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10[[quoteright:350:[[WesternAnimation/TreasurePlanet https://static.tvtropes.org/pmwiki/pub/images/swiss_army_appendage.png]]]]
11[[caption-width-right:350:You should see [[AnatomyArsenal the rest of them.]]]]
12
13->''I got horns that open bottles,\
14And I got horns that hold my keys.\
15I got horns that, when you turn them right,\
16They help me watch TV.\
17I got horns that open pickle jars,\
18And horns that come with hair.\
19I got horns that hang my other horns,\
20I always come prepared.''
21-->-- '''Japeth''', ''WesternAnimation/{{Hoodwinked}}''
22
23Often a character who is missing a limb will make the best of it by having a whole collection of [[ArtificialLimbs artificial replacements]], that get hot-swapped as the occasion warrants. At least as it applies to heroes, this is predominantly a literary trope, as [[BeautyEqualsGoodness viewers tend to find obviously artificial limbs unattractive]]. It's frequently associated with heroes who are older and/or more intelligent than average--they have to be older because they need to have had time to get injured, and coming up with the idea often seems to connote intelligence (or at least mechanical aptitude).
24
25Frequently, the limb uses TelescopingRobot technology to generate the tool from {{Hammerspace}}.
26
27When the replacement limbs are collectively more capable than an ordinary one would be, this becomes a kind of DisabilitySuperpower, although the odds of suffering a FakeArmDisarm increase. These can also include HookHand, ArmCannon, BladeBelowTheShoulder, SwissArmyWeapon, SpiderLimbs, etc.
28
29----
30!!Examples:
31[[foldercontrol]]
32
33[[folder:Anime and Manga]]
34* Captain Hook in ''Anime/TheAdventuresOfPeterPan'' has a second hook-hand that both looks and functions like a crab claw.
35* Guts in ''Manga/{{Berserk}}'' loses an arm to a demon during the Eclipse, but it's all good because his replacement includes a gunpowder ArmCannon and a repeating crossbow! On the other hand, the thing does ''not'' have moving fingers, but powerful magnets make sure that the artificial fingers are tightly grasping his massive sword, The Dragonslayer.
36* Justimon, Cyberdramon's Mega form, from ''Anime/DigimonTamers'' has the Trinity Arm, which has three different forms.
37* Various characters in ''Manga/FullmetalAlchemist'' have [[ArtificialLimbs "automail"]] limbs that also function as weapons:
38** Ed's automail arm is only designed to be used as a limb, but his alchemy makes it a versatile MorphWeapon.
39** Paninya has a [[ArmedLegs blade in one leg]] and a [[LegCannon gun in the other]]. Both of which prove to be fairly useful against the Elric brothers.
40** Buccaneer at Fort Briggs is short one arm. Being from Fort Briggs, the prime center of badassery in Amestris, he naturally has several automail weapon/arms, including one which is more or less a pair of {{chainsaw|Good}}s attached to his shoulder.
41** Lan Fan loses her arm and has it replaced by automail, but because she's a ninja, it has a retractable blade.
42* Swiss army limbs containing holdout weapons are common for the robot bodyguards and cyborg assassins in the various incarnations of ''Franchise/GhostInTheShell'', not so common amongst the heroic characters. Particular instances are a double-barreled gun Batou has within his arm that he breaks out for the final fight in ''[[Anime/GhostInTheShell1995 Ghost in the Shell 2: Innocence]]'', and a pump-action shotgun [[AbnormalAmmo loaded with rolls of coins]] in the arm of the Chinese assassin Fem in the first season of ''[[Anime/GhostInTheShellStandAloneComplex Stand Alone Complex]]''.
43* [[ScaryBlackMan Gray]] from ''Manga/GunsmithCats'' got his hand blown off the first time he ran into the heroine Rally Vincent. When next we see him he uses a hook when he want to be relatively inconspicuous, but swaps in out for a [[BladeBelowTheShoulder two-foot long spring-loaded steel machete]] he can launch at will with enough force to punch through a car door.
44** Don't forget Bonnie from the first volume, who conceals a strangling cord inside her prosthetic thumb, and a shotgun in her leg. And the foot of that leg apparently contains a remote-controlled bomb.
45* The entire point of Creator/GoNagai's ''Anime/KotetsuJeeg'' and his successor ''Anime/KoutetsushinJeeg''. The title Jeegs are modular HumongousMecha who can replace their limbs with tools and weapons such as the [[ThisIsADrill Mach Drill, Earth Parts]], or [[{{BFG}} Jeeg Bazooka]]. They also store one entire set of Jeeg Parts to rebuild the robot as long as the head survives.
46* Phantom, the BigBad from ''Manga/{{MAR}}'', has all of his most powerful [[MagiTek Ärms]] ''grafted onto his left arm'', which is wrapped up with cloth straps to keep it hidden. It's not exactly surprising when he reveals it, but it is ''awesome''.
47* Gundam [=GP03=] Dendrobium Stamen from ''Anime/MobileSuitGundam0083StardustMemory'' has arms which open up into long, thin grasper arms. These are not used for hand-to-hand combat, but rather to grab various armaments out of the gigantic Dendrobium Orchis mobile armor that it rides around in.
48* Franky of ''Manga/OnePiece'' rebuilt himself as a cyborg, with his arms receiving major modifications. His right fist is attached to an extendable chain, allowing him to fire it for either a ranged punch or to serve as a grappling hook. His left arm contains multiple ranged weapons including finger-mounted guns, a machine gun in his wrist, and a cannon which uses an aiming scope in his palm. The two limbs can also be linked together to fire off a concentrated burst of air which is later upgraded to a laser.
49[[/folder]]
50
51[[folder:Comic Books]]
52* ''ComicBook/{{Cable}}'':
53** Early in his continuity, Cable's metal arm was one of these (it has since been {{retcon}}ned to be a symptom of the techno-organic virus turning his body into machinery).
54** Cable's protege, Garrison Kane, has ''four'' of these, originally given to him by the Weapon X program. Cable later upgraded them to the same 40th century tech he uses for his own arm.
55* ''ComicBook/{{Catwoman}}'' once fought a foe called Wooden Nickel whose "power" (using the term incredibly loosely) was that he possessed a wooden arm with multiple functions.
56* ''ComicBook/DeathsHeadMarvelComics'': Death's Head and his successor ComicBook/DeathsHeadII both do this.
57** The original Death's Head has several different weapons that he can swap his right hand with, including a mace, an axe, a blaster, and several different types of missiles.
58** Death's Head II has a liquid metal right forearm with (at least) four different configurations: hand, cannon, blade weapon, and "siphon" (which is used to absorb information, knowledge, and skills from others, organics or machines alike).
59* ''ComicBook/DaughtersOfTheDragon'': Misty Knight's cybernetic arm has undergone a series of upgrades over the years.
60** Misty's first prosthesis was constructed from steel, and designed by Stark Industries. It possessed a vise-like grip and allowed limited super strength.
61** Misty's second arm was built by Tony Stark and was made from an Antarctic Vibranium and a diamond combined alloy. Due to the new material, at close range, it can liquefy most metals including [[MadeOfIndestructium adamantium.]] It can generate a [[DeflectorShields wide anti-gravity repulsor field]] similar to Iron Man's armor and [[FreezeRay can produce concentrated beam of cryogenic energy]], covering an area in ice. Tony Stark later revealed the new arm allows her some limited [[{{Technopathy}} technopathic capabilities]] which she used it to take control of a group of attacking robots in ''ComicBook/WorldWarHulk: Aftersmash''. Daniel Rand later funded an upgrade of the arm to include [[SelectiveMagnetism magnetism]] and [[HandBlast a concussive blast]].
62** Misty's third prosthetic included a GrapplingHookPistol hidden in the forearm and energy shield whose size she could adjust to compensate for mass protection. While working for the J.A.N.U.S. organization, her prosthesis outfitted with sonics to deal with ComicBook/{{Carnage}}.
63** Misty's fourth bionic arm included WolverineClaws and [[EnhancedPunch an energized charge which supposedly enhances her bludgeoning and striking power.]]
64* Aaron Stack, a.k.a. the ComicBook/MachineMan, of Creator/MarvelComics; originally a serious superhero, later a member of adrenaline-soaked parody team ''{{ComicBook/Nextwave}}''. All of his limbs are this -- heck, he's like a more competent Inspector Gadget crossed with Bender from ''WesternAnimation/{{Futurama}}''.
65-->''"I am full of useful devices."''
66* In ''[[ComicBook/ConanTheBarbarian Savage Sword of Conan]]'', Captain Bor'Aqh Sharaq has a prosthetic arm that can be fitted with a sword, an axe or a spring-powered throwing iron.
67* Pharma, from ''ComicBook/TheTransformersMoreThanMeetsTheEye'', gets two of these after losing his hands. He can apparently turn them into pretty much anything, although we mostly see [[ChainsawGood chainsaws]].
68* Lucien Machete from the Topps Comics ''Franchise/{{Zorro}}'' series had a variety of weapons and gadgets built into his HookHand.
69[[/folder]]
70
71[[folder:Comic Strips]]
72* ''ComicStrip/DickTracy'' villain Dr. Plain had a prosthetic arm that contained a [[FireBreathingWeapon miniature flamethrower]].
73[[/folder]]
74
75[[folder:Fan Works]]
76* In the Franchise/MarvelCinematicUniverse fic “[[https://archiveofourown.org/works/26203810/ 14,000,606]]”, after Peter Parker loses his left arm triggering the Snap to destroy Thanos's army, Tony Stark and Princess Shuri collaborate to create a new arm for Peter. This arm is not only made of vibranium, but is designed to replicate Peter's ability to stick to walls and has nanites that allow it to generate its own virtually limitless webbing. Tony also talks of plans to make various new versions of the arm with this as the prototype, particularly after [[spoiler:Quentin Beck briefly hacks the arm and turns it against Peter]]. The sequel shows Peter experimenting with a range of other arms with other functions, including one that can fire a repulsor blast or another capable of creating an energy shield, although he assures Michelle he would never go out with an arm that hadn't been thoroughly tested.
77* ''Fanfic/RocketshipVoyager''. Tech Lieutenant Annika Hansen is one of the [[SpacePeople Spaceborn]] who have [[{{Cyborg}} modified their bodies]] to work in space. Instead of the cumbersome space armor with pincers used by ordinary spacers, one of her hands is a cluster of micromanipulators to enable delicate repair work.
78* ''Fanfic/VowOfNudity'': Thanks to her nudity curse, Spectra the Changeling is sometimes forced to shapeshift her hand into common tools since she doesn't have pockets to carry anything around. So far she's turned her hand into a saw and a lockpick on different occasions.
79[[/folder]]
80
81[[folder:Films -- Animated]]
82* This was proposed for the ''Toys/{{Bionicle}}'' animated movies, as the designers didn't originally know whether to give the characters hands or stay true to their Toys/{{Lego}} models which merely had connectors that anything could attach to. In the end, they scrapped the idea and gave them human-like hands, but a remnant survived in one scene. When Gali is swimming, little propellers flip out from her wrist.
83* In the final segment of the ''WesternAnimation/HeavyMetal'' film, the villain has a mechanical hand. For the final fight, he swaps the hand for a buzzsaw-type cutting tool.
84* Japeth the mountain goat from the film ''WesternAnimation/{{Hoodwinked}}'' has an incredible number of detatchable horns that can be used for every practical purpose: including holding his car keys (which is strange since he doesn't own a car), a set can be used as a bottle opener, a set used like a coat rack, and even a set with helicopter blades that ''allow him to fly''.
85* Gobber from ''WesternAnimation/HowToTrainYourDragon'' replaces his missing hand with whatever the situation calls for. A fork, a stein, a hammer, etc. He is even introduced as "the meat-head with attitude and interchangeable hands". [[spoiler:Hiccup gets his own prosthesis at the end, which includes suspension and is neatly designed to fit in to Toothless' gear system.]]
86* A brief scene in Creator/WaltDisney's ''WesternAnimation/PeterPan'' shows Hook choosing a gold-plated hook from an assortment of hooks.
87* John Silver in Disney's ''WesternAnimation/TreasurePlanet'' is a cyborg, with artificial arm, leg, and eye. The arm transforms into about a million different things, from tools for cooking to a cutlass. He can even use another part attached to his leg to turn it into something akin to a plasma cannon.
88[[/folder]]
89
90[[folder:Films -- Live-Action]]
91* Mr. Han, the BigBad in the Bruce Lee movie ''Film/EnterTheDragon'', had a hand-stump, to which he attached a jade fist, tiger claws and a [[https://en.wikipedia.org/wiki/Bagh_nakh ''bagh nakh'']].
92* ''Franchise/EvilDead'':
93** In ''Film/EvilDead2'', Ash amputates his own demon-possessed hand and replaces it with a chainsaw to battle the undead.
94** In ''Film/ArmyOfDarkness'', he replaces ''that'' with a mechanical gauntlet strong enough to crush a metal goblet like it was play-doh. Groovy, indeed!
95* Klinger, the one-armed tattooist in ''Film/HolmesAndWatson'', has had his missing hand replaced with a functioning tattoo gun. He also mentions a frosting attachment for icing cakes.
96* In ''Film/{{Hook}}'', Captain Hook has a number of swappable attachments for his missing hand, including a cup-like device he uses to hold a glove for the impromptu game of baseball he sets up to try and win the love of Peter Pan's son.
97* ''Film/{{Innerspace}}'''s Mr. Igoe has several devices he can use to replace his missing hand, including a hand which fires bullets from the index finger, a flamethrower, and [[PowerPerversionPotential a vibrator]]. Amusingly, the license plate of his car is "SNAPON".
98* In ''Film/InspectorGadget1999'', Dr Claw is presented a few interchangeable alternatives by his MadScientist, Kramer. Options include an opera hand, a sushi hand, and a medieval fair hand (which is just a mace ball attachment).
99* ''Film/TheKentuckyFriedMovie'' features "A Fistful of Yen," an AffectionateParody of ''Film/EnterTheDragon'', where the villain parodies Mr. Han's hand by feature an even wider array of attachments. Like a [[FireBreathingWeapon flamethrower]]. And a [[PowerPerversionPotential vibrator]].
100* ''Film/{{Lifepod}}'' has the 'Toolies', a sub-species of dwarf-sized humans who underwent surgery to have tool adapters on one of their arms.
101* ''Film/TheMachineGirl'' (''Kataude Mashin Garu'') features a Japanese schoolgirl who loses her arm to the mob and replaces it with a machine gun as well as a chainsaw.
102* In Robert Rodriguez' ''Film/PlanetTerror'', Creator/RoseMcGowan's character, a go-go dancer named Cherry Darling, loses a leg early in the movie and has it replaced by a peg, and later, a [[SwissArmyWeapon machine gun/grenade launcher]]. That's right, it's a gun leg. RuleOfCool keeps it from exploding from all the dirt that would get packed into the barrel.
103* Franchise/{{Robocop}} fits this trope more and more as the film series progresses. In ''Film/RoboCop3'', he gets an ArmCannon with an underslung grenade launcher, and a data interface on his normal hand. However, one of his forearms has to be detached with his other hand in order to exchange it for the ArmCannon.
104* The T-X from ''Film/Terminator3RiseOfTheMachines'' has one of these: the liquid metal lets it be a normal hand, else it can fold about into a variety of weapons. The ones we see used are a plasma cannon, a nanomachine injector, and a flamethrower, but her navigational screen indicates there are around two dozen alternates. Including an [[Film/{{Aliens}} M-41 Pulse Rifle]], apparently.
105* [[spoiler: Judge Doom]] from ''Film/WhoFramedRogerRabbit'' has a golden one with an anvil at the end of it, which then becomes a buzzsaw.
106[[/folder]]
107
108[[folder:Literature]]
109* Not an appendage, strictly speaking, but Arno Blunt in ''[[Literature/ArtemisFowl Artemis Fowl: The Eternity Code]]'' acquires a wide variety of bizarre false teeth at some point after having his real teeth knocked out by a sonic grenade.
110* Etienne d'Arcachon of ''Literature/TheBaroqueCycle'' by Creator/NealStephenson has a number of replacements for his missing hand, including at least one that [[PowerPerversionPotential can't be described in polite company]]. Yevgeny the Raskolnik has a few as well, including a flail and a cannonball to act as a counterweight for throwing harpoons.
111* Hal from ''Literature/{{Brotherband}}'' makes one of these for Thorn, with interchangeable parts depending on what he wants to do.
112* Herzer Herrick, from Creator/JohnRingo's ''Literature/CouncilWars'' series, uses a nifty prosthetic hand that combines a clamp and a shear with a torque amplification system befitting both the series's AnachronismStew and his own CanonSue status. It even opens beer bottles, though he'd much prefer to have a real hand. As both a high ranking officer, and the consort of one of the most powerful women on the planet, he could easily get his hand regrown. It's a matter of personal honor that he won't do so until after the war is over.
113* Mannie, the protagonist of ''Literature/TheMoonIsAHarshMistress'' by Creator/RobertAHeinlein, has a number of different arms capable of accomplishing various mechanical tasks, as well as a "social arm."
114* Princess Langwidere in ''Ozma of Oz'', one of the [[Literature/LandOfOz Oz books]] by Creator/LFrankBaum, has thirty heads that she hot-swaps depending on her desired appearance.
115** She became the spectacularly nightmarish Princess Mombi in the movie ''Film/ReturnToOz''.
116* ''Literature/QuantumGravity'': Lila has some weaponry in her arms. When they start developing new functions on their own, it is explicitly noted as odd. On the other hand, she's magic-stained and has elementals floating around in there, so what do you expect?
117* [[spoiler:Eugenides]] in Megan Whalen Turner's ''[[Literature/TheQueensThief Queen's Thief]]'' series has a few different prosthetics he uses to replace his missing hand, including a cosmetic false hand and a hook that he's used to kill a would-be assassin.
118* Dag in Creator/LoisMcMasterBujold's ''[[Literature/TheSharingKnife Sharing Knife]]'' series. Unlike most fictional Swiss Army Appendage users, the book is not shy about the problems it causes, from straps going loose in battle, to the time it takes to switch arms, to the additional strain it puts on his body to have to support the unnatural stresses.
119* Gil Terry from ''Literature/SpaceVulture'' has an alien cricket arm and a telescoping beetle eye. He lost his real body parts in a sports bet and had them replaced with non-species-specific spares, much to his displeasure.
120* ArtificialHuman Modular Man in the ''Literature/WildCards'' SharedUniverse, as his name suggests, is this trope taken to its logical end.
121* In ''Literature/WillDestroyTheGalaxyForCash'', the GentlemanThief Daversham Derby has one of his forearms removed and replaced with a cylinder shaped device that gives him whatever tool he needs; however, this is because the device creates a miniature portal [[PortalNetwork (called quantunneling)]] to a room in some other part of the galaxy where his assistant inserts whatever tool he non verbally requests through the mouth of the portal.
122[[/folder]]
123
124[[folder:Live Action TV]]
125* Mr. Slurm, the woodshop and driver's ed teacher on ''Series/TheAdventuresOfPeteAndPete'', has a hand missing. He replaces it with different tools, and occasionally a prosthetic hand, as the occasion warrants.
126* ''Series/TheBookOfBobaFett'': Once the Mods catch up with the majordomo in the chase through Mos Espa, the two flanking his speeder start sabotaging the engines with their cybernetic apparati. One produces a cutting torch out of his forearm and cuts a deep gash into one of the engine nacelles.
127* Riderman, from ''Series/KamenRiderV3'', has this for a right arm. Called the "Attachment" or "Cassette" Arm, it can switch between Normal, Rope (Hook, Mace, and Scythe options), Net, Power (claw), Drill, Repair (mostly for other cyborgs), and Machine Gun(!) Arms - simply by switching out a cartridge in the elbow. This is his ''only'' cybernetic adjustment in the original series, which makes him something of a BadassNormal.
128** The Zect Troopers in ''Series/KamenRiderKabuto'' use a variation/homage of this, designed to fit over a normal arm and perfectly capable of taking down weaker foes.
129** Given that Riderman's is the first live-action use of this trope in Japan, and in the early-to-mid-70s besides, it can be reasonably assumed that this is the source of most other Japanese versions nowadays ([[VideoGame/FinalFantasyVII Barrett Wallace's]] "Atomic Scissors" resemble the Power Arm, and he's also got a "Drill Arm", for example).
130** Similar to Riderman, Series/KamenRiderSuper1 has the Five Hands system that lets him equip different abilities: besides his default Super Hands, he has the [[ShockAndAwe Elek Hands]], the [[SuperStrength Power Hands]], Thermal Hands ([[KillItWithFire flamethrower]] in one arm, [[KillItWithIce cryogenic spray]] in the other), and Radar Hands (wide-area scanning and homing missiles).
131** Series/KamenRiderFourze {{Homage}}s Super-1; each arm ''and'' leg is able to equip a wide variety of gear including rockets, drills, missile launchers, hammers, shields, winches, medkits, and lots more. And that's not even getting into Fourze himself being a SwissArmyHero as was common for the Heisei era.
132* Torque, Robert Conrad's sidekick in the TV spy show ''Series/AManCalledSloane'', had a selection of attachments, one of which was a mini-flamethrower he used to light his cigars with.
133* The ''Series/OddSquad'' villain the Utensiler (and her kid sister) have hands that are giant Swiss army knives, allowing them to manifest whatever utensil they might require, up to and including a vacuum cleaner. However, her hands no longer function as hands and she requires someone to open doors for her.
134* Boomer of ''Series/PairOfKings'' has a "Swiss army toe" that can, among other implied skills, uncork bottles.
135* Kryten of ''Series/RedDwarf'' plays it for laughs with his [[GagPenis groinal socket attachment system]].
136* The Borg from ''Franchise/StarTrek'' have a selection of cybernetic arm attachments -- and ''every damn one of them'' is NightmareFuel.
137* ''Series/TokusouRoboJanperson'' uses this, with the addition that his right arm can be launched off as a wired RocketPunch. The attachments include a [[{{BFS}} sword]], a [[KillItWithFire flamethrower]] and an actual RocketPunch.
138[[/folder]]
139
140[[folder:Tabletop Games]]
141* ''[[TabletopGame/BattlelordsOfTheTwentyThirdCentury Battlelords of the 23rd Century]]'' supplement ''Lock-N-Load: The Battlelord's War Manual''. A Snap-On Interface allows the user to swap his weapon cybernetic limbs with normal-appearing limbs to avoid attention.
142* ''TabletopGame/BattleTech'': Omnimechs are a special type of Battlemech with modular weapon systems mounts. This allows technicians to swap out the weaponry, whether it's in the mech's arms or torso, in a matter of hours rather than taking multiple days like a similar change-out would take on a standard mech. There's also a Battle Armor device, the Modular Weapon Mount, that allows Battle Armor to perform in a similar capacity.
143* In ''TabletopGame/{{Cybergeneration}}'', the Tinman character types have all four limbs replaced with these. A skilled Tinman can do truly impressive things with them, even, if the GM permits it, glide by turning their limbs into airfoils.
144* Naturally, this is an option in several CyberPunk games, such as ''TabletopGame/{{Cyberpunk}} 2.0.2.0'', ''TabletopGame/{{Shadowrun}}'', and ''[[TabletopGame/{{GURPS}} GURPS Cyberpunk]]''.
145* In the ''TabletopGame/D20Modern'' campaign setting, ''Otherverse America'', one character class, the Midwives, are doctors who can transform their bionic arms into a variety of medical and surgical equipment.
146* ''TabletopGame/{{Exalted}}''
147** The Infernal Exalted have access to a number of demonic "enhancements," one of which is called the Fourfold Demon Arm. It can become a normal human hand, a claw, a tentacle, or any non-ranged weapon, though each one only has four possible transformations. Still not as nasty of some of the other BodyHorror in ''TabletopGame/{{Exalted}}'', especially if you get into Necrotech and Necrosurgery.
148** An even better example occurs with the Alchemicals, who are effectively cyborgs, and have an enhancement called Omni-Tool Implant which replaces a character's hand with a device which looks like a hand, but can unfold to produce so many tools that the character is considered to have a master level workshop no matter where they go, which essentially means they have every tool necessary to produce any kind of mundane object, up to and including things that would require a forge to produce. One of the upgrade submodules turns it into a highly advanced piece of surgical equipment.
149* In ''TabletopGame/HcSvntDracones'' the half-mechanical, half-synthetic biological Cogsune have modular arms, legs, and tails that they can swap out on the fly. And the "standard" limbs can transform into the more specialized ones, many of which have reality warping abilities. i.e. the "basic" tail acts as a BagOfHolding.
150* Chaos Obliterators in ''TabletopGame/{{Warhammer 40000}}'' combine this with ShapeshifterWeapon: they can morph their bodies into just about anything that's needed. This being 40k, "anything that's needed" usually equates to "whatever weapon is most handy at the time", though presumably even living daemonic war machines [[MundaneUtility need a screwdriver or a crowbar or something]] occasionally. Why would an Obliterator need a crowbar in 40k? The most obvious need would be to open doors or crates, but then we're talking ''ten-foot mountains of flesh, metal and gun''. Chaos isn't famed for common sense either; the whole faction seems to be either TheStarscream or the kind to shoot out a door before asking if someone's on the other side.
151* By making the best of the [[CursedWithAwesome powerful curse]] she's under, Jacqueline Montarri has become one of the most adaptable villains in the ''TabletopGame/{{Ravenloft}}'' setting. Having lost her own head centuries ago, she decapitates other women and wears theirs, instead. And she gains any class-based abilities which those unfortunate ladies might've possessed in the bargain. If she ever offers to show you her "collection", don't accept, because it's ''not'' stamps or butterflies.
152[[/folder]]
153
154[[folder:Toys]]
155* This was the schtick of the ''WesternAnimation/GIJoe Cobra'' B.A.T., B.A.T. [=MkII=], and it's final iteration Overkill produced by Hasbro. The right had could be switched out for a grabber claw, a laser gun, and, the case of the latter two, a spring loaded rocket launcher. Presumably the nub the hands attached too was also how they plugged into normal electrical outlets they used to recharge.
156* As per his character in ''WesternAnimation/HeManAndTheMastersOfTheUniverse'' Trapjaw came with a number of hands he could switch around. On the good guys' side, Roboto had the same gimmick.
157* Ideal produced a figure in the 70s called ''J.J. Armes'', a cyborg detective whose main selling point was an arsenal of snap-on hands.
158[[/folder]]
159
160[[folder:Video Games]]
161* Fritz from ''VideoGame/BrainDead13'' replaces his hook hands with all kinds of melee weapons, guns, and other props (blender, electric razor, etc).
162* The old Megadrive/Genesis game ''VideoGame/CyborgJustice'' gave you (and level bosses) the ability to rip arms off enemies and swap them with yours. The options included a [[ChainsawGood circular saw]], RocketPunch and [[EnergyWeapon Lasers]]. Or you could just throw it back at them.
163* In ''[[VideoGame/{{Evolution}} Evolution: The World Of Sacred Device]]'', all but two of the party members use Cyframes, ancient technology that has been repurposed for combat. Of the cyframes, two fit this trope the most:
164** [[TheHero Mag Launcher's]] Cyframe is the Airacomet, a giant hand. Aside from its most obvious function (punching the crap out of things), it can be equipped with various parts to give it a wider variety of other attacks and abilities, including but not limited to [[ElementalPunch elemental punches]] (of the FireIceLightning variety), crushing enemies with a giant hammer, and [[StatusEffects spraying noxious fumes]] from a giant aerosol can. Mag also [[PlayingWith plays with]] this trope, as his Airacomet functions more akin to a third arm than a replacement limb.
165** The sequel introduces [[GentlemanThief Carcano]], who's cyframe is a bazooka that replaces his seemingly-lost left arm, making him a more traditional example.
166* Barrett in ''VideoGame/FinalFantasyVII'' replaces his amputated right arm with an ArmCannon. There are also several weapons for him that aren't guns, but scissors or blades. And a [[NerfArm boxing glove]]. In ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]],'' after he has become a rich oil magnate, he gets an arm that can be changed from normal prosthetic hand to machine gun to laser cannon, etc., at will, without the necessity of detaching it.
167* Baiken of the game series ''VideoGame/GuiltyGear'' lost an arm and an eye. Despite it being TwentyMinutesIntoTheFuture, she didn't opt for a prosthetic. Instead she just filled that shirt sleeve with all kinds of stuff loosely attached to her shoulder, including a raking claw on a chain, and a fireworks launcher.
168* ''[[VideoGame/MegaManClassic Mega Man]]'s'' ArmCannon was this, in his original incarnation of Rock. This was before he had to be weaponized. May be a borderline case for this trope, as he shapeshifts/replicates things instead of hot-swapping.
169** Technically, his "Swiss Army Appendage" got weaponized as well into his ability to adapt new weapons.
170** Note: Rock is, and always was, Mega Man's "birth" name, and is his name when he's ClarkKenting, no matter what ''VideoGame/MegaManPoweredUp'' says.
171** In the [[WesternAnimation/MegaManRubySpears animated series]], Roll also has one of these.
172** In ''VideoGame/MegaManLegends'', Volnutt's right arm is a very literal interpretation of this. While he has his ArmCannon on his left arm, he also has a veritable assortment of special weapons that he can equip and swap out onto his right arm, ranging from drills, to machine guns, to shields, to homing missiles, to grenades, to swords...
173* ''VideoGame/MetalGearGhostBabel'': Black Arts Viper's left arm is a prosthetic which [[InformedAbility is apparently full of explosives and other combat-useful gadgets]] that he can use on the fly, giving him his name. However, the only indication we have of this outside of an informative [[MissionControl CODEC conversation]] is a cutscene when his hand morphs into a projectile weapon, which he uses fairly sparingly during the ensuing battle.
174* The main character in ''VideoGame/ThePotterAndTheMould'' possessed limited shapeshifting abilities which allowed him to turn his hand into all sorts of useful doohickies, from a crowbar to a screwdriver to an indestructible container for some pretty powerful acid.
175* [[ImplacableMan Ustanak]] from ''VideoGame/ResidentEvil6'' lost his arm before receiving his [[SuperSoldier upgrade]] and it didn't regenerate afterwards, so instead he was fitted with various cybernetic attachments which he replaces as the situation demands. The default seems to be an oversized metal claw with built-in syringes (useful for capturing individuals and taking samples from them in a single move), but he's also seen with [[ThisIsADrill a drill set]], [[ArmCannon a machine gun, a grenade launcher]] and [[EpicFlail a flail on retractable cable]].
176** Rather gruesome organic example in ''VideoGame/ResidentEvil5'' where [[spoiler: Wesker]] finally goes OneWingedAngel and has his arms replaced with hideous viral tentacles. The larger right one has sharp metal chunks entangled in it and is mostly [[WhipSword swung around]] but can also fold into [[ThisIsADrill gigantic drill]] or be used as pogo stick to leap great distances. The left one can shoot viral mass as a projectile and extends to enormous range to grapple at things.
177* Depending on whether you want to play ''Gyromite'' or ''Stack-Up'' with it, the VideoGame/RoboticOperatingBuddy will either have hands made of claws to hold gyros, or foam grips to hold blocks.
178* Shuzer, one of the villains in Red's story in ''VideoGame/SagaFrontier'', has detachable clawed hands. The hands are able to attack on their own while detached, and while they're off he can use the stumps left behind as machine guns and flamethrowers.
179* In the same vein as Barret above, Drachma from ''VideoGame/SkiesOfArcadia'' has a wide variety of hands to fix to his mechanical arm. None are guns, but there's a variety of hooks, claws, prosthetics, blades, and what-have-you.
180[[/folder]]
181
182[[folder:Web Animation]]
183* In ''WebAnimation/MonkeyWrench'', Queen Tyneen the SpacePirate has a cybernetic left hand which can transform into a buzzsaw or act as a GrapplingHookPistol.
184[[/folder]]
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186
187[[folder:Webcomics]]
188* In ''Webcomic/TheBirdFeeder'', Josh's cap's abilities are a RunningGag in the comic. While he is a black-capped chickadee, and his cap ought to be an actual appendage, it appears that it's also removable. He claims that it's made of high-carbon surgical stainless steel, the bill can have a sharp point if needed, and it's shown to be extendable.
189* The MadScientist in ''Webcomic/ExploitationNow'' has a robotic hand; there's some deconstruction in play since, due to the asymmetry in her weight being bad for her back, she has to take it off regularly, for instance in the [[ShowerOfAngst shower]]. It comes with a [[PowerPerversionPotential vibrate function]] in addition to all the tools and weapons you'd expect.
190* ''Webcomic/GirlGenius'': Captain Hawkins' [[ArtificialLimbs prosthetic hand]] is shown to quickly switch between attachments, those seen include a HookHand, sword and slingshot.
191* A rare leg-based example in ''Webcomic/LeifAndThorn'', [[http://leifandthorn.com/comic/the-actual-successful-dating-life-of-birch-baker/ Birch's foot can be swapped out]] for other attachments, like a clamp.
192* In ''Webcomic/UmlautHouse'', decapitated MadScientist Rick Hundecoph has entire ''bodies'' which he could switch between, including a [[GenderBender female]] one which was used the first time he met his fiance's parents (Jake being [[ComingOutStory stuck in the closet]] at the time).
193[[/folder]]
194
195[[folder:Western Animation]]
196* ''WesternAnimation/AceVenturaPetDetective'': Baron [=DeKlau=], after having his hand bit off by ''rabid squirrels''. He has a regular cosmetic hand designed to resemble a claw-fingered monster hand which can be swapped out for a variety of things such as a machete, a bullhorn, a grappling hook, a [[ToiletHumor toilet paper roller]] and a metal pincher.
197* ''WesternAnimation/AdventureTime'': Late in the show's run, Finn gets a [[ArtificialLimbs robotic arm]] created by Princess Bubblegum. The episode "Three Buckets" reveals it has many ancillary functions, most of which Finn doesn't understand and only uses by accident.
198* ''WesternAnimation/TheBotsMaster'': Jammerzz' [[TheRightHandOfDoom right arm]] has two functions: the first and default function is a jackhammer while the second is a double-barreled blaster (the gun takes the place of his shoulder, so his arm must be positioned shoulder facing forward in order to fire it.)
199* Both [[{{Cyborg}} Warp Darkmatter]] and [[KillerRobot XL]] in ''WesternAnimation/BuzzLightyearOfStarCommand'' have a mechanical arm that can transform into a variety of tools and weapons, including (in the latter's case) [[MundaneUtility mundane things like eggbeaters]].
200* Much like the ''Teen Titans'' example below, Cyborg in ''WebAnimation/DCSuperFriends'' has tons of gimmicks built into his body, but his lean more towards the WesternAnimation/InspectorGadget end of the spectrum, with extending legs and a radar dish in his head.
201* In ''WesternAnimation/TheFairlyOddParents'', Truant Officer Shallowgrave has a hook that can turn into tools and weapons.
202* The ''WesternAnimation/FamilyGuy'' episode "Joe's Revenge" reveals that Quagmire has a Swiss army ''penis''.
203* Hoss Delgado from ''WesternAnimation/TheGrimAdventuresOfBillyAndMandy'' has a hand that seems to turn into anything imaginable. Even things that seem useless.
204* In ''WesternAnimation/FinalSpace'', it's revealed later on that Gary Goodspeed's prosthetic arm can transform into a number of weapons, including an ArmCannon and a BladeBelowTheShoulder.
205* Trap-Jaw in ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'' has several attachments he uses; approximately a dozen in the original cartoon, though naturally the toy is limited to three. In the update, it only seems to have the claw and blaster, but no longer requires attachments, able to transform from one to the other as needed.
206* ''WesternAnimation/InspectorGadget''. The title character's entire body is literally made of this trope.
207* ''WesternAnimation/JackieChanAdventures'': In an homage to ''Film/EnterTheDragon'', Jackie Chan once fights a villain with different prosthetic hands. When going unarmed against the villain's weaponized hand, Jackie grabs other hands, which turn out to have rather mundane uses, like toothbrushes, instead of weapons.
208* ''WesternAnimation/{{Kaeloo}}'': The [[spoiler:alien sheep]] not only naturally have weapons as appendages, the weapons are replaceable.
209* ''WesternAnimation/MaoMaoHeroesOfPureHeart'': Badgerclops' robotic arm can produce more than just an arm cannon. It also has a vacuum, water-sprinkler, spatula, makeup applicator, microphone, audio-diary, [=MP3=] player, sniper rifle, hammer, grappling hook and lord only knows what it ''can't'' do.
210* Parodied (obviously) in the AnimatedSeries of ''WesternAnimation/TheMask'' with the titular character's form of 'Toolverine', whose forearms are literally replaced by giant swiss army knives.
211* In ''WesternAnimation/MenInBlackTheSeries'', Jay is once given the powers of a Swiss Army knife, literally giving him Swiss Army appendages.
212* In ''WesternAnimation/OzzyAndDrix'', Drix has an ArmCannon that seems to be equipped with everything. This is lampshaded in one episode where it even has a blender mixer, and Maria asks why a cold pill would need that. His response? "You know, sometimes I wonder that myself!"
213* In the 80's cartoon ''WesternAnimation/SheRaPrincessOfPower'', the villain Hordak was able to morph his hand into a variety of useful items.
214** Hordak could morph his ''entire body.''
215** Due to animation limitations at the time, Modulok got this ability too instead of being able to swap out body parts like his toy.
216* In ''WesternAnimation/StevenUniverse'', Peridot's limb enhancers can do a whole load of things, as long as the fingers are positioned right. They can form screens (which in turn contain her data and logs, and can operate other gem tech), helicopter rotor blades which she can use to fly and hover, an ArmCannon, a tractor beam, and they can emit bursts of electricity. She also occasionally uses them to emote what she wants (ie: turning them into arrows while pointing at something she wants Steven to fix). When not in use, they act as regular hands.
217* ''WesternAnimation/TeenTitans2003'':
218** Cyborg has a cybernetic arm that transforms from hand to big cannon to whatever else seems particularly plot-relevant at the time. Then again, thanks to his cybernetics, he has more of a Swiss Army Half-Body, as writers tend to use his technological enhancements as a bit of a DeusExMachina.
219** This also happens to Robin in "Fracture". "Larry" (who is from another dimension) accidentally changes Robin's arm while trying to heal it from a fracture. He fails, changing it from everything from a baseball bat to a chainsaw.
220* ''Franchise/{{Transformers}}'':
221** In ''WesternAnimation/TheTransformers'', many of the various characters have been seen withdrawing their hands into their forearms and extending new tools. Ironhide uses this especially often.
222** Lockdown of ''WesternAnimation/TransformersAnimated'' can change out his arms and weaponry with other parts--from other Transformers. They aren't always dead when he tears the pieces off.
223[[/folder]]
224
225[[folder:Real Life]]
226* A number of French amputees of UsefulNotes/WorldWarI returned to work after the war, and got various tools strapped to their arm stumps, such as scythes for agricultural work or hammers and wrenches for mechanical/industrial work.
227* Aron Ralston, the mountain climber who cut his arm off below the elbow to free himself after being trapped by a boulder for five days, has the option of attaching a hook, an enhanced plastic hand, or a [[http://images.amazon.com/images/P/0743492811.01.LZZZZZZZ.jpg rock-climbing pick]] to his prosthetic forearm.
228* A climber named Hugh Herr lost his lower legs to frostbite while climbing in 1982. By 1992, he's an inventor of human-assist devices, and one of his sets of prosthetic legs is built for climbing. They're about a foot longer than his natural set, and have specially-designed feet for finding footholds, to the point where his climbing buddies say he has an ''unfair advantage''. He's now an [[http://biomech.media.mit.edu/people/herr.htm Associate Professor at MIT]].
229* Double amputee Aimee Mullins has about a dozen different prosthetic legs, including the special sprinting legs that made her famous when she ran track for Georgetown University, the legs that make her six inches taller than normal (yes, a double amputee has done runway modeling), and the clear plastic legs she wore in a movie. For a TED talk, she describes how she was talking to a class of children, and one girl posed the question: [[IWantMyJetpack Why couldn't she get jet legs and fly?]]
230* [[http://dsc.discovery.com/adventure/disabled-woman-gets-prosthetic-mermaid-tail-to-help-her-swim.html Nadya Vessey]] lost both her legs when she was a child and had a prosthetic mermaid tail created for her so that she could swim.
231* [[https://en.wikipedia.org/wiki/Jay_J._Armes J.J. Armes]] (mention up in Toys) is an actual person.
232[[/folder]]
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