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1''Tropes about one character talking a lot, with little or no interruption.''
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3!!Tropes:[[index]]
4* ArsonMurderAndLifesaving: A character is reprimanded for the things they've done wrong, then commended for the one thing they did right.
5* AfterActionVillainAnalysis: A third party explains the villain's actions and motive to others.
6* AuthorFilibuster: The story grinds to a halt for the author(s) to preach about their beliefs.
7* BalconySpeech: A high-grounded orator talks from a balcony to an audience below.
8* BastardlySpeech: A monologue that's nothing but BlatantLies.
9* TheBeCarefulSpeech: A person takes their time to remind others to take cautions before engaging in a risky endeavor.
10* BitterWeddingSpeech: A speech at a friend's wedding doesn't come off so friendly.
11* BreakThemByTalking: Breaking someone down just by talking to them.
12* ButIDigress: A character goes off on a tangent and then gets back to their original point.
13* CaughtMonologuing: Taking action while your opponent is busy talking.
14* CharacterFilibuster: A character just can't stop talking.
15** HoldingTheFloor: A character filibusters to stall for time.
16** MotorMouth: A CharacterFilibuster in high-gear.
17* CheckAndMate: The victor of the battle/match/war goes to explain how the loser lost, and/or how they won.
18* CirclingMonologue: A character walks circles around the person they are talking to.
19* ContemplateOurNavels: Charactering spend a while lost in thought.
20* CriticalPsychoanalysisFailure: As psychiatrist is driven mad by their patient.
21* CueCard: A character holds up cue cards for another to read.
22* DareToBeBadass: Daring someone to do something awesome and insinuating their inferiority if they don't do it.
23* DespairSpeech: A speech delivered by a character who [[DespairEventHorizon has lost all hope.]]
24* DisorganizedOutlineSpeech: An explanation whose structure is flawed, but the point is sound.
25* DoNotGoGentle: A speech on how the remaining days of your life should be enjoyed rather than wasted by despair.
26* DroppedInSpeechClip: Use of excerpts from often historical speeches; arguably an auditory counterpart to StockFootage.
27* EmergencyPresidentialAddress: Leaders address the public during emergency situations, for better or worse.
28* EvilGloating: The Villain boasts about how their evil scheme is succeeding.
29* FinalSpeech: A weakened or terminally ill character gives out one last bit of dialogue before croaking, vanishing from existence, or other things.
30** LongLastingLastWords: A character's FinalSpeech goes on for an improbably —if not impossibly— long time; usually PlayedForLaughs.
31* FromTheLatinIntroDucere: Etymology used to introduce a subject.
32* GrandInquisitorScene: A high-ranking official of a society speaks directly with a dissident on their philosophies.
33* HannibalLecture: Turning the tables on your interrogator via psychologically clever speech.
34* HeroicHeelizationSpeech: TheHero admits that they don’t care that they lived to become [[BigBad The Villain]].
35* HeroismMotiveSpeech: TheHero makes a speech about why they became the hero and/or what being a hero means to them.
36* ImagineTheAudienceNaked: Nervous public speaker tries to calm down by imagining the audience naked.
37* ImNotAfraidOfYou
38* InnerMonologue: A character's thoughts are presented as speech.
39** InnerMonologueConversation: Plural characters talk through their {{Inner Monologue}}s; not due to psychic powers, either due to RuleOfFunny or visual tells on one's behalf.
40* InverseDialogueDeathRule: A dying, important character gets several lines of {{dialogue}} before kicking it.
41* JustBetweenYouAndMe: Speech detailing the Big Bad's Evil Plan.
42* KirkSummation: TheHero makes one last attempt to reason with [[BigBad The Villain]] by pointing out the flawed logic of their plans or motives.
43* LastChanceToQuit: A villain gives TheHero a chance to back away or cease interfering with their plans.
44* ListOfExperiencesSpeech: A character gives a speech listing all their experiences/accomplishments, often as a Badass Boast.
45* LaughWithMe: A villain performs an EvilLaugh and demands others laugh with them.
46* LetMeTellYouAStory: A character opts to explain something to another in the form of an {{Allegory}}.
47** AndThatLittleGirlWasMe: The storyteller reveals their allegorical story to be about themselves.
48* LiteralSoapboxSpeech: Someone gets atop something to make a speech.
49* LongSpeechTeaTime: A monologue is long enough for a recipient to become impatient and start doing something to ease their boredom.
50* MicDrop: Someone finishing a speech drops their microphone ([[ExploitedTrope or mimes doing it if they don't have one]]) to emphasize the end, often issuing [[ThrowingDownTheGauntlet an unspoken challenge for any rebuttal.]]
51* MisfitMobilizationMoment: When the dysfunctional misfits stop being dysfunctional misfits, often at the whim of a RousingSpeech
52* MotiveMisidentification: The BigBad points out what is wrong with the AfterActionVillainAnalysis, as their motive is not what someone else suspects.
53* MotiveRant: A character rants on why they're doing what they're doing.
54* NewEraSpeech: Villain talks about how amazing everything is going to be.
55* NoMoreHoldingBackSpeech: A character makes a speech about the problems they've experienced and how they overcame them.
56* OpeningMonologue: Only the first installment/episode includes an OpeningNarration in its beginning.
57* PatrickStewartSpeech: A speech about humanity's strengths.
58* PleaOfPersonalNecessity: After his defeat and shortly before the hero finishes him off, the villain tells them they can't do this: They (and maybe the world) need him!
59* PrivateEyeMonologue: A PrivateDetective Talks Like a Simile for their InnerMonologue or conversations.
60* RamblingOldManMonologue: An elderly character just sits there and tells irrelevant stories that go nowhere.
61* TheReasonISuckSpeech: Character admits their flaws and shortcomings.
62* TheReasonYouSuckSpeech: Chewing out a person by listing the reasons they are terrible.
63** ShamingTheMob: Chewing out a large amount of people.
64* RevengeRevealStory: A character seeking revenge tells the victim why they're being targeted.
65* RousingSpeech: When a character delivers a speech so powerful that it emotionally moves the others to take action and not lose hope.
66** GoYeHeroesGoAndDie: A broken attempt at a RousingSpeech which fails and backfires horribly.
67* ShaggyFrogStory: A character starts telling a story that's intended to prove a point, but ends up spiraling into incomprehensible nonsense.
68* ShutUpHannibal: The villain tries to discourage the hero from stopping them by claiming that the hero's efforts are worthless or that the hero is no different than the villain. The hero instead gives the rebuttal that the villain is still evil and must answer for what they've done.
69* SoundsOfScience: Scientists must vocalize while making their scientific progress.
70* SpeakingUpForAnother: A third-party comes to the defense of someone who is being demeaned or insulted.
71* SpeechCentricWork: Works which are composed primarily of speech (whether dialogue or monologue).
72* StandingBetweenTheEnemies: A third character stops a fight between two groups and gets them to resolve things peacefully.
73* SuddenMorbidMonologue: A character monologues about a completely morbid subject without warning.
74* TheSummation: The MysteryFiction is explained.
75** SummationGathering: The suspects and/or concerned parties are gathered for TheSummation to be made.
76* TalkingIsAFreeAction: When a character is in imminent peril, they somehow have enough time to talk about a bunch of stuff before they get out of harm's way or get harmed by whatever is endangering them.
77* TalkingTheMonsterToDeath: Defeating the enemy just by talking to them.
78* {{Technobabble}}: Technological-sounding terms that are actually complete gibberish.
79* TheyStillBelongToUsLecture: A villain disregards the HeelFaceTurn of a former ally or minion, arguing that their [[ResignationsNotAccepted Resignation Is Not Accepted]] by their very nature.
80* ThinkingOutLoud: A character expresses their thought out loud, usually for the spectator's comprehension; a soliloquy.
81** MirrorMonologue: A character talks to themselves while looking at their reflection in the mirror.
82** SurrogateSoliloquy: Conversing to an inanimate object or something that can't respond/comprehend what its being told.
83* ThrowingOutTheScript: Preparing a big speech for some sort of ceremony, but at the last minute tossing it aside and deciding to speak from the heart.
84* ToThePain: A character is about to undergo torture and the one who will be torturing them passionately describes the kind of pain that they intend to inflict on the poor guy.
85* UnaccustomedAsIAmToPublicSpeaking: A good orator claims to lack public speaking skills.
86* VerbalJudo: Defusing an explosive situation via communication.
87* WhoopiEpiphanySpeech: A oppressed minority character delivers an extremely insightful, compelling speech.
88* WindbagPolitician: Politicians make very long but meaningless speeches.
89* WouldYouLikeToHearHowTheyDied:
90* YouAreBetterThanYouThinkYouAre: Telling a person with low self-esteem that they are not worthless.
91* YouCanTurnBack: TheHero offers allies the option to rescind a dangerous mission.
92* YouKeepTellingYourselfThat: Someone gives a justification for their actions, and the person they're talking to challenges its sincerity.
93* YouUsedToBeBetterSpeech: A ReasonYouSuckSpeech built upon positive comparison to the recipient's past character.
94[[/index]]

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