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1[[quoteright:350:[[Literature/TheLordOfTheRings https://static.tvtropes.org/pmwiki/pub/images/the-ring_1161.jpg]]]]
2
3->''"You can do magic\
4You can have anything that you desire\
5Magic, and you know\
6You're the one who can put out the fire"''
7-->-- '''Music/{{America}}''', "You Can Do Magic"
8
9Welcome to your one stop shop for magic items! \
10Please don't touch anything that [[SealedEvilInACan tells you to touch it]] while you're in here. \
11Or anything that [[PowerGlows glows]]. \
12Or anything that looks [[ObviouslyEvil evil]]. \
13Or anything that looks [[HappyFunBall totally harmless]].\
14Actually, just don't touch ''anything'' in here.
15
16Magical items take a vast number of forms and serve a huge number of purposes. Whether it's a ring of invisibility, a sword that can cut through anything, or an amulet of protection, you'll find it here. Be warned however; these items often have dangerous drawbacks and are notoriously unpredictable when used in combination with other magical items. If you don't find what you're looking for here in the realm of sorcery, you might check out the shop next door, AppliedPhlebotinum. They carry a large selection of alchemical mixtures, quantum devices, and other essentials for those interested in the modern forms of artifice.
17
18Not to be confused with ''Literature/ACertainMagicalIndex''. Or HocusTropus (which is for stage shows).
19----
20!!Tropes:
21[[index]]
22
23[floatboxright:
24See also:
25+ AncientArtifact
26+ ArtifactOfPower
27+ MagicHat
28]
29
30* AccidentalIncantation: Someone accidentally triggers a spell by reading the incantation out loud.
31* AdaptiveArmor: Magical armor that can change form and function based on who wears it and where.
32* AmplifierArtifact: A magical artifact that boosts and enhances whatever powers the user already possesses, sometimes even activating latent ones.
33* AmuletOfConcentratedAwesome: A magical artifact that can give its user new supernatural powers and abilities.
34* AmuletOfDependency: An item, often a magical artifact, that causes its user to depend on it to live.
35* AnimatingArtifact: A magical artifact that imbues life and sentience on otherwise lifeless and non-sentient things.
36* AnomalousArt: Works of fine art with supernatural properties.
37* ArtifactDomination: An item of power, often magical in nature, that controls and/or influences the wielder instead of the other way around.
38* ArtifactOfDeath: An object that brings death to all of its users, whether immediately or with time.
39* ArtifactOfDoom: A powerful, evil magical artifact that corrupts its wielder and its surroundings.
40* ArtifactOfHope: A powerful, benevolent magical artifact with only good, or at least holy, applications.
41* BagOfHolding: A portable item and/or container with hammerspace.
42* BloodBath: Taking a bath in blood, which is usually intended to cause some fantastical effect on the person using the bath.
43* BlowThatHorn: Blowing a horn, often for symbolic or at times fantastic reasons.
44* CardsOfPower: Magical cards, most commonly used for spellcasting and summoning.
45* ColdIron: Iron having magical properties, usually in that it harms magical beings.
46* CoolSword: A sword that is special, oftentimes due to having magical or fantastical properties.
47* CosmicKeystone: An artifact that controls and regulates the state of the Universe; its destruction or loss leads to the world spiraling into unimaginable chaos.
48* ClingyMacGuffin: A magical artifact that is either irremovably attached to its user or always within their presence.
49* ClockOfPower: A timepiece that has superpower or grants superpower to its user / inhabitant.
50* ClothesMakeTheManiac: A sentient item of clothing or accessory that tempts and corrupts its wearer into evil.
51* ClothesMakeTheSuperman: Clothing that gives the wearer access to superpowers they don't personally have.
52* CrownOfPower: A crown is the source of its user's supernatural power.
53* CrystalBall: Crystal or glass spheres usually used for fortune telling, scrying, and long distance communication in fantasy worlds.
54* CrystalLandscape: A setting made of or filled with crystals, gemstones and jewels, thus oftentimes possessing magical properties.
55* CrystalPrison: Trapping or imprisoning a being in a magical crystal.
56* CrystalSkull: A skull made of crystal is usually said to have magical powers.
57* CursedItem: An object which has been cursed to inflict some deleterious effect on its user.
58* EmbarrassingButEmpoweringOutfit: An outfit that grants its wearer immense power but is also embarrassing to wear.
59* EvilMask: A mask, helmet, or other headgear that has some form of corrupting influence on its wearer.
60* EvilWeapon: An evil and sapient weapon that often tries to corrupt its wielder into evil.
61* FamouslyMundaneFictionallyMagical: A real-life object of notable historical value (that ''indisputably'' exists or existed in real life) has fantastical properties.
62* FlamingSword: A weapon, usually a sword, that is on fire.
63* FlyingBroomstick: A magical cleaning implement, traditionally an old and bristly wooden broomstick, that is used for transportation.
64* GenieInABottle: A genie trapped in or otherwise bound to a vessel, often a bottle, that grants wishes to the user.
65* GreenRocks: An object, piece of technology, or substance with effects that are seemingly random and varied, but always do something to move the plot along.
66* HandOfGlory: A preserved severed hand that can serve as a source of light, often acting as a candelabra for its user.
67* HungryWeapon: A weapon that literally feeds on violence and bloodshed, and is usually evil in nature due to this.
68* HypnoTrinket: A wearable object with the ability to mind-control the wearer.
69* ImmortalBreaker: A magical weapon able to kill beings who are normally immortal.
70* ImmortalityField: A fantastical location that can induce immortality.
71* ImmortalityInducer: A magical or technological device that grants immortality to its user.
72* InstantAllegianceArtifact: A fantastical artifact that alters the user's personality and ethics to suit an agenda.
73* InvisibilityCloak: A wearable object that makes the user invisible.
74* KryptoniteProofSuit: A suit or immunity device or trinket that protects its user from their weakness.
75* LimitedUseMagicalDevice: A magical item that allows a spell to be cast a limited amount of times before being consumed.
76* LoyalPhlebotinum: A item can only be wielded by its proper owner.
77* MadeOfMagic: An item (or a person) is composed of magic or its equivalent.
78* MagicalAccessory: An accessory, from hats to jewelry, with magical properties.
79* MagicalCamera: A camera imbued with supernatural powers.
80* MagicalEye: One or both of a character's eyes have supernatural powers, usually relating to the character's perception.
81* MagicalFloatingShawl: A shawl or stole that levitates and possibly grants magical powers. Usually worn by Asian deities and other supernatural beings.
82* MagicallyBindingContract: An agreement made with magic that acts on any stakeholders that don't follow it, whether it's forcing them to comply or punishing them.
83* MagicalUnderpinningsOfReality: ''Everything'' in existence can be traced back to magical and/or fantastical sources, especially natural occurrences.
84* MagicalWeapon: A weapon with supernatural properties.
85* MagicCauldron: A large pot used by magic-users to brew spells and/or potions.
86* MagicCarpet: A carpet that can transport passengers who sit on it, usually by flying through the air.
87* MagicCompass: A special compass, often infused with magic, that is used to lead whoever holds it to something that is lost or hidden.
88* MagicFeather: A supposedly magic item that ends up being a placebo.
89* MagicMap: A special map that shows things that don't appear on normal maps, e.g. hidden and otherworldly places.
90* MagicMirror: A mirror, usually one with magical properties, that does more than reflect the user's appearance and surroundings.
91* MagicPotion: A magical brew or drink with fantastical effects.
92* MagicStaff: A large stick with supernatural properties, often used as a vessel to cast magic through.
93* MagicTool: A hand-tool with either many varied functions or is highly specialized at a specific function, and thus has many applications. Oftentimes, this is caused by fantastical sources.
94* MagicWand: A small stick with supernatural properties, usually a channel to cast and concentrate magic through.
95* {{Magitek}}: Technology that utilizes fantastical magic, which includes (and is not limited to) machines powered by magic and enchanted items with similar functions to mundane machines.
96* MaskOfPower: A mask that grants power to the wearer.
97* MayContainEvil: An evil product that can be purchased by consumers. Often, it has a warning on the label declaring it to be evil.
98* MemoryJar: Memories kept in an object for safekeeping and viewing.
99* MineralMacGuffin: A [=MacGuffin=] that takes the form of a precious (or semi-precious) stone.
100* MirrorMoralityMachine: A spell, magical artifact, or machine that can invert a character's morality, turning good characters evil and/or evil characters good.
101* MorphWeapon: A weapon that changes into multiple forms.
102* MysticalCave: Caverns and caves with supernatural properties or qualities.
103* OnlyTheChosenMayWield: A weapon only wieldable by a character with certain special attributes.
104* {{Panacea}}: A medicine that can cure any ailment, or at least many major ones.
105* PaperTalisman: Paper strips traditionally used by the Chinese and Japanese to seal or exorcise demons.
106* ParanormalMundaneItem: Items with mystical properties look like modern, everyday items that someone could have bought in a shop yesterday.
107* PhantomZonePicture: A 2-D picture is used to trap or imprison a character.
108* PlotTriggeringBook: A character comes across or is given a book that may have magical properties which set the plot into motion.
109* PortableHole: An object that creates a "hole" through whatever solid surface it is placed against, enabling a character to reach through the surface in question to its interior or opposite side.
110* PortalBook: An oftentimes-magical book that can transport someone to the world of its story, or the location that is represented in it.
111* PortalPicture: A picture or painting that can transporting people elsewhere, usually another world or dimension.
112* PowerCrutch: An object which enables a character to use their superpowers, or at least assists in their use.
113* PowerCrystal: Crystals with supernatural powers, oftentimes a power source.
114* PoweredArmor: Armor that enhances a character's abilities while offering them protection.
115* PowerNullifier: Something that turns off superpowers, or otherwise renders them useless.
116* PowerLimiter: A device that limits someone's powers.
117* PowersViaWeapon: A weapon that grants its wielder their powers.
118* ProtectiveCharm: A spell or magical artifact that shields the wielder from harm.
119* PublicDomainArtifact: A famous artifact commonly used in legend and fiction, often exhibiting different powers and properties depending on the source.
120* RealityChangingMiniature: A model or miniature version of an object that affects the larger counterpart when it's changed.
121* RealityWritingBook: A book or other medium describing what is currently happening to its reader.
122* RingOfPower: A ring that has special abilities, thanks to magic and/or technology.
123* SeeThruSpecs: Special spectacles that allow its wearer to see the hidden that usually cannot be seen.
124* SentientPhlebotinum: A living phlebotinum with some kind of intention.
125* SetBonus: Collecting some or all items of the same set gives the owner additional powers.
126* SilverHasMysticPowers: Silver has supernatural or paranormal properties.
127* SocketedEquipment: Adding certain items to a piece of equipment can enhance them.
128* SoulCuttingBlade: A supernatural weapon so sharp or evil, or otherwise paranormal, that it can affect and harm the soul.
129* SoulJar: An object that contains (part of) a character's life essence, usually their soul, outside of their body, which grants them immense strength or power and possibly immortality.
130* SpellBlade: A spell or enchantment that temporarily imbues the user's weapon with magic.
131* SpellBook: A book filled with rituals, incantations and instructions for casting magic, which may or may not be a magical artifact itself.
132* SummoningArtifact: A magical artifact that can summon supernatural, powerful, and sometimes evil entities.
133* SupernaturalPhone: A telephone or cellphone with paranormal qualities.
134* SwissArmyWeapon: A versatile weapon with multiple functions, which is sometimes caused by magic.
135* TalkingWeapon: A weapon, often a sword, that can speak.
136* TarotTroubles: A tarot card, usually the Death card, is a bad omen that foretells terrible danger.
137* TomeOfEldritchLore: An old and evil book that contains forbidden knowledge.
138* TomesOfProphecyAndFate: A book that contains prophecies of the future, which may or may not be rewritten or edited.
139* TransformationTrinket: An object that enables or focuses a character's transformation into a superpowered being.
140* UnbreakableWeapons: Weapons that do not require maintenance and do not malfunction.
141* UnholyHolySword: A weapon that is supposedly holy, but turns out to be evil.
142* UpgradeArtifact: An object that can allow its user to instantly learn new abilities just by holding it.
143* VoodooDoll: A small figurine or doll of a person that damages the person it resembles when it itself is damaged.
144[[/index]]
145----
146[-This index is not responsible for any lost souls, limbs, or eyebrows resulting from irresponsible use of magical items sold.-]

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