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1[[quoteright:350:[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU https://static.tvtropes.org/pmwiki/pub/images/4f39814c06b61245e62d5783bfbb4842.jpg]]]]
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3Luminescent lines or gradients added by artists and animators to illustrate the speed and movement of a really fast swipe of a weapon. Only appearing occasionally in 2D games, they have become virtually ubiquitous during the 3D era.
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5Note that Sword Lines aren't just limited to swords, or even bladed weapons for that matter. Axes, sabres, staffs, clubs, punches, kicks, and even arrows have a high tendency to leave behind conspicuous lines which portray their path. Somewhat justified with {{Laser Blade}}s. [[RuleOfCool While obviously cool-looking]], Sword Lines [[Administrivia/TropesAreTools can be helpful in giving players a visual indicator of the sword's range]].
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7Arguably TruthInTelevision: Due to persistence of vision, after a sword is swung you can often see an arc. It may depend on the lighting around you, though.
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9A form of MotionBlur. Compare with SwordSparks. See also SwordBeam, in which the lines are turned into a deadly ranged attack. For ''guns'' that have this effect, see EveryBulletIsATracer. For when ''only'' the sword lines are shown in a possible GoryDiscretionShot, see HitFlash.
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12!!Examples
13[[foldercontrol]]
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15[[folder:Anime and Manga]]
16* ''Manga/DeathNote'' does this one with ''[[MundaneMadeAwesome pens.]]''
17* In ''VisualNovel/FateStayNight'' and ''Literature/FateZero'', Saber's sword has the special property "Invisible Air" that warps the air around it, making it invisible, so it can only be seen by the SwordLines it makes.
18** Assassin's special ability, Tsubame Gaeshi, slices three times with one slash, making a highly stylized series of sword lines.
19* Used in the [[TheFilmOfTheBook film adaptations]] of ''Literature/TheGardenOfSinners'' to illustrate the speed of the protagonist's knife attacks, but done sparingly, unlike AudibleSharpness.
20* ''Anime/{{Karas}}'' makes full use of the trail effect to maximum potential.
21* ''Anime/SamuraiChamploo'' pulls this off quite nicely, since its highly stylized look makes them appears like streaks of lightning.
22[[/folder]]
23
24[[folder:Comic Books]]
25* In ''ComicBook/{{Bone}}'', the Hooded One's scythe leaves a visible arc behind it when it's swung.
26* Essentially, almost every time someone swings a blade in Western comics, you can expect this. Examples are numerous and include, but are certainly not limited to, ComicBook/{{Wolverine}} claw swipes or when ComicBook/ConanTheBarbarian swings his sword in the comic versions.
27[[/folder]]
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29%%[[folder:Film]]
30%%* [[Film/VForVendetta V]]'s daggers do this in slow-motion.
31%%[[/folder]]
32
33[[folder:Literature]]
34* ''Literature/SwordArtOnline'': In book 13, ''Alicization Dividing'', Knight Commander [[spoiler:Bercouli]] Synthesis One can {{Invoke|d}} this with the [[SecretArt Perfect Weapon Control Art]] of his sword "Timepiercer" - each moment of his sword swings is stretched a little into the future, causing the weapon to leave a trail behind it which carries the full strength of his attacks. He claims that the reason so many of his subordinates have Control Arts which extend their weapon's attack range in [[VariableLengthChain some]] [[SwordBeam way]] is probably because they were afraid of facing this technique [[spoiler:and its LimitBreak version, which causes the trail to extend into ''the past'']] in melee.
35[[/folder]]
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37%%[[folder:Live Action TV]]
38%%* This happens a lot in {{Tokusatsu}}.
39%%[[/folder]]
40
41[[folder:Video Games]]
42* In ''VideoGame/AmericanMcGeesAlice'', the Vorpal Blade leaves noticeable trail whenever it moves, even if Alice as much as runs with it.
43* Ezio's blades in ''VideoGame/AssassinsCreedII'' have the "line coming only from the tip because the blades are relatively slender" variant. There's a digitized aspect to the lines, which makes sense as all of Ezio's sequences take place in the Animus 2.0.
44* ''VideoGame/BattleForWesnoth'' uses these.
45* ''VideoGame/BeyondSunset'' gives your trusty katana red swordlines after an upgrade that makes it twice as sharp.
46* ''VideoGame/BladedFury'' grants your WarriorPrincess heroine enchanted weapons after the first few levels. They leave behind solid blue curves with each slash.
47* A bizarre variant occurs in ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'''s Sister mode. When using Stella, she hardly ever visibly swings her sword, but sword lines still appear and slice enemies.
48* ''VideoGame/CastlevaniaSymphonyOfTheNight''. One sword's line even has the word "verboten" written on it.
49* The Gold Tracer in ''VideoGame/DarkSouls'' is the only weapon in the game with this sort of effect. This is built into the lore, as Lord's Blade Ciaran would swing it around to draw her target's attention to the blade, then land a killing blow with her more subtle [[PoisonedWeapon Silver Tracer]].
50* Seen early on in ''VideoGame/DarkVengeance''
51* ''VideoGame/DevilMayCry''. The lines are usually transparent, but visible (Force Edge specifically disrupts the air when swung). And then there's Devil Trigger.
52* Especially prevalent in ''VideoGame/DissidiaFinalFantasy'', where pretty much every character with a sword gets this effect one way or another. Kain also gets ''spear lines''.
53* In the ''VideoGame/DynastyWarriors'' franchise, several games implement colored sword lines to visually depict the hitbox of each attack, as well as for visual effect. In certain games, they also serve to visualize what kind of buff/status/elemental effect the player character is currently using.
54** In the [[VideoGame/BerserkAndTheBandOfTheHawk ''Berserk'' collaboration title]], all swinging-type attacks are accompanied with white-ish sword lines. Some characters, like Guts, will have their attacks accompanied by a bloody sword trail instead.
55** ''VideoGame/SamuraiWarriors'' started doing this in the 4th main iteration to visualize hitboxes, adding dark-purple sword trails to all swinging attacks, even for non-bladed weapons. The sword lines are also sometimes accompanied with various elemental effects, to indicate which element is being applied in that particular attack.
56** The ''VideoGame/OnePiecePirateWarriors'' series also uses sword lines to help visualize the hitbox for each attack. The color and appearance may be different depending on the character, with the default being a white-ish slashing effect.
57** ''[[VideoGame/MusouStars Warriors All-Stars]]'' uses colored sword lines for all swinging attacks as well, even for non-bladed weapons such as fists and staffs. The color of the sword lines vary depending on the character; for example Lu Bu's attacks are accompanied by dark red sword lines to reflect his attire and [[RedandBlackandEvilAllOver personality]]. Sword lines in this game can also change color depending if the player character receives an elemental buff or not.
58** The 9th main iteration, ''Dynasty Warriors 9'', adds colorless sword lines for all swinging attacks. The lines themselves are visualized by the air becoming distorted following the swing of the weapon, depicting the weapon's trail in a more realistic manner. Attacks enhanced by an element will be accompanied with sword lines of that element. All swinging-type Musou attacks will have blue fiery sword lines in the startup animation.
59* ''VideoGame/FateExtellaTheUmbralStar'': The Umbral Star adds sword lines to all playable characters' attacks, bladed or not. The color and appearance of the trails depend on the character.
60* In ''VideoGame/FinalFantasyVII'', Sephiroth embodies this to a T. Even when he hasn't even swung it in a certain place, LINES STILL APPEAR. Now THAT is skill. The same thing goes for his attacks in ''Dissidia: Final Fantasy'', primarily his Octaslash.
61* This is ''all'' you see of your blade in ''VideoGame/FruitNinja''. You can even unlock trails with different colors and effects.
62* Notably [[AvertedTrope averted]] in ''VideoGame/GhostOfTsushima'', but the effect is still maintained by having ''blood'' follow the swipe of a sword.
63* Just about every weapon from the ''VideoGame/GodOfWar'' series has this, but the main offenders are the Blades Of Chaos/Athena/Exile, which start out with a small yellow-y trail a la the first kind, then get more spectacular (and [[TurnsRed more red]]) as they gain levels. By the final form, you're tossing around a rock concert's worth of glowy-ness. {{Justified|Trope}}, as all three kinds of blades are magic, are wreathed in magical flame-energy stuff when being used, and the chains attached to them heat up and glow, leaving behind the trail.
64* Some melee weapons in ''VideoGame/Left4Dead2'' do this, so that the animation is noticeable to the player while realistically fast.
65* ''Franchise/TheLegendOfZelda'':
66** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Link's swords leave a trail that persist for a second or two after it has been swung. There are Gameshark codes for the game that allow complete customization of the sword lines, from the color to the persistence.
67** ''VideoGame/TheLegendOfZeldaMajorasMask'': In addition to retaining this effect to Link's sword, the game also shows it to Odolwa's and the Garos'. It's not necessary for Garo Master, however, because he uses {{Flaming Sword}}s.
68** ''VideoGame/TheLegendOfZeldaTheWindWaker'': Befitting the game's art style and engine, Link's sword shows CelShaded sword lines, which look exactly like on the concept-art.
69* ''VideoGame/LostSoulAside'': Gameplay trailer shows that sword wielded by Kazer leaves a blue afterglow whenever it's swung.
70* In ''VideoGame/MapleStory'', many of the classes that rely on swinging attacks will have sword lines of varying colors. Maxing out a Weapon Mastery skill changes the colour of the character's SwordLines to red for that kind of weapon.
71** Several of the ranged classes also have colored projectile lines accompanying their skill as well, such as some of the archer skills that leave a visible colored trail behind the arrow after firing it.
72* Zero in the ''VideoGame/MegaManX'' and ''VideoGame/MegaManZero'' series. His [[LaserBlade Z-Saber]] swings drew bright green arcs or sometimes exploded.
73* The Cyborg Ninja's High Frequency Blade in ''VideoGame/MetalGearSolid'' (and VideoGame/MetalGearAcid) tend to leave a sword trail.
74* ''VideoGame/MoonCrystal'' has it with the sword weapon you can have.
75* ''VideoGame/NanoBreaker'' allows both the hero, Jake and his nemesis Keith to leave behind stylish lines with each swing, owing to their [[LaserSword plasma sabers]]. In typical GoodColorsEvilColors fashion, Jake's sword emits blue lines while Keith's leave behind magenta.
76* Sword Lines are a graphical option in ''VideoGame/NeverwinterNights2''.
77* Sword Lines are a constant in ''VideoGame/NinjaGaiden''.
78* ''VideoGame/NoMoreHeroes'': The Beam Katanas have this effect. But even Shinobu's sword leaves trails, and it's metal. It's assumed that all weapons are somehow beam-edged, so that they can block other beam-edged weapons. This includes: [[spoiler: Jeane's legs]].
79* Sometimes used for rather strange things, like kicks and punches in ''VideoGame/{{Oni}}'', or snowboarding trick {{Combos}} in ''1080''.
80* In ''VideoGame/RagnarokOnline'', the Sorcerer skill Striking makes your weapon do this with red lines.
81* The Omniwrenches in ''Franchise/RatchetAndClank'' have this when swung. They notably evolve in ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' as the player upgrades their armour, gradually becoming more fire-like to indicate increased damage.
82* They turn different colors depending on damage in ''VideoGame/{{Rune}}''
83* ''VideoGame/SamuraiShodown'' goes here as well. Charlotte's version with her rapier treads into RazorWind territory, at least in the first games: the 'lines' drawn by her sword remain lethal even well past when they were 'drawn' by the tip of her sword.
84* ''VideoGame/SamuraiWayOfTheWarrior'' allows your protagonist's katana to leave behind transparent lines with each swing, compared to mooks who don't. Meanwhile if you score a killing blow that ''[[HalfTheManHeUsedToBe bisects]]'' a mook, your sword-lines would turn ''red''.
85* ''VideoGame/SengokuBasara'' does this all the time, making for very flashy and colorful combat. Sometimes more justified than others.
86* In ''VideoGame/SeveranceBladeOfDarkness'', special attacks are highlighted by a yellow trail behind the sword, and weapon-specials - with a red trail.
87* The ''VideoGame/SoulSeries'' has trails that activate from the character's attacking weapon or limb, meaning punches, kicks, headbutts and other body attacks can leave trails too. The trail gains electric sparks during Guard Break attacks and starts burning during Unblockable attacks. Each character leaves a uniquely coloured trail, and this colour is customisable in Soulcalibur 5. In the second game, one of the weapons is invisible, with only the sword lines to show where it is.
88* The cipher in ''VideoGame/{{Strider}}'' fills a sizable chunk of the screen with a crescent of light.
89* Bladed weapons in ''VideoGame/SuperSmashBrosMelee'' and ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' do this. The [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 3DS and Wii U games]] do this for ''all'' swinging-type attacks, which is intended to [[HitboxDissonance make their effective ranges obvious]].
90** Marth's [[http://www.ssbwiki.com/Dancing_Blade Dancing Blade]] technique is a prime example of this trope, as the color of the blade's trail in ''Brawl'' is dependent on the input of the Control Stick/Directional Pad, with red being neutral/forward/side, blue being up, and green being down.
91** Roy and Marth's sword trails specifically are important for visualizing their tipper and non-tipper sweet spots, respectively. Marth's sword deals more damage closer to the tip of his blade, signified by the intensity of his blue sword lines, which are brightest at the tip. Conversely, Roy's sword deals more damage closer to the hilt of his blade, signified by the intensity of his orange sword lines, which are brightest near the hilt.
92* ''Franchise/TouhouProject'' has a few examples, despite being a BulletHell {{Shmup}}: Konngara and Meira in the first two games would use their sword to draw lines, which dissolve into bullets a bit later. Youmu, from rather later in the series, did something kind of similar; her spellcards generally resulted in Sword Lines (which could last for quite some time...) and bullets coming from roughly the same area.
93* ''VideoGame/WarcraftIII'' has very visible sword lines for heroes wielding any variety of non-magic weapon, as well as arrow lines for Night Elf archers.
94* Various melee pins function with this in mind in ''VideoGame/TheWorldEndsWithYou'', with the [[BladeSpam Shockwave]] psych being a standout example.
95* In ''VideoGame/WorldOfWarcraft'' many special attacks do this. ([[http://www.wowhead.com/spell=6572 Revenge]], for example.)
96[[/folder]]
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98[[folder:Webcomics]]
99* Used in [[http://www.sluggy.com/comics/archives/daily/041013 this]] ''Webcomic/SluggyFreelance'' strip. Though, in this case, they might simply be blood running off the blade.
100* In ''Webcomic/DominicDeegan'' the title character learns to use these as a focus for his second sight in order to bypass scrying wards.
101* In ''Webcomic/ElGoonishShive'', these are sometimes used to depict a particularly fast swing of a sword.
102* ''Webcomic/{{Homestuck}}'':
103** At first it looks like [[http://mspaintadventures.com/?s=6&p=003482 Rose's knitting needles]] leave behind purple arcs, but [[SubvertedTrope it's actually purple yarn]].
104** Jack Noir, however, is fond of white sword lines, often doubling as TheHitFlash.
105* Most weapon attacks in ''Webcomic/TheOrderOfTheStick'' are depicted with these.
106* ''Webcomic/{{Unsounded}}'': The arc of sword swings are drawn in, with pymaricly enhanced swords having glowing colors. This helps illustrate what is going on during fights and makes the action clear.
107[[/folder]]
108
109[[folder:Western Animation]]
110* ''WesternAnimation/AvatarTheLastAirbender'', taking inspiration from ''Anime/SamuraiChamploo'', has every sword swing in the duel between Zuko and Jet leave behind a trail of blue sparks, which led some to believe that Zuko was creating blue fire.
111* Appears very prominently during Optimus Prime and Megatron's duel in episode 23 of ''WesternAnimation/TransformersPrime''. Notable, Prime and Megatron's respective Sword Lines are actually ''[[ColourCodedForYourConvenience colour-coded]]'', with the former's being blue and latter's being purple, matching the colours of their respective laser blasts as well.
112[[/folder]]

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