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1[[quoteright:239:[[VideoGame/{{Raiden}} https://static.tvtropes.org/pmwiki/pub/images/603e2e40_9c9c_4406_9592_6ca6feddfe01.png]]]]
2
3->''"Sometime in the future, Earth will be menaced by hordes of alien spacecraft that fly in predictable patterns and can be killed in one hit. The logical course of action will be to dispatch one brave hero in an untested plane/tank/spaceship to take them all on without help."''
4-->-- '''Games Radar''', "101 things we've learned from games"
5
6A classic staple of UsefulNotes/TheGoldenAgeOfVideoGames that has fallen out of favor in recent years. [[EverythingTryingToKillYou Everything is trying to kill you]], and you have [[BottomlessMagazines unlimited ammunition]] and a license to shoot first and ask questions later. Frequently, you're flying a SpaceFighter or other aircraft, but other examples of the genre involve [[OurDragonsAreDifferent Dragons]], HumongousMecha, people walking (or flying) around with guns/bows or magic, abstract shapes, and so forth.
7
8So popular were shoot 'em ups (and their close-combat cousin the BeatEmUp) that many computer games magazines of the mid-late 80s took to jokingly appending "'em up" to whatever genre of game they were reviewing -- [[PuzzleGame puzzle 'em ups]], [[PlatformGame platform 'em ups]], quiz 'em ups and so on.
9
10The term ''shmup'' is an abbreviation of "shoot 'em up", but is typically used by the fans who coined it to refer specifically to fixed-scrolling shooters that are not three-dimensional. For instance, ''[[VideoGame/NineteenFortyTwo 1943]]'' would fit this description, whereas ''VideoGame/GeometryWars'' would not (it is free-scrolling according to player movement), and neither would ''VideoGame/AfterBurner'' (it scrolls into/out of the screen in 3D). This kind of restrictive use is, however, debated among shoot 'em up fans
11
12{{Power Up}}s typically increase the power and spread pattern of the primary weapon, which is usually fired continuously from the start of play until the end. Usually, a limited number of screen-clearing {{Smart Bomb}}s are included to get the player out of a jam in a hurry. Many later games end their levels with a giant BossBattle.
13
14The actual shooting part can vary in complexity. It can be as simple as holding down the fire button and never letting go or it can be more complex either due to ship's low firepower (e.g. ''VideoGame/SpaceInvaders'') , scoring systems required to watch what and when to shoot (e.g. ''VideoGame/RadiantSilvergun'') or other reasons.
15
16While ''VideoGame/{{Spacewar}}'' is sometimes considered to be an UrExample, it's not a true shoot 'em up, but more of a one-on-one shooter. The TropeMaker and GenrePopularizer is ''VideoGame/SpaceInvaders'', which is the first true shoot 'em up, with the player taking on multiple enemies that fire back. The {{Trope Codifier}}s are ''VideoGame/{{Galaxian}}'' and its sequel ''VideoGame/{{Galaga}}''.
17
18Like a platform game, shoot 'em ups have become popular with amateur game developers for their relative ease of development. Very few professional examples of the genre have been developed since the TurnOfTheMillennium -- for example ''[[VideoGame/{{Gradius}} Gradius V]]'', [[Creator/{{Treasure}} which wasn't developed by series creator]] {{Creator/Konami}}.[[note]](Although the company that worked on ''Gradius V'' was founded by former Konami employees.)[[/note]]
19
20Today, shoot 'em ups in general suffer from terminal ItsShortSoItSucks-itis from many critics. [[Administrivia/TropesAreTools Most of these games are meant to be played in short bursts or in arcades]], but if they are played entirely in one go, they would last no more than two hours at best. Worsening the decline is the redefinition of the term "shooter" -- no longer used to refer to shoot-em-ups, they now refer to the distantly-related FirstPersonShooter genre, or (merely) closer-related ThirdPersonShooter.
21
22For a list of various commonly-accepted shoot 'em up terms, see [[http://shmups.system11.org/viewtopic.php?f=1&t=11882 here.]]
23
24A SuperTrope to:
25* BulletHell, characterized by very large numbers of slow-moving enemy projectiles, or fast moving on the hardest parts.
26* CuteEmUp, cute and silly graphics and sound, although the action and difficulty are no less intense.
27* Fixed-scrolling shooters by direction:
28** HorizontalScrollingShooter
29** VerticalScrollingShooter
30
31A SisterTrope to RailShooter.
32
33See UnexpectedShmupLevel for games that feature a spontaneous shoot em' up section for a part of the game.
34
35Not to be confused with the movie ''Film/ShootEmUp''.
36
37----
38!!The Shoot 'em Up genre generally provides examples of the following:
39* AttackDrone: Common PowerUps for the PlayerCharacter are small drones that add extra fire-power while following the player's movements. The best known Shmups that use this trope are the ''VideoGame/{{Gradius}}'' series[[note]]They're called Options/Multiple and they trail behind the player ship like a snake's tail while literally multiplying the player's firepower.[[/note]] and the ''VideoGame/RType'' series. [[note]]The Force Pod protects the fighter while firing lasers depending on the placement of the fighter, while the Bits cover the top and bottom.[[/note]]Even enemies and bosses can have drones as well.
40* BattleshipRaid: It's pretty common to find bosses so large that they cannot fit on the screen (or ''several'' screens together).
41* BossWarningSiren: Another staple of the genre. See [[https://www.youtube.com/watch?v=Tly-yvSNoEg here]] for a compilation of examples.
42* BulletHell: A subgenre. Please note that [[Administrivia/SquarePegRoundTrope "Bullet Hell" is not a catch-all term for the Shoot 'em Up genre]] but the reverse ''is''.
43* CasualGame: Most games in the genre, especially older ones, can be summed up as "move stick/D-pad to move, press this button to shoot, press this button for SmartBomb, now go kill enemies trying to shoot you." However, some shmups, particularly more modern ones, avert this and go for more complicated gameplay; some examples include ''VideoGame/{{Stellavanity}}'', ''VideoGame/{{Hellsinker}}'', and the console-exclusive arrange modes of various Creator/{{CAVE}} games.
44* CognizantLimbs: In some shooters, bosses may have certain parts such as limbs or weapons that can be destroyed for extra points. Sometimes destroying certain parts can make boss battles easier while other times it results in the bosses [[TurnsRed upping the ante]]. Some games such as ''VideoGame/WarningForever'' center around this trope.
45* CollisionDamage: Generally, touching another airborne enemy will hurt you. Ground enemies can be safely flown over (unless you yourself are also on the ground). Other games, such as ''[[VideoGame/ShikigamiNoShiro Castle of Shikigami]]'' and ''VideoGame/RadiantSilvergun'' have obstacle levels where you are surrounded by walls and colliding into one will hurt you.
46* ContinuingIsPainful: Using a continue will usually reset your score[[note]]and/or your powerups, bombs, and the like. Some may leave one wandering across the screen[[/note]]. This is important, because otherwise a player who can't avoid taking damage will be able to obtain a high score with fairly trivial effort. It also encourages players to go for a no-continue clear (otherwise known as a one-credit clear, or 1CC); it's often argued that a game is only counted as completed if it is done with no continues. A player who "credit-feeds" the game and calls it completed may as well have used an infinite lives cheat.
47* DeadlyWalls: In most games where there are walls, touching a wall will kill you; this is usually justified in that you're flying a ship of some sort and rubbing against solid objects does bad things to your hull. In some other games, such as ''VideoGame/SuperAleste'' touching walls is harmless unless you get squashed between two walls or against the edge of the screen. In rare cases, like ''VideoGame/{{Hellsinker}}'' or ''VideoGame/{{Deathsmiles}}'', getting squished doesn't even hurt you at all, and you'll simply "snap" to where there is open space.
48* DropInDropOutMultiplayer: Often, shoot 'em ups will have support for two simultaneous players, with a second player allowed to join at any time. As a courtesy, it is recommended that you ''ask'' before joining in on someone's game.
49* EnergyWeapon: [[BeamSpam Comes in]] [[HomingLasers many]] [[WaveMotionGun flavors]], especially for modern shooters.
50* EndlessGame: Older games tend to go on forever (or until you hit the KillScreen, if one exists), either in the form of ever-toughening waves or looping stages that increase in difficulty with each new playthrough. A few newer games, such as ''VideoGame/{{Eschatos}}'' and ''Warning Forever'', do feature endless modes, however.
51* Every10000Points: The usual method of obtaining a OneUp. Some games will offer a 1-up every ''x'' points, so as long as you keep racking up points you'll gain more one-ups. Some others will only offer one or two extra lives, and some will only offer it as an item or not at all.
52* FixedForwardFacingWeapon: In most cases, the player's ship is only able to fire their main weaponry in the direction they are facing in. Supplemental weapons that avert this trope can thus come in handy against mooks that fill the screen.
53* GlassCannon: Player characters are oftentimes this, usually dying in one or a few hits while being able to dish out extreme amounts of firepower. There are exceptions where the player is MadeOfIron, such as in ''VideoGame/{{Tyrian}}'' and ''VideoGame/RaptorCallOfTheShadows''.
54* ItsUpToYou: Often, the plot states that the player character is the only one capable of taking on the enemy fleet.
55* LifeMeter / OneHitPointWonder + VideoGameLives: One or the other; if you have a lifebar, the game typically ends once you empty out. If you have only one hit point, you usually get multiple lives, although some games allow you to set the number of starting lives to one. A few titles, such as ''VideoGame/NineteenFortyTwo Joint Strike'' and ''VideoGame/{{Kamui}}'', offer both a lifebar and multiple lives.
56* MercyInvincibility: Often, after taking damage or losing a life, the player is invincible for a brief period of time when their ship/character returns on screen.
57* MookMobile: Most of the enemies you shoot down.
58* NecessaryDrawback / CompetitiveBalance: Games that have multiple player characters/ships[[note]]"character" will be used in sub-examples for simplicity's sake[[/note]] require this in order to prevent any one character from being a GameBreaker or a LowTierLetdown:
59** Characters with {{Spread Shot}}s can easily hit the entire screen, but in exchange have a hard time with a lone and durable enemy, and will often [[MightyGlacier have the speed of a turtle]]. The damage concentration problem can sometimes be solved by moving up close to the target, but one greatly risks a shot to the hitbox by doing so. However, the slow movement speed can be an advantage by allowing the player to weave through storms of enemies and bullets with precise controls.
60** Characters with linear shots can easily destroy strong enemies without having to point-blank the target. They will also have fast speed, allowing them to zip around to destroy multiple enemies, pick up items, etc. However, hitting anything to the sides will require the player to move a lot, and the fast speed may make precision maneuvers difficult.
61** Characters with homing shots can simply "fire and forget" whether the targets are spread out or in one spot on the screen. But homing-shot characters also tend to have poor damage output ''and'' slow speed, and their shots can home in on lower-priority targets, making them AwesomeButImpractical sometimes.
62* NintendoHard: The genre is well known for its relentless challenge, especially since it has its roots in arcade games, where difficulty is necessary to allow players to eventually put in more coins or hand the machine over to the next player and their money, generating profit for the arcade. Modern BulletHell games, particularly their {{True Final Boss}}es, contribute to the genre's "oh my god this crap is bloody impossible" image. More specific examples can be found [[NintendoHard/ShootEmUps here]].
63* PostDefeatExplosionChain: Shmup bosses typically die either in this way or in [[DefeatEqualsExplosion a single explosion.]]
64* PowerUp: Often by destroying unique item enemies. Some other games use ExperiencePoints, and a few games, even modern ones, eschew powerups altogether.
65* ProperlyParanoid: A basic survival strategy is to bomb if you ''think'' you're about to get killed. Even if you waste a bomb, it's better than dying and wasting all of your bombs.
66* ScoringPoints: A staple of the genre. Older games typically just amount to "kill enemies and collect point items", but newer games generally have [[ScoreMultiplier more complex scoring systems]], sometimes requiring [[SomeDexterityRequired dexterity]] or [[GuideDangIt a guide to figure out]]. Many games offer [[Every10000Points extra lives at certain point thresholds]] to encourage players to care about score to some extent. [[ContinuingIsPainful Continuing often resets the player's score to 0.]]
67* SmartBomb: In older games, these are intended as offensive weapons; it wasn't until the mid-90's that developers started taking their use as emergency defense rather than firepower into account. Generally, the rule of thumb is to avoid using them unless you're in a tight situation, but some games, like those developed by Shinobu Yagawa (e.g. ''VideoGame/BattleGaregga'', ''VideoGame/{{Ibara}}'') encourage you to bomb all over the place for bonus points.
68* SpreadShot: A common type of weapon. Generally great against large crowds of enemies but lousy for bosses and other situations demanding precision. Characters and ships that specialize in spread shots tend to move slower as well.
69* TurnsRed: As you chip away at a boss' life bar, once it hits a certain threshold they will take on a new form with more difficult attacks patterns. Although this has been seen in some older shoot 'em ups, it has become a commonplace in modern shooters, especially with bullet hell ones.
70* WaveMotionGun: For both enemies and players. Boss versions tend to be screen-filling [[OneHitKill one hit kill]] types, though player craft may also be capable of the same thing as a type of bomb or {{charged attack}}.
71----
72!!Examples of this genre includes:
73[[index]]
74[[foldercontrol]]
75
76[[folder:''Space Invaders'' derivatives]]
77* ''[[VideoGame/{{AE}} A.E.]]''
78* ''VideoGame/{{Akkanvader}}''
79* ''VideoGame/AstroBlaster''
80* ''VideoGame/{{Atomaders}}''
81* ''VideoGame/{{Battlantis}}''
82* ''VideoGame/{{Carnival}}''
83* ''VideoGame/{{Centipede}}''
84** ''VideoGame/{{Millipede}}''
85** ''VideoGame/Centipede1998''
86* ''VideoGame/ChickenInvaders''
87* ''VideoGame/DemonAttack''
88* ''VideoGame/{{Drawgun}}'' (Retraux)
89* ''VideoGame/{{Galaga}}'' (the Trope Codifier)
90* ''VideoGame/{{Galaxian}}''
91* ''VideoGame/{{Gorf}}''
92* ''VideoGame/{{Gyruss}}'' (also an "into-the-screen" shooter)
93* ''Pinball/{{Hyperball}}'', a not-quite-a-{{Pinball}} attempt to replicate the genre.
94* ''VideoGame/JunoFirst''
95* ''[[VideoGame/KingAndBalloon King & Balloon]]''
96* ''VideoGame/{{Megamania}}''
97* ''VideoGame/{{Nautilus}}'' (two-player competitive shooter)
98* ''VideoGame/Phoenix1980'' and sequel ''Pleiads''
99* ''VideoGame/PlaqueAttack''
100* ''VideoGame/{{Sheriff}}''
101* ''VideoGame/SpaceBomber''
102* ''VideoGame/SpaceInvaders'' (the Trope Maker)
103* ''VideoGame/SpaceRaiders''
104* ''VideoGame/{{Slime}}''
105* ''VideoGame/SuperCrossfire''
106* ''VideoGame/{{Titanion}}''
107* ''VideoGame/Wave15'' (aka ''VideoGame/{{Astro}}'')
108* ''VideoGame/ZunzunkyouNoYabou''
109
110[[/folder]]
111
112[[folder:''Spacewar!'' derivatives]]
113* ''VideoGame/{{Asteroids}}'' and sequel ''Asteroids Deluxe''
114* ''VideoGame/BeatHazard'' (a twin-stick shooter that raves out to your music)
115* ''VideoGame/BubbleTanks''
116* ''VideoGame/CometBusters''
117* ''VideoGame/ComputerSpace''
118* ''VideoGame/{{Gravitar}}''
119* ''VideoGame/OmegaRace''
120* ''VideoGame/NovaDrift''
121* ''VideoGame/SolarJetman''
122* ''VideoGame/SpaceDuel''
123* ''VideoGame/SpacePiratesAndZombies''
124* ''VideoGame/{{Spacewar}}'' (the Ur Example of this genre)
125* ''VideoGame/SpheresOfChaos''
126* ''VideoGame/StarCastle''
127* ''VideoGame/StarControl''
128** '' Star Control II'' (aka ''The Ur-Quan Masters'')
129* ''VideoGame/SubSpace'' (aka ''Subspace Continuum'')
130* ''VideoGame/TheTankBuilder''
131* ''VideoGame/WorldDestroyers''
132* ''VideoGame/XPilot''
133* ''VideoGame/YarsRevenge''
134* ''VideoGame/ZeroGunner2''
135[[/folder]]
136
137[[folder:''Defender'' derivatives]]
138* ''VideoGame/{{Choplifter}}''
139* ''VideoGame/ChopperCommand''
140* ''VideoGame/CreatureShock'' during the spaceship segments, alternating between {{FPS}} and RailShooter
141* ''VideoGame/{{Defender}}'' and its sequel, ''Stargate'' (no, ''not'' the TV series)
142* ''VideoGame/FantasyZone''
143* ''VideoGame/{{OIDS}}''
144* ''VideoGame/{{Protector}}'' and ''Protector II''
145* ''[[VideoGame/StarFox1983 Star Fox]]'' for the Atari 2600
146* ''VideoGame/SpaceDebris'' - a ''Star Fox'' clone released in 2000
147* ''VideoGame/{{Uridium}}''
148[[/folder]]
149
150[[folder:Overhead run-and-gun shooters]]
151* ''VideoGame/AlienSyndrome''
152* ''VideoGame/BaldrForce''
153* ''VideoGame/{{Bullet}}''
154* ''VideoGame/CaliberFifty''
155* ''VideoGame/CannonFodder''
156* ''VideoGame/CannonSpike''
157* ''VideoGame/{{Catacomb}}''
158* ''VideoGame/CommandoCapcom'' and its sequel, ''Mercs''
159* ''VideoGame/DesertBreaker''
160* ''VideoGame/FrontLine''
161* ''VideoGame/GalacticStorm''
162* ''VideoGame/GatlingGears''
163* ''VideoGame/GuerrillaWar''
164* ''VideoGame/{{Gundhara}}''
165* ''VideoGame/HeavyBarrel''
166* ''VideoGame/IkariWarriors''
167* ''VideoGame/{{Jackal}}''
168* ''VideoGame/LastAlert''
169* ''VideoGame/TheLegendOfValkyrie''
170* ''VideoGame/PockyAndRocky''
171* ''[[VideoGame/TheRealGhostbustersDataEast The Real Ghostbusters]]'' (1987, Data East)
172* ''VideoGame/SARSearchAndRescue''
173* ''VideoGame/TimeSoldiers''
174* ''VideoGame/TwinkleTale''
175[[/folder]]
176
177[[folder:Other shoot'em ups with two degrees of freedom]]
178* ''VideoGame/AgeOfZombies''
179* ''VideoGame/AirSeaBattle'' (one of the Atari 2600 launch games)
180* ''VideoGame/AlienBreed''
181* ''VideoGame/AlienShooter''
182* ''VideoGame/AlligatorHunt''
183* ''VideoGame/AquaNavalWarfare''
184* ''VideoGame/ArmorBattle''
185* ''VideoGame/ASPAirStrikePatrol'' (also known as ''VideoGame/DesertFighter'')
186* ''VideoGame/AssaultAndroidCactus''
187* ''VideoGame/{{Atlantis}}''
188* ''VideoGame/{{Berzerk}}'' and its sequel, ''Frenzy''
189* ''VideoGame/BigBangMini''
190* ''VideoGame/{{Bosconian}}''
191* ''VideoGame/CaptainForever''
192* ''VideoGame/{{Cobra}}''
193* ''VideoGame/Cobra2''
194* ''VideoGame/{{Combat|Atari2600}}''
195* ''VideoGame/CrystalQuest'' and its sequel, ''Crystal Crazy''
196* ''VideoGame/CTSpecialForces'' -- the game alternates between being a RunAndGun game to a top-down shooter at times.
197* ''VideoGame/DeadNation''
198* ''VideoGame/DeepSpaceWaifu''
199* ''VideoGame/DesertStrike''
200* ''VideoGame/{{Dragonia}}''
201* ''VideoGame/ErrorGameReset''
202* ''VideoGame/ErstKerf'' (an over-head doujin shooter with RPG Elements)
203* ''VideoGame/FireFight''
204* ''VideoGame/FortApocalypse''
205* ''VideoGame/FranticFrigates''
206* ''[[VideoGame/Frenzy1998 Frenzy!]]''
207* ''VideoGame/FinalApocalypse''
208* ''VideoGame/{{Fraxy}}''
209* ''VideoGame/GeometryWars''
210* ''VideoGame/{{Granada}}''
211* ''[[VideoGame/{{Xevious}} Grobda]]''
212* ''VideoGame/{{Gunroar}}''
213* ''VideoGame/IMadeAGameWithZombiesInIt''
214* ''VideoGame/IslandWars'' (when using the aircraft)
215* ''VideoGame/JetLancer''
216* ''VideoGame/{{Luftrausers}}''
217* ''VideoGame/{{Nanostray}}'' series
218* ''VideoGame/NationRed''
219* ''VideoGame/NightStalker''
220* ''VideoGame/NitroBall''
221* ''VideoGame/{{Philosoma}}'' - various levels alternate between horizontal and vertical views
222* ''VideoGame/ProjectStarfighter''
223* ''VideoGame/RaidOnBungelingBay''
224* ''VideoGame/RealSpace''
225* ''VideoGame/RenegadeOps''
226* ''VideoGame/RingRunnerFlightOfTheSages''
227* ''VideoGame/{{Robotron 2084}}''
228** ''VideoGame/Llamatron2112''
229* ''VideoGame/{{Scoregasm}}''
230* ''VideoGame/SeekAndDestroy''
231* ''VideoGame/{{Shadowgrounds}}''
232* ''VideoGame/{{Shamus}}'' and ''Shamus: Case II''
233* ''VideoGame/{{Sinistar}}''
234* ''VideoGame/SkeletonKrew''
235* ''VideoGame/SkyE''
236* ''VideoGame/SmashTV''
237* ''Videogame/StarOfProvidence''
238* ''Franchise/StarTrek'' (the arcade game, not the computer strategy game)
239* ''VideoGame/StarwardRogue''
240* ''VideoGame/SteelForce''
241* ''VideoGame/{{Subverse}}''
242* ''VideoGame/SuperStardustHD''
243* ''VideoGame/{{Tank|1974}}''
244* ''VideoGame/{{Teleglitch}}''
245* ''VideoGame/TimePilot'' and its sequel ''Time Pilot '84''
246* ''VideoGame/TotalCarnage'' (it uses auto-scrolling)
247* ''VideoGame/VectorVendetta''
248* ''VideoGame/{{Waves}}''
249* ''VideoGame/{{Windowkill}}''
250* ''VideoGame/Zone66''
251[[/folder]]
252
253[[folder:Horizontal scrolling shooters]]
254* ''VideoGame/TheAdventuresOfBatmanAndRobin''
255* ''VideoGame/AegisWing''
256* ''VideoGame/{{Agony|1992}}''
257* ''VideoGame/AkaiKatana''
258* ''Videogame/{{Aliens}}''
259* ''VideoGame/AirZonk'' and it's sequel
260* ''VideoGame/AndroDunos''
261* ''VideoGame/{{Apidya}}''
262* ''VideoGame/AirFortress'' (half of it)
263* ''VideoGame/AzurLane''
264* ''VideoGame/BioHazardBattle''
265* ''VideoGame/{{BIOMETAL}}'' (notable for its US version's soundtrack being 2 Unlimited techno music)
266* ''VideoGame/BioShipPaladin''
267* ''VideoGame/BlastWorks'' [=/=] ''TUMIKI Fighters''
268* ''VideoGame/BlazingStar''
269* ''VideoGame/BoogieWings''
270* ''VideoGame/BorderDown''
271* ''VideoGame/CatGirlWithoutSalad''
272* ''[[VideoGame/ThreeWonders Chariot: Adventures Through the Sky]]''
273* ''VideoGame/ChimeraBeast (unreleased)''
274* ''VideoGame/ChoAniki''
275* ''VideoGame/{{cloudphobia}}''
276* ''VideoGame/CosmicAvenger''
277* ''VideoGame/{{Cotton}}'' and its sequels
278* ''VideoGame/DannyPhantomUrbanJungle''
279* ''VideoGame/{{Darius}}''
280* ''VideoGame/DeathSmiles'' and its sequel
281* ''VideoGame/DivineIntervention''
282* ''VideoGame/{{DownWell}}''
283* ''VideoGame/{{Drainus}}''
284* ''VideoGame/DynamiteHeaddy'' (platformer with shooter levels)
285* ''VideoGame/{{Einhander}}''
286* ''[[VideoGame/ExtrapowerStarResistance EXTRAPOWER Star Resistance]]''
287* ''VideoGame/EliminateDown''
288* ''VideoGame/ForgottenWorlds''
289* ''VideoGame/{{Gaiares}}''
290* ''VideoGame/GunstarHeroes'' (run-n-gun with shooter levels)
291* ''VideoGame/GateOfThunder''
292* ''VideoGame/{{Gradius}}''
293** ''VideoGame/{{Parodius}}''
294*** ''VideoGame/{{Otomedius}}''
295* ''VideoGame/GryphonKnightEpic''
296* ''Gundemonium'', its modernized remake ''Gundemonium Recollection'', and sequel ''Gundeadligne'' from the ''VideoGame/GundemoniumSeries''
297* ''VideoGame/HeavyWeapon''
298* ''VideoGame/Hellfire1989''
299* ''VideoGame/{{Hydorah}}''
300* ''VideoGame/HyperDuel''
301* ''VideoGame/HyperDyneSideArms''
302* ''VideoGame/InTheHunt''
303* ''VideoGame/{{Iwanaga}}''
304* ''VideoGame/JetsNGuns''
305* ''VideoGame/KeioFlyingSquadron'' (the first game; its sequel is mainly a platformer with a few shoot 'em up segments)
306* ''VideoGame/LordsOfThunder''
307* ''VideoGame/MagicalChase''
308* ''VideoGame/MercenaryForce''
309* ''VideoGame/MetalBlack''
310* ''VideoGame/MidnightResistance''
311* ''VideoGame/MoonPatrol''
312* ''VideoGame/MysticRiders''
313* ''VideoGame/NatsukiChronicles''
314* ''VideoGame/ParasiteStrike''
315* ''VideoGame/{{Parsec}}''
316* ''VideoGame/{{Phalanx}}''
317* ''VideoGame/PilotKids''
318* ''VideoGame/PrehistoricIsle''
319* The ''VideoGame/PrincessRemedy'' series:
320** ''VideoGame/PrincessRemedyInAWorldOfHurt''
321** ''VideoGame/PrincessRemedyInAHeapOfTrouble''
322* ''VideoGame/{{Progear}}''
323* ''VideoGame/{{Pulstar}}''
324* ''VideoGame/RapidReload''
325* ''VideoGame/RevengeOfTheMutantCamels''
326* ''VideoGame/Revolver360''
327** ''VideoGame/Revolver360ReActor''
328* ''VideoGame/RigidForceAlpha''
329* ''VideoGame/RobotDinosaursThatShootBeamsWhenTheyRoar''
330* ''VideoGame/RollingGunner''
331* ''VideoGame/RPGShooterStarwish''
332* ''VideoGame/RType''
333* ''VideoGame/SamuraiZombieNation''
334* ''VideoGame/{{SATAZIUS}}''
335* ''VideoGame/{{Scramble}}'' and ''Super Cobra''
336* ''VideoGame/SengokuAce'' series (mostly ''Sengoku Blade'' and ''Sengoku Cannon'')
337* ''VideoGame/{{Silkworm}}''
338* ''VideoGame/SineMora''
339* ''VideoGame/SkyGunner''
340* ''VideoGame/SolFeace''
341* ''VideoGame/SoldnerX''
342* ''VideoGame/SpaceManbow''
343* ''VideoGame/SpecialCyberneticAttackTeam''
344* ''VideoGame/Squad51VsTheFlyingSaucers''
345* ''VideoGame/{{Stargunner}}''
346* ''VideoGame/SteelEmpire''
347* ''VideoGame/SteelSaviour''
348* ''VideoGame/SubmarineAttack''
349* ''VideoGame/{{SUGURI}}''
350** ''VideoGame/{{sora}}''
351* ''VideoGame/SuperAmazingWagonAdventure''
352* ''VideoGame/SuperchargedRobotVulkaiser''
353* ''VideoGame/ThunderCross'' and ''Thunder Cross II''
354* ''VideoGame/ThunderForce'' (''I'' and ''II'' include top down multi-direction levels)
355* ''VideoGame/TroubleShooter''
356* ''VideoGame/TroubleWitches''
357* ''VideoGame/TheVoidRainsUponHerHeart''
358* ''VideoGame/UNSquadron''
359* ''VideoGame/VacantArk''
360* ''VideoGame/{{Vanguard}}'' (which also had some vertical and diagonal scrolling)
361* ''VideoGame/{{Walker|1993}}''
362* ''VideoGame/WastelandAngel''
363* ''VideoGame/{{Zeppelin}}''
364* ''VideoGame/ZeroWing''
365[[/folder]]
366
367[[folder:Vertical scrolling shooters]]
368* ''VideoGame/NineteenFortyTwo'' series
369* ''VideoGame/{{SPACESHIPS}}''
370* ''VideoGame/AeroFighters'' / ''Sonic Wings'' series
371* ''VideoGame/AirDuel''
372** ''[[VideoGame/FireBarrel Air Assault]]'' (a.k.a. ''Fire Barrel'')
373* ''VideoGame/{{Aleste}}'' / ''Power Strike'' series
374** ''VideoGame/{{MUSHA}}''
375** ''VideoGame/SuperAleste'' (a.k.a. ''Space Megaforce'')
376** ''VideoGame/RoboAleste''
377* ''VideoGame/AngryLaserSpace''
378* ''VideoGame/AreaFlat'' series
379* ''VideoGame/ArmedPoliceBatrider''
380* ''VideoGame/AstroAssembler''
381* ''VideoGame/AstroBlaster''
382* ''VideoGame/{{Baryon}}''
383* ''VideoGame/BattleGaregga'' and its spiritual successor, ''Battle Bakraid''
384* ''VideoGame/BattleSquadron''
385* ''VideoGame/BlazingLazers''
386* ''VideoGame/BlueRevolver''
387* ''VideoGame/BlueWish''
388** ''VideoGame/BlueWishResurrection''
389* ''VideoGame/BroodStar''
390* ''VideoGame/BulletHeaven''
391* ''VideoGame/BulletHeaven2''
392* ''VideoGame/BurnTheTrash''
393* ''VideoGame/CaptainSkyhawk''
394* ''VideoGame/ChaosField''
395* ''VideoGame/TheChasteFullmetalMaidenLeiria'' and its remake
396* ''VideoGame/ChickenInvaders''
397* ''VideoGame/ChoRenSha68K''
398* ''VideoGame/CleanAsia''
399* ''VideoGame/CloudCutter''
400* ''VideoGame/CrimzonClover''
401* ''VideoGame/CrisisForce''
402* ''VideoGame/DangunFeveron''
403* ''VideoGame/DanmakuUnlimited'' Trilogy
404** ''VideoGame/StormStrikers'' (SpinOff game with music done by the Japanese Metal Doujin Artist, Blankfield)
405* ''VideoGame/DemonStar''
406* ''VideoGame/{{Dogyuun}}''
407* ''VideoGame/DonPachi'' and ''[=DoDonPachi=]'' series
408* ''VideoGame/DragonSpirit''
409* ''VideoGame/{{Enigmata}}'' and its sequel
410* ''VideoGame/EspRaDe''
411** ''VideoGame/{{Espgaluda}}'' and its sequel
412* ''[[VideoGame/{{EXceed}} eXceed]]'' series:
413** ''[=eXceed=]-Gun Bullet Children-'' (a straight-forward shooter)
414** ''[=eXceed2nd=]-VAMPIRE-'' and its remake by Tennan-Sozai (an ''Ikaruga''-styled shooter)
415** ''[=eXceed3rd=]-JADE PENETRATE-'' and its remake by Tennan-Sozai
416* ''VideoGame/FalconSquad''
417* ''[[VideoGame/FighterAndAttacker Fighter & Attacker]]'' (''F/A'' in Japan; generic 1992 Namco shooter better known for its God Tier soundtrack)
418* ''VideoGame/FinalBlaster''
419* ''VideoGame/FlyingRedBarrel -Diary Of A Little Aviator-''
420* ''VideoGame/FlyingShark''
421** ''VideoGame/FireShark''
422* ''VideoGame/{{Frantic}}''
423* ''VideoGame/GameTengoku''
424* ''VideoGame/GigaWing''
425* ''VideoGame/GrazeCounter''
426* ''VideoGame/GrindStormer'' / ''V-V''
427* ''VideoGame/TheGuardianLegend''
428* ''VideoGame/{{Gunbird}}'' series
429* ''Hitogata Happa'' from the ''VideoGame/GundemoniumSeries''
430* ''VideoGame/GunFrontier''
431* ''VideoGame/GunNac''
432* ''VideoGame/GunSmoke''
433* ''VideoGame/{{Guwange}}''
434* ''VideoGame/{{Guxt}}''
435* ''VideoGame/HawkFreedomSquadron''
436* ''VideoGame/{{Hellsinker}}''
437* ''VideoGame/HighwayHunter''
438* ''VideoGame/{{Phoenix}}'' (the MSX game)
439* ''VideoGame/{{Ibara}}''
440* ''VideoGame/{{Ikaruga}}''
441* ''VideoGame/ImageFight''
442* ''VideoGame/JamestownLegendOfTheLostColony''
443* ''VideoGame/JudgementSilversword''
444** ''VideoGame/{{Eschatos}}'', the sequel to JSS
445** ''VideoGame/GingaForce'', the SpiritualSuccessor to ''Eschatos''
446* ''VideoGame/JigokuKisetsukan''
447* ''VideoGame/JuuniJumon''
448* ''VideoGame/{{Karous}}''
449* ''VideoGame/{{Ketsui}}''
450* ''VideoGame/KingsKnight''
451* ''VideoGame/{{Kiloblaster}}''
452* ''VideoGame/{{Knightmare}}''
453* ''[[VideoGame/LastDuelInterPlanetWar2012 Last Duel]]''
454* ''VideoGame/LegendaryWings''
455* ''VideoGame/LenEn''
456* ''VideoGame/LethalThunder'' (also known as ''Thunder Blaster'')
457* ''VideoGame/LoseLose''
458* ''VideoGame/MahouDaisakusen'' series (''Sorcer Striker'', ''Kingdom Grandprix'', ''Dimahoo'')
459* ''VideoGame/MajorStryker''
460* ''VideoGame/MarsMatrix''
461* ''VideoGame/{{Minubeat}}''
462* ''VideoGame/MuchiMuchiPork''
463* ''VideoGame/MushihimeSama'' and its sequel
464* ''VideoGame/NightRaid''
465* ''VideoGame/Noiz2sa''
466* ''VideoGame/NotebookWars''
467* ''VideoGame/{{Overkill}}''
468* ''VideoGame/Parsec47''
469* ''VideoGame/{{Psyvariar}}''
470* ''VideoGame/PrismaticSolid''
471* ''VideoGame/QPShooting''
472* ''VideoGame/RadiantSilvergun''
473* ''VideoGame/{{Radirgy}}''
474* ''VideoGame/{{Raiden}}''
475** ''VideoGame/RaidenV''
476** ''VideoGame/RaidenFighters''
477* ''VideoGame/RapidHero''
478* ''VideoGame/RaptorCallOfTheShadows''
479* VideoGame/RaySeries
480** ''[=RayForce=]''
481** ''[=RayStorm=]''
482** ''[=RayCrisis=]''
483* ''VideoGame/{{Recca}}''
484* ''VideoGame/RivalMegagun''
485* ''VideoGame/RiverRaid''
486* ''VideoGame/RRootage''
487* ''VideoGame/SengokuAce'' first game (a.k.a. ''Samurai Aces'')
488* ''VideoGame/{{Seihou}}''
489* ''VideoGame/ShikigamiNoShiro'' (a.k.a. ''Castle of Shikigami'')
490* ''VideoGame/ShmupsSkillTest''
491* ''VideoGame/{{Silpheed}} series''
492* ''VideoGame/{{Soukyugurentai}}'' (a.k.a. ''Terradiver'')
493* ''VideoGame/SpyHunter1983''
494** ''VideoGame/SpyHunterII''
495** ''VideoGame/SpyHunter2001''
496** ''VideoGame/SpyHunter2''
497** ''VideoGame/SpyHunterNowhereToRun''
498* ''VideoGame/StarForce''
499* ''VideoGame/StarGagnant''
500* ''VideoGame/StarSoldier series''
501* ''VideoGame/StraniaTheStellaMachina''
502* ''VideoGame/{{Strikers 1945}}''
503* ''VideoGame/{{SWIV}}''
504** ''VideoGame/MegaSWIV'' (a.k.a ''Firepower 2000'')
505* ''VideoGame/{{Sylphia}}''
506* ''VideoGame/TheTaleOfAlltynex'' series:
507** ''VideoGame/{{Kamui}}'' (1999)
508** ''VideoGame/RefleX'' (2008)
509** ''VideoGame/AlltynexSecond'' (2010)
510* ''VideoGame/TerraCresta''
511** ''VideoGame/SolCresta''
512* ''VideoGame/TigerHeli''
513* ''Franchise/TouhouProject'' series
514* ''VideoGame/TriggerheartExelica''
515* ''VideoGame/{{TWAIN}}'' series
516** ''[[VideoGame/TwilightInsanity TWilight INSanity]]''
517** ''[[VideoGame/TwilightRefrain TWilight refrAIN]]''
518** ''VideoGame/AlternateSphere''
519* ''VideoGame/{{Twinbee}}'' series (''Moero!! Twinbee'' / ''Stinger'' has horizontal scrolling in alternate stages)
520* ''VideoGame/TwinCobra'' and its sequel
521* ''VideoGame/TwinkleStarSprites''
522* ''VideoGame/{{Tyrian}}''
523* ''VideoGame/UltraXWeapons''
524* ''VideoGame/UndeadLine''
525* ''VideoGame/UnderDefeat''
526* ''VideoGame/UpgradeComplete''
527* ''VideoGame/{{Valhellio}}'' (also a VisualNovel)
528* ''VideoGame/{{Verytex}}''
529* ''VideoGame/WarningForever''
530* ''VideoGame/WitchBotMeglilo''
531* ''VideoGame/XenoFighters''
532* ''VideoGame/{{Xevious}}''
533* ''VideoGame/{{XOP}}'' and ''XOP Black''
534* ''VisualNovel/YurukillTheCalumniationGames''
535* ''VideoGame/{{Zanac}}''
536* ''VideoGame/ZeroRanger''
537[[/folder]]
538
539[[folder:Other scrolling shooters]]
540* ''VideoGame/{{Abadox}}'' (scrolled horizontally and vertically on alternate stages)
541* ''[[VideoGame/AJax A-Jax]]'' (alternates vertical scrolling and 3d scrolling stages)
542* ''VideoGame/{{Axelay}}'' (scrolled horizontally and vertically on alternate stages)
543* ''VideoGame/BuraiFighter'' (scrolled both horizontally and vertically, with no fixed orientation)
544* ''VideoGame/EtherVapor'' (scrolled horizontally and vertically on alternate stages)
545** ''VideoGame/{{Astebreed}}'' (spiritual successor, scrolling in many different directions and swithces often)
546* ''VideoGame/IsolatedWarrior''(scrolled diagonally in isometric projection)
547* ''VideoGame/{{Salamander}}'' / ''Life Force'' (spinoff of the ''Gradius'' series; scrolled horizontally and vertically on alternate stages)
548* ''VideoGame/SilverSurfer1990'' (scrolled horizontally and vertically on alternate stages)
549* ''Star Wars: Film/TheEmpireStrikesBack'' (Atari 2600)
550* ''VideoGame/StarshipHector'' (spinoff of the ''VideoGame/StarSoldier'' series; scrolled horizontally and vertically on alternate stages)
551* ''VideoGame/TheReap'' (3D-looking game that scrolls diagonally in isometric projection)
552* ''VideoGame/ThunderBlade'' (scrolled vertically and into-the-screen on alternate stages)
553* ''VideoGame/{{Viewpoint}}'' (scrolled diagonally and had isometric graphics)
554* ''VideoGame/{{Zaxxon}}'' (scrolled diagonally in isometric projection)
555** ''VideoGame/BlueMax'' and ''Blue Max 2001'', home computer copies of the same idea.
556[[/folder]]
557
558[[folder:"Into-the-Screen" shooters]]
559* ''VideoGame/The3DBattlesOfWorldRunner''
560* ''VideoGame/AfterBurner''
561* ''VideoGame/BuckRogersPlanetOfZoom''
562* ''VideoGame/DimensionX''
563* ''VideoGame/{{Encounter}}''
564* ''VideoGame/{{Feedback}}''
565* ''VideoGame/ExZeus''
566* ''Ex-Zodiac''
567* ''VideoGame/GalaxyForce''
568* ''[[VideoGame/GIJoe G.I.Joe]]''
569* ''VideoGame/{{Gyruss}}'' (also a Space Invaders derivative)
570* ''VideoGame/MissionStarlight''
571* ''VideoGame/NightStriker''
572* ''Iridion / VideoGame/{{Nanostray}} series''
573* ''VideoGame/LiberationMaiden''
574* ''[[VideoGame/FantasticNightDreamsCotton Panorama Cotton]]''
575* ''VideoGame/PanzerDragoon''
576** ''VideoGame/CrimsonDragon''
577* ''Myth/{{Polybius}}''
578* ''VideoGame/{{Rez}}''
579** ''VideoGame/ChildOfEden''
580* ''VideoGame/SpaceBattle''
581* ''VideoGame/SpaceHarrier'' and its sequels
582* ''Franchise/StarFox'' ([[GenreShift with the exception of]] ''VideoGame/StarFoxAdventures'' and ''VideoGame/StarFox2''[[note]]the first being a DolledUpInstallment and the latter instead relying on {{Old School Dogfight}}ing[[/note]])
583** ''VideoGame/StarFox1''
584** ''VideoGame/StarFox64''
585** ''VideoGame/StarFoxAssault''
586** ''VideoGame/StarFoxCommand''
587** ''VideoGame/StarFoxZero''
588* ''VideoGame/StarStrike1981''
589* ''VideoGame/StarWarsTheArcadeGame''
590* ''VideoGame/{{Tailgunner}}''
591* ''VideoGame/{{Tempest}}'' (stylized craft at the top of a well)
592** ''VideoGame/Tempest2000''
593* ''VideoGame/TetraStarTheFighter''
594* ''VideoGame/TorusTrooper''
595[[/folder]]
596
597[[folder:Miscellaneous shooters]]
598* ''VideoGame/AquaRhapsody''
599* ''VideoGame/ArcAngle'' (not a traditional "shooter" -- your character does not fire, but has a "cone of light" that turns enemy shots against their senders)
600* ''VideoGame/BankPanic'': Set in TheWildWest at a bank with 12 doors, only 3 of which you could see at a time on screen.
601* ''VideoGame/BloonsSuperMonkey''
602* ''VideoGame/ChangeAirBlade'' (cross between a fighting game and a shmup, but both players are on one screen)
603* ''VideoGame/ChangelingBulletHell''
604* ''VideoGame/{{Chippy}}''
605* ''VideoGame/TheCrackpetShow'' (roguelite shoot 'em up)
606* ''VideoGame/CubeColossus'': The playfield is of fixed size and does not loop in circles.
607* ''VideoGame/DarkAdventure''
608* ''VideoGame/DonkeyKong3''
609* ''VideoGame/DiepIo''
610* ''VideoGame/EscapeVelocity'' series (wide-open sandbox RPG with ''Asteroids''-like combat)
611** ''VideoGame/{{Colosseum}}''
612** ''VideoGame/{{Polycon}}''
613** ''VideoGame/StarfleetAdventures''
614** ''VideoGame/{{Naev}}'', a SpiritualSuccessor.
615* ''VideoGame/ForbiddenForest''
616* ''{{VideoGame/Gauntlet}}'' (a mix of shooter and adventure game)
617* ''VideoGame/HongKong97''
618* ''VideoGame/IslandsOfWakfu'', a mixture of shoot 'em up and beat 'em up games.
619* ''VideoGame/IslandWars'' (when using the cannon)
620* ''VideoGame/{{Kolibri}}'' (Features both autoscrolling levels and free-explore puzzle levels)
621* ''VideoGame/{{Liberator}}'' (''VideoGame/MissileCommand'' in reverse)
622* ''VideoGame/MissileCommand'' (defending immobile targets with your immobile yourself)
623* ''VideoGame/NextJumpSHMUPTactics'' (A turn-based tactical bullet-hell shooter. No, really!)
624* ''VideoGame/{{Red Baron|Shooter}}'' (early attempt at 3D fighter combat) %%Tv Tropes already has a ''Red Baron'' page, which is for a flight simulator
625* ''VideoGame/TheRedStar'' (mix of shooter and beat 'em up)
626* ''VideoGame/{{Philosoma}}'', an obscure [=PlayStation=] shooting game known for its shift in perspectives (top-down, side-scrolling, into-the-screen, ''bottom-up'', and diagonal).
627* ''VideoGame/{{SALVATOR}}''
628* ''VideoGame/SASZombieAssault''
629* ''VideoGame/SDIStrategicDefenseInitiative''
630* ''VideoGame/SparkAndSparkle'' (a [[PlayerVersusPlayer 1-on-1]] jigsaw building/vertical shooter hybrid)
631* ''VideoGame/SenkoNoRonde'' (a mix of bullet hell shoot 'em up and a ''Virtual-ON''-esque fighting game)
632* ''SpaceZap'' (defending a fixed fortification)
633* ''VideoGame/SigmaStarSaga'' (an RPG with the battle system being Shoot 'Em Up segments.)
634* ''VideoGame/SinAndPunishment'' (ground-based rail shooter with some platforming elements)
635** ''VideoGame/SinAndPunishmentStarSuccessor'' (removed the platforming elements and added flight, making it even more shmup-like)
636* ''VideoGame/SolarFox''
637* ''VideoGame/StarcomNexus'' (an exploration-based ActionRPG that involves plenty of shooting combat.)
638* ''VideoGame/StarRaiders'' (early mix of shoot 'em up and a real-time strategy)
639* ''VideoGame/{{Stormwinds}}'' (a turret based hybrid of ShootEmUp and RealTimeStrategy)
640* ''VideoGame/SunlessSkies'' (an ActionRPG with ShootEmUp-style combat)
641* ''VideoGame/{{Thexder}}'' and ''Fire Hawk: Thexder the Second Contact'' (cross between shooting and exploring)
642* ''{{VideoGame/TRON}}'' (four separate minigames, three of which involved shooting)
643* ''VideoGame/ValkyrieSky'' (an MMO shooter)
644* ''{{VideoGame/Venture}}'' (maze shooter with an adventure game theme)
645* ''VideoGame/WizardOfWor'' (a maze shooter)
646[[/index]]
647[[/folder]]

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