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1In the book '''''Save the Cat! The Last Book on Screenwriting You'll Ever Need''''', Blake Snyder categorizes movies into ten basic plots, or genre frameworks. In the sequel, '''''Save The Cat! Goes to the Movies''''', he devotes the entire book to these frameworks, breaking them down even further, giving each five sub-groupings of their own.
2
3Many he calls "primal," saying you should be able to "pitch (the idea) to a caveman." Snyder knows his subject well, as he wrote both ''Film/BlankCheck'' and ''Film/StopOrMyMomWillShoot''.
4
5Snyder's (named) categories are as follows (rearranged somewhat):
6
7!!Monster in the House
8
9One simple rule here: ''Don't get eaten.''
10
11The three basic ingredients are vital to the success of this tale. Without the '''monster''', there's nothing threatening the characters. But without the '''house''', there's no reason they couldn't just up and leave, [[BystanderSyndrome letting others deal with the problem]]. Stick the characters in a room, a building, a small village; put them in a spaceship, or on an island, or in a quarantined city. [[ClosedCircle Suddenly there's no place to run.]]
12
13According to Snyder, a '''sin''' is committed, "prompting the creation of a supernatural monster that comes like an avenging angel to kill those who have committed that sin and spare those who realize what that sin is. The rest is ''run and hide''." He includes movies from ''Film/{{Alien}}'', and ''Film/{{Tremors}}'' to ''Film/JurassicPark'', and even ''Film/FatalAttraction'' along with just about every horror movie out there. Some movies, such as ''Film/SawI'', have monsters that go after the "sin" of ignorance.
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15The archetypal "[[TrappedWithMonsterPlot Monster in the House]]" tale is the myth of the Minotaur: You're stuck in a maze with a half-man, half-bull guy trying to kill you.
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17You might call this plot the... inverse?... of Booker's ''[[Literature/TheSevenBasicPlots Overcoming the Monster]]'' tale, where the Hero leaves home, gathers weapons, and heads across the world to find and destroy the monster that's been terrorizing the countryside. In ''Monster in the House'', the Hero can't leave home, has no chance to build his arsenal before the showdown, and either destroys the monster for his own sake or fails to destroy it at all.
18
19!!Out of the Bottle
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21This plot deals with [[MakeAWish wishes]] and {{curse}}s.
22
23On the wish side, we have a hero who makes a wish that gets unexpectedly granted. Or, less directly, perhaps he needs some help and gets it from an unexpected source - Snyder points out ''Film/TheMask'' as being another tale following this plot. Then we get a classic WishFulfillment tale, although of course there's going to be problems.
24
25On the curse side, we have the "[[BreakTheHaughty comeuppance]] tales." ''Film/LiarLiar'' and ''Film/GroundhogDay'' both count. There "[[PetTheDog must be something redeemable]]" about the hero, because he's going to have to change his ways in order to survive. And, eventually, because he's finally worthy of it, the hero gets what he wanted all along (in ''Film/LiarLiar'', it's "the respect of his wife and son").
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27The three important ingredients are: A '''wish''' asked for by the hero or granted by another, and the clearly seen need to be delivered from the ordinary; the '''spell''' that sets up the situation, and which has "rules" that must be followed; and the '''lesson''' that is to be learned from the experience.
28
29!!Whydunit
30
31Snyder points to ''Film/{{Chinatown}}'' as "perhaps the best Whydunit ever made." It's a walk on the dark side of the city, and once we've unraveled the mystery, we discover "something unexpected... dark and often unattractive" about human nature. This sort of tale makes us take a long look at ourselves and the things we're capable of.
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33The Whydunit isn't about the ''who'' so much as the ''why'', and the '''secret''' that the '''detective''' seeks ultimately forces him to take a '''dark turn''' somewhere, breaking the rules, even his own, in order to get to the bottom of the mystery.
34
35!!Golden Fleece
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37Here's Snyder's version of TheQuest, which he connects with the [[RoadTripPlot Road Movie]], a series of seemingly unrelated encounters that cause CharacterDevelopment for the hero. He may never reach the goal he set out for, but he does reach a different goal: [[ItsTheJourneyThatCounts self-discovery]].
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39Which explains why this sort of movie has always seemed a little disconnected. It's not supposed to be - externally.
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41Snyder then lumps in "all heist movies" along with "any quest, mission, or treasure locked in a castle" plot.
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43The essential ingredients are a '''road''', which is the journey that must be made, and will provide signposts that indicate growth; the '''team''' or '''buddy''' the hero needs to guide him along the way, and who represents things the hero lacks, such as skill, experience, or attitude; and a '''prize''' to be won--going home, obtaining a treasure, securing a birthright, etc.
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45Compare [[Literature/TheSevenBasicPlots Booker's version]] of The Quest.
46
47!!Rites of Passage
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49Here, the hero undergoes "pain and torment" from a vague force that turns out to be, well, Life. The hero has to come to grips with the realization that everybody goes through stuff like this, and surrender to reality - accept that there are aspects of reality that he "cannot control or comprehend," yet continue onward with a level of peace about the whole affair.
50
51Any sort of "life transitions" story fits under here. Also compare [[Literature/TheSevenBasicPlots Booker's Rags to Riches plot]].
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53The essential ingredients are a '''life problem''' that must be dealt with, a '''wrong way''' to attack the problem, usually a diversion from confronting the pain, and a solution that involves '''acceptance''' of a hard truth, and the knowledge that it's the hero who must change, not the world around him.
54
55For the sixth season of ''Series/BuffyTheVampireSlayer'', the enemy was [[WordOfGod said to be]] [[spoiler:"Life"]] (as opposed to [[spoiler:the trio or even Dark Willow]]). So that probably counts here, too.
56
57!!Institutionalized
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59This is the tale of a group: the mental patients of ''Literature/OneFlewOverTheCuckoosNest'', the doctors of ''Film/{{MASH}}'', the Mafia family of ''Film/TheGodfather''. The story details the pros and cons of "putting the group ahead of ourselves." It honors the group - yet exposes "the problems of losing one's identity to it."
60
61According to Snyder, there's always a "breakout character whose role is to expose the group goal as a fraud." But there is also, often, a newcomer to the group, through whose eyes (and questions) we come to understand the dynamics of the group. After all, we're usually dealing with a "crazy... even self-destructive" environment, and unless we understand what's normal and what's crazy, it'll be hard to figure out what's going on.
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63The essential ingredients are a '''group''', family, organization, business, etc; the story is about the '''choice''' between towing the company line or being a rebel; and finally, a '''sacrifice''' must be made, leading to one of three endings--join the system, destroy it, or commit some form of "suicide."
64
65!!Buddy Love
66
67The theme of this story can be boiled down to ''"My life changed for having known someone else"''
68
69There are three basic types, as outlined by Snyder:
70#Love Story
71#Buddy Story
72#A Boy and His Dog
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74The [[ABoyAndHisX Boy and His Dog]] gives us a "catalyst" character who enters the hero's life, changes him, then leaves. The movie ''Film/{{ET|The Extraterrestrial}}'' is like this. And stories like ''Film/RainMan'' and ''Film/LethalWeapon'' give us a main character who changes drastically while the secondary character changes little or not at all.
75
76But, in general, the ''Buddy Love'' plot involves two characters who start off hating each other, realize that they need each other (and work well together!), hate ''that'' even more, conflict conflict conflict, have one big final fight... and then "surrender their egos to win."
77
78Snyder includes in this category such gems as ''Film/WaynesWorld'', ''Film/ThelmaAndLouise'', ''Film/ButchCassidyAndTheSundanceKid'', and ''WesternAnimation/FindingNemo''. They all share the dynamic of two characters debating "important story issues."
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80!!Superhero
81
82-->An extraordinary man finds himself in an ordinary world.
83
84"Anybody who's ever been shot down at the PTA or sneered at for bold thinking in a meeting at work," says Snyder, can identify with the great man who has to "deal with the likes of us little people." It's the same story, whether it's ''Literature/GulliversTravels'', ''Film/{{Gladiator}}'', ''Film/ABeautifulMind'', ''ComicBook/XMen'', ''ComicBook/{{Batman}}'', or ''Film/{{Frankenstein|1931}}''. It's all "the plight of being misunderstood" and "gives flight to our greatest fantasies about our potential, while tempering those fantasies with a dose of reality."
85
86Compare FishOutOfWater.
87
88!!Dude with a Problem
89
90-->An ordinary guy finds himself in extraordinary circumstances.
91
92You ever wake up, look out your window, and realize that aliens are landing on your front lawn? This is the plot that covers how you handle it.
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94As a man [[ActionSurvivor thrust into a situation you're ill-equipped to deal with]], you've got the audience's sympathy almost from the get-go. As you try to defeat the aliens, or [[Franchise/{{Terminator}} escape from the killer robot]], or [[Film/DieHard save your wife from the terrorists]], we'll be pulling for you. And you'll eventually triumph over the villains - though not through show of force.
95
96!!The Fool Triumphant
97
98-->...an underdog... and an institution for that underdog to attack.
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100This goes a step beyond being TheEveryman and moves into being the [[IdiotHero Village Idiot]]. He's the underdog, the overlooked, the ridiculous, and he's set against a [[DavidVersusGoliath Goliath]] of an [[BigBad enemy]], often an "establishment" bad guy. But they [[ObfuscatingStupidity underestimate]] him, and because he's TheFool, he's got [[DumbIsGood the forces of luck and good nature on his side]]. He may not fully understand the danger he's in, but whatever his goal, he won't give up - and the villain doesn't stand a chance.
101
102This sort of plot pokes fun at things we take too seriously. Snyder proposes that "no establishment is too sacred to be skewered." After seeing ''Film/LifeIsBeautiful'', where a fool takes on UsefulNotes/TheHolocaust, it seems his hypothesis won out.
103
104Also, there may be a StraightMan "who is in on the joke and can't believe the Fool is getting away with his ruse." (One example given: Lieutenant Dan in ''Film/ForrestGump''.) This character sees the Fool for what he is - and, if he's "stupid enough to try to interfere," he'll "get the brunt of the slapstick."
105
106Compare BlitheSpirit.
107----
108So... there you go. Ten movie plots, as proposed by Blake Snyder in ''Save the Cat!''
109----
110
111Sources:
112
113!!!Main Genres
114'''''Save the Cat! The Last Book on Screenwriting You'll Ever Need''''', by Blake Snyder. Michael Wiese Productions, 2005
115
116!!!Breakdowns
117
118'''''Save The Cat! Goes to the Movies''''', by Blake Snyder. Michael Wiese Productions, 2007

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