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1%% Trope was declared Administrivia/NoRealLifeExamplesPlease.
2
3The Roleplayer is the TabletopRPG player who plays mainly to create a character and tell a story. Most of them aren't too concerned with MinMaxing - their abilities are based more on whether they fit their conception of the character than pure combat effectiveness.
4
5These players tend to be most interested in the storyline of the game, which means they frequently interact with the {{NPC}}s and try to find solutions to in-game conflicts without resorting to combat. They may even insert their own story into the games, providing a wealth of background information which the GameMaster can tap for plot hooks (not all [=GMs=] will do this, though).
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7The roleplayer is generally considered the golden goose of the TabletopRPG for the depth that he adds to the gaming environment. Not to mention the fact that he's not as laconic or stereotypical as TheRealMan, or as potentially annoying as TheLoonie, and the {{Munchkin}}. However, in some cases extreme roleplayers can be problematic:
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9* DramaQueen (a.k.a. Thespian): A negative roleplayer who seems a little ''too'' attached to his character. These types may have a tendency to [[SpotlightStealingSquad hog the spotlight]], to the point where the other players stop having fun. And ''God forbid'' you kill his character...
10* Anti-Munchkin: [[{{Scrub}} The type opposed to optimization of any kind.]] He'll frequently hand in characters which are wildly incompatible with the style of the game (such as an underwater basket weaver in a dungeon crawl), or the rest of the party (like a Paladin in a group where everyone else is evil, though sometimes this is just a {{Munchkin}} looking for an excuse to kill the party). Any objections will be met with a [[BerserkButton rant about character conceptualization]], implying that the other players at the table are nothing but power-gaming Munchkins who are [[StopHavingFunGuys there only to kill monsters and steal their stuff]].
11* A variation is the Fanboy, whose obsession lies with a certain character or fandom, which he takes great pains to shoehorn into the game. This is the source of the infamous Drizzt clones.
12* Magical Realmer: A player that roleplays... without any sense of boundaries or consideration for whether their behavior is appropriate for the table. Often tries to insert AuthorAppeal into their character that doesn't appeal to anyone else (often, but not always, of a sexual nature -- a Real Man Roleplayer may want description, or provide it himself, for precisely how goriliy he dispatches his latest foe). This can lead to the collapse of games as players grow uncomfortable with his antics and make excuses not to attend the game. This can be nipped in the bud with a "session zero", in order to make it clear that certain topics should not be brought up at the table... or by booting the creep.
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14Those above types are frequent punching bags of TheLoonie and {{Griefer}}s for being somewhat high-strung and humorless, especially in the {{MMORPG}} (of all places) where they occasionally show up. Some games, such as ''VideoGame/WorldOfWarcraft'', even have RP-oriented servers where this style of play is theoretically encouraged (whether a given RP server ''succeeds'' is open to interpretation). However, ''VideoGame/WorldOfWarcraft'' is a largely static environment heavily designed to cater to Munchkin[=/MinMaxer=] players, so while it is possible for players of this type to enjoy themselves, [=WoW=] will generally require that they work much harder for it.
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16A PlayerArchetypes subtrope, along with TheRealMan, TheLoonie and the {{Munchkin}}.
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18[[noreallife]]
19----
20!!Examples:
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22[[foldercontrol]]
23
24[[folder:Anime & Manga]]
25* Momonga along with the rest of his guild in ''Literature/Overlord2012'', who roleplayed as nonhumans bullied by human( player)s and formed a guild solely composed of heteromorph species.
26* Zelgadis from ''Literature/{{Slayers}}'' is a tongue-in-cheek nod to the angst-filled backgrounds many role-players come up with.
27* Akatsuki of ''Literature/LogHorizon'' keeps roleplaying as a {{Ninja}} even after the Apocalypse.
28[[/folder]]
29
30[[folder:Fan Works]]
31* ''Fanfic/FateRevelationOnline'': One guild takes their {{Ninja}} personas ''very'' seriously, constantly treating Diabel as their lord and the other top players as his noble attendants. Diabel and the others find this rather uncomfortable, [[BunnyEarsLawyer but they're genuinely good at their jobs]], so everyone just puts up with it.
32* ''WebVideo/SwordArtOnlineAbridged'':
33** In the first season, Godfree plays up his knight persona and speaks in YeOldeButcheredeEnglishe. [[DisproportionateRetribution Kuradeel kills him for "running Shakespeare through a woodchipper."]]
34** In the second season, it turns out ''Alfheim Online'' has a healthy roleplayer population. One Salamander player likes to relax after a long day at the soup kitchen by pretending to be "a sexually-predatory general named Pantysmasher," while Leafa ''[[DeliberatelyDistressedDamsel tries]]'' to be a helpless DamselInDistress, but [[DamnYouMuscleMemory can't stop herself from brandishing her sword at foes.]]
35** On the topic of ''Alfheim'', the leaders of the Sylph and Salamander factions take their roleplaying to another level -- after a messy break-up, they [[CrossPlayer stole each other's accounts]] and are now essentially roleplaying as vicious parodies of ''each other'', as a [[UpperClassTwit vapid aristocrat]] and [[DeepSouth hypermasculine redneck]], respectively.
36[[/folder]]
37
38[[folder:Films -- Live-Action]]
39* Joanna in ''Film/TheGamersDorknessRising'', although she may only come across this way because of the crowd of (shockingly ineffective) munchkins she games with.
40[[/folder]]
41
42[[folder:Literature]]
43* ''Literature/SpellsSwordsAndStealth''
44** Tim prefers playing the paladin and plays the role to the hilt, insisting on doing quests that help people and adhering to the paladin's enforced ChronicHeroSyndrome. In the first book, he's forced to use a mundane knight because the players in that group know a paladin would be a hindrance to their preferred method of killing and looting everything they come across.
45** Alexis, who joins the game with Bert and Cheri in the second book, is a role player to the point of SituationalSociability. Normally a ShrinkingViolet, she is much more confident and brash when speaking as the forest warrior elf Gelthorn. In the third book she refuses to take part in a planning session, even out of chracter, because Gelthorn's too anxious about being in a major city instead of the wilds. Their GM Russel regularly awards her bonus experience for role-playing.
46** Bert, a big man who plays Wimberly, a tiny gnome gadgeteer, generally works to understand the game and make rational battle plans, but will defer to his character's desires even when it might be a bad move. For example, rushing off to rescue Cheri's character when the smart move would be to let her die. Bert's philosphy is that if he wasn't going to make calls the way Wimberly would, then there's no real point in even playing.
47[[/folder]]
48
49[[folder:Podcasts]]
50* The cast of ''Podcast/TheAdventureZoneBalance'' are all pretty good about this, attempting to negotiate with enemies whenever possible and occasionally making suboptimal decisions that are in line with their characters. For example, Travis plays Magnus as an impulsive man of action who will leap into situations without thinking, Clint plays Merle as a bit irreverent, usually trying to keep up with Magus as he rushes in, and Justin plays Taako as disinterested in combat, usually hanging back and waiting for things to play out, or be dragged in by the other two.
51[[/folder]]
52
53[[folder:Video Games]]
54* The ''VideoGame/Borderlands2'' DLC "Tiny Tina's Assault on Dragon Keep" features Lilith as the only one who's played the game before, alongside Brick as TheRealMan, and Mordecai, who isn't really interested in playing at all. Notably, Lilith is willing to emulate the speech patterns of [[GratuitousSpanish Salvador]], [[{{Haiku}} Zer0]], or even [[TalkativeLoon Krieg]] to the best of her ability.
55-->'''Lilith:''' I talk to her. In-character, of course. ''(ahem)''\
56'''"Krieg":''' I'LL CRACK YOUR MIND AND BEAT YOUR PROBLEMS TO DEATH!
57[[/folder]]
58
59[[folder:Web Animation]]
60* Creator/CaptainGrim's ''VideoGame/WorldOfWarcraft'' {{machinima}} features a recurring player who is one of these, inventing ridiculous backstories for his character whenever he experiences new content, such as in "The ''Shadowlands'' Launch Experience."
61-->'''Human Paladin:''' [[NarratingThePresent His silky golden hair blowing in the wind, as he chuckles to himself, seeing the sight before him.]] "It's been a while, huh?" He recalls the time, three thousand years ago, when he [[DimensionalCutter cut open a dimensional portal]] with his [[InfinityPlusOneSword Demon Obliterator Five Million]] and was teleported to this land. After he defeated millions of great souls, [[AsskickingLeadsToLeadership he was proclaimed as the Master Mega-Ruler of the Afterlife]]. After single-handedly...\
62'''First One NPC 1:''' So, uh, you ever heard of this guy?\
63'''First One NPC 2:''' Nope.\
64'''First One NPC 1:''' Yeah, I thought as much.
65* ''WebAnimation/PuffinForest'': Ben is a combination of the roleplayer and TheLoonie, because he loves to roleplay as characters who are funny. He will often play the most ridiculous character that the game master will allow. Unlike many loonies, however, he does not do random things to disrupt the game; everything he does is something that would make sense for his character to do. His characters have included detectives without any actual investigation skills, a secretly evil high school girl, a guy with [[MasterOfNone levels in every character class]] because he keeps getting kicked out of groups due to his annoying voice, and a DumbMuscle warrior who thinks that he can use magic by making weird noises.
66[[/folder]]
67
68[[folder:Web Comics]]
69* ''Webcomic/DarthsAndDroids'':
70** Ben playing Obi-Wan Kenobi. Early on, he's given as an example of someone who keeps their character's and their own knowledge separate.
71** Annie playing Shmi and Anakin even more so. She's on her way to becoming a real actor, and she's pretty confused when facing Jim's character, who's a SociopathicHero just because the player doesn't take the game world seriously. In "Revelation of the Sith", she [[spoiler: manipulates the whole plot, overshadows all the NPC villains and almost takes over the galaxy just so that she can have her character Anakin have a dramatic fall at the end of the story.]]
72** Pete's nephew Corey is picking this up while playing "Adam Lars." Even going so far as to continue to try and follow his character's NPC parents demand to destroy [=R2-D2=] and [=C3PO=]
73---> "My team is my family. I'm no rebel. Am I supposed to roleplay or not?"
74** Jim playing Han Solo as of the [[Film/TheEmpireStrikesBack Episode V]] storyline. He has been playing up his character as TheDitz, such as making him call tauntauns "won-tons". Of course, the others have trouble distinguishing between Jim roleplaying a ditz, and Jim just being himself (his previous character thought Jedi was a type of cheese). Until [[spoiler: Jim reveals he's ''actually'' playing Han as an amoral traitor, who's been selling the Rebellion out.]]
75** Jim gets started with Bria in the flashback ''Film/RogueOne'' storyline... even if her characterisation was largely built around [[ItMakesSenseInContext hating Powerpoint presentations]].
76* Gimli in ''Webcomic/DMOfTheRings'': "Who let the roleplayer into the group?" He later eased up and became more of TheSmartGuy, though he's still the only guy who pays attention to the story. Also a good joker.
77-->'''Gimli:''' Let me see if I follow this: I am either alive or dead, based on the state of a die which we cannot observe without altering. Do I now exist in both states at once? [[UsefulNotes/SchrodingersCat Am I both living]] ''[[UsefulNotes/SchrodingersCat and]]'' [[UsefulNotes/SchrodingersCat dead?]] Have I become some sort of '''Uncertainty Lich?'''\
78'''DM:''' Uh, that really won't be necessary. If I get behind my desk I can see the orc rolled a five. He missed.\
79'''Gimli: Do not mock me, mortal! I am the master of life and death!'''\
80'''DM:''' Just take your turn, rock-jockey.
81* From the same writer, one of the players in ''Webcomic/ChainmailBikini'' (whose character wore the titular garment) was a very exaggerated version (later, while playing a bard, sang at the top of his lungs during a battle). Notably, while the other characters were based on the writer's own RPG experiences, the roleplayer was entirely made up.
82* Gabe from ''Webcomic/PennyArcade'' is a borderline Anti-Munchkin: "[[http://www.penny-arcade.com/comic/2008/09/05/ What? My character has Alzheimer's!]]" Of course, he could just be a [[TheLoonie loonie]] making an excuse.
83%%* Sara of ''ComicStrip/KnightsOfTheDinnerTable''.
84* Tavros from ''Webcomic/{{Homestuck}}'' is an example. He picks a class that is rather ineffective in combat just because it matches his personality and interests. In a game system where losing is ''expected'' to be lethal, well... [[spoiler:It turns out badly for him. ''Very'' badly.]]
85%%* Vilbert von Vampire from ''Webcomic/EightBitTheater''.
86* ''Webcomic/OnePieceGrandLine3Point5'' has Natalie, who tends to go a little overboard in describing Nami's every move and thought. Gracefully.
87** Luke fits to a lesser extent; while not very good at making Luffy introspective, he has a special d20 he breaks out every time he has to make a social skills role. [[CriticalFailure It has nothing but 1s on it]]. It's also noted that [[TheMunchkin Cory]] helped him design his character, but didn't help with his equipment, resulting in Luke spending most of his starting cash on the Straw Hat simply because 'it looked cool'.
88* ''Webcomic/FriendshipIsDragons'': Rarity's player is highly invested in her 'social rogue's' CharacterDevelopment. Fluttershy's player is also more interested in her character and the setting than the actual combat aspects of the game.
89* In ''Webcomic/LarpTrek'', Troi (naturally) and Data (a bit more surprisingly) fall into this category.
90* In ''Webcomic/ElGoonishShive'', Sarah is interested in [[http://www.egscomics.com/index.php?id=1853 creating a narrative]] with her [[TabletopGame/MagicTheGathering Magickal Cards]] deck, rather than just using the most powerful cards (although when she gets a ''really'' powerful card, [[http://www.egscomics.com/index.php?id=1870 she's torn]] until she comes up with [[http://www.egscomics.com/index.php?id=1871 a narrative that lets her use it]]). She goes on to play Sam, who shares her attitude enough to [[http://www.egscomics.com/index.php?id=1968 use it against her]].
91* In ''Webcomic/KnightsOfBuenaVista'' most of the players have aspects of this due to the generous roleplaying XP in the ''[[ShowWithinAShow FantasiaLand]]'' system, but Bill is the most dedicated. He will refuse bonuses if the situation wouldn't call for it, and when he puts on background music to get his friends in the right mood, it has to be appropriate. He refuses to use "[[Film/TopGun Danger Zone]]" until they are actually fighting in planes.
92* Wizard from ''Webcomic/TheHandbookOfHeroes'' loves having a complex character backstory (and flaws). Leaning into the DramaQueen, as he's overjoyed when learning his evil uncle overthrows his parents and stole their kingdom. And after a GenderBending incident, ''she'' insists this should [[https://www.handbookofheroes.com/archives/comic/core-values lead to a tragic breakup with her girlfriend]], Thief, despite [[IfItsYouItsOkay the latter not giving a hoot]].
93[[/folder]]
94
95[[folder:Web Original]]
96* Waffle House Millionaire, the creator and player of the legendary Fanfic/OldManHenderson, is stated to be this by fellow [[Website/FourChan fa/tg/uy]] and the primary teller of Henderson's tale A Self Called 'Nowhere'. WHM deliberately created Henderson to be [[OffTheRails game-wrecking bullshit given human form]] out of revenge because the KillerGameMaster kept killing off his characters in completely ridiculous and unfair ways that made no sense for the story, just because WHM slighted him.
97-->'''A Self Called 'Nowhere':''' WHM tends to get emotionally attached to a well-made character. To him they're the means of exploring a story, and a good story is something he thinks the very foundations of modern society are based on. He doesn't mind a "bad end" so long as it's legitimate. Botched a roll at a bad time? Shit happens. Bad choice, in character? Meant to be. Simply screwed by circumstance? Them's the shakes. "LOL you're dead because you actually disagreed with my [[AuthorAppeal self-insert fetish-fuel]] character with [[DualWielding two katanas]]!"? I actually had to stop him from choking the {{fat bastard}}.\
98'''A Self Called 'Nowhere':''' Here's another fun fact about WHM: When he's at a game table with a character sheet, you aren't at the table with him. [[LostInCharacter You're at the table with whatever character he's playing until further notice]]. I don't think he could've meta-gamed if he tried.
99[[/folder]]
100
101[[folder:Web Videos]]
102* Arthéon from ''Franchise/{{Noob}}'', showing it mostly via interest in the game's background and refusal to de-activate the "taking distance between avatars into account" option on the microphones unless it's essential to the success of the quest. Heimdäl and Ystos show elements of it also in the novel and later seasons of the webseries. In the movie, Battos insists on getting important news via someone else handing him paper messages in-game, despite the existence of the in-game forums.
103[[/folder]]
104
105[[folder:Western Animation]]
106* ''WesternAnimation/VoltronLegendaryDefender'': Shiro is the One-Trick variety of this. He plays as a Paladin named Shiro. When Shiro is killed off, he is replaced by his brother... who is also a Paladin named Shiro.
107[[/folder]]
108
109!!Examples of roleplaying games that cater to this kind of player:
110
111* Essentially, since this kind of gamer tends not to care about the particulars of the rules, systems that are rules-light, rules-free or diceless are said to be favored by these gamers, or to encourage this kind of gameplay. Of course, this is easily misinterpreted as "people using other systems can't roleplay", leading to a common [[FlameWar discussion]] on RPG message board.
112* Examples of such rules-light systems include ''[[Literature/TheChroniclesOfAmber Amber DRPG]]'', ''TabletopGame/OverTheEdge'', ''TabletopGame/{{Nobilis}}'', and several others.
113* GM-less storytelling RPG's tend to be this--like ''TabletopGame/{{Forsooth}}!'', ''TabletopGame/{{Microscope}}'', and ''TabletopGame/{{Fiasco}}''.
114* Rules-light or "fluffy" systems tend to mean combats are over relatively quickly and there is little room for extensive character optimization, limiting the ability of the Real Man and the Munchkin to get in the way of roleplaying.
115* That said, there's nothing preventing the Roleplayer from enjoying "crunchier" gaming systems. The Roleplayer can get just as much enjoyment as The Munchkin from combing through a new sourcebook for skills, talents, perks, flaws, gear, and so on; but where the Munchkin is looking for new combinations to break the game, the Roleplayer is looking for things that better support their character concept (or spark ideas for whole new characters).
116* ''TabletopGame/Space1889'' the game´s intended audience is people who like to play an adventure type story while playing a Victorian character. The very simple rules do not leave much room for min-maxing or munchkining. A munchkin player with a repeating rifle and a good marksmanship skill could kill the technologically inferior enemies easily, but once the enemy is in range there is very little that will protect him from enemy musketballs and arrows (no dodge skill, no camouflage, no bullet stopping armor unless we are talking about close combat). On the other hand, the detailed background put much emphasis on understanding Victorian society and mindset.
117* ''VideoGame/NeverwinterNights'' is one of the few games with completely dedicated roleplaying servers, mostly due to the easy custom map design and chat systems. A good way to tell how hardcore a roleplay server is would be by looking at the character builds. More relaxed servers have players who are just as good at creating extremely optimized and complex builds as they are at roleplaying. Other servers impose restrictions on multi-classing to keep things more realistic.
118* ''TabletopGame/MagicTheGathering'' makes allowances for Roleplayers in the form of its own PlayerArchetypes; Vorthos, who is more interested in the story of the cards than the mechanics, and Johnny, who while being best known for [[GameBreaker wildly powerful combo decks]], is also the [[AlternateCharacterInterpretation player type who considers deckbuilding]] ''[[AlternateCharacterInterpretation itself]]'' [[AlternateCharacterInterpretation a form of self-expression]]. They would, for example, build "tribal" decks (that is, decks built around one or two creature types) before such decks were given dedicated tribe-specific support.
119* ''TabletopGame/SentinelComicsTheRoleplayingGame'' has Roleplaying straight up baked into its mechanics. In addition to the book heavily encouraging players to not just say what action they want to do but explain exactly how they take the action and what it looks like, the game features two major mechanics to encourage roleplay: Principles and Twists. Principles serve as a basic outline of your characters beliefs or things that are important to your character and using a Principle grants you and your Allies Hero Points (put in D&D terms, Inspiration) while Twists allow you to succeed at an action you would normally fail at the cost of something bad happening either immediately or later down the line, with players often being encouraged to come up with Twists themselves instead of relying solely on the GM.

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