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11[[quoteright:350:[[Literature/TheMagicSchoolBus https://static.tvtropes.org/pmwiki/pub/images/rsz_msbtimemachine.png]]]]
12[-[[caption-width-right:350:"At my old school the bus couldn't turn into a time machine."]]-]
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17->'''Scott Lang:''' Time works differently in the Quantum Realm. The only problem is, right now, we don't have a way to navigate it. ''But what if we did?'' I can't stop thinking about it. What if we could somehow control the chaos, and we could navigate it? What if there was a way to enter the Quantum Realm at a certain point in time but then exit at another point in time? Like... Like before Thanos.\
18'''Steve Rogers:''' Wait, are you talking about a time machine?\
19'''Scott:''' No, no, of course not. No, not a time machine. It's more like a -- yeah, a time machine.
20-->-- ''Film/AvengersEndgame''
21
22A Time Machine is the main prerequisite for TimeTravel and all the other fun that goes along with it. Time Machines in fiction can boil down to a few simple types. The type of machine can combine with any of the [[OurTimeTravelIsDifferent different ways of experiencing the process of time travel]] and with [[TemporalMutability the various degrees to which the past can be changed]].
23* With the ''Franchise/BackToTheFuture''-type machine, one simply gets into a vehicle of some sort, and the vehicle is transported to a certain time. When a traveler wants to go back, they use the machine again. This is pretty much the most common type, possibly having to do with the fact that one of the earliest time travel stories (''Literature/TheTimeMachine'') used this type.
24* A ''[[TimeAndRelativeDimensionsInSpace TARDIS]]''-type machine works like a ''Franchise/BackToTheFuture''-type one except not only can you program it to go anywhere in time, but also anywhere in space. Basically it's a vehicle that can go anywhere in 4 dimensions.
25* ''Franchise/{{Terminator}}''-type machines usually involve some sort of big device that projects a traveller back, but does not come with them. Once back in time, the person has no way back to the future besides TheSlowPath, unless they can somehow build another device, or if they were able to bring an entire additional time machine with them to leave behind on that trip also. (And this is sometimes precluded by time machines being too big, or the rules not allowing you to take things, or just time machines, with you.) Sometimes these only allow backwards trips to start with.
26* ''Film/{{Timecop}}''-type machines are a cross between the ''Franchise/BackToTheFuture''-type and the ''Franchise/{{Terminator}}''-type; the traveller is sent back by a machine that does not come with him, but has some sort of way (such as a remote or prearranged time portal) to make a trip back, utilizing the future time machine. Can also being used as a "time scoop" to bring things from the past into the present without going there. Losing the signaler or missing the prearranged portal can require past travelers [[WriteBackToTheFuture Writing Back To The Future]] to get home.
27* A [[PortalToThePast Time Portal]] provides a direct gateway between two points in space and time is another variation. These can be [[NegativeSpaceWedgie random]], appear and disappear in a predictable way, or be permanent. A pre-existing Time Portal is a way to introduce TimeTravel to a series without opening the Pandora's Box of "why didn't they just go back in time and stop the bad guy".
28* A Time Dilation Field is a device that causes time inside a certain area to either go [[YearInsideHourOutside faster]] or [[YearOutsideHourInside slower]]. While not a backwards time machine in the classical sense, as in that sense it only provides a trip to the relative past, but a field with time set to go slower is a way to travel ''forward'' in time.
29** In RealLife, TimeDilation is an actual effect that occurs when bodies are moving at different relative velocities, or at different depths in a gravity well. This is generally too tame and prosaic for all but the hardest ScienceFiction, though.
30* Although disputable, a Cryogenic Chamber can be viewed as a time machine as the suspended animation within one causes anyone within it to be frozen in time, so when they are thawed out later, from the perspective of the one frozen they went from the present to the future, however this type of time travel is strictly forward-only.
31
32Having a time machine can (but not always) have the side effect of ReedRichardsIsUseless - as a little FridgeLogic one can think of many ways to better use it than visiting your [[GrandfatherParadox grandparents]] or [[MundaneUtility paying your bills on time]].
33
34Time machine types that supposedly move a person through time alone but not space, and which don't require another machine or portal at the other end, generally completely ignore the problems caused by [[TimeAndRelativeDimensionsInSpace planetary rotation and the movement of astronomical objects through space]]. Time machines are also rarely shown to be calibrated across calendars such as the Gregorian to the Julian Calendars, time zones, and even the speed of the Earth´s rotation that changes how long days were in the distant past and will be in the far future.
35
36Other types exist, but these are the most common. Compare InterdimensionalTravelDevice.
37
38----
39!!Examples
40[[foldercontrol]]
41
42[[folder:Advertisements]]
43* There were a couple of Super Golden Crisp commercials in 1993 where Granny used a weird-looking magical clock to pull a "Granny Goodwitch Time Switch" to travel into the past to try to get away from Sugar Bear, like [[https://www.youtube.com/watch?v=S7CDcsCC7vw this one]]. Unfortunately, he was always a step ahead of her.
44[[/folder]]
45
46[[folder:Anime and Manga]]
47* ''Anime/AstroBoy'', 1980 series: "The Time Machine" features a visitor from the 23rd century with a machine that looks like a flying car but can travel to any place on Earth at any time in history.
48* ''Manga/BillyBat'': Fake!Chuck Culkin is able to figure out that the scroll is this, sorta, thanks to the real Chuck Culkin explaining the basics of Einstein's Theory of Relativity and Time Travel.
49* In ''Manga/{{Doraemon}}'', Nobita's desk houses Doraemon's Time Machine. It is one of the most commonly used gadgets in the series.
50* In the BadFuture of ''Anime/DragonBallZ'', Future Bulma created a time machine so her son [[FutureBadass Future Trunks]] could go back in time to find a way to defeat the rampaging Androids that ravaged their world, or to bring back Goku to help. Because of the way time travel works in DBZ-land, however, Trunks's trip through time created a new timeline that split off from the original timeline.
51* ''Manga/DrStone'': [[spoiler:The story's ending has Senku decide to build a time machine in order to stop the petrification before it ever happens, exploiting the unique physics-defying properties of the Why-Man to do so.]] In the SequelSeries, ''Manga/DrStone4DScience'', [[spoiler:a prototype version of the machine has been made, but it would require large amounts of Helium-3 to power. However, in its current form, it can already be used to receive messages from the future... which it does, from someone claiming to be Byakuya Ishigami]].
52* ''Literature/HaruhiSuzumiya'':
53** The TPDD (Time Plane Destruction Device), which the {{Time Travel}}ers use. No one really knows what it is because its "Classified Information", but it seems to be a handy device.
54** The Integrated Data Sentient Entity is capable of producing a [[YearInsideHourOutside Time Dilation Field]] (technically TimeStandsStill, but functionally the same), as demonstrated in ''Bamboo Leaf Rhapsody''.
55* ''Manga/LittleJumper'' has ''Franchise/{{Terminator}}''-style time machines which disintegrates the particles of both user and machine in order to time travel. There are also clear omages to the ''Terminator'' series with both NakedOnArrival and time travelers being cyborgs due to the side effect of the time machine integrating with the user during the process.
56* ''Manga/NegimaMagisterNegiMagi'' has the Cassiopeia, which is essentially a time-traveling pocket watch.
57* [[spoiler:Homura]] of ''Anime/PuellaMagiMadokaMagica'' has a magical buckler that allows her to travel back in time, but only as far back as [[spoiler:her first meeting with Madoka]] because of her wish, making it a variant of the Terminator style of time travel.
58* ''VisualNovel/SteinsGate'' features both ''Franchise/{{Terminator}}'' and ''Franchise/BackToTheFuture'' type time machines.
59* ''Anime/{{Tamagotchi}}'': Miraitchi and Clulutchi own a doorknob-shaped time machine called the Knock Tap. The machine, when attached to a wall, creates a sort of door in the wall that leads into a time-travel portal.
60* [[http://yugioh.wikia.com/wiki/Time_Machine Time Machine]] in ''Anime/YuGiOh'' and its card game, [[AvertedTrope except it doesn't work like one]]. Instead it [[AutoRevive re-summons the monster that just died]].
61[[/folder]]
62
63[[folder:Asian Animation]]
64* In Season 9 of ''Animation/HappyHeroes'', we are shown a flashback revealing that Doctor H. built a time machine in an attempt to prevent his father from being kidnapped by aliens. The time machine is made out of cardboard, but somehow still works anyhow; unfortunately, Doctor H.'s attempt to save his father falls flat. Later in that same episode, in the present day, the heroes find the time machine and end up staying in the past for the remaining duration of that season.
65* ''Animation/PleasantGoatAndBigBigWolf'': Wolffy invents one in episode 499, where he and Wolnie go back in time and meet Martial Wolf.
66[[/folder]]
67
68[[folder:Comic Books]]
69* ''ComicBook/AvengersBackToBasics'': In the third story, Kamala returns to her time by using Doctor Doom's old time machine. While using it, she notices that it also moves one in space as well as time and muses that time machines must need to do this to account for the motion of the Earth through space and not leave erstwhile time travelers stranded in space.
70* ''ComicBook/BlakeAndMortimer'': "The Time Trap" features a ''Franchise/BackToTheFuture''-style time machine. But the MadScientist who created it rigged it so the time traveler has little control over when he ends up...
71* ''ComicBook/FantasticFour'': Doctor Doom made use of a time machine in his first appearance in the comics.
72* ''ComicBook/TheFlash'': The Cosmic Treadmill used by various Flashes in the multiverse can transport them through time.
73* ''ComicBook/IKilledAdolfHitler'': The time machine is a round capsule that takes fifty years to charge for one travel.
74* ''ComicBook/JudgeDredd'': Time travel technology was invented by scientists in the 22nd century, first showing up in "City of The Damned". It has sporadically appeared since then. [[ComicBook/StrontiumDog Johnny Alpha]] (who lives in the 23rd century) also uses his own transportable time travel device to visit Dredd's time during CrossOver stories.
75* ''ComicBook/LegionOfSuperHeroes'':
76** The team possesses a [[http://dc.wikia.com/wiki/Time_Bubble time bubble]] that they often used to visit ComicBook/{{Superboy}} and ComicBook/{{Supergirl}}. In ''[[ComicBook/TheLegionOfSuperHeroes their first story]]'', the time bubble is quite different from its later appearances: the shielding sphere is simply massive -around ten meters in diameter-, and houses a wide platform, a large control panel, and seats for at least four persons.
77** They also used a stationary, room-sized Time Cube to project and retrieve travelers, who had to return to the physical location they arrived at and be there exactly 24 hours later, or be stranded in the past. Braniac 5 invented the Time Sphere (a mobile, miniaturized improvement on the Cube built into an environmental bubble) in his pre-teens... so he could go back in time and prove ComicBook/{{Superman}} was real.
78* ''ComicBook/{{Meanwhile}}'': The time machine is one-way and can only go as far back as when its receiving end was originally built. When Timmy first encounters it, the Professor has locked it so that it can only go a maximum of ten minutes into the past.
79* ''ComicBook/PaperinikNewAdventures'': Chronosails, which usually take the form of bracelets. The Raider, being CrazyPrepared, wears two of them... And, [[AllThereInTheManual according to the inserts]] ''his BadassCape is another''.
80* ''ComicBook/{{Runaways}}'': Dale and Stacey Yorkes pilot a stationary two-seater TARDIS-type time machine.
81* ''ComicBook/SuskeEnWiske'' (''Spike and Suzy''): The "teletimemachine" is a ''Film/{{Timecop}}''-type; the machine does not come with the time traveler, but an operator who stays behind can retrieve the time traveler at any moment. This feature was often used for last second rescues.
82* ''ComicBook/PS238'': In the time-travel arc, Zodon and two time-traveling 20th Century metahumans who are the archnemesis of each other [[spoiler:and also the same person, as repeated unshielded exposure to the 4th Dimension has left him so loopy he developed a split personality]] all have Back To The Future style machines. Tom, meanwhile, has the innate metahuman ability to travel through time and space like a TARDIS.
83* ''Franchise/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]: While Paula's Space Transformer is usually treated as a holographic {{chronoscope}} on at least two occasions it was used as a straight up time travel device, transporting ComicBook/SteveTrevor, ComicBook/EttaCandy and the Holliday Girls into the past to help out Diana after she was tossed into the past by a [[ClockRoaches time beast]].
84[[/folder]]
85
86[[folder:Comic Strips]]
87* ''ComicStrip/{{Arrowhead}}'': The "hop watch", as Deena calls it, lets the user jump to a time of their choosing.
88* ''ComicStrip/{{Nero}}'': Nero, Petoetje, Petatje and Madam Pheip accidentally travelled back to Ancient Rome in ''De Rode Keizer'', where they meet the real emperor Nero.
89[[/folder]]
90
91[[folder:Fan Works]]
92* The ''Fanfic/ForeverCaptain'' series: The temporal GPS Tony built in ''Film/AvengersEndgame''.
93* ''Fanfic/MaybeTheLastArchieStory'': Mad Doctor Doom devises a magically-powered time machine. It looks like a slightly rectangular cube that opens time rifts when activated.
94* ''Fanfic/OversaturatedWorld'': ''Group Precipitation'': [[https://www.fimfiction.net/story/323071/126/group-precipitation/taking-a-strange-turn-by-jenna-cipher "Taking A Strange Turn"]]: Pinkie Pie decribes a very small magical time machine:
95--->Pinkie chose now to give her own input. "Ooooh! I know! Maybe Doctor Turner is some kind wibbly-wobby timey-wimey aspected person, and the blue hourglass he always carries around is like a magic wand, ONLY A TIME MACHINE!"
96* ''Fanfic/TheStoryOfLardBeepus'': Both Gorg... and Future Trunks's group each have one, and it's possible others do too.
97* ''Fanfic/WhereOnEarthSpies'' has the Chronoskimmer, a TARDIS type.
98[[/folder]]
99
100[[folder:Film -- Animated]]
101* ''WesternAnimation/MeetTheRobinsons'' features a TARDIS-type time machine: It is essentially a jerry-rigged (flying) car like the [=DeLorean=], and can be driven like a regular car, but has instantaneous space/time-travel capabilities as well.
102[[/folder]]
103
104[[folder:Film -- Live-Action]]
105%%* The movie ''Film/TwelveMonkeys'' is another ''Film/{{Timecop}}''-type.
106* ''Film/AustinPowersInGoldmember'' features the ''Franchise/BackToTheFuture''-type.
107* In ''Film/AvengersEndgame'', the Avengers use a time machine to go back in time and retrieve the Infinity Stones. The Avengers' time machine is a repurposed quantum tunnel that leads to the quantum realm. However, thanks to technological wristwatches that can then lock the Avengers to precise coordinates in spacetime, the tunnel effectively becomes a way to travel to the past and then return to the present.
108* As mentioned in the lead, ''Franchise/BackToTheFuture'' has one built out of a [[CoolCar DeLorean]], because Doc Brown thought that "if you're gonna time travel, why not do it in style?" (and the writers thought a car time machine fixed the problem of the time traveller needing to go between places). It also acknowledged a potential problem: if you're bringing the time machine with you... what happens if it gets damaged or otherwise rendered inoperable?
109* The ''Franchise/BillAndTed'' movies have a ''TARDIS''-type that runs on SanDimasTime.
110* The movie ''Film/DejaVu2006'' has a ''Franchise/{{Terminator}}''-type.
111* The Soviet comedy ''Film/IvanVasilievich'' features a Time Portal version, connecting the inventor's apartment to UsefulNotes/IvanTheTerrible's throne room. However, given that the part about the time machine working is AllJustADream, we can't be sure if it would have ever worked, although Shurik's intention is, at least, to build a Time Portal-like device.
112* ''Film/{{Looper}}'' appears to have the ''Franchise/{{Terminator}}''-type time machine 30 years from the film's time, which TheMafia uses to cleanly dispose of those they want to kill (i.e. they send a message into the past, warning their predecessors about the time and the place, who then send a Looper there with a gun; the future mafia send the target with a bag over his head and payment for the hit in the form of gold bars; the Looper kills the target, incinerates the body, and gets paid).
113** A case of FridgeBrilliance with gold bars, by the way, as finding 30-year-old currency in large amounts would probably be more trouble than its worth. It would also attract the attention of the cops, considering time travel is illegal.
114* The film ''Film/{{Primer}}'' has an interesting variation on the Time Machine that doesn't quite fit into any of the above types, but can be imagined as a sort of unique combination of {{Time Dilation Field}}s and {{Time Portal}}s that only go backwards a la ''Franchise/{{Terminator}}''. It gets worse; see [[http://en.wikipedia.org/wiki/Primer_%28film%29 the film's Wikipedia entry]].
115** Summary: The time machine is a box containing a volume that exists over time. Turning the box on causes this volume to (slowly) dissociate from the rest of the universe, and turning the box off reverses that. Within this mini-universe, time flows like it usually does, but it cycles back and forth between the two endpoints - inside the box, time ''reverses'' when the box is turned off, and back again when the box is turned ("back") on. Turning the box on, waiting a minute and getting into the box just before it turns off, and waiting another minute before getting out [[TimeTravel means...]]
116* ''Film/{{Retroactive}}'': A scientist named Brian builds a time machine that allows one or more people to travel back to [[MentalTimeTravel where they physically were at that point in time]].
117* ''Film/SeeYouYesterday'' A rig on a backpack, one per person is what Claudette and Sebastian use to Time Travel.
118* ''Film/TimeAfterTime'', naturally, has a ''Back to the Future''-type, since it stars the author of ''Literature/TheTimeMachine''.
119* For the record, ''[[Film/TimeriderTheAdventureOfLyleSwann Timerider]]'' uses a ''Franchise/BackToTheFuture''-type.
120* In ''Film/TimeTrap'', the main characters are trapped in a Time Dilation Field within a cave, in which slows down the time for anyone down there compared to the outside, the people in the cave are also able to meet humans from previous generations due to them also having their time slowed down.
121[[/folder]]
122
123[[folder:Literature]]
124* ''Literature/TheAccidentalTimeMachine'' is an irreplicable device that initially transports only itself into the future. Its usefulness is much improved by the discovery that it will bring with it any metal objects it's wired to, as well as the contents of any such Faraday cage.
125* OlderThanRadio: ''El Anacronópete'' by Enrique Gaspar y Rimbau, published even before Wells' ''The Time Machine''.
126* The Time Matrix, from the ''Literature/{{Animorphs}}'' mythos, appears at first to be a basic TARDIS-type, though it's notable that it's (realistically) regarded consistently by the characters as the greatest weapon ever created. Then it gets ''really'' weird. For example, if mixed or vague coordinates are given, it will actually create new universes to fit the specifications.
127* In ''Literature/TheChroniclesOfSaintMarys'' the St. Mary's team travel the timeline in "pods" - these come in a variety of sizes, but most are the size of a smallish shed and are disguised to look like a dilapidated hut from the outside so they'll blend into most historical locations. While not indestructible they are extremely sturdy, and inexplicably their interiors always smell of cabbage.
128* The mechanics of the trip back in Mark Twain's ''Literature/AConnecticutYankeeInKingArthursCourt'' are never explained, but time travel forward was due to the wizard Merlin, even though there was no magic in the book before this.
129* The M.I.N.D. Machine of ''{{Literature/Dinoverse}}'' is between a ''Terminator'' and ''Timecop'' type device, which can also breach dimensions. When it comes to time, you CantTakeAnythingWithYou, [[IntangibleTimeTravel including your body]], but you end up in a new one and have to get something done before it lets you come back. There is no such restriction with interdimensional travel, but it ''doesn't'' take you back.
130* In ''Literature/TheExtraordinaires'', the Neanderthals construct a ''Film/{{Timecop}}'' style device as part of their plan to MakeWrongWhatOnceWentRight. The machine sends people into the past with belts that allow them to return to the present.
131* Gerald Durrell's ''The Fantastic Dinosaur Adventure'', the sequel to ''Literature/TheFantasticFlyingJourney'', turns a hot air balloon into a ''Franchise/BackToTheFuture''-type time machine.
132* Near the end of ''Literature/TheForeverWar'' we find out [[spoiler:some humans are using a spaceship as a time-dilation type of time-machine in order to get reunited with people separated by FTL travel.]]
133* Creator/HarryTurtledove's ''Literature/TheGunsOfTheSouth'' features South Africans using a time machine to go back to UsefulNotes/TheAmericanCivilWar. The machine goes back by a fixed amount, so time passes at the same rate on both sides.
134* The Time Turners of ''Franchise/HarryPotter'', first introduced in ''Literature/HarryPotterAndThePrisonerOfAzkaban'', are a ''Terminator'' type. Due to the obvious potential dangers of misuse, they are heavily regulated by the Ministry of Magic, and the two most important laws those who are issued them must follow are: [[NeverTheSelvesShallMeet never be seen by your past self]], and [[YouCantFightFate don't change time]] (this one may be moot, as Harry's actions in the past turn out to be a StableTimeLoop).
135* The [[spoiler:trolley (shopping cart)]] in ''[[Literature/JohnnyMaxwellTrilogy Johnny and the Bomb]]'' is a ''Franchise/BackToTheFuture''-style time machine.
136* [[TimeDilationField Time Dilation Fields]] are used extensively in Creator/LarryNiven's ''Literature/KnownSpace'' stories, most notably ''ARM'' and ''Literature/WorldOfPtavvs''. These are effectively time machines that only operate ''forward'' in time. The Slaver Stasis Field is a special kind of Time Dilation Field: inside one, time ''stops''. ''World of Ptavvs'' has a character who's been in one for a ''very'' long time (in the outside universe, of course; from his perspective he just now turned it on).
137* "Literature/MimsyWereTheBorogoves": Unthahorsten built a Box which could travel in time and sent it to the past. But it didn't return, so he built a second one and sent it to the past as well, but that one failed to return as well. This would probably be the end of the story, except he put [[TimelineAlteringMacGuffin toys]] in each Box.
138* The book ''[[Literature/PastwatchTheRedemptionOfChristopherColumbus Pastwatch: The Redemption of Christopher Columbus]]'' is another ''Terminator''.
139* Several of Creator/RobertRankin's novels involve time travel, most often by means of a talking time-travelling Brussels sprout named Barry, who can share his powers with people if shoved in their ear. Largely, it seems implied that Barry is a ''Franchise/BackToTheFuture'' type 'time machine' - although physical locations rarely seem to be a bother. Barry was also cited to be the driving force behind Creator/HGWells' ''Literature/TheTimeMachine'', inhabiting a metal box in the back. Oh and he's [[spoiler:Elvis Presley's best mate.]]
140* ''Literature/TheRubyRedTrilogy'': The chronograph is a time machine that's triggered by blood (only a drop is needed each time). The characters who have the time-travel gene are able to travel through time without it, but travel without the chronograph is uncontrolled and dangerous because they could jump at any time to any era. People who don't have the gene can't travel in time at all, time machine or not. It can only send people into the past, not the future, sends them back to the same location where the chronograph is currently located, and sends them for a fixed, preset amount of time that cannot exceed 4 hours, resulting in the need for careful planning to accomplish missions.
141* In the book ''Literature/SonicTheHedgehogInTheFourthDimension'', Sonic the Hedgehog and Tails use a [[HamsterWheelPower Time Treadmill]] to race back to the beginning of time. Physics is slightly more realistically applied than usual, as both Sonic and Tails get exhausted and have to take turns running, and their previously indestructible shoes, made specifically to withstand the force of their running, get demolished.
142* Creator/RayBradbury's ''Literature/ASoundOfThunder'' has them recently invented.
143* The Outlandish Watch in ''Literature/SylvieAndBruno'' is another early example, allowing the user to travel up to a month into their past and return to the present. It also allows its user to experience events backwards for an hour.
144* Time travel in Dan Bayn's ''Tempus'' setting is ''Franchise/{{Terminator}}'' style. You can only travel to the past, and once you've arrived, you cannot go back -- time is like a funnel in Tempus, with an infinity of possible futures spiralling into the present until just one becomes the past, and going forward in time would scatter you among those many futures like dust in a hurricane. Basically, [[RuleOfCool it's an excuse to have cool futuristic tech in the modern day]].
145* [[TropeNamer Named]] for ''Literature/TheTimeMachine'' by Creator/HGWells, which might even be the trope maker.
146* The ''[[Literature/TimeMachineSeries Time Machine]]'' gamebook series is all about traveling to the past with a time machine to unravel mysteries, then traveling back and forth between various eras once you're in the past. You never actually get to see what the time machine looks like, and your amount of control over where and when it deposits you varies heavily from page to page.
147* In Creator/PoulAnderson's series of short stories and novellas about the ''Literature/TimePatrol'', the members of the Patrol use distinctly [[TimeAndRelativeDimensionsInSpace TARDIS]]-like vehicles, ranging from one- or two-person motorcycle-like "time scooters" to larger, multi-passenger time transports.
148* The book ''To Bring The Light'' involves a guy sent back to the late Roman Empire [[LightningCanDoAnything by way of lightning]].
149* The book ''Literature/ToSayNothingOfTheDog'' has an interesting variation on the ''Film/{{Timecop}}''-type machine mixed with Time Portals; it's mostly used for historical purposes.
150* As the quintessential hard sci-fi time travelling epic, the ''Literature/XeeleeSequence'' has enough time machines to rival that of Doctor Who. In the Sequence, any FTL-capable ship is effectively a time machine as, under general relativity, travelling faster-than-light breaks causality. Ergo, nearly every space-capable race in the Sequence has an ''armada'' of time machines. And they are ''weaponised'' on a tactical and strategic level.
151* ''{{Literature/Voidskipper}}'': Strictly speaking every single Voidskipper is a limited TARDIS-type example, due to the nature of general relativity. However, going to a position in time and space from which you could violate causality will simply result in the timeline branching and the time traveler being unable to return to their home timeline. Well, unless they thought to bring along one end of a wormhole connecting back to it. Even then you can't alter your own past.
152[[/folder]]
153
154[[folder:Live-Action TV]]
155* ''Series/SevenDays1998'' has a ''Franchise/{{Terminator}}''-type that goes back, you guessed it, exactly seven days, except when it's eight days one time due to an upgrade.
156** Or seven years in one case due to another alien ship crashing, providing more fuel.
157** Or only a couple days due to an unexplained breakdown. Honestroy, the Sphere broke down more times than it worked right.
158* ''Series/DoctorWho'': While the TARDIS in theory can go anywhere in four dimensions, in practice [[SapientShip she's]] rather unreliable and, by her own admission, tends to take the Doctor where he ''needs'' to be instead of where he wants to go.
159** [[Recap/DoctorWhoS10E2CarnivalOfMonsters "Carnival of Monsters"]] and [[Recap/DoctorWho20thASTheFiveDoctors "The Five Doctors"]] had ''Film/{{Timecop}}'' style Time Scoops, machines that could beam in objects from anywhere and anywhen to the machine's present, without needing any equipment at the other end.
160** [[Recap/DoctorWhoS28E4TheGirlInTheFireplace "The Girl In The Fireplace"]] revolves around Time Portals.
161*** Also totally random in their targeting, and their reliability in the case of the titular fireplace.
162** The Daleks' time-travel technology has varied over the years. In [[Recap/DoctorWhoS2E8TheChase "The Chase"]] and [[Recap/DoctorWhoS3E4TheDaleksMasterPlan "The Daleks' Master Plan"]] they use [=TARDIS=]-like time vessels, but in [[Recap/DoctorWhoS4E9TheEvilOfTheDaleks "The Evil of the Daleks"]] and [[Recap/DoctorWhoS21E4ResurrectionOfTheDaleks "Resurrection of the Daleks"]] they use portal-style "time corridor" technology. (According to fanon, their minds are too hidebound to be really comfortable with the job of navigating a time vessel.) But then in the 21[[superscript:st]]-century series, the Cult of Skaro, at least, have time-vessel capability built into their power armour.
163* ''Series/KamenRiderDenO'' has time-traveling trains, which generally work in ''Franchise/BackToTheFuture'' fashion. The biggest difference is that you can't travel freely: the trains require a ticket to a specific point in time[[note]]created by "scanning" an individual with a blank ticket, which then registers the date of an extremely strong memory[[/note]], and then can only go between that time and [[SanDimasTime the "present"]]. There's also an extremely rare Infinity Ticket that lets the bearer go whenever he wants, but the [=DenLiner=]'s Owner has it and only lets the heroes use it in times of immense crisis.
164* ''Series/LegendsOfTomorrow'' has Rip Hunter's ship, the ''Waverider'', which also counts as a spaceship. The Time Masters turn out to have an entire fleet of ships just like it.
165* ''Series/TheMinistryOfTime'' works with the TimePortal version: special gates connect two points in space and time within Spain, letting people from the past visit the future or viceversa. The Ministry of Time is an organization that keeps watch on gates as they appear, in order to ensure history does not change and to prevent people from (mis)using them for their own benefit.
166* ''Series/TheNewAdventuresOfRobinHood'': In "The Time Machine", a teenager named Elvis, a descendant of Barkley's travels back to Nottingham via his father's time machine, only to have it stolen by raiders.
167* El Tobogán del Tiempo (the Time Slide) in ''Series/OdiseaBurbujas'' use for the Burbujos to travel in time, is exactly how it sounds like.
168* ''Series/PhilOfTheFuture'' has the Diffys' van as a time machine. It's always broken, though, for some reason or other.
169* ''Series/StargateSG1'', while mainly using ''Franchise/BackToTheFuture''-type machines, also uses Time Portals and {{Time Dilation Field}}s.
170* ''Franchise/StarTrek'' often uses ''Back to the Future''-types, especially ''Series/StarTrekVoyager'' and ''Series/StarTrekDeepSpaceNine''. (In fact, the Federation has a TimePolice force, the Department of Temporal Investigations.) They've used other types from time to time (no pun intended), though:
171** The ''Series/StarTrekTheOriginalSeries'' episode "[[Recap/StarTrekS2E26AssignmentEarth Assignment: Earth]]" is the first episode in which the crew deliberately use a time-travel mechanism they'd stumbled across accidentally in an earlier episode. They fly at warp speed very close to a star, and by controlling the vector with which they pull away, they travel to a specific time in the past.
172** A [[PortalToThePast Time Portal]] in the ''Series/StarTrekTheOriginalSeries'' episode "[[Recap/StarTrekS1E28TheCityOnTheEdgeOfForever The City at the Edge of Forever]]", the ''Series/StarTrekDeepSpaceNine'' episode "[[Recap/StarTrekDeepSpaceNineS06E24TimesOrphan Time's Orphan]]", and the [[Film/StarTrek2009 2009 film]].
173** ''Terminator''-style in the ''Series/StarTrekEnterprise'' episode "[[Recap/StarTrekEnterpriseS03E21ESquared E Squared]]".
174** ''Timecop''-style in the ''Series/StarTrekVoyager'' episode "[[Recap/StarTrekVoyagerS5E23Relativity Relativity]]".
175** [[YearInsideHourOutside Time Dilation Field]] in the ''Series/StarTrekVoyager'' episode "[[Recap/StarTrekVoyagerS6E12BlinkOfAnEye Blink of an Eye]]" and the ''Series/StarTrekTheOriginalSeries'' episode "[[Recap/StarTrekS3E11WinkOfAnEye Wink of an Eye]]". Or vice versa, maybe...
176** And a unique sort of time travel in the ''Series/StarTrekVoyager'' two-parter "[[Recap/StarTrekVoyagerS4E8YearOfHell Year of Hell]]": you can't actually go forward or back, but you can delete objects from time. This negates all changes caused by that object (except that time-travelers and other ships with "temporal shields" are not affected).
177[[/folder]]
178
179[[folder:Music]]
180* ''Music/KidsPraise'': Psalty managed to invent a Time Machine ''by accident'' in the seventh album. He'd ''wanted'' to invent a machine that stretches time, to give the kids the time they needed to perform weeks of research for a project that was due the following day. He showed his "Take Your Time Machine" to the kids without testing it first, which [[WhatDoesThisButtonDo led to]] AdventuresInTheBible.
181* ''Music/MiracleMusical'': "Time Machine" begins with the narrator regretting how he used to spend his time, but then he realizes that he can regain it with his time machine. Over the course of the song, he becomes accustomed to it and admires that he can do anything instantly and with no urgency. The song ends on an ominous note with the first two lines of the chorus being repeated multiple times, suggesting that he's now entered a time loop.
182-->''Ooh, live the dream with a time machine\
183You've been waiting forever\
184But you can make ever wait for you\
185Do what you want to do''
186[[/folder]]
187
188[[folder:Pinball]]
189* ''Pinball/JunkYard''[='=]s eponymous location allows the player to [[NostalgiaLevel start a mode from an earlier Williams title]]: [[Pinball/TheAddamsFamily "Mamushka"]], [[Pinball/AttackFromMars "Saucer Attack"]], [[Pinball/CreatureFromTheBlackLagoon "Move Your Car"]], and [[Pinball/Terminator2JudgmentDay "Payback Time"]] on earlier machines.
190* The Loony Machine of ''VideoGame/LoonyLabyrinth,'' which was hidden in a maze and built by ancient {{Precursors}}.
191** The Loony Machine returns in ''VideoGame/MadDaedalus,'' albeit in a supporting role in the backstory.
192* ''VideoGame/ProPinballTimeshock'' has a large cylindrical ball lock that is used to travel back in time.
193* Creator/DataEast's ''[[Pinball/TimeMachineDataEast Time Machine]]'' has a morphing car in an unsubtle ShoutOut to ''Franchise/BackToTheFuture''.
194* ''Pinball/Rush2022'': The central toy on the playfield is a time machine that's tied to various multiball modes. When one is activated, the display animation shows the machine being set to the year the mode's namesake song came out and summoning something relevant to it out of a portal, presumably taking it from earlier in time. (For instance, "Red Barchetta" has the titular car drive out.)
195[[/folder]]
196
197[[folder:Tabletop Games]]
198* ''TabletopGame/FengShui'' uses the Time Portal method of going through time. Characters travel time by means of going through the Netherworld, a weird mystical realm made up of loamy grey tunnels as well as whatever stuff its inhabitants can Shape into being that acts as a PortalNetwork between different junctures in time. The main method of effecting changes in the timestream is by capturing or destroying Feng Shui sites, [[PlaceOfPower Places Of Power]] that generate Chi.
199* ''TabletopGame/{{Timemaster}}'': The "chronoscooters" used by the Time Corps are visually inspired by Wells' ''The Time Machine'', but travel in space as well as time, making them closer to the [=TARDIS=]-type. Though they could also [[InterdimensionalTravelDevice jump between different time streams]] as well.
200[[/folder]]
201
202[[folder:Podcasts]]
203* ''Podcast/TheRadioAdventuresOfDrFloyd'' is an {{Edutainment Show}} featuring two time and space travel devices allowing Dr. Floyd, Dr. Grant and C.H.I.P.S. to follow Dr. Steve and Fidgert through time and space as the latter attempt to steal historical artifacts and sell them on eBay.
204[[/folder]]
205
206[[folder:Theme Parks]]
207* At the Ride/DisneyThemeParks:
208** ''DINOSAUR'' has the Time Rover, a vehicle designed by the Dino Institute to take guests on a tour of the Mesozoic time.
209** The vehicles for ''Spaceship Earth'' are said to be this, as it's how guests are being taken on a tour of the history of humanity.
210** ''Film/TheTimekeeper'' features a time machine created by the title character, which serves as the basis for the entire plot.
211[[/folder]]
212
213[[folder:Video Games]]
214* In ''VideoGame/{{Achron}}'', human and vecgir players can build chronoporters / slipgates (which act as ''Terminator''-type projectors) while grekim units can all time travel without external assistance (making them living ''Back To The Future''-types).
215* The first ''VideoGame/ApeEscape'' is built off of this: main antagonist Specter, a white monkey that got his hands on a helmet that supercharged his intelligence, uses a newly invented time machine to attempt to change history so that monkeys ruled the world, and main protagonist Kakeru (Spike in the dub) must use the same machine to go after him.
216* In ''VideoGame/{{Braid}}'' Tim's ring allows to create a TimeDilation effect when laid down.
217* ''Videogame/CrashBandicoot3Warped:'' The Time Twister Machine, built by one the villains, Dr. N. Tropy, which they're going to use to collect {{Power Crystal}}s from different time periods for the bad guys' EvilPlan. Our heroes Crash and Coco also use it to try to collect the crystals before the villains could. It works by stepping on the buttons on the ground and then a sphere portal will be projected, which sucks in and carries Crash/Coco into the levels.
218* ''VideoGame/ChronoTrigger'' has an interesting mix of three types: the Epoch is ''Back To The Future''-type, while the Timepod is a ''Terminator''-type, and the gates are Time Portal-types.
219* ''VideoGame/CommandAndConquerRedAlertSeries'':
220** The Chronosphere is a time travel device invented by Albert Einstein, who first used it to assassinate Hitler but only wound up creating an alternate timeline. It's also an in-game structure, but due to GameplayAndStorySegregation, it effectively just works as a pretty standard [[{{Teleportation}} teleporter]].
221*** According to the manual, it's supposed to be stopping time when it does this so that the units can walk across the screen.
222** The Soviets come up with their own in the 3rd game, which they use to remove Einstein (before he could invent most of the Allies tech, but after he'd removed Hitler) just before they're overrun by the Allies. This results in the Allies being nearly defeated... but then the Empire of the Rising Sun shows up, the Soviets no longer have nuclear weapons because Einstein never worked on the Manhattan Project... and the Allies ''still'' have a Chronosphere somehow.
223* ''VideoGame/DinosaurSafari'' has the Chronosphere, a gigantic orb that the PlayerCharacter uses to travel back to the Mesozoic Era to photograph dinosaurs.
224* ''VideoGame/TheJourneymanProject'' uses a ''Film/{{Timecop}}'' approach (which helps since that's what the player is), depositing the agent at points where time has gone all ass-over-teakettle... by comparing all of history to a [[MagicFloppyDisk flimsy CD containing all known history]] or something (lolwut?). Each trip has a time limit that seems surprisingly lenient, as long as the agent doesn't achieve catastrophic failure.
225** The sequel has a cooler time machine entirely self-contained within a metallic space suit (mobile TARDIS-type?). In addition to allowing instantaneous time travel, the suit has a cloaking mechanism, a temporal anachronism detector, and permits instantaneous translation of the written and spoken forms of all languages (except Latin written backwards). Notably, the suits worn by the live action actors in the game's {{cutscene}}s were designed by the same group responsible for the suits from the [[Film/TeenageMutantNinjaTurtles1990 Turtles]] films.
226** The third game has a modified version of the spacesuit time machine, equipped with holo-projectors and voice synthesizers, allowing the wearer to imitate any person he scans. This is done so the player can actually interact with characters in the past (and get punched by UsefulNotes/GenghisKhan).
227* [[SwordOfPlotAdvancement The Master Sword]] in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is a Time Portal that transports Link 7 years into the future when he picks it up (also aging his body in the process, so it shows traits of a Time Dilation Field as well), and 7 years back when he returns it to the Temple of Time.
228** The ocarina can also move objects in time, as is shown during the ending scene of ''Ocarina of Time'', and exploited more fully in the sequel ''VideoGame/TheLegendOfZeldaMajorasMask'', where it can take Link to the start of the three day cycle, setting up that game's GroundhogDayLoop.
229** In ''VideoGame/{{The Legend of Zelda Oracle|Games}} of Ages'', the Harp of Ages can at first only open Time Portals in fixed spots, is later upgraded twice: The first upgrade makes it Timecop-style, transporting Link to the present from the past while opening a return portal; the second upgrade allows Link to freely travel between the game's two time periods; the present, and 400 years into the past.
230** ''VideoGame/TheLegendOfZeldaSkywardSword'' has two time portals, one in Lanayru and the other at the Sealed Grounds. Past!Impa uses one to help Zelda in the present day, but she has to destroy it halfway through the game to get Zelda and herself away from Ghirahim. The latter half of the game sees Link obtaining the means to get the other portal up and running so he can follow Zelda into the past.
231* ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Gears of Destiny'' has a time machine [[LostTechnology Lost Logia]] as central to the plot. Unfortunately, normal humans can't use it since it puts too much strain on their bodies. [[spoiler:RidiculouslyHumanRobots, on the other hand...]]
232* [[ThoseWackyNazis Dr. Richtofen]] from ''VideoGame/NaziZombies'' found that the Teleporter is capable of time travel through overcharging it with Element 115: first on accident, bringing them to an abandoned theatre in Berlin, 1962; then on purpose to present-day Siberia.
233* ''VideoGame/Persona3 FES'' has multiple doors which open to different points in the main cast's history. Most of these doors only allow you to see what is happening and not interfere but the door in the lounge of the dorm travels to the mall where they can interact with what is happening. [[spoiler:This door is eventually used to travel to the moment when the SilentProtagonist makes his HeroicSacrifice.]]
234* ''Franchise/{{Pokemon}}'':
235** ''VideoGame/PokemonGoldAndSilver'' had the Time Capsule, which allows the player to trade {{mons}} back in time three years to ''VideoGame/PokemonRedAndBlue'' with restrictions such as no moves that didn't exist back then or {{mons}} aside from Magnemite/Magneton that changed type. Using exploits to bypass this results in a TemporalParadox that turns them into glitch Pokémon.
236** ''VideoGame/PokemonScarletAndViolet'' revolves around one created by TheProfessor that's responsible for bringing [[ParadoxPerson "Paradox Pokémon"]], supposedly past/future versions of contemporary {{mons}}, to the present day. They state that they haven't used it themselves because it only works one way.
237* ''VideoGame/RatchetAndClankFutureACrackInTime'' actually features ''three'' methods!
238** The first is a lever in The Great Clock that physically rewinds time like a cassette tape, at the risk of the Clock breaking through the stress (it's similar to the ''Terminator'' method, as the reversal usually means the user is no longer anywhere near the lever). A smaller example is the effect of Clank hitting a broken object with his Chronoscepter; the object reversed in time until it's in a fixed state. Lastly, some spots of planet Quantos are stuck in a tape-like forward/rewind loop, which provide platforming puzzles for Ratchet to navigate.
239** The second are Time Portals that are created through a hack in the Great Clock's systems; while they don't directly risk the Clock's integrity, going through Time Portals is an incredibly easy way to cause paradoxes that put the Clock under more stress.
240*** These two methods have actually been a source of confusion for fans: WordOfGod has it that the Time Portals can only be created in Time Anomaly vortexes, all of which are repaired by the time the story ends. However the game never explains this, leading to many fans asking why Ratchet didn't just use the Time Portals to save the Lombaxes!
241** The third and final method are the Time Bombs utilized by Clank that create a Time Dilation Field; these can be used to slow rotating platforms down or make enemies easier to deal with. They also appear early in the story when the Great Clock is being effectively ransacked, and certain levels feature Time Anomaly vortexes with things slowed to a stop. In ''[[VideoGame/RatchetAndClankAll4One All 4 One]]'', Clank's unique gadget is this as a gun that affects individual targets with Time Dilation Fields.
242* In ''VideoGame/{{Scribblenauts}}'', you can summon a time machine that can take you to a few predetermined time periods. One of these led to a [[MemeticMutation meme]]:
243-->'''''"I FUCKING TRAVELLED THROUGH TIME AND JUMPED ON A DINOSAUR AND USED IT TO KILL MOTHERFUCKING ROBOT ZOMBIES."'''''
244* ''VideoGame/SeriousSam'' has a interesting take on the time machine, the [[http://www.serioussam.wikia.com/wiki/Time-Lock Time-Lock]] The machine itself is a stationary object found in Eqypt, you can only travel backwards and only to another time the machine was 'armed'.
245 * ''VideoGame/TheSilentAge'' provides two kinds of time machines. The first and the most modern one is a small portable device of ''Franchise/BackToTheFuture''-variety that uses solar panels for charging. The more outdated kind is a large round capsule somewhat in between the same kind and the ''Film/{{Timecop}}''-variety in that it transports to the destination alongside the user but is programmed to return back to its present on its own after a while.
246* ''VideoGame/TalesOfPhantasia'' has a combination of TARDIS- and ''Terminator'' style time machine in the sunken city of Thor. It can send the user anywhere in time and space but does not come with them. The game also features TimeTravel by [[AWizardDidIt magic spell]], but only two [=NPCs=] can use that spell.
247* The Alpha and Beta suits from ''VideoGame/TimeShift''. The beta suit has the interesting adaptation that damage to the 'jump' drive allows you to use time powers.
248** Actually its designed to work that way, the jump drive just lets you go back and forth much more greatly than the 10, 15 seconds you can in combat. It was designed for military purposes, presumably they would remove the jump feature so everyone couldn't screw with the timeline.
249* At the beginning of the time-travel-themed action game, ''VideoGame/TimeSlip'', the human resistance base is about to be qiped out. However, you managed to hop into a prototype time-machine and goes back to the past to SetRightWhatOnceWentWrong.
250* ''VideoGame/TylerModel005'': Tyler uses one specifically sized for him to use to TimeTravel.
251[[/folder]]
252
253[[folder:Visual Novels]]
254* Time travel is the theme of ''VisualNovel/SteinsGate'' and there are a couple different kinds. Or rather, there's one kind, but how well you can use them is fairly limited. SERN in the future has your classic go back in time kind of machine [[spoiler:as does Amane Suzuha]] but the device normally seen in the present, the Microwave Phone [[InsistentTerminology (Name subject to change)]], is only able to send small data packets. If you go over the threshold protected size in any time travel, errors appear, which for physical objects is turning into a mysterious green goo. Data merely gets corrupted and cut off after the size limit is reached. Naturally, this is hard to work with.
255* ''VisualNovel/{{SOON}}'': Atlas had theirs disguised as a "super cool retro 80s-style digital wristwatch."
256[[/folder]]
257
258[[folder:Web Comics]]
259* ''Webcomic/BreakpointCity'' has a few of these. We've seen two cars, a portal, and a brain swapper.
260* ''Webcomic/CaseyAndAndy'' portrays almost all variants. The final story arc has a BTTF version in the form of an armband, a Timecop version with a return button, and a Fixed Destination Tardis version - travels through time and space, but only to [[spoiler: The White House during Grover Cleveland's time in office.]]
261* In ''{{Webcomic/Homestuck}}'', Dave gets a pair of turntables that can accelerate or reverse the flow of time around him. He uses them to go back to the past to SetRightWhatOnceWentWrong. The turntables also have the distinction of being one of the very few forms of time manipulation in the series that doesn't outright create {{Stable Time Loop}}s (thanks to the universe's built-in precautions against {{Temporal Paradox}}es).
262* The various starship drives in ''{{Webcomic/Starslip}}'' are kind of incidentally time machines of the TARDIS type. There's also Deep Time's timesuits, which are also TARDIS-like, but in suit form.
263* In ''Webcomic/TimesLikeThis'', the time machine in question is a handheld device cobbled together from a cell phone, two lasers and a piece of [[GreenRock Sesquicentium]]. Once activated, temporary time portals (or "time windows") can be generated at will.
264[[/folder]]
265
266[[folder:Web Original]]
267* Danny from ''WebAnimation/BravestWarriors'' built a time machine so he could kick the crap out of his childhood bullies and tell his past self to wear more flattering clothing. When his friends expressed concerns that doing so might cause a TimeParadox or [[TimeCrash worse]], he dismissed them claiming that if anything went wrong his future self could go back in time to destroy the time machine. [[TemptingFate Immediately after he says this]], Danny's future self appears and smashes the time machine to pieces with a bat. Wallow claims this happens every time someone builds a time machine.
268* Website/SCPFoundation: [[http://www.scp-wiki.net/scp-1968 SCP-1968]] is a bronze torus of unknown origin. Officially it merely alters a person's memories so that they do not match current historical records. The truth, and what makes it qualify for Keter status, is that it's actually a time machine. The person's memories don't match history because of RippleEffectProofMemory. The Foundation is keeping the torus on hand as a last resort. They speculate that this might not be the first time someone used it to save the world either, but there's no way to confirm it.
269** [[http://scp-wiki.wikidot.com/scp-1739 SCP-1739]] is a laptop that can work like this. By using a special program, any user can time travel between January 1st, 2004 and today, and talk back to the program through a chat client. There's even a cute little animation of a dog to go along with it! [[spoiler:Turns out, the timeline that the user is sent into is unstable, and will be actively destroyed by an extremely powerful entity, which is represented by the dog. The laptop is the only thing that's keeping this entity from destroying everything.]]
270[[/folder]]
271
272[[folder:Western Animation]]
273* ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius'':
274** In "The Tomorrow Boys", the Chrono-Arch: this is a ''Terminator''-like type of time-travel machine ([[spoiler:Jimmy had to find it back when he went 15 years into the future, which he luckily did]]), and has an additional view-mode.
275** In "The League of Villains", Jimmy built a wormhole generator: [[spoiler:the Wormhole Generator 9000. The invention sent all of Retroville (except Jimmy, the gang and Tee) to the prehistoric past with no hope of ever returning, until Jimmy appears]]. This can't really count as a time-traveling-machine, though, since [[spoiler:Jimmy had to disrupt the wormhole in order to get all of Retroville back to their time (leaving the bad guys in the past)]].
276** In another episode, Jimmy invented a small gizmo which could accelerate or reverse time. [[spoiler:And he ended up in the past by it, so he had to use ''BambooTechnology'' in order to get them back. Ultimately, someone uses the gizmo on all of Retroville, sending them back to the point where the adventure didn't even start! "''Deja vu''"!]]
277* In an episode of ''WesternAnimation/{{Babar}}'' the cast meets Creator/JulesVerne who is the owner of a time machine. Of course, most of the adult characters are skeptic about the claim but the children --and especially Alexander who is a big fan-- believes him and they are right, he is the real Jules Verne and his time machine was how he predicted so many things in his books.
278* In ''WesternAnimation/BackToTheFuture: TheAnimatedSeries'', the [=DeLorean=] is a TARDIS-type.
279* The ''WesternAnimation/DangerMouse'' episode "The Hickory Dickory Dock Dilemma" had a grandfather clock that took the hero and his assistant Penfold through time, from prehistoric days to a future London. Contained a gratuitous ''Series/DoctorWho'' reference.
280* ''WesternAnimation/FamilyGuy'' has Stewie's time machine as a TARDIS-style booth which also requires the use of a 'Return Pad' once you're done with your business in the past or future. Naturally this winds up causing problems in the timeline to the point where Stewie destroys it in "Life of Brian" to prevent any further temporal disasters after cleaning up the most recent one. [[spoiler:Then Brian dies, and Stewie learns that his plutonium supplier was killed, [[NoGoodDeedGoesUnpunished so he can't build a new time machine to save Brian]]...]]
281* ''WesternAnimation/{{Gargoyles}}'' has a few episodes with a TARDIS-style amulet, the Phoenix Gate. The characters can't use it to change the past [[StableTimeLoop because they didn't]]. Time travel's funny that way.
282* In ''WesternAnimation/JemAndTheHolograms'', Techrat uses his own ''Film/{{Timecop}}''''-type time machine to send the Holograms back in time in "Journey Through Time".
283* The main cast of ''WesternAnimation/{{Kaeloo}}'' own one of these, which they use in numerous episodes for random purposes.
284* The ''WesternAnimation/KimPossible'' movie ''A Sitch in Time'' had an ancient Time Monkey Idol that created a [[PortalToThePast Time Portal]] used by the villains, and unexplained Time Portal-opening watches for the heroes.
285* ''WesternAnimation/OscarAndFriends'': In "The Time Machine", Doris and Bugsy show Oscar a magic clock that can allow him to travel through time by moving the hands on its face. Doris uses a drill to spin the hands so much that the three of them end up ten million years in the past.
286* ''WesternAnimation/ThePatrickStarShow'': The Star family has a time closet. Everyone in the house can use it and go to any time, including far into the past and the far future.
287* In the Al Brodax WesternAnimation/{{Popeye}} cartoons made by Jack Kinney, Professor O.G. Wottaschnozzle had a time machine that he used to take Popeye to historical points in time. The only time he sent Popeye to somewhere other than time is when Olive Oyl accidentally got sucked in and taken to a metallic planet. The Professor was never really sure where Popeye would end up.
288-->'''Narrator:''' But where is he going, Professor?\
289'''Professor:''' I don't know. We take pot luck.
290* ''WesternAnimation/TheRaccoons'': The Pigs bought a time machine in episode "Time Trap" and it seems at first that Cyril uses it to travel back to previous episodes and change the result in his benefit (yes, it's a ClipShow, although they do remade some scenes of the previous episodes altered) but it turns out [[spoiler:is AllJustADream.]]
291* ''WesternAnimation/RandyCunninghamNinthGradeNinja'': [=McFist=] had Viceroy build one in "Randy Cunningham: 13th Century Ninja". To Viceroy's disappointment, instead of using it to destroy the Ninja, [=McFist=] wanted to use it to travel back to a time his favorite breakfast cereal still hasn't been discontinued.
292* In the ''WesternAnimation/ReadyJetGo'' episode "Jet's Time Machine", Jet builds one, but dismantles it at the end of the episode so the gang won't mess with time anymore.
293* ''WesternAnimation/RockyAndBullwinkle'': Mr. Peabody's WABAC (Wayback) Machine took him and Sherman to visit historical figures.
294* In the ''WesternAnimation/{{Rugrats}}'' episode, "[[Recap/RugratsS2E1ToyPalaceSandHo Toy Palace]]", the Wee Willy Warp Time Translator is a fully functional time machine. This isn't one of the babies' [[ImagineSpot imagine spots]], either[[note]]The first one happens in its sister episode, "Sand Ho!"[[/note]]. During the episode's climax, the life-sized Reptar doll that Tommy turns on pushes the life-sized Thorg doll that was chasing him and Chuckie throughout the store into the time machine, causing it to send Thorg back to the time period when Washington crossed the Delaware River. The time machine also serves as the basis for the ''Time Travellers'' video game for the UsefulNotes/GameBoyColor, where it sends the babies to different time periods, and the goal of the game is to rescue them all.
295* ''WesternAnimation/TheSimpsons'': Homer travels back and forth between the dinosaur age and his own time in the ''Crime and Punishment'' segment in ''Treehouse of Horror V''. His time travels have consequences on future events, though, [[spoiler:[[CloseEnoughTimeline which haven't been solved by the end of the episode.]]]]
296%%* ''WesternAnimation/SouthPark'' featured a ''Franchise/{{Terminator}}''-type machine in one episode.
297* Squidward uses one of these in the ''WesternAnimation/SpongeBobSquarePants'' episode "SB-129", trying to go back to the past after being stuck in the future as a HumanPopsicle.
298* ''Franchise/{{Transformers}}'': In ''WesternAnimation/BeastWars'' any ship equipped with Transwarp Cells has ''Franchise/BackToTheFuture''-style time travel. This includes ships that were never intended for TimeTravel, like the Autobot Shuttle the Maximals use at the end of the series.
299** The whole Golden Disc plot involves the original Megatron leaving a message for his descendants, expecting transwarp drives to develop to the point where they can be used to travel to a specific point in time in order to alter the course of the Autobot-Decepticon war.
300** The ridiculous point is the episode where the Maximals start sending out transwarp probes to search all of time and space for Optimus Primal and his crew. The amazing thing is that they almost succeed, considering this is an impossible task, and the probes can't scan for shit (it passes right above the stranded Maximals and doesn't see them or the ''Axalon''). There's also the question of why they'd go into all this effort to find them, given that they're not terribly important figures. Optimus Primal is not the leader of the Maximals unlike his ancestor.
301** Doc Greene finds one in ''WesternAnimation/TransformersRescueBots''. It was built in 1939, and the only reason it remained unused for so long was because there was no power source capable of sustaining it until nuclear power was invented.
302* ''WesternAnimation/TheWackyAdventuresOfRonaldMcdonald'': "Have Time, Will Travel" has Ronald [=McDonald=] and friends travel through time using a time machine shaped like a grandfather clock invented by Franklin's father Dr. Quizzical.
303* In ''WesternAnimation/XiaolinShowdown'' the ineffectual villain Jack Splicer had apparently built a working ''Terminator''-style time machine years ago. It only goes backwards and there's no forward counterpart since he was never able to provide sufficient power to make it useful (he could only go back two seconds in time).
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306[[folder:Real Life]]
307* TruthInTelevision / PortalToThePast - Okay fine, only sort of. But during the controversy over the Large Hadron Collider in the run-up to its activation, as media all over the world started blabbering about the end of the world due to some pretty poor evidence, some supporting scientists put out a reassuring theory. Apparently, after some calculations were done, it proved more likely that time travellers would come out of the first full-power collision, than the LHC bringing about the end of the world. There's a chance someone in the future will make a machine that can target wormholes in the past and use them for time travel, if they know about them. Given that the LHC ''may'' be capable of generating wormholes with fraction-of-a-second long lifespans, this may give them a 'year zero', an earliest point for time travellers to come back to, as it would be the first instance of a wormhole forming close enough to Earth to be useful. The LHC has not made a full-power collision yet.
308** Also in real life, Dr. Ronald Mallett has proposed a time machine that works more on lasers and particles than macroscopic objects, but otherwise is quite similar in manner of operation to the system from ''Primer'', described above.
309* Any sort of FasterThanLightTravel, such as the AlcubierreDrive, could theoretically travel back in time. This would technically be ''Franchise/BackToTheFuture''-type, but given that this one can go a ''lot'' faster than 88 mph, it's somewhat TARDIS-type.
310** Except the key thing with the Alcubierre drive is that it avoids any time dilation effects because the ship is "stationary" within the bubble so the ship wouldn't actually travel back in time but could still arrive before a light pulse.
311*** Arriving before a light pulse ''is'' "actually travel[ing] back in time". Relativistic physics is ''weird''.
312* If you had a wormhole and used time dilation to make time pass faster on one end, you would eventually get a [[PortalToThePast time portal]].
313** A [[http://en.wikipedia.org/wiki/Krasnikov_tube Krasnikov tube]] would be similar to this. It's built with the ends at different times. The entrance and exit time match the departure and arrival times of the space-craft making it. If you built one and went through it, you'd arrive a little after you left. But if you spend ten years building one in a giant circle, then anyone from the future can follow you back.
314* A [[http://en.wikipedia.org/wiki/Tipler_cylinder Tipler cylinder]] would technically be a Time Dilation Field that lets you go back. Specifically, it skews time and space so moving to one side takes you back in time a little. If you move in circles around it fast enough, you go back in time. Practically, it's Portal To The Past.
315* The current physics models predict that if faster-than-light travel is possible, time travel is also possible; that as far as we know neither is possible; but that if you could travel into the past, it would create a StableTimeLoop, and you wouldn't be able to change any history. A few models add that [[MadeOfExplodium everything nearby would explode]] the moment you (or anything else) arrived in the past, or even at the moment the two ends of the wormholes approached near to each other within space.
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