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1People in RealLife usually don't have music following them everywhere they go. But often people do find they've got some underscoring happening in their life -- be it from their car radio as they're driving, a band at a bar, or a {{street musician}} outside.
2
3Source Music, also known as ''diegetic music'', is TruthInTelevision in this regard: it's music that the characters can hear (or perform) themselves, and that would be playing even if the scene were happening in real life. Of course, the music usually serves a dramatic purpose as well: either it helps establish setting and character, or it comments on the action happening in the foreground.
4
5See also InUniverseSoundtrack, SuspiciouslyAproposMusic, AMFMCharacterization, MockingMusic, and LeftTheBackgroundMusicOn. Characters who may provide Source Music include ThePianoPlayer, the StreetMusician, and the WanderingMinstrel. Someone else may react with MusicalNumberAnnoyance. If Source Music becomes BackgroundMusic in mid-stream, that's a DiegeticSwitch. Also see DiegeticMusical.
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7!!Examples:
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9[[foldercontrol]]
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11[[folder:Anime & Manga]]
12* An instrumental version of "Let's Stay Together" plays in one episode of ''Anime/{{Monster}}'', when Roberto and Eva are dancing. In ''Another Monster'', Eva says that this is one of [[MusicalNod Tenma's favorite songs]].
13* Given the realistic nature of the show, all the music in ''Manga/{{BECK|1999}}'' is either played live, on a music player, or played in an ImagineSpot.
14* The music in one scene of the ''Anime/CowboyBebop'' episode "Black Dog Serenade" seems to be diegetic, in that the music stops suddenly when the view cuts to Fad turning off a monitor before going to confront the episode's bad guy.
15* An episode of ''Anime/{{Naruto}}'': Rock Lee and his Ninja Pals had Killer Bee as a DJ playing his music at a party.
16* ''Anime/{{Macross}}'' has diegetic music almost ''everywhere'' courtesy of there being at least one character who is an IdolSinger. In general, if the song has lyrics, it's probably diegetic, but the score is generally extra-diegetic.
17** ''Anime/Macross7'' was unique in that it had no score, just a guy who really, really, '''''really''''' likes to sing and play the guitar and quite often broadcast it over the entire battlefield. Incidentally, this made ''all'' the music of ''Macross 7'' diegetic. Any other instances of music was clearly being played from a radio, such as Sharon Apple's music from Mylene's car radio.
18** ''Anime/MacrossFrontier'' toyed with the line several times, such as during the first episode in which Sheryl is giving a concert at the same time as a battle with the Vajra takes place outside the fleet, cutting between the two locations but never stopping the song, but no one seems to be aware of the other. There's no indication the soldiers could hear Sheryl's song, or that anyone at the concert was aware of the battle taking place. [[spoiler:[[FridgeBrilliance Except the Vajra]], who we learn much later in the show attacked ''because'' they could hear Sheryl's song through fold waves]].
19*** ''Frontier'' also gives one of the few cases (possibly the only case in all of ''Macross'') of music with lyrics being used as extra-diegetic: the epilogue of the series has the two lead females talking while the background music is both of them singing the series' main theme song.
20[[/folder]]
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22[[folder:Comic Books]]
23* Lampshaded and played straight in ''ComicBook/{{WITCH}}''. The recently arrived at Earth, Orube, comments how funny the TV seems to be here, and the one thing that catches her attention most is that people inside the movies always seem to be accompanied by music in some scenes. At the end of the comic she decides to go out and in that same moment her neighbor is playing the piano, she approves of his playing skills and decides that tune to be her personal soundtrack.
24[[/folder]]
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26[[folder:Fan Works]]
27* ''VideoGame/TheAramaArchives'': In ''Spectral'', Koto is playing the piano in the song for her level Cleyera on a small piano she carries around during the fight.
28* ''Fanfic/ThingsIAmNotAllowedToDoAtThePPC'': Playing your own background music is frowned upon at the PPC; rule 115 bans walking around Headquarters while playing [[Franchise/StarWars the Imperial March]].
29[[/folder]]
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31[[folder:Films -- Animated]]
32* Happens multiple times in the animated ''WesternAnimation/OneHundredAndOneDalmatians'' film, often in scenes where Roger is composing music.
33* In ''WesternAnimation/TurningRed'', most of the times the original songs are played, they are diegetic. Plus, two non-original songs are played diegetically.
34* ''WesternAnimation/TheWarToEndAllWarsTheMovie'': A museum employee in the epilogue is shown listening to "The Red Baron" from Music/{{Sabaton}}'s previous album ''The Great War'' on his headphones.
35[[/folder]]
36
37[[folder:Films -- Live-Action]]
38* All the music in ''Film/{{Dracula 1931}}''. There was no real musical soundtrack in the film because it was believed that, with sound being such a [[MediaNotes/RiseOfTheTalkies recent innovation]] in films, the audience would not accept hearing music in a scene if there was no explanation for it being there (e.g., the orchestra playing off camera when Dracula meets Mina at the theatre).
39* With the notable exception of "The Power of Love", all songs in ''Film/BackToTheFuture1'' are diegetic, either being performed by the film's characters ("Earth Angel", "Johnny B. Goode") or heard on the radio in-universe (everything else). Even "Back in Time", which plays over the end credits, is first heard on the clock-radio in Marty's bedroom. Averted by Alan Silvestri's score, which is non-diegetic.
40* ''Film/TheChinaSyndrome'' is notable for having ''only'' diegetic music. The soundtrack for the movie was disliked and scrapped. In fact, when 1000 copies of Michael Small's original score was released in 2009, it sold out within 24 hours.
41* ''Film/AmericanGraffiti'' is another example where all the music is diegetic (save for Music/TheBeachBoys' "All Summer Long", played over the closing credits; which is just as well, given that that song came out in 1964 and the movie is set in '62).
42* ''Film/{{Mogambo}}'' is another example of a movie with only diegetic music. There are various scenes where African tribesmen are chanting or singing, and Ava Gardner sings a song in one scene, but there's no score.
43* ''Film/GoingMyWay'' has no background music other than what plays over the opening titles. But it was a Creator/BingCrosby vehicle, so Bing sings, the young lady he's giving singing lessons to sings, the church choir he's organizing sings, and just as a bonus, a friend of Father O'Malley's sings the "Habanera" aria from ''Theatre/{{Carmen}}''.
44* Matt Monro's "Film/FromRussiaWithLove" is heard over the radio in the film with the same name.
45** And in another ''Film/JamesBond'' film, the singer in a club sings "Film/LiveAndLetDie".
46** [[Film/OnHerMajestysSecretService "Do You Know How Christmas Trees are Grown"]] plays in a PA speaker in the background as Bond arrives in Switzerland, and later as Bond evades Blofeld and his men by hiding in the evening crowd.
47* The 2001 short film ''[[http://www.mychorusfilm.com My Chorus]]''' revolved around this trope: the main character, Ed, is followed around by a barbershop quartet which provides the diegetic music for his life.
48* Used twice for comic effect in ''Film/ImGonnaGitYouSucka''. The first time is when John Slade leaves his apartment and is immediately followed down the street by a jazz band waiting outside, playing an instrumental version of the Shaft theme. When he meets up with Jack Spade, who asks who these men are, John remarks that they're "his theme music. Every hero should have some."
49** At the end of the film, a pair of rappers and a DJ with a portable turntable arrived to meet Jack after he becomes the big hero. John Slade asks who they are and Jack repeats the line about theme music. They then perform the music that is used for the ending credits.
50* Creator/TheCoenBrothers are fond of this trope:
51** Almost all music in ''Film/TheBigLebowski'' is revealed to be diegetic at some point. The only exception is the stranger's theme song and the music during one of the dream sequences. The music in the first is shown to be from the Dude's Walkman.
52** ''Literally'' all music in ''Film/OBrotherWhereArtThou'' is diegetic, remarkably for a film crammed wall-to-wall with music.
53** Music/JeffersonAirplane's "Somebody to Love" is played through transistor radio headphones at various points of ''Film/ASeriousMan''.
54* Occurs in ''Film/TheCrow'' when T-Bird pulls up in his car and turns it off, stopping the music as if it had been coming from his car radio.
55* MediaNotes/AcademyAward-winning Polish film ''Film/{{Ida}}'' has pop music playing on the radio, and a couple of scenes with a band playing in a nightclub, and one character plays records on her stereo. But the only score is a Bach piece that plays over the last scene.
56* In ''Film/Oldboy2003'' the main character's phone rings with a digitized version of the song "Cries and Whispers" which plays occasionally in a non-diegetic fashion during the film.
57* Much of the music in ''Film/{{Casablanca}}'' is played on a piano by the character Sam, or by the nightclub's band. However, there is still some non-diegetic music and the occasional DiegeticSwitch.
58* Creator/QuentinTarantino is a fan of this trope:
59** ''Film/ReservoirDogs'': K-Billy's Super Sounds of the Seventies, specifically when [[spoiler:Mr. Blonde tortures the cop while dancing to the radio]]
60** ''Film/KillBill'': when Elle Driver is walking through the hospital she whistles a tune; there is a DiegeticSwitch.
61*** Also, with The 5, 6, 7, 8s in the House of Blue Leaves scene.
62*** In Part 2, when Budd is in his trailer listening to a record.
63** ''Film/DeathProof'': Jungle Julia calls a radio station to request a song.
64** Any point in ''Film/JackieBrown'' when someone is in their car, a song is likely to be playing on the radio.
65* All of the music in ''Film/RearWindow'' is ambient sound heard in the courtyard set, and is a major part of a pivotal moment.
66* ''Film/SpiderMan1'' and ''Film/SpiderMan2'' both have scenes where street musicians play the theme song from the old ''Spider-Man'' television series. The third features the (insufficiently strong) singing voice of Mary Jane Watson.
67* A lot of the music in ''Film/RioBravo'' is source music, from the playing of ''Deguello'' to wear down the besieged to Dean Martin and Ricky Nelson singing and whistling. This was a conscious choice by director Howard Hawks to the overpowering non-diegetic use of the theme tune and song in ''Film/HighNoon''. Funnily enough, Dimitri Tiomkin composed the score for both films.
68* ''Film/ApocalypseNow'' has the infamous scene in which Wagner's Ride of the Valkyries is played during a helicopter raid as a means of "psychological warfare".
69* Franchise/MarvelCinematicUniverse:
70** In ''Film/IronMan'', Music/{{ACDC}}'s "Back In Black" is playing during the opening scene as the Hummvees are driving through the desert. When we cut to the inside of one of the Hummvees, it turns out "Back In Black" is what's playing on the boombox nestled between the driver and front passenger seat.
71** In ''Film/IronMan2'', Music/{{Queen}}'s "Another One Bites the Dust" is played by a DJ at Tony's request when he and Rhodes fight.
72** Then in ''Film/{{The Avengers|2012}}'', he overrides the S.H.I.E.L.D. jet's PA system to blare Music/{{ACDC}} as he swoops in to take on Loki.
73** In both ''Film/GuardiansOfTheGalaxy2014'' and ''Film/GuardiansOfTheGalaxyVol2'', the music that the audience hears is often from Peter listening to his Walk Man.
74** At the end of ''Film/WerewolfByNight2022'', Jack and Ted are chatting as [[Film/TheWizardOfOz "Over the Rainbow"]] plays on a stolen phonograph.
75* In ''Film/ThreeKings'', when one of the soldiers wants to listen to heavy metal music while going into battle. Another soldier criticizes his musical choice and suggest they go into battle with something soothing to calm their nerves and plays an easy-listening song which also provides a little LyricalDissonance..
76* ''Franchise/PiratesOfTheCaribbean'':
77** There's a subversion in ''[[Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl The Curse of the Black Pearl]]'' -- when Elizabeth first sees the cursed pirated in their skeletal forms, two of them are sitting on the capstan and playing music -- but we can't hear what they're playing, just the background music.
78** In ''[[Film/PiratesOfTheCaribbeanDeadMansChest Dead Man's Chest]]'', [[BigBad Davy Jones']] theme is a haunting combination of a tune first played from a music box and then played on an OminousPipeOrgan, and actually comes from his musical locket which is his only memory of the love he used to have, and is played by him on the [[CoolShip Flying Dutchman's]] organ, respectively.
79** In ''[[Film/PiratesOfTheCaribbeanOnStrangerTides On Stranger Tides]]'', there's the tavern band in Tortuga accompanying a barroom brawl with a merry hornpipe, and Scrum playing tango music to which Jack and Angelica can dance.
80* In ''Film/AmericanPsycho'', Patrick plays Hip To Be Square by Huey Lewis and the News while he [[SoundtrackDissonance murders Paul with an axe.]]
81* ''Film/ANewHope'', the first ''Franchise/StarWars'' film, had "Cantina Band" and "Cantina Band 2", which was being played live by a group of alien musicians to set the mood of the space bar where they meet Han Solo. ''Film/ReturnOfTheJedi'' also had the "Ewok Celebration" or "Victory Celebration", depending on which version you watch.
82* ''Film/StarTrekBeyond'' applies this concept to the Music/BeastieBoys song "Sabotage" and ''weaponises'' it.
83* In several scenes in ''Film/ChildrenOfMen'', the music is coming from radios, stereos or TV screens in the landscape, and are affected by the events surrounding. Perhaps a more literal use of this trope occurs after the bombing in the first scene where we here the ringing in lead character Theo's ears, which is a recurring motif for the first act of the film.
84* Lampshaded in ''Film/BaseketBall'', where the music on Coop's radio is oddly specific.
85* Lampshaded in ''Film/HighAnxiety'', when dramatic music is revealed as being played from a passing "Los Angeles Symphony Orchestra" bus.
86* And lampshaded again in ''Film/BlazingSaddles'', when Music/CountBasie and his Orchestra show up in the middle of the desert. Apparently Mel Brooks was fond of this trope.
87* ''Franchise/FinalDestination''
88** This trope is ''weaponized'' in the [[Film/FinalDestination1 first movie]], in which the characters narrowly escape death in a plane crash. Ever since, every time "Rocky Mountain High" by John Denver (who died in a plane crash in RealLife) plays in-universe, it's a warning that Death is about to strike.
89** ''Film/FinalDestination3'' has two of them:
90*** "Love Rollercoaster" by the Ohio Players. This is what Ashley and Ashlyn are listening to at Phoneix Tanning. It alludes to the rollercoaster accident they were supposed to die on, but others have also pointed out the ominous urban legend of the woman screaming was her actually being murdered or supposedly dying in a rollercoaster accident. At that point, both their fates are obvious but the music really helps emphasize it.
91*** "Turn Around, Look at Me" by The Vogues. This song is a constant motif in the film, which always plays just before Death is about the strike.
92*** The song first suddenly starts playing on the radio in Kevin's car and is what tips Wendy of the runaway truck approaching the drive-through that is hurtling right behind them. It's particularly glaring with the lyric, "There is someone walking behind you."
93*** It returns when Wendy is rushing to the Centennial in her car, [[spoiler:where she is trying to prevent her sister's Julie, the other person with her (Perry) and Kevin's deaths]] but also alludes to the fact [[spoiler:Ian is in the car behind her, following her.]]
94*** And finally, with the singer on Train 081. The singer, along with a gust of wind a constant omen of Death, is what clues Wendy to [[spoiler:the true meaning of her photograph with Jason's blurry face, much how a train blurs focus when it's moving, her photo really represents she is meant to die on the train.]]
95** In ''Film/FinalDestination4'', when the redneck suffers DeathByRacism, [[{{Irony}} "Why Can't We Be Friends?" by War plays on his car radio]].
96* Invoked by Betty and later by Chosen One in ''Film/KungPowEnterTheFist'' with a boom box carrying mook.
97* One of the rules of MediaNotes/{{Dogme 95}}, a short-lived but influential independent film movement, mandated all sound be produced in scene during shooting. Diegetic music featured [[labelnote:(mostly)]] von Trier confessed to breaking the rule at least once[[/labelnote]] in the films co-drafters Creator/LarsVonTrier and Thomas Vinterberg directed to demonstrate their manifesto.
98* In ''Film/BruceAlmighty'', the title character uses his newly-acquired divine powers to command the stereo to turn on and play the romantic music that follows.
99* Nearly all the music in Hal Ashby's 1975 film ''Film/{{Shampoo}}'' consists of '60s hits played on characters' radios. The only non-diegetic music in the film is a wordless, hummed version of Creator/PaulSimon's "Silent Eyes".
100* In ''Film/TheLongKissGoodnight'', England Dan and John Ford Coley's "I'd Really Love to See You Tonight," is playing on the radio, where Mitch and Samantha are listening, and the two of them get into a discussion because he's [[MondegreenGag mondegreening]] the lyrics of the song.
101* In ''Film/TronLegacy'', Music/DaftPunk (who scored the film to start with) are [=DJs=] inside the End of Line Club. Come the fight scene, they look at each other, nod, and switch to a way more intense track.
102* In ''Film/MadMaxFuryRoad'', the BigBad Immortan Joe brings his background music with him into battle, in the shape of a truck carrying a horde of taiko drummers and a blind maniac playing a double-necked electric guitar that ''shoots fire''. [[RuleOfCool It's that kind of film]].
103* ''Film/ThingsChange'': The soundtrack for the opening credits is an Italian-style solo on mandolin. As the scene fades in, we see someone playing a mandolin. He stops, tunes it, plays some more, tries another mandolin off a wall, and takes it to the cash register of the music shop he's in. He passes by two characters who are actually relevant to the movie, and the plot begins.
104* ''{{Film/Predator}}'' has the main cast listening to [[Music/LittleRichard "Long Tall Sally"]] on the chopper's PA during the flight in-country. [[spoiler: Later towards the movie's climax, Mac sings the song himself as he's slowly going mad from being hunted by the Predator.]]
105* The soundtrack for the opening credits of ''Film/YoungAdult'' comes from the protagonist repeatedly listening to ''Concept'' by ''Music/TeenageFanclub'', complete with tape rewinding noises.
106* ''Film/{{Chicago}}'' has an actual musical performance at the beginning of the movie, and a second at the end. Basically all the other music is characterized as {{Imagine Spot}}s by showbiz-obsessed protagonist Roxie Hart, often juxtaposed against the "RealLife" depiction of the same event. The result is that every song is diegetic. This is particularly impressive given that ''Chicago'' is ''[[TheMusical a movie musical]].''
107* In ''Film/SweetCountry'', the only non-diagetic music is a gospel song that plays over the end credits. Otherwise, the only music in the film is what the characters make themselves.
108* ''Film/BlackPanther2018'': {{Invoked|Trope}} by the LaughablyEvil Klaue while he's getting ready for a car ChaseScene:
109-->''"Put some music on! What do you think this is, a funeral?"''
110* ''Film/PortraitOfALadyOnFire'': [[RealityHasNoSoundtrack The film has almost no soundtrack to reflect how precious Héloïse finds music in a time period where recordings don't exist and concerts are typically a privilege only enjoyed by the rich.]] As such, the only three instances of music are entirely diegetic and very significant: the scene of Marianne playing a bit of "Summer" from Vivaldi's Four Seasons on the harpsichord for Héloïse, the women singing at the bonfire, and [[spoiler: the ending scene, in which Marianne witnesses Héloïse being moved to tears while listening to a full orchestra play "Summer."]]
111* ''Film/{{Kolya}}'': Because several characters are musicians, there are more instances throughout the film. In a more notable mixed example, when Kolya's plane leaves at the end, a passage from Bedřich Smetana's "Tábor" begins to play, appearing at first to be just traditional soundtrack - but the next scenes reveal it is actually a piece being played by the symphonic orchestra at the concert where Louka is welcomed back.
112* ''Film/BicentennialMan'':
113** Andrew has an old record player which he restores and uses to play opera music.
114** Galatea has a music player inside her body, and in her introduction she is seen activating it by slapping her hip. She also sings, sometimes along with the music and sometimes acapella.
115* Played with in ''Film/TheCocoanuts''; due to ExecutiveMeddling, an orchestra was hired to be in the lobby to justify where the background music throughout the film was coming from. In the final cut, they are only clearly visible in the party scene... and it was all for nothing as the audience didn't care anyway.
116[[/folder]]
117
118[[folder:Literature]]
119* ''Literature/TheDresdenFiles'':
120** [[DiscussedTrope Discussed]] by [[FirstPersonSmartass Harry Dresden]] of - as he's about to confront a powerful necromancer, he comments that if his life were a movie, dramatic music would start playing, but his life must be really low budget, as all he got was a "radio jingle for some kind of submarine sandwich".
121** Invoked during a GunshipRescue when the operators decide to blare ''Music/RideOfTheValkyries'' as they swoop in. Bonus points for the pilot being ''an actual Valkyrie''.
122* In ''Literature/ThereWasNoSecretEvilFightingOrganization'', the esper Miyama's superpower is to emit a sound that [[SupportPartyMember lets listeners use their superpowers indefinitely]]. He learned to incorporate the sound into his pre-existing guitar skills, with the result that every action scene he's in has some sort of background music. Several times his companions get angry at him for choosing unfitting music, such as the slapstick "[[https://en.wikipedia.org/wiki/Orpheus_in_the_Underworld#Overture_and_galop Orpheus galop]]" during an assault operation.
123[[/folder]]
124
125[[folder:Live-Action TV]]
126* ''Series/TheBill'' does this all the time, but it's more pop music than anything plot-specific.
127* In the Season 3 finale of ''Series/{{The Boys|2019}}'', Kimiko plays "Maniac" by Michael Sembello from her phone while [[spoiler: killing the Vought Tower guards to protect Frenchie while he makes the Novichok.]]
128* ''Series/TheOfficeUS'' only uses this kind of music, though it sometimes cheats slightly and lays formerly diegetic music over another scene. An example of the latter is when Jim's brothers start playing Chris Brown's "Forever" as a prank during Jim and Pam's church wedding and it then plays over a montage of the wedding dance and their earlier secret elopement.
129* ''Series/{{Lost}}'' has employed various strategies to incorporate source music into island scenes. In the first season, it could only be played on Hurley's CD player, until his batteries ran out. In season two, the Losties found a Dharma station full of vinyl records. In season 3, [[spoiler: Jack listens to {{Music/Nirvana}} in his car]]. As a MusicalGag, the source music was often recorded by artists who died in plane crashes, such as Patsy Cline, Glenn Miller, Otis Redding, and Buddy Holly.
130** A reprise of Claire singing "Catch a Falling Star" in season 6 was the only time a song was played that wasn't from an in-universe source.
131* Source music on ''Series/BuffyTheVampireSlayer'' was often in the form of bands playing at The Bronze.
132** It occasionally bleeds into subsequent scenes, too. In "Sleeper", guest-artist Aimee Mann and her band kick up the volume during a violent encounter between Spike and another vampire in the Bronze's loft. Later, as the band leaves the stage, Mann mutters, "Man, I hate playing vampire towns."
133* ''Series/{{Battlestar Galactica|2003}}'' had this in the season finale for season 3, where "All Along The Watchtower" is playing through the Galactica. [[spoiler:Turns out that only the four Cylons still on board can hear it]], and in the series finale, [[spoiler:the song is the key to getting to Earth]].
134* In the season 1 finale of ''Series/{{Supernatural}}'', Credence Clearwater Revival's "Bad Moon Rising" plays in the Impala while [[spoiler: the car is totaled by a semi as Sam is driving Dean and John to the hospital.]]The music continues to play afterwards, as we get a view of the [[spoiler: bloody and unconscious Winchesters, and the demonic driver of the semi.]] If you listen to the lyrics, they're very ominous.
135* ''Series/TheWire'', as a rule, only uses music that the characters are listening to and no other music, with the exception of one musical montage allowed [[OnceASeason per season]].
136* ''Series/TopGearUK'': in the Botswana special, during a montage of Richard tearfully trying to fix his beloved (waterlogged) Oliver, a sad song begins playing in the background... And then the camera zooms out and you see that it's coming from Hammond's walkie-talkie, and it's actually Jeremy playing tragic songs on what appears to be an iPod. He and James then giggle and howl along to the music, explaining Hammond's frown.
137* In the first season finale for ''Series/MontyPythonsFlyingCircus'', snippets of Percy Faith's "Theme from ''A Summer Place''" was used during the Intermission title cards.
138* Parodied in one episode of ''Series/{{Community}},'' which includes diegetic ChirpingCrickets during an awkward silence. (Inside the school, during the day.)
139* In ''Generation Kill'', the only music is from the characters singing.
140* Played for laughs when Creator/BobHope guest-starred on ''Series/TheMuppetShow''. The music for a Western musical number turned out to be coming from a tape player in the horse's saddle.
141--> '''Bob Hope:''' ''(to the audience)'' Huh. Stereophonic horse.
142* In season 4 of ''Series/ArrestedDevelopment'', it's a running gag that every time Gob gets depressed (which is frequently), "The Sound of Silence" by ''Music/SimonAndGarfunkel'' plays in the background. In episode 11, there's a scene where the song starts to play again, causing Gob to turn around and realize that it's being played by a passing mariachi band, commenting "Oh, it's not us!"
143* In ''Series/LieToMe'', the episode "Dirty Loyal" has Cal put on "I'm In the Mood" by John Lee Hooker so the shooters coming into the house would let their guard down. SoundtrackDissonance ensues.
144* In HBO's ''Series/{{Westworld}},'' the pianola in the Mariposa saloon is often set to play piano versions of various popular songs, such as ''No Surprises'' by Music/{{Radiohead}} or ''Black Hole Sun'' by Music/{{Soundgarden}}. The music is played to please the guests of the park's saloon, but the lyrics of the original songs also tend to relate to the scene at hand.
145[[/folder]]
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147[[folder:Music]]
148* The video for the Music/FatBoySlim song "Weapon of Choice" features Creator/ChristopherWalken dancing [[MakesJustAsMuchSenseInContext and later flying]] in an otherwise empty hotel lobby, to the song playing from a portable radio on a room service cart.
149[[/folder]]
150
151[[folder:Theatre]]
152* In ''Theatre/DerRosenkavalier'', the Baron hires a small orchestra to play ''Tafelmusik'' to entertain him during his courting of "Mariandel," which ends disastrously for him. As the Baron departs in disgrace, payment is demanded for the musicians.
153[[/folder]]
154
155[[folder:VideoGames]]
156* ''Franchise/FinalFantasy'':
157** In ''VideoGame/FinalFantasyVI'', while one of your characters is impersonating an opera singer, a monster attacks the rest of the party, who end up on the main stage. The Impressario, having had his leading man knocked out by the attack, decides to roll with it, and gets the orchestra to provide the musical accompaniment for the fight scene.
158** ''VideoGame/FinalFantasyVII'':
159*** Everyone in the party is [[LeftTheBackgroundMusicOn horrified by the awful marching music blaring out of Junon]] when Rufus Shinra arrives.
160*** There are two pianos in Nibelheim which the player can play. Playing Cloud's Theme on the piano in Tifa's old bedroom causes Cloud to remark that he's 'heard this melody somewhere before', as well as providing you with an important endgame item for Tifa if you're far enough through the game.
161** Early in ''VideoGame/FinalFantasyIX'', Zidane can hear Garnet singing and looks for her. As he searches, the BGM is Garnet's voice. Subverted in that she's accompanied by a harp in the BGM, but seems to be singing ''a cappella'' once Zidane reaches her.
162** Most arrangements of "The Hymn of the Fayth" in ''VideoGame/FinalFantasyX'' are ostensibly source music, sung by the Fayth themselves or by unseen monks.
163** In ''VideoGame/FinalFantasyX2'', the cutscene that shows the BigBad trying to activate [[LostSuperweapon Vegnagun]] for the first time is accompanied by a haunting piano theme, which is being [[OminousPipeOrgan on said LostSuperweapon itself.]]
164* Music/LudwigVanBeethoven's "Für Elise", "Moonlight Sonata" and the infamous ''Horst-Wessel-Lied'' (the NationalAnthem of UsefulNotes/NaziGermany) can be heard playing on phonographs and radios in ''VideoGame/ReturnToCastleWolfenstein''.
165* The eponymous mission of ''VideoGame/RainbowSix: Eagle Watch'' has a radio playing rock-n-roll music in one of the offices, and it can be destroyed if it annoys you.
166** Another example in ''Raven Shield:'' a laptop plays ''Ave Maria'' by ''Music/FranzSchubert'' in one of the missions.
167* The short-lived game based on ''[[WesternAnimation/HotWheelsBattleForce5 Battle Force 5]]'' invokes this immediately prior to the final section of the final level, with Vert asking Stanford to play them some music from [[CoolCar Reverb]]. When gameplay resumes, said final section - the team driving to the portal that leads back to earth - is [[DiegeticSwitch underscored]] by none other than [[ThemeTuneCameo the series' main theme]].
168* ''Franchise/TheLegendOfZelda'':
169** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'':
170*** This trope is invoked in order to help the player navigate the Lost Woods: if the music, which Saria is playing, gets quieter, you know you're going the wrong way.
171*** A faint OminousPipeOrgan can be heard as [[PlayerCharacter Link]] makes his way through Ganondorf's castle, growing louder as he climbs the stairs. Once Link reaches the top, Ganondorf is revealed to be playing the music himself.
172*** There's also the man from the windmill in post-TimeSkip Kakariko Village, who's playing the Song of Storms, which Link can learn from him. [[spoiler:It turns out Link actually taught it to him pre-time skip, thus creating an [[TemporalParadox ontological paradox]].]]
173** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', the Skull Kid has you play a game of hide-and-seek with him in the Sacred Grove; if you can hear his horn playing Saria's Song, you'll know you're getting close to his location.
174** In ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', you'll know that Kass the bard is near whenever you hear accordion music. If you meet him at any of the Stables [[spoiler:or after he returns to Rito Village]], he'll even be playing along with the otherwise extra-diegetic background music.
175* Like most Valve games, ''VideoGame/{{Portal}}'''s soundtrack tends to be very atmospheric and minimalistic, but the first sound in the game is a cheerful samba version of the game's theme song, "Still Alive," coming from a radio in the cell you start the game in. The same music is used later, coming from a very oddly-located second radio, as you [[SoundtrackDissonance navigate a level full of deadly turrets]]. Alternatively serves as a ThemeMusicPowerUp for some players, calming them down so they can finish the first "scary" level of ''Portal''. Super effective if they already know the song.
176* ''VideoGame/Left4Dead2'' has usable jukeboxes in a few levels, as well as an actual rock concert in the "Dark Carnival" finale.
177* ''VideoGame/MetalGear'':
178** ''VideoGame/MetalGearSolid'' plays Psycho Mantis's theme over some unrelated conversations, and the characters comment on it. It turns out that the tune is actually Mantis's 'mind control music' and a side-effect of using his powers. Extended canon has that the song is a piece of Russian classical music he remembers from his childhood, and people hear it by 'feedback'.
179** The funniest example is in ''VideoGame/MetalGearSolid3SnakeEater'', when Snake enters Granin's office, and he's listening to a Sixties pop cover of the ''Metal Gear Solid'' theme tune on his record player.
180** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' adds an [=iPod=] to Snake's inventory, which the player can listen to rather than the usual background music in an area. The best bit? Grab an enemy in CQC and play specific songs while holding him, and he will actually hear it and react in some manner.
181** ''VideoGame/MetalGearSolidVThePhantomPain'' features a Walkman as a period-appropriate equivalent to the [=iPod=], as well as a loudspeaker as a purchasable upgrade for your support helicopter which can also play music. The description for the upgrade questions whether it has any appreciable purpose, but notes the [[RuleOfCool psychological value it might have]]. In the PC version, you can play anything from your music library on either the Walkman or loudspeaker, [[SoundtrackDissonance no matter how silly]].
182* The music of ''VideoGame/ANormalLostPhone'' comes from Sam's playlist, which you can change in the music app as you investigate the phone's contents.
183* ''VideoGame/SoldierOfFortune II'': In the Helicopter Extraction level, the pilot turns on Wagner's "Ride Of The Valkyries" for mood music (the box gets shot out shortly after, though). This, of course is a ShoutOut to ''Film/ApocalypseNow''.
184** The final mission of ''Soldier of Fortune: Payback'' is set in a dance club, with a diegetic techno soundtrack.
185* ''VideoGame/SuperMetroid'': Samus can find Eticoons, teddy bear-like creatures that demonstrate wall-jumping to her. Upon meeting her for the first time, they sing the ItemGet fanfare universal to the Metroid franchise, perhaps to indicate that she should follow them.
186* ''Franchise/{{Halo}}'':
187** In certain locations in every Creator/{{Bungie}}-made game, an EasterEgg source music from Bungie's ''VideoGame/{{Myth}}'' games called "Siege Of Madrigal" can be heard.
188** During the Pvt. Jenkins helmet cam cutscene in ''VideoGame/HaloCombatEvolved'', the Marines are listening to "flip music" (heavy-metal type stuff) aboard the Pelican. This song is unfortunately not on the soundtrack album.
189** In ''VideoGame/Halo3'', the song "Under Cover of Night" from the first game is played on a radio in the multiplayer level "High Ground".
190* Outside of cutscenes, the only music in ''VideoGame/GrandTheftAuto'' comes from your car's radio - which you can change the station on, or even turn off altogether.
191** This is no longer the case in ''VideoGame/GrandTheftAutoV'', which introduces non-diegetic background music for selected missions or when operating certain vehicles without the radio on.
192* In ''VideoGame/HarvestMoonAWonderfulLife'', the music that plays on your farm comes from a record player inside your house. There are several records you can collect, so you can change said music too, or just turn the record player off.
193* In ''VideoGame/{{Prey|2017}}'', you have to acquire a voice sample of one of an NPC to unlock a door. One way of doing so is listening to a recording of their music, which is played over the speakers of the club on the space station. Too bad that the Typhon can hear it, too...
194* In ''VideoGame/YsIAncientYsVanishedOmen'', one floor of Darm Tower features a ''Twilight Zone''-style source music [[BrownNote that drains Adol's HP.]] To stop the evil music, you must break one of the pillars.
195* ''VideoGame/Fallout3'' has radios (which are oddly still functional after 200 years) sitting around turned on and playing music and other broadcasts from the in-game radio stations. The player also has a wrist-mounted radio that can receive the same stations.
196** There is non-diegetic background music if you shut down the radio function on your wrist computer, but there is less variation, most of the tunes are recycled from previous games, and some of the tunes are rather... quiet.
197** ''VideoGame/FalloutNewVegas'' [[PlayedForDrama uses this more seriously]] in the ''Dead Money'' expansion - the player character is fitted with a bomb collar that explodes if it is within range of speakers emitting a certain frequency for the entirety of their stay at the Sierra Madre. Radios there, still turned on but damaged after two centuries of exposure to the poisonous Cloud that blankets the area, emit the same frequency as the speakers, though the added bonus is that the player can turn them off or shoot them to make them stop.
198* ''VideoGame/ConkersBadFurDay'' had Conker getting upset at the music composer during the dinosaur level.
199-->'''Conker''': Hey maestro! Don't you think that's a little bit too dramatic? Can you give me something with a bit more of a beat? *music changes* Yeah, that's better!
200* In ''VideoGame/FullThrottle'', Todd's trailer has a radio playing awful country music, whose lyrics include "I thank the Lord each day for the apocalypse".
201* In the very beginning of ''VideoGame/{{Xenogears}}'', Fei and Citan listen to music from a device Citan found. It serves as the NostalgicMusicBox theme.
202* In ''VideoGame/TheConduit'', there is an elevator in an enemy base with very suitable [[UncomfortableElevatorMoment elevator music]] coming out the speakers.
203* The Nightclub music in ''VideoGame/PerfectDark Zero'', which [[RecordNeedleScratch grinds to a halt]] when you pull the fire alarm.
204* There's one boss fight in ''Videogame/MasterOfTheWind'' set to "Spirit Never Dies" by Masterplan. This is because the fight takes place in the middle of a rock concert. ''With the lead singer and his band of summoned music angels''. It's in the running for BestBossEver.
205* The main protagonist of ''VideoGame/Persona3'' is never, ever seen without his Atlus Audio [=MP3=] player. He was even listening to the game's opening theme, "Burn My Dread," as he headed for the train station that would take him to his new home in Tatsumi Port Island. He listened to it ''on the train'', for that matter, and during the [[spoiler:FinalBattle]] --it must be his favorite.
206* Fairly common in the ''VideoGame/FatalFury'' series. In Fatal Fury 2 and Special, Krauser has a 90-piece orchestra in the background of his stage, obviously supplying the orchestral music. In Fatal Fury 3, the background music in Terry's stage only starts when a character turns on a radio. In Real Bout Special and 2, there is an opera singer visible in Krauser's stage, and she sings in time with the vocals of his new theme.
207* ''VideoGame/{{Aquaria}}'' is an interesting case: the BGM heard throughout the game [[spoiler:was woven into the fabric of the underwater world by [[PhysicalGod a boy who acquired god-like powers]] and couldn't get [[ArcWords the verse]] of his mother's nursery rhyme out of his head]].
208* ''VideoGame/AceCombat5TheUnsungWar'' has music actually playing in-universe at two points. The first is when the squad is celebrating their destruction of the Hrimfaxi submarine - interestingly enough, the music is taken from the game's arcade mode. The second is at the start of the "Sea of Chaos" mission, where Captain Andersen plays "The Journey Home" over the Kestrel's loudspeaker, though after about a minute it undergoes a DiegeticSwitch.
209* Unusually for a FightingGame, the music in most ''VideoGame/PowerInstinct'' games is diegetic - you can see the musicians in the background performing the song in each stage.
210* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' has elevator muzak, most notably during the ElevatorActionSequence in Interval 7.
211* ''VideoGame/CallOfDutyBlackOps'' has the first half of the level "Crash Site", in which the player goes to town on Viet Cong with a PT boat while ''[[Music/TheRollingStonesBand Sympathy for the Devil]]'' plays on the boat's radio. There's also minor examples {{bookend|s}}ing "S.O.G.", with the helicopter delivering Mason and Hudson at the start and the one delivering Bowman at the end both playing ''[[Music/CreedenceClearwaterRevival Fortunate Son]]'' over their radios.
212** ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]'' continues this midway through the level "Karma", where the player finds the high-value individual they're searching for in the middle of a totally-packed dance floor, music blaring even after the floor's been cleared and the player and armed mercs start shooting at each other.
213* Most of the music in ''VideoGame/NappleTaleArsiaInDaydream'' is audible to the characters. The local ExpositionFairy explains that the music is known as "Petal Whispers," and it's produced by the spirits that inhabit living things.
214* Level 1-9 in ''VideoGame/{{Nitemare 3D}}'' had a scripted sequence where your weapon would jam, and the only way to deal with the enemies in the room is to turn on a conveniently placed radio, which makes them dance out of the way of the door you need to open. The radio cuts out after a few seconds and they return to normal. [[DevelopersForesight But if you like, you can turn around once your weapon is available again, shoot them, and turn the radio back on]], [[DiegeticSwitch at which point it continues playing until the end of the level]].
215* In ''VideoGame/MaxPayne3'', the dance club music is diegetic, as evident by it slowing down in BulletTime, which does not occur with the normal background music.
216* In ''VideoGame/WorldsEnd'', during intermission after episode 7-2 Reynold is seen performing the drum-based music playing in background.
217* The cantina on board the ''Hyperion'' in ''VideoGame/StarCraftIIWingsOfLiberty'' has a jukebox that plays music when you enter it. At least two cutscenes that happen in the cantina have specific music playing from that jukebox--immediately after Raynor's dream, a cover of "[[Music/LynyrdSkynyrd Free Bird]]" is playing as Matt Horner tries to tell Raynor to [[TimeToStepUpCommander get himself together]], and the BarBrawl cutscene has a cover of "Sweet Home Alabama" playing up until the jukebox gets unplugged.
218* All of the weapons in the original ''Captain Forever'' games are quite musical when fired, and change tone as well, enough weapons will make entire songs as you vaporize various foes.
219* In the old NES game ''VideoGame/RadRacer'', the car has 3 radio stations (read: songs) to choose from for the BGM. This is inspired by the game ''Rad Racer'' is derived from, Sega's ''VideoGame/OutRun'', which had the same mechanic and justification before starting a play session.
220* In ''VideoGame/LiveALive'''s Old West chapter, the saloon BGM is actually played by the three musicians Sancho, Delos and Poncho. You can notice it by sending one of them outside to set a trap: the instrument they're playing will then be inaudible for the time they are not around.
221* In the ''Franchise/{{Splatoon}}'' series, all of the music is played by in-universe bands, with WordOfGod confirming that the ''entire'' soundtrack is being heard by the characters as well as the players. For example, the explanation for the single-player music is that your character is picking up Octarian songs on their radio, while the music during Splatfests is being performed live by the hosts. [[spoiler:This trope especially comes into play during the final boss fights across the series, as your MissionControl always includes some musicians or singers who actively start playing one of their songs to invoke a ThemeSongPowerUp]].
222* ''VideoGame/SuperMarioOdyssey'' has a few instances of this. In addition to jukeboxes playing music that Mario will dance to if he stands near them, in Metro Kingdom, Pauline (with Mario's help) puts together a band to play music at a festival [[spoiler:which is actually a level, during which "Jump Up, Super Star!" is the musical accompaniment to Mario's athletics]]. At the game's end [[spoiler:in the escape sequence after the FinalBoss]], Pauline does it ''again'' by singing [[spoiler:"Break Free! (Lead the Way)", a song in part about breaking blocks and escaping, as Mario breaks blocks and escapes]].
223* In the 2017 remake of ''VideoGame/WonderBoyIIITheDragonsTrap'', the shop music comes from a small radio within the shop itself.
224* An early sign that ''VideoGame/SpecOpsTheLine'' is going a different route than the usual military shooter is when Delta fights their way through a building with Music/DeepPurple's "Hush" blaring over jury-rigged speakers. Throughout the game, the Radioman taunts Delta with music through their earpieces, such as playing (and badly singing along to) "Dies Irae" while they're being fired upon by an attack helicopter.
225* ''[[VideoGame/{{Croc}} Croc 2]]'':
226** In the opening cutscene, the Inventor Gobbo is listening to the series theme tune on his radio and humming along.
227** The theme tune on the title screen is an acoustic remix which is being played by the Gobbos on the screen, who are enjoying a vacation on the beach.
228* ''Franchise/{{Pokemon}}'':
229** [[https://www.gameinformer.com/interview/2019/10/24/more-burning-questions-for-the-pokemon-series According]] to [[WordOfGod Junichi Masuda]], the music in Pokémon Centers actually plays in-universe, along with the healing jingle.
230** In ''VideoGame/PokemonBlackAndWhite'', some towns have musicians that add extra instrumental tracks to the background. They usually work in two ways: They either start playing when you find them and talk to them, and an extra layer is added to the overall background music, or they play constantly but you can only hear them when you approach them. Many towns have at least one, and even one place, Village Bridge, has a sidequest that revolves around the concept, having you go around the town to find four musicians (a guitarist, a guy with a grass whistle, a beat-boxer, and a *singer*, to make a track that also happens to be the first in the game series with actual lyrics).
231* In ''VideoGame/TouhouHyouibanaAntinomyOfCommonFlowers'', the Yorigami Sisters' {{leitmotif}} is named "[[https://www.youtube.com/watch?v=e28gguOW_zM Tonight Stars an Easygoing Egotist (Live ver.) ~ Egoistic Flowers]]". Yes, the "(Live ver.)" is part of the song name in-game. When you fight them, it happens in a concert stage, and the musicians can be seen playing in the background. In some parts of the song, you can even hear the crowds cheering. There's a remix of the song in the official soundtrack, this time not the live version.
232* ''[[VideoGame/TheKingOfFighters The King of Fighters '97]]'' is particularly unique in that only a few characters (Kyo, Iori, Terry, Athena, Shingo, the '97 Special team[[note]]each with their own theme[[/note]] and the New Faces team) have a unique theme of their own. For everyone else, the background noise coming from the stage will underscore the fight instead. In fact, the closest that a stage gets to having its own theme would be the Bali stage.
233* ''VideoGame/{{Gloomwood}}'': The only music in the game comes from the [[SavePoint phonographs and the music box]], which is useful because it helps the player locate them.
234* ''VideoGame/LittleNightmaresII'': During the final segment of the School area, the EvilTeacher can be seen (and heard) playing her piano. In order to escape the room under her notice, you must perform your actions while she is playing. If she stops playing and you're still making noise, that's a one-way trip to [[DeadlyEuphemism restarting the segment from the very beginning]].
235* In ''VideoGame/UltimateAdmiralAgeOfSail'' during land and amphibious battles, some infantry units have a fifes and drums band that will play marching music to keep the troops in step, and you can hear it if you zoom in far enough. It's even [[ShownTheirWork period and country appropriate]]; British soldiers will play "The British Grenadiers" and US troops will play "Yankee Doodle".
236* In ''VideoGame/CryptOfTheNecrodancer'' and ''VideoGame/CadenceOfHyrule'', the shopkeeper Freddie Merchantry sings along with the background music. When he's PromotedToPlayable in ''Cadence of Hyrule'', he even sings the "ItemGet" and "Secret Discovered" jingles to celebrate.
237* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the Pianist Zombie. Whenever one is on the field, a catchy salon piece will replace the background music and also cause the cowboy zombies to dance and switch lanes randomly every now and then. Killing the Pianist Zombie will return the background music to the usual Wild West theme and stop the Zombies' dancing.
238* ''VideoGame/{{Bloodborne}}'' has this in Yahar'Ghul, the Unseen Village. The first time the player ends up there, OminousLatinChanting is coming from everywhere in a song called [[https://www.youtube.com/watch?v=tuHzagjqOLU "Hail The Nightmare"]]. It's audible everywhere as well, and once the player gets outside it only gets louder. Fitting, considering that the song is the beginning of a ritual to attempt to summon a [[EldritchAbomination Great One]] into reality.
239* If you pick up TheJuggernaut killstreak in ''VideoGame/ModernWarfare'', you are treated to intense metal music playing while you spin up your [[GatlingGood man-portable minigun]] and annihilate the enemy. In ''VideoGame/CallOfDutyModernWarfareII'', non-Juggernaut players can also hear the Juggernaut's theme playing muffledly in-game if they are within a few meters of the Juggernaut. This implies that what you're hearing is the music set to maximum volume, bleeding out past the Juggernaut's earbuds. By this same token, if you can ''hear'' Juggernaut music, it is already too late, and he is seconds from crushing you with a [[Characters/BatmanBane Bane Backbreaker]].
240* In ''VideoGame/MoonRemixRPGAdventure'', most areas in the game have no music of their own. Instead, you can make a playlist of MD's (Moon Discs) you've collected and have that play on loop while you explore, and there are certain puzzles that require you to have a specific song playing. If an area does have its own music (typically an indoor area like a house), that music will usually be muffled when you're outside the building it plays in.
241[[/folder]]
242
243[[folder:Visual Novels]]
244* ''VisualNovel/ApolloJusticeAceAttorney'':
245** In the third case, the hero spends the first phase of the investigation backstage at a rock concert; the BGM is coming from the onstage band.
246** The second case implies that Klavier Gavin's theme song really is playing in the courtroom, as well (though presumably not when it plays in the flashback case of Turnabout Succession, since it didn't exist yet in-universe then).
247* During one of the Q and A sections of the second ''VisualNovel/HatofulBoyfriend'', an IneffectualSympatheticVillain hijacks a session and uses it to talk about himself. Other characters, locked out of the studio, pound on the door and yell at him. Tohri calls this the "fevered gibbering of the peanut gallery" and decides to put on some music - his theme tune.
248* The entire soundtrack of ''VideoGame/CoffeeTalk'' is a playlist of ambient music the barista is playing on their phone InUniverse (save the song that plays when [[spoiler: a transformed Gala]] appears in the cafe). The player can switch between songs by opening the phone.
249[[/folder]]
250
251[[folder:Web Animation]]
252* In the ''[[WebAnimation/AnimatorVsAnimation Animation vs Minecraft]]'' episode "[[Recap/AnimatorVsAnimationAVMShortsEpisode25TheUltimateWeapon The Ultimate Weapon]]", King Orange puts a Pigstep music disc in a jukebox. The music then plays throughout a fight scene, and only ends when King's unconscious body is slammed into the jukebox at the end of the fight, ejecting the disc.
253* ''WebAnimation/HelluvaBoss'': When Millie and Blitzo prepare to [[WeddingSmashers crash]] Moxxie's ArrangedMarriage to Chaz, Blitzo starts playing the appropiately named "[[SuspiciouslyAproposMusic Crashin' a Muthafuckin' Wedding]]" on the radio in Chaz's car, which keeps playing as Millie goes OneWomanArmy on the entire mafia.
254[[/folder]]
255
256[[folder:Webcomics]]
257* In ''Webcomic/HarryPotterComics'', the Hufflepuff Choir's Christmas Pageant rendition of "Silent Night" also serves as the musical backdrop to the villains' assault on Santa's Workshop. What's that? Of course Santa is real in the Harry Potter universe.
258* The full manifestation of the Nothing on Earth in ''Webcomic/PlanescapeSurvivalGuide'' eclipses the sun and causes all electronic receivers on the planet to play Creedence Clearwater Revival's "Bad Moon Rising."
259[[/folder]]
260
261[[folder:Web Original]]
262* Luna's entrance during the HalloweenEpisode of ''WebVideo/FriendshipIsWitchcraft'' has her playing "Gotta Go Fast" from ''Anime/SonicX'' on her iPod. It establishes her as an {{otaku}}.
263* The (now disbanded) comedy trio Balloon Shop used this trope in two of their three Derrick sketches. In them, Alex plays "Eternal Light" by DJ Razor on his radio.
264[[/folder]]
265
266[[folder:Web Video]]
267* [[https://www.youtube.com/watch?v=iRZ2Sh5-XuM "Going to the Store"]] features a humanoid figure walking around town to "Little Ships" by Jean Jacques Perry. Most of the shots are fairly close-up on the figure, but there is a long shot in which the music is extremely quiet by comparison, suggesting that the music is coming directly from the figure.
268* Every once in a while in ''WebVideo/LovelyLittleLosers'', one of the characters will post a video of a song they wrote and performed themselves. Most of the time, the songs comment obliquely on what's been happening in the story. Sometimes, they even clue viewers into what's happened off-screen. For much of the series, these songs are the only real insight the viewers get into the characters' inner lives.
269[[/folder]]
270
271[[folder:Western Animation]]
272* ''WesternAnimation/{{Arcane}}'': Four examples from season one:
273** Ep. 2, "[[Recap/ArcaneS1E2SomeMysteriesAreBetterLeftUnsolved Some Mysteries Are Better Left Unsolved]]": The jukebox in The Last Drop plays "Our Love" while Powder mopes.
274** Ep. 4, "[[Recap/ArcaneS1E4HappyProgressDay Happy Progress Day!]]": Jinx grooves to the grammophone in her lair when it plays the song from her League of Legends music video.
275** Ep. 5, "[[Recap/ArcaneS1E5EverybodyWantsToBeMyEnemy Everybody Wants To Be My Enemy]]": The [[TitledAfterTheSong title song for the series]] is played by [[TheCameo animated versions]] of Music/ImagineDragons in the club in the Lanes where Sevika plays cards.
276** Ep. 9,"[[Recap/ArcaneS1E9TheMonsterYouCreated The Monster You Created]]": One of Silco's goons starts "When Everything Went Wrong" playing on the jukebox just before Vi walks into The Last Drop to face down Sevika.
277* Despite being billed as a "musical fairy tale," only one of the songs in ''WesternAnimation/BarbieAndTheDiamondCastle'' can be considered non-diegetic: the [[VillainSong villain's song]], "Wonderful Me." And even that may be diegetic, as her minion applauds at the end.
278
279* In ''WesternAnimation/{{Futurama}}'', the crew goes to an amusement park on the moon. Fry, angry at the artificiality of the park and how false the information in the "educational" bits are, ventures out onto the real moon on a derailed buggy.
280-->'''Fry:''' Yahoo! Crank up the radio! ''(Fry turns it on)''\
281'''Radio:''' "We're whalers on the moon-" ''(Fry turns off stereo hastily)''
282* Happens quite often in Franchise/HotWheels series ''[[WesternAnimation/HotWheelsWorldRace World Race]]'', ''[[WesternAnimation/HotWheelsAcceleracers AccelRacers]]'', and ''[[WesternAnimation/HotWheelsBattleForce5 Battle Force 5]]'', considering that both Bassline and Reverb are basically stereos with wheels, and so many scenes depict a close-up of one or more of the cars' speakers pulsing to the beat as if it's being played from said speakers. However, DiegeticSwitch ensues immediately thereafter, making the song the overall BGM.
283* If you pay close attention, the only time there's non-diegetic music in ''WesternAnimation/{{Metalocalypse}}'' is during a {{Montage}}. Although that show uses montages with great frequency anyways.
284* Happens at the end of one episode of ''WesternAnimation/{{Squidbillies}}'', where the show's credits are playing on a flat-screen TV. After about two seconds [[DiegeticSwitch it switches]] as the credits actually come up... and then two ''more'' seconds later, the credits and the music disappear entirely, [[BreakingTheFourthWall as Granny comments]] [[SelfDeprecation "nobody cares who these people are!"]]
285* The cast of ''WesternAnimation/StevenUniverse'' will occasionally provide their own background music, even when they're not [[MusicalWorldHypothesis outright performing it]]. In "Alone Together", Steven brings out an [=MP3=] player with [[https://soundcloud.com/aivisura/steven-universe-alone-together this music]] and invites Connie to dance with him. In a few others, Greg plays some music from his personal collection of [=CDs=] or vinyl records (among them, [[https://soundcloud.com/aivisura/q-u-a-d-r-i-n-o-m-e-t-r-y-the "Q U A D R I N O M E T R Y"]] and [[https://soundcloud.com/aivisura/steven-universe-theme-from-an-endless-romance "Theme from An Endless Romance"]]).
286* Downplayed in the ''WesternAnimation/DCSuperHeroGirls'' episode "Frenemies", where Catwoman's LegionOfDoom kicks off the second half of the episode going on a wild crime spree across Metropolis with "Too Much Fun" playing in the background, which shortly includes stealing a car, and, later, driving past the "Sweet Justice" restaurant to taunt the occupants with the music now suddenly fading in and out as if it was coming from the car's speaker.
287* This trope is directly referenced in ''WesternAnimation/{{Archer}}'' episode, ''Sea Tunt'' where Cheryl/Carol seems to react to an ominous melody that plays in the background, even telling herself to ignore it because it is "non-diegetic". Since the episode is about her worsening mental state, it is very fitting.
288* In ''WesternAnimation/SolarOpposites'', P.A.T.R.I.C.I.A. goes on a rampage destroying Manc Aves, and pops some speakers out of her back playing "Roar" by Music/KatyPerry during it.
289[[/folder]]
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