Follow TV Tropes

Following

Context Main / StealthBasedMission

Go To

1[[quoteright:349:[[VideoGame/StarFoxZero https://static.tvtropes.org/pmwiki/pub/images/star_fox_zero_covert_ops_mission_zoness.png]]]]
2
3The single-mission counterpart to the StealthBasedGame, where the player must sneak through an area infested with enemies. Getting detected may result in automatic failure and/or death or just mean being besieged by lots of guards. Being thrown in an [[CardboardPrison easily escapable jail cell]] is also common. Frequently means dealing with [[TheGuardsMustBeCrazy guards that have no sense of peripheral vision]] (or hearing), so the player only has to avoid direct line of sight with them to slip past.
4
5Sometimes the player will have to avoid searchlights that sweep about in a specific pattern. This is actually convenient for players since a visible stream of light is easier to detect and get around than a normally invisible line of sight from a PatrollingMook. The guards may also be equipped with flashlights that give off a similar effect.
6
7These missions are frequently [[ScrappyMechanic hated by most players]], as many, ''many, '''many''''' versions are shoddily implimented, historically; particularly when even the slightest failure leads to instant Game Over.
8
9May be combined with a SnipingMission. Otherwise often occurs after [[NoGearLevel the player has been stripped of their weapons]]. If there are alternatives to complete the mission and stealth is only an option, it's OptionalStealth. May sometimes [[StartsStealthilyEndsLoudly end loudly.]]
10
11A type of UnexpectedGameplayChange. The exact opposite is ActionBasedMission. See also StalkingMission, which also involves stealth but for different reasons, StealthEscortMission, where someone must be protected without knowing they're protected (or even that they're in any danger), and AssassinationSidequest, a type of sidequest that requires you to kill a specific target stealthily.
12
13See DontWakeTheSleeper for a non-game version of this trope.
14----
15!!Examples:
16
17[[foldercontrol]]
18
19[[folder:Action Adventure]]
20* ''Franchise/TheLegendOfZelda'':
21** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has Hyrule Castle, where you have to avoid the guards standing outside and then sneak around the patrolling guards inside, and Gerudo Fortress, where you have to avoid being thrown in jail. The Gerudo Fortress mission {{downplay|edTrope}}s the mandatory nature of these missions: since your captors [[TheGuardsMustBeCrazy don't notice that you're carrying a trunkload of weaponry]], getting back out of your cell and simply neutralizing the guards is a snap.
22** ''VideoGame/TheLegendOfZeldaMajorasMask'' has the Deku Palace and Pirate's Fortress, made laughably easy if one uses the [[PerceptionFilter Stone Mask]]. Although, in places where you are forced to fight, the pirates always point out that the mask doesn't fool them.
23** ''VideoGame/TheLegendOfZeldaOracleGames'':
24*** ''VideoGame/TheLegendOfZeldaOracleOfAges'' does it in Ambi's Palace -- you have to dodge guards outside and inside. Unusually, once you get inside, if you get caught you don't get immediately thrown out -- the guards just attack you, but if not defeated fast, they will call out to other guards who ''will'' throw you out.
25*** ''VideoGame/TheLegendOfZeldaOracleOfSeasons'': You have to follow a Subrosian to a hidden portal without being seen by hiding behind trees. A later trip to Subrosia has two guys [[NoGearLevel steal your equipment]], forcing you to get it back.
26** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has the Forsaken Fortress, in which you lose your sword and are forced to avoid being spotted by the enemies. Unlike earlier examples, there aren't any ways to simply bypass dealing with sentries altogether, but you can hide in a barrel [[MobileShrubbery the same way Snake hides in a box]] to get around them.
27** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' had a few stages where you had to avoid the spotlights that searched the area.
28** ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
29*** In both Old Kakariko and the Arbiter's Grounds bulblin camp, since there's virtually no penalties for being spotted (aside from getting shot at and rushed), they tend to play out more as [[TheWestern a western shoot-out]] and TheWarSequence, respectively. Also, nighttime makes it harder for them to see you.
30*** Two moments that involve Wolf Link: In both, you're stuck in wolf form and you have to get past a bar filled with people via tightropes and catwalks without falling or breaking/knocking down the many, many pots up there. Failure means being kicked out of the bar and you have to start all over again. There's also Ordon, again as Wolf Link, where if Rusl sees you he attacks you with a torch (though he doesn't move fast due to his injury).
31** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has the Temple of the Ocean King, which is basically half the game. [[ExpositionFairy Ciela]] even sums the trope up nicely: "So we have to sneak around here like thieves!?"
32** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has quite a few too, but added the ability to have one character distract a guard while the other character sneaks around. For example, early in the game you have to sneak Zelda out; the player can walk around and be seen as much as he wants--it's ''Zelda'' who needs to be stealthy.
33** ''VideoGame/TheLegendOfZeldaSkywardSword'':
34*** [[spoiler:The third trip]] to Eldin Volcano. It's a combination of the ''Wind Waker'' example and the concept of the NoGearLevel seen at one point in ''Oracle of Ages''.
35*** The Silent Realm segments play similarly to the ones in ''Phantom Hourglass'' -- gather {{MacGuffin}}s and avoid invincible enemies. Getting a MacGuffin puts the Guardians into a sleep mode for 90 seconds, and if you're quick enough you can grab all of them without letting the timer end, but you have to avoid spotlight enemies that will wake them up if they spot you while doing it.
36** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has the Dark Palace's surrounding area, where you must sneak past cultists to reach the Dark Palace itself. Thankfully, there's a [[SavePoint Weather]] [[WarpWhistle Vane]] at the palace entrance, after you've passed the guards.
37** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has several, some optional and some enforced:
38*** The Bridge of Eldin doubles as an EscortMission and has you sneak past robot sentries that will cause the volcano to erupt with you and your Goron companion on it if either of you get caught in their searchlights.
39*** The preparation for tackling Vah Ruta includes obtaining a number of shock arrows, which at that point in the game is most easily done by gathering the ones scattered across the summit of Ploymus Mountain. This area is also home to a Lynel, a powerful centaur-like enemy. The mission can be done by simply fighting and killing the enemy and then gathering the materials, but the Lynel is far too strong a foe for an early-game player and, combined with the fact that the player has likely already come across the stealth-boosting armor set, the most efficient way of handling this mission is to carefully sneak around the area while avoiding the patrolling monster.
40*** The Yiga Clan Hideout requires you to infiltrate the lair of a {{ninja}} clan allied with Ganon while distracting the guards with bananas. If you get spotted, the room you're in locks down and traps you with a number of powerful enemies who can [[NonStandardGameOver kill you with one blow]], taunting you as you die. You can also TakeAThirdOption and bring along [[OneHitKill Ancient Arrows]] to snipe them with. The ''Champion's Ballad'' DLC adds a second Yiga Hideout stealth mission.
41*** The Lost Pilgrimage, one of the three Korok Trials, requires Link to follow a Korok undergoing their own trial on the request of a worried friend who wants to make sure they'll be all right. As the first Korok wants to do the trial on their own, Link will need to carefully avoid being noticed -- a task complicated by events such as the Korok backtracking when scared by shadows or falling branches or by passing next to packs of aggressive wolves.
42* In ''VideoGame/StarFoxAdventures'', you have to sneak around the prison in Cloudrunner Fortress until you can disguise yourself as a [=SharpClaw=] and get Krystal's staff back (or just run though and don't step in any of the three small puddles).
43* ''Franchise/{{Metroid}}'':
44** ''VideoGame/MetroidZeroMission'': After finishing what used to be the "[[VideoGame/{{Metroid1}} original game]]", Samus flees to her ship and takes off her armor. Uh, bad idea. She gets shot down by SpacePirates, resulting in her being without a ship... ''or'' her armor. You then have to slink around a Space Pirate base as ordinary, no PoweredArmor Samus, armed with only a stun gun. Unlike most examples, you probably won't perfectly avoid detection during your first playthrough, turning your stealth mission into a "[[RunOrDie run your ass off or die]]" mission, unless you have [[NintendoHard lightning-quick reflexes and are damned good at wall-jumps]]. (Of course, once ''VideoGame/SuperSmashBros Brawl'' rolled around, it made Zero Suit Samus into a combat badass like her "regular" self, and made her stun gun into a laser whip.)
45** ''VideoGame/MetroidDread'' has the E.M.M.I. zones in which the titular robots dwell. The robots are impervious to Samus' basic weaponry, requiring her to find and neutralize the Control Unit and pick up its energy, which powers the Omega Cannon required to bring the bots down. Until then, she has to stay out of sight or screw with their programming to evade capture, lest she be pinned down and [[ImpaledWithExtremePrejudice pierced through the sternum]]. [[spoiler:The first E.M.M.I. is found outside a zone yet too broken to pose a fatal threat to a decently careful player, and the seventh can immobilize her for lengthy amounts of time without any visual contact; it only goes down when she decides to [[LifeDrinker suck it dry]].]]
46* ''VideoGame/{{Fahrenheit}}'' (released as ''Indigo Prophecy'' [[MarketBasedTitle in the US]]) has several stealth missions taking place in {{flashback}}s to the protagonist's childhood (he lived on a military base and apparently enjoyed sneaking into places the guards wouldn't want him to be). These are generally considered to be [[ScrappyLevel Scrappy Levels]].
47* ''VideoGame/GrandTheftPizzaDelivery'': One of the missions in the game has [[PlayerCharacter Bob]] having to avoid the gaze of his boss, Speedy Joe, and [[TheMistress the Trip Pub girl he's seeing behind his wife's back]]. He must do this while getting the girl's I.D. to show to Speedy Joe's wife.
48* The ''VideoGame/HarryPotter'' games have a number of missions in which you wander around under an invisibility cloak, and one mission where you have to avoid being seen ''without'' an invisibility cloak (because the potion that turned you into a Slytherin wears off before you get out of the Slytherin-only part of Hogwarts).
49** Some hilarity can ensue if you deliberately get yourself caught by a non-Slytherin prefect while the potion's still working [[TakeYourTime (which, since it's a plot point, is indefinitely)]]. [[DevelopersForesight The game will take points away from Slytherin instead of Gryffindor like they usually do.]]
50* Retrieving the Green Hive in ''VideoGame/OverlordII'' requires the Overlord to possess a Green Minion and lead a group of them into an Empire base. He and his minions then have to sneak around and BackStab the forces guarding the base, including the magic detecting Sentinels and the Eradicators, which are ExactlyWhatItSaysOnTheTin. This section is pretty forgiving; the Overlord himself can't actually die here (the Minion does, but you can get more) and if you lose a few Minions there are jars with reinforcements scattered about the base. Plus, you get to sic [[BearsAreBadNews Giant Pandas]] on the guards here. One of the more well thought out and entertaining examples of this trope. The mission where you have to rely on the Blue Minions in the sewers isn't so bad either thanks to their ''invisibility'' power. Being invisible makes a StealthBasedMission ''much'' easier.
51* ''VideoGame/BatmanArkhamAsylum'' alternates between stealth and action, but a few missions are explicitly stealth-based, since Joker's got hostages and instructs his goons to kill them the second they see Batman, or even think Batman's around; as the Joker helpfully informs them, if the goons start vanishing mysteriously, that means Batman is there.
52* ''VideoGame/SpiderManPS4'' has several in which you have to stealthily knock out all the {{mooks}} in an area as [[Characters/MarvelComicsPeterParker Peter Parker]], or sneak around them as [[Characters/MarvelComicsMaryJaneWatson Mary Jane Watson]] or occasionally [[Characters/MarvelComicsMilesMorales Miles Morales]].
53* There are lots of stealth-based missions in ''VideoGame/SecretAgentBarbie''.
54* Fairly common in ''VideoGame/MarcEckosGettingUpContentsUnderPressure'', as Trane is vastly outnumbered and outgunned by the police and as such is better off sneaking around them.
55* ''VideoGame/SongOfTheDeep'' has one that requires diving through a pitch-black shaft and use only sonar to navigate as lighting up the area will attract the resident DemonicSpiders that will instantly kill you.
56* In ''VideoGame/Ghost10'', the Labs sector is under lockdown when Ghost arrives. Laser sensors sweep the labs for intruders, and if Ghost is detected, she'll be obliterated as beams flood the room. She must carefully sneak past the sensors by ducking behind crates and blocking them with moving platforms in order to deactivate the alarms for each lab.
57* In ''VideoGame/ThePathless'', getting too close to a corrupted spirit when it's surrounded by lightning and fire results in the player being absorbed into it and forced into a sequence in which they must hide from the spirit, whose eyes act like searchlights, and try to reach the eagle companion to end the sequence.
58''VideoGame/{{Prodigal}}'' has a few:
59** When you have to steal an item from the Crocasino's vault, you must traverse a dungeon where you'll have to avoid being seen by statues and bandit guards. Thankfully, if you get caught, it's very easy to escape, and there's even a set of teleport statues that allow you to warp between your cell and a maze so you don't have to walk all the way back there.
60** There are two mutally exclusive stealth segments that relate to Oakley's marriage quest. One of them involves helping the Gravedigger by spying on some people for him, while the other involves following Oakley to help her rescue the Gravedigger from trouble. In both cases, getting caught means you'll have to start from the beginning.
61** In the post-game, you'll have to avoid bandits and moving statues at the Pirate's pier while going to [[spoiler:find Hugh and retrieve his sword, and later return to steal a ring]]. Once again, it's not too hard to escape if you get caught, and there is even an item available at this point that can turn you invisible to make things easier.
62** The BrutalBonusLevel Daemon's Dive has what is probably the hardest stealth section in the game, as one stage is based on the Crocasino level but has moving statues and different room layouts, and one room even has both statues and enemies that persue you and can't be damaged. Thankfully, the aforementioned invisibility item can help a lot, and its sister dungeon, Enlightenment, doesn't have any stealth sections despite having a stage based on the Pirate's Pier.
63[[/folder]]
64
65[[folder:Action Game]]
66* UrExample: In ''[[http://en.wikipedia.org/wiki/005 005]]'', a spy-themed UsefulNotes/ArcadeGame produced by Creator/{{Sega}} in 1981, one of the game's four "scenes" has the player hiding out in a ContainerMaze while trying to avoid searchlights carried by cops.
67* ''VideoGame/DangerGirl'' have the stage, "Museum Mayhem!", set in the British Museum where you must infiltrate it's vault to retrieve a doomsday artifact before the Hammer Empire, while avoiding the guards. Your sole weapon is a [[TranquillizerDart dart gun]] for knocking out guards, and you spend the entire stage with your hands clean as you're not allowed to kill anyone.
68* ''VideoGame/DaemonSummoner'' have a rather frustrating level in the London Docks, where you must infiltrate a ship without being spotted. Unfortunately, due to a glitchy-as-hell AI, enemies will see you if you happen to be in their line of sight, even if you're a ''mile'' away - cue a cutscene of the ship leaving. Time to restart the level!
69* Some stealth segments appear in ''VideoGame/{{Hulk}}'' as Banner.
70* ''VideoGame/HotlineMiami'' throws you into a stealth based mission about half-way through the game, where Jacket has to sneak out of a hospital after suffering a near-fatal injury [[spoiler: when mobsters ambush him in his own apartment]]. It's made [[ThatOneLevel even worse]] by the fact that any time you move, [[InterfaceScrew your screen starts to grow static-y, glow white, and and an ear-piercing screech starts to fill your sound]], and if you walk too far too fast, your character becomes paralyzed for a few seconds which almost always gets you caught.
71* At several points throughout ''VideoGame/FreedomWars'', you have to sneak your way through Cell Gardens in order to advance the plot. Getting caught by one of the guards will get you kicked out of the Garden and get years added to your sentence.
72* Present in ''VideoGame/StarFox64'' through the Zoness level, albeit in a downplayed manner since the only punishment for being spotted by the searchlights is not being allowed to proceed to Sector Z. The reboot ''VideoGame/StarFoxZero'' has a ContinuityNod with Zoness being a stealth-based level again, but the punishment for detection this time is a more conventional enemy attck.
73* ''VideoGame/AstralChain'': A good portion of File 6 involves sneaking your way past guards in order to infiltrate Section V. Your IRIS gives a detailed map of where the guards are and their field of vision. You can easily chain bind them unconscious with your legion, and the missions give a good reputation bonus for not being spotted.
74[[/folder]]
75
76[[folder:Adventure Game]]
77* ''VideoGame/DreamfallTheLongestJourney'' has the Grubber cave, where you must match four symbols to statues while avoiding the Grubbers and fighting the camera.
78* ''Videogame/BrokenSword 3'' has some, of the ScrappyLevel variant.
79* ''VideoGame/KingsQuestIVThePerilsOfRosella'' has Lolotte's castle, in which Rosella must sneak past a handful of (asleep) guards.
80* ''VideoGame/GabrielKnight: Sins of the Fathers'' has two variations of the Stealth Based Mission; first, he has to escort a mime from one side of Jackson Square to a police officer on the other side, and avoid all of the other townsfolk along the way (lest they distract the mime). Later, Gabriel has to call [[ScaryBlackMan Dr. John]] out of his chamber, sneak into it while he's out, and avoid being spotted. But Dr. John is the only enemy he has to avoid.
81* At one point in ''VideoGame/JurassicParkTheGame'', Oscar engages "stealth mode" by sneaking after the raptor pack, and following them through the utility tunnel. A large part of this involves him trying to sneak up on one that's separated from the pack.
82* In ''VideoGame/MedievalCop 4: The Invidia Games'' Dregg has to sneak past a bunch of guards to get into the Stadium of Hopes and Dreams after Mina and Ina make him think he lost their tickets.
83* ''VideoGame/GhostTrick'': Chapter 15 tasks Sissel with saving Cabanela from [[spoiler:another person with access to powers of the dead much like Sissel's, but far stronger]]. Since this person is still in the room the entire time, Sissel needs to stay off the radar -- using ghost powers in plain view will result in the antagonist calling Sissel out, taking direct control of the situation, and skipping his EvilGloating to jump right to the part where he kills Cabanela.
84* ''VideoGame/{{Stray|2022}}'' features a late-game enemy that will track the cat and shoot them with shock bullets if it detects them in its sights for long enough. As the cat has no direct way of fighting back, their best course of action is to sneak around those enemies as encountered ([[OptionalStealth or outrun them and pray they don't get shot]]). This becomes especially prevalent in the penultimate chapter when [[spoiler:the cat and their allies escape the prison they get trapped within]].
85[[/folder]]
86
87[[folder:Beat 'em Up]]
88* The ''Film/SpiderMan1'' movie game has two stealth missions, both regarded as [[ScrappyLevel Scrappy Levels]] due to lack of open movement.
89* The noir sections of ''VideoGame/SpiderManShatteredDimensions'' are largely played in this style, requiring Spider-Man to hide in shadows in order to take down Mooks. The only exceptions are a few ambushes and [[BossBattle parts of the boss battles.]]
90* The game based on the 2003 ''Film/{{Hulk}}'' featured a few missions where the player has to sneak around as Bruce Banner, which were universally derided at the time as being completely antithetical to a game about ComicBook/TheIncredibleHulk.
91[[/folder]]
92
93[[folder:Driving Game]]
94* Several missions in the ''VideoGame/{{Driver}}'' series require you to follow a car without getting to close and alerting them.
95[[/folder]]
96
97[[folder:First-Person Shooter]]
98* There is a mission in ''VideoGame/CallOfDutyBlackOps'' where the first half has you sneak a squad towards a facility in RTS-style. Getting caught while in RTS mode immediately gets the entire squad killed; you get an achievement for getting through the stealth-RTS section without getting caught.
99** ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' has "All Ghillied Up". Stealth isn't mandatory (except for one or two small sections) but it's strongly encouraged.
100** Two areas in the "Hunted" mission" involve stealthing across a farm field to avoid enemy patrols. If you get spotted too early on Veteran, your goose is cooked.
101* ''VideoGame/COD2SpanishCivilWarMod'': The Garrabitas Hill mission begins with Shabah crossing a bridge at night, armed only with a knife, and ordered to eliminate enemy sentries. Due to a GameBreakingBug, he always gets detected and shot at before killing anyone. However, stealth mechanics work (mostly) correctly in the penultimate Republican mission when Marion has to sneak inside a Nazi mansion and steal the documents proving their plans for world conquest.
102* The first two levels of ''VideoGame/GeminiHeroesReborn'' sees you trying to sneak around the facility and avoiding guards, after being separated from your friend Alex. Of course, that's before you realize you have psychic abilities - the game starts becoming combat-orientated when your powers manifests.
103* ''Franchise/{{Halo}}'':
104** The stealth portions in ''VideoGame/{{Halo 2}}'' (where you play as the Arbiter) frustrated many people as they were much less enjoyable to play, even though they often involved an interesting plot. To be fair, the stealth sequences were very similar to the stealth sequences in the [[VideoGame/HaloCombatEvolved first game]]. Namely, short and optional. You can go in guns blazing if you want to, and the game doesn't penalize you too much for it.
105** During the nighttime sections of ''VideoGame/Halo3ODST'' the player has the option of running around the city guns blazing (as per the usual ''Franchise/{{Halo}}'' strategy)... or, using the city map to keep track of Covenant patrols and avoid nearly every enemy on the way to the next objective. The game doesn't care either way but does increase the number of Covenant near objectives and as the game progresses. The daytime sections are classic ''Halo'' gunslinging, though.
106** ''Nightfall'' is this combined with sniping for ''VideoGame/HaloReach''.
107* A mission in ''VideoGame/JediKnightIIJediOutcast'' requires Kyle to sneak through an enemy base. Of course, you can try provoke all enemies and kill them before they push various alert buttons, by being at the button and kill all enemies trying to push it.
108* One very annoying mission in ''VideoGame/ReturnToCastleWolfenstein'' requires you to remain undetected ''in broad daylight, in an open field''; if you're seen even once and fail to snipe the guard in the split second before he hits the alarm, GameOver. And there's one guard you can't shoot or alert, if the latter happens and the alarm is already destroyed, the mission becomes {{unwinnable}}. Another mission much later is more tolerable because A) it's in a village, thus it's actually possible to hide and sneak, and B) so long as you do it quietly, ''every'' enemy you come across is fair game.
109* According to the official strategy guide for ''VideoGame/Wolfenstein3D'', Episode 4 Map 10 was designed to be stealthed. It's a massive single-texture maze filled with an ungodly amount of stationary guards and no healing whatsoever...but if the player follows the bloodspots on the wall, they can reach the exit without alerting anybody or firing a single shot.
110* ''VideoGame/{{XIII}}'', which was based on a comic that was in turn inspired by ''[[Film/TheBourneSeries The Bourne Identity]]'', has several missions that fail automatically if the alarms go off. A guard spotting you is not instant-fail as long as you stop him from getting to an alarm button in time, but then you'll have to remember to drag the body somewhere out of the way in case a patrol comes by later.
111* Variation: In ''VideoGame/{{BioShock|1}}'', it is possible to get a Gene Tonic that makes you move stealthier when using the wrench, and deal more damage when you hit an enemy who is unaware of you. It is also possible to get a Tonic that, as long as you stand still, makes you invisible. This combination allows you to, if you wish, play as a Wrench Ninja.
112** The [[VideoGame/BioShock2 sequel]] manages, [[RuleOfCool implausibly]], to top that: While the same pair of tonics is available, you're playing a Big Daddy. Turning Delta into ''VideoGame/MrDriller, [[VideoGame/{{Tenchu}} Stealth Assassin]]'' dances between ''scary'' and ''friggin' sweet''.
113** Comstock House in ''VideoGame/BioShockInfinite'' has some elements of this. You guide Booker through a dilapidated insane asylum full of semi-catatonic patients wearing masks of the Founding Fathers. Unfortunately, each room full of patients also has one of the Boys of Silence, who basically act as security cameras: if a Boy of Silence spots you, he makes [[HellIsThatNoise a horrible screaming noise]] that causes all the patients to start attacking you violently; if that wasn't bad enough, the Boy also generates a shield that makes the patients resistant to your attacks.
114*** The entirety of ''Burial at Sea Episode 2'' can be this if the player so chooses. In this expansion, [[spoiler:Elizabeth]] can sneak up behind enemies and knock them out non-lethally, or use the new crossbow weapon with knockout darts from a distance. If you happen to be playing this on "[[NintendoHard 1998 Mode]]", however, stealth is practically mandatory due to the added condition of being restricted solely to non-lethal attacks. Fittingly, promotional art for this expansion (along with the aforementioned "1998 Mode") pay homage to the classic stealth game ''VideoGame/ThiefTheDarkProject''.
115* Every time one plays the Spy class in ''VideoGame/TeamFortress2''.
116** Or not at all, depending on whether the Spy in question is invisible or just disguised. If the later, he could waltz right in front of the entire opposing team unless they're all paranoid and spycheck him ([[ProperlyParanoid which any half-way decent set of players would do out of habit]]).
117** It also pays to be stealthy as other classes, since some stage objectives have an InstantWinCondition and it's always good to have the first strike.
118* Comes up more than once in ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth.''
119* In ''VideoGame/{{Killzone}} 3'', the first mission after the six-month TimeSkip has you sneaking through a Helghast-infested forest to reach a satellite uplink. Getting spotted won't result in an immediate Game Over, but it will summon the Capture Troopers-who [[LightningBruiser are very fast]], [[IncrediblyDurableEnemies can take a truckload of bullets before dying]], and can kill you in one hit if you let them get too close, so remaining hidden is a good idea.
120* ''VideoGame/PerfectDark'' has two missions, which, while not stealth entirely, rewards you with dual weapons for not being spotted by the guards before a certain point.
121* ''VideoGame/PerfectDarkZero'' has three in the game's first act. In the first mission (not including the ForcedTutorial), you must scan three enforcers with the Audioscope without them spotting you or being alerted by other {{mook}}s. In the fourth mission, you have to stealth kill a guard to obtain his radio and shut down enemy communication, then take out the security camera and use a voice changer to trick them into opening the door for you. From there follows more audioscoping, and dodging patrols, {{insecurity camera}}s, and [[OneHitKill killer]] [[LaserHallway laser traps]]. Then there's Laboratory Rescue, where if any alarms are triggered or you shut off the generator without locking it down, BodyguardBabes with {{Hand Cannon}}s are summoned. A little ways into the level, even if you haven't been detected, the lab floods with DeadlyGas that drains your health, and you must quickly find the valve to turn it off. Later on there's a mission in a jungle filled with spider-bots, and if you don't bring along the right tool to shut them all off at one of the first consoles, you have to move quietly and used silenced weapons to avoid calling all of them after you and blowing up in your face.
122* A few missions in ''VideoGame/WaterWarfare'' task you to slink, [[NoGearLevel weaponless,]] past opponents to a point. In one, you just have to make it to the goal. In the second, however, you must take a treasure chest back to your base as well.
123* The Ultor HQ levels in ''VideoGame/RedFaction''. The first one requires you to use a business suit to blend in to the crowd (as the camera will not let you past), in addition to stripping you of weapons heavier than a pistol. The second HQ level pushes you towards dressing as a scientist, but it can be completed by waltzing in with a full miner suit with large weapons.
124* ''VideoGame/SoldierOfFortune II'' has at least three or four stealth levels. In the first one, being spotted results in an instant NonStandardGameOver.
125** The first stealth level at the Prague railway station is a particularly dubious example, as the transition to stealth makes little sence. Prior to that level, you [[spoiler:kill dozens of mooks, blow up trucks and buildings in downtown Prague, even fight off armored troop carriers on the road to the station. Then, all of the sudden, you are required to be stealthy and not alarm the guards at the station - the same kind of guards you ''mowed down'' in the previous few levels.]]
126* The ''Franchise/FarCry'' games have the occasional stealth mission.
127** ''VideoGame/FarCry3'' has two. "The Medusa's Call" requires the player to board a ship and steal intel while avoiding detection. Once that's complete, an alarm sounds, ending the stealth portion and forcing [[PlayerCharacter Jason]] to fight his way out. "Doppelganger" requires Jason to sneak through a cave, avoid detection, and stealthily kill a privateer and steal his uniform. Being detected in either mission leads to a GameOver.
128** ''VideoGame/FarCry4'' has two as well. "City of Pain" requires [[PlayerCharacter Ajay]] to sneak through a city controlled by [[BigBad Pagan Min]], free hostages, and kidnap governor Paul Harmon while avoiding detection. "Don't Look Down" is a combination of this, PrisonEpisode, and NoGearLevel; it starts off with Ajay escaping prison with a grappling hook while drugged, sneaking past demons in a cave, and stealthily killing [[TheDragon Yuma]]'s men. Once you get past the demons you're able to drop the stealth, but doing so is guaranteed to get you killed if you're not prepared.
129* ''VideoGame/MedalOfHonor''
130** In the 'VideoGame/MedalOfHonorFrontline'' level "Operation Repunzel", if the guard at the front desk is "asleep" (which may be a glitch), you can sneak your way through most of the mansion; if he's awake, your cover will immediately be blown. You have to blow your cover anyway if you're going for the medal.
131** ''VideoGame/MedalOfHonorAlliedAssault'' has at least two stealth levels. In the first, you [[DressingAsTheEnemy dress as a Nazi officer]] and infiltrate a U-Boat facility to destroy the U-529, in the second, you stow away in a truck to sneak into and bomb a tank park. In both cases, stealth is optional, but it is much easier than going in guns blazing.
132* Several ''VideoGame/RainbowSix'' missions have you infiltrate a house or building without being spotted, which means you can't kill anyone either. The two stealth missions in ''Rogue Spear'' are [[ThatOneLevel especially infuriating]], and they [[RemixedLevel later become action levels]] that are no less difficult.
133* ''VideoGame/TimeSplitters2'' has plenty of chances for OptionalStealth throughout the game, but for the first half of the Neo Tokyo level you're required to tail a hacker to gain access to an underground base, the only instance of required stealth in the entire game. It's a pretty tough section with security cameras everywhere that give away your position, and if you mess up once you have no choice but to restart the entire mission, so anyone who's been playing the game like a run & gun up until this point, or hasn't played ''VideoGame/MetalGearSolid'' (which has a similar radar to the one used here) is in for a nasty difficulty spike.
134* The ''VideoGame/{{Doom}}'' GameMod ''Doom 2 Reloaded'' has the "Warehouse Siege" level, where you need to get through most of the map without firing a shot or otherwise attacking, or else tens of Arch-Viles teleport in and kill you. However, the emphasis is less on avoiding detection by the existing monsters, and more on finding ways to bypass or run away from them.
135* Some heists in ''VideoGame/Payday2'' allow you to complete the mission stealthily, which requires avoiding civilians, guards, security cameras, and anything else that may raise an alarm. While most stealth-enabled heists allow you to keep going (with a change in objectives) after you get caught, certain heists will instead activate a very short timer to mission failure if an alarm is raised.
136[[/folder]]
137
138[[folder:Hack and Slash]]
139* ''VideoGame/NoMoreHeroes2DesperateStruggle'': The Rank 23 level, leading to the battle against Cloe Walsh, is a prison complex which you are instructed to sneak through. On normal difficulties, [[OptionalStealth this is more of a suggestion]] since if you end up getting caught, hordes of mooks will be after Travis and the gameplay will shift back into [[CuttingTheKnot reaching your destination through a brawlfest]]; but on harder difficulties, stealth is strongly advised as ''every'' enemy [[EliteMooks is fashioned with machine guns.]]
140[[/folder]]
141
142[[folder:Mecha Game]]
143* Even VideoGame/ArmoredCore is not immune to occasionally indulge in this. The first half of a particular mission in ''Armored Core 3: Silent Line'' requires you to stealth your way through a deep ravine filled with AI helicopters. Getting discovered does not equal instant failure, but you only have two seconds maximum to destroy it before it broadcasts an alarm, which ''does'' fail your mission. Adding to the challenge is the existence of a hidden part within the level, and a bonus part awarded for clearing the sneaking part under a certain time limit (they do not, however, need to be obtained in one go). Thankfully, the helicopters are real pushovers; two small missiles will bring down one, and killing them outright before they spot you is a common tactic.
144[[/folder]]
145
146[[folder:Party Game]]
147* ''VideoGame/MarioPartyAdvance'': In the Bowser minigame Peek-n-Sneak, the player has to make their way within a castle passageway without being seen by any of the Koopa Kids present, and they must reach the end in 99 seconds or less. The player can hide behind pillars so the Koopa Kids don't see them. The Koopa Kids will periodically turn around, so patience is key for the player to pass between pillars without being seen. From time to time, the player gets extra seconds in the time limit after passing by a certain number of Koopa Kids. Being spotted by just one of them will make the player lose the minigame. Raching the end will reward the player with a Gaddget from Bowser.
148[[/folder]]
149
150[[folder:Platform Game]]
151* ''VideoGame/{{The Hobbit|2003}}'' featured lots of these - and they were the "do it right or it's back to the beginning of the level" sort.
152* ''VideoGame/PizzaTower'' has a "Don't Make A Sound" level. Set in a rundown pizzeria, it is filled to the brim with Patrollers with visible line of sight. Should you be seen by them, you only have five seconds to kill them before they sound the alarm and summon an actual threat of the level - Toppin Monsters, haunted animatronics with various movesets that will kill jumpscare you if they catch you, temporarily turning you into a toy, breaking your combo and making you lose points. This gets thrown out of the window during Pizza Time, when Peppino gets his hands on the shotgun and proceeds to massacre animatronics and Patrollers, blasting them to bits.
153* ''VideoGame/RatchetAndClank'' has many frustrating (more for the sheer idiocy of it than difficulty) forced stealth sections in later levels where you are forced to disguise as a security robot. In this disguise, you cannot attack or jump. Un-disguising in the view of the robots will make them run to press a red button which will trigger the security system, which will almost always kill you.
154* ''VideoGame/SonicTheHedgehog:''
155** ''VideoGame/SonicAdventure2'' has Egg Quarters, a stage in the Dark Story where Rouge has to find keys to infiltrate Eggman's pyramid base. Said base is patrolled by a large beetle-like robot that will fire upon Rouge if she is caught. Sticking to the shadows will let you evade detection.
156** ''VideoGame/SonicHeroes'' has only two levels that have this gimmick, both of which are played by Team Chaotix (who thankfully and coincidentally have a ninja-like chameleon character who can render himself and his teammates invisible to whatever they need to sneak past.) Both Stealth missions also make it so that you fail and have to restart if you're spotted.
157* ''VideoGame/AHatInTime'' has two significant examples of the trope:
158** Chapter 2 is partially made up of these. Act 1 requires Hat Kid to sneak around Dead Bird Studio while remaining out of sight of the filming staff and the rolling cameras or she'll take damage and face a hefty fine for disrupting filming. Act 2 operates similarly, as the CAW Agents don't want anyone (especially not a random kid who decided to become a detective) messing with solving the murder on the Owl Express. The chapter's purple Time Rift also uses stealth-based gameplay.
159** Queen Vanessa's Manor. No conventional enemies (the one {{mook}} you encounter is non-hostile; too busy hiding in terror, much like yourself), very little platforming, just desperately avoiding the invincible and [[SurprisinglyCreepyMoment unexpectedly freaky]] spirit of Queen Vanessa, switching between obtaining necessary keys (which requires making enough noise to attract Vanessa) and hiding or occasionally ''just plain running'' whenever she shows up.
160* The second level of ''VideoGame/Gamer2'' begins with Hailey tripping and losing her deflector plate. Since she hasn't found any weapons yet, she's forced to sneak her way through a building full of zombies as a OneHitPointWonder.
161[[/folder]]
162
163[[folder:Point And Click]]
164* ''VideoGame/RaidOnTaihoku'' has a stage where you control Kiyoko (a pre-teen girl) to follow the snatch thief who made off with her Aunt's handbag, trail him through a shantytown after dark, find out which shack he's sleeping in without getting caught, and create a distraction so you can steal the item back. Him spotting you ends the level instantly.
165[[/folder]]
166
167[[folder:Real Time Strategy]]
168* In ''VideoGame/CommandAndConquerRedAlert3'', the first part of the seventh Soviet mission has you sneak into the Japanese Emperor's palace with a single conscript.
169** And a Warbear! Controlled by the allied AI unless you're playing with a friend.
170* This is essentially what it's like to play [[YouDirtyRat Twitch the Plague Rat]] in ''VideoGame/LeagueOfLegends''. He is amongst the frailest characters in the game but can do a lot of damage very quickly and does almost always have the element of surprise due to his ability to become invisible for up to 50 seconds at a time. Twitch's role on a team is to roam the map and pick off wounded and occupied targets without endangering himself in the process.
171* One of the early campaign missions in ''VideoGame/{{Achron}}'' requires you to sneak into an alien base while avoiding random patrols. Fortunately, due to time travel, you can see where the enemies will be and avoid them in the past.
172* The New Folsom Blues level of ''VideoGame/StarcraftII'' is made to be beaten with stealth tactics, though it's possible (and ineffective) to just follow the allied army and try to use brute force to win.
173* Two scenarios in ''VideoGame/{{Warcraft}} III'' require you to sneak past at least some of your enemies: In "Trudging Through the Ashes", you initially command a level-1 Death Knight and two ghouls, which are no match for some of the patrols that you have to get past. In "Daughters of the Moon," you initially command a level 2 Priestess of the Moon, and you have to get past quite a few [[EliteMook Doom Guard]] patrols.
174* In ''VideoGame/DungeonKeeper 2'':
175** The level "Creep" takes place in the hero-controlled Stonekeep. Due to most of the map's usable area being taken up by the fortress the only way to expand your base is by [[RightUnderTheirNoses capturing rooms and sealing them off from the heroes]] with hidden doors. If an alert goes out, the player's forces will be overwhelmed.
176** "Interception" requires capturing three Princes. If any Prince spots an enemy they will immediately flee to the nearest portal, alerting their brothers to do the same. Even one escaping will result in failure, required careful minion management to secure the enemy portals and set up traps and ambushes.
177* The first half of the first mission in ''VideoGame/StarCraftIINovaCovertOps'' suddenly becomes this, you control Nova and need to sneak around without getting detected to recover your sniper rifle, save your colleagues who were also captured, and escape.
178* ''{{VideoGame/Myth}}'' and its sequel have a few such missions, most notably "Silvermines" and the first half of "Sons of Myrgard." You command only a small force in the former, and only a single dwarf (who happens to be invisible but not inaudible to the enemy) in the latter.
179[[/folder]]
180
181[[folder:Role-Playing Game]]
182* ''VideoGame/TalesOfPhantasia'' has Cress and his buddies sneaking through Alvanista castle to check on the prince. Getting caught sends them back to the balcony, but avoiding guards is as easy as running through while they are outside the screen.
183* ''VideoGame/TalesOfTheAbyss'' has a mission where you have to sneak your way through a forest without alerting any guards. If you're caught, you have to start the section over. However, if you're caught too many times, the game [[AntiFrustrationFeatures allows you to fight your way through instead]].
184* ''VideoGame/CrisisCore: Final Fantasy VII'' features a stealth sequence where Zack, a SOLDIER 1st Class who's been mowing through entire armies for the bulk of the game, has to sneak into a base controlled by the same {{Mooks}} he's been slaughtering the whole time. Getting caught sends you into a battle with a group of them, which Zack will win in under 30 seconds. One wonders why the stealth sequence was necessary.
185** [[CutsceneIncompetence Oddly enough]], Zack, who is unstoppable by ordinary Mooks, gets ''launched'' out of the base if he's discovered. Fortunately, the only thing you get from successfully being stealthy is [[spoiler: a heap of largely useless treasures]]. No one even seems to care if you fail spectacularly.
186** Also at one point you use a sniper rifle to take out a number of robots, when you've taken down larger robots with two hits.
187** The original ''VideoGame/FinalFantasyVII'' also contains a short stealth sequence in Shinra HQ, but if you fail often enough you'll just go in guns blazing.
188* One early mission of ''VideoGame/FinalFantasyXIIRevenantWings'' tasks you with getting from Point A to Point B with Vaan and Vaan alone. Short of obscene LevelGrinding, the only way to survive is not to get noticed.
189** Surprisingly and [[GuideDangIt somewhat unintuitively]], it's possible to give Vaan boots that prevent him from being immobilized by the enemies' lightning-elemental attacks, use an ability that temporarily increases his movement speed that you should already have at that point and have him just run through the level with any enemies in tow either not being able to get close enough to hit him or not being able to do enough damage to kill him before he gets to the goal.
190* ''VideoGame/FinalFantasyXIV'': The ''Endwalker'' main scenario quest "In from the Cold" has [[spoiler:the Warrior of Light kidnapped and their soul put into the body of a random Garlean soldier, [[BroughtDownToNormal denying them use of their many accumulated skills]] and even disabling their RegeneratingHealth]]. The stealth is technically {{optional|Stealth}}, but in this state, even fighting one normal {{Mook}} is ''extremely'' dangerous, much less the MiniMecha patrolling the area, so the player is best advised to sneak their way through the area to their objective, avoiding combat as much as possible.
191* In ''VideoGame/FinalFantasyXV'', the party at one point has to infiltrate an enemy base to reclaim the stolen [[CoolCar Regalia]]. Mercifully, if you get caught, the party simply decides SoMuchForStealth and allows you to battle the enemies guns-a-blazing.
192* One could say that only the first ''VideoGame/{{Boktai}}'' game is a StealthBasedGame. The other three games are more action-oriented, with stealth missions on the side.
193* Saul D'Alessio's mission in the ''VideoGame/GuildWars'' Bonus Mission Pack requires you to sneak into the Charr camp, defeat their leaders, and then survive the onslaught of every Charr in the camp.
194** Even more obviously, Gwen's mission in the same pack. She's largely defenceless, with only a few skills based around speed and even feigning death with a few safe spots to hide in. Between her and freedom: An entire Charr legion. Gulp.
195* The escape from prison in ''VideoGame/ChronoTrigger'' was intended as one of these, but the guards are easy enough to kill that it's easier to do just that. Your only motivation for taking them down stealthily is they drop mid-tonics, which are far more valuable at that point in the game than the experience and gold you get from the battles.
196** The unarmed escape from the Blackbird later in the game is a forced stealth mission, unless you happened to put [[BareFistedMonk bare-handed fighter]] Ayla in your active party before your capture. Failing stealth before one of the party members gets a weapon equipped throws the group back into the cell.
197* Chapter 8-2 of ''VideoGame/ValkyriaChronicles'' finds [[TheHero Welkin]] and {{A|ctionGirl}}licia trapped in a forest at night with none of the rest of TheSquad around to help them, and [[TheEmpire Imperials]] converging on them in every direction. On top of all that, Alicia sprained her ankle and can only limp. The goal is to get from one corner of the forest to the other while avoiding, or at least stealthily taking out, any soldiers, spotlights, or mortars they come across. Not as bad as most, as on-foot-Welkin (he's usually in a tank) and Alicia are both Scouts and have high mobility (even considering her sprained ankle), but that also means their defense isn't that great. Which isn't usually a problem until you run into Shocktroopers, who wield [[MoreDakka machine guns]].
198** Or, you can let a spotlight see Welkin next to one of the shocktroopers while he still has a lot of movement left, and [[HilarityEnsues watch the poor sap get mortared instead.]]
199* ''VideoGame/GoldenSun'' has a portion where the party has to sneak through a thieves' base in order to rescue the mayor of a large city. The second game has a similar mission where the party must sneak past tribal guards.
200* ''[[VideoGame/{{Boktai}} Lunar Knights]]'' has an enemy known as a Spotter. It has no direct attack and simply hovers around your position while a spinning crosshair and a number float over your head. The number is a timer, and you have to get out of the Spotter's sights and hide somewhere safe until the countdown expires and the Spotters return to sentry duty. They also take inordinate amounts of punishment, and fighting one as an underleveled Lucian is suicidal. Also, every time the reacquire their target, the crosshair countdown ticks down faster. What happens when it runs out? [[BoomHeadshot Take a wild guess.]]
201* ''VideoGame/KingdomHearts358DaysOver2'' has a couple missions where you have to stay out of the sight of characters (with one mission also adding the challenge of keeping the character within your own sight). However, the only penalty for failing is getting sent back to where you started.
202* ''VideoGame/KingdomHeartsCoded'' has some in Wonderland (depending on how many times you choose to enter certain rooms) where you must sneak past the Card Soldiers, though the only really thing you need to worry about are the Card Soldiers actually catching up to you which isn't all that hard to avoid (especially if you if have the ability Haste equipped).
203* ''VideoGame/WorldOfWarcraft'' features some stealth-based quests, specifically for the Rogue class, as they are required to combat special monsters that can only be defeated via attacks from stealth. Being in stealth is also required for Rogues to disarm traps, something that comes in very handy in certain dungeons. Similarly, while not precisely a mission, stealth allows Rogues and Druids to sneak past many encounters, allowing solo or duo completion of many quests that would otherwise require a larger group. For these reasons, learning to use stealth properly is greatly advised for any Rogue who wants to be taken seriously in the game.
204** ''Cataclysm'' offered several high-level, high-difficulty stealth missions for rogues, requiring them to avoid numerous enemy patrols in order to reach and assassinate the most ambitious of the surviving black dragons.
205** The first third of the Well of Eternity instance is a pseudo-stealth mission. The central courtyard is being used as a staging area for the demon invasion, and being spotted by the demons will result in near-instant death. Instead, you must use the stealth buff from Illidan to reach and destroy the crystals powering the portals, which will stop the demons from spawning.
206** During ''Mists of Pandaria'', after the night elves capture an ancient superweapon[[note]]They don't actually plan on using it; they only want to keep out of the Horde's hands, but the Horde doesn't know that[[/note]], Horde players, with the help of some mages, sneak into Darnassus to steal it. This is open even to those classes that don't have stealth themselves, as the mages will cast a spell on the player that puts them in stealth. By the way, it's not an instanced "copy" of Darnassus...you're ''really'' sneaking into an enemy capital city.
207* ''VideoGame/TheLordOfTheRingsOnline'' has stealth-based missions for the Burglar class. The Burglar also becomes extremely powerful if attacking in Stealth, and is able to kick off certain ComboAttacks in stealth only.
208** The quests in the Shire involving mail or pies are stealth missions available to any class, though you don't have to avoid ''everybody'', only specific types of hobbits (Nosy or Hungry, respectively). Some of these missions more frustrating than others (Hungry and Nosy hobbits often tend to loiter near choke points like bridges and passes, and the missions are timed so you can't usually just wait for them to move on).
209** The "Chicken" quests (also starting in the Shire) aren't pure stealth missions, but since you're a ''chicken'' with only a few HP, your only real options for passing hostiles are to avoid being noticed or to run and hope you're faster than they are. On the longer chicken runs, it gets worse, since you can probably survive ''one'' hit from things in starting areas (i.e., most of the Shire) but once you get outside that if anything even touches you you're dead.
210* ''VideoGame/LostOdyssey'' features your party getting captured. After memory-wiping the guard and convincing him to let you out of your cell, you must sneak around the enemy CoolShip until you find your weapons and can fight back. Getting caught gets you thrown back into the cell, from which the amnesiac guard will dutifully let you out every time.
211* In ''VideoGame/VampireTheMasqueradeBloodlines'', the Prince orders you to investigate the submarine and the museum unseen and without casualties. Stealth is an option on other missions, but no more or less than brute force.
212** Inversion when playing as a Nosferatu; stealth is required ''between'' missions, and the game justifiably penalizes you for letting your character be detected.
213* ''VideoGame/{{Dubloon}}'' has a short sequence where Riley and Ricky have to sneak past the lowliest mooks in Navy base. Getting caught sends player back to the start, but after a plot event, they can be fought for cheap experience.
214* The beginning of ''VideoGame/MassEffect2'''s "Arrival" {{DLC}} is one of these. Or, at least, supposed to be. There's no benefit to sneaking through the prison (there's an achievement for getting through it undetected, but that's it); all of the groups of enemies are so easy to kill that it doesn't particularly matter.
215** Before the DLC was released, players speculated that the Infiltrator player class (whose special power is an InvisibilityCloak) would have an unfair advantage, but it doesn't for two reasons: first, the enemies are so easy to sneak past that there's no advantage to using Tactical Cloak anyway; second, even if you do try to sneak past enemies using it, if you enter the area in which enemies would detect you uncloaked, they will automatically attack Shepard once the cloak wears off, [[TheComputerIsACheatingBastard even if there's no possible way for them to know you're there.]]
216* In a similar vein, ''VideoGame/DragonAgeII'''s "Mark of the Assassin" {{DLC}} contains an extended stealth-based mission that involves sneaking through a mansion, but it's very merciful if you fail (only sending you back a short distance...with whatever goodies you swiped on your way!) It's also entirely [[OptionalStealth optional]] - fighting your way in gets more random loot and XP, being stealthy nets an Achievement and a few specific goodies.
217* At least three instances in ''VideoGame/RuneScape'', all during quests. During Eadgar's Ruse the player must sneak through a heavily guarded storeroom that has the last (until the next quest in the series) supply of the trolls' favourite seasoning herb, getting sent back to the storeroom entrance if caught. In [[spoiler:Branches of Darkmeyer]] the player has to [[spoiler:sneak through the lowest part of the vampyre town in order to find the pieces of clothing they need to disguise themselves as a vampyre, without being caught by the residents or guards who will teleport them back to the entrance.]] And, finally, during [[spoiler:Ritual of the Mahjarrat, the player has to sneak around the plateau where the titular ritual will take place, planting the beacons and heart needed to give their side the edge in the oncoming fight, while avoiding the sniffer beasts that will summon an unavoidable mage who will teleport players to an easily escaped cell.]]
218** The Ratcatchers quest has an infamous section where you're required to infiltrate a heavily guarded mansion to exterminate some rats. [[ThatOneLevel It's remembered poorly, to put it lightly]].
219* Ziggy does this in ''VideoGame/{{Xenosaga}}'' initially planning to infiltrate MOMO out using a stealth device but it breaks. The game uses line of sight for all enemies so it doesn't really matter if you sneak past the guards or beat everybody up.
220* In ''VideoGame/{{Terranigma}}'', you have to sneak past the guards to successfully get into Dragoon Castle. It's just a matter of avoiding their searchlights.
221* In ''VideoGame/DivinityOriginalSin'', you can kill [[LordBritishPostulate anything that has hit points]] with the right stats and buffs, so its stealth gameplay systems rarely see extensive use, however, on two occasions, you are forced to get past enemies with functional invulnerability to everything: the Death Knights in the Luculla mines and the Void Demons guarding the Giant Blood Stone that [[spoiler:bombards your Homestead with fireballs]]. Thankfully, even if you don't have a dedicated StealthExpert on your team, the game contains plentiful Invisibility effects to get past those sections.
222* The Bakumatsu chapter of ''VideoGame/LiveALive'' gives you the option of playing the level as one of these to avoid killing humans, as Oboro is able to run faster than any other protagonist and can cloak himself so enemies won't notice him. The other main option is to kill everyone possible, which requires much less stealth.
223* During Shido's palace in ''VideoGame/Persona5'', some rooms contain a statue which will turn all of the party members into (adorable, costumed) rats. In those rooms, you are forced to sneak past any monsters because you are incapable of fighting back and any any enemy which ''does'' make contact with you will immediately take out a chunk of HP.
224* ''VideoGame/BoxxyQuestTheGatheringStorm'' has a very brief one as you're escaping the [=YouTube=] jail. If the patrolling guards see you, they'll send you back to your cell. Later in the same chapter, it becomes necessary to fight the guards instead, as they're holding the keycards needed to progress through Partnership Towers.
225* ''VideoGame/TheCloserGameOfTheYearEdition'': At one point, the party must infiltrate Twitter HQ to salvage the Closer's media reputation so that [[ItMakesSenseInContext he'll come out of the abandoned PEZ factory next door wherein he locked himself up]]. To do so, they must sneak around Twitter's employees and generally stay out of their sight. On top of that, a few of the employees are {{Living Motion Detector}}s, so moving willy-nilly is not always a good idea.
226* ''VideoGame/GrandiaII'': The Bonus Dungeon appears to be set up this way. It's full of powerful monsters who can wipe your entire party with a single spell, but for end-game mooks they don't give a whole lot of XP, and they move in predictable patterns with limited line-of-sight. You ''can'' fight your way through it with enough skill and luck, but it's far easier to just avoid them and grab the loot.
227* ''VideoGame/PaperMario64'': The Princess Peach segments. Peach, locked up in her bedroom by [[BigBad Bowser]] after [[AllYourBaseAreBelongToUs he takes over her castle by uprooting his castle into the stratosphere]], can sneak out via a secret passage in her fireplace, then when going out into the hallways of the castle, has to avoid being caught by Bowser's guards. If Peach steps into the light of the guards' flashlights, she is quickly returned to her room.
228* ''VideoGame/WerewolfTheApocalypseEarthblood'': Most missions revolve around espionage and infiltration, with the ideal sequence being to sneak into the bad guys' heavily defended base, accomplish some goal, and sneak back out. Cahal spends most of this time in either Homid or Lupus form: as a human, he can interact with technology to sabotage or turn off automated systems, silently assassinate guards, and snipe distant enemies with his crossbow; as a wolf, he moves much more silently, has a lower profile, can bark to lure guards from their posts, and can crawl through narrow passages such as air vents. Should he be spotted, the guards will raise the alarm and start calling in waves of reinforcements; at this point, [[SoMuchForStealth gameplay shifts to straightforward brawling]] as Cahal enters his hybrid Crinos form and tears his way through hordes of enemies as a huge, berserk WolfMan. Cahal can viably just carve his way through most of the game, although using stealth can still serve to set up the battle to his advantage.
229* ''VideoGame/{{Underhero}}'': In Long Woods Manor, if you don't have a blue flame, then encountering ghosts will have them throw you outside. There is one section where you have to climb up the mansion's tower while avoiding ghosts, or you'll have to start from the bottom. When you go back there later on, you'll have to avoid the ghosts again not just on your way up the tower but in the areas leading to it as well, and this time they move differently so you'll have to be even more careful not to touch them.
230[[/folder]]
231
232[[folder:Simulation Game]]
233* ''VideoGame/AceCombat'' shows that you can have "stealth" in flight action titles; ''[[VideoGame/AceCombat3Electrosphere 3]]'', ''[[VideoGame/AceCombat5TheUnsungWar 5]]'', ''[[VideoGame/AceCombat6FiresOfLiberation 6]]'' and ''[[VideoGame/AceCombatXSkiesOfDeception X]]'' have missions where you have to either fly a plane below a certain altitude, avoid circles on the EnemyDetectingRadar representing radar coverage, or both. Getting your style cramped like that naturally makes for [[ThatOneLevel annoying levels]]. The radar circles in ''5'' however, decrease in radius the lower your altitude is, so it does encourage something resembling real-life stealth tactics.
234** ''[[VideoGame/AceCombat2 2]]'' goes for OptionalStealth in the mission "Dead End" - you're told to stay below a certain altitude to make a sneak-attack on an enemy base, but you can go above that altitude at the very start of the mission, and the only real difference made is when the music switches from downbeat to action mode. The reward for doing it the stealthy way is that you, naturally, take the enemy base completely by surprise and have an easy shot at almost all the enemies as they're taking off - including a pair of cargo planes which, if destroyed, unlock access to an alternate mission.
235** ''VideoGame/AceCombatAssaultHorizon'' has a stealth mission on the first half of a Bomber mission when you play Janice Rehl. Not only the radars are placed in very awkward positioning, it is mandatory for you to do so even when you select the already stealthy B-2 bomber.
236*** It should be noted that the B-2 is only as stealthy as it is thanks to a combination of factors. For one, the shape, and coating reduce the radar cross section, while pilot training and sophisticated systems tell the pilot where not to fly so as to avoid detection. A B-2 and F-117 can still be detected, especially if the pilot is stupid enough[[note]] Or command is stupid enough for the mission to have the aircraft[[/note]] to fly directly in front of a radar dish. Considering the mission in question takes place in Russian airspace, and is set TwentyMinutesInTheFuture, you can bet money that the Russians will have further developed their radar systems to pick up aircraft like the B-2 and F-22.
237* ''VideoGame/DangerousWaters'' and other games from the same series recommends that you remain undetected (as enemies tend to use torpedoes for a quick and accurate kill). The game maintains the stealth-based secondary objectives even when flying a P-3 Orion, although this vehicle is generally expected to be detected.
238* ''Franchise/StarWars VideoGame/RogueSquadron II: Rogue Leader'' has the "Imperial Academy Heist" stage, or, rather, the first third of it. You have to sneak into an Imperial base by flying low through a canyon. The catch is, you also have to disable a bunch of sensors with your ion cannons[[note]]or avoid them altogether, your only option if you're playing between real-time 6 PM and 6 AM and thus are playing the night version, in which you use the Snowspeeder[[/note]]; flying too high or flying too close to an active sensor results in a GameOver. Destroying the sensors also results in mission failure.
239** The first ''VideoGame/RogueSquadron'' had the same canyon at the beginning of the Imperial Construction Yards mission. Only this time, you could destroy the sensors.
240* Some missions in ''VideoGame/{{Vietcong}}'' require the player to sneak through an enemy base[=/=]camp. Getting detected just once will instantly fail the mission. This can be problematic if you're not equipped with a silenced pistol, which itself is useless against long range targets. At least the missions in ''Fist Alpha'' are a hell lot easier with the addition of the silenced Sten SMG.
241[[/folder]]
242
243[[folder:Sports Game]]
244* ''VideoGame/GolfStory'': One mission in [[SlippySlideyIceWorld Coldwind Wastes]] tasks you with going to a thieves' hideout to retrieve golf balls and other items all while keeping out of sight from the thieves in the mazelike layout.
245* Featured as two goals in ''[[VideoGame/TonyHawksUnderGround Tony Hawk's Underground]]''. First time around, you have to grab pieces of Eric Sparrow's skateboard while avoiding being caught by the local drug dealers, while the second time around you have to avoid guards in Moscow while transporting some unknown illicit package so that you can get a plane ride back to New Jersey. Both are somewhat frustrating, but go by quick and only take a little bit of trial and error.
246[[/folder]]
247
248[[folder:Survival Horror]]
249* ''VideoGame/FatalFrame'' has a couple, due to the playable character lacking [[MagicalCamera a Camera Obscura]]:
250** In the [[VideoGame/FatalFrameIII third game]], Kei starts out without one, so he has to sneak around and hide in some designated spots (hiding is even his own special ability in-game) to avoid ghosts until he finds one.
251** In the [[VideoGame/FatalFrameMaidenOfBlackWater fifth game]], there's Ayane, who makes a {{Crossover}} from ''VideoGame/DeadOrAlive''. Since [[NoSell her deadly ninja skills and weapons don't work on ghosts]] and she doesn't have a Camera Obscura throughout her entire mission, she's [[BadassNormal forced to sneak around hostile spirits with her ninja skills]], with [[PowerTattoo enchanted tattoos]] [[ISeeDeadPeople to enable her to see the ghosts she must sneak around]] and a [[TheParalyzer Spirit Stone]] [[InfiniteFlashlight Flashlight]] to render any ghosts she strikes with it incapable for a short time while [[RunOrDie she runs away from them]].
252* ''VideoGame/ResidentEvilContainment:'' If you exit the front door of the mansion in episode 4, you have to sneak past USS commandos patrolling the forest. At one point, Ghost sees some cardboard boxes and asks his sister if [[VideoGame/MetalGear they can hide under them.]] She says [[TakeThat that would look stupid]].
253* ''VideoGame/ResidentEvil6'' pulls a few of these:
254** The most notable segment is Chapter 2 of Jake's campaign, where you are trapped in an underground mine, and are forced to find a way out while the [[ImplacableMan Ustanak]] sends out several insect-like creatures to find you. They function through direct line-of-sight, and if they ever spot you, they will trigger an alarm and you will have only ''seconds'' to find a good hiding spot before the Ustanak arrives. If the Ustanak finds you, it will [[ImpaledWithExtremePrejudice kill you instantly]]. Gunshots will also alert the Ustanak, so you'll be forced to kill any of the bugs that are in your way (read: most of them) from behind using melee attacks. It's one of the few sequences in the game that completely succeeds in being suspenseful and scary, especially for the player who happens to [[TotalPartyKill hide in the same dumpster three times]].
255** Also Chapter 3 of Jake's campaign, for the three players out there who were dumb enough to play as Sherry. Since she's weaponless, she has to run and hide from enemies. It's also a CallBack to her DamselScrappy status from VideoGame/ResidentEvil2.
256** Chapter 1 of [[spoiler:Ada's]] campaign puts you in a submarine being patrolled by enemies. Getting spotted even once gets you [[ZergRush spammed]] by an endless stream of J'avo.
257* Although these segments appear throughout in ''VideoGame/ResidentEvilRevelations2'' the only drawback if you're seen is that you're forced to now waste ammo instead of killing them from behind with your melee weapon. ''The Struggle'' DLC however, has an already TimedMission where if an enemy spots you the timer drops to ''thirty seconds'', giving you that much time to either kill the enemy that saw you or [[RunOrDie run your fool ass off]] until they lose sight of you and the timer restores to what it was before.
258[[/folder]]
259
260[[folder:Third-Person Shooter]]
261* About half the missions in the ''VideoGame/SyphonFilter'' series. In Rhoemer's Base, unlike most, getting spotted doesn't cause an immediate GameOver, but puts the base guards on full alert, making your task much harder. Another "stealth not explicitly required" mission is the Aljir Prison Escape level, if you alert the guards in the last part, Gregorov will most likely be killed, causing mission failure. In ''Omega Strain'''s first Yemen mission, you are disguised as a civilian and must keep your weapon holstered to avoid blowing your cover, also, one of the optional objectives requires that you [[SnipingMission stealth-snipe]] a certain terrorist.
262* ''VideoGame/SplinterCell: Conviction'' is an ActionizedSequel where [[OptionalStealth stealth is mostly optional]], but there are still a few mandatory stealth missions, such as the amusement park level.
263* In ''VideoGame/{{Warframe}}'', most objectives can be completed simply by killing everything fast enough with your vast array of guns, melee weapons, and powers. But certain missions, particularly Spy missions, emphasize the use of stealth to sneak past enemy security without tripping alarms and offer bonus [[ExperiencePoints affinity]] if successful. Certain Warframes such as Loki and Ivara are particularly suited for these kinds of missions.
264[[/folder]]
265
266[[folder:Turn-Based Strategy]]
267* ''VideoGame/{{Wild ARMs XF}}'' has obligatory stealth sequences. Fortunately, the game establishes the guards' logic instead of forcing you to trial-and-error it (I'm looking at you, ''VideoGame/TheLegendOfZeldaTheWindWaker''), graphically highlights whichever hex tiles the guards are currently observing (I'm looking at you, ''VideoGame/{{Fahrenheit}}''), and ''knows'' you might have to fall back on trial-and-error, and makes that easy.
268* In the ''Franchise/FireEmblem'' series:
269** ''VideoGame/FireEmblemPathOfRadiance'' has a stealth mission in Chapter 10 where you must rescue the prisoners and escape without getting detected. You will be rewarded bonus experience if you manage to get through without getting detected; otherwise, you'll have to fight some enemies in order to do it.
270** In ''VideoGame/FireEmblemFates: Revelation'' Chapter 24, you must get past the guards and open the blue doors. Should you not be detected by the guards, you will get several rewards, including Boots.
271* ''VideoGame/BattleForWesnoth'': The scenario "Hide and Seek" from ''Liberty'' has you sneaking your heroes through a heavily-guarded city, staying out of your enemies' line of sight since you have neither the time nor the troops to fight them all. If you're careful, you can complete it without ever engaging in combat.
272[[/folder]]
273
274[[folder:Turn-Based Tactics]]
275* In ''VideoGame/JaggedAlliance'', some maps have special triggers that activate if the player's mercenaries are detected. For example, when assaulting the military prison in Alma, being detected will send an enemy soldier running to a switch that will flood the cells with mustard gas, killing any of your mercenaries who are being held prisoner there. Another prison allows the mercs to turn this back on the guards; by first talking with a civilian in a shack outside the prison (which itself involves sneaking undetected onto the prison grounds) a key and instructions to activate a tear gas system within the prison can be found. By then sneaking into the office of the Warden, the mercs can trigger a gas release that will knock out every guard inside the prison. If they're detected, the alarm will sound and all the guards will equip gas masks. The game also has plenty of options for "stealthy" play, with characters who have the ability to sneak around, silenced weapons, night-vision gear, and a mechanic to silently kill guards with throwing knives. Because of the open and freeform nature of the game, nearly any battle can be turned into a stealth operation with the right mercenaries and preparation.
276* ''VideoGame/PhantomDoctrine'' is a generally sneaky game, but has Achievements for completing a kidnapping mission without raising the alarm, and for completing any infiltration mission without hurting anyone.
277[[/folder]]
278
279[[folder:Wide Open Sandbox]]
280* Despite ostensibly being a StealthBasedGame, ''VideoGame/AssassinsCreedI'' is essentially an action-adventure game with light stealth elements which are enforced only in a handful of missions. These missions are often the most frustrating in the game, as as soon as a single guard sees you (which can happen in under a second if e.g. they turn around when you're moving in for the kill) you're booted back to the last checkpoint after a lengthy loading screen.
281** One of the worst abuses of the trope comes in the form of the ''Bonfire of the Vanities'' DLC for ''VideoGame/AssassinsCreedII'', which consists of ''nine'' such missions where the aim is to assassinate targets who are generally surrounded by several guards at all times, with even more at most angles of approach. If you don't get the 'trick' for each one, it's an incredibly frustrating waste of time that takes all the wind out of the sails of the game's finale.
282* Overtime mode in ''VideoGame/DeadRising'' has the mall be invaded by [[EliteMooks Special Forces]] who's mission is to kill every zombie and survivor remaining, and they avert MilitariesAreUseless like absolute champions by wiping out nearly all the zombies and being a serious threat. They're smart, tough, armed with assault rifles, and will slaughter you in seconds if they or one of their security drones spots you, forcing you to keep quiet and stick to the shadows. They also brought along a [[BossInMookClothing missile-armed helicopter]] to patrol the courtyard which ''will'' kill you if it sees you, and "dying" at this point of the game (even to the few remaining zombies somehow) has you captured instead, forcing you to sneakily escape while the two guards look the other way.
283* ''VideoGame/{{Fallout 3}}'' has this for the first leg of the ''Operation: Anchorage'' simulation, where you must sneak up the cliffs and take the Chinese guards out with [[WithThisHerring a rather weak silenced pistol]].
284* ''VideoGame/FalloutNewVegas'':
285** The peaceful resolution for the quest "Come Fly With Me" requires you to avoid being seen by the [[StealthyMook Nightkin]] in the REPCONN test site basement, who are ''themselves'' almost invisible, as they are cloaked with [[InvisibilityCloak Stealth Boys]].
286** Stealing the Gun Runners' manufacturing specifications from their factory for the Crimson Caravan Company, which their head Alice [=McLafferty=] explicitly states she wants done without killing anyone.
287** The ''Dead Money'' DLC, which will often actively penalize you if you run around willy nilly and fight any enemy you want. [[spoiler:Late in the DLC, you ''have'' to use stealth to disable Dog/God's traps or he will subject you to a gruesome NonStandardGameOver.]]
288* In ''VideoGame/TheGodfather: The Game'' and its sequel, there are some of these. Getting spotted usually doesn't instant-fail you, though, but instead forces you to kill the offending guard within a time limit. They are actually rather forgiving and fun.
289* ''VideoGame/GrandTheftAuto'':
290** ''VideoGame/GrandTheftAutoSanAndreas'' has a couple of these. [[ScrappyLevel Scrappiness]] is averted somewhat by how [[RuleOfFun fun]] the throat-slitting BackStab attack is.
291** ''VideoGame/GrandTheftAutoV'', on the other hand, has quite a bunch. Stealth is required if you want those gold medals. Additionally, ''Online'' has some missions that fail you if an enemy sees you such as one in Lamar's ''Lowriders'' questline where you and a partner have to drive to the other side of town without getting spotted by the cops that spawn on every block.
292* ''VideoGame/{{Minecraft}}'' does not usually have proper stealth...except in the Deep Dark biome. The Deep Dark is created in such a way that attempting to run through it like any other biome will lead to a painful, painful death at the hands of the Warden (intentionally created to be undefeatable through any regular mean) that spawns if you make too much noise around 'Sculk Sensors' that spawn within the area, incentivizing the player to be extremely careful to not make any noise while destroying the Screamer blocks that alert the Warden if triggered. The whole biome is both this trope and a GenreShift to what can at best be described as a horror game within a sandbox game.
293* In ''VideoGame/SaintsRowIV'', rescuing Asha from [[BigBad Zinyak]]'s personalized [[MindPrison VR prison]] turns into a parody of stealth games like ''VideoGame/MetalGear'' and ''VideoGame/SplinterCell'', and [[PlayerCharacter the Boss]] snarks at Asha's instructions to [[KillTheLights shoot out light fixtures]] ("Why would I waste two bullets on the lights when I could use one on the guard?") and [[MobileShrubbery creep around in a cardboard box]] to sneak past guards ([[HeroicComedicSociopath "Fuck it, I'm killing this guy."]]).
294* Several missions in ''VideoGame/TrueCrimeStreetsOfLA'' involves sneaking and knocking down guards you pass by. Being spotted for too long results a mission failure. {{Lampshaded}} by Nick Kang: "Gotta do this... ninja style!" Stealth missions are fortunately brief enough to stay fun, and always end in alerting ''every'' Mook in the place, making a wild shootout necessary anyway...
295[[/folder]]
296
297[[folder:Other]]
298* ''VideoGame/EndlingExtinctionIsForever'' revolves around protecting your family from being discovered by humans as you search for a safe place to raise your cubs. Things like traveling at night and hiding from light help.
299* The fanfiction ''Fanfic/FalloutEquestria'' is a crossover between ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' and ''VideoGame/{{Fallout}}''. Occasionally the heroes will try to solve things sneaky-like. This inevitably fails because either the mission changes halfway through or the group's laughable attempts at stealth mean they have to change tactics to blowing things up. It's still a viable tactic, since many of their enemies are powerful, and being able to get a free barrage off, or vital intel, makes all the difference.
300* ''WebVideo/HeroHouse'' has Solid Snake performing another impossible mission, as he infiltrates Castle Doom itself.
301* In ''Series/{{Intelligence 2014}}'''s episode "Secrets of the Secret Service", Gabriel infiltrates a Syrian Republican Guard-manned prison to rescue the journalists held prisoner. Since he was under the guise of a USSS agent, it meant that he needed to avoid being caught by Republican Guard soldiers or the prisoners could be executed. CYBERCOM was on hand to help him out.
302* In ''{{Yu-Gi-Oh 5D}}s: Stardust Accelerator: World Championship 2009'', you get your Deck and Duel Runner confiscated, requiring some stealth to get back. Thanks to your security guard disguise, getting caught just gets you sent back to the central room, but it can still be quite annoying to figure out when they can or can not see you, especially since one of the things you have to do is get past a hall of guards to unlock a door in another part of the building for a few minutes, requiring you to traverse two sets of guards within a time limit without being caught.
303[[/folder]]
304
305[[folder:Real Life]]
306* Many is the time in life you'll need to forego regular behavior and conventions and temporarily [[VideoGame/MetalGear unleash the Solid Snake]]: Taking off from school or work early, escaping from a mandatory fun event while in the military, sneaking into or out of the house after curfew without alerting your parents, or even sneaking contraband past your folks. We've all done it; don't lie.
307[[/folder]]

Top