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1->''"Suddenly, the Shareware Demon appears! It says, 'Ahem. To the west is a horrendous chasm, which can only be passed by those who have paid their shareware fee. To find out how to perform this blessed act, select 'Shareware Info' on the title screen.' It waves and disappears in a puff of sulphurous smoke."''
2-->-- ''[[VideoGame/{{Exile}} Exile: Escape from the Pit]]''
3
4A game that can be played to a certain extent without purchasing it. If the player likes it enough to buy it, they can then play it to completion, instantly picking up exactly where they left off upon purchase without the need to install anything.
5
6The degree to which shareware can be played prior to purchase varies:
7* '''Honorware:''' Some games have no limits whatsoever prior to purchase, merely relying on anything from a line of text reading “registered to: [[color:red:unregistered]]” in the corner of the opening splash screen to increasingly strident, sometimes unskippable admonitions of shame (thus the occasional pejorative of '''Nagware''') in order to remind receptive players to pay for the game…[[GoodFeelsGood and the warm, fuzzy feeling of supporting independent game development]].
8* '''Crippleware:''' One or more features are inactive until the game is purchased. This might mean that you can't exit a certain area, level up beyond a certain point, obtain certain powerups, create or use [[GameMod Game Mods]], etc. Sometimes, features will only shut off after a trial period ends, combining this with…
9* '''Trialware:''' You can only play the game for a certain span of time ([[ThirtyDayFreeTrial typically about a month]]), a certain number of times, or something similar. After that, it can't be played any more until it's purchased. In the early days, this could often be circumvented by [[GoodBadBugs setting your system clock forward several years before installing it; on reverting to the normal time, you would be told that you are on day -3467 of your 30-day trial]].[[note]]Newer software, on Windows [=PCs=] at least, writes a series of values into the Windows Registry instead, one per day, preventing you from increasing the trial period in this way.[[/note]]
10* '''Episodic:''' The game is divided into chapters, levels, or episodes, and only the first part is free. This is perhaps the most famous approach, since it was used by {{VideoGame/Doom}} and most other games by Creator/IdSoftware, Creator/ApogeeSoftware, and other major shareware-dependent studios.
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12Shareware is intended to get distribution by way of [[ExactlyWhatItSaysOnTheTin players sharing it with each other]] via whatever means they feel like. That almost always means the internet now, but [[OlderThanTheNES in ancient times]], this took the form of telephone BBS networks, a prototype of today's {{Fora}}, or more often that of people actually copying the games onto floppies or cassettes and physically handing them to their friends (a process jokingly referred to as 'Sneaker-net' by many computer users). Since shareware games are often quite compact compared to other games, another way they would sometimes see distribution (especially once [=CD-ROMs=] caught on) was in the form of physical media sold at stores or in computer magazines for a nominal fee, which included large numbers of shareware games in much the same manner as a digest or compilation.
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14Buying shareware is often referred to as “registration,” because all that's usually included with one's purchase is a code (consisting of one or more special strings of letters and numbers.) This allows sales to take place via postal mail, telephone conversation, or (even over a decade before the web) online communication. When typed into the program, this code “registers” the copy installed on your machine as belonging to you and removes whatever restrictions existed in its unregistered state. This is all the CopyProtection[=/=]UsefulNotes/{{DRM}} typical shareware games have, and—most shareware authors and customers feel—[[PowerOfTrust all that they need]].
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16Some games, most notably early Apogee and Creator/IdSoftware titles (''VideoGame/DukeNukem'', ''VideoGame/CommanderKeen'', ''VideoGame/Wolfenstein3D'', ''VideoGame/{{Doom}}''…) were distributed in “shareware” versions (typically only the first of three episodes), even though the full games were separate software that was physically sent to the customer by mail-order. By common terminology, such distributions are more accurately called demos (demonstrations), just usually more generously sized, such as an entire multi-stage episode rather than one or two stages. Even so, it might be argued that a certain resemblance exists between shareware and demos in some cases, such as flat subscription-based games that can segue directly from some sort of free trial to the full game, like ''VideoGame/WorldOfWarcraft''.
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18The slow rise of [[EpisodicGame Episodic Gaming]] shows a return to the concept of Shareware, at least in series which release their first episode for free. A great many online flash games being sold nowadays can be downloaded as trialware or crippleware.
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20For games that are misleading about their trial status and/or [[BribingYourWayToVictory keep asking for more money even after you "buy" them]], see AllegedlyFreeGame.
21----
22!!Examples
23
24!!!Companies and Creators:
25* Creator/SpiderwebSoftware still operates on the classic shareware model, releasing 20%-40% playable versions of ''VideoGame/{{Nethergate}}'' and the ''VideoGame/{{Exile}}''[=/=]''VideoGame/{{Avernum}}'' and ''VideoGame/{{Geneforge}}'' series. The demos are "crippleware" of the geographic variety: the ''Exile 1'' demo, for instance, had an impassable chasm near the east/west halfway point, which went all the way up and down the map; and in ''Exile 2'', the demo consisted of the game's first three "chapters". Otherwise, the demos are fully functional.
26* Creator/AmbrosiaSoftware also operates on the shareware model for all the titles it develops and publishes, such as ''VideoGame/EscapeVelocity'' and ''VideoGame/{{Aquaria}}''.
27** ''Escape Velocity'' was notable because the shareware release contained the full game plus Cap'n Hector, a friendly in-game character who would remind you to register the game. The "friendly" part only lasted until the game's trial period expired, at which point Cap'n Hector would hunt you down and ''murder'' you. And this was a game where your character could easily get KilledOffForReal.
28* Creator/IdSoftware used to develop shareware on a frequent basis. ''VideoGame/{{Doom}}'' only allowed the first 9 levels for free, leaving one to mail-order for the last 18 levels. ''VideoGame/Wolfenstein3D'' had the same shareware model, allowing only the first 10 levels out of an end total of 60. Interestingly, ''VideoGame/CommanderKeen'' is a special case. The first and fourth games were shareware with no limits or messages. However, the second, third and fifth installments had to be purchased, leaving parts of the story unfinished for shareware users; this was because the first and and second trilogies used effectively different MediaNotes/{{game engine}}s. The sixth game had a demo of the first three levels due being published by a different company.
29* Nearly everything Apogee Software (aka 3D Realms) released from the late 1980s to the late 1990s had a shareware version.
30* [[http://www.mikesedore.com/ Mike Sedore]] has "light" versions of all three of his games: ''Mike's Cards'', ''Mike's Marbles'' and ''Mike's Arcade''. Registering "Mike's 3-Pack" allows one to unlock all three games for the price of two.
31* Some game demos on the Platform/Nintendo3DS allow you to save your data and transfer it to the full game when you decide to pay for it, even if the game isn't out yet. 3DS and Platform/WiiU demos are also trialware, as you can only start them up a limited number of times, with a few exceptions.
32
33!!!Games, Series, and Programs:
34[[index]]
35%% This list is alphabetized, please keep it that way when adding new examples.
36* ''VideoGame/TheAethraChronicles''
37* ''VideoGame/AlienCarnage'' is an interesting case. First it was released as ''Halloween Harry'' (with the first episode as shareware), but some thought the name would make people think it was a holiday game. So they renamed it to ''Alien Carnage'' and swapped the first and third episodes. Gamers could get the (formerly) third part for free now. That leaves only the second and fourth episodes that you had to pay for. It's all been released as freeware now, but it makes you scratch your head, doesn't it?
38* ''VideoGame/BendyAndTheInkMachine'' has chapters, but those after the first chapter have to be paid for.
39* ''VideoGame/BioMenace''
40* ''VideoGame/{{Blackbox}}'' has several challenges that can only be unlocked via purchase of an ExpansionPack.
41* ''VideoGame/BlakeStone: Aliens of Gold'' (the sequel, subtitled ''Planet Strike'', was Creator/ApogeeSoftware's first retail title)
42* ''VideoGame/Blood1997''
43* ''VideoGame/{{Bolo}}''
44* ''[[https://youtu.be/Qve-QbVh4i8 Combat Tanks]]'' was an AOL-era trialware game that, in unregistered form, spawned an invincible "Death Chopper" to kill you after a few minutes. The developers later released the full game as freeware.
45* ''VideoGame/CometBusters''
46* ''VideoGame/CortexCommand'' allows you to download the game for free, but unless you pay them, you can only play for six minutes. In a weird twist, paying for the game so far doesn't actually ''give'' you the full game, per se, since the full game is still in development, but assuming they do finish it, you'll get the full game for $20 off the final price. So basically, you're paying for the chance to beta test the game. Wrap your mind around that.
47* ''VideoGame/CrystalCaves''
48* ''VideoGame/DareToDream''
49* ''VideoGame/{{Doom}}'' -- could well be the ultimate example of this trope, as it was one of the major releases to shatter a belief at the time that shareware games weren't nearly good enough to sell at retail. The shareware version offered gamers 9 levels, out of a total of 27 contained in the mail-order version (before an extra episode was added for the retail release two years later, titled ''Ultimate Doom'')… that's exactly one third of the game which was ''given away for free''. Because many who downloaded and beat the shareware episode mistakenly believed themselves to have beaten Doom, its sequel would not see a shareware release, [[http://www.doomworld.com/interviews/int7.shtml as clarified by John Carmack in an old interview.]]
50* ''VisualNovel/DoubleHomework'' is an episodic visual novel for which every chapter is RereleasedForFree 2 to 3 months after the paid version.
51* The ''VideoGame/DukeNukem'' series -- [[VideoGame/DukeNukemI The]] [[VideoGame/DukeNukemII first]] [[VideoGame/DukeNukem3D three]] main games in the series had a complete “episode” released as shareware first, with further episodes then being available to buy.
52* ''VideoGame/{{Heretic}}''
53* ''VideoGame/HugosHouseOfHorrors'' not only is an example, but in the shareware version the Old Man's final question is to ask whether or not you've registered your shareware. You can lie to him, though; he's not very bright.[[note]]In the retail version, he instead asks if you're absolutely sure you want to rescue the DamselInDistress you've already braved the titular house to rescue, so yeah: Idiot.[[/note]]
54* ''VideoGame/ImmortalDefense'' allows you to play through the first third of the game for free, downloadable from their website.
55* The Shareware version of ''VideoGame/EpicPinball'' had "Android" as a free table; paying for the game allowed users to unlock other tables.
56* ''VideoGame/JazzJackrabbit'' -- The sequel had its own, disconnected shareware episode, made up of unique levels that could be played as its own episode in the retail version.
57* ''VideoGame/JillOfTheJungle''
58* The Macintosh beat 'em up ''Kung Fu Chivalry'' only had one item locked behind the registration fee; the passcode to continue from a level where the player character died. With practice, a player could very well beat the game without it.
59* The ''VideoGame/LaxiusForce'' series
60* ''VideoGame/MadDaedalus'' lets you play a limited trial for free, but requires a paid code to unlock the full game.
61* ''VideoGame/{{Minecraft}}'' is this now - unpaid users can play "demo mode", where a single map only lets you play for 5 in-game days before asking you to pay. After that, the map is locked until you pay.
62* ''VideoGame/MiniRobotWars''
63* ''VideoGame/MonkeyShines'' has a free trial that allows you to play the first world for a month.
64* ''VideoGame/MonsterBash''
65* ''VideoGame/MountAndBlade'' during its development - one could download it for free, and play for one in-game month, or pay to get full access to the game as it was, and all future versions (including the completed game). The price steadily increased as the game neared completion, so the earlier in development one bought the game the cheaper it was.
66* ''VideoGame/{{Oxyd}}'', a mix of the episodic and crippleware types, was unrestricted for its first 10 levels, while the remaining 90 levels featured randomly generated "magic" blocks that required the purchase of a code book to pass.
67* ''VideoGame/{{Quake}}'' -- The original game in this series was released as shareware. It gave gamers eight levels for free (nine if you count the starting HubLevel), with 24 more available if you bought the full version.
68* ''VideoGame/RealSpace 3: Apocolypse Returns'' -- Though, the three other games in the series are entirely free.
69* ''VideoGame/{{Realmz}}''
70* ''VideoGame/RiseOfTheTriad'' -- One of first shareware releases to have an entirely different set of levels for the shareware version. All of the levels included in the full release were completely new.
71* ''VideoGame/ScorchedEarth''
72* ''VideoGame/SecretAgent''
73* ''VideoGame/ShadowWarrior1997''
74* ''VisualNovel/ShaleHillSecrets'' is an episodic visual novel for which every chapter is RereleasedForFree 2 to 3 months after the paid version.
75* ''VideoGame/SierraOps'' is an Episodic example. The first episode is free. The other episodes are not.
76* ''VideoGame/StarOfProvidence'' has a free demo with only the first three floors' gameplay available.
77* ''Music/SynthV''
78* ''VideoGame/TrafficDepartment2192''
79* ''Music/{{UTAU}}''
80* ''VideoGame/VGAPlanets'', in both its play-by-email and web-based versions, can be played to the end for free, but limits your [[FourX space empire's]] starship-construction tech levels away from your homeworld if you don't pay a real-life fee.
81* ''VideoGame/WorldOfGoo''[='s=] PC version qualifies, as it allows you to play through the entirety of its first chapter, but requires you to register the game to continue after that.
82* ''VideoGame/{{Xargon}}''
83%% This list is alphabetized, please keep it that way when adding new examples.
84[[/index]]
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