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2%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16701889220.41854600
3%%Please don't change or remove without starting a new thread.
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5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/desert_level_collage_2.png]]
6[[caption-width-right:350:L-R, top-to-bottom: ''VideoGame/{{Paper Mario|64}}'', ''VideoGame/MetroidFusion'', ''VideoGame/BanjoKazooie'', ''VideoGame/SonicAdventure'', ''VideoGame/Uncharted3DrakesDeception'', ''VideoGame/{{EarthBound|1994}}''.]]
7%%
8
9->''"Ah, yes! Some more sand and some more cacti! How do you stand such a boring landscape?"''
10-->-- '''Goombario''', ''VideoGame/PaperMario64''
11
12The video game desert is a vast, hot and dry place, usually with [[BuildLikeAnEgyptian Egyptian-style pyramids]]. It can be a big part of games set in a ScavengerWorld, or [[SortingAlgorithmOfThreateningGeography usually the second world on the itinerary]] after GreenHillZone. Thankfully, heat stroke and [[NoSuchThingAsDehydration dehydration]] are usually not a problem -- unless they are, in which case they may be worked in as environmental effects that deal you constant damage unless you use special gear or power-ups.
13
14Some desert worlds have stages that take place in or on the Pyramids; others may include oil rigs and refineries as part of the stage or in the background, in reference to Saudi Arabia being largely desertic and at the same time incredibly rich in crude oil. Cities and towns in this world are often [[{{Qurac}} Arabian]] in appearance, even if the people do not quite fit the distinction. The music will also usually be Middle East inspired.
15
16Enemies in this world usually include [[CirclingVultures vultures]], [[SnakesAreSinister snakes]], {{sc|aryScorpions}}orpions, [[OurGeniesAreDifferent djinni]], [[SentientSands living sand]], [[SandWorm huge sandworms]], [[AntlionMonster giant antlions at the bottom of sand traps]] and other BigCreepyCrawlies (Or anything out of [[Literature/ArabianNights One Thousand and One Nights]]). Also vaguely [[{{Qurac}} Arabian-style]] bandits -- turbaned and scimitared versions of whatever {{Mooks}} the BigBad hires. Expect [[EverythingTryingToKillYou homicidal animated]] cacti, [[AllDesertsHaveCacti even if the desert is clearly not American]]. You can be sure that any attractive under-dressed women that you meet are planning to poison you, stab you, and set you on fire.
17
18Provided you manage to enter the desert without having to accomplish some kind of [[ImpassableDesert quest]] beforehand, you'll likely have to deal with {{quicksand|Sucks}} and/or a [[DeadlyDustStorm sandstorm]]. Also common are [[SandIsWater rivers and whirlpools of sand flowing into]] BottomlessPits (when there isn't an AntlionMonster at the bottom). Spiky cactuses will also be common, and hurt you if you run into them. Camels may be found around here, usually to ride. [[WesternAnimation/{{Aladdin}} Watch out, they spit!]] Flying carpets and dust devils are another common mode of travel. Be assured that you will be going to a TempleOfDoom at some point.
19
20Named for the desert world in ''VideoGame/SuperMario64''. It doesn't have to be a DroughtLevelOfDoom, but it's a reasonable place to have one.
21
22The nongame variants are the ThirstyDesert, in cases where survival is the main concern, and the SeaOfSand, when orientation and monotony are the chief issues.
23----
24!!Examples:
25[[index]]
26* ShiftingSandLand/PlatformGame
27[[/index]]
28
29[[foldercontrol]]
30
31[[folder:Action-Adventure]]
32%%* ''VideoGame/{{Alundra}}'': The Despair Desert.
33* ''VideoGame/CastlevaniaPortraitOfRuin'': Sandy Grave and the Forgotten City both start in the desert and lead into pyramids.
34* ''VideoGame/CaveStory'': Sand Zone is the game's local reservoir of sand, featuring crocs ready to bite anyone stepping on their patch of sand. Also a location of [[PsychoSerum red flowers]] storehouse.
35* ''VideoGame/DeadlyCreatures'' takes place entirely in the real-life deserts of the American southwest.
36* ''VideoGame/DemonHunterTheReturnOfTheWings'': Gehena is a desert-themed level.
37* ''[[VideoGame/ExtrapowerGiantFist EXTRAPOWER Giant Fist]]'': The desert stage surrounding Blackberry's pyramid. Mostly populated by fanatics in the cult of the ancient wizard Diamond Mine, some of whom spawn [[SnakesAreSinister snakes]] or attack atop camels or flying carpets. Also home to a few ScaryScorpions, one the size of a tank. Hitting a certain part of the stage will expose the secret Lucky Lamp, giving the player the earliest encounter with a bonus genie that gives, for a limited time, unlimited use of special attacks and the ability to use EXTRAPOWER without being at low health.
38* ''VideoGame/JamesBond007'' for Gameboy. You have to find a escape spot in the desert. Fortunately for the player, the desert is a toroid, and they should have already encountered the coordinates for the destination. Unfortunately for the player, scorpions love to sting and, in a subversion, dehydration ''is'' a concern.
39* ''Franchise/TheLegendOfZelda'': Several games have one of these, usually found in Hyrule's southwest past a ridge of high cliffs:
40** ''VideoGame/ZeldaIITheAdventureOfLink'': Tantari and Parapa Deserts are both located north of West Hyrule, and the latter is where the first dungeon (Parapa Palace) lies. During the RandomEncounters that take place in them, Link has to deal with hovering rocks and erected centipedes (Geldarms). Tantari Desert features a cave with a plot-critical item necessary to progress in the game. In the southwest corner of Parapa Desert, a coast in front of the sea, there's a secret location with a HeartContainer.
41** ''VideoGame/TheLegendOfZeldaALinkToThePast'': The Desert of Mystery is located in the southwest portion of Hyrule and home of the second dungeon (Desert Palace). In both locations, enemies that hide under the sand (such as Leevers) are frequent, and some vultures which stand on cacti start attacking Link upon his proximity to them.
42** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Yarna Desert is a small dry region close to Animal Village that is initially blocked off by a sleeping walrus. Once Link moves it away with the help of Marin, he can travel through it to slay a Lanmola for the Angler Key. It is roamed by Pokeys (cactus-like enemies from ''Franchise/SuperMarioBros'') and divided into a network of paths by rows of cacti that will hurt Link if he runs into them.
43** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Gerudo's Valley and the Haunted Wasteland, the latter of which contains a river of quicksand. There's also Desert Colossus, home of the sand-dwelling Leevers and the Spirit Temple.
44** ''VideoGame/TheLegendOfZeldaMajorasMask'': Though the game doesn't have an overworld desert,[[note]]Ikana Canyon is a wasteland, but it doesn't fall under the stereotypical sand-and-cacti setting, and its creepy atmosphere and gameplay contents put it closer to DeathMountain and BigBoosHaunt instead[[/note]] the battlefield where you fight the boss of Stone Tower Temple (Twinmold) is a wide desert under a sandstorm. Link has to avoid straying too far from the starter area, or else he'll sink down instantly due to quicksand (even if he grows big with the Giant's Mask).
45** ''VideoGame/TheLegendOfZeldaOracleGames'': Located southeast of Holodrum in ''Oracle of Seasons'', Samasa Desert is a large, sandy landscape with cacti (including living Pokeys, of ''Franchise/SuperMarioBros'' fame), Leevers and most notoriously enormous patches of quicksand that [[QuicksandSucks can attract and absorb everything that gets dragged to their centerpoints]]. Prior to the events of the game, the Piratians' ship stranded here and, due to the quicksand, partially sank down, reaching Subrosia. The Cap'n and his crew manage to get it back up after Link retrieves their bell and repairs it in a Subrosian Smithy spot in Subrosia; Link is on board when they depart, but they all get stranded again due to seasickness, this time on the Southern Coast (the good news is that this allows Link to access the area that hosts the then-next dungeon).
46** ''VideoGame/TheLegendOfZeldaTheWindWaker'': Due to the game's TropicalIslandAdventure setting, there are no desert areas in the overworld. However, the boss Molgera in Wind Temple is fought inside an underground chamber filled with a very large pool of sand (and is constantly supplied with sand falling from the ceiling). During battle, the boss can not only dwell beneath the sand, but also hover in the air and then land downward to create a sinkhole to expose its head again. The Lanmolas it releases every time it takes damage can swim through the sand freely as well.
47** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'': The Desert of Doubt serves as the home of the Gerudo and Zuna tribes. The nearby sandstorms will send anyone back to the start if the wrong path is chosen, not unlike TheLostWoods. The second and third stages are set within [[TempleOfDoom Temples of Doom]] instead (Desert Temple and Pyramid respectively).
48** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has the Gerudo Desert (luckily, no quicksand or mazes here) followed by the Arbiter's Grounds, a sand-filled TempleOfDoom with many quicksand pits that must be waded through, other times crossed with the magnetic Spinner, as well as a lot of [[BigBoosHaunt undead enemies]]. Switches or objects are sometimes buried in the sand as well, requiring you to dig them out in wolf form.
49** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has the Isle of Gust and two desert-themed dungeons: Temple of Wind and Goron Temple. The Isle of Gust and Temple of Wind are sandy locations with numerous wind currents emerging from the floor; Link can use his shovel to dig through sand to look for Rupees and hearts, and take advantage of the wind gusts to place bombs into high targets he wouldn't be able to blast otherwise. The Goron Temple, on the other hand, is filled with ''quicksand'', so Link cannot walk through them; he instead has to use the Bombchus to guide them up to beyond the quicksand to activate distant switches.
50** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has the Sand Realm, though it doesn't affect gameplay at all, seeing as you can only stop at the sanctuary and the temple (which does have plenty of desert-themed motifs, including an item to manipulate sand, the Sand Wand).
51** ''VideoGame/TheLegendOfZeldaSkywardSword'': The Lanayru region has a desert, albeit one with {{Tomorrowland}} and EternalEngine elements thanks to the presence of Timeshift Stones. Even in its scorched present time, there are enemies that attack Link with electricity, so it's advised not to come here with the Iron Shield.
52** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': The Desert of Mystery and its dungeon from ''A Link to the Past'' return, now as an enclosed territory that can only be accessed from [[BubblegloopSwamp Misery Mire]] in Lorule (incidentially, Desert Palace's boss isn't fought there, but in the sandy part of Misery Mire itself). It can only be properly navigated by using the Sand Rod (which allows Link to create solid sand bridges and reach key areas that lead to the entrance to Desert Palace). Once inside the dungeon, Link has to find a way to fill the western rooms with a large torrent of sand so he can reach spots that are unreachable even with the Sand Rod, and eventually find the Titan's Mitt to lift heavy boulders.
53** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The southwestern section of Hyrule is comprised of the Gerudo desert, to which the [[OneGenderRace Gerudo race]] has returned for the first time since ''Ocarina of Time''. During the day, the environment becomes very hot, requiring you to prepare accordingly (whether via heat-reducing elixirs or equipment). At night, however, the temperature drops dramatically, requiring you to account for that if you're taking long treks through the wastelands. Walking across the sand is also less optimal than across grass or dirt, so it's recommended to wear Sand Boots (or even ride a Sand Seal) to go faster.
54** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Despite preserving much of its geographical layout from ''Breath of the Wild'', Gerudo Desert has undergone some drastic changes in other aspects. Due to Ganondorf's machination, the whole desert is being overrun by Gibdos, and the sandstorm is so severe that navigating through the biome is difficult (as the map cannot be displayed). Several parts have quicksand, as well as sinkholes that take any careless wanderer to underground sandy caverns. And the stark contrasts in the current time's temperature (which were already a problem in the previous game) have extended to the surrounding parts, which led to the closure of a nearby stable.
55%%** ''VideoGame/TheLegendOfZeldaTriForceHeroes'': The Dunes, which also has a large sand castle as the last level.
56%%** ''VideoGame/HyruleWarriors'': The Gerudo Desert returns.
57* ''VideoGame/LittleBigAdventure'''s Desert Island may not fully fit this trope, but it is still interesting, especially in the second game. Here we got: [[{{Qurac}} Arabian]]-themed buildings, a camel, a wizard on a flying carpet, a TempleOfDoom... and homicidal moving cacti (really).
58* ''Franchise/{{Metroid}}'':
59** ''VideoGame/MetroidFusion'': The game features Sector 3 -- PYR, which is [[HailfirePeaks also]] a [[LethalLavaLand lava level]] as it not only features sandy dunes but also rooms whose heat cause metallic setups to shine in red hot form. Enemies that are adapted to extreme heat, like Gerutas and Sovas, can be found here.
60** ''VideoGame/MetroidPrime'': Chozo Ruins is a sandy, labyrinthine location with some acidic rooms. Burrowing enemies like Plated Beetles can be found here, and it serves as the second majorly explorable location after Frigate ''Orpheon'' (Tallon Overworld isn't fully explorable by that early point yet). Five powerups can be retrieved here, and the second major boss Flaahgra appears (as do a few minibosses).
61** ''VideoGame/MetroidPrime2Echoes'': Agon Wastes is a sandy, cloudy wasteland overrun by large worms (Sandiggers), Space Pirates, and War Wasps. There's a mining facility that was originally run by the Luminoth, and is now under the control of the pirates. It is here where Samus gains her formal access to Dark Aether (as her first visit overall, in Temple Grounds, was much shorter and [[BagOfSpilling a lot less pleasant]]).
62%%* ''VideoGame/{{Overlord}}'': The Ruborian desert.
63* ''Franchise/TombRaider'': Lara Croft has been to Egypt a couple of times. Averted, in that, when you are in Mexico in ''VideoGame/TombRaiderUnderworld'' it is scruby and wooded, rather than being a stereotypical American desert.
64* ''VideoGame/LuigisMansion'':
65** ''VideoGame/LuigisMansionDarkMoon'': The Old Clockworks [[HailfirePeaks combine]] this trope with EternalEngine and BigBoosHaunt. Sand can be absorbed with the Poltergust 5000, but there are other dangers to watch for (such as ghosts disguised as mummies). The boss is the Overset Possessor, which takes control of the topmost floor's clock.
66** ''VideoGame/LuigisMansion3'' has Floor 10, the Tomb Suites. Its starting area is a very wide desert field whose main attraction is the pyramid located at the center. The boss is Serpci, who traps Luigi into the basement of the pyramid and the latter has to make his way back to confront her.
67* ''VideoGame/{{Borderlands}}'': Pandora is usually depicted as being nothing but [[DesertPunk a huge desert infested with bandits and abandoned ruins]]. While in ''Borderlands 1'' there was no actual explanation for that, later games started elaborating on that: in ''Borderlands 2'' it turns out that Pandora's solar years last several Earth years, the previous game took place during a Pandoran summer, and now that it's Pandoran winter you get to see more varied biomes such as grasslands and polar glaciers; and in ''Borderlands 3'', it's implied that you're only actually visiting the desertic parts of Pandora.
68[[/folder]]
69
70[[folder:Action Games]]
71* ''VideoGame/Bayonetta3'': One of the trips through the multiverse sees Bayonetta and Viola explore an alternate Cairo, Egypt. The stages set here start out in the middle of a vast desert, where rushing rivers of sand are present as hazards. Viola also falls to dehydration at the beginning and relies on Cheshire to dig up water for her.
72* Area 5 of ''VideoGame/ContraIIITheAlienWars'' is a top-down desert with 'shifting conveyor belt sand' and 'swirling spinning sand.' The boss of the level must be fought while on 'spinning conveyor-belt sand', forcing the player to turn at the same speed of the spinning sand in order to keep the boss's weak point at sight. There is also a similar stage in ''VideoGame/HardCorpsUprising'', with different perspective and enemies.
73* The first and second stages of ''VideoGame/MetalSlug 2'' and X.
74* The Sand Table in ''VideoGame/MarioPinballLand''. The presence of a pyramid also gives it an Egyptian feel.
75* The fifth world in ''VideoGame/JetForceGemini'', Cerulean, is a desert planet whose sands are blue-colored. Since its lone level is played during nighttime, there aren't any heat-related hazards.
76[[/folder]]
77
78[[folder:Adventure Games]]
79* ''VideoGame/KingsQuestV'' has a desert-maze. Dehydration tends to be a problem, and when you find an oasis - "Life giving water, nectar of the gods. Graham can now feel strength and renewal flowing through him."
80* ''VideoGame/SpaceQuestITheSarienEncounter'' has the planet Kerona, where you will die of thirst unless you drink the dehydrated water in your survival kit.
81* The Selenetic age in ''VideoGame/{{Myst}}'' is a desert island with a touch of LethalLavaLand and a RollercoasterMine.
82* Nearly all of ''VideoGame/QuestForGloryII: Trial by Fire''.
83* ''VideoGame/TouhouKenbunRoku'': Where a good ordeal of the first three chapters are set in, on occasion reaching the levels of {{Impassable Desert}}s.
84[[/folder]]
85
86[[folder:Beat 'em Ups]]
87* This is the theme of two levels in ''VideoGame/CastleCrashers''. Here you find scorpions, men wearing turbans, men wearing weird chainmail helmets, a giraffe animal orb as well as the shovel item, some aliens and a giant sandcastle. You spend the last part of the desert area playing volleyball with the badguys, which makes you wonder if the desert is both a desert and a beach.
88[[/folder]]
89
90[[folder:Fighting Games]]
91* ''VideoGame/MagicalBattleArena'' has the Desert Planet stage taken from ''Franchise/LyricalNanoha''.
92* The Hidden Sand Village is a fighting arena in many ''Anime/{{Naruto}}'' fighting games.
93* ''VideoGame/SuperSmashBros'':
94** The main Mushroom'''y''' Kingdom in ''VideoGame/SuperSmashBrosBrawl'' and ''VideoGame/SuperSmashBrosUltimate''. It's World 1-1 of the original ''VideoGame/SuperMarioBros1'', [[AfterTheEnd although looking a bit less lively]]...
95** ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Nintendo 3DS]]'' and ''VideoGame/SuperSmashBrosUltimate'' feature the bridge area of Gerudo Valley, of ''The Legend of Zelda'' fame. The Twinrova sisters pop up occasionally, either burning the left half of the stage or freezing the right half.
96* ''VideoGame/MegabytePunch'''s 3rd stage, Lost Tech Ruins, complete with collectibles hidden underneath the sand.
97[[/folder]]
98
99[[folder:First-Person Shooters]]
100* ''VideoGame/DreadTemplar'' have an Egypt-themed stage where you explore some ruins in the middle of the desert, with three pyramids in the background.
101* A good 90% of the maps in ''VideoGame/TeamFortress2'' used to be this, even including an Egypt-themed map. More recent maps, however, have focused on diversifying the themes, with more alpine and industrial landscapes.
102* ''Franchise/{{Halo}}'':
103** The first Ark level in ''VideoGame/Halo3'', and the Sandbox/Sandtrap multiplayer maps.
104** In ''VideoGame/Halo4'', Requiem has a fair amount of desert in it.
105* Several levels in SpaghettiWestern-inspired FPS ''VideoGame/{{Outlaws}}'' are set on arid areas of the American frontier.
106* The Sandblasted Corridors in ''VideoGame/DeepRockGalactic'' is made entirely of sandstone, and features such hazards as underground sandstorms and Nayaka Trawlers, the latter of which can snatch unsuspecting dwarves from below and drag them across the caves.
107* The second open-world section of ''VideoGame/MetroExodus'' takes place in the dried-up bed of the former Caspian Sea. Its oil rigs are still in operation, run by slavers led by a man calling himself The Baron. Sandstorms occasionally make navigation difficult.
108* ''VideoGame/{{Ultrakill}}'' has the entirety of the Greed layer, with sand (that's actually burning-hot gold, because this is Hell) as far as the eye can see and sandstone buildings (and ''the Statue of Liberty'' among other "monuments to mankind's greed") dotting the landscape. To add to this, the second phase of the layer boss is a GetBackHereBoss fight with the both of you sliding down a huge pyramid.
109[[/folder]]
110
111[[folder:Hack and Slash]]
112* ''VideoGame/DiabloII'': Act II is set in the desert surrounding the city of Lut Gholein in the region of Aranoch. Prince Jerhyn, ruler of the land, is dressed in white robes and a turban, and has (or had, rather) a harem living in his palace, which has a giant onion-shaped dome [[{{Qurac}} typical of Mughal architecture]].
113* ''VideoGame/DiabloIII'': Act II is set in Caldeum, ruled by Hakan II, with a similar style of architecture (though the city is much larger in story), with Arabic-like clothing and names, dangerous animals in combat areas, and numerous sand colored ruins.
114* ''VideoGame/NoMoreHeroesIII'': The area where the famous Thunder Dome takes place is one vast, bright yellow sandy desert with few features. Other than the mildly tall dunes, this helps Travis avoid getting lost, as the main attractions of the place can be seen in plain sight from anywhere.
115* ''VideoGame/SengokuBasara 3'' has the aptly named Gassantoda Castle stage, a mass of sand dunes and cliffs with no castle in sight. Due to the nature of the stage, enemy soldiers don't show up on the map, and the boss, Amago Haruhisa, is capable of avoiding you by hiding beneath the sand, only popping up when and where he feels like it.
116* ''VideoGame/NinjaGaiden 3''[='s=] second level takes place in an abandoned city in the middle of the Rubh al Khali desert in Saudi Arabia.
117[[/folder]]
118
119[[folder:Light Gun Game]]
120* ''VideoGame/LostLandAdventure'' has a stage set in some ancient, abandoned ruins in the Middle Eastern desert, where you're exploring some lost Arabic Empire only to discover the ruins to be full of rock golems which you must shoot at. Said desert ends with a boss battle against a ''rock'' krakken (complete with brick tentacles).
121[[/folder]]
122
123[[folder:MMORPG]]
124* ''VideoGame/WorldofWarcraft'':
125** The game has a massive one of these at the southern end of the continent of Kalimdor. It's actually three neighboring zones: the bone-riddled Tanaris to the east, the bug-infested Silithus to west, and the Egyption-themed Uldum to the south (the latter introduced in the ''Cataclysm'' expansion).
126** The zone of Vol'dun in the ''Battle for Azeroth'' expansion is full of traditional desert things like snakes and foxes, except the snakes and foxes are humanoid and can talk (and are called Sethrakk and Vulpera, respectively). There are also huge ruins (in this case, the buildings are {{Mayincatec}} because that's the style the Trolls use), and spirits, treasures and alpaca [[HorseOfADifferentColor mounts]].
127[[/folder]]
128
129[[folder:Party Games]]
130* ''VideoGame/MarioParty'':
131** ''VideoGame/MarioParty2'': Western Land. Uniquely among the majority of worlds and levels in the ''Mario'' franchise, this board isn't designed with Egyptian or Middle East motifs in mind, but instead those based on the stereotypical Wild West. Players are dressed like, and thematically roleplay as, cowboys in favor of the law. The board takes place in a desert next to a plateau, and features many saloons where the inhabitants live. Some of the walkable parts of the board have rails built within, so when a character lands on an Event Space a train will ride that part; if a character is in the middle of the train's route, they'll have to run to the board's starter area.
132** ''VideoGame/MarioParty3'':
133*** Spiny Desert is a board located in a sandy desert inhabited by Pokeys, Kleptos and a Chain Chomp. It's designed with a day/night dichotomy in mind, as the southwest half takes place during the hot day and the northeast half takes place during the cold night (you can even see the reflection of the moon in an oasis moat). There are two Millenium Stars in the board, but only one of them is real while the other is a mirage.
134*** In the minigame Boulder Ball, one player stands atop a sandy slope and uses a machine to drop boulders onto it, while the other three have to scale the slope to reach the solo player. If a player is hit by a boulder, they'll be stunned and will slide down. If the solo player manages to keep away all three characters for 30 seconds, they win; but if one of the climbing characters manages to reach the goal, then the trio wins.
135*** In the minigame Storm Chasers, the players are in a corral located in a desert surrounded by cacti, while holding a potted Piranha Plant. Above the area of the corral is a raining cloud, and the players' objective is to chase the cloud so its water can feed the Piranha Plant. After 30 seconds, whichever Plant received the most water will grow taller than the rest, and its player will win the minigame.
136** ''VideoGame/MarioParty6'':
137*** The solo board Thirsty Gulch takes place in a scorched mesa in the midst of a sandy canyon, and has many cacti along the way. The objective is to land onto the space that is located at the end of the path to win the challenge and receive a rare minigame as a reward. But if they move past that space, they'll reach an edge and make it crumble, falling onto a river and losing the game.
138*** The minigame Pokey Punch-out takes place in a sandy desert with ruins (including a pyramid in the background). The characters have to use punches and kickes to take down the Pokeys that pop up from the ground. Each spherical segment of a Pokey grants one point upon being hit. The character with the highest score after 30 seconds wins.
139** ''VideoGame/MarioParty7'': Pyramid Park is a desert with many pyramids built within, in which Chain Chomps live. The board breaks the gameplay style, as the players have to pay the Chain Chomps to steal the rivals' stars (as all players already have them at hand since the start of the party session). Among the things Bowser can do here is to summon a large Tweester to ravage the bridges connecting the two halves of the board, requiring three turns for their repair. There's an oasis in the southwest, where players can collect coins in a moat while avoiding the bites of the local Klaptraps (of ''VideoGame/DonkeyKongCountry'' fame). Lastly, if one reaches a palatial building and disturbs the Bowser Sphinx, he'll perform one of many possible curses (redistributing everyone's coins, swap the colors of the red and blue spaces, or halving the prices to ride the Chain Chomps.
140** ''VideoGame/MarioPartyTheTop100'': World 2-2 and the later half of World 2-3 in Minigame Island resemble a sandy desert. The minigames featured within take place in similar environments.
141[[/folder]]
142
143[[folder:Puzzle Games]]
144* ''VideoGame/{{Meteos}}'' has three {{Single Biome Planet}}s that fit this. Anasaze has a WildWest motif, Dawndus is in perpetual twilight due the atmosphere bending the sunlight it receives (which leads to it's city-dwelling citizens to become insomniacs who fake sleeping), and Forte is a meteor-ravaged wasteland where it's denizens live inside the planet's giant cracks.
145* World 3 of ''VideoGame/PuzzleAndDragons: Super Mario Bros. Edition'' breaks the ''Mario'' tradition of the desert world being World 2, due to [[UndergroundLevel a cave world]] being World 2 instead.
146* ''VideoGame/TheWitness'': The northwest portion of the island contains a desert and sandy cliffs, complete with a temple.
147[[/folder]]
148
149[[folder:Racing Games]]
150* ''VideoGame/BanjoPilot'':
151** Jinxy's Dunes, which serves as the second track of the Honeycomb Cup.
152** Gobi's Valley, which serves as the fourth and final track of the Jiggy Cup.
153* Sand Ocean from VideoGame/FZero.
154* Every ''VideoGame/MarioKart'' has had a desert race starting with ''VideoGame/MarioKart64''.
155** ''VideoGame/MarioKart64'': Kalimari Desert, which is always played during sunset. Its main feature is a train that is being driven through looping rails, making it a dangerous obstacle as the racers' track intersects with the train's rails in two points.
156** ''VideoGame/MarioKartSuperCircuit'': Yoshi Desert is a standard desert course with pyramids, quicksand, and a Yoshi sphinx. Sunset Wilds is a more unique approach, as it takes place in a Wild West-inspired desert where the time of day transitions from sunset to early nighttime.[[note]]The Choco Island tracks from ''VideoGame/SuperMarioKart'' have also retroactively become desert courses for some reason, as they share a tileset and background with Sunset Wilds.[[/note]] Lastly, the fourth Cattle Course takes place in the same desert area as Yoshi Desert.
157** ''VideoGame/MarioKartDoubleDash'': Dry Dry Desert is a vast desert with ruins and pyramids that decorate the background. There's also a large sand sinkhole that must be avoided at all costs, as falling onto the center will get the careless driver eaten by a large Piranha Plant.
158** ''VideoGame/MarioKartDS'': Desert Hills, which is based on the desert levels from ''VideoGame/SuperMarioBros3'' and features many of its original elements such as pyramids, Fire Snakes and the Angry Sun (Pokeys are present as well, but they weren't present in ''Super Mario Bros. 3'' itself, so their presence here is credited to the desert levels from ''VideoGame/SuperMarioBros2'' instead).
159** ''VideoGame/MarioKartWii'' has Dry Dry [[RuinsForRuinsSake Ruins]] (a cross between [[VideoGame/MarioKartSuperCircuit Yoshi Desert]] and [[VideoGame/MarioKartDoubleDash Dry Dry Desert]]) and the battle course Thwomp Desert (where a Thwomp crashes down to cause ripples through the sand). Desert Hills from ''VideoGame/MarioKartDS'' also returns.
160** ''VideoGame/MarioKart7'': Shy Guy Bazaar is an ArabianNightsDays version of this setting, as it features palatial buildings and references to the Arabian-inspired ''VideoGame/SuperMarioBros2'' (such as flying carpets, Cobrats and drawings of Phanto). There's also Kalimari Desert, which returns from ''Mario Kart 64'' and serves as TheWildWest equivalent.
161** ''VideoGame/MarioKart8'': Special Cup has Bone-Dry Dunes, complete with [[SandIsWater rivers of sand and even sand fountains]] you can bounce off of. Banana Cup has Dry Dry Desert from ''Double Dash!!'', which is a bit less dry than before, now featuring an oasis where the players drive underwater, passing over underwater jets similar to the pipes in Dolphin Shoals. Lastly, the DLC of ''8 Deluxe'' brings back Kalimari Desert (which now features a lap where the drivers have to go through the train's tracks; this is also the case for the second version of this track in ''VideoGame/MarioKartTour'') and Sunset Wilds.
162** ''VideoGame/MarioKartTour'' doesn't introduce any new desert tracks, but brings back numerous ones from past games: Kalimari Desert from ''64'', Sunset Wilds and Yoshi Desert from ''Super Circuit'', Dry Dry Ruins from ''Wii'', and Shy Guy Bazaar from ''7''.
163* ''VideoGame/NeedForSpeed: Hot Pursuit 2'' has three[[note]]six if you count the [[LevelInReverse reversed levels]][[/note]] tracks that take place in a desert.
164* ''VideoGame/PokemonDash'' has a lot of desert areas. Along with slowing Pikachu down, they occasionally feature a sandstorm which can slow down even more.
165* ''Franchise/SonicTheHedgehog'':
166** ''VideoGame/SonicDrift 2'' has Desert Road, which serves as the fifth track of the Purple GP, and the the first track of the White GP. The former requires you to race three laps, while the latter is a linear course.
167** ''VideoGame/TeamSonicRacing'' has two examples. Boo's House takes place in [[VideoGame/Sonic3AndKnuckles Sandopolis Zone]], and Sand Road takes place in [[VideoGame/SonicAdventure Sand Hill]]. The latter plays the trope straight, while the former [[HailfirePeaks mixes it with]] BigBoosHaunt.
168[[/folder]]
169
170[[folder:Role-Playing Games]]
171* ''VideoGame/BatenKaitos: Eternal Wings and the Lost Ocean'': Late in the game, one of the optional sidequests place the characters in a desert, where shifting to a new screen uses up one of your supplies of water. If you lose it all, you collapse and end up back at the entrance. Luckily, you are given several opportunities to stock up on water before entering and while in the desert through oasises; however, some of these oasises are mirages.
172* ''Franchise/BreathOfFire'' games each have a Huge Desert in them. The one in 3 is unique because you can only cross it by using the stars to navigate and walking during the day saps your health. It takes at least a week of game time to cross the desert.
173* ''VideoGame/BugFables'': The Lost Sands, shown on the world map to actually be [[MouseWorld an abandoned garden sandbox]], are a vast, sandy area dotted with cacti. Environmental hazards include pits of quicksand and large crevices filled with cacti, while the local enemies are scorpions, small {{Sand Worm}}s, animated cacti, and a gang of DesertBandits. The area eventually leads into an ancient Egyptian-esque castle as well.
174%%* ''VideoGame/ChronoCross'': Earth Dragon Island.
175* ''VideoGame/ChronoTrigger'': While not an entire desert, the underground cave where Chrono and company defeat a sand-creature so that Fiona can rebuild the forest is full of whirling sand that act as super-fast moving sidewalks for the characters, and all of the animals there are weak to water/ice.
176* Aegis in ''VideoGame/{{Contact}}'' is an island that has sand, pyramids, tourists, and a hilariously inept RedundantResearcher.
177* ''VideoGame/EarthBound1994'' has two of these. Fairly early in the game, during the trip from Threed to Fourside, your bus gets held up by a traffic jam in the middle of the Dusty Dunes Desert, where one has to watch out for poisonous insects and heatstroke. Later, your party takes a trip to the Egypt-themed Scaraba, which comes complete with haunted, mummy-infested ruins. Downplayed through an obvious AntiFrustrationFeature as the party doesn't suffer heatstroke in Scaraba itself. Only when they enter the nearby desert do they start to feel the heat. ''VideoGame/EarthBoundBeginnings'' gave the music to Dusty Dunes Desert in its own desert area, the Yucca Desert. Then in ''VideoGame/Mother3'' comes the Death Desert, which Salsa has to guide Fassad through, much against his will.
178* The Noise Dunes of Fantasy in ''VideoGame/EternalSonata''.
179* ''VideoGame/EtrianOdysseyI'' (both the original game and its remake ''Millenium Girl'') has the Sandy Barrens, a desolate desert with dried, withered flora overrun by monsters and creatures, though it's also inhabited by a reclusive race known as the Forest Folk. Its primary features are spots that warp explorers from one room to another, currents of sand that are impossible to override (thus acting like conveyor belts), one-way junctions through certain walls, and a large area patrolled by F.O.E. and the boss Iwaoropenelep. This stratum returns in ''VideoGame/EtrianOdysseyNexus'', though the warp points are removed (they now appear in one of the game's mini-dungeons, Illusory Woods). ''Nexus'' also features the MiniDungeon Forest of the End, which has even larger rivers of sand (though here they're pretty useful to dodge the F.O.E., even when they dive under that flowing sand).
180* Every ''Franchise/FinalFantasy'' game has a Huge Desert somewhere. Expect [[MascotMook Cactuar]] and their {{signature|Move}} [[SpikeShooter 1000 Needles]] ability!
181** The [[BonusDungeon Earthgift Shrine]] in the remakes of ''VideoGame/FinalFantasyI'' has a sandy desert floor that doubles as an UnnaturallyLoopingLocation. Following the arrows formed by the palm trees leads you to an oasis that has the stairs to the next floor. It's also home to a unique SandWorm monster that has the most health of any non-boss creature in the game. Fortunately, it's a rare encounter.
182** The Great Desert of Moore in ''VideoGame/FinalFantasyV'' is a desert where the sand forms flowing currents that block the way to the ruins of Gohn. The party has to kill an enormous SandWorm and use its carcass as a bridge to cross. When the worlds merge, it obliterates most of [[TheLostWoods the Great Forest of Moore]] while the currents stop, allowing access to the pyramid at its center. TheVeryDefinitelyFinalDungeon's first section is also a desert full of sand currents.
183** ''VideoGame/FinalFantasyVIII'' has the aptly named Desert Prison, which actually consists of a series of screws that go up and down into the desert ground.
184** Bikanel Island in ''VideoGame/FinalFantasyX'' is a vast, sandy desert. Tidus wakes up in a small oasis and quickly finds Kimahri trying to get to a vantage point at the top of a dune only to keep sliding back down. The local monsters include {{Sand Worm}}s and hostile desert plants that live in antlion-like pits.
185** ''VideoGame/FinalFantasyXI'' has the Altepa Desert, a vast desert region with an elaborate system of ancient ruins just underneath the sand. The area around Bastok is also a badlands type area (described ingame as a desert), but doesn't fit the strict "endless sand dunes" definition.
186** The whole start of ''VideoGame/FinalFantasyXII'' is a Shifting Sand Land. The first town of Rabanastre is in the middle of the desert, and the first three zones outside the town are two deserts and a flood plain in the middle of the dry season... that happens to be named "Giza". Later in the game there is also the Ogir-Yensa and Nam-Yensa Sandseas, primarily featuring a series of decrepit oil rigs and home to a race of humanoid arthropods who happen to carry scimitars and dress like bedouin.
187** ''VideoGame/LightningReturnsFinalFantasyXIII'' has The Dead Dunes, which contain climbable dunes and explorable ruins. There is a regular train service to and from the other areas of the game.
188** The Lynari Desert in ''VideoGame/FinalFantasyCrystalChronicles'' is extremely large and requires purposefully sinking in quicksand in order to access the rest of the map. There are [[WhenTreesAttack cactuar]], [[SnakePeople lamia]], and scorpion enemies. In single player mode, the moogle companion is easily tired in the extreme heat of the desert.
189* ''VideoGame/DragonQuest'':
190** Many games have desert regions as well, complete with vaguely Egyptian cities, each ruled by a queen.
191** ''VideoGame/DragonQuestIII'' was the first, with the city of Isis and a Pyramid dungeon located in the heart of a vast sandy desert.
192** ''VideoGame/DragonQuestVII'' has the Dune region, this time with a Sphinx dungeon.
193** The city of Gleeba and the desert island of Djust in ''VideoGame/DragonQuestIX''.
194* ''VideoGame/GoldenSun'':
195** ''VideoGame/GoldenSun1'' has two deserts:
196*** The first of which (based on the Taklamakan Desert) eventually DOES become too hot for the group and they start taking damage unless they rest at an oasis; and the oases are magically hidden, to boot - you have to use a spell to see them. However, some of them aren't oases but contain an AntlionMonster.
197*** The second desert isn't as hot (despite being based on the Sahara), possibly because of all the sandstorms caused by dust-devil lizard monsters.
198** ''VideoGame/GoldenSunTheLostAge'' has another desert, although there is no heatstroke mechanic there. Instead, there's a monster that digs through the sand that must be lured into a certain area with judicious use of the "Pound" spell.
199* ''VideoGame/GuildWars'' has several: The Crystal Desert in ''Prophecies'' (including pyramid teleporters, sandworms and ghosts) and the Desolation in ''Nightfall'' which includes sandworms [[spoiler: that you can ride through a Pac-Man maze]].
200* ''Franchise/KingdomHearts'': Agrabah appears in a lot of the games and usually feautres this trope in some form.
201** In ''VideoGame/KingdomHeartsI'', leaving the city of Agrabah initially leads you into the middle of the desert, where you find Carpet. Trying to leave the desert on foot in any direction just leads you back to the city. After that point, you only return to this area to fight [[{{Superboss}} Kurt Zisa]], who sets up a barrier to keep you from leaving during the fight. Depending on how you move, the minor changes in topography created by the small drifts of sand can either help or hinder your attempts to dodge his attacks.
202** In ''VideoGame/KingdomHeartsII'' and ''VideoGame/KingdomHearts358DaysOver2'', the Windswept Ruins are half-buried in sand dunes and surrounded by sandy cliffs. The furthest area of the ruins is a bridge leading to a tower surrounded by enormous sandfalls. When fleeing the ruins on Carpet in ''II'', one of the last hazards you have to dodge is the sand erupting around you. In ''Days'', the Antlion dives into the sand to move around the ruined buildings.
203* ''VideoGame/KingdomOfLoathing'' has the Arid Extra-Dry Desert. Frequent trips to the nearby Oasis to stay "Ultra-Hydrated" are necessary.
204%%* ''VideoGame/TheLastRemnant'': The Great Sandsea.
205* ''Franchise/SuperMarioBros'' RPG games:
206** ''VideoGame/SuperMarioRPG'': A desert area makes up the later half of Land's End. It is a wide maze of sandy pits, with the ant-like Shogun enemies digging whirlpool tunnels that have to be travelled through in order to navigate it. Below the desert is Belome Temple, a golden structure that houses a rematch with an earlier boss.
207** ''VideoGame/PaperMario'':
208*** ''VideoGame/PaperMario64'': The Dry Dry Desert, which provides both the page image and quote. Oddly, the game got its vulture out of the way right before entering as an optional boss, there's no quicksand, and the Bandits have more in common visually with Shy Guys than the turbaned fellows in Dry Dry Outpost (though they are said to be descendants of thieves, but don't interact with you as such), but the Pokeys will be your hostile animated cacti this evening, and dust devils are an annoyance if you're not trying to get certain optional stuff, since they send you to a random part of the desert.
209%%*** ''VideoGame/SuperPaperMario'': Yold Desert.
210%%*** ''VideoGame/PaperMarioStickerStar'': Drybake Desert.
211*** ''VideoGame/PaperMarioColorSplash'': Mustard Cafe is located in a desert. The Chef is resting on a large colorless spot which turns out to be a sinkhole.
212*** ''VideoGame/PaperMarioTheOrigamiKing'': The Scorching Sandpaper Desert, a very extensive desert zone split between multiple sub-areas, consists of a tremendous expanse of empty dunes dotted with cacti and ancient ruins and populated by Toads turned into lizards, snakes, scorpions and desert beetles, cactus enemies, and the walking dead. Despite the name, it's actually quite chilly -- abnormally so, as the sun was literally plucked out of its sky and replaced with a black, empty hole. Returning the daystar to its proper place and restoring the desert's naturally scorching climate is a major point of the third section of the game.
213%%** ''VideoGame/MarioAndLuigi'':
214%%*** ''VideoGame/MarioAndLuigiPartnersInTime'': Gritzy Desert.
215%%*** ''VideoGame/MarioAndLuigiSuperstarSaga': Teehee Valley.
216%%*** ''VideoGame/MarioAndLuigiDreamTeam'': Dozing Sands.
217* ''VideoGame/MassEffectAndromeda'' has Elaaden, a desert moon, where all the people too rough and crazy for [[OutlawTown Kadara]] wind up. Temperature goes as low as fifty degrees celcius in the shade, and there's only one source of water, kept secret by a local merchant who only hands it out to people she likes. Also, there's a krogan colony around, because they actually like the place.
218%%* ''VideoGame/PhantasyStarI'': Motavia.
219* ''Franchise/{{Pokemon}}'' has a few examples of this. They’re usually home to [[DishingOutDirt Ground-type Pokémon]] and covered by constant, blowing sandstorms that will actually affect the battle by damaging every non-Ground, Rock and Steel type every turn.
220** ''VideoGame/PokemonRubyAndSapphire'' versions and their remakes feature a desert area in Hoenn's Route 111, with sandstorms so fierce that the desert cannot be crossed without obtaining a pair of Go-Goggles (leading to a rare case where [[GogglesDoNothing the goggles do SOMETHING]]), home to cute armadillos, homicidal cacti, bizarre spinning artifact-creatures, and weird convergently-evolved-to-be-ant-lions things. There's also the Desert Ruins in the southern area of the desert, which house the sleeping legendary golem Regirock. And in ''Emerald'', there's the Mirage Tower that disappears into the sand once you get a fossil from it. Clearly a load-bearing fossil. Also, underneath the desert is the Desert Underpass where the other fossil that disappeared before with the Mirage Tower becomes available.
221** ''VideoGame/PokemonColosseum'' and ''Pokémon XD: Gale of Darkness'' take place in Orre, which mostly IS a Shifting Sand Land so barren that wild Pokémon are only found in a few scattered oases.
222** In ''VideoGame/PokemonDiamondAndPearl'' there's Route 228, a somewhat moister example than most, home to more walking cacti and to sand-spewing hippos, bipedal rhinos made of rock, and little triplet mole heads.
223** ''VideoGame/PokemonBlackAndWhite'' and their sequels ''VideoGame/PokemonBlackAndWhite2'' have the Desert Resort, where the sand is so fine and deep you can sink up to your waist and home to more of the antlion-things from Hoenn, mariachi cacti, and sand crocodiles. Within it there’s the Relic Castle, home to Egyptian ghosts and more of the spinning artifact-creatures.
224** ''Videogame/PokemonXAndY'' has Route 13. The wild Pokemon follow you in tunnels and suddenly pop out. The Gible aren't a big problem, but Trapinch and Dugtrio can have Arena Trap, which is annoying if you haven't got the right counter for it, and repels do nothing to stop encounters. The other big problem is the strong wind, which makes walking or skating extremely slow. Thank Arceus for the grinding rails scattered throughout it.
225** Despite being based in England, ''VideoGame/PokemonSwordAndShield'' manages to have a desert ruins area with Falinks, Maractus and a few others running around as well as a wild area desert region with recurring sandstorms.
226** ''VideoGame/PokemonSunAndMoon'' has the dangerous, maze-like Haina Desert. It's unbearably hot by day, and plagued by sandstorms at night.
227** ''VideoGame/NewPokemonSnap'' has a desert area with Trapinch and Flygon, rolling [[AllDesertsHaveCacti Cacnea]], buried Minior, Lycanroc, Kangaskhan and legendary Zeraora in it. There are ruins and an oasis as well.
228** ''VideoGame/PokemonScarletAndViolet'' has the Asado Desert, a vast area where you'll find one of the Titan Pokemon, and also is connected to Cascarrafa, which has a Water-type Gym, oddly enough.
229* ''VideoGame/{{Runescape}}'': The Kharidian Desert, which is home to the former second biggest beast in the whole game. And you have to take water and light clothes to survive long enough there, mind you.
230%%* ''VideoGame/SandsOfDestruction'': Most of the game takes place in a world like this.
231* ''VideoGame/SecretOfMana'' has a massive desert in which, when you crashland in the wrong location, is an endless ocean of sand until you get picked up by an Airship. After that part you find the village and the desert becomes seemingly smaller. Odd that.
232* In ''VideoGame/SwordOfMana'', the city of Jadd is surrounded by deserts. East of the city is a maze of desert valleys surrounded by cliffs and sandy caves that the protagonists have to traverse to reach Lady Medusa. Aboveground, slow-moving sand currents alternately lead you and misdirect you depending on the area. At one point, you even have to fall through a whirlpool of sand to progress into the next cave.
233%%* ''VideoGame/ChildrenOfMana'': Fiery Sands, the third dungeon, is one of these.
234* ''VideoGame/SecretOfEvermore'' had an endless desert before reaching the Greek themed city, and it [[GuideDangIt hides a couple of well-hidden secrets nobody tells you about]]..
235%%* ''VideoGame/SkiesOfArcadia'': Nasr and the Temple of Pyrynn.
236* ''VideoGame/SuperLesbianAnimalRPG'' has the Celestial Wasteland, a desert wasteland situated on a [[FloatingContinent floating island in the sky]]. The cliffs are covered in ancient machinery, and the sands are dotted with mechanical cacti and palm trees. The wasteland is primarily populated by [[MechaMooks mindless feral robots]] that attack other beings on sight, in addition to hostile mummies. [[spoiler:But the town of Mumford offers some refuge to adventurers, being a town populated mostly by friendly undead and sentient robots. As it turns out, the mummies fought before were in fact, the same mummy fought repeatedly. She is a resident of Mumford named Nef who mistook the party for hostile intruders and wanted to keep the town safe from them.]]
237* ''VideoGame/WildArms3'': In keeping with the WildWest theme, all of the game takes place in a desert. You even have a [[SandIsWater sand cruiser rather than a ship]]. Sand rivers and ocean themed areas appear in most of the other games in the ''VideoGame/WildArms'' series, as well.
238* ''VideoGame/WorldOfWarcraft'':
239** The Silithus desert is home to sentient insects with quasi-Egyptian architectural tastes, and the Tanaris desert is just a massive box of sand with a few oases and troll ruins ''very'' loosely scattered around the map. Post-''Cataclysm'', Tanaris has become a popular vacation spot due to the dramatically increased size of the beach area.
240** Desolace, Badlands, and Durotar verge on this with a bit more of a sense of wasteland than ShiftingSandLand. Depending on how strict the definition is with regards to zones slipping into the {{Mordor}} archetype, maybe a half dozen more zones.
241** Introduced in Cataclysm is Uldum, which combines this trope with a culture clearly modeled on Egypt with a south-flowing Nile-analogue to boot. Fittingly, it borders both Silithus and Tanaris.
242** In Battle for Azeroth, the new zone Vol'dun is half arid rockscapes and half shifting sandbox, filled with ancient troll ruins. The zone also happens to be the place the Zandalari trolls exile their criminals to, perhaps alluding to [[SentencedToDownUnder that other desert country where everything is trying to kill you]].
243* The Sandsea in ''VideoGame/DragonFable'' and ''VideoGame/AdventureQuestWorlds''.
244* ''VideoGame/TalesOfSymphonia'' has the Triet Desert, complete with sandstorms and an oasis. And [[SandWorm a giant hulking sandworm]] that can [[SwallowedWhole swallow you whole]].
245* The South Shrine from ''Videogame/ShiningTheHolyArk'' is set within a massive pyramid. Despite the fact the closest village is made up of Ninjas and the Kingdom itself is your StandardFantasySetting. Inside you get to face mummies, sand monsters and also travel on the ceiling.
246* ''VideoGame/MonsterHunter'': The Desert in ''[[VideoGame/MonsterHunter2004 Monster Hunter 1]]'' (old) and ''[[VideoGame/MonsterHunter2Dos 2]]'' (new). In ''VideoGame/MonsterHunter3Tri'', the Sandy Plains takes this role, while the Wildspire Waste does in ''VideoGame/MonsterHunterWorld''. During day, certain areas are so hot that the player will continuously lose HP unless a Cold Drink is consumed. During night, those same areas will be instead very cold, and decrease the player's stamina unless a Hot Drink is consumed. And various large monsters happen to love lurking in them (especially if their names are Nibelsnarf, Sand Barioth or Diablos). ''3'' also introduces the BossOnlyLevel Great Desert, the battlefield of Jhen Mohran and (in ''4'') Dah'ren Mohran. While ''VideoGame/MonsterHunter4'' itself doesn't have a regular desert area, both its expansion ''4 Ultimate'' and the follow-up ''VideoGame/MonsterHunterGenerations'' bring back the desert of ''1'' as a NostalgiaLevel. ''Generations Ultimate'' both brings back the desert of ''2'' and introduces the Forlorn Citadel, another boss-only area, and it's where Ahtal-Ka is faced. ''VideoGame/MonsterHunterRise'' brings back the Sandy Plains in a revamped form, and this time it's no longer required to consume drinks (they're not present in the game anyway).
247* ''VideoGame/MightAndMagic VI'' has Dragonsand, or more specifically the parts of the Dragonsand region that isn't around the one oasis or off-shore, but plus the desert areas of surrounding provinces that would probably be in Dragonsand if in-game regions didn't have to be squares. As the name indicates, the usual monsters for this type of region is replaced with a variety of dragons and reptiles. [[spoiler: Also, the pyramid is actually a remnant of an ancient starship, and Dragonsand used to be a fertile region up until there was a disagreement around a millennium ago]].
248* ''VideoGame/XenobladeChroniclesX'' has the continent of Oblivia. It is not a totally straight desert because it does have an oasis in the middle. Instead of extreme heat or quicksands, the primary environmental hazard is an electrified sandstorm that gradually depletes the party members' HP, as well as that of the Skells if they're being piloted.
249* The desert continent of Aurora in ''VideoGame/FableIII'', which is actually called the Shifting Sands, made up of jagged rocky peaks, wide open flatlands, and valleys of rolling dunes. It is populated by nearly no plant life save for multicolored flowers, and no animal life save for small birds and rabbits. The only things that otherwise move are the wicked [[DesertBandits Sandfurries]], ancient [[LivingStatue Guardians]], and otherworldly [[LivingShadow Shadows]]. The former two make sense, as the entire region is a desert version of LovecraftCountry, complete with ancient alien temples and EldritchAbomination hidden beneath the sands. The hero ends up there after washing up on the shore, and the story goes on from there.
250* The Neksdor Kingdom in ''VideoGame/{{Miitopia}}'' is this, complete with BuildLikeAnEgyptian and AllDesertsHaveCacti.
251* In ''VideoGame/NeverwinterNights''[='=] first expansion ''NeverwinterNights/ShadowsOfUndrentide'', set in the ''TabletopGame/ForgottenRealms'' setting, the Interlude between the campaign's two chapters takes place in the Anauroch Desert, also known as the Great Sand Sea, an unusually northerly desert created when the ancient empire of Netheril fell from the skies and shattered the land below. Magical radiation makes it extremely difficult for most normal plants and animals to survive there.
252[[/folder]]
253
254[[folder:Shoot 'em Up]]
255* ''VideoGame/BioMetal'' has the second stage.
256* The first stage of ''VideoGame/{{Gradius}} III''.
257* [[IDontLikeTheSoundOfThatPlace Antagonistan]] in ''VideoGame/HeavyWeapon''. The boss is appropriately enough, a giant robotic SandWorm that leaps out at your tank from under the sand.
258* The Dunerys level in ''VideoGame/{{Hydorah}}'' comes complete with sandstorms, a SandWorm like boss, and even a TempleOfDoom.
259* ''VideoGame/SigmaStarSaga'' has a [[SingleBiomePlanet Desert Planet]], complete with an underground temple large enough to comfortably fly a spaceship through.
260* Stage 2 of ''[[VideoGame/SpyHunter Super Spy Hunter]]'' is a sandy one, with a stretch that has sinkholes ''abound''.
261* ''VideoGame/RigidForceAlpha'' has the desert planet Vurgos, which fittingly is inhabited by ''Franchise/{{Dune}}''-esque {{sandworm}}s.
262* ''U.N. Squadron'' has a desert level with a land-based aircraft carrier as the level's Boss.
263[[/folder]]
264
265
266[[folder:Simulation Game]]
267* ''VideoGame/AnimalCrossingNewHorizons'' ''Happy Home Paradise'' has a desert area you can design a vacation home with. Cacti can be placed and creepy bones. You could hypothetically use the sand path to make your own island a desert too.
268* The desert in ''VideoGame/ActRaiser'' has a pyramid hidden in the sands.
269* ''VideoGame/MySims'' has a desert region, accessed by pickaxe.
270* ''VideoGame/TheSims2'' has Strangetown, which is located in the desert, although its actual Sims are mad-science/supernatural themed rather than Arabian.
271* ''VideoGame/TheSims3'''s first expansion pack, World Adventures, has Egypt as a travel destination.
272[[/folder]]
273
274[[folder:Sports Game]]
275* Desert Buttes of ''VideoGame/BackyardBaseball''. No quicksand, though, as it's a sports game.
276[[/folder]]
277
278[[folder:Strategy Game]]
279* ''VideoGame/BattleForWesnoth'' has a few scenarios set in a desert. Sand hexes are hard to cross for most units, making dirt hexes in such scenarios important as a road.
280** "The Desert of Death" in ''Son of the Black Eye'' where the orc protagonists must cross a desert filled with scorpions and human bandits to reach an oasis.
281** The protagonists of ''Under the Burning Suns'' are desert elves who travel well in sand, although only the first three scenarios are set in sandy desert. The second one in particular has the elves crossing a desert so hot even they can be affected by dehydration.
282* The Kar-Nyar Desert in ''VideoGame/TheHorde''. The gimmick of the level is that it requires the player to direct a moat to irrigate the land and allow grass to grow so they can build.
283* Many ''Franchise/FireEmblem'' games feature a desert level, which imposes large movement and sometimes defense penalties for most unit types. It's particularly bad for mounted units, who can be reduced to moving ''one tile at a time''. Notable locations that take place in a desert include:
284** Khadein from ''VideoGame/FireEmblemMysteryOfTheEmblem'' is a country located on the continent of Archanea, known for its skillful mages and scholars.
285** Arcadia from the [[VideoGame/FireEmblemTheBlazingBlade Elibe]] [[VideoGame/FireEmblemTheBlazingBlade games]], which is a secret desert city where dragons and humans co-exist peacefully.
286** Jehanna from ''VideoGame/FireEmblemTheSacredStones'' is a country on Magvel ruled by Queen Isamaire.
287** Plegia from ''VideoGame/FireEmblemAwakening'' is home to the Grimleal, who worship the Fell Dragon, Grima. It is also home to swamps as well as deserts.
288** The Queendom of Solm from ''VideoGame/FireEmblemEngage'' is a desert nation ruled by Queen Seforia, along with the crown princess Timerra and the second prince Fogado.
289** Vanaheimr, the Realm of Light, in ''VideoGame/FireEmblemHeroes'' is a desert realm with many oases scattered around.
290* ''VideoGame/WarcraftIII'': The Barrens consists of more than just sand, being based on the rockier North American deserts.
291[[/folder]]
292
293[[folder:Third Person Shooter]]
294* Mars in ''VideoGame/{{Warframe}}'' is, aside from Corpus-controlled [[SlippySlideyIceWorld poles]], mostly sandy valleys where you can find [[SandIsWater desert skates]], ruins of ancient civilisation etched into cliffs and [[CloneArmy Grineer forces]] wearing desert camo. It's also the location of the quest ''Sands of Inaros'', which has you visiting an Egyptian-looking temple to reconstruct a pharaoh-themed warframe.
295[[/folder]]
296
297[[folder:Wide-Open Sandbox]]
298* ''VideoGame/DwarfFortress'': Deserts come in three types -- badlands covered in dry soil, rocky wastelands and sandy deserts -- all of which have extremely low rainfall, making farming difficult and trees (and thus wood) very rare. Desert wildlife includes plenty of camels (which can provide a good source of meat) and the feared [[ScaryScorpions giant desert scorpions]], over three times the size of a dwarf and armed with a powerful toxin that will rot away their victims’ nervous tissue.
299* ''VideoGame/GrandTheftAutoSanAndreas'': The desert around Las Venturas qualifies to some degree: although it's rather realistic, it has Native American reservations, ghost towns, rock formations with funny names, an abandoned airport, oil pumps, a big Hoover-like dam, a geyser, and even [[LOL69 ''Area 69'']], the local version of the Area 51.
300* ''VideoGame/{{Minecraft}}'': The desert biome is composed of rolling hills of sand overlaying layers of sandstone, dotted with cacti (which will hurt you if you touch them) and very scarce sources of natural water. It’s one of the worst biomes to spawn in, lacking necessary early-game resources such as wood, meat (except for extremely hard to catch rabbits) and stone (as sandstone cannot be used to build tools). Even in the late game, the desert’s only real draws are the possibility of trade at desert villages and the pyramid-like desert temples with hidden rooms full of valuable items, if you can get past the booby traps. The desert has a unique zombie variant that spawns only there, the withered, mummy-like Husk, which does not burn in the sunlight.
301* ''VideoGame/{{Terraria}}'': There are occasional deserts strewn throughout the map. The 1.3 update added an Underground Desert to the mix, 1.3.3 made sandstorms possible, and 1.4 added Oases.
302* ''VideoGame/TerraTech'' has a desert biome. The sand does little more than facilitate tyre track formation, but it's definitely sand.
303[[/folder]]

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