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1[[quoteright:279:[[Webcomic/SluggyFreelance https://static.tvtropes.org/pmwiki/pub/images/snowy_screen_of_death_2.jpg]]]]
2
3How do you know that your perimeter walls have been breached or that TheSquad of bodycam-equipped {{Space Marine}}s you've sent into the alien monster's hive have met a messy end? The screens that were giving you a visual feed have gone full of static and the audio is just white noise, meaning that the cameras and microphones have been disabled or shredded, just like their wearers. For maximum effect, a wall of monitor screens will go snowy one by one, until the entire bank of screens is filled with static. As a bonus, CyberGreen text may indicate "Offline / No signal" for each screen.
4
5This effect was the precursor to the infamous UsefulNotes/BlueScreenOfDeath, and was itself an outgrowth of the dead telephone line and the radio receiving only the static of a carrier wave with no signal.
6
7See also CameraAbuse for cases where the camera is visibly hit or shaken, StaticScrew for cases where this happens in a video game, and WeAreExperiencingTechnicalDifficulties for cases where somebody cuts off the camera signal. Related to InsecurityCamera, in which malfunctioning cameras are ignored. Often goes together with DeathByTransceiver.
8
9------
10!!Examples:
11
12[[foldercontrol]]
13
14[[folder:Animation]]
15* ''Animation/WeCantLiveWithoutCosmos'': Seen in Mission Control when 1203's spacecraft explodes in orbit, interrupting the video feed.
16[[/folder]]
17
18[[folder:Anime and Manga]]
19%% * ''Manga/{{Akira}}'': The TV coverage of the military's takeover of Neo-Tokyo.
20* In ''Anime/MagicalGirlLyricalNanohaAs'', when [[DisappearedDad Clyde's]] CoolStarship, the Hestia, is slowly being taken over by the [[ArtifactOfDoom Book of Darkness]], half the screens in the HolographicTerminal of TheBridge showing the damaged areas of the ship are shown to be in static. Clyde's transmission to Gil Graham also gets cut off in static as he salutes his friend.
21* ''Anime/ParanoiaAgent'': When the black blob submerges the TV studio in the last episode.
22* ''[[Anime/NeonGenesisEvangelion End of Evangelion]]'': When JSSDF is taking over the NERV HQ, they blow up all the outpost stations around it with artillery. This results in turning every CCTV screen at the TheBridge into static.
23* Averted in ''Anime/DragonBallZ'': the camera of the news crew remains intact, showing us that they vanished without a trace and left their clothes behind, one of the first clues heralding the arrival of the arc's villain.
24* ''Anime/GhostInTheShellStandAloneComplex'': Kusanagi gets the Snowy Screen of Death when the hotel maidbot whose vision she had hacked into gets killed by a stray bullet.
25* ''Manga/SpyXFamily'': This is all that future-seeing dog Bond sees in Mission 40 as his latest vision. He initially wonders if it's from being blindfolded for a surprise or a sudden blackout while hiding somewhere, but he figures out it's his own death from eating [[LethalChef Yor]]'s cooking. He sets about to avert this vision becoming true by getting Loid to come home early, so [[SupremeChef he]] will do the cooking.
26[[/folder]]
27
28[[folder:Film]]
29* ''Franchise/{{Alien}}'':
30** In ''Film/{{Alien}}'', the monitor screen shows static when the connection to Dallas breaks off as he is attacked by the monster.
31** In ''Film/{{Aliens}}'', each crew member's helmet camera and vital signs are hooked to a screen and any time somebody dies, their screen goes static.
32** Happens repeatedly in one scene in ''Film/AlienResurrection'', as the Space Marines get picked off one by one.
33* ''Film/TheChinaSyndrome'' ends with one of these, right before it goes to SilentCredits.
34* ''Film/CodeRedTheRubiconConspiracy'' has bad video transmissions from the first team, but inexplicably, the readout at the command center of the [=EKGs=] of the soldiers goes to snow when it loses the last signal.
35* ''Film/TheExpendables'': When Barney shoots the camera in the customs office.
36* ''Film/FailSafe'': The President is on the phone, having ordered a nuclear strike on New York in order to prevent the Russians from launching their own nuclear attack following an accidental bombing of Moscow. The audience hears the squeal caused by the phone on the other end of the line melting.
37* ''Film/TheHidden'': The opening scene is a bank robbery as seen from a security camera. The last thing the robber does before leaving the building is shoot his shotgun at the camera, resulting in the Snowy Screen of Death.
38* ''Film/TheIncredibleHulk2008'': when General Ross's soldiers try to take on the Abomination.
39* ''Film/IronMan1'' has this occur a few times. First when the door to Tony and Yinsen's workshop in the 10 Rings' base is rigged with a bomb. Just as somebody opens it looking for the two, the bomb detonates and takes out one of their remote cameras. We then see the screen for that camera show static, and the boss dispatches more men. Another instance plays this with Obidiah's suit: after Tony rips out a critical piece, static accompanies the HUD shutting down.
40* ''Film/{{Lockout}}'': When the negotiator sent to the SM-1 orbital prison gets shot in the head, the camera concealed in his glasses abruptly stops transmitting, and the screen at the other end goes full of static.
41* In ''Film/MomAndDad'', one of these is prominently featured every time a parent is about to kill their own children, except in Brent's case.
42* Weird variation in ''Film/PitchBlack'', where the monsters are blind and navigate by echolocation. When the ''movie'' screen shifts from conventional footage to static in which ghostly figures can be seen, we're [[ImpendingDoomPOV "seeing" via the creatures' sonar]]. Still paired with death, as they're invariably stalking some poor loser when this happens.
43* ''Film/Predator2''. The Predator massacres the special forces team sent to capture him, but when this trope is shown in MissionControl (where they naturally conclude that everyone is dead) it turns out the last member of the team had merely pulled off his HazmatSuit helmet (with attached camera) so he could see better.
44* ''Franchise/StarTrek'':
45** ''Film/StarTrekIVTheVoyageHome'': Happens twice; first when the President of the Federation sends out his message to stay away from Earth, which is so garbled from the Probe's transmissions that is can barely be seen in the first place fades to static at the end. Later, Kirk contacts Starfleet to explain his plan, but the transmission is lost, causing Admiral Cartwright to yell, "Get him back, get him back!"
46** Happens in ''Film/StarTrekVITheUndiscoveredCountry'' with a message from [[EarthShatteringKaboom what's left of the Klingon moon Praxis]], followed by a message from Brigadier Kerla that [[BlatantLies everything is under control]].
47* ''Franchise/StarWars'':
48** ''Film/TheEmpireStrikesBack'':
49*** An auditory example: "Imperial troops have entered the base, Imperial troops have entered--" *kshhzzt*
50*** The bridge of one of the Star Destroyers is taken out by an asteroid strike while Darth Vader (aboard the flagship) is hosting a video conference. The miniature hologram of the stricken ship's captain flickers and fades out.
51** ''Film/ThePhantomMenace'': "A communications disruption could mean only one thing: invasion." - Governor Sio Bibble.
52* ''Film/{{Sunshine}}'': Kaneda's helmet cam as he is vaporized by the sun hitting the ship's shield.
53* When ''Film/TheTrumanShow'' finally goes off-air, the channel shows static. It might have made more sense to show the channel logo or commercials, but the static tells us "it's over" better.
54* In ''WesternAnimation/TurningRed'', when Mei accidentally knocks over the camcorder, the recording changes to static.
55* Happens in the movie version of ''Film/{{Watchmen}}''.
56[[/folder]]
57
58[[folder:Literature]]
59* One of the [[Literature/XWingSeries X-Wing novels]] had a scene where a security expert was tracking a target by which cams he shot out. Also, X-Wings and other fighters in various media have a tendency to get interrupted in mid-transition by something (up to and including the fighter) blowing up. Tycho Celchu was at the Imperial academy calling his family on Alderaan for his birthday when the transmission suddenly dissolved into static then went out completely. He later found out it was because the [[EarthShatteringKaboom planet had been completely destroyed]], which marked the end of his Imperial service.
60* The title of the novel ''Literature/SnowCrash'' refers to this phenomenon. [[spoiler: The plot revolves around a BrownNote hidden in some static.]]
61* In Robert Sawyer's novel ''[=FlashForward=]'' (the basis for the [[Series/FlashForward2009 unsuccessful TV series]]), all video recording devices show only static for the entire two minutes and 37 seconds of the first blackout, when all of humanity is unconscious. Sawyer has said this is meant to be confirmation of the [[http://en.wikipedia.org/wiki/Observer_effect_%28physics%29 observer effect.]]
62[[/folder]]
63
64[[folder:Live-Action TV]]
65* ''Series/{{CSINY}}'': During Mac's out of body experience while undergoing surgery in "[[Recap/CSINYS08E18 Near Death]]", he visits the Lab a few times, and all of the computer monitors which ordinarily have maps, screensavers, test results, etc. displayed are all shown with nothing but static.
66* ''Series/DoctorWho'':
67** In "[[Recap/DoctorWhoS30E12TheStolenEarth The Stolen Earth]]", when Harriet Jones is [[HeroicSacrifice killed by the Daleks]], her feed turns to static. Justified in that there was a psychic link driving the videoconference.
68** In "[[Recap/DoctorWhoS38E3Orphan55 Orphan 55]]", as the Dregs go on a rampage through the resort, the monitors in the security room are shown going snowy one by one. The last monitor shows a crowd of people crammed onto a teleport platform which isn't working. When that screen goes out, it's obvious what's happened to them.
69* ''Series/BabylonFive'':
70** In the season two episode "[[Recap/BabylonFiveS02E15AndNowForAWord And Now for a Word]]", a brief battle takes place outside the station. Twice, stray shots from the battle strike exterior cameras, producing this trope. A much less catastrophic instance, meant more to drive the point the station was receiving collateral damage.
71** A minor character has spent the entire second season trying to find the ship that caused the death of his commander. The last shot of the season two finale "[[Recap/BabylonFiveS02E22TheFallOfNight The Fall of Night]]" is the gun camera footage, indicating that [[CuriosityKilledTheCast he found it]].
72** In the third season, ISN starts reporting on things the government doesn't want out, including the shock troops storming the studio. The sound of gunfire is heard, and several explosions, then the transmission is cut, while on the station, the crowd that had been watching it looks at each other uncertainly.
73** Also in season three, the station starts picking up transmissions they determine to be coming ''from'' the station--a number of day into the future. Some investigation confirms this to be a potential future (brought through an unstable time vortex) unless they travel through time to fill in some gaps in history. The message repeats over and over and always ends with static, implying the command center just got blown to bits.
74* In ''Series/TheDayOfTheTriffids2009'', the flash of light that blinds most of mankind also causes a loss of TV signal, and [[https://www.youtube.com/watch?v=sJ_W9b9E0DA TV technicians watch with rising alarm as all the screens go full of static]].
75* In ''Series/FallingSkies'', a digital form of snow is shown during the title screen. An artist's rendition of a digital video stream getting weaker, (and being picked up with more errors) and then finally cutting out. [[https://www.youtube.com/watch?v=za7jajL-fGw]]
76* An early episode of ''Series/{{Farscape}}'' shows D'Argo in the midst of a [[UnstoppableRage Hyper Rage]] and is looking for something--anything--to destroy. He fixates on a repair drone, then we see D'Argo from the drone's perspective as he punches out its lights. Cue static.
77* ''Series/StarTrekTheNextGeneration'': In "The Best Of Both Worlds: Part II", at the Battle of Wolf 359, Admiral Hanson's communication to the ''Enterprise'' is very distorted. Once his ship is destroyed by the Borg it freezes and then dissolves into static.
78--> '''Hanson:''' The fight does not go well, ''Enterprise''. We're attempting to withdraw and regroup. Rendezvous with fleet...
79[[/folder]]
80
81[[folder:Theme Parks]]
82* The queue line of ''[[Ride/SpaceMountain Space Mountain Ghost Galaxy]]'' at the Ride/DisneyThemeParks shows a video feed of outer space, which begins to glitch out before finally going to Snowy Screen and then to the Blue Screen of Death, hinting that the nebula ghost is near.
83* When Biff punches out the lens of one of the security cameras in ''Ride/BackToTheFutureTheRide'' at Ride/UniversalStudios, this is the result.
84[[/folder]]
85
86[[folder:Video Games]]
87* ''VideoGame/MetroidPrime''
88** Some enemies cause your visor to do this when they are close.
89** In ''VideoGame/MetroidPrime2Echoes'', you see this happening on the visual log at the ''G.F.S. Tyr''.
90** If your visor is drowned in static and then blips out, then congratulations, [[GameOver you've just killed Samus]].
91* In the intro of ''VideoGame/{{Tekken}} 4'', Kazuya is beating up a bunch of Mishima Commandos with camera attachments, while his father, Heihachi, watches incredulously from a chopper viewscreen (and with good reason, considering that he last saw his son when he threw him into a friggin' volcano, minutes before eruption). After using the camera on the last goon to declare his intention to 'Take it all back', Kazuya smashes his fist through the camera (and presumably the guy's head), causing the screen in Heihachi's helicopter to turn to static.
92* In ''VideoGame/TheWorldEndsWithYou'', the perspectives of characters who get "erased" are shown as a gray static-filled screen.
93* In ''VideoGame/MassEffect3'''s Omega DLC, this happens on Petrovsky's screen when either Aria or Shepard shoots the camera that had been recording their discussion of where Aria's secret bunker is.
94* ''VideoGame/{{Mechwarrior}}'': In ''Mechwarrior 4'', ''5'', and ''Online'', your radar and other cockpit displays will briefly become filled with static any time your mech is hit by a [[LightningGun PPC]].
95* Perhaps the climax of ''VideoGame/{{EarthBound|1994}}'''s {{final boss}} counts. There's no in-story feed, but the whole thing is such a [[BreakingTheFourthWall fourth-wall-breaking]] {{mindscrew}} that the static, snow, and final cutout has a similar effect. Also, the static is blood red.
96* When your territory is being invaded in ''VideoGame/{{Saints Row|1}}'', a Saint will call you and ask for your help. More often than not, they'll be shot while talking to you and somehow hang up.
97* An audio version happens in ''Franchise/SilentHill'' as a form of monster radar: the sound of static on your radio means there's something nearby. Enjoy the ParanoiaFuel! Also happens visually to some extent in later games.
98** This was inverted to an extent in ''VideoGame/SilentHillHomecoming'' for an extra dose of ParanoiaFuel: just when you thought you were safe when the radio was silent, the Order Soldiers who are human and thus ''don't trigger the radio'' start showing up...
99* The briefing of the last GDI mission in the first ''VideoGame/CommandAndConquer'': A GDI spy with a camera has infiltrated the temple of Nod, is seen, his camera goes out in the ensuing attack.
100** This also how Seth's death is handled in the Platform/Nintendo64 port.
101* ''TabletopGame/SpaceHulk'' showed the Marine you currently controlled in a large central window, with the other members of the team in small windows above. If/when one of them dies, their screen shows static.
102* In the ending to ''VideoGame/CrisisCore: Final Fantasy VII'', [[spoiler:Zack's DMW, [[GameplayAndStorySegregation a battle mechanic that works off of Zack's memories of his friends]], begins replacing scenes of his friends with snowy static, until the battle is over, and an image Aerith, followed by the entire screen, disappears into static...]]
103* When Snake is killed in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' the game's video fades to static.
104* In ''VideoGame/ShinMegamiTenseiStrangeJourney'', this happens to the protagonist's demonica suit if he is killed in battle.
105* Whenever the player dies or transitions between levels in ''VideoGame/MondoAgency'', the screen shows a heavily pixellated static.
106* ''VideoGame/TheSuffering'' and its sequel. The cameras are in on the scares. Sometimes they will only work until the proganist checks out the feed and sees something scary. Then static.
107* In ''VideoGame/DistortedTravesty'', whenever you run low on health this effect occurs, along with the music and sound effects becoming slower/lower pitched. It's surprisingly unintrusive, especially compared with other games CriticalAnnoyance.
108* In ''VideoGame/{{Slender}}'', the game's BigBad, [[Franchise/TheSlenderManMythos Slender Man]], appears as a man with impossibly thin arms and legs, in a suit. The strange thing about him, however, is that his face is entirely white and nondescript. Looking at its face will cause the screen to start to fill up with static until you cannot see anything. After your screen fills with static, you will catch a few glimpses of a closeup of Slender Man, and you will experience [[BringMyBrownPants a bowel-cleansingly horrifying]] GameOver. This is actually a carryover from the WebOriginal videos in Franchise/TheSlenderManMythos. An [[OminousVisualGlitch important sign]] that Slendy is somewhere nearby is that video equipment (and Slendy stories tend to be shown with a video camera as a FramingDevice) starts malfunctioning in a snowy kind of way.
109* Feral Chaos' [[LimitBreak EX Burst]] in ''[[VideoGame/DissidiaFinalFantasy Dissidia Duodecim]]'' ends this way.
110* Used to show short skips in time in ''VideoGame/MichiganReportFromHell''.
111* Occurs with [[InterfaceScrew the player's HUD]] in ''VideoGame/GhostReconAdvancedWarfighter'' [[BorderPatrol if you wander out of bounds]]. If you continue, [[NonStandardGameOver you fail the mission]].
112* Die in ''VideoGame/TheWonderful101'', and this happens, with the screen and Gamepad switching off like a TV set.
113* Happens a few times in ''VideoGame/TheJourneymanProject'' ''Pegasus Prime'' and ''Legacy of Time''. Examples including when Dr. Sinclair taps the lens of his video log camera, and when Genghis Kahn punches you in the face, as you're actually watching the feed from a camera on a screen inside the Jumpsuit.
114* Used a great deal in ''VideoGame/SystemShock''. Static blips flicker whenever you take damage - red from attacks, green from poisoning, and blue while in cyberspace. If any of these get too concentrated, you either die, get kicked out of cyberspace, or respawn (if you've first activated the machine for the level you're on). The manual states that the static is a by-product of the cyberspace implant you have surgically grafted into your head.
115** A somewhat justified example appears late in the game. The V-mails you get are all recorded from satellite cameras orbiting Citadel Station; The last one fills up with static [[spoiler: when Citadel Station self-destructs, and the blast takes the camera with it.]]
116* At the end of ''VideoGame/{{Ripper}}'', the good ending shows the Ripper's face turning to static, then the camera pans out to two monitors containing this static, which then subsequently turn off. Also played straight in the bad ending, where the Ripper's VR goggles turn to static, shut down, then as he/her removes them, a monitor stands out showing Jake Quinlan's death and the words "Program Terminated".
117* In the first game of the ''VideoGame/StarControl'' saga, having a ship destroyed would have the image of the ship's captain replaced by static. This was changed by the screen turning off in the second one.
118* In ''VideoGame/FarCry3BloodDragon'', the HUD suffers from interference when Rex is [[CriticalAnnoyance low on health]], and cuts out in static when he is killed.
119* A variation occurs in ''VideoGame/FiveNightsAtFreddysSisterLocation''. After the final night, [[spoiler: as the TV cuts to static at the end of the final episode of 'The Immortal and the Restless', you hear the sound of scraping metal. It's [[BigBad Ennard]], somehow having escaped the restaurant and presumably out to kill.]]
120* [[spoiler: Dogma]] from ''VideoGame/TheBindingOfIsaac: Rebirth'''s ''Repentance'' DLC [[spoiler: is a more literal example than most, as it is made of TV static and tries to murder Isaac.]]
121[[/folder]]
122
123[[folder:Webcomics]]
124* This ''Webcomic/SluggyFreelance'' [[http://www.sluggy.com/daily.php?date=090401 strip]] has the camera cut to static due to the transmitter being destroyed in an attack.
125%%* Used in ''Webcomic/SchlockMercenary''.
126* In ''Webcomic/ElGoonishShive'', Pandora disappears in a flash of light which is accompanied by what appears to be an EMP [[http://www.egscomics.com/?date=2010-01-21 frying the camera]] and causing the signal to gradually cut to static over a couple seconds.
127* In ''Webcomic/{{Sinfest}}'', this happens to the Devil himself in [[http://www.sinfest.net/view.php?date=2011-10-01 this strip]] with the drone carrying the camera being blown up.
128* ''Webcomic/{{xkcd}}'': The screens showing static in [[http://xkcd.com/1229/ Signal Lost]] and [[https://xkcd.com/1245/ Ten-Day Forecast]] involve the camera crashing into a star and the world ending respectively.
129[[/folder]]
130
131[[folder:Western Animation]]
132* The first appearance of Shego in ''WesternAnimation/KimPossible'' (episode broadcast order notwithstanding) is on a security camera which she destroys, then there's a moment of static.
133* In ''WesternAnimation/TransformersAnimated,'' during a RobotWar (no, not the usual robot war... Soundwave tried to start an automaton revolt.) a newscaster's camera bot goes out of control. We see the reporter running, from closer and closer. The reporter turns back in horror, and... static.
134** Incidentally, anytime afterwards that a reporter is needed, they use the reporter-bot.
135* In the ''WesternAnimation/RegularShow'' episode "Power Tower", the gang watches a video of a bodybuilder attempting a DangerousForbiddenTechnique. He slips up and suddenly explodes; the screen goes briefly to static, then a test pattern.
136* ''WesternAnimation/SouthPark'', in the episode ''Death'' (Season 1, Episode 6). As Stan, Kyle, Cartman and Kenny [[ItMakesSenseInContext escape from the one and only grim reaper]] down a street, an episode of [[ShowWithinAShow Terrance and Phillip]] airs on a TV store. The gang and Death then stop to watch. It then gets interrupted by a technical difficulties screen and an announcement saying "[[InvokedTrope We interrupt this program to bring you loud static]]", followed by... well, that. This angers Death, who kills Kenny as a result.
137* ''WesternAnimation/YoungJustice2010''
138** A variation occurs in "Terror" during a mass breakout at Belle Reve--the monitors go all snowy because a villain with SuperStrength rips a SentryGun off its pedestal and throws it through the wall into the control room with the monitors!
139** In the following episode "Homefront", Robin is reviewing security camera footage of an attack on Mount Justice to find out what happened, but every shot of the rest of the team ends in a snowy screen after StuffBlowingUp.
140--->'''Robin:''' That's it--all four are dead. ''(horrified look from Artemis)'' [[ThatCameOutWrong I meant the cameras!]] I'm sure the others are OK...
141[[/folder]]
142
143[[folder:Real Life]]
144* As often mentioned to students in science classes across the globe, while most of the static on snowy screens originates from radio waves produced on Earth, a sizeable chunk of it is the [[https://en.wikipedia.org/wiki/Cosmic_microwave_background Cosmic Microwave Background]], the echo of the Universe's epoch of recombination. In a sense, you aren't looking at a snowy screen ''of death'' per se; rather, you're looking at the ancient afterglow of the universe when it was much younger!
145* The switch from analog to digital [[https://www.youtube.com/watch?v=bTUDSG8L5Jw#t=38 looked]] [[https://www.youtube.com/watch?v=OvGkE6azzWQ#t=1m04s like]] [[https://www.youtube.com/watch?v=us3_aCFOV08&feature=related this]]. Doubles as an EndOfAnAge of sorts.
146* This is becoming increasingly unlikely as {{technology marches on}}. To reduce the annoyance factor of static, most modern [=TVs=] are designed to show either a solid color or "No Signal" message if the signal cuts out. Of course, if you were watching something important (like a CCTV security camera), the [[DeadAir switch to a blank screen would be just as shocking]] as the switch to static would have been.
147* Not a camera screen, but radar screens tend to do something very similar when sufficiently powerful jammers/ECM start coming online. Similar to the trope, unless the jammer is somehow knocked out, the radar emplacement is going to die very soon as a result of a bomb/anti-radiation missile down the feedhorn.
148* [[ActionBomb Loitering munitions and other attack FPV drones]]. Their footage ends like this one way or another, since the camera and payload are packed in the same drone and the last thing a successful run sees is the unlucky target right before drone and target alike get obliterated.
149[[/folder]]

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