1 | ->''Whenever he used the transporter it felt like every subatomic particle in his body was violating Heisenburg's Principle of Uncertainty.'' |
2 | -->-- '''Farce Contact''', a ''Series/StarTrekEnterprise'' ParodyFic |
3 | |
4 | Tropes about portals, teleporters, and transporters. See also FasterThanLightIndex and TimeTravelTropes. |
5 | |
6 | ---- |
7 | |
8 | !!Tropes: |
9 | [[index]] |
10 | * '''{{Teleportation}}''' (main topic) |
11 | * AlternateSelf: Sometimes caused by a TeleporterAccident. |
12 | * AnchoredTeleportation: Teleportation that requires the presence of a specific person or object at the intended destination to work. |
13 | * ArtisticLicensePhysics: There are often a lot of AcceptableBreaksFromReality involved in teleporting in fiction, when compared to reality, where non-[[UsefulNotes/QuantumPhysics quantum-sized]] objects can't. |
14 | ** ''Rotational physics'': It's a given that with most teleportation stories that "whatever is 'down' is always 'down'", so teleporting to another location won't leave you at an angle to floor[-/-]ground -- for example, when teleporting to the exact opposite side of the Earth, the character won't usually end up upside down and thus falling or standing on their head. |
15 | ** ''The Conservation of Momentum'': Everything in the universe is moving relative to everything else -- spaceships, planets, everything. For example, the surface of the earth is revolving at a different rate at each latitude, meaning a character would have to compensate for speed the farther location north or south they teleported to. |
16 | * BlindJump: When "here" is so dangerous that you don't care where you end up. |
17 | * BodyUploading: Teleporting bodies and other physical things into computer systems. |
18 | * {{Butlerspace}}: A servant suddenly appears out of nowhere when needed. May or may not be literal teleportation, but the effect is the same. |
19 | * CoolGate: A structure in a fixed location generating a portal that is walked through. |
20 | ** PortalPool: A magical teleporter made of water. |
21 | ** PortalDoor: A door that leads to someplace non-adjacent. |
22 | * CrackInTheSky: A damaged point in reality that can serve as a gateway to other places. |
23 | * DestructiveTeleportation: When "teleportation" involves destroying the origin in some way. It comes in {{Twinmaker}} and OneToMillionToOne forms. |
24 | * DimensionalCutter: Bladed weapons can create portals by cutting. |
25 | * ExtradimensionalEmergencyExit: A character avoids a crisis by escaping into another dimension. |
26 | * ExtradimensionalShortcut: When direct teleportation is not possible. |
27 | * FightingAcrossTimeAndSpace: Characters fight or chase each other while teleporting across different locations. |
28 | * FlashStep: SuperSpeed that acts as teleportation. |
29 | * FlashyTeleportation: Teleportation with effects. |
30 | * {{Hellgate}}: A portal to somewhere awful. |
31 | * InconvenientSummons: Someone being teleported against their will and without notice. |
32 | * MagicMirror: One of its many possible uses is a portal gateway. |
33 | * MassTeleportation: A large area or group of people are teleported together. |
34 | * MentalSpaceTravel: Uploading one's brain to a body at the destination. |
35 | * MultistageTeleport: Teleporting short distances over and over to achieve long-distance travel. |
36 | * NinjaLog: Ninjas teleporting away from attacks and replacing themselves, and presumably basically SwapTeleportation, with a log. |
37 | * NoFlowPortal: Portals are strangely selective about what goes through. |
38 | * NoWarpingZone: An area where teleporting is impossible or at least too dangerous. |
39 | * OffscreenTeleportation: Characters get from point A to point B impossibly fast when the camera isn't looking. |
40 | * OneToMillionToOne: A person shattering into pieces or animals or other objects which may go elsewhere before reforming. |
41 | * PortalBook: A book that teleports people. |
42 | * PortalCrossroadWorld: A location with a particularly high concentration of portals. |
43 | * PortalEndpointResemblance: The area around a portal looks like the destination it takes you to. |
44 | * PortalNetwork: A series of linked teleporters. |
45 | * PortalPicture: A painting that teleports people. |
46 | * PsychicTeleportation: When it's one of the PsychicPowers. |
47 | * RandomTransportation: When the teleportation is random. |
48 | * ReflectiveTeleportation: Teleporting through reflective surfaces. |
49 | * ResurrectionTeleportation: A dying/dead character uses teleportation to return to life. |
50 | * ShadowWalker: A character who teleports via shadows. |
51 | * SpinningOutOfHere: Teleportation involves spinning. |
52 | * StealthyTeleportation: Teleportation where the only effect is disappearance and reappearance of something. |
53 | * SubspaceOrHyperspace |
54 | * SummonMagic: A character teleports another being to his place to aid him. |
55 | * SwapTeleportation: Teleporting by switching places with something. |
56 | * TelephoneTeleport: Telephones used as teleportation devices. |
57 | * TeleportationMisfire: Being sent to the wrong place. |
58 | * TeleportationRescue: Someone who was in trouble gets teleported to safety by a third party. |
59 | * TeleportationSickness: Being teleported is rough on the participants. |
60 | * TeleportationWithDrawbacks: Limitations placed on teleportation. |
61 | * TeleporterAccident: Something...''bad''...happens in the process of teleportation. |
62 | ** PortalSlam: Running into a teleporter only to discover that it is no longer there. |
63 | ** PortalCut: Teleporting only part of an object. |
64 | ** TeleFrag: Death by teleporting into another object. |
65 | * TeleportersVisualizationClause: Teleportation targets are limited to places the teleporter can clearly visualize. |
66 | * TeleportCloak |
67 | * TeleportGun |
68 | * TeleportInterdiction: Security measures to limit who can teleport and/or where they can go. |
69 | * TeleportSpam |
70 | * TelevisionPortal: Television screens as portals to somewhere else. |
71 | * ThinkingUpPortals: When you can create portals by yourself. |
72 | * TimeAndRelativeDimensionsInSpace: When TimeTravel can lead to a change in location, or, if the location doesn't change, then possibility of location change is at least acknowledged. |
73 | * ToiletTeleportation: A character travels by going down a toilet, usually ending up at their destination via a point in the plumbing system. |
74 | * TravelToProjectile: When a character warps to the location of where their projectile makes contact with something. |
75 | * {{Twinmaker}}: A teleporter that makes a clone somewhere else and destroys the original. |
76 | * VillainTeleportation: Villains are more likely to have better or exclusive access to teleporting than the heroes. |
77 | * WarpWhistle |
78 | * WarpZone: When there is a specific hub that sends you places. |
79 | * WeaponizedTeleportation: Using {{Teleportation}} to kill or incapacitate, and weapon-like teleportation devices. |
80 | [[/index]] |
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