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1[[quoteright:350:[[ComicBook/XMen https://static.tvtropes.org/pmwiki/pub/images/telspam.png]]]]
2[[caption-width-right:350:Nightcrawler is a [[StealthPun *BAMF*]] master.]]
3
4->''"Does he have ATD, Attention Teleportation Disorder?"''
5-->-- '''WebVideo/TheNostalgiaCritic''' on Ganon from the [[WesternAnimation/TheLegendOfZelda1989 Zelda TV show]]
6
7A character with the power of {{Teleportation}} milks it for all it's worth, and, in a fight, uses their power to constantly disappear and appear at will, hitting, running, and flanking without any effort at all and barely any threat of counterattack.
8
9Usually, a character like this is defeated in one of four ways. [[PowerNullifier Disable their teleportation ability]], [[HoistByHisOwnPetard trick them into trapping themselves]], give them a well-placed OffhandBackhand just as they come out of their teleport, or any of the countermeasures of TeleportInterdiction.
10
11A common tactic of video game bosses, and ones that use this are likely to be ThatOneBoss. Very likely to cause a SnapToTheSide. InertiaIsACruelMistress could put a stop to it.
12
13Sometimes only antagonists can do this, largely because of VillainTeleportation. If made possible by FasterThanLightTravel and performed only once or twice, it is a HyperspeedAmbush. If a character teleports over and over, not to fight someone but to travel long distances, they're probably a MultistageTeleport.
14
15Compare SpeedBlitz, a similar effect that is achieved by spamming FlashStep, and thus a form of SuperSpeed rather than actual teleportation.
16
17----
18!!Example subpages:
19
20[[index]]
21* TeleportSpam/VideoGames
22[[/index]]
23
24!!Other examples:
25
26[[foldercontrol]]
27
28[[folder:Anime & Manga]]
29* ''Anime/DarkerThanBlack'': The "catch the air" touch-attack battle between Hei and a teleporter Contractor is pretty fascinating. Although it helps that she could only teleport ''people'', and [[{{Fanservice}} not her clothes]].
30* In ''Anime/KingsglaiveFinalFantasyXV'', the Kingsglaive borrow Regis' magic, allowing them to use the same Warp Strike ability Noctis uses in ''Videogame/FinalFantasyXV''.
31* Deville of Hückebein from ''Manga/MagicalRecordLyricalNanohaForce''. While the ''Nanoha'' series had teleport spells before, their casting time usually took too long for this trope to apply. Deville, however, is able to teleport in the heat of combat, letting him keep up with [[FastestThingAlive Fate]].
32* ''Manga/{{Naruto}}'':
33** [[AnIcePerson Haku does a variation of this, summoning a set of ice mirrors which allow him to instantly travel from one reflection to another]].
34** The Fourth Hokage was revealed in ''Kakashi Gaiden'' to have developed a specialized version of the [[FlashStep Body Flicker]] called the "Flying Thunder God Technique". Using it, he could instantly teleport himself to any spot he had marked with a seal. By spreading the seals across a battlefield, he could destroy entire squads of enemy shinobi in an instant. Due to the speed of his technique he was nicknamed the "Yellow Flash". This technique was so powerful that during the 3rd Ninja War, enemy combatants were [[TheDreaded ordered to ''flee-on-sight'' if he appeared on the battlefield]].
35** Tobi has a unique defense that makes him [[{{Intangibility}} completely untouchable]]. By utilizing [[spoiler:his Sharingan]] he can temporarily teleport any part of his body that overlaps with an attack to a safe location, [[spoiler:namely, another dimension]]. This also limits his ability to attack, as he must be fully tangible to do so.
36*** In the anime, Tobi does a more typical sort of TeleportSpam (though it might have involve more burrowing than teleporting) to hold back Team Kakashi+Team 8, except he only faked like he was attacking. He quickly makes up the name "Whac-A-Mole Jutsu".
37** Minato and Tobi together take it further during [[spoiler:Tobi/Kyuubi's attack on Konoha]] as they TeleportSpam each other repeatedly.
38* In ''Manga/NegimaMagisterNegiMagi'', [[spoiler:Chao]] uses a time machine to teleport, making her one of the most dangerous combatants, as even expert fighters are incapable of hitting her. In order to counter it, Negi has to rig his own time machine in a similar fashion and pull a NoIAmBehindYou.
39* In ''Anime/PokemonTheOriginalSeries'', Ash went to the Saffron Gym and the Gym Leader Sabrina had an Abra that just kept doing this... [[IAmNotLeftHanded until it evolved seconds later.]] The (re-)rematch had Kadabra use a flurry of Teleports yet again to dodge Pikachu's Thundershocks.
40* Aoi in ''Manga/PsychicSquad''. It's amazing how often her ability gets neutralized ''somehow'', whether through [=anti-ESPer=] devices or her opponents "predicting" her next move.
41* Shiner's main ability in ''Manga/{{Psyren}}''. He pretty much crushes the Drifters by teleporting around, only to be stopped by [[spoiler:Shao]], who catches him mid-warp not once, but twice.
42* [[spoiler:[[AntiHero Homura Akemi]]]] from ''Anime/PuellaMagiMadokaMagica'', which she uses to make lots of BigDamnHeroes moments. It's part of her power as a [[spoiler:TimeMaster]].
43* Much like the ''Dragon Ball'' example above, Soujiro Seta from ''Manga/RurouniKenshin'' is so unbelievably fast that no one can follow his movements, though part of the trick is that his lack of emotions prevent his enemies from "sensing" his movements and position. In his top speed, he literally becomes invisible to the naked eye.
44* Aries Mu and Papillon Myu engage in this during their fight in ''Manga/SaintSeiya''.
45* In ''Literature/{{Slayers}}'', Mazoku sometimes use this technique, particularly Seigram (more so in the novels than the anime) and Kanzeil (more so in the anime than the novels). In the novels, it is noted that Seigram is a low-ranking mazoku, and would be easily destroyed by any high-level spell if any of them could actually ''hit'' him. In the anime, Kanzeil goes OneWingedAngel and starts giving out some absolutely ridiculous teleport spam, including [[CoolGate sticking out of the gates]] separate parts of his body in different locations simultaneously.
46** This also seems to be Xellos's favorite way of fighting, too.
47** Vrumugund, a human wizard with a penchant for popping up from thin air, spamming ice attacks, and counterspelling some of Lina's bigger attacks. [[spoiler:It helps to have cloned bodies and pop up whenever you're killed too...]]
48* {{Subverted}} in ''Manga/JoJosBizarreAdventure'' in the villain Dio Brando. He ''appears'' to appear and disappear at will, but it turns out his power is far worse than that -- he's ''[[spoiler:[[TimeStandsStill stopping time]]]]'' for a few moments, an ability that makes him nearly invincible.
49** [[spoiler:Diavolo]] also gets this trope in a sense, [[spoiler:{{Subverted}} but only because he is erasing time for everyone else but him, which has the effect of causing every other natural matter to have the illusion of teleportation too.]]
50* When Guile finally throws down with Bison in ''Anime/StreetFighterIITheAnimatedMovie'', Bison completely dominates him and makes him look like a complete joke by teleporting all around him faster than he can keep up with and [[VictoryByEndurance allowing him to wear himself out trying to hit him]]. Once Guile is too tired to fight back, Bison [[OneHitKill one-shots him]].
51* In the ''Anime/TigerAndBunny movie'', the main villain is an international thief with the ability to switch position with anyone in sight. Cue him gleefully using it to evade the heroes in a crowded amusement park and becoming virtually uncatchable, to the point he even switches position with them so they end up in sticky situations.
52* Sideways uses this in ''Anime/TransformersCybertron''. In one episode, the Autobots manage to beat it by attaching the Mini-Con Safeguard to Sideways' back, allowing them to track Sideways and blast him on appearance. In another episode, his reliance on this bites him in the aft. He sets the Atlantis' security system to block warping in order to prevent the humans and the Recon Mini-Con team from warp-dodging him. However, the group tricks him to a trash dump chute and drop him out... and since he set up the anti-warp field, he can't get back aboard.
53* Aoi Todo in ''Manga/JujutsuKaisen'' has a special technique named "Boogie Woogie" that amounts to this trope. With a clap of his hands, he can swap two objects that have Cursed Energy, including himself and an opponent, an ally and an opponent, or an ally and an item. It is a deceptively simple technique, but largely effective because of how disorienting it can be. It doesn't help Todo's enemy that he intentionally misleads about the circumstances of his ability, as just because he is clapping his hands doesn't mean he is going to swap places. [[spoiler:He doesn't even have to clap both of ''his'' hands either.]] The first real demonstration of this technique is when he and protagonist Yuji Itadori face off against a Cursed Spirit more powerful than either of them individually. However, the heroes keep an upper hand simply by spamming the hell out of Boogie Woogie, keeping the Cursed Spirit guessing and on the defensive. It's especially effective as Yuji and Todo is so in sync, Yuji isn't disorientated by the constant teleprotation.
54* This becomes a minor plot point during a battle in the ''Manga/DragonBallSuper'' manga. Granolah and Gas, two people who have both used wishes to make themselves the strongest mortals in the universe, are spamming Instant Transmission during their battle with each other. Vegeta points out that while Granolah is a competent user of the ability, Gas's technique is sloppy. Goku later uses this to his advantage when fighting Gas himself - after repeatedly teleporting several planets away, Goku teleports directly back. Gas, who doesn't have experience with the ability, cannot get a lock on anyone's ki, and so he is forced to fly back through space normally, buying our heroes some much needed time to recover and reevaluate their battle plan.
55[[/folder]]
56
57[[folder:Card Games]]
58* [[http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=212240 The Planeswalker Venser]] of ''TabletopGame/MagicTheGathering'' has this as his specialty. The [[http://www.wizards.com/Magic/Multiverse/planeswalkers.aspx?x=mtg/multiverse/webcomics/main official webcomic]] even has him doing ye olde "teleport to a really high place in the sky with his captors then teleport back to the ground without them" trick to get rid of some [[OurZombiesAreDifferent Nims]].
59[[/folder]]
60
61[[folder:Comic Books]]
62* ComicBook/AmbushBug, an otherwise pathetic fighter, has this as his main ability. [[BewareTheSillyOnes And he's very, very good at it]].
63* ComicBook/WonderMan faced off against an opponent who, instead of simply teleporting, switched places with someone else. At the beginning of Operation: Galactic Storm, Wonder Man was assigned to protect Rick Jones. Captain Atlas, having just stolen Captain Marvel's Nega-Bands, accidentally discovered that knocking the bands together caused him to switch places with Rick. Atlas used this trick to keep Wonder Man from being able to attack at all, for fear of killing Rick. Wonder Man was able to figure out Atlas's timing.
64* ''ComicBook/XMen'': ComicBook/{{Nightcrawler}} is fond of this tactic.
65** In the comics, he could deck several opponents before the first hit the ground (though SurprisinglyRealisticOutcome to a slight degree - it's pretty painful on his knuckles to hit that hard that quickly).
66** In the second movie, he [[SugarWiki/MomentOfAwesome uses this technique to take out at least a dozen Secret Service agents]], [[SugarWiki/AwesomeMusic while scored to Mozart's Dies Irae]].
67** In ''VideoGame/MarvelUltimateAlliance'', one cut scene has Nightcrawler use this to defeat a bunch of Doom Bots. In fact, because of the somewhat stressful nature of his teleport, it's a viable tactic for him to simply grab an enemy and port a few times, leaving them exhausted or unconscious.
68** He leaves a layer of gas from the dimension he teleports to each time he does. In the movie example, one off-screen fight has him take out a moderate-sized room filled with agents. When the door to that room is opened, it is seen that he had teleported so much that the midday, open window-shade room is now pitch black from the gas.
69** For several early story arcs of ''ComicBook/{{Excalibur}}'', Nightcrawler was unable to use this tactic due to an injury he sustained prior to leaving the X-Men, which left him just as vulnerable to the strain of teleporting as a normal human would be. He could only handle about 1-2 teleports a day, and had to rely on his less famous powers (ComicBook/SpiderMan-like wallcrawling and agility)... until a fight with Doctor Doom accidentally cured him. Then it was back to teleport-spamming.
70[[/folder]]
71
72[[folder:Fan Works]]
73* In ''Fanfic/AvengersInfiniteWars'', during [[spoiler:the final fight with Karness Muur after he has absorbed various other-dimensional entities into himself, Strange, Wong and Mordo often help the Avengers attack him via this method, opening portals so that the other heroes can attack him at a distance or 'charge' attacks, such as She-Hulk jumping into one portal and then falling into another to build up 'speed' for a particular punch]].
74* ''Fanfic/{{Equestrylvania}}'': Twilight does this during her fight with [[DealWithTheDevil Dirt]] [[KillItWithFire Nap]], and later during her first [[TrainingFromHell training bout]] with Sypha Belnades. During the former, she actually refers to it as teleport spamming.
75* ''WebVideo/SuperPowerBeatDown'': ''Both'' the White Ranger and Scorpion liberally uses teleportation during their fight, mostly to avoid attacks but also to get a cheap blow from behind.
76* Piedmon in the ''Fanfic/TamersForeverSeries'' is a serial abuser of this trope.
77* ''Fanfic/ACertainMagicalFriendship'': How Kuroko uses her short delay on repeating to work around the limited range of her teleportation.
78[[/folder]]
79
80[[folder:Films — Animation]]
81* In ''WesternAnimation/WreckItRalph'', Vanellope's glitching gives her the ability to teleport short distances when distressed. [[spoiler:She learns to control it and converts it into a {{Good Bad Bug|s}} that the players love.]]
82[[/folder]]
83
84[[folder:Films — Live-Action]]
85* In ''Film/AvengersInfinityWar'' Doctor Strange creates portals left and right when fighting Thanos on planet Titan, which the other heroes use to attack and try to keep Thanos off guard. Earlier in the film in New York, he and Wong use this when fighting warriors Ebony Maw and Cull Obsidian from getting the Time Stone. When Strange does it with Spider-Man against Thanos it becomes [[ShoutOut reminiscent]] of Spidey's "''Maximum Spider''" move from the Creator/{{Capcom}}'s ''VideoGame/MarvelSuperHeroes''.
86--> '''Spider-Man''': Magic! Magic! Magic with a kick! [[PunchPunchPunchUhOh Magi-]]
87* The Lord Marshal uses a variation of this technique during the final duel in ''Film/TheChroniclesOfRiddick''. He splits in two, one being in the original spot, the other being wherever he wants to go, and then chooses one or the other. In this case, he dies because he's caught by surprise mid-teleport and would be killed in either of the two locations.
88* Kirigi did this in ''Film/{{Elektra}}''.
89* Jason Voorhees does this to Eva in ''Film/FridayThe13thPartVIIIJasonTakesManhattan'', appearing in and out of her sight, making her unable to escape, and in the end appears before her and strangles her.
90* The [[Film/HarryPotterAndTheOrderOfThePhoenix fifth]], [[Film/HarryPotterAndTheHalfBloodPrince sixth]], and [[Film/HarryPotterAndTheDeathlyHallows seventh]] ''Film/HarryPotter'' films have each featured fight sequences like this. In each case, it's the Death Eaters who do it, with their [[DarkIsEvil trademark black smoke]].
91* In ''Film/{{Jumper}}'', they do this a lot, sometimes to the point of knowing that they are just showing off.
92* ''[[https://www.youtube.com/watch?v=KmffCrlgY-c Sherlock Holmes Baffled]]'', a 30-second silent film from 1900 and apparently the oldest "detective" movie ever made, features a thief who can do this.
93* ''Film/XMenFilmSeries''
94** Nightcrawler's attack on the White House in ''Film/X2XMenUnited'', where he's kicking, throwing, punching, and just beating the crap out of every agent from every angle, with the last one in glorious slow motion.
95** ''Film/XMenOriginsWolverine'': Deadpool. As well as John Wraith. Deadpool did [[PowersAsPrograms borrow it from him]], after all. [[spoiler:Which didn't help much when Victor figured out that he teleported in a predictable pattern, and got him to teleport into roughly the same area as Victor's claws, with predictable results.]]
96** Azazel's power in ''Film/XMenFirstClass''. [[spoiler:He's particularly fond of teleporting with someone several hundred feet into the air and then letting go... It also doesn't hurt that it runs in the family since Azazel is Nightcrawler's biological father.]]
97** Blink's main tactic in fight scenes in ''Film/XMenDaysOfFuturePast''. Opening portals in the paths of projectiles, BeamSpam, and even blades to make Sentinels injure each other or themselves.
98[[/folder]]
99
100[[folder:Literature]]
101* ''Literature/TheDresdenFiles'':
102** ''Literature/GhostStory'': As a [[AnAstralProjectionNotAGhost ghost]], Harry is able to teleport by demanifesting and remanifesting elsewhere, which he does rapid-fire on several occasions to beat up other entities on the ethereal plane. Since he is a PopCulturedBadass, he yells "[[ComicBook/{{Nightcrawler}} BAMF!]]"
103** ''Literature/BattleGround'':
104*** [[spoiler:Drakul]]'s favorite tactic turns out to be quietly and rapidly opening portals of a type Harry's never seen before to jump around and attack his opponents. He also disappears [[spoiler:Chandler]] through one to a probable FateWorseThanDeath. River Shoulders is able to shut down his teleporting, but the survivors of the fight point out that he's the kind of foe one is lucky to survive and he really doesn't need the teleporting to be incredibly dangerous and powerful.
105*** With the power of [[spoiler:SymbioticPossession by [[FallenAngel Thorned Namshiel]]]], [[spoiler:[[EmpoweredBadassNormal John Marcone]]]] is able to teleport just by pointing at his destination, which he uses to run rings around the BigBad. Harry is grudgingly amazed, since ''any'' teleportation in that style is supposed to be purely theoretical and hugely dangerous.
106* In ''Literature/TheGrimnoirChronicles'', Faye is the most powerful Traveler that anyone has seen, and she has a knock-down, drag-out teleport fight with an Imperium ninja.
107* The characters in ''Literature/HarryPotter'' don't tend to Apparate in the midst of battle quite as often as do the other examples on this page(only Albus Dumbledore seems to have the skill for it). However, [[ThoseTwoGuys Fred and George]] take advantage of the spell as soon as they're legally able to. Contrasting them with an older brother, their mother says "Bill didn't feel the need to Apparate every few feet!" (Amusingly, two books previously, they complained when their next oldest brother, Percy, also apparated down the stairs and the like just to show he could.)
108* Imp from ''Literature/SuperMinion'' has the power to teleport himself, and small objects on his person. During fights he tends to use this power to make himself hard to keep track of, while shooting at people.
109* In ''Reflex'', the sequel to ''Literature/{{Jumper}}'', David discovers he can teleport between two locations hundreds of times per second, a process he calls "Twinning" because he's essentially in two places at once.
110* In Brian Lumley's ''Literature/{{Necroscope}}'' novels, Harry Keogh tends to do this once he's learned now to access the Moebius Continuum.
111* In ''Literature/PleaseDontTellMyParentsImASupervillain'', Penny Akk makes a set of teleportation bracelets, which she uses in battle to dodge around both attacks and enemies, often teleporting to one location then immediately to another as they try to keep her in sight.
112* In ''Literature/SecondApocalypse'', Kellhus devises a method of teleportation, likely [[SuperIntelligence impossible for lesser minds]], and uses it in this way to [[CurbStompBattle curb stomp]] five [[TheArchmage Archmages]] of the Cishaurim.
113* In ''Literature/ShadowOps'', Oscar Britton's ability to use portal magic allows him to combine this with PortalCut to become a terrifyingly efficient OneManArmy.
114* Short story ''Not a Prison Make'' by Joseph P. Martino. The natives of an alien planet have the ability to teleport at will. They use it to make guerrilla attacks against invading Earth troops, including suddenly appearing and attacking without warning.
115* ''Literature/TheStormlightArchive'': This is the signature fighting style of the ''nex-im'', the Fused brand which binds Transportation. It's a bit limited compared to other examples on this page, however, as a ''nex-im'' can only hold enough Voidlight for four jumps and can't bring anything that is not a part of its body along. So the standard ''nex-im'' tactic is to launch three rapid attacks, then retreat to a chache of spheres with its fourth jump to recharge.
116* Fletcher from ''Literature/SkulduggeryPleasant'' (said to be the last living Teleporter) has this as his favoured tactic once he's able to teleport more than a few feet. Typically, he'll teleport in increasingly effective weapons to strike an opponent with, before just teleporting away with them when they're sufficiently battered. Ironically, this arguably makes him the most effective combatant in the series despite being the least capable fighter, the weakest, and probably the most cowardly (which all also mean that a sufficiently prepared and powerful opponent doesn't have much trouble with him).
117* In ''Literature/StarCarrier: Deep Space'', the [[spoiler:Slan]] are able to ignore the NoWarpingZone of a large gravity well as well as perform micro-FTL jumps without accelerating to near-light speeds. This allows them to do this during battle, dodging missiles and appearing next to enemy ships and gutting them with BeamSpam.
118* ''Literature/TheWheelOfTime'':
119** In a subversion, Demandred and Cyndane realize they're being painted for bombardment as soon as they teleport onto the battlefield and are forced to teleport several more times before they're able to stand and fight.
120** [[spoiler:Perrin]] and [[spoiler:Slayer]] teleport-spam each other during their battle in the DreamLand of Tel'aran'rhiod, as they're both expert {{Dream Walker}}s who can will themselves anywhere there as fast as fast as they can imagine it.
121* In the ''Literature/WildCards'' short story "Comes a Hunter", BadassNormal archer Daniel "Yeoman" Brennan faces off against a hit man who can instantaneously teleport... and likes to use a straight razor as a weapon. Yeoman takes some serious cuts before he manages to get a hit in... and ends up killing the hit man by crushing the man's larynx... something he can't teleport away from.
122* In ''Literature/MalusDarkblade'' [[EvilCripple Uriel]] uses short-range teleporting to compensate for his infirmaries. It's so effective at first, that even the much healthier, more experienced and demonically-enhanced Malus struggles to keep up, but then he starts to notice the pattern (Uriel always teleports a few feets to the left) and positions his sword so that the appearing Uriel impales himself on it.
123[[/folder]]
124
125[[folder:Live-Action TV]]
126* Gordon does this in ''Series/AgentsOfSHIELD''. He can teleport anywhere he wants and in combat this makes him nigh unhittable, save for surprise attacks. When Coulson and co manage to confine him to a single room (via quantum disruptors) he still teleports around, but the limited space also wrecks his precision, as he slowly becomes more predictable and the agents lay on the beatdown. It culminates in a [[spoiler:TeleFrag moment when he impales himself on Fitz's pole after coming out of a teleport.]]
127* ''Series/DoctorWho'': In [[Recap/DoctorWhoS31E7AmysChoice "Amy's Choice"]], the Dream Lord spends his time popping in and out of existence mid-conversation. Kudos must be given to the special effects people for making it impossible to tell when he's going to.
128* ''Series/{{Heroes}}'': Hiro Nakamura tends to fight like this on the (rare) occasions when he's not holding the IdiotBall.
129* In ''Series/HeroCorp'', Neil Mac Kormack's power is {{Teleportation}}. If pushed, he can go in full Teleport-Spam mode to avoid being captured. Unfortunately for him, he's no longer that young and such an effort tires him considerably.
130* Kamen Rider Odin in ''Series/KamenRiderRyuki'' favors this tactic above all else. Same for his counterpart Wrath in ''Series/KamenRiderDragonKnight''.
131* ''Franchise/PowerRangers'':
132** The Gold Ranger in ''Series/PowerRangersZeo''.
133** Ziggy tries this in ''Series/PowerRangersRPM'', but soon runs out of juice.
134** Many a MonsterOfTheWeek can do this, too, though since the FirstInstallmentWins, the Slippery Shark is the one everyone knows.
135* In ''Series/{{Sanctuary}}'' Adam Worth uses this against Magnus. Over the course of their battle she becomes much better at dealing with it and eventually manages to turn the power against him by damaging his protective gear just before he jumps.
136* In ''Series/StarTrekDiscovery'', the titular ship does this to General Kol's flagship using its experimental spore drive, making 133 microjumps all around the ''Sarcophagus'', while firing torpedoes. [[spoiler:However, the purpose isn't to destroy the Klingons, at least not right away. After Tyler and Burnham have placed two sensors aboard the Klingon ship, the ''Discovery''[='s=] jumps are meant to get a 3D scan of the cloaked enemy ship in order to figure out a way to pierce the cloak with sensors. The torpedo blasts are meant to be nonlethal. It's only after the data is compiled that [[TheCaptain Lorca]] orders a barrage of torpedoes straight at the now-detectable cloaked ship]].
137** The maneuver also had an even more spoilerific motive outside the combat use. [[spoiler:Shortly before the battle it was postulated that the Spore Network the drive travels through also branches into parallel universes, and that if they mapped enough of it through jumps that inter-universal travel might be possible. Following the battle an overload in the Spore Drive navigation, which was a direct result of the strain of the 133 jumps, proves the theory correct as the ship is sent to the well known Mirror Universe. Where, several episodes later, it's learned that Lorca was from the Mirror Universe all along and he was hoping to exploit the Drive to get back home.]]
138* ''Series/StarTrekPicard''. In the pilot episode, Dahj is attacked by a Romulan death squad. She kicks one of them off a balcony, but instead of a RailingKill he's beamed out, then beamed back into the fight moments later.
139* [[SufficientlyAdvancedAlien Q]] does this all the time on ''Series/StarTrekTheNextGeneration''.
140* ''Series/{{The Flash|2014}}'': Shawna Baez (AKA Peek-a-Boo) does this against the Flash. Then he remembers that she can only teleport where she can see and smashes all the lights in the area, rendering her harmless. She is finally trapped in a TailorMadePrison with the glass being only one-way (i.e. people outside can see in, but she can't see out).
141* Some ''Franchise/UltraSeries'' monsters are capable of this, with the most well-known examples being Zetton and Dada in ''Series/{{Ultraman}}'' and Alien Guts in ''Series/UltraSeven''.
142* ''Series/TheUmbrellaAcademy'': Number Five uses this to kill people in creative and brutal ways.
143* ''Series/WarriorNun'': In season 2, Lilith uses this extensively. After a while the heroes learn they can stun her just by swinging a flail and waiting for her to teleport into it. Ava sometimes teleports around a fight as well.
144[[/folder]]
145
146[[folder:Tabletop Games]]
147* One of the examples in the corebook of indie RPG ''TabletopGame/DontRestYourHead'' described a character exploiting this tactic to win a gunfight. He ended up suffering temporary insanity due to using the power.
148* ''TabletopGame/DungeonsAndDragons'':
149** Blink dogs and thus the ''Blink'' spell, especially when uncontrollability was buffed away in ''D&D'' 3rd edition.
150** Phase spiders, in another style -- pop on the Prime behind someone, bite, dive back into [[LayeredWorld Border Ethereal]], maneuver, repeat.
151** Just about every fiend in 2nd Edition can ''teleport without error,'' including the endlessly-warring baatezu and tanar'ri. Some interesting articles were written about how these races build and defend fortresses from opponents who teleport at will.
152** ''Inconstant location'' psionic power from ''Complete Psionic'', 3.5 edition.
153** In 3.5, the Totemist's Blink Shirt soulmeld, specifically inspired by blink dogs, gives short-ranged teleportation every round of every day.
154** Conjurer Wizards gain the ability to make short-distance teleportations in response to anything even when it's not their turn.
155** The Sun School tactical feat boosts these various teleportation methods through its "Flash of Sunset" maneuver, which gives a free attack after any instant displacement (even a ''dimension door'', despite the latter normally preventing any action right after the teleportation out of disorientation).
156** There are two Prestige Classes and a feat (see above) in 3.5 that give you free attacks after you teleport, and teleportation powers that use all three major types of action each turn. Combine them, and you have TeleportSpam (usually referred to as "shadowpouncing").
157** 4th Edition: Teleportation has become much more abundant, arcanists gaining a whole host of options (such as the Arcane Wayfarer paragon path). However, Swordmages, who [[MagicKnight specialize more in front-line combat]], fit the trope best.
158** While not quite as good at the offensive aspects of it (depending on reading they might need to gain shadowpouncing from somewhere else to able to take any action until their next turn including attacking ''after'' teleporting, and shadowcasters are not in any case martial types), Shadowcasters (from 3.5) can gain access to the Flicker mystery, which unlike almost any other teleportation effect allows teleportation as an immediate action while in effect. This means they can teleport whenever they want during a round -- including on enemies' turns (though attacks can only be avoided with a 50% chance).
159** In a similar vein, 5th Edition has the Horizon Walker archetype for the Ranger; in addition to learning the Misty Step spell for on-the-fly teleportation, they gain access to the Distant Strike ability, allowing them to make a short-range teleport before every attack they make -- the primary function is for crowd control, as hitting two different enemies with the ability allows them to make an extra teleport and attack to a third enemy. Add in their innate access to the Haste spell, which allows them to make yet another attack (and therefore yet another teleport), and...
160** The spell ''steel wind strike'' in 5th Edition allows rangers and wizards to swiftly teleport around to strike five enemies at once and then appear next to one of them.
161* The ''TabletopGame/LegendSystem'''s Shadow Blink feat enables this in exchange for a penalty to move speed.
162* A feat in ''TabletopGame/{{Pathfinder}}'' allows a character who can cast the Dimension Door spell to do this, flanking with himself by teleporting around the target he's attacking.
163* In ''TabletopGame/PoniesAndParasprites'', just like in the show, a Unicorn with a decent Body and Mind scores can use the ''Teleport'' ritual every round with almost no risk of failure.
164* Most were-creatures from ''TabletopGame/WerewolfTheApocalypse'' can enter the [[SpiritWorld Umbra]] nearly at will and usually enter combat with non-spiritual enemies by just popping into existence right next to them. Wererats in particular have adapted a few spirit gifts that let them enter the Umbra, step behind their enemy, and exit it, allowing them to attack him from behind whenever they choose to. It's a little expensive to use for a whole combat, but a high-Gnosis high-Rage Ratkin can keep it up for a few attacks.
165* ''TabletopGame/WerewolfTheForsaken'' limits crossing the Gauntlet to whenever the characters are near a [[PlaceOfPower locus]]. However, certain werewolves (like Ithaeurs) have access to Gifts that allow them to jump across at will -- and bring the rest of their pack along with them.
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169* In ''WebAnimation/DeadFantasy'' part one, Kasumi does this to dodge and attack Yuna and Rikku.
170* One of Frollo's core abilities in ''WebAnimation/TheFrolloShow'', although he rarely uses it for combat purposes.
171* The [[http://www.newgrounds.com/portal/view/377529 MK vs. SF 3]] extravaganza by Proxicide features Chameleon teleporting like mad in his fight against Akuma.
172* Mecha Sonic in ''WebAnimation/SuperMarioBrosZ'' does this to Axem Pink to disorient her before hitting her from behind.
173* Halfway through the ''Leonardo vs. Jason'' ''WebAnimation/DeathBattle'', Leo breaks out his mystical odachi and starts knocking Jason all over the place.
174* In ''WebAnimation/RedVsBlue Zero'', Viper member Phase is able to do this in an almost identical manner to Noctis from ''VideoGame/FinalFantasyXV'', teleporting to wherever she throws her knife. She mainly throws it behind opponents so as to catch them off guard from behind, or into vehicles so as to quickly catch up with them.
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178* The final arc of ''Webcomic/{{Fans}}'' includes a sequence of two teleporters chasing each other all over the battlefield and surroundings. (This mostly just keeps the two busy so that everyone else can fight without interruption.)
179* In ''Webcomic/GrrlPower'' Harem can not only teleport but has [[MesACrowd 5 bodies]] that can act independently (claiming, probably rightfully, that she's the world's best multitasker), and [[https://grrlpowercomic.com/archives/comic/grrl-power-224-mach-a-bye-baby/ uses her powers to overwhelm]] even a [[SuperSpeed speedster.]]
180* ''Webcomic/GunnerkriggCourt''. Parley eventually learns to pull this off after training with Sir Eglamore.
181* ''Webcomic/{{Homestuck}}''. [[spoiler:When Bec prototypes himself]] all of the [[{{Mooks}} Underlings]] and [[spoiler:Jack Noir]] get this power as well. [[GameBreakingBug This is about as hard to fight as it sounds like.]] Fortunately, they aren't immune to being [[TimeStandsStill frozen in time.]]
182* As the first installment of ''Scarred'' shows in the ''TabletopGame/MagicTheGathering'' webcomics, Venser (already known to be handy with teleportation magic) seems to use this as his primary means of combat. To summarize: [[spoiler:Problem: 2 zombies at his throat. Solution: Grab zombies, teleport with them a few hundred feet into the air, teleport back to ground without them. ''Splat''.]]
183* ''Webcomic/TheOrderOfTheStick''. How Tarquin manages to capture a fleeing Order of the Stick with the help of Laurin Shattersmith, his Psion (possibly Nomad) ally. She does by opening portals so their dinosaur steed can catch up to theirs. Turns out that this was ''intentional'' on part of the Order: Vaarsuvius had the group play keep-away as long as they could, namely because they lacked any long-range attacks while also doing so to burn out as much of Laurin's power points as she can.
184* In ''Webcomic/SchlockMercenary'', a robot evacuates a building in seconds by teleporting to, and out with, each inhabitant. Starships use Teleport Spam to cover their tracks when they escape. In combat it's not possible while the enemy has an area denial system up, and redundant once the system comes down, an occasion generally marked with a warhead to the bridge. [[spoiler:It's also the only effective offense against Dark Matter Entities, as each individual teraport only hurts them slightly, but starships can teraport [[DeathOfAThousandCuts thousands of times in moments]]]].
185* In ''Webcomic/SluggyFreelance'', an alternative Riff (with technology even more advanced than our usual Riff) uses this in a more tactical way (ie. not so fast) when returning to a dimension that turns out to be hostile to him. "Of course it's ''real'' hard to corner someone who can move through time, space, and dimensions."
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189* In ''WebVideo/{{Kickassia}}'', this and a CoolSword are Kevin Baugh's main fighting traits.
190* In the ''WebVideo/MegaManEddieLebron'' FanFilm, the eponymous robot gets his own teleporter and does this against Wily and Copy Robot. Odd, since in the games it's Wily, not Mega Man, who tends to do this.
191* In ''Literature/VoidDomain'', this technique sets Genoa apart as a phenomenally talented MagicKnight, since Blinking around a battlefield requires some serious situational awareness to avoid getting [[TeleFrag Tele-Fragged]] by debris.
192* In the ''[[https://www.youtube.com/watch?v=ap8r3AA0PIk White Ranger VS Scorpion]]'' episode of ''Super Power Beat Down'', both fighters make liberal use of this tactic.
193* Oni Lee's favorite tactic in ''{{Literature/Worm}}'', his version is rendered even more lethal by the fact that he ''also'' has temporary SelfDuplication.
194** Also demonstrated by the aptly named Trickster, leader of the Travellers [[spoiler:who are similar to the protagonist villains and eventually come to be their allies.]] His version allows him to swap anything he can see, the more the size and weight match the faster he can do it. His creativity with it makes fighting his group a nightmare and [[BewareTheNiceOnes when his team]] [[WhyDontYouJustShootHim has cause to go for blood]]...
195** Butcher combines this with HavingABlast. Her teleports include an explosion centered around her as a secondary effect.
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199* As per the quote, [[WesternAnimation/TheLegendOfZelda1989 Ganon from the Legend of Zelda cartoon ]] liked to do this, using it as the teleportation version of [[PunctuatedPounding punctuated pounding]] while monologuing.
200* ''WesternAnimation/GlitchTechs'': Ally shows to have this ability.
201* In ''WesternAnimation/Invincible2021'', [[BadassNormal Cecil]] makes use of this to dodge [[BewareTheSuperman Omni-Man]]'s attacks while he attempts TalkingTheMonsterToDeath. It very nearly gets him killed, as his last attempt [[OhCrap ended with Omni-Man close enough to grab his tie]] thanks to his SuperSpeed.
202* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
203** When Twilight confronts Applejack in [[Recap/MyLittlePonyFriendshipIsMagicS1E4ApplebuckSeason "Applebuck Season"]], rather than simply following her as she carries her apple baskets from tree to tree, she repeatedly teleports right in front of her face.
204** Discord is also [[VillainTeleportation quite a fan of this.]]
205** Twilight does it again throughout "Lesson Zero". Note that in both that episode and "Applebuck Season", she's using it to actually spam. Well, talk a lot, anyway. (She also uses a tactical version in "Luna Eclipsed" to block a panicking Pinkie.)
206** In "Secret of My Excess" she uses it externally on a fleeing Spike, repeatedly teleporting him to her as he tries to run; it ends when Pinkie Pie is teleported unexpectedly.
207** Seems to have all but perfected the technique by "The Crystal Empire". Winking several times in and out in sequence to a musical number while striking different poses. Would she ever actually ''need'' to fight somepony directly...
208** In [[Recap/MyLittlePonyFriendshipIsMagicS4E26TwilightsKingdomPart2 "Twilight's Kingdom Part 2"]], Twilight makes good use of this during her fight with Tirek. Whenever he tries to attack her, she often just teleports to safety.
209* Played with for an episode of ''WesternAnimation/PhineasAndFerb''. During a fight with Dr. Doofenschmirtz, Perry is repeatedly hit by a teleportation ray that Doof says is supposed to send him to a random location anywhere on the planet. With Perry, however, said location is always right next to him, at perfect striking range.
210* Kyd Wykkyd did this against Kid Flash in ''WesternAnimation/TeenTitans2003''. Impressive, considering it was done against someone with SuperSpeed.
211* In ''WesternAnimation/VoltronLegendaryDefender'' it is one of the go-to tactics of Hagger and the Galra Druids, allowing them to effortlessly avoid attacks and combined with their ability to attack with blasts of [[ShockAndAwe magical lightning]] makes them terrifying opponents.
212** Keith's [[CanineCompanion cosmic wolf]], Kosmo, also possesses the ability to teleport himself and others. [[spoiler:In Season 7 Keith and Kosmo end up fighting the [[HeroKiller Druid Macidus]], with both sides employing TeleportSpam to attack and avoid the other's blows.]]
213* ''WesternAnimation/{{Wakfu}}'' has Yugo, and all Eliatropes by proxy ([[spoiler:not that there's any left to compare]]), who uses this as his main strategy.
214** [[BigBad Nox]] has the same tactic (along with TimeStandsStill), using standard teleportation while Eliatropes use portals.
215** In season 2, [[spoiler:Qilby, another Eliatrope, appears. When he reveals himself as the BigBad, he displays teleport spamming even better than Yugo's.]]
216* In ''WesternAnimation/SheRaAndThePrincessesOfPower'', this is Glimmer's primary tactic in a fight.
217* ''WesternAnimation/MiraculousLadybug'': In "Timetagger", both the hero and the VillainOfTheWeek have teleportation powers and spend the entire fight jumping around, trying to get a leg up on one another.
218* Hunter from ''WesternAnimation/TheOwlHouse'' uses this as his main strategy. Unlike most witches, who primarily use their magic to attack, Hunter rapidly teleports around his enemies to strike at them with his staff.
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222* Quantum mechanics, the real-life MindScrew. At quantum level, ''all'' particles do this.
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