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5[[quoteright:348:[[VideoGame/TheLegendaryStarfy https://static.tvtropes.org/pmwiki/pub/images/starfy_5_icicles.png]]]]
6[[caption-width-right:348:Starlight, star bright, first star getting speared tonight...]]
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8It's been well established that video game protagonists just can't catch a break, and that [[EverythingTryingToKillYou even the most mundane of objects seem to have it out for them]]. One common manifestation of this is that certain inanimate objects will hang ever so precariously from the ceiling -- but will wait patiently to actually fall until the moment the player walks under them.
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10As if that wasn't enough, these objects can typically distinguish between friend and foe -- most {{mooks}} and [=NPCs=] can stand beneath them with total impunity. Once the player triggers them to fall, however, these hazards can sometimes still interact with the environment by taking out enemies or destroying other objects in their path, which can make for some quite interesting puzzles. If they don't just vanish and [[RespawningEnemies respawn endlessly]] after falling, they may even get stuck in the ground and become platforms you can stand on.
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12The actual object that falls can vary, as this type of hazard can be adapted to suit just about any [[VideoGameSettings setting]]. The most common offenders include actual stalactites in {{Underground Level}}s or icicles in a SlippySlideyIceWorld, but with a little creativity, you can find variants just about anywhere: [[CoconutMeetsCranium falling coconuts]] in a PalmtreePanic level, [[GuerrillaBoulders falling boulders]] on DeathMountain, [[FallingChandelierOfDoom falling chandeliers]] in the [[BigBoosHaunt haunted mansion]], or more inventive varieties still. Or if all else fails, you can never go wrong with some good old SpikesOfDoom [[DeathFromAbove from above]].
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14A subtrope of MalevolentArchitecture and part of EverythingTryingToKillYou. Note that this trope doesn't include non-inanimate enemies (like Thwomp in ''Franchise/SuperMarioBros'' series) with that kind of behavior, nor does it include {{Death Trap}}s which look like they're deliberately made to do their thing.
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16See also CollapsingCeilingBoss, where a boss attacks by causing things to drop from the ceiling. For ''Stalagmite'' Spite -- things that come from below instead of falling -- see SpikesOfDoom. For liquid obstacles that (usually) drop down from the ceiling and are timing-based, see DeadlyDroplets.
17----
18!!Examples:
19
20* ''VideoGame/Action52'': ''Billy Bob'' has spears that spawn at random places on a ceiling and only fall when Billy Bob gets under them.
21* Capcom's ''VideoGame/{{Aladdin|Capcom}}'' has many falling stalactites in later levels.
22* One of the VideoGame/BallRevamped games has coconuts that start dropping when ball is underneath them.
23* Icicles act this way in level 4 of ''VideoGame/{{Battletoads}}''.
24* During the ice phase of the FinalBoss fight in ''VideoGame/{{Bayonetta}}'', several stalactites will fall from above in certain areas, freezing Bayonetta solid for a short period of time.
25* Bloblonia is full of falling stalactites in the Wii version of ''VideoGame/ABoyAndHisBlob.'' They're also one of the few things that can kill Boy while he's in the Cola Bubble, which is otherwise completely impervious to everything from enemies to [[SuperNotDrowningSkills water.]] Fortunately for you, you can send Blob underneath them to trigger them early.
26* ''VideoGame/{{Braid}}'' features a chandelier in the final level, which could've been used to jump up to where the princess is. [[spoiler:She herself was trying to drop it on you]]. Also, if you [[spoiler:get all the stars]], you ''can'' use it to get up there.
27* ''VideoGame/CaptainSilver'': Coconuts wait for Jim to be under them before falling.
28* Some ''Franchise/{{Castlevania}}'' games have chandeliers or stalactites that fall when you approach.
29* ''VideoGame/CaveStory'' - When Egg Corridor is revisited, two sizes of stalactites will fall if the player stays under them. The larger size insta-kills anything pinned under it.
30* In ''CJ's Elephant Antics'', the SlippySlideyIceWorld's BossRoom has a ceiling that spawns falling icicles in random locations.
31* ''Movie/{{Cliffhanger}}'' on the NES: In ice caves levels, icicles only fall when the player goes under them.
32* ''VideoGame/CrystalCaves''. But only some of the stalactites. There are also stalagmites, which just stand in the ground (oddly enough, on the [[GravityScrew reverse gravity]] levels, stalactites and stalagmites are not reversed).
33* In ''VideoGame/DontLookBack'', there are falling stalactites in some rooms.
34* The caverns in ''VideoGame/DoubleDragon'' are loaded with ''huge'' stalactites that drop constantly. Weirdly, [[MadeOfIron getting a giant, pointy rock dropped on Billy's head doesn't do as much damage as you might think.]]
35* Partially averted in ''VideoGame/DragonQuestVIII'' where the icicles in the Snow cavern will fall right ''behind'' (or in front of) you, instead of ''onto'' you. They're actually required to complete a puzzle in order to navigate the grotto.
36* The first ''VideoGame/DuckTales'' NES game has some falling icicles that do this in the Himalayas level.
37* ''VideoGame/DukeNukem'' has [[AcmeProducts "Acme"]] signs that fall when you walk underneath them. They provide bonus points if shot while falling.
38* ''TabletopGame/DungeonsAndDragons'' actually justifies this trope. Spiteful stalactites are actually monsters called piercers that pretend to be stalactites in order to surprise prey by dropping on them pointy end first.
39* ''VideoGame/EtrianOdysseyVBeyondTheMyth'': Prior to its boss battle, the Crystal Dragon (which is the boss of the prism-themed Lucent Hollows) will invoke this trope as an ''attack'' to prevent the character party from approaching it. Once the player enters its wide territory, it will use its crystal wings to shoot large crystal shards upward so these fall down onto the party, harming them as well as knocking them back. The usual strategy is to not run straight onto it so the falling crystals don't fall over them, but there's a clever trick that allows the party to use the fallen crystals as teleporters to approach the boss quickly. It's even possible to approach the dragon from behind this way, initiating the battle with a preemptive strike.
40* Large icicles in Gaea's Cliff of ''VideoGame/FinalFantasyVII'' are treated as enemies in battle: Every time you strike them, they counter-"attack" by dropping smaller icicles on you from the ceiling.
41* Icicles drop from the ceiling in two very specific places in ''VideoGame/TheGoonies II''. One of them is easy to dodge. The other ... is the reason there's a football helmet power-up that does nothing but repel those two icicles.
42* A version of this appears in ''VideoGame/HarryPotterAndThePhilosophersStone'' (at least on the PC): Stalactites in the Fire Seed Cave fall when Harry approaches, but he can never be hit by them and they're necessary to proceed through the cave.
43* ''VideoGame/{{Hitman}}'' allows you to make use of this trope. In the Sapienza map, 47 can shoot stalactites in the underground lab to kill people and complete a specific objective
44* ''VideoGame/HollowKnight'' has falling stalactites in several areas, that will trigger as soon as the Knight walks under them. They will kill enemies they hit in addition to being dangerous to the player.
45* ''VideoGame/IceClimber'', though they won't appear on the level you choose to start on.
46* ''Indiana Jones and The Last Crusade'' on the NES: Differently colored stalactites start to fall when Indiana Jones get near them.
47* In ''VideoGame/IWannaBeTheGuy'', where EverythingIsTryingToKillYou, it's no surprise that almost any time you walk close enough to a nearby spike, apple (cherry?), etc., it may suddenly fly out and try to kill you -- even if that means it's "falling" up, sideways, or diagonally.
48* ''VideoGame/IndianaRodent'' has falling fruit in a homage to ''VideoGame/IWannaBeTheGuy''.
49* ''VideoGame/JillOfTheJungle'' features falling stalactites in several of its cave-themed levels.
50* ''Jineseiowata no Daibouken'', "The Life-Ending Adventure," features an odd falling ceiling in its neverending pursuit of sadistic player homicide.
51* A player-triggered example appears in some of the snow-themed stages of minimalist fighting game ''VideoGame/SamuraiGunn''. Attacking a hanging icicle will cause it to fall, taking down any players it happens to hit on the way.
52* Falling spikes are a rather rare type of traps in the ''VideoGame/{{Jumper}}'' series. [[KaizoTrap A memorable instance]] is at the end of stage 6-3 in ''Jumper Two''.
53* ''Franchise/{{Kirby}}'' games have explosive coconuts which fall when being under them. A handful of icicles can be found in ice levels of ''VideoGame/KirbysDreamland3'' and ''VideoGame/KirbyMassAttack''.
54* ''Franchise/TheLegendOfZelda'':
55** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Stalactites are plentiful in Ice Cavern and a part of Ganon's Tower, where the ceiling is high enough that you probably won't see the icicles from a distance, and they also respawn.
56** ''VideoGame/TheLegendOfZeldaTheWindWaker'': There are stone coffins placed upright with loose lids so unstable that walking past one will cause the lid to fall, causing half a heart of damage. The lids can be prematurely activated by shooting an arrow at one.
57** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': In Snowpeak Ruins, there are stalactites that not only ambush you, but also turn into [[DemonicSpiders Chilfos]] on landing.
58* Several Chillydip Cove levels in ''VideoGame/TheLegendaryStarfy'' have giant icicles looming above the path and will fall when Starfy is under them.
59* One of the traps in the snow-themed stages of ''Oh No! More VideoGame/{{Lemmings}}'' is falling icicles.
60* ''Linus Spacehead'' has got bouncing coconuts (brown for some reason) which fall when approached.
61* In "The Frozen Tundra" level in ''VideoGame/LittleBigPlanet''- The icicles actually fall before you get to them, thus forming convenient platforms. Of course they're still capable of smashing you.
62* In ''VideoGame/LowGMan'', Airswimmer, the boss of Sector 2-1, attacks with falling icicles.
63* ''Fausetté Amour'' has an ice cave level where icicles will detach themselves and launch themselves at you, whatever their orientation.
64* Ice Man's stage in ''VideoGame/MegaManDrWilysRevenge'' has a couple of rooms with a limited number of stalactites that fall after certain amounts of time and will damage Mega Man if they land on him, but he can then safely jump onto them after they land to help reach the exit above.
65* In the intro stage of ''VideoGame/MegaManX3'', Zero knocks out a stretch of the ceiling and drops into the corridor just before the player takes control of him. Throughout the rest of the corridor, there are other stretches of ceiling that will fall when he passes below.
66* ''VideoGame/MonsterParty'' - Round 3 is an example of falling stalactites.
67* Antarctica stages in Konami's ''Videogame/NoahsArk'' have icicles.
68* ''VideoGame/{{Okami}}'': Giant icicles that freeze you are falling all over the place in Yoshpet.
69* Two of the three ice levels in ''VideoGame/PacManWorld 2'' have icy caves filled to the brim with icicles, waiting for Pac-Man to get close.
70* ''VideoGame/PanicRestaurant'' - Icicles in the penultimate ice fridge level and fish on hooks fall only near Chef.
71* ''VideoGame/PrinceOfPersia1'', in the level preceding the FinalBoss, has a bunch of ceiling tiles that fall into your path as if someone were running over them (as loose ceiling/floor tiles are otherwise not unusual).
72* ''VideoGame/PrisonCity'' features large icicles that start to fall when Hal gets under them.
73* Various levels in ''VideoGame/{{Purple}}'' have hazards that fall when the player approaches; construction beams in stages 1-2 and 4-3 as well as icicles throughout World 5.
74* ''VideoGame/RebelTransmute'' has stalactites that fall when the player is under them.
75* ''VideoGame/RickDangerous''. While they only trigger on your proximity, they will also kill any enemies they happen to fall on.
76* In ''VideoGame/TheSimpsonsBartVsTheWorld'', the North Pole Ice Cave begins by deluging Bart with icicles.
77* In ''VideoGame/{{Skuljagger}}'', NaturallyHusklessCoconuts growing on palm trees decide to fall when the protagonist happens to be under them.
78* Spikes intentionally being dropped onto the player's head is an occasional ''VideoGame/SonicTheHedgehog'' trap in levels:
79** The lifting weights with spiked undersides in the Marble Zone (''VideoGame/{{Sonic|TheHedgehog1}}'').
80** The Underground Zone of the Game Gear ''VideoGame/SonicTheHedgehog2'' features spikes that fall when you near them/pass under them.
81** Ice Cap Zone from ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]'', though the fallen icicles can also be used as platforms--in some places, this is the only way to proceed.
82** In ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'', stalactites can be found in the Lava Reef Zone.
83** Daytime Holoska stage in ''VideoGame/SonicUnleashed'' has a few of those icicles.
84* ''Franchise/SuperMarioBros'':
85** ''VideoGame/MarioBros'': Starting from Phase 16 (17 in the Japanese version), icicles start appearing and can kill Mario and Luigi instantly. They also regenerate, so their immediate surroundings won't be safe for too long upon their fall.
86** ''VideoGame/SuperMarioBrosSpecial'': Icicles appear in some levels, and they cannot be destroyed by fireballs. However, they do not respawn either.
87** ''VideoGame/SuperMarioWorld'': In various stages, ceilings lined with yellow spikes will occasionally have an [[ConspicuouslyLightPatch odd-color]] spike mixed in, that shakes and falls as you cross underneath.
88** ''VideoGame/NewSuperMarioBros'': Icicles are all over the place in World 3 of ''VideoGame/NewSuperMarioBrosWii'' and Frosted Glacier in ''VideoGame/NewSuperMarioBrosU''. Complete with whole ceilings worth that do this, and giant types about the size of a car that have to be used as a temporary platform.
89** ''VideoGame/SuperMarioOdyssey'': One room in Shiveria has circular shadows on the floor. Should Mario stand too long in them, a big stalactite will ccome down crashing on his unfortunate head.
90** ''VideoGame/SuperMarioMaker2'': Icicles come in two varieties. The standard blue version which is stationary and won't fall down even if a character is right under them (though they're still harmful), and the cerulean version which does fall as soon as someone stands below it and regenerates in its spot shortly after.
91** ''VideoGame/SuperPrincessPeach'': The game has this with icicles in Gleam Glacier, as well as coconuts in Wavy Beach.
92** ''VideoGame/MarioParty8'': The minigame Frozen Assets has a large Freezie stomp the snowy floor to make a number of icicles fall down, which two dueling characters have to break with punches and kicks to see which one holds a pink crystal to collect it. After a while, the Freezie will stomp the floor again to make the next icicles fall down, and the characters have to repeat the process. The first character to gather five crystals wins. If both manage to get their fifth crystal at the same time, or neither manages to do so after five minutes, the minigame ends in a tie.
93** Several falling stalactites appear in the Slip-Slide Isle level ''VideoGame/YoshisCraftedWorld''.
94** In ''VideoGame/WarioLand 4'', there are various types of falling hazards, like icicles in the level 'Forty Below Fridge', and chandeliers in the game's final stage.
95* ''VideoGame/SyobonAction'', being a PlatformHell where proceeding safely is almost a puzzle, has some of the particularly bad falling ceilings.
96* In ''Tamagoneko'', brown spikes that only fall when the player is under them, act as a common hazard. The player can also jump on them at the brief moment they have reached the ground.
97* Stalactites in level 2 of the [[NintendoHard impossibly unforgiving]] UsefulNotes/ZXSpectrum game ''Through the Trapdoor''.
98* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' has stalactites in its cave levels that fall when Buster gets close to them. The first boss battle with Plucky has him using a hammer to bring them down, which also triggers Dr. Gene Splicer to [[BossArenaIdiocy lower his plane so Buster can jump on his head]].
99* The 8-bit ''Tom and Jerry: The Movie'' on the Sega Master System / Game Gear features this extensively, including not only falling stalactites but also light fittings.
100* ''Franchise/TombRaider'':
101** The second game has falling icicles in the mountains stages and the first game has falling ceiling swords.
102** Plenty of icicles in the Nepal level of ''VideoGame/TombRaiderLegend'', but [[JustifiedTrope justified]] in that you have to hang on to them and jump from one icicle to another, and perhaps Lara's body weight might make the icicles fall.
103* ''VideoGame/{{Transiruby}}'': Ice areas have icicles on the ceiling that wait patiently for Sirubi to go under them before they decide to fall.
104* ''VideoGame/TreasureHunterMan1'': There's two of this as actual stalactites in the Dark Cellar, falling from the ceiling and can be stood on after falling.
105* The Crystal Caves level of ''VideoGame/{{Trine}}'' is full of falling stalactites.
106* ''VideoGame/WonderBoy1'' and ''VideoGame/AdventureIsland'' feature falling icicles in the ice temple levels. Oddly in the latter, being hit by an icicle results in a blue PaletteSwap of the "[[DeathThrows death by fire]]" animation.
107* ''VideoGame/WorldOfWarcraft'' has this as a standard tactic of Slabhide, a large stone drake you fight in the Stonecore. While they aren't deadly on their own, the tops of them are large and plentiful enough to block Line of Sight with a healer if you're positioned wrong/really unlucky.
108* In ''Bonze Adventure'', spiked ceilings (of any color) will constantly spawn falling spikes.
109* Justified in ''Dawn of the Dragons'': The reason the stalactites fall in one cave is because it's a magical trap set by orocs (a type of humanoid made out of rock).
110* ''Literature/TheSagaOfDarrenShan'' has a rare non-videogame example in the fifth book ''Trials of Death''. One of the trials for vampires seeking to prove their worth is The Path of Needles - a DeathCourse through a cavern of sharpened stalagmites and stalactites, the latter of which will snap and fall at the slightest sound ([[FlechetteStorm including the sound of other stalactites hitting the ground]]).

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