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7[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wild_hunt2_1650.jpg]]
8[[caption-width-right:350:[-These dudes are gonna mess up your whole day.-] [[note]]''Åsgårdsreien'' (''The Ride of Asgard'') by Peter Nicolai Arbo (1872).[[/note]]]]
9
10->''And Meena heard the other thing one night -- that awful, hopeless almost-human wail crossing the sky just ahead of the Hunt. ''[...]'' She said, very softly: "We have demons in India, demons with a hundred terrible heads -- even demons that can be gods at the same time, it depends. We don't have ''that''. We ''don't.''"''
11-->-- ''Literature/{{Tamsin}}''
12
13Thunder rolls. Or is that hoofbeats in the sky? Above the wailing wind, a hunting horn can be heard, and the baying of cruel hounds. The Wild Hunt roams the land and sky, and all honest men cower in their homes, for even the sight of it can bring disaster.
14
15Originating in European stories recorded in TheMiddleAges, as well as [[UsefulNotes/{{Hinduism}} Hindu Puranas]] of the same time period, this trope is OlderThanPrint. The nature of the Wild Hunt varied somewhat from location to location. However, the overall nature of the Hunt was generally agreed upon -- it was otherworldly, the participants were mounted on {{Hellish Horse}}s and accompanied by {{Hellhound}}s. It usually existed to either hunt the living, punish the hunters, or both.
16
17Sometimes the Hunt was hunting the dead or dying with the purpose of [[{{Psychopomp}} taking them to the afterlife]], such as the Norse version which was led by [[Characters/NorseMythology Odin]] or the Welsh version led by Gwyn ap Nudd. A Greek version is said to have been led by [[Characters/ClassicalMythologyMinorDeities Hecate]] or [[Characters/ClassicalMythologySecondGenerationOlympians Artemis]]; the [[Characters/ClassicalMythologyMortalsAndDemigods Maenads]]' orgies of ecstasy and bloodshed, led by Dionysus, bear some similarities as well. Some medieval regions reported that the Hunt was led by Diana -- though interestingly enough, ''not'' in any region where Diana had been worshipped historically.[[note]] There is only one goddess mentioned in the [[Literature/TheBible New Testament]], and it is Diana; folklorists consider it the most likely source.[[/note]] The other huntsmen were often the dead or hapless mortals swept up into the hunt for all eternity.
18
19This legend was later adapted by Christianity, with its versions of the Hunt being led by {{Satan}}, Herodias, Habundia (a fairy queen from Scottish folklore, possibly equivalent to [[Characters/CelticMythology Queen Medb]] in Irish folklore, and Queen Mab in English folklore), or sometimes a localized huntsman figure like the English Herne the Hunter, the French Hellequin, or the German Hans von Hackelbernd. With the other huntsmen or witches being the damned and the hounds themselves being the souls of unbaptized children.
20
21Other times, the Hunt was made up of TheFairFolk. This version, also known as the Fairy Raed, tends to be led by a bare-chested man with an antlered deer skull for a head. In Norway, it was said that the hunt [[GoodLuckCharm brought luck to the place where it rested]]. Certain farms had such legends connected to them.
22
23Modern versions of the Wild Hunt tend to be as varied as the source, but they usually involve a spectral hunter mounted on an unearthly horse, usually accompanied by an equally unearthly host and hounds.
24
25Also, the Wild Hunt may have been the origin of SantaClaus riding in the sky with his sledge and reindeer, and delivering presents on [[ChristmasTropes Christmas]]. BadassSanta's not without reason, apparently.
26
27One theory is that the Wild Hunt legend derives from the sounds of large flocks of migrating geese, whose honkings can sound like dogs barking.
28
29For a similar Japanese legend, see NightParadeOfOneHundredDemons.
30
31Often the Wild Hunt is TrueNeutral or a WildCard. May overlap with HuntingTheMostDangerousGame. For the film of the same name, see ''Film/TheWildHunt''. For the game, see ''VideoGame/TheWitcher3WildHunt''. \
32Not to be confused with ''Literature/WildHunt''.
33----
34!!Examples
35
36[[foldercontrol]]
37
38[[folder:Anime & Manga]]
39* ''Manga/AkameGaKill'' has the SecretPolice established by the Prime Minister's son called "Wild Hunt". Their activities are less about hunting the innocent or dead, but are rather anyone as they please.
40* ''Anime/LittleWitchAcademia2017'''s AffectionateParody version makes the Wild Hunt into a sports event, apparently the magical equivalent of the Super Bowl. The hunters ride around on wolves destroying "ghosts," i.e. vaguely human-shaped blobs of unclear origin. None of the main characters are officially part of the Hunt, but Constanze and Akko help attack the phantoms with the former's {{magitek}} airship, while [[spoiler:Croix]] sneakily boosts the enemies' power with her own technology.
41* ''Literature/LordElMelloiIICaseFiles'': Episodes 4 and 5 of the anime feature an artificial version of the Wild Hunt.
42* The second set of three ''Mahou Tsukai no Yome'' (Manga/TheAncientMagusBride) {{OVA}}s, ''Nishi no Shounen to Seiran no Kishi'' ([[ABoyAndHisX The Boy from the West and the Knight of the Blue Storm]]), feature the Wild Hunt as a group that ensures the proper function of natural weather patterns, bound during their downtime into a monolith. When lightning strikes the standing stone and their leader is released early and with IdentityAmnesia, the rest of the Hunt rides randomly and uncontrollably, and [[BrownNoteBeing nearby animals and plants are killed by their mere proximity]]. The leader eventually meets Gabriel, a young asthmatic boy who attempts to befriend him and help him regain his memory.
43[[/folder]]
44
45[[folder:Comic Books]]
46* ''ComicBook/{{Artesia}}'': The Wild Hunt is very similar to the Christian-era version of the above-mentioned European folktales. The Hunt is led by the Black Hunter, a son of the goddess of Death and the Earth, depicted as a black-skinned giant with antlers, a spear and a chain threaded with the heads of people he's hunted. The other Hunters are either demonic Rahabi spirits, the ghosts of wolves and hunting dogs, and thousands of years worth of individuals who the Hunter asked to join the Hunt -- heroic types that he finds worthy hunting companions. As one would imagine, his request to join is difficult to resist, and he isn't happy if he's refused.
47* ''ComicBook/TheBooksOfMagic'': Tim Hunter briefly becomes the leader of the Fairy Raed. Said grouping had earlier killed Cupid.
48* ''ComicBook/GlobalGuardians'': The Guardian known as the Wild Hunstman, who fights with the power of a freight train atop his fearsome steed Orkan and aided by his hound Donnerschlag.
49* ''ComicBook/{{Gravel}}'': During the Lying Liars arc, one of the magicians Gravel faces calls the Wild Hunt down on him.
50* ''ComicBook/{{Hellboy}}'':
51** In the short story "King Vold" (from the trade paperback ''The Right Hand of Doom''), Vold is a headless huntsman in the sky, having declared that God could keep his paradise as long as Vold could hunt. His hounds are the ghosts of Viking berserkers.
52** A miniseries and the ninth trade paperback is entitled ''The Wild Hunt.'' In it, Hellboy joins an eponymous group of British noblemen brought together to hunt giants. [[spoiler:They're there to kill him, because they don't want him to become the next rightful king of England (Hellboy's human mother was the last descendant of Mordred).]]
53* ''ComicBook/IronMan'': Malekith the Dark Elf is at it again, calling down the Wild Hunt on Tony Stark because he calls himself "Iron Man" and elves, like all of TheFairFolk, ''hate'' iron. Tony responds by summoning a custom-made suit actually made of iron, complete with claws, a harpoon gun and fans that blow clouds of iron filings straight at them.
54* ''ComicBook/{{Lucifer}}'': In the 2018 ''The Sandman Universe'' run, the Wild Hunt is the very first hunt of predator and prey personified again and again as a method of catharsis for the inherent bloodlust that comes with life, a bloodlust that would only build and develop into wars and the potential end of the universe should they let it continue. The hunt usually involves the Hunted God being hunted by Thirst, Fear and Honor (personified as a trio of godly berserkers) across the universe. For a time, Odin Allfather led the hunt until they tracked it down and killed the Hunted God in {{Hell}}. Since all who suffer in Hell must stay in Hell, Lucifer would not allow them to keep their kill, but Odin managed to convince him otherwise on the condition that he joined their next hunt. [[ForTheEvulz As Lucifer does]], he perverted this sacred event by hunting the Hunted God before the hunt would even begin, killing the god at infancy again and again until the god's divine essence was whittled down nearly to nothing.
55* ''ComicBook/{{Manhunter}}'': The third Manhunter, Chase Lawler, has the powers of the Wild Huntsman. The Huntsman was later retconned as a hallucination implanted in his mind during the fourth Manhunter series.
56* ''ComicBook/TheMightyThor'': During the Casket of Ancient Winters storyline, Malekith the Dark Elf called down the Wild Hunt on Thor and the casket's guardian. They made the mistake of riding onto a (mostly [[ColdIron iron]] and steel) bridge; Thor drove them off by hurling an I-beam at the head of the Hunt and saying, in effect, "I can kill you with any part of this bridge, now go away!"
57* ''ComicBook/{{Shadowpact}}'': Another version of the Wild Hunt (different from the ''ComicBook/{{Manhunter}}'' one above) pops up. It's initially evil, but ComicBook/RexTheWonderDog infiltrates the hounds, the hunter is overthrown, and the remaining hounds choose to use their skills for good.
58[[/folder]]
59
60[[folder:Fan Works]]
61* ''Fanfic/TheButcherBird'': The [[VillainProtagonist Nightmare Pirates]] found a pirate alliance with twenty-two other crews, initially to take revenge on [[spoiler: Eustass Kid]], but eventually [[spoiler: formalizing it into an organization under the Nightmares]], and they name it this trope.
62* ''Fanfic/InfinityTrainBlossomingTrail'': Chloe, Atticus and Lexi had an encounter with them in a {{Flashback}} adventure in "The Midnight Car", led by [[TheFairFolk the Erlking]].
63* ''Fanfic/NineDaysDown'': The Hunt is a gathering of fey and nightmares, who come together from the dark corners of the world to run rampant and hunt whatever they come across. It appears towards the end, led by {{Nuckelavee}}, [[spoiler:to try to stop the heroes as they attempt to flee Tartarus]].
64* ''Fanfic/SonOfTheWesternSea'': The Hunt, or rather ''one of'' the Hunts appears. Apparently there are chapters all over Europe. The particular Hunt Percy runs into ends up chasing the [[Literature/{{Mabinogion}} Twrch Trwyth]] across Ireland during the Samhain before cornering it on the Isle of Man. Several members are part of the [[Myth/CelticMythology Tuatha de Danaan]], [[PhysicalGod any of whom could obliterate their prey with a thought]] but ban the use of powers [[BloodKnight to make the hunt more exciting]]. [[WeirdnessMagnet Percy]] ends up impressing them so much that they decide to induct him as a full (permenant) member despite still being mortal. He isn't exactly thrilled by it.
65* ''Fanfic/MegamiNoHanabira'': The Wild Hunt appears as one of [[{{Yakuza}} Naito's]] demons in the final battle: it's a WolfpackBoss of ghostly huntsmen and hounds...at least at first glance. It turns out that the true form of the demon is the King of the Wild Hunt that summons and controls the specters to attack as more-or-less CognizantLimbs: the specters can be dispelled with single attacks but reform rapidly, while the King is more durable but can be outright injured.
66* Spoofed in the Literature/{{Discworld}}-themed writings of Creator/AAPessimal, where in the skies over Lancre, strong men can be driven insane at the sight of the God, Herne The Hunted, leading a cavalcade of the ghosts of all those species considered to be prey, and fair game to hunt. The Wild Hunted are a terrible and eldrich sight in the autumn night above Lancre.
67[[/folder]]
68
69[[folder:Film -- Live Action]]
70* ''Film/TheWildHunt'', which takes its name from the concept. The film is about a live-action role-playing game that places an enactment of the Wild Hunt as its centerpiece. Things go terribly wrong.
71[[/folder]]
72
73[[folder:Literature]]
74!!Authors
75* Creator/MercedesLackey:
76** In her modern fantasy and alternate history novels:
77*** Both the Unseleighe and Seleighe Sidhe have a Fairy Raed. The Seleighe version hunts evil men whom mortal laws cannot touch, and the Unselieghe version hunts anyone foolish enough to be out during a Wild Hunt, but especially the innocent.
78*** Later '''another''' Wild Hunt shows up: this one composed of gods of death from forgotten religions. It hunts mortal and sidhe alike, wielding spears tipped with [[ThunderboltIron meteoritic iron.]]
79*** Mercedes Lackey's modern fantasy series (mainly the [=SERRAted=] Edge) had mentions of the Wild Hunt being the exact kind of thing you do not want to run into.
80** ''Literature/TheObsidianTrilogy'':
81*** Anyone banished by the Golden City is given one night to get out of city lands before the Outlaw Hunt, a pack of stone dogs that are tireless and incapable of losing a trail, is released to tear them apart. The trick is that the lands are so large, there's no way for even a mounted man traveling at full gallop to exit the lands in a single night, let alone an outlaw on foot.
82*** There is also the Starry Hunt, a primeval force that seems to be some flavour of neutral but will fight for those who summon it.
83** In ''Literature/TheWizardOfLondon'', the ghost of a woman who murdered her infant is turned over to the Wild Hunt.
84
85!!Individual works
86* ''Literature/TheAgeOfMisrule'': The Hunt pursues the protagonists, and Herne the Hunter plays a major part in the development of two of the main characters.
87* The oldest unequivocal instance of this trope is probably that found in the [[UsefulNotes/{{Hinduism}} Hindu]] ''Bhagavata Purana'' (9th or 10th century), where mention is made of a travelling army of ghosts, headed by Shiva.
88* The climax of Creator/ElizabethBear's ''[[Literature/ThePrometheanAge Blood and Iron]]'' involves the Wild Hunt [[SugarWiki/MomentOfAwesome rampaging through Times Square]].
89* In ''Literarture/TheBrotherhoodOfTheWheel'' by R.S. Belcher, the modern incarnation of the Wild Hunt manifests itself as a mysterious biker gang roaming the highways of America.
90* ''Literature/BruceCovillesBookOf Nightmares'': Gwynn ap Nudd and his hounds are featured in ''Master of the Hunt'', chasing a group of ghosts into the netherworld.
91* ''Series/BuffyTheVampireSlayer'': ''Child of the Hunt'' is about the Wild Hunt coming to Sunnydale.
92* ''Literature/AChorusOfDragons'': After being sacrificed to a demon at the end of ''The Ruin of Kings'', [[spoiler:Khirin]] finds himself in a dark forest where a troop of demons mounted on {{Hellish Horse}}s and led by a huntsmaster bearing a pair of antlers chases him down.
93* ''Literature/TheChroniclesOfPrydain'' has a Wild Hunt lead by a being known as Gwyn the Hunter. Unusually, Gwyn heralds and sometimes foreshadows death, but does not cause it. The Horned King bore a deliberate resemblence to the antler-and-skull helmeted bare chested figure often said to lead the Fairy Raed, though he was a mortal human.
94* ''Literature/CityOfHeavenlyFire'': The Wild Hunt appears and will appear in ''Literature/TheDarkArtifices'' because [[spoiler:Mark Blackthorn was forced to join them]]. They are at least partially composed of [[TheFairFolk faeries]], are led by Gwyn ap Nudd, and collect the dead.
95%%* ''Literature/ColdheartCanyon'': The Duke and his men. They show up in much greater detail in ''Literature/TheDarkArtifices'', when [[spoiler:Mark returns, along with his Hunter boyfriend]].%%ZCE
96* ''Literature/CountKarlstein'' features a demon hunter who seeks young children.
97* ''Literature/TheDarkIsRising'':
98** The climax of ''The Dark is Rising'' (the book, not the entire series) involves the Wild Hunt, led by the standard Celtic deity Herne the Hunter. In this case the hunt is a wild but ultimately positive force that drives the villains [[SealedEvilInACan to the ends of the earth]].
99** TheWildHunt appears again in the last book, ''Literature/SilverOnTheTree''.
100* ''Literature/{{Dogsbody}}'' by Creator/DianaWynneJones, the protagonist turns out to be [[spoiler:related to the hounds]]. In her ''Literature/TheMerlinConspiracy'', the [[spoiler:main character turns out to be related to the hunter]].
101* In the web-novel ''Literature/{{Domina}}'', the fey declare a Wild Hunt shortly after reformatting their culture, sending their Princes to attack seemingly random locations. It's not clear what their actual plan was, as [[spoiler:it gets derailed by the Composer showing up]].
102* The medieval visionary poem ''Draumkvedet'' (''The dream song'') from Norway depicts the ride of Satan as this at the end of the most complete version. It comes from the north, and "rode rather fast", with an entity in front that may or may not be Odin himself (who actually ''was'' the leader of the hunt in pre-christian times). It is, naturally, countered by the ride from the south, led and administered by st. Michael and Christ himself. The hunt comes calling when doomsday approaches.
103* ''Literature/TheDresdenFiles'': The Wild Hunt is made up of Wyldfae, and will kill anything in its path that doesn't join the hunt. There are several entities that can lead the Wild Hunt, but it is usually the [[TheFairFolk Erlking]] (also called Elf-King, Erlkonig, and various different names in different cultures), one of the strongest of the Wyldfae, comparable to Mab and Titania in power:
104** During ''Literature/DeadBeat'', Harry actually [[spoiler:calls up the Wild Hunt, in an effort to keep them away from the {{Big Bad}}s;]] [[spoiler:when it fails, the Erlking says he'll come back and kill Harry for daring to imprison him.]] [[spoiler:Afterward, though, he's so impressed by Harry's reanimating a T. Rex (a "great hunter" itself) and riding it into battle, that he lets Harry live, for now.]]
105** In ''Literature/{{Changes}}'' he [[spoiler: impresses him further by using the Erlking's own words against him to claim [[SacredHospitality guest rights]] after inadvertently opening a Way into the Erlking's dining hall and defeating two Red court champions in said hall]]. It's topped off when the Way out of his lair leads to [[spoiler:a Bass Pro sporting and hunting store]].
106** In ''Literature/ColdDays'', Harry tops this by [[spoiler:gaining leadership of the Wild Hunt by defeating its leaders the Erlking and [[BadassSanta Kris Kringle]]. He leads it to defeat the [[EldritchAbomination Outsiders]] attacking [[GeniusLoci Demonreach]].[[note]]Though, they did throw the fight so they could help him.[[/note]]]] This appearance also references the [[spoiler:Norse]] version of the Hunt given that [[spoiler:[[IHaveManyNames Kringle is revealed as another facet of Odin.]]]]
107* In ''Literature/TheFionavarTapestry'', by Creator/GuyGavrielKay, the Wild Hunt is the source of chaos (and thus evil, but also free will) in the universe.
108* A variation of this, "the Furious Army", forms the backbone of Fred Vargas' ''The Ghost Riders of Ordebec''. A woman has a vision of the Army in question taking away several locals with unpunished crimes, who turn up dead over the next few weeks. [[spoiler: Although it turns out that no supernatural force was involved, and the murders were all part of Capitaine Emeri's planned revenge against the Vendermots.]]
109* The Headless Hunt in ''Literature/HarryPotter'' is a ShoutOut to the Wild Hunt.
110* The protagonist of the third book of ''Literature/HisFairAssassin'' travels with the Wild Hunt for quite some time.
111* Creator/WilliamButlerYeats' poem "The Hosting of the Sidhe" is about the Fairy Raed.
112* Creator/JohnMasefield's poem "The Hounds of Hell" is an extremely vivid portrayal of the Wild Hunt.
113* In Charles [=deLint's=] urban fantasy ''Jack, the Giant-Killer'', the Wild Hunt are under the control of a mystical horn -- and whoever blows it. When prowling the streets of Ottawa, they look like black-leathered bikers on chopped Harleys.
114* In Laurell K. Hamilton's ''Literature/MerryGentry'' series, the Wild Hunt is part of the Sluagh, an army of nightmare-inducing monsters aligned with the Unseelie Court, and is awakened once again as magic returns to the Unseelie Court.
115* ''Literature/TheMistsOfAvalon'' has the wild hunt as a Pagan rite culminating in sex. [[spoiler:Unfortunately for the characters who take part, they turn out to be half-siblings.]]
116* In Creator/AlanGarner's novel ''Literature/TheMoonOfGomrath'', Colin and Susan, infused by the Old Wild Magic, spontaneously decide to light a bonfire on a bleak hilltop in the Peak District. [[note]]Unspoilt beauty spot/wilderness in the [[OopNorth North of England]][[/note]] Unconsciously they are fulfilling an age-old magical ritual that summons the Wild Hunt. Who duly turn up demanding to know who has called them into the world. Fortunately Susan wears a bracelet advertising she is now an avatar for one third of TheHecateSisters, and they kneel in homage to her.
117* In ''Literature/TheMortalInstruments'', they're a faction of fairies unaligned to any courts. Members can be recruited from fairies or mortals. The women were considered too vicious and split to form another hunt called Adar Rhiannon.
118* In ''Literature/TheNekropolisArchives'', Amon, the Darklord of Shapeshifters, holds a Wild Hunt once per year in celebration of the anniversary of the Descension when the Darkfolk departed Earth and migrated to Nekropolis.
119* ''Literature/{{Nightside}}'': ''Paths Not Taken'' shows John offering himself as prey for the Wild Hunt in exchange for Suzie's life and the opportunity to find out more about his MissingMom.
120* ''Literature/OctoberDaye'': The third book, ''An Artificial Night'' features the Wild Hunt. Every hundred years during this hunt, Blind Michael leads his riders in a hunt in the mortal world. This being the only time, he leaves the safety of his home dimension. To keep his hunt going, Blind Michael has children kidnapped with fae children turned into his riders and human children twisted into the steeds that he uses.
121* In Creator/JohnCWright's ''[[Literature/ChroniclesOfChaos The Orphans of Chaos]]'', when Vanity accidentally invokes Bran, he recognizes the power of her companions and offers to unleash the Wild Hunt on them for her. Vanity has to talk quickly to convince him that they are her friends.
122* In Creator/JulianMay's ''[[Literature/SagaOfTheExiles Saga Of Pliocene Exile]]'', the Tanu (elves) use psychokinesis to levitate their horses and hounds to make a Wild Hunt. Bonus points because this was indicated to be the origin of the early myths.
123* ''Literature/TheSecretsOfTheImmortalNicholasFlamel'': In the third book, {{Cernunnos}} leads the Wild Hunt in an attack on the heroes, who are sheltering at Shakespeare and Palamedes's hideout.
124* ''Literature/TheSilmarillion'' has Oromë's wild hunt, in which he and his Hounds range over the hills and woods of Middle-Earth, hunting orcs and demons.
125* Valkyrie takes part in their entry test as one of the trials to rescue her sister in ''[[Literature/SkulduggeryPleasant Skulduggery Pleasant: Midnight]]''. It involved being chased through a hedge maze by the members. Anyone who gets to the center alive, gets to join.
126* In Creator/PeterSBeagle's ''Literature/{{Tamsin}}'', the eponymous ghost [[spoiler:accidentally set the Wild Hunt on her lover, and they've been chasing his spirit for years]]. At the book's climax, [[spoiler:the tables are turned and her murderer (and the man who tricked her into setting the Hunt on her lover in the first place) becomes the Hunt's quarry]].
127* ''Literature/TheToughGuideToFantasyland'': The Hunt, a great procession of spectral horses, hounds and riders, with a masked and horned leader at its head, occasionally crosses the skies of Fantasyland. It does so somewhat arbitrarily and does not always appear to play a clear role in the Tour beyond just being generally ominous, and Jones speculates that the Management doesn't have full control of it.
128* In Ruth Frances Long's ''Literature/TheTreacheryOfBeautifulThings'', Jack characterizes Titania's hunt by calling it this.
129* The Wild Hunt shows up somewhat often in ''Literature/TheWalkerPapers.''
130* Robert Jordan's ''Literature/TheWheelOfTime'' has a Wild Hunt when the Dark One hunts the night. Seems to be directly lifted from the Christianization of the old myth.
131** Also used as a reference to the Dark Hounds themselves.
132* The dark court's hounds, in the ''Literature/WickedLovely'' series, are the [[TheFairFolk Fae]] version of this, led by Gabriel, advisor to the current dark king.
133* One of the ''Literature/WildCards'' books features a Joker terrorist who goes by the name of Herne the Hunter. In addition to having the most ludicrous accent ever, he has the ability to drive people into a packlike mentality and summon up "hunting hounds."
134* In ''The Wild Hunt'' by Creator/JaneYolen, a talking white cat brings together two boys who live in the same house, but in parallel times, to prepare them for The Hunt: a bizarre adventure in which one of them will become prey for a huntsman with an evil plan.
135* In Silver RavenWolf's ''Witches' Night Out'' (''Literature/WitchesChillers'' #1), the Hunt are portrayed as a bunch of dogs that lurk in the Salem family's backyard until such a time when WNO can figure out who killed Joe.
136* Creator/AndreNorton's ''Literature/WitchWorld'' novels have "that which runs the ridges", which turns out to be a Wild Hunt.
137[[/folder]]
138
139[[folder:Live-Action TV]]
140* The episode "The Wild Hunt" of ''Franchise/{{Quatermass}} and the Pit'' involves [[spoiler:the alien race holding a periodic Wild Hunt to weed out the unfit. Quatermass theorises, and is later shown to be correct, that this urge has been genetically passed down through the human race, leading to wars and racial conflict.]]
141* Season 6A of ''Series/TeenWolf'' revolves around The Wild Hunt, with the Ghost Riders being the main supernatural threat of the season. In this interpretation, the Riders have the ability to erase their victims from existence, including all memories of them. They appear as ghostly cowboys and are capable of riding lightning bolts. [[spoiler:The taken are held in an otherworldly train station until the Hunt leaves town, at which time they join The Hunt and become Ghost Riders themselves. They also seem to have power over Hell Hounds, and do not abduct banshees.]]
142[[/folder]]
143
144[[folder:Music]]
145* The Music/BlueOysterCult Halloween-themed song ''Feel The Thunder'', from the album ''Music/TheRevolutionByNight'', updates the story by presenting the Wild Hunt as a ghost chapter of HellsAngels riding the skies of California.
146* "Het Wilde Heer" by Dutch folk metal band Heidevolk is about a Germanic variation on the Norse version.
147* The classic song "[[https://www.youtube.com/watch?v=BvGk0rNp1Yc (Ghost) Riders in the Sky]]", originally by Stan Jones. The Wild Hunt with cowboys and downright demonic cattle. In this case, [[JacobMarleyWarning they warn the cowboy who encounters them]], rather than endangering him or chasing him, since joining this Hunt seems to be a punishment for a sinful life.
148--> Their faces gaunt, their eyes were blurred, their shirts all soaked with sweat\
149He's riding hard to catch that herd, but they ain't caught 'em yet\
150'Cause they've got to ride forever on that range up in the sky\
151Their horses snortin' fire, as they ride on hear their cry.\
152...Tryin' to catch the Devil's herd across these endless skies.\
153[...]\
154As the riders loped on by him, he heard one call his name.\
155"If you wanna save your soul from Hell a-riding on our range,\
156Then cowboy, change your ways today or with us you will ride,\
157Tryin' to catch the Devil's Herd, across these endless skies."
158* Music/PanicAtTheDisco's music video for "[[https://www.youtube.com/watch?v=vc6vs-l5dkc&ob=av3e I Write Sins Not Tragedies]]" runs into this territory. During a wedding, a bunch of [[BlueAndOrangeMorality odd]] and interesting people burst in, and [[NotHimself the bride and groom go from whispering, "I love you," to each other just before the ceremony to her]] [[spoiler:cheating on him]]. And then the leader and the groom bow together, and when he straightens, the groom is in the leader's clothing, thereby getting a new leader for The Hunt.
159* ''Attack of the Ghost Riders'' by Music/TheRaveonettes would seem to be this trope, or at least that's one way of interpreting it.
160* Part 3 of Schoenberg's ''Gurrelieder''
161* Music/NeilYoung's "[[https://www.youtube.com/watch?v=SRhRkKMoMC8 Grey Riders]]".
162-->Grey riders on the morning sky,
163-->The sun made diamonds of their road-weary eyes
164-->That voice was calling and it cut through the night,
165-->''C'mon boys, let her go!''
166[[/folder]]
167
168[[folder:Mythology & Folklore]]
169* The Hawaiian version of the Wild Hunt is a solemn procession of the dead called ''Ka huakai o ka po'', "The Marchers of The Night" or simply "Night Marchers". Because they're lead by Hawaiian royalty such as King Kamehameha and to look upon them is ''kapu'' (taboo), running into them is a death sentence unless you're able to quickly strip down and play dead or have a relative among the marchers. A few recent apocryphal accounts note that foreign ghosts have begun to join the Hawaiian dead or make their own processions.
170* The Japanese version is the ''hyakki-yakō'' or "[[NightParadeOfOneHundredDemons Hundred Demons' Night-Parade]]", made up of a multitude of {{youkai}} and transformed objects like {{karakasa}}. Fortunately it's just a bit of mischief, although anyone who comes across the procession will die, unless protected by some Buddhist sutra.
171* Myth/HinduMythology has the storm god Indra being accompanied by his destructive followers the Maruts.
172* The European Wild Hunt, as stated in the main article, is the one that started it all. The first known reference is probably by the chronicler Ordericus Vitalis in the 1130s. Stories vary by country or even regions of the same country, but an extremely creepy trait of some versions is that the farther away the hoof-beats or howling sounds, the closer they're getting to you. And while it's never a ''good'' thing to find yourself under pursuit from gods or TheFairFolk, some believe [[BrownNote that if you look upon the Wild Hunt, you die]].
173* In Spain, The Santa Compaña ("Holy Company") is a deep-rooted mythical belief in rural Galicia and Asturias. It is also known under the names of "Estadea", "As da nuite" (The Night Ones), etc. It may be related to Odin's Wild Hunt, or the Breton Celtic westward processions of the dead to the End of the World. Many different versions can be found; however, the common image is a procession of the dead or souls in torment that wanders the path of a parish at midnight, led by a living person carrying a cross and a cauldron of holy water. The person carrying the cross must never turn around or renounce his duty in leading the Santa Compaña; he can only be freed from his duty if he manages to find another person to carry the cross and the cauldron, and to avoid this obligation the person who sees the Santa Compaña pass by must draw a circle on the ground and enter it, or he can also lie face-down. There is also a version of the legend resembling even more the Wild Hunt, called the Corteju de Genti de Muerti ("Entourage of Death Folk"), found in the rural Extremadura, in which the souls take the form of corpses riding horses.
174* In Catalunya and Mallorca, the legend of [[https://en.wikipedia.org/wiki/Comte_Arnau Count Arnau]] has [[AristocratsAreEvil the nobleman in question]] cursed to ride through the night for eternity, wreathed in flames and accompanied by the ghosts of his hounds (in some versions, the same hounds who turned on him and killed him for his cruelty).
175* The Nordics had their own version, Åsgårdsreien (depicted above), or The Ride of Asgard. It was generally seen as a ride of the dead that would cross the skies, often around Christmas times. It might have originated the common European myth, or at least contributed a fair amount of its mythology, such as the huntsman that leads it ''probably'' being derived from Odin and his Einherjar. Jacob Grimm (of Creator/TheBrothersGrimm fame) theorized that the Wild Hunt may have even ''been'' the Einherjar, but the christianization of Scandinavia turned it from a WarriorHeaven to a terrifying prosession of the damned who didn't get into the Christian afterlife.
176* One version in British folklore tells of King Herla, a mythical king of the Britons who made a deal with a [[TheFairFolk dwarf]] to visit his wedding if the Dwarf would visit his. After the dwarf visited his wedding and was a model guest, Herla upheld his part of the bargain. After the three-day long wedding banquet, he went home, although the dwarf gave him a dog and told him not to get off his horse until the dog did. Once Herla and his company returned to the real world, he asked a peasant how his wife had been, and was shocked to find that the peasant wasn't Briton, but ''Saxon'', and that the Saxons had ruled this land for a good 200 years. What's more, the Saxon only knew of the wife through an old story about [[TomatoInTheMirror a queen whose husband, King Herla, had been lost to the Fae]]. One of Herla's company jumped of his horse in shock and [[NoImmortalInertia crumbled to dust upon aging 300 years]]. Unable to leave their horses until the dog did (which has yet to happen), Herla and his company were cursed to ride forever.
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181* ''ComicStrip/TheFarSide:'' "Henry! Hurry up or you're gonna miss it--ghost riders in the kitchen!" Larson had been originally considering doing a different variation on that ("ghost riders in the living room," etc.) every day for a week just to mess with people, but, perhaps wisely, decided against it.
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185* In ''Theatre/DerFreischuetz'', the Wild Hunt is featured as the fifth apparition in the Wolf's Glen scene, represented by a male chorus accompanied by blaring horns.
186* In ''Theatre/TheWarriorsAtHelgeland'', the wild hunt is summoned for the purpose of taking the BattleCouple Hjørdis and Sigurd to Valhalla. She jumps off a cliff, and the other characters claim to see her ride with the hunt. Sigurd doesn`t get a ride, as he is a christian.
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189[[folder:Tabletop Games]]
190* ''TabletopGame/CastleFalkenstein'' has The Fair Folk variety, who function as the enforcement arm of the Unseelie court.
191* ''TabletopGame/ChangelingTheLost'' features a Goblin Contract (a magical power with negative side effects for the caster) that allows a changeling to summon the Wild Hunt to Earth. This effectively means that the changeling has summoned a hunting pack of [[TheFairFolk his former captors]] into the world with a fake distress call, and if they can't find better meat, then the changeling in question better start running... (On a critical failure, they realize who the changeling is, and may show up anyway to hunt him. On a critical ''success'', they show up [[GoneHorriblyRight within a few seconds]].) It bears mentioning that all other goblin contracts have separate drawbacks to the benefits they bring. Here, summoning the hunt ''already is'' its own drawback. Oddly enough, ''Changeling'' refuses to actually define the Wild Hunt -- probably because no-one has ever seen it and lived.
192** Second Edition varies it up. The True Fae are extremely reluctant to take the fight outside of Arcadia... which is why, when they want changelings back, they send out Huntsman, the original indigenous inhabitants of Arcadia who have been bound into servitude by having their hearts stolen. They're capable of uses the traces of a changeling's soul that were caught on the Thorns of the Hedge in order to hunt their prey. They're capable of changing faces and shape, though some traces always remain. And they're capable of getting around the protections the Seasonal Courts offer, as long as they take the right approach for the ruling season.
193* ''TabletopGame/DungeonsAndDragons'':
194** ''Deities & Demigods'' haS stats for the Wild Hunt in its Celtic Mythos chapter. The Master of the Wild Hunt returns as a deity for the 3rd edition in an issue of ''Magazine/{{Dragon}}''.
195** There have also been a few fey-type creatures themed after the Wild Hunt. The lunar ravagers are essentially fey versions of the Franchise/{{Predator}}, who descend via moonbeams to hunt intelligent prey. Hoary hunters are epic-level threats who appear on cold, moonlit nights to chase down and enslave victims -- the only way to get a hoary hunter off your track is to kill it and its fellows, evade it nine times, or live the rest of your life somewhere that never experiences frost, because the hunters will wait for decades for another shot at their quarry. Eventually, the 3.5th Edition ''Monster Manual V'' came out with a "Wild Hunt" creature entry, containing both skull-headed, bear-sized hunting hounds and the master of the hunt himself, a towering, antler-helmed fey archer who can do absurd amounts of damage with his bow, and can track any creature beneath the moon.
196** ''TabletopGame/{{Birthright}}'' has the Hunt of the Elves, which attacks humans, and the Wild Hunt proper -- those are unseelie fairies hunting elves and ignoring everything else unless it's stupid or slow enough to stand on their way.
197** ''TabletopGame/ForgottenRealms'': Malar (god of the hunt, among other things) has his own version of this, with a chosen victim being hunted by worshipers of the Beastlord. Anyone who evades them is granted one request (that doesn't involve hurting his worshipers) by Malar.
198** ''TabletopGame/NentirVale'': The Wild Hunt is a fey subfaction with loose ties to the Gloaming Court. Firbolgs, a race of fey giants with a distinctly Celtic aesthetic, regularly join it as it goes hunting monsters and oathbreakers. The Wild Hunt's leader, a cursed firbolg archfey named Cerunnos the Horned Hunter, is detailed in an issue of ''Magazine/{{Dragon}}''. There's also the regular hunts that elven dead host in their {{Arcadia}}-like plane of Arvandor to battle the Abominations -- ancient super-monsters created as {{Living Weapon}}s during the Dawn War -- which escape from their prison in Carceri into Arvandor, which have a distinctly Wild Hunt aesthetic.
199** ''TabletopGame/{{Ravenloft}}'': The domain of Forlorn has its own Wild Hunt that pursues those of non-Neutral alignment. Those who encounter the Hunt are either slain or magically compelled to join it. The setting's version of the Headless Horseman, who pursues victims down his domain's endless road in the company of the severed, floating, biting heads of his previous prey, could be considered a variant.
200** [[http://mimir.net/outlands/wildhunt.shtml This]] article from the ''TabletopGame/{{Planescape}}'' fansite Mimir.net adapts it for D&D (second edition).
201** A small version appears in the classic module ''TabletopGame/CastleAmber'' though it still challenges a typical ''D&D'' party of that era.
202* ''TabletopGame/{{Exalted}}'':
203** Inverted. The Wyld Hunt consists of [[TheEmpire imperial soldiers]] out to kill Solars, Lunars, and Abyssals, who are considered "Anathema" in the religion of the Dragon-Blooded. Their name comes from the fact that they were created to hunt creatures of the Wyld (such as, ironically, TheFairFolk) who got into Creation, and were later repurposed to hunt down the beings who formerly ran the show.
204** Played straight by the FairFolk themselves, especially in the South but really anywhere/when they feel like it.
205%%** Of note is the Demon Zsofika, who can be summoned to commence such a hunt.%%Quotes are not context.
206%%--->''Summoned over the dying embers of a fire, Zsofika appears to take up her arms and begin a celebratory hunt that dates back to the First Age. To the steady beat of far-off drums beating in time to the demon’s heart, insects circle and shadows throb. The mad and the soulless moan and stomp their feet in time. Horses rear and seek to flee... She turns within the fire for 70 beats, her steel-hard skin smoking and her soft eyes ablaze. During this time, the Kite Flute chooses her victim, whether it’s a target chosen by her summoner or one picked by her whim. Thereafter, she steps from the fire to begin her inexorable hunt. Storms and omens follow with her.''
207* ''TabletopGame/{{Pathfinder}}'': A Wild Hunt is a high-level encounter consisting of several powerful fey creatures. These normally include a Monarch, Scouts, Archers, Horses and Hounds, but sometimes they'll convert an especially notable victim into a new unique member of the Hunt as well. The various members of the Hunt share their abilities with each other, making them very dangerous as a group -- a full Hunt (one Monarch, one Scout, three Archers, three Horses and four Hounds) is a challenge fit for high-level parties.
208* ''TabletopGame/{{Shadowrun}}'': The Wild Hunt is a collection of powerful spirits that appear as a pack of black hounds accompanied by at least one hooded and antlered hunter, either when summoned by a secret ritual known to few to hunt down someone or cause mayhem, or spontaneously, nearly always set to avenge some injustice committed against the natural world. On the bright side, if one can avoid their pursuit during the night on which they appear, by sunrise he may consider himself safe.
209* ''TabletopGame/{{Warhammer}}'': The [[TheFairFolk Wood Elf]] king Orion leads seasonal Wild Hunts throughout the Loren Forest and the surrounding lands of Bretonnia. He looks the part, being an antlered, green-skinned force of nature with a magical hunting horn, and is often accompanied by supernatural wolfhounds and the Wild Riders of Kurnous -- savage Wood Elf elite cavalry dedicated to the elven hunting god Kurnous (Orion is a living avatar of Kurnous) and partway to being forest spirits themselves. One scenario representing the predations of the Wild Hunt in ''White Dwarf'' featured the objective of "knock down all the buildings".
210* ''TabletopGame/Warhammer40000'': The Dark Eldar's raiding/hunting parties pop out of nowhere, blast anything that stands in their way, capture as many slaves as they can, and disappear as quickly before reinforcements can come. Notably, one of their targets had been the planet Nocturne, eventual homeworld of the Primarch Vulkan who put an end to the raids almost singehandedly (and his actions caught the attention of the Emperor, leading to Vulkan's recovery).
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214* ''VideoGame/ArmoredCore'' uses this motif when you think about it [[RuleOfSymbolism symbolically.]] Being employed as a Raven, a PMC pilot that operates an [[MiniMecha Armored Core]], under the private company Raven's Nest in a WorldHalfEmpty - which is prone to conflict on every front, by employer or your organization, manipulated by a [[MasterComputer mysterious red AC]] - would drive anyone in service over the edge.
215* ''VideoGame/{{Darklands}}'': One random encounter has a Holzfrauen being attacked by the Wild Hunt. If you decide to rescue the wild man, you get his thanks and then each night the Horned Hunter comes out to attack you until you discover the name of the appropriate saint to drive him away for good.
216* ''VideoGame/DarkSouls'' has its own brand, known as the Forest Hunter covenant. A group of bandits lead by [[StockShoutOut the Cheshire Cat]], they indirectly guard Sir Antorias' grave with the rest of the forest. Joining up with them allows you to invade other players' worlds and loot their corpse.
217* The ''VideoGame/{{Dominions}}'' Series of games has the endgame level 9 Conjuration spell "Wild Hunt" which unleashed the Lord of The Hunt on the world. Him and his pack of animals then proceed to prowl the forests of the world hunting down enemy priests, mages and even gods! Until the Lord himself is slain.
218* ''Franchise/TheElderScrolls''
219** Hircine, the [[OurGodsAreDifferent Daedric Prince]] of [[EgomaniacHunter the Hunt]], views the entirety of existence as an unending hunt. He is fond of HuntingTheMostDangerousGame and is always seeking the [[WorthyOpponent most worthy prey]] for his Hunting Grounds. In ''Battlespire'' and ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s ''Bloodmoon'' expansion, the player gets involved in his hunts and, in each case, there exists the possibility for the player to [[TheHunterBecomesTheHunted change his role as Hunted or Hunter]].
220** [[OurWerebeastsAreDifferent Were-creatures]], especially [[OurWerewolvesAreDifferent werewolves]], are Hircine's servants. They can be said to embody his view of the Hunt, as during the day they are Hunted, but at night they are Hunters.
221** The [[OurElvesAreDifferent Bosmer]] ([[ForestRanger Wood Elves]]) have an ancient ritual with this name. It calls upon the [[{{Precursors}} Ehlnofey]] to transform them into nightmarish hellspawn in order to drive intruders from the land, before turning on each other and engaging in what is described as a "[[{{Squick}} cannibalistic orgy]]". As there is no known way to reverse the transformation, it is reserved for use in [[GodzillaThreshold only the most extreme of circumstances]]. Most recently, this ritual was used to end the Five Years War between the Bosmer and the [[CatFolk Khajiit]].
222* The Noble Phantasm of Rider ([[spoiler:Francis Drake]]) in ''VideoGame/FateExtra'' is known as "Golden Wild Hunt", where she summons her personal ship alongside other ghost ships lead by her command during her lifetime, representing how [[spoiler:Francis Drake]] is considered one of leaders of the Wild Hunt.
223** In ''VideoGame/FateGrandOrder'', [[AllThereInTheManual supplementary material]] from the creators and a couple of her lines, reveals that Lancer Artoria Alter is a version of Artoria that embodies the idea that King Arthur would not pass into heaven, instead becoming one with the Wild Hunt as the King of Storms, in one of many attempts to preventing herself from becoming [[spoiler: the Goddess Rhongomyniad.]]
224* In ''VideoGame/GuildWars2'', members of the sylvari race partake in the race's collective subconscious, known as the Dream, before they are born. The Dream periodically grants some a mission to fight enemies of the race, which is referred to as a Wyld Hunt.
225** Every playable sylvari is on one such Wyld Hunt, out for the [[DraconicAbomination Elder Dragon Zhaitan]]. Comes in full effect in the assault on Orr, where you and every other sylvari around are essentially one big hunting party on a rampage through Zhaitan's territory.
226** Many other NPC sylvari are given lesser Wyld Hunts, such as hunting the Nightmare Court or anything that may threaten a particular sylvari settlement.
227* ''VideoGame/OreshikaTaintedBloodlines'' also features the Hyakki Yakou, as an event that occurs that usually contains story important events and lots of EXP.
228* ''VideoGame/RaidouKuzunohaVsKingAbaddon'' has a form of the Japanese version, the Hyakki Yakou (Night Parade of One Hundred Demons), as a ZergRush battle sidequest.
229* The Wild Hunt is a recurring demon in the ''Franchise/ShinMegamiTensei'' series, being composed of several spectral, torch-wielding figures and various animals. Notably, a horde of these demons comprises the very first boss of ''VideoGame/ShinMegamiTenseiIV''.
230* It is possible to invoke this in ''VideoGame/{{Stellaris}}'' by selecting the [[SpaceElves Elven humanoid]] portrait for your star nations' prime species (or better, picking up the [[https://steamcommunity.com/sharedfiles/filedetails/?id=915432220 "Elves of Stellaris"]] GameMod) and then taking the ''Barbaric Despoilers'' Civic, allowing you to wage raiding wars against other star nations to kidnap the populations of entire worlds and bring them home for [[VideoGameCrueltyPotential whatever grim fate you have planned for them]].
231* In ''VideoGame/TheWitcher'', the protagonist's steps are dogged by the Wild Hunt. In one sidequest, you can choose to turn the tables, hunting the Wild Hunt and killing the Huntsman himself. They appear in the novels as well. The second game also gives some more explicit information about them: [[spoiler:they're elves from another dimension, who have the ability to travel between dimensions. The wraiths are actually their spiritual emanations.]]
232** It also ends up being [[spoiler: an optional final battle]].
233** The third game is even called ''VideoGame/TheWitcher3WildHunt'', and they are the main antagonists.
234* In ''VideoGame/WorldOfWarcraft'', Wild Hunt is the name of a [[BondCreatures hunter-pet]] talent. All it does is boost its stats, but a reference is a reference.
235** An actual ''faction'' called the Wild Hunt makes its debut in the ''Shadowlands'' expansion, where they're the protectors of the Ardenweald zone. They're led by Lord Herne, who in this version is a Vorkai, a sort of ibex-centaur, rather than a man with antlers.
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239* ''Webcomic/GunnerkriggCourt'' had Mallt-y-Nos (an old woman who rode with the Wild Hunt in Welsh folklore) serving as a {{Psychopomp}}. Her hounds, the Cwn Annwn, appear on the "Black Dogs of the British Isles" bonus page.
240* The webcomic ''Webcomic/MixedMyth'' has the Wild Hunt specialize in hunting Elves.
241* The webcomic ''Night School'', which is about students in a fantasy world going through modernization, features a past Wild Hunt and what becomes of it in the present, the [[http://www.drunkduck.com/Night_School/index.php?p=415389 "Wild Commute"]]which is basically a mystical traffic jam.
242* In the 2012 Halloween arc of ''Webcomic/{{Roommates}}'' Jareth the resident fae had to host the Wild Hunt (he called it his father's "Magical Men's Club"), which he did highly reluctantly (he needed a "Please" and a favor to accept). He also invited his own (mortal) friends and brought forth some EnemyWithout as prey... even the Erlkönig questioned the 'wisdom' of this, and considering ''his'' track record he probably meant 'batshit insanity'. At the end the whole thing backfired spectacularly.
243* Seen in a ''Webcomic/TalesOfTheQuestor'' [[http://www.rhjunior.com/totq/00508.html storyline.]] To wit, the Unseleigh hunt the eponymous hero, from dusk to dawn. [[spoiler:This backfires horribly on the villain when it is discovered that the hero is a member of a race that is off-limits to the Wild Hunt.]]
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247* The UrbanFantasy ''Literature/{{Moonflowers}}'' has the Wild Hunt as the [[TheFairFolk fairy]] antagonists, led by the Hunter who wears either a stag's or an Irish Elk's skull. They've cursed the Asian-American Song family as victims of [[HuntingTheMostDangerousGame the Fairy Raid]], a killing spree that happens every seven years on Samhain/Halloween. Recent chapters state that the Hunter's full title is [[Myth/CelticMythology the Horned Hunter,]] who is the AnthropomorphicPersonification of ''[[NatureIsNotNice predators.]]''
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250[[folder: Western Animation]]
251* ''WesternAnimation/SamuraiJack'': [[Recap/SamuraiJackS2E4JackAndTheScotsmanII "Jack and the Scotsman II"]] features a legion of Celtic Demons led by a "Master of the Hunt" as the antagonists. Per the show's usual ethos, they're ''robotic'' Demons that Jack and the Scotsman (and his wife) can butcher to their heart's content.
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