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3%% This list of examples has been alphabetized. Take care to put your example in its proper place in accordance with Administrivia/HowToAlphabetizeThings!
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7%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1641309053018255800&page=1
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10[[quoteright:349:[[TabletopGame/MagicTheGathering https://static.tvtropes.org/pmwiki/pub/images/dnd_forgotte_realms_spike_trap.png]]]]
11[[caption-width-right:349:There's getting your point across, and then...]]
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13%% Caption selected per above thread. Please don't change or remove without approval from the Caption Repair thread:
14%% https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
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16->''"It's a spike pit! And if you're even slightly off side... FATALITY"''
17-->-- '''WebVideo/PlayItBogart''' on ''[[https://www.youtube.com/watch?v=-026k1RJhIQ Rollergames]]''
18
19The funny thing about spikes is that they're surprisingly plentiful. But where do you expect to find them?
20
21On the floor. On the walls. On [[TheWallsAreClosingIn the walls that are closing in on you]]. On the DescendingCeiling. On the SmashingHallwayTrapsOfDoom. All sharp enough to [[ImpaledWithExtremePrejudice impale you and leave you a bloody, shish-kabob'd hero]] (or at least take off a HitPoint or two...).
22
23Appearing in more games than the [[ExplodingBarrels barrel]] and the {{crate|Expectations}} combined, the classic deadly spikes might just be the most widely-used videogame object ever. (It should also be noted that, while crates and barrels are everyday items that most people see throughout their day, you'd have to search really hard to see a real-life death trap made of spikes.)
24
25Commonly used as an alternative to the {{Bottomless Pit|s}}, a floor covered with spikes spells certain doom for the platform-jumping hero -- that is, unless you've got an InvincibilityPowerUp or are allowed MercyInvincibility. They can be used in other places besides floors -- as videogame design throughout the ages has shown, you can put spikes ''anywhere'' to spell the simple message "[[CollisionDamage touch me]] and [[OneHitKill die]]!"
26
27Spikes often take on more natural appearances, such as sharpened crystals, stalagmites and stalactites in an UndergroundLevel, icicles in SlippySlideyIceWorld, thorny vines in TheLostWoods or JungleJapes, or teeth in a WombLevel.
28
29Spikes, for some reason, are typically deadly from both above ''and'' from the side. That's right, you can kill yourself by walking into the side of a triangle. Sometimes even the tips of the spikes aren't very sharp but still hurt or kill the player. A few {{Platform Game}}s make it harmless to walk through spikes, although falling on or jumping onto them remains entirely lethal.
30
31Spikes have a strange tendency to repeatedly retract into the ground and then come back out again, forming a sort of TemporaryPlatform. Sometimes they just move slightly inwards and outwards for show.
32
33Spikes also have a strange tendency to [[StalactiteSpite become disconnected from the wall or ceiling]] and [[EverythingTryingToKillYou come try to kill you]]. Enemies with [[TheSpiny spikes on their bodies]] can often throw them at you and regenerate them at will.
34
35Most video game enemies are [[DamageDiscrimination completely immune]] to the pointy tips on the spikes. If they walk into them, they'll just turn around and go the other direction. If they step onto a floor of spikes, just keep walking as if nothing's wrong. Many times, the hero will even need to ''[[CraniumRide jump on their head and ride them across the floor]]'' in order to survive. This isn't universal, however, and in some games luring enemies into walking, charging or jumping into spike pits and to their deaths is an entirely viable tactic.
36
37A classic, staple DeathTrap and obligatory part of every DeathCourse. Obviously, they aren't just limited to videogames, but that's where they're most known.
38
39Spikes of Doom are very frequently found affixed to an AdvancingWallOfDoom.
40
41While most common in video games, spikes can sometimes be found in other media as well. The first instance of spikes in video games is not well known but ''Franchise/{{Castlevania}}'' and ''Franchise/MegaMan'' games seemed to have popularized it, starting from 1986 and 1987 respectively.
42
43See also ImpaledWithExtremePrejudice and InertialImpalement. Also see SpikeBallsOfDoom for a spherical version, and StuddedShell when used as a NaturalWeapon. Not to be confused with SpikesOfVillainy.
44----
45!!Examples:
46
47[[foldercontrol]]
48
49[[folder:Anime & Manga]]
50* ''Manga/DeliciousInDungeon'': Many of the dungeon's traps involve spike pits or spikes shooting from the floor.
51* ''Manga/JoJosBizarreAdventureBattleTendency'' sees Joseph Joestar battling Esidisi on a large field of spikes. Joseph can walk on them through use of Hamon energy, while Esidisi has an immense HealingFactor and doesn't much care about his feet getting impaled.
52* ''Manga/OnePiece'' features these on level one of Impel Down. In an unusual variant it's a type of grass, whose, well, blades are almost too literaly, as well as being filled with trees with leaves as sharp as swords. The only area where there aren't spikes is a giant hole leading to the next level. In 3D2Y special final fight takes place in the room with walls covered in steel spikes.
53* ''Anime/TengenToppaGurrenLagann''
54** The Gurren-Lagann creates dozens of cone-shaped drills all over its frame in episode 8. In Episode 11, it uses some of those drills to impale an enemy flight-Gunmen and turn it into a jet-pack. It's Giga Drill Maximum takes Spikes of Doom to the next level, as it encases itself in a prison of Giga Drills.
55** Guame's Gunmen also has these, at least in its humanoid form. Whoever wants to place spikes on the inner side of the arms, however, is not clear. It only uses these for nearly defeating a member of the Dai-Gurren Brigade. It is defeated by a certain star-shaped Gunmen known as King Kittan, using Kittan Stinger, followed by Hell's Helmsplitter (more Spikes of Doom. Apparently, the show has lots.
56** Chouginga Gurren-Lagann takes Gurren-Lagann's Spikes of Doom to the next level, by creating several drills on its frame and in the rift on each drill, it creates more drills... and once more. Each of the smallest drills it creates are the size of Gurren-Lagann's Giga Drill Breaker, which dwarfs Gurren-Lagann.
57[[/folder]]
58
59[[folder:Card Games]]
60* ''TabletopGame/MagicTheGathering'': [[https://scryfall.com/card/afr/251/spiked-pit-trap Spiked Pit Trap]] depicts an adventurer running afoul of a pit trap lined with long, sharp spikes. The remains of previous victims are in display, including a pair of skulls neatly impaled on two of the spikes.
61[[/folder]]
62
63[[folder:Comic Books]]
64* ''ComicBook/TheLifeAndTimesOfScroogeMcDuck'': In "Treasure of the Ten Avatars", the Duck family encounter this sort of trap ''twice'' when they're investigating an ancient Indian city for treasure, one of them a DescendingCeiling and the other a FakePlatform.
65* ''ComicBook/TraggAndTheSkyGods'': In Issue #6, Lorn and Keera fight a DuelToTheDeath that must end with the victor casting the loser into a pit whose bottom is lined with sacred spears.
66* ''ComicBook/WonderWoman'' [[ComicBook/WonderWoman1942 Vol. 1]]: The fourth of the "Four Dooms" Inventa and Torcha force Wonder Woman to face is a "field of dragon teeth", which looks like a grassy field strewn with many sharp spikes about 6" long, and which turn out to each be an explosive device that is triggered by touch.
67[[/folder]]
68
69[[folder:Gamebooks]]
70* In ''Gamebook/TunnelsOfFear'': If you mistakenly return when trying to winch yourself up a shaft, the cage you are in hurtles downwards towards a bed of spikes which have suddenly appeared. Just before you land on them, the spikes disappear, and you hear the demented cackle of Murgle the sorcerer.
71[[/folder]]
72
73[[folder:Film -- Animation]]
74* ''WesternAnimation/TheSteamEnginesOfOz'': The munchkin village is surrounded by a huge ditch (essentially an empty moat) which is lined with sharp spikes at the bottom. The only way to cross is via a single invisible bridge.
75[[/folder]]
76
77[[folder:Film -- Live-Action]]
78* In many a ''{{Wuxia}}'' film, or other kung-fu style movie, people fighting while standing on poles with tons of bamboo spikes ready to impale a fallen fighter underneath is a very, very common motif.
79* ''Film/ArmyOfDarkness'': Deployed on the king's order, when Ash fights some decomposing deadites in a pit. Similar to many video game versions in that, when Ash throws one of his foes against the incoming wall of spikes, it just yanks itself free because its undead body can only be stopped by dismemberment, not impalement.
80* ''Film/{{Cube}}'' also had a room where sound-activated spikes move out of the walls in every which direction.
81* ''Film/{{DEBS}}''. A feature of the DescendingCeiling trap in the bank vault.
82* ''Film/EventHorizon'': The titular ship's gravity drive apparently requires copious amounts of spikes to function properly. The doors have spikes on the edges which close into a tiny square, the hallway into the engine room is best described as a walkway through a giant mulcher... the people who made this ship must have been baked out of their skulls. And none of this has any purpose, even for the sake of gory deaths. In fact, when someone DOES die in there, they land on a walkway over the coolant pool, tearing apart their entire body.
83* ''Film/FirstBlood'': Rambo constructs traps [[ImpaledWithExtremePrejudice intended to impale enemy soldiers]].
84%%* ''Film/FlashGordon1980'' has a TemporaryPlatform variant, where Barin and Flash battle.
85* ''Film/TheGoonies'': Data almost gets impaled by huge spikes when falling down a TrapDoor.
86* ''Film/{{Hidalgo}}'': The titular horse falls into a spiked pit at one point in the story.
87* ''Film/TheHobbitTheDesolationOfSmaug''. Dol Guldur has serious NoOSHACompliance, as it's covered in outward-facing spikes with no apparent purpose other than to make the Necromancer's lair look sinister.
88* ''Film/HouseOfTraps'': The titular house's first floor is booby-trapped by spikes which suddenly protrudes from the floor, which can severely maim anyone daring enough to infiltrate. The victim can try making their escape on the stairs, but the stairs turns out to be rigged as well, in the form of the steps giving away and dropping anyone standing on it so they land on the spikes.
89* ''Film/RaidersOfTheLostArk'': The spikes that impale people if they move into the light.
90* ''Film/IndianaJonesAndTheTempleOfDoom'': The DescendingCeiling trap.
91* ''Film/{{Krull}}'' had a room in the Black Fortress that had spikes intermittently moving out of the walls in every which direction. Didn't end well for one of the bandits.
92* ''Film/MortalKombatTheMovie'': The final fight between [[spoiler:Liu Kang and Shang Tsung]] has the two fighting [[ClimbingClimax on a high platform]] above a field of spikes shaped into the dragon from the franchise's logo. The loser takes a long drop and is impaled upon them.
93* ''Film/TheMummyTombOfTheDragonEmperor'': The Emperor causes a snowy courtyard to sprout hundreds of upward-pointing icicles.
94* ''Film/TheRunningMan'' had a wall of spikes in a wrestling cage-the villains used a stand-in to make it appear Arnold Schwartzenegger's character died on the spikes.
95* ''Film/StarTrek2009''. Our introduction to the BigBad's [[StarshipLuxurious huge spacecraft]] has it emerging from a temporal wormhole, appearing to consist mostly of long spikes that curve menacingly towards the tiny (in comparison) USS Kelvin.
96* ''Film/TransformersRevengeOfTheFallen'': The Autobot hangar at Diego Garcia is covered in soundproofing spikes, which makes sense considering the top secret nature of the base.
97%%* ''Film/XMenTheLastStand'': Kid Omega's in a porcupine way.
98[[/folder]]
99
100[[folder:Literature]]
101* ''Literature/TheGraceYear'': Tierney digs a spiked pit to trap and kill the poacher trying to kill her. [[spoiler:She ends up killing Hans, the [[IfICantHaveYou guard obsessed with her.]]]]
102* ''Literature/TheSagaOfDarrenShan'': A recurring motif in the series:
103** The vampires' method of execution involved putting the victim in a cage and dropping them face down onto a pit of these. In-universe, this is cited as the origin of the "kill a vampire with a wooden stake" legend.
104** Later, the main villain of the second half, [[spoiler:Steve Leopard,]] is fond of setting up places that look like this, to have the heroes meet him in for a duel. The fact that it looks like the aforementioned execution grounds adds emotional punch. [[ImpaledWithExtremePrejudice Someone does die on them in his setups, though]]. With fire.
105* ''Literature/TheWitchOfKnightcharm'': The protagonist Emily notes how her evil WizardingSchool uses 'spike wards', which are essentially sigils that blast up spiked patterns of magic to stab into anything which brushes against or touches them. The spikes are able to cut through magic as well as bodies, which actually helps Emily when a villain wraps her head in enchanted water and Emily is able to use a spike to pierce through and destroy the enchantment (thus allowing the water to drain away) before she dies of suffocation.
106[[/folder]]
107
108[[folder:Live-Action TV]]
109* ''Series/The100'': In "[[Recap/The100S01E02 Earth Skills]]", Clarke falls into a pit of these while trying to rescue Jasper. Bellamy manages to grab her hand before she spears herself, and the rest of the group are successfully able to pull her out.
110* ''Series/BreakingTheMagiciansCodeMagicsBiggestSecretsFinallyRevealed'': Many illusions involve escaping from being impaled by spikes, often with reference to becoming "a human shishkebab". One such illusion is mentioned as dating all the way back to the nineteenth century, originally called "the death of Cora".
111* ''Recap/DoctorWhoTheCurseOfFatalDeath'': The Master has the Doctor and his assistant bound to a wall. He proclaims "Say 'Hello' to the Spikes of Doom", and the wall promptly revolves [[spoiler:only to spin back around again with the Doctor and assistant sitting on a sofa. "Say 'Hello' to the Sofa of Reasonable Comfort"]]
112* ''Series/ThePrisoner1967'': "[[Recap/ThePrisonerE15TheGirlWhoWasDeath The Girl Who Was Death]]" has Number 6 (as Mister X) in a gauntlet that includes a trap door over a rising floor of spikes. That are electrified.
113* ''Series/RoseRed'': In a flashback scene, the psychic girl throws a tantrum and causes water to spray out of the kitchen sink, then instantly freeze into a forest of lethal-looking ice spikes. ''Just short'' of her mother's eyes.
114* ''Series/TheWildWildWest'': In "[[Recap/TheWildWildWestS2E16TheNightOfTheTotteringTontine The Night of the Tottering Tontine]]", a second-season episode, James West escaped ''two'' such predicaments. First, he was trapped in a room with a spiked wall that was closing in on him. He got out by taking out his derringer, loading it with an explosive cartridge, and blasting a hole through the ceiling, escaping by climbing up the spikes. Then, at the climax, the villain trapped him in another room where the spikes were attached to a ceiling fan-like device that descended to ground level. West took off his jacket and jammed it against the device to temporarily stop it, escaped from the room, and [[HoistByHisOwnPetard knocked the villain into his own trap]], which conveniently reactivated at that time.
115[[/folder]]
116
117[[folder:Pinballs]]
118* In the early days of pinball, arcade operators would deter players from slamming the underside of the table to guide the ball by hammering nails into the underside, points facing the floor, so that [[NoFairCheating anyone trying this trick would be in for a bloody surprise]]. For obvious reasons, this practice has been long discontinued.
119* ''Pinball/TheatreOfMagic'': The "Straitjacket Escape" illusion requires the magician to escape while trapped between two spiked [[TheWallsAreClosingIn walls closing together.]]
120[[/folder]]
121
122[[folder:Tabletop Games]]
123* ''TabletopGame/BossMonster'': Sharp spikes are used in several of the various traps and hazards that your boss monster can set in their dungeon. It just wouldn't be a proper evil lair without them.
124* ''TabletopGame/DungeonsAndDragons'' features spike pits as a standard dungeon trap, with a wide variety of variations (poisoned, containing an BlobMonster that eats you while you're dis-impaling yourself, on the ceiling with a Reverse Gravity spell, etc.).
125** The ''spike stone'' spell turns an area of ordinary stone and dirt into Spikes of Doom. Unless you can see magic you don't even know it's there until you walk into it.
126** ''TabletopGame/TombOfHorrors'': Spikes traps, spike pits and spike fields are found throughout the titular tomb. Also, they're all poisoned. And some of them fire up at you.
127[[/folder]]
128
129%%[[folder:Theme Parks]]
130%%* ''Ride/DespicableMeMinionMayhem'' at Ride/UniversalStudios: The more dangerous side of Gru's factory is filled with these.%%With what?
131%%* ''Ride/IndianaJonesAdventure'': Several of the booby traps in the queue at the Ride/DisneyThemeParks feature these.%%Feature what?
132%%[[/folder]]
133
134[[folder:Video Games]]
135* ''VideoGame/SevenDaysASkeptic'': Amazingly, instantly lethal spikes manage to appear on board the futuristic space ship featured in ''7 Days a Skeptic'' as part of the ship's communications apparatus.
136* ''VideoGame/OneThousandAndOneSpikes'': Blood-covered spikes, as the title suggests, are the main obstacle in this game. Spikes are found on the floor, walls and ceilings. Many also emerge only when the player gets near them.
137* ''VideoGame/ABoyAndHisBlob'', known for EverythingIsTryingToKillYou, has a scene where the boy feeds the blob a cola jellybean to turn the blob into a bubble in order to go underwater. If you touch a stalactite or stalagmite, the bubble bursts.
138* ''VideoGame/AchievementUnlocked'': It's required to get impaled by all of them in both games to complete every achievement.
139* ''VideoGame/Action52'': Spikes appear in some of the games like in ""Bubblegum Rosy". In one of the games called "Underground", spikes? (spears?, mushrooms?) work in a weird way. They [[ViolationOfCommonSense don't damage you if you fall on top of them but will kill the character if you try to walk past them]].
140* ''VideoGame/TheAdventuresOfLomax'':
141** Patches of spikes found on the ground/ceiling will hurt Lomax no matter what direction he touches them from.
142** Long spikes that periodically poke out of the ground start appearing from the Wild West stage onwards. They only hurt Lomax if the sharp end pokes him. If he touches the sides, he'll be unharmed, although they do block his movement.
143* ''VideoGame/TheAdventuresOfRadGravity'''s final planet, appropriately named Telos (Greek for "end"), is full of these; on the floor, on the ceiling, on the AdvancingWallOfDoom, under the ConveyorBeltODoom, a long stretch that has to be crossed with a CastFromHP item, you name it.
144* ''VideoGame/AeroTheAcrobat'': Spikes are a one-hit kill. Too bad they are apparently standard fixtures in circuses and funparks.
145* ''VideoGame/AHintOfATint'': These are barriers that can appear in the [[{{Roguelike}} Rogue Mode]]. They typically require finding a vase elsewhere on the level that'll accept a reasonably valuable sacrifice, like a ring or a potion, in order to retract them back into the ground.
146* ''VideoGame/AladdinCapcom'' and ''VideoGame/AladdinVirginGames'' both have spike pits in certain stages, but fortunately not instantly deadly ones.
147* ''VideoGame/AlfredChicken'' wants you to walk across them using invulnerability in order to reach a secret item.
148* ''VideoGame/AllOfOurFriendsAreDead'' often has the spike pits that'll leave the protagonist ImpaledWithExtremePrejudice.
149* ''VideoGame/AndroidHunterA'': This game contains plenty of spikes that will Insta-Kill [[PlayerCharacter A]] if he touches them.
150* ''VideoGame/TheAngryVideoGameNerdAdventures'', in addition to standard retracting spikes, has OneHitKill "death blocks", some of which periodically appear and disappear.
151* ''VideoGame/AssassinsCreedAltairsChronicles'' has parts that involve spike traps that constantly retract and stick out. Touching them results in [[OneHitKill instant death]].
152* ''Asterix'' on the NES: Spikes appear commonly as a damaging hazard throughout the game.
153* ''VideoGame/AtlantisNoNazo'': Subverted. Several zones have dangerous-looking spikes in the background that do nothing.
154* ''VideoGame/AyoTheClown'': The game has spikes that [[PlayerCharacter Ayo]] needs to avoid touching.
155* ''VideoGame/BatmanChaosInGotham'' has three types of sharp things. The first type is a platform that looks like it has sharp pieces but which are really background material. The second type are slightly damaging spikes that you have to jump over. The third is a large icicle that instantly kills Batman if he tries climbing it.
156* ''VideoGame/{{Battletoads}}'': The platforming stages are rather packed with OneHitKill spikes, including SpikeballsOfDoom. One section of one level took it so far as to cover every stable surface with spikes; to survive, you had to use giant snakes as temporary platforms.
157* ''VideoGame/BeTrapped'': One of the {{booby trap}}s is a large, curved spike that pops out of the floor.
158* ''VideoGame/TheBindingOfIsaac'':
159** The spike beds usually appeared in the Cave/Catacomb levels and remained a constant from then on. They weren't actually insta-kill, but they ''did'' remove one full heart, which was as good as an insta-kill for GlassCannon characters Samson and Judas. Necropolis levels occasionally had a room with a dozen or so of them, and a similar number of [[ActionBomb Boom Flies]] and/or [[FragileSpeedster spiders]]. Have fun!
160** The ''Wrath of the Lamb'' expansion adds the Sacrifice Rooms, where you receive a chest after walking over a field of spikes a random amount of times. Those are almost always not worth it, unless you've become ''very'' good at dodging and/or you finish the level and there are leftover hearts you don't need.
161* ''VideoGame/BionicCommandoRearmed'': Unlike the original, spiked floors always cause instant death.
162* ''VideoGame/BioMiracleBokutteUpa'' has protruding pencil points of pain in its later levels.
163* ''VideoGame/{{Blobleio}}'': The walls you place around your base can be potentially upgraded with spikes, so that they'll damage the units trying to break through them in melee. Either that, or you can install mini-generators inside them to produce more power, or simply make them more durable instead.
164* ''VideoGame/BloodBreed'': In the chase sequence, there's an obstacle in the form of retractable spikes that'll kill the PlayerCharacter if she touches them.
165* ''VideoGame/TheBlueContestant'': These are used purely as barriers, which the Engineer class can remove through operating switches.
166* ''VideoGame/BrainDead13'': Lance can fall into a spike trap hidden by leaves on the ground and get impaled in one death scene if you take the wrong way in TheMaze.
167* ''VideoGame/{{Bug|1995}}'' is pretty light on this compared to many other games, as most spikes in the game tend to retract and allow safe passage. Even if you do touch them, they only take away one of Bug's five hit points.
168* ''VideoGame/CaptainClaw'': The 1st, 3rd, 5th, 10th and 11th levels. Also non-fatal ones on 3rd, 4th, 12th, 13th and 14th, which still removes 10% of your total hp. 9th, 10th and 13th has random arrows shooting out of the walls as well. 12th has '''stalactites falling from the ceiling'''.
169* ''VideoGame/CastleInTheDarkness'' has spikes that kill you instantly upon contact.
170* ''VideoGame/CastleOfPixelSkulls'': Spikes of doom abound in this game. Touch them, and [[OneHitPointWonder it's over for]] [[PlayerCharacter the skeleton]]. Oh, and there's even [=MOVING=] spikes of doom.
171* ''VideoGame/{{Castlequest}}'' has floor spikes, ceiling spikes and wall spikes. And the player is a OneHitpointWonder.
172* ''Franchise/{{Castlevania}}''
173** ''VideoGame/CastlevaniaSymphonyOfTheNight'' has entire corridors lined top and bottom with these. It also has the Spike Breaker armor, which causes them to shatter harmlessly when you walk over them. They make you navigate a spike-filled, pitch-black corridor with only your little bat-sonar-peep for guidance to get at the stuff, too. Or you can do a little SequenceBreaking and navigate it blindly as invulnerable Mist instead.
174** Before ''VideoGame/CastlevaniaRondoOfBlood'', even ''touching'' a spike will kill you instantly, with the exception of some spiked platforms in ''VideoGame/CastlevaniaIIIDraculasCurse'' that simply took off a lot of your health.
175** One stage in ''Castlevania III'' had whole ceilings of spikes, which left ducking as your only option when dodging enemies.
176** ''VideoGame/SuperCastlevaniaIV'' upped the ante by making you deal with a ROTATING ROOM full of spikes only avoidable by the Tarzan-swing-with-whip trick. As an added incentive for Simon to hang the hell on, there's an example of the cost of failure in the skeleton of a former, less savvy hunter lying in one corner... In that same room, if you choose to hang on to the platform instead of the Swing Ring, a new set of spikes appears on the floor you're trying to land on. Lose-lose situation there.
177* ''VideoGame/TheCave'': Out of all the characters, poor Adventurer will have to contend with the largest number of those.
178* ''VideoGame/CavemanWarriors'': The stalagmites in Death Mountain will deal damage to the [[PlayerCharacter Player Characters]] if they touch them.
179* ''VideoGame/TheCavernsOfHammerfest'': Spikes are wooden, which doesn't make them any less of an instant kill.
180* ''VideoGame/CaveStory'' has two types of spikes. One type is found on floors, walls and ceilings throughout the game, and damages you a good bit if you run into it. Another type, found in floor pits, are bright red and resemble crocoite crystals; landing on them is instant death.[[note]]They inflict 127 HP of damage; the max HP you can ever have is 55.[[/note]] The BonusLevelOfHell contains extreme amounts of both spike types. Rather hilariously, the first instant-death-spikes you encounter are inside an NPC's house, accompanied by a sign that warns, [[SchmuckBait "Watch out! Deathtrap to your left. One touch means instant death!"]]
181* ''VideoGame/{{Celeste}}'': The road ahead will be frequently complicated by either straight-up spikes or sharp crystal formations.
182* ''VideoGame/{{Chasm}}'': These can be present on the walls to complicate your platforming. The exact amount depends on how the ProceduralGeneration at the start of the game goes.
183* ''VideoGame/ChildrenOfMana'': The dungeon-specific traps for the Mana Tower are these. Somehow, they are hidden in pots. They also show up in other dungeons, but not in pots.
184* ''VideoGame/ChuckRock'' has thorn bushes as well as more conventional spike pits.
185* ''VideoGame/CommanderKeen Episode 1: Marooned on Mars'' has green spikes that move up and down. Later episodes, such as ''Keen Must Die!'' and ''Secrets of the Oracle'', only have stationary spikes, but they all kill you in one hit, just like everything else dangerous in the series as Commander Keen is a OneHitPointWonder.
186* ''VideoGame/CopyKitty'' plays around with this trope. Spikes aren't lethal, but they cause a ''ton'' of damage (to the extent of being one of the most dangerous things in the game). They do, however break apart on contact with the player (though there are certain things the player can do to destroy spikes without getting hurt.) Meanwhile, ''enemies'' that land in the spikes ''do'' die in one hit, with rare exceptions. Additionally, it's perfectly fine to walk through the spikes, it's landing on top of them that hurts.
187* ''VideoGame/CosmosCosmicAdventure'': Some of the spikes are stationary, while others continually retract into the walls and then come out again. Most of the spikes can be removed with bombs.
188* ''VideoGame/CrampedRoomsOfDeath'': Spike tiles in this game periodically jut out their spikes. The frequency of this happening is indicated by the amount of spikes present in the tile.
189* ''VideoGame/CrossbowCrusade'': There are plenty of retracting, bloody spikes in the game. Touch them, and you die instantly.
190* ''VideoGame/CyberShadow'': One of the more common hazards encountered in the game are spikes, often taking a form to fit the context of the environment.
191* ''VideoGame/DarkMessiah'' features spike walls that enemies can be kicked onto.
192* ''VideoGame/DeathsGambit'': Spikes that extend and retract out of the ground appear from the Obsidian Vale onwards. However, they are not an instant-kill, and instead deal 200 damage; substantial at first, but a mere nuisance to a levelled-up endgame character.
193* ''VideoGame/{{Deception}}'': These are a common death trap at your disposal throughout the series, and from the second game on, they're occasionally built into the architecture of your castle, not just a purchasable trap.
194* ''VideoGame/DefaultDan'': Inverted, as the spikes bounce Dan upward.
195* ''VideoGame/Depict1'': The VoiceWithAnInternetConnection warns you the first time you see spikes that touching them is instant death. [[spoiler:[[ILied They do no damage, and you can pick them up and use them as throwing weapons.]]]]
196* ''VideoGame/DistortedTravesty'' offers plenty of painful spikes. The sequel even manages to force you to ascend a verticle shaft lined with said spikes using wall clinging. And descend through a maze with every platform protruding said spikes. But starting about halfway through the first game the player is introduced to INSTANT DEATH SPIKES. Before long you find yourself facing huge pendulums and other traps made of said instant-death spikes. As may be obvious the game is NintendoHard. And the third installment doesn't cut the player any breaks either. Go ahead an count the number spikes and electrified surfaces you can find just in space of this [[https://www.youtube.com/watch?v=b9QCSApwslo one teaser.]]
197* ''VideoGame/{{Dofus}}'': It is said that, long ago, [[LegionsOfHell an army of Shushu]] invaded Inkarnam, the FloatingContinent standing between the human world and the divine domain of Inglorium, causing mayhem and chaos until the Goddess Sacrier heard the pleas of help and reacted by covering the entire demon-infested surface of Inkarnam with spikes of all size, routing the entire army and forcing them back into the Shukrute. Some of those stone spikes till adorn the borders of the land.
198* ''VideoGame/DoubleDragon'': The Warriors' Hideout in the arcade version has gargoyle statues with stabbing spears that take off half your HP. There's also spikes on the floor below, although that is treated as a {{Bottomless Pit|s}}.
199* ''VideoGame/DonkeyKongCountry''
200** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': The bramble levels have thorny branches wall to wall. Timing the barrels between blast barrels is vital to avoid crashing into these branches, though at one point Squawks has to be used to fly across the spiky passageways instead.
201** ''VideoGame/DonkeyKong64'': Crystal Caves has a very difficult section where the eponymous character has to reach the center of an icy maze whose walls are completely spiked, in order to reach a Golden Banana. As soon as he enters, the structure starts ''moving''.
202** ''VideoGame/DonkeyKongJungleBeat'': Subverted. What looks like an impossibly difficult trap is actually harmless because [[DepthPerplexion the spikes are in the foreground.]]
203** Rambi can destroy the Spikes of Doom in ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze''. Since he doesn't appear in the Temple levels, though, [[PlatformHell your only option to avoid the spikes in that case is with good reflexes]].
204* ''VideoGame/DoofusDrop'': Spikes and forks are a common hazard. If Doofus gets impaled on one, he will be unable to move unless he uses beans.
205* ''VideoGame/DoorDoor'' has tiny green spikes that are deadly to the player but harmless to enemies.
206* ''VideoGame/DoublePugSwitch'' has plenty of these. If [[PlayerCharacter Otis]] touches one, [[OneHitPointWonder then that's all she wrote]].
207* ''VideoGame/DukeNukemManhattanProject'' used these in the 5th episode, Fearsome Factory. What's strange about these is that the game is fully 3D rendered, despite being a side-scroller, so there are often instances where you can clearly see a way Duke could walk around obstacles [[NoSidepathsNoExplorationNoFreedom if only he weren't forced to conform to the path.]] As you might expect, even [[CollisionDamage lightly stubbing your toe on these spikes]] is enough to make Duke [[LudicrousGibs explode into a pile of gibs.]]
208* ''VideoGame/{{Dustforce}}'': The conventional spikes appear in the mansion and virtual areas. In other areas the same function is fulfilled by live wires, brambles, or even traffic cones.
209* ''VideoGame/DwarfFortress'':
210** The game features the Menacing Spike, key component in the Upright Spike Trap. If linked to a pressure plate, these will shoot up, kill any hapless dope standing on it, and if the panel is pressed again will retract and leave the impaled goblin to collapse into a bleeding heap. Having these spikes at the bottom of a fifteen floor falling trap will result in lots of goblin torsos stuck on the spikes, while their limbs are scattered about, [[{{Gorn}} having been shorn off on impact]]. Dwarves are just fond of menacing spikes in general; they put them on ''everything.'' Dwarves will even stud ''training weapons'' with menacing spikes, which do nothing to alter the weapon's effectiveness (or deliberate lack thereof).
211** Subverted in [=DF2010=], where one of the best ways to train your dwarfs for combat is to turn the barracks into a [[ComicBook/XMen danger room]] filled with spike traps loaded with blunt training spears.
212* ''VideoGame/EccoTheDolphin'' has sharp spikes protruding from the underwater walls. Guess what happens if you swim too close to them? *cue loud BOKKKK injury sound*
213* ''VideoGame/TheElderScrollsVSkyrim'': Spike traps are nearly everywhere. You can't swing a dead skeever without hitting a spike trap in some dungeons, unless you're paying full attention to your surroundings.
214* ''VideoGame/Eldritch2013'': You can find these on the floor, the walls, and sometimes under collapsing ground tiles. The Mountains of Madness also has icicles falling from the ceiling. None of them kill instantly, but they will remove two hearts from you, and deal comparable damage to the enemies.
215* ''VideoGame/ElViento'': Spikes are a common hazard in the levels. They can be found on floors, walls and ceilings.
216* ''VideoGame/EnvironmentalStationAlpha'': There are red spikes that only damage the player and orange spikes that OneHitKill you, though the later are far less frequent.
217* ''VideoGame/EscapeFromThePlanetOfTheRobotMonsters'': Spikes moving in and out of walls impale players for a OneHitKill.
218* ''VideoGame/EVEOnline'': In ''Incursion'', the Space-Zombies {AKA Sansha's Nation} has these all over their ships and structures. Well, technically, they're just spikes, but if you see a Sansha Fleet, you're screwed, unless you brought reinforcements. On the upside, though, that's only when they really begin their Incursions. Mission-Running against Sansha is no more dangerous than against the Angel Cartel, Blood Raiders, Serpentis or Guristas... Well, until they start using ECM, Stasis Webifiers AND Warp Scramblers... Which they do a lot. Simultaneously. (Thank CPP for F.O.F. Missiles)
219* ''VideoGame/{{Eversion}}'': As you everse, [[spoiler:the flowers turn wilted, then into weeds, then into lethal thorns]].
220* ''VideoGame/EverybodyEdits'': Blocks of spikes can and will be placed down, and will make the smilies explode into sparkles upon contact.
221* ''VideoGame/FallenLondon'': The Prickfinger Wastes will do a lot more than just prick your fingers if you venture down there. Something about the geology's sharpened every single stalagmite to the point cutting yourself with one doesn't even hurt too much, sometimes not at all. Most people that venture down here either come back looking like they fell into a blender, or bleed out before they can ever get back.
222* ''VideoGame/Flea2020'': There are plenty of spikes in the game, which will kill [[PlayerCharacter Henry]] the instant that he touches them.
223* ''VideoGame/FinAndTheAncientMystery'': This game has spikes that deal damage to Fin when he touches them.
224* ''VideoGame/FinalFantasyVII'' has an area where, if you run instead of walking, you will slide into a wall of spikes that will take off a significant amount of your party's HP.
225* ''VideoGame/TheFloorIsJelly'' has dark red blobs with spikes jutting out floating around in some levels.
226* ''VideoGame/TheGame2008'': These are represented by unicorn horns, since the first level where you encounter them is full of rainbows.
227* ''VideoGame/GarfieldsNightmare'': The castle levels in World 1 have platforms where spikes protract and retract periodically, requiring timing to be dodged.
228* ''VideoGame/GeometryDash'': Spikes are the main obstacle in the game and show up almost everywhere.
229* ''VideoGame/Gimmick1992'' has six stages, and spikes are only absent from the second one, and from the secret seventh stage.
230* ''VideoGame/GingerBeyondTheCrystal'': These appear in the mine world as spikes retracting into, and sticking out of, the ground. Ginger will take damage if he touches them.
231* ''VideoGame/{{Glover}}'': Damaging spikes are rather common hazard.
232* ''VideoGame/GoblinSword'' has these. You encounter spikes made of wood in the first level, for example.
233* ''VideoGame/GoldenAxeWarrior'': Some labyrinth rooms have spikes thrusting out of murder holes at regular intervals. The holes are clearly marked, and in the earlier labyrinths they're easy to walk around.
234* ''VideoGame/GravityCircuit'': Spikes act as a common level hazard.
235* ''VideoGame/{{Gruntz}}'' has these, although they're usually only a mild annoyance, unless you must walk through a lot of them with no protection.
236* ''VideoGame/{{Gyossait}}'': You are a OneHitpointWonder, and so you'll end up ImpaledWithExtremePrejudice if you ever touch these spikes, just like the various other victims already there.
237* ''VideoGame/{{HAAK}}'': There are plenty of spikes in the game that will damage [[PlayerCharacter Haak]] if he touches them. Sometimes, if he has to cross a pit of spikes, and he touches them, he goes back to the start.
238* ''VideoGame/{{Holdover}}'': These are one of the most frequent obstacles. While not usually insta-kill, they'll still inflict severe damage upon your health or armor.
239* ''VideoGame/HollowKnight'' features plenty of spikes on floors, walls and ceilings, often covering nearly all visible surfaces. Their appearance varies a good bit -- the Abandoned Crossroads uses simple spikes, the Greenpath and Queen's Gardens have tangles of thorny vines, the Crystal Peak has fields of jagged crystals, Deepnest has pits full of spiky, twisting creatures... -- but all varieties are equally harmful (although they do also kill enemies, which is useful when dealing with the less spatially aware kinds or ones with unstoppable charging attacks). However, you are also allowed to bounce off "metal" spikes (but not thorns) by attacking while jumping.[[note]]One area has a thorn-covered floor with retracting spikes as the only "safe" spot.[[/note]] One type of TemporaryPlatform flips over to expose the spikes on the underside after you jump on its safe surface. There is even one enemy, the Crystal Hunter, whose projectile attack covers whatever surface it hits in a temporary growth of crystal spikes.
240* ''VideoGame/HolyUmbrella'': The SideView stages contain typical spiked pits. However, late in the game, you can find the Walking Brooch, which allows you to land on and walk through spiked pits without taking damage.
241* ''VideoGame/IvyTheKiwi'': Spikes are the main cause of death, but can be protected against by stretching vines above them (or below, if they're hanging from the ceiling and you need to pull Ivy upward for some reason).
242* ''VideoGame/IndianaJonesAndTheTempleOfDoom'': The LicensedGame has periodically retracting floor spikes in the cave levels.
243* ''VideoGame/InexistenceRebirth'': There are spikes in the game that will hurt [[PlayerCharacter Hald]] if he touches them.
244* ''VideoGame/IWannaBeTheGuy'' is full of spikes, which in some rooms almost entirely cover the floors and ceilings. The kid can die even by touching the ''side'' of a spike. At one point, a spike pit ''gets up and chases after you for several screens''! (This one has cost many an {{L|etsPlay}}Per their sanity.) Seriously. These spikes also have a tendency to detach themselves and shoot toward you, though they don't always fire in the direction they point so [[TrialAndErrorGameplay the game can kill you]] [[WrongGenreSavvy when you least expect it]].
245* ''VideoGame/JackieChansActionKungFu'': Spikes appear as a common hazard in the first stage.
246* ''VideoGame/JazzJackrabbit'': Damaging spikes start to make their appearance from Medivo levels onward.
247* ''VideoGame/{{Jumper}}'' has spikes as just [[TheManyDeathsOfYou one]] of the ways in which you can die. Naturally for the [[NintendoHard type of game]] it is, there are lots of them.
248* ''VideoGame/{{Jetpack}}'' has both ordinary spikes that can occur in any orientation, and hidden spears that pop out of floors. Both are deadly to the player and harmless to all enemies.
249* ''VideoGame/JoeDanger'' has stationery spike traps that send him flying if he lands on one, causing you to start over from the last checkpoint (or at the beginning of the race if there are no checkpoints).
250* ''VideoGame/JoumeeTheHedgehog'' has spikes in it that will cost [[PlayerCharacter Joumee]] a heart if she comes in contact with them.
251* ''VideoGame/{{Karoshi}}'': As the game is about a suicidal protagonist, spikes are sometimes necessary to "advance", but it's not going to be that easy. One of the spikes will actually ''sprout legs and run away'' from you.
252* ''VideoGame/KeepOut'' has these in the form of nails (and other possible sharp things) that can kill [[PlayerCharacter Mr. M]] in [[OneHitPointWonder one hit]].
253* ''VideoGame/KeithCourageInAlphaZones'': Touching spikes is [[OneHitKill instant death]] (same as a {{Bottomless Pit|s}}) for the player, and since Keith only has one life, it's back to the beginning of the level (or game) if he dies. They do nothing to hurt enemies that fall on them. Particularly aggravating when jumping on platforms, or dodging GoddamnedBats such as the flying skulls in the underworld.
254* ''VideoGame/KickMaster'': Wearing Magic Boots would protect you if you needed to walk over spiked floors.
255* ''VideoGame/KidIcarusOfMythsAndMonsters'': The game is liberally scattered with harmful thorns and briars.
256* ''Franchise/{{Kirby}}'': From the Float Islands of the first game, Spikes have been a common obstacle in Kirby series. They usually hurt as much as enemies though.
257* ''VideoGame/{{Knytt}}'' has crystal-like spikes in the eastmost area of the game.
258* ''VideoGame/LaMulana'':
259** There are lots of spikes, including whole floors of spikes in some areas. However, as you progress through the game and collect Life Jewels, you'll build up so much health that spikes end up serving as a nuisance rather than a mortal threat. At times touching spikes can even be useful to exploit MercyInvincibility and/or to DamageBoost in the right direction. The remake changes this by having spikes take off a fixed percentage of your maximum health, and by making it possible to walk sideways through spikes. Some puzzles require making jumps and dodging spikes on the way down; the [[BonusLevelOfHell Hell Temple]] has a chamber two rooms tall where the player must navigate spike-filled shafts with careful [[WallJump Wall Jumps]]; touching a spike or enemy will cause the player to fall down and restart the entire thing. There's also an early puzzle where the player must jump into a pit of fake spikes which do nothing. Much less common are long white spikes which can suddenly emerge from platforms, usually from triggering a trap.
260** There are some spikes in the remake (like in the hidden passage in the Inferno Cavern) that come in angles, and will damage you regardless of whether you approach them from the side, or if you're standing in them.
261* ''VideoGame/LaMulana2'': Spikes can be approached from the side, but also ignore and give very little MercyInvincibility, allowing you to get [[CycleOfHurting comboed]] by a monster hitting you into spikes, then the spikes knocking you back into the monster. [[EverythingTryingToKillYou There's also a lot more of them]] than in the game's predecessor.
262* ''VideoGame/LandflixOdyssey'' has its share of spikes in the shows Larry needs to traverse.
263* ''VideoGame/{{Landstalker}}'': Spikes are often present in the dungeons, but are usually survivable.
264* ''VideoGame/LegacyOfTheWizard'': The vast subterranean dungeon has plenty spiked floors and walls. Subverted since spikes will only drain 1HP of life at a time. You can even hold up to avoid taking any damage while walking on them.
265* ''Franchise/TheLegendOfZelda'':
266** ''VideoGame/TheLegendOfZeldaALinkToThePast'': Spikes usually aren't a problem, being at worst a nuisance during dungeon navigation. However, the boss of the Skull Woods from the DarkWorld would have been pretty easy to defeat were it not for the caveat that the room not only has spikes everywhere, but the spikes move around a lot, and then the ''floor'' moves occasionally as it's a large conveyor belt whose direction varies as well. The boss (a giant moth, Mothula) doesn't even feel the need to really attack Link as a result--it just chills in the air for the most part, watching him get impaled by spikes over and over again.
267** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Spikes are relatively rare, being at their most frequent in the Shadow Temple. There's a room where you have to use a large block as a shield to prevent the moving ceiling from crushing Link. Another room requires Link to think fast and use Din's Fire to burn the spiked walls that attempt to reduce him to gibs (luckily, this spell will also get rid of the present [=ReDeads=] in the process).
268** ''VideoGame/TheLegendOfZeldaTheWindWaker'': The game features spiked borders in certain boss battle arenas. In the Earth Temple, the boss is a giant, intangible ghost, and is met in a room whose walls are covered in spikes. The ghost can blow Link, our trusty hero, into the walls and kill him thusly, but if Link can render the ghost tangible, he can then ''throw'' him into the wall, ''at'' the spikes, where he breaks apart into smaller, stab-able ghosts. No such luck in the fight against Helmaroc King: It will occasionally flap its wings to push Link towards the spiky border of the battlefield, and there's no way to use it in your favor.
269** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
270*** Tangles of vines with spikes as long as Link's arms are found across the overworld, typically blocking the path to something Link need -- Korok Seed spots and treasure chests are common, and some Shrines and Towers are also overgrown with this stuff. They can't be broken with bombs or weapons and will harm Link on contact, but are also withered and dry and can be easily burned away if Link has access to fire.
271*** There are spiky setpieces in many of the Shrines, requiring Link to tackle them with care, typically by finding a moveable object that can be used as a bridge. In particular, the DLC features a Shrine that is filled with them, and at that point Link has to overcome them without being hit due to him being a OneHitPointWonder as long as he has the Obliterator in his hands.
272* ''VideoGame/{{Lemmings}}'' has retractable wall spikes in the "Lend a Helping Hand" level.
273* ''VideoGame/LepsWorld'': This game has spikes that will cause the PlayerCharacter to lose one shamrock of health on contact.
274* ''VideoGame/{{Limbo}}'' has some amounts of them and they look very sharp.
275* ''VideoGame/LittleBigPlanet'' has the kind that kill you from the side, too. In the second game, placing enough non-danger tweakers on them removes the lethality.
276* ''VideoGame/LittleNemoTheDreamMaster'': Spikes mean instant death. Naturally, it's a Creator/{{Capcom}} game.
277* ''VideoGame/LittleSamson'' has lots of spike-covered surfaces, but Gamm can walk over them without taking damage.
278* ''VideoGame/LordsOfExile'': In some levels, there are spikes as hazard. At one point, a spiky wall even chases the player.
279* ''VideoGame/TheLostVikings'' have large amounts of spikes in some levels.
280* ''VideoGame/TheLuckyDimeCaper'': These only show up in the final level, but, by then, you'll encounter several rooms that are full of them.
281* ''VideoGame/MadWorld'': The rose bushes, although they're a tool for the player to [[ImpaledWithExtremePrejudice violently impale]] {{mooks}} and present no threat to the player.
282* ''VideoGame/MagicalCatAdventure'': Spikes are usually found in shallow pits, though they may also be found on patches of level ground or covering ceilings.
283* ''VideoGame/MalditaCastilla'': You may have hitpoints, but spikes will kill you instantly regardless.
284* ''VideoGame/MapleStory'' has spikes here and there. Two areas in particular, Warning Street: Road to the Dungeon and Warning Street: Henesys Dungeon Entrance, are loaded with thorns among other things.
285* ''VideoGame/MeatBoy'' and ''Super Meat Boy'' are filled with Meat Boy-shredding buzzsaws and other such hazards, causing him to explode in a bloody mess on contact. The Dark Stages in ''Super Meat Boy'' are insane about this, as are the ''VideoGame/IWannaBeTheGuy''-themed bonus levels (naturally).
286* ''Franchise/MegaMan'' has spikes-a-plenty throughout the franchise, and in many, many cases, touching them is instant death:
287** ''VideoGame/MegaMan1'': MercyInvincibility does not protect you against spikes (this glitch was fixed in ''Wily Wars''). Later games allow damage from enemies to protect you from spike damage later.
288** In ''VideoGame/MegaManAndBass'' and ''[[VideoGame/MegaMan9 9]]'', it is possible to buy a Spike Guard (up to three at a time in ''9'') that would make spikes damage you instead of outright kill you. However, the spike guard is used up the moment you touch spikes while you have one, so if you don't get off the spikes while temporarily invulnerable, you'll die from them. Furthermore (as a slight subversion), a Wily boss in ''9'' has an underbelly of spikes that only damage you on contact.
289** ''VideoGame/MegaMan9'' also features the Spike Pushers, a WolfPackBoss that [[ExactlyWhatItSaysOnTheTin slowly pushes a series of spiked balls]] towards the Mega Man to kill him in one hit. In a rare inversion of this trope, however, Mega Man can push these spike balls back with his projectiles until they hit one of the bosses and kill ''them'' in one hit.
290** ''VideoGame/MegaMan10'': This gets weaponized by Mega Man himself in the form of the Chill Spike. Shooting the ground or a wall with this weapon causes a set of spikes to freeze up at the impact site. This is the weapon of choice against Nitro Man, who takes the most damage from it when it's used as a tire hazard.
291** ''VideoGame/MegaManZero'': All four games have a power-up that permanently turns off the spikes of doom. ''VideoGame/MegaManX5'' and ''[[VideoGame/MegaManX6 X6]]'' also have armors that you can acquire that let you walk on spikes without harm.
292** ''VideoGame/MegaManZXAdvent'': Ouroboros has regenerating ''spiked'' blocks just to add to the madness. And yes, you do need to break some to get to the end. [[NightmareFuel Happy nightmares...]] This is made a bit worse by the fact that Model H is the only armor with an aerial dash enabled. This would make these traps easier, except that same armor has only sabre weapons, making it harder to specifically destroy the regenerating blocks you ''want'' out of your way and not the ones you need to use as platforms to move on. You could use a more balanced armor like ''Model ZX'', but then you lose your mobility. [=QueenBee=], Vulturon and Model H do help due to their flight, ability to hover & stick to walls and block-breaking tornado charge respectively.
293** ''VideoGame/MegaManX8'' has Gravity Antonion's level by mostly this. Including enemies that can [[DamageDiscrimination walk on said spikes.]] Though the enemy in question can be copied by Axl, who is then able to use that form with the similar effect. ''X8'' also features the Prickle Barrier, a one-time use item that allows you to survive contact with spikes once, [[HPTo1 albeit with one HP.]]
294** ''VideoGame/MegaManBattleNetwork'':
295*** In the third game, losers during one part of the TournamentArc get dropped into a spiked pit. [[spoiler:[[SubvertedTrope There are cushions hidden, so people who fall down are not hurt]], but [[DoubleSubversion Yai still gets hurt and has to stay in the hospital]]]].
296*** The GaidenGame, ''Network Transmission'', is one of few [=MegaMan=] games where spikes in general are ''not'' instant-kill. They seem so at first in the beginning of the game, but increasing your health bar will eventually allow you to survive them.
297** ''VideoGame/StreetFighterXMegaMan'' goes very light on this one, to the point where the number of spikes is less than the number of spikes in any other Mega Man game.
298** ''VideoGame/ProjectXZone2'': Parodied, where Mega Man X and Zero end up in a stage filled with spikes...
299--->'''Zero''': Watch out everybody! Spikes! Get back!!\
300'''X''': What vision of hell have you brought upon us, Valkyrie?!
301** The fangame ''VideoGame/MegaManRockForce'' features plenty of these (especially in Death Man's stage), but by default, the spikes only do half the normal amount of damage (i.e. half of Mega Man's total life bar). The difficulty settings can reduce spike damage to as low as quarter damage, or can be increased to the standard amount of damage (instantly lethal but taking MercyInvincibility into account) or even as high as Mega Man 1 level of lethality (ignoring MercyInvincibility and just killing you outright).
302* ''VideoGame/MercenaryKings'' has them appear often in its levels.
303* ''VideoGame/MetaloidOrigin'': The [[PlayerCharacter Predators]] will take damage if they hit any spikes.
304* ''Franchise/{{Metroid}}'':
305** ''VideoGame/MetroidIIReturnOfSamus'' and ''VideoGame/MetroidSamusReturns'': Spiky crystals are common in [=SR388=], serving to get in the way of particularly intrepid explorers. In the original game, some of these are destructible but most can only be avoided. In the remake, they're so sharp and harmful that they also knock Samus back in a way such that, if both the floor and the ceiling are filled with them, it becomes impossible to get past them by brute force. You are supposed to cling to a wall with the Spider Ball and launch yourself through the spike passageway harmlessly with the help of a Power Bomb. [[GuideDangIt And no, the game never teaches you this.]]
306** ''VideoGame/SuperMetroid'':
307*** The game has spikes in a few places, including under lava and acid! Luckily, some spikes are fake and won't hurt you if you touch them, and the fake spikes can be destroyed. Without the X-Ray Scope, you're playing with mines trying to see which set of spikes are fake and which real. In one specific region, one can freely walk upon the spikes without harm, as every single spike (even in the bottom of a damn cave) are motorized, and without a local power supply, the spikes are harmless.
308*** There is a chamber called "A Bridge Too Far" (or, more colloquially, the NoobBridge) amongst fans. If you try walking across the bridge, it crumbles underneath Samus, and if you try to jump across and only shortly land every now and then on the bridge, you will hit the spikes in the ceiling just above the bridge. What you're supposed to do is hold the run button (something unique to that game); this gets you across without falling through.
309* ''VideoGame/MindYourManors'': The final level of the game features a present (a white orb) and an insidious, double path forward filled with massive spikes that will sap your willpower really fast if you glide through them. [[spoiler: The last Purple Orb is found on the path with more spikes.]]
310* ''VideoGame/{{Minecraft}}'': Dripstone Caves are filled with fields of stalactites and stalagmites. The stalagmites act like sharpened spikes, doubling FallingDamage for anybody who lands on them, although when approached from the side they're harmless beyond getting in the way of movement. Stalactites, if struck by something, will dislodge and fall down, impaling whatever ends up in their way.
311* ''VideoGame/MooMooio'' is a top-down multiplayer game, so the spikes here can only be placed down by the other players, and are round, wooden, and omnidirectional. Their initial, Age 1 version only 20 damage per contact, though it is still enough to kill a player in 5 hits. Many players will try to hem each other in by rapidly dropping spikes left and right. Each spike is technically breakable with weapons, and spear wielders in particular can do so from a safe distance. Even though, it'll still slow a player down, and getting surrounded by spikes may still make it impossible to break one without getting hit by its neighbour. This is often known as the "Circle of Death" strategy. Moreover, these common Spikes can be upgraded to Greater Spikes, which are more durable and deal 35 damage, and then to either Poison Spikes with their damage over time, or Spinning Spikes, which deal a whole 45 damage and will push the target back, potentially into another Spinning Spike.
312* ''VideoGame/MonsterHunterPC'' has various levels containing spike traps which kills the player in a single touch.
313* ''VideoGame/MoonRaider'': There are vines covered in spikes in this game. [[PlayerCharacter Ava]] takes damage if she touches them.
314* ''Franchise/MortalKombat'' loves using spikes in its death trap levels. Spikes on the floor, spikes on the ceiling, spikes several floors below you, spikes on [[SpectacularSpinning SPINNING]] RAZOR WHEELS OF DOOM! In later versions there are even spikes that have blades at the bases, so you can fall and instantly become ''paraplegic'' fighter shish-kabob.
315* ''VideoGame/MutantFootballLeague'': Some teams' home fields have spikes that extrude from holes in the ground at fixed intervals, dealing significant damage to any player/s they hit. They come in a variety of arrangements and placements, such as a strip of spikes running across the entire 50 yard line, or a square pattern by the sidelines near the endzones. The Motor City Maniacs' stadium, Gored Field, is littered with spikes; since the field is a blacktop with yellow markings, they seem to represent police spike strips.
316* ''VideoGame/MutantMudds'' by Creator/RenegadeKid features plenty of those.
317* ''VideoGame/MuteCrimson'': You'll only encounter proper spikes in World 4 (the Lab) However, tentacles protruding from the walls, ceilings, and floors are ubiquitous throughout the game, and they equally deadly. They'll even wriggle energetically as you get closer to them!
318* ''VideoGame/NeedForSpeed'': Cops attempt to use spike strips on your car. If your tire hits one, it'll deflate, leaving you on the rim and seriously fucking up your car's handling and acceleration. It's only in the later games that your tires can be reinflated mid-chase - Reinflating Tires (''Most Wanted 2012''), automatically after a few seconds (''Rivals''), or Repair Shops (both). or can be repaired with Repair Shops. ''Hot Pursuit 2010'' just shows a short cutscene of you spinning to a stop before returning to gameplay. Of course, in [=HP2010=] and ''Rivals'', you get to use Spike Strips yourself.
319* ''VideoGame/NetHack'':
320** Non-bottomless pit traps often have spikes at the bottom, which merely cause more damage than a normal pit trap rather than causing a OneHitKill. However, the spikes are often coated with poison, which have a chance of causing a OneHitKill if the victim isn't immune to poison. Luckily, other creatures can fall into these traps too, unless they actually saw you fall there yourself. Many of them can also get poisoned and die. Unluckily, this can include your own pets, especially if you are not careful while moving them on a leash. You can try to pull them out of the pit...but if you fail, they'll fall back on those spikes '''again'''. This can easily end up with your pet getting killed (which your god will blame you for, making prayer far more difficult), and even if it survives, it'll have a much harder time trusting you, and that's if it stays tame at all.
321** On a practical level, any creature that falls into a pit and dies there obscures the presence of the pit on the overhead map with its own corpse. Hence attempting to loot and/or eat it can end up with you back in that pit again. Even if you remember to leave it alone the first time, the body will eventually rot away, but the items will be left behind, and you are unlikely to remember how they got there, unless you actually write a message nearby. Oh, and just because the pit wasn't poisoned the first time you fell into it, it doesn't mean it'll stay the same way again.
322** On the flip side, successfully pulling aggressive creatures out of the pits makes them grateful enough to stop attacking you for good, and gives Lawful characters good karma. However, this is obviously best done with the non-spiked pits.
323* ''VideoGame/{{Neutopia}}'': Stepping on certain traps causes floor tiles to flip over, revealing these.
324* ''VideoGame/TheNewZealandStory'': There are many sections where you have to navigate between rows of these using one of the vehicles, and there's one level where you navigate a maze filled with spikes. Also, if you float into a ceiling with some vehicles, you can get hit by the spikes along the floor above. As a touch of realism, enemies are harmed by them as well.
325* ''VideoGame/Nightshade1992'' has one instance where the titular protagonist is thrown by the villain Sutekh inside a [[TheWallsAreClosingIn hydraulic press]] lined with these. They'll need to use a candle to burn the ropes binding them and escape in time.
326* ''VideoGame/{{Nimbus}}'': Spikes mazes are a frequent obstacle.
327* ''VideoGame/NinjaFiveO'': Spikes appear throughout the game, let it be inside a warehouse, an airport, or caves. Some even hang down from moving platforms.
328* ''VideoGame/NinjaSenki'' features many spikes in the cave sections 5 and 6, not only on the floors and ceilings but also several horizontal spikes on the ledges. These are instant kill, even though being stomped by the stone statue that serves as the level's boss only takes away one health orb.
329* ''VideoGame/NinjaSpirit'', in keeping with its JidaiGeki theme, has deadly spikes made of bamboo.
330* ''VideoGame/NoTimeToExplain'': Spikes are frequent, which is bad news to your OneHitpointWonder protagonist. However, they can survive a hit if they become fat through eating a Cake first, though it obviously reduces your agility and makes it more likely you'll end up hitting them in the first place.
331* ''VideoGame/OdallusTheDarkCall'': These are a regular obstacle, and become far more dangerous to Haggis on the Veteran mode.
332* ''VideoGame/OnimushaWarlords'' features a trick puzzle floor with very long spikes beneath. Fail to properly traverse the room, and your partner falls to an instant death (netting *you* an instant game over).
333* ''VideoGame/OriAndTheBlindForest'' has both damaging and instantly lethal spikes, with little visual distinction between the two.
334* ''VideoGame/PanicRestaurant'', rather than ordinary spiked pits, has carving-knife pits.
335* ''VideoGame/ThePedestrian2020'': Some levels contain buzzsaws that kill the player character in one shot.
336* ''VisualNovel/PhoenixWrightAceAttorney'': In case 3, [[spoiler:the victim was killed by being accidentally knocked onto a fence spike.]]
337* ''VideoGame/PizzaVsSkeletons'':
338** The "rescue the puppies" levels tend to have patches of massive spikes that [[PlayerCharacter the pizza]] needs to avoid, or else he will take damage from them.
339** The "balance" levels require the pizza to stay on top of a large rolling skull as it moves over a floor covered in spikes.
340* ''VideoGame/PlantsVsZombies'': You actually get to deploy these in the form of Spikeweeds/Spikerocks. While these do not kill off normal zombies instantly (rather, it drains their health as they walk on the spikes) or the giant zombies AT ALL (they simply smash the spikes with their weapons and walk across the square as though there never was a spike there to begin with), it is [[OneHitKill played straight against vehicle enemies]].
341* ''Franchise/{{Pokemon}}'':
342** The moves Spikes and Toxic Spikes (and to a similar extent, Stealth Rock). When used, spikes get laid around the opposing team, and any Pokémon that switches in that can't fly/Levitate over them (or is immune to Poison in the latter case) gets hurt (directly with Spikes, or get poisoned with Toxic Spikes). Using the moves again increases the damage done (in the case of Toxic Spikes, a second layer badly poisons Pokémon that switch in so they lose health faster).
343** ''VideoGame/PokemonRubyAndSapphire'': In Drake's room, there is a hole in the floor with spikes at the bottom. Luckily for the player, you can't fall into it.
344** ''VideoGame/PokemonBlackAndWhite'': [[https://static.tvtropes.org/pmwiki/pub/images/597-598_6982.png Ferroseed and Ferrothorn]] have the ability "Iron Barbs". Guess what happens if you attack them with a physical contact move?
345* ''VideoGame/{{Portal}}'': In a case of TrailersAlwaysLie, the trailer shows a crushing ceiling with spikes lowering when the player crosses the entrance to one of the areas. However, while the crushing ceiling is in this section in the actual game, the spikes are not. There is, however, more than one third-party map for Portal that ''does'' have a spiked crushing ceiling, such as "Hetzchase Nailway".
346* ''VideoGame/Portal2'' has them, and they ''are'' realistically deadly, only because they are on SmashingHallwayTrapsOfDoom which would certainly crush you anyway. This mostly serves to highlight one character's tendency to be spitefully impractical and not as creative as he would like to think he is.
347-->'''Wheatley:''' And I thought, yeah, it's deadly, but what's missing? What's missing? Lots of sharp bits welded onto the flat bits.
348* ''Franchise/PrinceOfPersia'' is absolutely full of spike traps, though different games have used different types:
349** ''VideoGame/PrinceOfPersia1'' used instant-trigger floor spikes, especially at the bottoms of pits. Anyone who falls onto them gets ImpaledWithExtremePrejudice. The Prince could either inch through the spikes or clear them with a well-timed jump.
350** ''VideoGame/PrinceOfPersia2: The Shadow and the Flame'' lost the spiked pits, but had spikes coming out of walls instead -- left walls only, to make it obvious, as right walls don't face the player.
351** ''VideoGame/PrinceOfPersiaTheSandsOfTime'' has retracting spikes in the floor. In lieu of serving as a temporary platform, they impale any poor fool who so much as makes a sound over them. To add insult to injury, if they manage to do this once, they'll likely do it again as you struggle to free yourself, forcing you to waste a sand tank to escape. Like the original game, however, you can avoid them, either by a well-timed wall run or tiptoeing over them, but you have to do it at the absolute slowest movement speed possible. Enemies also never go near them until the second game, where you can get some righteous revenge by triggering the traps with enemies on them.
352* ''VideoGame/PrisonCity'': Spikes appear as icicles in Cold Storage level and return in final levels.
353* ''VideoGame/ProjectBlackSun'': Sharp brown stalagmites line the floor in mines area. Secret Garden area has small wooden stakes instead. The Forbidden Facility has the conventional metal spikes in place of any other security measures.
354* ''VideoGame/{{Prototype}}'': Alex Mercer can use these, as one of the special moves for his claw powers. Giant spikes burst up from the ground, skewering a target. You're immobile while charging the groundspikes up, but early on, it's one of the few attacks that does appreciable damage to hunters and tanks. Then there's the [[LimitBreak Groundspike Graveyard]], a move which skewers anything within a thirty-foot radius with spikes (it works best on armor, but lower-level mooks also die).
355* ''VideoGame/{{Psychosomnium}}'' has tiny little triangular spikes. One part of the game involves flying through a curving corridor with spikes on every wall.
356* ''VideoGame/{{Purple}}'' has three varieties of spikes. Short ones that take away 1HP (like nearly everything else), long ones that kill instantly and short ones that continually retract.
357* ''VideoGame/{{Quackshot}}'': Dracula's Castle has a section that features plenty of spikes, other traps, and is also underwater.
358* ''VideoGame/{{Quake}}'': [[EverythingTryingToKillYou All over the place]]: spike shooters, spike traps that come out of the walls, and spikes on an AdvancingWallOfDoom are common level design element.
359* ''VideoGame/TheQuestOfKi'' has spiked floors and ceilings in many levels. As with almost everything else in the game, Ki will die if she touches them.
360* ''Quickly, Quackley!'' has many walls, floors and ceilings covered with rainbow-colored spikes. Spikes are the most common obstacle the player faces.
361* ''VideoGame/RabiRibi'' has spikes present in many areas, that always do at least 200 HP of damage in a game where grabbing all of the HP upgrades will still only leave you with about 1200 HP. The last of the post-game areas is ''loaded'' with spikes to the point where they're far more of a hazard than the few enemies you'll encounter. Additionally, the game keeps track of how much damage you've sustained throughout the game, with a separate tally for spike damage, and if you clear the entire game with zero spike damage you'll unlock an achievement.
362* ''VideoGame/RedGoddessInnerWorld'': Like any PlatformGame, this has its share. Some of the first encountered are retractable bright blue spikes. Touching them costs [[PlayerCharacter Divine]] 30 [=HP=].
363* ''VideoGame/ResidentEvil4'': One PressXToNotDie prompt has Leon impaled in a spike pit if you miss it. Another trap has a spiked DescendingCeiling, where you must shoot out the sensors to stop it.
364* ''VideoGame/{{Ristar}}'': They are present in many areas, but are especially frequent on Sonata and Automaton. They also show up a lot in the bonus areas, but as you're invincible there the only thing they do is cause you to recoil as if you've taken damage, which wastes time.
365* ''VideoGame/RiverCityGirls'': Hibari's has a spike pit surrounding its non-functional conveyer belt.
366* ''VideoGame/RogueLegacy'': Many floors feature retractable spikes that will detect and try to stab you if you walk on them. Characters with no foot pulse (i.e. those wearing Hermes' Shoes) will not be detected. In addition, many surfaces in the castle are covered in permanent spikes. Unlike most examples, these can damage some enemies as well. Certain Fairy chests require you to make it across spike-laden rooms without jumping. To get across, you need the rune that allows flight when you hold the jump button after falling or the rune that allows you to dash.
367* ''VideoGame/RoloToTheRescue'' has pits full of spinning spearheads.
368* ''VideoGame/{{Rusty}}'': Hazardous spikes are present on some stages.
369* ''VideoGame/SailorMoonSGameGear'': These are present mostly in the first level and ''very'' dangerous. Touching them is an instant-kill for your character.
370* ''VideoGame/SamuraiRevenge'': Spikes are one of the many hazards in the game that can kill [[PlayerCharacter Kabuto]] [[OneHitPointWonder in a single hit]].
371* ''VideoGame/SanFranciscoRush'': Cheat codes in the console ports turn the traffic cones into spiky mines. Depending on which of the two cheats you enter, they'll either blow you up upon contact, which renders coned-off shortcuts practically unusable, or turn your car into a mine that will blow up one other car on contact before reverting back to normal form.
372* ''VideoGame/SangFroidTalesOfWerewolves'' [[InvertedTrope inverts]] their usual relationship to the player, since you are the one setting them (amongst a range of other traps) by day, in order to hopefully see plenty of werewolves impaled on them during the night.
373* In ''VideoGame/SaveTheLight'', the Strawberry Battlefield and Pyramid Temple have spiked areas that hurt anyone who steps on them. The latter even has them in the battlefield, hurting anyone who runs over them as they move to attack.
374* ''VideoGame/SeriousSam'':
375** ''VideoGame/SeriousSamTheSecondEncounter'' features a long corridor with spikes on the walls to each side. The twist is that there is a strong air current trying to blow you sideways into them as you travel the corridor that you have to fight, and it continually changes strength and direction. The secondary twist is that you don't need to maneouver at all--the air current just happens to blow in such a way that if you keep simply going forward without fighting against it, you'll end up narrowly avoiding all the spikes.
376** ''VideoGame/SeriousSamII'': Upon entering into one of the rooms full of spikes, you'll get "I ''hate'' spikes"!
377* ''VideoGame/ShadowOfTheWoolBall'', 2016's LighterAndSofter total conversion GameMod for the original ''VideoGame/{{Doom}}'', includes both spikes rising out of the floor, and spiked walls which kill you instantly should a ventilation fan push you into one.
378* ''VideoGame/{{Shantae}}'':
379** Touching spikes will usually send you back to the beginning of the room minus some of your health.
380** ''VideoGame/ShantaeRiskysRevenge'' has them first appear in Squid Baron's locale, and at least in the Definitive Edition, they just cause invincibility frames and walking on the spikes, not returning to the room entrance.
381** In [[VideoGame/Shantae2002 the first game]], though, they [[OneHitKill kill the half-genie girl instantly]] if she ever touches them.
382* ''VideoGame/{{Shift}}'': The online games play with this; the hero survives these spikes because they were [[spoiler:created by [[BreakingTheFourthWall shoddy Actionscript]].]]
383* ''VideoGame/ShrekTheThird'': The second-to-last level is set in a [[AbsurdlySpaciousSewer sewer]] temporarily converted to prison. Amongst other things, there is a field of bent, curved hair-like spikes going up and down in a pattern and you have to time it right to get through it. There are also two guards nearby who are alternately urging you to stay away for your own sake or encouraging you to go through and get impaled. Luckily, once you do make it, you get to kick their ass.
384* ''VideoGame/{{Sinjid}}'': Spike pits can be found within the Dai'jin Mines, and they're a threat to both Sinjid and his enemies; the former will take massive damage if he falls into them while the latter will be immediately killed by them.
385* ''VideoGame/{{Skautfold}}: Usurper'': Spikes are one of the traps found within the eldritch Citadel.
386* ''VideoGame/SkeletalAvenger'': There are plenty of spots in the game full of holes. Stepping on them will cause spikes to shoot up from them to damage whoever steps on them, be it the PlayerCharacter, or an enemy.
387* ''VideoGame/SlapCity'' story mode has spikes in a few locations, that violently repel the player in addition to dealing damage. It also has, in select places, "safety spikes" that repel ''without'' dealing damage.
388* ''VideoGame/{{Smashroom}}'': There are spikes in the game that will damage [[PlayerCharacter Smashroom]] if he touches them.
389* ''VideoGame/{{Socket}}'' has either regular spikes or drills.
390* ''VideoGame/SolsticeTheQuestForTheStaffOfDemnos''. Some floors are covered with spikes. There are also larger spikes on some of the blocks.
391* ''VideoGame/SoManyMe'': There are plenty of spikes in the game. Touch them once, and that's it for [[PlayerCharacter Filo]].
392* ''Franchise/SonicTheHedgehog'': They appear all too often. Unlike most other spikes though, only the sharp edges are typically damaging.
393** ''VideoGame/SonicTheHedgehog1'': Curiously, the spikes bypass MercyInvincibility -- and contrary to what you might think, it was actually [[http://info.sonicretro.org/Spike_damage_behavior totally intentional]]. This was removed in future games, as well as the ''[[CompilationRerelease Sonic Mega Collection]]'' version.
394** ''VideoGame/SonicTheHedgehog2'': Mystic Cave Zone is home to the infamous inescapable spike pit. At one point, you need to grab a rope to lower a bridge to cross a pit. If you fall into the pit, you are [[CycleOfHurting speared repeatedly]] by a row of spikes at the bottom. It might as well be a BottomlessPit, given that the shaft is so deep that it can't be escaped (except by Knuckles). Even worse if you're [[SuperMode Super Sonic]] and therefore can't take damage until you've run out of rings (which happens incredibly slowly)...
395** ''VideoGame/SonicTheHedgehog3'': The [[TempleOfDoom Marble Garden Zone]] has an enemy that [[SubvertedTrope subverted]] this: it looks exactly like a set of spike, until you got close to it, at which point it rises from the ground slightly and fires glowing projectiles at you. The spikes on top of this enemy don't actually hurt you, instead acting like a springboard, but this being an enemy, touching the sides of the spikes ''[[CollisionDamage will]].''
396* ''VideoGame/{{Speedrunners}}'': Played straight and then downplayed. Initially, touching a spike resulted in instant death, but later the game was patched so that spikes only cause knockback.
397* ''VideoGame/{{Spelunky}}'' has spikes that kill you if you fall on them, but not if you walk past them, or gently lower yourself on top of them. It is also possible to throw enemies onto spikes to kill them instantly (and messily). And if any enemy lands on the spikes, they die. Even giant spiders and shopkeepers.
398* ''VideoGame/SpiralKnights'':
399** There are spikes and the equivalent brambles, which can be poisonous as well. While they aren't insta-kill, they do more damage in later levels and the enemies [[TheComputerIsACheatingBastard aren't harmed by them]], and will often even use them as cover. For extra fun, spikes can be hidden under certain blocks. Not only can you easily step on them right as you destroy the blocks they were hidden under, you just removed an obstacle for the monsters nearby.
400** Jelly cubes were eventually updated to be covered in spikes (in order to justify a gelatinous cube dealing piercing damage, presumably), and can summon spikes from the ground.
401* {{Subverted|Trope}} in ''VideoGame/{{Spiritfarer}}'': The spikes in [[spoiler:the alternate dimension that Stella enters whenever she plays Daria's song at designated spots]] may look dangerous to the touch, but they don't hurt Stella.
402* ''VideoGame/SpoilerAlert'': Because the game runs backwards in time, the falling spikes also happen to fall upwards.
403* ''VideoGame/{{Starbound}}'': There are several variants. Notably, it is the wooden spikes that are a OneHitKill on anyone who touches them, while the others are still damaging, but usually survivable. One of the in-game races, Florans, enjoy crafting furniture out of the bones of their prey, giving it a very spiky appearance.
404* ''VideoGame/{{Starveio}}'': This is the only trap that can be laid down by the players. The damage from coming into contact with them ranges from 10 for the Wooden Spikes, to 50 for the Amethyst ones. Wooden spikes can be broken by any weapon, but the others require hammers, or the [[InfinityPlusOneSword amethyst swords/spears]].
405* ''VideoGame/StitchyInTookiTrouble'': There are plenty of spikes in the game from which [[PlayerCharacter Stitchy]] will take damage if he touches them.
406* ''VideoGame/{{Sundered}}'' has thorny plants growing out of the walls, floor, and ceiling in many areas, which will damage Eshe if she touches them. They don't cause instant death, but they can still strip away Eshe’s shield and hit points very quickly thanks to the game's lack of MercyInvincibility.
407* ''VideoGame/SuperDungeonBros'': There are traps in the game where spikes will regularly rise out of the ground.
408* ''Franchise/SuperMarioBros'' is famous for these, though in most cases spikes are not instant-death hazards:
409** ''VideoGame/SuperMarioBros2'': Certain levels in the game, such as the castles, have spiky floors and, while they just take off a single heart plus some MercyInvincibility, trying to walk across them by brute force is still far from ideal. But there's a way to tackle them: Enemies are unharmed by walking over them, and which Mario can [[CraniumRide stand onto]] to pass through the spiky areas without harm (in fact, it's necessary to do this in the second and third levels of World 4).
410** ''VideoGame/SuperMarioBros3'': The game introduces spiked ceilings and platforms that rise and lower in fortresses. The only way Mario can avoid demise is by ducking in narrow spots where the spikes don't reach, and wait until the ceiling rises again. Spiky floors are less dangerous (if you have a power-up you'll just revert to Small Mario like if you hit an enemy).
411** ''VideoGame/SuperMarioWorld'': Spikes here are yellow-colored and thicker, and some of those from the ceilings may fall (you'll know which ones do this because their color is darker). Yoshi can walk on spikes or Munchers without harm in the game (as can Mega Moles, being even more helpful for Mario and Luigi by way of CraniumRide).
412** ''VideoGame/SuperMarioWorld2YoshisIsland'': Spikes are ''very'' deadly in this game and its direct sequels, because they instantly kill Yoshi instead of letting him walk over them like in other games (and Mario cannot continue without him, because he's still a baby). In particular, ''VideoGame/YoshisIslandDS'' went NintendoHard in the secret levels because of these, with entire levels having nearly all the level either instant death spikes or instant death lava, especially the bonus Yoshi's Island Easter Eggs. The good news is that the dog Poochy is fully immune to them (it's to be expected after seeing him walk over ''lava'' without any problem).
413** ''VideoGame/SuperMarioLand2SixGoldenCoins'': Spikes appear prominently in the levels of Mario Zone and some ceilings in the final level. Depending on the case, Mario can rely on either defeating a Bear and maneuvering its circus ball, using a cog on rails, or ducking while standing on a conveyor belt to cross the spiky floors or ceilings.
414** ''VideoGame/WarioLandSuperMarioLand3'': Spikes are not only very frequent, they're ''far'' more dangerous than usual, as they can kill Wario instantly (Pouncers, being spiked on their sides and bottom, are deadly for this same reason).
415** ''VideoGame/NewSuperMarioBros'': Spikes are common in the sub-series, which also introduce some platforms whose adjacent sides are spiked. Since these platforms move periodically, Mario and the other available playable characters have to move quickly through the current level before these things wreck them.
416** ''VideoGame/SuperMarioSunshine'' marks the introduction of floors with spikes that periodically protract and retract, thus requiring Mario to time the jumps carefully. These floors return in ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld'', with the latter having a level in one of the Special Worlds where all nearby spike floors will activate if the character(s) are spotted by searchlights, which greatly increases the difficulty.
417** ''VideoGame/SuperMarioMaker'': Though spikes by themselves aren't present, spiky round blocks play this role. They're sharp enough to bring (literal) pain to the Clown Cars, which becomes a huge problem in levels where you have to pilot one while navigating through a narrow spiky corridor. They turn into [[ElectricJellyfish Jelectros]] in the ''Super Mario Bros. 3'' Underwater style, and into Sea Urchins (of ''VideoGame/TheLegendOfZeldaLinksAwakening'' fame) in the ''Super Mario World'' Underwater one.
418** ''VideoGame/SuperMarioMaker2'': It's possible to make some platforms retract their spikes, and others protract them, when you hit an ON/OFF switch; other platforms do this periodically on their own (they're colored yellow instead of red or blue). However, those platforms are exclusive to the ''3D World'' style.
419** ''VideoGame/MarioParty7'': There are a few minigames with spiky hazards, but the most explicit instance is Spinner Cell. A player is controlling both a spiked spinner and a bumping one, while the other three players have to dodge them. The solo player can use the bumping spinner to stun a rival and make them more vulnerable against the spiked one, as contact with it will eliminate them. If the solo player manages to pinch all three rivals then they win; but if at least one rival survives during 30 seconds, then the trio wins.
420** ''VideoGame/SuperPrincessPeach'' has plentiful spikes in some of the worlds. You don't even have to land on top of them to take damage; just touching the damn things hurt.
421** ''VideoGame/KaizoMarioWorld'': This game and nearly every [[GameMod ROM hack]] inspired by it has used these in massive amounts. and [[FollowTheLeader every hack based off]] [[PlatformHell the concept]] has often used entire levels made of killer spikes.
422** ''VideoGame/{{Something}}'':
423*** Night of Spikes. The only enemy around is the Tick and most of the obstacles are spikes.
424*** Hell Ship in the Sky has a Spikitu toss Homing Pidgit Bills. Another one joins in the madness and makes things worse for Mario.
425*** Spikitu Castles 1+2 in ''Something Else''. Spikitus are the major enemy in both levels. They are immune to Luigi's arsenal of tricks.
426* ''VideoGame/SuperMeatBoy'': While the majority of levels avoid spikes as a hazard, in retro-themed warp zone levels, spikes are a common hazard.
427* ''VideoGame/SutteHakkun'': Since the game is a PuzzlePlatformer, the only things that can kill the titular protagonist are BottomlessPits and these.
428* ''VideoGame/TheSwindle'' has the immobile spike traps and the mobile bladed centipede robots. Both of these are bad news for your OneHitPointWonder character.
429* ''VideoGame/SydneyHunterAndTheSacredTribe'' has these in the form of spears, which point upwards from pits, and downwards from ceilings.
430* ''VideoGame/SydneyHunterAndTheCurseOfTheMayan'': There are plenty of these strewn throughout the temple ruins. One touch from them will end Sydney Hunter.
431* ''VideoGame/SyobonAction'': A frequent trap. The game [[PlatformHell being what it is]], they'll often suddenly appear during the worst moment, or else they may equally suddenly fly off or do something else you wouldn't expect at first glance.
432* ''VideoGame/TailsNightmare'' uses these in both games, in varying shapes and sizes. They were the only main obstacles in the first game. Although the sequel had much more variety, they were still prevalent.
433* ''VideoGame/{{Tallowmere}}'': Present on the [[{{Roguelike}} randomly generated]] levels. In particular, they force players to be more careful with the otherwise awesome rocket launcher, since its recoil may well knock them backwards and into a set of those.
434* ''VideoGame/TchecoInTheCastleOfLucio'': These are present, and you have 8 HP but only a single life to spare.
435* ''VideoGame/TerraBattle'': Spike tiles appear in some quests. A character that stays on a spike tile will sustain damage for every turn they stay on it, and will also take damage each time they pass over one. Later chapters introduce spike traps with taller spikes that do more damage. There are other kinds of damage tiles (such as lava, poison(ous mud) and ice tiles), but spike tiles are by far the most common. However, the damage can be nullified through the Levitation status.
436* ''VideoGame/ThetaVsPi7'': These appear on some levels. Some much larger ones show up when fighting Ghost Pi (fatal to you but he can pass right through them).
437* ''VideoGame/TheyBleedPixels'': Prevalent, although only the really long ones are an instant kill. The heroine can punch and kick her enemies into the spikes repeatedly to build up her {{combo|s}} meter.
438* ''VideoGame/ThyDungeonman 3'' has [[TheWallsAreClosingIn walls of spikes]] that'll smash the character after 12 turns. You have to [[spoiler: jam the mechanism with a bone on the floor.]]
439* ''VideoGame/{{Thumper}}'': Starting from Level 2 that introduces jumping. They are red, chaotic and very sharp.
440* ''VideoGame/TimeFcuk'' features wobbly sawblades which function in the same manner.
441* ''VideoGame/TinyBarbarian'': Spikes are the most common hazard in the game. Also the first obstacle encountered.
442* ''VideoGame/TinyToonAdventures'': In the GangplankGalleon level, there are blue-colored spikes in parts of the floor as well as parts of the ceiling. Some from the latter can fall down as soon as your character approaches it, so beware.
443* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' has these throughout the game. There are two variations; short, round ones that take away a single heart from your health bar, and thin, tall ones that [[OneHitKill instantly kill you]]. Perhaps the most notable examples of the latter are in the [[SlippySlideyIceWorld Ice Mountain levels]], particularly because you have to jump on [[TemporaryPlatform disappearing platforms]] at the right time to avoid falling in them.
444* ''VideoGame/TobariAndTheNightOfTheCuriousMoon'': Red spikes in the bonus World?? are the most prominent examples, due to their sheer frequency there.
445* ''VideoGame/{{Toki}}'' has both normal spikes and mounds of spiky balls that explode all over the place when destroyed.
446* ''Franchise/TombRaider'' is far more full of spike pits than any actual tomb, although Lara was mysteriously unhurt if she just ''walked'' through spikes instead of blindly running through them.
447** ''VideoGame/TombRaiderI'': One secret area requires jumping into a spike pit in just the right place that you don't get impaled.
448** ''VideoGame/TombRaiderIII'': This makes a part late in the first level a GuideDangIt. Progressing in a certain area DOES require walking through an area full of spikes and then jumping up and pulling yourself onto a ledge while standing on the spikes. Better hope Lara grabs the ledge the first time if you don't want to be sent all the way back to your last save... Worse, saving while standing in spikes causes Lara to immediately get shishkabobbed on reload, making that save {{unwinnable}}.
449** Modern areas swap out spikes with more appropriate traps like broken glass (second game) and barb wire (third game). They still function exactly like spikes, including the "unharmed if walked through" trick.
450* ''VideoGame/TonyHawksProSkater'': Even skateboarders aren't safe. Several games have "Punji Pits" in the editor.
451* ''VideoGame/TossTheTurtle'' uses these to stop the turtle in his tracks. You can get an achievement for hitting enough of them, too.
452* ''VideoGame/TowerOfHeaven'': Spike traps are a regular fixture, and they are always lethal.
453* ''VideoGame/TrapperKnightSharpshooterPrincess'': Gritz, the protagonist, can place down spike traps, though they'll only damage the troops walking over them, and not even stop them.
454* ''VideoGame/TrashQuest'': There are plenty of spikes in the game. One touch costs [[PlayerCharacter the raccoon]] one circle of health.
455* ''VideoGame/Trophy2021: This game being inspired by the ''VideoGame/MegaManClassic'' games, there are spikes that will insta-kill [[PlayerCharacter Trophy]] if he touches them.
456* ''VideoGame/TurboPug3D'': Spike patches on the ground are one of the hazard your pug/cat/penguin encounters in the game.
457* ''VideoGame/TwinRobots'': There are spikes in this game that will one-hit kill the robots should they touch them.
458* ''VideoGame/TuxRacer'': The "doom" part is subverted since Tux is MadeOfIron, but the courses Path of Daggers, In Search of Vodka, [[{{Pun}} I Like Spike]], and [[ExactlyWhatItSaysOnTheTin I Like Spike 2]] all feature spikes prominently.
459* ''VideoGame/UltimaIXAscension'': The spikes are clearly meant to be a trap, but are so weak that you can stand being impaled by them for a good five minutes and only take negligible damage.
460* ''VideoGame/{{Underhero}}'': You play as a former underling of an evil overlord who starts to subvert him after the death of the designated hero. Now, what kind of Overlord would your master be if he didn't place a bunch of these around the place? Everyone knows the minions who get pinioned on those weren't good enough anyway.
461* ''VideoGame/AnUntitledStory'': You'll sometimes need to form a bridge out of your enemies to travel across those.
462* ''VideoGame/{{Unworthy}}'': These appear from The Undercity onwards. They can be placed on the ceiling when you travel on FloatingPlatforms, or on the walls, to make you think twice about rolling around carelessly. If they are placed on the ground, there's usually a [[FallingChandelierOfDoom chandelier hanging above]] that you can drop on them, and walk safely over it.
463* ''VideoGame/{{Vaporum}}'': You're playing as a person inside a {{Dieselpunk}} exo-suit, but that doesn't make spiked pits any less deadly.
464* ''VideoGame/VentureKid'': Some levels of the game are peppered with spikes that will take Andy out in a single hit if he touches them, which is an element from [[Franchise/MegaMan the games that inspired him]]. [[spoiler:Gaining the spike boots power-up prevents that from happening... so long as there's energy in the power-up's tank.]]
465* ''VideoGame/{{Vessel}}'': You can fall onto stalagmites while in the mines.
466* ''VideoGame/{{Vietcong}}'' has both the bamboo spikes and the punji sticks in the tunnels.
467* ''VideoGame/VinylGoddessFromMars'' featured both spike pits and spike traps that shoot out from the ground.
468* ''VideoGame/VoidMemory'': Spikes pop out of the clearly visible holes in the floor of the Cursed Prince's palace, which the player must jump over or dash through.
469* ''VideoGame/{{VVVVVV}}'' has a whopping 7612 of them. Even the title [[VisualPun tells quite a lot]] about the most common hazard in that game.
470* ''VideoGame/WallachiaReignOfDracula'' has its share of spike pits that will damage [[PlayerCharacter Elcin]] is she touches them.
471* ''VideoGame/WastelandAngel'': Inverted. The Spike Strip sub-weapon drops a line of square, spike-studded pads. Not only do they immobilize enemies, you are completely immune to their effects.
472* ''VideoGame/Waxworks1992'': You can suffer a nasty death via a spike pit in the Pyramid.
473* ''VideoGame/{{Wildsio}}'': Some Arena maps feature spike beds on the floor, which are insta-kill if they get triggered. There's a whole set of rules about which actions will trigger them, and which won't. I.e. simply walking onto the spike bed won't activate them, but rolling or sprinting over them will, as will trying to jump or spear vault over them. Then, it's possible to attack from the spikes, but charged melee attacks will trigger them, while both normal and charged ranged attacks are safe. Lastly, getting hit while on the spike bed triggers them, so it's ultimately never a good place to be.
474* ''VideoGame/{{Windforge}}'': Spikes are present in the ruined Temples, from the tutorial onwards. Temple of Stillness in particular is mostly covered in them, while the earlier Temple of Vision will keep on creating them for the entire time you'll spend in there.
475* ''VideoGame/TheWitchsHouse'': The puzzle with the mouths on the wall will kill the player with these if they pick the wrong entrance. There are also spikes near one of the doors, but the player essentially has to voluntarily walk into them. [[spoiler: If they do, they'll still be bloody even after you reload and approach that place again.]]
476* ''VideoGame/WithinADeepForest'': Spikes are a fairly common hazard. Some of the more advanced balls are unharmed by them, but you need to get the right materials first, and that won't help you in the parts of the game where you can't use them.
477* ''VideoGame/WorldOfGoo'': The many spikes are rather less... triangular than most two-dimensional examples, being more like very long thorns. Goo burst on contact with them, threatening the entire structure.
478* ''VideoGame/{{Xargon}}'', one of the earliest games created by Creator/EpicGames, has them, but the protagonist Malvineous Havershim can take a whole five hits before going down.
479* ''VideoGame/XMenOriginsWolverine'' has both stationary and retractable varieties. The retractable ones are usually timed to have a rolling effect. Given that you're playing Wolverine, your HealingFactor means that the penalty for a mistime isn't much at all. The stationary ones are great fun for impaling your foes on.
480* ''VideoGame/{{Zadette}}'' has very tiny, yet nonetheless extremely lethal, spikes.
481* ''VideoGame/{{Zeliard}}'': Early levels feature these in the form of rocks, brambles, or ice. The latter levels replace these with pits of blue goo, lava, or fire.
482* ''VideoGame/ZettaiHeroProject'': Spikes are a hidden trap type. However, if you're wearing tank treads, you won't get injured by them.
483%%* ''VideoGame/{{Ziggurat}}'': These can appear in the [[ProceduralGeneration procedurally-generated]] levels.%%What can?
484%%* ''VideoGame/{{Zool}}'': Each level features a different variety of those.%%Of what?
485[[/folder]]
486
487[[folder:Web Animation]]
488* ''WebAnimation/DSBTInsaniT'': One of Kayla's traps is a spikeball, while [[GreenThumb Asia can create giant thorns]].
489* ''WebAnimation/MysterySkullsAnimated'': Lewis was murdered by being shoved off a ledge in an eerie cave onto the stalagmites below.
490[[/folder]]
491
492[[folder:Web Comics]]
493* ''Webcomic/EightBitTheater'': [[http://www.nuklearpower.com/2006/12/21/episode-785-safety-first/ One strip]] parodies the ubiquitousness of Spikes of Doom through a gag showing a spike-filled-pit factory. "They Gotta Come From Somewhere".
494* ''Webcomic/BrawlInTheFamily'': Parodied in [[http://brawlinthefamily.keenspot.com/2009/02/20/141-bluebombervsblueblur/ this]] strip, where Mega Man is killed by touching Sonic's hair spikes.
495* ''Webcomic/ChampionsOfFaraus'': The House of insanity has spikes on the floor of the final room Skye and Karla go through.
496* ''Webcomic/ChoppingBlock'': In one strip, Butch attempts to learn what permits are needed to build a spiked pit in his yard. He finds that the Public Works Department apparently doesn't know how to field that one.
497* ''Webcomic/GirlGenius'': One of the castle's {{Pit Trap}}s is full of spikes -- even the ceiling, which appears to be set up to be lowered onto those who've made their way inside of it.
498* ''Webcomic/KidRadd'': Referenced in an early part. "Next level: Sharp Painful Object Land."
499* ''Webcomic/TheOrderOfTheStick'': [[http://www.giantitp.com/comics/oots0541.html These]] [[http://www.giantitp.com/comics/oots0542.html two]] strips, the villains entertain themselves by dropping the captured Paladin O-Chul into a giant jar lined with sharp spikes... and filled with acid... and inhabited by an acid-breathing shark. The trap is taken directly from the ''D&D'' source book ''Dungeonscape'', complete with the shark. Only the glass containment was added.
500* In the world of ''Webcomic/StarImpact'' where [[EveryoneHasASpecialMove every boxer's gloves have a special power]], [[StarterVillain Urchin]]'s gloves sport lots of retractible spines. [[EnhancedPunch They increase both the damage and range of his punches]] while letting them stagger an opponent with even a glancing blow, but they're nonlethal, as Puck notes that they can't break skin.
501%%* ''Webcomic/{{Yamara}}'' has an obligatory [[http://yamara.com/yamaraclassic/index.php?date=2005-06-06 spike pit]].%%Dead link.
502[[/folder]]
503
504[[folder:Web Videos]]
505* ''WebVideo/PiratesSMP'': The [[spoiler:Kishi]] quest traps any and all travellers who take on it inside its catacombs; in order to escape, a quester must kill their companion by throwing them into a pit of stalagmites. [[spoiler:Since it's a pair of brothers who end up taking on this quest, [[SuicidalSadisticChoice this doesn't end well]].]]
506[[/folder]]
507
508[[folder:Western Animation]]
509* ''WesternAnimation/AvatarTheLastAirbender'': "[[Recap/AvatarTheLastAirbenderTheFirebendingMasters The Firebending Masters]]" features a floor that lowers when a tripwire is triggered, revealing the spikes.
510* ''WesternAnimation/BatmanTheAnimatedSeries'':
511** "[[Recap/BatmanTheAnimatedSeriesE54Zatanna Zatanna]]": The VillainOfTheWeek drops Batman and Zatanna through a TrapDoor into TheWallsAreClosingIn version which he admits is a bit cliche. Batman escapes by [[spoiler:breaking off a couple of spikes and using one to jam the moving wall, then climbing up the spikes to pry open the trapdoor with the other]].
512** "[[Recap/BatmanTheAnimatedSeriesE64ReadMyLips Read My Lips]]": Batman is suspended over a pit of mannequin hands with razor-sharp fingernails.
513* ''WesternAnimation/BlueEyeSamurai''. Mizu has to negotiate a DeathCourse protecting Fowler's island fortress, which has both TheWallsAreClosingIn and TrapDoor versions. The first one sends a spike through Mizu's foot just as she's about to escape, so she cuts through the metal with her AbsurdlySharpBlade. Then she has to leave her sword stuck in the wall to leap across a trap door, leaving her unarmed against the horde of guards on the other side. The spike pit however becomes handy for throwing mooks into when she takes them on hand-to-hand.
514* ''WesternAnimation/TheFairlyOddParents'': In "[[Recap/TheFairlyOddParentsS2E5ActionPacked Action Packed]]", when Timmy wishes his life was like an action movie, he wakes up the next morning to be dropped into a pit where TheWallsAreClosingIn, and the walls are covered in spikes. And it's a SnakePit.
515* ''WesternAnimation/InspectorGadget'': In "Haunted Castle", Gadget and Penny are caught between closing-in spiked walls. In another episode, a bed is booby-trapped with a descending spiked canopy.
516* ''Franchise/MyLittlePony'':
517** ''WesternAnimation/MyLittlePonyAndFriends'': In "[[Recap/MyLittlePonyAndFriendsE42BabyItsColdOutside2 Baby, It's Cold Outside, Part 2]]", one of the traps on the way to King Charlatan's throne room is a hidden trapdoor that opens up to reveal a pit filled with sharp spikes of dry ice.
518** ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': In "[[Recap/MyLittlePonyFriendshipIsMagicS6E5GauntletOfFire Gauntlet of Fire]]", the dangers of the Gauntlet, a perilous obstacle course through a volcano used to choose the next ruler of the dragons, include a room with a floor lined by sharp stalagmites.
519* ''WesternAnimation/ThePenguinsOfMadagascar'': In "Popcorn Panic", the Penguins are pushed towards these by a huge amount of popcorn, prompting Skipper to regret installing the "decorative" spikes in question.
520* ''WesternAnimation/RickAndMorty'': In "[[Recap/RickAndMortyS3E3PickleRick Pickle Rick]]", a TrapDoor filled with spikes kills two of the Russian agents.
521* ''WesternAnimation/TheSimpsons'': In "[[Recap/TheSimpsonsS10E18SimpsonsBibleStories Simpsons Bible Stories]]", Milhouse and Lisa get thrown into Pharaoh Skinner's tomb. One of them sets off the spike trap/advancing walls of doom from both walls, but the spikes just catch in the middle and the trap fails. Lisa shrugs it off.
522-->'''Lisa:''' Slave labor. You get what you pay for.
523[[/folder]]
524
525[[folder:Real Life]]
526* There are various man-made booby traps used through out the world that really use spikes in a variety of interesting and horrible ways. One of the most well known is the Punji Pit, which the Viet Cong used to trap allied soldiers. Oddly enough, the goal was not [[ImpaledWithExtremePrejudice immediate death by impalement]], but death by ''infection''. They would often rub the tips of the spikes with [[DungFu human feces]]. It's just one of the examples of how [[CombatPragmatist the Viet Cong]]'s traps were designed to be somewhat less than lethal, so that the enemy would have to evacuate wounded and treat them at a hospital, which they believed to be more damaging to the war effort than simply killing them. There's truth to that: it would tie up more soldiers and resources to try to keep a wounded soldier alive than to simply deal with a dead body. Alternatively, the Viet Cong would attack while the other soldiers tried to help the trap's victim.
527* In 2008 several spike pit traps were discovered in the forests around the Dutch community of "Helden". The traps contained large concrete blocks with metal spikes and were covered in a way that made them nearly undetectable. Two people sustained minor injuries and the suspected culprit was arrested and sentenced a few months later. His motives were never made clear.
528* {{Caltrops}} are four spikes arranged so that however you drop one, it will land with one spike pointing up (kinda like the jacks in a game of Pick Up Jacks). The idea is to drop them in the road or in a field somewhere to prevent vehicles or cavalry from operating freely without fear of injury or damage. They were used in the Korean War by the Air Force to cut off roads used by Communist supply lines, so they could come back and bomb the disabled supply vehicles.
529* Tank traps or "Czech hedgehogs" made out of steel beams have a similar appearance and function to caltrops, designed to hinder armoured vehicles instead. While not an immediate threat to infantry, Czech hedgehogs are difficult to remove: they are resistant to crushing and their design ensures that they will remain upright if dislodged by an explosion. They can be rolled out of the way or cut apart, but this takes time and is a particularly hazardous task when under fire, as the enemy will unload [[MoreDakka machine guns]] and [[StuffBlowingUp artillery]] on the unlucky sods tasked with their clearance.
530* Improvised mini-"caltrops" can be made from a pair of staples twisted together. This was created by some extremely bored students to serve as a booby trap or a wicked prank, often scattered on the seat of an unsuspecting schmuck who would soon get a sharp reminder why their neighboring classmate was not fun to be around.
531* This is being tossed around as an idea to ward future Earthlings away from highly radioactive places. Played with, since the spikes would be too massive to be really dangerous (just foreboding) but the radiation is certainly lethal enough. The idea behind it is that most types of radiation that we generate these days has a half-life a lot longer than [[EternalEnglish any language we've ever spoken]]. A "Warning, Radiation" sign would go unheeded if no one can speak English or even read. A giant wall of spikes, however, would certainly act as a [[ShmuckBait deterrent]].
532* [[https://en.wikipedia.org/wiki/File:Radio-frequency-anechoic-chamber-HDR-0a.jpg Anechoic RF Chambers]] certainly ''look'' that way. Good thing the spikes are actually foam rubber.
533* Cypress and mangrove trees have spiky "knee roots" that could potentially impale an unwary explorer. Same with thorns and plant spines in general. In a subversion, the reason mangrove trees have these spikes is not for defense, it's to allow their roots to take in oxygen while submerged by high tides.
534* Leap Castle in County Offaly, Ireland had one of these in its [[SealedRoomInTheMiddleOfNowhere oubliette chamber]]. Prisoners were thrown in, and the "lucky" ones landed on the spike. The not-so-lucky ones simply wasted away from dehydration, starvation, infection, and exposure. ''Three'' large cartloads of human bones were removed from the then-abandoned castle in the 1930s. (Along with a gold watch dated to the 1840s, even though the castle was abandoned at that time.)
535* The [[http://en.wikipedia.org/wiki/Tsingy_de_Bemaraha_National_Park Tsingy de Bemaraha National Park]] in Madagascar is an entire landscape made of limestone spikes. They protrude at all angles, and are exceedingly sharp. As a result, this area is mostly unexplored. One biologist exploring the area stumbled a little, and [[VideoGame/TheElderScrollsVSkyrim took a spike to the knee]], which prematurely ended his expedition.
536* Certain areas where cars can come and go for parking or whatnot may have speed bumps rigged as one way spike traps. Usually, entering the area by going over the spike trap does no damage to the person's car because the spikes are bend to be pointy in only one direction and said pointy end are usually facing towards the parking lot. If someone tries to go the opposite way through the spike trap, their tires get punctured and the car gets disabled. This is done to prevent people that try to leave the wrong way or quickly flee if they committed some sort of crime. Spike strips are also used by the police if they have to quickly stop a fleeing criminal that is driving dangerously and is putting other people in harm's way. Unlike the spike trap in the above example, the strips used by the cops are two way so no matter which way the criminal is driving, the spikes will pop the tires. Some police departments have also tried out retractable spike strips so the pursuing police vehicles don't also get their tires slashed.
537* ''[[http://vimeo.com/1665301 Pay & Sit: the private bench]]'' is a conceptual bench by Fabian Brunsing, that comes equipped with spikes jutting out of the seat. In order to take a comfortable seat, you have to insert coins. A warning beep goes off when the spikes are about to pop back up, to give you time to gather your belongings and leave before your backside gets impaled. The purpose of this contraption is to deter vagrants from simply sleeping on the bench all day.
538* Colorado's Royal Gorge is a famous place for whitewater rafting. One of its swifter runs, The Narrows, is lined with exposed rebar (from a worn-away old road) on the left side of the river. These Spikes of Doom are three or four feet long and are just waiting to turn hapless rafts and [[OneHitPointWonder rafters]] into [[LudicrousGibs finely grated]] [[NotEnoughToBury chum]].
539* There is a theory that the Jupiter-moon Europa [[http://news.discovery.com/space/is-europa-too-prickly-to-land-on-131028.htm might be covered in meter-high spikes of ice]].
540* Some walls have long and sharp metal bars (or spikes made from shattered glass) to deter thieves from climbing them. Nowadays, they are complemented by electric fences due to concerns of some sly thieves outsmarting those spiky structures.
541* England is using ''[[http://www.independent.co.uk/news/uk/home-news/homelessness-spikes-outside-london-flats-spark-outrage-on-twitter-9506390.html Spikes of Doom]]'' to keep the homeless away from underpasses. China is getting in on this as well, by putting them outside stores and buildings in cities.
542* One method of home defense is to push some nails through a rug or a piece of shingle and lay it spiky side up underneath suspected entry points such as windows for burglars. Some people even go far enough as to file barbs into the nails so the thief can't pull the nails back out, making them easier for the cops or home owners to catch. Setting traps for would-be burglars can get the homeowner in serious trouble. As a general rule, the exceptions which allow you to kill or injure a burglar have to do with personal protection, not simply the protection of property (you are going to have to prove that you believed you were in physical danger). If you are not home, then you are not in personal danger from the burglar and "pre-emptive" traps would be illegal. At least in the U.S., if you are so concerned about burglars that you are considering setting traps for them, you would be better off getting a dog or installing an alarm system and/or cameras.
543* Needle strips are often placed on business signs to prevent birds from sitting on them.
544* Hostile design or hostile architecture is the creation of areas designed to prevent unwanted activities. Many cities are using these principles to place spikes or other uncomfortable things up in public places as a means to prevent giving the homeless a safe or comfortable place to rest. By placing spikes, benches with holes that become freezing cold in winter, benches with angled seats or needless rails, and similar designs, cities attempt to dissuade transients and the homeless from settling down where other citizens can see them. Critics find it dehumanizing, while proponents believe it enforces social order.
545* Many natural crystal formations are so sharp they will do severe harm when touched. For example, crocoite, as featured in ''VideoGame/CaveStory'' above, is rare but real. Others are more common and may be found in giant geode caves, which require extreme precautions just to enter.
546* Between staghorn corals, sea urchins, and assorted spine-backed fishes hiding in nooks and crannies, coral reefs can be natural Spikes of Doom for divers tossed against them by currents.
547* Ever wondered why spiked collars for pets exist? Well a wolf would have a very hard time attacking the neck of a herding dog wearing one such collar. Although the practical ones have much thinner and longer spikes than the purely aesthetic ones you can find in your average pet store; a truer modernization is the anti-coyote spiked vest. For very small dogs in bird-of-prey territory, vests adorned with slender outthrust needles can avert a VerticalKidnapping.
548* The walls of a leatherback sea turtle's throat appear to resemble this - but the spikes are soft and flexible, intended to trap food while the turtle expels water.
549[[/folder]]

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