide) are clearly just molded plastic lookalikes, essentially indicating that this part of the world may as well be one giant playset.
204[[/folder]]
205
206[[folder:Live-Action TV]]
207* ''Series/JoshKirbyTimeWarrior'' "Trapped on Toy World": The heroes enter a world populated by living toys.
208[[/folder]]
209
210[[folder:Theme Parks]]
211* ''Franchise/ToyStory Midway Mania'' at Ride/DisneyThemeParks is basically a large LightGunGame. ''Buzz Lightyear's Space Ranger Spin'' also qualifies to a certain extent.
212[[/folder]]
213
214[[folder:Western Animation]]
215* In ''WesternAnimation/ReBoot'', there are two games that fit a toy theme. The first one is very obviously a ''Franchise/ToyStory'' parody mixed with ''Film/JamesBond'' and ''WesternAnimation/WackyRaces''. The second one is less ''Toy Story'' but with more ''Franchise/StarWars'' references, but the characters still become like toys in the game.
216* [[Franchise/{{Superman}} Toyman]]'s specialty is the HappyFunBall. In the ''WesternAnimation/SuperFriends'' episode "The Deadliest Game", he traps Characters/{{Wonder Woman|TheCharacter}}, ComicBook/{{Hawkman}}, and Black Vulcan on a planet of toys. Then there's his Franchise/DCAnimatedUniverse [[DarkerAndEdgier appearances]]...
217* ''WesternAnimation/TheTransformers'' episode "Child's Play" has the Autobots and Decepticons accidentally teleported to a planet of giants, materializing in a child's room. Naturally, the first several minutes after their arrival involve them interacting with their immediate environment, which is mostly toys. [[DontExplainTheJoke The Transformers are the size of toys there, get it?]]
218* In an episode of the 90's ''[[ComicBook/SpirouAndFantasio Spirou]]'' animated series, [[KillerRobot Cyanure]] steals a ShrinkRay and our heroes confront her in a toy store, so of course, they end up shrunk among the toys.
219[[/folder]]

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