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1Almost any video game will have these. This is a static screen, or else an AttractMode, which usually contains the title and a pulsating "PRESS START" prompt. In olden days, if a game had cheat codes, this is where you entered them. Many start screens change depending on your progress in the game.
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3PC games have this screen as a shibboleth to differentiate console ports from native PC games -- if a game asks you to "PRESS ENTER" or "PRESS ANY KEY", chances are it's a multiplatform release, or it was initially born on consoles. Smartphone games usually render this as "TOUCH SCREEN TO START".
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5In true arcade games, "Press Start" will be replaced by "Insert Coin" (or credit or quarter). Start screens for games for older consoles, such as the Platform/Atari2600, won't always have "press start" stated outright - but even they usually have a start screen.
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7If you don't see this screen when you first load the game, then that's AutomaticNewGame.
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9!!{{Sub Trope}}s:
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11* EvolvingTitleScreen, for when this screen changes as you progress through the game.
12* RandomizedTitleScreen, for when something about this screen changes due to the RandomNumberGod.
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14!!Examples:
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16[[foldercontrol]]
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18[[folder:Video Games]]
19* ''VideoGame/ANNOMutationem'' opens up with a shot of a puddle on the ground, pressing the start button pans the camera up to show the protagonist, Ann, in the middle of [[NeonCity Noctis City]].
20* ''VideoGame/BlueDragon'', oddly, instead of having a typical start screen with a title, just has a white screen with copyright information on it.
21* Beating older Amuro's final mission in ''VideoGame/DynastyWarriorsGundam 2'' gets you a new graphic of the earth being surrounded by sparklies, possibly a mix of space dust, psychic energy, and the viscera of dead pilots you just sent to their unholy demise.
22* The first Sega Genesis ''VideoGame/XMen1993'' gave does not begin with a start screen-instead, you are prompted to pick a X-Man and travel through a short level, and then the screen proper appears. Its sequel does the same thing, only your character is random. ''VideoGame/XMen2CloneWars'' for the Sega Genesis goes even further with it, as seen in the Angry Video Game Nerd's [[http://www.gametrailers.com/video/angry-video-screwattack/48906 review]]; you start playing the instant the console is turned on.
23* ''Franchise/SuperMarioBros'':
24** ''VideoGame/SuperMario64'' has the famous screen in which you can stretch Mario's face.
25** ''VideoGame/MarioParty1'': The game is notable in that it changes the title screen each time a character beats 1 player mode, with a personal background for each character that won last.
26** The start screen in ''VideoGame/YoshisIsland'' gives you a mode-7 overview of the eponymous landmass, and actually shows your progress through the game since your last save.
27** The ''VideoGame/WarioWare'' series tends to have start screens with some degree of interactivity.
28* The ''Franchise/{{Splatoon}}'' games start up with a shot of each title's main city.
29* Averted from ''VideoGame/GrandTheftAutoIII'' and onwards. The game automatically loads your latest save (or starts a new game) when you boot it up.
30** The smartphone ports also boast initial screen menus optimized for touchscreens.
31** ''VideoGame/NoMoreHeroes'' does this as well.
32** As does ''VideoGame/InFamous''. There is a "Press Start" screen, but it's integrated into the plot: pressing the start button [[spoiler:[[YouBastard activates the Ray Sphere]]]].
33* ''VideoGame/{{Scribblenauts}}'' has a start screen that acts like a sandbox mode.
34** And it's easily possible to [[SidetrackedByTheGoldenSaucer forget that there's an actual game]] too.
35* ''Franchise/TheLegendOfZelda: [[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''; which all run on similar engines, have start screens rendered as in-engine cutscenes. If you use a [[GoodBadBug glitch]] called Back In Time (done by soft resetting during a transition period such as resetting after falling into a pit) you'll be able to play in the title screen; although it doesn't have that much use in ''Wind Waker'', it can be used for some awesome SequenceBreaking in ''Twilight Princess'' (start the game with the Master Sword and Hylian Shield) and ''Skyward Sword'' (using a [[SavePoint Bird Statue]] in the title screen can warp you around the game world or out of bounds depending on where you are).
36* Much like the ''VideoGame/XMen'' examples above, in ''Vice: Project Doom'', the title screen doesn't appear until after you beat the first stage. The "Push Start Button" screen appears after the intro.
37* Averted in ''VideoGame/WiiFit'', which boots directly into the Wii Fit Plaza (where the players' Miis can be selected). If the game is booted for the first time, you instead get the Wii Balance Board introducing itself, followed by the usual procedure for adding a new player.
38* ''VideoGame/GuitarHero'': "PRESS ANY BUTTON TO ROCK!"
39** On ''5'', ''Band Hero'' and ''Warriors of Rock'', the game launches directly into a random song in the jump-in Party Play mode (pressing Start still goes to the main menu)
40* ''VideoGame/AssassinsCreedRevelations'' has a barebones start screen with glitches on the screen, since the game [[spoiler: has the Animus breaking down with your mind inside it.]]
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43[[folder:Other Media]]
44* In ''Series/KamenRiderExAid'', the various Riders draw power from different video games, and the games' start screens appear during {{Transformation Sequence}}s.
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