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4[[quoteright:256:[[VideoGame/MegaMan2 https://static.tvtropes.org/pmwiki/pub/images/wilycastle_3134.gif]]]]
5[[caption-width-right:256:SkullForAHead? How about a [[BewareTheSkullBase skull for your whole house]]?]]
6
7->'''Ron Stoppable:''' Have we been in this lair before?\
8'''Kim Possible:''' They all start to look alike after a while.
9-->-- ''WesternAnimation/KimPossible''
10
11Every up-and-coming {{Supervillain}} aspires to create a particularly cool Supervillain Lair. It may be an ElaborateUndergroundBase, an [[HauntedCastle old castle]] (preferably [[DeathMountain atop a craggy mountain peak]] in the middle of nowhere surrounded by a [[DramaticThunder perpetual lightning storm]]), an [[UnderwaterBase underwater complex]], an EvilTowerOfOminousness, a [[IslandBase volcanic isle]], a [[SpaceBase space station]], [[ExecutiveSuiteFight a corporate office building]], a [[BigFancyCastle BFC]] at the end of world 8 (in video games anyway) among other possibilities, but if you really want to be a cut above lesser villainous contemporaries you make it a [[FloatingContinent floating fortress]] or an AirborneAircraftCarrier.
12
13It will generally be stocked with most or all of the following:
14
15* A [[TheWarRoom war room]], equipped with {{trap door}}s for disposing of [[YouHaveFailedMe minions who displease the]] BigBad.
16* A throne room, if the BigBad has delusions of royalty (or [[AristocratsAreEvil an actual title]]). Comes complete with [[CoolChair throne]] for the villain to [[SlouchOfVillainy slouch in]].
17* A WaveMotionGun or other WeaponOfMassDestruction with which to bring about TheEndOfTheWorldAsWeKnowIt.
18* Barracks for an army of EvilMinions.
19* A DenOfIniquity for minions to unwind between assignments.
20* Lavish quarters for TheDragon and the members of the QuirkyMinibossSquad.
21* [[MechaMooks Roving security robots]]. For non-robotic ones, they use {{Angry Guard Dog}}s.
22* [[AirVentPassageway Human-sized ventilation ducts]] that the heroes will eventually crawl around in.
23* A vehicle hangar, possibly stocked with HumongousMecha or a CoolShip of some sort.
24* A dungeon or prison for holding heroes, hostages, or test subjects (in the case of a MadScientist villain or minions).
25* A [[MadScientistsBeautifulDaughter beautiful daughter]] who is impatient at being cooped up in the Supervillain Lair.
26* An InsecuritySystem featuring {{booby trap}}s and [[LaserHallway laser hallways]] strewn about everywhere.
27* A creepy design that resembles a skull, [[BewareTheSkullBase because skulls are evil!]]
28* A SharkPool, and at least one other suitable {{deathtrap}} such as a LavaPit.
29* Whatever transmission equipment is required to broadcast directly to the UN or to [[DoNotAdjustYourSet take over every TV set in the world]].
30* A DeathCourse.
31* Lots and lots of AppliedPhlebotinum.
32* {{No OSHA Compliance}}.
33* A MadScientistLaboratory for the MadScientist minions (Or the villain, if a MadScientist themselves).
34* A monorail.
35* A healthy dose of SigilSpam, for the more megalomaniacal [[SuperVillain supervillains]].
36* And {{Mooks}}. Lots and lots of {{Mooks}}.
37* A [[SelfDestructMechanism self destruct]] button just in case anyone breaches the lair, possibly rigged as a [[LoadBearingBoss deadman switch]] keyed to the supervillain.
38
39The more elaborate the digs, and the more time spent dwelling on them, the more likely that the heroes will end up [[StormingTheCastle paying them a visit]] and exposing some [[LoadBearingBoss important architectural flaws]]. As such, all varieties of lair are ''extremely'' likely to be [[ItsGoingDown destroyed in spectacular fashion towards the end of the story]].
40
41----
42!!Examples:
43
44[[foldercontrol]]
45
46[[folder:Anime and Manga]]
47* ''Manga/JoJosBizarreAdventure'': Dio Brando has a preference for mansions.
48* In ''Manga/BlackCat'', Creed, being a ClassicVillain, has one of these.
49* ''Anime/MazingerZ'': [[BigBad Dr. Hell]] had TWO: the island of Bardos, where he found the Mykene HumongousMecha, and the (properly named) island of Hell, an islet near from Japan where he moved to in the second half of the series. His first base looked like a deserted island, covered with ancient, half-crumbled ruins, but his second fortress seemed less ordinary, featuring a mountain with four gigantic faces carved on the slopes. Nonetheless, both of them included the next features:
50*** an ElaborateUndergroundBase
51*** a throne room for Hell
52*** a war room to argue strategies
53*** quarters for his CoDragons
54*** barracks for his {{Mooks}}
55*** several hangars for his {{Cool Ship}}s, {{Cool Airship}}s and HumongousMecha
56*** InsecuritySystem was absolutely useless to stop Mazinger Z
57*** transmision equipment to broadcast to every TV set in the world
58*** Hell's MadScientistLaboratory where he fabricated his weapons, mechas and cyborgs
59*** several training camps for his {{Robeast}}s and {{Mooks}}
60*** And in the original manga, his second fortress could transform into a humongous HumongousMecha. And in the Gosaku Ota episodes, he could launch it off to the space and blow it up (in case his enemies invaded his island and he could not win).
61** ''Anime/GreatMazinger'': since the villains were an subterranean empire, their base was Emperor of Darkness' palace, and it counted like an ElaborateUndergroundBase.
62** ''Anime/UFORoboGrendizer'': The lair of the Vegan invaders was a SpaceBase set in the Moon. [[spoiler:When the Emperor began his final offensive against Earth, he ordered blowing it up to show his troops they had only two choices left: conquering Earth or die]].
63* In ''Anime/TengenToppaGurrenLagann'', Lord Genome's city of Teppelin should easily qualify; the entire city structure IS the GiantRobot[=/=]WeaponOfMassDestruction!
64* NERV's facility at Tokyo 3 in ''Anime/NeonGenesisEvangelion''. It's debatable whether or not they're really evil, but they certainly enjoy looking the part.
65* Claw from ''Manga/KimbaTheWhiteLion'' has [[IDontLikeTheSoundOfThatPlace Dead River]].
66* ''Manga/{{Bleach}}'': [[BigBad Aizen]]'s lair is Las Noches, a massive fortress in the middle of the desert. It is enormous and includes a great number of traps, minions, a war room, and a throne room. It is perfect for the villain who wants to keep "everything going according to plan."
67* ''Anime/MagicalGirlLyricalNanoha'': The Garden of Time, Precia's base in the first season. Take a [[http://images1.wikia.nocookie.net/__cb20100524232357/nanoha/images/thumb/7/70/GardenOfTime.jpg/1000px-GardenOfTime.jpg look]].
68* ''Manga/DemonSlayerKimetsuNoYaiba'': The Infinity Castle serves as the base of operations for [[BigBad Kibutsuji Muzan]] and his [[StandardEvilOrganizationSquad Twelve Kizuki]]. Nakime's Blood Art allows her to [[{{Bizarrchitecture}} shuffle the rooms]] ([[spoiler:used [[TeleportSpam defensively]] and [[TheWallsAreClosingIn offensively]]]]) and [[PortalDoor make entrances anywhere]] outside.
69[[/folder]]
70
71[[folder:Comic Books]]
72* ''ComicBook/{{Batman}}'':
73** A story featured the debut of a realtor who specialized in finding properties for super-criminals. {{Abandoned Warehouse}}s, {{Absurdly Spacious Sewer}}s, [[AmusementParkOfDoom rundown theme parks]], you name it.
74** Throughout his brief self-titled series in the 70s, [[Characters/BatmanTheJoker the Joker]] worked out of his "Ha-Hacienda". It's not too clear whether it had a fixed location; at least one comic places it ''[[MightAsWellNotBeInPrisonAtAll beneath Arkham Asylum]]''.
75* The Franchise/MarvelUniverse has the modestly named Castle Doom (in the city of Doomstadt, in Characters/DoctorDoom's home country of Latveria). The [[Characters/MarvelComicsRedSkull Red Skull]], Superia, and ComicBook/{{Hydra}} seem to prefer elaborate bases hidden on seemingly deserted islands. [[Characters/MarvelComicsTheKingpin The Kingpin]], being a [[CorruptCorporateExecutive "legitimate businessman"]], has a penthouse in a New York skyscraper -- with the floor directly below him packed full of lowlife goons. Doctor Demonicus raised an island from the floor of the Pacific Ocean. [[Characters/MarvelComicsMagneto Magneto]] had his own private asteroid base in orbit.
76* ''ComicBook/{{Superman}}'':
77** ''ComicBook/KryptonNoMore'', super-villain Radion has a secret base built on the slope of a mountain.
78** In ''ComicBook/SupermanVsTheAmazingSpiderMan'', [[Characters/SupermanLexLuthor Lex Luthor]] has a submarine mobile base, an abandoned warehouse, an underground lair, a satellite space base (the Injustice Gang's old HQ which he appropriated after their defeat)...
79** ''ComicBook/StrangersAtTheHeartsCore'': An alien criminal group called "The Visitors" have a secret underground base in the Catskill Mountains where they store their weapons and equipment.
80** In the ''ComicBook/{{Supergirl}}''/''ComicBook/{{Batgirl}}'' crossover ''ComicBook/EscapeFromThePhantomZone'', Kryptonian mad scientist Xa-Du has a base in the PhantomZone called Aethyropolis where he houses his troops, locks his prisoners up and performs horrible experiments. Built from ghost carbon, one of the few solid substances in the "twilight dimension", it looks like a pyramid-like bluish-grey castle surrounded by sharp spires.
81** ''ComicBook/DeathAndTheFamily'': After bursting out of her cocoon, Insect Queen quickly builds a huge, green hive around Metropolis General Hospital. The walls are indestructible, and the interior of the lair is a maze of narrow, dark and waterlogged winding corridors patrolled by giant, aggressive insects. On top of that, the hive is gradually growing and sprouting secondary hives.
82** ''ComicBook/TheSuperRevengeOfLexLuthor'': When Lex Luthor returns to Earth, he heads towards one of his secret hideouts: an abandoned prison island where he keeps advanced weaponry, guarded by a stand-by crew.
83* In ''ComicBook/AllFallDown'', the Order of Despots has one, on the moon. It's seen in a flashback in chapter two [[spoiler:and the heroes return there for the climax in chapter six]].
84* ''ComicBook/JudgeDredd'':
85** The headquarters of the [[EvilCounterpart Dark Judges]] is the Dark Hall of Justice, an AlternateUniverse counterpart of Mega-City One's Grand Hall of Justice. It used to be where they organized the omnicidal murges of their planet that left it devoid of life, but they occasionally go back to regroup since entering Dredd's dimension. Features a lot of {{Bizarchitecture}}, a nifty throne room, and a bone-littered courtyard marked by a [[OurFounder memorial statue]] of Judge Death carrying out the last execution.
86** In fact, the Dark Hall is simply Judge Death's personal lair. The other three Dark Judges are shown to have their own fortresses -- Judge Fear for instance has a rather imposing-looking castle covered with SpikesOfVillainy on the inside and outside.
87* ''ComicBook/WonderWoman'':
88** ''[[ComicBook/WonderWoman1942 Volume 1]]'': After Paula was arrested and handed over to the authorities she somehow managed to construct an entire elaborate lair complete with throne and all the torture devices a girl could want in the basement below her cell, which could be accessed through a hidden hatch in the cell itself.
89** ''[[ComicBook/WonderWoman1987 Volume 2]]'': Circe had an elaborate home filled with her "pets" on her own island from which she ruled over a nearby island whose populace feared her powers. Her first meeting with Wonder Woman put a major kink in her way of operating.
90[[/folder]]
91
92[[folder:Fan Works]]
93* ''Fanfic/DungeonKeeperAmi'' features this repeatedly as the titular heroine uses her knowledge of modern innovation, coupled with magic and a heaping helping of "they will kill me" to design some awesome {{Magitek}} versions. These include a [[UnderwaterBase submarine base]], several elaborate palaces, and an [[IslandBase entire island system]] -- that she conquered. She is notable in [[BenevolentBoss treating her minions well]], however, and so lacks the usual [[NoOSHACompliance flippancy with their lives]]. The lairs she constructs reflect this. In fact, she usually uses [[MechaMooks magical drone-golems in place of conventional troops]]. Many of the antagonists themselves have bases that they must have [[LavaPit constructed]] in [[BoobyTrap accordance]] to a [[SharkPool villain's]] [[DeathCourse decoration]] [[DeathTrap guide]], including -- you guessed it -- an island with a cave [[BewareTheSkullBase shaped like a skull]].
94* ''Fanfic/Plan7Of9FromOuterSpace'': Journalist Buster Kincaid is delighted to find that the suspected BigBad has an ElaborateUndergroundBase in Antarctica's [[NamesToRunAwayFromReallyFast Mount Terror]] -- a [[VolcanoLair volcano]] on [[IslandBase Ross Island]].
95* ''Fanfic/WorldwarWarOfEquals'': The 127th Emperor Hetto starship acts as the command hub for the Conquest Fleet and is Atvar's main base of operations.
96* ''Fanfic/PonyPOVSeries'':
97** [[MadGod Discord]]'s castle(s) during his stints as Equestria's EvilOverlord, as seen in the [[{{Prequel}} Origins Arc]] and the [[BadFuture Dark World Series]].
98** The BigBad of the Shining Armor Arc, [[GeneralRipper General-Admiral Makarov]], is a GenreSavvy LargeHam RealityWarper, so as such has these (or at least creates them when necessary). The FinalBattle between himself and Shining Armor ends up playing out in a fortress complete with EvilTowerOfOminousness, and filled with every evil gadget that Makarov can come up with.
99* ''Fanfic/QueenOfAllOni'':
100** [[FallenHero Jade]] originally uses the Dark Hand's former penthouse headquarters as her base, but after realizing the captured Valmont will rat her out, abandons it fairly early on. Later, she relocates to Windsor Manor, subjugating the ghouls haunting the place into a security force as part of its conversion into her new lair.
101** [[EvilSorcerer Lung]] lives in an ancient Chinese fortress perched on a crumbling seaside cliff, inhabited by a {{Mook|s}} army of terra-cotta soldiers, monsters, and {{death trap}}s. [[GreaterScopeVillain Tarakudo]] finds it all very cliched.
102* ''Fanfic/JewelOfDarkness'': [[VillainProtagonist Midnight]] has apparently inherited Slade's tastes in lairs, since the one she uses in the Jump City Arc is near-identical to the one he used in Season 1 of canon.
103* ''Fanfic/HeroesForEarth'': Originally a small mech vehicle in the first episode of the [[WesternAnimation/CaptainPlanetAndThePlaneteers cartoon]]. This version of the mobile oil platform is equipped with a laboratory, opulent dining quarters, brig, galley and an army.
104* ''Fanfic/ChildOfTheStorm'':
105** In the first book, it eventually turns out that Hydra's main fortress exists in a PocketDimension tied to Battersea power station in central London. Their ally Gravemoss, meanwhile, has his own personal lair hidden in the Catacombs of Paris (which is fitting, given [[{{Necromancer}} what]] he is).
106** The sequel ''Ghosts of the Past'' shows that the Red Room also has its main facility in AnotherDimension. Specifically, [[Literature/TheDresdenFiles the Nevernever]], which gives them the advantage of [[NarniaTime time moving faster compared to the mortal world]].
107* Deconstructed in the ''WesternAnimation/MiraculousLadybug'' fic ''[[https://archiveofourown.org/works/32713123/chapters/81157510 Tax Evasion]]''. Gabriel is able to get acquitted of being Hawk Moth because of the biased nature of Ladybug's testimony. However, the construction of his evil lair off the books gives the prosecution grounds to go after him for tax evasion, leading to him getting fifteen years and a €500,000 fine.
108[[/folder]]
109
110[[folder:Films -- Animated]]
111* ''WesternAnimation/TheIncredibles1'': Syndrome has an absolutely fabulous lair, in a tropical paradise -- [[IslandBase Nomanisan Island]] -- under a volcano. Complete with monorail, underground rocket launch site, underwater docks for the subplanes, and lava walls.
112* ''WesternAnimation/TheLEGOMovie'''s [[BigBad Lord Business]] is more than suitable for his EvilTowerOfOminousness, in which he rules over all the LEGO realms from, alongside where he also devises his plan to [[EvilPlan glue everything together]]. Complete with thunder and lightning, and a torturous Think Tank for Master Builders.
113* ''WesternAnimation/PoohsGrandAdventure'': While not belonging to a supervillain per se, the Skull -- a MonsterShapedMountain roughly shaped like a giant cranium -- serves this purpose for the primary antagonist, [[BigBad the Skullasaurus]].
114* ''WesternAnimation/StrangeMagic'': The Bog King's castle is the trunk of a tree, with a large ([[MouseWorld to him]]) skull for a front door.
115* ''WesternAnimation/MeetTheRobinsons'': {{Subverted|Trope}}. When the comically inept [[CardCarryingVillain Bowler Hat Guy]] has captured Lewis and is [[MrExposition telling him]] [[MotiveRant his motives]] for doing so, he mentions how he met the [[AIIsACrapshoot robotic hat Doris]] and how they retreated to "our villainous lair" to make their nefarious plans. Cue camera shot of the ridiculously cute kid-themed restaurant they actually went to.
116[[/folder]]
117
118[[folder:Films -- Live-Action]]
119* Not every ''Film/JamesBond'' villain has one, but most do. In chronological order:
120** ''Film/DrNo'': Dr. Julius No has an IslandBase called Crab Key off the coasts of Jamaica with a port and a facility to operate his sabotaging of US rocket launches.
121** ''Film/{{Thunderball}}'': [[NebulousEvilOrganization SPECTRE]] has an underground meeting room in Paris for its "business" reports. Their main operative, Emilio Largo, has a [[CoolBoat special yacht]], the ''Disco Volante''.
122** ''Film/YouOnlyLiveTwice'': Blofeld operates from a hidden elaborate [[VolcanoLair volcano base]] in Japan to house and hide their space capsules-swallowing spacecraft. In the next film, he's moved to...
123** ''Film/OnHerMajestysSecretService'': A mountaintop retreat disguised as a clinic in the Swiss Alps. Followed by...
124** ''Film/DiamondsAreForever'': An oil rig in Baja California.
125** ''Film/LiveAndLetDie'': Kananga has an underground lair below his poppy fields on the island of San Monique - though as its prime minister, the entire island is arguably his lair. His chain of restaurants in the United States that serve as a cover for the distribution of drugs also each come equipped with their own underground sections in which he and his henchmen can have meetings, hold prisoners, and store drugs.
126** ''Film/TheManWithTheGoldenGun'': Scaramanga has an island off the coast of China that houses a plant storing and channeling a new form of solar energy. (It technically belongs to his employer, Thai billionaire Hai Fat... or did, until [[TheStarscream Scaramanga killed him]]).
127** ''Film/TheSpyWhoLovedMe'': Stromberg has an underwater city where he plans to survive WorldWarIII after inciting it, only to then recreate civilization in his image.
128** ''Film/{{Moonraker}}'': Hugo Drax has a plan similar to Stromberg's, but since his interests tend towards outer space rather than the deep seas, his lair is an orbital space station.
129** ''Film/ForYourEyesOnly'': Kristatos has a mountaintop monastery in Greece. It's noted that he and his former partner used to use the same location as a hideout from the Germans, when they were in [[LaResistance the resistance]] during UsefulNotes/WorldWarII.
130** ''Film/{{Octopussy}}'': Kamal Khan has a mountaintop palace, befitting his status as exiled royalty. Unusually, one of the heroes has their own supervillain lair too: Octopussy's floating palace, from which she runs her sisterhood of smugglers, thieves, and other con artists.
131** ''Film/AViewToAKill'': Max Zorin's is mobile: a dirigible.
132** ''Film/TheLivingDaylights'': Brad Whitaker has a mansion in Tangiers. He keeps it full of samples of the modern weaponry he sells, which allow nasty surprises for anyone attempting to break in.
133** ''Film/LicenceToKill'': Franz Sanchez doesn't really have one, other than a very nice house. However, his underling, televangelist Joe Butcher, has a large retreat that's the home base of his cult, and doubles as a production center for Sanchez's drugs.
134** ''Film/{{Goldeneye}}'': Alec Trevalyan's is a heavily armored train built by the Soviets to transport nuclear warheads. Once Bond wrecks it, he moves to a former Soviet base and satellite control station in Cuba.
135** ''Film/TomorrowNeverDies'': Elliot Carver has a stealth ship, built for him by the rogue Chinese general he's in league with.
136** ''Film/TheWorldIsNotEnough'': Elektra King uses the Maiden's Tower, an actual island tower in Istanbul, as this.
137** ''Film/DieAnotherDay'': Colonel Moon has a North Korean army bunker in the demilitarized zone, where his troops produce and test hovercraft to travel over the DMZ's minefields. After his "death" and reappearance as a British industrialist, he has a palace of ice in Iceland. After the palace is destroyed, he turns a North Korean airplane into his command and control center.
138** ''Film/{{Skyfall}}'': Raoul Silva has an island city, which he personally turned into a ghost town by faking evidence of a toxic leak on the island so he could move in.
139** ''Film/{{Spectre}}'': Franz Oberhauser [[spoiler: a.k.a. Ernst Stavro Blofeld]] has a facility built into a meteor crater in the desert, which collects and processes the information from his global surveillance network.
140** ''Film/NoTimeToDie'': Safin has an island off the coast of Russia, where his nanobot weapons are produced and programmed.
141* [[ParodiedTrope Spoofed to death]] in the ''Film/AustinPowers'' series.
142** "Welcome to my secret underground lair!"
143** "Is it a hollowed-out volcano like I asked for?"
144** "Ladies and Gentlemen, welcome to my submarine lair. [[DoubleEntendre It's long and hard and full of seamen]]!"
145* ''Franchise/StarWars'':
146** The Death Stars from ''Film/ANewHope'' and ''Film/ReturnOfTheJedi'' contain most of the features on the above list.
147** ''Film/RogueOne'' shows that Darth Vader has one on Mustafar, complete with an EvilTowerOfOminousness and impressive view of [[SceneryPorn the lava plains]]. It's an interesting choice of location given that he sustained most of his injuries that forced him to wear an armored suit in the first place on that planet. Presumably, it was his way of showing the planet did ''not'' conquer him, and a subtle [[EvilIsPetty dominance]] of Obi-Wan's line "I have the high ground".
148** Although never shown onscreen in the films, according to [[AllThereInTheManual supplementary material]], Palpatine's Imperial Palace on Coruscant is... [[AllYourBaseAreBelongToUs the old Jedi Temple]]. Makes perfect sense for a Sith, since it was built on top of an ancient site that was used by Force sensitives from both sides for their rituals.
149* On the whole, ''Franchise/IndianaJones'' villains don't tend to have these. In ''Film/IndianaJonesAndTheTempleOfDoom'', however, Mola Ram has the titular building: an underground temple that serves as the home base of his Thuggee cult. Hidden underneath an apparently innocuous palace, it serves as a place of worship and of ritual sacrifice, a mine to dig out gems to finance the cult, a barracks for his guards and for the slaves that do the digging... and a makeshift excavation site in which he digs for the mystical Sankara stones. And, of course, the temple overlooks a hot pit filled with lava.
150* {{Parodied|Trope}} in ''Film/{{DEBS}}'', with Lucy's lair being something vaguely evil-looking. Then, after the film skewers the meetup dialogue (and Lucy's "evil" image), we find out that, despite all her high-tech gadgetry, the lair still has yet to be completed. This, of course, could be ue to Lucy's just having come back from Antarctica or wherever.
151* Emporer Tod on the planet Spengo had about everything above in ''Film/MomAndDadSaveTheWorld''.
152* Destro's under water base in ''Film/GIJoeTheRiseOfCobra'' has everything a supervillain lair needs, including a SelfDestructMechanism.
153[[/folder]]
154
155[[folder:Literature]]
156* ''Literature/DrNo'': UnbuiltTrope. Dr. No has one, built on a tropical island for the sole reason of feeding his megalomania. The book makes a great deal of noise about the time and expenses involved, and Bond muses about the strange, surreal quality of the whole thing.
157* ''Literature/TheBigFour'': The Big Four have Hercule Poirot and Captian Hastings finally confront (three of) the Big Four in their massive lair in the Italian Alps. The lair is even blown up in the end, ''Film/DrNo'' style. The novel is, for good reason, considered the OddballInTheSeries for Creator/AgathaChristie detective novels in general, and Hercule Poirot specifically.
158* ''Literature/{{Swellhead}}'': The Bond-villain-esque antagonist has an elaborate underground lair on an island off the coast of Scotland. The characters lampshade the fact that he somehow managed to construct it without anyone noticing the vast amounts of time and money and material that should have involved (it turns out he created it out of thin air using magic).
159* In the ''Literature/AngelsOfMusic'' novella "The Mark of Kane", the Angels are tasked with infiltrating Kane's supervillain lair. Their employer (a, relatively speaking, heroic version of Literature/ThePhantomOfTheOpera) reveals that he's been able to obtain the blueprints of Kane's lair by asking around the contacts he made in the lair-construction industry back when he built his own elaborate underground base beneath the Paris Opera House.
160[[/folder]]
161
162[[folder:Live-Action TV]]
163* ''Series/BuffyTheVampireSlayer'':
164** Season One: The collapsed church beneath the Hellmouth. Doubles as a TailorMadePrison, since the Master's really anxious to get out of there.
165** Season Two: The factory for The Anointed One/Spike, and Crawford Street mansion for Angelus.
166** Season Three: City Hall.
167** Season Four: The Initiative.
168** Season Five: Glory's apartment. Tough act to follow, those clandestine underground government labs.
169** Season Six: Warren's basement. [[BigBadWannabe Erm...]]
170** Season Seven: The vineyard. And eventually the [[{{Hellgate}} Hellmouth]] itself.
171* The offices of Wolfram and Hart in ''Series/{{Angel}}''.
172* Brilliantly {{parodied|Trope}}, along with the rest of ''Film/JamesBond'', in the episode "[[Recap/StarTrekDeepSpaceNineS04E10OurManBashir Our Man Bashir]]" from ''Series/StarTrekDeepSpaceNine''.
173* ''Series/StarTrekVoyager''. The Fortress of Doom, Chaotica's lair in the holodeck program ''Film/TheAdventuresOfCaptainProton!''.
174* In ''Series/BabylonFive'', the (adopted) Shadow homeworld at Z'ha'dum had most of the features of a Supervillain Lair.
175* In ''Series/TheBigBangTheory'' episode "[[Recap/TheBigBangTheoryS5E9TheOrnithophobiaDiffusion The Ornithophobia Diffusion]]", Sheldon claims that if he had a working superweapon, he would be living in a Supervillain Lair on the proceeds of holding the world hostage.
176* In the [[Series/MightyMorphinPowerRangers early]] [[Series/PowerRangersZeo seasons]] of ''Franchise/PowerRangers'', the villains were frequently based on the moon. Other seasons/series have had the villains based in [[Series/PowerRangersInSpace space]] [[Series/PowerRangersNinjaStorm stations]], [[Series/PowerRangersLightspeedRescue other-dimensional]] [[Series/PowerRangersSamurai locations]], [[Series/PowerRangersTurbo submarines]], [[Series/PowerRangersWildForce caverns]], [[Series/PowerRangersDinoThunder island fortresses]], the list goes on.
177* Pretty much every ''Franchise/SuperSentai'' series has the villains based in an elaborate lair.
178** ''Series/ChikyuuSentaiFiveman'' uses a seemingly standard spaceship called Vulgyre as the headquarters for Zone. It ultimately turns into a massive plot point when [[spoiler:[[GeniusLoci it turns out to not only be sentient]], but [[TheDogWasTheMastermind the true leader of Zone]] who has been using their conquests to become the [[OneWingedAngel Galactic Super Beast]]. The members of Zone are [[EvenEvilHasStandards quite disturbed by this]], with [[MadScientist Doldora]] having a VillainousBreakdown over it.]].
179** In the finale of ''Series/ChoujinSentaiJetman'', [[BigBad Radiguet]] (in his [[OneWingedAngel Raguem]] form) used his base, the Vylock (a floating, brain-shaped ship) for a unique purpose -- to turn it into extra armor for himself (so the Jetmen [[AttackItsWeakPoint couldn't get him in his back wound]]); it worked for a while, but the Jet Garuda punched it off of him and destroyed it, leaving him vulnerable to the Jetmen's desperation attack, which he ultimately falls to.
180** ''Series/KishiryuSentaiRyusoulger'' features a rare aversion as the villains lack a proper base of operations in the beginning, at least until Wiserue converts an abandoned parking garage into a proper "war room" they can plot in.
181* ''Series/TwelveMonkeys'': Season 2 reveals the existence of Titan, a city-sized time travel machine which serves as the headquarters of the Army of the 12 Monkeys and personal lair of [[BigBad the Witness]]. Season 4 reveals that its true purpose is [[spoiler:to serve as a WaveMotionGun powerful enough to destroy the world across every day of existence, creating a [[RealityBreakingParadox paradox so big]] that [[TimeCrash time totally collapses]]]].
182* ''Series/MysteryScienceTheater3000'': The Mads have cycled through various lairs for their MadScientist experiments in [[SuckinessIsPainful weaponizing awful movies]], each more elaborate than the last. First there was the fairly mundane Gizmonic Institute, then [[ElaborateUndergroundBase Deep 13]], then [[OldDarkHouse Castle Forrester]], and finally [[SpaceBase Moon 13]].
183* ''Series/OddSquad'':
184** The comic book character Dr. Soup, from the ''Shmumberman'' comic series, has one. Once he is defeated, the factory worker, who is named "Hugo" following Soup's defeat, takes over the lair and vows to turn it into "a place of peace and justice".
185** Odd Todd's lair, introduced in the Season 1 finale "[[Recap/OddSquadS1E40OIsNotForOver O is Not For Over]]", looks more like an office space than anything else, since he rented out half the space to a team of web developers. According to him, his previous lair was much more dark and mysterious, but since it was too hard to read, he re-did it.
186** In Season 2's "[[Recap/OddSquadS2E8AndThenTheyWerePuppiesACaseOfTheSillies And Then They Were Puppies]]", the Puppy Master's lair is introduced. It looks like an observatory with a dog bone on top.
187** In "[[Recap/OddSquadS2E28VillainsInNeedAreVillainsIndeedHappilyEverOdd Villains In Need Are Villains Indeed]]", it's revealed that Jamie Jam, Mr. Lightning and the Noisemaker have two lairs of their own: one on land, and one in the town lake. Of course, since the Noisemaker CannotKeepASecret, he manages to reveal both lairs' existences to Odd Squad, much to the chagrin of Jamie Jam and Mr. Lightning.
188** The Total Zeroes, a villainous sibling duo debuting in Season 2, are shown to have a lair in "[[Recap/OddSquadS2E31OtherOlympiaTotalZeroes Total Zeroes]]". However, Sister Zero eventually becomes DrunkWithPower enough to destroy it until she and her brother are stuck in a WhiteVoidRoom with nothing left to zap, and it's unknown if she gets it back following her power upgrade to multiply things by 8 rather than 0.
189** In the first part of the Season 2 finale, "[[Recap/OddSquadS2E34WhoIsAgentOtis Who is Agent Otis?]]", [[spoiler:the villainous duck family that raised the eponymous agent]] is revealed to have a lair situated in a barn, which also served as their place of residence.
190** The Shadow's lair, first seen in "[[Recap/OddSquadS3E2OddBeginningsPartTwo Odd Beginnings: Part 2]]", is a roomy warehouse that's able to house nearly all the villains in the world.
191[[/folder]]
192
193[[folder:Music]]
194* "Skullcrusher Mountain", by Music/JonathanCoulton, is set at one of these.
195[[/folder]]
196
197[[folder:Tabletop Games]]
198* {{Parodied|Trope}} relentlessly in ''WhyDontYouJustShootHim'' by Cheapass Games (formerly known as ''James Ernest's Totally Renamed Spy Game'', formerly known as "''Before I Kill You, Mr. Bond''").
199* ''TabletopGame/MagicTheGathering'': The plane of Rath, a parasitic plane connected to Dominaria, has as its centerpiece a stronghold that looks like nothing so much as an inverted mountain. From within its vast structure, the evincars of Rath have plotted for their Phyrexian masters to conquer Dominaria in the name of Yawgmoth. While the Stronghold doesn't have one or two of the above list, it notably subverts at least one of them, with giant bugs roaming the air ducts and an apparently bottomless pit despite it having defined dimensions.
200* The ''TabletopGame/DungeonsAndDragons'' supplement ''Evil'' contains instructions for playing evil [=PCs=], including details on the construction of an evil lair. These cover finding a remote location, dealing with local creatures and possibly making them your minions, the cost of constructing a lair underwater or inside a volcano, creating magic traps and guardians, building escape routes... pretty much a short handbook for this trope from a GenreSavvy villain's point of view.
201* Obviously a BIG part of ''7TV'' from Crooked Dice. They even produce downloadable scenery for you to decorate the 'set' with. The rulebook includes rules for what happens when you lose a hand to hand while standing on an overhead gantry.
202[[/folder]]
203
204[[folder:Video Games]]
205* ''VideoGame/EvilGenius'', where as the resident supervillain, you get to build a lair -- twice -- get the money, minions and henchmen you need to defeat the Super Spies, and successfully TakeOverTheWorld -- all done in a [[{{Troperrific}} cheesy 1960's-style way]].
206* ''VideoGame/ImpossibleMission'', by Creator/{{Epyx}}.
207* Outer Heaven in ''VideoGame/MetalGear'' is a mercenary facility where the titular HumongousMecha is being built.
208* In the highly acclaimed "Dreamcatcher" custom module for the original ''VideoGame/NeverwinterNights'', the following exchange dialogue option occurs between the player and a [[EvilMinions kobold minion]], in a secret lair on the ocean floor:
209-->'''[PC]:''' Why is it that villains always go for the underwater secret base?\
210'''Krunk the Kobold:''' Krunk doesn't know, but he did have a previous master who had a secret volcano base. The sulfur hurt Krunk's sinuses.
211* The White Star in both ''VideoGame/SuperRobotWarsOriginalGeneration'' and ''Super Robot Wars: Original Generation 2''.
212* In ''VideoGame/CommandAndConquerRedAlert3'', after assassinating Allied Supreme Commander Bingham Premier Cherdenko decides that YouHaveOutlivedYourUsefulness and launches attacks at you from his Secret Volcano Base.
213** Similarly, his opposite President Ackerman has a superweapon hidden in Mount Rushmore, decimating each of the Presidents' as he activates it.
214** Don't forget the Temple of Nod/Temple Prime in the [[VideoGame/CommandAndConquerTiberianSeries Tiberian series]]. Sure, they typically get blasted by the Ion Cannon, but that was [[ThePlan Kane's plan all along]]. They have two purposes; to be used by his soldiers and sacrificed when the benefit is greater than that use.
215* In the ''Franchise/KingdomHearts'' series, Organization XIII has had not one, but 2 castles surrounded by perpetual lightning so far.
216** It should be noted that their names are "Castle Oblivion" and "The Castle That Never Was". And if a Creator/{{Disney}} world has a villain, he'll have his lair...
217* At the center of the ''VideoGame/CityOfVillains'', [[EvilOverlord Lord Recluse]] spins his web of schemes within his futuristic fortress in Grandville, the [[PresidentEvil capital of his island nation]]. And that's just the main base -- each of his lieutenants has their own customized base ([[OurGhostsAreDifferent Ghost]] [[DarkActionGirl Widow]] has an EvilTowerOfOminousness, [[MadScientist Dr. Aeon]] has a futuristic city...), and dozens of smaller [[NebulousEvilOrganisation Arachnos]] bases are dotted in all the territory they control. Player villains can join a Super Group and construct a base of their own.
218* The various mainline ''VideoGame/{{Pokemon}}'' games have had underground lairs, volcano lairs, underwater lairs, and even lairs in the middle of busy cities. And most or all of them have bizarre security systems, teleporters, and massive banks of computers. Electric eyes are used in the old ninja hideout.
219* {{Lampshade|Hanging}}d and/or {{subverted|Trope}} in ''VideoGame/NoOneLivesForever 2''. In one sequence you come upon two guards discussing the needlessly elaborate evil lair. One guard explains that while it would be far more convenient and cost-effective to lease office space, then potential clients wouldn't think that the organization is evil enough for high-profile jobs. As proof, he cites a vastly inferior evil organization pulling in many important jobs simply because they had a top-rate design firm redesign their secret base.
220* ''VideoGame/MegaManClassic'': Every game has at least one new evil fortress for Wily, [[VideoGame/MegaMan4 three have]] [[VideoGame/MegaMan5 separate]] [[VideoGame/MegaMan6 evil lairs]] for the DiscOneFinalBoss, some of Wily's fortresses are [[SpaceBase in space]], and once he even has a [[BewareTheSkullBase skull-themed]] [[ThatsNoMoon Death Star]]. And, generally speaking, all of them possess at least two robotic defenders designed to try to stop Mega Man from making it to Wily. Also worth noting is that nearly every fortress built by Wily has a single old-fashioned curved pipe on the side as a RunningGag. Once you notice it, you can't unsee it.
221* This trope was explicitly mentioned to be the inspiration behind the maps of ''VideoGame/TeamFortress2''. Seemingly innocuous buildings (farmhouses, industrial complexes, warehouses, etc.) hide areas full of computers, rocket launchpads or giant lasers.
222* The fifteenth and last stage of ''VideoGame/{{ESWAT}}'' takes the player into one, with the message "WORLD CONQUEST" unsubtly flashing over a map of the world.
223* ''VideoGame/{{Fallout}}'' has several:
224** ''VideoGame/Fallout1'' has the Master's lair, a prototype Vault built under a CreepyCathedral, and Mariposa Military Base much further north.
225** ''VideoGame/Fallout2'' has the Enclave's oil rig.
226** ''VideoGame/Fallout3'' has Raven Rock in the main game, Haven in ''The Pitt'', Adams Air Force Base in ''Broken Steel'', and the Underground Lab in ''Point Lookout''.
227** ''VideoGame/FalloutNewVegas'' has the [[EvilTowerOfOminousness Lucky 38 Casino]], [[BigBad Caesar]]'s Fort, and the [[TheDragon Legate]]'s Camp (base game), the [[MadScientistLaboratory Think Tank and Forbidden Zone]] (''Old World Blues''), and [[YeOldeNuclearSilo Ulysses' Temple]] (''Lonesome Road'').
228** ''VideoGame/Fallout4'': the Institute fills this niche in the main game, with the Nucleus in Far Harbor, the Fizztop Grille in Nuka-World, and the Mechanist's Lair in Automatron.
229* ''VideoGame/MedalOfHonor'' has the V2 Rocket Base in the first game, Fort Schmerzen in that game and ''Allied Assault'', and the Gotha facility in ''Frontline''.
230* In ''VideoGame/CarmenSandiegoWordDetective'', every location is a villain lair for a member of V.I.L.E., with the main hub a lair for Carmen herself.
231* [[IslandBase The Island of Claymodo]] in ''[[VideoGame/{{Clayfighter}} Clayfighter 63⅓]]'', home of the MadScientist Dr. Kiln.
232* In ''VideoGame/MassEffect2'', Shepard and Liara go to the lair of the Shadow Broker in the DLC... [[ExactlyWhatItSaysOnTheTin The Lair of the Shadow Broker]]. The lair is a massive spaceship hiding in a perpetual thunderstorm on a remote planet.
233* ''VideoGame/MassEffect3'' has Cerberus's hidden space station. After three games of dealing with the group through holograms or separate organization cells, we finally get to see the [[DiabolicalMastermind Illusive Man]]'s own lair -- and it is as suave, devilish, and reprehensible as the man himself.
234* ''VideoGame/MassEffectAndromeda:'' Bring Liam along to the first visit to the Collective's secret base in the Kadara Wastelands, which is hidden inside a cave occupied by giant, hungry creatures, and he'll remark "that's some supervillain lair shit right there." Given this is where a secret criminal group is operating out of (and by all indications, not their ''only'' base), he's got a point.
235* ''VideoGame/ChronoTrigger'':
236** Yakra's lair is hidden deep inside Magnolia Cathedral, and is guarded by fiends disguised as nuns (and later as the people you're there to rescue).
237** The Reptites (sentient dinosaurs) have the Reptite Lair and Tyranno Lair. The former is underground, with passage secured by waiting for beetle enemies to dig holes to the next level, while the latter is surrounded by volcanoes but looks more like a medieval castle (65,000,600 years before the Middle Ages, mind you).
238** Magus' castle is a classic EvilOverlord's castle on an island accessible only behind a hidden cave in a mountain range, complete with giant dragon statue on top and uses psychological warfare like fake save points, undead minions who [[ICannotSelfTerminate beg to be killed]], {{Creepy Child}}ren, and monsters disguised as trusted figures in your characters' life (the latter two don't even do anything to you until you find the first boss). It gets taken over by the QuirkyMinibossSquad later, but with far fewer traps and more BossArenaIdiocy.
239** The Ocean Palace is a monstrosity of a building that reaches from the ocean's surface all the way down to the planet's core. Once Queen Zeal is beaten the first time, it takes to the skies as the Black Omen, a huge flying fortress that... [[OrcusOnHisThrone just floats in one place]] for a few thousand years. You can actually visit it in three different eras, and fight Queen Zeal again up to three times until it disappears for good.
240* ''VideoGame/ConfidentialMission'''s third stage is set in the Island Stronghold of the terrorist group Agares. Spotlights and radar dishes give the place a suitably foreboding atmosphere from the outside. Your characters infiltrate the base through an overly elaborate, tube based transport system, before finding the hidden submarine pen where the final encounter takes place.
241[[/folder]]
242
243[[folder:Webcomics]]
244* [[http://www.galactanet.com/comic/view.php?strip=80 This map]] from ''Webcomic/CaseyAndAndy'' pretty much sums it up.
245* ''Webcomic/GirlGenius'': Castle Heterodyne, and, for that matter, Mechanicsburg as a whole, it being the town of [[TheIgor Igors]]. An enormous, ancient and ''[[GeniusLoci sentient]]'' castle, with its cavernous halls and wavy passages filled with {{Death Trap}}s, and more than slightly [[AIIsACrapshoot whacked in what it has as a head]], it certainly qualifies. Somewhat subverted in that for at least two generations, including the most recent, Heterodynes were ''the heroes'', but their castle is much, much, ''much'' older. [[AirBorneAircraftCarrier Castle Wulfenbach]] and other Sparks' lairs are on the book too. Pretty much unsurprisingly, the comic being about {{Mad Scientist}}s.
246** In the print-novel version of the story, it's commented at one point that [[EmperorScientist Klaus Wulfenbach]] actively encourages his fellow Sparks to build these, since every minute they spend on construction is one less they're unleashing Mad Science on the surrounding countryside.
247%% * ''Webcomic/MinionsAtWork'': [[http://www.minionsatwork.com/2006/05/minions-8-directions.html directions to the lair]].
248* ''Webcomic/BobAndGeorge'': [[http://www.bobandgeorge.com/archives/040902c Bob's]] is the purest ''supervillain'' lair, but Wiley, Mynd and others do it, too.
249* ''Webcomic/{{Narbonic}}'', being a webcomic about {{Mad Scientist}}s, naturally has several of these... some more impressive than others. When we're first introduced to Helen Narbon she's plotting to TakeOverTheWorld from a rented office above a dentist's surgery, and her sometime-rival Lupin Madblood has built one [[BasementDweller in his mother's basement]]. [[HumbleBeginnings But hey, everyone's got to start somewhere, right]]? They both eventually move into much more impressive digs later on.
250* Despite being the TropeNamer for ScienceRelatedMemeticDisorder, ''Webcomic/AMiracleOfScience'' only has one truly straight example. It's a ''really'' impressive example, though.
251[[/folder]]
252
253[[folder:Web Original]]
254* In the ''Literature/WhateleyUniverse'', you can ''order'' your own Supervillain Lair from a ''website''. There are ones listed for sale or rent, there are Supervillain Lair timeshares on the island of Karedonia (which is run by a supervillain), there is everything you could want, down to 'Evil lair human resources specialists to keep your henchmen happy'.
255** In the first chapter of Ayla 8, side team The Vindicators invade an evil lair in a holographic simulation for training, and get their asses kicked. The person playing supervillain turns out to be [[spoiler:Ayla herself, as part of her classwork for the same course]].
256** Later in the same story, Team Kimba does a sim run where they infiltrate a Supervillain Lair based on the lair of Crucible, an actual Whateleyverse supervillain, complete with Crucible himself at the end. Fortunately for TK, [[TheSmartGuy Phase]] had heard about the actual lair the sim was based on from a classmate a couple of weeks before, and was able to provide valuable intel, so they were able to beat the sim pretty handily, even though the difficulty had been jacked up.
257** [[UnreliableNarrator Mephisto the Mystic]] [[http://whateleyacademy.net/index.php/original-timeline/441-razzle-dazzle-part-3 mentions]] that in the 1960s he went into Covert Construction, serving both fellow supervillains and various villainous spy organizations[[note]]in a pastiche of SpyFiction villains[[/note]].
258** One of the Wilkins clan, Steff, specializes in designing custom lairs, and has a secret showroom where she demonstrates a few of the special features she offers.
259** In the first 'Silver Ghost' story, it is explained the local crime bosses have prepared lairs which they rent out to supervillains temporarily when doing jobs in town.
260* Actively {{invoked|Trope}} in ''Literature/{{Worm}}'', both by Coil's [[spoiler:under-city bunker]] and later [[spoiler:[[VillainProtagonist Taylor]]'s [[BadPowersGoodPeople bug]] [[CreepyGood filled]] lair]].
261* The Dark Overlords from the serial ''Literature/DimensionHeroes'' each live in a different type of scary lair, from a fortress to a castle to a palace to a citadel.
262* Veldron of ''Literature/SuperStories'' has a labyrinth inside a floating island.
263* [[http://www.villainsource.com/ Villain Source]] (Your Online Source For Everything Evil) has a number of supervillain lairs for sale, ranging from [[BewareTheSkullBase skull-engraved]] [[VolcanoLair volcano]] [[IslandBase islands]] to inflatable castles for the supervillain on a budget ([[VillainCred not any supervillain we'd care to hang out with]]). Naturally each lair comes with its own [[BigRedButton obvious]], [[InventionalWisdom accessible]] {{self destruct mechanism}}.
264* While technically not a supervillain, Eva in ''Literature/VoidDomain'' uses an abandoned prison to fulfill a similar function. Several demons infest the place under her supervision.
265* ''Literature/{{Deviant}}'': The Degenerates, a gang of human traffickers, live in a seedy bar-esque hideout in the sewers.
266* In ''VideoGame/SamuraiShodown: Warriors Rage'', the Razor Trio (consisting of Oboro, Mikoto, and Tohma Kuki) live and work inside the Tengen Castle in [[PenalColony Riten-kyo]].
267* Website/{{Reddit}} has [[https://www.reddit.com/r/evilbuildings?utm_medium=android_app&utm_source=share r/evilbuildings]], a place for sharing buildings that look sinister enough to be supervillain lairs.
268[[/folder]]
269
270[[folder:Western Animation]]
271* ''WesternAnimation/PhineasAndFerb'' has the headquarters of "[[EvilInc Doofenschmirtz Evil Incorporated!]]", with its own jingle as well!
272* ''WesternAnimation/KimPossible'' has a lot of fun with this one.
273** Most notable, in one episode Dr. Drakken builds a lair in the "World's Largest Cheese Wheel"; which, we are [[RunningGag reminded several times]], is not a cheese-covered building, but is in fact 100 percent Wisconsin swiss.
274** Then, of course, there's Señor Senior Sr., who only became a villain after Ron pointed out that his home was already half way to being a lair.
275** Other fun includes a timeshare lair that Drakken shares with his rival (on a lot holding a number of them) and an imposing lair built in the middle of a suburb, [[GeographicFlexibility both in Kim's hometown]].
276%%* ''WesternAnimation/TotallySpies''.
277* While it rarely dwelt very long on any of them, nearly every supervillain to appear on ''WesternAnimation/Birdman1967'' had a snazzy lair of some kind. Mountains and personal islands were the most popular, but the sky was the limit, and more than one bad guy took up residence there.
278* Several examples from ''WesternAnimation/TheVentureBros'', most of them {{subverted|Trope}}. None of the other characters can tell what the Monarch's flying cocoon is supposed to be (it's mistaken for a giant pine cone more than once) and prior to Season 3, it was parked in the Grand Canyon where anyone could see it. Phantom Limb had a Frank Lloyd Wright-inspired base he called "the lair of the phantom", but it was located in a gated suburban community for supervillains.
279* ''WesternAnimation/EvilConCarne'': Hector Con Carne has the personal island variant of the lair on an island called Bunny Island, so called because Hector's lair is [[ShapedLikeItself shaped like a bunny]].
280* In ''WesternAnimation/AquaTeenHungerForce'', Dr. Weird has his lair and laboratory somewhere on the South Jersey Shore (in what was apparently once Belle Isle Asylum). In the first Dr. Weird short, his Rabbot escapes by smashing through a wall; this flaw causes him problems later, as his inventions sometimes escape or are stolen from his "IMPENETRABLE FORTRESS!".
281* ''WesternAnimation/SonicTheHedgehogSatAM'': Dr. Robotnik's [[{{Egopolis}} Robotropolis]] is pretty much a Supervillain Lair the size of an entire city.
282* All the {{Big Bad}}s in ''WesternAnimation/TeenTitans2003'' have lairs, as do some of the less big baddies. Of note is Brother Blood, who keeps a tally on how many secret lairs Cyborg owes him. And Slade, whose lairs are always underground, always dark, and always have some theme.
283* Megabyte's Silicon Tor, Hexadecimal's Lair and Daemon's Master Clock from ''WesternAnimation/{{Reboot}}''.
284* Spoofed in ''WesternAnimation/AmericanDad'''s ''Film/JamesBond'' parody episode "Tearjerker", where the titular villain's lair and vehicles all have some sort of major defect[[note]]For example, he sends some {{Mooks}} rappelling into his office to kill Stan, but the floor breaks underneath them, then the ropes don't detach so Stan just climbs up after Tearjerker[[/note]]. Tearjerker (played by Roger) keeps blaming it on the lousy contractor. [[spoiler:This even proves to be his undoing, as his EscapePod craps out while he's over a volcano]].
285* ''WesternAnimation/SuperRobotMonkeyTeamHyperforceGo'' has the Citadel of Bone, [[BigBad Skeleton King's]] personal fortress and ship.
286* ''WesternAnimation/InvaderZim'' plans his conquest of Earth from an ElaborateUndergroundBase beneath his house, with a backup base in the form of a SpaceStation he occasionally uses. His one-time rival, Tak, operated out of an EvilTowerOfOminousness disguised as the skyscraper headquarters of a hot dog company.
287* Mojo Jojo's observatory in ''WesternAnimation/ThePowerpuffGirls'' is set atop a volcano, which makes it appear as an EvilTowerOfOminousness.
288* In ''WesternAnimation/CarmenSandiego'', the AcademyOfEvil run by [[NebulousEvilOrganisation V.I.L.E.]], which also serves as their headquarters, is located somewhere in the Canary Islands. When they're forced to abandon and [[TrashTheSet destroy]] this base in the Season 2 finale, due to fears of being discovered by ACME, they open Season 3 by relocating to a castle in Scotland.
289[[/folder]]
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