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4[[quoteright:350:[[WesternAnimation/{{Futurama}} https://static.tvtropes.org/pmwiki/pub/images/futurama_metaverse_477.png]]]]
5[[caption-width-right:350:"[[TheInternetIsForPorn Didn't we have to pay a $9.99 subscription to get in this part of town?]]" \
6"Nah, Zoidberg's got a lifetime pass. He's in Claw Fetish right now."]]
7
8What is the Metaverse?
9
10The short answer: "[[ItMakesSenseInContext It's the Internet, except you can walk around in it.]]"
11
12The long answer: "An Internet-like system, except using a three-dimensional world metaphor with which you interact using a three-dimensional virtual representation of yourself (see DigitalAvatar) instead of a two-dimensional hyperlinked-document metaphor with which you interact by clicking links and buttons."
13
14The trope answer: The Internet becoming {{Cyberspace}} ''for real'' and everyone knowing about it and interacting with it that way.
15
16The advent of ''VideoGame/SecondLife'' and its open-source equivalent, ''Open Simulator'', may make this future arrive sooner than you think. Some might argue that it already has, what with real-world governments and businesses setting up shop in ''Second Life'', people making real-world money entirely within ''Second Life'', and successful experiments at teleporting avatars between the ''Second Life'' grid and various ''Open Simulator'' grids. However, with the drastic decrease in the use of these services, [[TechnologyMarchesOn the concept fell by the wayside for years]]... until projects like Platform/OculusRift and [[https://janusvr.com Janus VR]] started [[CyclicalTrope bringing it back]]. In 2021 Mark Zuckerberg renamed the parent company of Website/{{Facebook}} and Instagram to Meta and officially announced his intention to create this trope, titled ''Horizon Worlds''. Of course, whether this will ever be more practical than today's Internet is up for debate.
17
18This is a subtrope of {{Cyberspace}} where it's widely known and used as a replacement for today's Internet by the public at large, not just by a few lucky hackers, discoverers, or inventors' friends.
19
20Not to be confused with the ''WebVideo/{{Metaverse}}'' Web fiction.
21
22----
23!!Examples:
24
25[[foldercontrol]]
26
27[[folder:Anime & Manga]]
28* ''Anime/GhostInTheShellStandAloneComplex'' - See the episode where Major Kusanagi visits a chat room, for example.
29* ''Anime/{{Mnemosyne}}'' has "2.0". We see it grow in importance over the course of the series.
30* ''Anime/SerialExperimentsLain'' mixes this with an incredible amount of MindScrew.
31* ''[[Anime/DenNohCoil Dennō Coil]]'', to a degree. AugmentedReality, combined [[OurSoulsAreDifferent occasionally]] with AstralProjection is a closer description.
32* ''Anime/RealDrive'': from the same creator as ''Ghost in the Shell''.
33* ''Anime/SummerWars'' has Oz, and its [[SpiritualSuccessor big brother]], the Franchise/{{Digimon}} movie ''[[Anime/DigimonAdventure Our War Game]]'' takes the same approach to the Internet. [[https://www.youtube.com/watch?v=LhsxMqL7PQc Superflat Monogram]] also has a similar Internet representation.
34* The manga for ''[[Literature/TrainMan2004 Densha Otoko]]'' has a ''very'' primitive version of this, with round, dumpling-like users floating in a gray cyberspace and talking in text, as a representation for a chatroom.
35[[/folder]]
36
37[[folder:Films -- Live-Action]]
38* In ''Film/TheMatrix'' [[Film/TheMatrixReloaded and]] [[Film/TheMatrixRevolutions its]] [[Film/TheMatrixResurrections sequels]], the Matrix is a "neuro-active simulation" which human minds are jacked into to keep them under the machines' control. It's a very convincing simulation of late 20th century civilization, except to those few that don't take to it and are sought out by the rebels to become redpills.
39[[/folder]]
40
41[[folder:Literature]]
42* The ''Literature/{{Idlewild}}'' series has Immersive Virtual Reality. Users can meet in common areas or build their own domains from scratch.
43* ''Literature/{{Murderworld}}'' features the Loka, a virtual space that hosts a variety of entertainments and experiences, the most popular being the violent Murderworld game itself. The user interface for this system is described as a kind of skull-fitted webbing that deciphers brain patterns, which allows users to generate in-Loka actions, and they in return receive feedback in the form of a limited range of sensations.
44* Creator/TadWilliams' ''Literature/{{Otherland}}'' books combine Sci-Fi and Fantasy tropes by being set TwentyMinutesIntoTheFuture, and creating Fantasy environments within the bounds of cyberspace. It's worth mentioning that travel time is normally nearly instantaneous, but specific virtual environments can be configured to simulate realistic movement, and this is considered something of a cachet of the eccentric and well-off.
45* Cyberspace/The Matrix in Creator/WilliamGibson's ''Literature/SprawlTrilogy''.
46* Neal Stephenson's ''Literature/SnowCrash'' is another notable example of the "cyberspace qua operating system" network and is the trope namer for TheMetaverse. It's a particularly bad offender with respect to UI inconvenience... walking between sites in the metaverse takes time, and in one particularly unpleasant example a giant animated, unskippable intro flight sequence was required to visit a particular site. It also notes how inconvenient the general interface is; Hiro works in Flatspace (a plain 2D GUI like the one that you are probably using right now) when he gets serious.
47* The Sidebar Universes in Justina Robson's ''Living Next Door to the God of Love'' are a lot like this. Robson makes it difficult to tell where (or if) reality ends and virtual reality begins.
48* The Infosphere in Dan Simmon's ''Hyperion''. [[spoiler: Also the Megasphere, the true home of the AI Core, and the Metasphere, aka the Void Which Binds.]]
49* Nero Manson's ''Literature/SexDrugsAndViolenceInTheFuture'' depicts "The Grid" as a metaphysical overlay of ASCII characters on the real world.
50* Inscape in several of Karl Schroeder's book, especially ''Ventus'', ''Lady of Mazes'', and ''Permanence''.
51%%* Used in a few of Charles Stross's books, particularly ''Accelerando''.
52* Used on a massive scale in the ''Golden Age'' trilogy by John C. Wright.
53* Used in the works of Kawahara Reki. The idea is just starting to pick up steam in ''Literature/SwordArtOnline'', but by the time of ''Literature/AccelWorld'' it's become commonplace. It helps that between the two series "diving" technology is miniaturised from bulky [=NerveGear=] headsets to the slim [=NeuroLinker=] collar, the latter also having an AugmentedReality function that essentially replaces mobile phones.
54* ''Literature/ReadyPlayerOne'' has the OASIS - the Ontologically Anthropocentric Sensory Immersive Simulation - which specifically evolved out of an MassivelyMultiplayerOnlineRolePlayingGame to ''encompass '''all''' the others.'' Yes. '''''ALL OF THEM'''''. It's implied (or at least one could easily get the impression) that every fictional character and universe one could imagine (and everything from said universes) actually exists, though of course only a fraction of it is actually shown. Its source of revenue isn't even a subscription, but transport through the vast gamespace.
55* In ''Literature/UnisonSpark'' by Andy Marino, Unison is a social network that operates like this. Users access the virtual world by clapping their hands together. The protagonists, Ambrose Truax and Mistletoe, are trying to stop the new upgrade to Unison 3.0, which is more nefarious than it seems.
56* The oneirochronon (literally, "dreamtime") in ''{{Literature/Aristoi}}''.
57* The titular ''{{Literature/REEL}}'' (the [[FunWithAcronyms acronym]] is French for "real"), where every person on Earth has an individual account since birth. It allows an equal access to education, communication and entertainment.
58* ''Literature/HoshiAndTheRedCityCircuit'' has Memspace, a computer-generated environment through which people's minds can retrieve data and interact with each other. People are legally required to have a DigitalAvatar called a franca so that other people in memspace know who they are. Hoshi's looks exactly like her real self, but some people choose to look completely different.
59* Puterspace in the ''Literature/DoctorWhoNewAdventures'' can be this, depending on what point in future history a given book is set at, and the tastes of the particular writer. Other times it's the "only used by the very tech-savvy" version of {{Cyberspace}}.
60* Several points in ''Franchise/TheHitchhikersGuideToTheGalaxy'' (the Magrathean planetary catalogue and the recording of Deep Thought giving The Answer in [[Literature/TheHitchhikersGuideToTheGalaxy the first book]], the documentary about the Krikketmen and the Wikket Gate in ''Literature/LifeTheUniverseAndEverything'') suggest that some form of total immersion video is a standard way of presenting information. Ford Prefect enters a metascape to fiddle the Guide records in ''Literature/MostlyHarmless'', with the LemonyNarrator saying that if you live on Earth, you have no ''idea'' what a computer is.
61-->A computer terminal is not some clunky old television with a typewriter in front of it. It is an interface where the mind and body can connect with the universe and move bits of it about.
62[[/folder]]
63
64[[folder:Live-Action TV]]
65* ''Series/{{Caprica}}'''s holobands. You can walk around and interact with worlds like New Caprica City and also engage in pornography or lethal pleasures.
66[[/folder]]
67
68[[folder:Tabletop Games]]
69* ''TabletopGame/{{Shadowrun}}'' has the Matrix, which plays this to its conclusion as nerds obviously would. Systems can use the default ''Franchise/{{Tron}}''-inspired iconography, but can be programmed to be anything; libraries with books for files and librarians for security to overgrown jungle ruins with treasures for files and angry natives for security. Deckers in turn can be anything from underage wizards with wands and glasses to BFG-toting commandos. Which leads to the awesome possibilities of Franchise/{{Rambo}} clones getting their asses kicked by librarians or teenage wizards disabling angry natives with butterscotch syrup.
70** In 2075 the Matrix was reformatted again and centralized through a massive server called "The Foundation", [[spoiler: formed by networking together 100 technomancers, until they were killed and the Foundation continued running due to the massive amounts of Resonance and Dissonance energy they channeled converting the Matrix into a full-blown metaplane.]]
71%% * The ''[[TabletopGame/D20Modern d20 Modern]]'' book ''d20 Cyberscape'' addresses this.
72* The Mesh in ''TabletopGame/EclipsePhase'' typically employs AugmentedReality instead of virtual but it's practically the same thing.
73[[/folder]]
74
75[[folder:Video Games]]
76* Subverted in ''VideoGame/DigimonStoryCyberSleuth''. EDEN at first seems to be this, to the point of the introduction's narration outright describing it as a metaverse. Midway into the game, it's revealed that EDEN was merely created in cyberspace, which is just AnotherDimension between the Digital World and the human world. People's avatars are actually artificial bodies made of data that their [[OurSoulsAreDifferent mental data]] is transferred to. The main plot begins when the PlayerCharacter is attacked by an EldritchAbomination that corrupts their logout process, shunting their artificial body (and their attached mental data) into the real world as a LiminalBeing, and must find a way to re-connect with their physical body before their mental data disperses. [[spoiler: In the end, they fail, but the PC's boss/mentor manages to make a copy of their mental data using scraps of the PC's memories and combining it with the memories of the PC's Digimon.]]
77* ''VideoGame/MegamanBattleNetwork'' - The Internet has evolved into just this, except the avatars are independent, sentient entities instead of just virtual images of the users. Also, it's been extended into everything from water coolers to vases.
78* ''VideoGame/TheNamelessMod'': a meta example. The game (mod) is set in forum city-a fictional metaverse based on ''VideoGame/DeusEx'' where player avatars are based on ''Deus Ex'' characters.
79* The term "metaverse" is actually frequently used in conjunction with ''VideoGame/OpenSimulator'' and has been since the late 2000s already due to its fairly open nature. That said, the term for the network of interconnected grids is "Hypergrid". Lots of places carry or used to carry "Metaverse" in their name, some having done so long before Zuckerberg's announcement made the term cool. There are sims like the [[https://opensimworld.com/hop/84491 Museo del Metaverso]] (Metaverse Museum), even entire grids such as the rather big [[http://alternatemetaverse.com/ Alternate Metaverse]] and the now-defunct Metropolis Metaversum. [[https://www.osgrid.org/ OSgrid]], the biggest and oldest grid (launched in 2007 and now having more land area than ''VideoGame/SecondLife''), refers to itself as "The Open Source Metaverse".
80[[/folder]]
81
82[[folder:Web Comics]]
83* ''Webcomic/KidRadd'' has the digital protagonists living in the internet, which to them looks much like this trope.
84[[/folder]]
85
86[[folder:Web Videos]]
87* ''WebVideo/FrenchBaguetteIntelligence'': ''[[https://www.youtube.com/watch?v=fpJsxB4N61I The Metaverse Nightmares - Does Reality Matter?]]'' is about Facebook's ''Horizon Worlds'' and the ramifications of metaverses and virtual reality on a large scale in general.
88[[/folder]]
89
90[[folder:Western Animation]]
91* In ''WesternAnimation/{{Futurama}}'', after clearing the Valley of Pop-Up Ads, you reach a huge metropolis where Google and Yahoo are in the big buildings. The porn sites are in the red light district.
92[[/folder]]
93
94%%[[folder:Real Life]]
95%%* ''Active Worlds'' is one of the earliest RealLife examples and was outright inspired by ''Literature/SnowCrash''.
96%%* ''Croquet''
97%%* ''[=OpenSimulator=]''
98%%* ''VideoGame/SecondLife''
99%%* ''High Fidelity''
100%%* ''[=VRChat=]''
101%%[[/folder]]
102

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