Follow TV Tropes

Following

Context Main / SpaceNomads

Go To

1->''We sailed through endless skies''\
2''Stars shine like eyes''\
3''The black night sighs''
4-->--'''Music/BlackSabbath''', ''Planet Caravan''
5
6In science fiction, when a space-faring race has no planet/asteroid etc to call home, and lives solely in space craft, they may be space nomads. Note that to be a true example of this trope the people in question have to actually move around once in a while (ie: be nomadic). If they're just living on a space station that is, well, stationary, then it's not a true example of this trope. The craft where these people live may consist of a scattered vessels wandering around on their own, a large and cohesive fleet, and/or huge {{Planet Spaceship}}s which may in turn cause moments of ThatsNoMoon for characters in the story.
7
8In real life, there are whole groups of "Sea Nomads" such as the Bajau people, and so this trope can fit well if SpaceIsAnOcean. The Space Nomads may be all that's left of the {{Precursors}}, in which case it's likely they suffered some sort of {{Gotterdammerung}} but obviously weren't fully wiped out. Space Nomads commonly appear in {{Space Opera}}s.
9
10The Space Nomads' potential reasons for wandering are many. Some are nomads for purely cultural reasons, while others may be traveling traders and merchants. Another variant is to have them as pirates, raiders and warriors who wander nomadically in search of targets; relatedly, it's common for PlanetLooters to be this -- once you've stripped a planet bare of resources, there's not much to do beyond looking for a new one. Some may be running away from something, or trying to reach their homeland or even a new home, so they need not intend to be nomadic forever, but are still a whole group of people on a very long journey.
11
12Subtrope of SpacePeople and WanderingCulture. May overlap with RoguishRomani and/or MagicalRomani, or a [[RecycledInSpace fictional equivalent]]. If they were forced to leave their homeworld the nomads might also be SpaceCossacks.
13----
14!!Examples
15[[foldercontrol]]
16
17[[folder:Comic Books]]
18* ''ComicBook/WonderWoman'':
19** ''ComicBook/WonderWoman1942'': The "Gremlins" choose to take up a spacefaring nomadic lifestyle after their successful SlaveRevolt against the Ytirflirks. This is partially because the Ytirflirks devastated their home planet in the initial invasion and partially because in stealing the Ytirflirk mothership they provided themselves with a large enough ship to act as a wandering base for their people.
20** ''ComicBook/WonderWoman2006'': The Citizenry used to be a collective of peaceful space wanderers, whose tradition of abducting/taking a child with them when they encountered new sentient species backfired when they took an Amazon who grew up resentful and forcibly took over and turned them into a planet killing genocidal group.
21[[/folder]]
22
23[[folder:Fan Works]]
24* Fanfic/AbraxasHrodvitnon: King Ghidorah is revealed to be a Space Nomad of the PlanetKiller variety -- it's been moving from world to world, conquering each one and [[HostileTerraforming covering its surface]] in neverending tempests before moving on. Then it got stuck on conquering Earth.
25[[/folder]]
26
27[[folder:Film -- Animated]]
28* ''WesternAnimation/TitanAE'': After the Earth is destroyed, most humans become wanderers moving around the galaxy.
29[[/folder]]
30
31[[folder: Film -- Live-Action]]
32* ''Film/IndependenceDay'': The aliens are like sentient space locusts, moving from world to world and stripping each bare of resources before moving on. It's however revealed in ''Film/IndependenceDayResurgence'' that the aliens do in fact have a home planet, whih is actually where the distress signal is broadcast to to summon the Alien Queen and more forces.
33* '' Film/WingCommander'': The Pilgrims are a group of these, notable for their ability to navigate without the help of computers. They suffer from prejudice and persecution by most of the society, and previously went to war with the human government. It turns out Blair's mother was one. He keeps it quiet due to prejudice, but his abilities definitely come in handy during the film.
34[[/folder]]
35
36[[folder:Literature]]
37* ''Literature/AllianceUnion'': The Merchanter culture developed on the relativistic ships that plied the spacelanes between Earth and the exosolar stations the Earth Company built. After the development of jump drive they converted their clanships to FTL and retained their hold on interstellar commerce. During the final days of the [[TheWarOfEarthlyAggression Earth/Union war]] they formed the Merchanter Alliance with Pell Station and a rogue Earth carrier and forced an end to the hot war, turning it into a three-way SpaceColdWar while the defunded Earth Company fleet turned to [[SpaceCossacks piracy.]]
38* ''Literature/AllTomorrows'':
39** The Qu, who wander between galaxies in vast migrations on a quest to reshape the universe. This is what brought them to the worlds of men, and why they later left.
40** The Spaceborn, descended from those few humans who escaped the Qu invasion by creating hollow, moon-sized GenerationShips and adapting themselves for a life in zero gravity. They spent forty million years hiding in deep space, and after the Qu left they had become too specialized to re-adapt to planetary life.
41* ''Literature/CitizenOfTheGalaxy'': The Free Traders are a ProudMerchantRace who spend their entire lives hopping between planets, buying and selling.
42* ''Literature/TheCitizenSeries'': The Riders are a nomadic hunter-gatherer culture that travel from world to world on mysterious "beasts" that can travel through the Continuum unaided.
43* ''Literature/TheCulture'': Many people in the Culture live their lives on space craft which travel around, and consider planetary life to be a weird concept.
44* In ''Literature/ADeepnessInTheSky'', the Qeng Ho traders are a loose collective of interstellar traders that travel via slower-than-light RamScoop-powered {{Sleeper Starship}}s. The Qeng Ho hold that if they start to use the [[TwoOfYourEarthMinutes local time system]] (days/months/years) instead of their UNIX-time based system ([[TheMetricSystemIsHereToStay seconds/kiloseconds/megaseconds, etc]]), they've been in the system for too long.
45* ''Literature/GreatShip'': The eponymous ship is a [[PlanetSpaceship Jupiter-sized starship]] housing billions of transhuman beings that paid for their way onto the StarshipLuxurious; either for only a short duration, a circuit around the Milky Way, or, for a much larger price, permanent residence. While the majority of the residents have planetary holdings, one race lost control of their own system and have a large community on the Great Ship. The Remoras, a HumanSubspecies residing on the ship's outer hull, rarely enter the ship proper and spend their entire lives on the hull or in the space immediately around it.
46* In ''Literature/InvasionEarth'', both alien races turn out to be this. They are [[spoiler:TheRemnant of two once-powerful interstellar civilizations, who were at war with one another. Presumably, the two civilizations destroyed each other, and the survivors banded together and now travel through space in what's left of their fleets, looking for more primitive races to scam for resources.]]
47* ''Franchise/StarWars'':
48** ''Literature/NewJediOrder'': The Yuuzhan Vong were like this for much of their history. After their home galaxy was completely devastated during a massive war, they loaded their entire population onto massive organic [[GenerationShip worldships]] and left to find a new one. After being in transit for millennia, they finally arrive at [[Franchise/StarWars the Galaxy Far Far Away]]... and, being the [[ScaryDogmaticAliens Yuuzhan Vong]], promptly try to take over.
49** The Vagaari from ''Literature/SurvivorsQuest'' and ''Literature/OutboundFlight'' are an interesting example of this since the Unknown Regions sourcebook establishes that they do have a homeworld and their nomadic lifestyle is purely by choice. This is because their culture views having any sort of attachment (including home) as a weakness. Instead, their entire civilization is housed aboard a vast fleet of starships which the Vagaari maintain using slaves taken from planetary raids. This aspect of their society makes it difficult for Thrawn to decisively defeat them, as the Vagaari fleet can easily disperse and regroup elsewhere anytime they're attacked.
50* ''Literature/TheThreeMinuteUniverse'' features a race of [[BrownNoteBeing brown note beings]] called Sackers who wander the galaxy ever since [[NoodleIncident an unspecified incident]] happened to their home system. They'll only land on a planet when they need to [[UterineReplicator grow new Sackers]] and head right back to their ship once the new Sacker or Sackers are mature enough to handle space travel.
51[[/folder]]
52
53[[folder:Live Action TV]]
54%%* ''Series/BattlestarGalactica2003'': The remnants of the humans from the twelve colonies.
55* ''Series/{{Firefly}}'': Zoe (at least [[AllThereInTheManual according to supplemental materials]]) is the daughter of two tramp freighter crewmembers and spent most of her childhood in space. Mal also counts, after a fashion: He grew up on the surface of a colony world, but after losing his home and family during [[GreatOffscreenWar the Unification War]] his only home is aboard the ''Serenity''. Lastly, the Reavers are somewhere between an AlwaysChaoticEvil version of this trope and SpaceCossacks, as seen in [[Film/{{Serenity}} the Big Damn Movie]]: They have one region of space that they call home, but travel all over the 'verse looking for somewhere to RapePillageAndBurn.
56* ''Series/RedDwarf'':
57** The [[CatFolk Felis Sapiens]]. They first evolved on the mining spaceship Red Dwarf before leaving it, and are revealed in "The Promised Land" to be currently roaming the universe in a fleet of spaceships.
58** The current crew of Red Dwarf count too, since they're travelling through the universe in a bid to return back to the their home system.
59* ''Series/StargateAtlantis'': The Travelers. They refuse to settle down due to the ever-present danger of the [[OurVampiresAreDifferent Wraith]], who destroy all advanced cultures. In their first appearance, they kidnap Sheppard in order to use him to reactivate an [[{{Precursors}} Ancient]] ''Aurora''-class battleship. Not to use a warship but to keep their increasing population on the huge ship.
60* ''Series/StarTrekVoyager''. The ''USS Voyager'' spends most of its time traveling through the Delta Quadrant with no fixed base, as its primary mission is to find a way back to the Alpha and the Federation's worlds. Also used with several species thematically linked to the issues of the episode they appear in.
61** In "Darkling", Mikhal Travelers are a race of [[LibertariansInSpace loosely governed]] explorers. When one of them catches the eye of Kes, she contemplates leaving Voyager's crew and taking off with him instead.
62** The Voth in "Distant Origin" populate huge cityships with no homeworld, but when the suggestion is raised that they are this trope (having evolved from dinosaurs on an InsignificantBluePlanet on the other side of the galaxy) the Voth authorities have the scientist who raised this theory ReassignedToAntarctica. They don't like the idea of being 'refugees' with no right to the region of space where they dominate.
63** In "The Killing Game", the Hirogen Alpha fears that their SpeciesOfHats will become this; becoming so spread out while HuntingTheMostDangerousGame that they will lose their sense of identity.
64** The Varro from "The Disease" populate a single GenerationShip that's been roaming the galaxy for centuries. Captain Janeway [[NotSoDifferentRemark plays up their similarities]] as they're also on a long journey across the galaxy, albeit with a [[TheHomewardJourney specific destination]]. However, a faction of the Varro rebels because they want to settle down in a specific system, a crisis [[StatusQuoIsGod that Janeway never had to confront]].
65
66[[/folder]]
67
68[[folder:Radio]]
69* ''Radio/TheSpaceGypsyAdventures'': The space "gypsies". Though recent persecution from the Federal Alliance has led to many of them in prison camps or hiding among planetary populations. Main characters Gemma and Damien tend to spend much of their time at the Drakester spaceport on Zenophon, seeing how it's outside the Alliance's jurisdiction.
70[[/folder]]
71
72[[folder:Tabletop Games]]
73* ''TabletopGame/EclipsePhase'': The Scum are nomadic hedonists who fled from Earth during the Fall and never left their ships.
74* ''TabletopGame/Warhammer40000'' has numerous examples.
75** Craftworld Eldar became this after the core worlds of their empire were destroyed by a huge cataclysm (the hedonism of the Eldar gave birth to a new Chaos God called Slaanesh who likes to eat Eldar souls), and now roam the Milky Way in immense Craftworlds, {{Generation Ship}}s the size of small worlds. Staying put is not an option for them -- they have too many enemies and not enough numbers or resources to work with -- and so they travel and hide their locations.
76** Unlike the other Leagues, who hold stable territories centered around settled planets or space stations, the Trans-Hyperian Alliance lives in a number of nomadic space fleets -- even its three Votann are carried around inside highly fortified vessels.
77** The Tau-allied Demiurg, who are [[{{Expy}} expies]] of the [[VideoGame/{{Homeworld}} Bentusi]]. They're not even thought to ''have'' a homeworld, and the vast majority of their species lives on gigantic spaceships, seeking out [[AsteroidMiners asteroids to mine]]. [[DownplayedTrope That said, they do colonize worlds on occasion, if the mining is particularly good.]]
78** The Nicassar, another Tau subject species, are this as well, by virtue of being insatiable explorers and obsessed with traveling.
79** Orks only stay on a planet long enough to crush all opposition, steal the weapons, enslave the remaining population, and build themselves new spaceships so they can repeat the process.
80** The Diasporex, once of the civilizations encountered by the early Imperium during the Great Crusade, consisted of humans and aliens who led semi-nomadic lifestyles aboard fleets of starships. Unlike other Space Nomads, however, they were limited to a specific area of space due to their dependence on a number of space stations for refueling. This spelled their doom when the Imperium, incensed at the humans' refusal to turn on their alien allies, attacked the stations, forcing the Diasporex into a fight they couldn't win and wiping them all out.
81[[/folder]]
82
83[[folder:Video Games]]
84* ''VideoGame/EndlessSpace'':
85** The Pilgrims have taken up a nomadic lifestyle to escape the [[MegaCorp United]] [[TheEmpire Empire's]] oppressive regime. Thanks to their friendship with the advanced alien Sophons, and their understanding of [[{{Precursors}} Endless]] technology, they've been able to travel vast distances with ease and [[HomeworldEvacuation transport entire planetary populations]]. Both their religious and scientific goal as nomads is to find the lost homeworld of the Endless, Tor.
86** [[CanonImmigrant The Vaulters]] in ''Endless Space II'' [[VideoGame/EndlessLegend only narrowly escaped the doomed world Auriga]] aboard a GenerationShip which was crippled for millennia until a Dust-filled asteroid belt revived the ship and saved them. They start with the "Involuntary Nomads" trait, and a thriving world they can permanently settle is their faction's holy grail.
87* ''VideoGame/{{Homeworld}}'':
88** The Bentusi and the Vaygr, as well as the Hiigarans (the protagonists) during the first game. In Homeworld 2 the Hiigarans had [[spoiler: settled down on Hiigara and reclaimed their empire]] and so no longer count as a race of Space Nomads.
89** The semi-canonical ExpansionPack ''Homeworld: Cataclysm'' could possibly say the same about the Somtaaw, whose entire Kiith left Hiigara in two huge command ships in order to become AsteroidMiners. They ''could'' return to Hiigara and settle down, but there is little for them there, as smaller kiithid have virtually no power on the homeworld.
90* ''Franchise/MassEffect''
91** The quarians are a perfect example of this trope. They're even based on the real-life UsefulNotes/{{Romani}} people, who were historically a nomadic folk that migrated from India to Europe. If you make the right choices in the third game, [[spoiler:they return to their original homeworld and settle down]].
92** The eealen race in the Andromeda galaxy took to wandering the stars and sharing knowledge after their war with the Kett Empire reduced their population to [[DyingRace below the point of viability]].
93* ''VideoGame/{{Meteos}}'' has a couple of examples:
94** Darthvega is a massive octahedral spaceship that travels more or less aimlessly through space. They built the spaceship, and the entire planet's population went on board for unknown reasons. Though it resembles [[Franchise/StarWars the Death Star]] and the inhabitants look like devils, they're a peaceful people.
95** Suburbion is a fleet of [[DomedHometown cities in floating domes]], though in this case, the Suburbions destroyed their own planet by warfare and live in this fleet due to having nowhere else to live.
96* ''VideoGame/MetroidPrime2Echoes'': The Luminoth are mentioned in their lore to have been this for a long time before settling down on Aether.
97* ''VideoGame/OuterWilds'': Though Nomai ruins and artifacts can be found throughout your species' solar system, researching these {{Precursors}} reveals that most of them live like this, warping around the universe in enormous Vessels. Unfortunately for the local Nomai, their Vessel suffered catastrophic damage after warping into your star system, forcing them to AbandonShip and build permanent settlements that were eventually able to link up with each other. The Nomai have a very good reason for their nomadic existence - [[spoiler:it's [[JustBeforeTheEnd Just Before the]] NaturalEndOfTime. There's not many resources left, and [[TheStarsAreGoingOut what stars remain are old and going nova.]] The other Nomai are constantly moving from refuge to refuge, trying to figure out how to survive the heat death of the universe.]]
98* ''VideoGame/{{Rodina}}'': It's likely that the enemy aliens are this, considering they only exist in ships in orbit and have no cities or structures on any of the planets.
99* ''VideoGame/SinsOfASolarEmpire'': The Vasari, who only briefly take over planets to strip them of resources before leaving again. If you play as the Vasari Loyalists this is even reflected in the game mechanics where you can move all your planet-based facilities such as resource gathering, research and ship-building onto your capital ships and become a fully mobile force.
100* ''Videogame/StarRuler2'': The Nylli do not inhabit planets, and instead reside solely in space, either in orbital habitats or in their [[PlanetSpaceship absolutely massive]] motherships which moves between solar systems, seeding planets with habitat constructors.
101* ''VideoGame/{{Stellaris}}'':
102** One may encounter nomads who peacefully wander through space. Once contact is established, they can put you into contact with other empires they encounter.
103** If the Megacorp DLC is installed, the nomads are replaced with Caravaneers, whose fleets make circuits around the galaxy offering trade deals with empires they pass through, periodically returning to a system called "Chor's Compass" to trade with one another.
104* ''VideoGame/SwordOfTheStars'': Half of the Morrigi population lives this way. The male half, to be specific; Morrigi culture mandates that male and female offspring be divided into gender-segregated communities in early infancy. Male Morrigi spend their lives from infancy to senescence in space, living aboard nomadic starships which travel constantly from star to star. Female Morrigi are terrestrial creatures for the duration of their lives, raised in full gravity and adapted accordingly to planetary conditions.
105[[/folder]]
106
107[[folder:Web Original]]
108* ''Website/OrionsArm'':
109** Worldships are immense vessels designed to be permanently inhabited -- a ship eight kilometers long and with 400,000 permanent inhabitants is considered on the small side -- and to move near-constantly at a few fractions of light speed, enough for relativistic distortion not to be an issue. They wander around between star systems, stopping briefly at each port of call to exchange goods and information before moving on. They usually contain entire, self-sufficient environments within themselves and, due to the amount of time they spend in isolation, tend to be home to unique and sometimes bizarre cultures.
110** The Civilization Ships are a particularly notorious example in-universe, being titanically large vessels -- 400 kilometers long and 120 wide -- built after a disastrous interstellar war to serve as failsafes in case interstellar civilization should ever go belly-up. They're nearly indestructible spaceborne fortresses loaded with sapient and post-sapient inhabitants, alongside immense stores of information and artifacts, in order to be able to restart civilization in case of disaster. There are over a hundred in existence, which travel slowly between the stars -- they're way too large to use the wormhole networks most others travel -- and occasionally stopping at inhabited system to pick up valuable artifacts and refresh their information stores.
111*** Some of the [[GeniusLoci sentient "thought-cities"]] from the planet Henon have turned themselves into nomadic, interstellar spacecraft that resemble small civilisation ships, though they travel through the stars uninhabited.
112** The Eh'ern, an alien species from the Triangulum Galaxy, lived for the most part in [[TreeVessel immense, spaceborne trees that were often fitted with reactionless drives and turned into interstellar ships]]. These communities tended to become interstellar nomads, moving from star system to star system as the mood struck them.
113[[/folder]]
114
115[[folder:Western Animation]]
116* ''WesternAnimation/Ben10'': In "[[Recap/Ben10S2E2TheBigTick The Big Tick]]", the villain-of-the-week is a gigantic spaceborne tick which travels from world to world, sucking each one dry to the core and reducing it to desolation -- and it's [[FridgeHorror apparently responsible for destroying the homeworld of Cannonbolt's species]] very recently.
117* ''WesternAnimation/{{Wakfu}}'': The Eliatropes (and the Council of Six's dragon siblings) were Space Nomads after the exodus from their homeworld aboard their spaceship the Zinit, before they settled on the World of Twelve. Qilby wants his people to return to being Space Nomads so he'll [[WhoWantsToLiveForever never be bored]] with having to live on just one world -- never mind that the Zinit needs to drain ''[[PlanetKiller planetary]]'' [[PlanetKiller levels of wakfu]] just to get off the ground.
118* ''WesternAnimation/WanderOverYonder'': The titular Wander goes from planet to planet helping those in need, and has no known home or planet to call his own. He typically spends the night on whatever planet he is on, or even in [[BigBad Lord Hater's]] ship sometimes.
119[[/folder]]

Top