Follow TV Tropes

Following

Context Main / SerkisFolk

Go To

1%%%
2%%
3%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
4%%
5%%%
6
7[[quoteright:350:[[Film/TheLordOfTheRingsTheTwoTowers https://static.tvtropes.org/pmwiki/pub/images/serkisfolk.png]]]]
8[[caption-width-right:350:[[Creator/AndySerkis The trope namer himself]] in the role that defined his specialty.]]
9->''"See Creator/AndySerkis deliver an Oscar-worthy performance by capturing the graceful movements and emotions of Caesar, and doing his best Creator/ChristianBale "Franchise/{{Batman}}" impression, while the cast and crew deliver an even more Oscar-worthy performance by not laughing at a tiny British man in a unitard pretending to be a monkey."''
10-->-- '''WebVideo/HonestTrailers''' for ''Film/DawnOfThePlanetOfTheApes''
11
12Characters created with computer graphics over a [[MotionCapture motion-captured]] performance.
13
14This is named after Creator/AndySerkis, who was transformed by CGI wizardry into the characters of Gollum (from ''Film/TheLordOfTheRings'' and ''Film/TheHobbit'') and [[Film/KingKong2005 King Kong]] for Creator/PeterJackson's films. The story goes that Jackson planned for Gollum to be entirely computer-generated and Andy Serkis to only provide the voice, but was so impressed by Serkis's mannerisms and facial expressions in his audition that he decided they just had to capture it somehow, leading to Andy physically playing the part as well. Thus, Andy was on-set with the other actors performing the character, rather than the original plan where the actors pretended somebody was there. This turned out to be beneficial: the actors could play against a fellow performer, and any interactions Andy made on set would be captured on camera, such as stepping in water, throwing rocks, or pawing Frodo's petticoat.
15
16The trope name is a {{Pun}} on the phrase "circus folk".
17
18Historically, this technique originated even earlier from performance models used for reference or outright {{Rotoscoping}}. Technique and technology evolves, though, and the production may use different methods to achieve the same effect. An actor can be simply in a green suit to be used as reference points for other actors, the actor may wear a modified suit with reference dots on all joints so the VFX artists can recreate their unique performance, or there may be [[TechnologyPorn a real time performance setup, a facial capture headset and motion-captured camera objects in order to create a virtual set]]. Any method can land in the UnintentionalUncannyValley if the CGI overlay doesn't work, [[Administrivia/TropesAreTools or]] [[StylisticSuck if it wasn't meant to work]]. ''Film/{{Avatar}}'' and ''WesternAnimation/{{The Adventures of Tintin|2011}}'' were performed on an indoor motion capture set where ''everything'' is CG, but the actors still provide the core body, facial and vocal performances.
19
20The same methods can be used for a partial CG replacement, typically placing an actor's face on a robot body. Even if the entire character is not created this way, the nature of big special effects movies often involve the actors doing the exact same thing wearing a motion capture suit. Video games and {{All CGI Cartoon}} will of course do this regularly.
21
22The line between this trope and RogerRabbitEffect is difficult to define--generally, the latter uses hand-drawn animation, and the animated characters are treated as animated in-universe or are otherwise acknowledged to be distinct from their live-action surroundings through sheer art style. As well, Serkis Folk are almost always played by an actor with similar proportions as their character on-camera.
23
24See also InkSuitActor, TwoDVisualsThreeDEffects, DoubleVision and StarringSpecialEffects. Also, see DigitalDeAging, where similar technology is used to take years off of an actor's face.
25
26----
27!!Examples
28
29[[foldercontrol]]
30
31[[folder:Anime]]
32* The 2004 CGI adaptation of Shirow's ''Manga/{{Appleseed}}'' uses significant motion capture for all the characters.
33* ''Anime/SSSSGridman'' and its sequel ''Anime/SSSSDynazenon'' are a rare example of a show deliberately invoking this trope without actually using it. The shows are sequels to a live-action tokusatsu show, and as such all of the kaiju in both shows are designed and animated such that while no motion capture is actually used, they could be turned into costumes and worn by suit actors. This also applies to the titular heroes of both shows, who actually ''do'' have live-action costumes for use at concerts and stage events.
34[[/folder]]
35
36[[folder:Films -- Animation]]
37* ''WesternAnimation/TheAdventuresOfTintin2011'' movies are full of this, directed by Creator/StevenSpielberg and Creator/PeterJackson. And Andy Serkis even plays Captain Haddock, making it a literal example.
38* Creator/RobertZemeckis has directed three films with all-Serkis Folk casts: ''WesternAnimation/ThePolarExpress'', ''WesternAnimation/{{Beowulf 2007}}'' (especially Grendel), and ''WesternAnimation/AChristmasCarol2009''. He also produced the Serkis Folk-starring ''WesternAnimation/MonsterHouse'' and ''WesternAnimation/MarsNeedsMoms''. At least two of these films feature examples where actors are Serkused to the point where they're unrecognizable. The lead character in ''Beowulf'', depicted as a muscular superhero, was played by the heavyset, 50-something character actor Creator/RayWinstone; in ''Polar Express'', Creator/TomHanks played several characters, one of which was a young boy; while in ''A Christmas Carol'', Creator/GaryOldman was able to portray Bob Cratchit and the ghost of Jacob Marley, and Creator/JimCarrey played the three Ghosts of Christmas, in addition to Scrooge at various ages (including as a child). ''Beowulf'' also provides a case of Serkusing and InkSuitActor: Creator/AngelinaJolie was pregnant when she shot the film, but was able to appear in a nude scene thanks to being (otherwise photo-accurately) Serkused. The same can also be said of Anthony Hopkins in the same film.
39** Zemeckis was to use this process in a remake of ''WesternAnimation/YellowSubmarine'' but it was sidelined by Disney for going over budget and the poor box office performance of ''Mars Needs Moms.''
40* ''Anime/FinalFantasyTheSpiritsWithin'': Everyone. There are even cases of [[ActingForTwo mo-capping for two]].
41* The penguins from ''WesternAnimation/HappyFeet'', obviously. Mumbles' dance moves were provided by Savion Glover, the lead dancer/choreographer for Broadway's ''Bring In Da Noise, Bring In Da Funk".
42* ''WesternAnimation/ToyStory3'' had some motion capture for the final scene where Buzz and Jessie dance together.
43[[/folder]]
44
45[[folder:Films -- Live-Action]]
46* Creator/AndySerkis is the TropeNamer, while providing the page image with his portrayal of Gollum in ''Film/TheLordOfTheRings''. The team was aware of the UncannyValley effect and used it to their advantage, the character was ''supposed'' to look dead-eyed and soulless most of the time. However, it wasn't until the end of production that they figured out how to motion capture Andy's performance with the other actors on set: before then, Andy had to do his entire performance a second time on an empty motion capture stage to give the animators something to work with. In addition to Gollum, Serkis portrayed Film/KingKong in [[Film/KingKong2005 the 2005 remake]] (as well as the live-action character Lumpy), and an intelligent chimp named Caesar in ''Film/RiseOfThePlanetOfTheApes'' and its [[Film/DawnOfThePlanetOfTheApes two]] [[Film/WarForThePlanetOfTheApes sequels]] (which also feature motion capture gorillas, orangutans and bonobos in addition to chimpanzees). He now specializes in this form of acting, even founding his own studio, The Imaginarium, which provides MotionCapture expertise to film and TV productions.
47* Alita in ''Film/AlitaBattleAngel'', as well as a number of other characters. Creator/EdSkrein had his entire body replaced except for his face.
48* The Na'vi (real and Avatars) from Creator/JamesCameron's ''Film/{{Avatar}}''. WordOfGod is that Cameron had the idea for the film for quite a while but knew that technology hadn't quite caught up to his dream. After seeing Creator/AndySerkis as Gollum in ''Film/TheLordOfTheRings'', he knew that time had come.
49* The Beast and several of the Enchanted Objects in ''Film/BeautyAndTheBeast2017''.
50* ''Film/{{Cats}}'' is full of this, but done without MotionCapture - the director did not want the actors to be restricted by their costumes (it is a show with a lot of dancing), so the effects artists had to do {{rotoscoping}} of humanoid cat bodies onto the filmed performances.
51* Two-Face's scarring received this treatment in ''Film/TheDarkKnight''. The logic was they wanted to have flesh ''removed'' from his face, and traditional make-up can only add material, not subtract it.
52* Franchise/DCExtendedUniverse
53** Several of Zod's soldiers in ''Film/ManOfSteel'' were CG creations, especially an 8-foot enforcer Superman had to fight in Smallville.
54** Doomsday in ''Film/BatmanVSupermanDawnOfJustice'' was actually voiced and performance captured by Creator/RobinAtkinDownes.
55** Ares's final form in ''Film/{{Wonder Woman|2017}}'' is created this way, with only [[spoiler:Creator/DavidThewlis]]'s head being retained.
56** ComicBook/{{Cyborg}} was crafted using Creator/RayFisher's performance capture on set, which included a movable headpiece to render the glow from his one mechanical eye. Given the TroubledProduction of the movie, it's an interesting sight to see where it is rendered perfectly versus when [[OffModel it was sloppily thrown together]].
57** Also in ''Film/JusticeLeague2017'', the main villain of Steppenwolf was created this way, with the performance coming from Creator/CiaranHinds.
58** ''Film/ZackSnydersJusticeLeague'' has a new (and much improved) model for Steppenwolf, and also includes ComicBook/{{Darkseid}} (performed by Creator/RayPorter) and [=DeSaad=] (Creator/PeterGuinness).
59* Colossus is entirely CG in the ''Film/Deadpool2016'' movie, which allows for a much more comic-accurate appearance than he had in the previous films in the ''Film/XMenFilmSeries'' (where he was played by a real actor until he armored up, Colossus here was always armored). {{Lampshaded}} in the opening credits, where he's billed as "A CGI character." [[Film/Deadpool2 The sequel]] adds [[spoiler: the Juggernaut]], another computer-generated character who looks more like his comic counterpart than he did in his [[Film/XMenTheLastStand last movie appearance]].
60* Creator/NeillBlomkamp has used this extensively in all of his films:
61** All of the alien "prawns" in ''Film/District9''.
62** The security droids in ''Film/{{Elysium}}''.
63** The titular character (along with the other police droids) in ''Film/{{Chappie}}'', as played by Creator/SharltoCopley.
64* In order to avoid the look of the character from the [[Film/TheFantasticFour past]] [[Film/FantasticFour2005 movies]], The 2015 ''[[Film/FantasticFour2015 Fantastic Four]]'' has Jamie Bell providing the voice and motion capture work for The Thing. They even brought in his old motion capture coach from ''WesternAnimation/{{The Adventures of Tintin|2011}}'' to help out.
65* Some of the ghosts in the ''Franchise/{{Ghostbusters}}'' series are animated this way.
66* For certain pivotal scenes in ''Film/{{Godzilla 2014}}'', Creator/GarethEdwards had Andy Serkis himself hired to control the motions of Franchise/{{Godzilla}}.
67* The house elves Dobby and Kreacher from ''Film/HarryPotter'' (in [[Film/HarryPotterAndTheDeathlyHallows the seventh film]], they even decided to put stand-ins in the set instead of having actors acting with the empty).
68* Creator/BenedictCumberbatch voiced as well as provided (references for) motion capture for the dragon Smaug in Creator/PeterJackson's ''Film/TheHobbit''. Andy also returned as Gollum in [[Film/TheHobbitAnUnexpectedJourney the first film]]. The three trolls, the Great Goblin, Azog, and Bolg are also CGI characters created by motion capture. Cumberbatch also appeared as Smaug as a guest on ''Series/TheLateShowWithStephenColbert''.
69* At least a few of the CGI characters in ''Film/{{Immortal}}''.
70* Sonny and the rest of the ''Film/IRobot'' robots, with movements provided by the guy from ''Film/StrictlyBallroom''.
71* Many of the Martians in ''Film/JohnCarter'' (such as the ones played by Willem Dafoe and Samantha Morton) are this.
72* Creator/DougJones is known for both this and being in [[PeopleInRubberSuits full body suits]]. ''Film/FantasticFourRiseOfTheSilverSurfer'' is particularly notable for having him performing as a depowered Surfer in a practical costume.
73* In ''Film/TheJungleBook2016'', most of the characters aside from Mowgli, are rendered at least partially as a Serkis Person, especially Creator/ChristopherWalken as King Louie and Creator/BillMurray as Baloo. However, Kaa, voiced by Creator/ScarlettJohansson, is not, to avoid the UnintentionalUncannyValley.
74* The eponymous character of ''Film/KangarooJack''.
75* Franchise/MarvelCinematicUniverse
76** ComicBook/TheIncredibleHulk in [[Film/{{Hulk}} both]] [[Film/TheIncredibleHulk2008 movies]] (in the first one, director Ang Lee himself provided the motion capture), and also in ''Film/{{The Avengers|2012}}'', with motion capture provided by Banner's actor Creator/MarkRuffalo.
77** ''Film/AvengersAgeOfUltron'':
78*** Andy Serkis plays against type by playing Ulysses Klaue, who is ''not'' a CG creation. Though he did act as a consultant for the mo-cap of Ultron and the Hulk.
79*** Creator/JamesSpader utilized motion-capture suits for all of ComicBook/{{Ultron}}'s scenes, including his first form (which doesn't have a face). Every subsequent form of the character has facial expressions added to it in order to convey emotion.
80** This technique was used for Comicbook/{{Thanos}} in ''Film/AvengersInfinityWar'' and ''Film/AvengersEndgame'', with Creator/JoshBrolin providing the Mad Titan's voice and motion capture. The Children of Thanos (Ebony Maw, Proxima Midnight, Corvus Glaive, and Cull Obsidian) were created this way as well.
81** In ''Film/{{Guardians of the Galaxy|2014}}'', Vin Diesel performed all the motion capture for Groot (whom he also voiced) used in the final version of the film. Another actor was used as a "stopgap" before he was cast, but none of his footage was ultimately used. Creator/SeanGunn provided all of the motion capture for Rocket.
82** ''Film/SpiderManFarFromHome'': Mysterio is a rare InUniverse example - [[spoiler:the Mysterio we see during his fights with the Elementals [[LeaningOnTheFourthWall is an illusion, controlled by the real Quentin Beck via a mocap suit]]. Conveniently, the fake Mysterio never removes his FishbowlHelmet, which is part of Beck's mocap rig. He is able to switch between a practical costume and the illusionary superhero with ease. Then, at the end, Beck takes it up another level -- the mocap suit Beck is revealed to be an illusion, created so Beck can [[CombatPragmatist invisibly sneak up and shoot Peter in the head]].]]
83* ''Film/MirrorMask'' featured a number of completely CGI characters.
84* ''Film/{{Nope}}'': Gordy, the chimpanzee star of the sitcom that Ricky starred in as a child, is played by a human in motion capture. Given the film's themes on the exploitation of animals for entertainment and how an animal can never truly be tamed, it ends up tying into it quite well in a meta sense.
85* Davy Jones (played by a CG Creator/BillNighy) and the crew of the Flying Dutchman in ''Film/PiratesOfTheCaribbeanDeadMansChest'' and ''At World's End'', in their "monster" forms, with the exception of Bill Turner (Stellan Skarsgård, who was the only one who actually had to wear makeup and prosthetics instead of motion-capture gear). Also, Barbossa and his crew in their moonlit undead forms in ''Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl'' and Captain Salazar and his crew of ghosts in ''Film/PiratesOfTheCaribbeanDeadMenTellNoTales''.
86* In ''Film/PowerRangers2017'', Alpha 5 and Zordon are Serkis People, with Bill Hader donning a motion capture suit to play the former (whom he also voices) and Bryan Cranston having his performance filmed to do the latter.
87* Film/ScoobyDoo and Scrappy-Doo from the 2002 live-action movie.
88* A couple of monsters in ''Film/StarTrek2009''.
89* ''Franchise/StarWars'' features a number of examples:
90** Jar Jar Binks in ''Film/ThePhantomMenace'' was [[TropeMaker the first entirely CGI major character to be blended with live-action actors]]. Actor Ahmed Best acted on set wearing a Jar Jar costume with hat for the benefit of the other actors, as his long neck and duck-like beak to too inhuman to be a practical animatronic mask, and was superimposed over by the CGI. The actor's costume was quite immaculate already, as the original intention was just replacing a CG neck and head on his body, but it turned out to be easier to just make the whole character from scratch, rather than stick a CGI head on existing footage. There are a few shots where Jar Jar's face isn't visible, so it was cheaper to go with the live-action Best. After learning that it was easier to create Jar Jar entirely in CGI, George Lucas grumpily said, "So I just spent $10,000 on a costume that I don't need."
91** Most of the non-human aliens in the prequels, as well as most of the droids and all of the clone warriors while in uniform, are CGI. Retroactively, the Special Editions turned a DeletedScene in ''Film/ANewHope'' featuring an early, ''human'', concept of Jabba the Hutt and placed a CG Jabba in its place. This was complicated, as the FatBastard slug Jabba did not always mesh with the scene as originally filmed.
92** While ''Film/TheForceAwakens'' largely returns to on-set practical effects, two notable characters are performance-captured: Creator/AndySerkis himself as Supreme Leader Snoke and Creator/LupitaNyongo as Maz Kanata. Both characters are too out-of-scale to be portrayed by on-set actors; Snoke's physical proportions are vastly unusual to the point where he couldn't be created practically, while Maz is about the size of Yoda.
93** In ''Film/RogueOne'', two characters from the original trilogy return via this method -- Guy Henry donned performance capture gear and did a Peter Cushing impression to play Wilhuff Tarkin and [[spoiler:Ingvild Deila did the same for Princess Leia in a scene at the end, with help from archive audio.]] Subverted for other characters who were recast (Mon Mothma), played by the same actors as before (Bail Organa, Vader's voice) or [[spoiler:appear with the help of original trilogy footage off the cutting room floor]]. Additionally, Cassian's snarky reprogrammed KX security droid buddy K-2SO is portrayed on-set and voiced by Creator/AlanTudyk wearing a mocap suit and stilts. KX droids are over seven feet tall (~2m) and have large torsos and very skinny limbs about as wide as human limb bones, making them impossible to turn into a wearable costume.
94* As opposed to the [[Film/TeenageMutantNinjaTurtles1990 original films']] usage of animatronics, ''Film/TeenageMutantNinjaTurtles2014'' uses MotionCapture for the turtles, as well as Splinter and the Shredder's PoweredArmor. The turtle’s Mocap suits even had "shells" that looked like couch cushions stuck to the back.
95* The ''Franchise/{{Terminator}}'' franchise gradually switched to using this method to portray the skeleton puppets, which was typically done practically before. ''Film/Terminator3RiseOfTheMachines'' rendered its main villain entirely, although the liquid metal effect for the T-1000 in ''Film/Terminator2JudgmentDay'' was a forerunner to A LOT of these effects.
96* ''Film/{{Warcraft}}'' used this method to create its cast of Orc characters.
97* Doctor Manhattan in the [[Film/{{Watchmen}} film adaptation]] of ''ComicBook/{{Watchmen}}''. A combination of the actor's face, and a bodybuilder's physique. Due to his otherworldly glow, the suit was laced with hundreds of LED lights.
98[[/folder]]
99
100[[folder:Live-Action TV]]
101* The [=BioDreads=] in ''Series/CaptainPowerAndTheSoldiersOfTheFuture'' was one of the first examples of this in a television series.
102* ''Series/TheFlash2014'':
103** Gorilla Grodd is done via motion-capture by Simon Burnett and voiced by Creator/DavidSobolov.
104** Savitar is portrayed via motion-capture by Andre Tricoteux and voiced by Creator/TobinBell.
105* ''Franchise/StarTrek'' was a little slow to embrace these effects due to uneven quality, as Species 8472 in ''Series/StarTrekVoyager'' was the first rendered this way to emphasize their entirely inhuman appearance. ''Series/StarTrekEnterprise'' used it more often, even rendering Original Series aliens like the Gorn like this.
106* OlderThanCableTV: ''[[Series/TurnOn Turn-On]]'' was a 1969 Creator/{{ABC}} sketch comedy show, from the producers of ''Series/RowanAndMartinsLaughIn'', which basically tried to top its predecessor by taking the comedy up to abundant levels of MindScrew, including some MediumBlending. Infamous for being canceled after one episode, it actually holds a place in history for being the first widely released show to use a UsefulNotes/{{Scanimate}} with a motion capture harness. Instead of tracking points in 3-D space, the harness measures the rotation of a person's joints, feeding the information into the Scanimate. This would cause a character on screen to move accordingly.
107** The previous year, ABC tested the same system to make [[https://youtu.be/Lkyhkz_huLw Mr. Computer Image]], an anthropomorphic ABC logo. He explains the system like so:
108--->'''Mr. Computer Image:''' Hello, I am Mr. Computer Image for ABC. I'm generated by a computer, and I think it's only proper that I announce the computer results on election night. My mouth is made to move by my voice. The rest of me moves because some guy in a harness moves. He's my anthropometric programmer. Whatever he does, I do. My mouth can be made to talk by anyone's voice. Here are some examples.
109** ''[[Series/TheElectricCompany1971 The Electric Company]]'' featured some Scanimate material in its first season, mostly as short bumpers. That first season also saw the use of Aniform puppets, a gimmick used on different TV shows in the era as well, in which a specially-designed puppet would be performed, then go through video processing to look like animation.
110* After being blown up, half of [[spoiler:Gus']] face from ''Series/BreakingBad'' is reduced to charred flesh and skull. The facial damage was done with CGI mocap; his actor wore a much less detailed version of the damage as makeup during the shot.
111[[/folder]]
112
113[[folder:Music]]
114* This was used in Music/MichaelJackson's "[[Film/MichaelJacksonsGhosts Ghosts]]" when Maestro appears as a living skeleton.
115* The members of {{Music/Coldplay}} were depicted using this in "Adventure of a Lifetime"'s music video.
116[[/folder]]
117
118[[folder:Video Games]]
119* Most video games nowadays feature motion capture for movement, and specially for the cut scenes.
120* ''VideoGame/BinaryDomain''.
121* This is how Creator/KitHarington acts out Salen Kotch in ''VideoGame/CallOfDutyInfiniteWarfare''. All of the other cast members were the same way in this game.
122** Depending on the Call of Duty games in question, a few actors have zig-zagged this trope in Black Ops (James C. Burns as Frank Woods in Black Ops I and II), and Black Ops II (Everyone except Sam Worthington and Michael Keaton). It isn't until Advanced Warfare and Infinite Warfare that all of the voice actors also do double-duty as motion-capture actors for their characters from that point onward.
123* The ''VideoGame/DevilMayCry'' series makes extensive use of motion-capture, and is also notable for featuring two ''Franchise/PowerRangers'' veterans to provide voice-work and mocap for two key characters: Vergil (Creator/DanSouthworth, [[Series/PowerRangersTimeForce the Quantum Ranger]]) and Nero (Creator/JohnnyYongBosch, [[Series/MightyMorphinPowerRangers the second Black Ranger]]).
124* ''VideoGame/EnslavedOdysseyToTheWest'': Made use of the TropeNamer, of all people, to animate [[TheHero Monkey]] in the game's {{Cut Scene}}s. And Mose from ''Series/NedsDeclassifiedSchoolSurvivalGuide'' plays Trip.
125* ''VideoGame/EnterTheMatrix'' was at the time the most expensive game ever made, due to the heavy use of motion-capture and using live-action footage shot specifically for the game.
126* ''VideoGame/GrandTheftAutoIV'', while ''VideoGame/GrandTheftAutoV'' was made entirely using motion capture, at least for humans.
127* ''VideoGame/GuitarHero''.
128* Every ''Franchise/{{Halo}}'' game from ''VideoGame/HaloReach'' onward uses motion capture. Of note is that the Master Chief has consistently had the same motion capture performer, Bruce Thomas, ever since ''VideoGame/Halo4''.
129* The titular character of ''VideoGame/HellbladeSenuasSacrifice'' was both voiced and motion captured by Melina Juergens, who prior to that point was a video editor for developer Creator/NinjaTheory - this was her first ever acting role.
130* For the ''VideoGame/MetalGear'' series, it began with [=MGS=] 3 to 4, with recent mo-cap sequences used in Revengence and Phantom Pain.
131* The first few ''Franchise/MortalKombat'' games used this trope.
132* The dance choreography for ''VideoGame/Persona4DancingAllNight'' and [[VideoGame/Persona3DancingInMoonlight others in]] [[VideoGame/Persona5DancingInStarlight the series]] are animated using motion capture.
133* The games of David Cage and his studio Creator/QuanticDream are created almost entirely this way. In addition, Cage frequently has his characters be {{Ink Suit Actor}}s of those playing them.
134* The ''VideoGame/RainbowSix Vegas'' games.
135* Done with ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6''.
136* ''VideoGame/SaintsRowTheThird'', though it doesn't always mean that the voice actor is mocapping his or her actual character.
137* ''VideoGame/SplinterCell: Conviction''
138* ''VideoGame/SplinterCell: Blacklist''
139* Several ''VideoGame/{{Tony Hawks|ProSkater}}'' games have made use of motion-capture.
140* This was done in ''VideoGame/VirtuaCop 3'' with all of the characters being rendered by Japanese motion capture actors.
141[[/folder]]
142
143[[folder:Web Animation]]
144* ''WebAnimation/RedVsBlue'': Season 8 saw Rooster Teeth beginning to use CGI and motion capture along with their usual machinima, courtesy of Creator/MontyOum, the guy who made ''WebAnimation/{{Haloid}}'' and ''WebAnimation/DeadFantasy''.
145* Oum's other Rooster Teeth series, ''WebAnimation/{{RWBY}}'', also makes heavy use of motion capture for non-action sequences. Some of the voice actors actually provide the mo-cap performances for their own characters.
146[[/folder]]
147
148[[folder:Western Animation]]
149* ''Series/CaptainScarletAndTheMysterons'' is an example of puppetry getting successfully updated into SerkisFolk with ''WesternAnimation/GerryAndersonsNewCaptainScarlet''. As an added homage to the original animation, dubbed Supermarionation in the original, the CGI used in the new series was called Hypermarionation.
150* ''WesternAnimation/ReBoot'' started out with their character animation entirely done by hand. But eventually the studio Creator/MainframeEntertainment was conscripted for some DTV animated projects that involved motion capture, and thus between season three and the UnCanceled season four, there is a notable difference in how the characters move and express themselves due to MotionCapture.
151[[/folder]]
152

Top