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4[[quoteright:299:[[VideoGame/SuperMario64 https://static.tvtropes.org/pmwiki/pub/images/super_mario_64_ds_coverart.png]]]]
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9
10->''"...''[[VideoGame/NewSuperMarioBrosU New Super Mario Bros. U Deluxe]]'', a title which consists of three adjectives, a letter that refers to a console the game is not for, the instantly recognizable name of an internationally famous video game character, and the word 'Bros.'"''
11-->-- '''WebVideo/JanMisali''', [[https://www.youtube.com/watch?v=XejJ6PzPtEw "how many Super Mario games are there?"]]
12
13Some VideoGames have titles that indicate, in some form or another, a system that they are available on. Usually, the publisher does this by taking a part of that system's name and slapping it on the game title as a prefix or suffix. Not always, though.
14
15Note that this just indicates that it's ''on'' that system, not that it's exclusive, or even originally made for it. Indeed, games or series that travel to a new system are the most likely to pick this up.
16
17If the platform prefix supposedly refers to something within the game, it's a JustifiedTitle. Sometimes when the game is a sequel or continuation of the original title in a different system, it may double as a LetteredSequel.
18
19Fans also like to add platform-identifying labels to differentiate games that have {{Recycled Title}}s and/or the same name as their series. ''VideoGame/Castlevania64'', ''VideoGame/{{Superman 64}}'' and ''VideoGame/GodOfWarPS4'' are {{Fan Nickname}}s instead of true examples of this trope.
20
21It can get confusing when one of these games is [[VideoGameRemake remade]] for another system and [[ArtifactTitle keeps the name]], or when one of these games is remade for another system and gets the name of the new system slapped onto as well.
22
23Creator/{{Nintendo}} has allowed this the most on their systems, so this practice is largely associated with them. They essentially named the trope, due to subtitles for games on the [[Platform/SuperNintendoEntertainmentSystem Super NES]], Platform/{{Nintendo 64}}, and Platform/GameBoyAdvance.
24
25----
26!!Examples
27[[foldercontrol]]
28
29[[folder:Series]]
30* Nintendo's ''[[VideoGame/NintendoWars Wars]]'' series have usually indicated which system they were on by their names -- which, in turn, lead to "Nintendo Wars" as an unofficial name for the franchise.
31** The series started with the original ''Famicom Wars'', which came out in 1988 exclusively in Japan, naturally for the Famicom. Its {{working title}} was ''[=FamiSen=]'' (or "[=FamiWars=]"). It was based on the ''Daisenryaku'' series
32** A spinoff titled ''Game Boy Wars'' was released in 1991 for the original Platform/GameBoy (what else?), which was modeled heavily after ''Nectaris''. Creator/HudsonSoft, who worked on the ''Nectaris'', took notice of this and offered to make the revised version in 1997 titled ''Game Boy Wars Turbo'', which sped-up the decision-making process of the game's A.I. (one of the most notorious flaws in the original version). This allowed Hudson Soft to create two sequels, ''Game Boy Wars 2'' (which added Platform/GameBoyColor support) and ''Game Boy Wars 3'' (a Game Boy Color exclusive, originally titled ''Game Boy Wars Tactics''), the latter which came out almost at the same time as the U.S. version of ''Advance Wars''.
33** ''Super Famicom Wars'' was a [=10th=] anniversary remake of the original ''Famicom Wars'', which was released exclusively as a rewritable flash cartridge game for Nintendo Power kiosks. It contains an all-new alternate campaign, 4-player maps and introduce the use of [=COs=] as a play mechanic to the series (although only three of the seven [=COs=] have unique abilities and their effects in this version are passive compared to the ''Advance Wars'' entries).
34** ''Advance Wars'' for the Platform/GameBoyAdvance was the first game in the series to be released in western regions, a few days before September 11, 2001. This unfortunate timing led Nintendo to delay the Japanese version (titled ''Game Boy Wars Advance'') indefinitely. The Japanese version was eventually released in a bundle with its sequel.
35** For the series' debut on the Platform/NintendoDS, the English version stuck with the ''Advance Wars'' branding used for the prior GBA entries and went with ''Advance Wars: '''D'''ual '''S'''trike'', while the Japanese version reverted back to the original moniker with ''Famicom Wars DS''. Both titles reference the game's platform in either case.
36** The second Nintendo DS entry broke this pattern for their English titles though, which was known as ''Advance Wars: Days of Ruin'' in North America and ''Advance Wars: Dark Conflict'' in Europe and Australia. However, the Japanese version was titled ''Famicom Wars DS: Ushinawareta Hikari'' ("The Lost Light"), but it was only released as a Platform/DSiWare download in 2013 (five years after the English versions).
37** ''VideoGame/BattalionWars'' for the Platform/NintendoGameCube was a spinoff game outsourced to Kuju Entertainment and did not follow the same pattern of being named after the console it was released. However, the sequel for the Platform/{{Wii}}, ''Battalion Wars II'' is officially abbreviated with lower-cased "ii", rendering the acronym '''B''Wii'''''. The two games' Japanese titles are ''Totsugeki! Famicom Wars'' and ''Totsugeki! Famicom Wars VS'' respectively.
38** The two GBA entries received a VideoGameRemake on Platform/NintendoSwitch that retained the ''Advance Wars'' title with the name ''Advance Wars 1+2 Re-Boot Camp''.
39** Finally, there's ''64 Wars'', an unreleased entry in the series that was announced for the Platform/Nintendo64. Like the ''Game Boy Wars'' sequels, it was being developed by Hudson Soft rather than Nintendo.
40* Some of the ''VideoGame/MarioKart'' games indicated their systems with their titles. While ''VideoGame/SuperMarioKart'' was initially not an example (as the name was an indicator it was a spinoff off the ''Super Mario Bros'' games), it retroactively became one when subsequent titles dropped the "super". Other "platformed" titles are:
41** ''VideoGame/MarioKart64''
42** ''VideoGame/MarioKartSuperCircuit'''s Japanese name is ''Mario Kart Advance''.
43** ''VideoGame/MarioKartDS''
44** ''VideoGame/MarioKartWii''
45** ''Mario Kart Arcade GP''
46* Some of the main ''Franchise/SuperMarioBros'' series use this title format (the Super NES titles not named for the system, but the series):
47** ''VideoGame/SuperMario64'', which later doubled up for an UpdatedRerelease on the Nintendo DS called ''Super Mario 64 DS''.
48** ''Super Mario Advance'' is a series of Game Boy Advance ports of prior ''Super Mario Bros.'' installments.
49** ''VideoGame/NewSuperMarioBrosWii''
50** ''VideoGame/SuperMario3DLand''. However, it does ''not'' apply to its sequel ''VideoGame/SuperMario3DWorld'', which was for the Wii U instead of the Nintendo 3DS.
51** ''VideoGame/NewSuperMarioBrosU'' and ''VideoGame/NewSuperLuigiU''. The Switch port is called ''New Super Mario Bros. U Deluxe'', which in this case just says where the game originates.
52* Nintendo also has the ''Platform/{{Wii}}'' series of games which began on the original Wii and continued onto the Wii U.
53** ''VideoGame/WiiSports''
54** ''VideoGame/WiiPlay''
55** ''VideoGame/WiiFit''
56** ''Wii Chess''
57** ''VideoGame/WiiMusic''
58** ''VideoGame/WiiSportsResort''
59** ''Wii Fit Plus''
60** ''VideoGame/WiiParty''
61** ''Wii Play Motion''
62** ''Wii Party U''
63** ''Wii Fit U''
64** ''Wii Sports Club''
65* The Japanese title of the ''VideoGame/{{Bonk}}/B.C. Kid'' games varies between the platforms they were released on.
66** ''PC Genjin 1-3'' for the [[Platform/TurboGrafx16 PC Engine]]. The PC stood for "Pithecanthropus Computerurus".
67** ''FC Genjin'' for the [[Platform/NintendoEntertainmentSystem Family Computer]]. The FC stood for "Freakthoropus Computerus".
68** ''GB Genjin 1-2'' and ''GB Genjin Land'' for the Platform/GameBoy. Unlike the previous games, the "GB" doesn't stand for anything.
69** ''Chō Genjin 1-2'' for the [[Platform/SuperNintendoEntertainmentSystem Super Famicom]] (see below regarding "chō"). The first game was released outside Japan as ''Super Bonk''.
70** The Japanese names of ''VideoGame/AirZonk'' and ''Super Air Zonk'' are ''PC Denjin'' and ''CD Denjin'' in respectively. The PC in "PC Denjin" stand for "Punkic Cyborgs".
71** The UsefulNotes/ArcadeGame was titled ''Kyūkyoku!! PC Genjin: Special Arcade Version''. The European and American releases appended "Arcade Version" to the {{Completely Different Title}}s used for the original game.
72* Most of the ''VideoGame/FireProWrestling'' games after the original PC Engine trilogy indicated the console they were released on, usually by having the console's first letter on the title.
73** The ''Super Fire Pro Wrestling'' series for Super Famicom
74** ''Fire Pro Wrestling S'' for Platform/SegaSaturn
75** ''Fire Pro Wrestling for Platform/{{Wonderswan}}''
76** ''Fire Pro Wrestling D'' for Platform/SegaDreamcast
77** ''Fire Pro Wrestling A'' for Platform/GameBoyAdvance
78* Nichibutsu's ''F1 Circus'' games include ''F1 Circus MD'' for the [[Platform/SegaGenesis Mega Drive]], ''F1 Circus CD'' for the [[Platform/SegaCD Mega-CD]], and the ''Super F1 Circus'' series for the Super Famicom.
79* All the console ports of ''{{VideoGame/Minecraft}}'' originally indicated the platform they were released on, which includes a ''Windows 10 Edition'' and ''Pi Edition'' for Raspbian devices (which is based on the ''Pocket Edition'' released on [=iOS=] and Android devices). However, by June 2018, every version of Minecraft for which cross-platform online play is supported was united onto a single ''Minecraft'' title, while the remaining consoles (Wii U, [=PlayStation=] 4, Nintendo 3DS and the game's original Java release) are now considered separate entities and still maintain their "Edition" titles. The original title was even renamed to ''Minecraft: Java Edition'' as a result.
80* ''[[VideoGame/{{Darius}} Dariusburst]]'' has this going with its various iterations:
81** The arcade version is titled '''''A'''nother '''C'''hronicle''.
82** The mobile version for iPhone and Android is titled '''''S'''econd '''P'''rologue'', with SP being short for smartphone.
83** The console port for the Platform/{{PlayStation 4}} and Vita is subtitled '''''C'''hronicle '''S'''aviours''. CS is a common [[Main/GratuitousEnglish Japanese "English"]] abbreviation for "consumer software" (i.e. console games), although the Windows version on Steam also uses this title.
84* ''TabletopGame/SwordWorldRPG'' was adapted into a series of video games: ''Sword World SFC'' and ''Sword World SFC II'' were released for the Super Famicom, while ''Sworld World PC'' was released for the Platform/PC98.
85* The ''VideoGame/SilverFalls'' franchise uses this trope in two ways. The first release on a given platform will see it being played straight, such as with ''Silver Falls: [[Platform/Nintendo3DS 3 Down Stars]]'' and ''Silver Falls: [[Platform/WiiU White Inside Its Umbra]]''. Later games which intentionally emulate a classic graphical style get a subtitle which reflects the motif, such as ''Silver Falls: [[Platform/GameBoy Ghoul Busters]]'' and ''Silver Falls: [[Platform/VirtualBoy Vicarious Brothers]]''.
86[[/folder]]
87
88[[folder:NES/Famicom]]
89* Many Famicom games in Japan would often feature the word "Famicom" or "Family" (from the console's full name of "Family Computer", mainly prevalent among Namcot-published titles) on their titles, [[OlderThanTheyThink long before the Super Famicom/Super NES made the prefix "Super" vogue]].
90** ''Family BASIC'', a programming kit for hobbyists
91** ''Family Boxing'', the Famicom version of ''Ring King''
92** ''Family Circuit''
93** ''Family Jockey''
94** ''Family Mahjong'' and its sequel, ''Family Mahjong II''. There would be two separete third entry, neither which uses the "Family" title. Nichibutsu, the actual developer of the first two games, would make ''Nichibutsu Mahjong III'', while publisher Namco ended up making ''Namcot Mahjong III'' in-house.
95** ''Family Pinball'', the Famicom version of ''Rock 'n Ball''
96** The ''Pro Yakyuu Family Stadium'' baseball game series by Namco, shortened to ''[[PortmanteauSeriesNickname Famista]]'' in later entries. The series retained the ''Famista'' name on later installments for Nintendo platforms, but those that were released for non-Nintendo platforms (with the exception of a few versions released for PC-88, {{Platform/MSX2}} and FM Towns) went by different titles such as the ''World Stadium'' series on the PC Engine and Platform/PlayStation. The original ''Famista'' was localized by [[Creator/{{Atari}} Tengen]] in the US under the title of ''VideoGame/RBIBaseball'' (the later ''RBI'' sequels were developed independently by Tengen and weren't based on ''Famista'''s own sequels).
97** ''Family Tennis''
98** The Japanese name of Bandai's Power Pad accessory was the "Family Trainer," and a series of ten games was produced for it under that title.
99** The ''VisualNovel/FamicomDetectiveClub'' series
100*** ''VisualNovel/FamicomDetectiveClubTheMissingHeir''
101*** ''VisualNovel/FamicomDetectiveClubTheGirlWhoStandsBehind''
102** ''Famicom Grand Prix: F-1 Race'' and ''Famicom Grand Prix II: [=3D=] Hot Rally''
103** The ''Famicom Mukashibanashi'' ("Famicom Folk Tales") series of adventure games for the Disk System, which had Famicom spelled in hiragana on the title rather than the usual katakana.
104** ''Famicom [[Magazine/ShonenJump Jump]]: Hero Retsuden'' and ''Famicom Jump II: Saikyou no Shichinin''
105** ''Famicom Wars''
106** ''VideoGame/{{Faxanadu}}'' comes from an abbreviation for "Famicom Xanadu", as the game was a spinoff of Falcom's ''Xanadu'' series. The title was kept for its NES release.
107** Likewise, the Japanese version of ''VideoGame/LegacyOfTheWizard'' (which is part of the same franchise) was ''Dragon Slayer IV: Drasle Family''. The subtitle is an abbreviation for ''Dragon Slayer Family'', which was the {{working title}} for the game. While the game was released a week earlier on the [=MSX2=], the Famicom version was the original.
108** The Famicom version of Jaleco's ''Pro Sport Hockey'' was titled ''USA Ice Hockey in FC''. The Super Famicom version was the original and was simply titled ''USA Ice Hockey''.
109* Outside Japan, NES games with the console's name on the title are practically non-existent with two notable exceptions: ''NES Open Tournament Golf'', which was the western version of ''Mario Open Golf'', and ''NES Play Action Football'', a port of the early Game Boy game ''Play Action Football''.
110* ''Magazine/NintendoPower''[='=]s original mascot is known as Nester, whose name comes from the NES.
111* On a slightly more crass note, one of the earliest emulator programs for playing NES [=ROMs=] on DOS and Windows 95 was called [[{{Pun}} NESticle]] ([[NakedPeopleAreFunny with a bal-like logo to match]]).
112[[/folder]]
113
114[[folder:Super NES/Super Famicom]]
115* The Platform/SuperNintendoEntertainmentSystem popularized the trend, which had numerous game titles starting with "Super", if the series or game didn't already have that in the title (as was the case with ''Franchise/SuperMarioBros''). Some Japanese titles used instead a kanji prefix pronounced "chō" but also meaning "super".
116** ''Super VideoGame/AdventureIsland'' and ''Super Adventure Island II''
117** ''VideoGame/SuperAleste''
118** ''Super VideoGame/AlfredChicken''
119** ''Super Bases Loaded 3''
120** ''Super Batter Up'' (JP: ''Super Famista'')
121** ''Super Battletank'' and ''Super Battletank 2''
122** The ''VideoGame/SuperBomberman'' series
123** Despite its title, ''Super [[VideoGame/{{Pang}} Buster Bros.]]'' is an aversion, as it's a port of an arcade game with the same name.
124** ''Super VideoGame/{{Castles}}''
125** ''VideoGame/SuperCastlevaniaIV'' is somewhat odd example, as the title implies that it's either, the fourth game in a ''Super Castlevania'' series or that it's a "Super" version of a prior ''Castlevania IV''. Neither is the case, as the game was marketed as a sequel to the NES trilogy of ''Castlevania'' games, though it was actually a retelling of the [[VideoGame/CastlevaniaI first game]].
126** ''Super VideoGame/ChaseHQ''. The Platform/GameBoy port shared this title for some reason.
127** ''[[VideoGame/UnchartedWaters Super Daikoukai Jidai]]''
128** ''Super Donkey Kong'', the Japanese title of the ''VideoGame/DonkeyKongCountry'' series. Further proving that the trope was in effect for this series, ''VideoGame/DonkeyKongCountryReturns'' on the Wii was localized in Japanese under the name ''Donkey Kong Returns''; no "Super" prefix to be found. (Also the case with the Platform/GameBoyColor remake of the first game--which became ''Donkey Kong 2001''--but not with the Platform/GameBoyAdvance remakes of all three Super NES games, which retained the "Super"s.)
129** ''Super VideoGame/DoubleDragon''
130** ''Super VideoGame/{{Drakkhen}}'', released in English as ''VideoGame/DragonView''
131** ''Super Drift Out''
132** ''Super Dunk Star'', based on the unreleased Platform/NeoGeo game ''Dunk Star''
133** ''Super E.D.F.: Earth Defense Force''
134** ''[[VideoGame/GhostsNGoblins Super Ghouls 'n Ghosts]]'' (''Chōmakaimura'', "Super Demon World Village" in Japanese where the overall ''Ghost 'n Goblins'' series is known as ''Makaimura'', "Demon World Village")
135** ''Super Gussun Oyoyo'' and ''Super Gussun Oyoyo 2'' write "super" in hiragana.
136** ''[[VideoGame/{{Inindo}} Super Inindo]]''
137** ''Super VideoGame/JamesPond''. The Platform/GameBoy port shared this title for some reason.
138** ''Super Loopz''
139** ''Super Mad Champ''
140** ''VideoGame/SuperMetroid''
141** ''Super Morph''
142** ''Super Ninja Boy'', the U.S. title for ''VideoGame/SuperChinese World'', which is not an example since "Super" was used in the previous Japanese titles (although the ''World'' could be seen as a nod to ''Super Mario World'').
143** ''Super Ninja-kun''
144** ''Super Probotector: Alien Rebels'', the European version ''VideoGame/ContraIIITheAlienWars'', which replaced the human commandos with robots. The Japanese/American version averted this, since there was already a ''Super Contra'' on the arcade and the original NES.
145** ''[[VideoGame/PunchOut Super Punch-Out!]]'', which was also the title of the pre-NES arcade sequel.
146** ''Super VideoGame/{{Putty}}''. (The [=CD32=] version was also titled ''Super Putty'', despite being a totally unenhanced copy of the Platform/{{Amiga}} version.)
147** ''Super VideoGame/PuyoPuyo'' and ''Super Nazo Puyo'' series. "Super" (or, rather, "su~pa~") is here unconventionally written in hiragana.
148** ''Super VideoGame/RType''
149** ''Super VideoGame/ShadowOfTheBeast'' (unfinished prototype)
150** ''Super VideoGame/{{Sokoban}}''
151** ''Super VideoGame/SmashTV'' (also released on Genesis)
152** The ''VideoGame/SuperStarWars'' trilogy, a case where they added "Super" to [[Franchise/StarWars the movies]] the games are based on (see also ''VideoGame/SuperBackToTheFuturePartII'', ''VideoGame/SuperGodzilla'' and ''Super WesternAnimation/{{Widget|TheWorldWatcher}}'').
153*** Creator/LucasArts had already made games based on the original ''[[Film/ANewHope Star Wars]]'' and ''Film/TheEmpireStrikesBack'' on the original NES, which is why the Super NES games had the "Super" prefix added to their titles. ''Super Return of the Jedi'' kept the prefix for consistency's sake, despite the fact that the NES didn't get a game adaptation of ''Film/ReturnOfTheJedi''.
154*** Strangely enough, ''Super Return of the Jedi'' did received versions for the Game Boy and Game Gear under that very same title.
155** ''[[VideoGame/F15StrikeEagle Super Strike Eagle]]''
156** ''Super SWIV''
157** ''Super VideoGame/{{Turrican}}'' and ''Super Turrican 2''. A [[ReformulatedGame completely different version]] of ''Super Turrican'' was also released for the original NES.
158** ''Super VideoGame/{{Valis}} IV''. The numeral was absent in the Japanese title, but it's based on ''Valis IV''.
159** ''[[VideoGame/AdvancedVariableGeo Super Variable Geo]]''
160** ''[[Wrestling/{{WWE}} WWF]] Super Wrestling/WrestleMania''
161** The first Super NES installment of ''VideoGame/TecmoBowl'' faced an interesting conundrum related to this caused by the [[UsefulNotes/NationalFootballLeague NFL]] license: the NES sequel had already been titled ''Tecmo UsefulNotes/SuperBowl'', so they just went "screw it" and [[RecycledTitle released it by the exact same name]] on both the Super NES ''and'' the Sega Genesis.
162** ''Krusty's Super Fun House'', which was also released for the Genesis.
163** ''Anime/DragonBallZ: Super Butouden'' and ''Super Goku Den'' series
164** ''VideoGame/KirbySuperStar'' (JP: ''Kirby Super Deluxe''; the European/Australian localisation originally had the OddNameOut of ''Kirby's Fun Pak'' until the Nintendo DS version)
165** ''VideoGame/MegaManX'' originally had the working title ''Super Rockman''.
166** ''VideoGame/EarthBound1994'' (aka ''MOTHER 2'') was announced at one point under the title of ''Super MOTHER''. [[http://www.lindsaynelson.com/2009/04/famitsu-06191992/ According to an interview]] with Creator/ShigesatoItoi, the name 'Ness' is meant to be a pun on the NES.
167** ''[[VideoGame/ATrain A-Ressha de Ikou]] 3 S.V. (Super Version)''
168* Platform/{{Satellaview}} games for the Super Famicom generally had "BS" in their titles, e.g. ''BS Franchise/FireEmblem''.
169* ''Dirt Trax FX'' and ''Stunt Race FX'' both made use of Nintendo's Super FX chip. ''FX Fighter'' would also have used the chip, but the Super NES version was canceled and it became a PC game instead.
170* Several games added "Spirits" to their titles when they were ported to the Super Famicom:
171** ''Arcus Spirits'' (a port of ''VideoGame/ArcusOdyssey''; the canceled American localization reverted to the original title)
172** ''Contra Spirits'' (the Japanese version of the aforementioned ''VideoGame/{{Contra III|TheAlienWars}}'')
173** ''Sangokushi Seishi: Tenbu Spirits''
174** ''Thunder Spirits'' (a port of ''VideoGame/ThunderForce AC''; see below)
175** ''Zan II Spirits'' and ''Zan III Spirits''
176* ''Battle Tycoon: Flash Hiders SFX'' is a sequel to the original ''Flash Hiders'' for the PC Engine. The "SFX" is a reference to the Super Famicom's prototype name (in the same way the [=PlayStation=] was originally called the PSX and was commonly referred to that in print media).
177[[/folder]]
178
179[[folder:Nintendo 64]]
180* The Platform/{{Nintendo 64}}, of course, had 64 in the names of most of its games.
181** ''64 Hanafuda: Promise of an Angel''
182** ''64 Professional Sumo Wrestling''
183*** ''64 Professional Sumo Wrestling 2''
184** ''64 Trump Collection - [[Literature/AliceInWonderland Alice's]] Exciting Trip to Trump World''
185** ''Air Boarder 64''
186** ''Bakushō Jinsei 64: Mezase! Resort Ō''
187** ''Bass Hunter 64''
188** ''VideoGame/Bomberman64'' (JP: ''Baku Bomberman'')
189*** ''VideoGame/Bomberman64TheSecondAttack'' (JP: ''Baku Bomberman 2'')
190*** ''Bomberman 64'' (2001 Japan-only game, so the RecycledTitle confusion only comes up in overseas territories)
191** ''VideoGame/{{Carmageddon}} 64''
192** ''Castlevania'' on the N64 (known as ''Akumajō Dracula Mokushiroku'' in Japanese) is often called ''VideoGame/{{Castlevania 64}}'' by fans to distinguish from the original NES game.
193** ''Choro Q 64'' (''Penny Racers'' in English)
194*** ''VideoGame/ChoroQ 64 2: Hachamecha Grand Prix Race''
195** Parodied with ''VideoGame/ClayFighter 63⅓''.
196*** The UpdatedRerelease drops this with the name ''[=ClayFighter=]: Sculptor's Cut'' (referring to both "director's cut" and the characters being made of clay)
197** ''VideoGame/DenshaDeGo! 64''
198** ''Derby Stallion 64''
199** ''Destruction Derby 64''
200** ''VideoGame/DonkeyKong64''
201** ''VideoGame/Doom64''
202*** The remastered version retains the "64" branding even on non-Nintendo consoles like the Xbox One.
203** ''VideoGame/DrMario 64''
204** ''[[VideoGame/DukeNukem3D Duke Nukem 64]]''
205** ''[[VideoGame/{{Excite}} Excitebike 64]]''
206** ''Extreme Pro Mahjong''
207** ''F1 Pole Position 64'' (JP: Human Grand Prix: The New Generation)
208** ''Famista 64''
209** ''FIFA 64''
210** ''Fighting Force 64''
211** ''Forsaken 64''
212** ''VideoGame/{{Gex}} 64: Enter the Gecko''
213** ''Golden Nugget 64''
214** ''GT 64: Championship Edition'' (JP: ''City Tour Grandprix: Zen Nihon GT Senshuken'')
215** ''Hamster Story 64''
216** ''VideoGame/HarvestMoon64'' (JP: ''Bokujou Monogatari 2'')
217** ''Heiwa Pachinko World 64''
218** ''International Superstar Soccer 64'' (JP: ''Jikkyou World Soccer 3'')
219** ''J-League Dynamite Soccer 64''
220** ''J. League Live 64''
221** ''Jangō Simulation Mahjong-dō 64''
222** ''Jinsei Game 64'', a Japan-only virtual board game adapting the Japanese edition of ''TabletopGame/GameOfLife''
223** ''King Hill 64: Extreme Snowboarding'' (''Twisted Edge Extreme Snowboarding'' in English)
224** ''VideoGame/Kirby64TheCrystalShards''
225** ''[[VideoGame/MaddenNFL Madden Football]] 64''
226** ''Mahjong 64''
227** The first ''VideoGame/MarioGolf'' has a "64" in its Japanese title, as does ''VideoGame/MarioTennis''.
228** ''VideoGame/MarioKart64''
229** ''Master of Fishing 64''
230** ''Master of Fishing 64: The Sea Ride''
231** ''Mega Man 64'' (A port of ''VideoGame/MegaManLegends'' from the Platform/PlayStation)
232** ''Mia Hamm 64 Soccer'' (Michael Owen's World League Soccer 2000 in The United Kingdom, RTL World League Soccer 2000 in Germany, Telefoot Soccer 2000 in France)
233** The N64 port of ''VideoGame/MicroMachines V3'' was titled ''Micro Machines 64 Turbo''
234** ''Monster Truck Madness 64''
235** ''Morita Shogi 64''
236** ''Namco Museum 64''
237** ''Anime/NeonGenesisEvangelion 64''
238** ''Nintama Rantarou 64 Game Gallery''
239** ''[[VideoGame/DesertStrike Nuclear Strike]] 64''
240** ''Nushi Tsuri 64'' (part of the series known in English as ''River King'')
241** ''VideoGame/OgreBattle64''
242** ''VideoGame/{{Paperboy}} 64''
243** ''Parlor! Pro 64: Pachinko Jikki Simulation''
244** ''PD Series/{{Ultraman}} Battle Collection 64''
245** ''VideoGame/{{Pilotwings}} 64''
246** ''Power League 64''
247** ''Premier Manager 64''
248** ''Pro Shinan Mahjong Tsuwamono 64: Jansō Battle ni Chōsen''
249** ''VideoGame/PuyoPuyoSun 64''
250** ''VideoGame/{{Quake}}'': When both games were remastered as a bonus for the respective 2021 and 2023 remasters of the original PC games, the Nintendo 64 versions of ''VideoGame/{{Quake|I}}'' and ''VideoGame/QuakeII'' were given the official {{retronym}}s ''Quake 64'' and ''Quake II 64''.
251** ''VideoGame/Quest64'' (JP: ''Eltale Monsters'', EU/AU: ''Holy Magic Century'')
252** ''VideoGame/RidgeRacer 64''
253** ''VideoGame/RoadRash 64''
254** ''[[VideoGame/{{Robopon}} Robot Ponkottsu]] 64: Caramel of the Seven Seas''
255** ''[[VideoGame/Robotron2084 Robotron 64]]''
256** ''VideoGame/Shadowgate64TrialsOfTheFourTowers''
257** ''Shining And Solving! 64 Detective Club''
258** ''VideoGame/StarCraft 64''
259** ''VideoGame/StarFox64'' (''Lylat Wars'' for the European localisation)
260*** In the same game, [=ROB64=] was originally called [=NUS64=] in the Japanese version, a reference to the Nintendo 64's serial code (which stands for '''N'''intendo '''U'''ltra '''S'''ixty-Four).
261** ''Stunt Racer 64''
262** ''Super B-Daman: Battle Phoenix 64''
263** The [=N64=] ''Franchise/{{Superman}}'' game was just called ''Superman'' or ''The New Superman Adventures'', but is often referred to as ''VideoGame/Superman64''.
264** ''VideoGame/SuperMario64''
265** ''VideoGame/SuperRobotWars64''
266** The first game in the ''VideoGame/SuperSmashBros'' series is generally referred to as ''VideoGame/SuperSmashBros64'' in the series' community to distinguish it from the series itself.
267** ''Super Speed Race 64'' (''Automobili Lamborghini'' outside Japanese)
268** ''VideoGame/Tamagotchi64MinnaDeTamagotchiWorld''
269** ''Tetris 64''
270** ''Franchise/{{Transformers}}: WesternAnimation/BeastWars Metals 64''[[note]]"Metals" being the Japanese subtitle for Seasons 2 and 3 of ''Beast Wars''.[[/note]] (''Transformers: Beast Wars Transmetals'' in America, sharing the same name with a Platform/PlayStation ReformulatedGame which had the different Japanese name of ''Transformers: Beast Wars Metals: Clash! Intense Battle'')
271** ''Virtual Chess 64''
272** ''Virtual Pool 64''
273** ''Virtual Pro Wrestling 64''
274*** The sequel averts the trope, being called ''Virtual Pro Wrestling 2: Ōdō Keishō''
275** ''VideoGame/WaveRace 64''
276** ''VideoGame/{{Wipeout}} 64''
277* The Japan-only Nintendo 64DD add-on also did the same.
278** The English localisation of ''VideoGame/MOTHER3'''s [[{{Vaporware}} cancelled]] Nintendo 64 version was to be called ''VideoGame/{{EarthBound|1994}} 64''.
279** ''Japan Pro Golf Tour 64''
280** ''VideoGame/SimCity 64''
281[[/folder]]
282
283[[folder:Nintendo [=GameCube=] ]]
284* The Platform/NintendoGameCube largely avoided this, but a few games had "GC" in their Japanese titles.
285** ''Manga/{{Bleach}} GC''
286** ''VideoGame/SuperRobotWarsGC''
287** ''VideoGame/MarioTennis GC'', the Japanese name for ''Mario Power Tennis''.
288** ''Zelda no Densetsu: Toki no Ocarina GC'', the Japanese version of the two-disc bundle of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' with the "Master Quest" version.
289* There was no game named "Series Name Cubed", although there is one named ''VideoGame/{{Cubivore}}''... which is named such because the player controls a cube-shaped carnivore, not because it came out on the [=GameCube=]. It was originally an [=N64=] game.
290* ''VideoGame/FZeroGX'' is in a way, as the arcade version is called "''AX''". However, this is largely to identify the versions themselves, rather than name them after the platform they're on (since the entire arcade version can be unlocked within ''GX'', the content from ''AX'' must be clearly defined).
291[[/folder]]
292
293[[folder:Wii]]
294* Nintendo and third-party publishers have put "Platform/{{Wii}}" into the name of a few games:
295** ''VideoGame/WiiSports''
296** ''VideoGame/WiiPlay''
297** ''VideoGame/WiiFit''
298** ''VideoGame/WiiParty''
299** ''Big Brain Academy: Wii Degree''
300** ''VideoGame/ChoroQ Wii''
301** ''VideoGame/CrazyClimber Wii''
302** ''Wii Chess''
303** ''VideoGame/WiiMusic''
304** ''VideoGame/MarioKartWii''
305** As above, ''[[VideoGame/BattalionWars Battalion Wars II]]'' hides it: the logo renders the title as an acronym with the roman numeral II spelled with lower case "i"s, officially abbreviating it as '''B''Wii'''''.
306** ''VideoGame/NewSuperMarioBrosWii''
307** ''VideoGame/ResidentEvil4: Wii Edition''
308** ''VideoGame/BombermanLand Wii''
309** ''VideoGame/PokeParkWii: Pikachu's Adventure''
310** ''[[VideoGame/SuperMarioGalaxy Super Mario Wii]]'', the Korean version of ''Super Mario Galaxy''.
311** ''VideoGame/GoldenEye2010'' is sometimes referred to as "[=GoldenEye=] Wii" to distinguish it from [[VideoGame/GoldenEye1997 the Nintendo 64 game]].
312** ''VideoGame/KirbysReturnToDreamLand'' is known as ''Kirby's Adventure Wii'' for the European localisation of its original release (the Switch UpdatedRerelease renames it ''Kirby's Return to Dream Land'' in that continent), ''Hoshi no Kirby Wii'' in Japanese, and ''Byeol-ui Kirby Wii'' in Korean (the Switch version in those regions retains the word "Wii").
313** ''Safar'Wii''
314* The Wii's code name was Revolution. This extended into a few titles:
315** ''Franchise/{{Pokemon}} Battle Revolution''
316** ''Mercury Meltdown Revolution''
317** ''VideoGame/NarutoClashOfNinja Revolution''
318** ''Victorious Boxers: Revolution''
319** ''VideoGame/{{Oneechanbara}} Revolution''
320** ''VideoGame/{{Ready 2 Rumble|Boxing}} Revolution''
321* "Wii" is actually trademarked, so a few games decide to just go the cheaper route with "We", rather than "Wii"
322** ''VideoGame/WeCheer''
323** ''VideoGame/WeSki''
324** ''We Love Golf!''
325** ''VideoGame/KamenRiderClimaxHeroes W'' is an interesting case; being an UpdatedRerelease of the Platform/PlayStation2 game ''Kamen Rider Climax Heroes'', the "W" stands for both "Wii" and ''[[Series/KamenRiderDouble Kamen Rider W]]'' (the ''Franchise/KamenRider'' series running at the time of the game's release). The series after that went Wii/PSP multiplatform, so the next two games, being the third and fourth, instead opted for their concurrent ''Kamen Rider'' shows' NumerologicalMotif in their double-meaning titles with ''Climax Heroes [[Series/KamenRiderOOO OOO]]'' and ''Climax Heroes [[Series/KamenRiderFourze Fourze]]'', while the final one of the series (which concurred with ''Series/KamenRiderWizard'') bucked the trend with ''Super Climax Heroes''.
326** ''VideoGame/PhantomBrave: We Meet Again'', for the English version. The Japanese title plays the trope straight with ''Phantom Brave Wii''.
327* ''VideoGame/MrDriller'' is suffixed with a W for its Platform/WiiWare port.
328[[/folder]]
329
330[[folder:Wii U]]
331* Platform/WiiU titles implemented '''U''' into the title, including:
332** ''[[VideoGame/MonsterHunter3Tri Monster Hunter 3]] '''U'''ltimate''[[note]]the G expansions of ''VideoGame/MonsterHunter4'' and ''VideoGame/MonsterHunterGenerations'' also have the ''Ultimate'' subtitle, but they're on 3DS (the latter is also available on Switch)[[/note]]
333** ''VideoGame/NeedForSpeed: [[VideoGame/NeedForSpeedMostWanted Most Wanted]] '''U'''''
334** ''VideoGame/NewSuperMarioBrosU'' and ''VideoGame/NewSuperLuigiU''
335** ''[[VideoGame/LikeADragon Ryu Ga Gotoku 1 & 2: HD Edition for Wii U]]''
336** ''VideoGame/{{Scribblenauts}} '''U'''nlimited'' and ''Scribblenauts '''U'''nmasked''; though these two games were also released concurrently on the 3DS and Platform/{{Steam}}, the Wii U was the lead development platform.
337** ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Wii U]]''.
338** ''VideoGame/TekkenTagTournament2: Wii U Edition''
339** ''VideoGame/WiiFit U''
340** ''Wii Street '''U'''''
341** ''VideoGame/WiiParty '''U'''''
342** ''VideoGame/ZombiU'' (rereleases on other systems drop the U)
343[[/folder]]
344
345[[folder:Nintendo Switch]]
346* The Platform/NintendoSwitch is another Nintendo console that tends to avoid this, but not to the same heavy extent as the [=GameCube=]; the cases use "S" or "Switch". Notably, Nintendo themselves have steered clear of the naming convention for the console, indulging only three times with the first two bullet points below (the first being a TechDemoGame, the second a sequel to that game, and the third a sequel to ''VideoGame/WiiSports''):
347** ''VideoGame/OneTwoSwitch'' and ''Everybody 1-2-Switch''
348** ''VideoGame/NintendoSwitchSports''
349** The cancelled Switch port of ''VideoGame/{{BallisticNG}}'' would have been titled ''[=BallisticNG=] NX Edition'', after the Switch's development codename.
350** ''VideoGame/BangDreamGirlsBandParty for Nintendo Switch''
351** The expanded version of ''VisualNovel/DanganronpaV3KillingHarmony''[='=]s "Ultimate Talent Development Plan" board game in the ''Franchise/{{Danganronpa}}'' Switch CompilationRerelease ''Danganronpa Decadence'' is titled ''Danganronpa S: Ultimate Summer Camp''.
352** ''VideoGame/DragonQuestXI''[='=]s UpdatedRerelease is titled ''Dragon Quest XI S'' because it was initially released as a Switch timed exclusive.
353** ''VideoGame/MonsterHunter XX Nintendo Switch Ver.'' The localized versions avert this, being called ''VideoGame/MonsterHunterGenerations Ultimate'' instead.
354** The Switch CompilationRerelease of the first two ''VideoGame/{{OlliOlli}}'' games is called ''[=OlliOlli=]: Switch Stance''. It's a skateboarding game series, so it also doubles as a reference to the board sport terminology of a "switch stance," to ride the board with the footing opposite to their natural boarding one.
355** The Japanese title of the Nintendo Switch port of ''VideoGame/PuyoPuyoTetris'' is ''Puyo Puyo Tetris S''.
356** ''VideoGame/SDGundamGGeneration Genesis for Nintendo Switch'' - the Switch port is a belated one, released after its sequel ''Cross Rays'' which had a simultaneous Switch/[=PS4=]/PC release and thus didn't need the subtitle.
357** The Switch ports of the ''VisualNovel/UtaNoPrincesama'' series, originally released on the PSP, are all subtitled "''for Nintendo Switch''".
358* Nintendo mandates that Switch ports that run via UsefulNotes/CloudGaming be subtitled "Cloud Version":
359** ''VideoGame/APlagueTaleInnocence - Cloud Version''
360** ''VideoGame/APlagueTaleRequiem - Cloud Version''
361** ''VideoGame/AssassinsCreedOdyssey Cloud Version'' (Japan only)
362** ''VideoGame/{{Control}} Ultimate Edition - Cloud Version''
363** ''VideoGame/Hitman3 - Cloud Version''
364** ''Franchise/KingdomHearts - HD 1.5+2.5 [=ReMIX=] - Cloud Version''
365** ''Kingdom Hearts HD 2.8 Final Chapter Prologue Cloud Version''
366** ''VIdeoGame/KingdomHeartsIII + Re Mind (DLC) Cloud Version''
367** ''VideoGame/PathfinderWrathOfTheRighteous - Cloud Version''
368** ''[[VideoGame/GuardiansOfTheGalaxy2021 Marvel's Guardians of the Galaxy]]: Cloud Version''
369** ''[[VideoGame/ResidentEvil2Remake Resident Evil 2]] Cloud''
370** ''[[VideoGame/ResidentEvil3Remake Resident Evil 3]] Cloud''
371** ''[[VideoGame/ResidentEvil7Biohazard Resident Evil 7 biohazard]] Cloud''
372** ''VideoGame/ResidentEvilVillage Cloud''
373** ''VideoGame/TheMedium - Cloud Version''
374** ''VideoGame/{{Thymesia}} - Cloud Version''
375[[/folder]]
376
377[[folder:Game Boy/Game Boy Color]]
378* It was a pretty prevalent trend, particularly in Japan, for Platform/GameBoy and Platform/GameBoyColor games to have the letters "GB" in their title.
379** ''VideoGame/BalloonFight GB'', the Japanese version of ''VideoGame/BalloonKid'' (which added GBC support).
380** The ''Bomberman GB'' trilogy. The first game was [[DolledUpInstallment dolled up]] for overseas release as a [[VideoGame/WarioLand Wario]] crossover titled ''[[SpotlightStealingTitle Wario Blast: Featuring Bomberman]]'', which caused ''Bomberman [=GB2=]'' to lose its numeral for its localized release. ''Bomberman [=GB3=]'' ended up being [[NoExportForYou Japan only]].
381** Before that, the series had a Game Boy spinoff titled ''Bomber Boy'', which was localized as ''Dynablaster'' in Europe and as ''Atomic Punk'' in America. It's actually a port of the first NES ''Bomberman'' with a new set of stages.
382** ''Bomber King: Scenario 2'' was localized in America under the title of ''VideoGame/BlasterMaster [[DolledUpInstallment Boy]]''.
383** ''VideoGame/BuraiFighter GB'', the colorized version of ''Burai Fighter Deluxe''
384** ''VideoGame/DanceDanceRevolution GB''
385** ''[[VideoGame/ShirenTheWanderer Fuurai no Shiren]] GB''
386** ''VideoGame/HarvestMoon GB''
387** ''VideoGame/HiryuNoKen Retsuden GB'', which shares all but the "GB" with an unreleased Platform/SegaDreamcast title.
388** The ''Creator/{{Konami}} GB Collection'' series, which were [[CompilationRerelease compilations]] of early Game Boy games updated to include Super Game Boy support (with GBC support for the European versions).
389** ''[[VideoGame/RiverKing Legend of the River King GB]]''
390** ''VideoGame/MagicalChase GB: Minarai Mahoutsukai Kenja no Tani e''
391** ''VideoGame/MarioGolf GB'' and ''VideoGame/MarioTennis GB''. The GB part was dropped for international releases.
392** ''[[VideoGame/MetalGearGhostBabel Metal Gear]]: '''G'''host '''B'''abel'', whose western version was simply titled ''[[ReformulatedGame Metal Gear]] [[RecycledTitle Solid]]''.
393** ''[[Manga/BakusouKyoudaiLetsAndGo Mini Yonku GB: Let's & Go!!]]''
394** ''VideoGame/MonsterRancher Battle Card GB''
395** ''VideoGame/{{Nectaris}} GB''
396** ''[[VideoGame/NinjaGaiden Ninja Ryukenden GB]]'', the Japanese version of ''Ninja Gaiden Shadow''
397** ''Manga/NintamaRantarou GB''
398** ''Other Life VideoGame/AzureDreams GB''
399** ''[[VideoGame/LivePowerfulProBaseball PawaPuro]] GB''
400** ''VideoGame/{{Pitfall}} GB'', the Japanese version of ''Pitfall: Beyond the Jungle''
401** ''Pokémon Card GB'', the Japanese version of ''VideoGame/PokemonTradingCardGame''
402** ''Puzzle Bobble GB'', the Japanese version of ''Bust A Move 2: Arcade Edition''
403** ''VideoGame/SakuraWars GB''
404** ''VideoGame/SuperChinese Fighter GB''
405** ''Super Donkey Kong GB'', the Japanese version of '' Donkey Kong Land''
406*** ''Donkey Kong GB: Dinky Kong & Dixie Kong'', the Japanese version of ''Donkey Kong Land 3'' (which added GBC support)
407** ''[[Anime/TheBraveFighterOfSunFighbird Taiyou no Yuusha Fighbird]] GB''
408** ''VideoGame/TecmoBowl GB''
409** ''Hyper Olympic Series: Track & Field GB'', the Japanese version of ''International Track & Field'' for the Platform/GameBoyColor. An odd title for two reasons: a different ''VideoGame/TrackAndField'' game was released earlier for the original Platform/GameBoy, and ''Hyper Olympic'', the usual Japanese series title, is relegated to small print.
410* A few Platform/GameBoyColor titles had "Deluxe" or "DX" as a suffix, if they were an NES port or a colorized remake of an earlier Game Boy game.
411** ''VideoGame/TheLegendOfZeldaLinksAwakening DX''
412** ''VideoGame/RType DX''. An oddity of this is that use of 'DX' continued in ''R-Type Final'' on the [=PS2=] as a shorthand to identify advanced versions of Force Devices.
413** ''VideoGame/{{Super Mario Bros|1}} Deluxe''
414** ''VideoGame/{{Tetris}} DX''
415* The GBC versions of ''VideoGame/PacMan'' and ''Ms. Pac-Man'' were subtitled ''Special Color Edition''.
416* The "Mobile Adapter GB" was an accessory that allowed compatible GBC and GBA games to connect to mobile phones for data exchange. While short-lived and unsuccessful, it did see a compatible game titled ''[[VideoGame/MarioGolf Mobile Golf]]''.
417[[/folder]]
418
419[[folder:Game Boy Advance]]
420* Platform/GameBoyAdvance games used "Advance" in their titles.
421** ''VideoGame/AceCombatAdvance''
422** ''VideoGame/AdvanceWars'', aka ''Game Boy Wars Advance''.
423** ''[[VideoGame/GuardianHeroes Advanced Guardian Heroes]]''
424** ''VideoGame/ArmyMen Advance''
425** ''Contra Advance: The Alien Wars EX'' (a port of ''VideoGame/ContraIIITheAlienWars'' featuring stages from ''VideoGame/ContraHardCorps'')
426** ''VideoGame/DesertStrike Advance''
427** ''[[VideoGame/DonaldDuckGoinQuackers Donald Duck Advance]]''
428** ''VideoGame/DoubleDragon Advance''
429** ''VideoGame/DragonBallAdvancedAdventure''
430** ''VideoGame/{{Driver}} 2 Advance''
431** ''VideoGame/DukeNukem Advance''
432** ''VideoGame/DynastyWarriors Advance''
433** ''Franchise/FinalFantasy'':
434*** ''VideoGame/FinalFantasyTacticsAdvance''
435*** The sequel to ''VideoGame/FinalFantasyTacticsAdvance'' is a DS game; they "hid" the Advance part by officially calling it ''VideoGame/FinalFantasyTacticsA2''.
436*** ''Final Fantasy I-II Advance''
437*** The following three games have the collective Japanese name of "Finest Fantasy for Advance":
438*** ''VideoGame/FinalFantasyIV Advance''
439*** ''VideoGame/FinalFantasyV Advance''
440*** ''VideoGame/FinalFantasyVI Advance''
441** ''F-Zero for Game Boy Advance'', the Japanese version of ''F-Zero: Maximum Velocity''.
442** ''VideoGame/GameAndWatchGallery 4'' is titled ''Game & Watch Gallery Advance'' in Europe and Australia.
443** ''VideoGame/GrandTheftAutoAdvance'' (called such on its title screen; the box just reads [[RecycledTitle "Grand Theft Auto"]])
444** ''VideoGame/GuiltyGear X: Advance Edition''
445** ''VideoGame/KikiKaiKai Advance'' (''Pocky & Rocky with Becky'' overseas)
446** ''Manga/LoveHina Advance ~Shukufuku no Kaneha Narukan~''
447** ''VideoGame/MarioPartyAdvance''
448** ''VideoGame/MetalSlug Advance''
449** ''VideoGame/MonsterRancher Advance''
450** ''Mortal Kombat Advance'', a port of ''VideoGame/MortalKombat3''
451** ''Moto Racer Advance''
452** ''VideoGame/{{Polarium}} Advance''
453** ''VideoGame/{{Rayman}} Advance'' (Actually a port of the original ''VideoGame/Rayman1''.)
454** The ''VideoGame/SonicAdvanceTrilogy''
455** ''Spyro Advance'', the Japanese title of ''VideoGame/SpyroSeasonOfIce''
456** ''VideoGame/SuperDodgeBall Advance''
457** The ''Super Mario Advance'' series were ports of the original ''Super Mario'' games that were released in a rather odd order.
458*** The original ''Super Mario Advance'' was based on ''VideoGame/SuperMarioBros2'' (the US version)
459*** ''Super Mario Advance 2: VideoGame/SuperMarioWorld''
460*** ''Super Mario Advance 3: [[VideoGame/SuperMarioWorld2YoshisIsland Yoshi's Island]]''
461*** ''Super Mario Advance 4: VideoGame/SuperMarioBros3''
462** ''VideoGame/SuperRobotWarsAdvance''
463** ''Super Star Shooter Advance'' (homebrew)
464** ''Franchise/{{Tekken}} Advance''
465** ''VideoGame/WarioLand4'' is known in japan as Wario Land Advance
466** The subtitle of ''Manga/ThePrinceOfTennis: '''G'''enius '''B'''oys '''A'''cademy'', a Konami-produced game based on the manga, shares its initials with the platform it was released on.
467** ''VideoGame/MegaManBattleNetwork'' also acknowledged the system, as its name for special combo attacks was "Program '''Advance'''".
468** Similarly, there are the "'''Advanced''' Commands" in ''VideoGame/MarioAndLuigiSuperstarSaga''. The 3DS remake renames them "Super Attacks".
469** An interesting case with ''VideoGame/PokemonRubyAndSapphire'' where this ''wasn't'' applied to the games themselves, but ''was'' to [[Anime/PokemonTheSeriesRubyAndSapphire the relevant season]] of [[Anime/PokemonTheSeries the anime]], ''Pocket Monsters: '''Advanced''' Generation''. [[note]](Which in America was divided into ''Pokémon Advanced'', ''Pokémon: Advanced Challenge'', ''Pokémon: Advanced Battle'' and ''[[OddNameOut Pokémon: Battle Frontier]]''.)[[/note]]
470** {{Subverted|Trope}} with ''VideoGame/ShantaeAdvanceRiskyRevolution''. While the game was released in the year 2024 for the Platform/NintendoSwitch, it began development for the Game Boy Advance and was SavedFromDevelopmentHell two decades after it was shelved, with the title indicating [[ArtifactTitle the platform the game was originally meant to be released on]].
471[[/folder]]
472
473[[folder:Nintendo DS]]
474* Platform/NintendoDS games tend to mix it up. Either they have "DS" in their titles, or they use it as an initialism.
475** ''VideoGame/AdvanceWars: '''D'''ual '''S'''trike''
476** ''VideoGame/{{Arkanoid}} DS''
477** ''Franchise/AssassinsCreed: '''D'''i'''s'''covery''
478** ''Manga/{{Bleach}}: '''D'''ark '''S'''ouls'' in America, which is actually relevant to the plot, to the surprise of some. The Japanese subtitle was ''The Black-Clothed Flickering Requiem''...
479** ''Boing! Docomodake DS''
480** ''[[VideoGame/{{Boktai}} Bokura no Taiyou]] DS - '''D'''jango & '''S'''abata'' (the Japanese versions of ''Lunar Knights'')
481** ''VideoGame/{{Bomberman}} Story DS''
482** ''VideoGame/BrothersInArms DS''
483** ''VideoGame/BubbleBobble '''D'''ouble '''S'''hot''
484** ''VideoGame/{{Castlevania|DawnOfSorrow}} '''D'''awn of '''S'''orrow''
485** ''VideoGame/ChoroQ DS''
486** ''VideoGame/{{Contra}}: '''D'''ual '''S'''pirits'', the Japanese version of ''VideoGame/Contra4'' (which is also a reference to ''Contra Spirits'', the Japanese version of ''Contra III'')
487** ''VideoGame/{{Culdcept}} DS''
488** ''VideoGame/DiddyKongRacing DS''
489** ''VideoGame/DigDug: '''D'''igging '''S'''trike''
490** ''VideoGame/DigimonWorldDS''... which actually has ''two'' of these; its Japanese title, '''''D'''igimon '''S'''tory'', does not treat it as a ''VideoGame/DigimonWorld'' game. The American branch of Bandai seems to change the titles of any recent games to have "Digimon World" title on it, for some strange reason.
491*** A much more subtle one in the Dawn/Dusk version, where the bases of the respective rival gangs are called '''D'''arkmoon and '''S'''unshine.
492** ''VideoGame/{{Disgaea|HourOfDarkness}} DS''
493** ''Dragon Ball DS'' (''VideoGame/DragonBallOrigins'' in the West)
494** ''VideoGame/{{Exit}} DS''
495** ''VideoGame/FortuneStreet DS''
496** ''Anime/{{Fullmetal Alchemist|2003}} '''D'''ual '''S'''ympathy''
497** ''VideoGame/GianaSistersDS''
498** ''VideoGame/GodzillaUnleashed: '''D'''ouble '''S'''mash''
499** ''VideoGame/GuiltyGear: '''D'''ust '''S'''trikers''
500** ''Gunpey DS''
501** ''VideoGame/HarvestMoonDS'' (''Bokujou Monogatari: Korobokkuru Station'' in Japanese)
502** ''Manga/HidamariSketch '''D'''okodemo '''S'''ugoroku x 365'' ("x 365" being the subtitle of the ''Hidamari Sketch'' anime season running at the time of the game's release)
503** ''VideoGame/TheIdolmaster '''[[VideoGame/TheIdolmasterDearlyStars D]]'''[[VideoGame/TheIdolmasterDearlyStars early]] '''[[VideoGame/TheIdolmasterDearlyStars S]]'''[[VideoGame/TheIdolmasterDearlyStars tars]]''
504** ''VisualNovel/JakeHunter'' didn't start out this way, being subtitled "Detective Chronicles" in its first English release, but its UpdatedRerelease as well as its [=3DS=] sequel ''Ghost of the Dusk'' both use the subtitle "'''D'''etective '''S'''tory".
505** ''VideoGame/LunarDragonSong''
506** ''VideoGame/MapleStory DS''
507** ''VideoGame/MarioKartDS''
508** ''VideoGame/MarioPartyDS''
509** ''VideoGame/MegaManBattleNetwork5DoubleTeamDS''
510** ''VideoGame/MonsterRancher DS''
511** ''VideoGame/MrDriller '''D'''rill '''S'''pirits''
512** ''Anime/{{Naruto}}: Saikyō Ninja Daikesshū 3 DS''​, and it's sequel, ''Naruto: Saikyō Ninja Daikesshū 4 DS​''
513** ''VideoGame/NinjaGaiden '''D'''ragon '''S'''word''
514** ''VideoGame/{{Picross}} DS''
515** ''Panzer Tactics DS''
516** ''VideoGame/{{Peggle}} '''D'''ual '''S'''hot''
517** ''VideoGame/{{Point Blank|1994}} DS''
518** ''VideoGame/{{Populous}} DS''
519** ''VideoGame/RagnarokOnline DS''
520** ''VideoGame/{{Rayman}} DS'' (Actually a port of ''VideoGame/Rayman2TheGreatEscape''.)
521** ''VideoGame/ResidentEvil1 '''D'''eadly '''S'''ilence''
522** ''VideoGame/RidgeRacer DS'' (which is actually a port of the aforementioned ''Ridge Racer 64'', giving it a double-dose)
523** ''VideoGame/SDGundamGGeneration DS''
524** ''Franchise/ShinMegamiTensei: '''[[VideoGame/DevilSurvivor D]]'''[[VideoGame/DevilSurvivor evil]] '''[[VideoGame/DevilSurvivor S]]'''[[VideoGame/DevilSurvivor urvivor]]''
525** ''VideoGame/SimCity DS''
526** ''SNK vs. Capcom Card Fighters DS''
527** ''VideoGame/SuperMario64 DS'' combined the system of the original and the system of the port (with the Nintendo DS being a 32-bit system). [[WhatCouldHaveBeen Originally]], it was going to be named ''Super Mario 64 x 4'' after the fact that it now had four playable characters, but this was dropped most likely because it would've been a rather obtuse name.
528** ''VideoGame/{{Tenchu}}: '''D'''ark '''S'''ecret'' (English) or '''''D'''ark '''S'''hadow'' (Japanese)
529** ''VideoGame/{{Tetris}} DS''
530** ''VideoGame/TrackMania DS''
531** ''VideoGame/{{Xenosaga}} DS''
532** ''VideoGame/YoshisIslandDS''
533** ''Anime/YuYuHakusho DS''
534** ''VideoGame/ZooTycoon DS''
535** ''Crosswords DS'' is an interesting one, since the two words in the title are mashed up (making it appear like "Crosswor'''DS'''").
536** ''Min'''DS'''torm'' does something similar.
537** A dialogue example: ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has an island shaped just like a Nintendo DS. When you first land there, Linebeck remarks that the island has "sort of a... '''d'''ifferent '''s'''hape."
538** Character name examples: '''D'''erek '''S'''tiles (''VideoGame/TraumaCenter'') and '''D'''rawcia '''S'''orceress/'''S'''oul (''VideoGame/KirbyCanvasCurse''). "Stiles" can also be seen as a reference to the DS stylus.
539* Variation: One ''Franchise/YuGiOh'' game on DS used the DS's development codename, "Nitro", in the title of ''VideoGame/YuGiOhNightmareTroubadour''.
540* ''Franchise/FireEmblem: '''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight S]]'''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight hadow]] '''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight D]]'''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight ragon]]'' is a literal inversion: the initials are in reversed order.
541** '''''[[VideoGame/SandsOfDestruction S]]'''[[VideoGame/SandsOfDestruction ands of]] '''[[VideoGame/SandsOfDestruction D]]'''[[VideoGame/SandsOfDestruction estruction]]'' is an inversion as well, though the initialism is not present in the original Japanese title of ''World Destruction: Guided Wills''.
542* Parodied by ''VideoGame/NoMoreHeroes2DesperateStruggle'', which like the first one is actually for the Wii, not the DS. This is something of a coincidence, as Creator/Suda51 has told Magazine/NintendoPower in an interview that he just ran the word ''shito'' through an online translator and got back Desperate Struggle as a result. RuleOfCool led him to use it.
543* Originally, ''VideoGame/DragonQuestIX'' had a subtitle '''D'''efenders of the '''S'''kies.
544* ''VideoGame/SuperRobotWarsW'' (emphasis on the "Double")
545* A number of games and utilities used the word "Touch" as a prefix in their Japanese titles. This was fine, until somebody made a ''dictionary'' app initially called ''Touch Dic''.
546[[/folder]]
547
548[[folder:Nintendo [=3DS=]]]
549* Titles of Platform/Nintendo3DS games include 3D, 3DS, or Dimensions, some even going as far as including subtitles with three words starting with the letter D.
550** ''3D VideoGame/OutRun''
551** ''Asphalt 3D''
552** ''VideoGame/{{Boulder Dash}}-XL 3D''
553** ''VideoGame/CaveStory 3D''
554** ''VideoGame/DeadOrAlive: Dimensions''
555** ''VideoGame/DonkeyKongCountryReturns 3D''
556** ''VideoGame/{{Frogger}} 3D'' (not to be confused with the first 3D ''Frogger'' game on [=PlayStation=] and PC, which has the FanNickname ''Frogger 3D'' to distinguish it from the first game)
557** ''[[VideoGame/GuruminAMonstrousAdventure Gurumin 3D: A Monstrous Adventure]]''
558** ''VideoGame/HarvestMoonANewBeginning'' contains a 3D in the logo, however it's not a part of the official title.
559** ''VideoGame/KingdomHearts3DDreamDropDistance''--in this case, the "3D" is a DoubleMeaningTitle, in that it's also short for '''D'''ream '''D'''rop '''D'''istance. The UpdatedRerelease in ''Kingdom Hearts HD 2.8 Final Chapter Prologue'' omits the "3D" and is called ''Kingdom Hearts Dream Drop Distance HD''.
560** ''[[VideoGame/KirbyTripleDeluxe Kirby]] '''[[VideoGame/KirbyTripleDeluxe Triple D]]'''[[VideoGame/KirbyTripleDeluxe eluxe]]'' (This also qualifies as a nod to the Japanese and Korean ''Kirby Super Deluxe'', better known overseas as ''VideoGame/KirbySuperStar''.)
561** ''Franchise/TheLegendOfZelda'':
562*** ''VideoGame/TheLegendOfZeldaOcarinaOfTime 3D''
563*** ''VideoGame/TheLegendOfZeldaMajorasMask 3D''
564** ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid: Snake Eater 3D]]''
565** ''Anime/NarutoShippuden 3D: The New Era''
566** ''VideoGame/PacMan & VideoGame/{{Galaga}} Dimensions''
567** ''VideoGame/PacMan Party 3D''
568** ''[[Franchise/{{Pokemon}} Pokédex]] 3D'', a free app that was later discontinued in favor of the paid ''Pokédex 3D Pro''
569** ''VideoGame/PokemonXAndY'' are possible examples as X, Y, and Z (the other recurring letter in that generation) can represent an objects height, width and depth.
570** ''Pro Evolution Soccer 3DS''
571** ''[[VideoGame/RavingRabbids Rabbids]]: Travel in Time 3D''
572** ''[[VideoGame/Rayman2TheGreatEscape Rayman 3D]]'' (No, it's not a ''VideoGame/Rayman3HoodlumHavoc'' port. It's another in the long line of ''Rayman 2'' ones.)
573** ''VideoGame/ResidentEvilTheMercenaries3D''
574** ''VideoGame/RidgeRacer 3D''
575** ''VideoGame/RollerCoasterTycoon 3D''
576** ''Runabout 3D: Drive: Impossible''
577** ''VideoGame/SonicTheHedgehog2 3D''
578** ''VideoGame/StarFox64 3D'' (As with ''VideoGame/SuperMario64 DS'', the "64" is simply a reference to the original game's title since the remake's system is actually 32-bit)
579** ''VideoGame/SuperMario3DLand''
580** ''VideoGame/SuperMonkeyBall 3D''
581** ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Nintendo 3DS]]''
582** ''VideoGame/SuperMarioMaker for Nintendo 3DS''
583** ''Super VideoGame/StreetFighterIV: 3D Edition''
584** ''Tom Clancy's VideoGame/SplinterCell 3D''
585** ''Franchise/{{Tekken}} 3D: Prime Edition'' (the title is similar to ''Super Castlevania IV'' above, as there is no other edition of game than the "Prime Edition" and the game itself is a stripped-down ''VideoGame/Tekken6'' and includes the ''Anime/TekkenBloodVengeance'' movie)
586** ''{{VideoGame/Xenoblade Chronicles|1}} 3D''
587[[/folder]]
588
589[[folder:Sega Genesis/Mega Drive]]
590* The Mega Drive (whose North American name was Platform/SegaGenesis) wasn't exempt from this. Titles generally added an "MD" suffix or the word "Mega":
591** ''A-Ressha de Ikou MD'' (a port of the first ''VideoGame/ATrain'')
592** ''Devil Crash MD'', the Japanese version of ''Dragon's Fury'' (a port of the original ''VideoGame/DevilsCrush''/''Dragon Crash'' for the [=TurboGrafx 16=]).
593** ''Mega VideoGame/{{Bomberman}}'', a port of the Platform/PCEngine's ''VideoGame/Bomberman94''
594** ''Mega Panel''
595** ''Mega SWIV''
596** ''[=MegaTrax=]'' (''Quad Challenge'' in English), a port of the UsefulNotes/ArcadeGame ''[=FourTrax=]''
597** ''Mega VideoGame/{{Turrican}}'' (its Platform/{{Amiga}} port was titled ''Turrican 3''.)
598** ''Nekketsu Kōkō Dodgeball Bu: Soccer Hen MD'' ("Hot Blood High School Dodgeball Club: Soccer Edition MD", also released on PC Engine as detailed above)
599** ''Rockman Mega World'', the Japanese title of ''VideoGame/MegaManTheWilyWars'', is an interesting case. "Mega World" can be seen as a nod to the Mega Drive itself, the ''Rockman World'' series for the Platform/GameBoy, and Rockman's overseas name of "Mega Man". The [[QuirkyMinibossSquad Mega World Corps]] from the same game, who are only collectively referred to as "these three robots" in the English script, received the AllThereInTheManual DubNameChange of "Genesis Unit" in in-game collectibles in the Game Boy Advance port of ''VideoGame/MegaManAndBass'' and in [[ComicBook/MegaManArchieComics the Archie comics]][[note]]Where their only major narrative appearance was in -- in a bit of thematic fun -- [[ComicBook/SonicTheHedgehogMegaManWorldsCollide the first crossover with Sonic]][[/note]].
600** ''Slap Fight MD'', Japan-only VideoGameRemake of the Creator/{{Toaplan}} shooter
601** ''VideoGame/ThunderForce II MD'', which dropped the "MD" outside Japan (but kept the numeral, even though it was a SequelFirst release)
602** And there's also the CompilationRerelease known as the ''Sonic Mega Collection'', consisting entirely of... yes, Mega Drive titles.
603* A few early Mega Drive games had the word "Super" on their titles, some of which predated the Super NES:
604** ''Super Series/{{Airwolf}}''
605** ''Super VideoGame/FantasyZone''
606** ''Super VideoGame/{{Hydlide}}'' (a remake of ''Hydlide 3'')
607** ''The Super VideoGame/{{Shinobi}}'', the Japanese version of ''VideoGame/TheRevengeOfShinobi''
608*** ''The Super Shinobi II'', the Japanese version of ''VideoGame/ShinobiIIIReturnOfTheNinjaMaster''
609** ''Super VideoGame/ThunderBlade''
610* As a combination of both of the above sets of examples, the pirate original (as, unofficial) ''[[https://www.youtube.com/watch?v=OkvB9YFygAY Super]] VideoGame/BubbleBobble MD'' added both.
611* Then there was the Sega CD, which had games with "CD" in the title:
612** ''VideoGame/SonicTheHedgehogCD'' (digital distribution releases of the 2011 VideoGameRemake took this into ArtifactTitle territory)
613** ''VideoGame/FinalFight CD''
614** ''Franchise/MortalKombat CD''
615** ''[[VideoGame/ShiningForceGaidenGames Shining Force CD]]''
616** ''VideoGame/EternalChampions: '''C'''hallenge from the '''D'''ark Side''
617[[/folder]]
618
619[[folder:Sega Saturn]]
620* A few Platform/SegaSaturn games had titles ending in "S" or "SS":
621** ''[[Manga/SazanEyes 3x3 Eyes]]: Kyuusei Koushu S''
622** ''Angel Grafitti S''
623** ''Gals Panic SS'' (a [[SelfCensoredRelease cleaner version]])
624** ''[=GunBlaze=] S''
625** ''Gussun Oyoyo S''
626** ''[=HatTrick=] Hero S''
627** ''Hyper Securities S''
628** ''[[VideoGame/LivePowerfulProBaseball Jikkyou Powerful Pro Yakyuu]] S''
629** ''VideoGame/NightStriker S''
630** ''Pro Mahjong Kiwame S''
631** ''SD Gundam G Century S''
632** ''Sotsugyou S''
633** ''Stellar Assault SS''
634** ''Tanjou S''
635** ''VideoGame/{{Tetris}}-S''
636** ''Toshinden S'' (''VideoGame/BattleArenaToshinden Remix'' in English)
637** ''Virtua Call S''
638** ''Wolf Fang SS: Kuuga 2001''
639* ''VideoGame/SaturnBomberman'' and ''Saturn Bomberman Fight'' were the only two games to put the system's proper name in the title.
640[[/folder]]
641
642[[folder:Game Gear]]
643* A few Platform/GameGear games had "GG" or "Gear" in their titles:
644** ''VideoGame/FantasyZone Gear''
645** ''Gear Stadium'' (''Batter Up'' in the U.S.), a spin-off of ''Famista''.
646** ''The G.G. VideoGame/{{Shinobi}}''
647*** ''The G.G. Shinobi Part II: Silent Fury''.
648** ''GG VideoGame/{{Aleste}}''. The "GG" stands for "Galvanic Gunner"
649*** ''GG Aleste II''
650** ''GG Doraemon: Norasuke no Yabō''
651** ''Pro Yakyū GG League''
652*** ''Pro Yakyū GG League '94''
653** ''Ichidant~R GG''
654** The ''GG Portrait'' spin-off series of ''VideoGame/VirtuaFighter''
655** ''Zan Gear'', a port of a PC war sim by Wolf Team titled ''Zan''.
656* ''VideoGame/VirtuaFighter'' and ''VideoGame/PanzerDragoon'' both had spin-offs for the Game Gear that featured the word "Mini" in their titles.
657[[/folder]]
658
659[[folder:[=PlayStation=] ]]
660* ''VideoGame/ClayFighter 63⅓ '' was planned to be ported to the Platform/PlayStation under the title of ''[=ClayFighter=] Xtreme''. This is likely an allusion to the prototype name of the platform, PSX, which was also used as a common abbreviation in print media at the time (as opposed to the more formal PS).
661* ''[=PlayStadium=]'' is a series of Japanese baseball games by Banpresto that were released exclusively on the original [=PlayStation=] (naturally).
662* ''VideoGame/ThunderForce V: '''P'''erfect '''S'''ystem'' has the platform's initials on the subtitle.
663* Creator/InsomniacGames' Platform/PlayStation4 ''ComicBook/SpiderMan'' game is officially titled ''Marvel's Spider-Man'' (with an InCaseYouForgotWhoWroteIt) but players, this very wiki, Creator/SonyInteractiveEntertainment [[https://archive.ph/G3nkN and]] even Insomniac [[https://archive.ph/KmXSL themselves]] generally refer to the game as ''VideoGame/SpiderManPS4'' to distinguish it from other takes on the property (most particularly the animated series [[RecycledTitle also titled]] ''WesternAnimation/MarvelsSpiderMan'').
664** The above was also true of its incarnation of Peter Parker when he met up with other Spiders from TheMultiverse of the Franchise/MarvelUniverse in the ''ComicBook/SpiderGeddon'' comic mini-series; he's only called "Peter Parker" and "Spider-Man" in-universe in a story featuring other characters also named "Peter Parker" and "Spider-Man" so fans gave him the moniker "[=PS4=] Spider-Man" at the time out of necessity. With the game's sequel ''VideoGame/MarvelsSpiderMan2'' being for the Platform/{{PlayStation 5}}, this Spidey was ultimately given a new official sobriquet in the ending credits of ''WesternAnimation/SpiderManAcrossTheSpiderVerse'' for a two-line cameo appearance: "Insomniac Spider-Man".
665[[/folder]]
666
667[[folder:[=PlayStation=] Portable]]
668* There are a few Platform/PlayStationPortable games with "Portable" as a suffix or in the title.
669** ''VideoGame/MetalGearSolidPortableOps''
670*** Averted by its sequel ''VideoGame/MetalGearSolidPeaceWalker'', which was developed with multiplatform versions in mind.
671** ''VideoGame/AnotherCenturysEpisode Portable''
672** ''VideoGame/ArmoredCore 3 Portable''
673** ''Literature/{{Bakemonogatari}} Portable''
674** ''VideoGame/{{Bomberman}} Portable''
675*** ''VideoGame/BombermanLand Portable''
676** ''Carnage Heart Portable''
677** ''Daisenryaku Portable'' series
678** ''VideoGame/{{Disgaea|HourOfDarkness}} Portable'' (China only)
679** ''VideoGame/{{DJMAX}} Portable'' series
680** ''VideoGame/EarthDefenseForce2017 Portable''
681** ''Anime/MobileSuitGundam: Bonds of the Battlefield Portable''
682** ''Naruto: Narutimate Portable''
683** ''VideoGame/{{Parodius}} Portable''
684** ''VideoGame/PhantasyStarPortable'' (note the completely unintentional acronym)
685** ''VideoGame/PuellaMagiMadokaMagicaPortable''
686** ''VideoGame/SuperRobotWarsMX Portable''
687*** ''[[VideoGame/SuperRobotWarsAdvance Super Robot Wars A]] Portable'' (A PSP port/enhanced remake of ''Super Robot Wars Advance'' listed above; doubly silly, because the original game was portable to begin with. Like ''VideoGame/FinalFantasyTacticsA2'' above, since the game is not on the GBA anymore, the "Advance" part is hidden by being shortened to "A.")
688** ''VideoGame/VantageMaster Portable''
689** ''VideoGame/UmiharaKawase Portable''
690*** Of note is that the later DS port of the same game goes not by a DS suffix/acronym, but by the suffix "Kanzenban" ("perfect edition")... which is fitting since the PSP version is a PortingDisaster[[note]]of a Platform/PlayStation '''''1''''' game. The mind boggles.[[/note]] whereas the DS version isn't, and has more content.
691** ''VideoGame/BlazBlueCalamityTrigger Portable''
692** ''VisualNovel/{{Higurashi|WhenTheyCry}} Daybreak Portable''
693** ''VideoGame/MagicalGirlLyricalNanohaAsPortable''
694** ''VideoGame/{{Persona 3}} Portable'', commonly abbreviated as "[=P3P=]" which visually resembles "PSP". Fell into ArtifactTitle territory with ports to Platform/XboxOne, Platform/XboxSeriesXAndS and PC (unless you account for laptops and the Platform/{{Steam}} Deck when including [=PCs=]...).
695** ''[[VideoGame/MonsterHunter2004 Monster Hunter Portable]]'', ''[[VideoGame/MonsterHunterFreedom2 Monster Hunter Portable 2nd]]'', ''Monster Hunter Portable 2nd G'' and ''VideoGame/MonsterHunterPortable3rd''. The former three were localized overseas with the subtitles ''Freedom'', ''Freedom 2'' and ''Freedom Unite'' respectively (''Portable 3rd'' stayed Japan-exclusive, hence why we don't call it ''Monster Hunter Freedom 3'').
696* ''VideoGame/ApeEscape P'' and ''Derby Stallion P'' abbreviate "Portable" to a single letter.
697[[/folder]]
698
699[[folder:Xbox]]
700* While official games on the Platform/{{Xbox}} console family avert this trope (''VideoGame/BloodyRoar E'''x'''treme'' for the original Xbox and ''Super Robot Wars XO'' on the Platform/{{Xbox 360}} - a port of the [=GameCube=]'s ''VideoGame/SuperRobotWarsGC'' - being the scant few exceptions), homebrew applications are another story. [[http://www.xbins.org/index.php?action=catsearch&searchtxt=XBOX All but a handful have the letter "X" in the title, somewhere.]]
701* However, Xbox 360 games that use its Kinect hardware occasionally have the word "Kinect" in their title:
702** ''VideoGame/DoodleJump for Kinect''
703** ''Anime/DragonBallZ for Kinect''
704** ''VideoGame/FruitNinja Kinect''
705** ''Franchise/HarryPotter for Kinect''
706** ''VideoGame/{{Kinectimals}}''
707** ''Kinect Adventures!''
708** ''Kinect Joy Ride''
709** ''Kinect Rush: A Disney-Creator/{{Pixar}} Adventure''
710** ''Kinect Sports''
711** ''Kinect Franchise/StarWars''
712** ''Rapala for Kinect''
713** ''VideoGame/KinectDisneylandAdventures'' is a unique case in that the original release required the Kinect, but a 2017 remaster for Platform/XboxOne and Platform/MicrosoftWindows dropped the "Kinect:" (with colon) part of the title as the Kinect was no longer required to play that release of the game (and in the case of Windows, it's impossible to even do so).
714* A lot of Xbox Live Arcade games have the word "Live" in their titles: ''[[VideoGame/{{Arkanoid}} Arkanoid Live!]]'', ''[[VideoGame/{{Bejeweled}} Bejeweled Blitz LIVE]]'', the ''VideoGame/BombermanLive'' games, ''[[VideoGame/BubbleBobble Bust-A-Move]] Live!'' (although the Xbox Marketplace strangely lists it as ''Puzzle Bobble Live!''), ''[[VideoGame/{{Lumines}} Lumines Live!]]'', ''[[VideoGame/{{Yosumin}} Yosumin! LIVE]]'', as well as ''[=Chessmaster=] LIVE'' and ''[[VideoGame/DungeonFighterOnline Dungeon Fighter LIVE: Fall of Hendon Myre]]'', which are both no longer available[[note]]While Dungeon Fighter LIVE: Fall of Hendon Myre is still listed on the Xbox Marketplace, only the demo version is available for download[[/note]].
715* When Konami announced their initial lineup of games for the original Xbox, they all had placeholder titles with the letter "X" in them: ''VideoGame/MetalGear Solid X'', ''Franchise/SilentHill X'', ''VideoGame/CrashBandicoot X'' and ''Franchise/JurassicPark X''. The former two turned out to be ports of the [=PS2=] games ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ''VideoGame/SilentHill2'' with additional content (which were ported back to their native console), while the latter two were the multiplatform releases ''VideoGame/CrashBandicootTheWrathOfCortex'' and ''VideoGame/JurassicParkOperationGenesis''. However, Konami did end up releasing ''[[VideoGame/RumbleRoses Rumble Roses XX]]'' and ''[[VideoGame/{{Otomedius}} Otomedius X]]'', both exclusively for the Platform/{{Xbox 360}}.
716* While the project was ultimately cancelled, the ''VideoGame/RogueSquadron'' series was planned to be ported to the Xbox as a CompilationRerelease under the name ''Rebel X''.
717* The Xbox 360 port of the first ''VideoGame/SenkoNoRonde'' was subtitled ''Rev.X'' in Japan. Everywhere else it was localized as ''[=WarTech=]: Senko no Ronde''.
718* The original Xbox Live version of ''[[VideoGame/AlienHominid Alien Hominid HD]]'' was renamed to ''Alien Hominid 360'', after the console it debuted on, following Creator/TheBehemoth releasing a modern HD remake of the game for Steam and Nintendo Switch with the same title.
719[[/folder]]
720
721[[folder:[=TurboGrafx-16=]/PC Engine]]
722* A few [[Platform/TurboGrafx16 PC Engine]] games, such as the aforementioned ''[[VideoGame/{{Bonk}} PC Genjin]]'' series and its ''[[VideoGame/{{Zonk}} PC Denjin]]'' spinoff, had the prefix "PC" or "CD" on their titles, with the latter being slightly more prevalent due to the popularity of the CD-ROM System add-on and its many iterations.
723** ''CD Battle: Hikari no Yūsha-tachi''
724** ''Fray CD'' (remake of an MSX game)
725** ''Morita Shōgi PC''
726** A few games in the ''VideoGame/KunioKun'' series were ported to PC Engine under the following titles:
727*** ''Nekketsu Kōkō Dodgeball Bu: PC Bangai Hen'' ("Nekketsu High School Dodgeball Club: PC Extra Edition", a [[ReformulatedGame reworked port]] of the ''VideoGame/SuperDodgeBall'' arcade game)
728*** ''Nekketsu Kōkō Dodgeball Bu: CD Soccer Hen'' (Nekketsu High School Dodgeball Club: CD Soccer Edition", an enhanced Super CD-ROM port of the Famicom game that was localized as ''Nintendo World Cup'' on the NES)
729*** ''Nekketsu Kōkō Dodgeball Bu: PC Soccer Hen'' ([=HuCard=] revision of the previous game)
730** ''VideoGame/PuyoPuyo CD'' and ''Puyo Puyo CD Tsū''.
731** ''VideoGame/RType Complete CD'' (re-release of the game originally [[DividedForPublication split into two HuCards]] for its Japanese release)
732** ''TabletopGame/SherlockHolmesConsultingDetective'', an InteractiveMovie released under the same title for the [[Platform/SegaGenesis Sega CD]] and PC, although this is really a happy accident of being based on a gamebook series of the same name.
733** ''VisualNovel/{{Snatcher}}: [=CD-ROMantic=]'', a remake of the PC-8801/[=MSX2=] adventure game (the later versions released for Sega CD, [=PlayStation=] and Saturn omitted the subtitle)
734* The first baseball game released for the CD-ROM (pronounced "CD ROM ROM") add-on unit was Creator/{{NCS}}'s ''ROM ROM Stadium''.
735* ''Jack Nicklaus' Turbo Golf''
736* ''[[VideoGame/MaddenNFL John Madden Duo CD Football]]''
737[[/folder]]
738
739[[folder:Neo Geo]]
740* Only a handful of Platform/NeoGeo games use "Neo" as a prefix for the game's title:
741** ''Neo VideoGame/{{Bomberman}}''
742** ''Neo VideoGame/MrDo''
743** ''Neo Turf Masters''
744** ''Neo Driftout''
745* The Hyper Neo Geo 64 was an attempt to update the Platform/NeoGeo, but it didn't work. They still got ''VideoGame/SamuraiShodown 64'', though.
746* Quite a few Platform/NeoGeoPocket games had the word "Pocket" in their titles.
747** ''Bikkuriman 2000 Viva! Pocket Festival!'', designed to link up with the Platform/SegaDreamcast game ''Bikkuriman 2000 Viva! Festival!''
748** ''[[VideoGame/BubbleBobble Bust-A-Move]] Pocket''
749** ''VideoGame/CoolBoarders Pocket''
750** ''VideoGame/MagicalDrop Pocket''
751** ''Pachinko Pocket Parlor Guide''
752** ''Pocket Love If''
753** ''Pocket Reversi''
754** ''Pocket Tennis''
755** ''Pocket Tennis Color''
756** ''VideoGame/SonicTheHedgehogPocketAdventure''
757[[/folder]]
758
759[[folder:PC-FX]]
760* It was quite common for titles in the NEC PC-FX's meager library to end in "FX":
761** ''Anime Freak FX'', an anime magazine with game demos that ran to six issues
762** ''Anime/CuteyHoney FX''
763** ''Farland Story FX''
764** ''VideoGame/GalaxyFrauleinYuna FX''
765** ''Der VideoGame/{{Langrisser}} FX''
766** ''Lunatic Dawn FX''
767** ''Pachio-kun FX''
768** ''VideoGame/PowerDolls FX''
769** ''Sotsugyou II FX: Neo Generation''
770** ''Super Power League FX''
771** ''Super Real Mahjong PV FX''
772** ''Tekipaki Working Love FX''
773** ''Anime/TenchiMuyoRyoOhki FX''
774** ''Manga/KishinDoujiZenki FX: Vajra Fight''
775[[/folder]]
776
777[[folder:[=WonderSwan=] ]]
778* Many Platform/WonderSwan games simply tacked "for [=WonderSwan=]" onto their titles:
779** ''Bakusou Dekotora Densetsu for [=WonderSwan=]''
780** ''VideoGame/{{beatmania}} for [=WonderSwan=]''
781** ''VideoGame/ClockTower for [=WonderSwan=]''
782** ''[[VideoGame/ChocobosDungeon Chocobo no Fushigi na Dungeon]] for [=WonderSwan=]''
783** ''Engacho! for [=WonderSwan=]''
784** ''Fishing Freaks: Bass Rise for [=WonderSwan=]''
785** ''[[VideoGame/GhostsNGoblins Makaimura]] for [=WonderSwan=]''
786** ''VideoGame/LodeRunner for [=WonderSwan=]''
787** ''VideoGame/MagicalDrop for [=WonderSwan=]''
788** ''Morita Shougi for [=WonderSwan=]''
789** ''[[VideoGame/NobunagasAmbition Nobunaga no Yabou]] for [=WonderSwan=]''
790** ''Pro Mahjong Kiwame for [=WonderSwan=]''
791** ''[[VideoGame/RomanceOfTheThreeKingdomsKoei Sangokushi]] for [=WonderSwan=]''
792** ''Side Pocket for [=WonderSwan=]''
793** ''Sotsugyou: Graduation for [=WonderSwan=]''
794** ''VideoGame/SuperRobotWarsCompact for [=WonderSwan Color=]'', an UpdatedRerelease of a game previously released on the monochrome [=WonderSwan=] without a subtitle
795* The system's name was abbreviated for ''VideoGame/{{Langrisser}} Millennium WS'' and ''[[VideoGame/MegaManBattleNetwork RockMan EXE WS]]''.
796* ''Wonder Stadium'' is a spinoff of Namco's aforementioned ''Family Stadium'' series that originated on the Famicom.
797[[/folder]]
798
799[[folder:Arcade]]
800* Arcade games that use the word "Arcade" on its title.
801** ''Castlevania: The Arcade'', which technically is the third ''Castlevania'' arcade game (both, ''Vs. Castlevania'' and ''VideoGame/HauntedCastle'' predated it).
802** ''Manga/{{Cobra}} The Arcade''
803** ''VideoGame/DeadOrAlive5 Ultimate Arcade'' (like ''Super Street Fighter IV'' above, ''[=DOA5U=]'' was released on consoles first)
804** ''[[VideoGame/DynamiteCop Die Hard Arcade]]''
805** ''VideoGame/FateGrandOrder Arcade''
806** ''VideoGame/InitialDArcadeStage''
807** ''VideoGame/MarioKart Arcade GP'' and ''Mario Kart Arcade GP 2''
808** ''Pro Evolution Soccer: The Arcade''
809** ''[[VideoGame/SoulSeries SoulCalibur III: The Arcade Edition]]''
810** ''Franchise/SilentHill Arcade''
811** ''Franchise/StarWars Trilogy Arcade'' and ''Star Wars Racer Arcade''
812** ''VideoGame/MetalGear Arcade'', port of ''Metal Gear Online''
813** ''Super VideoGame/StreetFighterIV: Arcade Edition'' (unlike the original ''Street Fighter IV'', ''Super'' was released on home consoles first)
814** ''VideoGame/StreetFighterV: Type Arcade'', port of ''Street Fighter V: Arcade Edition'' (which itself is a subversion of this trope by being titled not for its impending release in arcades but for the addition of an Arcade Mode which the base ''Street Fighter V'' game notoriously lacked)
815* ''VideoGame/GuiltyGear '''A'''ccent '''C'''ore''
816* ''VideoGame/MeltyBlood '''A'''ct '''C'''adenza'', as well as ''Melty Blood '''A'''ctress '''A'''gain: '''C'''urrent '''C'''ode'' (as with ''Street Fighter'' above, ''Actress Again'' started out on console, first)
817* ''VideoGame/PhantomBreaker: '''A'''nother '''C'''ode''
818* ''VideoGame/ThunderForce AC'', arcade version of ''Thunder Force III''
819* ''VideoGame/TroubleWitches AC'', what was supposed to be an updated version of the PC game was brought to arcades.
820* ''VideoGame/LoveLiveSchoolIdolFestival After School '''Ac'''tivity''
821* In 1984, Nintendo introduced the Vs. System, an arcade board based on the same hardware specs as the NES, which allowed the company to easily port titles between both platforms. The Vs. versions often had additional content over their NES counterparts, most notably support for dual-monitor cabinets in certain titles that allowed each player to play on their own screen (hence the "Vs." name) or even allow up to four players (long before 4-player pephirals were sold on the NES), while other titles simply had their dififculty adjusted to better suit the arcade market's pay-per-play format. All titles for the Vs. System were prefaced with the term "Vs."
822** ''Vs. Atari VideoGame/RBIBaseball''
823** ''Vs. VideoGame/BalloonFight''
824** ''Vs. VideoGame/BattleCity''
825** ''Vs. VideoGame/{{Castlevania|I}}''
826** ''Vs. VideoGame/CluCluLand''
827** ''Vs. VideoGame/DuckHunt'' (unlike the NES version, players could shoot the dog in this one)
828** ''Vs. VideoGame/{{Excite}}bike'' (later ported to the Disk System in Japan)
829** ''Vs. Freedom Force''
830** ''Vs. VideoGame/{{Gradius}}''
831** ''Vs. VideoGame/TheGoonies'' (notable in that the home version was only released in Japan, meaning that this arcade port was the only alternative to play the game in America outside of importing the Famicom cart)
832** ''Vs. Gumshoe''
833** ''Vs. VideoGame/HogansAlley''
834** ''Vs. VideoGame/IceClimber''
835** ''Vs. Mach Rider'' (released in two versions, Endurance Course and Fighting Course)
836** ''Vs. Mahjang''
837** ''Vs. Mighty VideoGame/BombJack''
838** ''Vs. Ninja Jajamaru-kun''
839** ''Vs. Pinball''
840** ''Vs. Platoon''
841** ''Vs. Raid on Bungeling Bay''
842** ''Vs. Slalom''
843** ''Vs. Soccer''
844** ''Vs. Star Luster''
845** ''Vs. Stroke & Match Golf'' (a port of the NES ''Golf'' game released in "Men" and "Ladies" versions)
846** ''Vs. VideoGame/{{Super Mario Bros|1}}, originally called Vs. Mario's Adventure''
847** ''Vs. Super VideoGame/SkyKid''
848** ''Vs. Super VideoGame/{{Xevious}}''
849** ''Vs. TKO Boxing'' (the NES version was released as ''Ring King'')
850** ''Vs. Tennis''
851** ''Vs. VideoGame/{{Tetris}}'' (notably based on the Tengen version, made before their fallout with Nintendo)
852** ''Vs. VideoGame/TopGun''
853** ''Vs. Wrecking Crew'' actually preceded the NES version
854** Contrary to popular belief stemming from ''Film/BackToTheFuturePartII'', ''Vs. VideoGame/WildGunman'' was never an actual game. The cabinet in the film was custom-made from the [=PlayChoice 10=] version of the game.
855* ''VideoGame/FZero AX''; in contrast to its [=GameCube=] counterpart ''F-Zero GX''.
856* ''[[VideoGame/AceCombat Air Combat 22]]'' ran on the Namco System 22 architecture.
857* ''VideoGame/CrimzonClover for [=NESiCAxLive=]'', with [=NxL=] being Taito's arcade software digital distribution network.
858* ''VideoGame/TheKingOfFighters: Neowave'' gets its title from being the first game SNK released on the Atomiswave platform.
859[[/folder]]
860
861[[folder:HD (High Definition)]]
862* During the seventh generation of game consoles (eighth in Nintendo's case), many older games that previously ran in 480p or lower got re-releases and sequels on the newer HDMI-capable consoles. Most of these HD ports were released digitally on services such as Platform/PlayStationNetwork, Platform/XboxLive and Platform/{{Steam}}, but a few of them got retail releases in the form of compilations (most notably the "HD Classics" series for [=PS3=]). They were usually marked with "HD" in the title:
863** ''VideoGame/AlienHominid HD''
864** ''VideoGame/TheAllianceAlive HD Remaster''
865** ''VideoGame/BangaiO: Missile Fury HD''
866** ''VideoGame/BeyondGoodAndEvil HD''
867** ''VideoGame/CastlevaniaHarmonyOfDespair'' (averted with ''VideoGame/CastlevaniaHarmonyOfDissonance'', which was on the GBA)
868** ''VideoGame/CastlevaniaLordsOfShadowMirrorOfFate HD''
869** ''VideoGame/DevilMayCry: HD Collection'', a compilation of the original trilogy.
870** ''VideoGame/{{Dishonored}}: Definitive Edition'' for the [=PS4=] and Xbox One has the Japanese title of ''Dishonored HD'', which is not as redundant as it sounds. The previous console versions on [=PS3=] and Xbox 360 only ran up to [=720p=].
871** ''VideoGame/EarthwormJim HD''
872** ''VideoGame/FinalFantasyX[=/=][[VideoGame/FinalFantasyX2 X-2]]: HD Remaster''
873** ''VideoGame/FinalFantasyType0 HD''
874** ''Hexic HD''
875** ''VideoGame/{{Hitman}}: HD Trilogy'', featuring the second through fourth games in the series.
876** ''[[VideoGame/JoJosBizarreAdventureHeritageForTheFuture JoJo's Bizarre Adventure: HD ver.]]''
877** ''Franchise/KingdomHearts'':
878*** ''Kingdom Hearts HD 1.5 Remix'', a compilation of ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsChainOfMemories'' with a ''VideoGame/KingdomHearts358DaysOver2'' cutscene movie
879*** ''Kingdom Hearts HD 2.5 Remix'', a compilation of ''VideoGame/KingdomHeartsII'' and ''VideoGame/KingdomHeartsBirthBySleep'' with a ''VideoGame/KingdomHeartsCoded'' cutscene movie
880*** ''Kingdom Hearts HD [[BreadEggsBreadedEggs 1.5+2.5]] Remix'', a compilation of the two compilations.
881** ''Franchise/TheLegendOfZelda''
882*** ''VideoGame/TheLegendOfZeldaTheWindWaker HD''
883*** ''VideoGame/TheLegendOfZeldaTwilightPrincess HD''
884*** ''VideoGame/TheLegendOfZeldaSkywardSword HD''
885** ''[[VideoGame/LuigisMansionDarkMoon Luigi's Mansion 2]] HD''
886** ''VideoGame/MetalGear Solid: HD Collection'', which features ''VideoGame/MetalGearSolid2SonsOfLiberty'', ''VideoGame/MetalGearSolid3SnakeEater'' and ''Peace Walker''.
887** ''VideoGame/{{Okami}} HD''
888** ''VideoGame/{{Painkiller}}: '''H'''ell & '''D'''amnation''.
889** ''VisualNovel/PhoenixWrightAceAttorney Trilogy HD'', a compilation of the original Phoenix trilogy on [=iOS=] platforms. The Platform/Nintendo3DS version does not include the HD in the title, as its display resolution is not as great as that of an [=iOS=] device.
890** ''VideoGame/{{Ray|Series}}Storm HD''
891** ''VideoGame/{{Rayman}} 3 HD''
892** ''Franchise/ResidentEvil: Chronicles HD Collection'', a compilation featuring ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'' and ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]''.
893** The HD ports of the ''VideoGame/ResidentEvil1'' remake and ''[[VideoGame/ResidentEvil0 0]]'' bore the Japanese subtitle ''HD remaster''.
894** The 2011 re-porting of ''VideoGame/ResidentEvil4'' was given the subtitle "Ultimate HD Edition" on PC to differentiate it from the previous PortingDisaster. The other HD console releases are just called "''Resident Evil 4''". After the release of ''VideoGame/ResidentEvil4Remake'', the PC, [=PS4=] and Xbox One versions were renamed to "''resident evil 4 (2005)''".
895** ''VideoGame/{{Rez}} HD''
896** ''Ryu Ga Gotoku 1 & 2: HD Edition'', HD ports of ''VideoGame/Yakuza1'' and ''VideoGame/Yakuza2'' [[NoExportForYou exclusive to Japan]].
897** ''VideoGame/SeriousSam HD''
898** ''Franchise/SilentHill: HD Collection'', which features ''VideoGame/SilentHill2'' and ''VideoGame/SilentHill3''.
899** ''VideoGame/{{Stronghold}} HD''
900** ''Super Puzzle Fighter II Turbo HD''
901** ''Super VideoGame/StreetFighterII Turbo HD Remix''
902** ''Super Stardust HD'' (A spiritual sequel to ''Super Stardust'' for the Amiga and [=CD32=].)
903** ''VideoGame/TonyHawksProSkater HD''
904** ''VideoGame/{{Wipeout}} HD''
905** ''VideoGame/ZombieDriver HD''
906** ''VideoGame/ZoneOfTheEnders: HD Collection'', which features the original and its sequel.
907** ''VideoGame/{{AkibasTrip}}: '''H'''ellbound & '''D'''ebriefed'' (known as ''Akiba's Trip: First Memory'' in Japanese)
908* "Anniversary", "Remastered" (or puns thereof) and other "Re-(something)" words are also prevalent in HD re-releases and remakes, including [=PS4=] re-releases of [=PS3=] games that were upgraded with full [=1080p=] resolution and [=PS5=] re-releases of [=PS4=] games that take advantage of the console's superior specs.
909** ''VideoGame/DotHackGU Last Recode''
910** ''[[VideoGame/NintendoWars Advance Wars 1+2]]: Re-boot Camp''
911** ''VideoGame/AnotherWorld 20th Anniversary Edition''
912** ''VideoGame/AssassinsCreedIII Remastered''
913** ''VideoGame/TheBardsTale: Remastered and Resnarkled''
914** ''VideoGame/BloodRayne [=ReVamped=]'' and ''VideoGame/BloodRayne2 [=ReVamped=]''
915** ''VideoGame/BurnoutParadise Remastered''
916** ''VideoGame/{{Darksiders}} Warmastered Edition''
917** ''VideoGame/DarkSoulsI Remastered''
918** ''VideoGame/DuckTales Remastered'', although it's more of a remake than a remaster.
919** ''VideoGame/{{Fable}} Anniversary''
920** ''VideoGame/GodOfWarIII Remastered''
921** ''VideoGame/GrimFandango Remastered''
922** ''VideoGame/FinalFantasyCrystalChronicles Remastered Edition''
923** ''VideoGame/FinalFantasyVIII Remastered''
924** ''VideoGame/FullThrottle Remastered''
925** ''VideoGame/HaloCombatEvolved Anniversary'' and ''VideoGame/{{Halo 2}} Anniversary''
926** ''VideoGame/HyperdimensionNeptuniaReBirth1'', ''[[VideoGame/HyperdimensionNeptuniaMk2 Re;Birth2]]'' and ''[[VideoGame/HyperdimensionNeptuniaVictory Re;Birth3]]''
927** ''VideoGame/TheLastOfUs Remastered''
928** ''VideoGame/LegendOfMana Remastered''
929** ''VideoGame/LifeIsStrange Remastered Collection''
930** ''VideoGame/MetroidPrime Remastered''
931** ''[[VideoGame/SpiderManPS4 Marvel's Spider-Man Remastered]]''
932** ''VideoGame/{{Nioh}} Remastered'' and ''VideoGame/Nioh2 Remastered''
933** ''VideoGame/NoTimeToExplain Remastered''
934** ''VideoGame/SaGaFrontier Remastered''
935** ''VideoGame/SaintsRowTheThird Remastered''
936** ''VideoGame/{{The Ship|MurderParty}}: [[PunBasedTitle Remasted]]''
937** ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom Rehydrated''
938** ''VideoGame/SpyroReignitedTrilogy''
939** ''VideoGame/TalesOfVesperia Remaster''[[note]][[MarketBasedTitle Only in Japan]]. It was subtitled Definitive Edition internationally.[[/note]]
940** ''VideoGame/TombRaiderAnniversary''
941** ''VideoGame/ValkyriaChronicles: Remaster''
942** ''VideoGame/Yakuza3 Remastered'', ''VideoGame/Yakuza4 Remastered'' and ''VideoGame/Yakuza5 Remastered''
943[[/folder]]
944
945[[folder:Online]]
946* It's not uncommon for an online multiplayer version of a popular franchise to have the word "Online" or "Network" somewhere on its title.
947** ''VideoGame/AgeOfEmpires Online''
948** ''VideoGame/BattlestarGalacticaOnline''
949** ''{{VideoGame/Borderlands}} Online'' was in development but A) it was only ever announced for China and B) the game was canned shortly afterwards.
950** ''VideoGame/CounterStrike Online'' (which is weird because CS already is an online multiplayer FPS)
951** ''VideoGame/DailyLifeWithMonsterGirlOnline''
952** ''VideoGame/DevilsThird Online''
953** ''VideoGame/{{DJMAX}} Online''
954** ''VideoGame/DynastyWarriorsOnline''
955** ''VideoGame/TheElderScrollsOnline''
956** ''VideoGame/EverQuest Online Adventures'', odd as it's a spin off of a series that's already online.
957** ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]] Online''
958** ''VideoGame/FinalFantasyXI: Online''
959*** ''VideoGame/FinalFantasyXIV: Online''
960** ''VideoGame/GhostInTheShellFirstAssaultOnline''
961** ''VideoGame/{{Grandia}} Online''
962** ''VideoGame/GrandTheftAuto Online'', the online component of ''VideoGame/GrandTheftAutoV''
963** ''Gundam Tactics Online''
964** ''[[Manga/FistOfTheNorthStar Hokuto no Ken]] Online''
965** ''VideoGame/LegoMinifiguresOnline''
966** ''VideoGame/TheMatrixOnline''
967** ''VideoGame/MetalGearOnline'', an online multiplayer component included in several ''VideoGame/MetalGear'' games.
968** ''VideoGame/MrDriller Online''
969** ''VideoGame/{{Myst}} Online: Uru Live'', the multiplayer component of ''VideoGame/UruAgesBeyondMyst''
970** ''VideoGame/NeedForSpeed World Online'' until "Online" was dropped during the beta periods.
971** '''''Net'''rek'', a ''Franchise/StarTrek''-themed online game
972** ''[[VideoGame/NobunagasAmbition Nobunaga no Yabou]] Online''
973** ''VideoGame/PiratesOfTheCaribbeanOnline'' - the fan-run recreated private server is called ''[[https://tlopo.com/ The Legend of Pirates Online]]'' so as to not invoke the wrath of Creator/{{Disney}} lawyers.
974** ''VideoGame/PhantasyStarOnline''
975** ''Red Dead Online'', the multiplayer component of ''VideoGame/RedDeadRedemption2''
976** ''VideoGame/SaintSeiyaOnline''
977** ''VideoGame/TheSimsOnline''
978** ''Sorcerian Online''
979** ''VideoGame/StarTrekOnline''
980** ''VideoGame/SuperHeroSquadOnline''
981** ''VideoGame/TalesOfEternia Online''
982** ''VideoGame/{{Tetris}} Online'' (Japanese version; American English version was called ''Tetris Friends'')
983** ''VisualNovel/TokimekiMemorial Online''
984** ''VideoGame/UltimaOnline''
985** ''VideoGame/UnchartedWatersOnline''
986** ''[[VideoGame/{{UCGO}} Universal Century Gundam Online]]''
987** The WorkingTitle for ''VideoGame/ResidentEvilOutbreak'' was ''Network Biohazard''.
988** Though it is not an actual real-life video game itself ([[VideoGame/SwordArtOnline licensed games]] notwithstanding and even then, most of them are single-player-only affairs), this trope is why the ''Literature/SwordArtOnline'' light novel and anime franchise, which is about online multiplayer video games, has that title.
989[[/folder]]
990
991[[folder:VR (Virtual Reality)]]
992* A number of {{Virtual Reality|Index}} games and ports use "VR", "Virtual" and variations and initialisms of them:
993** ''VideoGame/BatmanArkhamVR''
994** ''Franchise/{{Doom}} VFR''
995** ''VideoGame/Doom3: VR Edition''
996** ''VideoGame/TheElderScrollsVSkyrim VR''
997** ''VideoGame/Espire1VROperative''
998** ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Five Nights at Freddy's VR: Help Wanted]]''
999** ''VideoGame/FruitNinja VR''
1000** ''[[VideoGame/GornVisceralReality Gorn:]] '''[[VideoGame/GornVisceralReality V]]'''[[VideoGame/GornVisceralReality isceral]] '''[[VideoGame/GornVisceralReality R]]'''[[VideoGame/GornVisceralReality eality]]''
1001** ''VideoGame/HellbladeSenuasSacrifice VR Edition''
1002** ''Franchise/{{Hitman}} GO: VR Edition''
1003** ''Manga/LaidBackCamp: Virtual'' duology
1004** ''VideoGame/LittleWitchAcademiaVRBroomRacing''
1005** ''VideoGame/PortalStoriesVR''
1006** ''[[VideoGame/BubbleBobble Puzzle Bobble VR: Vacation Odyssey]]''
1007** ''VideoGame/RickAndMortyVirtualRickAlity''
1008** ''VideoGame/RockBand VR''
1009** ''[[VideoGame/SeriousSamTheFirstEncounter Serious Sam VR: The First Encounter]]''
1010*** ''[[VideoGame/SeriousSamTheSecondEncounter Serious Sam VR: The Second Encounter]]''
1011*** ''[[VideoGame/SeriousSam3BFE Serious Sam 3 VR: BFE]]''
1012** ''[[VideoGame/ShadowgateVRTheMinesOfMythrok Shadowgate VR: The Mines of Mythrok]]''
1013** ''[[Literature/SpiceAndWolf Spice and Wolf VR]]'' and its sequel, ''Spice and Wolf VR 2''
1014** ''VideoGame/{{SUPERHOT}} VR''
1015** ''VideoGame/{{Surgeon Simulator|2013}}: '''E'''xperience '''R'''eality'' riffs on this with a initialism of "ER" (as in "emergency room")
1016** ''VideoGame/TheVanishingOfEthanCarter VR''
1017[[/folder]]
1018
1019[[folder:Other Systems]]
1020* [[OlderThanTheNES Despite the association, it didn't start with Nintendo]]. Platform/{{Commodore 64}} games sometimes did this; in fact, during the N64's reign there was the occasional joke about how "64" on a game used to mean something else.
1021** See [[http://www.gamebase64.com/search.php?f=0&t=2&s=64&a=0 here,]] and note that Website/TheOtherWiki doesn't list a single one of these.
1022** WebVideo/TheAngryVideoGameNerd made a joke about this in his ''VideoGame/{{Superman 64}}'' review. Everyone expected him to do the game for the N64, but he started the video saying: "Superman... on Commodore 64. Yeah, that's what you mean, right? The Commodore 64? [...] The game came on floppy disks. Remember those: the ones that actually ''are'' floppy?"
1023* [[Platform/ZXSpectrum Sinclair Spectrum]] games did this too. (Any of 16, 48, ZX, 128 or Spec could easily have found itself interwoven into a title; ''[[VideoGame/{{Centipede}} Spectipede]]'' and ''[[VideoGame/SpaceInvaders Specvaders]]'' stick most in the memory.)
1024* This practice was rare on Platform/AmstradCPC, but one poker game was titled ''Poker d'Ams''.
1025* Apple's naming scheme for the first [[Platform/AppleMacintosh Macintosh]] applications ([=MacPaint=], [=MacWrite=], [=MacDraw=]...) led to many game titles [[FollowTheLeader copying the formula]], e.g. [=MacBandit=] (a slot machine simulator), [=MacLanding=] (a ''VideoGame/{{Defender}}'' clone), [=MacGolf=], [=MacVegas=], [=MacSurgeon=], [=MacWars=], [=MacChicken=] and [=MacManager=]. This mostly went away after the first couple of years; one later example was the shareware game [=MacBrickout=].
1026** Apple, and their related accessory makers, have done this a few times. The lowercase i mentioned below started before the iPhone or even iPod was conceived, as many peripherals and software for the original iMac in 1998 made use of it in a trend that continues to this day, for example iTunes, iTools (which is now [=MobileMe=]), iWork, iLife and so on. Interestingly the last two include the successors to the early [=MacWrite=], [=MacDraw=] and later [=AppleWorks=] programmes.
1027*** Though it has now come full circle with iTools/[=MobileMe=], as Apple has renamed it ''again'' to iCloud.
1028* It is not feasible at all to even begin to count the hundreds, if not thousands, of apps for the iPhone that include the "i" at the beginning of their name, and apps for the Android that have the word "droid" at the end of their name (alternatively "droyd", [[Franchise/StarWars to avoid the legal wrath of Disney]] and/or add XtremeKoolLetterz).
1029* ''Arcus [=Pro68K=]'' and ''VideoGame/ChoRenSha68K'' for the Platform/SharpX68000.
1030* ''VideoGame/{{Sonic Advance|Trilogy}}'' was ported to the Platform/NGage as ''[=SonicN=]''.
1031* {{Mobile Phone Game}}s:
1032** The iOS/Android version of ''VideoGame/FortuneStreet'' has the Japanese title ''Itadaki Street for SMARTPHONE'', the American title ''Fortune Street Smart'', and the European and Australian title ''Boom Street Smart''.
1033** Back in the days before Universal apps (which the same app will work on all iOS devices but display differently), most [=iPad=] ports of [=iPhone=] and [=iPod=] Touch titles will have the title "for [=iPad=]" or "HD"[[note]]this is because iPhone apps would be "zoomed in" and enlarged on a iPad, see [[http://www.howtogeek.com/174631/htg-explains-just-how-bad-are-android-tablet-apps/ here]] for more details[[/note]]. For example, ''Shazam for [=iPad=]'', ''VideoGame/AngryBirds HD'', the only difference being that they can take advantage of the [=iPad=]'s higher resolution display.
1034** "SP" is used sometimes used amongst Japanese publishers to denote a '''s'''mart'''p'''hone port. For example, as stated above, the mobile port of ''VideoGame/{{Darius}}burst'' is called ''Dariusburst '''S'''econd '''P'''rologue''.
1035** The ''VideoGame/PokemonShuffle'' mobile rerelease carries the title ''Pokémon Shuffle Mobile''.
1036** Creator/SquareEnix's Japanese mobile phone games include ''Literature/GuinSaga Mobile'', ''VideoGame/FortuneStreet Mobile'' and ''VideoGame/{{Tobal}} M''. '''''Mobi'''us [[VideoGame/MobiusFinalFantasy Final Fantasy]]'' is a subtle example.
1037** Some games are using the suffix GO (as in "on the go"), for example ''VideoGame/PokemonGO'', ''[[VideoGame/{{Hitman}} Hitman GO]]'', and more subtly ''VideoGame/FateGrandOrder''.
1038** The short-lived mobile port of ''VideoGame/AkibasTripHellboundAndDebriefed'' was titled ''Akiba's Trip for GREE'', after the gaming platform it ran on.
1039* Games for Windows almost always avert this trope, but a good number of other apps are or were (particularly during TheNineties) named for the year of its release -- for example, Windows itself through the year 2000.
1040** One program using this trope is ''Kermit 95'', a communications tool written in 1995 for Windows 95. The [[http://www.kermitproject.org/k95faq.html Kermit 95 FAQ]] suggests that ''Kermit 95'' may also be called:
1041--> ''[=UltraHyperExtremeTurboCyberOpenEnterpriseSmartSecureE-CommercePowerPro-2011 Gold Millenium Edition=]!''
1042** Microsoft Office is one such example of a program that, since the version released for Windows 95, continues to be named for the year of its release, even nowadays--even though these versions are usually released a year or two before the named date. The only exception is Microsoft Office XP, though that is also an example of this trope as Windows XP was the current version of Windows when this version came out.
1043** The intro for the Windows release of ''VideoGame/ClockTower1995'' calls it ''Clock Tower For [=Windows95=]''.
1044** The "Gold" version of ''VideoGame/CommandAndConquerTiberianDawn'' was listed as "Command and Conquer 95" in its French version, and its executable is named [=C&C95.EXE=]
1045** There also was the unimaginatively titled remake ''VideoGame/{{Thexder}} for Windows 95''.
1046** The Windows port of ''VideoGame/{{DOOM}}'' is named ''[=Doom95=]'', serving as a flagship title for the then-nascent [=DirectX=] API. A prior effort at a Windows port, developed by Gabe Newell himself, was aptly named ''[=WinDoom=]''.
1047* The Platform/PC98 version of ''VideoGame/{{Blandia}}'' is titled ''Blandia 98'' on the cover, though the title screen omits the number.
1048* Creator/BroderbundSoftware's first successful releases were unauthorized ports of ''VideoGame/{{Galaxian}}'' and ''VideoGame/SpacePanic'', titled ''Apple Galaxian'' and ''Apple Panic'' and originally developed in Japan for the Platform/AppleII. ''Apple Galaxian'' was later retitled ''Alien Rain'', and ''Apple Panic'', which substituted apples for the aliens of the original game, was also ported to other platforms.
1049* ''VideoGame/VirtualBoyWarioLand'', the only Platform/VirtualBoy game to have the system's name in the title.
1050** The Japan-only ''V-Tetris'' may also be an example.
1051* Even Platform/{{Steam}} has examples, with many games (and even software) tackling the words "Steam Edition" or something similar in their titles. ''{{VideoGame/Disgaea|HourOfDarkness}} PC'' and ''VideoGame/PhantomBrave PC'' are the only exceptions, although this trope is still in play.
1052** There's also ''VideoGame/FinalFantasyXV: Windows Edition'', which is actually the first time a main series ''Franchise/FinalFantasy'' title uses this trope.
1053** ''VideoGame/GrooveCoaster for Steam''.
1054* The games on the ''Fairchild Channel F'', which were all called ''Videocart'' is the oldest example of this trope. They went as far as to [[http://www.gamefaqs.com/channelf/567657-videocart-1-tic-tac-toe-shooting-gallery-doodle/images/box-31257 exclusively demand a trademark of the term.]]
1055* The Japanese PC port of ''VideoGame/ChaosLegion'' was titled ''CHAOS LEGION International for PC'' since it was based on the revised version that was released in Western territories rather than being a direct port of the original Japanese [=PlayStation=] 2 release.
1056* The Platform/PlaystationVita has a scant few examples:
1057** ''VideoGame/LittleBigPlanet PS Vita''
1058** ''VideoGame/PSVitaPets''
1059** ''VideoGame/TaikoNoTatsujin V Version''
1060** A subversion with ''VisualNovel/UtaNoPrincesama Dolce Vita'' ("dolce vita" is Italian for "sweet life"), which was planned for the Vita before moving over to the Switch in the middle of {{vaporware}} purgatory.
1061[[/folder]]
1062
1063[[folder:Other]]
1064* This was quite common in music especially during TheEighties:
1065** The Power Station's first album was called ''The Power Station 33/3'', ''The Power Station CD'', or ''The Power Station XDR'' depending if it was Vinyl, CD or Cassette format.
1066** Similarly, Music/PublicImageLTD's 1986 album was called ''Album'' on the vinyl version, ''Compact Disc'' on the CD version and ''Cassette'' on the cassette version, and even [=MP3=] on the [=MP3=] version. However, the 2012 remaster keeps the Album title as it had most widely been known by that name.
1067** Music/{{Orbital}}'s debut album was supposed to be titled ''LP'', or ''CD'', or ''MC'', depending on the format. Instead, pretty much everyone just called it ''[[SelfTitledAlbum Orbital]]'' or ''[[FanNickname The Green Album]]''.
1068* The C++ programming language:
1069** header files (which were named in C++'s predecessor C with a .h extension) can also be named with a .hpp[[note]]The "pp" was used because filesystems of the time couldn't handle a + symbol in file extensions, so "p" stands for "plus".[[/note]] extension, to match the .cpp extension of the C++ source files (formerly .c in C).
1070** Library authors like(d) to end with "++" the name of a library specifically developped for C++. Examples include Magick++, the library form of [=ImageMagick=].
1071* Also from the programming world, nearly every Java library begins with the letter J (for instance, Jython, the Java port of Python), while nearly every .NET Framework library ends with a # symbol (for instance, Gtk#, the .NET port of GTK+), due to the framework's primary and most popular language being C#.
1072** And Java's Swing library makes up for its lack of J... by naming ''nearly every single class in the library'' with an initial J. [=JFrame=]? [=JTable=]? [=JMadness=]!
1073* The two most popular widget toolkits for Platform/{{Unix}}-like operating systems, Qt and GTK+, which are written in C++ and C, respectively, tend to follow this sort of naming convention for implementations for other programming languages. For example, the original implementations for MediaNotes/{{Python}} were [=PyQt=] and [=PyGTK=], though the developers of Qt now maintain [=PySide=], which uses a more liberal license than [=PyQt=], and [=PyGTK=] was replaced with [=PyGObject=] for version 3 of GTK+.
1074* As seen above, many MediaNotes/{{Python}} libraries begin with "Py", similar to Java libraries beginning with "J". An exception is the VisualNovel engine MediaNotes/RenPy, which ends with it instead.
1075* ''VideoGame/FairyBloomUltraEncore'': Made using the '''U'''nreal '''E'''ngine.
1076* The manga ''Manga/CellsAtWork'' (''Hataraku Saibou'') has a {{spinoff}} titled ''Manga/CellsAtWorkAndFriends'' (''Hataraku Saibou Friend''). The latter is published in the AnthologyComic ''Bessatsu Friend'', often shortened to ''Friend''.
1077* ''VideoGame/Macbat64JourneyOfANiceChap'': The game was named Macbat '''64''' as part of its nature as a love letter to the Platform/Nintendo64 games that inspired it.
1078* Same for ''VideoGame/Agent64SpiesNeverDie''.
1079* The manga ''WORKING!!'' (released as ''Manga/{{Wagnaria}}'' in overseas territories) was spun off from a webcomic of the same name with a different cast. When it came time to release said webcomic in print volumes, it was retitled ''Web-ban WORKING!!'' and later ''Manga/WWWWorking'' to differentiate the two series.
1080* When ''WesternAnimation/AquaTeenHungerForce'' got [[TheMovie a theatrical movie]], in keeping with the show's surreal sense of humor, it was titled ''WesternAnimation/AquaTeenHungerForceColonMovieFilmForTheaters''. Then for the home video release, the title was extended to ''Aqua Teen Hunger Force Colon Movie Film For Theaters For DVD''.
1081* ''VideoGame/Valkie64'': The game is intended as a love letter to old Platform/Nintendo64 ActionAdventure Video Games, and is titled accordingly.
1082* ''VideoGame/WildArms'' franchise has an anime series, subtitled "Twilight Venom". In other words, it's ''Wild [=ARMs=] TV'' - and it indeed first aired on TV.
1083* ''Anime/StreetFighterIIV'': The "II V" part is pronounced as "two-vee", a pun on "TV", as a reference to it being an anime series.
1084* The "28" movement in tabletop wargaming, which largely focuses on creative painting and modelling, refers to the typically 28 mm scale of its models - in other words, a model representing a normal human will stand approximately 28 mm tall. Multiple games within this space throw a 28 on the end of their name - ''TabletopGame/Turnip28'', ''[=Necropolis28=]'', ''Brawl Arcane 28'', ''[=Herding28=]'' and so on are indie games that have entirely separate rulesets but still use the number, while ''[=Inq28=]'' uses ''TabletopGame/{{Inquisitor}}'' as a baseline but with 28 mm models rather than the (long out of production) 54 mm scale models it was originally intended for.
1085* ''VideoGame/LittleFlowerFairy'''s mobile version is called ''Little Flower Fairy M'' (小花仙M), "M" being short for "Mobile".
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