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8
9[[quoteright:350:[[ComicBook/XMen https://static.tvtropes.org/pmwiki/pub/images/rsz_vroomvroom.png]]]]
10
11->''"The form of communication that the brain and this machine use are both electronic signals. If you can't communicate with it, you're not a true man."''
12-->-- '''Kogarashi''', ''Manga/KamenNoMaidGuy''
13
14A "technopath" is someone who can control machines and bend them to the user's will, either through a [[BrainComputerInterface physical]] or [[PsychicPowers mental interface]] link. In some cases, this power also allows them to "hear" what a machine is "thinking" and [[TheEmpath establish a direct line of communication]] with the machine. Might be referred to as "[[{{Whatevermancy}} Technomancy]]".
15
16It's not rare to see technopaths bringing formerly [[AnimateInanimateObject inanimate objects to life]] (e.g., toasters moving around and firing ProjectileToast at disgruntled users), which is much easier to do if EverythingIsOnline.
17
18Closely related to MagicFromTechnology. Not to be confused with a character who's [[WalkingTechbane pathologically bad with technology]], or [[CyberneticsEatYourSoul made a psycho/sociopath by technology]].
19
20In modern-day settings that have many people with superpowers walking around, this is frequently the power given to children, as a magical metaphor for the way that people who grew up around technology are generally more comfortable with it.
21
22Compare with WalkingTechfix, which is usually not deliberate. Contrast with MachineEmpathy, where a character is closely attuned to a machine's behavior simply due to prolonged experience, and TechnoWizard for people capable of only ''metaphorical'' wizardry. Not to be confused with WalkingTechbane, which is when a person is destructive to technology just by being near it. Also not to be confused with [[VideoGame/JetSetRadio Teknopathetic.]]
23
24----
25!!Examples:
26
27[[foldercontrol]]
28
29[[folder:Anime & Manga]]
30* In ''Manga/AhMyGoddess'' Belldandy does this sort of thing all the time. Granted she is a literal goddess with power over all sorts of stuff, but she still ends up talking to machine spirits pretty often.
31%%* Saati in ''Manga/AILoveYou''
32* ''Anime/ArmitageIII'': Naomi Armitage and Julian Moore (and possibly other Thirds) are this, as they are robots. Armitage remote controls a crane at one point and Julian hacks a computer by plugging a cable into his chest.
33* A minor character in ''Manga/BungoStrayDogs'' can control any electronic device within his field of view perfectly and at a speed multiple times faster than what can be achieved naturally, as long as he's not in physical contact with it. He also needs to be in a state of physical and mental comfort.
34* This is the ability of the [[PsychicPowers "witch"]] Kazumi Schlierenzauer from ''Manga/BrynhildrInTheDarkness''. Later, it turns out that there are two more "witches" who have the same ability.
35* ''Literature/ACertainMagicalIndex'': Multiple:
36** Misaka Mikoto, and probably her clones "The Sisters" can control computers and electronics mentally as an extension of their powers over electromagnetic fields. She came by this ability the hard way, though: She has to consciously control every part of the interaction.
37** Accelerator has calculation abilities on par with a supercomputer, and can interface with a machine by controlling the vectors of the electricity within the device. Similarly to Misaka, he has to have conscious control over all of it, which means that it takes all of his concentration to do it.
38%%* Ran from ''Manga/{{Clover}}'' has this power.
39* Weisz Steiner from ''Manga/EdensZero'' has a form of [[MagicByAnyOtherName Ether Gear]] called Machina Maker that lets him create and remodel machines in an instant through physical contact. As a young man, he can use this power to repair broken machine parts, construct artificial limbs, transform weapons, and upgrade spaceships mid-flight. His skills as an older man are said to be on a whole other level, however; as [[RobotBuddy Happy]] can attest to, he can [[BrainUploading transfer living creatures' minds into mechanical bodies]] that are completely indistinguishable from their organic forms. When sufficiently pissed off, he also shows he can do things like [[spoiler:convert a {{Cyborg}}'s mechanical body into a [[WhyAmITicking walking bomb]]]].
40* Makoto in ''Anime/ElHazardTheMagnificentWorld''. This makes convincing a [[PersonOfMassDestruction Demon God Android]] to change sides (with [[{{Robosexual}} romance]]!) a tad easier.
41* The Dark Sisters in the second ''VideoGame/GalaxyFrauleinYuna'' OVA have sophisticated control over machines.
42* In ''Anime/GaoGaiGar'', Guy is a technopath. Or just plain awesome. He can summon a giant mecha-lion or transformable jet-plane by just yelling. He even does it once while being in space without wearing a spacesuit. After he becomes an Evoluder, he is able to interface with machinery and computers. In ''Anime/GaoGaiGarFINAL'', he uses his powers to overcome a lock on Orbit Base's computer system, and also to pilot Phantom Gao. In his battle with Palparepa, [[spoiler: he uses it to turn Palparepa's nanomachines against him (although this doesn't have quite the intended effect)]].
43* ''Franchise/{{Gundam}}'':
44** Psycommu ("Psychic Communicator") technology in the Universal Century is all about this: machines that can interpret the psychic emanations of Newtypes as commands. It started with Zeon's Elmeth mobile armor in ''Anime/MobileSuitGundam'' and continued in the Psyco Gundams of ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'' and the "Funnel" AttackDrone systems, all the way up to [[Anime/MobileSuitGundamUnicorn the Unicorn Gundam]]'s NT-D system, which allows total psychic control over the entire mobile suit.
45** Official info says that ''[[Anime/MobileSuitGundamWing Gundam Wing]]'''s ZERO System sets up a mental link between pilot and machine, allowing for speed-of-thought reaction times. Combined with the amount of battle data fed directly into the pilot's brain, this makes the system extremely dangerous to use since it can send anything other than a perfectly focused mind spiraling into total madness.
46** ''[[Anime/MobileSuitGundam00 Gundam 00]]'' has Innovators, whose minds can interact with quantum computers over the medium of "quantum brainwaves".
47* ''Manga/JoJosBizarreAdventure'':
48** Joseph Joestar acquires the [[FightingSpirit Stand]] Hermit Purple, which can 'plug in' to items such as cameras and televisions to produce a sort of '[[CombatClairvoyance scrying]]' effect, showing Joseph a picture of something happening at that very moment somewhere in the world. Interestingly, its scrying power isn't limited to technology (he once produced a map of a city, marked with a key location he needed to find, from spilled ashes) and its technology manipulation isn't limited to scrying (he used it once to regain control of a crashing airplane), though he typically uses them in tandem.
49** Paisley Park, the Stand of Yasuho Hirose from ''[[Manga/JoJosBizarreAdventureJoJolion JoJolion]]'', has the ability to manipulate technology to guide Yasuho and her allies to the optimal outcome for her. It's done such things as hijack a GPS system, switch around some google search results, and -- on multiple occasions -- hack into security footage to track an enemy.
50* Out of all the people with PsychicPowers in ''Manga/KimagureOrangeRoad'', [[YamatoNadeshiko Manami]] is implied to have this specific skill. More exactly, she shows it off when [[spoiler:she secretly erases a videotape that contains proof of her younger sister's {{telepathy}}, without touching it]].
51%%* Lumiere and Tweedledee from ''Anime/KiddyGrade''.
52* [[LittleMissSnarker Ruri]] from ''Anime/MartianSuccessorNadesico'', by design and implants.
53* In ''Manga/NegimaMagisterNegiMagi'', Chisame's artifact allows a mental [[EverythingIsOnline internet link]].
54* Matsu from ''Manga/{{Sekirei}}'' has the ability to look into any computer system with her mind [[spoiler:and even hacks into and spies through MBI's sattelites at various points. This has caused her to be labeled "The Sneaking Sekirei" a title she doesn't appreciate]].
55* Lain from ''Anime/SerialExperimentsLain '' manifests this power in her show's climax.
56* Fujimaru from ''Manga/SnowWhiteAndSevenDwarfs'' is able to literally talk with machinery. [[spoiler:His full ability, when he takes off his PowerLimiter, includes being able to become a part of the machine, hijacking it altogether.]]
57* Nero from ''Anime/TanteiOperaMilkyHolmes'' has the power to control electronics. This extends from the reasonable (hacking past security systems) to the weird (turning an alarm clock into a suit of armor).
58* Satsuki in ''Manga/{{X 1999}}''. When her super-powerful personal computer starts to get jealous, it's an issue.
59[[/folder]]
60
61[[folder:Comic Books]]
62!!!Franchise/TheDCU
63* ''ComicBook/{{Batgirl}}'': Oracle (a.k.a. Barbara Gordon), is normally only a hypercompetent PlayfulHacker, but she develops technopathic abilities after a [[TheVirus remnant]] of Brainiac decides to use her as a [[FetusTerrible brood mare]] so he can reconstitute. She manages to defeat him, but some programming is left behind, and decides to enhance her of its own accord, giving her subdermal circuitry and the like. This programming allows her to control computers remotely through a mask interface. Eventually, it gets [[AIIsACrapshoot too big for its britches]] and is removed surgically.
64* ComicBook/CaptainAtom had the ability to telepathically link to and access computers and telecomunnication networks, which makes sense, since his power set includes the ability to manipulate matter and energy in theoretically limitless ways. We only ever see him use this aspect of his abilities much in ''ComicBook/CaptainAtomArmageddon''. Interestingly, the Silver Shield, the being Cap got his powers from in the first place, had the ability to communicate telepathically with human beings, so it stands to reason that Cap could do so also, although he never seems to have figured out how.
65* ''ComicBook/LegionOfSuperHeroes'':
66** ComicBook/CosmicBoy can use his MagnetismManipulation on electronic devices in much more refined ways than most of his opponents realize:
67--->''"Obviously your technical education doesn't extend to computer science doctor, or you'd be aware that all computer memories store their data electronically, and that's child's play to rearrange magnetically."''
68** Gear (himself a {{Ridiculously Human Robot|s}}) from the post-reboot Legion, via UnusualUserInterface.
69* Eugene Choi from ''ComicBook/{{Shazam}}'' can talk to and control machines in his superpowered form alongside the standard FlyingBrick powers.
70* ''ComicBook/{{Superman}}'':
71** Brainiac and his counterpart from the ComicBook/LegionOfSuperHeroes, Brainiac 5. In fact, this is one of Brainiac's few consistent powers, alongside his SuperIntelligence.
72** Hank Henshaw, the Cyborg-Superman, a recurring villain in the ''Superman'' and ''ComicBook/GreenLantern'' titles. Actually an {{Energy Being|s}}, he is able to project himself into robotic bodies, and create cloned bodies based on Superman's DNA, into which he then integrates any technology he captures.
73** Metallo was granted these powers following an upgrade from Brainiac, and a [[DealWithTheDevil deal]] with the demon lord, Neron, gaining the power to incorporate any machinery he came across into his android shell.
74** Muto in the 2999 reality of ''ComicBook/TheDominusEffect'', who reprograms all the Earth's robots to do his bidding to give Superman's descendant and his new allies, the Justice Alliance, something to fight.
75** Kal Kent, the Superman of the [[ComicBook/DCOneMillion 853rd Century]], has this and a long list of other powers that even Superman doesn't have.
76** Jimmy Olsen of the ComicBook/New52 ''ComicBook/Earth2'', known as Accountable, is able to access news feeds just by holding onto a smartphone for a few minutes.
77* ''ComicBook/WonderWoman'':
78** ''ComicBook/WonderWoman1942'': Professor Menace can control his Wonder Woman duplicate robot remotely using his mind and when the thing is electrocuted and shorted out, he gets a painful bit of feedback. He later controls three different robots this way but seems to have sorted out the feedback problems.
79** ''ComicBook/WonderWomanRebirth'': Dr. Cyber can control electronics remotely, which is initially her only way of interacting with the physical plane prior to her using said ability to build herself an android body.
80
81!!!Franchise/MarvelUniverse
82* ComicBook/TheAvengers once fought a man with the ability to control machines who attacked a demolition derby under the belief that the machines were in pain and needed liberating. When confronted by the Vision, the Avengers' resident sentient machine, with the prospect of reading his feelings, he realizes that he's actually delusional and can't read machine minds at all.
83%%* ''ComicBook/AvengersArena'' has [[spoiler:Apex and her twin brother Tim, who are technopaths]].
84* ''ComicBook/IronMan'':
85** Thanks to {{Nanomachines}}, Iron Man can directly interface with most digital technology ''using only his mind''. Still, it gets some getting used to, as [[spoiler:people start thinking he's schizophrenic because he's suffering from a form of 'information overflow' and can't turn it off -- though his hallucinations do come in handy with regards to the plot]]. [[StatusQuoIsGod He lost this power]] after ''ComicBook/SecretInvasion2008''.
86** The minor character Cybermancer (Suzi Endo) had these powers. She was heavily involved in ''ComicBook/TheCrossing'', an infamous ContinuitySnarl, until she was RescuedFromTheScrappyHeap as War Machine's technical advisor.
87* The third Loki from ''ComicBook/LokiAgentOfAsgard'' exhibits technomantic affinity; of course, in this case, this means actual magic. We don't know exactly how they do it, but they claim that it's easy because ''technology is very gullible'', so it might involve [[ConsummateLiar lying]]. ''ComicBook/UltronForever'' also features a possible future version of Loki who has been transformed into a ContagiousAI against his will.
88* ''ComicBook/SpiderMan'':
89** Doctor Octopus has been getting this attributed to him lately.
90** Because it was spawned when Carnage was being used as [[OrganicTechnology organic circuitry]] for a [[ArtificialLimbs prosthetic arm]], the symbiote named Scorn is described as not being able to discern the difference between technology and organics, freely capable of manipulating both. Carnage eventually learns how to do this, and turns ComicBook/IronMan's own armor against him.
91** In the 100th anniversary issue, in fact an issue only depicting what a 100th anniversary story would be like, ComicBook/{{Venom}} has been modified to be able to control and travel through electronics.
92* ''ComicBook/TheUltimates'': For a time, Tony Stark could control machines with the tumor in his brain, which manifested as a child Tony inside his head.
93* ''ComicBook/XMen'':
94** Cypher from ''ComicBook/NewMutants'' has the mutant power to [[{{Omniglot}} communicate in any kind of language]]. And yes, that includes programming language. [[spoiler:This is how he manages to shut off the Master Molds, render the massive wave of Nimrods completely unoperational and throw the ultimate wrench into Bastion's plans towards the end of ''ComicBook/XMenSecondComing''.]]
95** Network is a mutant who can speak to technology and control it. The simpler the technology, the easier a time she has controlling it.
96** {{Subverted|Trope}} with Sage. She is called a cyberpath, and [[AwesomenessByAnalysis her brain operates like a computer]], but she doesn't seem to be able to communicate with machines on her own. However, she's got a spiffy command center and lives in an EverythingIsOnline universe. She's recently gotten CoolShades which contain a wireless link to computers.
97** Apocalypse is one of the greatest, as well as most convoluted, examples of this power -- ironically enough, because infecting [[ComicBook/{{Cable}} Nathan Summers]] with his T.O. virus as a child had his older future self come after him in the past, demonstrating his own technopathic abilities, and [[StableTimeLoop infecting En Sabah Nur with his own techno-organic pathogen that he'd grow into when Cable killed him]].
98** [[ComicBook/XMan Nate Grey]] is also capable of technopathy, via one of the more arcane uses of his vast PsychicPowers, scanning a database in seconds. He rarely uses it, as he rarely needs to -- given that he's the most powerful psychic in the Marvel Universe at his peak and an outright RealityWarper, this is not surprising.
99** Tom Skylark in Creator/GrantMorrison's "[[ComicBook/NewXMen Here Comes Tomorrow]]" is a mutant technopath who is [[TheKidWithTheRemoteControl able to make friends with a mutant-hunting robot]].
100** Madison Jeffries, formerly of ComicBook/AlphaFlight and later a recruit of the X-Club, can reshape metal, plastic and glass at will, often by talking to it.
101** David Bond (the current page image), also known as Hijack, is a mutant with the power to control vehicular mechanisms at will, including cars, and even [[AirborneAircraftCarrier helicarriers]].
102** The mutant called the Reanimator can control anything electronic (such as [[HumongousMecha Sentinels]]. Uh-oh!).
103** Takeshi Matsuya/Wiz Kid (who's alternately been a member of the Characters/XTerminators, ComicBook/AvengersAcademy, and [[ComicBook/SWORD2020 S.W.O.R.D.]]) has the ability to technoform machinery into various forms and functions of his specifications. Most notably, he used this power to turn his electric wheelchair into a TransformingVehicle.
104** John Greycrow of the Marauders can manipulate mechanical components, assembling them into a variety of different configurations like guns or projectile weapons. He typically wears a costume that gives him easy access to a wide variety of components to manipulate.
105%%** ComicBook/{{Cable}}.
106%%** Forge is sometimes a technopath, DependingOnTheWriter.
107
108!!!Other
109* In ''ComicBook/AstroCity'':
110** The heroic Assemblyman is suggested to be one of these, and he has been shown controlling machines and reconfiguring them into various weapons.
111** Magda, from "On the Sidelines," who can communicate with machines and persuade them to do her bidding. She uses her powers to [[MundaneUtility restore old cars.]]
112* Willow the cybernetic telepath from ''ComicBook/{{Dreadstar}}''. Unusually, she is also a conventional telepath.
113* Mitchell Hundred from ''ComicBook/ExMachina''. Due to living in New York City, he suffered a sensory overload seconds after getting his powers and blacked out half of Manhattan by screaming "Shut up!" Afterwards, his brain readjusted -- first he could only listen to technology he touched, then he could command them, then he could interact with any machine he could see. He can control technology ranging from complex electronics to those as simple as a handgun. [[spoiler:However, a bow and arrow is too simple.]]
114* Livewire in ''ComicBook/{{Harbinger}}'', who has used her powers [[MundaneUtility to text and tweet at once]].
115%%* Qubit from ''ComicBook/{{Irredeemable}}''.
116* ''ComicBook/LadyDeath'': The Coffin Comics continuity has Jake, a young sorcerer whose magic revolves around controlling technology.
117* ''ComicBook/{{Planetary}}'': The Drummer has nebulous powers related to "information flow", which apparently include sensing magic (the "cheat codes of the universe"), but he's usually employed as a super-hacker and living Electronic Counter-Measures device (disrupting security systems, monitoring or jamming enemy communications and such). Oh, and [[CloudCuckooLander he's nuts.]]
118* The Iron Queen from ''ComicBook/SonicTheHedgehogArchieComics'' is the only known surviving user of the ancient art of Magitek, which allows her to control robotics and cybernetics (including ArtificialLimbs) through mystical powers. There seems to be a limit to her powers, though; she supposedly cannot control the implants of [[MachineWorship the Dark Legion]], for example (according to her, they're too complex for her to manipulate, despite being created by the same MadScientist that created the cybernetics of her other victims).
119* The android named Cyanure is an enemy of ''ComicBook/SpirouAndFantasio''. She can take control of any machine or electric system near her.
120* ''ComicBook/StrikeforceMorituri'': Scanner had the power of clairsentience, but had a neural jack installed in his head to give him limited control of machines.
121* In ''ComicBook/TransformersShatteredGlass'', Heatwave has the ability to control non-sentient machines by communicating with them telepathically -- though he's a bit quirky in that while he's doing so, he talks to the machines as if they were actually alive and sentient.
122* Very minor example: from ''ComicBook/{{Transmetropolitan}}'', the "weird-looking fucker" communicates with his children via electrical signals. This might have been Spider just generalizing it, but...
123* Shortly after getting lightning power, Will from ''ComicBook/{{WITCH}}'' gains the ability to talk to machines. She finds out that the Computer and the Printer are [[CargoShip married]]. Also, her mobile is a prick.
124* The indie comic ''ComicBook/{{Worth}}'' is about a man who can talk to any electronic device without a computer in it, which made him a counter-cultural hero back during the sixties, but has left him ill-prepared for the 21st century, because he is so used to just being able to talk with machines that he never bothered to learn how to use them. The series deals with his efforts to adjust to a world where almost everything has a computer in it.
125[[/folder]]
126
127[[folder:Fan Works]]
128* Electro from ''Fanfic/CalvinAndHobbesTheSeries'' uses this to take over [[GadgeteerGenius Calvin]]'s many inventions twice.
129* Empath and all Psyches in ''Fanfic/EmpathTheLuckiestSmurf'' have this ability via TouchTelepathy.
130* ''Fanfic/Homecoming2026'': Cyberpaths, an alternate name for those with the power, are mentioned, with the implication that their power involves manipulating computers with their minds.
131* Shirley Fenette in ''Fanfic/JusticeSocietyOfJapan'' has a very powerful (and [[PowerIncontinence hard to control]]) variant of this power.
132* This is part of the standard powerset for earth-aspected humans in ''Fanfic/OversaturatedWorld''. Technology of all kinds simply works ''better'' for earth-aspects, in ways ranging from Diamond Tiara's ability to bully computer programs into doing what she wants all the way to the way Applejack's tools have become sharper and more durable and her farm vehicles more fuel-efficient and requiring less maintenance.
133* Jaune in ''[[https://archiveofourown.org/works/11235609/chapters/25109694 Shattered Stars]]''. He's the only reason why they haven't replaced [[CoolStarship the Beacon]]'s nearly unreadable OS. He also has a tendency to ''actually'' talk to the machines as if they were [[CompanionCube real people]] and call them things like [[CargoShip "sexy" or "beautiful"]]... [[DidISayThatOutloud out loud]], sometimes forgetting that there are other people in the room who don't know he's a technopath.
134* ''Fanfic/TriptychContinuum'': This turns out to be part of [[spoiler:Rachette's hybrid]] magic. [[spoiler:By smearing a ''[[{{Magitek}} device]]'' with her blood, she]] telepathically links to that ''device'', enabling [[spoiler:her to power]], activate, and control it.
135[[/folder]]
136
137[[folder:Films -- Live-Action]]
138* With Chucky being a robot in ''Film/ChildsPlay2019'', he can control anything made by the same company that made him, including [=TVs=], phones, remote control drones, and automated automobiles.
139* ''Franchise/DCExtendedUniverse'':
140** ''Film/Shazam2019'': Shazam's ShockAndAwe powers give him some control over machines with a chance of breaking them. He can use his lightning to charge phones and raid [=ATM=]s and vending machines.
141** ''Film/ZackSnydersJusticeLeague'': Due to being now partly made from a Mother Box's technology, Victor Stone/Cyborg is able to connect and interface seamlessly with anything technological from Earth and beyond, including being constantly plugged into the Internet. Notably, Cyborg is able to gain access to the Kryptonian ship's interface, and he also takes control of the Knightcrawler and reactivates it after it was wrecked by Steppenwolf. He even completely rebuilds a tape recorder he smashed to tiny bits, with it none the worse for wear.
142%%* Neo from ''Film/TheMatrix'', of course.
143* Franchise/RoboCop has an [[UnusualUserInterface Universal Interface Spike]] in his arm that can talk to any computer. It also has [[BladeBelowTheShoulder stabbity applications]].
144* The telepathic "Scanners" in the ''Film/{{Scanners}}'' and ''Film/ScannerCop'' movies are consistently portrayed as being able to control machinery with their minds. There are lots of displays of this in the movies:
145** ''Film/{{Scanners}}'': Cameron Vale figures out that a computer's "nervous system" is just as scannable as any other, and retrieves information from one over the phone lines.
146** ''Film/ScannersIITheNewOrder'': Peter Drak is playing an arcade game. Then he does it in front of everybody ''without using his hands''. Then he takes control of the entire arcade hall, setting a panic, and [[StuffBlowingUp blowing it up]].
147** ''Film/ScannersIIITheTakeover'': The villains' plot revolves around mind controlling people straight through cameras and television sets.
148** ''Film/ScannerCop'': Sam controls a computer with his mind to speed up the facial composition software.
149** ''Film/ScannerCopII'': Scanners use their minds to more easily navigate personal computers as a faster way to input data.
150* In ''Film/SkyHigh2005'', Gwen Grayson's superpower is her ability to control technology with her mind. [[spoiler:Under her original identity, Sue Tenny, this made her an outcast and got her [[PopularityPolynomial relegated to sidekick class]] while the popular kids called her a MadScientist, as [[BornInTheWrongCentury technopathy]] was [[WhatKindOfLamePowerIsHeartAnyway not seen as particularly useful]] back in TheSeventies -- and [[CreateYourOwnVillain sure enough]], she became the {{supervillain}} Royal Pain. After a battle with the Strongholds resulted in her being de-aged, she returned to Sky High in the '00s and found that, in a more computer-driven society, [[HeartIsAnAwesomePower her power is actually extremely potent]], and on her second go-around, her powers made her [[AlphaBitch the most popular girl in school]].]]
151* ''Film/SpiderManNoWayHome'':
152** The {{Nanomachines}} in Spidey's suit take over Doctor Octopus' tentacles letting Spider-Man control them. Mainly just stopping Doc Ock from using them himself.
153** Electro uses his powers to switch a TV on in Happy's apartment at one point.
154* Jedi in ''Franchise/StarWars'' effectively have this [[DependingOnTheWriter occasionally]]. Notably, in the ''Literature/RevengeOfTheSith'' novelization, Obi-Wan seems to use this several times; first triggering the full reverse function on his starfighter before it crashes and twice [[FlawExploitation reversing the polarity of the components of mechanical hands and causing them to open]]. He even does this to Anakin, who is stronger in the Force, though he notes ItOnlyWorksOnce.
155* The T-X from ''Film/Terminator3RiseOfTheMachines'' is designed by [=SkyNet=] as an "Anti-Terminator Terminator", presumably to counteract the human resistance's repeated reprogrammings of captured Terminator models. Her design includes nanotech to reprogram and remote control other machines. Throughout the film these include cars, trucks, primitive T-1s, and even the Arnie T-850 at one point.
156* Arguably, the titular protagonists of the ''Film/{{Tetsuo|TheIronMan}}'' film series are this, gaining a rudimentary control over anything metallic, drawing it to them or turning it to scrap or turning other people into 'Tetsuos', as well as the typical manifesting metal from their bodies.
157* During the final battle of ''Film/TimeBandits'', Evil uses his magic to take control of a tank and a starfighter belonging to the hero's RedShirtArmy.
158* ''Film/UpUpAndAway'': Adam Marshall (a.k.a. Silver Charge) can manipulate electromagnetic fields. He can, reportedly, use them to hack into computers. However, the one time we're shown him attempting, he gets overexcited and fries the machine. He is much better at causing LaserGuidedAmnesia in people.
159* Naydenov in ''Film/WhiteTiger'' says tanks talk to him — active tanks tell him how to dodge shells, and wrecked tanks tell him how they met their ends.
160* ''Film/XMenFilmSeries''
161** ''Film/X2XMenUnited'' has a boy who changes the TV by blinking, and later controls a computer display the same way. It remains unknown if he's up to turning a toaster into a lethal weapon, though.
162** Chris Bradley from the film ''Film/XMenOriginsWolverine''. Useful once the elevator's power is cut.
163** Magneto manages to technically become this to the Sentinels in ''Film/XMenDaysOfFuturePast'' by wrapping steel bars inside them while they are being transported in order to gain control over them. How he gets them to fire their weapons is another matter.
164** ''Film/XMenApocalypse'': After awakening in the modern world, Apocalypse learns the languages and layout just by touching a TV screen and taping into all the broadcasts everywhere.
165* In ''Film/ZoomAcademyForSuperheroes'', Summer's telepathy works on machines as well as people. She can combine it with her telekinesis to fix machines, similar to [[Film/SkyHigh2005 Gwen Grayson]].
166[[/folder]]
167
168[[folder:Literature]]
169* In ''Literature/AngelStation'', Beautiful Maria has a ''really'' good understanding of technology, definitely surpassing any mundane talent.
170* Not shown, but referenced in ''Literature/{{Animorphs}}''. Ax complains about primitive human computers not even having a psychic link. Since [[TelepathicSpacemen the Andalites' normal mode of communication is telepathic]] anyway, this is basically equivalent to ordinary voice recognition.
171* ''Literature/TheCampHalfBloodSeries'' has the children of Hephaestus. One of the chief characters of ''Literature/TheHeroesOfOlympus'' (Leo Valdez) is able to understand the inner workings of certain machines by simply touching them.
172* In ''Coils'' by Creator/RogerZelazny and Creator/FredSaberhagen, the narrator and protagonist Don [=BelPatri=] can go into telepathic/clairvoyant rapport with computers.
173%%* Gaby is one in the ''Literature/DocSidhe'' novels.
174* ''Literature/HeartOfSteel'' offers a limited example in {{cyborg}} Alistair Mechanus. He has a mental link to the computer network of his island lair, allowing him to command his robots with a thought.
175* Rhiannon Lassiter's ''[[http://www.rhiannonlassiter.com/books/hex.html Hex]]'' series features genetically engineered humans capable of interfacing directly with computers.
176* Mostly the [[TheCracker cybreakers]] and the mnemonics in later (timeline-wise) ''Literature/TheHistoryOfTheGalaxy'' novels, but also anyone with a simple brain implant that translates brainwaves into digital commands which allows them to mentally control household appliances and the like. One of the novels mentions a cybreaker who was threatened with a gun (a futuristic {{Magnetic Weapon|s}}), while he remotely disabled the firing circuit (wouldn't have happened with a conventional gun, but those are nigh-impossible to find). Also, when a bunch of thugs attempt to physically assault him in a restaurant, he takes control of one of the server robots and has it stab one of the thugs before asking the others if they would like a table. They can also use the same brain implants that everyone has to conduct ElectronicTelepathy.
177* ''Literature/HIVESeries'': Otto has an [[TechnoWizard innate understanding of computer systems]] and can interface with more advanced {{artificial intelligence}}s using his mind.
178* ''Literature/IBoy'': Tom becomes this courtesy of his accident that left a piece of phone stuck in his brain. He's initially only able to "see" electrical signals and telecommunicatons through ExtremeGraphicalRepresentation, but he's able to hack into any network, operate cars, and even explode things.
179* This is the eponymous character's power set in ''Literature/JackBlank''. He calls it being able to "talk to machines", which does give him telepathy with any programmed system, as well as being able to telekinetically influence anything with moving parts.
180%%* ''Literature/TheMarkOfTheDragonfly'': [[spoiler:Piper turns out to be one.]]
181* Nudge from ''Literature/MaximumRide'' eventually gains the power to hack computers by touching them.
182* The limited use of this ability is one of many talents that makes the [[PsychoForHire psychopathic]] villain Dread from ''Literature/{{Otherland}}'' so scary. In his case, it manifests as telekinesis that operates on the level of individual electrons, allowing him to alter the state of an electronic device independent of its programming. He uses it on an instinctual level and refers to it as his "twist".
183* Because Dana from ''Literature/PilgrennonsChildren'' had her BrainComputerInterface during the critical learning period of her infancy, she can interpret data from other computers as easily as information from her senses. She can use GPS data to navigate, copy test answers from school computers, and play a VR game without a headset, among other things.
184* The ''Literature/SholanAlliance'' series features Kusac. He has endured [[spoiler:being TouchedByVorlons and]] some psychic TrainingFromHell in order to achieve this.
185* ''Literature/SprawlTrilogy'': Angie Mitchell had her nervous system modified with bioware designed by A.I.s which enabled her to connect to the series' equivalent of the internet by thought alone and granted her considerable hacking skills.
186* Heather Farley, a rebellious young student in A. C. Crispin's ''[=StarBridge=]'' series, is both a traditional telepath and a cyberpath; she swears off using the latter ability after she nearly gets trapped in a computer system.
187* The Mechanic from the ''Literature/WildCards'' series, the hitch being he has to physically interface by cutting himself and putting the wound to the machine. Fortunately he also heals real fast.
188%%* This is Kit's specialty in the ''Literature/YoungWizards'' books, and later Dairine's.
189* In ''Literature/{{Zeroes}}'', Crash has the power to affect complex machinery, allowing her to destroy anything computerized. She later learns to use her powers to repair tech as well as to destroy it.
190[[/folder]]
191
192[[folder:Live-Action TV]]
193* ''Series/TheFortyFourHundred'': In "Ghost in the Machine", Warren Trask gained the ability to control machines after taking promicin. This was not immediately apparent as he had a stroke which rendered him unable to speak or move before his powers manifested. However, Warren's mental faculties were unaffected. He managed to tap into the computers running his life support and spread a virus to every operating system developed by Ubient Software from [=ATMs=] and laptops to government mainframes and international banking databases. This had a severe effect on the global economy. Warren did so out of revenge as Ubient's CEO Drew Imroth stole the idea for the operating system Enzyme from him in the early 1980s and made billions while he received only $100,000 as part of an out of court settlement.
194* ''Series/AceLightning'' has Random Virus, a morally confused cyborg with limited control over machinery.
195* ''Series/{{Cybergirl}}'': Cy, Isaak and Xanda, all being humanoid robots, can interface with just about anything. This includes, but is not limited to: Stealing money from [=ATMs=], turning on every kitchen appliance that's not the oven, recovering deleted files and defeating security systems easily. Of course, this is partly due to the fact that not only is [[EverythingIsOnline everything online]], it is also on a network run by Top Dog Interactive.
196* ''Series/{{Fringe}}'' has a character from the episode "[[Recap/FringeS01E05PowerHungry Power Hungry]]" with this. He had experiments performed on him by a MadScientist to give him this. Unfortunately, he hasn't the slightest control over it; he mutilates his boss, kills the woman he secretly adores, and shorts out his mother's pacemaker. He is later kidnapped by the same people responsible for his power and has it altered so that he actually has control over technology, which he then uses to escape.
197* In ''Series/{{Haven}}'', a repairman has a form of this ability; anything that he fixes comes to life and kills those who he dislikes, along with [[spoiler: those who would cause him to leave them]]. Unfortunately he has no control over this and until the end of the episode, he doesn't even know that it's him causing the machines to come to life.
198* ''Series/{{Heroes}}'':
199** Micah Sanders. He can "communicate with machines and electronics". His power seems to require physical contact with the device and a certain level of concentration, after which the changes he wishes to make are almost instantaneous. Using a cell phone, Micah can bypass the need for physical contact, at least in cases where the target device is controlled by a networked computer. In season three, when Micah demonstrates his ability to Tracy, it can be seen that he does not physically touch his computer when using his ability. When asked to rig an election, for example, Micah is able to reprogram the entire voting computer network, which covers the entire city, in roughly a minute, though doing so weakens him.
200** To an extent, also the character Hana Gitelman, who appears primarily in the [[AllThereInTheManual web-only side comics]] for Heroes. She's the "cyberpath" version, and can connect to anything that can receive a remote signal, not just a normal internet connection, meaning that as long as she has any signal strength at all, she can contact anyone without a phone, and receive and send e-mail without a computer. At one point she even [=IMs=] a computer that isn't online, but does have its wireless card in and active. Essentially, she trades Micah's versatility (he can influence any electronics that he can touch) for range. [[spoiler: In the comics, Gitelman's physical body is killed, but lives on as a ghost in the Internet before being KilledOffForReal after being deleted from a Company mainframe.]]
201** Matt Parkman Jr. aka "Baby Stop And Go" seems to have this power to a certain extent as well in that he can either turn something on or off. He's just a baby though so it's rather haphazard and mood dependent. [[spoiler:"Something" also includes others' powers, as seen when he re-activates Hiro's time mastery.]]
202* The eponymous character from ''Series/Jake20'', although while he can remotely hack into a computer to display certain information, he still needs to read it normally.
203* Ryan Walker from ''Series/MechX4'' uses technopathy to disrupt electronics and change information on computer screens, usually to help him and his friends get into places or escape from situations. He also uses it to pilot the giant robot MECH-X4.
204* Emma's friend in the ''Series/MutantX'' episode "Interface" is a technopath. She further gets enhanced by GSA to become a WetwareCPU but is restored at the end of the episode. According to Emma, she is the only New Mutant who managed to counteract the effects of the [[PowerNullifier subdermal governor]] (presumably, she disabled it before they even activated the device). Many years before, both of them used to use their powers to cheat bartenders out of free drinks with Emma's [[TheEmpath empathy]] and, when the bartender eventually caught on, use her friend's power to shut off the lights and run away.
205* Electroclash in ''Series/NoHeroics'' controls machines by giving them commands in an electronic voice.
206* ''Series/TheOuterLimits1995'': In "[[Recap/TheOuterLimits1995S7E6MonaLisa Mona Lisa]]", the titular android is able to control any machine by remote. She uses this ability to hotwire a car and steal $100 from an ATM.
207* ''Series/StargateAtlantis'':
208** When Rodney accelerates his own evolution in "[[Recap/StargateAtlantisS03E14TaoOfRodney Tao of Rodney]]", he gains psychic powers, among other things. They're revealed to the team in a skirmish with the Genii when Rodney wins the battle for them by thinking "wouldn't it be awesome if suddenly the Genii troopers' weapons jammed?" Guess what happens.
209** Ancient tech is purposely made for this trope due to the fact that many operate via a wireless neural interface. Anyone with the necessary gene can activate it by just thinking at it.
210%%* [[{{Cyborg}} Seven of Nine]] from ''Series/StarTrekVoyager''.
211* ''Series/Tracker2001'' has a variant of this -- Cole is able to control and manipulate machines using his own energy, since he is an {{Energy Being|s}}.
212* ''Series/TheTwilightZone1959'': In "[[Recap/TheTwilightZone1959S2E28WillTheRealMartianPleaseStandUp Will the Real Martian Please Stand Up?]]", the Martian [[spoiler:Ross]] was the ability to control technology, turning both the jukebox and the lights in the Hi-Way Café off and on. [[spoiler:He]] describes it as a parlor trick.
213[[/folder]]
214
215[[folder:Pro Wrestling]]
216* Wrestling/TheUndertaker usually just messed with Wrestling/{{WWE}} sound and display systems but has done other things, like cause motor vehicles to move without drivers. Supposedly, this is an extension of his [[LightningCanDoAnything lightning-summoning powers]].
217[[/folder]]
218
219[[folder:Tabletop Games]]
220* In the ''TabletopGame/D20Modern'' setting ''Urban Arcana'', a 2nd level Techno Mage gains a +2 Competence Bonus to any skill checks involving technology and can use any technology even if untrained in the relevant skill. While it is called MachineEmpathy, this class and ability has more of a technopath feel.
221* In ''TabletopGame/{{Deadlands}}: Hell on Earth'', Junkers achieve this effect through shamanistic interactions with a special kind of tech spirit called a browser spirit. Since the game is set AfterTheEnd, there are a lot of disembodied tech spirits floating around, and Junkers create new bodies for them to live in out of spare parts. It's kind of like tech-necromancy. While most tech spirits just inhabit their new bodies, browser spirits can communicate telepathically with any Junker that touches their body, and the most powerful kind of browser spirit keeps up a permanent telepathic link with the Junker who made its body.
222* In the third edition of ''TabletopGame/{{Eberron}}'', there were some [[GadgeteerGenius Artificers]] whose powers came from [[PsychicPowers Psionics]] rather than [[{{Magitek}} magic]], essentially making them this.
223* ''TabletopGame/{{GURPS}}'' has a whole setting about this trope, by the name of ''[[TabletopGame/GURPSTechnomancer Technomancer]]''. ''Psionic Powers'' brings us Cyberpsi, which has similar effects, but doesn't use spells, leaning toward more of a ComboPlatterPowers approach.
224* Palladium's [=RPGs=], especially ''TabletopGame/HeroesUnlimited'' and ''TabletopGame/{{Rifts}}'' has the ability/power Telemechanics, which makes the user into a Technopath. In ''Rifts'' particularly, this ability was how Hagan Lonovich became Archie-3's idea man.
225* ''TabletopGame/MagicTheGathering'':
226** A common trait of "artificer" creatures, whose abilities typically allow them to manipulate, modify, and/or create artifacts using magic. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=mishra%2C%20artificer%20prodigy Mishra, Artificer Prodigy]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=51055 Slobad, Goblin Tinkerer]] are notable examples.
227** [[https://shop.tcgplayer.com/magic/core-set-2019/tezzeret-artifice-master Tezzeret, Artifice Master]] is a technopath ''[[RealityWarper planeswalker]]''. He can create artifacts and gets more powerful the more artifacts you can control.
228** Though it's not as frequent a focus as [[PsychicPowers Psychic]] or ElementalPowers, Blue in general tends to have elements of this as well.
229* ''TabletopGame/MutantsAndMasterminds'' offers a power called "Datalink" that allows communication with machines.
230* The "machine empathy" mutant ability in ''TabletopGame/{{Paranoia}}'' allows the mutant to make machines really, ''really'' like them. This is not as great as it sounds, because it also affects everyone's friend, The Computer. Who really, ''[[BerserkButton really]]'' doesn't enjoy being the thrall of a commie mutant traitor. So it employs special "machine empath detection" diagnostics to root out the traitor, and if caught, a machine empath can expect not only immediate termination, but also outright erasure of their clone template. Machine empaths lead a very brief existence.
231* In ''TabletopGame/{{Shadowrun}}'', most hackers have to use a hacking rig called a cyberdeck which had to be connected by a [[BrainComputerInterface datajack]]. Then came the Otaku, kids who had a mysterious ability to interface with machinery and [[TheAlternet the matrix]] with nothing but a datajack, no extra equipment needed. Then the Crash 2.0 happened, and the Matrix was relaunched in a wireless format, and [[EverythingIsOnline practically everything]] is connected, even things that shouldn't be. The Otaku all disappeared when the wired internet got blown up, and were replaced by Technomancers, whose brains have an equally mysterious ability to access the new wireless internet by thought alone. In addition, they have access to the Resonance. Nobody is quite sure what it is, but the best guess is that it's the raw "stuff" of the Matrix, giving technomancers strange, impossible-on-paper abilities, including making simple AIs called sprites.
232* ''TabletopGame/Warhammer40000'' has several examples.
233** Eldar Bonesingers, their equivalent of engineers and artisans. They literally sing to bring [[AppliedPhlebotinum wraithbone]] into existence and to shape it. Being a psychically sensitive material, it's the Craftworld Eldar's go-to building material for everything buildings to war machines.
234** Ork Mekboyz aren't quite technopathic, but they have a workaround that's more like a cheat. Mekboyz can cobble together a machine which structurally can more or less work out, yet they really work on their species's gestalt psychic field. Their machines function relatively well because they will their machines into working [[ClapYourHandsIfYouBelieve because they think they should]]. The best part is that the Orks aren't quite aware of this crutch, just just think that's the way the world works. The [[MachineWorship AdMech]] explain it via the Orks [[PercussiveMaintenance scaring their machines into submission.]]
235** Senior members of the Adeptus Mechanicus (who can, in terms of humanity, can only generously be described as cyborgs) think they are. Though, [[DependingOnTheAuthor depending on the source in question]], they are only trained to be [[TechnoWizard very good with tech]] and think they're technopathic, and other times whether they are or not is [[MaybeMagicMaybeMundane left open to interpretation]].
236** Speaking of the Mechanicus, a subsect called the Machine Empaths are trained to interact and coax the A.I. of an object into cooperation. Higher members can literally feel what a machine is thinking without a direct link.
237* ''Franchise/TheWorldOfDarkness'':
238** In the fan-supplement ''TabletopGame/GeniusTheTransgression'', every PC is (or can be) one.
239** ''TabletopGame/GeistTheSinEaters'' gives us the Industrial Key, which, when filtered through the right Manifestation, allows a Sin-Eater to gain control over a building and every device therein (Boneyard), install technology right into their body (Caul), understand just how a device works (Oracle), or manipulate a device from afar (Marionette). They do have a limitation, however; seeing as they derive their powers from the Underworld, they're better off dealing with "anachrotech", and take penalties when dealing with newer technologies. So, it's easier to hack a Model T than it is an iPhone.
240** This was split into the psychic powers "Cyberkinesis" and "Cyberpathy" in the Sorcerer supplement to ''TabletopGame/MageTheAscension''.
241** The Embassy to Machines in ''TabletopGame/PrincessTheHopeful''. Members of this Embassy never take penalties for trying to use unfamiliar technology, can automatically succeed on any roll to operate a machine by spending Willpower, can infuse a machine with Light to make it function more effectively, and more.
242** Pretty much every ''TabletopGame/ChroniclesOfDarkness'' splat, save ''TabletopGame/HunterTheVigil'', deals with this in some way. It's an animistic world, after all.
243[[/folder]]
244
245[[folder:Video Games]]
246* In ''VideoGame/Borderlands2'', [[spoiler:Angel]] has this power due to [[spoiler:being a Siren. She is networked into every machine in Pandora and is essentially a [[WetwareCPU living supercomputer]]]].
247* ''VideoGame/DigitalDevilSaga'':
248** It turns out that [[spoiler:Sera]]'s godlike powers are actually an application of this; she can communicate with and control computer systems, and [[spoiler:the entire Junkyard is a simulation]].
249** Roland figures out how to use his [[ShockAndAwe control over electricity]] to open computer-locked doors without a keycard; he describes the experience as the computer "reading his will as a signal."
250* Shelke from ''VideoGame/DirgeOfCerberus'' can perform Synaptic Net Dives, which basically give her this.
251* ''VideoGame/EVEOnline'':
252** It was originally intended for pod pilots to be able to control their ship directly with their thoughts, but most people ended up feeling sick and dizzy from using it, so they settled for a less direct (but presumably still mental) interface. There are, however, cybernetic mindlink implants that allow their user to directly interface with various parts of the ship, giving [[StatusBuff passive buffs]] to them and their party.
253** The [[http://wiki.eveonline.com/wiki/The_Jovian_Wetgrave current technology]] combines a sensory deprivation chamber with the mindlink, replacing the pilot's senses with the sensors of the ship. [[SpaceIsNoisy Even sound is emulated]].
254* The "hacking" ability of ''VideoGame/{{Ghostrunner}}'''s hero manifests in the ability to move and control certain pieces of machinery and floating platforms with nothing but a wave of his hand.
255* ''Franchise/MassEffect'':
256** In all three games, classes like the Engineer and Infiltrator have a natural affinity for all things electronic, which translates into abilities like Overload, (AI) hacking and summoning combat drones. Certain squad members have these abilities as well.
257** ''VideoGame/MassEffect3'' shows that due to Commander Shepard's experiences with the Prothean Beacons and the Cipher, they are recognised by ''all'' Prothean technology as though they ''were'' a member of the species. This also implanted Shepard with an unconscious understanding of the Prothean language as well as letting them view data recordings, which other species can only see as static. Shepard also demonstrates on [[spoiler: Thessia]], they have a limited ability to sense Prothean Beacons.
258%%* [[BigBad Octalus Percy Defoe]] and Laurie Hemmings in ''VideoGame/ThePKGirl''. While PsychicPowers are uncommon in the setting, technopathy is ''extremely rare'' and the former...''[[StalkerWithATestTube desires]]'' the latter for this reason.
259* In ''VideoGame/Prey2017'', the [[ExactlyWhatItSaysOnTheTin Technopaths]] are [[BossInMooksClothing large floating enemies]] that can take control of [[SentryGun Turrets]] and [[SuperPoweredRobotMeterMaids Operators]].
260* [[MouthOfSauron The Black Signal]] of ''VideoGame/TheSecretWorld'' possesses this ability and uses it to the fullest possible extent in every single appearance: [[DoNotAdjustYourSet hijacking]] Masao Tanaka's emergency address, using Ricky Pagan's boom box to transmit a BreakingSpeech, and seizing control of every single Orochi drone, tank and HumongousMecha in the Manufactory are just a ''few'' of the things he gets up to. For good measure, he's even able to communicate with you by ''[[LeaningOnTheFourthWall hacking the game's lore]].'' [[spoiler:It's eventually revealed that he's actually a [[DigitizedHacker disembodied Filth-entity haunting the electronic systems of Tokyo]]; he can easily create a body of pure [[TheCorruption Filth]] for him to inhabit, but he prefers to work exclusively with tech.]]
261* Strike craft pilots of the playable Advent faction in ''VideoGame/SinsOfASolarEmpire'' control their fighters and bombers remotely using this ability.
262* ''Franchise/SonicTheHedgehog'':
263** The [[MineralMacGuffin Phantom Ruby]] [[spoiler:(and, by extension, [[VideoGame/SonicForces Infinite]])]] from ''VideoGame/SonicMania'' can do this as part of its RealityWarper abilities, giving powerful upgrades to the Hard-Boiled Heavies [[spoiler:as well as Metal Sonic in ''Forces'']].
264** The Deadly Six from ''VideoGame/SonicLostWorld'' also have this ability, being able to control dozens of Dr. Eggman's mechs at will. It's the reason why Eggman needed the Cacophonic Conch to subdue them; once Sonic brashly knocked it out of his hands thinking it was just another tool of Eggman's, they immediately went rogue and outgunned the doctor with ease.
265%%* Introduced as a new research line to ''VideoGame/SwordOfTheStars 2'' in the ''End of Flesh'' expansion.
266* ''VideoGame/{{Temtem}}'' has the Digital type, which was created in a lab in Cipanku (a FantasyCounterpartCulture of Japan). Its tems generally look robotic, with features such as TronLines and GlowingEyes, while its techniques involve computer terminology and data given physical form.
267%%* One of the few scary villains in the usually quite funny ''VideoGame/TimeSplitters'' series is a child who is a Technopath ''and'' a {{Cyborg}}, who commands a {{Dystopia}}n future where the machines are at war with humankind.
268* The protagonist of ''VideoGame/WatchDogs'' has the ability to hack anything. ''Anything.'' Black out city blocks, mess with traffic lights, make individual machines activate, hack [=ATMs=], you name it, even stand-alone things like forklifts or cars. Sure, he uses a backdoor program and the city's universal free wi-fi to enable this, but there's essentially nothing electronic he can't bend to his will. For some reason, this includes [[spoiler:the BigBad's pacemaker]].
269[[/folder]]
270
271[[folder:Visual Novels]]
272* ''VisualNovel/{{Last Chance in Xollywood}}'': Vanilla the cinematographer uses her psychic powers to control and move the camera drones and spotlight drones around the set, since she's a worm-like alien with no hands or other appendages.
273[[/folder]]
274
275[[folder:Web Animation]]
276* ''WebAnimation/HomestarRunner'': Strong Bad provides a mundane example. He can type with any part of his body, regardless of which keys are being pressed. This comes in quite handy when you have boxing gloves for hands.
277[[/folder]]
278
279[[folder:Webcomics]]
280%%* The titular Webcomic/GeneCatlow.
281%%* "Lanterns" from ''Webcomic/TheGreeningWars'' have this distinct property in addition to ShockAndAwe, they also act as The Greening's communication network.
282* ''Webcomic/MagickChicks'': [[TheSmartGuy Sandi Mnemonic]] has the ability to [[http://www.magickchicks.com/strips-mc/she_looks_out_for_us mentally project her very own i-Pad]], which she uses for storing, researching, and categorizing data. She's even talented enough that [[http://www.magickchicks.com/strips-mc/forces_of_darkness she can project multiple holo-screens at once]], with each containing separate bits of information; including video feeds. Which is the reason. [[StudentCouncilPresident Faith]] chose her as her personal secretary.
283* ''Webcomic/MobPsycho100'': Hatori's Electronic Control allows him to effortlessly manipulate any electronic device.
284* ''Webcomic/OnePunchMan'': This is Drive Knight's main power, which he refers to as "Tactical Transformation". By carrying around a giant mechanical prism of hardware, he can manipulate it into all manner of forms, from an [[ShockAndAwe electrified]] BladeBelowTheShoulder to even constructing [[OurCentaursAreDifferent a mechanical centaur half for fast travel]].
285* ''Webcomic/SleeplessDomain'': Techno Blitz has the power to summon and manipulate various forms of [[{{Magitek}} magical technology]]. She's been able to, for example, summon and control a small robotic surveillance drone, and fabricate a fully functioning prosthetic arm for Mingxing.
286* ''Webcomic/{{Sombulus}}'': Rana can speak with mechanical objects of any kind and convince them to do almost anything, including (but not limited to) [[http://sombulus.com/comic/23 padlocks]], [[http://sombulus.com/comic/298 vault doors]] [[http://sombulus.com/comic/25 clocktowers ]], [[http://sombulus.com/comic/196 spark plugs]], and [[http://sombulus.com/comic/321 toaster scooters]].
287* ''Webcomic/{{Starhammer}}'': Emmerson Castillo can communicate with technology, and funneled that skill into becoming a successful inventor.
288[[/folder]]
289
290[[folder:Web Original]]
291* Inspector Lawrence Reinhardt, from the ''Roleplay/{{Crinoverse}}'' is a metahuman with the natural ability to communicate with and control machines, sending instant messages with his brain and shutting down robots without lifting a finger.
292%%** The Crinoverse also has Troy Alexander/Maven.
293* ''Literature/TheJournalEntries'' has people with a whole raft of psychic powers, including this one, called cyberpathy in this setting. It is also present reverse, with A.I.s that are telepathic with organics. There are also a whole series of artificial interfaces that produce equivalent results, from external headbands to multiple generations of implants.
294* The ''Literature/MetroCityChronicles'' have a minor villain called Black Hat whose powers focus on cyber-telepathy and control.
295* Wes Hickman from the ''Omega Universe'' can assume control of electronic devices and hack computers with his mind as well as project his consciousness into cyberspace.
296* Samantha Harrison from ''Literature/{{Phaeton}}''. She is technically a machine herself, but who cares when you can order the gun pointed at your head to dismantle itself?
297* ''Website/SCPFoundation'': The now-deleted[[labelnote:*]]In short, the author threw a hissy-fit and demanded that all of his works be deleted from the site[[/labelnote]] but still well-remembered SCP-808 (a.k.a. Alice). An otherwise normal girl, her ability to communicate with machines is complicated by the fact that the machines consider her to be God. Fortunately, an archived version exists [[http://web.archive.org/web/20100125115333/http://scp-wiki.wikidot.com/scp-808 here]].
298* Hafidha Gates of ''Literature/ShadowUnit'' can not only consciously connect to and control any nearby machine which contains computer chips, but she can also, without any conscious effort, act as a Wi-Fi access point or cell phone tower. She can combine these abilities to directly connect to the Internet with her mind, but she instead prefers to control a computer which is connected to Internet. This is in addition to and separate from a paranormal boost to her technical skills, making her one of the most skilled {{Techno Wizard}}s on the planet.
299* Several characters in the ''Literature/WhateleyUniverse'' can do this to one extent or another.
300** At the SuperheroSchool Whateley Academy, Ringo has this power, as does the hated Assistant to the Headmistress Ms. Hartford (so the school's computer network has security that DARPA envies) and even Samantha Everheart, who is one of the school's security officers (but she has merged with a nanite supercomputer called Hive, so she has an unfair advantage).
301** The supervillain Dr. Abel Palm has not only done this but has [[DigitizedHacker magically encrypted his soul into AI viruses]] and is trying to destroy all humankind.
302** Merry is a cyberpath who can dive into computer networks and do whatever she wants.
303** The character Whisper is one more of a growing number of technopaths in the universe. This kind of backfired on her, however, when, in a video game, the attacks on her character directly translated to injuries on her physical form.
304** Some [[GadgeteerGenius Gadgeteers]] have a more limited form of this, in that they can [[PsychicPowers 'feel' the condition of the gadget]] they are working on (a type of {{psychometry}}), and even manipulate it to some degree. Loophole, who can use this to become an InstantExpert with almost any weapon or vehicle, applies this to TakeAThirdOption in her sophomore Combat Final, by taking control of the simulator itself.
305[[/folder]]
306
307[[folder:Western Animation]]
308* ''WesternAnimation/AdventuresOfTheGalaxyRangers'': Already a skilled hacker in his own right, Walter "Doc" Hartford's Series 5 implant cranks his technological affinity to the point where he is effortlessly bossing around ancient alien computers.
309%%* The WWWYZZERDD from ''WesternAnimation/AquaTeenHungerForce''.
310%%* ''WesternAnimation/AvengersAssemble'' added this to ComicBook/{{MODOK}}'s powerset.
311* In ''WesternAnimation/BatmanBeyond'', Willy Watt gains this ability after an accident involving a giant robot which he's controlling via a neural interface. The ability later morphs into MindOverMatter.
312* ''Franchise/Ben10'':
313** Cooper has the ability to [[MindOverMatter telekinetically]] merge with and control electronic devices, disassembling and reassembling them at will, as well as telepathically interfacing and communicating with machines to analyze and gather information. While using these abilities, his eye color turns bluish with a robotic print to show his connection to technology.
314** Galvanic Mechamorphs (Upgrade) are MechanicalLifeforms with a liquid metal body allowing them to merge with and possess any technology by encasing themselves over it.
315* Nicolai Technus from ''WesternAnimation/DannyPhantom'', whose name is a play on famous engineer Nikola Tesla. Technus has the power to possess and upgrade technology, which he uses to forge powerful weapons and battlesuits. Technus can also summon technology and bend it to his will to do whatever he says, even from afar. He commonly refers to himself in some form of "Technus! Ghost Master of Technology!" because of this.
316%%* Megavolt from ''WesternAnimation/DarkwingDuck'' has this ability. He's much more dangerous than other examples, since he's also a PsychoElectro.
317* ''WesternAnimation/DiGataDefenders'': [[PersonalityPowers Befitting his role]] as the team's GadgeteerGenius, some of [[TheSmartGuy Erik]]'s spells create machines and mechanical devices.
318* Rex from ''WesternAnimation/GeneratorRex'' can do just about anything with machines by "speaking" to them through his {{nan|omachines}}ites.
319* ''WesternAnimation/SouthPark'': Stan's Coon and Friends alter-ego, Toolshed, has the superpower of psychic command over every form of power tool.
320%%* Static and Gear (no connection to the one from the Legion) from ''WesternAnimation/StaticShock''.
321%%** To wit: Static generally does this because LightningCanDoAnything. [[GadgeteerGenius Gear]] is an inversion (in the animated series anyway); his [[RobotBuddy computer Backpack]] can communicate with him.
322%%** Omnara, the villain from the penultimate episode "Kidnapped", is this trope played straight, with a healthy dash of AGodAmI. An InkSuitActor performance by Wendie Malick of ''Series/JustShootMe'' fame.
323%%* Hard Drive from ''WesternAnimation/SWATKats'' combines this with PsychoElectro; appropriate, given his role as a tech thief.
324* ''WesternAnimation/TransformersAnimated'':
325** Megatron discovers that he can control Earth machines because so much technology has been reverse engineered from him over the last 50 years. Which is rather useful, as he was reduced to a head when he found this out.
326** In the third season, Sari gains the ability to learn how to operate or repair any machine just by touching it: she describes it as the machines themselves simply telling her what they need.
327[[/folder]]
328
329[[folder:Real Life]]
330* [[BrainComputerInterface Brain-computer interfaces (BCI)]] are currently in development. They can be either implanted or worn on a skullcap and allow one to connect to a computer directly without an external interface. Researcher Kevin Warwick used one to control various computerized household devices with his brain. Relatedly, you can buy motorized CatGirl ears that use a headset to [[MundaneUtility make the ears move based on brain impulses]].
331[[/folder]]

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