Follow TV Tropes

Following

Context Main / Shotoclone

Go To

1%% Image moved per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1300868145075970500
2%% Please do not change or remove without starting a new thread.
3%%
4[[quoteright:300:[[VideoGame/StreetFighterII https://static.tvtropes.org/pmwiki/pub/images/e241dcfdfcfc68529fecced379d110f6_street_fighter_vs.jpg]]]]
5
6->''"Just how many of you Hadoken-throwers are there, anyway?"''
7-->-- '''Fei Long''', about Gouken, ''[[VideoGame/StreetFighterIV Super Street Fighter IV]]''
8
9Perhaps the most basic form of FightingGame character. Usually JackOfAllStats, this fighter's two most notable {{Special Attack}}s are a fireball or other projectile attack, and a rising physical attack, usually an uppercut (the standard versions of these are the [[KamehameHadouken Hado(u)]][[EnergyBall ken]] and {{Shoryuken}}). Their third attack is either a SpinAttack or an attack that [[DashAttack rushes forward]], or both (the standard version being a HurricaneKick which can do both). Wearing a ''gi'' or [[MartialArtsHeadband headband]] is optional. As you may have guessed, this character is essentially "inspired by" Ryu, the protagonist of the ''Franchise/StreetFighter'' series.
10
11Note that having a projectile and something vaguely resembling an uppercut will get this label slapped on a character regardless of which moves are actually their most notable (a "true" Shotoclone also uses the same Quarter-Circle Forward and Dragon Punch (Forward+Down+Down-Forward) joystick motions respectively).
12
13The term Shotoclone (or "Shoto") comes from the English localization of ''VideoGame/StreetFighterII'' for the [[Platform/SuperNintendoEntertainmentSystem Super NES]], which misidentified the fighting style used by Ryu and Ken as Shotokan Karate in the instruction manual. The martial art of Ryu and Ken has never been given a proper name in the Japanese versions (or in the games themselves), although the backstory in later games reveals that Gouken (Ryu and Ken's master) developed the fighting style from the original assassination art called Ansatsuken (literaly, "assassination fist"[[note]]Hence the name of the webseries, ''WebVideo/StreetFighterAssassinsFist''[[/note]]) he learned with his brother Akuma from their master Goutetsu. For the record, Ryu and Ken's original moveset ''is'' largely based on Shotokan karate (no, not the special moves!), while in later games Ken's technique -- notably his kicks -- moved towards Kyokushin, in a textbook example of DivergentCharacterEvolution.
14
15The equivalent term of "Shotoclone" used by Japanese fandom is "Ryu/Ken-type"[[note]]リュウケンタイプ, ''All About Capcom Head-to-Head Fighting Game 1987-2000'', page 285[[/note]] (or "Ryu-type" for simplification purposes).
16
17Also subjective to InconsistentSpelling, since the romaji of "shoto" can also be typed/written as "shōtō" or "shoutou" (hence, "shōtōclone" or "shoutouclone") due to being modeled after the karate term that's also subjected to this[[note]]Shotokan/Shōtōkan/Shoutoukan; lit. Pine Wave Halls[[/note]], but this largely depends on the writer.
18
19Subtrope of FountainOfExpies and MovesetClone.
20----
21!!Examples:
22[[folder:Fighting Games]]
23* ''[[VideoGame/AdvancedVariableGeo Advanced V.G.]]'':
24** In the original game, Yuka Takeuchi and Chiho Masuda had the same basic moveset, with Yuka being the more balanced one. However, the sequel introduced Tamao Mitsurugi (essentially TGL's rendition of Sakura), making her the series' new secondary Shoto character. So Chiho's old moveset was scrapped in favor of making her more like a traditional ninja.
25** {{Averted|Trope}} by Satomi Yajima, who plays more like gender-flipped version of [[Franchise/TheKingOfFighters Kyo Kusanagi]] instead.
26* ''VideoGame/AkatsukiBlitzkampf'':
27** [[TheHero Akatsuki]] is a rather curious case, in that he has quite the inklings of this, but by looking closely at his movelist and ''especially'' at his three-hit HurricaneKick, one can see that he takes more leaves from ''[[Franchise/TheKingOfFighters Kyo Kusanagi's]]'' book rather than the traditional Ryu/Ken emsemble. (Granted, Kyo ''was'' a traditional example of this archetype at first, but then received a nearly complete overhaul of his moveset in ''[[VideoGame/TheKingOfFighters96 KOF '96]]'', becoming more of a rushdown-oriented character with a string of chainable special moves.) Additionally, [[StupidJetpackHitler Elektrosoldat]] has almost everything included in Guile's moveset. While his original, Adler can considered to be one as he's the Shoto Guile than Elektrosoldat's original Guile playstyle.
28** EN-Eins, the protagonist of the sequel ''EN-Eins Perfektewelt'', plays this straight as he has EN Pyrokinesis (a projectile), EN Teleport Raider (a screen traveling attack), and EN Levitator (a Dragon Punch with an additional input that knocks the opponent down), though in practice he's more of a rushdown, combo-oriented character than a traditional Shoto.
29** To degree, Kati can be considered this as she has Roaring Karusell (a Tatsumaki) and Splendid Wirbel (Shoryuken). However, she lacks a fireball, with the closest thing she has to one being to extend to her wand and, depending on the input, reel in her opponent and whack them like she's swinging a baseball bat.
30* ''VideoGame/AmongUs Arena: Ultimate Edition'': Orange, Mint, and White represent this as a whole, each of them having one of the three signature Shoto-style moves, with Mint having [[EnergyBall the signature projectile]], White using the Shoryuken, and Orange using a HurricaneKick (though it's closer to [[VideoGame/StreetFighterAlpha Dan's Dankukyaku]] than the actual Tatsumaki Senpukyaku).
31* ''VideoGame/ArtOfFighting'':
32** Ryo Sakazaki qualifies, as his design, moveset and even name were almost directly copied off of Ryu, but with a few unique tools of his own. While he has the traditional projectile and anti-air uppercut, his Hien Shipuu Kyaku is a tad different than a Tatsumaki. And even Ko'oh Ken varies between an actual projectile and a close-up burst attack. He's also got his classic [[RapidFireFisticuffs Zanretsuken]] which is a powerful, close range tool, giving a little spice to the archetype mold.
33** Robert's moveset changes [[SoLastSeason depending on the game]]. In the first two parts of ''Art of Fighting'', he was essentially the same as Ryo, while in games such as ''[[VideoGame/TheKingOfFighters2000 KOF 2000]]'', they're only loosely similar, due to Robert having charge motion inputs and different moves. And in ''[[VideoGame/TheKingOfFighters2002 KOF 2002]]'' and ''VideoGame/NeoGeoBattleColiseum'', [[ExtremityExtremist his moveset consists almost entirely of kicks]], like [[VideoGame/FatalFury Kim Kaphwan]] and [[DistaffCounterpart King]].
34* ''VideoGame/AstraSuperstars'': Test-kun is another parody of Ryu, being a blue, hand-drawn stick figure.
35* ''VideoGame/Asuka120Percent'' has the titular Asuka, who possesses a fireball and a rising anti-air punch, but lacks a traditional rushdown technique. Torami, meanwhile, is an actual Shotokan Karate practitioner and even wears a gi (not unlike Ryu or SNK's Ryo), but, despite possessing some of the usual specials like a fireball and rising uppercut, plays somewhat differently from the traditional archetype. The closest fit is Shinobu, who uses the same standard Shoto playstyle and specials (fireball, hurricane kick and rising uppercut), and even looks like a PaletteSwap of ''Street Fighter'''s Sakura Kasugano.
36* Eiji Shinjo and Kayin Amoh from ''VideoGame/BattleArenaToshinden'' are Ryu and Ken with swords. Kayin even incorporates more kicks in his style like Ken does in later ''Street Fighter'' games. There's also Sho Shinjo, who is the Akuma of the series.
37* Gurianos and Diokles from ''VideoGame/{{Blandia}}''. However, Gurianos originally wasn't a shotoclone when he was in Blandia's predecessor, the Taito-published 1986 ''VideoGame/{{Gladiator}}'' arcade.
38* ''Franchise/BlazBlue'':
39** Present with the male protagonists, Ragna the Bloodedge and Jin Kisaragi. Although Jin kinda subverts it by not having a rising uppercut move, though the moves he ''does'' have with the traditional input (Forward, Down, Down-Forward) functions the same anyway. Interestingly, they aren't the only pair like this as [[LittleBitBeastly Makoto Nanaya]] and [[LadyOfWar Tsubaki Yayoi]] have similar moves and functions. Both of their "Shoryukens" work in the traditional way, but their "Hadokens" are different (Makoto needs to set hers and then launch it and Tsubaki's has a completely different input than the norm).
40** [[CuteClumsyGirl Celica A. Mercury]], debuting in ''[[VideoGame/BlazBlueChronophantasma Chronophantasma]]'' (the third entry of the series), is a straight example as she was intentionally designed for newcomers. Her Type: Shooter "Breunor" and Type: Slasher "Griflet" function as her Hadouken and Shoryuken respectively and she even has a hurricane kick style rush move in the form of Lance Quiche. Her Shoryuken is different from the standard input though (236 + C like the Hadoken motion rather than the traditional 623). Additionally, her fireball has an aerial version and Celica possess a jumping command grab/overhead in the vein of Akuma's Zanku Hadoken and Demon Flip.
41** Es, who debuted in ''[[VideoGame/BlazBlueCentralFiction Cental Fiction]]'', is a straight example. Her Arc Grillé and Hache Rotir function as her Hadoken and Shoryuken respectively and she even has a HurricaneKick-style rush move in the form of Type: Slasher "Mordred". Her Shoryuken, unlike Celica, has a standard 623 motion.
42* ''VideoGame/BodyBlows'': Brothers Danny and Nik have some moves similar Ryu and Ken Masters, but they are more so modeled on the Bogard brothers and, to a lesser extent, Ryo Sakazaki and Robert Garcia.
43* In the VideoGame/CapcomVs games, Capcom's own [[Franchise/StreetFighter Ryu, Ken, Akuma, Dan, Sakura]], [[VideoGame/{{Darkstalkers}} Morrigan]], and [[VideoGame/RivalSchools Batsu]] (mentioned elsewhere on this page) all put in appearances, as do Creator/{{Marvel|Comics}}'s [[Characters/MarvelComicsCyclops Cyclops]], ComicBook/SpiderMan, and ComicBook/CaptainAmerica, Creator/{{Tatsunoko|Production}}'s Ippatsuman, and Creator/{{SNK}}'s [[VideoGame/FatalFury Terry]] and [[VideoGame/ArtOfFighting Ryo]].
44** ''VideoGame/MarvelVsCapcom'':
45*** In ''VideoGame/XMenChildrenOfTheAtom'', Cyclops plays this trope the straightest with his own Hadoken (Optic Blast), Shoryuken (Gene Splice), and Hurricane Kick (Cyclops Kick), though he wouldn't fully gain this distinction until ''VideoGame/XMenVsStreetFighter''. And while Cyclone Kick is a reasonable HurricaneKick, it is a bit more limited in terms of range. One of his {{Limit Break}}s (Mega Optic Blast) mimics Ryu's Shinku Hadoken, particularly the KamehameHadoken version seen in the ''Vs.'' series, though he has another variant (Super Optic Blast) that is narrower and able to have its trajectory altered mid-attack.
46*** In ''VideoGame/MarvelSuperHeroes'', both Captain America and Spider-Man are this (the former a JackOfAllStats, the latter a FragileSpeedster), but also more distinct than Cyclops as they replace the HurricaneKick with their own rushing attacks -- Charging Star for Cap (a charging tackle) and Web Swing (ExactlyWhatItSaysOnTheTin) for Spidey. Additionally, Spidey's Spider Sting slaps an opponent back down to the ground with an additional input while most Shoryukens keep them airborne, a distinction that wouldn't be seen in later, non-crossover Creator/{{Capcom}} fighters until Sean's Dragon Smash in ''VideoGame/StreetFighterIII: New Generation'' and ''Second Impact''.
47*** ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'': [[VideoGame/MegaManClassic Mega Man]] plays with the Shotoclone archetype. The only Shotoclone move that retains its original input is the Mega Upper, an obvious Shoryuken expy. His fierce punch is an automatic projectile with his Mega Buster (which can be charged), while his crouching fierce kick is his slide, which can hit enemies and dodge high attacks. His other special moves revolve around switching and using different Robot Master weapons.
48* Jimmy Zappa and Saryn of ''VideoGame/CapoeiraFighter 3''. Between the two of them are all of Ryu's basic moves.
49* ''VideoGame/CartoonNetworkPunchTimeExplosion'' features a direct equivalent to the archetype in [[WesternAnimation/ThePowerpuffGirls Buttercup]], who has a fireball for her neutral special, an uppercut for her up special and a series of rushing kicks for her side special.
50* Ickybod Clay in ''VideoGame/ClayFighter 63 1/3'' has a pumpkin throw as his Hadoken and Squirm Like a Worm as his Shoryuken. He is not a main character though, nor was there a Shotoclone in the previous ''Clay Fighter'' games.
51* The Typhoon power in ''VideoGame/CopyKitty'' gives Boki a basic shotoclone moveset, her default attack being a {{Shoryuken}} with a secondary Hadoken able to be performed the appropriate QCF input. The Yolomo of the Sun Fist -- the enemy the Typhoon power is typically taken from -- is basically Ryu as a squat, boxy robot, with all three of his trademark specials (though the kick is always performed in the air after a Shoryuken.)
52* Cool from ''VideoGame/DarakuTenshiTheFallenAngels'', has some similarities, but the move commands are quite different compared to Ryu and Ken's.
53* ''VideoGame/{{Darkstalkers}}'':
54** Demitri Maximoff and Morrigan Aensland pull it off as well, but also remain distinctive. The fact that one is a vampire and the other a [[SuccubiAndIncubi succubus]] helps a lot. Lilith (from the third game) also counts as one, but being born out of a part of Morrigan's life force, her projectile attacks aren't as powerful.
55** For Morrigan it's made more explicit in ''VideoGame/SuperGemFighter'', where she's given Lilith's HurricaneKick-style move (Parasite Roll) as well as a super version that's a direct rip-off of Ryu's Shinku Tatsumaki Senpukyaku.
56* ''VideoGame/DinoRex'': Hilariously enough, the [[Creator/{{Taito}} Rastan]]-like dinosaur trainers (which can only be played after a draw or [[UnexpectedGameplayChange against the final boss]]) have the basic Shoto repertoire, including ''Rhamphorhynchus'' projectiles. Given their lack of animations and oddly misplaced gameplay, it's safe to take it as an AffectionateParody of ''Street Fighter II''.
57* Billy and Jimmy Lee in the ''VideoGame/DoubleDragon'' fighting game [[RecursiveAdaptation based on]] [[Film/DoubleDragon1994 the movie]] that was released for the Platform/NeoGeo. Their special moves consists of a Shoryuken-esque jumping hand slice (''Rekkuha'') and a Hurricane Kick (''Ryubisen''). However, instead of a projectile, their Hadoken command move is a flying double punch, "Soushuga" (however, it's replaced with a proper projectile during their transformed state). As if that wasn't enough, Billy's main super move is an enhanced version of the Hadoken-style move while Jimmy's main super move is an enhanced version of the Shoryuken-style move, just like Ryu and Ken respectively. (It should be noted that while the ''Ryubisen'' [[ShownTheirWork is based on]] the spin kicks from the original ''Double Dragon'' games, neither move predates Ryu and Ken's Tatsumaki.)
58* Son Goku is this to a lesser extent in various ''Manga/DragonBall'' fighting games. Though he and his Kamehameha came before the first ''SF'' game, [[Anime/DragonBallZWrathOfTheDragon the thirteenth]] ''[[Anime/DragonBallZ DBZ]]'' [[NonSerialMovie movie]] introduced his Ryuuken/Dragon Fist. In most of the more recent video games (particularly starting from the ''[[VideoGame/DragonBallZBudokai Budokai]]''), Goku has a Kamehameha as one of his basic special moves, and the Dragon Fist as one of his ultimate moves. In some games, he also has a rushing or another physical attack that compensates more or less for his lack of a HurricaneKick. In ''VideoGame/DragonBallFighterZ'', his Kamehameha and Rapid Kick rush even have the same functionality and button inputs as Ryu's Hadoken and Tatsumaki.
59* Both Klaus Garcia and Baekun Dosa from Korean fighting game ''VideoGame/DragonMaster''. Surprisingly, Klaus focuses on {{Hurricane Kick}}s to the point that he completely lacks a projectile, and Baekun's Shoryuken equivalent is a flying knee that goes diagonally.
60* ''VideoGame/FatalFury'':
61** [[Characters/FatalFuryKingOfFighters Terry Bogard]] is only marginally a Shotoclone, as his moves all function differently despite being similar to a staple Shotoclone setup. For instance, while Power Wave is a standard Shoto projectile, it travels on the ground so it hits low, and in some cases only goes a few inches in front of him. Crack Shoot is his momentum-based special move but it travels in an arc and even raises his height. Rising Tackle meanwhile is his anti-air but is a kick, is mostly straight as opposed to having some horizontal reach, and hits multiple times. In some cases, it's even a charge move, and at least one game (''Wild Ambition'') has the move start with a sliding kick before the main attack. And there's not even accounting his other moves like Burn Knuckle (a rushing forward punch), Power Dunk (a [[IKnowMaddenKombat basketball-inspired]] move consisting of a flying shoulder tackle into an overhead punch on the way down), Round Wave (a larger, stronger Power Wave that sacrifices range for size), and so on.
62** Andy Bogard, meanwhile, is more straightforward, having the fireball, uppercut, and rushdown specials that all lend to a well-rounded kit. His [[DesperationAttack Desperation Moves]] are different, however.
63* Makoto Mizoguchi in the ''VideoGame/FightersHistory'' series, although he didn't get the uppercut until later, and it has the quirk of sliding first before going straight up, while Ryu and Ken's go straight diagonally upward. Additionally, whereas Ryu's look in ''VideoGame/StreetFighterII'' was originally modeled on Kenshiro from ''Manga/FistOfTheNorthStar'', Makoto Mizoguchi was modeled after Momotaro Tsurugi from ''Sakigake!! Otokojuku''.
64* Kazuya from ''VideoGame/GlobalChampion'' and its updated version, ''Dan-Ku-Ga''; however, his uppercut slides first before going upward.
65* ''VideoGame/GranblueFantasyVersus'' has three Shotos: Gran, Katalina, and Djeeta. All three have a fireball, standard uppercut motion and invulnerability, and some kind of rush move (Grans' boot, Katalina's forward stab, and Djeeta's rekkas where she spins while swinging).
66* ''VideoGame/GuiltyGear'':
67** Sol Badguy plays with this trope. He as a ground-travelling fireball, jumping uppercut and advancing spinning kick. However, instead of being a JackOfAllStats, Sol is more based around rushdown and getting opponents to the wall so he can wail them in even further. This makes him easy to grasp for beginners but with a really high skill ceiling. His moveset also takes more overt inspiration from [[VideoGame/FatalFury Terry Bogard's]] than Ryu's.
68** Ky Kiske is a more straight example: He has several fireballs (all with different strength and travel time), a jumping uppercut, two different gap closers, and a lack of specialization while lacking any major weaknesses. True to the archetype, Ky rewards players who have mastered fighting game fundamentals.
69* Jago from ''VideoGame/KillerInstinct'' has everything a Shotoclone needs: a projectile (Endokuken), an anti-air uppercut (Tiger Fury) and a kick move (Windkick). The only real deviation from the formula is his Laser Blade move which is used to extend combos.
70* In addition to other examples [[MassiveMultiplayerCrossover brought over]] from pre-existing Creator/{{SNK}} series (such as Terry and Ryo), ''Franchise/TheKingOfFighters'' has its fair share of OriginalGeneration Shotos.
71** Kyo Kusanagi, the protagonist of [[StoryArc the Orochi Saga]], began life as one, albeit with quirks. Notably, his Yami Barai is a fireball that travels across the ground and his Oboro Guruma, which appears to be his HurricaneKick equivalent, functions more as an anti-air. Then, due to a defeat suffered between the events of ''[[VideoGame/TheKingOfFighters95 KOF '95]]'' and ''[[VideoGame/TheKingOfFighters96 '96]]'', Kyo completely revamped his fighting style, losing his projectile in favor of close-ranged special moves that could be chained together in various sequences. Ironically enough, his Oboro Guruma was replaced with the R.E.D. Kick, a leaping overhead kick somewhat closer in functionality to the Tatsumaki Senpukyaku. While Kyo would undergo several more (but less significant) moveset changes [[VideoGameLongRunners over time]][[note]]with [[VideoGame/TheKingOfFightersXI one occasion]] even seeing him get his Yami Barai back alongside his newer rushdown specials)[[/note]], SNK would find ways to include his classic moves in later games (such as EX Kyo in ''[[VideoGame/TheKingOfFighters97 '97]]'' and ''[[VideoGame/TheKingOfFighters98 '98]]'' or Kyo Kusanagi Classic in ''[[VideoGame/KOFMaximumImpact2 Maximum Impact 2]]''), even bringing in actual clones and doppelgangers of his in later arcs (Kyo-1 in ''[[VideoGame/TheKingOfFighters99 '99]]'', Kusanagi in ''[[VideoGame/TheKingOfFighters2002 2002]]'' and ''[[VideoGame/TheKingOfFighters2003 2003]]'') to emulate his original style and give players the alternative of a Classic Kyo.
72** Kyo's father Saisyu, playable in ''VideoGame/TheKingOfFighters95'', ''[[VideoGame/TheKingOfFighters98 '98]]'', and ''[[VideoGame/TheKingOfFighters94 '94]] [[UpdatedRerelease Re-Bout]]'', also counts, having access to most of Kyo's original moves (most notably the Yami Barai and Oniyaki) along with a few others his son ([[VideoGame/KOFMaximumImpact2 normally]]) doesn't, such as the Nataguruma (a shoulder tackle followed by a leaping overhead kick). Justified in that the Kusanagi style of martial arts is a hereditary one, with Saisyu being the clan's current head.
73** Iori Yagami, Kyo's [[TheRival rival]], plays similarly to Kyo, particularly with his own Yami Barai and Oniyaki. However, while Kyo began as [[JackOfAllStats an all-arounder]], Iori was a rushdown character from the beginning, employing the use of a three-hit Rekka (Aoibana), lunging command grab (Kototsuki In), and command grab that forcibly switches sides with the target while momentarily stunning them (Kuzukaze) in [[VideoGame/TheKingOfFighters95 his very first appearance]]. He then lost this status in ''[[VideoGame/TheKingOfFightersXII XII]]'' and ''[[VideoGame/TheKingOfFightersXIII XIII]]'' due to [[BroughtDownToNormal losing his powers at the hands]] of Ash Crimson, switching to a moveset centered around his [[WolverineClaws slashing hands]], but gained said pyrokinetic abilities back at the end of ''XIII''. A DownloadableContent version of his traditional moveset was made available in ''XIII'', complementing Kyo's switch back to his ''[='95=]'' fighting style (conversely Kyo has a DLC variation that gives him back his ''[='96=]'' attacks), while ''[[VideoGame/TheKingOfFightersXIV XIV]]'' would see Iori incorporate aspects of his flameless moveset back into his main style.
74** [[VideoGame/TheKingOfFighters99 K']] and [[VideoGame/TheKingOfFighters2000 Kula]] are readily apparent versions of this yet also distinct. They even have the classic inputs for their corresponding versions of the fireball, jumping uppercut, and flying/spinning kick. The thing that makes them unique compared to other Shotoclones is the fact that they have follow-ups for each of their moves. Bonus points for K' being the protagonist of his StoryArc and Kula his rival, and extra bonus points for them to share moves and be Shotoclones but ultimately not be considered clones of each other. And if that wasn't enough, they have Kyo's DNA and are considered [[CloneByConversion "clones"]] of him, yet are very dissimilar from him in terms of playstyle.
75* ''VideoGame/KnuckleHeads'': The American Karateka Rob Vincent has a Hadoken-style projectile (called "Blast Wave") and an attack that operates similarly to the Shoryuken ("Spiral Cutter"). His equivalent to the Tatsumaki involves him performing spinning-kneeling lariat type of attack.
76* Most ''VideoGame/{{MUGEN}}'' characters fall into this, whether it's from laziness or for the sake of [[DamnYouMuscleMemory familiar controls]].
77* Creator/{{Nickelodeon}} fighting games:
78** ''Super Brawl'', a Flash-based game on Nickelodeon's website, is a simplified ''Street Fighter'' clone featuring a cast of Nick characters. Of all characters, WesternAnimation/SpongeBobSquarePants is the shotoclone; he has a bubble Hadoken, an uppercut, and a Hurricane Kick. He's even dressed up like Ryu! The next game had two playable [=SpongeBobs=], with the main one having a more comical moveset and "Classic [=SpongeBob=]" remaining a Shoto.
79** ''VideoGame/NickelodeonAllStarBrawl'', which is more inspired by ''VideoGame/SuperSmashBros'', also has [=SpongeBob=] as a Shoto. This time, he keeps a balance between his more comical aspects and the traditional shoto elements. He has a BubbleGun projectile for his neutral special, two types of uppercuts (his up strong uses a karate glove, and his up special uses his Hydrodynamic Spatula), and three types of Hurricane Kicks (his light dash is a SpinAttack, his heavy dash is a kick, and his [[ManBitesMan down special]] is a move that lunges forward).
80* ''VideoGame/RivalSchools'':
81** Batsu Ichimonji (and all versions thereof), Hinata Wakaba, and Hideo Shimazu all count, employing the standard "projectile-rising uppercut-forward advancing attack" kit, though with some variation. And since ''Rival Schools'' [[SharedUniverse takes place in the same setting as]] ''Franchise/StreetFighter'', this often gets {{lampshade|Hanging}}d, either in-game or in crossovers.
82*** Despite his status as the intro character, Batsu changes it up a little bit more compared to the other shotos; his projectile (Guts Bullet) is a ball of thunder that lacks the full-screen range of most traditional fireballs, his regular Dragon Punch (Guts Upper) is an anti-air flaming uppercut that doesn't require him to leave the ground (Burning Batsu's Burning Elbow is a jumping elbow strike followed by a flaming punch), and his Tatsu (Crescent Moon Kick) is a crescent kick that travels in an arc. He also possesses the Shooting Star Kick, a DivingKick more analogous with Akuma's Tenma Kujinkyaku though much quicker.
83*** Hinata shares some traits with [[VideoGame/StreetFighterAlpha Sakura and Dan]], though without the latter's [[JokeCharacter drawbacks]]. Her projectile is a short-ranged burst of ki (something Sakura would be shown using in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' and ''[[VideoGame/StreetFighterIV Ultra Street Fighter IV]]'''s OMEGA Mode), and ''Project Justice'' even sees her throwing it one-handed like Dan does his Gadoken. Her Sunrise Punch mimics the Shoryuken and Sakura's Shouoken, but can begin with a sidestep feint depending on the button combination. Fiery Dance Kick is a series of spinning kicks that cover ground, with one version being an exact duplicate of Sakura's Shunpukyaku. And, in line with the general wackiness of the setting, she has an air projectile a la Akuma... but uses her shoes as the projectile.
84*** According to [[AllThereInTheManual supplemental materials and official character bios]], Hinata actually learned how to fight from online correspondence courses taught by none other than Ken himself. In ''Nekketsu Seisyun Nikki 2'', Hinata directly claims to be a student of the "Masters style of Karate", a reference to Ken, which explains why some of her special moves have a flame effect to them (though this was apparently something Hinata picked up on her own rather than through Ken's teachings). This is referenced again in ''VideoGame/ProjectXZone'', where pairing Batsu with Ryu and Ken has Batsu remark that several friends of his took Ken's online correspondence course on "Shotocon karate." [[WhatTheHellHero Ryu then admonishes Ken for teaching school children an assassination art.]]
85*** Hideo's Shimazu Style has his own versions of the Hadoken (Seihaken), Shoryuken (Jicchokken), and Tatsumaki (Shin'en Kyaku), with most of the same strengths and drawbacks, though his Shin'en Kyaku spins slower and the number of kicks/rotations is dependent on button strength. He also has an aerial Seihaken that can fire twice not unlike Shin Akuma and additionally possess an anti-air projectile (Taikuu Seihaken) -- something that wouldn't be seen in ''Street Fighter'' proper until Gouken's debut in ''VideoGame/StreetFighterIV''. (Sakura had access to diagonal Hadokens in her ''VideoGame/MarvelVsCapcom'' appearances as well as ''Rival Schools'', but couldn't use them in a mainline game until ''SFIV'' and ''[[VideoGame/StreetFighterV SFV]]''.) In ''VideoGame/TatsunokoVsCapcom'', Batsu refers to Ryu's fighting style as "Shimazu fighting style", and says "it seems like everyone's using it these days."
86** Roy Bromwell is mainly an expy of [[VideoGame/FatalFury Terry Bogard]], but also borrows Ken's Shoryuken, Shoryu Reppa, and performs a twin Shinryuken with his tag team partner as his Team Up Attack.
87** Sakura from ''Street Fighter'' also makes an appearance in the first game as a GuestFighter, bringing over her classic kit that riffs heavily on Ryu's.
88* The TropeMaker is the ''Franchise/StreetFighter'' itself.
89** Ryu and Ken began purely as {{headswap}}s and introduced all the staple moves and attributes of the archetype. As the series continued, more and more fighters were introduced who iterate on the template. Akuma's style is not far from Ryu and Ken's but with more of GlassCannon angle, having way more options and aggression than the norm while being frailer to compensate. Dan, who is considered a JokeCharacter, has similar basic techniques but that are all laughably inept in execution. Sakura may or may not be a Ryu-type; her unusual permutations of Ryu's special moves (and some different basic moves) shift her away from the model, but how different she is varies from game to game.
90** In ''VideoGame/StreetFighterEX'', there is also Allen Snider and Kairi, though the former mixes in some kickboxing moves and a command throw with the usual fireball and uppercut, while the latter has a Dan-style flying kick and [[DivergentCharacterEvolution gains a different fireball and supers in later games]].
91** Sagat shares Ryu's projectile/uppercut profile with his Tiger Shot and Tiger Uppercut, and like Ryu, it's frequently the bread-and-butter of his strategy. However, Sagat lacks any true Hurricane Kick equivalent (his Tiger Knee/Tiger Crush is really more like a knee-based version of the Shoryuken, though it moves forward a lot more) and can fire his projectile low. His playstyle as a result is more of a bully/long-ranged fighter who limits the opponent's options.
92** Gouken from ''VideoGame/StreetFighterIV'' is a subversion. Despite being the one who trained Ryu and Ken and practicing the same martial art as them and Akuma, his [[GameplayAndStorySegregation actual playstyle]] is very different. His Hadoken can be fired at different angles, his "Shoryuken" input is a horizontal dashing punch that travels through projectiles, and his Hurricane Kick travels straight upward. He can only use the Shoryuken proper as a Super Combo or Ultra Combo.
93** Seth from ''VideoGame/StreetFighterIV'' plays with the trope, having both a Quarter-Circle-Forward projectile and a Dragon Punch, but an unconventional kick special.
94** [[VideoGame/StreetFighterIII Sean]], like Gouken, is a subversion. Despite having learned his moves by mimicking Ken, and being a straight-up head swap of Ryu and Ken, his only projectile is one of his Super Arts, and his well-roundedness is questionable due to the weaker properties of his tools.
95** Oni is like Akuma only [[DemonicPossession really far gone]]. As such he retains the standard "Shoto" moves (fireball, jumping uppercut, and spinning kick) but with some variation (his Hadokens won't travel full screen unless they are charged and his Shoryuken can become a borderline-Super Move if done up close). He also has some non-standard moves like a jumping chop or a mid-air ki burst while at the same time lacking some of Akuma's unique moves (teleport and air fireball).
96** In ''VideoGame/StreetFighterV'', newcomer Luke, who later became the main character of ''VideoGame/StreetFighter6'', ticks all the boxes, as he has a projectile move (Sand Blaster), a Shoryuken-style attack (Rising Rocket), and an attack that allows him to quickly close distance (Flash Knuckle).
97** [[Characters/StreetFighterOtherMedia Sheng Long]], Ryu and Ken's supposed master, made his first canonical appearance in ''VideoGame/StreetFighter6'' as [[{{Superboss}} the most difficult opponent]] in World Tour Mode; unsurprisingly, he uses Ryu's moveset.
98* ''VideoGame/SuperSmashBros'':
99** Most characters in have at least the [[{{Shoryuken}} uppercut portion]] of this trope. In a game where the only way to lose is falling off the stage, it's important to have a move that grants extra recovery. Given this, quite a few of these characters end up loosely adhering to this trope by also having a projectile or energy move and spinning and/or rushing attacks:
100** [[Franchise/SuperMarioBros Mario, Luigi]] and [[VideoGame/DrMario Dr. Mario]] play the role of the game's "standard" shotos; they have Super Jump Punch for the jumping uppercut, fire balls, and the Mario/Luigi/Doctor Tornado instead of hurricane kick in the spin jump. Mario himself would diverge a bit from this from ''Brawl'' onward as his spin was made a normal attack, but he still largely fulfills the other functions of the "base shoto" otherwise. Mario and Luigi mirror Ryu and Ken further in that Mario's 'Hadoken' is powered up into his Mario Finale Final Smash, and Luigi's 'Shoryuken' is powered up into the Fire Jump Punch if he connects with the beginning of the attack. When Dr. Mario returned for ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 3DS/Wii U]]'', he got his own variant of Mario's Final Smash, powering up ''his'' Hadoken.
101** In [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU the fourth game]], [[Franchise/StreetFighter Ryu]] [[TropeMaker himself]] is DownloadableContent, and is a MechanicallyUnusualFighter that brings his native FightingGame inputs and combos into a PlatformFighter. The Hadoken, Shoryuken, and Hurricane Kick are all there in their raw pure form. [[MovesetClone Ken]] was added in ''VideoGame/SuperSmashBrosUltimate'', with the same inputs as Ryu and the [[DivergentCharacterEvolution slight differences]] that he had in ''Super Street Fighter II Turbo''.
102** [[VideoGame/MegaManClassic Mega Man]] has direct analogues to the Hadoken (Charge Shot), Shoryuken (Mega Upper), and Tatsumaki (Top Spin), but the rest of his moveset is projectile-based.
103** DLC Fighter [[Franchise/FireEmblem Corrin]] functions as one, with a flying kick follow-up on their Side B being a Hurricane Hick analogue, a basic projectile as their neutral B special and, of course, a rising anti-air mirroring the Shoryuken.
104** The GameMod ''VideoGame/ProjectM'' turns [[Franchise/{{Pokemon}} Lucario]] into a straighter example, with chainable attacks and the three signature Shotoclone moves, complete with an alternate costume somewhat resembling Ryu himself.
105%%* Jin from ''VideoGame/MartialChampion'' has a few similar moves to Ryu and Ken's.
106* Shades and Aska from ''Raging Fighter'' have ''Hadouken''-like moves, while Miyabi has a ''Tatsumaki Senpū Kyaku''-like move.
107* The Schmeiser mech (piloted by Hiro) from ''VideoGame/SchmeiserRobo'' only has a flying, electric uppercut move like Ryu's Shoryuken.
108* Syoh and Zazi from ''VideoGame/DeadDance''; however, their uppercut moves slide first before moving straight upward.
109%%* Joe from ''VideoGame/PowerAthlete'', but only for his projectile move and gi outfit.
110* Raiya Mikazuchi from ''Tōkidenshō Angel Eyes''; however, her projectile can be shot in multiple directions, while her ''Shoryuken''-style move isn't that similar by how it flows. Instead of the pushing effect of Ryu's Shoryuken, Raiya's stays attached to her opponent before unleashing. Her desperation move also resembles Ryu's Shinku Hadouken, but only smaller while shot with one hand.
111* Lau Tak, an actor from some Creator/JackieChan films, has a similar move set in ''VideoGame/JackieChanTheKungFuMaster'', and its updated version, ''Jackie Chan in Fists of Fire: Jackie Chan Densetsu''.
112* Han Baedal and Kim Hoon from ''VideoGame/FightFever''; however, due to ''Fight Fever'' being modeled after ''Fatal Fury 2''/''Fatal Fury Special'' and ''Art of Fighting'' both rather than ''Street Fighter II'', they appear to also mock Ryo Sakazaki and Robert Garcia by having flying kicks and exclusive special rapid moves (Han's is a rapid punch move like Ryo Sakazaki's, while Kim's is a rapid kick move like Robert Garcia's). And while Han Baedal is Korean, he seems more faithful to the legendary Karateka also from South Korea, [[http://fightingstreet.com/folders/variousinfofolder/ripofffolder/ripoffpage1.html Masutatsu Oyama than Ryu is]]. For Kim Hoon, his look and stage match Ryo Sakazaki more than Ken Masters. In fact, Fight Fever's developer Viccom was SNK's Korean distributor who exchanged ideas with SNK while KOF '94 was in development at the same time and had the ''Art of Fighting'' characters' stage take place in Mexico (Which is likely why Kim Hoon is Mexican in spite of being named Kim Hoon).
113* ''Franchise/MortalKombat'':
114** Johnny Cage became one, starting in ''VideoGame/MortalKombatII'' where he first gained his Shadow Uppercut. Shao Kahn is also one, having the Light Spear or Explosive Ball for a projectile, the Charging Spikes for his forward rush, and the Uplifting Knee or the Upward Shoulder for an anti-air attack. In ''[[VideoGame/MortalKombat3 MK3]]'' Sonya took the Shotoclone spot with her purple Energy Ring projectile and her Rising Bicycle Kick. This is one of the few instances wherein the role of a shotoclone does not apply to a series' main protagonist (Liu Kang[[note]]While he does have a fireball and two advancing moves, he lacked an anti-air special move until ''1''.[[/note]]) or the mascot character (Scorpion).
115** Cassie Cage, due to her having multiple gun projectiles, several advancing moves (like her command normal Shadow Kick or her optional special Shoulder Charge in ''VideoGame/MortalKombat11'') and an anti-air move (Glow Kick).
116** Liu Kang in ''VideoGame/MortalKombat1'' finally conforms to the archetype with the addition of his anti-air Dragon's Breath special move, complementing his fireballs and Dancing Dragon (a reworked Bicycle Kick). His flying kick is also reworked with Dragon's Tail being another fireball which transitions into the kick on hit or block unless the enhanced version is used.
117* ''VideoGame/GalaxyFight: Universal Warriors''
118** Rolf is a JackOfAllStats and has the same special move motions.
119** Bonus-kun from the same game and ''VideoGame/WakuWaku7'' is a flat-out parody of Ryu, being a sentient punching bag with Ryu's headband and moveset. Also, from the second game, there's Rai, who has a ''Shoryuken''-like uppercut move, but a projectile move similar to Terry Bogard's Power Wave and Round Wave moves. And Arina.
120** The {{Superboss}} after your character's ending is someone who appears to be a very old Ryu.
121* Max from ''Power Quest''. However, it was published in Japan as ''Gekitō Power Modeler'' by '''Capcom'''.
122* Jonathan Joestar in ''VideoGame/JoJosBizarreAdventureAllStarBattle'', to an extent. He has a spammable projectile and flaming uppercut, and can spend meter to [[Franchise/StreetFighter change properties of his specials]]. However, his projectile operates more like a [[VideoGame/FatalFury Power Wave]] than a Hadoken, and he lacks a hurricane kick-type move.
123* Avdol in the Capcom-produced ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture''. Considering how absolutely crazy and unusual most of the other characters' playstyles are, it can actually be refreshing to have someone familiar.
124* Tiger and Neo in ''VideoGame/JoyMechFight'', but with rapid kicks like Chun-Li's Lightning Kick. However, Joy Mech Fight appears to be paying tribute to Capcom's Mega Man and Street Fighter franchises.
125* In the ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters'' games, Leonardo becomes the Ryu-type. Michaelangelo would be one as well, if his uppercut attack weren't a charge move.
126* VideoGame/{{Kirby}}'s Fighter copy skirted the edge of this trope, but the Creator/{{Capcom}}-developed ''[[VideoGame/KirbyAndTheAmazingMirror Amazing Mirror]]'' took it all the way. ''[[VideoGame/KirbysReturnToDreamLand Return to Dream Land]]'' even features the same button input for a Hadoken.
127* In the HumongousMecha FightingGame ''VideoGame/OneMustFall: 2097'' the Jaguar mech had a projectile and a leap attack. Though its leap attack went forward more than upward, it does have some invincibility, making it arguably both the "Shoryuken" and "Hurricane Kick" combined.
128** The [[KatanasAreJustBetter Katana]] may be an even better fit. It has a horizontally-spinning attack like the Hurricane Kick, an invincible Dragon Punch equivalent, and, when fully powered up, a Fireball.
129* In a non-fighting game example, the basic melee moveset in ''VideoGame/JakAndDaxter'' weirdly enough checks off most of the boxes:
130** Jak's basic attacks are a punch that sends him rocketing forward a short distance, and a spin-kick, analogous to the HurricaneKick's uses.
131** By punching from a crouch, Jak can also do a flamboyant, corkscrewing uppercut.
132** Projectile fireballs are not part of the basic moveset, but picking up [[PowerUp yellow eco]] or a gun fixes that issue.
133* The Dagger fighting style in ''[[VideoGame/SoulSeries Soulcalibur III]]''. The Hadoken is throwing an infinite supply of bombs.
134* ''Franchise/MegaMan'':
135** X, in ''VideoGame/MegaManX1'' and ''[[VideoGame/MegaManX2 X2]]'', alternately can get the Hadoken and Shoryuken as secret moves, with the same joystick input as Ryu. He can't have them both at the same time, though, since they appear in different games.
136*** The ''[[VideoGame/MegaManXtreme Xtreme]]'' GaidenGame series have a secret capsule allowing X to use both.
137*** ''VideoGame/MegaManX4'' features Magma Dragoon, who is an {{Expy}} of Akuma and uses many of the latter's moves, actually shouting the names for the attacks. Defeating him gives Zero a Shoryuken-style move. X only shoots fireballs upwards, but if charged he does a proper Shoryuken.
138*** ''VideoGame/MegaManX8'' also grants X the Shoryuken as an unlockable move.
139** The two arcade {{gaiden game}}s for the original series (''VideoGame/MegaManThePowerBattle'' and ''VideoGame/MegaMan2ThePowerFighters'') give Mega Man a very shoryuken-esque attack, and Bass' victory pose in the second game has him "powering up" like Akuma. (Though not the same pose, the similarity is apparent.)
140** Stretching the definition a bit, Zero is basically a shotoclone. His main attacks are short-range, and he complements them with techniques that vary from game to game -- but the two you can count on are a long-range projectile (e.g., Z-Buster, slash wave) and a rising slash move that's usually on fire. His signature attack is also a blade spin while jumping, though it's a vertical spin rather than horizontal, so it's a little different than the usual Hurricane Kick. He can also be counted on to have a move involving a ground punch and energy (or rocks in one case) blasting upwards. Akuma would later have a similar move in Kongou Kokuretsuzan, though more often than not it's unusable in gameplay.
141* ''VideoGame/SamuraiShodown'': Haohmaru is the samurai equivalent of Ryu, possessing a projectile and rising uppercut that use the same inputs as the Hadouken and Shoryuken. The key difference is that these moves are done with a katana instead of hands, while the classic Tatsumaki Senpukakyu input causes him to [[GrievousBottleyHarm attack his opponent with a sake jug]] rather than a flying kick.
142** Charlotte has her similarities. Ironically, in ''II'' her inputs are reversed: the dragon-punch motion is for her 'Tri-slash' projectile, while a quarter-circle (albeit DB-D-DF) will bring out her 'Power Gradiation' uppercut.
143* Likewise, Kaede from ''Videogame/TheLastBlade'' is his game's Ryu equivalent, possessing sword-based variants of the Hadouken and Dragon Punch, as well as a dash attack. The major difference is that he can also enter a SuperMode that [[PowerDyesYourHair changes his hair color to blond]] and gives him access to powered-up moves.
144* ''VideoGame/GodHand'' lets you give the main character jumping spin kicks, ballerina uppercuts and a couple of projectiles. Notably, the Laughing Dragon Uppercut is a {{Shoryuken}} that is a fixed part of his move set rather than being part of the pool of customizable attacks.
145* ''VideoGame/LittleFighter2'' character Davis uses '''the''' Shoryuken and also has energy blasts. His uppercut is easily his most powerful and useful move. The Tatsumaki Senpukakyu also makes an appearance in the game, through another character.
146* ''Arm Joe'' features a nameless, rank-and-file Policeman as one of the playable characters, and his moves are heavily based on Ryu, Ken, and Akuma, with even a little bit of Ryo Sakazaki thrown in for good measure; he has the fireball, the rising uppercut, super versions of both, and does Akuma's signature Shun Goku Satsu. This is probably a parody; the Ryu-type in this game is a nameless policeman and not remotely the main character.
147* ''VideoGame/SuperCosplayWarUltra'' features Rario, who is Ryu and Mario put into [[Film/TheFly1986 the Brundlefly machine]].
148* Sho Kamui from ''VideoGame/{{Breakers}}'' and its updated version, ''Breakers Revenge'', has some moves that resemble Ryu and Ken's, as well as some by Ryo Sakazaki and Robert Garcia's (e.g., rapid punch).
149* Reiji Oyama in the ''VideoGame/PowerInstinct'' series; Keith Wayne and his successor Chris Wayne from ''VideoGame/GrooveOnFight: Power Instinct 3'' follow the formula somewhat but he's a more obvious riff on Terry Bogard from the ''VideoGame/FatalFury'' series, even having Terry's long hair from ''Garou: Mark of the Wolves'' in ''Matrimelee''.
150* Gowcaizer from ''VideoGame/VoltageFighterGowcaizer'' is JackOfAllStats, while the only move he has that resembles one of Ryu and Ken's moves is his flying uppercut move, while his projectile is more like Terry Bogard's. One of his winning taunts also resembles one of Ryu and Ken's.
151* Parodied in ''Manga/{{Bleach}}: Dark Souls'' with Kon, a [[JokeCharacter 1-foot tall, sentient plush lion]] whose moves are almost exact copies of "Hadoken", "Shoryuken", and "Tatsumaki Senpyukyaku", even using most of the same commands.
152** The main character, Ichigo, is also a Ryu-type. He differs from most Ryu-types in that his projectile is a tall arc of energy that travels along the ground, and his anti-air hits on the [[{{Shoryuken}} way up]] and on [[MeteorMove the way down]].
153* The joke behind [[http://i204.photobucket.com/albums/bb188/kharsajuuk/RyuMachida.png this picture of Lyoto Machida]], being the only high-profile [[UsefulNotes/MixedMartialArts MMA fighter]] with a Shotokan karate background, much less actually using any of it in the cage.
154* ''Seifuku Densetsu Pretty Fighter'', a [[NoExportForYou Japanese-only]] {{Bishoujo Series}} fighting game released on the Super Famicom and [[UpdatedRerelease later ported to the Sega Saturn]], featured Marin, a {{sailor fuku}}-clad young woman who was able to execute both a Hadoken and Shoryuken-esque special move, and doubled as the JackOfAllStats for the game.
155* Andy's LivingDrawing Astronots in ''VideoGame/{{Rakugakids}}'': fitting with the CaptainSpaceDefenderOfEarth gimmick, the Hadoken-equivalent is a sci-fi ray gun, and the Shoryuken-equivalent involves a rocket pack.
156* ''VideoGame/SuikodenII'' features characters equipped with runes which allow them to execute shotoclone moves, such as Zamza and his [[{{Shoryuken}} Fire Dragon Rune]] and Wakaba with her [[{{Kamehamehadoken}} White Tiger Rune]]. Also present in ''VideoGame/SuikodenIII'' if you equip a [[BareFistedMonk martial artist-type character]] with the [[{{Kamehamehadoken}} Lion Rune]].
157* The Murasame brothers from ''Manga/WhisperedWords'' are clearly modeled after Ryu, and are copypasted as if they were on an assembly line, right down to their expressions and poses.
158* Heart Aino of ''VideoGame/ArcanaHeart'' has a virtually identical moveset to roughly half of Ryu/Ken's -- the non-projectile parts. The other half is on her default Arcana. Given the way Arcana work, you can add Shotoclone moves to any other character, or pair it up with Heart to get the full set.
159* Marisa Kirisame's default specials in the later ''Touhou'' fighter games (''Scarlet Weather Rhapsody'' and ''Hisoutensoku'') include a Shoryuken-style broom uppercut (done with a DP motion) and a barrage of star-shaped projectiles (quarter-circle forward motion). All characters have a QCF move, and all but one have one triggered by the shoryuken sequence; most QCF attacks are a projectile, laser or other forward-oriented attack, and the dragon punch one is most frequently an anti-air attack or forward dash. Marisa is still the most complete example, as she also has a Tatsumaki in the form of riding on her broom.
160** Marisa is also this in ''VideoGame/TouhouGensokyoReloaded'', a ''VideoGame/{{MUGEN}}'' fangame that gives the ''Touhou'' characters movesets more similar to prototypical fighters like ''Street Fighter''. Not only does she retain her Shoryuken and Tatsumaki analogues, but her QCF move has been modified to be even more like the Hadouken. The game even acknowledges this with one of her win quotes being a variation on Ryu's "You must defeat my Shoryuken to stand a chance" quote, and two palettes for her that resemble Ryu and Ken.
161* WordOfGod states that this is Filia's intended fighting style from ''VideoGame/{{Skullgirls}}'', although in practice she plays quite differently. Though her {{Shoryuken}} is identical to that of Ryu or Ken's, her [[KamehameHadoken "fireball"]] isn't even a true projectile, instead being a spike attack that spawns on the ground at different distances depending on the button pressed; and her "HurricaneKick" is a RollingAttack. Her MovesetClone Fukua, meanwhile, sacrifices a traditional {{Shoryuken}}, but does have a Hadoken-equivalent. Later DownloadableContent addition Annie of the Stars is a straighter example, with all three requisite moves, though her HurricaneKick is more of a dashing punch and she has a second, stationary HurricaneKick.
162* Monks in ''VideoGame/WorldOfWarcraft'' can learn the projectile (Chi Wave) and hurricane kick (Spinning Crane Kick). In addition, Pandaren characters also feature a Shoryuken-type uppercut as their "enemy interrupt move" (e.g., Monk's Spear Hand Strike) animation, giving Pandaren Monks the entire Shotoclone repertoire.
163* ''VideoGame/MadStalkerFullMetalForce'' has Hound Dog, the player's main mecha, which has a cannon that shoot fireballs not unlike Ryu's Hadoken and a rising uppercut move with its blade. However, it does have a blade dash attack as well.
164* Ranma from ''Manga/RanmaOneHalf'' could be considered this. He is more balanced than most of his rivals, and by the end has both an uppercut (Hiryū Shōten Ha) and a projectile attack (Mōko Takabisha).
165* The ''VisualNovel/UminekoWhenTheyCry'' fighting game SpinOff ''VideoGame/UminekoGoldenFantasia'':
166** Battler, being the main character, gets this moveset:
167*** Blue Truth is a projectile attack similar to Ryu's Hadoken.
168*** Blue Strike is an anti-air Shoryuken-style attack.
169*** Sommelier Finger moves Battler forwards while attacking, similar to Tatsumaki Senpukyaku.
170*** Of note is Blue Raid, which doesn't directly correspond to any Shotoclone attacks, being a DivingKick.
171** Black Battler, the SNKBoss, has slight variations of Battler's specials:
172*** Black Truth is not quite a projectile, but it creates an explosion near the opponent, fulfilling the purpose of ranged attack.
173*** Black Strike is similar to Battler's Blue Strike.
174*** Deathfinger is his version of Sommelier Finger, which moves much faster.
175** Beatrice also has special moves that fit the archetype:
176*** Arise, Seven Stakes! is a projectile attack that travels much farther than Battler's Blue Truth.
177*** Red Truth is her Shoryuken, although it's done straight up while Battler's Blue Strike is at a more diagonal angle.
178*** I Am The Golden Storm! lets Beatrice attack and advance by splitting up into a cloud of golden butterflies.
179*** Seal of Misfortune is a unique attack that can only be used in the air, creating a large damaging seal in front of Beatrice.
180* Vivio Takamachi in ''Manga/MagicalGirlLyricalNanohaVivid''. She has a Divine Buster as her KamehameHadouken, Accel Smash as her {{Shoryuken}}, and Revolver Spike as a RoundHouseKick. She's a FragileSpeedster rather than a JackOfAllStats, but becomes a LightningBruiser when she's in her [[SuperMode Sei'ou Form]]. She would later become a BoxingBattler in ''Anime/VividStrike''.
181** Due to the different game mechanic of ''[[VideoGame/MagicalGirlLyricalNanohaAsPortable Magical Girl Lyrical Nanoha A's Portable: The Gears of Destiny]]'', Vivio's moveset works very differently than a shotoclone's. Her Divine Buster is a grab move, her Accel Smash is her high long-range move, and her Revolver Spike is her block attack.
182* Pikachu from ''VideoGame/PokkenTournament''. Ironic since he's the game's Mishima clone, [[DifficultButAwesome whose family is known to have a different reputation]].
183** Of course, for a more traditional one, there's Lucario, with [[KamehameHadoken Aura Sphere]] as the fireball, Extremespeed as the anti-air and [[BadToTheBone Bone Rush]] as a forward-moving attack.
184* [[FemBot Chel]] of ''VideoGame/RisingThunder'' is a shotoclone with a focus on zoning, using a very spammable projectile fired from an ArmCannon (with a more powerful one as a LimitBreak), a choice of two different kinds of {{Shoryuken}}, and a HurricaneKick. [[TinCanRobot Vlad]] is similar but focused on aerial combat with a jetpack, a projectile that goes faster while in the air but can't be spammed as much as Chel's, a [[ChargedAttack chargeable]] {{Shoryuken}}, and forward arm spin that's functionally similar to a HurricaneKick.
185* In VideoGame/PocketRumble, Tenchi is the shoto of the game. He has a standard fireball, an attack where he charges head first (w/energy antlers) towards his opponents, and two anti-air attacks. If he fills his meter up from using those specials, he can fire a powered-up fireball that hits multiple times.
186* The moves are all there in the VideoGame/KunioKun series, but there wasn't any one character that had all three of them. The closest is Andy/Ryuji, who possesses a Tatsumaki and a Shoryuken. His brother Randy/Ryuichi also possesses a Tatsumaki, but his signature attack is a jumping knee strike. Saotome's Aura Punch is the series' main Hadoken-like skill. Also, none of these moves use the standard commands, instead using simplified commands like holding down punch for Aura Punch.
187** VideoGame/RiverCityRansomUnderground, however, has Glen, who is a full-on Ryu-type.
188%%* ''Franchise/{{Castlevania}}'': Richter Belmont has fighting-game input type special moves that fit this trope.''[[VideoGame/TheKingOfFighters Kyo]]'' and ''[[Franchise/StreetFighter Ryu]]''.
189* Within the ''Franchise/{{Tekken}}'' franchise, the Mishima family of characters (Kazuya, Heihachi, Tekken 3/Tag 1 Jin and his Devil variant from 5 onward) have superficial similarities to the Shotos (they tend to wear gis or pants to partially evoke Ryu and Ken, and the Thunder God Fist/Dragon Uppercut and the Hellsweep were possibly inspired by the Shoryuken and Tatsumaki Senpukyaku respectively). With fireballs being almost completely absent until more recent entries, they instead form their own eponymous archetype centered around shared tools like the Crouch Dash, Flash Punch Combo, the aforementioned Thunder God Fist and Hellsweep, and the iconic (Electric) Wind God Fist. Also unlike the Shotos, the Mishimas have a reputation for being among the most execution-demanding characters in the cast.
190** Characters like Armor King and Bob are also considered "Mishima-lites" for sharing a few of the tools, primarily the Crouch Dash but usually lacking their own "Electric" variant of their respective "Wind God Fist."
191** ''VideoGame/Tekken7'' finally puts an official Shotoclone for the ''Tekken'' franchise in the form of [[OurVampiresAreDifferent Eliza]] (she was actually introduced in ''Tekken Revolution'', but in that game she lacked the {{Shoryuken}} to properly qualify as a Shotoclone), and Akuma from the ''Street Fighter'' series is also present as a GuestFighter.
192* ''VideoGame/WorldHeroes'': Hanzo and Fuma were Creator/{{ADK}}'s ninja equivalent of Ryu and Ken, right down to wearing their respective colors. But thanks to DivergentCharacterEvolution, they soon ceased being pallete swaps of each other and gained their own individualized moves and specials.
193[[/folder]]
194
195[[folder:Tabletop Games]]
196* Kyoryu in ''TabletopGame/StreetMasters'' is the suggested beginner character, dressed in a karate gi, has cards depicting him doing Shoryukens and Hadoken-like chi attacks, and, oh yeah, his name combines
197[[/folder]]
198
199----
200
201%%!!Non-Video Game Examples
202

Top