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7[[quoteright:350:[[WesternAnimation/{{Futurama}} https://static.tvtropes.org/pmwiki/pub/images/4462d752976bfc31a775a096300f809a.jpg]]]]
8[[caption-width-right:350:"Good news, everyone! I've invented the most AwesomeButImpractical way to take out the trash!"]]
9
10This is basically the ImpossiblyCoolWeapon crossed with {{Teleportation}}.
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12It's a RayGun or EnergyWeapon-like device that usually resembles a gun or rifle, with a trigger, barrel, grip, etc., whose purpose is (usually) the teleportation of its target (or sometimes, the teleportation of its user), often but not always instantaneously. There are variants, such as weapons that teleport their ammunition rather than their target, or which deploy a portable teleportation system (such as [[ThinkingUpPortals portals]]) for the user; there are also examples of Teleport Guns disguised as ordinary objects.
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14Another significant variant is when the use of regular old EnergyWeapon and a {{teleportation}} device are combined to fake a person's death by teleporting the target an instant before they would be hit by the weapon discharge, as the teleportation effect is similar to the in-universe appearance of molecular disintegration from an EnergyWeapon. To observers, the subject will appear to have been vaporized.
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16If the target is not teleported, but rather the user, than it is usually for escape or a tactical advantage.
17
18The Teleport Gun is frequently an invention of the MadScientist.
19
20Inversions and other Subversions, like guns that teleport bullets through walls to reach a target, or guns that teleport virtually endless ammunition from another location into their magazines, are worthy of mention. Can be used for WeaponizedTeleportation. Sometimes used as a way of [[NeverSayDie averting the terms "kill" and "die"]], especially in more kid-friendly works. Compare with DimensionalCutter.
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22----
23!!Examples:
24
25[[foldercontrol]]
26
27[[folder:Anime & Manga]]
28* ''Manga/{{Gantz}}'': The "Y-Gun" traps its victims with an InescapableNet, then teleports them to an unknown location.
29* ''Manga/NegimaMagisterNegiMagi'': During the Mahora Festival battle, the BigBad of the arc is actually a WellIntentionedExtremist who uses exclusively NonLethalWarfare and, on the other hand, her goal is not to disable the opponents permanently, but only for the next few hours. To achieve this, she starts using using special {{Magitek}} bullets which send whatever they hit three hours into the future.
30* In one episode, ''Anime/SpaceDandy'' buys a flashlight that teleports whatever he shines it on intergalactic distances.
31[[/folder]]
32
33[[folder:Card Games]]
34* The ''Star TabletopGame/{{Munchkin}}'' card game has a card titled "Foof Gun". It gives a big bonus against enemies, but using it forfeits going up levels, since you don't kill them but teleport them away.
35[[/folder]]
36
37[[folder:Comic Books]]
38* ''ComicBook/DoomsdayClock'': Lex Luthor shoots the Comedian with a gun "negating the vibrational frequency" the brought him to the [=DC=] Universe, sending him back to the ''ComicBook/{{Watchmen}}'' universe as he falls to his death at the beginning of the story.
39* ''ComicBook/LaffALympics'': In one issue, Dread Baron acquires one of these guns from some extraterrestrial beings. He uses it to send various members of the Yogi Yahooeys and Scooby Doobies to distant places.
40* ''ComicBook/NewGods'': [[Characters/NewGodsDarkseid Darkseid]] uses his Omega Beams in this fashion all the time. They can either disintegrate or teleport their target, and it looks identical in either case; he tends to teleport/imprison those he thinks he can use later.
41* ''ComicBook/SpiderMan'': In ''ComicBook/TheAmazingSpiderMan1963'' #385, Spidey teams up with the Jury to deal with Venom once and for all. Their plan is to appropriate an experimental teleporter - it disassembles the target perfectly well, but they haven't developed the receiver technology to re-assemble the target, effectively obliterating them, and that suits the Jury just fine. When Spidey realises their intentions are murder, he is not happy.
42* ''ComicBook/StrontiumDog'': Johnny's time bombs are grenades that send the target through time to a point where the world has moved and their freezing to death in space. A prequel story shows that the Kreelers had guns that did this.
43* ''ComicBook/{{Superman}}'':
44** Superman occasionally used the Phantom Zone projector in this manner. In ''ComicBook/WhateverHappenedToTheManOfTomorrow'' this is how he defeated [[spoiler:Mxyzptlk]]. The villain was so afraid of being trapped in the Zone that he tried to teleport to his own dimension right when the projector's ray hit him, and suffered a lethal PortalCut for his trouble.
45** One of the devices that Supes give Leo Quintum in ''ComicBook/AllStarSuperman'' is a Phantom Zone KillSat that can be shot from the Moon.
46** ''ComicBook/TheUnknownSupergirl'' reveals Superman keeps an "Exchange Ray" double-barrel gun in his Fortress which allows two persons (such as ComicBook/{{Supergirl}} and her impersonator) swap places. Its inner workings are not revealed, but it is apparently so easy to use that even a dog can do it (and does. Although ComicBook/KryptoTheSuperdog is not your average dog).
47** In ''ComicBook/TheUntoldStoryOfArgoCity'', Kara wants to use a vibro-projector raygun developed by Superman, which is supposedly able to send people into parallel dimensions, until she learns it is an experimental and untested prototype which merely obliterates its targets.
48** ''ComicBook/TheGirlWithTheXRayMind'': Lesla-Lar's laser cannon which she uses to shrink Lena to diminutive size also teleports her victim into the city of Kandor.
49** ''ComicBook/ThePlagueOfTheAntibioticMan'': Villain Amalak's teleportation device is a blue ray gun.
50** In ''ComicBook/ThePhantomZone'', General Zod and his band build a giant cannnon to send the whole Earth into a parallel dimension.
51** ''ComicBook/TheSuperRevengeOfLexLuthor'': Superman uses a portable teleport beam to travel from Earth to Lexor -a red sun world- instantly.
52* ''ComicBook/XMen'': Blink has the mutant power to throw crystals that let her teleport whatever she hits with them, in addition to regular teleportation of herself. She often uses this offensively, either to teleport enemies into locations where they're no longer threats, or in some cases for [[PortalCut far]] [[{{Telefrag}} nastier]] effects when she feels the situation is bad enough to warrant it.
53[[/folder]]
54
55[[folder:Fan Works]]
56* Andalite shredders and dracon beams work this way in ''Fanfic/AnimorphsTheReckoning,'' teleporting matter into Z-space and back thousands of times a second. The resulting friction causes matter to break down, essentially making making each weapon a DisintegratorRay.
57* ''Fanfic/WithThisRing'' sees a fleet of aliens invade the Earth with guns based on zeta beam technology, making whatever they hit vanish. At first, the Team is hopeful that that means the victims are merely being imprisoned somewhere, but Paul points out that zeta beams [[DisintegratorRay don't have to teleport the target all at once]].
58[[/folder]]
59
60[[folder:Film -- Animation]]
61* The aliens in ''WesternAnimation/ChickenLittle'', which resemble the tripods from ''Film/WarOfTheWorlds2005'', appear to be using a similar DeathRay. Of course, because it's a G-rated movie, we later find out that it merely teleported the townsfolk to a holding cell.
62* The Phantom Zone Projector from the ''ComicBook/{{Superman}}'' comics is an important MacGuffin in ''WesternAnimation/TheLegoBatmanMovie''.
63[[/folder]]
64
65[[folder:Film -- Live-Action]]
66* Millie and later Guy have Portal Guns in ''Film/FreeGuy'' similar to the ones from ''VideoGame/{{Portal}}''.
67* In ''Film/KissMeQuick'', Sterliox carries a teleport gun that allows him to teleport himself and Dr. Breedlove all around Dr. Breedlove's castle.
68* In ''Film/SpiderManNoWayHome'', [[Film/DoctorStrange2016 Doctor Strange]] gives Spider-Man a magically modified web-shooter that teleports any villain he shoots to a cell in Strange's basement. This ends up creating a problem after he and [[spoiler:[[Film/SpiderMan3 Sandman]]]] team up to defeat [[spoiler:[[Film/TheAmazingSpiderMan2 Electro]]]]; once Spidey zaps away the latter, the former (not knowing what the device does) [[NotWhatItLooksLike assumed he just vaporized someone in cold blood]] and attempts to retaliate, forcing Spidey to teleport him to his own cell.
69* In ''Film/StarTrekInsurrection'', there were dart guns whose darts carried trackers for the transporter, allowing them to beam up anyone who was struck.
70[[/folder]]
71
72[[folder:Literature]]
73* The Hyper weapons from Creator/DavidWeber's ''Literature/EmpireFromTheAshes'' (second book) project a hyperspace field that surrounds a target and moves them into hyperspace ''and leaves them there''.
74* A stock starship weapon in ''Literature/PerryRhodan'' since about the end of third or fourth major plot arc of the series is the "transform cannon", which can teleport large-caliber fusion bombs considerable distances and potentially right ''into'' enemy vessels if their DeflectorShields are insufficiently advanced to keep them from rematerializing. Only the fact that the rematerialization process remains "imperfect" -- which somehow never seems to result in a bomb coming out as a simple dud on the other side -- keeps them from being used as more general-purpose teleporters (which also exist, but at the usually encountered tech levels require both a sender and a receiver to function).
75[[/folder]]
76
77[[folder:Live-Action TV]]
78* ''Series/DoctorWho'':
79** Jack Harkness carries a squareness gun that can disintegrate and reintegrate the objects he shoots with it.
80** In the episode "[[Recap/DoctorWhoS27E12BadWolf Bad Wolf]]", it is revealed that [[spoiler:the losing contestants 'disintegrated' on the Game Station were actually teleported to the Dalek fleet to be broken down into raw materials with which to grow new Daleks.]]
81** This is also the way [[spoiler:Missy]] survived apparent disintegration to return the following season.
82** In "[[Recap/DoctorWhoS37E3Rosa Rosa]]", Krasko intends to use a temporal displacement weapon to send Rosa Parks into the future because he was given a neural inhibitor in prison that stops him killing people.
83* Several episodes of ''Series/EarthFinalConflict'' featured a black market device based on Taelon technology that was like a harpoon gun that deployed an interdimensional Gate for personal use. In this case, its purpose was providing the user with a teleportation mechanism.
84* ''Series/SeaQuestDSV'': The holographic programmed defender of the alien ship encountered by the submarine crew in Season 1 had a bracelet-like weapon that dematerialized people into thin air. They could be rematerialized, if the user chose to do so, indicating this was a kind of teleportation system.
85* The Timer in ''Series/{{Sliders}}'' was more like a remote control than a gun, but it was occasionally used for this exact function on villains of the week, by the main characters opening up a surprise wormhole that sucked the villain away into another dimension, or possibly oblivion. Logan St. Clair (a villain who was meant to return but never did) met her fate this way.
86* In ''Series/StargateSG1'' they use a teleporter to beam a nuke aboard an enemy ship they were unable to hit with conventional munitions. Unsurprisingly, it was both very effective and soon blockable. It was however used again later on. Also used in Atlantis.
87* ''Series/StarTrekDeepSpaceNine'':
88** "[[Recap/StarTrekDeepSpaceNineS07E13FieldOfFire Field of Fire]]" features a projectile rifle modified with a special scope and a microtransporter, enabling the user to fire bullets through walls, bulkheads and (presumably, though not confirmed) force fields at targets he could observe through solid walls. This means that the weapon can be used to kill anyone on the station, from anywhere on the station.
89** In "[[Recap/StarTrekDeepSpaceNineS07E16InterArmaEnimSilentLeges Inter Arma Silent Leges]]", we see a Romulan disruptor (disruptors being lethal and usually set to vaporize a target) used on a Section 31 Agent. Next scene, he's still alive (and gloating). Turns out that he was transported to safety right before the weapon's beam hit him.
90* ''Series/StarTrekTheNextGeneration'': In "[[Recap/StarTrekTheNextGenerationS7E4Gambit Gambit]]", Picard is supposedly vaporized by an EnergyWeapon beam in a bar fight. Turns out he was transported to a mercenary ship.
91* A portal weapon features prominently in ''Series/StarTrekPicard'' Season 3.
92** First used in "[[Recap/StarTrekPicardS3E01TheNextGeneration The Next Generation]]" underneath a building and causing it to reappear several hundred feet in the air. Even 25th Century buildings can't survive that, nor can what it lands on.
93** "[[Recap/StarTrekPicardS3E03SeventeenSeconds Seventeen Seconds]]" reveals the weapon has been installed on Vadic's ship ''Shrike''. First, they use it to ensure that when the ''Titan'' tries to flee a nebula, it just comes right back in. Then when ''Titan'' opens fire with torpedoes, the portal catches them and spits them back at the ''Titan''.
94** A different Teleport Gun appears in [[Recap/StarTrekPicardS3E10TheLastGeneration the season finale]]. One of the ''Titan'' crew has rigged hand-phasers to shoot transporter fields, beaming the target to the ship's transporter pad. Seven dubs it the "portable beam-me-up".
95* ''Series/StarTrekVoyager'':
96** The Vidiians, a [[PlanetOfHats Species of Hats]] involved in OrganTheft, have a device that can not only do a detailed medical scan but also instantly transport someone's internal organs out of their body. In their introductory episode, "[[Recap/StarTrekVoyagerS1E4Phage Phage]]", Neelix is shot by this device, loses his lungs, and only immediate transportation to Sickbay saves his life.
97** In "[[Recap/StarTrekVoyagerS4E10ConcerningFlight Concerning Flight]]", ''Voyager'' is attacked by pirates that use combination scanners/transporters to quickly locate and steal any valuables aboard the ships they raid. ''Voyager'' loses its computer core to the attack and the rest of the episode is spent getting it back.
98* ''Series/TimeTrax'': Darian Lambert is a cop from the future who has come back in time to retrieve criminals who escaped from 2193. When he finds them he shoots them with a beam or a pellet gun disguised as a car alarm remote; the pellet or beam (DependingOnTheWriter) doses them with some {{Phlebotinum}} and sends a signal that the person is ready for transport. It's implied that anyone can be transported at any time. However, time travel is deadly to anyone who isn't dosed with TXP.
99[[/folder]]
100
101[[folder:Tabletop Games]]
102* ''TabletopGame/{{Champions}}'':
103** Campaign ''The Great Super Villain Contest''. A section giving advice on using sub-plots mentions a "Teleportation Blaster" that could send its target to another location. The specific example involved sending the target to another dimension.
104** The superpower Teleportation can be bought with the advantage "Usable As Attack", a subset of "Usable on Others". This allows the user to teleport a victim somewhere else. If the victim is teleported into a solid object, they will take damage.
105* ''TabletopGame/Warhammer40000'':
106** The orks' Shokk Attack Gun works by teleporting snotlings through the Warp and into vehicles and PowerArmor. Their short trip through the warp makes them go completely insane, so when they arrive they swarm anything they can, essentially paralyzing or killing the unit.
107*** An early edition had several additional outcomes for the attack: the snotling winds up infesting a weapon or leg; the target is a veteran of these weapons, so when the snotling arrives he turns his head and takes a big bite; [[BodyHorror the snotling fuses with the target]]...
108*** There's an entire sublist for [[ToiletHumor the snotling voiding itself in the target's ear]]. One of the outcomes is the target ''committing suicide''.
109*** And because it's an ork weapon, there are plenty of ways for it to go catastrophically wrong. Ranging from the snotling panicking and running the other way to the gun sending the ork ''firing'' the weapon at the target instead (comparing an ork to a snotling is like comparing a bull to a mouse), or simply the gun sucking everything around itself into the Warp.
110** Orks also have the Tellyport Blasta, which teleports the target in a random direction. On a crit, the target is teleported into the ground, dying instantly.
111[[/folder]]
112
113[[folder:Theatre]]
114* The sonic transducer in ''Theatre/TheRockyHorrorShow'' is usually depicted as a RayGun that Frank points at the others before extras drag them offstage. It's difficult to portray teleportation in a play but Frank's comments imply their molecules have been separated.
115[[/folder]]
116
117[[folder:Video Games]]
118* A kind of inversion exists in ''Videogame/BlazBlue:'' Noel's MagiTek gun, Bolverk, can make its shots phase through barriers to hit the target behind them directly. It's usable in gameplay, with one of her special moves (Optic Barrel).
119* In ''VideoGame/ChexQuest'' the player uses a variety of "Zorch" weapons that are in fact gun-like teleportation devices. They are used to zap the enemy Flemoids back to their home dimension. (In other words, teleportation is used as a substitute for killing in this kid-friendly game.) Full teleportation takes multiple shots, unlike most examples. The in-universe justification is that the Flemoids are immune to conventional weapons, so Zorching them is the only option.
120* Breidablik, the unusual gun used by the summoner protagonist to invoke various warriors in ''VideoGame/FireEmblemHeroes''.
121* Similar to ''Perry Rhodan'', ''VideoGame/FTLFasterThanLight'' also has teleporting bombs. Bombs are filled with all sorts of nasty surprises, like incendiary gel and hull-breaching charges, but never directly damage an enemy ship since they bypass the hull. They can still kill all enemy crewmembers indirectly. The Zoltan aliens have a special DeflectorShield that acts as a [[TeleportInterdiction teleport interdictor]], stopping teleported bombs (and boarding parties) from working.
122* The Displacer from ''VideoGame/HalfLifeOpposingForce''. It teleports its target to the dimension Xen[[note]]in multiplayer to random spawn point[[/note]], and you can also use it on yourself in order to hop into Xen and find some resources there (as well as a convenient portal back to Earth.)
123* The main mechanic of ''VideoGame/OutThereSomewhere'' is a teleport gun that warps the hero once its beams hit a wall or a ceiling, so he can dodge enemies, cross large gaps or reach high places by keeping jumping momentum. The gun can interact with a series of colored pillars of light to clear various puzzles as well.
124* ''VideoGame/{{Overwatch}}'' includes a teleport grenade explicitly modeled after the Translocator (see above) as part of Sombra's abilities.
125* In ''VideoGame/PhantasyStarOnline2'', the Chase Arrow Photon Art for the Bullet Bow weapon turns your bow into a strange inversion of this, as it functions more like ChekhovsGun as an attack. The user fires up to three arrows (one per cast) into the sky, which teleport out to places unknown. When an enemy is then attacked by one of your other Photon Arts, said arrows return from places unknown to deal additional damage to that target.
126* The ''VideoGame/{{Portal}}'' series: ''VideoGame/Portal1'' and ''VideoGame/Portal2'': The iconic [[https://theportalwiki.com/wiki/Handheld_Portal_Device Aperture Science Handheld Portal Device]] ("Portal Gun"), though the mechanics are slightly different: the gun shoots connected orange and blue portals but does not instantaneously teleport its target as the user themselves have to go through the portals. This helps create the bulk of the game's puzzle-solving. Aperture designed it as part of a contract to [[MadScientist make shower curtains for the army]], and after that fell through they couldn't think of any better use for it than [[MisappliedPhlebotinum constantly running it through meaningless tests]].
127* ''VideoGame/PortalReloaded'': Uses this from the ''VideoGame/{{Portal}}'' series its based on to be ThinkingUpPortals.
128* ''VideoGame/PinkPantherPassportToPeril'': At the start of the game, Pink's boss Clouseau uses one of these to send him to Camp Chilly Wa-Wa, since even Pink is not allowed to know the camps exact location. Pink is very reluctant about traveling this way, since last time it took him days to fully recover.
129* The [[Website/FourChan /tg/]] branch of ''VideoGame/SpaceStation13'', as well as others derived from it, features a stationary cannon known as "[[AnotherDimension Bluespace]] Artillery". The user may select a destination aboard the station, click the Fire button and create instant breaches and LudicrousGibs from a safe distance.
130* ''VideoGame/{{Splitgate}}'' is a multiplayer first person shooter where every player has a portal gun similar to the ones in ''VideoGame/{{Portal}}''.
131* At one point in the Romulan storyline in ''VideoGame/StarTrekOnline'', you get handed an example of this trope (camouflaged as a Romulan disruptor, and designed so that the teleportation effect looks identical to such a disruptor's disintegration effect), as part of a on-the-spot rescue of a captured Starfleet officer (you arrange things so she 'tries to make a run for it'. She gets shot and teleported to safety, and your cover is protected).
132* ''VideoGame/StreetsOfRogue'' has warp grenades which teleport anything in their blast range unharmed to elsewhere on the level.
133* Viki is a RecurringCharacter in the ''VideoGame/{{Suikoden}}'' series, whose entire skill set is based on her Blink Rune, which allows her to teleport people and objects across great distances. From ''VideoGame/SuikodenII'', onward, she can be used as an active party member. In battle, she either: a) teleports random objects (including herself!) onto enemies heads, b) randomly teleports an enemy off the field, or c) randomly teleports a party member off the field. The last one is especially worrisome since there's a slim possibility she might [[spoiler: teleport the entire party away, leaving only herself!!]]
134* In ''VideoGame/UniverseAtWar,'' this is how the Heirarchy gathers resources. Their Reaper Tripod unit is "armed" with a TractorBeam that gobbles up chunks of buildings, cars, etc, and the crucible on top teleports the collected matter to the Mothership for processing. While things bigger than a lamp post need to be done over time, anything smaller (and non-hostile) is guzzled up wholesale. [[AliensStealCattle Cows, for instance, fetch a pretty penny.]]
135* ''VideoGame/UnrealTournament'' and its sequels feature the Translocator, a gun whose primary fire launches a beacon and secondary fire teleports the user to the beacon. [[SwissArmyGun It can also be used as a remote camera]], and can TeleFrag any enemies who are standing on the beacon.
136* ''VideoGame/VoidBastards'' has the Rifter, a gun which teleports a single object to a sub-dimension and can release them at a location of the user's choice. One of the most effective uses is to pick up extremely dangerous enemies like Screws and put them into sealed airlocks.
137* ''VideoGame/WordsWorth'': Maria may be a [[{{Expy}} homage]] to [[VideoGame/{{Suikoden}} Viki]], since she dresses in white, has blue hair, and has teleportation as her main offensive weapon. In both the game, and the anime adaptation, she blasts Astral twenty years into the future with her [[LightEmUp Mystral]] [[KameHameHadoken Window]] ability!
138* This is an Inverted Trope in the game ''VideoGame/{{Xenosaga}}'' as most of KOS-MOS projectile weaponry, transports its ammo to the gun from huge stockpiles which is then fired.
139[[/folder]]
140
141[[folder:Webcomics]]
142* Roxy Lalonde of ''Webcomic/{{Homestuck}}'' has an appearifier rifle with which she can bring forth any object from the past as long as she punches in its coordinates in space time. Later she apparently alchemizes a modified version designed like a sniper rifle with greater apparent range that, in a possible ShoutOut to ''VideoGame/{{Portal}}'', fired one of two connected [[CoolGate fenestrated walls]].
143* In ''Webcomic/SluggyFreelance'', Riff develops the DFA, a piece of technology that can open a portal to a random dimension. The paranoid Dr. Schlock takes Riff's design and has another portal expert figure out how to weaponize them. He eventually plans to create [[KillSat Kill Sats]] to eliminate any possible threat to his existence.
144[[/folder]]
145
146[[folder:Western Animation]]
147* Subverted in an episode of the ''WesternAnimation/AxeCop'' cartoon; Axe Cop zaps the two thieves who stole the sun with such a gun. Axe Cop's partner supposes they've been teleported to space jail, but Axe Cop bluntly corrects that, no, they've just been disintegrated and killed.
148* The Null Void Projector in ''WesternAnimation/Ben10''. Bad guys tend to not ''want'' to get sucked into a prison dimension, so the portal is created pretty much right on top of the enemy that the projector is fired at. Alien hunters Manny and Helen have one of these, which they use on anybody not human that they run into, and they ''thought they were disintegrating them.'' They do eventually try to make up for what they did.
149* ''WesternAnimation/DannyPhantom'' has the Fenton Bazooka which fired shots that opened portals back to the Ghost Zone. It was so effective that it only appeared in one episode.
150* Gyro invents one in an episode of ''WesternAnimation/DuckTales1987''. It is promptly stolen by the Beagle Boys and used in their latest scheme to steal Scrooge's money. It differs from most examples in that Gyro also invented a spray that, when sprayed on a target, enables the teleporter gun to teleport it from far away (they trick Scrooge into spraying the money in his vault).
151* Used in an episode of ''WesternAnimation/TheFairlyOddParents'', where it was used to fake Mark Chang's death so he could escape from his Yandere alien princess bride.
152* ''WesternAnimation/FilmationsGhostbusters'' use "Dematerializers", which send ghosts back to the netherworld, temporarily.
153* One episode of ''WesternAnimation/{{Futurama}}'' features a Teleport Gun invented by Farnsworth advertised in the back of comic books as a disintegrator. This detail becomes plot important later.
154* Franchise/{{Superman}} has the Phantom Zone projector in ''WesternAnimation/HarleyQuinn'' though it's the portal gun variant this time. He can press a button on it to make the portal suck people in but luckily Poison Ivy is able to grab [[Franchise/WonderWoman Wonder Woman's]] truth lasso to prove they're not responsible for the plant monsters attacking Gotham and Shoes switches it off before they go through.
155* In the ''WesternAnimation/JusticeLeague'' episode [[Recap/JusticeLeagueS2E19And20Hereafter "Hereafter"]]. Toyman attacks Superman with a giant toy-styled mecha (because of course_ that is armed with a DisintegratorRay. When Toyman successfully managed to hit the Man of Steel with it, many people thought it absolutely vaporized him. But unbeknownst to anyone, including Toyman himself. It just flung the Man of Tomorrow into the far far future. Vandal Savage (the last living human being on the Post-Apocalyptic Earth), [[AchievementsInIgnorance snarks how Toyman had somehow effectively built]] the world's first ''weaponized'' time machine/teleporter cannon[[note]]or at least a tachyon particle beam cannon[[/note]] yet merely assumed it to be simple DisintegratorRay cannon that was strong enough to destroy Superman.
156--> '''Vandal Savage''': That simpleton Toyman never truly understood what he had created.
157* Link's zapping sword in ''WesternAnimation/TheLegendOfZelda1989'' works like this when used against Ganon's creatures, teleporting them back to the giant "Evil Jar" in Ganon's lair. (When used against non-Ganon creatures, its [[EnergyWeapon ray-zap]] is just a painful sting.)
158* In ''WesternAnimation/PhineasAndFerb'', Dr. Doofenshmirtz uses one on a biker who catcalls his daughter. Both the man and his motorcycle end up in the crib of an enormous baby alien, who promptly squishes them.
159* ''WesternAnimation/RickAndMorty'' has it's own iconic [[https://rickandmorty.fandom.com/wiki/Portal_Gun "Portal Gun"]] which is a constant between almost all Ricks (including our main one), it works almost similarly to [[VideoGame/{{Portal}} the other iconic Portal Gun]], although with very it's own unique twists. While it creates circular gateways, you can't see what's on the other side till you go through it and instead of needing to create two doorways yourself, you only need to make one, the other end just creates it's own gateway to the desired extradimensional location by itself.
160-->'''Rick (C-137)'': You know the worst part about inventing teleportation? Suddenly, you're able to travel the whole galaxy, and the first thing you learn is, you're the last guy to invent teleportation
161* The ''WesternAnimation/SouthPark'' episode ''[[Recap/SouthParkS2E15Spookyfish Spookyfish]]'', the evil Stan and Kyle have a gun that sends whoever they shoot back to the MirrorUniverse which they use to send the good alternate Cartman home.
162[[/folder]]

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