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9[[quoteright:219:[[Franchise/SuperMarioBros https://static.tvtropes.org/pmwiki/pub/images/mario_spiny_pain.png]]]]
10[[caption-width-right:219:Where's a [[VideoGame/SuperMarioBros3 Goomba's Shoe]] when you need one?]]
11
12->''"That's a Spiky Goomba. ...A spiky-headed Goomba. What a creative name. That spike is super-pointy, so it's better to hit it with a hammer than jump on it."''
13-->-- '''Goombella''', ''VideoGame/PaperMarioTheThousandYearDoor''
14
15The Spiny is a stock enemy type common in those [[{{Platformer}} platform games]] where enemies can be dispatched with the GoombaStomp or sometimes some other form of close-range attack. Put simply, The Spiny, rather than taking damage from being stomped, [[AttackBackfire damages]] [[RussianReversal you]] [[InertialImpalement instead]]. After you've been trained to squish your foes, this one is [[KungFuProofMook immune to that attack]]. It forces you to rethink your tactics.
16
17A true Spiny will still be vulnerable to some alternate form of attack; otherwise, you've got an InvincibleMinorMinion on your hands. The Spiny is usually covered in spikes, flame, [[TechnicolorScience arcing electricity]], or something else obviously harmful to visually justify its ability to hurt you from below.
18
19A variety includes semi-spinies which are vulnerable to only some parts of the body or who periodically retract their spines (or whatever hazard they have attached to them), allowing the player to counterattack with good enough timing.
20
21The Spiny is a mobile form of SpikesOfDoom. If they walk on land they may bear a StuddedShell; if they lurk underwater they may resemble a PainfulPointyPufferfish or SeaHurtchin. If they are also {{Spike Shooter}}s, keep your distance!
22
23----
24!!Examples:
25[[foldercontrol]]
26
27[[folder:Action-Adventure]]
28* ''Franchise/TheLegendOfZelda'':
29** Several games in the franchise (specifically the ones that originated on the Gameboy and Gameboy Advance) feature Spiked Beetles that normally have to be flipped over with a shield when they charge at Link to be defeated.
30** Some Chuchus are naturally electrical like the earlier Buzz Blobs, forcing you to use measures beyond simply swinging your sword at them. A variant from ''The Minish Cap'' can cover itself with spikes when Link draws near, also requiring some creativity to defeat.
31* ''VideoGame/RememberMe'': The {{Elite|Mooks}} Enforcers wear electrified armor, which makes Nilin take damage every time she hits them. The only way to safely fight them is to use combos that include regeneration moves in them.
32[[/folder]]
33
34[[folder:Beat 'em Up]]
35* ''VideoGame/{{Battletoads}}'' has the Spikeback, an InvincibleMinorMinion which looks and moves very much like the ''Franchise/SuperMarioBros'' Spinies (though, being yellow, it looked more like fries to [[Series/RetroGameMaster Arino]]).
36[[/folder]]
37
38[[folder:Metroidvania]]
39* ''VideoGame/AnUntitledStory'': Spiked snails can only be defeated with fire. Underwater, you don't even have that, as you can't use your fireballs; you can only temporarily freeze enemies with ice, turning Spiked Snails into an InvincibleMinorMinion in those environments.
40* ''VideoGame/{{Iconoclasts}}'':
41** Pluro, the first enemies encountered, are this. Luckily, [[PlayerCharacter Robin]] is no Mario, and relies on her [[WrenchWench wrench]] and stun gun instead, which both work on them just fine.
42** The Squints, which are much stronger enemies of this nature encountered in the Isilugar Depths. They are heavily armored, and positioned in such a way that simply stunning them with a bomb shot still leaves their spiny backs blocking the path. Instead, you must curve the bomb projectile in such a way that it detonates the explosive tip of their tail.
43** One Concern also has small electrified mechs called Spotters that fulfil the same function.
44* ''VideoGame/IWannaBeTheGuy'': Inverted, as there is only one type of enemy in the game you can GoombaStomp: the Bullets Bill that the Snifit fires at you (and only so you can GoombaSpringboard them).
45[[/folder]]
46
47[[folder:MMORPG]]
48* ''VideoGame/WarcraftIII'':
49** The Keeper of the Grove's Thorns Aura turns every ally in range into a Spiny by making melee units take damage when attacking.
50** The orcs can upgrade their buildings with Spiked Barricades for the same effect.
51** The Crypt Lord's Spiked Carapace not only makes melee attackers take damage, it also increases his armor.
52[[/folder]]
53
54[[folder:Platformers]]
55* ''Videogame/CrashBandicoot2CortexStrikesBack'': The game offers several varieties of the Spiny, to accommodate the fact that the player can perform several types of attacks. For example, a basic turtle can either have the sides of its shell laced with deadly spikes (making the full-frontal spin attack impossible), and another can have a spinning sawblade on its back instead (which prevents players from defeating it by jumping). Some enemies even switch back and forth between these two modes, especially in later levels of the game. There's even a third mode, tall enemies with spikes on their head and neck, forcing you to slide into them.
56* ''VideoGame/FancyPantsAdventures'': Certain helmeted spiders in ''The Fancy Pants Adventure: World 3'' cannot be damaged by a simple GoombaStomp like most other Mooks. Instead, you have to run and slide toward them, whack them with your [[ImprobableWeaponUser pencil]], or just jump higher. Additionally, pirates can deflect stomps from above or slashes from the front with their swords; damaging them requires taking the right action to hit their exposed spot.
57* ''VideoGame/DisneysMagicalQuest'' has its share of enemies that couldn't be harmed by jumping on them. One example would be the walking flames from the third game.
58* ''VideoGame/DonkeyKongCountry'':
59** ''VideoGame/DonkeyKongCountry1'' has two types. There are bee-like Zingers who are the standard spiny, but this game also introduces the Klaptrap, a low-lying Kremling with large snapping jaws, which makes it immune to the Kongs' frontal attacks.
60** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' introduces robotic Zingers called Buzzes. The red ones are [[InvincibleMinorMinion Invincible Minor Minions]], but the rest can be killed with invincibility or by throwing something at them.
61** In ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', the porcupines Spinies have to be rolled into head-on. One memorably designed level features a series of small platforms, each of which has a Porcupine and a Klaptrap on it, forcing the player to use two different attacks to defeat the two enemies in a very small space.
62** ''VideoGame/DonkeyKongCountryReturns'' has a spinning tiki enemy that serves the same purpose as the original Zinger, even named "Tiki Zing" in tribute.
63** ''VideoGame/DonkeyKongCountryTropicalFreeze'' has [[HornyVikings Snomads]] with horned helmets. While jumping on these hurts you, rolling into them doesn't (unless they are also holding a spear), and Cranky's pogo cane is able to bypass this protection and hurt them.
64* ''VideoGame/{{Kirby}}'': From ''VideoGame/KirbysAdventure'' onwards, Kirby can inhale and swallow thorny enemies, such as Needlous and Tick, to gain the Needle Copy Ability and turn ''himself'' into a Spiny. However, Kirby can't move while the spikes are out. Gordos are the more traditional spiky CollisionDamage variant, but they're [[InvincibleMinorMinion completely invincible]].
65* ''VideoGame/{{Levelhead}}'':
66** The Lizumi is a spiked wheel which is normally defeated when it [[TacticalSuicideBoss bonks against the wall and the spikes temporarily retract]].
67** One version of the Peanut has spikes.
68* ''VideoGame/TheLionKing'': Porcupines fill this role. If Simba roars at them first, they roll over. Level 5 includes one in a narrow path where you're [[IndyEscape pursued by a boulder]]. You're going to lose a lot of lives if you don't notice you can also ''{{roll|ingAttack}}'' into them, FridgeLogic be damned.
69* ''VideoGame/MegaManClassic'': Gabyoalls, small robots patrolling a floor that are immune to the default Mega Buster and try to crash into Mega Man. They're usually destroyable with Robot Master weapons, but that uses up limited [[{{Mana}} weapon energy]].
70* Later stages of ''VideoGame/PhineasAndFerbQuestForCoolStuff'' introduce versions of enemies with spikes on top. Attempting to jump on top of these ones will do nothing but hurt your character.
71* ''VideoGame/{{Purple}}'': The plug-shaped enemies hurt players if they try jumping on them. They pose no threat, however, as you can merely kill them with your most basic frisbee.
72* ''VideoGame/TheSmurfs1994'': Porcupines are dangerous to touch even when jumping.
73* ''Franchise/SonicTheHedgehog'':
74** A fair number of Badniks qualify, although since the standard attack method is to hit an enemy while curled into a ball rather than necessarily to hit it from above, some of these are covered in spikes or other harmful stuff on all sides, rather than just the top, and must be defeated by waiting for them to revert to a vulnerable state or using invincibility/Super Sonic.
75** Those [[GoddamnedBats goddamned Caterkillers]]. If you hit them in the wrong place, you not only lose your rings, but they also split into deadly pieces.
76** In some later games, some Badniks and other robots have ways of defending themselves against Homing Attacks. One example is Anton, an enemy from ''VideoGame/SonicCD'' whose reinterpretation in ''VideoGame/SonicLostWorld'' has the saddle on its back as Sonic's Homing Attack target, causing Sonic to get trapped on it if he tries to use the Homing Attack.
77* ''VideoGame/{{Spelunky}}'' features carnivorous plants, which are invulnerable to the GoombaStomp and will ''instantly kill you if you try it'' unless you have the Spike Shoes[[note]]but only in the original; trying this trick in the remake will just get you eaten[[/note]]. The HD remake also includes devils, which hurt you even if you're wearing Spike Shoes.
78* ''VideoGame/Spyro2SeasonOfFlame'': Ripto's Mondo Volcano features Rhynocs wearing spiky helmets that damage Shiela if she tries to attack them.
79* ''Franchise/SuperMarioBros'':
80** ''VideoGame/SuperMarioBros1'': The game marks the debut of the TropeNamer, the Spiny, which would since go on to be a mainstay in the series. Usually (but not always) dropped from the sky by the Lakitu, the Spiny is a red and yellow Koopa covered in spikes that you can't stomp, but can kill with fireballs or a regular Koopa's shell, as well as its counterpart the Buzzy Beetle (an enemy that cannot be killed with fireballs, but can be non-fatally stomped on or taken out with a Koopa shell).
81** ''VideoGame/SuperMarioBros2'' has the Porcupo to thwart the game's CraniumRide feature. Mercifully, they move slowly. There are also Sparks and Pansers who are not so merciful. Sparks are covered in electricity and constantly race around platforms, while Pansers sit in locations and shoot fireballs. Also, while jumping on Birdo's head is okay, trying to jump on the other bosses is a bad idea.
82** ''VideoGame/SuperMarioBros3'': Boss Bass/Big Cheep Cheep will swallow Mario whole if he attempts to jump on him -- or if Mario just happens to be in its way. Also, Nippers (small carnivorous plants with upwards-facing mouths) and Munchers (black, stationary plants) are stomp-proof and harmful as well. The Battle Mode (a remake of the original arcade ''VideoGame/MarioBros'') also replaces the Shellcreepers (green turtle enemies that were the forebears of Koopa Troopas) with Spinies, to communicate that enemies cannot be jumped on. This would carry over to other ''Mario Bros.'' remakes, such as ''VideoGame/MarioClash'' and the ''Super Mario Advance'' series.
83** ''VideoGame/SuperMarioWorld'' introduces Spike Tops and Bony Beetles, which are immune not only to jumps (temporarily, in the case of Bony Beetles), but Mario's fireballs as well. They can be taken out with a cape swing. Porcupuffers, introduced in this game, are an aquatic example.
84** ''VideoGame/SuperMarioWorld2YoshisIsland'' has Harry Hedgehog, which can be stomped on or swallowed when its spikes are contracted, but not when they're extended. The enemy returns in ''VideoGame/YoshisNewIsland'', but isn't present in ''YoshisIslandDS''.
85** ''VideoGame/SuperMarioGalaxy'': Both games have Goombeetles. They don't hurt you if you bounce on them, but it can throw you off balance and possibly make you fall from the platform you're standing on. To defeat them, you have to spin-attack them to flip them over, then jump on their undersides.
86** ''VideoGame/SuperMarioGalaxy2'' has the Pupdozers, which can only be killed by Ground Pounding them from underneath via flippable gravity-reversing platforms. Thankfully, these enemies only appear in the one area where these platforms are found.
87** ''VideoGame/SuperMario3DWorld'': Unlike the standard Skipsqueaks (mice) and Ant Troopers (ants), the Spiny Skipsqueaks and Horned Ant Troopers cannot be stomped on due to their spiky protection: The Spiny Skipsqueaks have red thorns in their backs, while the Horned Ant Troopers have a red helmet with a white spike at the top.
88** Spinies, Lil Sparkies, and similar enemies such as Hoppycats, Pokipedes, and Zip-Zaps show up in ''VideoGame/SuperMarioBrosWonder'' and can't be stomped on as usual. However, the Drill Mushroom turns ''you'' into the spiny by giving you a hat with a drill on it so that any enemy that ambushes you from above (or you jumping into them from below) will hurt them.
89* ''VideoGame/WarioLand'': Zigzagged. In all of the games, Wario is completely immune to normal CollisionDamage, so bumping into enemies doesn't hurt him. However, many enemies in the game have attacks or carry sharp weapons and protection that do hurt Wario if he collides with them. Wario has to attack these enemies from an unprotected side (usually from behind) to defeat them.
90[[/folder]]
91
92[[folder:Role-Playing Games]]
93* ''Franchise/{{Pokemon}}'':
94** Some Pokémon, like Drifblim, have the Aftermath ability, which hurts your Pokémon after you've knocked it out.
95** Others, including the [[GoddamnedBats incredibly common]] Tentacool, have the Liquid Ooze ability, which damages your Pokémon if you use a LifeDrain move like Leech Seed or Giga Drain.
96** Carvanha, Sharpedo, Druddigon, and the Gible family's (hidden) Rough Skin ability, as well as Ferroseed and Ferrothorn's Iron Barbs ability, deal damage whenever a "direct attack" -- that is, one involving physical contact instead of projectiles, beams of energy or PsychicPowers -- is used. The Rocky Helmet item allows Pokémon holding it to damage their attackers in the same manner. Other Pokémon have abilities that occasionally deal status effects to the opponent when hit with a direct attack, such as Pikachu's Static (paralysis) and Nidoran's Poison Point.
97* ''Franchise/SuperMarioBros'': Mario's standard attacks in the [=RPGs=] are the jump and the hammer, and many enemies are immune to one or the other. The ones immune to jump attacks are almost always things covered with spikes, while the ones immune to hammering are usually flying. Occasionally, usually in the mid- to late game, enemies turn up that have both immunities at once, and usually require the use of items, partners or special attacks to defeat.
98** ''VideoGame/MarioAndLuigi'': All of the games have this sort of enemy, usually introduced early after TheGoomba (except in ''Partners in Time'', where the Spiny Shroopa appears a little later after the babies get their hammers).
99** ''VideoGame/PaperMario'':
100*** The Spear Guy is an enemy that can alternate its immunity based on whether its spear is pointing up (no jumping) or forward (no hammering). It often changes in response to Mario hitting it with whatever attack it wasn't guarded against.
101*** Spiked Parabuzzies have both spikes and wings. However, they only appear in levels after you've acquired the Spike Shield badge, which allows you to jump on the Spiny without taking damage (unless it's a Fire Bubble; you need the Ice Power badge for that).
102*** The Hammer Throw badge thankfully allows you to hit any enemy in the entire game, provided your attack is high enough to pierce the enemy's defense.
103*** The actual Spiny also appears, and serves its usual purpose in the first game, but also gains a new move in the second game where it rolls up into a completely impervious ball, and can't be damaged until it unrolls in the next turn.
104*** ''VideoGame/PaperMario64'': Jr. Troopa eventually wills himself to grow wings ''and'' spikes just to beat you! (Mercifully, he's at half-health the first time.)
105*** ''VideoGame/PaperMarioTheThousandYearDoor'': Bristles have spikes on top ''and'' on the sides, and with a defense of 4, even with the Spike Shield badge, a normal jump attack won't be able to damage them unless you can increase your attack power by at least 2. The normal ones have only 2 HP and can easily be defeated by a POW Block, but the Dark Bristles in the Pit of 100 Trials are far more durable. Fortunately, the Spike Shield badge ''does'' prevent them from poking Mario when he uses a hammer attack.
106*** ''VideoGame/PaperMarioStickerStar'': You get the chance to invert this with the Spike Helmet sticker, which harms enemies who try to jump on Mario (Assuming they're not made of metal or stone). Notably, it's a OneHitKill against the giant Cheep-Cheep boss if jumps on Mario after it inflates itself (Though the resulting explosion hurts a lot).
107*** ''VideoGame/PaperMarioTheOrigamiKing'' continues using enemies that hurt Mario when he jumps, but in addition to the Folded Soldiers with sharp protrusions which can be circumvented with Iron Boots of various grades, two ''bosses'' are immune to jump attacks even with the Iron Boots. [[spoiler:Any attempt to jump on Tape ends with Mario sticking to Tape and getting slammed into the floor for his efforts, and jumping into Scissors' unsheathed blades is ''[[OneHitKill literally suicidal]]''.]]
108** ''VideoGame/SuperMarioRPGLegendOfTheSevenStars'': You can damage Spinies in battle with punches and fireballs, but Jump attacks do 0 damage. Equipping the Jump Shoes remedies this.
109[[/folder]]
110
111[[folder:Simulation Games]]
112* ''VideoGame/SlimeRancher'': Rock and Crystal Slimes are covered in growths of sharp rocks and crystals, respectively, and as such will harm the player if touched.
113[[/folder]]
114
115[[folder:Wide-Open Sandbox]]
116* ''VideoGame/{{Minecraft}}'' has Guardians, aquatic mobs that resemble one-eyed fish that can extend and retract their spines. Hitting them with melee attacks while their spines are extended will damage the player, although the attack still damages the Guardian. Players can also invoke this by enchanting their armor with Thorns, though this will increase the rate at which armor degrades from attacks.
117[[/folder]]
118
119[[folder:Other/Unsorted]]
120* Many Roguelike Deckbuilders have the Spike status effect, which causes most attacks on the wielder to deal counter-damage. This can be a problem if you have low health, enough attack cards to curb-stomp anyone but barely any defense cards, and an opponent who is effectively a curb with stakes grafted to it.
121* ''VideoGame/FrostBite'' only features [[GoombaStomp two]] [[GrapplingHookPistol attacks]], and certain enemies are immune to each (though never both.) Fitting the trope, those that are immune to the GoombaStomp have spines and deal CollisionDamage when jumped on.
122* ''VideoGame/STUNRunner'': Armored drones are impervious to your vehicle's laser cannon. Befitting the trope name, they have more spikes mounted on their frames than ordinary drone cars. They're not quite as "indestructible" as the onscreen hint suggests: they can still be cleared off the track immediately ahead of you by a [[SmartBomb Shockwave]].
123[[/folder]]
124
125
126!!Non-Video Game Examples
127[[folder:Anime & Manga]]
128* ''Manga/OnePiece'': Zala aka Miss Doublefingers can grow spikes on any part of her body or turn any of her body parts into a spike.
129[[/folder]]
130
131[[folder:Comic Books]]
132* ''Franchise/MarvelUniverse'': The Porcupine combines this schtick with being able to shoot off his spines, fire sleep gas from some of them (hollow tubes, likely), and otherwise be augmented by his spiky powered armor. Years later, it [[HoistByTheirOwnPetard comes back to bite him]] when he [[spoiler:has a HeelFaceTurn followed by [[RedemptionEqualsDeath falling]] on one of his broken-off spikes]].
133[[/folder]]
134
135[[folder:Films -- Live-Action]]
136* ''Franchise/{{Godzilla}}'': Anguirus is an ''Ankylosaurus''-based kaiju with spines covering his back. He's known for his ability to curl up into a ball and hurl himself at enemies, basically a [[FastballSpecial Kaiju Special]] that doesn't require a partner. In many video game appearances, melee attacks to his back cause damage to the attacker instead of him.
137[[/folder]]
138
139[[folder:Tabletop Games]]
140* ''TabletopGame/DungeonsAndDragons'':
141** Bloodstrikers are dinosaurs resembling armor-plated ceratopsids with two notable traits: a bristling coat of bony spines and caustic blood. Characters who attack a bloodstriker in melee receive damage from both their slashing spines and the caustic fluids released from the wound, the latter also harming their weapons. To avoid harming themselves, characters must attacked bloodstrikers with either weapons with exceptional reach, such as longspears, which will still be damaged by the blood, or with ranged attacks.
142** A barbed devil's skin is covered in wicked spines, which will damage any beings that try to grapple it or engage it with short-range melee weapons.
143** Striking a guulvorg with a piercing or slashing attack will send its boiling-hot blood gushing out, badly scalding its attacker.
144** Anyone attempting to battle a saguaro sentinel risks exposure to the long, wicked thorns that grow from their bodies. In game terms, this causes anyone who tries to fight one with natural attacks or unarmed strikes, or who is pushed into the plant, to suffer 1d6 points of piercing damage. This issue can be circumvented by using melee weapons.
145** An aura of electrical energy surrounds a zeugalak at all times, electrocuting anyone who tries to damage it in melee.
146* ''TabletopGame/{{Lancer}}'': The Vlad mecha is covered in spikes that do damage to any enemy that attacks him from too close. Its core power not only increases the damage Vlad deals, but allows it to completely ignore the damage from the enemy attack. Attacking from a distance gets around that, but as a grappler mecha, Vlad is quite good at closing that distance quickly.
147* ''TabletopGame/{{Pathfinder}}'':
148** {{Cactus Pe|rson}}ople such as cactus leshys and saguaroi are completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
149** The hides of spine dragons are bristling with razor-sharp spines ready to skewer anyone attacking them in melee.
150** A thorny's thorny hide causes any creature that grapples it to take piercing damage and be exposed to its toxin.
151* ''TabletopGame/WarhammerFantasy'': Shard dragons are covered in jagged, razor-edged scales that slice into anyone who tries to engage them in melee. This is represented in-game through their Razor Scales special rule, which deals an automatic attack against a shard dragon's opponent when the dragon successfully blocks an attack in close combat.
152[[/folder]]
153[[folder:Western Animation]]
154* ''WesternAnimation/AmazingWorldOfGumball'', Carmen, the walking cactus happens to be very spiky. So characters would struggle touching her due to her many prickles.
155* ''WesternAnimation/{{Mixels}} '', the Spikels Tribe, happen to be very spiky, pretty much all over. From their spiky claws, to their skin nails, as they even live in the Spiky Desert. Ironically, the Spikels seen to be the most loving of the Mixels.
156[[/folder]]
157[[folder:Web Animation]]
158* Pin, and Needle from ''WebAnimation/BattleForDreamIsland'', happens to have a sharp point on each others bodies. Sometimes, Pin’s Pointy top would pierce objects, while Needle’s end would stick to the ground.
159
160* ''WebAnimation/HappyTreeFriends'', Flaky the Porcupine has a prickly back, covered in dandruff flakes. Sometimes her prickles can lead to the death of others by piercing people, or the death of herself by sticking her to the ground.
161
162[[/folder]]
163[[folder:Real Life]]
164* According to the Roman writer [[http://www.digitalattic.org/home/war/vegetius/index.php#b321 Vegetius]], soldiers with spikes on their shoulders and helmets were used against WarElephants.
165* The Korean "[[https://en.wikipedia.org/wiki/Turtle_ship Turtle Ship]]" that was deployed during their war against Japan in the late 16th century fits as well. The vessel was ''very'' effective at repelling boarding parties, which was the preferred tactic of the Japanese navy.
166* Being covered with spikes is a relatively common defense in the natural world:
167** Sea urchins are a slow moving animal that looks like a ball of spikes. In some species, the spikes are poisonous to boot.
168** Porcupines not only have thick coats of quills protecting them, the quills are only loosely attached to their skin so that if a predator strikes (or is struck by) one, it will embed into the predator and can potentially even kill them depending on how many and where the spikes get lodged.
169** Many plants have large spikes they use to discourage browsers -- roses, blackberries, cactus, and acacia trees are all well known for their spiky exteriors which render many plant eating animals unable to consume them.
170[[/folder]]

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