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5[[quoteright:322:[[VideoGame/UltimaVI https://static.tvtropes.org/pmwiki/pub/images/paladind_6742.jpg]]]]
6[[caption-width-right:322: "I shall fear no evil."]]
7
8->''My good blade carves the casques of men,\
9 My tough lance thrusteth sure,\
10 My strength is as the strength of ten,\
11 Because my heart is pure.''
12-->-- '''Creator/AlfredLordTennyson''', "Sir Galahad"
13
14[[VideoGame/UltimaIX What's a Paladin?]]
15
16Paladins are warriors [[IncorruptiblePurePureness dedicated to furthering the cause of all that is good]]. Holy crusaders, they combat the forces of evil wherever they are found, and [[WeHelpTheHelpless defend the helpless as much as possible]]. Above all else, paladins are ''[[AlwaysLawfulGood good]]''. An evil paladin is a literal contradiction of terms; a paladin that turns evil [[FallenHero ceases to be a paladin]].[[note]]Though in settings with GreyAndGrayMorality, antagonistic paladins may still exist.[[/note]] As holy warriors, they're almost always associated with TheOrder, which is usually religious, or at least spiritual, in nature. While their Order may be tied to a [[TheChurch specific church]] worshiping a GodOfGood, they are just as often dedicated to a [[SentientCosmicForce more general power]] (frequently [[LightIsGood The Light]]). As such, paladins are frequently {{Church Militant}}s and may have aspects of the WarriorMonk. Paladins are often TheChosenMany, with new paladins just beginning to learn about their powers being found and taught by older, more experienced paladins. When not part of TheOrder (or if their order is disbanded), a paladin will usually be a KnightErrant instead. Their weapon of choice will typically be [[KnightlySwordAndShield a long sword (usually with shield)]] or else [[HammerOfTheHoly a hammer (maybe two-handed)]].
17
18Paladins tend to fall in the middle of the SlidingScaleOfIdealismVersusCynicism. They certainly believe that HumansAreGood, but they tend to deal with most evil by killing it rather than trying to [[HeelFaceTurn redeem it]]. The archetypal paladin is a LawfulGood KnightInShiningArmor for whom RightMakesMight, but this isn't always the case. Though always good, paladins are [[GoodIsNotNice not always nice]]. (And even when they are nice people, underestimating their capacity for violence is still a [[GoodIsNotSoft potentially lethal mistake]].) They may even be a KnightInSourArmor -- but never a WellIntentionedExtremist or a KnightTemplar. When faced with a ToBeLawfulOrGood dilemma, a paladin's best option is to [[ScrewTheRulesImDoingWhatsRight choose to do Good]]. If their order were to lapse from virtue, a ''true'' Paladin would leave, but continue to follow the rules of the uncorrupted order, even if they have to consider themselves the very last member.
19
20Some games skirt the whole "Paladins must be good" requirement by defining them as ''any'' Magic Knight devoted to a specific religion or deity, in which case the Paladin identifies with the alignment and ideals of that religion. This is often used to explain Dark Paladins following a [[ReligionOfEvil Religion]] or GodOfEvil, though other options exist as well.
21
22A popular CharacterClass in both [[VideoGames digital]] and [[TabletopGames tabletop]] RolePlayingGames, Paladins tend to be MagicKnight variants who focus more on WhiteMagic and defense compared to the MagicKnight's [[BlackMage offensive spell-slinging]] (but can do offense as well with HolyHandGrenade magic). As such, they usually fill the role of [[TheBigGuy the tank]] in groups, though they may be able to function as a CombatMedic as well; when not working with a party, they're usually a MightyGlacier. Paladins in games are usually very effective against evil enemies, particularly TheLegionsOfHell and TheUndead -- they almost always have the ability to use DetectEvil and SmiteEvil against such foes.
23
24Compare MagicKnight (the more generalized and/or offensively-oriented counterpart to this trope), CombatMedic (who has healing as first priority and combat second), TheParagon (who seeks for others to be as courageous), GoodShepherd (a priest who has the traits of this trope), and TheCape (a superhero who has many of the traits of this trope). Contrast with the BlackKnight, who may be this character's EvilCounterpart.
25
26Not related to Creator/CJCherryh's stand-alone book ''Literature/ThePaladin'', nor to the black-clad hero of the Western ''Series/HaveGunWillTravel''. This trope does have thematic relations to the video game ''VideoGame/{{Paladins}}'' (see below for its entry). Also has no relation to the ''VideoGame/PaladinsQuest'' game.
27
28'''Just because something is NAMED a paladin doesn't automatically make it an example of this trope.'''
29
30----
31!!Examples:
32
33[[foldercontrol]]
34
35[[folder:Anime & Manga]]
36* ''Anime/CodeGeass'': For most of the series, [[Characters/CodeGeassSuzakuKururugi Suzaku Kururugi]] is a knight that refuses to break the rules, and [[spoiler:at least at the start,]] WouldNotShootACivilian.
37* The Royal Knights of the wider ''Franchise/{{Digimon}}'' canon are this, an order of immensely powerful knight Digimon convened to serve the god of the Digital World ([[{{Multiverse}} whoever that may be in that particular universe]]); the order was founded by, appropriately enough, [[Anime/DigimonAdventure02 Imperialdramon]] [[ExactlyWhatItSaysOnTheTin Paladin]] [[Anime/DigimonAdventure02 Mode]]. All members of the Royal Knights are very different from each other and have very different sets of powers, so they fit the related powers tendency only to varying degrees. The most prominent members of the order include [[Anime/DigimonAdventure Omegamon]], [[Anime/DigimonAdventure02 Magnamon]], [[Anime/DigimonTamers Dukemon]], [[Anime/DigimonFrontier Dynasmon, and LordKnightmon]].
38* ''{{Manga/Hellsing}}'':
39** Father Alexander Anderson of the Vatican's [[ChurchMilitant Iscariot]] [[VampireHunter Section]] [[KnightTemplar XIII]] is almost always referred to as ''Paladin'' Anderson or [[IHaveManyNames somesuch variant]]. Interestingly, he's a rare HeroAntagonist variant, as the actual protagonist is both an AxCrazy BloodKnight Protestant-enslaved vampire and a SociopathicHero. Not that they're all that different in that respect.
40** Also interesting is Section XIII's BadassCreed, which we hear when they show up in force. In it, they self-identify as God's ''assassins'', violating all of the Church's Commandments in the name of Judas Iscariot in the hope both of furthering the Church's cause and damning their souls as a way of passing on to and ''invading'' Hell. They're still probably paladins in comparison to the rest of the Church's militant orders... which says something about those.
41[[/folder]]
42
43[[folder:Arts]]
44* ''Art/TheGhentAltarpiece'': The figures in the "Knights of Christ" panel are clearly intended to represent the ideal warrior who fights for the Christian God.
45[[/folder]]
46
47[[folder:Comic Books]]
48* Priam Agrivar from [[Creator/DCComics DC]]'s ''[[TabletopGame/DungeonsAndDragons Advanced Dungeons & Dragons]]'' and ''ComicBook/ForgottenRealms'' titles back in the 80s, one of the better fleshed-out examples of the classic D&D-style (AD&D 2nd Edition in particular) paladin -- complete with all-too-human failings (like lingering alcoholism) and doubts but ultimately the determination to prove himself worthy as well. Interestingly, he seems to owe formal allegiance to no specific faith or other organization, or if he does, it's never shown; he always appears as essentially his own man trying to do good as best he understands it, and his powers seem to work well enough regardless. [[note]][[AllThereInTheManual His character write-up]] in the ''Magazine/{{Dragon}}'' article "Rogues Gallery: The Crew of the ''Realms Master''" says he's a paladin of Torm, god of duty, although other sources say he follows Tyr, god of justice. Which just proves the point that it never came up in the comics.[[/note]]
49* ''ComicBook/BlackMoonChronicles'': Lord Parsifal, the Grand Master of the Knights of Justice, is a completely devout and heroic warrior who fights on the emperor's side in various wars, though he specifies that he serves God alone. His counterpart Frater Sinister of the Knights of Light is both corrupt and [[TheStarscream ambitious]].
50* ''ComicBook/{{Pathfinder|DynamiteComics}}'': As a scimitar-wielding cleric of the sun goddess Sarenrae, Kyra is about as close to a paladin as you can get without actually having levels in the tabletop class. She readily joins in slaying monsters and single-handedly defeats a ghoul ambush of the party via TurnUndead, but though demanding of people's moral standards, she's also a capable and gentle healer with a soft side.
51[[/folder]]
52
53[[folder:Fan Works]]
54* Balian of Ibelin in the ''FanFic/ChanceEncounter'' series pretty much is this trope. Considering one of his nicknames is "The Perfect Knight" and he goes down to hell to fight the Devil for the soul of his dead wife (while he does get smashed around by Satan with ease, he is assisted by the [[spoiler:recently-canonized-by-the-Archangel-Gabriel Prince Hector of Troy]]. Yes, it is very strange.), this is hardly surprising. He is also something of a [[TheWoobie Woobie]], as it is pretty much guaranteed that he will be maimed at least once every 4-6 chapters. As well as being [[spoiler:possessed by a dark version of himself]].
55* In the fanfic ''[[https://www.fanfiction.net/s/9203082/1/Harry-Potter-and-the-Knight-of-the-Radiant-Heart Harry Potter and the Knight of the Radiant Heart]]'' by Raven 3182, the paladin Keldorn Firecam from ''VideoGame/BaldursGateII'' is inserted into the ''Literature/HarryPotter'' story. [[spoiler:He goes on to train Harry to be a paladin as well.]]
56* In ''Fanfic/TheKeysStandAlone: The Soft World'', a line in the mysterious poem the four find when they first return to C'hou mentions "the Paladins, rightfully so." John hopes the line doesn't refer to themselves. (It turns out to refer to the Guardians.)
57* Sloane from ''Fanfic/TheTaleOfSolaron'' is a paladin of Pelor and plays it straight, being honorable and brave in the face of danger, though it often blinds him to subtleties and complicated motivations.
58* In Allronix's ''Series/TinMan'' fanfic, the Tin Men themselves are of this trope, created by Empress Dorothy to honor the original Tin Man, [[Literature/TheWonderfulWizardOfOz Nick Chopper]], sworn to serve and protect the citizens of Oz "from the greatest monarch to the smallest insect."
59[[/folder]]
60
61[[folder:Films -- Live-Action]]
62* In ''Franchise/StarWars'', Jedi knights are {{Samurai}} Taoist Buddhist SpacePolice keepers of the peace [-[[RecycledINSPACE IN SPACE!]]-] The best example is wise Master Yoda. They also share the trait that if they go bad they go immediately from IncorruptiblePurePureness to ForTheEvulz.
63* ''Film/{{Tron}}'': Alan hadn't ''intended'' to [[CreatingLifeIsAwesome create a de-facto holy warrior]] who fights for the oppressed User-believers, but his creation turned out that way. [[spoiler:Too bad about [[ReforgedIntoAMinion the sequel]]...]]
64[[/folder]]
65
66[[folder:Literature]]
67* Something similar to this exists in Russian ''byliny'' about the ''druzhina'' of Prince Vladimir of Kiev, who defend Holy Russia against the [[AnachronismStew pagan Tatars]]. The most famous member of these ''bogaryri'' is Film/IlyaMuromets.
68* ''Literature/AdventureHunters'': Artorius used to be one of these, but was branded with the Sigil of Disgrace for a mysterious reason. Now he works as a treasure hunter.
69* In ''Literature/TheBalancedSword'', some of the gods of Zarathan have dedicated holy warriors who are granted enhanced abilities by their patron god; the trilogy features the Justiciars, dedicated to Myrionar, God of Justice and Vengeance. A major plot driver is the revelation that the Justiciars have become corrupt and now secretly serve and gain their powers from a demonic patron (who is also apparently managing to fool Myrionar Itself, or at least prevent It from denouncing them and/or smiting them where they stand).
70* The ''matière de Bretagne'' centering on Myth/KingArthur for a long time evolved in competition with the ''matière de France''[[note]]Myth/{{Arthurian|Legend}} works were often written for or sponsored by supporters of the Norman and Plantagenet kings of England, who were seen as Arthur's successors, while their French Capetian rivals were descended from Charlemagne.[[/note]], so many scholars believe that the Knights of the Round Table were an attempt to outdo the Twelve Peers. They certainly soon did this as far as their numbers were concerned; not being bound by the Paladins' Rule of Twelve, the number of active Knights of the Round Table at one point rose to 1600 (in the 13th century ''Brut'' by Layamon).
71* ''Literature/TheCrimsonShadow'': A paladin is sent by King Greensparrow against Luthien. He fights honorably, giving Luthien a fair chance to beat him. After learning Greensparrow is really an {{evil sorcerer}} who's in league with demons, the knight immediately switches sides and goes down fighting a demon that attacks Luthien as he sings praise to God, having sworn that he'd fight evil.
72* In ''Literature/TheDeathMageWhoDoesntWantAFourthTime'', the adventurer Heinz is framed as one, seeking to uphold justice in the name of his patron god. Unfortunately for the HeroAntagonist, his god is Alada, who calls entire races "evil" for daring to exist without his permission, even if Alda himself states that they are no morally different, or less capable of being morally upright. Heinz himself has a a concept of "justice" that is heavily biased in favor of the "human" races, seeing the humans as "innocent until proven guilty" and the races Alda hates as "guilty until proven innocent" but by the time their innocence is proven, he's either already killed them, or delivered them to those that did. When he's challenged on it, he gets defensive and goes full-tilt NeverMyFault.
73* The main character of ''Literature/TheDeedOfPaksenarrion'' eventually becomes one. The author's intention behind that character was to be LawfulGood without being LawfulStupid.
74* The Knights of Solomnia are the closest equivalent in ''{{Literature/Dragonlance}}'', and their Dungeons and Dragons tie-ins provide rules that essentially make this character a paladin equivalent (though there are different orders with different emphases in terms up fighting skill, leadership, and divine power).
75* The three Knights of the Cross in ''Literature/TheDresdenFiles'' are paladins, complete with holy swords, each of which has had a nail from the crucifixion of Jesus incorporated into it and respectively reflects the ideals of Faith, Hope, and Love. Taking up one of the Swords of the Cross means accepting a MissionFromGod to go where they are most needed and help those who need to be saved. The Mission isn't always a lifetime commitment. Many Knights are one-offs. They are the Right Person in the Right Place at the Right Time and are able to wield the Sword to its full power.[[note]]One temporary Knight was a mother who is also a monster. In the past when trying to grab the Sword of Faith so it didn't fall away from the hero, despite her good intentions, she was shocked by the Sword, leaving her arm numb for a month. Later, when on a quest to save her daughter, the Sword of Love permits her touching it after she swears to use it only this time and not hurt innocents.[[/note]]Michael Carpenter, the most often-seen Knight in the series, even wears plate armor specifically because it fits the classic paladin style (though his armor is [[BulletProofVest reinforced with kevlar]]). They're also notable for being one of the most positive portrayals of paladins in all of fiction, being good, honest, kind-hearted people who don't force their beliefs on others and help anyone who truly needs it[[note]]In fact, Michael is the only devout Christian of the three; Sanya is a FlatEarthAtheist, while Shiro was converted because he thought the offer to "meet the King" meant a chance to meet Music/ElvisPresley, and the latest Knight is Jewish[[/note]]. In fact, they're even more idealistic than the trope description would suggest -- their primary mission is dealing with a group of {{Fallen Angel}}s possessing humans -- to ''[[HeelFaceTurn redeem]]'' them, not destroy them. Despite that being on paper an ImpossibleTask, it has been successful at times, at least once to the point where one of the ''current knights'' got his start via HeelFaceTurn.
76* The Church Knights from ''Literature/TheElenium'' by Creator/DavidEddings are Paladins, though it can be hard to see through their worldly tarnish on the Pandion, Genidian, and Alcione knights. Cyrinic Knights are closest to the ideal, being the most religious and having shiny armour to boot. The manner of their [[spoiler:Preceptor Abriel's death -- charging a 300+ foot monster --]] is very Paladin.
77* ''Literature/TheFarawayPaladin'': Its right there in the title. William G. Maryblood is absolutely a Paladin in the TableTopGame/DungeonsAndDragons mold. A Holy warrior-priest sworn to upload the cycle of life and death in opposion to a god of the undead, always seeking to see and act on the good in others, and inspiring others to be better than they are.
78* In ''Literature/ForgingDivinity'', [[spoiler:Lydia is]] secretly a Paladin of Sytira, a goddess of knowledge.
79* The eponymous Heralds of the ''Literature/HeraldsOfValdemar'' series are essentially paladins without the religious aspects. They're TheOrder of TheChosenMany, with FunctionalMagic and/or PsychicPowers and 100% guaranteed IncorruptiblePurePureness due to their [[TheChooserOfTheOne Companions]] -- {{Cool Horse}}s with [[SapientSteed human-level intelligence]] that share a [[BondCreature psychic link]] with the Heralds they've Chosen -- and they ''never'' Choose anyone who is less than heroic.
80* The hero of ''Literature/KnightsOfDoom'' is a heroic knight and paladin serving the kingdom of Ruddlestone, under the Order of the Templar Knights of Telak.
81* ''Literature/Overlord2012'': Paladin is a class in the fantasy setting of the New World with its RPG mechanics.
82** The Paladin Order of the Holy Kingdom is entirely made up of paladins. It was led by the LawfulStupid Remedios Custodio although most other Paladins are much more level-headed than her.
83** Goblin Paladin-Knight Squad is a squad of paladins entirely made of Goblins that is part of Enri's Goblin army. They were summoned by Enri using her Horn of the Goblin General and has the second strongest paladin in the entire new world.
84* Played with in ''Literature/RuinOfAngels''. The nation of Camlaan has an order of knights who are nominally these, but it's kind of an open secret that underneath the inspiring gloss of honor and heroism, they're just a tool of the crown's (often exploitative and corrupt) power. One of the protagonists is a Camlaander Knight who genuinely believes in the professed values of her order and is deeply committed to doing her patriotic duty even though she's ''very'' aware of the organization's dark underbelly.
85* ''Literature/SaintGeorgeAndTheDragon'': The Red Cross Knight is one, a heroic warrior on a quest to slay an evil dragon, having the eponymous symbol on his tabard and shield which denotes that he's a specifically Christian hero (being the future Myth/SaintGeorge).
86* The TropeNamer is, of course, the Paladins or "Twelve Peers", the foremost Christian warriors of the court of Charlemagne. They were first described in ''Literature/TheSongOfRoland'', and the eponymous Roland[[note]]Roland was loosely based on Ruotland, a count in charge of the Breton March (i. e. the Frankish province bordering on Brittany) who was killed in the battle of Roncevalles.[[/note]] was said to have eventually become the leader of the Paladins. As the number of Paladins was fixed at twelve (possibly in analogy to the Twelve Apostles or the Twelve Tribes of Israel), their names tend to vary from work to work within the ''matière de France'' as different authors would obviously want to include their pet character in the number.
87* ''Literature/SoThisIsEverAfter'': Rion is a righteous knight and strictly abides by his oath to aid Arek, who admits he's the most moral person among his companions.
88* ''Literature/SpellsSwordsAndStealth'':
89** Tim starts out playing a paladin at the start of ''[=NPCs=]'', but is forced to roll a more mundane warrior by the other players so he wouldn't get in the way of their being murderous bastards. Tim gets to play a paladin again in ''Split the Party'' and is a natural at it.
90** Thistle finds himself given the offer to become a paladin for his god, Grumble. Thistle is reluctant, given the limitations and requirements that come with the position, but ultimately agrees to save his friends' lives.
91** Over the course of ''Split the Party'', [[spoiler:Timuscor, the knight Tim had played during ''[=NPCs=]'']] expresses a desire to be a paladin but is disheartened to find he lacks the kind of devotion the job requires since the gods only make paladins of their followers. Before going into the climax of the story, he says a prayer offering himself as a paladin to any god who will take him, and this desire also [[spoiler:spurs his HeroicSacrifice near the end of the book]]. The third and fourth books suggest that there is an alternate way to become a paladin, one that existed before the gods started handing out the position: offering an oath of pure devotion to the greater good and becoming a "free" paladin. In the climax of the fourth, [[spoiler:Timuscor finally realizes this, makes his oath, and gains all the powers of a paladin while being beholden to no god]].
92* The Knights Radiant of ''Literature/TheStormlightArchive'' are powerful MagicKnight warriors who literally get their powers by behaving with various flavors of honor (protecting the helpless, being truthful, etc). The Knights as a whole are a BadassArmy, but they're divided into ten separate [[TheOrder Orders]] (explicitly called such in-universe), which swear different oaths and gain different powers. They [[{{Gotterdammerung}} disbanded and disappeared thousands of years before the story begins]], but those with the power of the Radiants [[TheMagicComesBack seem to be appearing again]], which seems likely to lead to [[OrderReborn the reformation of the Knights]].\
93The Recreance, the event where the previous orders of the Radiants abandoned their oaths, their Blades, and their Plate, was ultimately caused by [[spoiler:the Radiants learning that their powers had ''destroyed'' the world humanity originally came from]]. In order to avoid the same fate befalling the world, they abandoned their oaths and powers and refused to explain why (lest someone else follow in their wake), condemning them to being named traitors and villains by subsequent generations.
94* ''Literature/SwordArtOnline'':
95** Heathcliff is known as The Paladin. His skills are [[LightIsGood light based]] and he leads the campaign to free the trapped players from the game. [[spoiler:Subverted; his true identity is none other than [[BigBad Kayaba Akihiko]] himself, and he plans to betray the players and become the final boss at a dramatically-appropriate moment.]]
96** In ''Alicization'', the Integrity Knights are described as Holy Warriors summoned from the heavens to defend the Human Empire. While their backstory is ultimately revealed to be a lie and they unwittingly served a Corrupt Church, their values and purpose still remain the same and are firmly on the side of good.
97* ''Literature/TalesOfInthya'': The Order of the Sun has these, knights sworn to never [[WillNotTellALie tell lies]], [[TheTeetotaler drink alcohol]] or gamble while protecting people against evil gods and monsters. Orsina though then clarifies that it's just actually drunkenness that's forbidden, not drinking overall. They have light-based, mostly protective magic.
98* ''Literature/ThatTimeIGotReincarnatedAsASlime'': The paladins of the Western Saints Church and the Holy Empire of Ruberios fit this to a tee, being humans trained in warfare and blessed by both the power/contract with spirits and wield Holy Magic [[ClapYourHandsIfYouBelieve derived from their faith in the god Luminous]]. Their duty is to spread Luminous' faith through their deeds and protect humans wherever they might be from evil and especially monsters. This is something of a concern to our protagonist, who is not only a [[CuteSlimeMook slime]] but finds himself the head of a [[MonsterTown rapidly expanding nation of varied and powerful monsters]] with hope of establishing peaceful cooperation with humanity, which leads him to fear their Church doctrine could lead to a horrible ideological clash. [[spoiler:The {{irony}} is that it's only known to the highest members of the Church and Empire (including the head paladin Hinata Sakaguchi) that their "god" is in fact the [[MaouTheDemonKing True Demon Lord]] [[VampireMonarch Luminous Valentine]], whose motives are the selfish but helpful intent of preserving human and vampire lives and comforts for mutual benefit.]]
99* Holger Carlson, who travels into the Matter of France and [[YouWillBeBeethoven becomes one of Charlemagne's paladins, Olgier the Dane]], in Creator/PoulAnderson's ''Literature/ThreeHeartsAndThreeLions'', was an inspiration for the D&D character class.
100* ''Literature/VillainsByNecessity'': Sir Pryce was a heroic knight, one of the Six Heroes, who is now the exemplar for all paladins. Later another is introduced, Sir Reginald. According to what's shown, they fight by a {{code of honor}}, such as letting an opponent take up their weapon again when disarmed instead of simply killing them while helpless. [[spoiler:Blackmail it turns out is Sir Pryce, so truly heroic he abandoned the forces of Good after they turned KnightTemplar, to save the world from his former comrade Mizzamir.]]
101* The various holy Champions in ''Literature/TheWarGods'' series by Creator/DavidWeber take upon various aspects of this archetype, including the ChurchMilitant, LawfulGood (for the protagonist and his fellows), and even the classic HealingHands.
102* As a Knight (mounted combat) and a cleric (slayer of the undead), Missus Fluffbear unlocks the Paladin class by slaying an evil cultist in the LitRPG ''Literature/{{Threadbare}}''.
103[[/folder]]
104
105[[folder:Live-Action TV]]
106* Beric Dondarrion is the closest thing to this trope in ''Series/GameOfThrones'' as a noble and idealistic warrior with [[ReligionIsMagic supernatural powers sourced by one of the local religions]]. The setting, [[CrapsackWorld being such it is]], makes him fall short of the standard compared to other examples in this page, such as when circumstances make him [[WhatTheHellHero sell out one of his proteges to a sinister witch]]. Nevertheless, he is still driven to fight for those that can't protect themselves and [[spoiler:ultimately meets his end pulling an HeroicSacrifice to save his allies]].
107* The protagonist of ''Series/HaveGunWillTravel'' is an example of the personality type, if not the power set. He was a gentleman gunfighter who worked as a problem-solver for disputes of all sorts -- preferably without resorting to violence, but not ashamed to get his hands dirty if he had to. The fact that he [[OnlyKnownByHisNickname goes by the name Paladin]] helps.
108[[/folder]]
109
110[[folder:Mythology]]
111* ''Myth/ArthurianLegend'' stories are the UrExample. The Knights of the Round Table set the example of the KnightInShiningArmor, but Sir Galahad and Sir Percival are the ones that specifically act like ThePaladin.
112[[/folder]]
113
114[[folder:Tabletop Games]]
115* Surprisingly, Devils from ''TabletopGame/DemonTheFallen'' would probably be the closest to the Paladin equivalent in TabletopGame/OldWorldOfDarkness. When they aren't Evil Overlords out to conquer the universe, they tend to be literally shining warriors of honor and virtue, if a touch jaded. Even when they ''do'' go bad they still usually retain their sense of honor and duty. That duty just tends not to be to help humanity anymore.
116* ''TabletopGame/DungeonsAndDragons'': The paladin class is the TropeCodifier of the standard paladin (and the TropeNamer for its signature attacks, DetectEvil and SmiteEvil before it was renamed to HolyHandGrenade). As such, ''D&D'' has a ton of paladins, paladin variants, and not-quite-paladins. Generally speaking, paladins are aligned with specific deities and act as a mix of holy crusaders and unorthodox priests on their behalf-- the ChurchMilitant to clerics' SaintlyChurch, in a sense. In the core rules paladins are presented as drawing power from the raw forces of [[LawfulGood Law and Good]] via their nature as TheFettered, and [[ReligiousBruiser gravitate strongly towards organised religion]] but aren't strictly required to belong to one in the sense clerics are; however multiple settings change this to them instead being [[TheChosenMany champions directly appointed by a god]].
117** ''[[TabletopGame/AdvancedDungeonsAndDragons2ndEdition 2nd Edition]]'': Paladins are designed to be a rare and special character class. This is achieved by giving them the most onerous required stats of the game, most notably a 17 or better in [[TheSixStats Charisma]] (a measure of physical appearance, leadership skills, and ability to influence others).
118** ''[[TabletopGame/DungeonsAndDragonsThirdEdition Editions 3.0 and 3.5]]'': Paladins have stats similar to fighters, plus half-strength versions of the cleric's [[ReligionIsMagic divine spellcasting]][[note]]The actual list of spells they can select from is modified somewhat, including spells which improve their mobility or imbue a weapon with holy power; like the ranger a number of these are quick {{Nitro Boost}}s rather than the long-duration {{Status Buff}}s associated with dedicated spellcasters.[[/note]] and TurnUndead, and their signature DetectEvil and SmiteEvil abilities. They also gain Divine Grace (a bonus on all saving throws),[[note]]Giving them a higher chance of shrugging off {{Area of Effect}}s and special attacks like poison or mind control[[/note]] [[HealingHands Lay on Hands]], immunity to disease, an [[TheParagon Aura of Courage]] which makes the paladin immune to fear and their allies more resistant to it, and the ability to summon a celestial [[CoolHorse special mount]] which functions as a weaker but more intelligent and magical version of the druid's animal companion. Aside from their spells (which are based on Wisdom), most of their special abilities are based on Charisma.
119*** Paladins must follow a Code of Conduct in order to retain their special abilities. Once lost, these abilities can only be restored by a high-level cleric or druid casting ''atonement'' (which is free if the violation was accidental, but becomes CastFromExperiencePoints if it was deliberate). Notably, these restrictions are unaltered even in morally greyer settings like ''TabletopGame/{{Eberron}}'' where [[CorruptChurch evil clerics can be empowered by good religions]].
120--->A paladin must be of [[LawfulGood lawful good]] alignment and [[MyGreatestFailure loses all class abilities if she ever willingly commits an evil act]].
121--->Additionally, a paladin’s code requires that she respect legitimate authority, act with honor ([[WillNotTellALie not lying]], [[DefeatingTheCheatingOpponent not cheating]], [[PoisonIsEvil not using poison]], and so forth), [[WeHelpTheHelpless help those in need]] (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.
122--->While she may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with evil characters, nor will she continue an association with someone who consistently offends her moral code. A paladin may accept only henchmen, followers, or cohorts who are [[LawfulGood lawful good]].
123--->--'''Player's Handbook 3.5e''' (reproduced under Open Game License)
124*** In addition, the paladin's devotion to their path is represented by special multiclasssing rules (shared with monks); paladins who take levels in another class can never raise their paladin level again.[[note]]With exceptions for certain paladin-targeted {{Prestige Class}}es and characters with the Knight Training feat which removes this restriction[[/note]]
125*** Besides your standard KnightInShiningArmor paladins as a core class, sourcebooks eventually added variants such as the Paladin of Freedom (ChaoticGood instead of the Paladin of Justice's LawfulGood), the Greyguard (a paladin PrestigeClass that allows for moments of IDidWhatIHadToDo by making it much easier to regain one's paladin powers after violating the paladin code of conduct), and the Holy Liberator (ChaoticGood champions of "ScrewTheRulesImDoingWhatsRight"). And aside from all these, there's the [[NeutralGood Sentinel]]. Paladins also have an EvilCounterpart in the form of the blackguard PrestigeClass, which can be entered by any character but has special rules for [[FallenHero ex-paladin blackguards]] that allow them to trade in their lost holy powers for unholy ones.
126*** Paladins also have the exclusive ability to draw out the full power of ''Holy Avenger'' swords, causing them to become +5 weapons that deal more damage to evil creatures, and granting an AreaOfEffect DispelMagic attack that scales by the paladin's level, as well as minor [[ResistantToMagic spell resistance]] to the paladin and nearby allies.
127** ''[[TabletopGame/DungeonsAndDragonsFourthEdition 4th Edition]]'': Paladins in this edition do not follow the trappings of this trope, being a more generic {{Church Militant}} class with no restrictions on alignment or behaviour.
128** ''[[TabletopGame/DungeonsAndDragonsFourthEdition 5th Edition]]'': This edition ditches both the alignment restrictions ''and'' the "have to be bound to a deity" angles. Instead, it switches to an "Oath" that a Paladin chooses at 3rd level. The Oaths are written flexible enough that both player and DM can come to an agreement of what counts as "breaking the oath". If you break your Oath and do not repent, you become an Oathbreaker. Xanathar's Guide then introduced the Oath of Conquest for players who want the ''name'' of paladin without following ''this trope''.
129* ''TabletopGame/{{Exalted}}'': Dawn and Zenith caste Solar Exalted tend to put on a lot of the trappings of this trope, such as holy light and golden armour. As for how well they actually embody it, that's a matter of individual choice and the nature of one's [[HeroicBSOD Limit]] [[UnstoppableRage Break]].
130* In the ''TabletopGame/InNomine'' universe, the Malakim are angels that behave as Heaven's own paladins. They sense honor in others. They all must take at least four vows, two of which are common to all of them: they may not allow evil to live unless specifically told to show mercy, and they cannot surrender to Hell. [[IncorruptiblePurePureness Unique]] among angels, they cannot Fall and become demons.
131* Basilean elites in ''TabletopGame/KingsOfWar'' include the Paladin Knights (also including Paladin Infantry) and the High Paladin hero unit, who goes so far as to have healing magic, although given his Crushing Strength and Thunderous Charge rules, you may not actually get to use it. Basileans are very much a Good-aligned human army.
132* ''TabletopGame/MagicTheGathering'' frequently uses "paladin" to name several knight cards. Depending on the setting they can be fairly accurate descriptors to simply knights called paladin for some reason. A notable example are the Legion of Dusk paladins, which are decidedly on the LightIsNotGood side of this trope since while they are faith powered knights they are also vampire conquistadores. Also of note are the cycle of cards (Northern, Southern, Western and Eastern paladins); while not much is known about these characters, apparently being a paladin [[https://magic.wizards.com/en/articles/archive/ask-wizards-july-2002-2002-07-01 required all of them to lose an eye]].
133* ''TabletopGame/{{Pathfinder}}'':
134** As a continuation of the MediaNotes/D20System ''D&D'' line, this game also has the classic paladins. They're a bit beefed-up compared to what they were in 3.5. Optional rules give them different versions of [[TheFettered the paladin code]] depending on what god they follow.
135** Speaking of gods, Golarion has an actual paladin deity: The goddess Iomedae was formerly a high-level paladin herself who was so LawfulGood in life, she became one of only three mortals to pass the Test of the Starstone and ascend to godhood as a divine patron of all paladins and other lawful good warriors.
136* A character in ''TabletopGame/{{Pendragon}}'' can aspire to be a Religious Knight by raising the traits associated with his particular religion to famous levels. That nets him some subtle advantages from divine favour, as well as a nice bit of extra Glory per year.
137* The Champion calling in ''TabletopGame/PrincessTheHopeful'' is designed to fit this trope perfectly. Their Duty as a Noble is to help the helpless and protect the innocent, their oaths bind them to never abandon those who need their help and to always use their strength for good, and they have an affinity for Charms that can be used in combat or to boost themselves or others.
138* In ''TabletopGame/{{Rifts}}'', there are a lot of people that ''seem'' like paladins, but the real deal comes from the Wormwood supplement in the form of the Apok, whose literal class description is incorruptibility. They get absolute immunity to all manner of effects, but in classic ''Rifts'' style, they look like demon hobos. Also interesting because they are required to have been evil and truly repented, rather than being good from the start.
139* ''TabletopGame/RocketAge'''s Order of the Sacred Hamaxe, a Martian crusading order, might be the most heroic faction in the setting, protecting innocents, fighting dangerous animals, and stopping evil organizations at every turn. They have a strong code of honour and welcome any Martian caste into their order, an amazing thing to do on Mars.
140* The Holy Knight from ''[[TabletopGame/D20Modern Urban Arcana]]'' is basically what happens when you take a Paladin, [[PostModernMagic give him/her a motorbike, a Forced Entry armor, a Riot Shield, and a shock baton]], and remove their need to be Lawful.
141* ''TabletopGame/Warhammer40000'':
142** Either {{Deconstructed}} or DarkerAndEdgier with the Grey Knights chapter of Space Marines. They have loads of powers, skills, and tools to fight daemons, and are [[IncorruptiblePurePureness completely incorruptible]]. However, they are [[ShootTheDog ruthlessly pragmatic]] in their mission to protect the Imperium, enough that they've crossed well into KnightTemplar territory. They have a habit of killing innocent witnesses "for their own protection". Given the GrimDark CrapsackWorld that ''40k'' is, where a FateWorseThanDeath could be in store just for ''seeing'' [[TheCorruption Chaos]], they still manage to remain [[IDidWhatIHadToDo somewhat sympathetic]].
143** The Space Marines in general arguably have this flavour if seen [[AlternateCharacterInterpretation sympathetically]], with their existence being militaristic and fighting in the most important warzones where needed, and generally their devotion to the cause of the Emperor and the Imperium (and by that extent, humanity in general) is encouraged to border on religious fanaticism (though also generally ''just'' off the mark from religion). Played dead straight by the Salamanders chapter, who are especially protective of Imperium citizens whenever the Salamanders see them, have their own chapter-personal cult which extols the values of self-reliance, loyalty, and self-sacrifice, and mostly utilize flame weapons and Thunder Hammers -- fire and hammers being fairly common iconography of ThePaladin.
144** As the military arm of the Ecclesiarchy (the Imperial state church), the [[ChurchMilitant Sisters Of Battle]] also fit this role, being fanatically zealous and relentless in stamping out heresy and the enemies of the Emperor.
145* ''TabletopGame/WarhammerFantasy'': Bretonnian Grail Knights. Having drunk from the Holy Grail, each Grail Knight represents the flower of Bretonnian Chivalry and have been judged, body and soul, to be a paragon of virtue true to the ideals of Gilles le Breton and his original Companions and will fight for the preservation of honour and humanity to the last breath... [[DeliberateValuesDissonance Just don't necessarily expect them to treat the peasantry as "human".]]
146* ''TabletopGame/AnimaBeyondFantasy'': While paladins and dark paladins there are just archetypes based on ''VideoGame/FinalFantasy'' ones, the former good at tanking and leadership and the latter at attacking and coertion, and nothing stops someone of playing a paladin who behaves in the opposite way to the standard one and viceversa, the game's setting features several paladinesque characters most notably Khaine D'elacreu, Lilian Virgil, and even the Empress herself -the three having "Paladin" as character class-.
147[[/folder]]
148
149[[folder:Video Games]]
150* Paladins in ''VideoGame/AgeOfEmpiresII'' are merely upgraded Heavy Cavalry, the next step up after Knights and Cavaliers.
151* [[BigGood Artix]] [[IdiotHero von]] [[ChronicHeroSyndrome Krieger]] from ''VideoGame/AdventureQuest'', ''VideoGame/DragonFable'', and other games of the same company subverts the concept. He has a ''compulsive'' need to smite any undead creatures he comes across, and ''VideoGame/AdventureQuestWorlds'' reveals that [[spoiler:Artix is the Champion of Darkness, and as such cannot use the light-based magic of a Paladin. Instead, he was trained in the ways of the Undead Slayer, whose power and purpose is to free the souls of those enslaved by undeath]]. Paladin is also an available class in pretty much any Artix Entertainment fantasy game, though at least one version is member-only.
152* ''Franchise/BaldursGate'':
153** ''VideoGame/BaldursGate'':
154*** You can take Ajantis into your party, but given the game's limited [=NPC=] interactions, he doesn't have anything to say except typical Paladins words about doing good, serving his God or [[KnightTemplar deciding that X reeks of evil (and WOULD strike out against evil party members unprovoked)]].
155*** Similar to Mazzy, Caelar, the Antagonist of ''Siege of Dragonspear'', cannot be a paladin because she's an aasimar, and only humans can be paladins. But she is one in all but name, and unlike Mazzy where this was a plot point, here the narrative outright ignore this and she is given a backstory being an apprentice Paladin and She can even fall and become a Black Guard.
156** ''VideoGame/BaldursGateII'':
157*** There's Keldorn and [[TheOrder the Order of the Radiant Heart]]. For the most part, Keldorn is much calmer and reined in terms of smiting evil, but if he has enough proofs of evilness, he will strike out with extreme prejudice against evil. (Also, he's ''not'' very pleased with Drows no matter what, that's the only race that could make him attack an allied one without too much provocation.)
158*** The [[IWantToBeARealMan squire]] [[SmallNameBigEgo Anomen]] (who is technically a fighter/cleric dual-class, but aspires towards the paladin's role and attitude).
159*** There's a group of fallen paladins who got kicked out of the order and are now common criminals.
160*** Mazzy Fentan can't be a paladin because the second edition rules didn't allow it for halflings yet... ''but'' she's a LawfulGood, knightly servant of her deity who gives her special powers, so basically it's just a matter of terminology and minor differences in special abilities, and of her being bothered that she's not official.
161*** The PlayerCharacter can also be one, with the option to join TheOrder after successfully completing a series of quests. S/he and Keldorn are the only two playable characters who can wield [[InfinityPlusOneSword Carsomyr, the Holy Avenger]]. Comes in four distinct flavors: the standard paladin (with TurnUndead, DetectEvil, saving throw bonuses, and the ability to wield any weapon); the [[KnightInShiningArmor Cavalier]] (no ranged weapons, but has special resistances and bonuses against demons and dragons); the [[MageKiller Inquisitor]] (trades in standard features for powerful AntiMagic), and the [[ExactlyWhatItSaysOnTheTin Undead Hunter]] (special bonuses against undead). Of course, those bonuses are conditional upon maintaining a decent Reputation and upholding NeverHurtAnInnocent.
162** ''VideoGame/BaldursGateIII''
163*** Minthara, one of the leaders at the Goblin Camp, is an Oath of Vengeance Paladin.
164*** When recruiting Karlach, you are asked to find a group of Zariel's enforcers who are passing themselves off as Paladins in service to Tyr.
165*** The PlayerCharacter can be a Paladin, with one of three Oaths to take as a subclass which dictates which abilities they learn and how they are expected to act: Oath of the Ancients (basically "Be a HopeBringer"), Oath of Devotion (show mercy and compasion to those in need), and Oath of Vengeance (exact justice against wrongdoers). Paladins who fail to uphold their Oath will lose their powers and must pay a tithe to regain them, but this also opens an opportunity for players to become [[TheOathBreaker an Oathbreaker Paladin]].
166* The Paladins of ''VideoGame/BattleForWesnoth'' are WarriorMonk types who, like the White Mages of the setting, serve the philosophy of good itself, with no religious connotations. They start out as regular Horsemen who later level-up to Knights, and can then choose to either maximize their combat power by becoming Grand Knights or to acquire basic healing skills and SmiteEvil abilities to become Paladins. While they are not as strong in melee as the Grand Knights, and not as good healers as White Mages, they are fast, can still hit very hard with their lance charges, and have "arcane" anti-magic damage and resistances that make them very good at fighting the undead.
167* The Golden Paladin that leads the Brotherhood against Dracula in the ActionPrologue of ''VideoGame/CastlevaniaLordsOfShadow2''. He's a badass holy warrior who wears winged golden armor that gives him an angelic appearance. It's too bad that [[spoiler:Gabriel is still God's [[TheChosenOne chosen champion]], so the Paladin's holy powers are useless against him]].
168* The ''VideoGame/{{Civilization}} IV'' mod ''VideoGame/FallFromHeaven'' has paladins. The player must be good to use them. Given the CrapSackWorld the game is, GoodIsNotNice.
169* The Paladin tank of ''VideoGame/CommandAndConquerGenerals'' has the personality (no surprise considering that the USA faction is LawfulGood in this game) and has the ability to tank missile shots with a defensive laser.
170* Crusaders in ''VideoGame/DarkestDungeon'' are religious knights with a particular knack for [[TurnUndead killing undead]] and inspiring their allies (they're one of the few classes with a reliable stress heal, even if it isn't on par with the Jester's, and their healing spells aren't anywhere close to the Vestal's).
171* ''VideoGame/DarkSouls'':
172** There are two covenants in the game: Way of White and Sunlight Warriors, which have this vibe to them. Generally any player who uses a Faith Build with suitably [[BlingOfWar fancy armor]] will invoke the classic Paladin image.
173** Paladin Leeroy, a character in the game who is a member of the aforementioned Way of White and wears a suit of gold armor actually called Paladin Armor.
174** Solaire of Astora, probably the most iconic character of the franchise, is a Paladin through and through. He leads the Warrior of Sunlight covenant, wears classic templar armor, is summonable as an ally in boss fights, uses light-based miracles such as "Sunlight Spear", and [[spoiler:if he lives to the end, he will sacrifice himself in his own reality, throwing his soul on the First Flame to continue the Age of Fire.]]
175* Guardians in ''VideoGame/{{Destiny}}'' are resurrected, Light-empowered individuals who were brought back to life by a mysterious benevolent entity that defends humanity from alien threats as well as the EldritchAbomination that is responsible for nearly destroying humans and is revered/worshiped by some of the aliens.
176* "The Order" in ''VideoGame/DevilMayCry4'', who, unusual for this trope, actually venerate a demon (specifically, the [[AscendedDemon Legendary Dark Knight Sparda]]). 'tis a shame that [[spoiler:their commanding officers are all either [[WellIntentionedExtremist trying to take over the world to vanquish all the demons]], or humans-turned-demons themselves]].
177* ''VideoGame/{{Diablo}}'' series:
178** ''VideoGame/DiabloII'' has the Paladin as one of the selectable classes. He left the CorruptChurch of Zakarum and seeks to destroy the demons responsible for its corruption. '''III''' makes it clear that there are many Paladins of Zakarum that remain with the church and have become far more in-name-only individuals.
179** The Templars of the Templar order from ''VideoGame/DiabloIII'' also qualify as paladins, but they take a more KnightTemplar-ish stance because of their [[spoiler:brainwashing by the order]]. Kormac, the Templar who accompanies you, is quite fervent about protecting the innocent, but he's not forgiving of betrayers of the order [[spoiler:and even less forgiving about betrayal by the order itself]].
180** The Crusaders of the ''Reaper of Souls'' expansion, who seek to purify and restore the Zakarum faith to its former glory. The conceptual similarities between the Crusaders and Blizzard's paladins of ''{{VideoGame/Warcraft}}'' led to them making the Crusader character Johanna riff on Uther (the Warcraft Paladin) in ''VideoGame/HeroesOfTheStorm''.
181* ''VideoGame/{{Dota 2}}'': Purist Thunderwrath the Omniknight is modeled after hammer-wielding Paladins in many medieval stories. He's a pious warrior monk who utilizes the power of light to heal and buff allies, debuff and harm enemies and generally protects his team from foul magic, actually using more of the light than his own hammer. He serves the all-seeing 'Omniscience' as his deity of choice and generally is one of the most virtuous heroes in the game, acting as a guardian support for his allies.
182* ''Franchise/DragonAge'':
183** The Grey Wardens, who are very paladin-like in flavor, but mostly in the backstory. Wardens aren't locked into any given mechanical build or into any moral alignment, as long as they are willing to fight the darkspawn. It's impossible to be cast down, though: once you're a Warden, you're InItForLife.\
184Grey Wardens are actually quite similar to Gray Guards, one of the Prestige Classes in ''D&D''. A Gray Guard is a Paladin who swears an oath that allows him to make minor violations of the Paladin's Code as long as it's in the service of Good and their deity. As such, they're able to take more drastic and morally dubious measures than regular paladins, which is pretty much the Grey Wardens' MO in a nutshell.
185** More fitting the classic Paladin role are the Templars, who hunt down demons and errant, usually evil, mages, and are associated with the Chantry. However, Templars are rather un-paladin-y in that they're sadly prone to becoming {{Knight Templar}}s and running into LightIsNotGood, and often invoke GoodIsNotNice due to the game's CrapsackWorld.
186** Alistair, being both a Grey Warden and an ex-Templar with tank combat abilities, anti-magic, and (eventually) SmiteEvil, is ''VideoGame/DragonAgeOrigins''' best example of the trope; he manages to combine Light, Good, and (mostly) Nice, though he's certainly willing to ShootTheDog if you harden his heart during his personal sub-quest.
187** ''VideoGame/DragonAgeInquisition'' has Cassandra Pentaghast as a playable party member. She's a [[KnightlySwordAndShield sword'n'board]] Warrior class, later gets the [[AntiMagic Templar]] specialization, was formerly a [[InternalAffairs Seeker]] for the Chantry, held to the group's ideals when the rest succumbed to dogmatism in the Mage/Templar War, and [[spoiler:(initially) unknowingly is communed with a Spirit of Faith]].
188* ''VideoGame/DragonNest'' has ThePaladin role filled by... [[ExactlyWhatItSaysOnTheTin the Paladin class]]. Although he's more of a white mage tank than a white mage [=DPSer=].
189* ''VideoGame/DragonQuest'':
190** ''VideoGame/DragonQuestII'': In the GBC version, The Prince of Cannock's Class is Paladin. He has decent attack power and learns curative and fire spells.
191** ''VideoGame/DragonQuestVI'': The Paladin class is unlocked after max ranks in Priest and Martial Artist. They have a chance to deal instant death with normal attacks, and learn the usual blocking spells like [[GoThroughMe Selflessness and Forbearance]], along with the awesome Thin Air, a 0 MP hit-everything high damage skill that is ThatOneAttack when used by enemies.
192** The Paladin class in ''VideoGame/DragonQuestIX'' plays like a typical paladin would: high defense, healing magic, and abilities that focus on protecting the innocent. Fully upgrade a Paladin and get their shield level to 40, and you have an unstoppable attack-blocking machine.
193* In ''Drancia'', the Paladin is a blonde girl with a HimeCut. Her class focuses on offense at the risk of being a GlassCannon, she gets two fairies escorting her once she's maxed up her melee skills, and she has a single-use spread shot per stage (rechargeable via level up).
194* ''VideoGame/EldenRing'':
195** The Confessor, one of the starting classes, is a darker take on this trope: they are armed warriors with knowledge of Faith-based incantations and work under the orders of the church of the Two Fingers; however, instead of being righteous knights, they are sneaky assassins who use their magic to strike the enemies of the church unaware.
196** D, Hunter of the Dead, is a fanatical undead-slayer who is covered from head to toe in a heavy gold-and-silver armor and his weapon deals Holy damage. He can also teach you Incantations meant specifically to slay the undead, though they require both Faith and Intelligence.
197** The Cleanrot Knights are tall, valorous knights clad in blessed golden armor, have spells that allow them to send out golden holy rings or cause light spears to come out from the ground, and are under the employ of a Demigod. They are also completely rotting from the inside due to the [[AlienKudzu Scarlet Rot]] and their blessed armor is meant to slow down the process; one of their less glamorous attacks has them [[VomitIndiscretionShot vomit on you]] and infect you with the Rot.
198* ''Franchise/TheElderScrolls'':
199** Until the series did away with classes, Paladin (sometimes called "Crusader") was one of the standard pre-made classes, with a focus on knightly combat (heavy armor, swords, blunt weapons, shields) and [[WhiteMagic Restoration]] magic.
200** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' splits the difference between the spiritual and the questing-knight sides of paladinhood. It has separate Templar Knightly Orders you can join instead of the corresponding Temple, but it only caters more to paladinhood than simply joining their Temple by the name of the faction[[labelnote:explanation]]As implemented, the Templar Orders have the same ranking system, desired skills, quest-givers and quests as the associated Temple, and rank in a Templar Order gave every right and privilege as holding the same rank in the Temple in question[[/labelnote]]. ''Daggerfall'' also has regional knightly orders, with a suitable set of desired skills for a paladin absent magic, quests that are almost all about confronting evil and doing good, and the title of paladin as the top rank.
201** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' not only has the Crusader class but allows you to join both the Tribunal Temple and Imperial Cult in order to serve a religious institution. One of the most damaging weapons in the game is Chrysamere, a massive {{BFS}} which is actually referred to as "The Paladin's Blade". In addition to dealing immense damage, it provides its wielder with defensive bonuses including health restoration and [[AttackReflector Reflect Magic]].
202** The ''Knights of the Nine'' expansion to ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' is all about being a paladin, complete with [[OrderReborn recreating a lost order]] of knights dedicated to the Divines, and including the Relics of the Crusader, an equipment set that significantly buffs paladin-style skills (defense, healing, and melee combat) and cannot be used if the player has two or more [[KarmaMeter infamy points]].
203** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
204*** The [[ChurchMilitant Vigil of Stendarr]] can be seen as this or as [[KnightTemplar knights templar]], depending on one's point of view. They serve Stendarr, the [[OurGodsAreDifferent Aedric Divine]] of Mercy and Justice, and selflessly protect mortal life from the Daedra and other supernatural threats, like vampires and werewolves.
205*** Champions of Meridia, one of the more benevolent Daedric Princes, also tend toward a paladin outlook -- Meridia's quest will give you the unique weapon "Dawnbreaker", which lights undead on fire and has a chance to cause a short-range explosion that sets ''other'' undead on fire, which gives paladin-y players a useful SmiteEvil-type weapon.
206** From the series's backstory comes Pelinal Whitestrake, the [[LongDeadBadass legendary 1st Era hero]] of mankind/[[FantasticRacism racist]] [[TheBerserker berserker]]. He ''technically'' qualifies, having been on a mission from the [[OurGodsAreDifferent Divines]] and wore full plate armor blessed by them. However, as you may guess from that whole "racist berserker" statement, he was ''not'' inherently good. Believed to have been a [[EternalHero Shezarrine]], [[GodInHumanForm physical incarnations]] of the spirit of the [[GodIsDead "dead" creator god]] Lorkhan (known to the Imperials as "[[IHaveManyNames Shezarr]]"), Pelinal came to [[FounderOfTheKingdom St. Alessia]] to serve as her [[PhysicalGod divine champion]] in the war against the [[AbusivePrecursors Ayleids]]. Pelinal would fly into fits of UnstoppableRage (''mostly'' directed at the Ayleids) during which he [[BloodSplatteredWarrior would be stained with their blood]] and [[PaintTheTownRed left so much carnage in his wake]] that Kyne, one of the [[OurGodsAreDifferent Divines]], would have to [[CueTheRain send in her rain]] to cleanse Ayleid forts and village before they could be used by Alessia's forces. [[HistoricalHeroUpgrade He is remembered as a great champion of mankind]], though the nastier parts of his legacy are [[WrittenByTheWinners glossed over, if mentioned at all]], in modern times.
207* The ''VideoGame/EtrianOdyssey'' series:
208** ''VideoGame/EtrianOdysseyI'': The Protector class (actually called Paladins in the Japanese version). They can equip the heaviest armor and most of their abilities revolve around protecting the rest of their party from harm. Their offensive power is decent at best compared to other classes, being bolstered by a ShieldBash skill, and they possess some basic healing abilities.
209** ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': The [[StoneWall Fortress]] class focuses on defending the other members of their guild by receiving enemy damage in their place, though they also have more offensive versatility than the Protector from previous games.
210* The Brotherhood of Steel in ''{{VideoGame/Fallout}}'' has a rank called Paladin. Depending upon whether you're talking about the [[VideoGame/{{Fallout1}} West]] [[VideoGame/{{Fallout2}} Coast]] [[VideoGame/FalloutNewVegas Brotherhood]], the [[VideoGame/FalloutTacticsBrotherhoodOfSteel Midwestern Brotherhood]], or the [[VideoGame/{{Fallout3}} Eastern Brotherhood]], a paladin may or may not act out this trope.
211* ''VideoGame/FantasyLife'' has the paladin as a [[JobSystem Life]] that the player can use. They're a combat class focusing on defense -- they get bonus vitality and equip a one-handed sword with a shield -- and in story terms, the paladins are the CityGuards for [[TheGoodKingdom Castele]] and follow the KnightInShiningArmor ideal... though in reality, with the exception of named characters, the average paladin is well-meaning and loyal, but none-to-bright and somewhat easily frightened.
212* ''Franchise/FinalFantasy'':
213** The Fighter/Knight class in the original ''[[VideoGame/FinalFantasyI Final Fantasy]]'' plays closer to a paladin than a true knight, as once the Fighter class is upgraded to a Knight they have the ability to use low-level WhiteMagic. The Knight can be seen as the prototype for the later Paladin class that would be codified by Cecil.
214** Cecil in ''VideoGame/FinalFantasyIV'', once he casts off his Dark Knight mantle, loses his CastFromHitPoints offensive magic and becomes a Paladin LightningBruiser with [[CombatMedic healing magic]]. The DS remake makes him even more of a tank, with the ([[GameBreaker passive!]]) ability to draw attacks to him and [[CounterAttack counter]]. Unusually for the archetype, he can also equip bows.
215** Beatrix from ''VideoGame/FinalFantasyIX''. Each character in the game represents a class from the previous games and Beatrix, while she is never outright called one, can use White Magic and the equipment of a paladin. She actually starts out as a villain in the game and a HopelessBossFight, but over the course of the game [[spoiler:she begins to have doubts about her queen and eventually joins the heroes' side as an ally]].
216** While in ''VideoGame/FinalFantasyX'', all the "warriors" (Tidus, Wakka, Auron, Kimarhi) are capable of going down this route depending on how you use the sphere grid, Tidus is the most oriented to becoming a Paladin. His sphere grid intersects with [[WhiteMage Yuna's]] early on, allowing him to learn healing and holy magic. He's got a bunch of support magic on his own Sphere Grid. Give him a weapon with Piercing and he can hit like a ton of bricks on just about any non-magical mook in the game.
217** Paladins in ''VideoGame/FinalFantasyXI'' are an advanced job class designed to be the designated [[StoneWall tank]]. They also have limited access to healing, protective, and holy spells, along with abilities that specifically weaken the undead. The order was founded by the [[OurElvesAreDifferent Elvaan]], the setting's most religious race.
218** ''VideoGame/FinalFantasyXIIRevenantWings'' gave [[KnightInShiningArmor Basch]] protective spells and Light-themed attacks. The mission that unlocks his LimitBreak forces him to face a hoard of undead.
219** ''VideoGame/FinalFantasyXIII'' has a non-traditional version in Snow Villiers. Gameplay-wise, he excels as a Sentinel, the role that draws enemy attacks and protects party members from damage. In terms of character, he's a freedom fighter opposing the military forces of Cocoon, who vows to Nora Estheim to get her son home as her LastRequest, and throws himself off of a building to catch someone mid-fall and shelter them from the impact with his own body, [[spoiler:even after said person tried to ''kill'' him]]. One of his [[ImprobableWeaponUser coat emblems]] shares its name with the Job, and his [[InfinityPlusOneSword Infinity +1 emblem]] is named after the series' iconic Paladin weapon, the Save the Queen.
220** Paladins in ''VideoGame/FinalFantasyXIV'' are a specialized upgrade to the Gladiator class. They are once again a designated tank class with limited access to healing magic. In terms of lore, they originated as the personal bodyguard of the sultan of Ul'dah, hence their alternate title of Sultansworn.
221** Paladins exist in ''VideoGame/FinalFantasyTactics'', though [[CallARabbitASmeerp not by name]]. They include Agrias Oaks (Holy Knight), Meliadoul Tengille (Templar Knight), and of course, Cidolfus [[GameBreaker "Thunder God Cid"]] Orlandeau (Sword Saint). In a twist, all of the abilities they gain from being Holy Knights are purely offensive in nature, though you can reclass them as White Mages to pick up the defensive side of this trope as a secondary skillset; Agrias has already started to do so when she joins.
222** The Paladin class is used by human units in ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2''. The class has two abilities that dish out Holy damage to enemies, but the rest of the skills involve healing allies of injuries and ailments, protecting them from enemy attacks, and convincing enemies to leave the battle. It is worth noting that the title "Paladin" only seems to describe the general ''skillset'' of the class, and not the ''personality'', as there are at least a couple of missions in ''VideoGame/FinalFantasyTacticsAdvance'' in which you fight a bad guy whose job is Paladin.
223** Played as straight as possible with OptionalPartyMember [[IncorruptiblePurePureness Frimelda Lotice]] in ''VideoGame/FinalFantasyTacticsA2''. Not even [[spoiler:dying and being revived as a zombie]] can stop her from being good.
224* In the ''Franchise/FireEmblem'' series:
225** The Paladin class is more similar to the classical meaning of the term than normally seen. These paladins have nothing to do with holy warriors and cannot use any sort of magic beyond that afforded by [[FlamingSword magic]] [[SwordBeam weapons]]. Members of the class (allied ones, anyway) are generally upstanding, moral, and loyal knights, but are not holy by any means. The exceptions are ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' and its midquel ''VideoGame/FireEmblemThracia776'', wherein the female variant of Paladins can wield healing staves.
226** In ''VideoGame/FireEmblemTheSacredStones'', L'Arachel, [[SuspiciouslySpecificDenial who is absolutely not the undercover princess of]] [[TheTheocracy Rausten]], certainly fancies herself the part, having made it her mission to travel across Magvel smiting evil and dispensing justice in the name of the gods. However, her [[LargeHam hamminess]], [[LordErrorProne poor judgement]], and [[CloudCuckooLander general oddity]] tend to make her come off more as a parody than anything. As a [[WhiteMage Troubadour]] she also starts with no combat ability whatsoever, though thanks to MagikarpPower she can become a rather potent GlassCannon once she promotes and learns [[LightEmUp light]] [[HolyHandGrenade magic]].
227** While not explicitly spelled out as one, "Marth" from ''VideoGame/FireEmblemAwakening'' fits the trope rather well on inspection. Parallel Falchion can even be used to heal.
228** ''VideoGame/FireEmblemThreeHouses''
229*** The Holy Knight is the best example of the trope, combining skill in white magic with a nasty lance arm. Rodrigue and [[spoiler:Daphnel]] both bear the class, while Marianne's proficiencies make her well-suited for it.
230*** Near the end of the first act, [[PlayerCharacter Byleth]] gains the [[ProtagonistPowerupPrivileges unique]] Enlightened One class, which most closely fits the literal trope definition. It is granted to Byleth by the setting's TopGod and provides boons to the Sword and Faith skills, while Byleth's personal spell list includes a strong healing spell and a strong offensive Light spell.
231* In ''VideoGame/ForHonor'', while they don't necessarily possess magical abilities, the Lawbringer and Warden classes reflect the ideals of the usual paladin, particularly with their oaths to defend and protect the weak and to bring justice to wherever they are traveling.
232* In ''VideoGame/GemsOfWar'', the Paladin is one of Whitehelm's units, fitting that region's piety-and-honour theme. However, they appear as opponents in the Whitehelm questline, being sent to arrest (and really, kill) Sapphira. In fact, they're under malign influence.
233* ''VideoGame/GrimDawn:'' Oathkeepers are essentially paladins, carving their way through the post-apocalypse and its otherworldly menaces in the name of the deities they serve. It bears mentioning that, while many follow the good god Empyrion and his light and protection, many others serve the much more morally-ambiguous Witch Gods, and nothing stops the player character from dipping into both their services and gifts. It's also explicitly mentioned some of them follow more malevolent divine figures.
234* In ''VideoGame/GroundControl'', Paladin is a title given to any Order of the New Dawn general who is permitted to act with autonomy. The Paladin Magnus is one, and despite not having any divine personal powers, he does have an arsenal of Order troops, aerodynes, and [[HoverTank hoverdynes]] at his disposal, and has the personality of a paladin, always choosing the "good" option over the lawful.
235* ''VideoGame/GuildWars2'' introduced into the Guild Wars universe the class known as the Guardian, which is the spiritual successor to the [[TheLancer Paragon]] and the [[WhiteMage Monk]] and which has elements of the [[SummonMagic Ritualist]], as it is a white magic-wielding warrior who can, if using the appropriate abilities, summon spiritual weapons to do his bidding. Unlike many Paladins, however, he does not draw his powers from the divine, as the NayTheist [[CatFolk Charr]] can use the class.
236* ''VideoGame/HeroesOfTheStorm'', starring characters [[MassiveMultiplayerCrossover drawn from each Blizzard universe]], has characters who fill the archetype. Uther the Lightbringer, the first paladin in the ''Warcraft'' series, is a tanky Support hero who keeps his team alive while standing as a bulwark himself.
237* ''VideoGame/JourneyOn'': If the Holy Sword is obtained, Selena gains the Holy Warrior class, which gives her a bigger MP bar than Shirley and gives her several holy spells that cover offense, defense, and healing. These spells are meant to give her an advantage against Darkness-aligned enemies, [[spoiler:and she'll need it, since this path will result in Selena fighting the Avatar of Darkness and her minions alone.]]
238* ''VideoGame/{{Kindergarten|2017}}'' has the [[CollectionSidequest Monstermon card]] Holy Knight. He used to be a priest before he found out those weren't allowed to court women.
239* WesternAnimation/MickeyMouse in ''Franchise/KingdomHearts'' has every aspect of this trope but the title.
240* ''VideoGame/KnightsOfTheOldRepublic'': Being a Star Wars game, it has a lot of Jedi, which are pretty much [[RecycledInSpace Space Paladins]]. [[spoiler:Poster girl Jedi Bastila will fall to the Dark Side, but can be saved.]] Of course, ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' thoroughly deconstructs this vision of the Jedi along with everything else about the ''Star Wars'' universe. The trend is continued with the Jedi Knight class in ''VideoGame/StarWarsTheOldRepublic''. The other Jedi class is more like a priest with magic powers than a Paladin.
241* ''Franchise/LeagueOfLegends'':
242** The game's universe features an unusually secular take on the archetype with The Sentinels, an ancestral order of heroes committed to protecting the world from [[UnholyGround the undeath of the Shadow Isles]], and does so using [[MageMarksman magical guns]] made of stones on handles that [[LightEmUp fire blasts of light]]. While the Sentinels are considered a major faction, they don't own any sovereign territory, and are instead spread around bases across Runeterra, with each nation having a base and several Sentinels appointed to keep the peace. Several playable Sentinels include [[GunFu Lucian]], [[CombatMedic Senna]], [[LovableRogue Akshan]], and [[AntiHero Vayne]].
243** Illaoi is the "Truth Bearer" of the Buhru, an islander culture that worships the sea god Nagakabouros. The Buhru above all value motion and the pursuit of desire, meaning Illaoi's job is to ensure life can go on at all costs and people can continue to live and die pursuing passion. In combat, she channels the powers of Nagakabouros to summon spectral tentacles to attack. They can also heal her by damaging enemies and, as shown in ''VideoGame/RuinedKing'', cleanse and heal bystanders too.
244** Leona is the [[KnightInShiningArmor sword and shield-wielding paragon]] of a monastic order known as The Solari, ''and'' [[DeityOfHumanOrigin an embodiment of The Aspect of the Sun]]. In gameplay, she's a very powerful tank/support champion [[StoneWall who acts as a wall between her opponents and allies]], and can call down ThePowerOfTheSun to lead her team into the fray. Leona is also a bit of a {{Reconstruction}} of the trope as she discovers that the Solari are [[LightIsNotGood a militant, somewhat corrupt order]], but [[WhiteSheep her morals in wanting to achieve peace through understanding are genuine]], and knowing her order's corruption [[InternalReformist motivates her to reform it from the inside.]]
245* ''Franchise/TheLegendOfZelda'': [[https://vignette.wikia.nocookie.net/zelda/images/6/69/Christianity.png/revision/latest?cb=20100206235403 Official Nintendo artwork]] shows [[TheHero Link]] kneeling before a crucifix of Jesus Christ. The first two games in the Legend of Zelda franchise [[AmbiguouslyChristian directly portray Hyrule as a Christian land]], and [[https://zelda.fandom.com/wiki/Christianity Link as a Christian warrior]]. He has both an [[https://web.archive.org/web/20190505052056/https://server.emulator.games/images/nintendo-famicom-disk-system/Link%20no%20Bouken%20-%20The%20Legend%20of%20Zelda%202%20(Japan)%20(Rev%201).jpg obvious crucifix emblazoned on his shield]], and a Bible in his inventory ([[{{Bowdlerize}} which was localized in the West]] as a [[JesusTaboo "Book of Magic"]]). Later games changed Hylian religion [[CrystalDragonJesus to an utterly fanciful one]] with multiple ''goddesses'', but the overtones remain: Link is a warrior who was chosen by the goddesses to [[LegacyCharacter reincarnate]] continually to protect [[TheGoodKingdom the Kingdom of Hyrule]] from the ongoing curse of an evil demon. He is utterly pure of heart, and wields the Master Sword: a holy weapon specifically forged by the goddesses to destroy evil.
246* ''VideoGame/LunarEternalBlue'': Leo, who's basically a cop. Once he joins your party, he proves himself to be an irregular paladin due to his propensity for Earth-based magic.
247* In ''VideoGame/{{Majesty}}'', Paladins become available if you build a Temple to Dauros, God of law and justice. They're AlwaysFemale, strong against undead, and have some defensive magic.
248* ''VideoGame/MasterOfTheMonsterLair'': Owen. He's not involved with any church, but he does hold true to the trope of combining physical combat with healing and anti-evil magic.
249* ''VideoGame/{{Mardek}}'' has Vehrn, a Paladin of YALORT[[note]]The god who created Belfan (Mardek's home), Anshar (Rohoph's home), and several other planets.[[/note]]. He is ''devastating'' against the undead, but is [[TheFundamentalist insufferable]] if you allow him to get on the subject of Yalortism.
250* ''Franchise/MassEffect'':
251** The asari have a rough equivalent to the paladin in the form of Justicars. They are WarriorMonk asari who devote their entire lives to living by an unbending - but CrazyPrepared - code of honor that demands they behave like paladins: protecting the innocent and striking down the unjust. The code is also very ruthless: for example, offering her a bribe obligates the Justicar to kill the one trying to bribe her. Opposing a Justicar or obstructing her from completing her task are also grounds for her to respond with violence. The Justicars are also unique in that they stick heavily to asari-controlled space because asari culture and norms are heavily weighted in their favor; no asari ''ever'' questions a Justicar-sanctioned killing because, in their culture, Justicars are above reproach. The harshness of their life and the unbending nature of their code tends to root out anyone within their order who would abuse their power.
252** ''VideoGame/MassEffect3'' has the multi-player class N7 Paladin, who is arguably the most versatile class in the game. Capable of setting and detonating any tech power in the game, restoring shields with energy drain, and placing a shield that can negate Turret fire, the Paladin often inspires others who know what this class can do, especially against the Geth.
253* Some of the ''VideoGame/MightAndMagic'' games have a Paladin class. ''VII'' is a bit interesting in that the sign of being a proper Paladin as this trope defines it is ''not'' being called a Paladin -- the Paladin class (and its first promotion, the Crusader class) is morally undefined, and is simply a merging of Knight and Cleric. It is only at the final promotion that the class is defined as dedicated to good and gains some Light Magic (or, if you aligned with the Dark, evil and Dark Magic) when you become a Hero (or, for the anti-Paladin, Villain).
254* The protagonists of the ''VideoGame/{{Mother}}'' series (Ness of ''VideoGame/EarthBound1994'' and Lucas of ''VideoGame/Mother3'') embody this trope. Despite looking like ordinary American kids from the suburbs, both of them serve as their party's resident combat powerhouse (they have the highest offensive stats of any character in their party), most of their [[MagicByAnyOtherName psionic and psychokinetic]] abilities are focused on [[CombatMedic healing other party members]], and they both have a special attack ability called "PK Flash" that [[LightEmUp unleashes a blast of light]]. To really hammer it home, Lucas' name is derived from the Latin word ''"luce"'', meaning "light".
255* The ''Neverwinter Nights'' series:
256** ''VideoGame/NeverwinterNights'': Aribeth is one of the major [=NPCs=] in the game. [[spoiler:And becomes an Anti-Paladin halfway through the story.]]
257** ''VideoGame/NeverwinterNights2'': Casavir stands out from most paladins by placing a much higher emphasis on Good instead of Order. When his superiors and fellow knights were unwilling to take action, he left and became the leader of a guerrilla vigilante band that fights marauding orcs.
258** ''VideoGame/ADanceWithRogues'', a ''NWN'' mod, deconstructs paladinhood with the character of Christiano: a paladin by class, he is a {{Jerkass}} who adheres to the ''letter'' of the LawfulGood CodeOfHonour, but not its spirit. He would never, for example, actually force himself onto a woman, but will gladly pressure her into having sex as long as she does not say "No" loud and clear--and it doesn't hinder him in the slightest that he is already in a relationship with another woman, as long as the latter is too insecure about herself to actually call him out on cheating. Towards the end of the game, [[spoiler:a possible reconstruction occurs: Christiano finally gets [[LaserGuidedKarma what he had coming]] and goes to hell ''in a woman's body'' to be abused and raped for the rest of his/her existence (if you [[VideoGameCrueltyPotential leave him there]])]].
259* Half of all [[OurAngelsAreDifferent Angels]] in ''VideoGame/NexusClash'' are Paladins. They get magic armor, an arsenal of [[HolyHandGrenade Holy Hand Grenades]] (figuratively or literally depending on one's build), and the power to SmiteEvil, but they can lose it all if they don't keep up their moral standing. Given what the god in charge of judging morality [[BlackAndWhiteInsanity is like]] in this universe, the easiest way to do this is through KnightTemplar tendencies.
260* The ''VideoGame/OgreBattle'' series of games commonly have Paladins as a class. Then tend to be among the strongest Melee fighters, with minor healing magic. They promote from Knight class and generally require high Alignment score so they do have to keep up doing 'good' to be eligible as a Paladin in the first place, showing their moral fibers to become worthy.
261** In ''VideoGame/TacticsOgre'', Paladin is the special class belonging only for Lanselot Hamilton (who appeared in the game above). It's basically a souped up Knight while being able to Heal, but you don't see him much, as he's only appearing for the first two maps (a grislier fate prevents him to appear more often). In the PSP remake, normal Knights also gain access of healing magic, making them mini-Paladins, and if certain actions are taken post-game, you can bring Lanselot to your party and his Paladin class remain the same as a souped up knight with healing magic.
262* ''VideoGame/{{Overwatch}}'' has a sci-fi variant in the form of Brigitte, an armored knight who acts as a support/off-tank hybrid for the team, whacking away enemies with her [[EpicFlail rocket-powered flail]] and [[ShieldBash shield]], while also tossing armor packs for her allies before rallying them together for powerful advances. In a bit of cross-company referencing, her design directly references Creator/{{Blizzard|Entertainment}}'s own ''VideoGame/{{Diablo}}'', visually and mechanically resembling a Crusader from ''VideoGame/DiabloIII'' in specific.
263* In ''VideoGame/{{Paladins}}'', you play as a "Champion" of the realm, with their allegiances varying. Champions are either part of the Resistance, the Magistrate, or are not part of either faction. One seeks to allow magical crystals to be used by all, while the other seeks to keep order and ban crystals due to their destructive consequences. All of the champions are explicitly magical in some way or another, with some unique skill that they bring to the battlefield. Interestingly, the champion Furia is the only character who fits the traditional description of a paladin, being a holy knight who uses divine magic to harm and heal.
264* In ''Videogame/PillarsOfEternity'', Paladins are individuals that are devoted to causes and are not necessarily dedicated to gods. There are a number of known paladin orders that emphasize certain virtues and personality traits in their paladins. For example, the Goldpact Knights are [[TheStoic stoic and rational]] [[PunchClockHero professional soldier-for-hire]] types, the Kind Wayfarers are a paladin sect dedicated to [[WeHelpTheHelpless protecting travellers and caravans out in the wilds]] and [[HundredPercentHeroismRating generally well-liked by commoners]] for their kindness and compassion, and by contrast, the Bleak Walkers are [[TheDreaded dreaded crusaders]] known for their single-minded aggression and [[LeaveNoSurvivors take-no-prisoners policy]]. As for specific examples:
265** The resident paladin companion is Pallegina, an Avian godlike who belongs to the Brotherhood of the Five Suns order (not available to a PlayerCharacter paladin), which serves more or less as an elite enforcer arm of the Vailian Republics' ducal council, so her duties are mostly political, diplomatic, and commercial in nature.
266** Demonstrating how wildly Eoran paladins can deviate from the typical "KnightInShiningArmor" model, Captain Furrante [[VillainWithGoodPublicity maintains a reputation as]] a NobleDemon {{Pirate}} who sails the Deadfire, charming even the merchants he robs and pointedly avoiding bloodshed when he is given the "tariffs" he so politely demands. [[spoiler:He is also willing to work with slavers, a crime that goes against one of the few rules the Principi follow.]]
267* The Paladins in ''VideoGame/QuestForGlory'' are the standard version trope; the Paladin mentor Rakeesh even steps away from his rank and tradition to uphold a greater law and his personal code of honor (as the tradition was narrow-minded and would only cause a needless war). The Paladin class is unlocked at the end of ''VideoGame/QuestForGloryII'' if you finish the game with high enough [[KarmaMeter Honor]] and is effectively a Fighter with nice bonuses like HealingHands, protection from evil, and [[MySignificanceSenseIsTingling a danger sense]], plus some optional quests that go above and beyond the main plot. In ''VideoGame/QuestForGloryIII'' he becomes an outright MagicKnight when unlocking the Heal ability adds the Magic skill[[note]]''VideoGame/QuestForGloryIV'' takes it a step further thanks to a programming oversight: because Paladins have points in the Magic skill, the game hands them '''all''' of the spells a Wizard would have at that point in the game[[/note]].
268* In ''VideoGame/{{Rift}}'', a paladin is a warrior "[[StoneWall defensive soul]]" with some WhiteMagic abilities. While [[SeekerArchetype Amardis Mathos]] (the original in-universe paladin) certainly fits the usual profile, it's implied that not every paladin does.
269* The ''VideoGame/SoulSeries'':
270** Sophitia Alexandria, the tall, [[HairOfGoldHeartOfGold blonde]], [[GorgeousGreek and beautiful]] NiceGirl heroine of the series. She is on a holy mission from the god Hephaestus to destroy the EvilWeapon Soul Edge.
271** [[TheAtoner Siegfried Schtauffen]] certainly evokes the image following his HeelFaceTurn in ''III''. By ''IV'', he even gets a suit of crystalline armor to go with his UnholyHolySword to help him fight against [[EvilWeapon Soul Edge]].
272* ''VideoGame/SwordOfPaladin'': The twelve Paladins are a group of knights with light elemental powers who helped the Hero King, Charlemagne, save the world from Demon King Sandraham. Unlike most fantasy Paladins, they all have unique powers that don't necessarily involve healing, defense, or light elemental damage. Their souls can be used to replicate their unique abilities, but only another Paladin can bring out the full power of another's soul. In the present, the role of the Paladin is changed so that there's only one, who acts as Asgard's commander-in-chief to protect the world from evil. The protagonist, Nade, passes the Paladin trial and becomes the current Paladin, but needs to find the souls of his predecessors to unlock his true potential.
273* This is a tier 3 upgrade for militia classes in ''VideoGame/SymphonyOfWar''. In terms of a personality associated with this archetype, Diana is devoted to enforcing true justice even if it goes against an unjust law of the Empire.
274* ''VideoGame/TalesOfTheDrunkenPaladin'' has Anebriate, who is the titular paladin. Unlike most paladins, he uses lightning-based attacks, heals via junk food summoning spells, and starts the game as a PunchClockHero and a {{Hedonist}}. After some CharacterDevelopment, he's still not the ideal paladin, but he's more willing to do good for its own sake regardless of rewards.
275* The ''VideoGame/TalesSeries'':
276** ''VideoGame/TalesOfTheAbyss'':
277*** [[TheAce Van]] [[ChurchMilitant Grants]] is a downplayed example. He's got the skills for it, (being a MagicKnight capable of healing as a seventh fonist) and is in service to the Order of Lorelei as the Commandant (read: as the head of their military). However, as noted below, he's not a true example, [[spoiler:mostly because he's the BigBad and he wants to ''kill'' the one venerated by the Order, not to mention take down the Score, which is key to the beliefs and tenants of the Order of Lorelei]].
278*** A better example from the same game would be Natalia, the final party member you get. While not a ChurchMilitant, her powerset (healing and buffing magic mixed with incredible bowmanship she can augment) matches a Paladin's to a T, and she's easily one of the purest characters in the game, especially once every party member's backstory starts getting revealed. [[spoiler:Natalia, Luke, and Tear are the only people who haven't done or have been planning to do something horrible and self-centered, and of the three, Luke's devotion to Van kills thousands of people, and Tear's refusal to so much as spell things out for Luke exacerbates the problem. Natalia is as honest as she can be to the party and helps shoulder their burdens, all while remaining a beacon for her people. She's so loved and such a symbol of goodness that the people of Kimlasca nearly throw a rebellion when the King tries to kill her when it's revealed she was adopted, and it becomes clear when Natalia comes back from exile that if King Ingobert tried to get her killed again no one would listen to him anyway.]]
279** Flynn in ''VideoGame/TalesOfVesperia'' (especially the [=PS3=] version) is the first true paladin-style character in the series, due to his light elemental artes, healing artes, sword skills, and goal of reforming his corrupt country. His Paladin qualities are even [[LampshadeHanging lampshaded]] by the rest of the cast.
280* Paladins are one of the 4 classes in ''VideoGame/{{Tibia}}'' and originally introduced as the games designated Ranged class, but was later also given access to class exclusive [[LightEmUp Holy magic]]. Allowing them to also act as [[WhiteMagic healers]] and [[HolyHandGrenade spellcasters]] to some extent.
281* The ''VideoGame/{{Ultima}}'' series:
282** There is a Paladin class (at least until the later games where it gets merged into Fighter), which is the class associated with the virtue of Honor.
283** The Avatar himself also fits most of the criteria for the Paladin trope and is the page image. Though in the context of the game it's from, the image is [[spoiler:actually a KickTheDog moment for the Avatar]].
284** Dupre the paladin is one of the Avatar's companions. [[spoiler:He makes the HeroicSacrifice to restore the Chaos Serpent in ''VideoGame/UltimaVIIPartII: Serpent Isle'', but is brought back to life in ''VideoGame/UltimaIX''.]]
285* ''VideoGame/{{Vampyr}}'': [[spoiler:William Marshal]] is revealed to be this trope in the game's epilogue, ''[[DarkIsNotEvil in spite]]'' of being a [[FriendlyNeighborhoodVampire vampire]]. He was actually a noble MonsterKnight devoted to do good, protect the innocent, and perceived his gifts to be divine in origin. In fact, his faith was so strong he could [[NoSell actually wear a crucifix around his neck without being harmed]] (unlike most vampires in the setting, who are paralyzed when confronted with cross).
286* ''VideoGame/{{Warcraft}}'':
287** Paladins, whom are introduced in ''Warcraft II'', are the TropeCodifier for good but not LawfulGood paladins that follow "the Light" instead of a specific deity. They also tend to retain their powers as long as ''they'' think they're doing good, which can lead to some [[KnightTemplar unpleasant]] [[WellIntentionedExtremist things]]. Originally, they were members of [[TheOrder The Knights of the Silver Hand]] until said order got decimated after the fall of Lordaeron. They later served the Argent Crusade, and their respective factions, the Alliance or Horde in general.
288** ''VideoGame/WarcraftIITidesOfDarkness'', the Paladin order of the Silver Hand was created by the few survivors of the [[WhiteMage Northshire Clerics]], to teach the [[EliteMooks Knights of Lordaeron]] to heal, minister the people and fight the orcish Horde all at once. In gameplay, the Paladin had the only healing spell and could easily kill undead units with the spell, [[ReviveKillsZombie Exorcism]]. Paladins also fight just as well as the Knight units they were upgraded from. Their [[CosmeticallyDifferentSides Horde counterpart]], was not the Death Knight, but the Ogre Mage. Whilst most Paladins are heroes, the [[CivilWarcraft traitorous]] nation of Alterac, also has access to Paladins.
289** The ''VideoGame/WarcraftiIIReignOfChaos'' paladins are defensive/supportive hero units that supported their allies through healing, and armor-boosting aura, and a mass resurrection ability. They also had the ability to personally become completely invincible for short periods of time and their healing spell could [[ReviveKillsZombie heavily damage enemy undead]] units and most demons. Death Knights, originally introduced in ''Warcraft II'', are retooled as their EvilCounterpart, with most of them being fallen Paladins.
290** The ''VideoGame/WorldOfWarcraft'' Paladin is a melee class with healing and auras, with specs that allow them to be a dedicated [[StoneWall shield-bearing guardian type]] (Protection), a CombatMedic (Holy), or a more light-focused MagicKnight (Retribution). One of the signature abilities of the Paladin class is Divine Shield, which makes the paladin totally immune to all damage for 6 seconds.[[note]]Ironically, Divine Shield also allows the paladin to be a craven coward if he so chooses. Normally, a character cannot use his Hearthstone to teleport out of combat because it has a 10-second casting time, and any damage taken while casting the Hearthstone interrupts it. But a paladin with the ''Glyph of the Righteous Retreat'' can cast his Hearthstone in 5 seconds while Divine Shield -- which prevents the Hearthstone from being interrupted -- is active. Since the visual effect for Divine Shield resembles a bubble around the paladin, this maneuver is known as "Bubble Hearth".[[/note]] The class is available to humans, dwarves, blood elves, Zandalari trolls and -- as of ''Cataclysm'' -- any race with hooves and a tail (Draenei and Tauren). Since the game's launch, it has played around a lot with the concept of paladins and how they achieve their powers.
291*** First there was the Scarlet Crusade, a group of highly racist and paranoid human paladins who thought any non-human race was infected by the undead taint, along with any human who wasn't a member of their ranks. Despite being insane and clearly not doing the Light's work, they maintained their power because they ''believed'' they were, as mentioned above.
292*** There is also Sir Zeliek, an Undead paladin and one of the Four Horsemen who in spite of being undead continues to wield the [[LightIsNotGood power of the Light]] due to his [[{{Pun}} undying]] faith.
293*** In ''The Burning Crusade'', the Blood Elves developed their own sect of paladins called the Blood Knights. Unlike any of the above-mentioned paladins, the Blood Knights stole their power directly from a powerful being of Light called a Naaru. Their attitude was initially haughty and self-important, taking pride in their ability to bend the Light to their will, with some Blood Knights even saying they were "true" paladins compared to the Alliance paladins. However, the Blood Knights eventually had the source of their power taken away from them, and they turned to the Naaru of Shattrath for help. They pledged themselves to help the Naaru during the assault on the Sunwell, and after it was re-invigorated by the holy energies of the very same Naaru they had originally captured, they started drawing their power from the Sunwell itself. It has been implied that they are since heading down a path of Light worship much more akin to traditional Alliance paladins.
294*** In ''Cataclysm'', [[OurMinotaursAreDifferent Tauren]] began their own sect of paladins called Sunwalkers, who draw their power from the sun god An'she in the same way the night elves draw power from the moon goddess Elune. Despite being granted similar powers to paladins, however, it's implied that the source of their power isn't drawn from the Light in the same way it is for other paladins and are seen more akin to Druids. Rather, the Sunwalkers embody the power of the sun and represent a kind of exemplar of their people, much like how human paladins embody the power of the Light and are exemplars of their own.
295*** Similarly, the [[AllTrollsAreDifferent Zandalari Trolls]] have their own sect of paladins in the form of Prelates, who draw their power from their veneration of Rezan, the Loa of Kings (or any loa in general, seeing as they continue to exist after [[spoiler:Rezan's death, though it did cause some of them to lose their powers]]).
296*** In ''Warlords of Draenor'', the raid boss Tyrant Velhari was designed as a ShadowArchetype to the paladin player class, drawing her power from the fel magic of the Burning Legion and employing several debuffs which absorb or prevent healing as well as auras which harm the party. Each of her three phases is patterned after one of the three paladin specs.
297*** ZigZaggedTrope with Anduin Wrynn. He originally started out as a priest, but as of ''Battle for Azeroth'' (when he began wearing a full suit of armor and wielding his fathe's sword(s)) he matches the archetypical appearance of the fantasy paladin being a knight who wields Holy magic, in spite of Blizzard going back and forth over whether or not he is now as a paladin or is still a priest (as seen in his ''VideoGame/HeroesOfTheStorm'' portrayal where despite being based off his ''Battle for Azeroth'' appearance he wears less armor and has Priest abilities). It is worth stating that he would still qualify as a paladin in-universe as the original Knights of the Silver Hand were either knights who were taught Holy magic or priests who were given armor and weapons, of which he is the latter.
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300[[folder:Web Animation]]
301* ''WebAnimation/{{RWBY}}'': Jaune Arc is one of the few shield-wielding and armor-wearing characters in the setting, which complimented by his strong Aura lets him tank hits for his allies. His Semblance allows him to boost his allies' Aura, boosting their own Semblances as well as serving as HealingHands.
302* ''WebAnimation/UnforgottenRealms'': Roamin, the Crime-Solving Rank 11 Paladin.
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305[[folder:Web Comics]]
306* ''Webcomic/{{Drowtales}}'' has the [[KnightTemplar Kyorl'solenurn Clan]], whose modus operandi revolves around exterminating the [[OurDemonsAreDifferent Demonic Taint]] from Drow Society. The problem is that a good chunk of the population is tainted thanks to the efforts of one group who has infiltrated nearly every clan, including the ruling one, and the local WizardingSchool, where they encourage people to undergo the procedure. So they have their work cut out for them.
307%%* In ''Webcomic/FamiliarGround'', the horse's human. (Administrivia/ZeroContextExample)
308* ''{{Webcomic/Goblins}}'' has paladins of various roles. Most of them tend toward LawfulGood or LawfulStupid, but one of them, the infamous dwarven paladin [[KnightTemplar Kore]], is one of the most evil characters of the series, despite having the full range of paladin powers available to him. Big-Ears is a straight example of the trope; he chose his class to defend the weak and is prone to TenderTears.
309* Syranon Glaed in ''Webcomic/HeartCore'', the beloved beastman Paladin from New Ayers who has become a celebrity amongst the people due to his battles against demons.
310* ''Webcomic/TheOrderOfTheStick'' has a city teeming with paladins, Azure City. They give us the whole range of paladins, from the LawfulStupid KnightTemplar Miko to the more balanced Hinjo, who, while still a bit of a stickler for the rules, is [[ReasonableAuthorityFigure willing to hear both sides and try to be as fair as possible]], all the way to resident MemeticBadass O-Chul, who exemplifies "always take the ''good'' [[ToBeLawfulOrGood option]]."
311%%* Eva Wilson from ''Webcomic/OurLittleAdventure''. (Administrivia/ZeroContextExample)
312* ''Webcomic/ThePlayersGuideToSISU'' features Veitsi, a Paladin who leans toward the warrior side.
313* Dame Madeline Goodlaw of ''Webcomic/RustyAndCo''. She's [[DumbIsGood not the smartest]] (a RunningGag has her believing that a variety of gardening implements are actually powerful magic weapons), but she's [[IncorruptiblePurePureness a complete sweetheart]]... who is also [[GoodIsNotSoft one of the most dangerous characters in the comic]] (if you're evil).
314* Sydney Treuno of ''Webcomic/{{Sombulus}}'' introduces herself as [[http://sombulus.com/comic/27 a Paladin of the Order of Kansen]] on a god-given mission to defend the Myriad Worlds from evil. With her armor, blade, and parkour-esque skills, she is zealously devoted to her god Madir and his angelic followers, the Kanites.
315* ''Webcomic/TheWaterPhoenixKing'' has Commander Corva, who fits this trope very well. She's not LawfulStupid by any means, and though often TheQuietOne, a DeadpanSnarker when she does say anything -- fitting, as [[FantasyPantheon her deity is a storm god]] who likes to make bad electricity-related puns.
316* ''Webcomic/{{Nodwick}}'' features them occasionally, generally blond, square-jawed dudes in gleaming white armour. The most notable example is Sir Pervical, who Piffany got to join the group as a good example to the guys, and who proved to have absolutely no concept of "sneaking" or "hopelessly outnumbered", resulting in them all nearly being killed several times before they finally faced Count Repugsive. [[spoiler: Who, being an anti-paladin, mutually annihilated with Pervical they touched each other.]]
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319[[folder:Web Original]]
320* The original LeeroyJenkins of the ''WebVideo/LeeroyJenkinsVideo'' was of the Paladin class. On the other hand, Leeroy as actually played was more ChaoticNeutral than LawfulGood.
321* WebVideo/URealmsLive:
322** There is a Paladin Class that's more of a combination of this and MilitaryMage.
323** Virgo Sunsword was a devout follower of the light and was the head of the Sunsword Elven Family. Although he was also [[GoodIsNotNice rude to everyone that wasn't his family]] and [[GoodIsNotSoft tended to hurt allies as much as his enemies]]. [[spoiler:Eventually he was killed by Bopen, the Pirate Skeleton King.]]
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326[[folder:Western Animation]]
327* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' has its own paladin in the form of Shining Armor. The captain of the royal guard, and the protector of Canterlot with a giant shield bubble powered by his faith in... love, apparently?
328* Every incarnation of [[Franchise/{{Transformers}} Optimus Prime]] is this type of character (the exception being ''ComicBook/TransformersShatteredGlass'', which has Megatron instead), but this has never been more obvious in his characterization than in ''WesternAnimation/TransformersPrime''. He even slays a robotic demon (Unicron) in the Season 1 finale.
329* The pilots of Voltron in ''WesternAnimation/VoltronLegendaryDefender'' are referred to here as "Paladins"- the Lions themselves are {{Magitek}}, and they choose who pilots them. They also come equipped with [[SwissArmyWeapon bayards]], which provide each Paladin with a personalized weapon, and can activate additional functions when Voltron is formed.
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332[[folder:Real Life]]
333* The word "Paladin" comes from the Palatine Hill in Rome[[note]]also the source of the word "palace"[[/note]], which in ancient times was where the Emperor and his highest officials officiated. Being a ''palatinus'' was about official authority, not about skill as a warrior or devotion to righteousness. The origin of the term, as well as the root of its eventual association with martial prowess and Christian faith, can be found during the realm of Constantine the Great: with the reorganization of the armies, ''Palatini'' became a term used for the elite units of the new army, with a variation of the term used by the replacement of the Praetorian guard, the ''Scholae Palatinae'', who were used by the Christian Emperors through Late Antiquity and survived in the East until the rise of Alexios Komnenos; as the years passed and Late Antiquity gave way to the Early Middle Ages, the term ''palatinus'' became "paladin"[[note]] although words like "Palatine" and "Palatinate" continued to be used[[/note]], and in chivalric epic poems became applied to Twelve Paladins or Twelve Peers of [[UsefulNotes/{{Charlemagne}} Emperor Charlemagne]]. In the cycle of epics known as the ''matière de la France'' ("matter of France"), which includes the French ''Literature/TheSongOfRoland'', the German ''Willehalm'' by [[Literature/{{Parzival}} Wolfram of Eschenbach]], and the Italian ''Literature/OrlandoFurioso'', where the paladins became idealized symbols of courage and purity.
334* The word "paladin" is sometimes used to refer to the top tier of advisors and officials of a ruler. As an example you can look at this 1871 magazine illustration depicting ''[[https://de.wikipedia.org/wiki/Paladin#/media/File:Die_Gartenlaube_%281871%29_b_672.jpg The Three Paladins of the German Emperor]]'' at the victory parade after the [[UsefulNotes/FrancoPrussianWar Franco-German War]]: minister of war Albrecht von Roon, chancellor UsefulNotes/OttoVonBismarck, and chief of the general staff Helmuth von Moltke riding ahead of Emperor Wilhelm I. Of course in the real world there is less likelihood of people agreeing on whom to see as an embodiment of chivalry and good; a contemporary Frenchman would have been much more likely to describe the three as a [[TheDragon Dragon]], an EvilChancellor, and a DragonInChief.
335* At least on a conceptual level, the Sant Sipahi ("Saint-Soldier") are the equivalent of paladins in UsefulNotes/{{Sikhism}} as a group of holy warriors who were meant to not only defend the faith, but also fight against tyranny and religious persecution (which also included persecutions of religions who are not Sikh, such as the Hindus who were persecuted under the Muslim Moghul Empire rule). On a technical level, ''all'' Sikhs are holy fighters and the religious uniform includes the Kirpan, a sword/dagger, meant to symbolize the Sikh's willingness to use it to defend the innocent.
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