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10[[quoteright:350:[[VideoGame/AlienIsolation https://static.tvtropes.org/pmwiki/pub/images/alien_isolation.jpg]]]]
11[[caption-width-right:350:Just hide and pray.]]
12
13Somehow, the world, or at least the city you are in, has had its inhabitants slaughtered and [[ZombieApocalypse resurrected with a hunger for brains]], or their murderers have minions trying to find you and any accomplices. Your goal: Don't die before help arrives or before you reach an exit. You will have close escapes from horrible creatures. Things will jump through windows at you. Sometimes, you will be forced to fight the horrible creatures or flee for your life. [[CowerPower Other times you will hide in a shadowy corner praying the invincible monstrosity doesn't notice you as it lumbers past.]] Ultimately, you tend to be the only one who survives as anybody who could help you will die a horrible [[PlotlineDeath death-by-cutscene]].
14
15Not unlike PostModernism, modern survival horror isn't really a clear-cut genre in itself; it exists more as a blurred subset of {{Horror}} and {{First|PersonShooter}}- or ThirdPersonShooter. Many games in the genre are closer to {{Adventure Game}}s in gameplay, with much less focus on combat and more on puzzles (such examples may overlap with ExplorerHorror). While at first the goal seems to be pure survival, or calling for help, the game tends to add a little something by requiring you to solve the source of the problem, whether it's an alien relic or your own personal issues. Only then do you have a chance - if there is a chance to be had.
16
17Two science fiction television series which were examples of this subgenre, were ''Series/StarTrekVoyager'' and ''Series/StargateUniverse''. However, while the initial premise was there, both series were handicapped by the generally much more optimistic legacies of their respective franchises. They therefore suffered from ExecutiveMeddling in order to try and make them more acceptable to each franchise' existing fanbase, although each show occasionally still had episodes where their adherence to this genre was visible.
18
19Note that simply featuring large amounts of monsters, zombies and/or demons '''''does not make it survival horror;''''' even if the game has supernatural elements, manages to scare you or contains {{horror tropes}}, ''it may not be a survival horror game''. Conversely, even though ''VideoGame/{{Portal}}'' has Chell fighting for her life against a scary adversary without a real gun, it is most definitely not a survival horror title.
20
21Unlike shooter games, the typical protagonist of a Survival Horror game will be an ActionSurvivor or NonActionGuy who is poor at combat, rather than a badass. There is generally no penalty for not killing non-boss enemies, and in some games ammo is in such short supply and enemies so difficult to take down that evasion, not confrontation, is the best tactic, similar to {{Stealth Based Game}}s. In several notable examples of the genre, combat is even nearly or completely non-existent. The player instead spends the entire time evading an entire world of DemonicSpiders, or in a game of [[CatAndMouseBoss hide and seek with a single invincible enemy]]. If the default reaction to a monster appearing is not to riddle it full of bullets but to [[RunOrDie run away frantically looking for a closet to hide in before it kills you]], it might just be a Survival Horror game.
22
23As a rule of thumb, a game typically labelled ActionHorror is not Survival Horror. This includes games such as ''VideoGame/ResidentEvil4'', which, despite keeping the tense atmosphere of the previous games, has the player sitting on a pile of ammo and supplies by comparison, making it a different genre to its UrExample predecessors. In order to minimize confusion, try looking at the protagonist's despair; if the protagonist is oppressed and their major issues seem too petty for action games (extreme scarcity of ammunition & supplies, very tough enemies regardless of difficulty or relentless attacks by merely dangerous ones, enormous objectives, etc.), then you may be looking at survival horror.
24
25The UrExample of the genre is ''[[https://www.giantbomb.com/ax-2-uchuu-yusousen-nostromo/3030-28898/ Nostromo]]'' (1981). The TropeMaker is ''VideoGame/SweetHome1989''. The {{Trope Namer|s}} and TropeCodifier is ''VideoGame/ResidentEvil1'' (1996).
26
27'''Examples of Survival Horror games:'''\
28''VideoGame/Metro2033, VideoGame/{{Manhunt}}, Franchise/SilentHill, VideoGame/{{ZombiU}}, and Franchise/FiveNightsAtFreddys''; overwhelmed protagonist(s), oppressive atmosphere and a need for careful management of resources (ammo, health, etc.).
29
30'''Examples of non-Survival Horror games:'''\
31''Franchise/{{Halo}}, VideoGame/{{Doom}}, VideoGame/TheHouseOfTheDead, VideoGame/HalfLife2, VideoGame/ResidentEvil4, VideoGame/Left4Dead'' and so on; despite grim prospects and scary content, just about any fight can be won at a gain and there is always enough ammo and supplies on hand to win most scenarios.
32----
33
34[[foldercontrol]]
35
36[[folder:Tropes to be heavily expected in the survival horror genre:]]
37* AbandonedArea: Typical setting. No one will help you here.
38* AbandonedHospital: Typical setting. Just wait for the medical horror.
39* AbandonedWarehouse: Typical setting. Maybe good for crafting items.
40* AbsurdlyIneffectiveBarricade: Barricades that are easily overcome
41* ActionSurvivor: The protagonists usually are just normal people forced to be badasses.
42* AlwaysNight: Increases your fear even more.
43* AmmunitionConservation: If the player character has firearms, ammo tends to be very limited, so the player must wisely use them.
44* AndIMustScream: What you live through is a FateWorseThanDeath but still you have to survive for whatever reason.
45* AndThenJohnWasAZombie: Often the bad ending or a NonstandardGameover, you turn into the monster you were running from.
46* AnyoneCanDie: It would hardly be ''survival'' horror if important characters had too much PlotArmor, right?
47* ApocalypticLog: Those who died left nice stuff for you to read.
48* AxCrazy: The antagonist is often crazy and prone to random killing. His unpredictability makes him even more dangerous.
49* BedlamHouse: Typical setting. Usually has some kind of dark secret.
50* BerserkBoardBarricade: Haphazardly nail random boards across the doorway.
51* BodyHorror: Dysformed and grotesque body structures. Human or not.
52* BoobyTrap: That trap that just waits for you to fall into.
53* BuriedAlive: Oxygen will be running out soon, so you need to act fast.
54* BuriedInAPileOfCorpses: Hiding in a pile of corpses. Sometimes the only thing that will bring closer to your goal.
55* CelebritySurvivor: Often times the only person to survive the apocalypse is a celebrity.
56* {{Claustrophobia}}: You find yourself in a very tight space. Panic ensues.
57* ClosedCircle: Stories usually take place in an isolated place with no help from outside.
58* ControllableHelplessness: You can make inputs on your controller but you can't change the situation (at least not for the better).
59* CorpseLand: Dead bodies all around you. Wanna be one of them?
60* CowerPower: Hiding is the best thing you can do.
61* CrapsackWorld: The setting is very nightmarish.
62* CrazyPrepared: There's always one character who saw it coming all along and gets his hand on the pump.
63* CrazySurvivalist: Take your bandana and your machete and fight your way through.
64* CreepyBasement: Typical setting. The creepier the better.
65* CrowbarCombatant: Often the only weapon you get.
66* CruelAndUnusualDeath: Very common in survival horror, maybe you can avoid it this time?
67* CycleOfHurting: You reach a dead end where you can only watch your death.
68* DangerousKeyFumble: You found the key, but can you use it in time?
69* DarknessEqualsDeath: The probability to die significantly increases in the darkness.
70* DeathOfAChild: Yes, even children can die; ''especially'' if you're playing as one.
71* DeathByPragmatism: And sometimes it's the most sensible characters that won't see the credits roll.
72* DespairEventHorizon: You lose all hope.
73* DisasterScavengers: People who search for resources in a place that was hit with a disaster.
74* DistressCall: You try to call for help but somehow this always fails.
75* DownerBeginning: The story starts with a huge catastrophe and many deaths. Don't worry, it will get worse soon.
76* TheDreaded: The antagonist is defined by the fear of other characters have about him.
77* DroughtLevelOfDoom: Supplies are scare, and the PlayerCharacter has to ration carefully to make it out alive.
78* EarlyGameHell: Very often the game starts out very hard and gets easier after you find more equipment.
79* EarnYourHappyEnding: Happy endings in survival horror are usually very tough to achieve, if at all.
80* EatenAlive: What you want to avoid in this genre (but often can't).
81* EldritchAbomination: Nothing's scarier than an enemy whose very existence and motives are beyond a human being's capability to understand.
82* EmergencyWeapon: The weapon you can resort to when you used up all of your precious ammo (usually a knife).
83* EmptyRoomPsych: This room is empty. Just wait for the JumpScare.
84* EscapeFromTheCrazyPlace: The main premise of many survival horror stories - just escape from this place!
85* EscapeSequence: If the protagonists are successful, they'll get one.
86* TheEveryman: The protagonists are usually just normal people without combat training.
87* EverythingTryingToKillYou: Killers, zombies, monsters, mutants, bats, crows, random objects, everything!
88* FateWorseThanDeath: What you live though. Why even survive?
89* FinalGirl: In a perspective flip of the slasher genre, you might be one by the end.
90* FindTheCure: You get infected early in the game, now do something about it.
91* FreakOut: Every protagonist in this genre suffers one.
92* FromBadToWorse: Most stories already start very bad to take a sharp turn downhill.
93* GameBreakingInjury: If your PlayerCharacter suffers an injury, it will be shown on screen.
94* GoMadFromTheIsolation: Too much isolation will turn you crazy.
95* GoMadFromTheRevelation: Seeing what you shouldn't see will force you into insanity.
96* HauntedHouse: Typical setting. The ghosts won't be friendly.
97* HellHotel: Typical setting. You can pay the bill with your blood however.
98* HellIsThatNoise: Scary ambient noises to freak you out.
99* HopelessBossFight: A bossfight that can only be lost, no matter what (but the game still continues somehow).
100* HopeSpot: You think that you can regain hope now. Think again.
101* HumanoidAbomination: An incomprehensible horror in (somewhat) human form.
102* HuntingTheMostDangerousGame: Your antagonist is the hunter and you are the prey.
103* ImprobableWeaponUser: You have to turn every random object into a weapon to survive.
104* ImprovisedArmour: Great armor won't be available, so use what you get.
105* ImprovisedWeapon: Huge weaponry won't be available, so use what you get.
106* InjuredSelfDrag: A character who is gravely injured will drag, crawl or limp for survival.
107* InvincibleBoogeymen: The main antagonist often is one. Much stronger than you, [[ImplacableMan cannot be fought off]], and always tracking you down.
108* TheImmune: The one character who won't be affected by the virus.
109* ImmuneToBullets: The monster chasing you wouldn't be that threatening if you could simply [[BoomHeadshot headshot it]] now, would it?
110* InescapableHorror: Sometimes it's only "survive", nobody said "escape".
111* InMediasRes: Many works throw the audience into the story just like the characters are thrown in.
112* InterfaceScrew: When your SanityMeter is filled up, the game becomes impossible to control.
113* InventoryManagementPuzzle: Solving puzzles with keys and rare items.
114* ItemCrafting: Do-it-yourself equipment.
115* ItsaWonderfulFailure: The game will reveal the horrifyings consequences of your failure if you die.
116* JumpScare: A scare that appears so fast you can't even react.
117* JustifiedSavePoint: Almost every game in the genre has one in one form or another.
118* KleptomaniacHero: The protagonists have to steal in order to survive.
119* LifeOrLimbDecision: Probably the most important decision you'll ever face. How will you decide?
120* TheLoad: Even worse than fighting for your own life is having to take someone with you who can't help you.
121* MadnessMantra: All work and no play…
122* MalevolentArchitecture: Even the architecture hates you.
123* TheManyDeathsOfYou: There are usually so many ways to die that it's hardly possible to see them all.
124* MarionetteMotion: Many monsters in the genre move that way.
125* MedicalHorror: Needles, pins, evil doctors, blood, …
126* MindRape: Psychic or mental torture lets you relive your most painful memories.
127* MonsterCloset: If there's a closet somewhere, you can bet some kind of monster will jump out.
128* MultipleEndings: Very common in the genre. Very often with a DownerEnding or a BittersweetEnding (where you survive but everybody else is dead) and usually only the GoldenEnding is a happy one, if any.
129* NervousWreck: Many characters are extremely fearful and easily terrified in this genre. Understandable.
130* NeverendingTerror: Again, nobody said "end", be happy if you survive.
131* NightmareFuel: If you aren't having nightmares, the developers have failed. But they haven't…
132* NightmareSequence: Imagine your worst nightmares playing on the big screen…
133* NintendoHard: You gotta face challenge in order to survive.
134* NoGearLevel: As if little gear wouldn't be bad enough, you got literally nothing on this level!
135* NothingIsScarier: You're more afraid of what you don't see than what you do see.
136* OmnicidalManiac: The antagonist wants to kill everyone.
137* PacifistRun: Generally a sound fairly sound idea playing these types of games; if ammunition is constantly a problem, then don't use any and just avoid enemy encounters. If taken to the maxim, one may forego weapons entirely, which in examples with limited item carrying capacity leaves more space in your inventory for Puzzle Solving items, less backtracking and ultimately you finish faster.
138* ParanoiaFuel: So much PrimalFear. And it all can happen to you… tonight!
139* PersonalHorror: The protagonists are very often fighting with personal traumas and past misdeeds.
140* ThePlague: A global disease that causes all the terror.
141* PlayerPunch: Something happens that is so sad and depressing, it even gut-punches the audience.
142* PlayingPossum: Prentending to be dead might be a good idea if everything else fails.
143* PretendWereDead: Pretend to be one of the monsters you fight.
144* PrimalFear: Darkness, dangerous heights, blood, scary animals, psychopaths, sensory overload, humiliation, emptiness, enclosed spaces, the dead rising against us… These fears have always been with us and the game will remind you of that.
145* ProperlyParanoid: Just because you're paranoid, you can't be sure they ''aren't'' after you.
146* PsychologicalHorror: Sometimes the human psyche can be the most terrifying thing in the world.
147* PsychoStrings: Made famous by Alfred Hitchcock and still around to scare us.
148* PursuedProtagonist: Something is always behind you. From start to finish.
149* ResourcesManagementGameplay: A defining feature - resources like weapons, tools and healing items are very scarce and need to be used wisely.
150* RoomFullOfZombies: And they're very hungry for you.
151* RuleOfScary: As long as it's scary, the audience won't care if it's rather unrealistic.
152* RunOrDie: Fighting is not a good option, just get out of there. Really.
153* SafeZoneHopeSpot: The place rumored to be safe is not safe.
154* SanityMeter: Many games have a gauge to show how close the player is to a complete psychological breakdown, a panic attack, a trauma or all of this at once.
155* SanitySlippage: A character is gradually driven into insanity.
156* ScareChord: Scary tunes from the soundtrack.
157* ScavengerWorld: Everything is super rare and in bad condition in this world.
158* SinisterScrapingSound: The sound of rusty metal scratching the wall is never pleasant.
159* SoleSurvivingScientist: The only scientist who survives the lab mistake. Usually makes for a good protagonist.
160* SoleSurvivor: You either start as one or you reach the finish line as one. Or even both.
161* StaticScrew: A game's video or audio turns into static.
162* StoryBreadCrumbs: The story is told through small pieces you have to put together.
163* SurprisinglySuddenDeath: Death comes so fast you can't even react.
164* SurrealHorror: Strange, bizarre and deranged images to mindrape the audience.
165* SurvivalMantra: Every character in this genre needs one. And even then things can go wrong.
166* SurvivorGuilt: Even if do you survive the story, you might still feel guilty.
167* TankControls: Made popular by the genre, even though it also appeared in other genres.
168* TechnicallyLivingZombie: Zombies are fast.
169* TooDumbToLive: If you are stupid enough to die.
170* ThwartedEscape: An escape that isn't.
171* TransformationHorror: Someone transforms into a zombie or a monster right before your eyes…
172* TraumaButton: Push here to trigger another character's emotional trauma.
173* UncannyAtmosphere: You just know that there's something wrong with this area but don't quite know what it is (yet)
174* UnexpectedlyAbandoned: This town seems populated but only at first glance.
175* TheVirus: A virus that makes people die like flies. Can you find the cure?
176* WasOnceAMan: Many monsters that you encounter share this fate.
177* WithThisHerring: The protagonists often start out as painfully ill-equipped.
178* WizardNeedsFoodBadly: Eating food to not starve. Not a given in other genres.
179* YetAnotherStupidDeath: And again you, the player, were TooDumbToLive. This genre will be happy to fulfill your death wish.
180* YouCanRunButYouCantHide: No you can't. But still somehow you try.
181* YouWakeUpInARoom: And want to get out of it. Somebody who is stronger than you disagrees.
182* ZombieApocalypse: Very often the reason for all the mayhem
183* ZombieApocalypseHero: Someone who specializes in killing zombies.
184* ZombieGait: Zombies are slow but still dangerous.
185* ZombieInfectee: Very common in the genre. It won't take long until you turn into a monster, unless you find a cure.
186
187[[/folder]]
188----
189We also [[SoYouWantTo/WriteAStory have advice]] if you want to SoYouWantTo/WriteASurvivalHorrorGame.
190----
191[[folder:Survival Horror Games:]]
192* ''VideoGame/OneTwoThreeSlaughterMeStreet''
193* ''VideoGame/NineteenSixteenDerUnbekannteKrieg''
194* ''VideoGame/TwoDark''
195* ''VideoGame/ThreeAMAtTheKrustyKrab''
196* ''VideoGame/ThreeDMonsterMaze''
197* ''VideoGame/SixAMAtTheChumBucket''
198* ''VideoGame/SevenDaysToDie''
199* ''VideoGame/AdInfernum''
200* ''VideoGame/AdInfinitum''
201* ''VideoGame/ArrogationUnlightOfDay''
202* ''VideoGame/ArtifactsAndAntiquity''
203* ''VideoGame/TheAbyssIncidentAtEuropa''
204* ''VideoGame/AfraidOfMonsters''
205* ''VideoGame/AfterfallInsanity''
206* ''VideoGame/{{Agony|2018}}''
207* ''VideoGame/AkaManto''
208* ''VideoGame/AlanWake''
209* ''VideoGame/AlanWakeII''
210* ''VideoGame/AliensInfestation'' (Has some elements of SH)
211* ''VideoGame/AlienIsolation''
212* ''VideoGame/AlienResurrection''
213* ''VideoGame/Alice2022''
214* ''VideoGame/{{Alisa}}''
215* ''TabletopGame/AllFleshMustBeEaten''
216* ''VideoGame/AllAloneWithMannie''
217* ''VideoGame/AllisonRoad'' (Discontinued from production)
218* ''VideoGame/AloneInTheDark'' Another (TropeCodifier) of 3D
219** ''VideoGame/AloneInTheDark2024''
220* ''VideoGame/AlteredBeast2005''
221* ''VideoGame/{{Amnesia}}'' (series)
222** ''VideoGame/AmnesiaTheDarkDescent''
223** ''VideoGame/AmnesiaAMachineForPigs''
224** ''VideoGame/AmnesiaTheBunker''
225** ''VideoGame/AmnesiaRebirth''
226* ''VideoGame/{{AMY|2012}}''
227* ''VideoGame/AmongTheSleep''
228* ''VideoGame/Antarctica88''
229* ''VideoGame/AoOni''
230** ''VideoGame/NiraOni''
231* ''VideoGame/ApsulovEndOfGods''
232* ''VideoGame/AroundTheClockAtBikiniBottom''
233* ''VideoGame/ArthursNightmare''
234* ''VideoGame/BabysNightmareCircus''
235* ''VideoGame/BabysitterBloodbath''
236* ''VideoGame/BackIn1995''
237* ''VideoGame/BaldisBasicsInEducationAndLearning''
238* ''VideoGame/Bark2022''
239* ''VideoGame/{{Basingstoke}}''
240* ''VideoGame/TheBeastInside''
241* ''VideoGame/BendyAndTheInkMachine''
242** ''VideoGame/BorisAndTheDarkSurvival''
243** ''VideoGame/BendyAndTheDarkRevival''
244* ''VideoGame/{{Betrayer}}''
245* ''VideoGame/BevelsPainting''
246* ''VideoGame/{{Beware}}''
247* ''VideoGame/BewareTheShadowcatcher''
248* ''VideoGame/BigLarry''
249* ''VideoGame/BinkyShow''
250* ''VideoGame/BioShock''
251* ''VideoGame/TheBlackpineOutbreak''
252* ''VideoGame/TheBlairWitchProject''
253* ''VideoGame/BlameHim''
254* ''VideoGame/BlankDream''
255* ''VideoGame/BloodBreed''
256* ''VideoGame/BloodyHellHotel''
257* ''VideoGame/BlueStinger''
258* ''VideoGame/BondeesBarnyardSafetyViolation''
259* ''VideoGame/BonniesBakery''
260* ''VideoGame/BoofiesBunker''
261* ''VideoGame/{{Boogeyman}}''
262** ''VideoGame/Boogeyman2''
263* ''VideoGame/BramTheToymaker''
264* ''VideoGame/BrambleTheMountainKing''
265* ''VideoGame/BurgerAndFrights''
266* ''VideoGame/CafeVenusFlytrap''
267* ''VideoGame/{{Calling}}''
268* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth''
269* ''VideoGame/CallOfCthulhuTheOfficialVideoGame''
270* ''VideoGame/CampSunshine''
271* ''VideoGame/{{Canine}}''
272* ''VideoGame/CannibalAbduction''
273* ''VideoGame/{{Captured}}''
274* ''VideoGame/{{Cardiophobia}}''
275* ''VideoGame/{{Carrier}}''
276* ''VideoGame/CaseAnimatronics''
277* ''VideoGame/CastleRed''
278* ''VideoGame/CatInTheBox''
279* ''VideoGame/{{Changed}}''
280* ''VideoGame/TheChant''
281* ''VideoGame/ChaosBreak'' - incidentally, it's a sequel to ''VideoGame/ChaosHeat'', a game ''not'' in this genre
282* ''VideoGame/ChickenFeet''
283* ''VideoGame/ChooChooCharles''
284* ''VideoGame/CityShroudedInShadow''
285* ''VideoGame/{{Claire}}''
286* ''VideoGame/Clea2019''
287* ''VideoGame/ClockTower''
288** ''VideoGame/ClockTower1995''
289** ''VideoGame/ClockTower2''
290** ''VideoGame/ClockTowerIITheStruggleWithin''
291** ''VideoGame/ClockTower3''
292* ''VideoGame/ClosedNightmare''
293* ''VideoGame/Clown2020''
294* ''VideoGame/ColdCall''
295* ''VideoGame/ColdFear''
296* ''VideoGame/TheComaCuttingClass''
297* ''VideoGame/CondemnedCriminalOrigins''
298** ''VideoGame/Condemned2Bloodshot''
299* ''VideoGame/CorpseParty'' (some entries in the series are this, while others are more visual novel in nature)
300** ''VideoGame/CorpsePartyBloodDrive''
301** ''VideoGame/CorpseParty2DeadPatient''
302** ''VideoGame/CorpsePartyPC98''
303** ''VideoGame/CorpsePartyZero'' (fangame)
304** ''VisualNovel/CorpsePartyCrossFear'' (fangame)
305** ''VisualNovel/CorpsePartyIf'' (fangame)
306** ''VisualNovel/CorpsePartyD2DepthsOfDespair'' (fangame)
307** ''VisualNovel/CorpsePartyD2FatalOperation'' (fangame)
308* ''VideoGame/TheCouncilOfHanwell''
309* ''VideoGame/CountdownVampires''
310* ''VideoGame/CouragesCurse''
311* ''VideoGame/CrimsonSnow''
312* ''VideoGame/TheCrookedMan''
313* ''VideoGame/CryingIsNotEnough''
314* ''VideoGame/CryOfFear''
315** ''VideoGame/CryOfFearTheHole''
316* ''VideoGame/{{Cryostasis}}''
317* ''VideoGame/{{Crypt}}''
318* ''VideoGame/CthulhuMythosTheSleepingGirlOfTheMiasmaSea''
319* ''VideoGame/CursedMountain''
320* ''VideoGame/{{D}}''
321** ''VideoGame/{{D2}}''
322** ''VideoGame/EnemyZero''
323* ''VideoGame/DarkEcho''
324* ''VideoGame/{{Darkwood}}''
325* ''VideoGame/TheDarkMeadow''
326* ''VideoGame/DaveEXE''
327* ''VideoGame/DawnOfFear''
328* ''VideoGame/{{Daylight}}''
329* ''VideoGame/Daymare1998''
330* ''VideoGame/DaysGone''
331* ''VideoGame/DeadByDaylight''
332* ''VideoGame/DeadCounty''
333* ''VideoGame/DeadEndRoad''
334* ''VideoGame/TheDeadLinger''
335* ''VideoGame/DeadIsland''
336** ''VideoGame/DeadIslandRiptide''
337** ''VideoGame/EscapeDeadIsland''
338** ''VideoGame/DeadIsland2''
339* ''VideoGame/DeadRising''
340** ''VideoGame/DeadRising2''
341** ''VideoGame/DeadRising2OffTheRecord''
342** ''VideoGame/DeadRising3''
343* ''VideoGame/DeadSpace''
344* ''VideoGame/DeadState''
345* ''VideoGame/DeadlyPremonition''
346* ''VideoGame/DeadlyPremonition2''
347* ''VideoGame/{{Deadnaut}}''
348* ''VideoGame/DeathPark''
349* ''VideoGame/DeepFear''
350* ''VideoGame/DeepSleepTrilogy''
351* ''VideoGame/DementiumTheWard''
352* ''VideoGame/DepthsOfFearKnossos''
353* ''VideoGame/{{Desolate}}''
354* ''VideoGame/TheDevilInside''
355* ''VideoGame/DevilsBargainBin'' (''Prototype Mansion'' and ''Garden Variety Body Horror'')
356* ''{{VideoGame/Devour}}''
357* ''VideoGame/{{Diacrisis}}''
358* ''VideoGame/Die2Nite''
359* ''VideoGame/DieYoung''
360* ''VideoGame/DigimonSurvive''
361* ''VideoGame/DinoCrisis''
362* ''VideoGame/{{DONTLOOKAWAY}}''
363* ''VideoGame/DontStarve: The Screecher'' [[note]] A total conversion mod made by Klei[[/note]]
364* ''VideoGame/DoomyInTheRoomy''
365* ''[[VideoGame/DoraemonNobitasResidentEvil Doraemon: Nobita's Resident Evil]]''
366* ''VideoGame/{{Dormitabis}}''
367* ''VideoGame/DreadOfLaughter''
368* ''VideoGame/DreadOut''
369* ''VideoGame/DyingLight''
370** ''VideoGame/DyingLight2StayHuman''
371* ''VideoGame/EchoNight''
372* ''VideoGame/{{Eldervale}}''
373* ''VideoGame/EmilyWantsToPlay''
374* ''VideoGame/EndlessNightmare''
375* ''VideoGame/{{Endoparasitic}}''
376* ''VideoGame/EnigmaAnIllusionNamedFamily''
377* ''VideoGame/{{Erie}}''
378* ''VideoGame/EscapeTheAyuwoki''
379* ''VideoGame/EscapeFromBugIsland''
380* ''VideoGame/EscapeHandsomeMenObby''
381* ''VideoGame/EternalEvil''
382* ''VideoGame/EvilDeadTheGame''
383* ''VideoGame/EvilNun''
384* ''VideoGame/EvilTonight''
385* ''VideoGame/TheEvilWithin''
386** ''VideoGame/TheEvilWithin2''
387* ''VideoGame/ExpeditionZero''
388* ''VideoGame/Extermination2001''
389* ''VideoGame/FAITHTheUnholyTrinity''
390* ''VideoGame/FatalFrame'' (series)
391** ''VideoGame/FatalFrameI''
392** ''[[VideoGame/FatalFrameII Fatal Frame II: Crimson Butterfly]]''
393** ''[[VideoGame/FatalFrameIII Fatal Frame III: The Tormented]]''
394** ''VideoGame/FatalFrameMaskOfTheLunarEclipse''
395** ''VideoGame/FatalFrameMaidenOfBlackWater''
396* ''VideoGame/FearAndHunger''
397** ''VideoGame/FearAndHungerTermina''
398* ''VideoGame/FearTheDarkUnknown''
399* ''VideoGame/FearTheSpotlight''
400* ''VideoGame/FearsToFathom''
401* ''VideoGame/FeverCabin''
402* ''Franchise/FiveNightsAtFreddys''
403** ''VideoGame/FiveNightsAtFreddys1''
404** ''VideoGame/FiveNightsAtFreddys2''
405** ''VideoGame/FiveNightsAtFreddys3''
406** ''VideoGame/FiveNightsAtFreddys4''
407** ''VideoGame/FiveNightsAtFreddysSisterLocation''
408** ''VideoGame/FreddyFazbearsPizzeriaSimulator''
409** ''VideoGame/UltimateCustomNight''
410* ''VideoGame/FiveNightsAtCandys''
411** ''VideoGame/FiveNightsAtCandys2''
412** ''VideoGame/FiveNightsAtCandys3''
413* ''VideoGame/FiveNightsAtTreasureIsland''
414* ''VideoGame/FiveNightsAtTubbyland''
415* ''VideoGame/FiveNightsAtVault5''
416* ''VideoGame/FiveNightsAtWarios''
417* ''VideoGame/FiveNightsWithMrHugsAndFriends''
418* ''VideoGame/FleshBirds''
419* ''VideoGame/FobiaStDinfnaHotel''
420* ''VideoGame/TheForest''
421* ''VideoGame/{{Forewarned}}''
422* ''VideoGame/{{Fossilfuel}}''
423* ''VideoGame/{{Fragile}}''
424* ''VideoGame/FredbearAndFriends''
425* ''VideoGame/FridayThe13th'': Rare [[Platform/NintendoEntertainmentSystem NES]] example that tries to emulate the feel of a SlasherMovie.
426* ''VideoGame/FrostbiteDeadlyClimate''
427* ''VideoGame/FrostyNights''
428* ''VideoGame/FuntimeWithBuffy''
429* ''VideoGame/{{Galerians}}''
430* ''VideoGame/GartenOfBanban''
431* ''VideoGame/GhostHunter''
432* ''VideoGame/GhostManor''
433* ''VideoGame/{{Ghostship}}'' series
434* ''VideoGame/{{Gloomwood}}''
435* ''VideoGame/GoingIntoTheUnknown''
436* ''VideoGame/GoneGolfing''
437* ''VideoGame/TheGoodGrimaceShakeHorrorGame''
438* ''VideoGame/GoosebumpsNightOfScares'' -- a LighterAndSofter entry, but still fits the genre. Has a sequel titled ''Dead of Night'' in the same page.
439* ''VideoGame/{{Granny}}'' (Combined with RoomEscapeGame)
440* ''VideoGame/{{Grave|2014}}''
441* ''VideoGame/GreyHalfLife2''
442* ''VideoGame/{{Gylt}}''
443* ''VideoGame/{{Gynophobia}}''
444* ''VideoGame/{{Hanako}}''
445* ''VideoGame/TheHangedMan''
446* ''VideoGame/HappyGame''
447* ''VideoGame/HauntedHouse'': (ActionAdventure with some horror elements, possibly the UrExample)
448* ''VideoGame/{{Harvest}}''
449* ''VideoGame/{{Harvester}}'' (only in the last third of the game; beforehand it's an almost entirely enemy-free AdventureGame)
450* ''VideoGame/HauntingGround''
451* ''VisualNovel/{{Hayarigami}}''
452** ''VisualNovel/Hayarigami2''
453** ''VisualNovel/Hayarigami3''
454** ''VisualNovel/ShinHayarigami''
455* ''VideoGame/HeartOfEvil''
456* ''VideoGame/HeavenDust''
457* ''VideoGame/HellNight''
458* ''VideoGame/{{HEPH}}''
459* ''VideoGame/{{HIDE}}''
460* ''VideoGame/{{Hollow}}''
461* ''VideoGame/{{Hollowbody}}''
462* ''VideoGame/HollowCocoon''
463* ''VideoGame/HomeBody''
464* ''VideoGame/TheHorrorAtMSAurora''
465* ''VideoGame/House2020''
466* ''VideoGame/HungryLamu''
467* ''VideoGame/HysteriaProject''
468* ''VideoGame/IAmAlive'' (rare example of a game in this genre where the threat isn't supernatural)
469* ''VideoGame/IansEyes''
470* ''VideoGame/IdentityV''
471* ''VideoGame/{{Ikenie no Yoru}}''
472* ''VideoGame/{{Illbleed}}''
473* ''VisualNovel/{{Imabikiso}}''
474* ''VideoGame/IndigoPark''
475* ''VideoGame/Input6''
476* ''VideoGame/InSilence''
477* ''VideoGame/{{Insanity|Uri}}''
478* ''VideoGame/InsmouseNoYakata''
479* ''VideoGame/InSoundMind''
480* ''VideoGame/IronHelix''
481* ''VideoGame/{{Iru}}''
482* ''VideoGame/ItIsComing''
483* ''VideoGame/TheJoyOfCreationReborn''
484* ''VideoGame/JumpStartAdventures4thGradeHauntedIsland'': (A DefangedHorrors mixture of Survival Horror and an EdutainmentGame.)
485* ''VideoGame/Kabus22''
486* ''VideoGame/KarenSees''
487* ''VideoGame/KiosAdventure''
488* ''VideoGame/{{KOJOUJI}}''
489* ''VideoGame/KravenManor''
490* ''VideoGame/{{Kuon}}''
491* ''VideoGame/LakeviewCabinCollection''
492* ''VideoGame/TheLastOfUs''
493** ''VideoGame/TheLastOfUsPartII''
494* ''VideoGame/LastYearTheNightmare''
495* ''VideoGame/LeenieBoog''
496* ''VideoGame/LittleNightmares''
497** ''VideoGame/LittleNightmaresII''
498* ''VideoGame/LivestreamEscapeFromHotelIzanami''
499* ''VideoGame/LoneSurvivor''
500* ''VideoGame/TheLongDark''
501* ''VideoGame/{{Lorn}}''
502* ''VideoGame/LunchLady''
503* ''VideoGame/MadFather''
504* ''VideoGame/Madman2022''
505* ''VideoGame/MaidOfSker''
506* ''VisualNovel/MajotachiNoNemuri''
507* ''VideoGame/TheManFromTheWindow''
508* ''VideoGame/ManOfMedan''
509* ''VideoGame/{{Manhunt}}''
510* ''VideoGame/MartianGothicUnification''
511* ''VideoGame/{{Mega}}''
512* ''VideoGame/MetalGearSurvive''
513* ''VideoGame/{{Metro 2033}}''
514** ''VideoGame/MetroLastLight''
515** ''VideoGame/MetroExodus''
516** ''VideoGame/MetroAwakening''
517* ''VideoGame/{{Miasmata}}''
518* ''VideoGame/{{MicaApoptosis}}''
519* ''VideoGame/MichiganReportFromHell''
520* ''VideoGame/TheMimic''
521* ''VideoGame/{{Misao}}''
522* ''VideoGame/MogekoCastle''
523* ''VideoGame/MouthSweet''
524* ''VideoGame/{{Monstrum}}''
525* ''VideoGame/MrHoppsPlayhouse''
526** ''VideoGame/MrHoppsPlayhouse1''
527** ''VideoGame/MrHoppsPlayhouse2''
528** ''VideoGame/MrHoppsPlayhouse3''
529* ''VideoGame/MurderHouse''
530* ''VideoGame/MyDearSister''
531* ''VideoGame/MyFriendlyNeighborhood''
532* ''{{VideoGame/Mythos}}''
533* ''VideoGame/NanashiNoGame''
534* ''{{VideoGame/Narcosis}}''
535* ''VideoGame/NearDeath''
536* ''VideoGame/{{Nether}}''
537* ''VideoGame/NeverendingNightmares''
538* ''VideoGame/NightAtTheGatesOfHell''
539* ''VideoGame/NightBlights''
540* ''VideoGame/{{Nightcry}}''
541* ''VideoGame/NightOfTheLivingRobot''
542* ''VideoGame/NightRipper''
543* ''VideoGame/NightShift''
544* ''VideoGame/NightmareHouse''
545* ''VideoGame/NightmareOfDecay''
546* ''VideoGame/NighttimeVisitor''
547* ''VideoGame/TheNightWayHome''
548* ''VideoGame/NinjaOutbreak''
549* ''VideoGame/Nocturne1999''
550* ''VideoGame/NoMoreRoomInHell''
551* ''VideoGame/NosferatuTheWrathOfMalachi''
552* ''VideoGame/{{Nostromo}}'' ([[https://www.giantbomb.com/ax-2-uchuu-yusousen-nostromo/3030-28898/ link;]] the UrExample)
553* ''VideoGame/NunMassacre''
554* ''VideoGame/{{Oakwood}}''
555* ''VideoGame/{{OBAKEIDORO}}''
556* ''VideoGame/TheObscuraExperiment''
557* ''VideoGame/ObsCure''
558* ''VideoGame/{{Observo}}''
559* ''VideoGame/{{Obusite}}''
560* ''VideoGame/OfLoveAndEternity''
561* ''VideoGame/OneLeaves''
562* ''VideoGame/OneNight''
563* ''VideoGame/Onryo2020''
564* ''VideoGame/OperatorsSide'' (aka ''Lifeline'')
565* ''VideoGame/{{Outbreak}}''
566* ''VideoGame/AnOutcry''
567* ''VideoGame/{{Outlast}}''
568** ''VideoGame/OutlastII''
569** ''VideoGame/TheOutlastTrials''
570* ''VideoGame/OutOfHell''
571* ''VideoGame/{{Overblood}}''
572* ''VideoGame/OvergrownGenesis''
573* ''VideoGame/OxideRoom104''
574* ''VideoGame/PacificDrive''
575* ''VideoGame/{{Pacify}}''
576* ''VideoGame/{{PAMELA}}''
577* ''VideoGame/ThePanspermia''
578* ''VideoGame/PaperDolls''
579* ''VideoGame/{{Paranoiac}}''
580* ''VideoGame/ParanormalHK''
581* ''VideoGame/ParasiteEve''
582** ''VideoGame/ParasiteEve2''
583** ''VideoGame/The3rdBirthday''
584* ''VideoGame/{{Pathologic}}''
585** ''VideoGame/Pathologic2''
586* ''VideoGame/PathwaysIntoDarkness''
587* ''VideoGame/{{Penumbra}}'' (''Overture'' and ''Black Plague'')
588* ''VideoGame/Perception2017''
589* ''VideoGame/PeretEmHeruForThePrisoners''
590* ''VideoGame/ThePersistence''
591* ''VideoGame/{{Pigsaw}}''
592* ''VideoGame/APlagueTaleInnocence''
593** ''VideoGame/APlagueTaleRequiem''
594* ''VideoGame/PocketMirror''
595* ''VideoGame/PoppyPlaytime''
596* ''VideoGame/PostShift2''
597* ''VideoGame/PostTrauma''
598* ''VideoGame/PowerDrillMassacre''
599* ''VideoGame/{{Pulse}}''
600* ''VisualNovel/ThePriceOfFlesh''
601* ''VideoGame/ProjectFirestart'' (an extremely early example of the genre on the Platform/Commodore64)
602* ''VideoGame/ProjectWinter''
603* ''VideoGame/ProjectZomboid''
604* ''VideoGame/{{Propagation}}''
605* ''VideoGame/PumpkinPanic''
606* ''VideoGame/TheQuarry''
607* ''VideoGame/{{Pylons}}''
608* ''VideoGame/RadiationIsland''
609* ''VideoGame/{{RATUZ}}''
610* ''VideoGame/RawFootage''
611* ''VideoGame/RealmsOfTheHaunting''
612* ''VideoGame/{{Redfall}}''
613* ''Franchise/ResidentEvil'' ({{Trope Namer|s}} and TropeCodifier)
614** ''VideoGame/ResidentEvil1''
615*** ''VideoGame/ResidentEvilRemake''
616** ''VideoGame/ResidentEvil2''
617*** ''VideoGame/ResidentEvil2Remake''
618** ''VideoGame/ResidentEvil3Nemesis''
619*** ''VideoGame/ResidentEvil3Remake''
620** ''VideoGame/ResidentEvilCodeVeronica''
621** ''VideoGame/ResidentEvil0''
622** ''VideoGame/ResidentEvilGunSurvivor''
623** ''VideoGame/ResidentEvilTheUmbrellaChronicles''
624** ''VideoGame/ResidentEvilTheDarksideChronicles''
625** ''VideoGame/UmbrellaCorps''
626** ''VideoGame/ResidentEvilGaiden''
627** ''VideoGame/ResidentEvilOutbreak''
628** ''VideoGame/ResidentEvilRevelations''
629** ''Videogame/ResidentEvilRevelations2''
630** ''VideoGame/ResidentEvil7Biohazard''
631** ''VideoGame/ResidentEvilVillage''
632** ''VideoGame/ResidentEvilDuringTheStorm'' (a FanGame prequel to the second and third games)
633* ''VideoGame/TheRingTerrorsRealm''
634* ''VideoGame/RiseOfNightmares''
635* ''VideoGame/RobinsonsRequiem''
636* ''VisualNovel/RootLetter'' (One game route has this genre)
637* ''VideoGame/RootsOfInsanity''
638* ''VideoGame/RuleOfRose''
639* ''VideoGame/SacrificeGirl''
640* ''VideoGame/SaikoNoSutoka''
641* ''VideoGame/{{Saw}}''
642** ''VideoGame/SawIIFleshAndBlood''
643* ''VideoGame/{{Scorn}}''
644* {{Website/SCP|Foundation}} games:
645** ''VideoGame/SCP087''
646** ''VideoGame/SCPContainmentBreach''
647*** ''VideoGame/NineTailedFoxMod''
648*** ''VideoGame/SCPSecretLaboratory''
649* ''VideoGame/SenseACyberpunkGhostStory''
650* ''VideoGame/{{Shadowgrounds}}''
651* ''VideoGame/Shivers1995''
652* ''VideoGame/ShiversTwoHarvestOfSouls''
653* ''VideoGame/ShutEye''
654* ''VideoGame/{{SIGNALIS}}''
655* ''VideoGame/SilenceOfTheSleep''
656* ''Franchise/SilentHill''
657** ''VideoGame/SilentHill1''
658** ''VideoGame/SilentHill2''
659** ''VideoGame/SilentHill3''
660** ''VideoGame/SilentHill4''
661** ''VideoGame/SilentHillOrigins''
662** ''VideoGame/SilentHillDownpour''
663** ''VideoGame/SilentHillShatteredMemories''
664** ''VideoGame/SilentHills / P.T.''
665* ''VideoGame/SilverChains''
666* ''VideoGame/SilverFalls''
667** ''VideoGame/SilverFalls3DownStars''
668** ''VideoGame/SilverFallsUndertakers''
669* ''VideoGame/SinisterSquidward''
670* ''VideoGame/SirenGames''
671** ''VideoGame/Siren1''
672** ''VideoGame/Siren2''
673** ''VideoGame/SirenBloodCurse''
674* ''VideoGame/SirenheadSouthpoint''
675* ''VideoGame/TheSkeleton''
676* ''VideoGame/SkinwalkerHunt''
677* ''VideoGame/Skyland1976''
678* ''VideoGame/SleepTight2021''
679* [[Franchise/TheSlenderManMythos Slender Man]] games:
680** ''{{VideoGame/Slender}}: The Eight Pages''
681** ''VideoGame/SlenderTheArrival''
682* ''VideoGame/{{Slendytubbies}}''
683* ''VideoGame/SlideInTheWoods''
684* ''VideoGame/{{Smile|2020}}''
685* ''VideoGame/SolitudeUnderwater''
686* ''VideoGame/{{SOMA}}''
687* ''VideoGame/SongOfHorror''
688* ''VideoGame/SonicExe''
689* ''VideoGame/SorryWereClosed''
690* ''VideoGame/SoulAtStake''
691* ''VideoGame/SouthOfReal''
692* ''VideoGame/SpecimenZero''
693* ''VideoGame/SpiritCameraTheCursedMemoir''
694* ''VisualNovel/SpiritHunter'' series:
695** ''VisualNovel/SpiritHunterDeathMark''
696** ''VisualNovel/SpiritHunterNG''
697** ''VisualNovel/SpiritHunterDeathMarkII''
698* ''VideoGame/{{SSTR}}''
699* ''VideoGame/{{STALKER}}''
700** ''VideoGame/LostAlpha''
701* ''VideoGame/StateOfDecay''
702* ''VideoGame/StayOutOfTheHouse''
703* ''VideoGame/StillWakesTheDeep''
704* Strange Terror:
705** ''VideoGame/StrangeTerrorFromBeyondTheStars''
706** ''VideoGame/StrangeTerrorFromTheDeep''
707* ''VideoGame/StringTyrant''
708* ''VideoGame/SufferTheNight''
709* ''VideoGame/SurvivalCrisisZ''
710* ''VideoGame/SurvivorTheLivingDead''
711* ''VideoGame/SwampSim''
712* ''VideoGame/SweetHome1989'' (TropeMaker)
713* ''VideoGame/{{Syndrome}}''
714* ''VideoGame/SystemShock'' series
715* ''VideoGame/{{Tattletail}}''
716* ''VideoGame/{{Tauronos}}''
717* ''VideoGame/{{Taut}}''
718* ''TabletopGame/TerraPrimate''
719* ''VideoGame/TheHiddenSource''
720* ''VideoGame/ThanksKillingDay''
721* ''VideoGame/TheirEyes''
722* ''VideoGame/TheThing2002''
723* ''VideoGame/ThemAndUs''
724* ''VideoGame/TheresiaDearEmile''
725* ''VideoGame/TheWitchsHouse''
726* ''VideoGame/TheyBreathe''
727* ''VideoGame/TheyHunger''
728* ''VideoGame/ThoseNightsAtRachels''
729* ''VideoGame/TodayIsMyBirthday''
730* ''VideoGame/TotalChaos''
731* ''VideoGame/TormentedSouls''
732* ''VideoGame/TouchTheDead''
733* ''VideoGame/{{Trapt}}''
734* ''VideoGame/Trenches2021''
735* ''VideoGame/{{Triggore}}''
736* ''VideoGame/TheTwins2020''
737* ''VideoGame/UncannyValley''
738* ''VideoGame/{{Underhell}}''
739* ''VideoGame/{{Undying}}''
740* ''VideoGame/UnforgivingANorthernHymn''
741* ''VideoGame/UnfortunateSpacemen''
742* ''VideoGame/{{Unloved}}'' in the "Classic Horror" mode.
743* ''VideoGame/UntilDawn''
744* ''VideoGame/{{Unturned}}''
745* ''VideoGame/UrbanDead''
746* ''VideoGame/{{Vanish}}''
747* ''VideoGame/{{Vaccine}}''
748* ''VideoGame/TheVermanderCurse''
749* ''VideoGame/Visage2020''
750* ''VideoGame/TheXFilesResistOrServe''
751* ''VideoGame/WailsForFreedom''
752* ''VideoGame/{{Walk}}''
753* ''VideoGame/AWalkInTheWoods''
754* ''VideoGame/AWayToBeDead''
755* ''VideoGame/WelcomeToTheGame''
756** ''VideoGame/WelcomeToTheGameII''
757* ''VideoGame/{{Werthit}}''
758* ''VideoGame/WhiteDayALabyrinthNamedSchool''
759* ''VideoGame/WhiteNoiseOnline''
760** ''VideoGame/WhiteNoise2''
761* ''VideoGame/WorldOfHorror''
762* ''VideoGame/{{Wick}}''
763* ''VideoGame/Wick2020''
764* ''VideoGame/{{Witchkin}}''
765* ''VideoGame/WraithTheOblivionAfterlife''
766* ''Yomawari'' series:
767** ''VideoGame/YomawariNightAlone''
768** ''VideoGame/YomawariMidnightShadows''
769** ''VideoGame/YomawariLostInTheDark''
770* ''VideoGame/YourToy''
771* ''VideoGame/YukiOnna2020''
772* ''VideoGame/YuppiePsycho''
773* ''VideoGame/ZardysMaze''
774* ''VideoGame/ZombieClaus''
775* ''VideoGame/ZombieRevenge''
776* ''VideoGame/ZombiU''
777[[/folder]]
778
779----
780!!ActionHorror games with Survival Horror elements:
781* ''VideoGame/{{Control}}'' starts out seeming like this. You're just a gal in a hostile environment filled with these weird hissing zombies, spooky janitors and vending machines filled with white bags just labeled "Chips". And all you have is a pistol. Then you start getting superpowers, the gun turns into a weapon of mass destruction, and suddenly, the House which shifts at its own whim starts to feel a little like home... though the CosmicHorror is still invading it.
782* ''VideoGame/Doom3'' borrows strongly from survival horror: Environments are dark and gloomy. You can't use your flashlight and your gun at the same time. Ammo is relatively scarce, and enemy encounters are just scarce enough to constantly keep you on your toes. The [[UpdatedRerelease BFG Edition]] mostly eliminates the survival horror elements and feels more like a standard FPS.
783** The [[https://www.moddb.com/mods/overthinked-doom3 Overthinked]] mod cranks up the survival horror aspects. The amount of ammo you can carry is reduced to a more realistic level, OneBulletClips is averted, and enemies are smarter and tougher.
784* ''VideoGame/EternalEvil'' is basically "''Resident Evil'' with vampires". The recurring zombie enemies are called "[[NotUsingTheZWord ghouls]]", for instance.
785* ''Franchise/{{Halo}}'' gains this once the Flood show up, but it really gets it in ''VideoGame/Halo2'', where the flood are tougher, and ammo is scarcer. Particularly on the level ‘High Charity’, where the only weapons available are covenant weapons which the flood have high resistance to.
786* ''VideoGame/{{killer7}}'' has unlimited ammo, but the awkward control scheme and the surreal invisible enemies create a tense tone not unlike survival horror.
787* ''VideoGame/RemorseTheList'', an FPS loaded with extra-powerful {{Elite Zombie}}s and you're granted fairly limited ammunition or weapons.
788* The later ''Franchise/ResidentEvil'' titles qualify as this, as ''VideoGame/ResidentEvil4'' gives the player ludicrous amounts of supplies by comparison (in addition to martial arts moves which are empowering), ''VideoGame/ResidentEvil5'' takes it further by granting the player an A.I. partner to help them.
789** In ''VideoGame/ResidentEvil6'' multiple character campaigns are available, each with different horror sub-genres: Chris' campaign is basically a straight up 3rd person shooter, although ammo management is important; Jake's campaign seems to focus on set-piece encounters interspersed with short areas with few enemies and a lot of resources to be used for the next encounter; and Leon's campaign is probably the closest to Survival Horror, as it holds a greater emphasis on the horror aspects with limited resources and long stretches without enemies (though it's only until about the middle, and even then it's still more like ''Dead Space'' than the earlier ''Resident Evil'' games).
790* ''VideoGame/ReturnToCastleWolfenstein'': ThoseWackyNazis have awakened legions of undead and created mutant abominations and it's up to the Allied protagonist to kill them all in-between classic UsefulNotes/WorldWarII sabotage missions.
791* ''VideoGame/SplatterHouse'' has you playing as a strong slasher villain inspired brawler who can easily pummel the enemies he encounters into submission, provided the player can anticipate their ambushes, as being caught off guard can be disastrous. Later into the series the focus switches to beating the monsters quickly enough to save Rick's family.
792----
793
794!!Other Games with Survival Horror Elements
795* ''VideoGame/{{Baroque}}'' is [[http://www.hardcoregaming101.net/sting/sting2.htm described as an attempt to create a]] Survival Horror {{Roguelike}} game. It did have survival horror elements, but other than that, it's not.
796* ''VideoGame/BatmanArkhamAsylum'' is set in a BedlamHouse and builds a tense atmosphere, and the hallucinatory Scarecrow segments could fit in most survival horror games. However, most of the time [[MookHorrorShow the horror is you]], as no matter if those mooks are armed and can easily shoot Batman dead, he's still using his stealth tactics to take them out one by one, each one getting more terrified.
797* ''VideoGame/DarkestDungeon'' is a {{roguelike}} involving parties of competent (if [[DysfunctionJunction dysfunctional]]) adventurers able to meet the creatures of the eponymous dungeon in combat, but the management of certain vital resources (food, limited healing, and especially light) and the general oppressive feel take cues from survival horror.
798* Soulsborne games have a tinge of Survival Horror to them. You have limited healing supplies, become fatigued and useless if you overexert your character with excessive attacking, blocking, or dodging, and every death can have disastrous consequences. Most of the games are standard hack-and-slash, but only if you play carefully and stick to the safer routes; if you find yourself underleveled and underequipped, holding a vast cache of exp that is destroyed if you die twice in a row, you'll have to plan your escape carefully, run away from enemies that can eviscerate you in seconds, and manage your dwindling stock of remaining healing potions as you desperately attempt to carry the cargo to the save point... or just far enough that your next runner can grab the goods from the territory of whatever BossInMooksClothing destroyed you. Most importantly, you're never given a full understanding of the plot, depending on story breadcrumbs and the general setting to vaguely guess why you and everything trying to kill you is even here in the first place.
799** ''VideoGame/DarkSouls'': a game that takes acrophobia and claustrophobia to its extremes. You have to scale a ruined mountain kingdom made for literal giants, fighting off monsters that have been so weathered and rotted that they no longer care about falling off a cliff as long as they can push you off first. The bright splendor of the upper kingdoms is overshadowed by the rotting, disgusting undercities filled with shambling undead, piles of corpses, and monsters that don't fit any sanitized mythology. It only gets lonelier and scarier with every sequel.
800** ''VideoGame/{{Bloodborne}}'', on the other hand ''is a'' gothic horror tale about hunting beasts that are stronger and angrier than you. Unlike it's sister-game, ''Bloodborne'' has been argued as ''being'' a Survival Horror game. The entire town is infested, and for the first few hours of the game you are definitely the prey. You can't level up until you witness a boss meant to describe how thoroughly out of your depth you are, and everything from illogically-large mobs with torches and pitchforks to giant rabid werewolves will tear you and your precious blood experience to shreds. The game becomes a near-pure hack-and-slash once you learn to stop screaming in terror and start shooting them dead, but as you progress, the monsters get bloodier and stranger, and the world around you stops making sense on purpose. Puzzles and maps grow convoluted as the game world descends into madness, and you'll spend some time trying to understand what it is you've stepped into while your enemies take advantage of your obliviousness. The final level involves a giant eye-abomination taking up a sniping position while driving everything it can see insane, meaning you cannot fight this creature directly and must juggle between killing any nearby guards and running between safe hiding spots where you can calm down from your own madness.
801* Following the release of ''[[VideoGame/SilentHills P.T.]]'' in 2014, a trend emerged of EnvironmentalNarrativeGames which attempted to emulate the oppressive, threatening atmosphere of survival horror, but without placing the player character in any actual danger. Examples include ''VideoGame/{{Devotion}}'', ''VideoGame/LayersOfFear'' and ''VideoGame/GrayDawn''. ''VideoGame/AmnesiaAMachineForPigs'' is an edge case, as a survival horror game which features so few enemies and puzzles that it might as well be an EnvironmentalNarrativeGame, and the creators of ''VideoGame/{{SOMA}}'' patched in a "[[StoryDifficultySetting Safe Mode]]" which prevented the enemies from attacking the player character, effectively removing all threat from the game.
802* ''VideoGame/EternalDarkness'' often gets listed with survival horror titles for the sake of convenience but really is not. Your problems are simultaneously on a [[CosmicHorrorStory larger]] and [[PsychologicalHorror smaller]] scale than your personal survival, and it has an extremely heavy emphasis on melee combat and unleashing powerful spells (both of which are effectively unlimited).
803* ''VideoGame/FalloutNewVegas'' has elements of this with the optional hard core mode, which adds heavy survival element such as weight to ammo, hydration, sleep, etc. giving you more to worry about than most Survival Horror games. However, there isn't much horror in the game, except for [=DLCs=] such as ''Dead Money'', which is packed with enough horror to qualify and takes away all your previous items and gives you next to nothing in return.
804** The ''VideoGame/HellOnEarth'' mod alters the game by turning it in a ''Franchise/SilentHill'' inspired Survival Horror, with an OminousFog, reduced ammunition loots, horrific monsters, a DarkWorld named "Otherworld", and [[WhatIf an alternate background]] in which the apocalypse was a failed scientific experiment instead of a nuclear war, while the Legion of Caesar is turned into cultists from the Otherworld.
805** ''VideoGame/FalloutDust'' is another mod with a similar goal, taking place after a TimeSkip where the Mojave has been almost completely destroyed due to a series of disasters unfolding after the events of the original game, such as a disastrous experiment with the Cloud from ''Dead Money'' wiping out most of New Vegas, the Tunnelers from ''Lonesome Road'' finding their way to the Mojave, and the few survivors still around being homicidal psychopaths. The mod was apparently created in response to the original game not being apocalyptic ''enough''.
806* ''VideoGame/GhostwireTokyo'' is mostly an action game with a supernatural theme, but the side mission in the school has elements of survival horror:
807** One enemy only moves when you look away, e.g. to check a clue or leave the room. You can easily knock it down, but it gets up again when you look away.
808** Another enemy deals continuous damage ''when you look at it''. Good luck doing anything other than sneaking past that one.
809* ''VideoGame/{{Homeworld}}: Cataclysm'', despite being a space-based RealTimeStrategy game, has the threat of facing a tough, horrific enemy that can subvert your ships against you while you have to deal with limited resources. The fact that the enemy in question is essentially a [[TheVirus zombie-hivemind]] causing [[MeatMoss bio-mechanical mutations]] in your subverted ships only strengthens the connotation.
810* ''VideoGame/{{Koudelka}}'' has many elements of a survival horror game, like BreakableWeapons, limited resources, and horrific enemies. But it also has RPG random battles, equipment, and level system.
811* ''VideoGame/LiveALive'' has a multitude of chapters with differing themes. The Distant Future chapter starts off with slightly comedic interactions between the crew members of the Cogito Ergosum ship, but soon into it the antenna array malfunctions and everything takes a long nosedive into this genre. Your character is a well-designed support robot in terms of programming, but is fundamentally helpless in the real world, and of the two enemies in the chapter, the physical one will instakill you on contact [[spoiler:and the other is the ship's MasterComputer that is trying to kill the crew]].
812* ''VideoGame/LuigisMansion1'', in contrast to the other platormer games set in [[TheVerse the universe]] of ''Franchise/SuperMarioBros'', is a slower-paced action-adventure game taking place in the dark, spooky, titular, haunted mansion. It's essentially a LighterAndSofter Mario-themed comic parody of the Survival Horror genre, right down to a spoof of the ''Resident Evil'' loading animation though it still manages to have a dark and unnerving atmosphere. The same goes for its sequels, ''VideoGame/LuigisMansionDarkMoon'' and ''VideoGame/LuigisMansion3''.
813* ''VideoGame/MetroidFusion'' borrows tropes from this genre, like its claustrophobic environment, very hard-hitting enemies, the strictly linear gameplay, the profusion of locked doors, and the relentless pursuit by an invincible enemy. Some of its bosses are also absolutely disturbing and/or surreal in appearance, like BOX or Nightmare. However, it's still an action game with a player character who can tear through the landscape while acrobatically avoiding most hazards she can't blow apart. The player has to get used to being more fragile than in other ''Metroid'' games, and having to manage more uncrackable nuts from longer than ever before, but the locked doors also mean there will be fewer instances of accidentally getting in over one's head.
814* ''VideoGame/MetroidDread'' leans in on survival horror tropes even further with its designated "E.M.M.I. Zones." In these sections Samus is constantly stalked and chased by indestructible robots that can OneHitKill her if they get their claws on her, similar to the Xenomorph from ''Alien Isolation.'' Her only hope of survival is to avoid a confrontation either by running or using Phantom Cloak to hide herself. Outside of these zones, however, the game is a fast-paced 2D action game where Samus is more than capable enough to defeat any foe coming her way.
815* ''VideoGame/{{Minecraft}}'' is usually a sandbox game, but turns to Survival Horror during the night, when the ''hostile'' mobs spawn. Without a bed in which to skip to dawn, you will have to spend all night dodging archer skeletons, zombies, spiders, [[MadeOfExplodium creepers]], and Endermen. The latter are tall, elongated, black humanoid figures with purple eyes who can teleport, and if you look directly at them, they will attack you, and probably kill you, since they're some of the strongest monsters in the Overworld.
816* ''VideoGame/TheStompingLand'' focuses more on Rule of Cool than horror elements, but attempting to forage for resources in the forest at night is still an adrenaline-pumping experience.
817* ''VideoGame/TilMorningsLight'' is a Survival Horror game that leans more on the Action Adventure element, but the protagonist relies on every day tools to battle enemies and must rely on their wits solve puzzles and clues. The battles with enemies play out in rhythm based fashion.
818* The Core Design ''Franchise/TombRaider'' games have elements of this though how far they lean into it depends on the individual game. Traps and late-game enemies can drain Lara's health rapidly if not outright kill her, finding powerful weapons can take a while if the player isn't good at secret hunting[[note]]III and The Last Revelation give away having certain powerful weapons in an easy to find spot, but only few levels away from when you can first grab them as a secret[[/note]], ammunition for these weapons can be just as scarce and poison enemies pretty much take away an entire medkit if they hit Lara once. On top of that, certain sections of various games are outright designed with horror vibes, like Antarctica or Ireland.
819* ''VideoGame/TotalWarAttila'' is described as "Survival Strategy" by the developers. If you're playing the Western Romans, then this is particularly true - your goal is not to conquer the map, it's to survive the collapse of your empire, the coming of winter and the arrival of [[HordesFromTheEast the Huns and Great Migrations]].
820* ''VideoGame/TykeAndSonsLumberCo'' literally shifts between management-style gameplay and survival horror, as the game is based on two different ones, ''VideoGame/ChipperAndSonsLumberCo'' and ''Franchise/FiveNightsAtFreddys'', that use these genres, respectively.
821* ''VideoGame/WorldOfHorror'' is a [[RogueLike Rogue-lite]] RPG that features some elements of survival horror. In particular is the overall lack of restoratives (with some healing items and spells having negative side-effects to balance out their benefits), inventory management, light puzzle-solving, and fights with otherworldly creatures where the odds are stacked against you and clever thinking can be just as important as, if not moreso than, martial prowess in surviving.
822* The ''VideoGame/{{XCOM}}'' games and their spinoffs carry Survival Horror elements into a strategy game, requiring you to keep soldiers alive (generally) and manage your faction's strategic resources (budget, ordnance, research, approval ratings, etc.) in order to fend off humanity's extermination or enslavement at the hands of an AlienInvasion.
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