Follow TV Tropes

Following

Context Main / SpiderSense

Go To

1%%%
2%%
3%% This list of examples has been alphabetized. Take care to put your example in its proper place in accordance with Administrivia/HowToAlphabetizeThings!
4%%
5%%%
6
7[[quoteright:228:[[ComicBook/SpiderMan https://static.tvtropes.org/pmwiki/pub/images/3203812685_06bc71c379_o_3538.jpg]]]]
8
9->''"I get these chills up and down my spine, and all of the sudden, it's as clear as day. That if I stay put, I'm dead."''
10-->-- '''Kabuto''', ''Manga/{{Psyren}}''
11
12A character has the [[PsychicPowers psychic ability]] to know when something is about to happen, and react accordingly to prevent some kind of harm. Named after ComicBook/SpiderMan's iconic super-power.
13
14To prevent it from becoming a StoryBreakerPower, the sense usually comes with a few limitations. Typically, it will detect danger and allow the character to measure severity by intensity, but cannot indicate the danger's exact nature or origin. Often, it may trigger ''just'' [[FiveSecondForeshadowing before danger strikes]], limiting the character's ability to avoid the danger entirely and instead enabling them only to dodge the worst of it.
15
16This power is similar to, and often a part of CombatClairvoyance, but it does not usually help evading specific attacks on purpose, unless explicitly said so. When the character knows that something ''has just'' happened -- as opposed to knowing that something ''is going to'' happen -- it's an example of MySignificanceSenseIsTingling. If it's limited to surveillance, it's awareness of BeingWatched. Also expect extreme mockery from the viewer if the power fails on a regular basis.
17
18In comics, this is often denoted as squiggly lines around the character's head. See the TropeNamer and Professor Xavier of the ComicBook/XMen for two prominent examples. Compare TheForceIsStrongWithThisOne, which is when a character can sense another's PowerLevel.
19
20Compare and contrast with KillingIntent and SuperReflexes, the non-psychic versions of this power. Compare AcheyScars, in which warnings of a specific threat that injured the recipient in the past are conveyed via physical pain. Contrast ImminentDangerClue, where some bit of subtle evidence provides a warning of danger.
21
22[[noreallife]]
23----
24!!Examples:
25[[foldercontrol]]
26
27[[folder:Trope Namer]]
28!! Comic Books
29* ''ComicBook/SpiderMan'': Naturally, the comic books feature this all the time, and also have villains trying to find ways of stopping/evading it. Green Goblin will occasionally use a gas that deadens it, which is how he learned Peter's secret identity, while Venom's symbiote is immune to it due to the time it spent bonded with Peter, an immunity the symbiote passed on to its many offspring. Ben Reilly and Kaine are immune to it due to being clones of Peter; likewise, Peter is immune to their Spider-Sense. Kaine's Spider-Sense is augmented to the point of giving him premonitions. During the "Back in Black" arc, Sandman questions the wisdom of talking out loud about your ace-in-the-hole sixth sense.
30** [[MundaneUtility It apparently also comes in useful when he's being bluffed in poker,]] to the point where Iron Fist mentioned that other heroes have stopped inviting him to their games.
31** His spider-tracers are tuned to his Spider-Sense as well, allowing him to track them without using an external device. The downside is that if the tracer is destroyed while he's tracking it, the resulting feedback is extremely painful. Similarly, ComicBook/IronMan has been able to reverse-engineer the tracers and the armor Peter wore for a while, and can thus cause "false positives" if he wants.
32** One of its most important uses in the early days was the ability to detect, essentially, if it was safe to take his mask off or not. It's the reason why his secret identity became one of the best-kept secrets of the Franchise/MarvelUniverse. In general, it's also very sensitive, to the point that it'll gently guide him out of the way of any other pedestrians he might accidentally crash into. In that sense, he could essentially bury his nose in a book while walking with no fears or worries of collision. And when he's swinging around the city, he doesn't have to consciously aim at targets for his webs.
33** Also, more importantly, is that his Spider-Sense not only allow him to sense potential threats but if Peter senses ''immediate'' threats (like say, a bullet coming at him), his Spider-Sense would activate his SuperReflexes and cause him to automatically go to take the quickest and most effective way to avoid the danger, this includes combat, and even swinging across New York City. In fact, it's how he manages to make jokes while dodging attacks, as it's literally doing everything for him.
34** It doesn't tell him the exact nature of the threat. In one ''ComicBook/WhatIf'' story, ComicBook/ThePunisher set a trap with a Dr. Octopus dummy and a bomb. Spidey assumed that his spider-sense was going off because he was about to tangle with Doc Ock, and never realized the real threat until too late.
35** This is deconstructed in later iterations. As said above, it's doing all the dodging for him and he over relies on it, so when Peter loses his Sense, he becomes severely weakened. Of course, then [[BoxingLessonsForSuperman he receives training]] in martial arts from ComicBook/ShangChi while he's lost it, and then develops the Way Of The Spider.
36*** It also varies depending on the author. Some treatments supplement the interaction of his Spider-Sense and his reflexes by pointing out that his nerves are conducting signals faster than normal, which means that he spends every fight in BulletTime. This means that even without his Spider-Sense, he still has a much better than average chance of identifying incoming danger and reacting to it simply because he's got more time to notice things with his five normal senses. This is doubtless a fact that the Way of the Spider capitalizes on.
37** The Spider-Sense often does not register for people he feels really close to. In one scene, Aunt May attacks him with a vase after mistaking him for a burglar, and he doesn't see it coming, because she's not an "enemy."
38** Whenever there's a potentially world-destroying situation in ''any'' Marvel comic, it's pretty common to cut to a panel of Spidey thinking "my Spider-Sense is suddenly going wild!"
39** His Spider-Sense also makes him very resistant to hypnosis or mind control, as it will usually warn him not to look at someone trying to hypnotize him, or will start buzzing so loudly in his head that it becomes "white noise" that makes mind control nearly impossible.
40* Miguel O'Hara, ComicBook/SpiderMan2099, is notable among the Spiders for his lack of the Spider-Sense. That being said, an alternate universe version of Miguel who appears in ''Timestorm 2009-2099'' is shown to have it.
41* Mayday Parker, ComicBook/SpiderGirl, takes after her [[LegacyCharacter dear old dad]] in this department. Hers is described as more honed, as it also discerns direction attacks are coming from and allows her to pinpoint weak spots in enemy defenses.
42** Anna-May Parker, [[ComicBook/TheAmazingSpiderManRenewYourVows another AU Parker daughter]], gets her share of Spider-Sense, too. As with Kaine above, hers is so heightened that it predicts the future. It takes some time for her and her parents to figure it out.
43!! Comic Strips
44* This is hilariously averted in the newspaper ''ComicStrip/SpiderMan'' comics. Spidey's ''stated'' to have Spider-Sense, but in practice, he's extremely prone to getting hit in the back of the head by random goons, hitting his head on obstructions during fights, smashing his face into walls because of distracted web-slinging, and [[https://joshreads.com/images/17/11/i171114spidey.jpg walking into stationary, head-height objects]]. Maybe it's been weakened by all the concussions.
45!! Films - Animation
46* In ''WesternAnimation/SpiderManIntoTheSpiderVerse'', all of the Spider-People share the spider-sense and can use it to detect each other. It's never explicitly called out, and instead depicted purely visually; in addition to the wavy lines adopted from the comics, the backdrop usually shifts hue to the trademark ''Spider-Man'' red-and-blue. In one instance, Miles detecting an incoming obstacle is depicted by the words "LOOK OUT" physically appearing behind him.
47** Repeated in ''WesternAnimation/SpiderManAcrossTheSpiderVerse''. In that film, Miguel O'Hara ''not'' having this serves as a plot point; his lack of a spider-sense [[spoiler:allows Miles to siphon off the energy of his suit, without him realizing until it's too late, in order to blast him away with a Venom Strike and escape.]]
48!!Films - Live Action
49* ''Film/SpiderManTrilogy'':
50** The 2002 ''Film/SpiderMan1'' movie depicts his Spider-Sense using BulletTime. Whenever something bad is about to happen, time slows down from Peter's perspective, allowing him ample time to react. Later on in the film (and its sequels), the use of this power is mostly left to be assumed by the audience.
51** There are still visual cues in the sequels, like when Peter senses the tram he's on is soon going to run out of track in ''Film/SpiderMan2''.
52** More subtle cues can be seen in ''Film/SpiderMan3''. Peter's face becomes visibly shocked a split second before [[spoiler:Harry tackles him off his scooter]]. Later, when Peter and Harry are fighting at Harry's pad, a strange whistling sound can be heard whenever Harry's arm-mounted blades get in close range of Peter. At first the noise seems to be caused by wind resistance since Harry is swinging the blades around, but the noise lingers while Harry attempts to push the blades into Peter's face, hence it's the spider sense.
53* Still present in the reboot, ''Film/TheAmazingSpiderMan''. The spider-sense even causes Peter to react automatically (and rather... aggressively) when exposed to any danger, minor as it might be, when he [[HowDoIShotWeb doesn't know how to control his powers]] -- [[PlayedForLaughs for his own shock]]. Through both ASM films, a specific sound effect indicates the sensation, while ''Film/TheAmazingSpiderMan2'' adds slowed-down point-of-view shots from Peter.
54* ''Franchise/MarvelCinematicUniverse'':
55** This version of Spider-Man has his Spider-Sense, but he's not very skilled with it in ''Film/CaptainAmericaCivilWar'' due to his lack of experience. He was able to sense a tiny Ant-Man on the shield he stole from Cap but he didn't react properly and got himself kicked. That being said, he was able to sense when the Winter Soldier tossed a large amount of rubble at him and had enough time to dodge it, grab it, and throw it right back at him ([[YouFightLikeACow after quipping]]). It also seems to be less sensitive in non-combat situations, as seen in ''Film/SpiderManHomecoming'' when he [[spoiler:twice reveals his identity because someone was standing behind him.]]
56** This power comes more to the forefront in ''Film/AvengersInfinityWar''. As Thanos's ship appears, we get a shot of the hairs on Peter's arms suddenly sticking upright. [[spoiler:When Thanos kills off half of the universe, Spider-Man is the only one to feel unwell before turning into ash, implying his Spider-Sense is going crazy]].
57** ''Film/SpiderManFarFromHome'': Aunt May refers to this (to Peter's chagrin) as the "Peter Tingle." It's on the fritz for most of the movie, implicitly due to his grief and emotional state. May manages to hit him with a banana early on, and Peter [[spoiler:is easily fooled by all of Mysterio's illusions]]. It's only in the final battle after he has accepted his part in Tony's legacy, that he gains full control of it. [[spoiler:When Mysterio attacks him with invisible drones in a fake environment, Peter is able to ignore the illusions completely. A few minutes later, Mysterio uses an illusion to pretend to surrender while he sneaks up behind Peter, invisible, only for Peter to easily avoid his gunshot]].
58** ''Film/SpiderManNoWayHome'': Peter's Spider-Sense has been further developed and enhanced to the point that it can detect the exact moment when [[spoiler:the Green Goblin persona takes over Norman Osborn's body.]] It also kicks in when Doctor Strange knocks Peter Parker's astral form out of his body -- triggering his natural reflexes and allowing his otherwise unconscious body to keep dodging anyway. Notably, Peter's astral form actually has a transparent version of the "waves" often used to portray the ability in the comics. [[spoiler:Later on, when [[Film/TheAmazingSpiderMan the Andrew Garfield version of Peter]] shows up in the universe, MJ tries to determine whether he's really an alternate version of Peter by tossing a bread roll at him. After explaining she wanted to see if he has the "tingle thing," Peter explains that it doesn't work if the projectile isn't actually harmful.]]
59!! Live Action TV
60* ''Series/TheAmazingSpiderMan1978'' redefined the Spider-Sense completely. Instead of just the sense that something bad was about to happen, Peter would get the full-on Phoebe Halliwell/Cordy Chase flash (only conventionally shot with a red filter). This would be accompanied by a shot of Parker (played by Nicholas Hammond) standing still while his eyes flashed.
61!! Video Games
62* Naturally, just about any game featuring Spider-Man has some variant of this. Just ''how'' Spider-Sense is depicted depends on the game. Generally, Spider-Sense can take the form of any of the following (or even a combination):
63** Used to show a boss fight or other big threat is imminent (e.g. in ''VideoGame/SpiderManVsTheKingpin'' entering a boss area will result in the famous squiggly lines around Spidey's head accompanied by a blaring alarm sound, while in ''VideoGame/SpiderManAndCarnageMaximumCarnage'' Spider-Man only gets the squiggly lines).
64** Used to point out where the player is supposed to go (e.g. ''[[VideoGame/SpiderMan2000 Spider-Man]]'')
65** To warn when a powerful attack will be unleashed (e.g. ''[[VideoGame/UltimateSpiderMan2005 Ultimate Spider-Man]]'') or to signal a dodge or counter chance (e.g. ''VideoGame/SpiderManPS4'')
66** BulletTime (e.g. ''VideoGame/TheAmazingSpiderMan'', ''VideoGame/SpiderManEdgeOfTime'')
67** A passive ability that grants Spider-Man improved dodge or evasion abilities without any particular attention drawn (e.g. in ''VideoGame/MarvelUltimateAlliance'' and ''VideoGame/MarvelStrikeForce'')
68** Completely unused in actual gameplay but still referenced (e.g. in the ''VideoGame/MarvelVsCapcom'' series Spider-Man's intro or between round banter can include him noting, "Spider-sense is tingling!")
69** If the game is on a system with some form of haptic feedback, Spider-Sense will typically cause the controller to rumble.
70* In ''VideoGame/SpiderManPS4'', thanks to GameplayAndStoryIntegration, the Spider-Sense is played a bit differently than in most comics: It will warn Peter of incoming danger, but it's still up to him/the player to identify and react to it, such as dodging gunfire or attacks that will take his health to 0. In the construction site finale to Act 1, the Spider-Sense warns Peter of an incoming block of concrete swinging from a crane. However since Peter was busy trying to prevent the crane itself from falling, he only has time to turn in surprise before being hammered.
71!! Western Animation
72* In the 1967 ''[[WesternAnimation/SpiderMan1967 Spider-Man]]'', Spidey has his "spider senses tingling" accompanied (in the first episode) by animated red wavy lines around his head, but for the rest of the series, ol' Webhead just mentions it when it happens.
73* The '80s version and its sister series ''WesternAnimation/SpiderManAndHisAmazingFriends'' would have Spidey's eyes glow when his spider sense is set off.
74* ''WesternAnimation/SpiderManTheAnimatedSeries'' has the air around his head suddenly flash his suit pattern, plus the screen went photo-negative. Sometimes, even though he knows something painful is about to happen to him, he can't do anything about it because there are a few instances in which his Spider-Sense goes off so strongly it ''causes him pain and slows down his reaction time''.
75* Spider-Sense in ''WesternAnimation/TheSpectacularSpiderMan'' is accompanied by smoky, wavy lines surrounding Peter's head just like in the original comics. Occasionally, especially while at school, the lines are omitted and the only clue to the spider-sense going off is a sudden look of surprise on Peter's face and sometimes followed by a nonchalant dodge of whatever random object Flash just threw at him.
76[[/folder]]
77
78[[folder:Anime & Manga]]
79* In the short-lived [[CelebrityToons Celebrity Toon]] ''Anime/AbunaiSisters: Koko & Mika'', Koko and Mika can sense any danger with their breasts. They don't even have to be nearby, as in the final episode they're away at a film festival when they sense the villains breaking into a safe in their mansion.
80* ''Manga/{{Berserk}}'': Guts' Brand of Sacrifice starts bleeding when Apostles are nearby, [[WeirdnessMagnet but also attracts Apostles to him]].
81* In ''Literature/ACertainMagicalIndex'', it is postulated that Touma can subconsciously sense AIM (psychic energy), mana (magic), and telesma (divine energy). This explains why Touma can react to supernatural attacks no matter how fast they are. Note that this does not help him with mundane attacks, and this does not allow him to detect supernatural beings. WordOfGod confirms this but explains that Touma is ''not aware'' he has this ability himself and just thinks he has [[SuperReflexes incredible reaction time.]]
82* Clare and Teresa of ''Manga/{{Claymore}}''. Rather than "seeing" the attacks, they rely on their youki perception, the power of sensing the attack before it connects.
83* To an extent, Goku's Ultra Instinct in ''Anime/DragonBallSuper'' qualifies; it's not so much that he has a sixth sense that picks up danger, but rather he has complete awareness of his surroundings and the ability to react to them without thinking.
84* Sousuke from ''Literature/FullMetalPanic'' has an uncanny, sixth sense-like ability to sense "{{killing intent}}". He could actually feel other people's malice and intentions to kill him, which allowed him to determine that assassins were nearby. This, of course, helps to allow him to set traps for them ahead of time. This was also used to torment him. [[spoiler: One of Mithril's agents would observe him via the scope of a rifle, and was amused to discover that Sousuke became visually agitated when she did this. It's implied that much of Sousuke's misbehavior in school is caused by the agent remotely triggering Sousuke's danger sense, causing him to lash out against people near him.]]
85* Takuma Fudo ''Manga/GetBackers'' has the ability to foresee the future in increments of a few seconds each time, up to eleven seconds, with much the same effect.
86* The Newtypes in ''Franchise/{{Gundam}}'' have the ability to sense (amongst other things) hostility directed at them, which allows them to dodge attacks much faster than any normal humans can. Whenever it happens, you see a BeamOfEnlightenment around the character with a distinctive sound effect, widely referred to now as the "Newtype Flash."
87** In the ''VideoGame/SuperRobotWars'' series, it's an actual ability (called "Flash" in the original Japanese, and "Alert" in the English versions), and not limited to just Newtypes. The activation of the ability is even the Gundam Newtype Flash sound effect.
88* In the ''Literature/HaruhiSuzumiya'' books, this turns up a lot; Kyon refers to his "danger sense tingling". You develop this pretty quickly around Haruhi. It's a survival trait.
89* ''Manga/HunterXHunter'':
90** Machi denies she has this, passing it off as intuition and trying to downplay it when put on the spot about her predictions. It would be much more convincing if her "intuition" was ever ''wrong''.
91** Additionally, all proficient hunters develop the ability to sense a "killing intent," regardless of their hatsu type. This is limited by a radius, as shown when Kurapika stalks the Phantom Troupe. Trained hunters can react instantly when others deploy their killing intent, as if it were a reflex. The "killing intent" is explained because emotions affect one's aura, so bloodlust and aggression are channeled through a person's aura, therefore it is nearly impossible to conceal it completely.
92* Haruo Niijima from ''Manga/KenichiTheMightiestDisciple'' has one of these thanks to his alien-like features. It manifests as either two arrow-tipped antennae or a sharp lock of hair that erects and twinges on top of his head whenever there is incoming danger. Apparently, he has been known to gauge the level of threat that an opponent posed though this manner and can even function as a radar or sorts (he once was able to avert certain death after detecting the incoming missiles locked on to the boat that he and his entourage were using to infiltrate a Yami base, and then later on, discern the presence of a number of murderous elite soldiers lurking in the dense woods during a beach field trip).
93* This is a default, albeit low-key ability of any worthwhile martial artist in ''Manga/LoneWolfAndCub''. Although not working as true precognition, it allows them to sense harmful intent in another person, no matter how well hidden by body language. Many times that is enough to warn of an imminent threat. Extremely skilled individuals however can thwart it by learning to mask their own Qi.
94* The ''Franchise/LupinIII'' character Goemon has a katana called the ''Zantetsuken''. It acquires a "shadow of death" when he or the people he likes might be killed. The shadow has been used to foreshadow the danger, or apparent lack of danger, that other members of the gang are in.
95* Taiyou Oozora of ''Toys/MachineRobo Rescue'' has a skill dubbed "Survivor Natural": Due to a childhood full of being caught in disasters, he can look at an unfolding disaster and sense if other people are in danger.
96* The [[ComicBookAdaptation supplementary manga]] of ''Anime/MagicalGirlLyricalNanohaTheMovieFirst'' reveal that Nanoha gained this as a side-effect of her magical powers slowly awakening. Even though she never saw it coming, she immediately reacted and caught a speeding baseball that was headed for [[ThoseTwoGuys Alisa]]. The fact that she also did all of that with her bare hand without receiving any injuries just added to her general bewilderment on what she had just managed to do.
97* Amusingly parodied in ''Anime/MartianSuccessorNadesico'' with [[MrExposition Inez Fressange]], who can sense when other characters attempt to deliver explanations.
98* Kuroko from ''Manga/{{Murcielago}}'' has developed a sense of "death"; if something is about to kill her, she can dodge it with ease. She describes it as sometimes being able to "see" it, other times being able to "hear" it.
99* ''Manga/MyHeroAcademia'': [[spoiler:The Fourth User of One For All, Hikage Shinomori was born with a Quirk named Danger Sense, which would manifest as an intense stabbing pain in the head whenever he or someone around him was in imminent life-threatening danger. Generations after Shinomori's death, Danger Sense was inherited by Izuku Midoriya, the Ninth User of One For All. Izuku awakened it along with Nana Shimura's Float Quirk during the Paranormal Liberation War.]]
100* In ''Manga/{{Naruto}}'', several characters, most notably Hinata's father, have demonstrated the ability to detect the intent to kill. Probably all ninjas have this skill -- Naruto felt the "killing intent" of the girls in his class (who beat him up for accidentally kissing Sasuke). At this time, he hadn't even finished ninja school yet.
101** Once Naruto masters the nine-tails' chakra [[spoiler:by befriending him]], he gains the ability to sense negative emotions, allowing him to detect anyone with malicious intent in his vicnity.
102* ''Manga/NegimaMagisterNegiMagi'' mages have this. [[AllThereInTheManual The Negima Bible]] explains it as a mix of sensing magic and precognitive magic.
103* In ''Manga/OnePiece'' any person can train themselves to use a power called Haki. One of the three forms of Haki is called Observation Haki, and it allows the user to sense the presence and aura of living things. It allows them to predict and react to attacks by sensing the attacker's aura. This can be trained and developed into an even more advanced form, [[CombatClairvoyance allowing the user to see slightly into the future]]. Some are even born already able to use Observation Haki.
104* Carnage Kabuto in ''Manga/OnePunchMan'' aborts his first attack against Saitama because he can somehow sense that he'd be killed if he made it. He's probably right considering Saitama's absolutely superior SuperReflexes and SuperStrength, but he must have some special sense that's telling him this since Saitama is just standing there and looking unprepared.
105* ''Manga/{{Psyren}}'' has the psychic abilities from the "Sense" category (a sub-category of the body-strengthening "Rise") which improve the users basic senses, allow them to feel psychic pressure, and can basically act as lesser spider-senses. A perfect example is Kabuto's main power "Menace" (see quote above), which allows him to clearly feel incoming danger and also [[CombatClairvoyance see the menace of dead and thus predict all of the enemies attacks]]. [[spoiler: In fact, Kabuto's power goes even further than merely allowing him to sense danger -- he can manipulate the area of menace and chuck attacks back at his opponent too, allowing him to dodge attacks without actually moving.]]
106* [[ActionGirl Lieutenant Alice Malvin]] from ''Manga/PumpkinScissors'' gets tingles on the back of her neck when something important is going to happen, whether good or bad. It's low-key, but it's never been wrong yet.
107* The martial artists in ''Manga/RanmaOneHalf'' can sense if someone is about to attack them. Ranma's is so good, he sometimes dodges attacks in his ''sleep''. This includes Akane as well. Unfortunately for Ryoga, his "danger sense" is also [[TheExitIsThatWay affected]] by his terrible sense of direction.
108* ''Manga/RosarioPlusVampire'' Every monster gives off a sort of 'monstrous aura' depending on what they're doing and how they feel at the moment. Although most monsters have the ability to detect it, vampires (and the blood-infused of vampires) are most proficient at it. It is shown as ranging from general location (i.e. Mizore hiding in the adult section of the magazine stand) to actually hearing their thoughts ("My little Koko..." being enough for Shuzen to drive a spear ''through the middle of a floorboard'' and into Haiji's forehead) to "[[OhCrap What's that deadly presence feels like seven Inner Moka got pissed off at me?]]"
109* ''Manga/RurouniKenshin'' All of the high-level fighters can at least read body language, if not outright killing intent and ki. In fact, the only battle Kenshin has significant trouble fighting against someone of a (slightly) lower skill level is Soujirou, whose combination of being a StepfordSmiler and super speed made him both difficult to read and difficult to react to.
110* In the manga version of ''Manga/SailorMoon'', Minako can sense danger, people spying on her, or strange things happening. The ability being weaker than most examples, it doesn't always work.
111* A few of the students in ''Manga/ThouShaltNotDie'' have a form of it, Kuro's intuition is so developed he can sense landmines or know if a sniper is gonna shoot a teammate. Asagi's SuperIntelligence and PhotographicMemory means he can tell the probabilities of any outcome in the war zone but due to his powers having aged his brain to the point of dementia it's more this trope than omniscience as he'll need someone or something to trigger his deductionsé
112* Amasawa predicts the weather via his ''hair'' in ''Manga/TheWeathermanIsMyLover''. It's nigh infallible.
113[[/folder]]
114
115[[folder:Asian Animation]]
116* Sweet S. of ''Animation/HappyHeroes'' does not have this power naturally, but gains it in Season 8 Episode 17 when Huo Haha feeds her a magic herb and retains the newfound power for the duration of the episode. She starts foreseeing all the bad things that are about to happen to people nearby and tries to warn them so that they don't get hurt.
117[[/folder]]
118
119[[folder:Comic Books]]
120* In ''ComicBook/{{Bone}}'', Grandma Ben had her "gitchy feeling" that served as a portent that something ''really'' bad was going to happen.
121* Following his MidSeasonUpgrade, ''ComicBook/{{Captain Marvel|MarvelComics}}'' received an ability known as Cosmic Awareness that was basically Spider-Sense. With it, he could even sense threats from other planets. Unusually, he didn't receive this power as part of the aforementioned upgrade, but was granted it by the benevolent EldritchAbomination Eon in order to save the universe from ''ComicBook/{{Thanos}}''.
122** While he used it to good effect, it also had a depressing downside: Mar-Vell himself knew that he'd developed cancer and that it wasn't treatable thanks to him turning Cosmic Awareness inward. Later heroes who received Cosmic Awareness also didn't deal with it anywhere near as well as the experienced war hero Mar-Vell did; it even drove his son and successor mad.
123** In addition, unlike Spider-Man's Spider-Sense, Cosmic Awareness wasn't very useful in actual combat; since Mar-Vell had to focus if he wanted to, say, identify a weakness in an enemy (and the scale of enemy he tended to fight rarely gave him an opportunity to do so). It's part of the reason why, when Cosmic Awareness ''did'' warn him about something (e.g. Thanos getting up to something), he'd usually gather allies so that he'd get the time he needed to use Cosmic Awareness to specifically identify weak points and the like. Once in combat he relied more on his combat-honed experience.
124* ''ComicBook/{{Daredevil}}'s'' super-senses put him here under some writers, as they allow him to pick up cues and warning signs (heightened heartbeats from assailants, guns being cocked, etc.) long before any normal person would, even if he doesn't consciously process them.
125* Also parodied by ComicBook/{{Deadpool}}.
126-->'''Deadpool:''' Sshhh. My common sense is tingling.
127* ''ComicBook/TheFlash'' villain Brother Grimm can sense the Speed Force, allowing him to anticipate and hit or block Flash no matter how fast he attacks. To bypass this, Flash has to fight him at normal speed.
128* As Ms. Marvel, Carol Danvers possessed a precognitive "seventh sense". When Rogue permanently absorbed Ms. Marvel's powers she did not overtly manifest the seventh sense, but she speculated that it took the form of a sense of impending attacks, allowing her to evade them.
129* [[TheBigGuy Urk]] of ''ComicBook/PaperinikNewAdventures'' developed his fighting skills to the point he can detect when he is about to be attacked and which one of his attackers will strike first.
130* In Wally Wood's ''[[ComicStrip/SallyForthWood Sally Forth]],'' the alien Snorky sometimes invoked his "martian sixth sense" that informed him of plot-relevant information.
131* Parodied in ''Sam & Twitch'' by Sam.
132-->'''Twitch:''' I think something's wrong.\
133'''Sam:''' Yeah, me too. My spider-sense's tingling.
134* Marv of ''ComicBook/SinCity'' has a "cold thing" in his gut that tells him when something's wrong, which has saved his life on several occasions.
135* Ricochet of ''ComicBook/{{Slingers}}'' has a similar set of powers to Spider-Man, including a "Danger Sense" which is functionally identical to the Spider-Sense. He's one among several heroes who got to take up old, temporary identities Spidey used. Unlike the others, he lasted a long time, probably due to actually being an interesting character who wasn't just a carbon copy of the webslinger.
136* Rose Wilson a.k.a. Ravager, a former member of the ''ComicBook/TeenTitans'' and Deathstroke's daughter, has the power of minor precognition that lets her predict a person's actions a few seconds before they happen. She is able to match Cassandra Cain in hand-to-hand combat since this power helps her to counter Cassandra's ability to read a person's body language to predict movements. The new Clock King is crazy about Rose because her natural abilities can counter ''his'' near-identical powers.
137* ''ComicBook/XMen'':
138** The X-Men have to deal with Destiny, a mutant BlindSeer who can foretell the future.
139** ComicBook/{{Psylocke}} can do this from time to time as well. That's not some {{asspull}} like her powers tend to be: she's had this ability since day one but it only happens when she or someone close to her is in mortal danger.
140** Blindfold, one of the ComicBook/XMen's students, is just a younger version of Destiny. When Blindfold meets an undead Destiny their powers cancel each out due to the way precognitive abilities work in the Marvel universe.
141** One of the 198 still-powered mutants is a minor precog named Ticktock who can see 60 seconds into the future.
142* ''ComicBook/TheLeopardFromLimeStreet'' is a SpiderManSendUp so he naturally has a leopard-themed version of this.
143[[/folder]]
144
145[[folder:Comic Strips]]
146* ''ComicStrip/BeetleBailey'': In one strip, Sarge can sense when Beetle is about to start slacking off, but it doesn't help him catch him doing it, because he can sense when Sarge is coming the same way.
147* A special case happens in ''ComicStrip/MigraineBoy'': Instead of sensing the danger, the migraine of Migraine Boy is marked with thin lines around his head, which are thicker when his headache is stronger.
148[[/folder]]
149
150[[folder:Fan Works]]
151* ''Fanfic/TheApprenticeTheStudentAndTheCharlatan'': Nova Shine has an ability to sense energy (something almost anyone can learn as long as they put their mind to it in-universe), which allows him to detect magic and energy in all forms around him, be it within a pony, a trap laid in the ground, a spell flying at him, or the chemical change in someone's body caused by lying. Multiple times, this allows him to detect oncoming magic attacks before they come.
152* ''Fanfic/{{Atonement}}'': Part of Madison's powerset is a red "danger line" that connects her to people who are about to be hurt. The worse the potential injury, the darker and more 'solid' the line gets. It does not, however, work for Madison herself.
153* ''Fanfic/FamilyOfTheShield'': Naofumi Iwatani unlocks the '''Prophecy Shield''' by absorbing ''[[GreatBigBookOfEverything The Four Cardinal Weapons]]'' Book he picked up in the library; [[PointOfDivergence a Book he held onto instead of dropping when he was teleported]]. The Shields' ability allows for him to detect hidden dangers that are around him that would affect him in some negative fashion, by spouting a phrase and was able to alert him of [[EvilRedHead Malty]] when she requested to join his Party the following day.
154-->'''[Alert! Danger Imminent!]'''
155* ''Fanfic/TheCurseOfTheAnimeProtagonist'': Izuku's quirk is essentially this -- it alerts him to dangerous situations that are happening or will happen nearby, and people he needs to save. When he was younger this amounted to rescuing cats from trees, but it gradually worked up to more dangerous scenarios like people about to be hit by a car, to muggings and violent assaults, and so on. Everyone acknowledges it'd be a great quirk for any hero. Pity this version of Izuku wants to be anything ''but'' a hero.
156* ''Fanfic/TheDifferentverse'': A trait shared by all four Pie sisters, though each of them specializes in different things: the two elder sisters relate to other people; the younger pair relate to actions. Limestone can always find somepony who will be good or bad for a task; Maud (per canon) can always tell where a ''specific'' individual will be; Pinkie (also per canon) knows when various things are about to happen; and Marble knows when she needs to perform a seemingly random act of kindness (and what that act is) that will prove very helpful for another being.
157* ''Fanfic/EmpathTheLuckiestSmurf'': The Smurf bartender Tapper, although not a psychic like his friend Empath, can somehow sense in his own spirit whenever there is a danger approaching his fellow Smurfs.
158* ''Fanfic/TheGirlFromMistral'': Aura enables this when a person is particularly sensitive, warning the user of danger they're unaware of.
159* ''Fanfic/HereComesTheNewBoss'': This version of Taylor inherited a danger sense from Flinch, a hero who accidentally became the third Butcher. Unfortunately, it isn't as useful to her as since the Butcher's powers are weakened when they pass to a new host.
160* ''Fanfic/TheLionKingAdventures'': The Hermit of Hekima can sense presences. [[spoiler:He senses Virusi's presence in ''The Message'', just before his death.]]
161-->[[spoiler:'''Virusi:''' You thought you could hide all the way out here, huh, hermit?]]\
162[[spoiler:'''The Hermit of Hekima:''' I knew you were coming. I sensed your presence hours ago. Such strong evil is very easy to detect.]]
163* ''Fanfic/MassEffectHumanRevolution'': The electromagnetic signature given off by nearby cloak-users causes the element zero nodes implanted in Bryce Lawson and the line of clones he belongs to to tingle.
164* ''Fanfic/ASongOfSilkAndSaplings'': During a duel, Hornet realizes that she has a very limited version of [[PhysicalGod her father's]] precognitive Foresight, and learns how to sense danger right before it happens.
165* ''Fanfic/StormwolfAdventures'': Like in [[Franchise/StarWars their canon]], Force users can sense too fast or invisible things, or the presence of someone far away. This allows them to fight back against the physically faster vampires.
166[[/folder]]
167
168[[folder:Films — Animation]]
169* Policeman Earl has it in ''WesternAnimation/CloudyWithAChanceOfMeatballs'':
170-->My chest hairs are tingling. Something's wrong!
171* ''WesternAnimation/TheIncredibles'': Mr. Incredible has this power, which is listed among his abilities [[AllThereInTheManual in the DVD extras]]. He demonstrates it during the opening sequence when he realizes something's wrong shortly before Bomb Voyage blows the wall open, and later on when the first Omnidroid is behind him. It doesn't always work (or perhaps has to be actively listened to) as Syndrome and the Omni-Droid v.10 are able to completely ambush Mr. Incredible in the board room halfway through the movie.
172[[/folder]]
173
174[[folder:Films — Live-Action]]
175* ''Film/BuffyTheVampireSlayer'' has this as a featured power of the title character, but it was modified for the television series (see below).
176* Somewhat parodied on ''Film/MeanGirls'': [[DumbBlonde Karen]] has a fifth sense -- her breasts always know when it's already raining. She calls it ''Creator/{{ESPN}}''.
177* In the ''Series/MysteryScienceTheater3000'' episode ''Film/ThePumaman'', the main character of the film "get[s] this way when [he] sense[s] danger." "This way" appears to involve dizziness and a headache (thus crippling him when he needs to be at his most alert), and it doesn't actually pinpoint the danger, just giving a general sense of "something bad is going to happen somewhere around here sometime soon", so it's not all that useful except in the broadest sense. Tom Servo mocks him as he fails to detect a large man running at him from behind: "A Post-It note senses danger better than this guy!" (though the man was not planning on hurting him, so that may have been a badly-demonstrated plot point rather than a failure of the power). The worst part is that he tends to comment on it, and then utterly ignore it. For example, he's warned by the large man not to go to the embassy, his danger sense goes off while he's at the embassy, and yet he's still taken completely by surprise when he's attacked by goons at the embassy.
178* In the movie ''Film/{{Serenity}}'', River Tam knows someone is going to pull a gun before he actually does it, but it isn't clear whether she sensed the event via spider sense or simply [[PsychicPowers read his mind]] as he thought about it.
179* ''Franchise/StarWars'': Jedi are sometimes gifted with this ability, albeit a relatively weak version. They generally have to meditate to see the future. This is also how the deflecting blaster fire with a lightsaber trick works; they get just enough precognition to get it in place in time, usually moving before the shot is even fired.
180** This also accounts for why the lightsaber duels looked choreographed. They take place between trained swordsmen (and swordswomen) who are literally seeing the enemy attacks before they happen.
181[[/folder]]
182
183[[folder:Gamebooks]]
184* ''Literature/LegendOfZagor'' allows you to start off with four different heroes, each with their own special skills. One of them, Anvar the BarbarianHero, has a keen sense of danger that allows him to avoid ambushes or defend himself in time - any enemy attacks in the book which cause damage to Skill and Stamina ''before a battle can begin'' doesn't apply on players using Anvar.
185* ''Literature/LoneWolf'':
186** The Sixth Sense discipline, and its Magnakai upgrade Divination, which often allow for Kai Lords to sense danger before it's too late.
187** In the ''World of Lone Wolf'' spin-off, Grey Star gets his "Prophecy" spell, too, and also a "Psychomancy" spell that lets him examine objects by laying his hands on it. All of these abilities help remove forks in the road when you're at a crossroads in the books.
188[[/folder]]
189
190[[folder:Literature]]
191* ''Literature/IBecameTheVillainTheHeroIsObsessedWith'': PlayedForLaughs with Da-in's InnerMonologue claiming he has the superpower of detecting when he's about to face a WomanScorned so he can steer away from it. This after intentionally playing with women's hearts to earn their loyalty or [[IShallTauntYou taunt them.]]
192* In the ''Literature/CiaphasCain'' novels, Cain always feels a strange tingling in the palms of his hands just before whatever harmless adventure he is on turns out to be pure unadulterated horror. The tingling is usually just in time to let him anticipate the first strike, but never in time for him to avoid the situation altogether. Cain himself believes it to be the sign that his subconscious noticed something that had just GoneHorriblyWrong long before his conscious mind can apprehend the situation. This is the most plausible explanation since this ability is not dampened by Jurgen, therefore it cannot be caused by the Warp.
193* Tavi in ''Academ's Fury'' of the ''Literature/CodexAlera'' series.. His instincts notice everything and are never wrong. This is noted later as a trait of Tavi's father's bloodline. Those close to Tavi's father eventually made it a habit to write down anything unusual he said because there was a legitimate chance it would end up being prophetic eventually, if not always right away.
194* ''Literature/{{Dexter}}'s'' Dark Passenger acts like this or at least gives him impulses.
195* Justine Ireland's ZombieApocalypse ''Dread Nation'' gets a touch of low fantasy with main character Jane [=McKeene=]'s folk magic enchanted "lucky penny" necklace. The penny grows cold to the touch when Jane's in a dangerous situation, including in the presence of people who have hidden bad intentions.
196* [[Literature/TheDresdenFiles Harry Dresden]] and other wizards sense the build-up of magic to figure out when something bad is about to happen. However, the series goes to great lengths to show that Harry ''does not'' have precognitive powers, and explicitly shows the time, effort, and ''necessity'' of research and preparation. When he does it right, it only ''looks'' like he knew what would happen in advance.
197** There's also a very strange moment when Harry sets foot on an island he's never visited before and gets a weird sense of deja vu. It's explained by a more experienced wizard that he was experiencing future sight: he was getting instinctual reactions about a place that ''would'' become very important to him in the future. It's implied that it happens to all wizards eventually, to varying degrees. [[spoiler: The very next book, he establishes a kind of soul-link with the dormant power of the island, an enormously powerful locus for magical energy, confirming the vision.]]
198* ''Franchise/{{Dune}}'':
199** Miles Teg gets this in ''Literature/HereticsOfDune'' via TraumaticSuperpowerAwakening.
200** Odrade's latent prescience in ''Literature/ChapterhouseDune'' also qualifies, though it senses threats to the sisterhood rather than her personally, she is Teg's daughter after all.
201* ''Literature/FengshenYanyi'': expert Taoists often can perceive imminent danger by recognizing omens around them (usually sudden strong gusts of cold wind or a sudden pain to the heart). They will then use divination (through incense-burning, gold coins or even finger reading) to understand the origin of this threat.
202* In the ''Literature/InheritanceCycle'' novel ''Eragon'', Eragon's gedwëy ignasia (Shining Palm, the mark he got from becoming a DragonRider) sometimes itches when... well, it's not clear what exactly triggers it, but being about to be attacked has multiple times, and having a werecat sneak by at the edge of Eragon's sight seems to have another time.
203* ''Literature/KaneSeries'': After [[ReallySevenHundredYearsOld several hundred years]] of living dangerously and sometimes dabbling in dark arts Kane seems to have developed a kind of sixth sense that warns him of danger. A good example is seen in "The Dark Muse", where he gets a feeling of an evil presence lurking nearby -- and even though his men see nothing and are confused by his suspicions, he turns out to be right.
204* In the ''Literature/KnightAndRogue'' series, Michael's natural Gift manifests itself this way. It's completely unreliable, though -- he once felt it for weeks when an aunt was trying to get him married off, but it doesn't always kick in when people are trying to KILL him... and even when it does, the fact that it activates for things like matchmaking keep him from giving the warning too much credence.
205* ''Literature/LillyAndFinAMermaidsTale'': Whenever Fin's scales start to itch, he knows it means something bad is about to happen. Lilly never listens to him, though, despite [[NoodleIncident numerous incidents in the past that proved him right]].
206* In the ''Literature/ModestyBlaise'' novels, Modesty's best friend and colleague Willie Garvin's ears sometimes prickle when something bad is about to go down. Not just for him; there have been occasions when Willie's ears have prickled to let him know Modesty is in danger when she's off doing something by herself. It doesn't happen every time there's danger, but when it does it's never a false alarm.
207* Vimes displays a few moments in ''Literature/{{Night Watch|Discworld}}'', namely near the end just before the final fight (its ambiguous whether it's spider sense, momentarily acute hearing, or something else. Time travel is a part of the plot and precognition has been a frequently humorous aspect of the series, though Vimes is decidedly un-magical.)
208* Creator/RobertAHeinlein's novel ''Literature/TheNumberOfTheBeast''. Zebadiah Carter has a danger sense that alerts him to trouble just before it occurs, allowing him just enough time to react to it. He insists that he just has good instincts, though. It's the other characters who are convinced it's a PsychicPower.
209* In ''Literature/TheRestaurantAtTheEndOfTheUniverse'' Zaphod Beeblebrox's ''Joo-Janta 500 Peril Chromatic Sunglasses'' provide spider senses to anyone who can buy a pair. At the first hint of danger, they turn totally opaque and black, preventing their wearer from seeing anything which might alarm them and thus reducing the amount of stress in their life.
210* ''Literature/SholanAlliance'': Some members of the Brotherhood of Vartra have this ability. Sister T'Chebbi is a good example.
211* The ''Franchise/StarWarsLegends'' novel ''Literature/DeathStar'' had Nova Stihl and 'blinking', a spider-sense of his own that allowed him to excel as a martial artist and stormtrooper. [[spoiler:But it's actually the Force.]]
212** This is in fact one of a Jedi's most basic skills; short-scale precognition. It's called their "Danger Sense" in the Novels and is what allows them to deflect attacks so easily.
213** Certain Jedi, like Obi-Wan Kenobi, who are more attuned to the Unified Force have a longer-term version of this. It's actually one of Obi-Wan's particular skills, his 'bad feelings,' and he can often sense long in advance that a person, a place, or an action will cause trouble.
214** Tash Arranda of ''Literature/GalaxyOfFear'' is an untrained Force-Sensitive. In the first book Luke Skywalker encourages her to pay attention to the odd feelings she gets, apparently oblivious to the fact that one of them is "[[PrecociousCrush I've been wanting to meet someone like you for my whole life.]]" For the rest of the series, [[HowDoIShotWeb it's not consistent]] but sometimes it helps. When flying through an AsteroidThicket, especially, it's a great boon.
215** In the ''Literature/XWingSeries'', Corran Horn finds out he's Force-Sensitive and grouses about it a little because now he can't tell if feeling antsy before a mission is normal about-to-risk-his-life nerves or a warning from the Force.
216* One of Sarah's powers ''Literature/TalesOfAnMazingGirl'' though it's less for Danger than trouble-which is unpredictable, uncontrollable -- but does help scoot her towards trouble.
217* Because she is "shadow-kissed" (brought back from the dead by a spirit-using Moroi vampire), Rose from ''Literature/VampireAcademy'', has the ability to sense when Strigoi (murderous, soulless undead vampires) are nearby. [[BlessedWithSuck Unfortunately for her]], this sense manifests itself as severe nausea whenever Strigoi are in the area, which is not helpful when you are trying to fight super-strong, super-fast creatures who want nothing more than to kill you.
218* ''Literature/Wasp1957'': Apparently everyone has a Spider-Sense of a sort. While training to be an AgentProvocateur, Mowry is taught that an agent should always trust his GutFeeling: if you ever begin feeling an inexplicable sense of dread, treat it seriously and ''run'', because it usually means that they're onto you. (It's speculated that this is actually subconscious telepathy, sensing the enemy agents' mental focus on catching him.) It saves Mowry's life at least once; he moves to a different apartment once he suddenly gets the nervous feeling, and, though he never learns of it, his old apartment is raided by the police later the same day.
219[[/folder]]
220
221[[folder:Live-Action TV]]
222* ''Series/BuffyTheVampireSlayer'' / ''Series/{{Angel}}'':
223** Curiously, while this was the ''only'' superpower she possessed in the film, the title character of ''Buffy'' does not possess this ability in the TV series. One early episode played with it and featured Giles chastising Buffy about her lack of intuition and the fact that she instead (correctly) deduces vampires based on their outdated wardrobe.
224** Although, it did carry over her premonition dreams, which was more of AStormIsComing type of thing. It featured prominently in the movie and the first season then continued to feature, if not heavily then recurrently throughout the whole series. To name but a few examples, she mind-links with Faith and has prophetic dreams while Faith is in a coma, She has a prophetic dream of the Gentlemen in ''Hush'' which actually helps her defeat them, and she sees the army of the First Evil's [[OurVampiresAreDifferent Uber Vamps]].
225** Strangely Faith did claim she'd know if there was a vampire anywhere near, so maybe Buffy just never bothered to practice it, relying instead on... fashion sense. Given how many times she's been surprised by vampires, she probably could have worked on developing her magical senses a bit more.
226** Whether Buffy possessed it or not, she was not above joking about it. In "[[Recap/BuffyTheVampireSlayerS1E8IRobotYouJane I Robot, You Jane]]", she even called the trope by name:
227--->'''Buffy:''' I can just tell something's wrong -- my spider sense is tingling.\
228'''Giles:''' Your spider sense?\
229'''Buffy:''' Pop culture reference... sorry.
230** There ''are'' indications that she has some ability, including "[[Recap/BuffyTheVampireSlayerS5E6Family Family]]" when Buffy senses the presence of invisible demons who are creeping up on her. Normals like Giles have also used the ability to be attuned to vampires in the area, so it could just be a matter of training.
231** In "[[Recap/BuffyTheVampireSlayerS7E14FirstDate First Date]]", Giles is boasting of his Watcher's Instinct in defeating a Bringer (who was sneaking up behind him with an axe) only to get blindsided by Spike. He later admits he was making the story up, and actually heard the Bringer's shoes squeak.
232** And on ''Series/{{Angel}}'', Doyle, and later Cordelia, got precognitive visions from ThePowersThatBe about demonic events of note in the L.A. area.
233** Angel is able to detect Darla lurking in his apartment ("[[Recap/BuffyTheVampireSlayerS1E7Angel Angel]]"). The spin-off series established (late in its run, waaaaay at the end of Season 5) that vamps can sense each others' presence.
234* ''Series/DoctorWho'':
235** According to the Doctor, all Time Lords have this as an innate power. They can sense when time has changed and can feel the timelines changing around them. Visually demonstrated in [[Recap/DoctorWhoS30E16TheWatersOfMars "The Waters of Mars"]] when [[spoiler:the Doctor sees the future change after Captain Brook kills herself to restore the timeline]] that he changed after having his own creepy AGodAmI moment. The look on his face screams "My Time Lord Sense is tingling!"
236*** During the Creator/TomBaker era, the Doctor makes a similar claim when he realized the Master's plan in [[Recap/DoctorWhoS14E3TheDeadlyAssassin "The Deadly Assassin"]]:
237---->'''The Doctor:''' I can feel my hair curl. Which means either it's going to rain, or I'm onto something.
238** [[Recap/DoctorWhoS14E5TheRobotsOfDeath "The Robots of Death"]]: [[NobleSavage Leela]] demonstrates this, only for the Doctor to scoff at her.
239--->'''The Doctor:''' [[Theatre/{{Macbeth}} By the pricking of my thumbs, something wicked this way comes.]] No, I can't, and neither can you.\
240''[the Sandminer suddenly goes off-balance, knocking the Doctor and Leela around]''\
241'''The Doctor:''' ''[sheepish]'' Please don't say "I told you so."
242** In [[Recap/DoctorWho20thASTheFiveDoctors "The Five Doctors"]], K-9 senses danger. Just ... danger. And the Doctor is involved.
243* River Tam from ''Series/{{Firefly}}'' might possess such an ability, as in "Out of Gas" she predicts an explosion on ''Serenity'' several seconds before it happens. However, the show ended up being cancelled before this was explored in detail.
244* The Immortals in ''Series/{{Highlander}}'' could sense each other's presence, usually leading to their finding a private place to try and lop each others' heads off. Occasionally played with by giving unique proximity-sense visualizations or sound effects to specific immortals, hinting that perhaps with extra skill or perceptiveness, it might be possible to tell exactly who the Immortal that set it off was before seeing them. Or it could have just been for the audience's benefit.
245* ''Series/KamenRiderRyuki'' and ''Series/KamenRiderDragonKnight'' have the title character and his fellow Riders be able to sense when something had come through the mirrors from the Mirror World/Ventara. This was displayed by the use of an odd keening noise that only those with Advent Decks or who had been in contact with a deck or abducted by the Mirror Monsters could hear.
246* In ''Series/TheLegendOfWilliamTell'' Drogo often senses danger. It's a facet of his wolf heritage.
247* In ''Series/{{MacGyver|1985}}'', Frank Colton's eye twitches when something isn't right about a situation.
248* On ''Series/{{MASH}}'', [[OnlyKnownByTheirNickname Radar]] could sense incoming choppers full of wounded before anyone else could see or hear them, anticipated other characters' (particularly Col. Blake's) requests, and often picked up the phone just before it rang.
249%%* Phoebe Figalilly in ''Series/NannyAndTheProfessor'' seems to have a more generic version of this, not limited to harmful events.
250* The British series ''Series/NoHeroics'' has a hero named Timebomb who can see sixty seconds into the future. "Oh, you might want to watch out for the anti-tank missile." "What anti-tank missile?" *BOOM*
251* In ''Series/PowerRangersWildForce'', with the help of the wind, [[SixthRanger Merrick]] is able to sense the presence of nearby Orgs. This proves especially useful while fighting Onikage, who tries to hide from sight during some attacks.
252* ''Series/StargateSG1'':
253** Sam and Cassie are able to sense the presence of a Goa'uld. The reasons for this are never fully investigated, but it's suggested to be due to trace amounts of naquadah in their blood; Sam frequently acts as a Goa'uld detector when strangers are brought back to Stargate Command. Likewise, some Goa'uld are able to sense that Sam had previously been "blended."
254** The Goa'uld and Jaffa are able to sense the presence of a Reetou, a phase-shifted and therefore invisible alien species, because (again, for reasons that are never explained) their symbiotes become highly agitated.
255* On ''Series/StarTrekDiscovery'', Kelpiens have the inherent ability to sense danger and the coming of death. When they do, their "threat ganglia" emerge from the back of the head.
256* ''Series/TheThundermans'': The Thundermans have a special ability called "Thundersense", which allows them to sense incoming accidents or danger before they even occur.
257%%* In ''Series/TowerPrep'' this appears to be Ian's power, which he calls preflex.
258* ''Series/TheTwilightZone1985'': In "Teacher's Aide", Miss Peters can sense that Wizard plans to attack her after she is possessed by the spirit of a gargoyle.
259* On ''Series/Warehouse13'', Pete has 'vibes', gut feelings that usually are correct, and judging by the setting it's implied that he is a latent psychic. While usually correct, they don't do him much good since he can't tell when the thing is going to happen. [[spoiler:All through the season finale he was getting senses that Arty was going to die, but it didn't actually happen until the end.]]
260* In an episode of ''Series/YesDear'', Jimmy states that he feels a chill when, unbeknown to him, his wife realizes he had given advice she doesn't approve of to their eldest son. When his in-laws claim they feel nothing after he asks them, he thinks that he got nervous for nothing... until his wife walks in a second later to confront him.
261[[/folder]]
262
263[[folder:Myths & Religion]]
264* Yagyuu Munenori, also known as Tajima no Kami, was a samurai renowned both for swordsmanship and (later) for philosophy. He made a reputation of a man seeing the trouble coming. One story about him tells how he once sensed "incoming danger" but failed to see any. It turned out that his assistant merely looked at him and ''mused about whether it would be possible'' to attack him from behind.
265[[/folder]]
266
267[[folder:Tabletop Games]]
268* Several SuperHero [[TabletopRPG role-playing games]] have Danger Sense as an allowable power.
269** In the ''TabletopGame/{{Champions}}'' system, "Danger Sense" is marked with a stop sign, indicating it's a potential StoryBreakerPower since it can be difficult for the GM to run certain plots with this power in the vicinity. (Particularly if the player bought the character's power up to "planetary" level.)
270* An example in the ''TabletopGame/AmberDiceless'' system of the Warfare skill is an invisible Player Character trying to attack Benedict (the Universe's greatest warrior) from behind and still being blocked, merely because Benedict's skill told him that it was an ideal time for an invisible attacker to attack him from behind.
271* A minor example occurs in ''TabletopGame/D20Modern'', where even if caught unawares, characters still retain their class bonus to defense, described as their inherent ability to avoid harm. This means that even if sitting down and completely distracted, a character can still dodge an attack because they can sense danger.
272* ''TabletopGame/DungeonsAndDragons'':
273** In 3rd edition there is a class feature called Uncanny Dodge that allows a character to keep their Dexterity bonus to Armor Class, even when caught unawares. In other words, even though they don't see where an attack is coming from they can still dodge it.
274** The Foresight spell and a variety of psionic powers in various editions of ''D&D'' give characters similar abilities.
275* The Hair Trigger Neck Hairs gun shtick from ''TabletopGame/FengShui'' is essentially a gunman's Spider-Sense. It grants a bonus to Perception checks to spot hidden dangers (ambushes, bombs, deadly snakes, falling rocks, etc.), and if the Perception check is made, the bonus then becomes the bonus to your first Active Dodge or Guns attack to deal with the danger.
276* In the ''TabletopGame/OldWorldOfDarkness'', Danger Sense is a relatively cheap merit that gives you a bonus on reacting to imminent threats. Almost any game also includes a spell like this, usually very high-leveled.
277* ''TabletopGame/{{Rifts}}'' has the PsychicPower Sixth Sense, which warns a character that they are in danger 15 seconds before it happens. It doesn't tell the character where or what the danger is, but the advanced warning is enough to give the character some useful combat bonuses.
278[[/folder]]
279
280[[folder:Video Games]]
281* ''VideoGame/AncientDomainsOfMystery'': Though there's no explanation of the PlayerCharacter having such a power, they effectively do -- at least provided the player knows how to interpret the various messages the game gives. If you "sense a certain tension," there's a room full of monsters on the current level. If you "sense taint in your vicinity" or "sense a soul in agony," a monster just stepped into a corruption trap. If you "feel excited" when entering a level for the first time, it has a large vault full of monsters in it. And so on. Clearly, your character has the ability to sense a lot of different things that are going on, but they don't automatically know what they're sensing.
282* The Jerboa in ''VideoGame/ArkSurvivalEvolved: Scorched Earth'' can detect inbound storms and makes different sounds and gestures to communicate which of four weather patterns will occur. This means keeping one as a shoulder pet is as practical as it is cute since sandstorms and heat waves can be deadly.
283* In ''VideoGame/BatmanArkhamAsylum'' and its sequel, whenever an enemy tries to attack you from behind, white wavy lines will appear on the attacker's head, allowing you to counterattack if you're fast enough. These go away in higher difficulties though, forcing you to counter a sneak attack on your own.
284* ''VideoGame/DeepRockGalactic'' has a perk that gives players a visual warning that pops up if an enemy is about to grab them, which is indicated by a white border on the screen. The same perk also lets the player break free of the enemy's grip, but it works only twice per mission.
285* ''Franchise/DragonAge'':
286** The Grey Wardens, due to the Taint in their blood, have the ability to sense the presence of nearby Darkspawn. Unfortunately, it goes both ways. One of the stock lines for a Human Noble with the Experienced personality? "Warden senses tingling!"
287** Mages of the same series have the innate ability to sense disruptions in the Veil. With practice, they can learn to detect spirits, powerful spells, and even other mages if they're close enough.
288** Templars go through extensive training in order to be allowed to sense Demons and magical activity.
289* Krile of ''VideoGame/FinalFantasyV'' has one specifically tuned to her grandfather Galuf that lets her know when he's in danger so she can go rescue him. (At least, plot-based danger. There's no indication it triggered on the undoubtedly multiple instances of him needing a phoenix down in battle.)
290* In ''VideoGame/FireEmblemTheBlazingBlade'', the siblings Nils and Ninian can sense danger. i.e., the introduction of the ballista in Lyn's Story has Ninian warning Lyndis when she's about to get shot by a distant enemy archer using one of these.
291* Psycho Mantis, a powerful psychic/mind reader from ''VideoGame/MetalGearSolid'' and ''Webcomic/TheLastDaysOfFoxhound'', uses his mind-reading abilities to tell what his opponents are going to do next, up to and including dodging bullets.
292** To a certain extent, Vamp is capable of this as well. When fighting him as a boss, auto-aim doesn't work at all, because he can read Raiden's muscles and detect where Raiden is going to shoot before it actually happens. Because first-person aiming doesn't rely on "practiced technique" and is a bit more freeform, Vamp can't dodge those attacks.
293* In ''VideoGame/MetroidPrime'', the HUD has a small bar that warns the player of the presence and distance of environmental hazards (lava, poisonous gas/water, etc), as well as beeping if you get a bit too close.
294* In the interactive romance novel ''VideoGame/{{Moonrise}}'', Alice can predict when she's going to be in danger, or when a situation is about to become dangerous.
295* In ''Franchise/{{Pokemon}}'' games, the Anticipation ability effectively is this, as anything with it will shudder if they're suddenly faced with an opponent that either has a move that would be super-effective against it or a OneHitKO move.
296* The Paladin class in ''VideoGame/QuestForGloryIV'' can sense danger or [[DetectEvil evil intentions]]. In a variation, the Paladin doesn't necessarily sense the source of those intentions, and danger is not synonymous with evil or even deadly intent. It also borders on a UselessUsefulSpell, as when it triggers the player is usually aware of the danger without it (being a [[TheManyDeathsOfYou Sierra game]], about 90% of the game screens qualify). Even in the rare times the player gets a specific warning, it's generally blindingly obvious without needing it.
297** There is one time that it reacts that doesn't appear to make sense at the time: when you meet with [[spoiler: Katrina]], the Paladin gets a vague sense of danger nearby, but can't specify what it is or even if it actually ''is'' dangerous, and it quickly gets muddled. [[spoiler: Katrina is an ''extremely'' powerful vampire and wizard, and is masterminding a plan that will result in the Paladin's death, but also actually cares for and eventually falls in love with the Paladin, even saving his life at the end of the game. The danger sense activates because of ''what'' she is, but because of ''who'' she is, it can't figure out how to react.]]
298* ''Franchise/SonicTheHedgehog'':
299** In ''VideoGame/SonicAndTheSecretRings'', Sonic mentioned that his spikes can sense danger, though, this is an InformedAttribute that is never shown, nor brought up again in future games.
300** Early Japanese material back in the 90s has stated that Sonic can sense danger by sneezing of all things. This ability was briefly showcased in ''VideoGame/SonicTheHedgehogCD'''s into where he sneezes for a brief second prior to the rocks crumbling down on him (You can see the animation [[https://66.media.tumblr.com/16ceadea151a8e87aea94501f11073cb/tumblr_o21ppaaHGx1uydhsqo1_400.gif here]]) and there are [[DummiedOut unused sprites]] which showcased him [[https://tcrf.net/images/5/5d/SonicCD_Sneeze.gif sneezing]], implying that it was also possibly [[WhatCouldHaveBeen gonna be in the game itself]]. This ability, however, was [[{{Retcon}} quietly dropped]] starting with ''VideoGame/SonicAdventure''.
301* Shulk, the protagonist of ''VideoGame/XenobladeChronicles1'', is able to glimpse into the future thanks to his sword, the Monado. In his reveal trailer for ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', he suddently gets a vision of getting jumped by Link and Marth. Thanks to this vision, Shulk is able to dodge them and counterattack.
302* Larry Holland's ''VideoGame/XWing'' series (including ''VideoGame/TIEFighter'') would actually encourage ''players'' to develop sense of the Force, thanks to nimble fighters mounted with blasters and turbolasers significantly slower than bullets, one had to be able to predict how her target would jink to hit it.[[note]]...or just get lucky.[[/note]]
303* In ''VideoGame/ZorkGrandInquisitor'', your lantern gives you advice about danger, and your Elvish Sword [[Film/TheLordOfTheRings glows blue]] when you're near something dangerous.
304-->'''Dalboz:''' My lantern sense is tingling -- warning me of danger. Oh, and your sword's glowing too!
305[[/folder]]
306
307[[folder:Visual Novels]]
308* In ''VisualNovel/DanganronpaTriggerHappyHavoc'', TheAce detective [[spoiler:Kyoko Kirigiri]] is able to do this with her SherlockScan ability. When she or a loved one is in danger, her mind skips most of the intermediary steps involved in a typical deduction to arrive at the conclusion almost instantaneously, with even her unsure how she got there. The details she has been passively collecting through her surroundings just raise a red flag and tell her to respond in a specific way.
309* ''VisualNovel/{{Demonbane}}'': Kuro often gets "chills" whenever something really dangerous is about to happen. This often occurs when his opponent appears wide-open but is in fact about to unleash a particularly devastating attack, confusing his allies about why he's suddenly retreating until he dodges the OneHitKill by a hair. It's implied to be part of his ill-defined intuition for sorcery.
310* In ''VisualNovel/FateStayNight'', the "Mind's Eye" skill does this. There are two versions, a "True" variant that includes [[AwesomenessByAnalysis rational combat planning]] and is gained by hard work and decades of fighting experience, and a "False" variant that is completely unconscious and is an in-born talent but doesn't allow for higher-order planning. Shirou has a talent in the latter (although since he's not a Servant it's never said outright): It's about the only thing keeping him alive half the time. In all storylines, Saber decides to train this sixth sense of Shirou's in order to give him a better chance at surviving. [[spoiler:As Archer, he has the true version after honing that talent over the years. Which is how he is able to survive combat with powerhouses like Lancer and Saber]].
311* In the ''Manga/FushigiYuugi'' DatingSim ''Suzaku Ibun'', Miaka's {{expy}} Madoka Ohtori gains this ability when she lands in Konan to become the Suzaku no Miko.
312* In ''VisualNovel/{{Tsukihime}}'', the protagonist Tohno Shiki has a sixth sense that tells him when he's about to be killed. According to one character, his danger sense is so good that it borders on precognition. Depending on the level of threat, his body may automatically react to it by moving in a way to avoid that death as much as humanly possible, whether or not he actually recognizes the danger.
313[[/folder]]
314
315[[folder:Web Animation]]
316* ''WebAnimation/{{RWBY}}'': Maria has a [[OnePersonOnePower Semblance]] called "Preflexes", which gives her hyper-awareness of her surroundings and incredible reactions speeds; she can almost see attacks before they happen. She demonstrates the power by catching a lemon that falls without warning from the tree she's under. [[spoiler:She later thrashes the normally untouchable Neo, by using Neo's own moves against her.]]
317[[/folder]]
318
319[[folder:Webcomics]]
320* In ''Webcomic/AutumnBay'', Ghoul gets [[http://autumnbaycomics.com/comics/27/ "this feeling, like... something seriously major is going on"]], that he has gotten these feelings all his life, and that they are usually "pretty... accurate". [[spoiler:He's right. It is at that moment that several parties become aware of the bigger plot, and each other.]]
321* In ''Webcomic/BobAndGeorge'' [[http://www.bobandgeorge.com/archives/000823c this alerts Megaman to the flaw in his escape.]]
322* ''Webcomic/CiemWebcomicSeries'': Ciem has centuition, which is almost exactly the same as spider sense in every way -- except it produces a "phantom scream" sensation instead of a "tingle."
323* ''Webcomic/DanAndMabsFurryAdventures'':
324** A shout-out to this trope with [[http://www.missmab.com/Comics/Vol_222.php Mab sensing when Merliz is in danger]].
325** Then [[http://www.missmab.com/Comics/Vol_260.php a subversion]].
326* In ''Webcomic/ElGoonishShive'':
327** Greg and Elliot (and by extension Ellen) can sense immediate danger. However, Elliot's (and Ellen's) ability to do this is [[http://www.egscomics.com/?date=2011-04-13 not completely reliable]].
328** Additionally, Tedd apparently has [[http://www.egscomics.com/index.php?id=677 the ability to sense]] [[http://www.egscomics.com/index.php?id=676 girl-on-girl action]].
329** Grace claims to have [[http://egscomics.com/comic/2014-07-28 relationship senses]]. Instead of tingling, they jiggle.
330* In ''Webcomic/GirlGenius'', Lars is able to sense if a town is dangerous. When the troupe visits [[TownWithADarkSecret Sturmhalten]], he is visibly trembling with fear since he has ''never'' sensed a town so dangerous in the past.
331* In ''Webcomic/{{Housepets}}'', when a hunky [[FunnyAnimal cheetah]] steps out of a taxi cab that brought him to Babylon Gardens, [[http://www.housepetscomic.com/2013/09/09/kitty-in-the-city-suburbs/ Grape comments]] that her "hunk sense" is tingling, to which Peanut replies "That's ComicBook/SpiderMan's power, actually."
332* Played with and parodied in ''Webcomic/{{Spinnerette}}'' -- Spinny's "spider sense" tends to produce flashes of the obvious. Roommate Sahira states on several occasions that she doesn't believe in it at all.
333* ''Webcomic/TheWhiteboard'': Apparently, [[http://www.the-whiteboard.com/autotwb2104.html Howie gets this]]. Especially when Doc is inbound with a truckload of rowdy paintballers.
334[[/folder]]
335
336[[folder:Web Original]]
337* ''Literature/WhateleyUniverse'':
338** "Danger sense" is a common form of low-level [[PsychicPowers ESP]], and some other traits may give similar abilities. The [[SuperheroSchool Whateley Academy]] powers testing staff have a standard testing procedure for determining if someone has a danger sense, involving throwing something harmless but potentially painful (like a tennis ball) at the back of the subject's head while they are occupied with some other part of the test. Because many students hear about that part of the testing ahead of time, and/or may not sense something unless it is actually harmful, improvisation is sometimes required.
339** There's a mutant power category called "Exemplar". People with sufficiently high levels of this often have a danger sense, along with direction sense and eidetic memory.
340** Chaka, who can manipulate Ki, can use her Ki to tell when someone is focusing on her or where someone's attack will go.
341** Also, Franklin Delarose, the (non-mutant) Chief of Whateley Security, has an uncanny ability to sense when something bad is about to happen on campus. Of course, this may simply be that he's had a lot of experience dealing with a lot of very weird things, and has been in the job long enough to subconsciously recognize when something's not right.
342* ''Literature/{{Worm}}'':
343** Taylor, the insect-controlling protagonist, is able to develop a limited version of this by sensing where every insect in her range is, allowing her to tell what people are doing or about to do.
344** [[AllYourPowersCombined Eidolon]] also manifests this power, calling it a "danger sense," for his fight with Echidna.
345** [[spoiler:It's revealed that [[OmnicidalManiac Jack Slash]] has a form of this that applies specifically to superpowered people, which is why none have ever been able to kill him. He's eventually taken down by a [[CapeBusters Dragon's Teeth officer]] in PoweredArmor.]]
346[[/folder]]
347
348[[folder:Western Animation]]
349* This is also apparent in Creator/ButchHartman's other, SuperHero-based show, ''WesternAnimation/DannyPhantom''. Whenever a ghost is near, a wisp of blue mist comes out of the main character's mouth, and he shivers. This is often called his "Ghost Sense". At one point, he used it to borrow one of Spidey's most cherished lines:
350-->'''Danny''': Man, there are so many ghosts here, my ghost sense is going crazy.
351* ''WesternAnimation/TheFairlyOddParents'' gave several on-point {{Shout Out}}s to Spidey's power over the course of the series, due primarily to series creator Butch Hartman's love of Spider-Man comics. Some, better than others:
352-->'''Wanda:''' Oh no, my... [[BuffySpeak Cosmo's-going-to-make-Timmy-dead.... senses]] are tingling.
353** When Timmy gives his parents superpowers, he gives them a specific "Timmy sense" so they will always know when he needs them.
354* ''WesternAnimation/FantasticVoyage''. The character Swami has mystical powers. In "The Master Spy" he detects the danger posed by the sabotage carried out by the title characters. The general area rather than pinpoint the exact spot it's in.
355* One episode of ''WesternAnimation/TheGrimAdventuresOfBillyAndMandy'' uses this as a joke:
356-->'''Grim:''' My Spidey Sense is indicating that whatever is making that music is turning everything into a retro cartoon.\
357'''Mandy:''' Grim, you don't ''have'' Spidey Senses.\
358'''Grim:''' ...Now that complicates matters.
359* In the ''WesternAnimation/JohnnyTest'' episode Johnny vs. Bling Bling 3, immediately after Bling Bling determines that he needs to (non lethally) eliminate Johnny, so he can score with is sister Susan:
360-->'''Dukey:''' My doggie sixth sense says something bad is about to happen.
361* In ''WesternAnimation/KongTheAnimatedSeries'', whenever Tann is in the presence of someone shady (Like [[BigBad De La Porte]]), his big toe itches. When this is brought up in the first episode, Jason retorts that it's propably an allergic reaction to eating [[TrademarkFavoriteFood pineapple pizza]], prompting Tann to clarify that pineapple only makes his ''right'' toe itch; when ''both'' toes are itching, then there's trouble.
362* [[Characters/FriendshipIsMagicPinkiePie Pinkie Pie's]] appropriately named Pinkie Sense from ''WesternAnimation/MyLittlePonyFriendshipIsMagic''. Random reactions in her body let her know when something's about to happen, such as her tail twitching when something's about to fall. In the second season [[spoiler:she uses it for actual super-heroics, saving ponies from a collapsing building while using her sense to avoid the falling rubble.]] However in "It's About Time", she says the Pinkie Sense only predicts immediate things and doesn't literally predict the future.
363* [[Characters/PhineasAndFerbCandaceFlynn Candace Flynn]] of ''WesternAnimation/PhineasAndFerb'' is shown to have a "Busting Sense" in the episode "Quietest Day Ever".
364* In ''WesternAnimation/RoswellConspiraciesAliensMythsAndLegends'', Sh'lainn Blaze, being a Banshee, can tell when a person is in mortal peril and how long they have until they are potentially killed. As she spends a lot of time with Nick, someone who regularly puts himself in mortal peril, Sh'lainn's "death sense" goes off regularly, acting as a warning to Nick, letting him know how long he has left if he doesn't take action to save his life.
365* ''WesternAnimation/SheZow''. The title character has this but calls it [=SheSP=], which like the trope namer allows her to dodge danger when it comes to her but also change the wearer of the ring into [=SheZow=]. It's also the only power the wearer retains when not [=SheZow=].
366* ''WesternAnimation/ThunderCats1985'' has a rare example of ''an object'' with this ability: the [[EmpathicWeapon Sword of Omens]] can sense danger and warn its wielder about it.
367* ''WesternAnimation/WorkItOutWombats'': Amado can tell when a storm is coming by the smell of the air.
368%%* A variation in ''WesternAnimation/XiaolinShowdown'' -- Dojo the Dragon can tell when a Shen-Gong-Wu is activating and can find its location, but can usually only drill down t
369[[/folder]]
370

Top