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1%% Image chosen via crowner in the Image Suggestions thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions139
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4%%
5[[quoteright:349:[[VideoGame/CrashBandicootNSaneTrilogy https://static.tvtropes.org/pmwiki/pub/images/crash_bandicoot_steam.png]]]]
6
7->'''Francis''': Hey, watch out for that steam pipe.\
8'''Zoey''': Man, I love Steam.\
9'''Francis''': Yeah, steam's alright, I guess.
10-->-- ''VideoGame/Left4Dead'', "Crash Course" DLC campaign
11
12Steam vents are somewhat common as obstacles in video games. Typically, they produce a cloud of hot steam right in front of themselves; this is the actual obstacle.
13
14Such obstacles range from being minor inconveniences to being damaging. They are typically static or intermittent obstacles, but seldom move around, since the pipes attached to them don't. They may become GoddamnedBats if their hit detection is badly programmed. If they are minor inconveniences, they act as such by causing InterfaceScrew.
15
16These obstacles can be most commonly found in EternalEngine setting. Sometimes they also come out from broken pipeworks.
17
18If the vents are being pushy rather than harmful, see VentPhysics or SpringsSpringsEverywhere, depending on how they propel the player upwards. See also the FlameSpewerObstacle, where flame instead of heated steam is used as a hazard.
19----
20!!Examples:
21
22[[foldercontrol]]
23
24[[folder:Action]]
25* ''VideoGame/{{Huntdown}}'': In Teddy Taxman's stage, there are pipes that regularly vent out damaging steam.
26* ''Terminator 2'' on the NES: Foundry stage has broken pipes that regularly vent out steam.
27[[/folder]]
28
29[[folder:ActionAdventure]]
30* ''VideoGame/ANNOMutationem'': At Freeway 42, the underground city of the outcasts' holds a number of pipes letting loose steam for a few seconds.
31* ''VideoGame/AxiomVerge'': In Zi, there are pipes that vent out damaging steam.
32%% Needs context * A number of these occur in ''VideoGame/BatmanArkhamCity''.
33* ''VideoGame/BraveFencerMusashi'' has an area outside Grillin Village known as Steamwood Forest, where random steam pipes spew high-pressure streams of hot air. Some shoot out steam at regular intervals to provide temporary obstacles, and others continuously fire to create impenetrable barricades. After you repair the system that regulates the steam vents, Steamwood (you have to do this twice during the story), the vents cease to be a problem.
34* Sporadically used in ''Franchise/TheLegendOfZelda'' games. ''VideoGame/TheLegendOfZeldaTwilightPrincess'' not only has a few around Death Mountain, but while it's enveloped in twilight, a Goron even laments that the appearance of one particular fumarole makes the path "impassable".
35* ''Franchise/{{Metroid}}'':
36** ''VideoGame/MetroidPrime'': Steam vents produce steam that can clog up Samus's visor temporarily.
37** ''VideoGame/SuperMetroid'': In the intro level, Samus needs to escape a space station, while avoiding gushes of steam coming out from practically everywhere. If you get hit by the steam, you lose precious time to escape. It happens again during the escape from planet Zebes, only the steam's escaping ''from the ground'' itself.
38* ''ODT: Escape, or Die Trying'' had a level where pipes constantly leaked steam. And you had to use the pipes for moving.
39* ''VideoGame/MirrorsEdge'' had steam vents in a few levels, requiring you to stop, find a nearby valve, and shut it off. The lengthy valve-turning animation turned these into some of the game's most irritating obstacles, as this is a game built around going fast
40** Usually these vents will kill you if you try to just pass over them, but there's one in the [[EternalEngine Pirandello-Kruger]] level which will only cause mild damage, [[GoodBadBugs if it hurts you at all]], allowing you to [[SequenceBreaking entirely skip turning the associated valve]].
41** In the UsefulNotes/{{iOS|Games}} version, these kill you faster than getting shot, and appear fairly often in levels that take place indoors.
42* ''VideoGame/MissionImpossible1990'': Open discharge valves with steam spewing out at regular intervals are a common stage hazard. Fortunately, they do only one unit of damage if they hit. The trap even gets a write up in the instruction manual.
43* Some in ''VideoGame/LEGOStarWars'', at least the ones that release very cold air.
44* ''VideoGame/TombRaiderAnniversary'': Damaged pipes occasionally blowing bursts of steam are seen in ''Natla's Mines''. The steam is blown at regular intervals, meaning Lara can easily climb past. Should she get hit, she'll merely lose some health, while staying attached to the pipe.
45* ''VideoGame/{{Infamous}}'' has a couple of sections where Cole [=MacGrath=] must avoid some vents slewing some steamy ooze.
46[[/folder]]
47
48[[folder:BeatEmUp]]
49* The alien ship in ''VideoGame/CastleCrashers'' has an area where the floor is covered in air vents that periodically shoot out high-pressure gas. The damage they inflict is negligible, but they knock you high up in the air, and you're on a TimedMission.
50* ''VideoGame/JackieChanStuntmaster'' (Playstation 1): Stage 4 happens across the rooftops, as the player has to time their jumps right, leap over awnings to advance, and climb metal ladders to access new areas. Some of the local dangers are [[https://gamefaqs.gamespot.com/ps/197665-jackie-chan-stuntmaster/images?pid=197665&img=3897 vertical vents]] that can blow Jackie Chan off from the platform.
51* In the third level of ''VideoGame/ViewtifulJoe 2'', an air vent serves as an obstacle in a puzzle. There are two settings you can activate. Either can block the path below, or let you ride the wind inside it, depending on which side you come from.
52[[/folder]]
53
54[[folder:FirstPersonShooter]]
55* Steam vents appear in ''VideoGame/HalfLife'' games as obstacles. You have to time your passage through some, but others are static and you have to find a valve to shut them off with.
56* There is a steam vent puzzle in ''VideoGame/DukeNukemForever'' that doubles as a TakeThat at Creator/ValveSoftware.
57* ''VideoGame/{{Blood}} II'''s [[DownTheDrain first sewer level]] consists near-entirely of finding switches to turn off a series of steam vents blocking you from crossing a bridge to the exit. A warning sign with a stick figure being [[StrippedToTheBone skeletonized]] by a steam jet shows up very early in the level, warning the player of what they can expect.
58* Played around with in ''VideoGame/FirstEncounterAssaultRecon''. Steam itself is rarely directly harmful to you, but half the time when you do see it, something invariably explodes near it and replaces it with ''fire'', which is the real obstacle you need to get around.
59%%(ZCE)* These appear in ''VideoGame/RiseOfTheTriad'' in both static and moving versions.
60%%(ZCE)* ''VideoGame/MedalOfHonorFrontline'' has a couple of these, most prominently in the U-Boat level... which doesn't actually make a whole lot of sense.
61[[/folder]]
62
63[[folder:MassivelyMultiplayerOnlineRolePlayingGame]]
64* ''VideoGame/RemnantsOfSkystone'' has steam vents as obstacles, despite their supposedly having been untended for [[EternalEngine nearly two hundred years]], often acting just to make you schlep all the way around to try a particularly tricky threading-the-needle series of spikes and nasties.
65* ''VideoGame/GuildWars2'' features steam vents as one of the more common obstacles in [[MadScientist Inquest]] and [[SkyPirate Aetherblade]] bases. All cause some damage while a few will knock down the player as well.
66[[/folder]]
67
68[[folder:PlatformGame]]
69* ''VideoGame/AnotherWorld'' had deadly steam vents in the area where you're rolling your way through pipes.
70* ''VideoGame/BatmanReturnsGenesis'' has annoying steam vents throughout the collapsed building level.
71* ''VideoGame/{{Battletoads}}'' has vents producing small puffs of poisonous gas that travel a short distance before dispersing harmlessly.
72* There are a few steam vents in the Inferno Cavern of ''VideoGame/LaMulana'', especially along one vertical shaft that hides a way to the chain whip upgrade.
73* ''VideoGame/CrashBandicoot'' games have them too; they range from classic steam vents in factory levels to volcanic craters working the same.
74* First level of ''VideoGame/CyberShadow'' features steam outlets most prominently, some venting steam periodically while others vent steam constantly. Steam hurts upon contact.
75* ''VideoGame/GlimmerInMirror'' contains steam obstacles, curiously enough, in the underground caverns and not the factory stages, where it at least makes sense. There are areas with cracked walls that spews steam which can damage your health, you need to time jumps to avoid getting hurt.
76* In ''VideoGame/LordsOfExile'', red pipes in the first stage periodically vent out damaging steam.
77* ''VideoGame/MazeOfGalious'' has spots on various platforms that produce periodic bursts of steam.
78* ''Videogame/MegaMan5'' features damaging puffs of steam appear in Wave Man's stage. They also appear in Neptune's stage in ''VideoGame/MegaManV''.
79* ''VideoGame/TheMessenger2018'' has a level called Music Box. One of the most common obstacles there are pipe outlets that vent out dangerous steam.
80* ''VideoGame/SuperMarioBros2'' has whales in World 4 that spray geysers of water out of their blowholes. Touching the water spray from the side is dangerous, but [[BlownUpwardByABlowhole standing on the spray]] is safe.
81%%(ZCE)* There are a few of these in the construction zone level of ''VideoGame/KendoRage''.
82%%(ZCE)* This is often used in the ''Franchise/SonicTheHedgehog'' games.
83* ''VideoGame/{{Rastan}}'' uses the fantastic equivalent of gargoyle-like stone blocks that release jets of blue flame.
84* ''VideoGame/TheSpongebobMovieGame'' features hazardous steam geysers, most notably in the desert and Planktopolis stages. They do damage most of the time, but [=SpongeBob=]'s "Spongeball" form allows him to harmlessly ride the gusts of air instead.
85[[/folder]]
86
87[[folder:PuzzleGame]]
88* In ''Rock 'n' Roll'' by Rainbow Arts, explosions act like this; they can occur when the player sets off bombs, but it's far more common for them to naturally occur on certain tiles at a constant interval.
89[[/folder]]
90
91[[folder:RealTimeStrategy]]
92* ''VideoGame/StarCraftII'' features these on a number of multiplayer maps - they do no damage, but serve to break line-of-sight.
93[[/folder]]
94
95[[folder:RolePlayingGame]]
96* One springs up in ''VideoGame/MartianDreams'' once you've gotten the steam power working. It prevents you from shortcutting to the exit, and that's all.
97* The dungeon rooms in ''VideoGame/DotHackGU'' sometimes will have these alongside other {{booby trap}}s. They reduce your SP when you're hit.
98* One mission in ''VideoGame/MassEffect2'' takes place on an abandoned space station where the only real danger are a few damaged pipes that emit powerful jets of steam.
99* ''VideoGame/{{Undertale}}'': The steam vents in Hotland are actually useful, [[VentPhysics as the steam rising from them helps you jump between platforms]]. However, there is one puzzle where the directions in which the steam vents send you keep changing depending on where you land, and getting past it can take a while. There is also another room with lots of platforms with steam vents that can be quite hard to navigate your way around.
100[[/folder]]
101
102[[folder:ShootEmUp]]
103* ''VideoGame/ThunderCross II'' has them in the fourth level. Unlike most of the examples on this page, you can destroy them.
104[[/folder]]
105
106[[folder:SimulationGame]]
107* In the World Adventures EP for ''VideoGame/TheSims3'', this is one of the traps in the tombs.
108[[/folder]]
109
110[[folder:StealthBasedGame]]
111* ''VideoGame/HitmanAbsolution'': 47 can take advantage of the valves in the Rosewood boiler room; release a flame cloud to incapacitate Wade, who staggers around blindly before dropping dead at last.
112* In ''VideoGame/MetalGearSolid'', there's a blast furnace full of leaky pipes where you can pick up the optional body armor.
113[[/folder]]
114
115[[folder:SurvivalHorror]]
116* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'' has several. They are damaging and can cause interface screw if they are releasing toxic gas; they are part of a puzzle in one location where they need to be turned on in the correct order.
117* A puzzle late in ''VideoGame/ResidentEvil3Nemesis'' involves shuffling active leaks in steam pipes. Successfully clearing a path nets Jill the [[{{BFG}} Rocket Launcher]].
118* ''VideoGame/{{Penumbra}}'' has a number of ruptured steam pipes, and one area is an entire ''grid'' of steam vents with a gated-off valve, that you have to cross in the right order.
119[[/folder]]
120
121[[folder:ThirdPersonShooter]]
122* ''VideoGame/{{Warframe}}'' features Grineer shipyards, where smoke and fire leaking from pipes serve as minor obstacles. Similarly, Alad V's gas cities feature distressed pipes, which will release a nasty jet of fire; as well as door scanners made to surprise reckless intruders by releasing noxious gases.
123[[/folder]]
124
125[[folder:TurnBasedTactics]]
126* ''VideoGame/{{Odium}}'' has you activate a steam vent to remove some slime off a walkway. The steam then becomes an obstacle itself, to be deactivated by a different switch.
127[[/folder]]
128
129[[folder:Non VideoGame examples]]
130[[AC:Films -- Live-Action]]
131* ''Film/ANightmareOnElmStreetPart2FreddysRevenge'': When Lisa is running through the old power station, several of her routes are cut off when Freddy causes scalding steam to be blasted across her path.
132
133[[AC:Live-Action TV]]
134* ''Series/DoctorWho'': [[Recap/DoctorWhoS32E5TheRebelFlesh "The Rebel Flesh"]]. The lower levels of the factory suffer from this. For bonus points, it's HollywoodAcid steam to boot.
135
136[[AC:Tabletop Games]]
137* In ''TabletopGame/{{Exalted}}'', it is explicitly noted that the Autocthonians [[NoOSHACompliance don't believe in factory safety]], and the wild lands of their mecha-world are even ''worse'', because they aren't supposed to be traversed by humans at all. Therefore, damage statistics for this trope and several magical steam-breathing monsters are included.
138[[/folder]]

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