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9[[quoteright:300:[[VideoGame/BatmanArkhamCity https://static.tvtropes.org/pmwiki/pub/images/BatSmoke_6230.jpg]]]]
10[[caption-width-right:300:[[GenreBlindness He must obviously be in that mass of smoke! Shoot him!]]]]
11
12->''"Ninjutsu employs explosive powders -- as weapons ''or'' distractions. Theatricality and deception are powerful agents. You must become more than just a man in the mind of your opponent."''
13-->-- '''Henri Ducard''', ''Film/BatmanBegins''
14
15%% One quote is sufficient. Please place additional entries on the quotes tab.
16
17A fairly standard disappearing trick, favored by {{ninja}}, {{stage magician}}s, and ComicBook/{{Batman}}. Drop a clever little smoke bomb that puffs up and dissipates quickly, slip away during the distraction. A smoke cover apparently qualifies as being "offscreen" enough for OffscreenTeleportation, allowing a user to escape even if he or she was standing in a clear area where his/her exit would be seen at least by the viewer if not an opponent.
18
19Characters who are underwater can achieve the same effect by using a cloud of ink instead of smoke.
20
21Still played straight in most cases, though there are a few stock variations and subversions:
22# The smoke user ''forgets'' to escape, and is still standing there laughing maniacally when the smoke clears, or else is too busy coughing from inhaling said smoke. He sheepishly calms down and surrenders, or mundanely runs away without looking flashy. A variation on this is when they ''do'' try to escape, but don't manage to get away before the smoke clears.
23# The escapee just ''hides'' in the room, in a very obvious place, like behind a ficus plant or a narrow lamp. Especially funny if he's in a [[HighlyVisibleNinja ninja outfit]].
24# The smoke bomb is a dud and releases little to no smoke, leaving the escapee to just stand there, or the smoke user belatedly realizes he doesn't have any more smoke bombs.
25# Alternatively, the excess gunpowder in the smoke bomb leaves the user extra toasty.
26# The Smoke In, where a cloud of smoke is used to give a flashy, dramatic entrance instead of a stealthy escape.
27# The user simply shouts out "Smoke Bomb!" without actually using one, and tries one of the above techniques.
28
29Compare StealthHiBye, DisappearingBox. Contrast with SuperSmoke. See also TrickBomb (of which this is a SubTrope), NinjaLog and EscapeBattleTechnique. AHandfulForAnEye may serve the same purpose.
30
31----
32!!Examples:
33
34[[foldercontrol]]
35
36[[folder:Animation]]
37* In ''Animation/GuardianFairyMichel'', Salome uses a smoke bomb to cover an escape in episode 6.
38* ''Animation/HappyHeroes'': In Season 13 episode 6, Big M. uses a smoke bomb so that he and Little M. can get out of the Supermen's sight once they [[spoiler:find out Big M. and Little M. intended to take over Planet Xing]].
39* ''Animation/{{Mechamato}}'': Paintasso conceals his escape by throwing paint bombs at Mechamato, resulting in colorful smoke that stops the hero from seeing him.
40[[/folder]]
41
42[[folder:Anime & Manga]]
43* This turns out to be a common tactic used by [[spoiler:Titan Shifters]] in ''Manga/AttackOnTitan''. The most extreme example in the series, of course, goes to the 60m tall Colossal Titan. Though it's pretty much a {{Kaiju}}, its steam clouds somehow allow it to practice the fine art of the StealthHiBye to the shock and horror of humanity. ScienceHero Hange accurately theorizes that it's actually [[spoiler: the human "pilot" using the steam to abandon his Titan form and slip away in the chaos]]. The Female Titan uses the same tactic later on, but in a much more dramatic fashion: [[spoiler: calling Titans to ''eat'' her Titan form, generating enough steam to allow her to simply join the gathered crowd of soldiers unnoticed]].
44* ''Manga/{{Bleach}}'': Subversion of the first variety. When Ganju is forced to fight Yumichika, he knows he's not Yumichika's equal so decides to use every dirty trick in the book in an attempt to distract Yumichika into losing. At one point, he uses a spell that creates a red cloud of smoke that's designed to make the victim's eyes stream and throat clog. It's not until he starts choking in mid-gloat that Ganju realises he caught himself in the smoke as well as Yumichika. Instead of allowing him time to put distance between himself and Yumichika, the pair stagger out of the smoke ''together''. In the long run, this turns out to be a happy accident for Ganju whose only chance for surviving was for Yumichika to be so convinced Ganju was incompetent that he'd lower his guard enough for one of Ganju's tricks to actually work. This mistake certainly helped on that front!
45* ''Manga/CaseClosed'': In Kaitou Kid's first appearance, Kid uses a flash bomb to escape undetected from a wide-open roof while surrounded by a crowd of policemen and several helicopters. Justified in that [[spoiler:he actually disguised himself as a policeman rather than fleeing]].
46* ''Anime/DarkerThanBlack'': While Hei doesn't normally need any help [[StealthHiBye disappearing]], November 11 once [[AnIcePerson froze his feet in place]]. He got away when Huang tossed a bomb that melted the ice and gave him a couple of seconds to vanish.
47* Parodied with Rainspider on ''Manga/DesertPunk''. He's fond of exiting by laughing maniacally and throwing down a smoke bomb. But when the smoke clears, you actually see him running away, laughing all the while.
48* ''Franchise/DragonBall'':
49** ''Anime/DragonBallZTheHistoryOfTrunks'': In his final battle with the Androids, Gohan briefly loses them by blasting the ground and making smoke.
50** ''Anime/DragonBallSuper'': Frost uses a ki variation of the attack to escape from Android #18 after he managed to knock out Krillin from the arena and later uses it to escape from Vegeta after the latter broke free from the Evil Containment Wave seal. Kahseral also deploys a similar tactic when he realize that he stood no chance against Android #17.
51* A parody of the Smoke In can be found in ''Manga/DragonHalf'', when Rosario first appears to the King in a mysterious cloud of mist. The angle changes and the audience can see that behind him is a bucket labeled "dry ice".
52* ''Manga/MyHeroAcademia'': In the past, a pro hero named En had the Smokescreen Quirk with which he could release huge clouds of smoke from his body. Decades later, the same Quirk is wielded by [[spoiler:Izuku Midoriya, as En was also a previous wielder of One For All and so his Quirk became bonded to it after death.]]
53* ''Manga/{{Naruto}}''. Practically [[WorldOfBadass every character in the show]] is capable of this, and most of them have used it onscreen... often disappearing from plain sight in open areas with just a little puff of smoke around their bodies. Kakashi even pulled this stunt while Naruto, a trained {{Ninja}}, stood directly behind him with a knife to his throat in the second "Shippuden" episode.
54* Used by the side characters in the MagicWorld arc of ''Manga/NegimaMagisterNegiMagi'' in a BigDamnHeroes moment to save Negi's butt from the newly introduced villain. They used a very well-made type of smoke that even blocks magical senses, letting everyone perform a clean escape.
55* ''Manga/NinjaShinobuSanNoJunjou'': When Shinobu-san does not feel like confronting Hitoyoshi at all, she pulls out a smoke bomb, immediately disappearing afterwards.
56* Used at the very beginning of ''Manga/OnePiece'' by Higuma the Bear, using it to kidnap Kid!Luffy and get away.
57* ''Anime/PokemonTheSeries'': [[GoldfishPoopGang Team Rocket]] frequently escapes by having their Pokémon fill the room with a truly massive amount of smoke that, realistically, would indeed allow most anyone to escape. Koffing/Weezing was the first pick, and later, when Weezing was released, Jessie's Seviper took over this role with its Haze attack. While not actual smoke, James's Cacnea can fullfill the same purpose with Sandstorm, if Seviper isn't available. They're not restricted to Pokémon either, as James performs the trick with an actual smoke bomb in the second "[[Anime/PokemonTheSeriesBlackAndWhite Best Wishes!]]" episode.
58* A Smoke Out is used at least once by every character of ''Manga/RanmaOneHalf'' with a slightly shady or ninja-esque martial art, including Ranma, Mousse, Kodachi, Genma, Happōsai, and Konatsu. Ukyō Kuonji uses a flour bomb to create the smoke, as part of her [[MartialArtsAndCrafts Okonomiyaki Martial Art]]. Note that they all make a similar gesture doing so; apparently, martial artists' Smoke Outs are quite standardized.
59* ''Manga/{{Rinne}}'': The DirtyCoward Demon Masato does this to escape a beating from Rinne.
60* Tsubaki, a pretty young woman from ''Manga/SoulEater'', can ''turn into'' a smoke bomb... but it's a ''cute'' smoke bomb. It has little eyes and a pony-tail.
61* [[IneffectualSympatheticVillain Viral]] uses the SmokeShield of a MacrossMissileMassacre as his Smoke Out in the third episode of ''Anime/TengenToppaGurrenLagann''. He later does this again, with an actual smoke bomb, to escape with Adiane.
62* It pops out from time to time in ''Manga/{{Yaiba}}'', used by Musashi while training him using Ninjutsu. [[KnightOfCerebus Kotaro Fuuma also]] used it at least once while fighting Yaiba, and the same goes for [[LargeHam Goemon]].
63* Several Franchise/{{Zoids}} make use of this. Command Wolf types, König Wolf types, Guysack, Shadow Fox, and Saberlion. In the video games it's usually possible to equip ''anything'' with smoke dischargers.
64[[/folder]]
65
66[[folder:Comic Books]]
67* In ''ComicBook/AstroCity'', the Confessor is fond of this, [[spoiler:or so it seems; he's actually a vampire, which means he's actually ''[[SuperSmoke dissolving into mist]]'']].
68* ''ComicBook/{{Batgirl|2009}}'': Stephanie Brown pulls off an awesome one after beating up the Scarecrow in issue #3.
69* ''ComicBook/BatmanYearOne'' has a particularly notable Smoke In, leading to this moment:
70-->'''Batman:''' [[http://batmanboy11.tumblr.com/post/1687290167/ladies-gentleman-you-have-eaten-well-youve Ladies. Gentleman. You have eaten well. You've eaten Gotham's wealth. Its spirit. Your feast is nearly over. From this moment on — none of you are safe.]]
71* The dark wizard Necross the Mad does a combination of Smoke In and choking on his own smoke in ''ComicBook/CerebusTheAardvark''.
72-->'''Necross:''' I've simply ''got'' to switch to mirrors! Those smokey entrances are ''murder'' on the bronchial passages...
73* ''ComicBook/DisneyDucksComicUniverse'': Magica Despell likes to do this with her trademark "foof-bombs".
74* ''ComicBook/{{Empowered}}'': Used by [[McNinja Ninjette]] in book 2... to avoid ''embarrassment'' before [=ThugBoy=], and then fleeing through a window. (Note that, since she leaves the tattered remains of Emp's suit behind, she's quite logically buck naked afterward.)
75* Doctor Mid-Nite from ''ComicBook/JusticeSocietyOfAmerica'' favors the Smoke In, which is especially useful given his ability to see in total darkness.
76* ''[[ComicBook/TheLegendOfZeldaALinkToThePast1992 The Legend of Zelda: A Link to the Past]]'': In the first chapter, Agahnim vanishes into blue mist with Zelda in his clutches.
77* ''ComicBook/RedRobin'': At one point, when Tim is ambushed by a trio from the League of Assassins in Paris, he is annoyed to realize that they're about to use a smoke screen to escape from him and that he can't stop them. They proceed to do just that.
78* ''ComicBook/Robin1993'': When spotted after sneaking into the GCPD's evidence room to take a look at the evidence being used to frame him for murder Tim uses a smoke bomb and steals a GCPD uniform to casually walk out during the ensuing chaos.
79* ''ComicBook/SpiderMan'': ComicBook/{{Mysterio}} is fond of this, as per his [[MasterOfIllusion illusionist/performer]] persona.
80* ''ComicBook/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]: Hypnota's signature act involves Serva seeming to disappear from a DisappearingBox, then with a quick puff of smoke seeming to turn into Serva, who quickly closes and then opens the box and finds either herself or Hypnota inside. They then "switch/teleport" a couple more times.
81* ''ComicBook/XMen'': Nightcrawler leaves a cloud of purple smoke along with his [[SignatureSoundEffect signature "BAMF"]] whenever he teleports.
82* Toyota the mercenary ninja from ''ComicBook/YTheLastMan'' drops a couple of tiny pellets from the hilt of her sword which explode into a massive smoke bomb.
83[[/folder]]
84
85[[folder:Fan Works]]
86* Cinder uses a peppermint-scented smoke bomb and a flashbang in ''Fanfic/BoldoresAndBoomsticks'' to escape from the partygoers at the Vytal Dance and ensure Zwei or Absol couldn't track her scent.
87* This is how Calvin and Hobbes escape from a rambling hawk and his son [[ItMakesSenseInContext while inside a tornado]] in ''Fanfic/CalvinAndHobbesTheSeries''.
88* In an omake for ''[[https://www.fanfiction.net/s/5985759/11/Colors-and-Capes Colors and Capes]]'', Xander uses some smoke grenades to escape Ma and Pa Kent when they ask just how many women he's currently seeing. After the smoke clears, the Fortress of Solitude's AI can neither detect Xander within the premises nor determine how he left.
89* In the ''Literature/{{Discworld}}''/''Creator/DCComics'' mashup ''[[https://www.fanfiction.net/s/1122046/1/Discworlds-s-Finest Discworld's Finest]]'', El Pipistrello, being a Batman pastiche, obviously does this. On one occasion, he smokes out, the other people in the room hear the sound of his horse galloping away through the open window... and then [[SecretIdentity Don Bryce de la Waggon]] comes in, wondering what all the fuss is about.
90* Subverted in ''Fanfic/TheLegendOfZeldaParadiseCalling'': Sheik is known for doing this in canon, but when she meets Link and Malon in Kakariko Village, she pulls out a couple of Deku seeds before deciding to spare them the theatrics for once.
91* ''Fanfic/MiseryLovesCompany'': As soon as she's done explaining the rules of the [[RoomEscapeGame maze game]] to Gaz, Hecate vanishes in a cloud of black smoke.
92* In ''Fanfic/ThePrayerWarriors'', when Jerry faces Literature/PercyJackson in The Evil Gods Part 1, Percy escapes with "a cloud of smoke cause by witchery."
93* In ''[[Fanfic/TheVinylAndOctaviaSeries Vinyl and Octavia Fight Ten Thousand Ninjas]]'', the trope is both parodied and played straight.
94[[/folder]]
95
96[[folder:Films -- Animation]]
97* Used by Jafar in ''WesternAnimation/{{Aladdin}}'', wherein the villain's smoke bomb enables him to escape from two guards who ''had hold of his arms and were in the process of dragging him away''. When the smoke clears, the guards are holding onto each other instead. Of course, [[AWizardDidIt he]] ''[[AWizardDidIt is]]'' [[AWizardDidIt a sorcerer]].
98* In ''WesternAnimation/BatmanMaskOfThePhantasm'', the Smoke In and Smoke Out are major parts of the Phantasm's repertoire. Despite having no more superpower than Batman himself, the Phantasm on several occasions makes a Smoke Out departure while standing in the middle of a clear area; this is never remarked on, let alone explained. It should be noted that Phantasm was even able to use this to escape from Batman himself, who would have instantly spotted any normal escape routes due to experience. The smoke also, at different times, clings to a man's face to blind him and lifts a stone angel from the ground that would have been too heavy for a normal human. As well, Phantasm is able to continue producing the smog even after [[spoiler:revealing herself to be Andrea Beaumont and discarding any article of clothing that could hide the technology to produce the smoke]]. There is a supernatural quality to the Phantasm, though the origin of this power is unknown.
99* ''Anime/BatmanNinja'': Having time-traveled to feudal Japan, Batman throws down a smoke bomb to hide himself from advancing samurai, draws his GrapplingHookGun... and realizes that it won't work as [[FailedASpotCheck there aren't any tall buildings in the village]], so [[BoringButPractical he has to run away on foot]].
100* Played with in "WesternAnimation/FastAndFurryOus". The Coyote gets Acme Fleet-Foot Jet-Propelled Tennis Shoes, and test-''runs'' them before the Road Runner arrives. First, the Road Runner makes his "BEEP BEEP" and starts his run with a dust cloud, the coyote in fast pursuit, only for the Road Runner to hold position. When the Coyote realizes the mistake and returns, the Road Runner does the same trick again, and the coyote waits for the dust cloud to clear, only for the runner to escape. Cue the pursuit.
101* In ''WesternAnimation/TheHunchbackOfNotreDameDisney'', Clopin first uses a smoke bomb as a standard magic trick during the Feast of Fools, seemingly replacing himself with Esmeralda onstage. Later, when Frollo orders his guards to capture Esmeralda, she uses a similar smoke bomb as an escape method instead. This is TruthInTelevision, as Roma performers were known for their skill in escapology and illusions.
102* ''WesternAnimation/JusticeLeagueWar'': Batman tries one against Superman, but Superman uses his XRayVision to locate him easily.
103* ''WesternAnimation/TheLegoBatmanMovie'': Batman uses them a lot, often proceeded by him actually declaring "smoke bomb".
104* Morgana in the ''WesternAnimation/TheLittleMermaidIIReturnToTheSea'' takes this to a ridiculous extreme. She pulls an "Ink Out" in the middle of open ocean, ''while surrounded by merpeople on all sides''. Of course, [[AWizardDidIt she too]] ''[[AWizardDidIt is]]'' [[AWizardDidIt a sorceress]].
105* ''WesternAnimation/MyLittlePonyEquestriaGirls'':
106** In ''WesternAnimation/MyLittlePonyEquestriaGirlsRainbowRocks'', the human version of Trixie likes to make showy departures this way. Like her pony counterpart, she flubs it both times, being spotted by Pinkie Pie as she tries to sneak away.
107** In ''WesternAnimation/MyLittlePonyEquestriaGirlsForgottenFriendship'', the human Trixie is able to drop a smoke bomb and then swap places with Sunset Shimmer, even when they are on opposite sides of a locked door. [[AchievementsInIgnorance Even Trixie doesn't know how she does it]].
108* ''WesternAnimation/{{TMNT}}'':
109** Done straight, but also subverted when Raphael does a standard ninja Smoke Out, but instead of mysteriously vanishing he's seen running away. Also {{Lampshaded}} in the film when Karai and a henchman disappear.
110** There is also a scene where Raphael smokes out... only to leave Casey Jones coughing and waving smoke away... then Raphael leans out from behind a nearby structure and chastizes Casey for just standing there like an idiot.
111--->'''Casey:''' What is it with ninjas and smoke bombs?
112[[/folder]]
113
114[[folder:Films -- Live-Action]]
115* The boys' grandfather in ''Film/ThreeNinjas'' escapes this way while training them and reappears on top of a tree.
116* ''Franchise/{{Batman}}'' movies.
117** The Michael Keaton ''Film/{{Batman|1989}}'' does it after Jack[=/=]Joker falls into the vat. He combines it with the batline to make it look like he's flying away.
118** Even though it wasn't even played straight in ''Film/BatmanBegins'', Ducard explains that the use of smoke bombs and similar gags are only theatrics to confuse an enemy.
119** In ''Film/TheDarkKnightRises'', Batman throws smoke bombs at Bane's face, but since Bane received much of the same training Bruce did, he doesn't flinch.
120** In ''Film/BatmanVSupermanDawnOfJustice'', Batman uses one during his fight with Superman. He doesn't go far, but it allows him to get the drop on the Man of Steel and shoot him with a Kryptonite gas grenade. In ''[[AllThereInTheManual The Art of the Film]]'' book, it's revealed the smoke is mixed with lead particles, so not even Superman's XRayVision can see through it.
121** ''Film/{{The Batman|2022}}'': Batman attaches a grenade to a fire extinguisher. It explodes and fills the area with CO₂ gas, allowing him to get the drop on Riddler's followers.
122* ''Film/TheEigerSanction''. Two men are pursuing Hemlock on a dirt road. Hemlock hits the brake lights to fool them into slowing down, then when he's out of sight he does a U-turn that kicks up a huge cloud of dust, obscuring his pickup until he's almost on them and can open fire with a shotgun.
123* ''Film/TheEqualizer2''. Robert [=McCall=] shoots the transformer on a power pole to create a cloud of black smoke to give momentary cover from a sniper.
124* Film/JamesBond's CoolCar often features a smoke screen among [[WeaponisedCar other gadgets]]. When his car is destroyed in ''Film/ForYourEyesOnly'', Bond creates the same effect by driving through a construction site, kicking up a cloud of smoke from a pile of concrete.
125* ''Franchise/MarvelCinematicUniverse''. In ''Film/BlackWidow2021'', a couple of Black Widow snipers are lining up a shot when their target sees them, then releases a smoke bomb inside her apartment so she can safely get out the door. The trope isn't emphasized, but serves as FiveSecondForeshadowing that their target is a professionally-trained Widow herself.
126* ''Film/KungPowEnterTheFist'' [[http://epicninjamaneuver.ytmnd.com/ subverts this]] with a side-effect nobody else has noticed. A ninja throws a smoke bomb in an open field, but the smoke quickly blows away. It then subverts this ''again'' by turning out to have an effect: the smoke bomb revives some {{Mooks}} for The ChosenOne to beat up again.
127* ''Film/MontyPythonAndTheHolyGrail''. A Smoke In version occurs when Tim the Enchanter teleports from a distant mountaintop to a location right in front of King Arthur and his knights.
128* ''Film/{{The Phantom|1943}}'' (1943): One of the ways the Phantom maintains the natives' belief that he is an immortal supernatural being is by using a smoke in and a smoke out whenever he summons them for an audience. An accomplice is shown handling the creation of the smoke.
129* ''Film/{{Runaway}}''. When police raid a hotel room where the villain is selling his KillerRobot design to TheMafia, a floater robot drops from the ceiling to spray smoke everywhere so he can make a getaway.
130* ''Film/{{Sherlock Holmes|2009}}''. Sherlock Holmes escapes a room by closing the chimney flue while the villain has his back to him, loading a pistol to kill Holmes. When he turns to shoot, the room is full of smoke. So he opens the window so the smoke can disperse, [[BatmanGambit giving Holmes an escape route]].
131* In ''Film/TeenageMutantNinjaTurtlesIITheSecretOfTheOoze'', Tatsu immediately does this once his Foot Squad has obtained the last remaining mutagen canister before the Turtles can leave with it.
132--->'''Tatsu:''' Ninja Vanish! ''[the Foot soldiers toss out smoke bombs to both cover their escape and leave the turtles coughing]''
133* The Wicked Witch of the West in ''Film/TheWizardOfOz'' uses this to enter ''and'' exit the scene, complete with actual fiery explosions. As a grim side note, in one take of the scene in Munchkinland, the flames started too soon before a concealed elevator in the floor could lower the actress Margaret Hamilton to safety. Hamilton ended up with ''third-degree burns on her hands and face'' and spent three months recuperating before she could shoot any more scenes.
134[[/folder]]
135
136[[folder:Literature]]
137* ''Literature/ForestKingdom'': In book 2 (''Blood and Honor''), smoke bombs are among Jordan's stage tricks. They prove useful in confusing a band of mercenaries that try to attack and kill he and his allies early on.
138* Used a few times in ''Literature/HarryPotter'':
139** Peruvian instant darkness powder is used by Draco and company [[spoiler:so they can get into Hogwarts]].
140** Harry uses a decoy detonator in book 7.
141** The Peruvian darkness powder is used in TheFilmOfTheBook so Harry can overhear [[spoiler:Draco's plans of becoming a Death Eater]].
142* In ''Literature/HeraldsOfValdemar: Winds of Fate'' Falconsbane finds himself overmatched by the heroes and their allies. After they actually manage to wound him, he conjures up some ugly fog that resembles the toxic smoke he'd used earlier in the book, but this turns out to be less deadly and is easily blown away, revealing that he'd [[KnowWhenToFoldEm made his exit]].
143* In ''Literature/TheLordOfTheRings'', Bilbo Baggins plans to leave his eleventy-first birthday party by slipping on his [[ArtifactOfDoom ring of invisibility]] at the climax of his speech -- which Gandalf quick-thinkingly turns into a Smoke Out by throwing one of his pyrotechnics on the stage. Bilbo is annoyed, but Gandalf explains that he doesn't want rumors going out about vanishing hobbits. Doesn't happen in the film version, though.
144* In ''Literature/LoyalEnemies'', {{Weredragon}} [[MeaningfulName Gloom]] can breathe a dark, thick, fog-like substance aptly called "the Darkness". The heroes use it once to escape a pack of werewolf-ghoul hybrids that's pursuing them.
145* Skeeve, of the ''Literature/MythAdventures'' series by Robert Asprin, tries to do a Smoke In to intimidate an army by turning invisible, walking up to the spot, setting off some smoke powder, and turning visible once more. Right after turning visible, he finds out that standing in the middle of a cloud of smoke does little for your ability to breathe, and he does his best to be intimidating while in mid-sneeze. It's not even really real invisibility. It's just a portable curtain that happens to hide whatever is immediately behind it.
146* ''Literature/NickVelvet'': In "The Theft of the Clouded Tiger", Nick uses a smoke bomb to lay down a smokescreen between himself and the zoo guards, and another to force the tiger out of its cage and up a ramp into the truck.
147* In ''Literature/{{Renegades}}'', the Oscar, nicknamed Smokescreen, can summon and control clouds of smoke. The applications for this range from creating a cover for himself and his teammates to subduing villains by making them inhale it. It's implied to be carbon monoxide, as his powers awakened when he was dying in a house fire.
148* Used in ''Literature/SamhainIsland'' when Skyler is [[spoiler: captured by the St. Charles's, he drops an object in front of Zac which he thought was a smoke bomb disguised as a snow globe. Turns out it was just a regular snow globe.]]
149[[/folder]]
150
151[[folder:Live-Action TV]]
152* ''Series/{{Arrow}}'': Malcolm Merlyn does this in "[[Recap/ArrowS3E4TheMagician The Magician]]"; escaping from Nyssa and Oliver by dropping a smoke bomb and vanishing under the cover of the smoke.
153* In the ''Series/BuckRogersInTheTwentyFifthCentury'' episode "Vegas in Space", before being sent on a mission, Buck is given devices which cause a complete blackout in the immediate area. While on the mission, he uses one to escape from enemies.
154* ''Series/BuffyTheVampireSlayer'':
155** Subverted in "[[Recap/BuffyTheVampireSlayerS6E11Gone Gone]]" -- the Trio attempt to escape by this method, but when the smoke clears, they are pressed up against a locked door frantically trying to get out. Jonathan, a member of the Trio, does this more successfully in "[[Recap/BuffyTheVampireSlayerS6E5LifeSerial Life Serial]]", while pretending to be a BigRedDevil who vanishes in a puff of smoke.
156** An accidental version in "[[Recap/BuffyTheVampireSlayerS4E7TheInitiative The Initiative]]", when a projectile hits a fire extinguisher wielded by Spike as an ImprovisedWeapon, filling the corridor with [=CO2=] gas and enabling him to escape.
157** Tara does this with magic against a demon in "[[Recap/BuffyTheVampireSlayerS4E17Superstar Superstar]]". She'd taken over the DamselInDistress role, so was more interested in escaping demons than fighting them.
158* In ''Series/TheCape'', Max and anyone else trained by him can do this at a level verging on supernatural. Subverted in Episode 3 when Vince fights Gregor and gets grabbed by the cape in the middle of his smoke-out. For reference, Gregor is his EvilCounterpart, the former student of Max's who wore the unique cape but ended up abusing its power. He would know all of Max's (and Vince's) tricks.
159* Subverted in ''Series/Castle2009''; investigating the death of a magician, Beckett and Castle approach a street magician with a motive. The street magician, obviously not keen to answer questions, does the standard Smoke Out disappearance -- and Beckett (who, as it turns out, knows a little something about magic) merely rolls her eyes, opens up the box he's standing on (and which he slipped into after dropping the smoke bomb) and yanks him out.
160-->'''Beckett:''' Alakazam, jackass.
161* Near the end of the ''Series/CoryInTheHouse'' episode "I Ain't Got Rhythm", when the gang finds that Stickler has been sabotaging Cory's rhythm to take his place in the band, he attempts to activate a smoke ball to escape, but the ball only emits a small puff.
162-->'''Stickler:''' Just pretend there's a lot of smoke.
163* ''Series/CowboyBebop2021'': In "[[Recap/CowboyBebop2021S1E5DarksideTango Darkside Tango]]", Jet and Fad are in an opium den and see a couple of ISSP detectives they're rather avoid being seen by, so Fad smashes the hookah bowl filling the place with drug-mixed opium gas, which not only hides their escape but knocks everyone else out and makes the cops too high to follow them for a while.
164* ''Series/DeadliestWarrior'' gives a highly possible real-world origin for the Smoke Out in the form of "black eggs", literal whole eggshells painted black and filled with either sand, pepper (either ground or as a mace-like extract oil), and/or glass that is thrown into the enemy's face; the theory was, the egg would shatter upon impact (or, if the contents were dry ingredients, crushed pre-throw) and splash all over the enemy's eyes, blinding them for several seconds and giving the illusion that the escaping ninja vanished in a puff of smoke.
165* ''Series/DoctorWho'': Spoofed in "[[Recap/DoctorWhoS14E1TheMasqueOfMandragora The Masque of Mandragora]]". The Doctor appears in a puff of smoke by popping up from behind an astrologer's cauldron while he's casting an incantation.
166* ''Series/FallenAngels'': In "Tomorrow I Die" (based on a story by Creator/MickeySpillane), a gang of robbers take several hostages, load them into two cars and make a RunForTheBorder, intending to execute them once they're in Mexico. The protagonist is driving one of the cars, so to gain time he drives near the curb of a dirt road, kicking up dust into the vehicle behind, which eventually goes off the road and crashes.
167* ''Series/TheFlash2014'': The episode "[[Recap/TheFlash2014S3E7KillerFrost Killer Frost]]" has a variation, as [[AnIcePerson Killer Frost]] creates thick mist with her breath and escapes from the cops under the cover of it.
168* ''Series/TheGoodies'' want to sneak onto an army base, so get TheVicar to do a one-man protest to which the [[DisproportionateRetribution soldiers respond with riot gear and CS gas]]. Unfortunately they don't check which way the wind is blowing before throwing the gas, making this a self-inflicted version that enables the Goodies to sneak past them.
169* [=McAllister=] does this all the time in ''Series/MasterNinja''.
170* Luke does this in ''Series/ModernFamily'', at the end of an argument with his parents about how much he dislikes doing magic and wants to quit (leaving Phil confused).
171* ''Series/TheProfessionals'': In "Fugitive", terrorists are taking an aircraft out of the country and have Bodie with them as a hostage. [=CI5=] trigger smoke bombs on the runway to create confusion so Bodie can escape. The aircraft then starts its engines so the propellers will blow the smoke away to give the snipers a clear shot.
172* ''Franchise/PowerRangers'' characters, good and evil, frequently exit by blasting the ground in front of them to create a dust cloud. It's usually plausible that they could have escaped (we usually see things from the point of view of the one they're escaping from; the person(s) using this trick are gone by the time their opponent can run through the dust cloud, look where they were, and then look around) but the ''Overdrive'' season features two ninja characters for whom smoke clouds are essentially just another brand of teleportation.
173%%** This trope is relatively common in {{Toku}}, whether it's ''Franchise/SuperSentai'', ''Franchise/KamenRider'' or what have you.%%General example
174* Subverted in ''Series/TeenAngel'', where the title character creates smoke but is left standing in the room. Then, in front of the person he wants to escape from, walks into a closet.
175* ''Series/TheTwilightZone1959'': In "[[Recap/TheTwilightZone1959S2E5TheHowlingMan The Howling Man]]", after the Devil is released from his cell, he conjures up a cloud of smoke to cover him as he disappears from sight.
176* ''Series/WonderWoman1975'': Count Cagliostro (a descendant of ''the'' [[http://en.wikipedia.org/wiki/Cagliostro Count Cagliostro]]) in "Diana's Disappearing Act", one of the few bad guys to just flat-out escape Wonder Woman.
177* ''Series/AYearAtTheTop'' has a supernatural example, where Hanover vanishes a woman who made a [[DealWithTheDevil deal]] with him by surrounding himself and her with smoke.
178[[/folder]]
179
180[[folder:Podcasts]]
181* ''Podcast/QuestInShow'': Before going to confront his [[BigBad uncle Droog,]] Pratt has his allies drop flour in the room, in order to give himself a tactical advantage.
182[[/folder]]
183
184[[folder:Tabletop Games]]
185* ''TabletopGame/BattleTech'': Smoke warheads are an alternate munition type available for long and short range missiles. They don't deal damage, instead they create a smoke cloud in the hex they land in, with the density determined by the size of the missile launcher. This doesn't allow for teleportation escapes, obviously, shooting through smoke imposes a targeting penalty based on the density of the cloud, so it can be useful for retreating or advancing on enemies with superior weapons range.
186* R. Talsorian Games' ''TabletopGame/{{Cyberpunk}}'' supplement ''Solo of Fortune II''. An ad for Midnight Arms includes the Ninja Smoke Pellet. Throwing it to the ground causes a flash and a cloud of smoke that allow you to confuse and escape your enemies.
187* ''TabletopGame/DishonoredRoleplayingGame:'' The Fog Caller power summons a thick fog that obscures the surrounding area from sight, and is useful for making a quick getaway.
188* ''TabletopGame/DragonWarriors''. When broken, a Vial of Smoke creates a 5 meter radius cloud of white fog that completely blocks vision, allowing the user to escape undetected. Assassins can create a device called the Smoke Jar that works the same way.
189* ''TabletopGame/DungeonsAndDragonsThirdEdition'': From the ''Tome of Battle – Book of Nine Swords'', the Desert Wind maneuver "Leaping Flame" invokes such an effect. A character mastering it can disappear in a burst of flame and smoke when attacked (either from close or at range) and reappear right next to the attacker (if less than 100 feet away). In this case, it is an actual teleportation effect, though.
190* ''TabletopGame/EncounterCritical'' supplement ''Asteroid 1618''. The ancient vampire Kahglarth can be encountered inside the Vanishing Pyramid. If opposed by an obviously superior foe he will vanish in a puff of smoke and attempt vengeance on the foes later.
191[[/folder]]
192
193[[folder:Theatre]]
194* In ''Theatre/ThePhantomOfTheOpera'' stage musical, the Phantom uses one of these to escape capture, disappearing from one part of the stage -- and from the audience -- and nearly instantly reappearing in another location. This is, in fact, one of two magic tricks that the actor playing The Phantom performs during the play; the effect is achieved by [[spoiler:having the "reappearing" Phantom be performed by another actor wearing an identical face-concealing costume]]. How this is supposed to work in-universe isn't explained, but it's plausible that the Phantom tricked his pursuers by using the exact same method.
195* Security in the site-specific play ''Tales Told by Idiots'' attempts to flee at the end of the show this way. Nothing happens when he throws the smoke bomb, leading the other characters (and the audience) to stare at him for a few seconds, until he says, "If you'll excuse me, I have to go return some smoke bombs," and sheepishly walks away.
196[[/folder]]
197
198[[folder:Video Games]]
199* Eagle Morris of ''VideoGame/AcesWildManicBrawlingAction'' follows up a smoke bomb with a FlashStep as his improved dodge.
200* In ''VideoGame/ApexLegends'', Bangalore's tactical ability is a smoke bomb (even name-dropping the trope name when doing so), obscuring herself from the vision of enemies at a distance to allow her a quick escape.
201* In ''VideoGame/TheArtOfTheft'', Trilby escapes via smoke bomb if he fails or quits a level.
202* ''Franchise/AssassinsCreed'' has Smoke Bombs as recurring tools. Taken together with a location that has multiple curtains to duck behind or haystacks to leap into, and you can vanish, shank, come back out, and vanish until you run out of enemies or exhaust your supply of smoke bombs.
203** Once trained, Ezio's assassins in ''VideoGame/AssassinsCreedBrotherhood'' do that whenever they are called upon to attack instead of escaping.
204* ''VideoGame/AtlasReactor'': Kaigin has smoke bombs, which block enemy line-of-sight and turns him invisible until the next round. Celeste has smoke grenades, which produce less smoke but deal damage when they hit.
205* In Episode 1 of ''VideoGame/BackToTheFutureTheGame'', when Marty appears in the '30s, the [=DeLorean=] pops in right in between a booze runner car and a pursuing police car exchanging gunfire. His appearance lets the runner get away, and the copper decides to try and run the [=DeLorean=] off the road. Then the [=DeLorean=]'s reactor system conveniently does a heat flush right in the copper's face as part of its post-time-jump cool-down, allowing for a getaway.
206* In the ''VideoGame/BatmanArkhamSeries'', Batman can use this to get away from gun-toting mooks should he be spotted. For even more fun, toss a pellet into an unaware group and watch them freak out and fire at each other.
207* Pendles from ''VideoGame/{{Battleborn}}'' uses smoke bombs to attack enemies and instantly cloak himself. Said smoke bombs also happen to deliver poison damage.
208* In ''VideoGame/BillyVsSnakeman'', players can do this to run away from a mission (auto-failing and forfeiting the consolation experience in exchange for a refund of the stamina cost.)
209* ''VideoGame/{{BioShock|1}}'':
210** Nitro Splicers use smoke grenades to confuse the player.
211** Houdini Splicers dephase into a cloud of smoke as part of their FlashyTeleportation.
212* ''VideoGame/BoxxyQuestTheShiftedSpires'': Caleb tries to do this, but jumps away before deploying the smoke bomb, which also only emits a small puff of smoke. Both of which make it useless for hiding where he's going.
213* Smoke screen is one of the available special abilities in ''VideoGame/{{Brigador}}'', which prevents the enemies from detecting you or firing in your direction as long as you are hidden within it.
214* In ''[[VideoGame/CityOfHeroes City of Villains]]'', Ninjutsu Stalkers' Smoke Flash power enables them to them to shed aggro from nearby enemies to escape or set up for an [[BackStab Assassin Strike]], and Ninja Masterminds' Smoke Bomb enables a henchman of their choice to do the same.
215* ''VideoGame/CombatArms'' has smoke grenades among other {{Trick Bomb}}s what's interesting is that instead, they're generally used to cover a Close Quarters oriented player and make sniping him far more difficult while he gets into the building the snipers are in. If he succeeds expect a MassOhCrap from the said snipers.
216* Shinobi from ''VideoGame/CommandAndConquerRedAlert3'' can use a smoke bomb to throw off enemy targeting. Meaning you need to tell your units to force-fire on the ninja before he slices and dices his way through waves of your infantry.
217* In ''VideoGame/ConquerorsBlade'', both the [[TheHashshashin Hashashin]] unit and the Dual Blades and Chain-Dart-and-Scimitar hero classes can use smoke bombs to blind enemies, reducing their movement speed, or to escape (yes, Dual Blades' Alchemical Vapors move uses a smoke bomb, even though it doesn't look like it). In contrast, Alchemists are a support unit that use smoke bombs to help friendly units instead of concealing their own attacks.
218* The Ghost motorcycle in ''VideoGame/{{Crasher}}'' could deploy enough smoke to prevent its enemies from targeting the Ghost, giving it time to get away.
219* An early specialty upgrade in ''VideoGame/{{Cuphead}}'' is a smoke bomb, which lets the boys turn their Dash move into a Flash Step, bypassing everything between its start and end points.
220* Assassin X from ''VideoGame/DangerGirl'', a boss you fight in a vault, will repeatedly use smoke bombs to cover himself as a method of TeleportSpam allowing him to fling shurikens at you from all over the place.
221* In ''VideoGame/DawnOfWar II'' and its expansions, Cyrus can be upgraded with an ability to drop a smoke bomb that stuns enemies as he enters and exits stealth mode, making this both a Smoke Out and a Smoke Entrance.
222* ''VideoGame/DayOfInfamy'' provides several types of smoke grenades to its infantry. The Officer class can straight-up blanket an entire area with concealing smoke after calling in a smoke barrage.
223* Played with in ''VideoGame/DeadOrAlive'', where several fighters briefly conceal themselves with a haze of softer, and usually floral origins. Thus, Kasumi can do this cherry blossom petals, Ayane with iris petals, Ryu deploys leaves, and Hayate raven feathers.
224* Octopi in ''VideoGame/{{Deeeepio}}'' can do a similar trick by emitting clouds of ink.
225* In ''VideoGame/DestroyAllHumans 2'' the Black Ninjas do this all the time, as does [[spoiler:Shama Llama]].
226* Red Eye in ''VideoGame/DirtyBomb'' is a sniper character who often has to conceal himself with a smoke grenade when things get hot. He is capable of seeing through the smoke, so it's only the opponents (and any unlucky team-mates) who are affected.
227* Equipping certain combinations of biochips in ''VideoGame/DNADarkNativeApostle'' grants the player certain abilities, and a combo of an [=HP=] Chip, [=EP Chip=] and a Jump Chip nets you a smoke bomb, which then confuses organic opponents. Replacing a Jump chip with a Weight chip in that combo makes for a longer-lasting version.
228* ''VideoGame/Dota2'':
229** Riki has a variation; it doesn't cause him to vanish but it does silence enemy heroes and is often used to complement his stealth attacks. At least it helps reducing their vision too.
230** Bounty Hunter's Shadow Walk's animation appears to begin with a smoke bomb.
231** The game also has an item called Smoke of Deceit, which does as expected, plus an added effect: normal means of revealing invisible heroes will not affect those under the effect of Smoke, but being near towers and opposing heroes, attacking, Dust of Appearance will reveal them.
232* A Rogue ability in ''VideoGame/DragonAgeII''. The Duelist PrestigeClass has the "Vendetta" talent, which lets you teleport across the battlefield like this.
233* In ''VideoGame/DungeonCrawl Stone Soup'', Conjure Flame can be used over water in order to generate loads of steam and thus block the enemies' line of sight.
234* The Ninja Spy class in ''VideoGame/DungeonsAndDragonsOnline'' has the Flash Bang. Rather than smoke, the non-damaging ability [[BlindedByTheLight briefly dazes and blinds a group]], allowing time to regroup or escape.
235* [[https://www.youtube.com/watch?v=FLU3ihZXkgA The Stage 5 boss]] in ''VideoGame/{{Einhander}}'' does this if you take too long to fight him.
236* Kiki of ''VideoGame/EmilyWantsToPlay Too'' disappears into a puff of smoke after you stare at her long enough. Likewise, Emily and the dolls vanish in the same way after you have successfully found and tagged them when playing Hide-and-seek with them at 12 AM.
237* Shadow of ''VideoGame/EternalChampions'' combines smoke with a TeleportSpam.
238* Unlike most turn-based [[EasternRPG JRPGs]], ''VideoGame/ExitFate'' lacks an "escape" command by default. Having characters with a Smoke Bomb ability in your party and telling them to use it is the only way to quit the battles you are in.
239* ''Franchise/FarCry'':
240** In ''VideoGame/FarCryNewDawn'', smoke grenades can be used to break enemy sight lines to allow for a safe(r) retreat. Using three of them actually unlocks an achievement. Special enemies like Scavengers and Enforcers also use smoke grenades with abandon against you.
241** In ''VideoGame/FarCry6'', FND snipers are the ones to use smoke grenades, throwing them at their own feet to cover their retreat should you get too close.
242* ''Franchise/FinalFantasy'':
243** One of the Ninja abilities in ''VideoGame/FinalFantasyV'' allows for instant escape from anything that can be fled from. It's essentially the same as the Thief's !Flee, just more dramatic.
244** In ''VideoGame/FinalFantasyVI'', a Smoke Bomb allows you to instantly escape from any battle that you can normally run away from. It's also used in a cutscene to escape from a burning house, even though that's not how they work and there's no explanation given for how a cloud of smoke allows one to escape from a house that's on ''fire''.
245** Edge from ''VideoGame/FinalFantasyIV'' has this as one of his {{Ninj|a}}utsu abilities, which allows the party to run immediately from any non-boss battle.
246** In ''VideoGame/FinalFantasyXI'', Yagudo ninja Gessho pulls a Smoke In in a cutscene.
247* The Raptor frame of ''VideoGame/{{Firefall}}'' had a smoke grenade ability at one point. Friendlies that stand in the smoke take less damage while enemies suffer reduced accuracy.
248* Armored vehicles of ''VideoGame/FlashpointCampaigns'' have their own smoke dischargers, and artillery can deliver smoke munitions. They are essential for retreating or covering an attack. ''Southern Storm'' will have bispectral thermal-blocking smoke as an option.
249* In ''VideoGame/GenshinImpact'', Treasure Hoarders will typically throw down a smoke bomb and escape if their health is depleted by a non-staggering attack. If they were floored by the attack that KO'd them, they'll instead despawn like any other enemy, or [[LiterallyShatteredLives shatter]] in the case of being frozen by Cryo and Hydro or [[TakenForGranite petrified]] by Zhongli's [[LimitBreak Elemental Burst]].
250* On-map artillery spotters in ''VideoGame/GraviteamTactics'' are able to request smoke shells in lieu of regular HE rounds to screen an attack or retreat.
251* In ''VideoGame/HardcoreMecha'', the Round Hammer artillery mecha is able to fire smoke shells to confuse the enemies. It is also the only ability of that mech with infinite ammo.
252* In ''VideoGame/HorizonForbiddenWest,'' Aloy can craft and deploy smoke bombs that temporarily blind enemies and allow her to re-enter stealth. Certain outfits and skills allow more smoke bombs to be carried and even have the smoke provide a healing effect.
253* The first power Delsin obtains in ''VideoGame/InfamousSecondSon'' is smoke, and so it's no surprise that he can create clouds of smoke to obscure enemies' view, allowing him to catch them by surprise or sneak away.
254* The commercial version of ''VideoGame/{{Insurgency}}'' has smoke grenades available for a supply point to be thrown for concealing your team's movement and blinding enemy positions. There's even a smoke grenade ''launcher''. Moreover, regular grenades and even just bullets will kick up smaller dust clouds as well.
255* ''VideoGame/IratusLordOfTheDead'' features a Smoke Bomb item which can be equipped on Iratus so that it'll be automatically deployed during the next fight, slashing the enemies' accuracy for its duration.
256* ''VideoGame/JakX'' features them as a possible Red Eco pick-up. Like OilSlick, it doesn't do any damage in its base version, but upgrades to smoke screen charged with electricity that can be lethal if released in a narrow pathway.
257* The unique ability of the Technician class in ''VideoGame/JupiterHell'' is to deploy a smokescreen, which lasts for 8 turns (12 with Skilled trait), and reduces the line of sight of everyone inside it to 1.
258* [[WesternAnimation/TheHunchbackOfNotreDameDisney Esmeralda]] does this with pink smoke to escape from Frollo in ''VideoGame/KingdomHearts3DDreamDropDistance''. She manages to escape thanks to [[TheLancer Riku]] lying to [[TheDragon Phoebus]] that he did not see her.
259* A few items in ''VideoGame/KingdomOfLoathing'' let you escape from a fight in a smoke cloud, with varying effectiveness. One is sometimes a dud and doesn't do anything, another produces "cheap" smoke and uses up a turn.
260* You can do this in ''VideoGame/TheLastOfUs'' in both the campaign and multiplayer. In multiplayer, it allows you to shank people from the front while they're stunned and also makes it impossible for your opponent to see you or mark you as long you're behind the cloud. You have to be careful though, since without the proper perks, you can easily stun ''yourself'' with it by accident.
261%%* Crude smoke grenades are one of the craftable items in ''VideoGame/LeftAlive''. (ZCE)
262* Sheik escapes this way from Link several times in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. In ''VideoGame/SuperSmashBrosMelee'' this was actually turned into her recovery move. Impa, the Princess's badass nanny, also shows the ability to do this once. Keep in mind though that, in ''[=OoT=]'', there is no actual smoke, only a moment of blinding light. It helps that Sheik is magic, though. To be specific, the sheikahs use Deku Nuts, which blind you and daze you. Link and the player see it as them instantly disappearing, but what actually happens is Link loses his awareness giving ample time for them to get away. You can do this yourself with the in-game enemies, as the Deku Nut is a useable item.
263* In the DS game ''VideoGame/LegoBattles'', a group of ninjas uses variation 1 from the trope description. After the smoke clears, one of the ninjas is still standing in place, looking sheepish. Then he sidles quickly away.
264* The Rogue Robe in ''VideoGame/{{Magicka}}'''s Party Robes DLC can teleport backwards while dropping smoke bombs to avoid attacks, though it is ''much'' squishier to compensate for that extra evasion.
265* The [=Vs.=] mode of a UsefulNotes/NintendoDS PuzzleGame ''VideoGame/{{Magnetica}}'' allows its players to obscure each other's vision through deploying smoke clouds onto the rival's screen.
266* In ''VideoGame/MarkOfTheNinja'', you predictably get access to smoke bombs. They can be thrown to block enemy's lines of sight, as well as to disrupt laser sensors. Upgrades also cause enemies exposed to the cloud to choke and cough like it was tear gas. Gas Mask Mooks are immune to this additional effect though.
267* In ''VideoGame/MonacoWhatsYoursIsMine'', the smoke bomb pickup can cover your escape or blind guards while you access key objects.
268* ''VideoGame/MonsterHunter'':
269** The game has several items that fit this trope: The Smoke Bomb, which releases a burst of white smoke and makes it harder for monsters to see you[[labelnote:*]]though it doesn't work if the monster already knows you're there[[/labelnote]], the Farcaster, which releases a burst of green smoke and teleports you back to the base camp, and Deodorant, which releases a burst of sky blue smoke that clears away the Soiled status effect.
270** The ''VideoGame/MonsterHunter4 Ultimate'' incarnation of Chameleos uses not only poisonous gas emissions as before, but also releases its own fog that interferes with players' sight and hearing.
271* Fleeing from battles in ''VideoGame/MonsterSanctuary'' can only be done if you have a smoke bomb at hand.
272* ''VideoGame/{{Mordhau}}'''s smoke bombs can be used to hide yourself and allies from ranged attacks.
273* Inverted in ''VideoGame/MortalKombat9'', Smoke can throw a cloud of smoke at his opponent's feet that forcibly teleports them to a more vulnerable position. Smoke also plays the trope more straight with his Smoke / Phase towards / away attacks which converts his body to a thick cloud of smoke and reposition himself while evading projectiles.
274* In ''VideoGame/MuramasaTheDemonBlade'', some of the Mook ninjas do this, although they usually use it to reappear back to their original spawning location on the screen. Those same ones also tend to carry regular bombs. Can be done by yourself to escape battles you don't feel like fighting.
275* ''VideoGame/MutantYearZeroRoadToEden'': Smoke bombs break line of sight and put out fires.
276* The Gelert Assassin of ''VideoGame/NeopetsTheDarkestFaerie'' teleports with the help of smoke bombs.
277* ''VideoGame/{{Neverwinter}}'': gives this skill to the Trickster Rogues in the form of the aptly named Smoke Bomb power, filling a small area with smoke that renders foes incapable of action outside of movement, making it perfect for getaways or wreaking havoc while enemies are rendered helpless.
278* The Ninjas of ''VideoGame/Nightshade1992'' combine this with teleporting around.
279* In ''VideoGame/NinjaGaiden'', the Xbox series, enemy ninjas will smoke out if Ryu runs out of their encounter boundaries. He can also use smoke bombs to distract the enemy for a while. [[BraggingRightsReward Karma]] [[SelfImposedChallenge Runners]] have made their usage an art in the quest for ever-higher score.
280* Queen Jocasta and King Laius in ''VideoGame/OedipusInMyInventory'' both use cartoony clouds of smoke to leave the scene. In the latter case it might also count as a BigBallOfViolence.
281* ''VideoGame/Persona5'' has "Smokescreen" as an item Joker can create. When thrown down, it allows Joker to evade enemy pursuit for a short amount of time if he's discovered. It fits perfectly into his PhantomThief motif.
282* In ''VideoGame/{{Pid}}'', Kurt can throw smoke bombs in order to avoid detection by the enemies' spotlights.
283* Swashbucklers of ''VideoGame/Pirate101'' have abilities that create a cloud of smoke and let them become invisible for a few turns. They also do double damage for any attack performed while invisible.
284* In the main ''Franchise/{{Pokemon}}'' game series, Smoke Ball is a held item that allows you to escape any fight with wild Pokémon.
285* In ''VideoGame/PokemonGo'', a Wild Pokémon will suddenly burst into smoke and flee an encounter if you fail to catch it. It's accompanied by a GameOver sentence which reads:
286-->"Oh no! The wild [insert Pokémon name here] fled."
287* The smokebomb is the only "engineering" device that non-Engineers can learn to create in ''VideoGame/ProjectZomboid''. Made from newspaper, rags, and a [[MacGyvering therapeutic coldpack]], a smokebomb can obscure your withdrawal from a zombie horde of a decent size. Combined with electrical skill and spare parts, it can have an adjustable timer, a proximity trigger, or a remote detonator.
288* In ''VideoGame/RainbowSixSiege'', the smoke grenades are used mostly to block off doorways when defending against rotating defenders and flush out camping enemies by blinding them in smoke. Trying to cover a retreat with them is ineffective as the smoke's distribution over the layers of cover present in any given engagement is too inconsistent. Glaz is also bound to throw them as he storms ahead, since he is the one character who can see through them with thermal vision anyway.
289* Captain Qwark ''tries'' to do this in ''VideoGame/RatchetAndClankFutureACrackInTime'', but thinks the smoke bomb causes the disappearance. As such, he's still there when the smoke clears.
290-->'''Qwark:''' Hang on, cadets! ''[POOF]'' ...Well, that was five bolts wasted.
291* ''VideoGame/RiskOfRain'''s Bandit can use this for the intended purpose (escaping from a tight spot), though it works rather by making you invisible and untargetable. It also makes your next attack a DynamicEntry for extra damage and a stun.
292* If [[RecurringBoss Shadow Man]] is beaten in a {{mini|boss}}-{{boss fight}} in ''VideoGame/Rockman4MinusInfinity'', he uses a smoke bomb to cover up his escape.
293* Used by Galford and Hanzo from ''VideoGame/SamuraiShodown''.
294* ''VideoGame/SekiroShadowsDieTwice'':
295** One unlockable ability allows Wolf to turn the blood of fallen enemies into ''bloodsmoke'', creating a large cloud of red mist that temporarily blinds all nearby enemies, allowing him to either escape or commence backstabbing.
296** Owl will sometimes throw a smoke bomb in the middle of the fight, obscuring what he's about to do from the player's eyes.
297* ''VideoGame/ShounenKinindenTsumuji'' has many characters using this trope, since it is a ninja game.
298* ''VideoGame/TheSims3: World Adventures'': Escape Dust does more than allow you to Smoke Out -- it flat-out teleports you back to a safe place (i.e. either your base camp or home). It starts to slide into MundaneUtility territory, because if you get a large amount of them, you can start using them to cut down on your travel time.
299* ''VideoGame/SlayOne'' used to have a Smoke Grenade, which released a thick cloud of smoke that obscured visibility in the nearby area. It was replaced with the Acid Grenade in a later update.
300* In the ''VideoGame/SlyCooper'' games, the Smoke Bomb is a very handy means of escape as it will instantly cause guards to not see you during a conflict or chase, and you can deploy one even whilst running. And if they do spot you running away, the extra distance will greatly help in making an escape to safety.
301* In ''VideoGame/Splatoon3'' [[spoiler: All the members Deep Cut attempt this upon being defeated. [[EpicFail Emphasis on "attempt.]]]]
302* In ''VideoGame/SplinterCellConviction'', [[spoiler:the enemy Splinter Cells]] will often throw smoke grenades just before they make their entrance.
303* Smoke cover is vital in ''VideoGame/{{Squad}}'' to move across open fields and flank enemy positions. Of note is that some roles gain access to colored smoke, which can be used to mark and differentiate targets.
304* One of R2-D2's abilities in ''VideoGame/StarWarsBattlefront2015'' allows him to cover himself in smoke that allows him to evade incoming Stormtroopers.
305* The Queen's guard in ''VideoGame/SteamWorldHeist'' escapes their first boss fights with a smoke bomb. The Queen herself uses it to FlashStep.
306* In ''VideoGame/SteelDivisionNormandy44'', smoke can be deployed to obscure line of sight, either to cover an advance or a retreat. Most of the time you see it in use it'll be fired from artillery, but if a command squad lacks an anti-tank weapon then there's pretty good odds it has smoke grenades. Recon units and certain elite infantry have them too. Oddly, the 2e Blindée also has smoke bombers at their disposal.
307* ''Franchise/StreetFighter'' has Ibuki who can do this when she wins in battle. In other games she uses it to get into frame or other times to do an InstantCostumeSwitch.
308* In ''VideoGame/StyxMasterOfShadows'', Styx can turn his clones into living smoke bombs, bursting into a large puff of obscuring smoke for Styx to infiltrate unhindered or assassinate a particularly hard to reach target. It is not very practical for making escapes though, as Styx cannot do it without a ready clone.
309* ''Franchise/SuperMario'':
310** The [[BanditMook Bandits]] from [[VideoGame/YoshisIsland Bowser's youth]] have these in ''VideoGame/MarioAndLuigiDreamTeam'', in addition to explosive cardboard copies of themselves, to help make unexpected fast stealing from enemies, as well as their escapes, much easier.
311* The Carrier Beagle in ''VideoGame/SuperRobotWarsBX'' has a special smokescreen MAP weapon that reduces Accuracy and Evasion of enemies hit by it.
312* An item called a "Smoke Ball" appears in later games of the ''VideoGame/SuperSmashBros'' series. Once thrown, it emits clouds of rainbow-colored smoke for a small period of time. If it hits another character, the Smoke Ball sticks to them and makes it hard to see what they're doing; if it does not make contact, it simply puffs all over the ground and covers a small area with fog.
313* Smoke grenades are quite frequent in ''VideoGame/{{Survivio}}'', and completely obscure anything inside the smoke (as well as removing scope advantages to the players inside the smoke). A popular tactic is to first drop a smoke grenade into a house or another confined place, and then throw a regular one into the smoke, where no-one will notice it until it's too late. The same effect can also be obtained by destroying the fire extinguishers, which are present inside bunkers and in the police station.
314* In ''VideoGame/SyrianWarfare'', smoke grenades can be deployed to obscure the opponents' vision and thus dramatically slash their accuracy, as well as increase the time they spend aiming, and thus lower their rate of fire. Moreover, deploying smoke grenades at the right time will interrupt the targeting of guided missiles like [=TOW=] or Javelin.
315* Used and abused by the titular villain in ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge''. Any time Shredder showed up personally, he would laugh, usually after activating some device to divert the Turtles and their allies' attention, and throws a smoke bomb for a quick exit. Naturally, he does this after he's defeated in battle.[[spoiler:.. For the first time. In the rematch, he switches things up by throwing a ''mutagen vial'', as a clear indication that he won't run off this time.]]
316* ''VideoGame/{{Tenchu}}'':
317** Subverted in ''Tenchu 2''. Genbu tried this method twice but failed.
318** Played straight in ''Tenchu: Shadow Assassins'', though. Rikimaru and Ayame have an innate Smoke Out ability for [[SoMuchForStealth when they're spotted]], but can use actual smoke bombs as a substitute for it... which is nonetheless their least effective use, versus creating temporary cover or distracting opponents for a [[OneHitKill hissatsu]].
319* It's not easy, but a well-placed use of Electric Smoke and the dash ability allows one to do this in ''VideoGame/{{Titanfall}}''. In a ''[[HumongousMecha three-story-tall mech.]]''
320* A strange variation happens in ''VideoGame/{{Unturned}}''. The smoke grenade attracts hostile creatures (zombies, wolves and bears) into the dense colored cloud it forms, allowing the player to sneak by them safely. Of course, against human foes, the smoke bomb works as expected.
321* ''VideoGame/ElViento'': In the sequel ''Annet Futatabi'', Annet uses a smoke bomb to escape in a cutscene.
322* In ''VideoGame/{{Warframe}}'', Ash's 'Smoke Screen' ability throws down a smoke bomb that momentarily stuns enemies and renders him temporarily invisible provided he does not shoot an non-silent weapon.
323* ''VideoGame/{{WarGroove}}'': Vesper's [[LimitBreak Groove]], "Smoke Shroud", creates a 5x5 diamond of smoke anywhere near her. Any unit inside the Shroud cannot be attacked or counter-attacked until the beginning of her next turn.
324* ''TabletopGame/WarhammerTheEndTimes'':
325** Gutter Runners in ''VideoGame/TheEndTimesVermintide'' will usually deploy a smoke bomb and take off if they find themselves observed with no way to easily strike at the players, hiding and seeking another chance to ambush them.
326** In [[VideoGame/VermintideII the sequel]], Veteran Ranger Bardin is the one player character who can also do that trick.
327* ''VideoGame/WorldOfWarcraft'':
328** Rogues have this as an ability, called "Vanish", which at one point required a reagent called "Flash Powder" to work. And even now that the flash powder is no longer required, the animation still shows the classic smoke bomb going off at the character's feet. The actual effect is to put you straight into stealth mode even from combat.
329** Due to issues involving aggro of pets and NPC enemies, the effect of the dud smoke grenade is often replicated when the enemy [[SpecialEffectsFailure just keeps attacking you when they shouldn't be.]] Supposedly fixed in a very recent patch, though it remains to be seen.
330** Another (newer) ability is actually called Smoke Bomb, but it's mostly unusable for escaping, rather creating an area that can't be targeted into from the outside by enemies. It's practically an inversion as it forces you to stand still if you want to be covered by it and could be used to get ''into'' combat by getting a ranged enemy to close in.
331** In the Shado-pan dailies against the mantid, the players can get a Wu Kao Smoke Bomb. Using it puts them into stealth for a short period of time, and for a few seconds, enables actions without breaking stealth. It can be a useful way of escaping from encounters.
332** A recent quest features an ally who can be called upon to shoot a "smoke arrow" to your location, dropping you out of combat like rogues' Vanish. You have a few seconds to get out of the mobs' aggro radius, or if they were chasing you they'll run back to their assigned locations.
333* A naval variation in ''VideoGame/WorldOfWarships'': this is a common tactic for destroyers, who usually drop a smokescreen behind them and sail away in a hurry when they encounter any sort of enemy resistance. Sneakier or more aggressive destroyers will actually hang out in the smokescreen to launch waves of torpedoes at anyone foolish enough to come close to the smoke to investigate. However, experienced players tend to be wise to this tactic and often retaliate by firing into the smoke at sea level (elite players are often quite good at judging from the muzzle flashes where to shoot a ship inside its own smoke screen) or blanketing the smoked-out area with torpedoes of their own. Thus the saying that "smokescreens are torpedo magnets."
334* ''VideoGame/XCom''
335** ''VideoGame/XCOMUFODefense'': Explosions of any kind generate smoke, but Smoke Grenades make the densest clouds. The smoke obscures the units within it and breaks line of sight if there are enough tiles of it, making it useful to cross open terrain with. ''VideoGame/XCOMTerrorFromTheDeep'''s Dye Grenades work in the exact same way.
336** ''VideoGame/XCOMEnemyUnknown'':
337*** [[SupportPartyMember Support Class]] soldiers gain the smoke grenade as their first ability. Any unit in the smoke gains a +20 defense bonus, but it lasts only one turn. Other smoke grenade related abilities are Smoke And Mirrors, granting them extra grenades[[labelnote:+]]1 more in the core game, 2 more in ''Enemy Within''[[/labelnote]], unlocked at [[SergeantRock Sergeant rank]], and at [[TheCaptain Captain rank]], a choice between Dense Smoke (increases the smoke's area of effect by a few tiles and the defense bonus to +40), or [[SuperSerum Combat Drugs]], giving +20 Will and +10% critical chance for one turn to units in the cloud[[note]]and a non-documented +20 Aim in the core game (absent in in ''Enemy Within'')[[/note]].
338*** In the ''Enemy Within'' ExpansionPack, [[FunWithAcronyms EXALT]]'s [[EvilCounterpart Support-like]] [[CombatMedic Medics]] have a smoke grenade that they'll usually toss at their guys in the front line; [[EliteMook Elite Medics]] have both Smoke And Mirrors and Dense Smoke, so they have three +40 Defense grenades. [[GoodBadBugs Funnily, their throwing animations consist of a "short range" underhanded toss no matter how far they're throwing the grenade, and it often flies in a completely different direction than the Medic is looking]][[note]]though if you MindControl a Medic and order him to throw one, he'll use the correct animation set[[/note]].
339** ''VideoGame/XCOM2'': The Smoke Grenade is an equippable item rather than a class ability, so any class can make use of it (Grenadiers give it a larger smoke radius with Heavy Ordnance get two uses if it's put in their dedicated grenade slot). It can be thrown as far as the edge of the soldier's view, lasts for 3 turns, and as turns go on the smoke starts visibly dissipating. It can be upgraded to a Smoke Bomb for added effect radius.
340** ''VideoGame/XCOMChimeraSquad'': Smoke Grenades are a Breach item. They're used when the squad invades the location of an encounter, and makes aggressive perps' shots less likely to hit. There are also ExplosiveBarrels that sometimes contain smoke; after they explode, the smoke cloud lingers and anyone inside gets the Shrouded status effect, with a bonus to Defense.
341* In ''VideoGame/{{Xenonauts}}'', covering a tile in smoke degrades the accuracy of fire passing through it. Sebillians and a few other species are immune, but they have terrible long-range accuracy anyway.
342* There are smoke grenades in ''VideoGame/ZombsRoyaleio'', but the top-down perspective limits their usefulness. This shortcoming is somewhat mitigated by them continuing to function and expand the smoke cloud for a good 15-20 seconds. Same goes for Gassy Grenades.
343[[/folder]]
344
345[[folder:Visual Novels]]
346* In ''VisualNovel/IkemenSengoku'', this is one of Sasuke's main tactics, which makes sense considering that he basically took on the fictional(?) ninja [[UsefulNotes/SarutobiSasuke Sasuke Sarutobi]]'s role. Most routes have at least one scene of him using a smoke bomb to help his allies escape or giving the main character one of his smoke bombs that she uses later on to help save her love interest.
347* In ''VisualNovel/ReflectionsOnTheRiver'', this is one of Zheng's favourite moves. Zheng presents it as magic, but it's actually chemistry.
348[[/folder]]
349
350[[folder:Web Animation]]
351* In the ''WebAnimation/ChimneyChickens'' episode ''Comeback King'', Slick Hisoka the ninja is running from Rob [=McLaury=]. When Slick gets backed up against a wall, he gets away by throwing down a smoke pellet. Slick is somehow gone in the split second it takes for the smoke to clear.
352* ''WebAnimation/MyLittlePonyEquestriaGirlsSummertimeShorts'': In "Good Vibes", the human Trixie uses a Smoke In to appear in front of Fluttershy. Unlike her previous attempts at using smoke, it works perfectly.
353* ''WebAnimation/RWBYChibi'' has Blake doing this thrice while yelling "Ninja vanish!" A fourth attempt doesn't go well because she ran out of smoke bombs, so she just calls a "Ninja taxi".
354[[/folder]]
355
356[[folder:Webcomics]]
357* Played mostly straight in ''Webcomic/TheAdventuresOfDrMcNinja'', but parodied in one episode where the eponymous doctor is so used to doing this that he reflexively uses it to escape from an awkward social encounter. There's also the instance where he tries to use a Smoke Out to escape [[BigBad King Radical]]'s lair after being found out, only to realize he'd used his bombs all up earlier, forcing him to have to fight his way out instead.
358* Used in [[http://www.venisproductions.com/angelmoxie/archives/3/8/386.html one strip]] of ''Webcomic/AngelMoxie'', if a bit overblown.
359-->'''Alex:''' ''[from within the smoke]'' Good job with the smoke caps, Riley.\
360Although, I think you might've done too good a job...
361* ''Webcomic/AxeCop'': In "The Songster", the Songster is a villain whose singing has RealityWarping powers. When Axe Cop tries to attack him directly, he sings about how fire and ice make steam and disappears into a cloud of steam.
362* ''Webcomic/BugMartini'' shows us that this is [[http://www.bugcomic.com/comics/breaking-up/ one way to end a relationship.]]
363* Parodied by the webcomic ''Webcomic/CyanideAndHappiness'', [[https://static.tvtropes.org/pmwiki/pub/images/intervention.png where a smoker ninja use a menthol smoke bomb]].
364* In ''Webcomic/ElGoonishShive'', Raven's "[[http://www.egscomics.com/?date=2009-07-04 Murder Shroud]]" spell works like this despite not involving a smoke bomb as it allows Raven to [[OffScreenTeleportation sneak around Abraham]] to [[http://www.egscomics.com/?date=2009-07-08 attack him from the other side]].
365* In the ''Webcomic/{{Housepets}}'' "Temple Crashers 2" storyline, Peanut suggests this when Ninja-Grape is being {{Zerg Rush}}ed. [[https://www.housepetscomic.com/comic/2017/09/01/smoke-on-the-slaughter/ It doesn't work so well]].
366-->'''Grape:''' NOW THEY'RE EVERYWHERE AND I CAN'T SEE!\
367'''Peanut:''' What! I thought escape was automatic!
368* Used twice by [[http://amazingplasmaman.com/comics/28/ The Prestidigitator]] in ''Webcomic/TheIncredibleAndAweInspiringSerialAdventureOfTheAmazingPlasmaMan''.
369* Faux-SpriteComic ''Webcomic/KidRadd'' has Kobayashi the Discount Ninja use several of the subversions, which is one of the many reasons why he's a ''discount'' ninja.
370* Ash uses a smoke bomb in ''Webcomic/LatchkeyKingdom'' to avoid having to pay for the valuable book they drew all over.
371* ''Webcomic/LoveUnlimited2022'': In the ''Ms. Marvel & Red Dagger'' arc, a flashback shows villain Curio using smoke bombs to escape from Red Dagger in Lahore.
372* Inverted in ''Webcomic/M9Girls'': Pato leaves puffs of purple smoke when she teleports, but not enough to cover her disappearance.
373* ''Webcomic/MagickChicks'': {{Parodied}} by Artemis Academy's self-appointed champion of justice: the MMAA[[note]]'''M'''ysterious '''M'''asked '''A'''cademy '''A'''venger[[/note]] (who's clearly ''[[BlatantLies not]]'' Tiffany Winters). She's not half-bad at the justice'ing part, the problem is she usually [[http://www.magickchicks.com/strips-mc/i_am_okay! bungles]] [[http://www.magickchicks.com/strips-mc/feat_of_derring-do her exit.]]
374* In ''Webcomic/MeatShield'', Day'l Ir'ket [[http://www.meatshield.net/archive/244-attack-name-go/ pulls out one]] to escape a fight he can't hope to win.
375* ''Webcomic/TheNonAdventuresOfWonderella'': Wonderella attempts a smoke out in [[http://nonadventures.com/2007/03/03/pale-to-the-queen/ a strip]], after an embarrassing conversation.
376* ''Webcomic/{{Precocious}}'': Vincent does it [[http://www.precociouscomic.com/archive/comic/2016/05/22 here]] just because he was in a LargeHam sort of mood.
377* Done once by Pintsize in ''Webcomic/QuestionableContent'' during his "underwear ninja" phase. Marten even commented on this: "That was incredibly bizarre, even for Pintsize."
378* ''Webcomic/RustyAndCo'': Dirk Doogan [[http://rustyandco.com/comic/level-8-29/ uses a smoke bomb during the gnomish baseball game]] to obfuscate how he catches the ball, and then sneak away from the opposite troll team as a "little smoke cloud with fuzzy legs".
379* ''Webcomic/SaturdayMorningBreakfastCereal'' gives [[http://www.smbc-comics.com/index.php?db=comics&id=2580 another example of trying to avoid an awkward conversation]].
380* ''Webcomic/SlightlyDamned'': The demon alchemist Tsavo uses a [[http://www.sdamned.com/comic/644 purple vial]] that he shakes then breaks to make a purple cloud to escape a group of angels [[IWantThemAlive without killing them]], the complete disappearance is [[JustifiedTrope justified]] as Tsavo is a wind demon [[AirborneMook which can fly]] and later we see he [[http://www.sdamned.com/comic/660 escaped to some tree branches.]]
381* ''Webcomic/SluggyFreelance'':
382** In "The Research and Development Wars -- Spearhead", when [[ItMakesSenseInContext Riff, Sam, Bun-bun and Slaughteresa are on their way to rescue Torg and run into the main force of the Chinese mutants]], [[http://archives.sluggy.com/book.php?chapter=64#2012-10-12 Teresa uses some smoke bombs]]. They release quite a lot of smoke. When it clears, it reveals the others gone but Riff still standing there.
383--->'''Riff:''' Was I supposed to move, or something? That's ''so'' not what I consider a "bomb"!
384** In an earlier strip, [[http://archives.sluggy.com/book.php?chapter=48#2005-12-29 the smoke bombs instead work as a literal sight gag, putting cigarettes in the enemy ninja mouths]].
385* In ''Webcomic/TheWotch'', Kirk Ericson, little brother to one of the main characters, ''pretends'' to throw a smoke bomb before he hides (and tells people that they can't see him now). Kirk has about the same relationship to Manga/{{Naruto}} and his ilk that Literature/DonQuixote has to knightly romance, so...
386* Pointed out in [[http://xkcd.com/486/ a comic]] from ''Webcomic/{{xkcd}}''. Mouseover: "The sad thing is that I just wanted to talk about your poor smoke-bomb techniques."
387[[/folder]]
388
389[[folder:Web Originals]]
390* ''Literature/WhateleyUniverse'':
391** Phase has his own UtilityBelt even though he's just a high school frosh. He's done the Smoke Out, the Smoke In (using it as a costume change too), and even a smoke attack against Kismet.
392** This is also one of The Imp's signature moves; this is helped by the fact that one of her powers is a sort of optical camouflage, which makes her [[{{Invisibility}} nearly invisible]] so long as she stands still. She makes this work by convincing her opponents that she is using FlashyTeleportation instead; because she resembles the [[HornedHumanoid classic image of a demon]] (and the associations with the fictional-in-universe comic book character [[ComicBook/XMen Nightcrawler]], who looks much the same way and whose teleportation is accomplanied by a puff of smoke), most seem to fall for it.
393[[/folder]]
394
395[[folder:Web Videos]]
396* In the ''WebVideo/SuperTherapy'' episode "Robin, Are You Gay?", ComicBook/{{Batman}} gets out of the session with a smoke grenade.
397-->'''Robin:''' Now how is ''that'' not gay?
398[[/folder]]
399
400[[folder:Western Animation]]
401* ''WesternAnimation/AmericanDad'': Parodied. Roger does this twice, but he keeps falling over unconscious. Klaus tries this in "[[Recap/AmericanDadS5E2TheOneThatGotAway The One That Got Away]]", and he ''ends up in another dimension'' for 60 years ([[YearInsideHourOutside a few seconds in his world's time]]).
402-->'''Klaus:''' Wherever it was, I am now their king.
403* ''WesternAnimation/{{Archer}}'': When [[MadDoctor Krieger]] gets caught breaking into a restricted area, he escapes by [[ReadingTheStageDirectionsOutLoud yelling the words "Smoke Bomb!"]] and running away. In "Dingo, Baby, Et Cetera" a hitwoman uses an actual smoke bomb to escape which Krieger admits is way more effective than his version.
404* ''WesternAnimation/AvatarTheLastAirbender'': In "[[Recap/AvatarTheLastAirbenderTheDeserter The Deserter]]", Chey uses smoke bombs as distractions when fleeing the Fire Nation troops. Rather than using them to hide himself, he prefers to throw them at the feet of his pursuers and then escape while they're disoriented by the bang, flash, and cloud of smoke.
405* ''WesternAnimation/AvengersAssemble'': Used by Slinger (an AlternateTimeline version of ComicBook/SpiderMan) to escape Doctor Doom's MechaMooks along with his "Defenders" friends. The grenades are clearly special, as the smoke they produce also hinders the robots' sensors.
406* ''WesternAnimation/Ben10Omniverse'': [[EgomaniacHunter Khyber]]'s pet has one of his predator forms, Buglizard, who possess the ability to produce smokes in order to confuse its enemies and escape or attack, much the same way than Squids and Octopuses would. It's played more or less realistically, in that the smoke usually cover enough area so Buglizard's disappearance would be credible, and he is actually shown escaping to the viewer in some scene. Also subverted in a flashback, where Khyber, when confronted to the actual Buglizard he got the sample from, merely used a gaz mask with infavision to counter the smoke.
407* ''WesternAnimation/BatmanTheAnimatedSeries''. Although in many cases, Bats is such a sneaky badass that he can [[StealthHiBye quietly slip away or appear]] ''without'' the smoke.
408* ''WesternAnimation/BatmanBeyond'':
409** In "[[Recap/BatmanBeyondS1E10Shriek Shriek]]", Batman tries a smoke bomb against Shriek, but Shriek blows the smoke away with a sonic blast just as Batman barely gets behind a counter.
410** In "[[Recap/BatmanBeyondS2E14Eyewitness Eyewitness]]", the new Batman uses the standard schtick to get away from the police when he is framed for murder. However, the Police Commissioner is Barbara Gordon, formerly known as Batgirl. As such, she knows that stunt by heart and thwarts it easily using a police cruiser equipped with an industrial sized fan, which gives Batman a real challenge to get away.
411* ''WesternAnimation/CaptainPlanetAndThePlaneteers'': An opportunistic rather than planned variant appears in "[[Recap/CaptainPlanetAndThePlaneteersS1E15SmogHog Smog Hog]]". While they're covertly watching Greedly sell Road Hogs, one of the Planeteers says that they need a way to get into the factory unobserved. Wheeler comes up with the idea of using the smog produced when one of the Road Hogs drives away as a smokescreen, and it works.
412* ''WesternAnimation/DarkwingDuck'':
413** DD favors the Smoke In, as his main weapon is a gun that fires various gas pellets. It accompanies his catchphrase, "I am the terror that flaps in the night..." Like many elements of his character (including his costume), this dramatic introduction is taken from Franchise/TheDCU's Crimson Avenger.
414** This regular schtick backfires on Darkwing at least once when he faces some FOWL goons; he creates some smoke and enters it for his entrance in front of them, but the guards, familiar with this move, simply punch into the cloud and connect, since they know Darkwing would be in there.
415** However, in another episode, Darkwing creates a cloud of smoke and begins his catchphrase. The goons shoot the cloud of smoke, oblivious to the fact that Darkwing is, in fact, behind them...
416** And fails one time when he tells the the villain, "I am the terror that flaps in the night! I am... obviously all out of my trademark blue smoke."
417* Spoofed in an episode of ''WesternAnimation/DaveTheBarbarian'', where the Stump Sprite appears in a Smoke In and nearly chokes to death on his own smoke.
418* ''WesternAnimation/{{Dinotrux}}'' has the BigBad D-Structs who occasionally makes his escape by slamming his tail into the ground and disappearing in the dust kicked up. He doesn't do it often, but it never fails to impress the heroes whenever he does.
419* ''WesternAnimation/DuckTales2017'': In the season one finale "[[Recap/DuckTales2017S1E24TheShadowWarPartIITheDayOfTheDucks The Day of the Ducks!]]", a depowered Magica [=DeSpell=] has to resort to a smoke bomb in order to escape from Scrooge and his family. [[FailedAttemptAtDrama It doesn't work out so well]], and she's seen stumbling away as the smoke clears.
420* ''WesternAnimation/EdEddNEddy'': In one episode spoofing spy movies, GadgeteerGenius Edd fashions a jawbreaker-lookalike smoke bomb out of baby talcum powder, explaining that it's still in the experimental phase. Eddy fails to listen and deploys the jawbreaker at a party that the Eds crashed ("YOU'LL NEVER TAKE US ALIVE!"). Edd is proven right, as usual, when the bomb explodes and somehow fills the ''entire house'' with baby powder.
421* ''WesternAnimation/{{Futurama}}'': The Robot Devil pulls this move in "[[Recap/FuturamaS4E18TheDevilsHandsAreIdlePlaythings The Devil's Hands Are Idle Playthings]]", declaring "It's back to hell for me!" and vanishing in a puff of smoke. The camera then cuts to the stunned audience's reaction, and we see him quickly running up the aisle and out of the theater.
422* ''WesternAnimation/GravityFalls'' has Grunkle Stan who uses this to get out of trouble at times. Unfortunately, he slips up in "[[Recap/GravityFallsS2E14TheStanchurianCandidate The Stanchurian Candidate]]" by using an expired bomb that fizzles out.
423* ''WesternAnimation/{{Grojband}}'' has one episode where Mina used this technique to vanish along with Trina.
424* ''WesternAnimation/JackieChanAdventures'':
425** Shendu and Daloan Wong would often use their magic to do this when they were about to be caught by Jackie and company or the authorities. The authorities would be shocked when the smoke cleared and they were suddenly holding empty air instead of the bad guys.
426** In "[[Recap/JackieChanAdventuresS2E23IntoTheMouthOfEvil Into the Mouth of Evil]]", Jackie and Jade managed to escape the bad guys when Jackie made a cloud with a bag of curry powder.
427* Spoofed in ''WesternAnimation/JohnnyBravo'' when a criminal is cornered by the police. He throws down a smoke bomb and laughs, but then the smoke clears and he's still standing there. He mutters that he forgot about running away.
428* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
429** Parodied at the end of the episode "[[Recap/MyLittlePonyFriendshipIsMagicS1E6BoastBusters Boast Busters]]". Trixie uses a smoke bomb after being one-upped by Twilight Sparkle, but once the smoke clears we see her running off over the horizon.
430** Even got a CallBack in "[[Recap/MyLittlePonyFriendshipIsMagicS3E5MagicDuel Magic Duel]]", when Trixie ''still'' fails at them, at one point even ''tripping and falling'' during the running-away part.
431** In "[[Recap/MyLittlePonyFriendshipIsMagicS2E4LunaEclipsed Luna Eclipsed]]", Zecora performs a Smoke In to make a dramatic entrance, as part of the special effects she uses to tell the spooky story of Nightmare Moon.
432** In "[[Recap/MyLittlePonyFriendshipIsMagicS6E25ToWhereAndBackAgainPart1 To Where and Back Again – Part 1]]", Trixie uses a smoke bomb to help her and Starlight Glimmer escape from Starlight's old village. This time, it works, as the smoke lingers longer and makes the ponies cough and clutch their eyes, so the two are far away by the time they recover.
433** In the next episode, "[[Recap/MyLittlePonyFriendshipIsMagicS6E26ToWhereAndBackAgainPart2 To Where and Back Again – Part 2]]", Trixie, with Thorax's help, uses her trademark exit trick to distract a changeling patrol. By taking Trixie's form, and with his knowledge of the hive's passages, Thorax and the magician can make it seem Trixie is doing quick, short-ranged teleportations.
434** In "[[Recap/MyLittlePonyFriendshipIsMagicS8E5GranniesGoneWild Grannies Gone Wild]]", the magician Jack Pot (implied by [[WordOfGod Jim Miller]] to be [[InTheBlood Trixie's father]]) uses a smoke bomb after his DrowningPit trick goes awry. Notably, he runs ''[[EpicFail to the other side of the stage]]'' after setting off his smoke bomb.
435%%* ''WesternAnimation/ThePenguinsOfMadagascar'' like using this.
436* In ''WesternAnimation/PerfectHairForever'' episode 2, Uncle Grandfather ''attempts'' one. He's still there once the cloud dissipates, though.
437* Parodied twice in ''WesternAnimation/PhineasAndFerb''.
438** In "[[Recap/PhineasAndFerbIsabellaAndTheTempleOfSap Isabella and the Temple of Sap]]", a guru the Fireside Girls meet gives them advice then disappears in a puff of smoke. Gretchen points out that he just moved a little ways away.
439** In "[[Recap/PhineasAndFerbDoesThisDuckbillMakeMeLookFat Does This Duckbill Make Me Look Fat?]]", Dr. Doofenshmirtz is outclassed by Perry [[ItMakesSenseInContext in Candace's body]] bids hir farewell and appears to speed off screen in a Doofenshmirtz-shaped cloud of smoke. When the smoke clears, he's standing there, looking surprised, and asks "What just happened?"
440* In ''WesternAnimation/RandyCunninghamNinthGradeNinja'', the eponymous Ninja uses smoke bombs for every entrance and exit of a battle. It always works, even though he yells out [[CallingYourAttacks "Smoke Bomb!"]] every time he uses one.
441* ''WesternAnimation/{{Robotomy}}'': In "[[Recap/Robotomy08TheTrialsOfRobocles The Trials of Robocles]]", Chief Suckerpunch smokes out after he explains [[RiteOfPassage Jockstrap Island]] but keeps coming back to respond to comments then smoke out again until he only creates a small puff.
442-->'''Suckerpunch:''' Just great, I ran out of magic smoke!
443* ''WesternAnimation/TheSimpsons'':
444** In "[[Recap/TheSimpsonsS6E19LisasWedding Lisa's Wedding]]", a FortuneTeller consulted by Lisa appears to attempt a Smoke Out, but when the smoke clears, she's still at her table, quietly waiting for ''Lisa'' to leave.
445** In another episode, Mr. Burns attempts to use this trick to escape a tableful of stockholders -- however, being ludicrously old and not very fast-moving, he's still fumbling with the door handle when the smoke clears.
446** Bart pulls it once when Skinner discovers him running a card shark operation at the school fair. "Goodbye, gentlemen."
447%%* ''WesternAnimation/{{Spliced}}'': "NINJA SMOKE!"
448* ''WesternAnimation/SpongeBobSquarePants'':
449** In an early episode, Plankton passes himself off as a StageMagician to appear at the Krusty Krab's first talent show and claims that he'll make a Krabby Patty "disappear" -- [[MetaphoricallyTrue by stealing it]]. Mr. Krabs stops him, and Plankton tries to make a dramatic exit, complete with a magic phrase and a blast of smoke: "You may win ''this'' time... SHIA KAZEEK!" Unfortunately, the bomb simply [[AshFace explodes in his face]] and leaves him to walk out of the restaurant in shame -- "Well, this stinks..."
450** Squidward performs a variation in "[[Recap/SpongeBobSquarePantsS9E26MutinyontheKrustyTheWholeTooth Mutiny on the Krusty]]" which leaves a splash of ink when he zooms offscreen.
451* ''WesternAnimation/StarWarsTheCloneWars'': In "[[Recap/StarWarsTheCloneWarsS1E10LairOfGrievous Lair of Grievous]]", During their duel at the end of the episode Kit Fisto keeps backing into the thick fog to hide his location from Grievous.
452* Subverted in ''WesternAnimation/StrokerAndHoop'' when David Copperfield tries this and Stroker just shoots into the smoke and kills him (though he turned out to have just been FakingTheDead).
453* In the {{Creator/Filmation}} ''ComicBook/{{Superboy}}'' episode "A Devil of a Time", Superboy does both Smoke Outs and Smoke Ins (with magnesium pellets) while masquerading as the Devil.
454* ''Franchise/TeenageMutantNinjaTurtles'':
455** [[WesternAnimation/TeenageMutantNinjaTurtles2003 The 2000s cartoon]] has the Shredder's [[EliteMooks Elite Guard]] use this as a cover for OffscreenTeleportation, able to appear behind an opponent they've just vanished from in front of, all without being seen or heard by characters or viewers ''or'' having had time to go around and get into position. It's likely a legitimate super-power, what with the glowing red eyes.
456** Played hilariously straight in [[WesternAnimation/TeenageMutantNinjaTurtles2012 the Nickelodeon show]] when Donatello creates smoke bombs for the first time. Michelangelo starts abusing them despite Don warning him they're hard to make, and the trope is so exaggerated that it seems to give Michelangelo ''onscreen'' teleportation. At one point, he says he'll bring Splinter, throws a smokebomb... and when the smoke dissipates, not only has he disappeared, but Splinter is now standing in his place, asking calmly why they asked for him. Of course, at the end of the episode, when they actually ''need'' the smokebombs to escape Shredder, it turns out Michelangelo wasted all of them. Donatello made more in the following episodes through.
457* ''Franchise/TeenTitans'':
458** Used in ''WesternAnimation/TeenTitans2003'' when Robin used it to get his team away from Now-Evil Terra. Beast Boy lingers for a bit before he runs off into the smoke.
459** Later parodied in ''WesternAnimation/TeenTitansGo'', where Robin attempts to outwit Terra by using a smoke bomb, but it only lasts for a half-second and Robin remains in the same position.
460* In one episode of ''WesternAnimation/TimeSquad'', Tuddrussel gets a new UtilityBelt full of gadgets and can't wait to try them out -- and doesn't bother to read the instructions. When he's captured by [[ItMakesSenseInContext George Washington Carver's evil brother Todd and his peanut-suited minions]], Tuddrussel hits a random button that deploys a smoke screen...only the smoke is too thick and ends up keeping him from getting away.
461* ''WesternAnimation/TotalDrama'':
462** In one episode or ''Total Drama Island'', [[{{Cloudcuckoolander}} Izzy]] uses this technique to vanish.
463** Inverted a couple of episodes later when Chris uses the same technique to make an entrance.
464** In the ''All-Stars'' episode "[[Recap/TotalDramaSuckersPunched Suckers Punched]]", Jose uses the same technique to appear.
465* Smokescreen of ''WesternAnimation/TheTransformers'' creates clouds of smoke that he uses to disorient opponents or help himself and his fellow Autobots escape pursuers. Deconstructed when the bad guys still manage to hit him by firing randomly into the cloud of smoke, knowing he's still in there somewhere.
466* In the ''WesternAnimation/TUFFPuppy'' segment "Super Duper Crime Busters", Kitty overdoes this, smoking in and out of places with the words "Nowhere and Everywhere!" Dudley even tells her they can see her as she tends to go a few feet away to get something.
467* ''WesternAnimation/TheVentureBros'':
468** Ninja technophile (literally) Otaku Senzuri does this all the time, but hasn't gotten hang of the hiding part. This leads to a lot of "Where did he go?" "Oh, he's right there." situations for him.
469** The Monarch tries an elaborate smoke-out after "trashing" the Venture compound. He shoots a sizeable puff of smoke with his wrist launcher, grabs Dr. Girlfriend, and they are whisked away on a grappling hook... where they hang for several hours, until everyone else leaves.
470** The Monarch tries this again in the season four finale when he "crashes" the Venture Brothers' Prom. He gives some speech and smokes out both him and Dr. Mrs.The Monarch and the two are seen still standing on the stage when the smoke clears at which point they just walk away.
471* In ''WesternAnimation/{{Wakfu}}'' episode "[[Recap/WakfuS1E8XavTheBaker Xav the Baker]]", a [[McNinja ninja]]-[[MartialArtsAndCrafts baker]] uses a cloud of flour to disappear. (WordOfGod clarifies there was indeed a ''Manga/RanmaOneHalf'' inspiration for the character.)
472* ''WesternAnimation/YoungJustice2010'':
473** This is a favourite trick of Chesire; dropping a smoke bomb and not being there when the smoke clears.
474** Batgirl does it to escape from Lobo in "Happy New Year".
475[[/folder]]
476
477[[folder:Real Life]]
478* [[StealthyCephalopod Squids and octopuses]] do an Ink Out when they feel threatened.
479* Smoke grenades typically aren't used right at the user's feet but can have the same effect. In fact, it is most effective to throw the smoke grenade at the enemy so that he can't see anything. The closer the smoke grenade is to you, the easier it is to know where you are or if you leave that source of cover. However, if an enemy sniper has just [[BoomHeadshot shot your commander]], you might not be able to immediately divine his location. In such cases, the best policy (after taking cover, of course) is to toss a smoke grenade near your own feet -- even if the sniper knows you're somewhere in the cloud, he can't get a clear shot.
480* Smoke screens can be used to provide cover for a retreat (the enemy knows ''something's'' going on, but can't see exactly ''what'').
481* Laying smoke is an extremely common tactic used in naval warfare. Particularly since it's incredibly easy for a ship to create a smokescreen, just by injecting fuel oil directly into the smokestacks, or on ships with steam engines by simply restricting air supply to the boilers. Not so much in modern times, as radar does limit its effectiveness, but used correctly can trick an enemy battle line into firing where you don't actually have ships.
482* Has been used in armored warfare since UsefulNotes/WorldWarII; tanks fitted with smoke grenade launchers can create a smoke screen that allows them to withdraw from the enemy or provide cover for other units. In modern tank combat, smoke screens are often used to foil enemy targeting systems using smoke that's designed to block [[InfraredXrayCamera thermal imaging]].
483* In a variation, an increasingly common technique against rapists and sexual assault is to throw glitter bombs at the perp, which, in addition to helping the would-be victim escape, immediately tells the world what the assaulter tried to do.
484[[/folder]]

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