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7[[quoteright:300:[[Wrestling/RingOfHonor https://static.tvtropes.org/pmwiki/pub/images/claudiocastagnolichrishero_585.jpg]]]]
8[[caption-width-right:300:[[Wrestling/ClaudioCastagnoli Uppercuts]] And [[Wrestling/ChrisHero Elbows]] For Everyone![[note]]Not pictured: [[Wrestling/SaraDelRey Koppu Kicks]][[/note]]]]
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10->''"Expelliarmus is a useful spell, Harry, but the Death Eaters seem to think it is your signature move, and I urge you not to let it become so!"''
11-->-- '''R. J. Lupin''', ''Literature/HarryPotterAndTheDeathlyHallows''
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13Many characters have a specific skill, attack, taunt, evasive maneuver, and/or spell they use more frequently than any of their other ones; this is the character's Signature Move. Sometimes, however, a Signature Move, like a catchphrase, may turn out to be more an example of NeverLiveItDown; i.e. the character doesn't actually use the move that much, but everyone calls it their signature move.
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15Sometimes characters who are of a similar group or background will have a SharedSignatureMove that is taught amongst them. It could be because they're from the same family or school of fighting.
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17Any move or trope listed on GrandfatherClause is likely a Signature Move, as well. When most of the cast has one it's EveryoneHasASpecialMove. Compare FightingFingerprint. For video game enemy moves that are Signature Moves because of how dangerous they are to the player, see ThatOneAttack. For skills and attacks that ''only'' a single character or handful of characters can use, see SecretArt.
18----
19!!Examples:
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21[[foldercontrol]]
22
23[[folder:Anime & Manga]]
24* Pretty much everyone in ''Manga/{{Bleach}}'' only ''has'' one or two moves, so by definition this would apply.
25** Ichigo's Getsuga Tenshō, a "slashing projectile" of some kind, [[spoiler:[[SharedSignatureMove shared]] with his father. And there is also a more powerful versions, which Ichigo unlocked.]]
26** Byakuya's usage of "Hadō #4 -- Byakurai" (''Pale Lightning'') and also of the Flash Step technique "Senka" (''Flash Blossom''). Although, with the power of his opponents increasing, they have seemingly fallen out of favour.
27** Renji's Bankai firing a blast of energy, Hikotsu Taihō, is a fitting example. There is also Higa Zekkō (''Bite of a Broken Baboon's Fang'') where the sections of his sword split apart and fly at the target. However, this is a DesperationAttack as he can only use it when his sword is already in pieces.
28** Mayuri's poisons with different deliveries -- his shikai is a poisoned sword, his bankai is a giant centipede with infant's face that breathes a cloud of the stuff.
29** Although Rukia Kuchiki has used other Kidō spells at times, in combat she regularly uses "Hadō #33 -- Sōkatsui" (''Blue Fireball'').
30** Both Suì-Fēng and Yoruichi have the ability to use Shunkō (''Flash Cry'') an augmenting technique that combines the usage of Hakuda and Kidō.
31** Suffice it to say, everyone's Shikai can be considered their first signature move, and if they have a Bankai, it's their second. And then there are the Kidō.
32** Aside from just being ridiculously powerful, Aizen really favors the simple horizontal slash to the midsection. If he's going for dramatic effect, he whips out "Hadō #90 -- Kurohitsugi" (''Black Coffin'').
33** Gillian-level Menos have the [[KamehameHadoken Cero]], a powerful energy blast, and Arrancar can do this too, as well as possessing their own unique [[OneWingedAngel Resurrección]].
34** In-universe, Grimmjow notes that Ulquiorra Cifer has a habit of killing opponents by stabbing them in the throat at the same spot as his own Hollow hole.
35* ''Manga/CaptainTsubasa'':
36** Tsubasa Ohzora has the Overhead Kick (his very first learned technique), and the Drive Shot, learned from the notes left by Roberto, a long-ranged shot that gives the ball a forward spin to propel it downwards to the net. He later develops an even stronger version, the Skywing Shot.
37** Kojiro Hyuuga has the Tiger Shot, which sends the ball towards the net with both speed and power, and its upgraded versions, Neo Tiger Shot and Wild Tiger Shot. His stronger one is the Raijuu Shot, which adds more momentum by kicking the ground before making contact with the ball.
38** Foreign players also have their own shots, such as Karl Heinz Schneider's Fire Shot (a shot so powerful it leaves the ball with a smoke effect), Ryoma Hino's Tornado Shot (adds additional power to the ball by spinning the body) and Carlos Santana's Arrow Shot (holds his leg like a bowstring before shooting). Sho Shunko has the Kickback Cannon, which involves timing right before his opponent shoots to give a counter-shot adding his own power to it.
39* ''Literature/ACertainMagicalIndex'' has a few interesting cases.
40** Espers only have one ability, so they have to come up with [[SwissArmySuperpower interesting ways to use it]]. [[ShockAndAwe Mikoto]]'s most famous trick is to [[MagneticWeapons accelerate a magnetic coin through the air at high speeds]], which earned her the nickname [[RedBaron Railgun]].
41** Mages can learn multiple spells, and the best mage in this setting is a non-specialised one, because he is therefore more versatile and can counter more spells himself. And yet every single mage tends to have an affinity for a handful of spells [[WhenAllYouHaveIsAHammer which they use against everything]]. Stiyl has the fire elemental Innocentius, Sherry Cromwell has the golem Ellis, etc.
42** [[TheHero Touma]] himself has his signature AntiMagic punch to finish off his opponents and "break their illusions".
43* ''Anime/CodeGeass'':
44** [[AcePilot Kallen Kozuki]] and her Guren [=MKII=], which utilizes its powerful claw arm to [[FacePalmOfDoom grab enemy Knightmares and overload them into exploding with microwave energy.]] Close combat with the Guren, therefore, is inadvisable.
45** [[TheRival Suzaku Kururugi]], meanwhile, has his patented [[FanNickname Spinzaku]] [[HurricaneKick Kick]], which has him literally defy gravity to whirl into his opponents leg-first. He also makes use of this with his Knightmare, the Lancelot, using its leg-mounted Blaze Luminous shields for extra impact.
46* In ''Franchise/{{Digimon}}'', Almost all Digimon have at least one Signature move and at least one Special move. For example, Agumon has Pepper Breath, Spitfire Blast (also known by its [[UnfortunateImplications unfortnate]] Japanese name, "Baby Burner"), Sharp Nail, etc. and Gabumon has Blue Blaster, Horn Attack, Rapid Punch, etc. Most of the special moves are only named (like Sharp Nail or Gryemon's Tail Whip) or only appear in extended media or [[AllThereInTheManual reference material]] though.
47* ''Manga/DragonBall'':
48** The [[KamehameHadoken Kamehameha]] is Goku's go-to attack when not using melee attacks. Unlike the signature attacks of the other characters, he's used it in a wide variety of ways, including [[NotQuiteFlight from his feet]], a single arm to provide a megaton punch, and with Instant Transmission to shoot it at point-blank range (as Cell found out the hard way).
49** The Kamehameha was originally ''Master Roshi's'' signature move, being the original inventor and the reason it's world-famous (when posing as Jackie Chun, he has to make excuses on why he knows it).
50** Goku also has a signature FinishingMove in the Genki Dama, or Spirit Bomb, a technique learned from King Kai which allows him to draw energy from living beings and concentrate it into a powerful sphere. It's main advantage is that its energy is not dependent on the wielder, allowing it to be used as a DesperationAttack.
51** Yamcha is introduced with his Rōgafūfūken ("Wolf Fang Fist"), but when what is essentially just a series of punches and kicks starts to lack a certain flair, he develops Sōkidan (the "Spirit Ball"), a ball of ''ki'' that he can manipulate at high speed. [[WorfEffect A useful skill, but given the power creep of the show...]]
52** Krillin's is the Kienzan ("Destructo Disk"), an absurdly sharp energy disc that he can throw and, later, control in flight. It never fails to cut anything it hits (until [[WorfEffect it fails against Cell]]), making it useful even against fighters that would normally be out of Krillin's league, like Oozaru/Great Ape Vegeta.
53** Tenshinhan's Kikouhou ("Tri-Beam") is a DangerousForbiddenTechnique that [[CastFromHitPoints saps the user's life energy]] and carries a significant risk of killing him with each use. [[InformedFlaw Supposedly.]] The Taiyouken / Solar Flare light-blinding technique is also heavily associated with him, to the point that Goku mentally apologizes to him before using it on the Saiyans.
54** Tien's buddy Chiaotzu had a telepathic technique that causes severe stomach pains and cramps in the opponent. Both were also the first users of Bukujitsu, or flight, [[EveryonesASuper something which would become common later in the series]].
55** Piccolo's Makankosappo ("Special Beam Cannon") is a powerful beam attack that initially [[AwesomeButImpractical takes five full minutes to charge]], limiting its practical utility until he works out the kinks.
56** Gohan's answer to the Kamehameha is his ''Masenko'', which functions similarly but is fired by crossing his hands, palms out, above his forehead rather than in the familiar "fireball" motion. He learned it from Piccolo during his year of training in preparation for the Saiyan invasion, hence the "Ma" in the name, to mean devil.
57** Nappa's ultimate move is his Break Cannon, a powerful beam of energy that he fires from his mouth. He also has his Bomber DX, a powerful energy ball.
58** Vegeta never really gets one that sticks. He goes through the Galick Gun, Big Bang Attack, and Final Flash at various points. Most video games seem to settle on treating the Galick Gun as his generic 'big ki blast' attack, and the Final Flash as his devastating, all-out FinishingMove (with the B.B.A. being somewhere between the two). In fact, one of Vegeta's most commonly-used techniques is a generic [[BeamSpam volley of ki blasts]] ([[WorfBarrage which never works]]).
59** The Ginyu Force has some for each member:
60*** Captain Ginyu had his Body Change ability that allowed him to swap bodies with another, even injuring his own body to hinder his opponent post-switch. It's implied that the Captain Ginyu we see is not actually the "real" one, just another body he took over that was stronger than the last. [[HoistByHisOwnPetard He eventually gets switched into a space frog]].
61*** Jeice uses the Crusher Ball, a big energy ball that is spiked like a volleyball. He also uses his Red Magma charging attack, which combines with Burter's Blue Hurricane to make the Purple Comet Hurricane.
62*** Recoome has "Recoome Eraser Gun" which erases everything it hits very violently. It's brutal but simple, much like the man himself.
63*** Lastly, Guldo used the Time Freeze that froze time for everything except himself, [[WeaksauceWeakness although it was dependent on how long he could hold his breath for]].
64** Lord Frieza's Death Beam is a deceptively small laser-like blast fired from his fingertip that pierces the victim's heart and [[OneHitKill nearly always causes instant death]]. He also has a much larger version, a Death Ball, generally used for destroying planets.
65** Future Trunks is interesting here. He has a very visually distinct Signature Move, but as he generally doesn't call his attacks, it's only named in the video games -- the Burning Attack. He used it as a distraction move to set up his [[FinishingMove Shining Sword Attack]] on Frieza.
66** Cell's signature move is the fact that he takes the signature moves of his several genetic sources, most notably Goku's Kamehameha. Though he does have unique moves of his own (like his Perfect Barrier, which is a mixture between a super explosive wave and a shield of energy), none really stand out as much as the ones he has taken from his templates.
67** [[FakeUltimateHero Mr. Satan's]] is the Megaton Punch, basically just an extremely hard punch. It'd be an impressive move if his abilities weren't stuck in the league of the second arc of the series.
68** Majin Buu fires a magical beam from his antenna that [[ForcedTransformation turns his victim into candy]], which he consumes.
69** Because neither Goten nor Kid Trunks truly had a signature move, Gotenks goes and makes one up: The Super Ghost Kamikaze Attack. With this, he creates a series of flying, autonomous, ''intelligent'' doppelgangers that seek out a target and explode violently on contact. Though there are some kinks with it... for starters, they argue amongst themselves and with their masters, and sometimes forget that they explode with a touch.
70** Gogeta and Vegito both have fusions of signature attacks. For Gogeta, it is Big Bang Kamehameha, and for Vegito it is Final Kamehameha. One could also count Gogeta’s Soul Punisher attack as this.
71** Black and Zamasu have their Shin Retsuzan (God Split Cut) as their signature attack, forging blades made out of ki on their hands. The Shin Retsuzan serves as the basis for more advanced techniques.
72* ''Manga/FairyTail'':
73** According to WordOfGod, Fire Dragon's Iron Fist (Karyu no Tekken) is Natsu's signature move. (Insert Element) Dragon's Roar seems to be a signature move for all Dragon Slayers though.
74** Erza's Heaven Wheel Armor seem to be her Signature Armor. It even has it's own [[{{Leitmotif}} theme]].
75** The Wizard Saint Jura Neekis has Iron Rock Wall, which as the name suggests creates barriers of rock stronger than walls of solid iron, and so signature it's the source of his RedBaron, "Iron Rock Jura".
76* ''Manga/FistOfTheNorthStar'':
77** Hokuto [[RapidFireFisticuffs Hyakuretsu Ken]] has to be the best known move ever because of this; even the "ATATATATA" yell is pretty much associated with it and nothing else.
78** Hokuto Shinken Ougi Tenryū Kokyū Hō is the technique that causes Kenshiro to rip his shirt apart.
79* In ''Manga/FullmetalAlchemist'', Scar frequently destroys the ground beneath him when facing an opponent who has him outmatched. It becomes so well known that soldiers sent after him are actually told to expect it.
80* ''Manga/FushigiYuugi'' gives us Tasuki. [[PaperFanOfDoom "REKKA SHIN-EN!"]]
81* While not so much a specific combat move, [[Franchise/GhostInTheShell Major Motoko Kusanagi]] is often introduced by allowing herself to fall backwards off a tall building with a peaceful expression on her face as a precursor to a DynamicEntry into a combat situation.
82* ''Manga/HajimeNoIppo'': Ippo's Dempsey Roll, Sendo's Smash, Vorg's White Fang, Mashiba's flicker jabs, Kimura's Dragonfish Blow, Aoki's frog punch...
83* From ''Manga/InuYasha'':
84** Inuyasha's wind scar.
85** Miroku's wind tunnel.
86** Shippo's foxfire.
87* Although clean-cut techniques are rare in ''Manga/JoJosBizarreAdventure'', some characters have famous Signature Moves.
88** [[IdealHero Jonathan]] and his [[LightEmUp Sunlight Yellow]] [[RapidFireFisticuffs Overdrive.]]
89** [[GuileHero Joseph's]] [[ImprobableWeaponUser Clacker Volley]] is by far his most famous attack, even though he's only used it once.
90** [[TheRival Caesar Zeppeli's]] [[BubbleGun Bubble Cutter.]]
91** Wammu's [[TornadoMove Divine Sandstorm]] or [[MemeticMutation Holy (Wub)Sandstorm.]] [[BodyHorror To do so, Wammmu twists his arms from the elbows to hands to conjure massive whirlwinds to attack his opponents.]]
92** [[JapaneseDelinquent Jotaro's]] [[RapidFireFisticuffs ORAORAORA barrage,]] which is also easily ''the'' most famous attack from the entire series. His less often used [[FingerPokeOfDoom Star Finger]] is also closely associated with him. One FightingGame calls it "Blazing Fists".
93** The whole Joestar family from Jotaro onwards uses RapidFireFisticuffs as their means of attack. Some have their own variant shouts such as Josuke's DORA and Giorno's MUDA, while the rest use the standard ORA!
94** [[EthnicMagician Avdol]] has [[PlayingWithFire Red Bind]] and the [[KillItWithFire Crossfire Hurricane.]] Later on he also performs Crossfire Hurricane Special, an upgraded version of Crossfire Hurricane.
95** [[TheHeart Kakyoin]] frequently makes use of his [[GemstoneAssault Emerald]] [[MoreDakka Splash.]]
96** [[BigBad DIO's]] [[TimeStandsStill time stop]] and knife throwing combination, as well as his [[MemeticMutation infamous]] [[DeathFromAbove Road Roller drop.]] Most famously, he has his equivalent RapidFireFisticuffs to Jotaro's ORA!, only he just says MUDA! meaning "Useless". His son Giorno adopts this.
97** After attaining [[EvolvingWeapon Echoes Act 3,]] [[ClassicalAntiHero Koichi]] makes frequent use of [[GravityMaster Act 3 Freeze.]]
98** [[SerialKiller Yoshikage Kira]] has two very memorable moves: [[AttackDrone Sheer Heart Attack]] and [[GroundhogDayLoop Killer Queen Bites the Dust.]]
99* ''Manga/KamuiDen'': Kamui's most iconic technique is the "kasumi-kiri," in which he draws a short sword from a hidden position in the back of his obi and cuts his opponent horizontally. A close second is the "izunatoshi" used during tree-top battles with other ninjas.
100* ''Franchise/LyricalNanoha'': Nanoha is prone to launch her [[WaveMotionGun Divine Buster and Starlight Breaker]] to [[DefeatMeansFriendship befriend]]... lots of things, really.
101* ''Manga/MagiLabyrinthOfMagic'' has the protagonist Aladdin with a favorite spell, [[KillItWithFire Halharl Infigar]]. This case is notable, as most of the main characters actually ''don't'' have signature moves.
102* ''Anime/MazingerZ'' has Koji Kabuto's and Mazinger's RocketPunch and Aphrodite (or really, every FemBot) has its TorpedoTits. Or arguably Koji's most used weapons as well which includes its [[ChestBlaster Breast Fire]] and [[EyeBeam Photon Power/Koshiryoku Beam]]
103** Its successor ''Anime/GreatMazinger'' has its iconic [[ShockAndAwe Thunder Break]] which is its most used weapon and BY FAR the most notable, since its the move that Tetsuya used whenever he does the BigDamnHeroes duty.
104* Every major character in ''Anime/MobileFighterGGundam'' has at least one, but in particular the School of Touhou Fuhai has the various [[FacePalmOfDoom Finger]] attacks (including Domon's Shining Finger and Bakunetsu God Finger and Master Asia's Darkness Finger[[note]]The ExpandedUniverse gives him two more, the Sunshine Finger in the manga ''7th Fight'' and the Heartful Finger he used while a member of the Shuffle Alliance[[/note]]) and the [[KamehameHadoken Sekiha Tenkyoken]].
105* ''Anime/MobileSuitGundamWing'' has a really strange invocation of this in ''[[TheMovie Endless Waltz]]'', where Duo recognizes that the enemy machine attacking him is piloted by his friend Trowa because it uses his technique...namely, spamming his Gatling gun. The manga adaptation fixes this by having the tell be Trowa's use an acrobatic dodge.
106* ''Manga/MyHeroAcademia'':
107** {{Invoked}}. The teachers at the SuperheroSchool encourage the students to come up with their own "ultimate moves" -- a move that represents them, assures their victory, and is so ingrained in their body that no one can copy it. They even lampshade some conventions of the trope (eg. the move should also have a name that is easy to say) when helping the class.
108** All Might has his Smashes, named after U.S. cities and states, something Izuku copies due to his HeroWorship of the man.
109** Izuku also has Full Cowl, his method to spread One for All's strengthening boost over his body at levels he can control.
110** Bakugo has Howitzer Impact, using his explosion Quirk to fly over his target and bombard it.
111** Yaoyorozu's Lucky Bag, a cannon she makes and fills with objects she makes.
112** Kaminari's Indiscriminate Shock, which releases a large amount of electricity around him to shock everyone around him.
113* ''Manga/{{Naruto}}'': Naruto's Shadow Clone Jutsu and Rasengan, Sasuke's Sharingan and [[ShockAndAwe Chidori ("One Thousand Birds"), Kakashi's Lightning Cutter (his more-powerful version of the Chidori)]], Rock Lee's Primary Lotus, [[CastingAShadow Shikamaru's Shadow Manipulation Jutsu]], Choji's various Expansion Jutsus, Ino's Mind Control Jutsu, Neji's Byakugan and [[RapidFireFisticuffs 8 Trigrams 64 Palms]], Itachi's Mangekyo Sharingan and [[MasterOfIllusion Tsukuyomi]], the different summoning jutsus, and many more. Practically everyone has one. Or more.
114* ''Manga/NegimaMagisterNegiMagi'':
115** Negi has favored ''Jovis Tempestas Fulguriens'' (Jupiter's Storm of Thunder) as an important finisher in his arsenal since Day 1. He has gained much stronger spells over time, but he never really stops using it.
116** Fate Averruncus is fond of ''Pnoe Petras'' (Breath of Stone), which he usually uses to [[TakenForGranite petrify]] people, thereby winning without wasting his time with an actual fight.
117** Setsuna's seems to be either [[CleanCut Zanganken]] (Stone-Cleaving Sword), which was the first technique she ever used in the series[[note]]attentive Creator/KenAkamatsu fans will note that it was also the first move [[Manga/LoveHina Motoko]] and [[Manga/UQHolder Kuroumaru]] ever use as well[[/note]] or [[LaserBlade Shin]] [[ShockAndAwe Raikouken]] (True Lightning Sword) for the incredible display it put on during her fight with Evangeline.
118* ''Manga/OnePiece'':
119** [[RubberMan Luffy]] has several attacks. While his most notable may be Gomu Gomu no Pistol and its variations, he has also used Gatling and Bazooka a fair amount. At one poll, Luffy's [[RapidFireFisticuffs Gatling]] is voted as the best move in the manga at the time, so later, he defeats Lucci with an upgraded version of it (Jet Gatling).
120** Zoro has the "Oni Giri", a three-way slashing attack. It's not his flashiest move, but it's definitely the one he uses the most. There's also his [[IaijutsuPractitioner quick draw sword moves]] and his [[SwordBeam Pound Hou (Pound Phoenix) moves]].
121** Nami has "Thunderbolt Tempo", where she creates a electrically-charged raincloud that releases lightning.
122** Usopp has the "Fire Bird Star", a flaming bird-shaped projectile. He also has his "Usopp Pound", which is the most famous of his joke moves, as well as Usopp Wagomu (Rubber Band).
123** Sanji has a whole Signature ''Combo'' involving several kicks named after cuts of meat. The finisher, Mouton Shot (a kick in the midsection that sends the foe flying), tends to be the most notable part of it. Later on, he's also known for [[ElementalPunch Diable Jambe]] and [[DoubleJump Sky Walk.]]
124** Chopper has "Heavy Gong", a basic punch to the face done in his Human Form.
125** Robin has her "Clutch" technique, which uses her summoned arms to bend an opponent backward and break their spine.
126** Franky has the "Coup de Vent", an air pressure cannon done with both arms (After the time-skip he can do it with one). More recently, he has also gained the "Radical Beam", a laser also performed with both arms.
127** Brook has the "Three-Verse Humming: Arrow-Notch Slash" (Hanauta Sancho: Yahazu Giri), a slash so quick that people literally don't see it coming (by the time they realize it, Brook is already sheathing his sword).
128** [[PsychoElectro Enel]] has "El Thor", a huge lightning blast [[DeathFromAbove raining down]] from the sky, which he uses to punish infidels.
129** [[PlayingWithFire Ace]] and his Fire Fist (Hiken), a large fist-shaped fireball. He received his epithet after it. Later, [[spoiler:long after Ace's death and his Flame-Flame Fruit reappearing in Dressrosa Arc, Sabo (Ace and Luffy's sworn brother) gets to eat it and the first thing he does is doing Ace's Fire Fist as an homage.]]
130** Rob Lucci can use all 6 of the Rokushiki (Six Skills/Styles), but his specialty is Shigan (Finger Gun), [[FingerPokeOfDoom a poke with the finger with the force of a pistol,]] and he devises derivatives of it. He's also the only one among his comrades to be able to use the seventh, secret technique: Rokuougan (Six King Gun), basically a 2-fisted one-inch punch.
131** [[PoisonousPerson Magellan]] has "Hydra", a dragon made of poison.
132** [[GenderBender Ivankov]] and his "Hell-Wink", a wink strong enough to deliver air blasts.
133** [[SandBlaster Sir Crocodile]] has two: Desert Spada (a blade of sand that travels through the ground) and Sables (a sand tornado).
134** [[RazorFloss Donquixote Doflamingo]] has "Parasite", strings that attach to people, [[PeoplePuppets turning them into puppets]] that he can control.
135** The Admirals have techniques based around their epithets (Blue Pheasant/Red Dog/Yellow Monkey), but they don't usually use them. While we've seen [[AnIcePerson Aokiji's (an ice bird-shaped projectile)]] and [[MagmaMan Akainu's (a magma dog-shaped punch/blast)]], we haven't seen [[LightEmUp Kizaru's (outside of a potential one in a non-canon game, a monkey head-shaped laser in this case)]].
136*** Aokiji himself is often associated with his mass-freezing "Ice Age" move, the very first move he used onscreen.
137** Gekko Moriah has "Doppleman", where he puts his [[LivingShadow shadow]] to fight in his place.
138** [[HornyVikings Elbaf]] has one in the "Hakoku" (translation: Mighty nation). [[NeverMessWithGranny Big Mom]] knows a variant, given as she grew up there.
139** [[WorldsStrongestMan Kaido]] has the "Raime Hakke" (translated either as Thunder Bagua or Eight Trigrams). His son Yamato can also do it, but weaker enough compared to Kaido's his version is mockingly dubbed "Raime Yonke" (Thunder Badua or Four Trigrams)
140* ''Anime/PokemonTheSeries'': Pretty much almost every Pokémon has a signature move. Examples:
141** Pikachu's core movset has consisted of Thunderbolt, Quick Attack, and Iron Tail ever since Hoenn; his fourth move varies by region.
142** Charmander and as a Charmeleon and Charizard (and for that matter all of Ash's fire types [[note]]except Talonflame[[/note]]) has Flamethrower. And in nearly every battle, specifically the ones in which he is listening to Ash, Charizard uses [[FinishingMove Seismic Toss]].
143** Ash's Squirtle has Skull Bash, Bulbasaur has Solar Beam, Treecko has Bullet Seed then Leaf Blade after evolving, Corphish has Crabhammer, Snivy has Attract and Leaf Storm, Oshawott has Razor Shell, Leavanny has String Shot, and Talonflame has Flame Charge.
144** [[KamehameHadoken Aura Sphere]] is this for Lucario. The two were introduced [[Anime/PokemonLucarioAndTheMysteryOfMew at the same time]] and every Lucario since bar one has used this attack.
145** Alain’s Mega Charizard X tends to finish foes off with Blast Burn.
146** In ''Manga/PokemonAdventures'', the Elemental Hyper Beams eventually become this for the Dex Holders of the first three generations and their starters. Meanwhile, Yellow, commanding Red's Pikachu along with her own and Gold's Pichu, gets Volt Tackle.
147* ''Anime/PrettyCure'': Aside from their signature magical attack, every MagicalGirl and ally has her own physical attack move that she constantly ends up doing. For example, [[Anime/FutariWaPrettyCure White's]] twirling front flip, [[Anime/YesPrettyCure5 Rose's]] elbow jab, or [[Anime/HeartcatchPrettyCure Sunshine's]] use of actual martial arts moves.
148* ''Manga/ThePrinceOfTennis'':
149** Ryoma and his Twist Serve and Drive moves.
150** Momoshiro's Dunk Smash.
151** Kaidoh's snake.
152* ''Anime/PuellaMagiMadokaMagica'': Mami's Tiro Finale is pretty iconic and there hasn't been one installment of the franchise where she hasn't launched it at least once. She merges a handful of her muskets to produce a gun that is as big as her and then fires a devastating energy beam. This also makes it the SuperSpecialMove version of her normal musket attacks.
153* ''Anime/TengenToppaGurrenLagann'': Simon's[[note]]and whoever his copilot is at the time's[[/note]] '''''[[PunctuatedForEmphasis GIGA DRILL BREAAAAAAAAAAAAAAKAAAAAAAAAAAAA]]'''''
154* In ''Manga/RanmaOneHalf'', Ranma goes through several signature moves before developing the Hiryuu Shoten Ha (the "Heavenly Dragon Ascension Wave" that ''[[BlowYouAway creates a gigantic tornado]]'') and TheRival Ryoga his [=ShiShi=] Hokodan ("Lion Roar Shot" -- a KiManipulation powered by sheer literal {{angst|Nuke}}). Even Kuno has his "Blue Thunder Attack". Spoofed with Genma and his "Crouch of the Wild Tiger" (which is shameless grovelling).
155* ''Anime/RedBaron'': The titular robot has two signature moves: the Electrigger (channels hot energy into its arms to deliver devastating punches) and the Rolling Thunder (channels the energy into the legs for an aerial spinning kick).
156* There's a ton of them in ''Franchise/SailorMoon'', each usually lasting until the next upgrade:
157** [[HolyHandGrenade Sailor Moon]]: Moon Tiara Action/Moon Frisbee, Moon Healing Escalation, Moon Princess Halation, Moon Spiral Heart Attack, Rainbow Moon Heartache, Moon Gorgeous Meditation, Starlight Honeymoon Therapy Kiss, and Silver Moon Crystal Power Kiss, all in that order. There is also a [[Manga/SailorMoon manga]]-only ultimate attack, Silver Moon Crystal Eternal Power.
158** [[AnIcePerson Sailor Mercury]]: Shabon Spray, Shine Aqua Illusion, Mercury Aqua Rhapsody
159** [[PlayingWithFire Sailor Mars]]: Fire Soul, ''Akuryo Taisan'' (exorcism for demons), Burning Mandala, Mars Flame Sniper
160** [[ShockAndAwe Sailor Jupiter]]: Supreme Thunder, [[PetalPower Flower Hurricane]] (in the manga), Sparkling Wide Pressure, Jupiter Oak Evolution
161** [[HeartBeatDown Sailor Venus]]: [[KickChick Sailor V Kick]] (the only physical move), Crescent Beam, Venus Love-Me-Chain, Rolling Heart Vibration (manga only), Venus Wink Chain Sword (manga only), Venus Love and Beauty Shock
162*** In the anime the Crescent Beam is particularly prominent, as she doesn't fully abandon it until the final season, well after acquiring more powerful moves, while in the manga she ditched it ''before the start of the series'' (she used it a lot in ''Manga/CodenameSailorV'', but never used it once in the main series).
163** [[TimeMaster Sailor Pluto]]: Dead Scream, Chronos Typhoon (manga only)
164** [[BlowYouAway Sailor Uranus]]: World Shaking, Space Sword Blaster, Space Turbulence (manga only)
165** [[PowerOfTheVoid Sailor Saturn]]: Death Reborn Revolution, Silence Glaive Surprise
166** [[{{Lunacy}} Sailor Chibi Moon]]: Pink Sugar Heart Attack
167** For Tuxedo Mask in the anime, there's his signature rose toss, while in the manga, he has his own power, [[FantasticNuke Tuxedo La Smoking Bomber.]]
168** [[MakingASplash Sailor Neptune]]: Deep Submerge, Submarine Reflection, Submarine Violon Tide (manga only).
169* ''Manga/SaintSeiya'':
170** Seiya's Pegasus Ryuusei Ken [[RapidFireFisticuffs fires countless punches in a wide spread over the opponent's entire body]], with such speed and power they flash like meteors with each impact. Later in the series, he gradually starts blasting out a bolt of Cosmo with each punch, turning it into a ranged attack.
171** Shiryu's Rozan Shoryuha delivers an [[ShoryuKen uppercut]] that sends out [[OurDragonsAreDifferent an energy dragon flying upwards.]]
172** Hyoga's Diamond Dust. He sends bursts of Cosmo into the air to cool it (and possibly to draw in air moisture) before unleashing a burst of cosmos that will assume the form of [[AnIcePerson a focused hailstorm and freeze his opponent.]]
173** Shun mostly uses his [[ChainPain Nebula Chain]] to attack his foes. When that fails, [[BlowYouAway he can use the Nebula Stream, or its stronger version, Nebula Storm.]]
174** Ikki's Ho-oh Genma-Ken pierces through the victim's the brain, bringing out his deepest fears. It traps the victim's mind in an illusion, either confusing temporarily the subject or leaving him in a catatonic state (possibly even killing him).
175* In ''Literature/{{Slayers}}'' Lina tend to express her strong disapproval in a way predictable even more than impressive. "[[FantasticNuke Dragon Slaaaaavu]]"! There's also Amelia and her [[RapidFireFisticuffs Vistfanrank]] spell, and Zelgadis' [[TheMagicTouch Astral Vine]] spell, both which act as enhancements. The aformentioned two also use the Ra Tilt spell frequently, usually together. In the novel series, there is also Luke's Ruby-Eye Blade spell.
176* From ''Manga/SoulEater'':
177** Maka/Soul: [[LaserBlade Witch Hunter,]] and lately [[CleanCut Demon Hunter]].
178*** And of course, who could forget her classic: [[HyperspaceMallet the Book-to-the-head]].
179** Black*Star/Tsubaki: [[KiManipulation Deadly Big Black Star Wave(Black Star only)]] and later [[DangerousForbiddenTechnique Shadow Star]]
180** Death The Kid/Liz/Patty: [[{{BFG}} Death Cannon]]
181** Shinigami: [[HyperspaceMallet Shinigami Chop]]
182** Crona/Ragnarok: [[HellIsThatNoise Screech Alpha, Beta, Gamma and Delta]]
183** Medusa: [[CombatTentacles Vector Arrow]] and [[BlownAcrossTheRoom Vector Plate]]
184* ''Literature/SwordArtOnline'':
185** There are randomly obtained "extra skills" that can be earned through difficult circumstances. Some are easier than others -- Klein's {{Katana|sAreJustBetter}} skill can be obtained simply by using Curved Swords a lot -- but many others are so rare, with requirements no one understands, that they turn into this trope. One of the most notable is [[spoiler:Kirito]]'s [[DualWielding Dual Swords]] skill, which he kept hidden for as long as possible to give him an edge. ''No one'' else has it.
186** ''Mother's Rosario'' begins with Asuna learning of a powerful duelist in ALO, Yuuki, who is offering a signature skill of their own to whoever can best them in a duel, a powerful eleven-hit combo Sword Skill. [[spoiler:Asuna receives the skill from Yuuki in her dying moments after giving it the name "[[TitleDrop Mother's Rosario]]".]]
187* While several characters in ''Manga/RurouniKenshin'' have a favorite move, the most prominent is Saito's Gatotsu, as his fighting style is centered entirely around four variants of that move. He even explains why a signature move is a good idea: In an environment where most fights are life or death, you rarely face the same opponent more than once. Therefore, you're better off learning one move really well than trying to learn a wide variety of techniques.
188** While it's not his original move, Sanosuke essentially adopts Futae No Kiwami as his signature move during the latter half of the manga. It does well enough against most foes, provided they aren't Shishio...
189* ''Manga/TigerMask'' has a few: apart from the real-world wrestlers, the various original characters tend to have a signature move that often doubles as FinishingMove. For his own, our protagonist has four of them: the German Suplex (a real world wrestling move that he adopted as his FinishingMove at the start of his HeelFaceTurn and never fully abandoned), the Super Tiger Drop (his first original finisher, originally tested on a bear. It worked), the Fujiyama Tiger Breaker (created to replace the Super Tiger Drop after Mr. Chi showed to the world how you counter it) and the Tiger V (his final finisher, created to take on Miracle 3 who could counter the Fujiyama Tiger Breaker. Manga only).
190** Also, Tiger Mask ''used'' to have a signature move called Tiger Choke, but had stopped using it even before his HeelFaceTurn for two reasons: one, it's so lethal that it was banned in ''thirteen states of the US as attempted murder''; two, it's so terrible that [[EvenEvilHasStandards even Tiger's Cave wrestlers are horrified by it]], and even Tiger Mask preferred using it only in special cases, like when a Tiger's Cave wrestler punched Kenta. The one time it was used on screen, the guy who punched Kenta was nearly killed in ''seconds''.
191* As the sequel of the ''Tiger Mask'' anime, ''Anime/TigerMaskW'' has a few:
192** The German Suplex is the signature move of the tiger-themed wrestlers, with almost all of them using it at least once.
193** Yellow Devil has the Devil Crush and especially the Devil Tornado, a Tornado Chop used wearing gloves with sharpened nails. [[spoiler:When the Devil Tornado fails to draw blood it's the first sign that the Yellow Devil on the ring is a fake, and the first move The Third uses after being confirmed as Yellow Devil with a new mask is the Devil Tornado]].
194** Tiger the Dark is associated with piledriver variations.
195** Tiger Mask has an unnamed move (it's actually named Tiger Bomber, but Haruna did not make it public for obvious reasons) and the Tiger Fang.
196** Tiger [[spoiler:the Great]] the Third has his signature Sacrifice.
197** King Tiger has [[ExtremityExtremist his kicks]].
198** Big Tiger the Second has the [[NamesToRunAwayFromReallyFast Skewer]].
199** Tiger the Black has the Black Crush. His reliance on it eventually leads to his defeat and a CareerEndingInjury, as Makabe finds out how to counter it and unleashes a terrifying NoHoldsBarredBeatdown.
200** Spring Tiger is initially notable for her very simple yet effective style, but ultimately switches to [[KickChick kicks]] after she realizes it's easily countered by the more experienced opponents.
201* Several characters in ''Anime/YuGiOh'' have [[SignatureMon signature cards]], obviously it's pretty much always the most powerful card in their deck, but some of the more prominent characters get what can be called "Signature Combos"; Yugi likes to hide his Black Magician inside the Magical Hats to protect it from stronger monsters (and sometimes throws in the Spellbinding Circle to catch enemy monsters who attack the wrong hat) (Yugi tends to hide his Black Magician at the exact same place), Jonouchi uses Time Wizard to age his Baby Dragon until it [[TookALevelInBadass Takes A Level In Badass]], and Kaiba has what amounts to "play as many dragons as possible as fast as possible" and deck destruction combos.
202** ''Anime/YuGiOhZEXAL'' has Yuma and the Spell Card "Double Up Chance[[note]]"Double or Nothing!"[[/note]]", which he uses after negating Hope's first attack to launch a more powerful second attack. Notably this is a combo that tends to be used when Astral isn't giving Yuma advice or whe Yuma is deliberately ignoring it, making it the signature move of ''Yuma'', and not ''Yuma and Astral''. Yuma wins more than half a dozen duels with this combo and there are only two instances where he doesn't win with this combo (either by using it early or by stopping the second attack himself). Because of this combo, Nasch actually has a card to counter it and reflect the battle damage on Yuma, but since Yuma negates the second attack as well, Nasch loses the duel because of his own counter card.
203** In ''Anime/YuGiOhVRAINS'', Duelists in Speed Duels gain access to Skills, once-per-game abilities that can grant them a boon to maintain dominance or stage a comeback. It is not known how the Skill is determined, but it is apparently tailored to the duelist's playstyle. Playmaker's skill, Storm Access, is the most known signature skill.
204[[/folder]]
205
206[[folder:Asian Animation]]
207* The Supermen in ''Animation/HappyHeroes'' all have one specific attack that they're best known for.
208** Happy S. has his Happy S. Punch.
209** Sweet S. has her Sweet Protection Bubble/Dome.
210** Smart S. and his [[MagnetismManipulation Smart S. Magnet]].
211** Careless S. and his Careless Missle.
212** Careful S. and his [[SelfDuplication Careful Duplicate]].
213* In ''Animation/KungFuWa'', Kung-Fu Girl's special move is ''Rainbow Cyclone Kick'' a double kick delivered with all her might while covered in a rainbow.
214[[/folder]]
215
216[[folder:Comic Books]]
217* ''ComicBook/AlphaFlight'': Snowbird can turn into an all-white version of any animal, but her favorite form is a human-sized snowy owl.
218* ''ComicBook/{{Aquaman}}'': Aquaman's go-to attack is the double-handed [[ProngsOfPoseidon trident]] [[https://vignette.wikia.nocookie.net/marvel_dc/images/2/21/Aquaman_0156.jpg/revision/latest?cb=20110816043536 stab]] [[https://i.pinimg.com/736x/28/8f/ba/288fba3a89e8a812a5952a4f3dae9cb4.jpg or throw]]. He's not averse to [[https://i.pinimg.com/originals/21/c8/1c/21c81cc956cd6db5b5c774e1ac513793.jpg summoning sharks as a signature attack either]].
219** His wife Mera got her MakingASplash powers which she sometimes upgrades to a full on tidal wave.
220* ''ComicBook/{{Batman}}'':
221** Batman has the OffhandBackhand. People DO NOT sneak on Batman without getting a faceful of wrist and knuckles for their trouble. In ''VideoGame/InjusticeGodsAmongUs'', he does it against [[AlternateSelf Insurgency Batman]] prior to their battle. Yes, not even another Batman is safe from his infamous Sucker Punch.
222*** His second most common attack is the DynamicEntry from a glass roof onto {{Mooks}} (though he sometimes does it outside), other than there's the [[BattleBoomerang Batarang]] to the hand as a way of [[BlastingItOutOfTheirHands disarming foes]].
223** ComicBook/{{Bane}} has HoistHeroOverHead, followed by cracking over the knee.
224** Early in her career Stephanie Brown (Spoiler/Robin IV[=/=]ComicBook/{{Batgirl|2009}} III) was starting to "get famous for her roundhouse right" as noted by her boyfriend [[ComicBook/Robin1993 Tim Drake]], but she later rounded out her fighting style.
225* ComicBook/BlackCanary's [[https://comicnewbies.files.wordpress.com/2018/06/black-canary-vs-the-auctioneer-2.jpg?w=781 Canary Cry]].
226* ComicBook/CaptainAmerica and his shield throw, or the ShieldBash.
227* ComicBook/TheCreeper likes to jump on people's heads and or shoulders. His laugh also qualifies.
228* ComicBook/{{Darkseid}} has his [[EyeBeams Omega Beams]] which can function as a SwissArmySuperpower. His most used physical attack is a backhanded [[https://i.imgur.com/9urgLV6.jpg slap]] or [[https://i.imgur.com/G2MvDyy.jpg]] punch, usually used to demonstrate superiority to whoever he's fighting
229* The ComicBook/DisneyMouseAndDuckComics characters sometimes have a few:
230** Magica's differ [[DependingOnTheWriter depending on where the story was made]]:
231*** In most comics her signature attack is the "Foof" bomb, a little stunning bomb that she carries by the dozen and will throw the moment she feels cornered.
232*** In Italian comics, where her powers are much greater, she's fond of charging on top of her flying broom, weaving through enemy attacks while casting the appropriate spells.
233** Paperinik (Donald's superhero[=/=]{{AntiHero}} identity) uses the [[TheParalyzer paralysis ray gun]] and the [[PowerFist spring-loaded punch]] (usually from his belt, but he's also prone to use traps based on it).
234*** In ''ComicBook/PaperinikNewAdventures'' he gets technologically superior weapons. There his signature gadget is the [[ExactlyWhatItSaysOnTheTin Extransformer Shield]], a [[SwissArmyWeapon shield with multiple integrated functions]]... Of which the most used are the "bradionic paralyzer" (that [[TechnoBabble suspends the target's subjective time]]. The effect is akin to temporarily turning them to stone) and the Crusher, a more effective PowerFist.
235** Super Goof is effectively Goofy with a power set remarkably similar to Franchise/{{Superman}}'s, only [[HourOfPower with a timer]]. Of the ''many'' abilities he has, the most used against enemies is the SuperBreath, as it's the one with the lowest risk to hurt normal criminals-usually (one once got sneezed on, and was sent him flying in the tree of Donald's house all the way to Duckburg. The next day he went and berated Super Goof for it, making him cry to the point he sneezed him on Donald's tree again).
236* ComicBook/DoctorDoom typically shoots beams from his [[HandBlast fingers and hands]], he also uses [[EnhancedPunch magic on his hand]] which was effective against [[https://66.media.tumblr.com/tumblr_l2jxvorNaq1qa4q3po1_500.jpg Luke Cage]] and [[https://64.media.tumblr.com/8d26fb346a1c4ed9d40fc7c5e500a1ca/tumblr_ndpwbcENfp1qhpx4lo1_1280.jpg even Hulk]]. In most modern comics and games he tends to use [[ShockAndAwe green lighting]].
237* ComicBook/DoctorStrange, when appearing outside of his own stories, has a handful of spells he uses pretty regularly: a beam from the Eye of Agamotto, the Shields of the Seraphim, and the Crimson Bands of Cyttorak.
238* Among the ''ComicBook/FantasticFour'', [[PlayingWithFire Johnny]] has "[[https://i.imgur.com/vEdJmes.png Nova]]", [[BarrierWarrior Sue]] uses [[https://i.pinimg.com/474x/52/57/f4/5257f4266ff5a256e89105ba72f14cd3.jpg a room clearing force-field attack]] and [[RubberMan Reed]] [[https://i.pinimg.com/736x/2e/5d/73/2e5d73793144e2ad3ba93262064c3ebc--galactus-marvel-characters.jpg usually wraps himself around a foe]] or [[https://pbs.twimg.com/media/BiblZEyCAAAuziL.png punches foes from across the room Luffy-style]]. Ben's Signature Attacks, tend to overlap with his FriendlyRival Hulk see below.
239* ComicBook/TheFlash's RapidFireFisticuffs, or if he needs to hit someone particularly hard, his [[EnhancedPunch infinite mass punch]] (which consists of building up velocity for a single blow by running an enormous distance in an instant -- sometimes all the way around the planet).
240* ComicBook/GhostRider's [[BreathWeapon Fire Breath]], [[ChainPain Fire Chains]] and the [[MoralityGuidedAttack Penance Stare]].
241* ''ComicBook/TheGoon'': Franky has "Knife to the eye!"
242* ComicBook/GreenLantern's giant [[https://images.thedirect.com/media/photos/green-lantern-punch.jpg green fist]]/[[https://blogofoa.com/wp-content/uploads/2019/10/TGL-12-STOP.jpg hammer]] is the most common GL move. Some more creative Lanterns such as Kyle Rayner [[https://i.imgur.com/Xna8J6U.jpeg bust out]] the HumongousMecha.
243* ''ComicBook/TheIncredibleHulk'': The Hulk's [[ShockwaveClap Thunderclap]] it's so strong the force can [[https://qph.fs.quoracdn.net/main-qimg-310e63051e3e7e8e03ec21319c460025-c snuff out the Human Torch's fire]], wreck foes like [[http://img15.photobucket.com/albums/v44/guyverjay/The_Incredible_Hulk_Annual_1997_-_16.jpg Gladiator]] and [[https://i.pinimg.com/originals/16/af/ac/16afac1421b90b8c5354c6c73534de59.jpg Red Hulk]] [[https://pbs.twimg.com/media/EELq6yMWkAMzAqM.jpg cancel out Songbird sonic scream]], and it's especially [[SensoryOverload painful]] for foes with sensitive super senses like [[https://2.bp.blogspot.com/RDcyt7ofC3FOqzO1mBaqhe2AOD6dwz6CSoA5rrcmV8u_5LQqaZ9nqg7FLsLK-OngKJWovgpm_bHD=s0?rhlupa=MjAwMTo4MDAzOjE2NDA6ZTEwMDplODViOjMyNGE6ZjM2ZDpkZDFi&rnvuka=TW96aWxsYS81LjAgKFdpbmRvd3MgTlQgMTAuMDsgV2luNjQ7IHg2NCkgQXBwbGVXZWJLaXQvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lLzEwNC4wLjAuMCBTYWZhcmkvNTM3LjM2 Spider-Man]] and [[http://www.incrediblehulkonline.com/wolverinethunderclap.jpg Wolverine]]. In his SugarWiki/CrowningMomentOfAwesome during ''ComicBook/ImmortalHulk'' [[https://i.redd.it/d66hyi7ztg931.jpg he uses thunderclap to blow away the One Below All itself]].
244*** Less powerful than the Hulk's but ''ComicBook/FantasticFour'''s The Thing does this too, he once one-shot [[https://2.bp.blogspot.com/TfbzERTLnhJb8f2jcXnP-Mdj2EqXPhYyWCrFwFJGIWz05eiCUikB6EAq-unWiSj2XngS9u2kqcpi=s0?rhlupa=MjAwMTo4MDAzOjE2NDA6ZTEwMDplODViOjMyNGE6ZjM2ZDpkZDFi&rnvuka=TW96aWxsYS81LjAgKFdpbmRvd3MgTlQgMTAuMDsgV2luNjQ7IHg2NCkgQXBwbGVXZWJLaXQvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lLzEwNC4wLjAuMCBTYWZhcmkvNTM3LjM2 Magneto with it]].
245* ''ComicBook/TheInhumans'': Black Bolt has his [[SuperScream quasi sonic scream]] which can give the likes of [[https://www.writeups.org/wp-content/uploads/Black-Bolt-Marvel-Inhumans-h3.jpg Thor]], [[https://lowbrowcomics.files.wordpress.com/2015/04/photo-apr-02-12-55-38-pm.jpg Hulk]] and [[https://qph.cf2.quoracdn.net/main-qimg-ac50600546f617b0642fe4a4175bfcd6-lq Thanos]] trouble.
246* ComicBook/IronMan's [[ChestBlaster Unibeam]] or HandBlast. Other times Tony will use missiles and lasers.
247* ComicBook/TheKingpin often puts his 350 pounds of muscle to use by grabbing someone and crushing them to death in a BearHug.
248* ''ComicStrip/KnightsOfTheDinnerTable''. When Brian plays a magic user his character almost always casts Fireballs in combat. One of his catchphrases is "Fireball coming online!"
249* ComicBook/LadyShiva has her "Leopard's Blow", a fatal strike to the face. When victims of this attack are found Batman, ComicBook/{{Batgirl}}, ComicBook/RedRobin and ComicBook/RichardDragon know it means she's near.
250* A similarly-named punch ("Leopard's Paw") is used in the Franchise/{{Batman}}/ComicBook/{{Manhunter}} crossover story "Gotterdammerung", Batman gets knocked down by a masked character called "The Enforcer". When he faces the Enforcer again, he explains that he knows who's behind the mask, because the particular blow used is a signature move of one of Batman's former sparring partners. The story also lampshades the downside of overusing a signature move: when the Enforcer tries it again, Bats is ready for it and hits him with a devastating counter-strike, ending the fight.
251* [[ComicBook/CaptainMarvel Shazam]] has a variety of [[ShockAndAwe lighting attacks]] but his move of saying "Shazam" over and over again while avoiding or blocking the lighting blast (since it will turn him back into Billy Batson) while it hurts his target (usually Superman) is his most iconic.
252* ''ComicBook/SpiderMan'': Spider-Man likes to shoot webs at the eyes of his foes to [[AHandfulForAnEye blind]] them, and he does it to literally '''everyone''', including [[https://img.srgcdn.com/e//U2pLWXZRZmxkc2FjMzJZVkVDUHQuanBn.jpg Thanos]], also his full body web-attack works a charm (even against a FlyingBrick). At other times the dropkick is Spidey's go-to move, or [[https://i.pinimg.com/originals/ee/f6/a7/eef6a7216ae11d06bf4ec8da9a86ce61.jpg web-covered fists]] when he's feeling fancy or facing [[ShockAndAwe Electro]].
253* Franchise/{{Superman}} has the iconic single or double-fisted flying punch that gets referenced a lot in other comics and movies (like ''WesternAnimation/WreckItRalph'' and one of the Jacky Chan ''Film/ArmourOfGod'' films). It's actually called the [[http://en.wikipedia.org/wiki/Superman_punch Superman punch]] in real life. He famously used against Darkseid in the ''WesternAnimation/JusticeLeagueUnlimited'' [[Recap/JusticeLeagueUnlimitedS3E13Destroyer finale]]. He also has the classic PunchCatch when [[https://i.imgur.com/jTScAcM.jpeg he's done]] playing with an opponent, [[https://i.imgur.com/JvsRTTo.jpeg usually]] [[https://i.imgur.com/6pAlYnO.jpeg followed by]] [[https://i.imgur.com/Hdu3I4q.jpeg punching]] them out
254** In the ''Franchise/DCExtendedUniverse'', he slams into his enemies at Mach 3, as some sort of DynamicEntry.
255** In [[LetsGetDangerous extreme circumstances]] Supes will use his [[EyeBeams Heat Vision]] as a FinishingMove.
256* ComicBook/{{Thanos}} typically uses a HandBlast or EyeBeams but when using the Infinity Gaunlet he likes to turn his foes [[https://static0.cbrimages.com/wordpress/wp-content/uploads/2018/04/ribbons-and-blocks.jpg?q=50&fit=crop&w=740&h=370 into cubes or wraps]], he's also a [[BubbleGun fan of bubbles]], [[https://i.imgur.com/TvCMuHo.gif?w=240 no]] [[https://64.media.tumblr.com/2992d9d04901b28e673406b230a0ac2a/05861361030f0987-06/s540x810/37217330b9072b34157e1403c9735d6704ba3cf5.gif joke]].
257* ''ComicBook/TheMightyThor'': Thor's [[ThunderHammer Mjölnir]] [[ThrowingYourSwordAlwaysWorks throw]] is his most common attack ([[https://imgur.com/gallery/RQabb sometimes tricking his opponent into getting hit by it when he summons it back to his hand]]), followed by [[WeatherManipulation summoning lighting]] or just a [[https://dorisvsutherland.files.wordpress.com/2018/09/thorb2.jpg?w=574&h=523 overhead]] [[https://oyster.ignimgs.com/wordpress/stg.ign.com/2017/04/IMG_0436-720x960.png?fit=bounds&width=1280&height=720 strike]]. There's also his "[[https://i.imgur.com/FVsRUix.jpeg God Blast]]" attack which sadly [[WesternAnimation/TheAvengersEarthsMightiestHeroes rarely]] shows up in adaptations.
258* ComicBook/WonderWoman's famed "Bullets and Bracelets" maneuver -- which also served as the finale to the RiteOfPassage that won her the right to go to Man's World. It remained a mainstay throughout her entire history, even after several layers of retcons established her skin to be every bit as invulnerable as Superman's.
259** Diana's other signature moves are using the Lasso of Truth [[KnowsTheRopes for attack]] and restraining. Sometimes she'll also use her Tiara as BattleBoomerang which was even [[https://qph.fs.quoracdn.net/main-qimg-b75c655ea7c991945024011635c5baf9.webp effective against a possessed Superman]].
260** In Post-ComicBook/{{Flashpoint}} comics besides her CoolSword Diana has used her new father Zeus's [[ShockAndAwe Thunderbolt]] as her [[https://img.fireden.net/co/image/1556/02/1556026120901.png go-to attack]].
261* The ''ComicBook/XMen'' have the "FastballSpecial" and variations thereof when Colossus & Wolverine aren't available or on the appropriate team.
262** ComicBook/{{Cyclops|MarvelComics}}'s [[EyeBeams Optic Blast]].
263** ComicBook/JeanGrey loves [[MindOverMatter telekinetically throwing people]], when she's possessed by the [[SuperPoweredEvilSide Phoenix]] "[[HotWings Phoenix Fire]]" tends to jean's most used move.
264** ComicBook/{{Magneto}}'s [[BarrierWarrior electromagnetic field]] is his most common technique.
265** ComicBook/{{Iceman|MarvelComics}}'s [[AnIcePerson Ice-Ramps]] are his means of fast travel.
266** You know that [[https://i.gifer.com/Vgs.gif kiss move]] ComicBook/{{Rogue}} does in ''VideoGame/MarvelVsCapcom2''? Well, she does [[https://pbs.twimg.com/media/D_OlBV-XUAA_OqO.jpg that]] in the [[https://usercontent2.hubstatic.com/3131087_f520.jpg it comics]] [[https://2.bp.blogspot.com/mQv3FHJ2qv4kZgDKXVRTo-xKAtSvGHpmrXGMjuDX8_h1kXpNxxS5bWaGDZZjcrqPWNHYZRHGqXA6=s1600 too]].
267** ComicBook/{{Nightcrawler}}'s [[TeleportSpam Bamf]], still one of the coolest powers in the Marvel Universe.
268** ComicBook/{{Storm|MarvelComics}}'s [[WeatherManipulation lighting, Ice and Wind]].
269** ComicBook/{{Gambit|MarvelComics}}'s [[DeathDealer Kinetic Card]], though it doesn't ''have'' to be playing cards to cause [[HavingaBlast an explosion]].
270[[/folder]]
271
272[[folder:Fan Works]]
273* In ''Fanfic/AshesOfThePast'', Ash's Pikachu has this in the form of Volt Crash, the Electric-type variant of [[WaveMotionGun Hyper Beam]]. He later [[SubvertedTrope teaches this to Raikou, and Volkner is able to replicate the move]].
274* Having one InUniverse is {{Deconstructed|Trope}} in ''[[https://archiveofourown.org/works/29812680/chapters/73347783 The Chains of Youth]]''. The Ino-Shika-Cho combo was highly effective for 10 generations but it became so well known that every village came up with counters. It had become so predictable that Chouza suffered permanent arm damage against a single missing-nin.
275* In ''Fanfic/FateStarryNight'', Ritsuka recognizes the Dragon Bone Warriors sent after him as the work of either Medea, Medea Lily, or Circe. He concludes that they're Medea's given that they're not Circe's style.
276* It is lampshaded both in and out of universe in ''Fanfic/ChildOfTheStorm'' that like [[Literature/TheDresdenFiles his namesake]], Harry's preferred attack is "[[PlayingWithFire Kill it with fire, blow it up, then kill it with more fire, just to be sure.]]" However, he's creative enough, and enough of a CombatPragmatist that he doesn't rely on it nearly as much as some other examples of this trope do.
277** It helps that he has another signature move after his PsychicPowers properly kick in (after chapter 60), which is to use his telekinesis (he can use telepathy, he just doesn't like it very much), which becomes a problem when he's prevented from accessing them [[RestrainingBolt by a suit]] and gets beaten up by a MightyGlacier who can shrug off his KillItWithFire tactics (several broken bones later, he works out a solution). It even impacts his more mundane life -- he has to be reminded to use magic rather than PsychicPowers in lessons.
278* As ''WebAnimation/{{Glitchtale}}'' is an alternate timeline of ''VideoGame/{{Undertale}}'', which itself has "special attacks" as something established amongst monsters, of course it will have some of these. Some examples include Sans' Gaster Blaster-mination (creating a metric crap ton of Gaster Blasters that are all fired simultaneously), Gaster's Monotone (turning all of his Chroma Magic hands the same color to amplify a certain ability), Chara's "Special Hell" (stabbing their knife into the ground to cause a massive eruption of red energy), and [[spoiler:Betty's Rhabdophobia (releasing a forceless wave of energy all around her that hijacks any magic in its area of effect)]].
279* ''Fanfic/SpaceToBreatheNaruto'' has Sakura [[DiscussedTrope discuss the importance of this]] with Kiba, noting that high-ranking shinobi tend to have at least one technique that's considered to be their signature move. Hence her interest in developing her own in order to prove herself worthy of promotion. This eventually results in her creating the dual-element technique Metamorphosis, which lets her transmute water-based jutsus into earth-based ones and vice-versa.
280* Kay'la from ''Fanfic/VowOfNudity'' has used the spell ''thunderous smite'' in a truly staggering amount of different situations, barely any of them the intended use of the spell (dealing damage and knocking the victim 10 feet away). So far, she’s:
281** Used it on herself to send herself flying to safety after being restrained by a deadly foe
282** Used it on an ant (again, while restrained and essentially beaten) so that the thunderclap awakens and angers a nearby giant into attacking and blaming her opponent for the noise
283** Used it on herself to negate falling damage (by knocking herself 10 feet skyward milliseconds before she would have hit the ground at terminal velocity)
284** Used the thunderclap to start an avalanche
285** Used it on a bug after pretending it startled her, to draw attention from (and mask the sound of) her horse kicking a hole through a nearby wall.
286** Used it on herself mid-jump to gain an extra 10 feet of height and reach a ledge.
287** And yes, occasionally she even uses it for the actual purpose of the spell (sending enemies flying into hazards or off cliffsides).
288* A little in ''Fanfic/WithStringsAttached'', but moreso in ''Fanfic/TheKeysStandAlone'', John's two signature moves are coating people in warm ice and dehydrating them into unconsciousness. He can also blast them with water, but he only uses that on nonliving things.
289[[/folder]]
290
291[[folder:Films -- Animation]]
292* ''Franchise/TheLionKing'': It isn't made much ado about, but Nala gets a lot of mileage out of a tomoe nage + roll to pin combo. In the first film, she uses it to pin Simba twice as a cub and Simba immediately recognizes the move when they meet as adults. Simba then proceeds to use it in the climactic battle against Scar.
293[[/folder]]
294
295[[folder:Films -- Live-Action]]
296* Creator/JackieChan has had many, many, ''many'' creative fight scenes over the decades of his career, but the most iconic one that people will likely remember first is the time he used a [[ImprobableWeaponUser ladder]] to fight off a bunch of mooks.
297* ''Franchise/DCExtendedUniverse'':
298** ''Film/ManOfSteel'' shows that Clark/Superman is StrongButUnskilled, while he rarely has the martial abilities of his opponents he will often just ram into them at high speed, which few are able to counter.
299** ''Film/BatmanVSupermanDawnOfJustice'': Wonder Woman is able to smash her forearm bracers together to create a shockwave, typically after using her bracers for [[ParryingBullets blocking incoming attacks]]. Batman's GrapplingHookPistol is also very important to his combat style, allowing him much greater mobility as well as snaring enemies.
300** ''Film/{{Wonder Woman|2017}}'': Wonder Woman has a penchant of attacking low and knocking her foe's legs out from under them (previously seen in ''Batman v Superman'' as well).
301** ''Film/{{Justice|League 2017}} [[Film/ZackSnydersJusticeLeague League]]'': The Flash moves at SuperSpeed and doesn't need to exert much energy to deal damage, so he can been seen interacting with [[FingerpokeOfDoom objects with just his fingertips]].
302** ''Film/{{Aquaman|2018}}'': Arthur likes to use the ceiling as a blunt object to throw his enemies into. His mother was shown to use a similar tactic.
303* Franchise/{{Godzilla}} has his trademark [[BreathWeapon Atomic Breath]]. Depending on the continuity the appearance and power of this attack ranges from a weak vapor stream to a full on high-pressure laser beam.
304** His infamous nemesis King Ghidorah has his [[ShockAndAwe Gravity Beams]] (despite its name, it's actually a blast of lightning) which he puts to good use every time he appears. In [[Film/GodzillaFinalWars at least one incarnation]] the name of the attack is [[GravityMaster a bit more literal]].
305** Mothra has her [[AttackReflector reflective scales]] that can turn even Godzilla's aforementioned breath against him, but usually when she uses this move it means that [[SuicideAttack she knows she won't make it out of the battle alive]].
306** As of ''Film/GodzillaFinalWars'', Anguirus' signature move is to [[RollingAttack curl up into a ball and ram his opponent]]. The move has reappeared in many games and comics, and in one instance he even uses it to defeat [[DidYouJustPunchOutCthulhu a weakened Destoroyah]].
307** The many versions of Mechagodzilla all have their own signature move. The Showa incarnation goes with a MacrossMissileMassacre, the Heisei variant uses a stomach-mounted WaveMotionGun, the Millenium incarnation uses the [[AnIcePerson Absolute Zero]] [[ChestBlaster Cannon]], and the Monsterverse incarnation has a [[BreathWeapon red mouth beam]] called the Proton Scream.
308* Franchise/KingKong favors the {{Jawbreaker}}, and has used it across six different films, usually as a FinishingMove.
309* Film/MacGruber has his signature throat rip.
310* Franchise/MarvelCinematicUniverse:
311** Film/IronMan is a WalkingArmory, but focus is largely given to his [[HandBlast repulsors on his palms]], [[ArmCannon anti-tank missiles in his forearms]], and [[ShoulderCannon flechette missiles fired from his shoulders]].
312** [[Film/CaptainAmericaTheFirstAvenger Captain America]] has his shield throw, which works as a PrecisionGuidedBoomerang, and his way of quickly rearming himself with the shield by stepping on its edge and flipping it to his hand. He's also very fond of the push kick.
313** [[Film/BlackWidow2021 Black Widow's]] signature move is to [[https://www.youtube.com/watch?v=NmJMeSECMzQ wrap her legs around people's upper bodies and force them to the ground.]]
314** [[Film/GuardiansOfTheGalaxy2014 Drax the Destroyer]] has his habit of attacking very powerful enemies with just his daggers and his strength.
315* Fittingly enough, given its sources of inspiration, some effort was made to give each of the [[HumongousMecha Jaegers]] in ''Film/PacificRim'' a signature move or weapon, such as Gipsy Danger's {{plasma cannon}}, or Striker Eureka's [[MacrossMissileMassacre chest-mounted missile launchers]].
316* In ''Film/TheRaidRedemption'', [[TheHero Rama]] favours a specific rapid-fire punch, while [[TheDragon Mad Dog]] likes to NeckSnap his enemy.
317* ''Film/SignatureMove'': {{Discussed}} by Zaynab with her coach when she's getting into wrestling, asking which can be hers of her coach.
318* [[Franchise/StarWars Star Wars]]: Every major Force user except Luke Skywalker seems to have one:
319** Master Yoda's signature move is telekinesis, such as the memorable scene in which he effortlessly lifts Luke's X-wing out of the swamp. He's shown using it to disable Palpatine's guards in ''Film/RevengeOfTheSith'', and to defend himself against Count Dooku and Palpatine. Boh of them are very powerful Sith Lords, but in both cases their attempts to kill him by throwing things at him with the Force are a NoSell.
320** Force Lightning is Palpatine's favorite ability (and Count Dooku is no slouch at it either).
321** Everyone remembers Obi Wan's use of the Jedi Mind Trick.
322** Before he was burned and put into his armor, Anakin's signature move was a flourish spin with his lightsaber behind his back. Between his armor's weight, bulk and cape, Darth Vader is incapable of doing such a maneuver so it makes a notable contrast between his two fighting styles.
323** Darth Vader is associated mainly with the Force Choke, but (rather oddly) the original trilogy films never show Vader using the Force Choke on an actual enemy, just people who've [[YouHaveFailedMe failed him]] or done something else to piss him off. This may be because in ''Film/RevengeOfTheSith'', the first person he used the Force Choke on was ''Padmé'', the love of his life. [[spoiler:He finally chokes some rebels on the big screen at the end of ''Film/RogueOne''.]]
324** In the duels with Luke in ''Film/TheEmpireStrikesBack'' and ''Film/ReturnOfTheJedi'', Vader wants to capture Luke, not kill him, so he switches tactics and uses the Force to telekinetically launch nearby objects ([[ThrowingYourSwordAlwaysWorks or his lightsaber]]) to constantly keep Luke on the defensive.
325** Han Solo has a couple of his own. When flying the ''Millennium Falcon'', he often rolls the ''Falcon'' onto its side to slide through a narrow passage, and also maneuvers radically through obstacles in an attempt to make his pursuers, usually TIE fighters, fly into those obstacles. He also has a habit of doing things that are not just unexpected but actively ''insane'', such as jumping to lightspeed from inside a larger ship's docking bay.
326* ''Film/{{Troy}}'', Achilles has his jumping downward stab, which he uses in his SingleStrokeBattle at the beginning of the film and several times after. Hector is the only one who can defend against it, showing that he is a WorthyOpponent.
327[[/folder]]
328
329[[folder:Literature]]
330* ''Literature/TheDresdenFiles'': Harry Dresden and his [[KillItWithFire Fuego]] spell. To the point where, in one book, his enemies were able to track him based on his use of fire magic, and in [[Literature/SmallFavor another book]] people kept saying how out of character it was that he wasn't using it. Harry has such a reputation as a pyromaniac that [[Literature/BloodRites one book]] opens, "[[DestructiveSavior The building was on fire,]] [[NotMeThisTime and it wasn't my fault.]]"[[note]] And, technically speaking, it wasn't him that started the fire; it was the flying monkeys that were throwing flaming poo at him. Though he'd provoked them by swiping a box of puppies... ItMakesSenseInContext, alright.[[/note]]
331* ''Literature/HarryPotter'':
332** Harry has ''Expelliarmus'', aka the Disarming Charm, which causes the spell's target to drop anything they're holding. In ''[[Literature/HarryPotterAndTheChamberOfSecrets Chamber of Secrets]]'' he uses it against [[FakeUltimateHero Lockhart]] and in ''[[Literature/HarryPotterAndThePrisonerOfAzkaban Prisoner of Azkaban]]'' against [[InspectorJavert Snape]] because it's the only combat spell he knows at the time, but Harry gradually comes to use it first and foremost even after he learns other spells. In ''[[Literature/HarryPotterAndTheGobletOfFire Goblet of Fire]]'' he uses it against [[BigBad Voldemort]] because Voldemort's use of the word "duel" made Harry think of the Dueling Club, where he learned it. In ''[[Literature/HarryPotterAndTheOrderOfThePhoenix Order of the Phoenix]]'' he teaches it to Dumbledore's Army as the first spell because of his experience with it. In ''[[Literature/HarryPotterAndTheDeathlyHallows Deathly Hallows]]'' he uses it against an [[BrainwashedAndCrazy Imperiused]] Stan Shunpike because other spells would have knocked him off a high-flying broom and [[LethalHarmlessPowers Harry doesn't want to kill innocent victims]] of the Imperius Curse. This [[FightingFingerprint exposes him as the real Harry in a group of fakes]]. Later in ''Deathly Hallows'' he uses it [[NotTheIntendedUse to kill Voldemort]].
333** Harry also has a reputation for producing Patronuses. These are essentially anti-Dementor apparitions. Dementors are Harry's worst fear, so it would make sense. Considering the effort he had to put into getting the spell to work at all, it's deserved. When he told (and in one case, show) a group of older wizards, likely in their forties and older, that he could produce a full body Patronus and not amorphous shield, they were shocked and impressed. It should be noted that Harry's Patronus is the same as his father's Patronus and Animagus form, a stag, which makes it even more significant.
334** Ginny Weasley has the Bat Bogey Hex.
335** Inverted for Antonin Dolohov, a minor Death Eater appearing in the book series, where [[RunningGag he is almost always]] at the receiving end of the Full Body-Bind Curse (if he appears, that is). Played straight with a curse that's only ever identified as "Antonin Dolohov's curse," which causes massive internal damage as though being run through with a sword.
336** [[MilesGloriosus Gilderoy Lockhart]] is stated to have a talent in Memory Charms, though we only get to see him directly using it once [[spoiler:where it backfires on him]].
337** While certainly not the only wizard to use it in the series, it's hard to say that [[BigBad Lord Voldemort's]] signature move is anything other than ''[[OneHitKill Avada Kedavra]]''. ''[[AgonyBeam Crucio]]'' is his other signature move, as is Bellatrix Lestrange's main one.
338* In ''Literature/TheKingsAvatar'', the difficult Battle Mage maneuver Dragon Raises Its Head has only ever been properly executed by Ye Xiu so much that it is his calling card. This was how Ye Xiu publicly proclaimed his intent to return to the pro scene after using this move in a one-to-one duel during the All-Star Competition in front of shocked pro players and viewers. This alone was enough to convince his boss Chen Guo that he really is the Battle God.
339* Literature/StephaniePlum frequently uses GroinAttack to subdue her skips. Lula favors forcefully sitting on them.
340* In ''Literature/WarriorCats'', Firestar's favourite move is his PlayingPossum skill. He even uses it to defeat [[spoiler:Scourge, the FinalBoss of the original series.]] It gets lampshaded later on in the series (specifically in ''The Forgotten Warrior'') by [[spoiler:Spirit Antpelt]], who points out to Ivypool that it was such a cool move that everyone copied it off Firestar and now it's just a tired old trick. [[spoiler:He then gets erased from existence.]]
341[[/folder]]
342
343[[folder:Live Action TV]]
344* Despite it not being used for the first time until the third season, Jack Bauer on ''Series/TwentyFour'' became known for his [[ChokeHolds sleeper hold]].
345-->'''Jack Bauer''': Don't fight it.
346* On the UsefulNotes/{{Seattle}} sketch-comedy ''Series/AlmostLive'', Billy Quan always [[FinishingMove finished]] his "Mind Your Manners" shorts with a double-footed jump-kick that could go for blocks, travel around corners, [[RuleOfFunny wait for an elevator]]..
347%%* ''Series/{{Charmed|1998}}'': "The Power of Three will set us free!"
348* It was more like a "signature skill", but in ''Series/{{Cheers}}'', Coach claimed that his specialty when he played professional baseball was injuring himself. As in, purposely getting beaned in order to gain a base. Norm claimed he held the league record in [=HBPs=] ("Hit By Pitch"). In one episode he claimed this was his way of meeting girls he was interested in -- it helped gain sympathy.
349* Series/CobraKai: It isn't really made much ado about, but, as a reference to the first film, most, if not all, Cobra Kai fighters get a lot of mileage out of a certain crouching leg sweep.
350** Hawk has a superman punch as his for the first two seasons. It vanishes as he bacomes a more balanced fighter instead of relying exclusively on his offensive skills.
351* The Reverse-Flash from ''Series/TheFlash2014'' can use his SuperSpeed to vibrate his hand and use it as a stabbing weapon. It eventually [[PersonAsVerb gets named the Reverse-Flash]].
352* ''Series/GameOfThrones'': Just about every parody of Ser Gregor Clegane will feature him applying his thumbs to his victim's eyes before crushing his skull (and eyes). It does appear to be his favourite way to murder someone, as he’s done it to [[spoiler:Elia and Oberyn Martell, and attempts to do the same to his brother.]]
353* ''Series/GenseishinJustiriser'' has Glen's Raging Flame, Kageri's Phantom Crush, and Gant's Versus Cannon.
354* On ''Series/{{Heroes}}'', Sylar ''really'' likes to use his [[MindOverMatter telekinesis]] to slice through people's foreheads. Originally, this was just practicality: [[YouWillBeAssimilated his power]] required access to his victims' brains in order to steal their abilities. Then he started doing it to everyone, whether they had an ability to steal or not. In Volume Four, he recovers a repressed memory and discovers [[spoiler:that he learned the move from his biological father, who used it to murder his mother in front of him when he was a child]].
355* ''Series/KaizokuSentaiGokaiger'': Joe[=/=]Gokai Blue realizes that {{Mentor}} Cid Bamick was turned into [[TheBrute Barizorg]] when the latter uses Cid's Signature Move (an X-shaped SwordBeam). Joe himself begins using the move, particularly when he fights the MadScientist who cyborged Cid and [[spoiler:the battle where he finally kills Barizorg]].
356* The Franchise/{{Kamen Rider}}s are known for their iconic Rider Kick. Most of the time it's a DivingKick but [[LongRunners by this point]] they've used practically every conceivable form of kick as a finisher; the most noteworthy variation is probably Series/KamenRiderKabuto's roundhouse "[[CounterAttack counter kick]]" (though he also has a dive kick version). Even if a Rider doesn't normally use a Rider Kick as their finisher, you can expect them to perform a leaping kick at least once.
357** Certain few Riders (usually, secondary and tertiary ones) are instead known for non-kicking Signature Move. They tends to use swords or guns instead as part of their signature move. Series/KamenRiderDenO is the only time this happens to a ''main'' rider.
358* ''Series/MurdochMysteries'': In "[[Recap/MurdochMysteriesS6E5MurdochAuNaturel Murdoch Au Naturel]]", the Rooster family of armed robbers are known for stealing their victims' shoes to make anyone chasing them hurt their feet.
359* ''Series/OnceUponATime'': Regina's signature go-to is conjuring a fireball hurling it towards her enemies. It's very rarely effective and often an odd choice considering she has been schooled in powerful dark magic by the most powerful dark magic user in all the realms. It also seems to have become the go-to magic for her sister Zelena too.
360* ''Franchise/PowerRangers'': Tommy's [[HurricaneKick tornado kick]].
361* ''Franchise/StarTrek'':
362** Mr. Spock was intended to be a master of hand-to-hand combat, but it was decided that such an evolved being should have non-lethal tactics at his disposal, hence the Vulcan Neck Pinch. It can render anything with a neck instantly unconscious, regardless of how their biology works or [[FridgeLogic how little sense it makes]].
363** Picard has one named after him, the Picard Maneuver, in which he uses a rapid jump to [[FasterThanLight warp speed]] to make it appear as though his ship is in two places at once. It is never used after the episode in which it is introduced, which makes some sense as Commander Data comes up with a defense against it; what [[FridgeLogic makes less sense]] is that it's never used ''before'' the episode either, as there is canonically no known defense against it before Data comes up with one. A possible explanation is that its both difficult to pull off (precise timing of moving ''faster than light'' for a micro-second) and extremely risky (run into ''anything'' during the maneuver and you could end up destroying your ship)
364** From ''The Original Series'' to ''Voyager'', multiple characters on the show use a distinct double fisted punch that's as unique to ''Star Trek'' as the Bat'leth or the Vulcan Nerve Pinch. This was apparently something that a single stunt coordinator who worked on all 4 series came up with and used throughout his tenure because it seemed unique, dynamic, and futuristic. On ''Enterprise'' they switched to more real-world hand-to-hand combat techniques for the [=MACOS=], who were actual marines rather than astronauts.
365** The titular starship of ''Series/StarTrekDiscovery'' is well-known for her unique spore drive, allowing her to instantly teleport across the galaxy. Whenever she uses this drive, [[WhenThingsSpinScienceHappens the cocentric rings of her saucer section rotate in opposite directions, and then the ship herself pulls a snap-roll]] before disappearing.
366* In ''Franchise/SuperSentai'', many of the rangers usually have two finisher moves; one that involves their special weapon and one that typically involves some kind of martial arts.
367* The iconic attack of the ''Franchise/UltraSeries'' has the Ultramen cross their arms to release a WaveMotionGun beam of light. The details of this move differ from Ultraman to Ultraman; from ''how'' they cross their arms, to the move's name, to other visual effects.
368* ''Series/WalkerTexasRanger'' has Creator/ChuckNorris's infamous roundhouse kick, which is capable of one-shotting most of the bad guys he used it on.
369* ''Series/TheWheelOfTime2021'' gives some channelers destinctive weaves, In the first season, Alanna fights mostly by using Earth mo make teh ground under an enemy [[StuffBLowingUp explode like a land mine]], while Logain can [[WalkingWasteland rapidly corrode metal]]. [[AdaptationExpansion Neither are from the books]] (though Logain, being self-taught, woud be expected to rely on a few stand-bys, which might be wierd) [[PragmaticAdaptation presumably they were added to make it easier for viewers to keep track of them among the books]] hundreds of named characters.
370** The second season's {{Main/Stinger}} intruduces Moghedien, who was already called "[[AnimalMotifs the spider]]" in the books. her attacks resemble webs.
371
372[[/folder]]
373
374[[folder:Manhwa]]
375* ''Manhwa/LastFantasy'' had a spellcaster who dropped out of school after learning only the Fireball spell. [[BeamSpam He makes the most of it]].
376[[/folder]]
377
378[[folder:Martial Arts]]
379* Judoka Masahiko Kimura is best remembered outside Judo for submitting Helio Gracie by Ude Garami. Since then, the technique has been nicknamed "Kimura" in UsefulNotes/BrazilianJiuJitsu and [[UsefulNotes/MixedMartialArts MMA]].
380* Often seen in the boxing world as well, with certain boxers becoming well-known for their preferred techniques. Some of these include:
381** Ken Norton's crossed-arm defensive stance.
382** Muhammad Ali's shuffling and lean-back style of defense.
383** Joe Frazier's left hook, which was capable of putting anyone not named [[AlwaysSomeoneBetter George Foreman]] onto the canvas.
384* Undefeated former kickboxing champion Bill "Superfoot" Wallace got the name from his 60mph left roundhouse kick.
385* Early MMA legend Creator/BasRutten was infamous for his strikes to the liver, which could crumple even the toughest opponents.
386* Mixed martial artist and kickboxer Mirko "Cro-Cop" Filipovic developed a reputation for being having ridiculously powerful head kicks that were also very hard to counter, at one point his kicks were described as "right leg hospital, left leg, cemetery".
387* Mixed martial artist and Brazilian Jiu-Jitsu expert Rousimar Palhares had an immense fondness for leg lock submissions, especially heel hooks, to the point where he wouldn't let go after his opponents tapped (which caused some serious injuries), that, mixed with his [[{{Cloudcuckoolander}} extremely erratic behaviour]], got him fired from major promotions twice.
388* Cuban boxer Gerardo González is widely credited for having popularized the Bolo Punch, which takes its name from the similarity between throwing it and swinging a bolo machete.
389* UFC veteran Justin Gaethje is well known for his unorthodox striking game, which involves turtling up to the point where he can't really see his opponent very well, and countering after feeling the opponent's punches landing.
390* Retired kickboxer and Mixed Martial Artist Pat Barry had so much power in his leg kicks that he finished fights with two or three.
391* Alex Pereira's left hook, which is thrown with such force that it is often a OneHitKill punch, both during his kickboxing and MMA career, and is a technique that he is very good at herding people into with other strikes. He most famously knocked Israel Adesanya with it in their 2nd kickboxing fight, and has used it in MMA to knock out then future middleweight champion Sean Strickland, but also badly hurt Israel Adesanya and Jiri Prochazka before leading to a finish and winning the middleweight and light heavyweight belts shortly after. All of Pereira's knockouts and technical knockouts since he joined the UFC except his first have started with the left hook.
392[[/folder]]
393
394[[folder:Professional Wrestling]]
395* Pretty much every wrestler ever has at least one FinishingMove, and one or more other moves they use on a regular basis. For example:
396** Wrestling/BretHart, Wrestling/JohnCena, Wrestling/ShawnMichaels, and many others each have their FiveMovesOfDoom.
397** Wrestling/StoneColdSteveAustin, of course, had the Stone Cold Stunner, but was also a frequent user of the Wrestling/LouThesz Press (usually followed by repeated punches to the face), and often uses repeated stomps in the corner.
398** Wrestling/TheUndertaker's famous rope-walk forearm club is always a sight to see. His Tombstone Piledriver actually [[GrandfatherClause remained after piledrivers were banned]], ''because'' it was a Signature Move.[[note]] It helps that the tombstone is considered safer than a traditional piledriver because the guy giving it lands on his knees, leaving a little more room for error. [[/note]]
399** Wrestling/ReyMysterioJr has his 619, which is arguably more famous than his FinishingMove (a springboard splash). It was even featured in an episode of ''Series/{{Heroes}}''.
400*** Rey has a few other springboard finishers, but they are always preceded by 619, which could account for popularity of the move.
401** Wrestling/BrockLesnar has the F-5, a spin-out fireman's carry toss.
402** Wrestling/KentaKobashi had the Burning Hammer, a DangerousForbiddenTechnique (it's such a risky move that the WWE has banned it for ''decades'') that he used seven times. Each time it won him the match.
403* There are a lot of wrestlers that have a move that isn't their FinishingMove but is just as iconic to the wrestler, they're usually a move that is hard to do or done really well. While it is extremely rare for a wrestler to get a pin from these moves, they are frequently used as part of a wrestler's FiveMovesOfDoom leading up to their FinishingMove.
404** Shawn Michaels' Diving Elbow Drop has never gotten a pinfall, but it's still seen [[OncePerEpisode once a match]].
405** Wrestling/ChrisJericho's Lionsault (Wrestling/UltimoDragon's Quebrada, they had [[TheRival a rivalry]] you see), he rarely ever gets a pinfall out of it, but yet it's regarded as one of his best moves.
406** Wrestling/RobVanDam's Rolling Thunder.
407** Wrestling/{{TNA}} wrestler Wrestling/AJStyles' Pele Kick is not a finishing move, but it's a move that's so iconic of AJ that when Wrestling/JohnMorrison used it, Wrestling/{{WWE}} commentators called it the Pele kick. His another signature move is a combination known as Phenomenal Blitz.
408** Wrestling/KurtAngle and Wrestling/ChrisBenoit were famed for their German Suplexes (usually three in a row, but on special occasions a lot more), both of their primary finishers were submission moves however.
409** Wrestling/TripleH's Double A Spinebuster, which was one of his idol's, Wrestling/ArnAnderson's FinishingMove.
410** John Cena's Five Knuckle Shuffle.
411** The late Wrestling/EddieGuerrero's triple rolling vertical suplex, nicknamed the Three Amigos.
412** {{Wrestling/Sting}} has the Stinger Splash. Other wrestlers, such as Wrestling/SheltonBenjamin, have adopted the move as a tribute to him.
413** Wrestling/RomanReigns has his dropkick to opponent on the apron and his Superman Punch.
414** Wrestling/DanielBryan has the Yes! Lock submission hold, the running knee to the face (Colloquially dubbed "Solid Knee +"), and the repeated kicks to a kneeling opponent's chest, before a kick to the back of the head.
415** [[Wrestling/DwayneJohnson The Rock]] has the People's Elbow.
416** Wrestling/TheYoungBucks have quite a few, but the most well-known is probably the Superkick Party, any combination of the two using superkicks to their opponents in the wildest ways one can imagine. It's only used as a finishing move when Matt and Nick use the move simultaneously.
417** Wrestling/{{Goldberg}} has his Spear, and is still considered to have the greatest one of all time, despite it not being his finisher (as it is for Wrestling/{{Edge|Wrestler}} and Wrestling/RomanReigns). While he used the Jackhammer (Vertical Suplex Powerslam) as his finisher, it was his Spear that would pop the crowd because he'd hit guys with what looked like enough force to snap a man in half.
418[[/folder]]
419
420[[folder:Tabletop RPG]]
421* In ''TabletopGame/TheDresdenFiles'', wizards can take rote spells as these, meaning spells that the wizard has cast so often and regularly that they always work without risk of backlash or fallout. Harry's include the above-mentioned Fuego, and his shield spell.
422** Stunts in the Fate system in general can be readily used to model this -- in fact, reflecting a particular character's specialties and repertoire of tricks beyond just their ranks in the system's various fairly broad skills is mainly what they're ''for'' (and not just for combat, either). ''TabletopGame/SpiritOfTheCentury'' even has a literal predefined "Signature Strike" feat which allows an (unarmed) signature move to be used up to once per fight scene for potential extra damage in the form of an additional consequence above and beyond whatever the attack would normally inflict...though this may be a bit of a subversion in that the ''mechanical'' effect is essentially the same for every character who takes said feat, and it's not altogether easy to acquire in the first place.
423* In ''TabletopGame/DungeonsAndDragons'' tradition arcane spells are named for their creators[[note]]The rest of those spells are supposed to be mostly named this way too, but by now become too old and widespread to remember.[[/note]]. Sometimes this shows the named wizard's predisposition to one effect with different power levels.
424** ''Spells & Magic'' mechanics supports signature spells as one of known spells at each spell level. A wizard repeats the normal research procedure for a spell to get all fine details, spends a slot or CP and have a mix of specialist wizard's bonus and fighter's weapon specialization: one extra memorization and either +2 to level variables or -2 to saving throw or -3 to casting time. [[note]]And it stacks with specialist bonus. E.g. 1-lvl invoker memorizes ProjectileSpell: 1 basic + 1 as invoker + 1 as a signature spell = 3, x 2 bolts (as if 3-rd level) instead of one = '''6 x more total damage'''.[[/note]]
425** In D&D 3 "spell secret" ability allows to permanently apply one of metamagical modifications to a known spell (more spells with levels), but for some reason it's only class ability of Wu Jen from ''Complete Arcane'' and Mystic from ''Magazine/DragonMagazine''. d20 [[http://www.d20srd.org/srd/prestigeClasses/archmage.htm#highArcana core Archmage]] can make a spell-like ability (no [[VancianMagic preparation]], no components, harder to negate) from a known spell, but it's not the same as normal casting.
426** ''TabletopGame/{{Greyhawk}}'' -- "Bigsby's <what-it-does>-ing Hand".
427** ''TabletopGame/ForgottenRealms'' -- "Nybor's <grade adjective> <disapproval>" AgonyBeam spells.
428*** ''[[Literature/ForgottenRealms Netheril]]'' campaign got names for the oldest ones, with ''very'' strong personal themes. E.g. Shocking Grasp = Volhm's grasp, Lightning Bolt = Volhm's bolt, Chain Lightning = Volhm's chaining.
429*** D&D 3 ''Player's Guide to Faerun'' has Signature Spell feat which allows to cast one [[http://www.d20srd.org/srd/feats.htm#spellMasterySpecial mastered]] spell instead of any arcane spells of the same or higher level, much like D&D 3 cleric converts into cure spells.
430** d20 replaces most of setting-specific (and copyrighted) names with "mage's" or removes them (Bigby's ____ Hand -> ___ Hand).
431** ''Webcomic/TheOrderOfTheStick'' parodied this trend with "Evan's Spiked Tentacles of Forced Intrusion" and [[http://www.giantitp.com/comics/oots0624.html later]] "Bugsby's Flicking Finger" / "Bugsby's [[FlippingTheBird Expressive Sigle Digit]]". And [[http://www.giantitp.com/comics/oots0781.html Bugsby's Cat-Retrieving Hand]].
432** In 5th edition, the "Signature Spell" mechanic lets a max-level Wizard cast up to two specific spells for "free" (without using a spell slot, and they have to be third-level or less) per day.
433* The Solar TabletopGame/{{Exalted}} actually have a Charm, Thunderbolt Attack Prana, that allows them to designate "signature attacks." By using said signature attack and paying the cost of the Charm, they're able to do ''ridonkulous'' amounts of damage.
434* Each Clan in ''TabletopGame/VampireTheRequiem'' has three Disciplines that they are good at and one of them will be their specialty.
435[[/folder]]
436
437[[folder:Toys]]
438* In ''Toys/{{Bionicle}},'' Lariska deconstructs this: A [[GravityMaster Toa of Gravity's]] favourite attack is to remove gravity around an opponent and send them flying. She observes this trait and practices training in zero-gravity, then attacks him. When he uses his favorite attack...
439-->'''Lariska''': [[SlasherSmile I was ready. And he wasn't ready for my being ready.]]
440[[/folder]]
441
442[[folder:Video Games]]
443* Phoenix Wright of the ''VisualNovel/AceAttorney'' series has his iconic finger point, and to a lesser extent his two-handed desk slam. While other attorneys and some prosecutors make the same gestures, Phoenix is best known for them.
444* ''[[VideoGame/AdvancedVariableGeo Advanced V.G.]]'': Yuka Takeuichi is synonymous with her Kikouden and its HDM variation, [[WaveMotionGun Kyuukyo Kikouden.]]
445* In ''VideoGame/{{Artifact}}'', each HeroUnit card in your deck also adds three copies of said hero's "premier card". Though this card can be a creep or improvement, it's most often a spell representing their signature special move. Some units also have an innate active ability.
446* ''VideoGame/ArtOfFighting'': The Sakazaki Family is well-known for the Haoh Shoko Ken, which is Kyokugenryuu's trademark. Robert, who trained under them, is the exception. While capable of using Haoh Shokoh Ken and its variants, [[SpamAttack Genei Kyaku]] is said to be ''his'' signature special. All of them can also use the [[NoHoldsBarredBeatdown Ryuuko Ranbu]] (aka "Dragon Tiger Berserk Dance").
447* ''Franchise/{{Castlevania}}'' the Vampire Killer whip attack has great range and is iconic, then there's the [[https://vignette.wikia.nocookie.net/castlevania/images/4/4c/SOTN_Vampire_Killer_3.gif/revision/latest?cb=20171006182629 flame version]] and also the [[https://vignette.wikia.nocookie.net/castlevania/images/f/f2/SOTN_Cross_2.gif/revision/latest?cb=20171006181245 cross throw]] where you use a crucifix as a shuriken.
448** Alucard from ''VideoGame/CastlevaniaSymphonyOfTheNight'' introduces dozens of new moves (spells) like his [[http://i.imgur.com/dTiXRIB.gif back dash]], [[http://i.imgur.com/zoOWQEk.gif teleport]] sword attack, [[https://vignette.wikia.nocookie.net/castlevania/images/1/1a/SOTN_Summon_Spirit.gif/revision/latest?cb=20171008065837 Summon Spirit]], [[https://vignette.wikia.nocookie.net/castlevania/images/b/b4/SOTN_Dark_Metamorphosis.gif/revision/latest?cb=20171008065802 Dark Metamorphosis]] [[{{Animorphism}} Wolf Form]] [[https://vignette.wikia.nocookie.net/castlevania/images/f/fc/SOTN_Tetra_Spirit.gif/revision/latest?cb=20171008065838 Tetra Spirit]], [[https://vignette.wikia.nocookie.net/castlevania/images/0/03/SOTN_Hellfire.gif/revision/latest?cb=20171008065805 Hellfire]] and especially [[https://vignette.wikia.nocookie.net/castlevania/images/3/3b/SOTN_Sword_Brothers.gif/revision/latest?cb=20171008065837 Sword Brothers]] attack.
449* ''VideoGame/DevilMayCry'':
450** Dante has several series-wide recurring moves, but his [[DashAttack Stinger]] is available in every ''DMC'' game fairly early on, and labeled as a "classic original" in its {{Flavor Text}}s. It's even present in his GuestFighter or CrossoverCameo appearances in third-party games.
451** Vergil's Judgement Cut. Vergil draws back and unsheathes the Yamato so fast that it cannot be seen by the naked eye. Nothing happens at first but then some distance away, a dimensional hole opens up and a group of slashes appear out of nowhere to cut up the target. Dante can also do this attack in ''VideoGame/DevilMayCry4'' once he has the Yamato[=/=]Dark Slayer style, where it is called "Slash Dimension" instead (and has a different appearance as well as somewhat less precision). A [[HintSystem loading screen tip]] when playing as Vergil in ''VideoGame/DevilMayCry5'' also calls the Judgement Cut as a "core component" of the Yamato's arsenal.
452** Vergil's [[StormOfBlades Summoned Swords]] as well. Vergil is always able to conjure small blades that can either be shot towards a target, circle it until he signals them to drop, or [[OrbitingParticleShield surround him as a shield]]. This ability seems to be tied to the Yamato, as Nero can perform the move upon wielding the weapon in ''[=DMC4=]''. Unlike the Judgement Cut, Vergil had this move even during his time as Nelo Angelo, making this the only attack to be used in all of Vergil's appearances.
453** Nero has [[YouWillNotEvadeMe Snatch]] which functions as a grab attack to pull enemies close. It's a core mechanic for his Devil Bringer arm that's [[SecondHourSuperpower unlocked early on]] in ''[=DMC4=]'', and used a lot in the cutscenes of that game, albeit [[CutscenePowerToTheMax to varying or overpowered degrees]]. When he lost his Devil Bringer arm in the beginning of ''[=DMC5=]'', he still has a replacement of this move; the "Wire Snatch" that can be performed using his mechanical prosthetic arm, the Devil Breaker system.
454** In ''[=DMC5=]'', the hand-shaped electric attack of Nero's [[ShockAndAwe Overture]] Devil Breaker is his most advertised move in the game's marketing artworks and trailers. It helps that Overture is his starting Devil Breaker arm.
455* Played straight in a few ''Franchise/{{Digimon}}'' games, where the Digimon in those games comes with only their own respective signature move, and one move shared with one or more other Digimon.
456** Certain other Digimon games (such as ''Rumble Arena'' and ''Digital Card Battle'') pushed it further by giving every Digimon ''three'' moves that only that specific Digimon can use. For example, in those games, only [=WarGreymon=] can use "Terra Force", "Mega Claw", and "Great Tornado". At least one of the three moves is always the Digimon's Signature Move (for [=WarGreymon=], it would be Terra Force), while the others are moves the Digimon is known to be able to use, but are not always seen as their signature (for [=WarGreymon=], it's Mega Claw and Great Tornado).
457* Franchise/DonkeyKong started off throwing barrels in his [[VideoGame/DonkeyKong debut game]] because those happened to be present in the construction site, but the ''VideoGame/DonkeyKongCountry'' games find him throwing barrels in more variegated circumstances.
458* In ''VideoGame/Dota2'', many heroes are strongly associated with a spell. Most often, this is their Ultimate ability, but there are a few exceptions:
459** Broodmother's ''[[WeaponizedOffspring Spawn Spiderlings]]''
460** Dazzle's ''[[LastChanceHitPoint Shallow Grave]]''
461** Drow Ranger's [[AnIcePerson Frost Arrows]]''
462** Earth Spirit's ''Boulder Smash'' (specifically when used on his Stone Remnants, causing a lengthy, long-ranged stun)
463** Leshrac's ''[[AntiStructure Diabolic Edict]]''
464** Lone Druid's ''[[{{Familiar}} Summon Spirit Bear]]''
465** Mirana's ''Sacred Arrow''
466** Nature's Prophet's ''[[FlashyTeleportation Teleportation]]''
467** Pudge's ''[[YouWillNotEvadeMe Meat Hook]]''
468** Riki's ''[[InvisibilityWithDrawbacks Cloak and Dagger]]''
469** Spirit Breaker's ''[[FoeTossingCharge Charge of Darkness]]''
470* The Zap series of spells in ''VideoGame/DragonQuest'' is easily the most iconic spell line that defines the [[PlayerCharacter Heroes]], as they’re typically the only characters that learn the magic set. What makes this especially noticeable is the fact that in ''VideoGame/DragonQuestV'', [[spoiler:the Hero of that game does not learn any Zap spells because he’s not a traditional ‘Hero’...instead, it’s his ''son'' who gets them as he levels up, as he fits the traditional ''Dragon Quest'' Hero mold better his father.]]
471* ''VideoGame/FatalFury'': Terry Bogard has three, with the first being his [[PowerFist "Burn Knuckle"]]. The other two are his [[GroundPunch "Power Wave"]] and its HDM variant, the [[FantasticNuke "Power Geyser".]]
472* ''Franchise/FinalFantasy'':
473** Most characters in the later games have a LimitBreak that will usually be seen as their signature move (e.g. Cloud's Omnislash). Most [[JobSystem classes]] have a move that's identified with them, especially the Dragoon's Jump. The {{Mascot Mook}}s also tend to have a signature move or moves: Cactuars have [[FixedDamageAttack 1000 Needles]], Bombs have [[ActionBomb Self Destruct]], Malboros have [[StatusEffects Bad Breath]], and so on and so forth. Main villains also tend to have a [[ThatOneAttack signature special attack designed to]] [[OhCrap make the player sit up and take notice]], beginning with [[VideoGame/FinalFantasyII The Emperor's]] [[ColonyDrop Starfall]] and progressing through most of the games. The Summon creatures all have a signature move that they perform when called on (Ifrit's Hellfire).
474** From ''VideoGame/FinalFantasyVI'':
475*** Every character has a unique battle command, although some (such as Celes' Runic Blade) are too situational to count as true Signature Moves, while others (such as Edgar's Tools) open up a menu of options with no one option being truly Signature throughout the entire game. Those that do count include Terra's Trance, Locke's Steal/Mug, Sabin's [[KamehameHadoken Aurabolt]], Banon's Heal, Cyan's Dispatch, and Shadow's Shuriken. Additionally, more recent titles that have featured the heroes from ''VI'' have had their Desperation Attacks [[note]]Moves that only triggered on a character when they were in critical condition, and only rarely -- these were the precursors to the LimitBreak attacks that would become standard in some form in every game going forward[[/note]] become signature moves, with Terra's Riot Blade, Celes's Spinning Edge, Locke's Mirage Dive, and Setzer's Red Card among them.
476*** Kefka has also racked up a few signature moves of his own, starting with [[HPTo1 Heartless Angel]], what with him pioneering its use and it being the first attack he uses during the fight, as well as his very own [[SlapOnTheWristNuke Goner/Forsaken]] and, naturally, the [[PillarOfLight Light of]] [[DeathFromAbove Judgment]].
477** From ''VideoGame/FinalFantasyVII'':
478*** Cloud's Braver and Omnislash, his first and final {{Limit Break}}s respectively. The former being a powerful, leaping, vertical slash, quite often accompanied with various acrobatics to add centrifugal force to the strike, and the latter being a 15 CriticalHit combo to random targets. He also uses the Omnislash in the PostFinalBoss encounter with Sephiroth to finish him off.
479*** Tifa's Beat Rush, Somersault, Final Heaven and especially [[WrestlerInAllOfUs Metodrive]]. Somersault in particular is in nearly every appearance of hers. After ''VideoGame/FinalFantasyVIIRemake'' her Star Shower attack is becoming one of her staples.
480*** Sephiroth has the Supernova attack, infamous especially in the North American release for having an OverlyLongFightingAnimation that depicts the solar system being wiped out by a meteor and a supernova...all to [[PercentDamageAttack take off 15/16 of each target's HP]]. As the years have gone by, [[HPTo1 Heartless Angel]] has also found its way into becoming one of his signature moves. After ''Dissidia'' gave him Hell's Gate, a downwards aerial slash [[spoiler:based on how he killed Aerith]], it also became one of his staples
481*** Emerald Weapon has Aire Tam Storm, which inflicts 1111 HP of damage per Materia equipped to each character.
482** ''VideoGame/FinalFantasyX'': Sin's Giga Graviton, [[spoiler:which [[TimeLimitBoss if allowed to fully charge]] is a WaveMotionGun that destroys the airship the party is on for an immediate GameOver, even if an Aeon is out.]]
483*** The Jecht Shot was a signature move of Jecht, and later Tidus, in the Blitzball minigame. Tidus could also learn Jecht Shot II, a more powerful version of the shot.
484*** While the main character had potential access to multiple Overdrives, Yuna's Aeon summons had one overdrive each. Many of them (such as Ifrit's Hellfire and Shiva's Diamond Dust) stick with the Aeons in other games that they appear in.
485** In ''VideoGame/FinalFantasyXI'', every job had a "two hour," later made into a "one hour," ability that was on an outrageously long cooldown timer, but was usually outrageously powerful. Also, unlike every other job ability, the two hour wasn't available when you had the relevant job set as a subjob, in spite of every job getting their two hour natively at level 1.
486** Each party member in the ''VideoGame/FinalFantasyXIII'' series had their own full-ATB attack that they unlocked late in the game with Lightning's Army of One being the most notable example, being a usable ability of hers in each one of the games in the series.
487** Several boss enemies in ''VideoGame/FinalFantasyXIV'' have a cinematic signature move where they begin to build up energy. Unless the players [[PuzzleBoss perform a specific action before they finish charging]], the attack will become a TotalPartyKill.
488** Noctis from ''VideoGame/FinalFantasyXV'' had the Warp Strike as his signature ability, and also unlocked the Armiger Arsenal later on in the game.
489* Even amongst those who don't play ''VideoGame/{{Fortnite}}: Battle Royale'', it's best known for the default dance emote that players start out with.
490* ''VideoGame/GodOfWar'''s Kratos, and his Plume of Prometheus combo (Square, Square, Triangle).
491* ''VideoGame/GuiltyGear'' gives us I-No and her Megalomania, which is infamous for being a screen-filling swarm of homing bullets that move fast and do high damage. So far, it's been a boss-exclusive super in ''XX'' and ''Accent Core'', an Instant Kill in ''Xrd'' and a command grab-esque super in ''STRIVE''.
492* ''Franchise/KingdomHearts'':
493** Sora has Strike Raid, Sonic Blade, Ars Arcanum and Ragnarok, his special abilities from the first game; they were originally left out of ''Kingdom Hearts II'', but the Final Mix re-release of the game added them back as the abilities of the new Limit Form power up.
494** Riku's [[TeleportSpam Dark Aura]], which has been usable as an ultimate attack in all of his playable appearances since the first game (where it was the strongest attack of Riku [[spoiler:possessed by Xehanort's Heartless]] in his second boss fight at Hollow Bastion), although he had another version of Dark Aura in ''[[VideoGame/KingdomHeartsII KHII]]'' [[spoiler:when present as a party member for The World That Never Was]] that functioned as a volley of Dark Firaga-like projectiles.
495** Roxas has a LimitBreak called Magic Hour, where [[LightEmUp he surrounds himself with six pillars that rotate before shooting out in all directions]], causing severe damage. A variation of this would later become the Holy spell, named Faith in English translations, for Ventus and Sora.
496* ''VideoGame/TheKingOfFighters'' has Ralf's "Vulcan Punch" and Clark's "Super Argentine Backbreaker", amongst other moves. From the protagonists, Kyo has his [[{{Shoryuken}} Oni Yaki]], Orochinagi DM, and later his chain-punch specials, Benimaru has Raijinken (electric straight punch) and its stronger version Raikouken, and Daimon has Tenchi Gaeshi[[note]]where he slams the opponent to the ground, then throws them to the air[[/note]] and its stronger version [[MetronomicManMashing Jigoku Gokuraku Otoshi]]. [[SNKBoss Rugal]] is infamous for his Genocide Cutter.
497* ''VideoGame/{{Kirby}}'':
498** Not counting the obvious inhaling ability, the eponymous character has the [[SwordBeam Final Cutter]], introduced in ''VideoGame/KirbySuperStar''. Since then it has appeared in most of his games (except ''[[VideoGame/Kirby64TheCrystalShards Kirby 64]]''), as well as his Up+B attack in ''VideoGame/SuperSmashBros.''
499** The [[LimitBreak Ultra Sword]] introduced in ''VideoGame/KirbysReturnToDreamland'' becomes a new one for Kirby, due to it being used the most in that game. It also becomes his new Final Smash in the fourth ''Super Smash Bros''.
500** King Dedede has the Super Dedede Jump as well as the ability to mimic Kirby's Inhale (though he can't copy abilities). He's also got a signature weapon in the form of his [[CarryABigStick hammer]].
501** [[SpinAttack Mach]] [[TornadoMove Tornado]] seems to be this for Meta Knight, making a number of appearances after its debut in ''Kirby Super Star'', including Meta Knight's neutral B special in ''Super Smash Bros. Brawl'' and a LimitBreak variant in Meta Knightmare Ultra from ''Kirby Super Star Ultra''. In the ''[[Anime/KirbyRightBackAtYa anime]] [[AlternateContinuity continuity]]'' his signature move was SwordBeam, which Kirby also often uses as Sword Kirby.
502* Given that ''VideoGame/LeagueOfLegends'' has tons of characters, only a small proportion of the cast need to have one of these for plenty of examples to exist:
503** Ahri's [[CharmPerson Charm]].
504** Akali's [[StealthExpert Twilight Shroud]].
505** Bard's [[ThinkingUpPortals Magical Journey]] and [[MercyInvincibility Tempered Fate]].
506** Blitzcrank's [[RocketPunch Rocket Grab]].
507** Caitlyn's [[BoomHeadshot Ace In The Hole]].
508** Cho'Gath's [[MakeMyMonsterGrow Feast]].
509** Darius' [[DeathFromAbove Noxian Guillotine]].
510** Draven's [[WeaponTwirling Spinning]] [[ThrowingYourSwordAlwaysWorks Axes]].
511** Fiddlestick's [[FeatheredFiend Crowstorm]].
512** Fizz's [[InvulnerableAttack Playful/Trickster]].
513** Garen's [[SpectacularSpinning Judgement]].
514** Jarvan IV's [[DishingOutDirt Cataclysm]].
515** Jax's [[CounterAttack Counter Strike]].
516** Karthus' [[{{Necromancy}} Lay]] [[SpamAttack Waste]] and [[AlwaysAccurateAttack Requiem]].
517** Kassadin's [[WeaponisedTeleportation Riftwalk]].
518** Lux's [[LightEmUp Final]] [[EnergyWeapon Spark]].
519** Malzahar's [[ZergRush Void Swarm]].
520** Master Yi's [[FlashStep Alpha Strike]].
521** Mordekaiser's [[YourSoulIsMine Realm Of Death]].
522** Morgana's [[StunLock Dark Binding]].
523** Nasus' [[EvolvingAttack Siphoning Strike]].
524** Nocturne's [[InterfaceScrew Paranoia]].
525** Rammus' [[SpinAttack Powerball]].
526** Singed's [[DamageOverTime Poison Trail]].
527** Sylas' [[PowerCopying Hijack]].
528** Teemo's [[TrapMaster Noxious Trap]].
529** Thresh's [[ComeWithMeIfYouWantToLive Dark Passage]].
530** Twisted Fate's [[CardsOfPower Pick A Card]] and [[TheCavalry Destiny/Gate]].
531** Vayne's [[ArmourPiercingAttack Silver Bolts]].
532** Veigar's [[MagikarpPower Baleful Strike]].
533** Xerath's [[LongRangeFighter Rite Of The Arcane]].
534** Yasuo's Sweeping Blade, in particular the [[BlowYouAway tornado]] component.
535** Zed's [[CastingAShadow Living Shadow]].
536** Ziggs' [[ExactlyWhatItSaysOnTheTin Mega Inferno Bomb]].
537** Zilean's [[SomebodySetUsUpTheBomb Time Bomb]] and [[BackFromTheDead Chronobreak]].
538** Zoe's [[SituationalDamageAttack Paddle Star]].
539* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', Rean's signature technique that is acknowledged in-universe is his [[SuperMode Spirit Unification]] where he strengthens himself and becomes immune to all sorts of ailments. Such that in the next arc of the ''VideoGame/TrailsSeries'', the [[VideoGame/TheLegendOfHeroesTrailsThroughDaybreak Calvard arc]], the party ends up experiencing a MassOhCrap at the climax of the [[BreatherEpisode Intermission chapter]] where [[spoiler:Shizuna Rem Misurugi also knows of the technique. She does acknowledge however that her version is inferior compared to Rean's.]]
540* ''Franchise/TheLegendOfZelda'':
541** Link's Spin Attack, which was introduced in ''VideoGame/TheLegendOfZeldaALinkToThePast'' and has been a staple of the series ever since. Before that, his SwordBeam, although it is often absent in the 3D games. If he's got a third one its his [[SwordPlant sword plant]] maneuver that is his final attack in some games.
542** Ganon's "secret technique of Darkness," where he makes himself invisible and then breathe fire at Link. It also counts as a Call-Forward to the original Ganon Boss Battle, with the addition of Bottomless Pit.
543* Starting with ''VideoGame/MassEffect2'', each player class has a unique ability that stands them apart from each other: Soldiers have "[[AdrenalineTime Adrenaline Rush]]", Infiltrators have "[[InvisibilityCloak Tactical Cloak]]", Adepts have "[[GravityMaster Singularity]]", Engineers have "[[AttackDrone Combat Drone]]", Vanguards have "[[FoeTossingCharge Biotic Charge]]", and Sentinels have "[[InstantArmor Tech Armor]]"
544* ''VideoGame/MarvelVsCapcom'' series gives us Cyclops' Optic Blast (and "BEHOLD! Optic Blast!"), Wolverine's Berserker Barrage (and its Hyper Combo version), Captain America's Shield Slash and Charging Star, Iron Man's Unibeam and Proton Cannon, Hulk's Gamma Crush and Gamma Wave/Tsunami, Spider-Man's Web Swing, Magneto's Magnetic Shockwave, Storm's Hailstorm, Sentinel's (Hyper) Sentinel Force and his normal mouth laser attack, Captain Commando's "CAPTAIN CORRIDOR", Mega Man's Hyper Adapter, Strider Hiryu's Gram, Vajra and Ouroboros (the latter not so much in ''[[VideoGame/MarvelVsCapcom3 MvC3]]''), and Cable's (Hyper) Viper Beam. The third game gives more: Wolverine's DivingKick, Dante's air S move (his Helm Breaker), Doom's Foot Dive and Hidden Missiles, Morrigan's Soul Fist and [[DoppelgangerAttack Astral Vision]], Zero's Raikousen and Sougenmu, Deadpool's Happy-Happy Trigger and [[BreakingTheFourthWall 4th Wall Crisis]], Super-Skrull's Tenderizer and "INFERNOOOOOO!!", Amaterasu's Okami Shuffle, Dormammu's Power of the Creator/Destructor ("Power of the Power of the Power of the Power..."), MODOK's Analyze Cube and (Hyper) Psionic Blaster, Spencer's Bionic Lancer ("Bionic... AAAAAAARRRRM!!"), Phoenix's Dark Phoenix, Taskmaster's Legion Arrow, Akuma's Tatsumaki Zankukyaku, Phoenix Wright's "Objection!", his "blue finger" move in [[SuperMode Turnabout Mode]], and his strongest LimitBreak [[TitleDrop Ace Attorney]], Frank West's Survival Techniques hyper, Vergil's Spiral Swords hyper and Nemesis' Biohazard Rush hyper.
545* ''Franchise/MegaMan'':
546** Zero of ''VideoGame/MegaManX'' and ''[[VideoGame/MegaManZero Zero]]'' has the Z-Saber combo, consisting of three (in ''X8'' it can be upgraded to five) slashes with his infamous LaserBlade. In the same series, Axl's [[VoluntaryShapeshifting Copy Shot]] could count as well.
547** Zero's [[GunsAkimbo dual-Z-Buster-then-]][[SwordBeam Sword-Beam]] combo from ''X2'', which made recurring appearances in ''X5'' and ''X6'', [[spoiler: along with ''Zero 3'' and ''[[VideoGame/MegaManZX ZX]]'', if you count Omega]]. Curiously, you never ''quite'' have access to it when ''[[SecretAIMoves playing]]'' as Zero (the closest we ever got was ''X3'', and even that was just a Z-Saber slash, with no sword beam).[[note]][[spoiler:You finally can do it with the Model O in ''ZX'']].[[/note]]
548** And of course, [[VideoGame/MegaManClassic Mega Man]] himself has his trusty old Mega Buster, which is his initial weapon in all of his games and serves him well through the entire game, since it has infinite energy, unlike his other weapons that he gains later.
549* Liquid Snake from ''VideoGame/MetalGearSolid'' favours a charging tackle during his BossBattle. It makes a return during the first stage of the fight against Liquid Ocelot at the end of ''VideoGame/MetalGearSolid4GunsOfThePatriots''.
550* ''Franchise/{{Metroid}}'':
551** Samus has heaps of them: [[MacrossMissileMassacre Missiles]], [[ChargedAttack Charge Shot]], [[SpinAttack Screw Attack]], [[BetheBall Morph Ball]], [[SuperSpeed Shinespark]], [[AnIcePerson Ice Beam]] and the [[EnergyWeapon Hyper Beam]] which is the FinishingMove in ''VideoGame/SuperMetroid''. Over time, Samus's melee attacks and counters (likely based off her Super Smash Bros attacks) hasbecome prevalent in her games, especially Overblast and Lethal Strike which ''VideoGame/MetroidOtherM'' introduced which involves grabbing or mounting the opponent and shooting at [[NoRangeLikePointBlankRange point blank range]] with her ArmCannon. Despite the controversial reception of ''Other M'', ''VideoGame/MetroidSamusReturns'' and ''VideoGame/MetroidDread'' both brought the concept back with a similar, refined melee system with the aforementioned moves.
552** Ridley really, really loves [[WipetheFloorwithYou grinding]] Samus across the walls he does in most of his [=3D=] appearances and he also does it to you as a stage boss in ''Super Smash Bros Wii U/3DS'' except on the floor of the platform, not the walls. Ridley also uses his vicious serrated tail to [[BewareMyStingerTail stab]] Samus frequently. In Ridley's ''VideoGame/SuperSmashBrosUltimate'' trailer he brutally takes down Mega Man and Link with the attack. Ridley's [[BreathWeapon fire breath]] can be considered his FinishingMove.
553* ''VideoGame/MonsterHunter'':
554** ''VideoGame/MonsterHunter2004'':
555*** The Rathian's tail backflip, which she will happily spam in order to poison unfortunate hunters.
556*** The Plesioth's hipcheck, notorious for its [[HitboxDissonance disjointed hitbox]] in early ''Monster Hunter'' games.
557** ''VideoGame/MonsterHunter3Tri'': Qurupeco's monster call imitation, which can summon anything from the lowly Melynx to the standard Rathian to {{the dreaded}} Deviljho.
558** ''VideoGame/MonsterHunterPortable3rd'': The Brute Tigrex's [[SuperScream super roar]], infamous for being one of the few roars in the series that can ''damage hunters''.
559* From ''Franchise/MortalKombat'':
560** Scorpion's [[YouWillNotEvadeMe "Get over here!"]] spear attack.
561** Sub-Zero's freeze blast or [[SlideAttack slide kick]]. For Fatalites, there's his Spine Rip.
562** Liu Kang's Bicycle Kick and Dragon Fatality
563** Johnny Cage's [[GroinAttack nut punch]], Shadow Orb, and Shadow Kick
564** Raiden's lightning and torpedo
565** Jax's Gotcha Grab and ground pound
566** Kano's Kano Ball
567** Sonya's Leg Grab
568** Sindel's scream
569** Kung Lao's spin and hat throw.
570** Shang Tsung's shapeshifting.
571* In ''VideoGame/NexusClash'', every class has a skill that the character gains for free upon selecting the class. For example, every Myrmidon has the CriticalHit skill, every Divine Herald learns Demon Tracker, and so on.
572* In ''Franchise/{{Pokemon}}'', a good number of species or evolutionary lines have a signature move; [[WellThisIsNotThatTrope however]], in Pokémon terminology, 'signature move' actually refers to the SecretArt trope. Although ''this'' trope has its fair uses in other media (see the Anime/Manga section), the games avert it; no single moves (not even the SecretArt ones) were heavily associated with any Pokémon until ''[[VideoGame/PokemonSunAndMoon Sun and Moon]]'' introduced [[LimitBreak Z-Moves]], some of which were species-exclusive. In fact, Dark Void, a move ostensibly exclusive to Darkrai, was more commonly associated with [[PowerCopying Smeargle]] after a few terrifying showings in tournaments (at least until it was {{Nerf}}ed to hell and back).
573** Gym Leaders play this straight though. All of them have a specific move all of their Pokémon know and give the TM for it after getting defeated.
574* ''VideoGame/PunchOut'':
575** Bald Bull's Bull Charge, which he will repeat until he hits Little Mac or Mac successfully counters it.
576** Aran Ryan in his Wii incarnation has his cheating moves: the headbutt and his last-ditch whip glove. [[CheatersNeverProsper Both of which can also spell doom for him, as countering the former with a 3-Star Punch or the latter with any Star Punch will instantly KO him.]]
577** Mike Tyson's OneHitKill uppercut, which he uses exclsively for the first 90 seconds of the fight.
578* ''VideoGame/PuyoPuyo''' has Arle with Bayoen. Funnily enough, it started as a status move that forces an enemy to stall for a couple of turns, but it has then become her strongest attack, being the last spell used in her chains. It even serves as her LimitBreak in ''VideoGame/MadouMonogatari''.
579* ''Franchise/ResidentEvil'' has quite a few especially in the lesser-SurvivalHorror titles in the series.
580** Albert Wesker's signature moves are the NeckLift or when he's feeling brutal a clothesline into a slam and then [[WipeTheFloorWithYou a grind]] which Wesker does to Chris in ''VideoGame/ResidentEvil5'''s ''Lost In Nightmares'' DLC. In ''VideoGame/DeadByDaylight'' where Wesker appears as a killer, one of his attacks starts by lifting his victim up by the neck. There's also Wesker's "Cobra Strike" palm strike and the FlashStep that he does to dodge your bullets and other SpeedBlitz moves, all of which made it into his GameBreaker moveset in ''VideoGame/MarvelVsCapcom3''.
581** Leon S. Kennedy's sigatures moves in ''VideoGame/ResidentEvil4'' are the RoundhouseKick and SuplexFinisher, Leon has further grapple attacks in ''VideoGame/ResidentEvil6'' which are straight out of the [[WrestlerInAllOfUs WWE]] as well as an ax-kick as seen in ''Anime/ResidentEvilVendetta''.
582** Claire Redfield and Ada also has the RoundhouseKick as their signature attacks, while Jill Valentine along with Ada employ the SheFu style of combat employing some Flip Kicks. Jill in ''[=RE5=]'' is a fan of the Cartwheel Kick along with MurderousThighs. Sheva has a strong Back Kick.
583** Chris Redfield and Barry Burton just have a [[GoodOldFisticuffs Strong Hook]], fancy martial arts be damned. Though they do have body blows, tackles and headbutts in ''[=RE5=]'' Mercenaries.
584* ''Franchise/ShinMegamiTensei'' and ''Franchise/{{Persona}}'':
585** Literature/{{Alice|InWonderland}} has her regularly possessing the destructive "Die For Me!" attack. She summons armies of corrupted Wonderland soldiers and has them skewering her enemies from the sky.
586** The equivalent Hama move ("Die For Me!" counts as Mudo) is "Samsara", traditionally possessed by Daisoujou. (A "daisoujou" is a Buddhist monk who opted to starve to death, drinking tea that contains small amounts of embalming fluid until his demise, thereby creating a "living Buddha".)
587** [[spoiler:YHVH]] in ''VideoGame/ShinMegamiTenseiII'' has his unnamed attack where he "let[s] out his voice" to OneHitKill a random target. In ''VideoGame/ShinMegamiTenseiIVApocalypse'', it gets an official name: [[spoiler:Mouth of God]].
588** Metatron has Fire of Sinai, a blast of [[LightIsNotGood Almighty-type holy fire]].
589** Beelzebub has Death Flies, a swarm of, again, Almighty-type monstruous black flies that either fully devour you in one go or leave you heavily damaged.
590** Surt, the fire giant from Myth/NorseMythology has his signature Fire spell Ragnarok. Sometimes, Loki, Thor and Odin join in the fun with Niflheim, Thunder Reign and Panta Rhei.
591** Mara and "Maralagidyne", a "Severe"-tier Fire spell that targets all enemies, is a play on its name, and is infamous for its {{Squick}}y animation.
592** ''VideoGame/Persona2'': Everyone and their dog. The entry for this trope in the page has ''thirty two names in it''.
593** ''VideoGame/Persona5'' has at least one for each of its bosses, but special mention goes to the protagonist's ''[[spoiler:Sinful Shell]]''.
594** ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'':
595*** Every Fiend has a signature move [[SecretArt accessible only to themselves]]: Matador has [[SuperSpeed Red Capote]] and [[SliceAndDiceSwordsmanship Andalucia]], Daisojou has Preach and [[LifeDrain Meditation]], Hell Biker has [[WeaponizedExhaust Hell Exhaust and Hell Burner]], White Rider has [[BoomHeadshot God's Bow]], Red Rider has [[AxCrazy Terrorblade]], Black Rider has [[ExactlyWhatItSaysOnTheTin Soul Divide]], Pale Rider has [[PlagueMaster Pestilence]], the Harlot has Death Lust and [[MightyRoar Beast Roar]] and Trumpeter has [[OneHitKO Evil Melody]] and [[HealThyself Holy Melody]]. Some of these, such as Andalucia and all of the Riders' moves, were restored in ''VideoGame/ShinMegamiTenseiIVApocalypse'' after they were removed in ''VideoGame/ShinMegamiTenseiStrangeJourney'', and Meditation was renamed and given to all of the Fiends.
596*** Other examples are Skadi ([[DishingOutDirt Earthquake]]), Amaterasu ([[LightIsNotGood Godly Light]]), Pazuzu ([[BlowYouAway Wet Wind]]), Kurama Tengu ([[LightEmUp Starlight]]), Mada ([[TheAlcoholic Intoxicate]]), Valkyrie ([[DareToBeBadass Soul Recruit]]), Mithra ([[WithUsOrAgainstUs Death Pact]]), Kikuri-Hime ([[StandingBetweenTheEnemies Maiden's Plea]]) and Dionysius ([[InVinoVeritas Wine Party]]).
597*** On a different angle, many of the Hito-Shura's exclusive attacks ([[SecretArt earned only through his Magatama and never seen on any demons]]) can be heavily associated with him. Highlights include Freikugel, Magma Axis, Deadly Fury and Gaea Rage. The last of this is one of the most significant to his appearances in other games, where it's a TotalPartyKill move he'll use to instantly end the battle [[PuzzleBoss if you break the rules of his fight]].
598** Many bosses have signature moves that are pretty relevant to the mythology behind them. Harihara has Chaturbuja, Vaikunta and Three Worlds (changed to Reincarnate in english), Brahman has Brahma Sutra and Izanami has Thousand Curses. For the Law and Chaos heroes, [[spoiler: Jimenez]] and [[spoiler: Zelenin]] have Left Hand and Right Hand respectively.
599** Belial has Sodom's Fire/Fire of Gomorrah, and Nebiros has Necromancy.
600** Lucifer has Evil Gleam/Shine, dealing heavy Almighty damage with a chance of [[StatusEffects Charm/Confuse]] in most of the games he appears in.
601** Shiva has Pralya, which either does severe Pierce damage to all enemies with a chance of Fear (''VideoGame/Persona3'') or severe Physical damage to all enemies with a chance of a OneHitKill (''VideoGame/Persona4'').
602** Mitra has Light of Order, a OneHitKill to a random demon. {{Iron|y}}ically, his alignment is Dark-Chaos.
603** Asura has Asura Roga, which is his HatePlague made into a battle ability and is a party-targeting spell that induces the Rage status.
604** Krishna in ''VideoGame/ShinMegamiTenseiIVApocalypse'' has his two MagicMusic skills: Venomous Raga which inflicts biological status effects and greatly reduces attack power and Dream Raga which inflicts mental status effects and greatly reduces defense. [[spoiler:Neither of which lose their effectiveness when you get to fuse and use him.]]
605** ''VideoGame/ShinMegamiTenseiV'': Almost all the demons that are already on this page still have their unique skills if they are obtainable in this game, and a few of the new demons have unique skills as well. The final list runs rather long, as there are well over twenty of them in total, not including ones unique to the [[PlayerCharacter Nahobino]].
606** From ''VideoGame/DigitalDevilSaga'', Jinana has ''Seraph Lore'' (massive Expel damage to everyone unless you block it), Bat has ''Zotzilaha Bane'' (ForcedTransformation), Lupa has ''Pyriphlegethon'' (most powerful fire spell in the duology) and Angel has ''Reincarnation'' (massive Almighty damage).
607* Specials from ''VideoGame/SkiesOfArcadia'' -- Vyse's Rain of Swords (specialized wind/electric spell), Aika's [[KillItWithFire Lambda Burst]], Fina's Lunar Blessing (regeneration), and so on.
608* ''VideoGame/SonicTheHedgehog'':
609** Sonic has his trademark [[RollingAttack Spin]] [[SpectacularSpinning Dash]] and Homing Attack. In games like ''VideoGame/SonicUnleashed'', ''VideoGame/SonicColors'', and ''VideoGame/SonicGenerations'', his "[[SuperSpeed Sonic]] [[FoeTossingCharge Boost]]" has become ubiquitous with him.
610** Shadow has Chaos Control and other Chaos-related moves.
611* From the ''VideoGame/{{Soul|Series}} series'':
612** Would Sophitia's, erm, [[MurderousThighs face-sitting throw]] count as the NeverLiveItDown version? (Her [[ApologeticAttacker apologizing]] GroinAttack is a close second in this regard.)
613** Pretty much anything Ivy does counts, simply because she has a [[WhipSword unique weapon]] and is pretty distracting as a fighter. If anything, her "Summon Suffering" may be Ivy's single one, because it's hard to pull off and, let's face it, looks awesome.
614* From ''Franchise/StreetFighter'':
615** While both Ryu and Ken have [[KamehameHadoken Hadouken]] and {{Shoryuken}}, the Ryu uses the former more while Ken uses the latter more. In more recent times Ken also gets associated more with HurricaneKick.
616** Guile and later Charlie have the Sonic Boom and the Flash Kick.
617** Chun-Li's lightning kick (Hyakuretsukyaku) and E. Honda's Hundred Hand Slap.
618** Sagat's Tiger Uppercut.
619** M. Bison's Psycho Crusher.
620** Zangief's SpinningPiledriver.
621** Akuma's [[NoHoldsBarredBeatdown Shun Goku Satsu]].
622** Dhalsim's [[BreathWeapon Yoga Fire and Yoga Flame]].
623* [[Franchise/SuperMarioBros Mario and Luigi]], of course, have their iconic [[GoombaStomp Jumping]] move. [[KillItWithFire Fireballs]] and [[SpectacularSpinning spinning]], as well.
624** The Mario Bros each have their own signature jumps, too. Mario's got the WallJump (though it's not unique to him); Luigi's got the SpringJump and Scuttle Jump.
625** [[EvilOverlord Bowser]] has his [[BreathWeapon Fire Breath]] attack, and his ShockwaveStomp.
626** In some [=RPGs=], mainly the ''VideoGame/PaperMario'' games, Goombas have the "Headbonk" attack, which is adopted by the "Minion Quest" modes in the ''VideoGame/MarioAndLuigi'' remakes, where it's the Goombas' main attack.
627** Many of the Koopa species enemies have the "shell spinning" attack, while used involuntarily in the platformers, it's their main attack in the [=RPGs=]. Most boss Koopas (mainly the Koopalings) use this as their RetaliationMode.
628** Princess Peach has her [[ParachutePetticoat floating]] [[ParasolParachute move]].
629** For Yoshi, it's the [[DoubleJump Flutter Jump]]. Egg Throwing is also a staple, but only in his own series.
630** The Koopalings have their magic blasts. Individually, Wendy has her energy rings, Lemmy has his bouncy balls and Ludwig is capable of a special homing magic blast and a Flutter Jump.
631** Wario's [[FoeTossingCharge Dash Attack]].
632** Waluigi has his [[NotQuiteFlight Air Swimming]], although he only uses that one in the Tennis sub-series.
633** And in ''VideoGame/SuperMario3DWorld'', Rosalina has the SpinAttack as hers.
634* [[VideoGame/SuperSmashBros Falcon PUNCH!]] To the point that it's mentioned the Story Mode credits song of ''VideoGame/FZeroGX'' and [[AscendedMeme was actually used by Falcon]] in the GrandFinale of ''Anime/FZeroGPLegend''.
635** Mario and Luigi's {{fireballs}}, Link's SpinAttack, Kirby's [[VacuumMouth Inhale]], and Sonic's Spin Dash, all mentioned below.
636* From ''VideoGame/TheTaleOfALLTYNEX'':
637** Scorpio has its signature dual-[[WaveMotionGun laser]] sweep.
638** ZODIAC Virgo has two: The {{bullet|Hell}} maelstrom it unleashes to [[spoiler:kill the Phoenix's pilot]] and the WaveMotionGun that covers the entire screen.
639** ZODIAC Libra's Apocalypse Buster, a massive beam fired from below.
640* Genis Sage in ''VideoGame/TalesOfSymphonia'' always uses Fireball in cutscenes, even after he has gained much stronger spells.
641** This is because due to the nature of the skill/spell learning system in the game, the only spell he is guaranteed to have at all points in the game is Fireball. If you're doing a very good LowLevelRun, for example, he might not have ''any'' of his other basic spells, and you can, if you learn all the spells of one type (Strike or Technical), switch quite a few, if not all, of his spells to the other type in as few as one battle, if you're up against a foe with enough HP to withstand casting their base spells multiple times (just forget all the spells you want to change before the battle, then start casting each element's base spells until he learns the more advanced versions).
642** [[BlackMagicianGirl Rita Mordio]] of ''VideoGame/TalesOfVesperia'' favors the same spell in cutscenes. Similarly, Yuri seems to prefer [[SwordBeam Azure Edge]]. Most artes in this game are {{Evolving Attack}}s that get better with continued use, so it does make ''some'' sense to pick a favorite move and stick with it. [[LampshadeHanging The rest of the party will call you on this, however]].
643* From ''Franchise/{{Tekken}}'':
644** Paul Phoenix's Burning Fist or Phoenix Smasher.
645** The Mishima style users' Spinning Demon or uppercut variants (particularly the Electric Wind God Fist).
646** Devil's Inferno and Devil Jin's Hellfire Blast (in other words, [[EyeBeams the third eye laser]]).
647** Law's Somersault Kick.
648** Nina and Anna's Blonde Bomb.
649** Steve's Spitfire.
650** Any of King's multi-hit throws that end in a [[Manga/{{Kinnikuman}} Muscle Buster]], which usually doubles as his FinishingMove.
651** Marduk's Double Leg Takedown, which King (above) decided to copy in his ''Tekken 7'' ending as a tribute to him.
652** Jinpachi's Demon Inferno.
653** Bryan Fury's Mach Breaker punch. The intro for ''6'' highlights this as it has Bryan and Paul [[PunchParry clashing with their signature punches fist-to-fist]], [[KungFuSonicBoom resulting in a huge shockwave]].
654* Many ''Franchise/TouhouProject'' characters have signature spell card attacks. Reimu has Fantasy Nature and/or Fantasy Seal, Marisa has Master Spark (which she stole from Yuuka and made her own), Cirno has [[MemeticMutation Icicle Fall (Easy)]] and Perfect Freeze, Patchouli has Royal Flare, and so on. Some of these only come to light in the huge doujin side, such as Yukari's Mesh of Light and Darkness.
655* From ''VideoGame/{{Undertale}}'', [[spoiler: Sans]], the FinalBoss of the genocide route has two: his powerful opening attack (which [[spoiler:is done before your first turn, by the way]]), and his final special attack, which consists of [[spoiler:doing nothing in hopes of boring you into a RageQuit.]]
656** In fact, different bosses having "special attacks" is made mention of a few times before, most notably by Sans' brother Papyrus. He fails to use his special attack due to the Annoying Dog stealing it though.
657** Explicitly called special attacks aside, some monsters (mainly bosses) have the ability to change the color of your soul, altering its gameplay properties in some way. Each color and effect is unique to a certain one or two monsters (the skeleton bros turn the soul blue and make it affected by gravity, Muffet turns it purple and attaches it to strings to limit movement, and Undyne ''completely restricts'' movement by turning it green, which also gives it a shield). Mettaton's fight occasionally has the soul become yellow with a shooting mechanic, though as Alphys is the one who makes that happen, it's more of ''her'' Signature Move.
658* So far, every Valkyrie in the ''VideoGame/ValkyrieProfile'' series can use [[LimitBreak Nibelung Valesti]].
659* ''VideoGame/WorldOfWarcraft'': Most class specializations have a single move that provides the focus of their move pool: Hunters, for example, have Aimed Shot, Kill Command, and Explosive Shot for Marksman, Beast Mastery, and Survival respectively.
660* ''VideoGame/{{Yakuza}}'': The Komaki School's signature technique is the Tiger Drop, a gut punch of devastating power.
661[[/folder]]
662
663[[folder:Webcomics]]
664* ''Webcomic/EightBitTheater'''s Black Mage and his Hadoken.
665* Nuclear Dan from ''Webcomic/AnotherGamingComic'' loves to spam fireball when he can, not using it's long range even, just closing in and centering on himself.
666* Who can forget ''Webcomic/DominicDeegan'''s Spark and his enthusiastic "DEATH FROM ABOVE!", usable on everything from enemies to pies.
667* In ''Webcomic/{{Drowtales}}'', characters tend to have an affinity, a general sort of magic that their body or mind seems more attuned to. Several characters seem to have a signature spell as well:
668** Sil'lice: freeze an opponents blood while grabbing them, which apparently causes great pain.
669** Faen: empathic healing
670** Chiri: prophetic dreams
671** Ariel's is becoming merging her body with another object
672** Mel: shapeshifting into a demonic figure
673* Early on in ''Webcomic/ElGoonishShive'' Elliot's was shown to be his [[KameHameHadoken Tamashii Gekido]] and Nanase's was her color clone technique.
674* In ''Webcomic/GirlGenius'', the Heterodynes have heterodyning. [[http://en.wikipedia.org/wiki/Heterodyne This is a real thing]], and involves mixing sounds to cancel out distractions or produce entirely new notes, but the Heterodynes can do it instinctively, to the point that when Agatha started breaking through, her heterodyning was the first sign of it.
675* The heroes of ''Webcomic/GuildedAge'' are seasoned adventurers who have mostly developed unique skills that set them apart from the common soldier.
676** Syr'nj is a ScienceHero who supplements her fighting style with various devices and serums she apparently invented herself. Her most common weapon is a potent [[BlindedByTheLight flashbang grenade]].
677** Frigg Akerfeldt is a holy warrior, and while she prefers to just clobber things with her massive mace, her signature move involves [[SpellBlade imbuing her weapon with destructive holy energy]] that packs enough of a punch to shatter almost anything it comes into contact with.
678** E-Merl Danielssen is a mage who casts spells using specialized foci, and as such the magicks he can cast ''at all'' are drawn from a limited list. The one he uses most often is a nigh-impenetrable shield of wind which, in practice, can be compared to a very, very durable hamster ball.
679** Gravedust Deserthammer is a spirit mystic who fights with a bow and arrow. He imbues his arrows with the spirits of those departed seeking justice, which guides his arrows to strike true.
680** Penk can fight just fine with a mace, but as TheBard, his signature move involves a massive drum that produces powerful shockwaves via GaleForceSound.
681** Magda is a shaman of [[KillItWithFire Tectonicus]], and fights with spells of fire and lava. Her signature move involves conjuring massive hands from the earth to do anything from holding down foes to blocking attacks.
682* ''Webcomic/{{Heartcore}}'': [[VillainProtagonist Ame]]'s signature spell is the "Devil Drive", a combination [[KillItWithFire fire]]/[[CastingAShadow dark]] spell that burns its victims and, in the event of a direct hit, causes immense pain and psychological torment.
683* Jack Noir from ''Webcomic/{{Homestuck}}'' has the attack Red Miles, which causes branching red tendrils to extend from his hand and rip apart anything and everything it touches. The visuals are reminiscent of blood vessels forming, which is fitting given Jack's nature as [[spoiler: the [[NiceJobBreakingItHero cancer infecting the kid's session]] ]]
684* Vaarsuvius from ''Webcomic/TheOrderOfTheStick'' likes to [[DisintegratorRay Disintegrate]] those distracting monsters and use Explosive Runes on any opponent who can read.
685** Haley is big into sneak attacks, [[ThisIsForEmphasisBitch bitch]]! Meanwhile, early in Miko's run, ''Detect Evil'' was her signature ability, but it quickly shifted into three consecutive slash attacks.
686** Meteor Swarm has become Xykon's signature move. He killed Roy with one[[note]]well, actually, he killed his zombie dragon that Roy was riding on, then the [[NotTheFallThatKillsYou sudden stop at the end of the fall killed him]][[/note]], and almost killed Vaarsuvius and O-Chul with one.
687* ''Webcomic/RipHaywire'': The eponymous hero uses the MegatonPunch as this.
688* ''Webcomic/TowerOfGod'': When he returned, [[TheHero Bam]] had mastered "[[http://vignette2.wikia.nocookie.net/towerofgod/images/2/28/Jyu_Viole_Grace_-_Floral_Butterfly_Piercing_Technique.gif Hwajeop Gongpasul]]" (''Floral Butterfly Piercing Technique''), a technique infamous for being used by those aligned to the criminal organization [[TheRevolutionWillNotBeCivilized FUG]]. This gets him a bit of attention. Another signature move of Bam's is "Fast Skip", which enables him to [[TheParalyzer freeze]] anyone that can move. However, since facing Mule Love, Bam's go-to technique is Blue Oar, a circular disc of blue shinsu that he rides to get around quickly.
689** Khun Ran has the [[ExactlyWhatItSaysOnTheTin Lightning Spear]] techniques, of which he has variations based on their relative power.
690** [[WorldsStrongestMan Urek Mazino]] also has "Supreme King's Scorching Fist of Death", a technique that is deemed legendary. Bam has also copied this technique but won't use it because he thinks the name is embarrassing...
691[[/folder]]
692
693[[folder:Web Original]]
694* [[WebVideo/AcquisitionsIncorporated Penny Arcade's D&D Podcast]]: A literal example with Jim's Magic Missile, which scorches out JIM when it hits.
695* ''WebVideo/AtopTheFourthWall'': Linkara, are [[MegatonPunch you a man?]]
696* WebVideo/{{Kitboga}}, a scambaiter, has a tactica of pretending to redeem Google Play gift cards that scammers wanted using a fake Google Play store [[ForcedToWatch right before their very eyes]]. He's had to dial back on it due to concerns of it becoming recognizable, but when it works there's nothing quite like it for triggering pure scammer rage and screaming fits.
697* In ''Literature/MagikOnline'' anyone who gains the ability to harness Flux to use sorcery immediately gains a Lock. A special spell that is completely unique to the user; such as Network, Oversoul, Crimson Echoes, White Geist, Adamant, and so on.
698* WebVideo/MarbleHornets seems to have the Head-Crushing Rock of Doom as used by [[spoiler:Alex]].
699* WebVideo/TheOddOne has a knack for nicknaming an otherwise almost mundane moves after several pro wrestling’s famous signature move like:
700** Sweet Chin Music (whenever Lee Sin ulted, whether it is played by him or other people does not matter)
701** The Stone Cold Stunner (whenever his opponents was stunned by Braum’s passive)
702** The Rock, The People’s Champ (Whenever he’s doing well on Malphite)
703* Franchise/TheSlenderManMythos in general seem to have Slendy doing a QuizzicalTilt at anything that he finds amusing or interesting.
704* ''Literature/WhateleyUniverse'': Chaka's own version of the Hadoken, the 'Chaka Chaka Bang Bang'. And Aquerna's signature move, which may or may not have a real name: 'Squirrel Scampers Over Tree'.
705[[/folder]]
706
707[[folder:Western Animation]]
708* ''WesternAnimation/{{Castlevania}}'': [[https://i.imgur.com/lKNU6h2.gif Alucard's teleport attack]].
709* In "Zoom! Zoom! Zoom!" from the Creator/{{Netflix}} animated ''Literature/LlamaLlama'', Llama Llama's grandpa tells him that scooter racing is "all about confidence... and a signature move." He calls his the "Llama Drift," a slick spinning turn which he demonstrates to Llama confidently even with it having been 62 years since he himself was a scooter champion.
710* ''WesternAnimation/MuchaLucha'' is ''all about these.'' There are entire episodes dedicated to one character's signature move.
711** Despite each wrestler nominally having a particular "Signature Move", in practice basically all of the transformation moves they use (of which there are many) are unqiue to whoever uses them.
712** The Flea's signature move is said to be too disgusting to talk about, but most of his moves involve farting or other dirt-themed gimmicks.
713* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Rainbow Dash and her Sonic Rainboom, aka the [[MemeticMutation Orbital Friendship Cannon]]. From that same series, Twilight Sparkle and her Teleportation Spell, which is very advanced magic (she even does it in the opening!)
714** [[MindOverMatter Telekinesis]] could also be this for Twilight Sparkle. Although it's very basic magic used by all unicorns, Twilight's potency with it is unequaled and she uses it constantly for absolutely everything, from holding a pen to transporting {{kaiju}}-sized giant bears. When in battle, her signature move is a [[MagicMissile purple blast of energy]] which she tends to spam a lot.
715** Fluttershy is known for [[DeathGlare The Stare]].
716** [[FunPersonified Pinkie Pie]] has her Party Cannon.
717** Discord, whenever he uses his RealityWarper powers, tends to do so with a BadassFingerSnap.
718* ''WesternAnimation/TheOwlHouse''
719** Hunter's signature move is TeleportSpam -- when in combat, he rapidly warps to random spots around his opponent to strike at them with his staff. [[spoiler:After his HeelFaceTurn, he starts using it to pull his friends out of danger, most notably during the fight against Belos]].
720** Willow is first introduced using powerful, thorny vines as CombatTentacles and continues to use them throughout the series.
721** Gus tends to favor making illusionary dopplegangers of himself in combat.
722** King's is his [[SuperScream sonic shriek]] -- he can launch a massive wave of sonic energy by screaming, which he uses to destroy structures and knock down enemies.
723** Starting with "Eclipse Lake," Amity begins to favor forming an Abomination as a PowerFist, even launching it as a ranged attack.
724** Over the course of season two, Luz get serious milage out of her {{Invisibility}} glyph combo.
725* ''WesternAnimation/TransformersPrime'': [[TheVoiceless Soundwave]] has the means to open groundbridge and spacebridge portals at will, and prefers to just teleport his problems to some desolate location out of his hair.
726* ''WesternAnimation/WinxClub'':
727** Bloom's is summoning a dragon made of fire around her. She usually launches the thing at whoever has managed to really piss her off -- which happens when one of the villains has hurt one of her loved ones or when she's had enough of getting her ass handed to her. It's also a case of EvolvingAttack as it's {{implied}} that, every time she uses this spell in a new transformation, it's stronger than her previous attempts. She's also combined this spell with other magical essences, including doing Convergence with the other Winx, to make it a SuperSpecialMove. Her Fire Dragon is also versatile, as it has been used for purposes other than combat -- in season four, she uses it to awe some humans into believing in magic and, in season five, to save a horse from a pretty nasty fall. For all of these reasons, Bloom is marketed as casting this spell on more than one occasion. [[https://www.youtube.com/watch?v=DwK1ZsfAOCE Here's]] a fan compilation of all the times Bloom has summoned her Fire Dragon.
728** Flora's is summoning magical vines with which to ensnare her enemies. There's no official name for this spell as it either has several names or there are many different spells that generate the same effect. In any case, Flora creates vines first and almost reflexively whenever she's in battle. Her vines can also be used to contain stuff and give structural support. However, it's been noted that they are rather weak -- it's not that hard to break out of them if trapped and every other spell dispels them.
729** {{Subverted}} with Stella's. Hers used to be a solar flare charged with her scepter. Like Flora's, Stella has used all kinds of names when casting it. Although in her case, it's likely they are different spells, it's just that she makes the same swinging movement when boosting them with her scepter. She eventually stops wielding her scepter altogether.
730* All the Dragons in ''WesternAnimation/XiaolinShowdown'' have signature moves once they become apprentices and then Wudai warriors:
731** Omi -- Tsunami/Tornado Strike, Wudai Neptune Water
732** Clay -- Seismic Kick, Wudai Earth Crater
733** Kimiko -- Judolette Flip, Wudai Mars Fire
734** Raimundo -- Typhoon Boom, Wudai Star Wind
735** All four -- Dragon X Kumai Formation, Wudai Orion Formation
736* Yang's Paws of Pain in ''WesternAnimation/YinYangYo''.
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