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11[[quoteright:299:[[WesternAnimation/PeterPan https://static.tvtropes.org/pmwiki/pub/images/time_bomb.png]]]]
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17
18->'''Gordon:''' Where is he?\
19'''Joker:''' What's the time?\
20'''Gordon:''' What difference does that make?\
21'''Joker:''' Well, depending on the time, he may be in one spot, or ''several''.
22-->-- ''Film/TheDarkKnight''
23
24'''[[OhCrap You have ten seconds to read this entry]]. ''Start reading.'''''
25
26
27Time bombs are a popular trope in all forms of media, whether they be action films or TV series. They're an easy way to add a sense of urgency to the story — whatever the characters must do, they must do it [[RaceAgainstTheClock within the time limit]] or the [[IncrediblyObviousBomb bomb]] will go off (the hostage will be killed, the poison will be released, etc).
28
29'''Nine...'''
30
31The hero will succeed in their task ''only'' [[JustInTime within a few seconds of the deadline]] — especially if there is an actual digital readout involved, counting down the seconds until Sudden Doom. If the hero is Film/JamesBond, the time remaining when the clock stops will always be 0:07. For other heroes, three seconds and one second seem common. (There's even the movie ''Film/CanadianBacon'', where the clock's stopped at ''0.7'' seconds.)
32
33'''Eight...'''
34
35Often there's the illusion of RealTime when we see the timer, but if you count the seconds and watch the clock, a 30-second countdown can often stretch as long as two minutes. Or it may ramp up and tick off far more time than has passed. (See MagicCountdown.)
36
37'''Seven...'''
38
39In many cases, the bomb will not go off until one or two seconds after the timer reaches zero, even though the timer itself had tenths- or hundredths-of-a-second precision.
40
41There are also rare instances where the bomb ''isn't'' [[BombDisposal defused]]: instead, it is made so that the explosion doesn't affect anyone (except maybe the bad guys). If this happens, there will be an OutrunTheFireball moment.
42
43'''Six...'''
44
45This trope is actually in contrast to real-life bombs which are camouflaged and seldom, if ever, include a visible timer. Most bombs these days even lack a timer entirely, and are remote detonated from a safe distance, but it is much less dramatic. Television bombs must include a countdown to add tension, and often include [[IncrediblyObviousBomb blinky blinking lights]] to let the audience, and the heroes, know that it is a bomb they are looking at, otherwise there would probably be a lot more dead TV heroes.
46
47If you were looking for a situation where time ''itself'' explodes, see TimeCrash.
48
49'''Five...'''
50
51----
52!!Examples:
53
54[[foldercontrol]]
55
56[[folder:Anime & Manga]]
57* ''Manga/BloodyMonday'': Bloody-X gives you a two-hour time limit.
58** [[spoiler:...and the bomb itself...]]
59* ''Manga/CaseClosed'' is full of this trope.
60** In "Trembling Metropolitan Police Headquarters and 12 Million Hostages", Conan and Takagi must defuse one inside the Touto Tower. However, three seconds before it explodes, a clue is set to play across the screen hinting at the location of an even bigger bomb. What makes it worse is that [[spoiler:the incident replicates one from ten years ago that killed another officer in a similar position as Takagi. In the end, Conan cuts the final wire with one second left, receiving only part of the clue. Luckily, he can figure it out.]]
61** In the film ''Anime/DetectiveConanFilm05CountdownToHeaven'', the Twin Tower building is set to explode with Conan and the Detective Boys trapped in the room with the bomb. [[spoiler:In order to escape, they must drive a car through the window at just the right time so that the explosion propels them to the next building.]]
62* The countdown to Graceland's destruction in ''Anime/CoyoteRagtimeShow'' is not only displayed on the bomb itself, but publicly announced daily by the Galactic President.
63* In Episode 6 of ''Anime/DeathParade'', this is revealed to be the cause of Harada's death. [[spoiler:Lisa, the last girl he was dating, turned out to be a sister of his previous girlfriend who killed herself after he broke up with her. Lisa left him a time bomb (in the shape of a heart and with attached note) hidden under the plate lid. He realize too late what it was.]]
64* The ''Franchise/{{Digimon}}'' movie "Our War Game" had the clock stop with it after it and Diabolomon were stabbed by Omnimon, fluctuating at .01 and .02 seconds. After this, [[spoiler:the nuclear missile that was going to land and destroy Tokyo fell harmlessly into the river next to the main characters' apartment]].
65* ''Manga/Golgo13'': Duke Togo finds out another hitman is also stalking his target. He [[PinPullingTeeth teeth-pulls the pin]] from a grenade (presumably to show he's just as cool as Togo) and tosses it back into the room where he just [[KneeCapping kneecap]]-interrogated a man. Duke shows he's even cooler by calmly looking at his watch, whereupon half the buildings around them blow up.
66* In one episode of ''Anime/NeonGenesisEvangelion'' one of the {{Eldritch Abomination}}s has taken the form of a microscopic parasite that infects the organic components of the ElaborateUndergroundBase and spreads into the main computer to trigger the SelfDestructMechanism. Ritsuko climbs inside the computer core to make modifications that would prevent this, but is soon running out of time. With only 10 seconds left, Misato say that they've lost, to which Ritsuko replies that that's even one second more than she needs.
67* ''Manga/OnePiece'': The climax of the Alabasta arc features a timed bomb set up by ArcVillain Crocodile to blow the town of Alubarna to kingdom come, wiping out everyone present. The situation is so dire that Marine officer Tashigi [[EnemyMine orders a truce]] to help the Straw Hats find and defuse it before it's too late.
68* ''Manga/OutlawStar'' features an episode in which the ship is hired to act as a tugboat for a vessel that turns out to be a terrorist's trap. Gene finds a time bomb inside the trapped ship and has to figure out how to disarm it. [[spoiler:It turns out that the whole thing is actually a KansasCityShuffle: the "terrorist" is actually a thief who's using the bomb plot to cover his attempt to rob a space station.]]
69* Constantly in ''Manga/{{Spiral}}''. Almost every other episode seems to be about some kind of time bomb.
70* ''Anime/SummerWars'': [[spoiler:Love Machine eventually sets a two-hour countdown on OZ's worldwide clock. When it hit zero, it was supposed to crash a Japanese satellite, which it had recently taken over, to crash into a nuclear power plant. Once Love Machine is thwarted, and the timer stops, it starts up again, this time with the satellite aiming right at the house the main characters are sitting in.]]
71* The ''Franchise/WhenTheyCry'' series has included multiple time bombs:
72** In Tsumihoroboshi-hen in ''VisualNovel/HigurashiWhenTheyCry'', [[spoiler:Rena]] becomes paranoid and in order to convince the village that the madness that keeps recurring is due to an alien invasion, takes her class hostage and sets a time bomb to blow up the school unless the info she has is thoroughly investigated and sent to the media.
73** In ''VisualNovel/UminekoWhenTheyCry'', the solution to the [[spoiler:"Who am I?"]] riddle in "Alliance" is a time bomb that [[spoiler:will always blow up the Ushiromiya mansion at midnight of the second day but leave the Kuwadorian mansion on the other side of the island untouched]].
74* In ''Anime/YuGiOh'', one of Pegasus' monsters is Jigan Bakudan -- as Yami calls it, "the infamous time bomb!" Pegasus plays it knowing that in two turns, it will destroy his Relinquished -- and because it has absorbed Yami's Dark Magician, the explosion will wipe out Yami's Life Points.
75-->'''Pegasus:''' Only two turns left 'till kaboom!
76[[/folder]]
77
78[[folder:Asian Animation]]
79* In ''Animation/PleasantGoatAndBigBigWolf: Joys of Seasons'' episode 4, Wolffy gives a new coat to Master Pao Pao with a time bomb attached to it, and Pao Pao and the goats have to figure out how to stop its countdown before it explodes. [[spoiler:When the time bomb does "explode", it's revealed that it wasn't actually a bomb and a little cuckoo-bird chicken pops out of it.]]
80[[/folder]]
81
82[[folder:Comic Books]]
83* ''ComicBook/{{Batman}}'': ComicBook/TheJoker likes bombs with flashy displays of the time left counting down, however with him it's a toss-up as to whether the timer has anything to do with the actual detonator, or if the time displayed is accurate.
84* ''WesternAnimation/DastardlyAndMuttleyInTheirFlyingMachines'': At the start of "Truce or Consequences" (Hanna-Barbera Fun-In #10), Dick sends Muttley into enemy territory with a time bomb to sneak in Yankee Doodle Pigeon's satchel. As it turns out, the message he's delivering is to the Vulture Squadron, so he empties his satchel--bomb and all--into Dastardly's hands just as the bomb goes off.
85* ''ComicBook/{{Excalibur|MarvelComics}}'': Gatecrasher devises an...unusual example: as Excalibur is making breakfast, one of the eggs jumps off the counter, breaks open, and reveals a cartoony bird who starts shouting at the team. As they stare at it in complete bogglement, it starts counting down...
86* ''ComicBook/SpiderMan''
87** During ''ComicBook/TheCloneSaga'', Spider-Man and the Scarlet Spider are trying to defuse a bomb that the Jackal left behind and is in no shape to deactivate it, seeing as he fell off a very tall building. Spidey is able to detach the Carrion Virus container that would have been unleashed with the explosion, but they can’t deactivate the bomb, so the Scarlet Spider swings it out over to the ocean with the idea that if he doesn’t make it, Peter can keep going on with his life, clone or not.
88** At the start of ''ComicBook/TheAmazingSpiderManDanSlott'', the Avengers and the Fantastic Four are trying to deactivate Dr. Octopus’ time bombs and they’re running out of time. Thanks to the Human Torch giving Spidey an EurekaMoment, he buys them the time to get the bombs out safely.
89* ''ComicBook/TheUltimates'': The Chitauri leave one in Micronesia, and it's a nuke. The soldiers find it when it's already at 0.
90* ''ComicBook/WonderWomanRebirth'': Diana finds a bomb at Etta's brother's wedding with only seconds left on the timer. The only thing she has time to do is hold it to her own chest and curl around it to try to limit the damage it does and protect the other guests.
91[[/folder]]
92
93[[folder:Fan Works]]
94* ''Fanfic/DungeonKeeperAmi'': Referenced in [[https://forums.sufficientvelocity.com/threads/dungeon-keeper-ami-sailor-moon-dungeon-keeper-story-only-thread.30066/post-6355769 "Beryl's Plan"]] when [[spoiler:Ami, a.k.a Keeper Mercury]], uses [[spoiler:Jadeite]]'s lap as one, after she gets drunk, and he's nervous due to her heavy scrutiny of him due to their unclear relationship status:
95--> [[spoiler:Jadeite]] couldn't have been more nervous if someone had dumped a ticking time bomb onto his lap. The comparison was uncharitable to the red-faced girl who was using his legs as a pillow, but he found it fitting.
96* ''Fanfic/VoyagesOfTheWildSeaHorse'': Chapter 18 involves Ranma and his pirate crew sabotaging the Navy ships docked at the island of their latest wacky scheme, rigged with timers so they'll detonate and provide cover for Ranma's plan to rob a nobleman's birthday party.
97[[/folder]]
98
99[[folder:Films -- Animation]]
100* ''WesternAnimation/BatmanUnderTheRedHood'': After being beaten horribly by the Joker and left in a warehouse Jason is barely able to make it to the door, only to find he can't open it and realize there's a bomb with hardly any time left on it locked in with him to seal his fate.
101* In the climax of ''WesternAnimation/Cars2'', Tow Mater gets a bomb on his hood that activates either by manually pressing a button or on a timer, the latter of which is invoked upon Mater attempting to deactivate the bomb through a voice command. The bomb is secured using rare bolts and the only way to deactivate it is through the voice of the one who activated the bomb. [[spoiler:The bomb is ultimately disabled when Sir Miles Axlerod, the EvilAllAlong BigBad of the film, gives the command to deactivate the bomb upon Mater interrogating him up close.]]
102* In ''Manga/CaseClosed: The Private Eye's Requiem'', Conan must deactivate the wristband bombs attached to Ran and the kids which will set off at the clock's hour or if they exit the amusement park's boundaries. He needs to input the correct computer password, accomplishing it, and successfully resets the timer with 9/10 of a second to spare.
103* During the action packed opening to ''WesternAnimation/GIJoeTheMovie'', Cobra Commander places a bomb with a five minute time limit on it at the base of the Statue of Liberty. Near the end of the sequence, Duke grabs the bomb and attaches it to Cobra's airship, blowing it up.
104* Disney's ''WesternAnimation/PeterPan''. The bomb Captain Hook leaves for the title character, which is set to go off at 6 o'clock.
105* ''WesternAnimation/TheSimpsonsMovie''. Homer actually causes the timer to advance when he kicks the bomb dejectedly. In another scene, a bomb defusal robot [[spoiler:shoots itself with Chief Wiggum's gun, in a scene similar to one from ''Film/FullMetalJacket''.]]
106[[/folder]]
107
108'''Four...'''
109
110[[folder:Films -- Live-Action]]
111* ''Film/AirplaneIITheSequel''. Sonny Bono buys a time bomb at the airport convenience store.
112* The ''Nostromo'''s SelfDestructMechanism in ''Film/{{Alien}}'' counts, since it gives Ripley only ten minutes to leave the ship before it explodes. [[spoiler:She makes it out just in time, including stopping to pick up the cat, and discovering and mercy-killing her cocooned crewmates in the director's cut and novelization.]]
113* The nuclear SelfDestructMechanism in ''Film/TheAndromedaStrain'' (1971), which is disarmed with 8 seconds to spare. In the novel, it is 34 seconds, to which Dr Hall says "Plenty of time. Hardly even exciting." But not to the people still stuck on Level V; [[spoiler:"... to improve the subterranean detonation characteristics of the atomic device, all air is evacuated from Level V, beginning 30 seconds before detonation." Hall's response: "Oh."]]
114* In ''Film/Armageddon1998'', the timer on a nuclear bomb is remotely canceled from Earth, only to be restarted after a direct order from the President. Back on board the asteroid, the bomb is stopped again manually, the timer freezing at 2.46 seconds.
115* ''Film/BeverlyHillsNinja'', ''Film/CloakAndDagger1984'', and ''Film/{{Speed}}'' are all movies where the bomb goes off without hurting anyone, although the last wasn't a ''time'' bomb per se. ''Film/{{Speed}}'' has fun with the fact it's not a time bomb, but a speed bomb, so the speedometer acts as a readout meter. When the bus encounters a problem, director Creator/JanDeBont likes to show the speedometer getting ''ohsoclose'' to the 50-mph point.
116* ''Film/BrokenArrow1996'': Hale jumps off the train pressing the cancel button on the remote trigger exactly at two seconds.
117* ''Film/FaceOff'': Castor Troy (as Sean Archer) casually disarms his own bomb with 2 seconds left on the clock.
118* ''Film/TheFifthElement'' has one in the hotel room. The heroes do take a moment to decide whether or not they can disarm it, then decide to just run away from the thing. The villain who set it up does disarm it with five seconds on the timer. Then one of the aliens he pissed off earlier arms his own -- ''starting'' with a five second timer. Presumably just so that anyone who saw it when it was activated would have time to soil themselves before they died.
119* In one script for the now cancelled ''Franchise/TheFlash'' movie, Vandal Savage declared he'd set a time bomb, and if the Flash, the "Fastest Man Alive" couldn't find it in time, it would kill his wife. Flash checks literally everywhere for it, but couldn't find it in time, and had to escape, saving himself and not carrying her away. A few decades later, Savage offhand mentions: "What bomb? I used a rocket to blow up Wifey-Poo".
120* ''Film/GalaxyQuest'' subverts this beautifully when the characters defuse an overloading reactor with about 20 seconds to spare...but to their consternation the countdown keeps going until it reaches 1, ''then'' stops. They then comment, relieved, that "it always did that on the show" the real ship was based on.
121* In ''Film/{{Heathers}}'', the heroine tries to prevent her high school from being blown up by a time bomb.
122* One is found strapped to a man in ''Film/TheHurtLocker''. This is one of the rare cases where it can't be disarmed, and the man (who claims he was forced to wear it, and is not a terrorist) is killed.
123* ''Film/InglouriousBasterds'' involves a time bomb as part of their plot to [[spoiler:kill Hitler]], as the film takes place before reliable means of remote detonation existed and it had to be cobbled together from the parts available to them in Nazi-occupied France. [[spoiler:[[BigBad Hans Landa]] even remarks on how clever it is when he finds the bomb]].
124* ''Film/JamesBond'':
125** The nuclear bomb in ''Film/{{Goldfinger}}'', which stops with 0:07 seconds left.[[note]]Originally, it was going to be 0:03, hence Bond's "three more ticks and Mr. Goldfinger would have hit the jackpot", but it was changed in the edit to 0:07 for obvious reasons.[[/note]]
126** Subverted (somewhat) in ''Film/YouOnlyLiveTwice'', when Bond detonates the enemy spacecraft with five seconds left on the timer.
127** And more appropriately, subverted again in ''Film/TheLivingDaylights''.
128** In ''Film/DiamondsAreForever'' Mr. Wint and Mr. Kidd used timed bombs (without visual counters) twice -- first to destroy the diamond-smuggling helicopter, and at the end in an attempt to kill Bond and Tiffany Case while disguised as waiters serving a fancy dinner with a [[MeaningfulName Bombe Surprise]] as dessert.
129** This is [[spoiler:Blofeld's]] last resort plan to kill Bond and Madeleine in the climax of ''Film/{{Spectre}}''.
130* ''Film/{{Juggernaut|1974}}'': In the British disaster film (aka ''Terror on the Britannic''), an extortionist has six identical, booby-trapped bombs, hidden in various parts of the ship and set to go off when the extortionist's deadline expires (plus a smaller one set to go off at the same time as the extortionist delivers his demands, as proof that his threat is not a hoax), promising the plans to defuse them if a ransom is paid by dawn tomorrow. A BombDisposal team lead by Creator/RichardHarris's character para-drops in to try to defuse them.
131* In ''[[Film/ZackSnydersJusticeLeague Justice League]]'', a bunch of "reactionary" terrorists attack Old Bailey Court in London and set up a time bomb. Wonder Woman then [[BigDamnHeroes makes her big entrance]], rapidly gets rid of all the terrorists bar the leader, takes the bomb's case and throws it into the sky so it can explode without hurting anyone, then deals with the leader as he's trying to {{shoot the hostage}}s.
132* ''Film/TheKillerElite'' opens on a time bomb being planted to the [[MoodDissonance sound of nearby children counting while jumping rope]].
133* Played with in ''Film/LastActionHero''. Slater realizes a bomb is about to go off when a series of cards show decreasing numbers [[StealthPun counting down]].
134* Subverted in ''Film/LethalWeapon3'': a foolhardy attempt by Riggs to defuse the bomb speeds up the counter. The only thing left to do is run, and let the building be destroyed.
135* 1986 movie ''Film/TheManhattanProject''. The radiation from the home-made nuclear weapon causes its own electronic timer to count down with increasing speed. It is finally stopped, reading 7:16:45, which refers to the date, July 16th, 1945, of the first atomic bomb test detonation.
136* ''Film/TheMask'': The bundle of explosives, which The Mask disposes of by swallowing it.
137-->'''The Mask:''' [[FireBreathingDiner That's a spicy meat-a ball!]]
138* In ''Film/MassacreAtCentralHigh'', David sets a TimeBomb to blow up the school and kill everyone inside. [[spoiler:He ends up making a HeroicSacrifice to save Theresa, who refuses to leave the school despite David's warnings.]]
139* In ''Film/MissionImpossibleGhostProtocol'', the nuclear warhead is cancelled 1 second before detonation. Good thing there is no transmission latency.
140* In ''Film/MissionImpossibleRogueNation'', [[BigBad Lane]] kidnapps [[spoiler:Benji]], and puts him on a public place with a time bomb strapped to him, leaving Ethan time until midnight to hand him the unlocked disk. [[spoiler:It gets stopped 0,19 ''seconds'' before exploding]].
141* Subverted in ''Film/TheNakedGun 2 1/2'': an attempt to stop the bomb actually increases the rate of countdown. When all is lost, the fleeing hero trips over the ''power cord'', deactivating the bomb.
142* [[ZigZaggedTrope Zig-zagged]] in ''Film/ThePeacemaker'', where Julia is not able to stop the bomb - a nuclear bomb, to be exact - from going off, but she says she might be able to uncover the core so when it explodes, it will just be like a regular bomb. [[spoiler:She succeeds.]]
143* The final battle of ''Film/RedWolf'' sees Alan facing [[BigBad First Mate]], who just strapped a time bomb on Alan's [[WouldHurtAChild six-year-old niece]] while hanging the child [[UnwillingSuspension several meters in mid-air]]. The difficulty isn't limited to preventing the bomb from going off before the countdown hits zero, but ''also'' to locate the detonator which will trigger it instantly. [[spoiler:Turns out said detonator is strapped to the niece's ''sole'', that Alan managed to spot at the peak of the fight]].
144* ''Film/RichieRich'': While Richard is hunting for the (queen's) chocolates on the jet (against his wife's orders), the sniffer turns up a "'''''T'''''ri'''''N'''''itro'''''T'''''oluene" in one of the wrapped boxes.
145* ''Film/RushHour2'': Lee and Carter find themselves in a building with a bomb that is counting down. [[spoiler:To get out, they use an ImprovisedZipline.]]
146* In the ''Franchise/{{Saw}}'' franchise almost every trap has the classic timer attached. Subverted in that the victim is usually about 3 seconds ''away'' from defusing it when it goes off. Justified in the sense that the series would have very little following if people actually got out and the devices never went off while being close increases tension and their attempts to get out typically provides the torture portion of the "torture porn".
147* In ''Film/TheShadow'' movie starring one of the Baldwin brothers there is a nuclear device (in a pre-UsefulNotes/WorldWarII 1930's setting America) which was going to blow up in 13 hours or something similar, but of course tampering with it trying to shut it off lead to ... 0.1 seconds left on the timer. Hooray!
148* In ''Film/AShotInTheDark'', Inspector Clouseau receives [[ShapedLikeItself a clock-shaped time bomb]] from a "Phantom Killer" (his neurotic boss, Dreyfus). When it strikes three, it explodes, but Clouseau is pretty much perfectly okay.
149* ''Film/{{Stargate}}'': One of the most egregious MagicCountdown examples, as O'Neil says they have five minutes to activate the Stargate and leave. However, once he cues up the Digital Readout, it counts down at a rate of about two seconds per actual second.
150* The ''Franchise/StarTrek'' films have used this. ''[[Film/StarTrekIITheWrathOfKhan The Wrath of Khan]]'' (the Genesis device activating), ''[[Film/StarTrekIIITheSearchForSpock The Search for Spock]]'' (the Enterprise SelfDestructMechanism) and ''[[Film/StarTrekNemesis Nemesis]]'' (the Scimitar activating its primary weapon) all feature variants of this trope. This extends to the television series as well.
151* In ''Film/TeamAmericaWorldPolice'', Kim Jong Il invokes the ticking [[JapaneseRanguage crock]].
152-->''I'm afraid your world is over... [pushes button] '''[[LampshadeHanging in five minutes!]]'''''
153[[/folder]]
154
155[[folder:Literature]]
156* ''Literature/AbleTeam''. Carl Lyons tries to create an improvised version when he has to dispose of the body of a guard. He sets the timer on a video recorder, then puts the wires in a pool of gasoline so the short-circuit [[MakeItLookLikeAnAccident will start a fire]]. Unfortunately this method is unreliable as the fire starts too late, after the body has been discovered.
157* Creator/DanBrown's ''Literature/AngelsAndDemons'' has a capsule storing a quarter-gram sample of antimatter hydrogen. The capsule itself won't explode, but what will happen is that the power suspending the antimatter fails, it comes into contact with anything, and boom, [[{{Pun}} annihilation]].
158* In a ''ComicBook/TheAvengers'' and ''ComicBook/{{Thunderbolts}}'' crossover novel, Hydra planted a bomb at an experimental power plant that both the Avengers and Thunderbolts arrived to stop. Iron Man went to disarm it, only for Hawkeye to appear and reveal that he'd disarmed the bomb twenty minutes before the Avengers made it there.
159* ''Literature/ElFilibusterismo'' has a 19th-century version in the form of [[spoiler:a gas lamp.]]
160* ''Literature/LiveAndLetDie''. Literature/JamesBond hears a ticking in his apartment and throws himself behind cover. He's beginning to think ItsProbablyNothing when there's a loud bang. Turns out the bomb was connected to a blank cartridge, and was [[ImpliedDeathThreat only meant to frighten Bond]]. There's also a note.
161-->'THE HEART OF THIS CLOCK HAS STOPPED TICKING,' they read. '[[YourDaysAreNumbered THE BEATS OF YOUR OWN HEART ARE NUMBERED]], I KNOW THAT NUMBER AND I HAVE STARTED TO COUNT.'
162* Boba Fett uses one to pull a SomebodySetUpUsTheBomb on Bossk in ''[[Literature/BountyHunterWars The Mandalorian Armor]]'' so he can steal Bossk's ship (long story). As Fett gets away in the ''Hound's Tooth'', Bossk hears a voice aboard ''Slave I'' counting down. The timer reaches zero and ... nothing happens. [[spoiler:Fett was planning to come back to retrieve ''Slave I'' after he got the price on his own head lifted. That's kinda hard to do if it's free hydrogen.]]
163* Subverted in ''Literature/PleaseDontTellMyParentsImASupervillain''. Penny sets a time bomb up in the school yard with a hundred second countdown as a distraction, but tells Claire and Ray that nothing will actually happen when the timer reaches zero. This also lets her dispose of the powerful explosive she accidentally made without hurting anyone.
164* Creator/BruceCoville's ''Literature/RodAllbrightAlienAdventures'' series includes a different sort of time bomb. [[spoiler:It's a bomb that blows up time.]]
165* ''Literature/SkateTheThief'': This is one of Belamy's specialties from his WarHero days. [[spoiler:It's used to great effect in the climax to eradicate the SuperMobBoss vampire Hugo, though it does [[TakingYouWithMe take Belamy out as well]].]]
166* ''Softly Tread The Brave'' (an abridged children's version is called ''17 Seconds'') by Ivan Southall, about two Australian aerial mine defusers in [=WW2=]. 17 seconds is the amount of time you have to flee once the mine starts ticking.
167* A throwaway bit in [[Creator/RobertAHeinlein Heinlein's]] ''Literature/StarshipTroopers'' involves a ''talking'' time bomb. Rico jumps into a building full of Skinnies, throws something at them, and jumps back out. It begins yelling at them in their language: "I'm a thirty second bomb! I'm a thirty second bomb! Twenty-nine... twenty-eight..." The explosion is not described.
168** It's specifically notes that this is intended as an intimidation tactic, to frighten them and give them a chance to flee in terror.
169* ''Literature/WetDesertTrackingDownATerroristOnTheColoradoRiver'': The ignition mechanism for the bomb at Glen Canyon Dam ignites the bomb 18 seconds after triggering the elevator, so that the bomb will have been transported down the dam and can thus cause more damage.
170[[/folder]]
171
172[[folder:Live-Action TV]]
173* ''Series/TwentyFour'': One actually went off and did some fairly major damage to CTU.
174* ''Series/AgentsOfSHIELD'' has a variant: The heroes find a countdown for a bomb, but discover that the timer is merely a clock and not actually connected to the detonator at all. Since they only know the bomb is "somewhere in the building", they can't even try to defuse it and end up having to escape instead.
175* ''Series/{{Alias}}'', too many times to count.
176* Leoben claims to have planted one in the first season of ''Series/{{Battlestar Galactica|2003}}'', [[spoiler:but he's a perpetual liar who loves to Mind Frak people.]]
177* Done in the pilot episode of ''Series/TheBlacklist'', where the bomb is [[spoiler:strapped to a little girl]], and is discovered with only 2:30 to go. The demolition expert defuses it with 10 seconds to go.
178* ''Series/BlakesSeven''. In "Countdown", the rebels must disarm a DoomsdayDevice that will kill everyone on the planet. They deactivate the timer, but it turns out to be just a transmitter used to send the arming signal to the bomb which is thousands of miles away.
179* The series finale of ''{{Series/Bones}}'' blows up the lab this way. Booth finds a bomb and between his military training and Hodgins’ knowledge, they disarm it. For a second, they relax, but Booth sees that the bomb has a repeater, meaning there are more bombs. Cue frantic evacuation and the main characters getting trapped in the blast. They survive, though.
180* The short-lived FOX GameShow ''Boom!'' required players to defuse a series of time bombs by picking the correct answers to questions and cutting the corresponding wires. Cut all the right wires, and the team wins money; cut a wrong one or run out of time, and you get CoveredInGunge and have to sit out the rest of the game.
181* ''Series/BuffyTheVampireSlayer'' had a time bomb in "The Zeppo" built by undead school sociopath Jack O'Toole -- [[spoiler:in a game of chicken, Xander convinces Jack to disarm it, pointing out being undead wouldn't be as much fun in little pieces.]]
182** And then ''Series/{{Angel}}'' had an ep actually named 'Time Bomb', where the team had to drain some of Illyria's power before she blew the whole world sky high.
183* TruthInTelevision subversion: On ''Build It Bigger'', the host accompanies an excavation-crew in Peru as they set up explosives to expand a tunnel in the Andes. After lighting the fuse and retreating to a safe distance, their foreman shows him the 8-minute countdown that's running on his cell phone, which indicates there are about four minutes left before the blast. The explosives go off prematurely ''while they're filming this scene''.
184* ''Series/{{Castle|2009}}'': "Countdown" has a dirty bomb with a timer set to go off in New York. Castle and Beckett find the bomb with less than 2 minutes. They send a picture of the bomb to an expert, but he can't see any way to disarm it in time. Castle and Beckett brace for the explosion, only for Castle to yank all the wires with the timer reaching 0. No boom, averting the WireDilemma trope.
185** In the episode "Still", a crazy guy sets a booby-trap for someone in his apartment, which Beckett accidentally steps on, and then proceeds to commit suicide in his cell. The bomb defusal team discovers the trap is basically immune to being defused, and also has a timer that will trigger about half an hour from then -- the only way to stop the explosion is to guess the 5-digit number to the guy's detonation switch. Which of course they do, with like [[JustInTime 3 seconds to go]].
186** Castle loves this one. Not technically a bomb, but in the episode "Meme is Murder", the murderer desperately seems infamy, so he kidnaps the two founders of the totally-not-Snapchat [[BlandNameProduct Snapomatic]], wires a device to kill them in exactly an hour, then rigs it to post pictures of the countdown to their site. Once again, they find the two and rip the wires ''literally'' the second the device goes off, because of course they do.
187* Played straight more than once in ''Series/{{Chuck}}'' ("Chuck Versus the Intersect", "Chuck Versus the Sandworm") but also subverted, as Chuck and Sarah [[spoiler:encounter a large device with a countdown timer that they believe to be a bomb. After an unsuccessful attempt to defuse the bomb, as the timer nears zero, they share a NowOrNeverKiss, but the device turns out not to be a bomb]]. All three of those in the first nine episodes of the series. Also played straight in "Chuck Versus the Third Dimension"[[spoiler:, in which the device has to be taken away from the crowd.]]
188* Spoofed in ''Series/Danger5'' when the FemmeFataleSpy puts a bomb in a microwave oven, then sets the timer. She then finds out her friends are nearby and tries to stop the countdown, but the oven dial comes off in her hand.
189* ''Series/DangerUXB'', being about a BombDisposal unit during UsefulNotes/WorldWarII, is a more realistic portrayal of this trope. The Germans keep dropping bombs with timed detonators because they know they'll cause more disruption and panic. Naturally no-one knows when the bomb will go off. An exception is in "Seventeen Seconds to Glory" when a naval mine is being defused. Once the timer starts they explode in seventeen seconds regardless. The naval officer drops the tiny device used to deactivate the timer -- and at that point the timer starts whirring. While the man with him runs like hell, the officer scrabbles desperately in the rubble for the device. He's able to find it at the last moment.
190* ''Series/DoctorWho'':
191** "[[Recap/DoctorWhoS1E2TheDaleks The Daleks]]": The Daleks attempted to detonate a neutron bomb on Skaro in order to increase radiation levels on the planet and allow them to survive outside their city (wiping out the other native race, the Thals, in the process). The countdown is stopped with just a few seconds remaining.
192** "[[Recap/DoctorWhoS29E13LastOfTheTimeLords Last of the Time Lords]]": The Master's 3-minute countdown clock to the launch of his fleet of spaceships bent on universal conquest, while not a bomb, has a similar effect. Fortunately, the Doctor is well aware of his archenemy's propensity for countdowns and uses that against him.
193** The Reality Bomb in "[[Recap/DoctorWhoS30E13JourneysEnd Journey's End]]", built by [[spoiler:Davros and his new army of Daleks.]]. When detonated, it would turn all forms of matter into dust, the dust into atoms and the atoms into nothing, effectively cleaning out the entire universe and all parallel dimensions. [[spoiler:Thank you, Doctor Donna, for stopping it.]]
194* ''Series/TheFBI'': In "The Cave-In", a saboteur plants a homemade timebomb in a mine, planning to collapse the mine and close it for good. He leaves enough time to allow himself and the other miners to get clear, but the hoist breaks, stranding them (and Jim Rhodes) in the mine when it blows.
195* A common plot device in ''Series/HogansHeroes'', although in this case it's usually the heroes who set the bomb. Much drama comes of having to escape the area before it goes off and much comedy comes of Carter's bombs going off a few seconds later than his eager countdown.
196%%* ''Series/{{JAG}}: Episode "Brig Break".
197* In the ''Series/LegendsOfTomorrow'' episode "[[Recap/LegendsOfTomorrowS2E5Compromised Compromised]]", Damian Darhk hides a Time Bomb in the White House (under a table at a State Dinner attended by both UsefulNotes/RonaldReagan and UsefulNotes/MikhailGorbachev, no less).
198* ''Series/MacGyver1985'' features a ridiculously large number of time bombs, especially in earlier episodes. Pretty much the first MacGyvering we see is done to keep a time-delayed missile from exploding. There was even a time bomb in the ''opening credits'', and an entire early episode focused on defusing some bombs on a cruise liner. Handily, Mac [[ExpansionPackPast happens to have served in Vietnam as an expert in bomb defusing]].
199* The "[=MacGruber=]" skits from ''Series/SaturdayNightLive'', which are themselves a parody of ''[=MacGyver=]'', always take place in a locked room with some sort of time bomb. One of his allies (Maya Rudolph, [[TheOtherDarrin later Kristen Wiig]]) is always on hand, counting down the time on her watch. [[spoiler:However, the bomb always ends up exploding.]]
200* In the 1979 mini-series ''Series/AManCalledIntrepid'', a Nazi officer gets suspicious and investigates the bilges of the ferry carrying the heavy water to Germany, finding the plastic explosives left to sink it. He gingerly gropes underwater for the timer and disconnects it JustInTime, breathing a sigh of relief. [[TemptingFate Unfortunately for him]], the saboteurs had been taught to use ''two'' timers for redundancy.
201* ''Series/TheMandalorian''. In "Sanctuary", Mando and Cara set up a thermal detonator on countdown. Unfortunately, more and more mooks keep barging into the tent where they placed the bomb, slowing down their escape as they have to fight them. They barely make it out JustInTime before it explodes.
202* ''Series/{{NCIS}}'':
203** Subverted when a military bomb disposal officer confidently proclaims that he has several minutes to defuse a bomb, which promptly blows up in his face in a cloud of dust ''a la'' UnwinnableTrainingSimulation. His training officer then explains that one should never assume the timer on a bomb is accurate and smugly comments that "the bad guys watch movies too."
204** Subverted again in a different episode when Gibbs finds a bomb under a bed in the house they are investigating. The team races out of the house and dives to hide behind a car. Over an hour later the bomb goes off just as the ME arrives to ask what they're all doing sitting there.
205* ''Series/NickArcade'': If a team [[FailedASpotCheck moves Mikey onto a space that had already been in play]], a Time Bomb event occurs. To keep control of Mikey, both players have ten seconds to spell a word, alternating one letter at a time. Regardless of the outcome, no points are awarded.
206* ''Series/PersonOfInterest'':
207** In "Identity Crisis", the VillainOfTheWeek puts a [[AndSomeOtherStuff tray of chemicals]] wrapped in tinfoil in the microwave, then sets the timer. Fusco defuses the bomb just by pressing the Stop button.
208** Another improvised version in "RAM". Root turns on the gas, then stuffs a newspaper inside the grill of a heater and sets the timer.
209* ''Series/Phoenix1992'' involves the investigation into a car bomb that killed two police officers. When forensic scientist Ian "The Goose" Cochrane is able to reconstruct the bomb, the timer turns out to be a simple alarm clock nailed to a block of wood, with the bomb going off when the wind-up key turns until it hits the nail connected to the battery wire. The Goose is surprised they didn't blow themselves up driving to their target, as the only safety device is a piece of cloth shoved between the contacts.
210* In the Australian series ''Police Rescue'', the protagonists are trapped in a cave with an unexploded bomb from [=WW2=]. The bomb has a delayed action timer in order to kill rescue parties treating the wounded from the initial attack. The irony of being LockedInARoom with a bomb designed to kill rescuers is not lost on the Rescue Squad.
211* ''Series/TheProfessionals''. Time bombs are used in "Private Madness, Public Danger" and "Stakeout". In both cases Bodie and Doyle drag the bombmaker there and give him a choice of being blown up or defusing the bomb.
212* The ''Series/Rescue911'' episode "University Pipe Bomb" reenacts the RealLife [[http://kuhistory.com/timeline/schools-a-blast/ story]] of a time bomb placed near a dormitory at the University of Kansas in 1991.
213* An episode of ''Series/RobocopTheSeries'' involved the title character having to dispose a nuclear bomb in the OCP building, having to align two triangle-shaped switches into an hourglass. This is accomplished with (you guessed it) one second to spare.
214* In an early episode of ''Series/SledgeHammer'', Sledge has to find and disarm a time bomb hidden in a [[NeedleInAStackOfNeedles clock store]].
215* ''Series/StargateSG1'':
216** Honorable mention to the fireworks O'Neill threatens his SGC recruits with during a training exercise in "[[Recap/StargateSG1S5E13ProvingGround Proving Ground]]". The recruits can't figure out how to disarm the "bomb" before the timer goes off, so the team leader aborts the exercise.
217** Then there's "[[Recap/StargateSG1S5E17Failsafe Fail Safe]]". In an attempt to destroy/divert an asteroid headed towards Earth, SG-1 places a bomb on it. Unfortunately, Carter then discovers that the asteroid itself is MadeOfExplodium, and their bomb will trigger an explosion large enough to destroy Earth. With only a few minutes to go before the timer reaches zero, the team climbs back out to their bomb, only to discover that the control mechanism has been damaged by a falling rock. To make matters worse, instead of the classic [[WireDilemma red-wire, blue-wire]], it turns out that all of the control wires are the same color; as O'Neill puts it, [[LampshadeHanging "This is a very poorly designed bomb!"]]
218** In "[[Recap/StargateSG1S7E19Resurrection Resurrection]]", the bomb is ImportedAlienPhlebotinum.
219** In "[[Recap/StargateSG1S8E6Avatar Avatar]]", the SGC's built-in SelfDestructMechanism is used in this way by invaders in the virtual reality game.
220* In the ''Series/StarTrekTheOriginalSeries'' episodes "[[Recap/StarTrekS2E6TheDoomsdayMachine The Doomsday Machine]]", "[[Recap/StarTrekS2E13Obsession Obsession]]" and "[[Recap/StarTrekS2E18TheImmunitySyndrome The Immunity Syndrome]]", bombs are used by the ''Enterprise'' crew to destroy a MonsterOfTheWeek. In each case, crew members or the ''Enterprise'' have to get out of the blast radius before the bomb detonates.
221* ''Series/ThinkFast'' featured one in the first version of its "Locker Room" BonusRound. While being given 30 seconds to match items or characters behind lockers, the first contestant had to open the locker containing the Time Bomb in 20 seconds; otherwise, the second contestant would only be given 20 seconds (instead of 30) to find the remaining matches.
222* ''Series/Titans2018'': In Season 3, Hawk is implanted with a bomb in his chest. Unusually for this trope, it doesn't go down by the minute, but rather by the amount of heartbeats he gives off. The Titans attempt to buy more time by giving him beta blockers to slow his heartrate. [[spoiler:Connor builds a defuzing device JustInTime, only for Red Hood to trick Dove into detonating it early, killing Hank.]]
223* Played with in ''Series/Ultraviolet1998'' when a character is locked in an AbandonedWarehouse with several vampire coffins that have time locks set to open after the sun goes down. [[spoiler:Ironically he escapes by [[DefeatEqualsExplosion using one of the vampires as a bomb]] to blast open the door.]]
224* The second season opening episode of ''Series/WarOfTheWorlds1988'', in which the base of the Blackwood Project was blown sky-high.
225%%* ''Series/TheXFiles'': Episode "731".
226[[/folder]]
227
228[[folder:Music]]
229* "Clockwork Creep" by Music/TenCC is about a time bomb placed on a passenger plane, with lines sung by the bomb, the plane and the passengers, done in staccato fashion to simulate the ticking of the bomb.
230[[/folder]]
231
232'''Three...'''
233
234[[folder:Tabletop Games]]
235* In ''TabletopGame/ArkhamHorror'', you can set a time bomb in any location if you have one. Once done, you have up to 3 turns (depending on how many Clue Tokens you put on it) before it explodes, and anyone in its way immediately loses all their stamina, and any monsters are immediately removed from the board.
236* A lesser-seen card in the ''TabletopGame/BattleTech'' card game was [[http://www.sarna.net/wiki/Time_Bomb_%28CCG_-_MechWarrior%29 Time Bomb]], which had three particularly nasty effects.
237** Firstly, it had no upper limit on its power--every subsequent round would increase its damage up until it was either used or destroyed. Left alone, this meant an early Time Bomb could quickly balloon up to a 15-point explosion, wiping out any unit in the game.
238** Secondly, it could target any 'Mech or site ''regardless of its defenses'', including the all important deck, as each point of damage suffered to the deck forces an opponent to discard a card and Time Bomb's explosion cannot be blocked by defenders.
239** Lastly, thanks to the unique rules of the game (players must reveal attacking cards one turn before they attack, but not necessarily declare their target), you can ''always'' trigger a Time Bomb. If the Time Bomb card was in danger of being destroyed by your opponent's next attack, just detonate the bomb and deal easy damage. One strategy involved deploying multiple Time Bombs and setting up StoneWall defenses to protect them, then detonating the bombs at an opportune time to mill your opponent's deck (which served as their hit points).
240* ''[[VideoGame/MarioParty Mario Party-e]]'' has Time Bomb Ticks!, where two players compete to press the 16 buttons in numerical order in the best time.
241[[/folder]]
242
243[[folder:Video Games]]
244* The "Rat Race" stage of ''VideoGame/{{Battletoads}}'' has you racing to the bottom of a shaft, where you must kick said bomb away before the rat gets to it. You have to do this three times, and the rat gets faster each time.
245* The central premise of the Intellivision game ''VideoGame/BombSquad''.
246* ''VideoGame/CallOfDuty'' games feature this trope in multiplayer. In Modern Warfare, planting the bomb involves opening up a briefcase filled with stacked C4 and punching in a code on a cell phone (whose screen is covered with a sticker that says [[CartoonBomb BOOM]].) World At War, the bomb is a few blocks of explosive, and is armed by winding a key several times, much like a clock. In both cases, the timer is ''always'' 30 seconds, with no way to change it. Also, disarming the bomb seems to be as easy as doing the exact same thing as arming it -- and performing that action a ''third'' time will rearm it with the timer reset, ad nauseum.
247* The one at the end of ''VideoGame/ClashAtDemonhead'' must be defused by placing the six medallions in it--The order is different every time, but the correct ones don't need to be placed again.
248* Beans gets two different kinds of these to equip in ''VideoGame/ContraForce'', the better one having a quicker detonation time.
249* ''VideoGame/CounterStrike'' is best known for its Defuse maps. The terrorist team must plant a bomb (whose activation passcode is always 7355608) on either of two different bomb sites; if the bomb is planted, the counter-terrorist team must defuse it. If the bomb explodes, the terrorist team wins; if the bomb is defused, the counter-terrorist team wins. The bomb explodes 40 seconds after it's planted.
250** ''Global Offensive'' adds audio cues about the status of the bomb: dramatic music that kicks in when the bomb is planted, the music crescendoes on the last 10 seconds, then in the last two seconds you hear a coil whine, a quick series of beeps, then BOOM -- "TERRORISTS WIN". Additionally, if you're on the terrorist team, your character will say something like "We are going to do it!" or "Our victory is near, brothers!" on the last few seconds, on counter-terrorist team -- "Too late, run!" or “Clear the area!” .
251* The main objective in ''VideoGame/CrackDown1989'' is to place timed explosives in designated locations around each stage. They detonate three minutes after you enter the stage, so you have to place them all and escape the stage before then.
252* In ''VideoGame/FinalFantasyVII'', your party (the terrorist group AVALANCHE) uses time bombs to blow up Shinra mako reactors, with the game making it a TimedMission to escape before the bomb goes off. Additionally, Shinra itself uses what the party at first thinks is a time bomb to blow up the plate holding up the pillar in Sector 7, though as the party discovers when they try to disarm it...
253-->'''Cloud''': ...It's not a normal time bomb.
254-->'''Tseng''': That's right. You'll have the hard time disarming that one. It'll blow the second some stupid jerk touches it.
255* The Flash games ''Four Second Fury'', ''Four Second Frenzy'', and ''Four Second Firestorm'' are all a bunch of microgames in which you have [[ExactlyWhatItSaysOnTheTin four seconds]] to perform some task. One of the microgames is a time bomb with an averted WireDilemma -- you are told which wire to cut. Still, four seconds on the timer.
256* The Game Over screen in ''VideoGame/FinalFight'' features one. If you hit 'continue', a knife drops on it and cuts the fuse.
257* In ''VideoGame/TheGodfather: The Game'' game, you can carry a number of these. They are mainly used for building demolition.
258* ''VideoGame/GrandTheftAuto2'': [[WhyAmITicking You]] in the demo.
259* ''VideoGame/{{Gruntz}}'' has them both as a reusable tool that a grunt can use as many times as he wants, and as a surprise variant that can be uncovered when a rock is destroyed. Both types have the traditional look of a bundle of dynamite sticks with wires and a clock attached to them, and they start ticking faster when about to go off.
260* ''VideoGame/{{Gyromancer}}'' has things amounting to time bombs as part of its PuzzleGame aspect. Jewels which have been empowered by the enemy have a countdown which progresses as players make their moves, and if they reach zero before being cleared from the board, they deal damage (and usually do something else as well).
261* Subverted in the beginning of ''VideoGame/{{Halo 2}}''. You can take as much time as you want, but when you reach the bomb and killed all the aliens protecting it, a cutscene starts that has the Master Chief hurrying to the bomb and getting Cortana into the bombs computer.
262--> '''Master Chief:''' How much time was left?
263--> '''Cortana:''' You DON'T wanna know!
264** Then he "gives the Covenant back their bomb".
265** Played straight however at the end of the first game. After Chief destabilizes [[spoiler:the Pillar of Autumn's]] engines, a timer at the bottom right of the HUD appears giving you six minutes (five on legendary) to make it to a hangar on the other end of the ship. If the timer reaches zero [[spoiler:the Autumn]] [[NonStandardGameOver detonates with Chief still on board.]]
266* In ''VideoGame/IllusionOfGaia'', [[ThatOneBoss one particularly frustrating boss fight]] occurs with one of your best friends strapped to a time bomb, and you still have to defuse it once the boss is defeated. Luckily, whichever wire you pick turns out to be the right one.
267* One of the "Gifts" in ''[[VideoGame/TheJackboxPartyPack Jackbox Party Pack 6]]'''s ''Trivia Murder Party 2'', set to blow after a total of 20 seconds (active only during the answer time of main-game questions). If a player can carry it through the final round, there will be one last challenge to defuse it in the remaining time.
268* Two examples in the first entry of ''VideoGame/TheJourneymanProject'' series. First is the paper-thin Access Card Bomb that was set by a robot to blow up the Mars Colony's atmospheric shield generator; you have to disarm it by [[HackingMinigame playing a variant of Mastermind]]. The remake, ''Pegasus Prime'', adds a nuke set by [[spoiler:Elliot Sinclair]] to blow up the flying city of Caldoria. Disarming this requires solving a set of geometric puzzles inside a virtual cube. And yes, both of these are timed, and taking too long kills you in very gruesome ways.
269* ''VideoGame/KeepTalkingAndNobodyExplodes'' is a VR multiplayer party game in which one player wears a VR headset and must defuse a complicated time bomb by solving a series of puzzles attached to it while the other players, who are outside of the game, consult a PDF manual and guide them through the complex instructions for solving each puzzle.
270* You get the option to ''make'' one of these at the end of ''VideoGame/LighthouseTheDarkBeing'', provided you'd collected an alarm clock and a circuit board along the way. Building it sets up an ''hour-long'' time limit to finish the final area of the game before the bomb destroys it.
271* KO, the mouse in ''VideoGame/LittleSamson'', has some little bombs that can rack up some ''quick'' damage if used with skill.
272* The first mission in ''VideoGame/MassEffect1'' culminates in defusing five time bombs Saren and his geth troops planted on a tram station on Eden Prime.
273** One side mission has Shepard lured into a trap with a nuclear probe, and a timer set to ten seconds. Fortunately, Shepard's easily able to defuse it.
274** ''VideoGame/MassEffectAndromeda:'' The end of Jaal's LoyaltyMission has Aksuul setting a bunch of stolen bombs around the Forge, a site of religious significance to the angaara, in the hopes of framing the Initiative.
275* Every level in ''VideoGame/McPixel'' revolves around locating and disarming a bomb. The results often require a NotMakingThisUpDisclaimer.
276* You spend the sixth level of ''VideoGame/MDK2'' defusing time bombs [[MyBrainIsBig BFB]] has planted aboard the ''Jim Dandy'' by noting which ring on the bomb pulsates red and tracking a big button leading to it. Press the wrong button and the bomb will detonate prematurely. Or, in the PC version, you can just quicksave upon pressing the correct button and [[SaveScumming quickload when pressing the wrong one]].
277* Some games in the classic ''[[VideoGame/MegaManClassic Mega Man]]'' series use these as platforms, the countdown being triggered when Mega Man jumps on them. Fortunately, the explosion is barely larger then the platform itself.
278** In ''VideoGame/MegaManX5'', a multitude of these can be found in Spiral Pegasus/[[DubNameChange The Skiver's]] level, giving you only a few seconds to destroy them before they detonate in a screen-filling explosion that'll remove most of your health.
279** The Handy viruses in the ''VideoGame/MegaManBattleNetwork'' series use these as their sole method of attack, giving you three seconds to destroy the bomb before it detonates in an unavoidable explosion. The same bombs can be used a weapon by Mega Man once the appropriate battle chip is earned and are a very convenient way to delete viruses. They can even be combined together to create an even stronger bomb ([[HoistByHisOwnPetard Just make sure it doesn't get pushed back onto your side of the field]]).
280* Done and re-done in the 2D ''VideoGame/{{Metroid}}'' series, where at the end of each 2-D game (and at the ''beginning'' of ''Super Metroid'') to boot, where after the BigBad is defeated, Samus has 5 minutes of Real Time to escape wherever she's in before a time bomb explodes. Always followed by an OutrunTheFireball moment as we see Samus' ship escape the explosion with seconds to spare, regardless of how much time was actually left on the clock.
281** ''VideoGame/MetroidPrime2Echoes'' has Samus escaping the DarkWorld before it is reabsorbed. Naturally, her EvilCounterpart is blocking the exit. Cue timed FinalBoss battle.
282** They pulled that same trick in ''VideoGame/MetroidFusion'' where you think that after beating the SA-X silly, you set off the bomb ''yourself'' that you're homefree. Nuhuh. One little old Metroid escaped and... has grown into an Omega.
283* The characters who participate in the Nonary Game in ''VisualNovel/NineHoursNinePersonsNineDoors'' have a small explosive inside their digestive tract. The detonator starts counting down from 81 seconds after going through a numbered door, and the people who used their bracelets to open the door and walk through must deactivate it within the time limit, else the bomb explodes. The Ninth Man learned it the hard way by going through the numbered door solitarily. [[spoiler:However, most characters were not in any danger to begin with. Only the people connected to the first Nonary Game -- that is, the Ninth Man, Guy X and ''possibly'' Ace -- were in danger of dying in this way.]]
284* ''Franchise/SuperMarioBros'':
285** The ''VideoGame/MarioKartArcadeGP'' games have an item with this same name. If a racer manages to get this item and hits someone else with it, the Time Bomb will hover over their head for 15 seconds before blowing up. This item also turns into GrenadeHotPotato as the affected racer can bump into someone else and transfer the Time Bomb over to them.
286** ''VideoGame/MarioParty2'' has the Space Land duel minigame named after this trope. The dueling characters are each placed next to a bomb, and are tasked to stop their countdown by pressing the plungers as close as possible to the exact designated moment. Whoever manages to do so in the instant that is closest to the announced time limit will win, while the other player will have their bomb explode and lose the duel.
287** ''VideoGame/MarioParty5'': The minigame Countdown Pound has two dueling characters in an area with two balloons that are being filled with air. Below them are countdowns alerting on how much time remains before the balloons explode. The objective is to do a GroundPound to deactivate the inflation with the countdown being as close as possible to zero. Whoever is closer wins, but if time runs out for both players before ground-pounding or both of them do the pound at the same time and thus get the same registered number, then the minigame ends in a tie.
288** ''VideoGame/PaperMarioTheThousandYearDoor'' has Lord Crump whip one out to escape, but turns it off when he faces [[NeverMessWithGranny the Puni Elder]] blocking his way.
289* ''VideoGame/MobEnforcer'' have several stages where you're tasked with destroying enemy warehouses and hideouts, with you raiding their armories for time bombs to be installed in strategic locations. You then bail as the bombs explodes behind you, though the last stage inverts it with you ''defusing'' already planted bombs within a time limit.
290* ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' has its opening cutscene showing a time bomb counting down, as a cop warns the courtroom that a bomb's about to go off, which it does, destroying said courtroom. The first episode involves titular character Phoenix Wright defending the suspect in the bombing.
291* In ''VideoGame/PoliceQuest2TheVengeance'', an otherwise normal flight to a neighboring city is hijacked by MiddleEasternTerrorists. After you gun them down, one of them activates a time bomb, which you then have to find and disarm. The sequence is made particularly nerve-wracking because you can hear the ticking of the bomb as soon as it's armed, and you have to search the bodies of the terrorists to find both the wire cutters and the bomb-making instructions: because you're on a timer, you have to specify what part of which terrorist you want to search (jacket, pants, turban, shoes), and each search takes several seconds. You then have to ''find'' the bomb and figure out how to disarm it. [[spoiler:Cutting the wires in the opposite order of the bomb-building instructions, which includes ''connecting'' a wire before cutting another one, is the correct solution.]] As the game is otherwise a straightforward search for a rampaging escaped convict, this entire sequence ends up being a BigLippedAlligatorMoment.
292* The three nukes in ''VideoGame/{{Rama}}'', as a safeguard. When some of the humans arm them, you're given ''six hours'' to find and disarm one and thus simultaneously shut down all of them... except there's a [[GameBreakingBug glitch]] that subtracts more time on the fly as you're moving from screen to screen.
293* This is one of the cards the playable characters can use in the Taiwanese ''TabletopGame/{{Monopoly}}''-typed video game ''VideoGame/{{Richman}}''. It can be put on any empty space on the road, and anyone stops there(or pass by in later titles) will have to hold it. The bomb will explode after a certain amounts of steps, injuring the character and sent them to the hospital, where they have to stay for a few rounds while unable to collect any rents. You can, however, get rid of them by passing by other characters or use a "Send Away" card.
294* The SNES video game ''VideoGame/RushingBeat Shura'' has a time bomb near the end of the "airplane" part of the Alan Bradley Airport stage. You must destroy the plane's controls within 15 seconds or the bomb will explode causing the plane to crash. If the plane ''does'' crash, you'll be forced to go through the streets instead of Ozymandias Island.
295* During ''VideoGame/SplinterCellDoubleAgent'' version 2, when you are trying to take a Russian tanker, the captain decides he'd rather see the ship scuttled than fall into your hands and remote-arms four bombs to go off in 10 minutes. Then, when you disarm one, he remote-adjusts the timers to only 3 minutes. Presumably, the reason he didn't just ''detonate'' them remotely or set the timer to 1 second is because he's a raving batshit-insane drunk.
296* ''VideoGame/SplinterCellPandoraTomorrow'' had an interesting example. A bomb set to release GM smallpox into the ventilation in Los Angeles Airport has only a few minutes left on the timer, not enough to defuse it or get it anywhere containable. Sam's solution? Carry it into the main terminal building and just leave it lying on the floor. The bomb squad gets called in and they contain the blast JustInTime.
297* The Countdown Ending of ''VideoGame/TheStanleyParable'' has a two minute timer until the bomb goes off. When it reaches 34 seconds, the narrator will decide to add extra time because of how fun it is. [[spoiler:The narrator will then proceed to tell you that there's no way to shut it off, taunting you for thinking you could defuse it.]]
298* Parodied with the Mega-Scuttler bomb in ''VideoGame/StarshipTitanic''. This bomb, voiced by Creator/JohnCleese, counts down from 1000, but clicking it makes it lose count and start over each time, gradually getting more annoyed the more you touch it. And if you stick around long enough for the countdown to reach zero, the bomb will get nervous and start over again anyway, only detonating at the very end, taking [[TheScrappy the parrot]] with it. The code to disarm it is actually dropped by various robot crewmembers, and [[SpaceshipGirl Titania]] at the very end: [[spoiler:"NOBODY LIKES A SMARTASS"]].
299* ''VideoGame/StreetsOfRage3'' has one in the first cutscene, which is successfully deactivated with only a couple seconds to spare. However, there's still the matter of [[spoiler:the ones armed by Mr. X and littered about the city during the "true" final stage, which only beating Robot Y can stop.]]
300* ''VideoGame/StreetsOfRogue''
301** One of the mission reward items can be one of these. The tooltip warns you to stand FAR back after placing it.
302** One of the disaster events, Live Bombs, replaces all mission objectives with finding these within three minutes, else they go off and you instantly die.
303* In ''VideoGame/SyphonFilter'', the first level of the first game has you racing to disarm one at the bottom of a subway station. [[spoiler:The second level of the game has you trying to get out of the same subway station after you fail to stop the bomb.]]
304* ''VideoGame/TheThing2002'': At the end of one level, Blake discovers a time bomb and has to make a run for the elevator to escape it, which magically shields him, ''and only him'', from the blast. Hilariously, no matter what you do, any {{Guest Star Party Member}}s who you've kept alive until this point are screwed either way, exploding into LudicrousGibs right in front of you.
305* During a train battle in ''VideoGame/{{Transarctica}}'', both sides can send soldiers with timed explosives to destroy enemy train cars. It is possible to defuse a bomb if you're quick enough to send an infantry unit.
306* ''VideoGame/{{Trauma Center|Atlus}}: Under the Knife'' has you disarming one as one of the missions. Fortunately, surgical skills carry over into delicate mechanical work (that, and your assistant for the "operation" knows a few things about defusing bombs, being an ex-cop).
307* Played with during the limited-time world event in ''VideoGame/WorldOfWarcraft'' to recapture Gnomeregan. As a last-ditch effort to halt the counter-attack, the villain activated a time bomb with a lengthy timer. The lead [=NPC=] cheerfully noted it was more than enough time to deactivate the bomb... until the villain, griping about factory settings, reset the timer to a few seconds.
308* One of the types of Council missions in ''VideoGame/XCOMEnemyUnknown'' is all about disarming a plasma bomb. You can gain extra turns to reach the bomb by deactivating power nodes, which give you one extra turn each. Fail to reach the bomb in time and you're given a small number of turns to haul the entire squad back to the Skyranger; anyone left in the field after the counter reaches 0 will be KIA.
309[[/folder]]
310
311[[folder:Webcomics]]
312* The "Changing of the Guard" arc in ''Webcomic/BrunoTheBandit'' featured a time bomb intended to kill the chief of the Rothland guard, complete with a decreasing timer in every panel after the bomb was activated. Subverted when it turned out to be a [[spoiler:fake bomb which played a recorded message implicating Bruno]].
313* ''Webcomic/DeadOfSummer'' has a 15-minute time bomb. It goes off, but by then everyone's evacuated. [[spoiler:Except the man it was forcibly wired to]].
314* ''Webcomic/{{Homestuck}}'' has '''The Tumor''', a bomb with the explosive capability to destroy a ''sun'', which has [[ArcNumber ten hours and twenty five minutes]] from when John finds it to its detonation.
315* ''Webcomic/TwoGuysAndGuy'' exploits the trope [[http://www.twogag.com/archives/3279 here]].
316[[/folder]]
317
318'''Two...'''
319
320[[folder:Web Original]]
321* ''Website/SCPFoundation'': [[https://scp-wiki.wikidot.com/scp-2874 SCP-2874]] is a plain metal cylinder that [[BrownNote if observed]], will cause the viewer to explode within the next several months. Anyone who views the explosion (including recordings of it) will also undergo the same effects, including [[PaintingTheMedium hallucinations]] of numbers [[SelfDemonstratingArticle counting down]] to their eventual demise.
322* WebSite/SFDebris noted that a time bomb used by Janeway would've neatly solved the final moral conflict[[note]]Blow up the space station so the Kazon can't use it on the Ocampa, or use it to get home and leave the Ocampa to their fate?[[/note]] of ''Series/StarTrekVoyager's'' series premiere. Of course if Janeway had thought of it, they wouldn't have had a series. However, Tuvok made an easily missed line that even the writers seemed to forget about, noting that without the Caretaker it would take several hours to boot up, and the Caretaker's last action was [[JerkAss to activate the self-destruct mechanism instead of helping them]]. Janeway only had a chance to have this moral dilemma because a crashed Kazon ship [[FailsafeFailure took out the self-destruct]], and probably God knows how-many-other systems critical to safely launching a ship 70'000 lightyears.
323[[/folder]]
324
325[[folder:Western Animation]]
326* In the [[Creator/MaxAndDaveFleischer Max Fleischer]] "Animated Antics" short "Twinkletoes in: Where He Goes - Nobody Knows" the titular carrier pigeon from WesternAnimation/GulliversTravels is assigned by a MadBomber to unknowingly deliver an alarm clock time bomb to a specific address. The problem is, Twinkletoes isn't the most reliable courier in the world and thinks he lost the address (forgetting it was in his hat the whole time). So he goes back to the bomber's house with the package in tow to explain what happened… right as the bomb is about to explode.
327* The ''WesternAnimation/BatmanTheAnimatedSeries'' episode "[[Recap/TheAdventuresOfBatmanAndRobinE8TimeOutOfJoint Time Out of Joint]]" involves the Clock King using a portable device to slow down time so that he can sneak up to Mayor Hill and plant a bomb. Batman winds up grabbing the bomb, attaching another time-slowing device to it, and running it out of town. There's a nice shot of Batman holding on to the bomb as it detonates in super-slow motion.
328* Parodied in the new series of ''WesternAnimation/DangerMouse''. Racing to stop a SelfDestructMechanism, DM triumphantly declares "Just in the nick of time!"...and realises there's still five seconds on the clock. So he waits four seconds, triumphantly declares "Just in the nick of time!", and hits the button with a second left on the clock.
329* ''WesternAnimation/TheDickTracyShow'': In "Bomb's Away," Stooge Viller and Mumbles threaten to blow the city to kingdom come with a stolen time bomb called the Kapow Bomb. Once the timer is set, the villains and Hemlock Holmes play HotPotato with it.
330* In the ''WesternAnimation/{{Futurama}}'' episode "[[Recap/FuturamaS1E8ABigPieceOfGarbage A Big Ball of Garbage]]", the gang installs a time bomb on the giant garbage ball set to blow up in 25 minutes. Unfortunately, the timer was installed upside down, so it is actually set for 52 seconds.
331* Used several times in ''WesternAnimation/JonnyQuestTheRealAdventures'', notably in "Escape from Questworld," and "Future Rage," in both of which cases Dr. Quest manages to stop the countdown with one second left.
332* An episode of ''WesternAnimation/JohnnyTest'' introducing Mr. Mittens has a time bomb that would turn all of Porkbelly into cats in one minute. His butler, Albert, [[LampshadeHanging lampshades]] how bombs always have a timer and wonders why the other villains [[WhyDontYouJustShootHim always put a timer instead of immediately detonating them]]. Mr. Mittens [[JustifiedTrope justifies]] his reasoning with his bomb that they needed the time to get them out of the blast radius and keep Albert human, so he can clean his litter box.
333* Semi-lampshaded in the ''WesternAnimation/JusticeLeague'' episode "[[Recap/JusticeLeagueS2E21And22WildCards Wild Cards]]", in which the Joker plants ''twenty-five'' time bombs all over Las Vegas, challenges the league to find them, sends the Royal Flush Gang to stop them, and sets the entire thing up as a reality show, complete with actual timer on the screen. Also subverted, as the League finds most of the bombs, but two go off: the Joker manually detonates one and nearly kills Green Lantern, while the other one, the final one, is grabbed by the Flash and moved to the desert ''while it's going off''.
334* ''WesternAnimation/LooneyTunes'':
335** The WesternAnimation/PorkyPig cartoon "WesternAnimation/TheBlowOut" featured a MadBomber that blew up buildins using time bombs made from clocks filled with explosives like dynamite and firecrackers.
336** The Road Runner cartoon "Sugar and Spies" has the Coyote using a spy kit in his quest to catch the Road Runner. Among the items is a time bomb which he sends parcel post. It immediately gets returned to him for insufficient postage, so as he's going back to get more stamps, the package explodes.
337* The ''WesternAnimation/MegaManRubySpears'' cartoon had this a couple times, with Mega escaping or removing the bomb rather than defusing it.
338* ''WesternAnimation/TheNewAdventuresOfSuperman'' episode "APE Strikes Again". ComicBook/LexLuthor tries to use a bomb in an alarm clock to blow up a generator.
339* In a 1968 ''WesternAnimation/ThePinkPanther'' cartoon "The Pink Package Plot," a terrorist forces the Panther to [[YouGotMurder deliver a package containing a ticking time bomb]] to an estate before [[WhenTheClockStrikesTwelve twelve noon]], or he will be shot. But an AngryGuardDog keeps preventing the Panther from getting into the estate to deliver the package. In another attempt to evade the dog, the Panther accidentally drops the package from the sky into an open manhole, where it floats down the sewer line, and just as the clock strikes twelve, the bomb explodes right under the manhole the terrorist is standing on, sending him flying into the estate yard where the guard dog chases him away!
340* In the first episode of ''WesternAnimation/RockyAndBullwinkle'', Natasha hands Bullwinkle a gift box that contains a bomb that will go off in 30 seconds. However, when she finds that the door out of the place is locked and can't find the key, she throws the bomb out the window and onto the ground below, blowing her partner Boris sky-high.
341-->'''Boris:''' That's what I like: precision timing.
342* The ''WesternAnimation/ScoobyDooMysteryIncorporated'' episode [[Recap/ScoobyDooMysteryIncS2E12Scarebear Scarebear]] has Shaggy and Scooby-Doo discover a traditional example of one of these at the Destroido corporation, complete with alarm clock strapped to sticks of dynamite. Thanks to Fred's trapping skills, they are able to send the bomb sailing out of Destroido before it explodes, destroying a farm in the process. We later learn Mr. E had planted the bomb to try and kill Mystery Inc.
343* Played for laughs in an episode of ''WesternAnimation/TaleSpin'':
344-->'''Baloo:''' How long before that bomb goes off?\
345'''Wildcat:''' We should still have five minutes!\
346''[building explodes]''\
347'''Wildcat:''' Of course, my watch is a little slow...
348* Multiple times on ''WesternAnimation/TotallySpies''. Including one time when the BigRedButton to stop the bomb was easily accessible, but Clover, Sam, and Britney [[TimeStandsStill had their bodies slowed down to the point that they would never make it to the bomb in time.]] [[spoiler:They are saved by Alex.]]
349* ''WesternAnimation/TheVentureBros'' episode, "The Terminus Mandate" has Red Death tying his ([[HeroKiller current]], underwhelming) arch-nemesis, [[Comicbook/{{Daredevil}} Blind Rage]] to railroad tracks; in his monologue about Old School Villainy, he reminisces on these kinds of bombs and explains why he loves them so, as part of a whole metaphor on the combination of effectiveness and sheer spectacle of the old ways:
350-->'''Red Death:''' Now, the gentleman villain had these old school time-bombs; three sticks of dynamite wired to an alarm clock. And what was so poetic about that is that they ''ticked.'' You could ''[[HellIsThatNoise hear]]'' them -- tick, tick, tick. Nowadays they're just digital; no sound, no peril... ''[train horn in the approaching distance]'' Oh, ohoho! Do you hear that? ''There's'' the tick! The train is coming! Is it on this track? ''Tick, tick, tick''. Maybe it's on the other track! '''''Tick tick tick!'''''
351[[/folder]]
352----
353'''''One...'''''
354[=*=][[AC:[[EarthShatteringKaboom earthshatteringka]]-]]* What the -- you finished? ''[[MagicCountdown How is that even possible]]!?'' ...Fine then. Go. Be on your [[HappilyEverAfter merry way]].

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