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2%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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6[[quoteright:320:[[WesternAnimation/JohnnyBravo https://static.tvtropes.org/pmwiki/pub/images/Scooby.png]]]]
7[[caption-width-right:320:The [[Franchise/ScoobyDoo trope namers]] ([[WesternAnimation/JohnnyBravo and a guest]]) off to the races.]]
8
9->''"SCP-K9-J-2 is a hallway within SCP-K9-J that has a non-euclidean geometry. When rock or pop music is played and SCP-K9-J-1 pursues (a) subject(s) into SCP-K9-J-2, any doorway entered into in SCP-K9-J-2 will lead out another doorway within SCP-K9-J-2. Subject(s) may find themselves running alone, with each other, or with SCP-K9-J-1. This effect persists until any or all parties trip or attack one another."''
10-->-- ''Website/SCPFoundation'', [[http://www.scp-wiki.net/scp-k9-j-ex "SCP-K9-J-EX"]]
11
12A very standardized visual comedy sequence. A static shot down a hallway lined with doors, like a hotel or mansion corridor, comes up in the middle of the chase scene. The chaser and one or more groups of chasees enter a door. Then they emerge from a [[OffScreenTeleportation different door. Or opposite doors]].
13
14There are a few different gags used for the climax:
15
16# The characters being chased start doing the chasing.
17# The characters appear more than once in the same frame.
18# Another character appears: they will either be questioned and then [[BigLippedAlligatorMoment disappear from the plot for good]], have this as their debut scene, or get more involved in the plot if they have appeared before.
19# A character will suddenly either use a weapon or be seen riding a bicycle or a unicycle.
20# All the characters in the chase collide into a pile in the center.
21# A character seemingly teleports between doors, i.e. runs from left to right door, then somehow appears again from the left.
22
23A RunningGag, literally and figuratively, this one is unique for one reason; [[DeadHorseTrope every instance of the trope subverts itself by the time the scene is over]]. Thus, [[UnbuiltTrope this trope was discredited as soon as it was created]], yet still good for a laugh.
24
25Usually animated, but can be done in live-action by [[StopTrick locking off]] the camera at the end of the hallway to hide edits and allow room switches. In animation, allows tremendous savings on budget, since the same cross-frame run-cycle cels can be used over and over and over for the entire sequence.
26
27Related to OneOfTheseDoorsIsNotLikeTheOther, a trope in video games that often has characters repeating a single screen just like this, and FightingAcrossTimeAndSpace, a different sort of {{teleportation}}-based chase scene.
28
29This trope is OlderThanTelevision, dating to the old days of French Farce. It showed up on film in the 1930's. Even with animation, it predates its {{Trope Namer|s}} by some thirty years. In live theater, certain kinds of screwball comedies are known as "door slammers" for a climactic scene or scenes where the whole cast is chasing one another, in one door and out another, everyone just missing everyone else by an instant; notable examples include ''Theatre/AFunnyThingHappenedOnTheWayToTheForum'' and ''Theatre/LendMeATenor''.
30
31Also called a "Freleng Door Gag", after Creator/WarnerBros director Creator/FrizFreleng, who may not have created it but took it to a whole other level. {{Subtrope}} to SpoofyDoo.
32
33Here is a [[https://www.youtube.com/watch?v=K9xxUNI-Ces compilation]] with a lot of examples.
34
35-----
36!!Examples
37
38[[foldercontrol]]
39
40[[folder:Advertising]]
41* In a rare use, a series of Creator/CartoonNetwork gag commercials poking fun at ''Film/TheBlairWitchProject'' (known as ''WesternAnimation/TheScoobyDooProject'') have Velma of the ''Franchise/ScoobyDoo'' gang holding a camcorder during a chase scene and running into a few rooms shouting that she hates these door sequences before placing the camera down on an end table so it can resume the familiar angle as they go through the switch.
42* A commercial for Eggos did this once. The Guy in the Eggo suit saw 3 doors for brown sugar on one side and 3 doors for cinnamon on the other. He then experimented with one of the doors, and found it to be so amusing, he ran back and fourth between the doors, changing flavor based on which side he came out of. Eventually, he acquired both flavors split down the middle, and all 6 doors fell over because they were used that much. They crushed him while trying to escape. The commercial then moved on to the details.
43-->"Leggo my eggo."
44* In [[https://www.youtube.com/watch?v=U2ayuow3U0c this McDonald's commercial]], after The Hamburglar steals a plate of cheeseburgers from Ronald, the two go on a wacky chase through a hallway of doors.
45* A [[https://www.youtube.com/watch?v=o64GopOQylw TV commercial]] for ''VideoGame/WarioLand3'' had Wario running through such doors that were shaped liked the purple Platform/GameBoyColor and getting affected by the various hazards and status changes from the game.
46* A 2003 [[https://www.youtube.com/watch?v=_6kL5bX-Y7Y station ident]] for [[Creator/TheBBC BBC Two]] had several robot versions of its famous numeral "2" symbol trundling around in an invisible version of this gag. In a rare [[SubvertedTrope subversion]], however, this was one of the more serious idents used by BBC Two between 2001 and 2007, as it was often used to link to the news and the like. Especially noteworthy, as it was part of a package that was infamous for being seen as silly and bright, with the robot "2"s often doing wacky hijinks, all of them happening in a bright yellow void.
47[[/folder]]
48
49[[folder:Anime & Manga]]
50* The climax of ''Anime/DoraemonNobitaAndTheIslandOfMiraclesAnimalAdventure'' have Doraemon, Nobita and the gang - including their new friend Nobisuke / Dakke - chasing each other in this manner underneath the legs of Sherman's gigantic Glyptodon mecha, running between the mech's legs which functions as pillars. Although they're not chasing after something, rather [[spoiler:to distract Sherman long enough for their giant beetle ally Kabuto to recover]].
51* Also in episode 112 of ''VideoGame/InazumaEleven''. Played fairly straight though.
52* A MentalWorld version showed up in the fourth episode of ''Anime/{{Kaiba}}''.
53* Happens in episode 9 of ''Anime/KirbyRightBackAtYa'', where Fololo and Falala are trying to keep [[ItMakesSenseInContext Kirby's two halves]] away from Dedede, Escargoon and [[MonsterOfTheWeek the episode's monster Slice N' Splice]]. In between slapstick antics, there are repeated scenes of everyone running between columns, complete with the "multiple versions of one character" joke.
54* Even Osamu Tezuka himself does it with seashells in his experimental film ''Mermaid''.
55* Happens in episode 40 of ''Anime/OjamajoDoremi'', although the chase takes place between two adjacent ruins so no doors are opened.
56* This gag happens in Episode 1 of the 1988 version of ''Manga/OsomatsuKun'', between Iyami and the Sextuplets.
57* A similar gag shows up in an episode of ''Manga/OnePiece'' during the "Thriller Bark" arc, for a ChaseScene where Perona's minion Bearsy chases Usopp through a forest of pillars. Parodied in ''WebVideo/AMVHell 4'' by adding "Yakety Sax" (''Series/TheBennyHillShow'' theme) and ''Franchise/ScoobyDoo'' footage.
58* Definitely happens in ''Anime/PokemonTheSeries'' a few times.
59* Happens in episode 32 of ''Manga/UruseiYatsura''. [[spoiler:UsefulNotes/AdolfHitler]] even makes an appearance in the scene.
60[[/folder]]
61
62[[folder:Asian Animation]]
63* ''Animation/HappyHeroes'': In Season 5 episode 23, Happy S., Careless S., Big M., Little M., Shao Long, and the school nurse with her giant injector all chase each other through a row of six doors in part of the school hall, going in and out of different doors and becoming mixed up as to who should be chasing who.
64* In the ''Animation/SimpleSamosa'' episode "Kakadi Kabaddi", Samosa's gang is being chased around by the townsfolk in the hospital. There is a brief scene where both groups run through various doorways in the same hall, emerging from a different one than they came in each time.
65[[/folder]]
66
67[[folder:Fan Works]]
68* Turns up in ''WebVideo/AMVHell 4'', all done to "Yakety Sax" and involving a metric ton of sight gags.
69* '' [[https://my.w.tt/XNuasiqJNW Final Stand of Death - Episode 7 (Welcome to the Party)]]'' has scene with the tune of "Corona" by the Minutemen. It also a brief where the [[spoiler: Music/SpiceGirls]] was revealed to be Fusion Gundam. Bonus of [[WebAnimation/PlanetDolan Hellbent and Nixxom]] making a cameo...
70* ''Fanfic/GuardiansOfPokemon'': In Chapter 91 as the Guardians are chasing Natu. Lampshaded when Gary comes across the hallway and sighs "I don't like where this is going." Then, after several gags, Ash asks what's going on and Tracey tells him "Well, Ash. This is a rather common animation gag where all logic and consistency is thrown out."
71* ''[[Creator/DetsniyOffSkiword Kid Icarus Uprising 2: Hades Revenge]]'' manages to include such a sequence, written from a first person perspective.
72* ''[[http://onering.legendaryfrog.com/movies_or2_w.php One Ring to Rule Them All 2]]'' features such a pursuit between Wayne the Goblin, Sam and Frodo inside Mt. Doom -- with a cameo from the Scooby Gang.
73* ''Fanfic/ThingsIAmNotAllowedToDoAtThePPC'': Recreating '' Franchise/ScoobyDoo'' chase sequences in Escher Rooms is a bad idea due to the rooms' dimensions and gravity [[AlienGeometries defying the laws of physics]].
74[[/folder]]
75
76[[folder:Films -- Animation]]
77* In ''WesternAnimation/AliceInWonderland'', the Queen of Heart's labyrinth serves as a setting for one between Alice, the Queen of Hearts and the Playing Card Soldiers.
78* Happens in ''WesternAnimation/AtlantisTheLostEmpire'' when the professors at the Smithsonian try to get away from Milo.
79* A very brief version happens in ''WesternAnimation/Frozen2013'' involving Anna, Hans and three horse stall doors.
80* Done with slight variation in ''Anime/LittleNemoAdventuresInSlumberland''. Flip and Nemo run between two rows of large pillars while being chased by guards.
81* ''Film/LooneyTunesBackInAction'' has a scene in the Louvre where WesternAnimation/ElmerFudd is going after WesternAnimation/BugsBunny and WesternAnimation/DaffyDuck and the three jump into various paintings. It eventually becomes this when the three are jumping back and forth between the paintings in the hallway, dressed up as characters and/or scenery of said paintings.
82* The trope of chasing each other through doors in improbable ways occurred in ''WesternAnimation/PoundPuppiesAndTheLegendOfBigPaw'' when the protagonists are trying to keep the Bone of Scone away from [[NamesToRunAwayFromReallyFast McNasty]] and his henchmen.
83* ''WesternAnimation/RobinHood1973'' has a sequence using the fair tents between Robin and Little John, the guards, and Lady Kluck; it ended up with the large guards propelling one tent like a train with the apropos sound effect and a [[FoeTossingCharge mock American football run]]! The animation of the beginning is actually copied from the ''Alice in Wonderland'' scene.
84* A somewhat subtle version is done in ''WesternAnimation/Shrek1'' as Dragon is chasing after Shrek, Fiona, and Donkey through the columns of the dragon's keep. The audio commentary even refers to it as the "Scooby-Doo Scene".
85* ''WesternAnimation/SnoopyComeHome'', the second ''ComicStrip/{{Peanuts}}'' movie, has this kind of a scene when the crazy girl [[AllThereInTheManual Clara]], who kidnaps Snoopy and Woodstock, chases them through her house.
86* ''WesternAnimation/SpiderHamCaughtInAHam'' has a sequence where Doctor Crawdaddy pursues Spider-Ham, and they run through a hallway of doors, with many wacky variations along the way.
87* Music/TheBeatles' ''WesternAnimation/YellowSubmarine'':
88** A sequence early in the film features a variant on this, where creatures and things ran back and forth between doors in a long hallway only when the main characters were not present. One has to wonder whether The Beatles were aware of it or not; since they never saw the creatures, they may not know their house is inhabited by so many zany creatures. Since they later open one door and see King Kong about to abscond with Fay Wray, and another door has a locomotive chugging towards them until the door is closed, it's possible they had some idea.
89** There's also a more traditional sequence in Pepperland where the Fab Four are chased by Meanies in an area bordered by two lines of bushes.
90* ''WesternAnimation/HydeeAndTheHytopsTheMovie'' done this in a music store with Hydee, Mariko, Samantha and Charlotte running from Floyd (the store clerk) during the "We're Going Crazy" song.
91[[/folder]]
92
93[[folder:Films -- Live-Action]]
94* Indian fantasy-comedy ''Film/{{Ajooba}}'' have one such chase when the titular character flees from some enemy soldiers in the marketplace, including a gag where Ajooba runs up a flight of steps to lose enemy mooks, have a mook perform a DoubleTake while contemplating to go up the steps or not, and Ajooba suddenly surprising said mook by patting him in the back.
95* A rare dramatic example: in ''Film/TheAdjustmentBureau'', the Adjusters are able to travel from their secret base to anywhere in New York by passing through any doorway. When Creator/MattDamon gets his hands on an Adjuster's hat, he and Elise are able to evade them, going from downtown Manhattan to Yankee Stadium to Ellis Island in rapid succession.
96* In ''Film/BabyDoll'', Baby Doll and Silva end up chasing each other through the upper floor of Fox Tail Mansion, and the sequence is set up this way.
97* Attempted in one scene in ''Bimbos B.C.''. Unfortunately, all of the characters involved are ''walking'', making the joke lose its pacing and fall flat.
98-->'''The Cinema Snob:''' ''You are not Scooby-Doo!''
99* A variation appears in ''Film/TheCocoanuts'', with Penelope and Mrs. Potter's adjoining hotel rooms -- [[Creator/MarxBrothers Groucho, Harpo, Chico,]] detective Hennessy, Mrs. Potter, and Penelope chase and hide from each other between two rooms, four doors, and a bed.
100* In ''Film/DeathValleyTheRevengeOfBloodyBill'', the curse placed on the ghost town somehow did this with the entire surrounding geography, no matter which way you leave town, you'll always end up right back at the center. Try doing one of these in the middle of the desert while being chased by zombies.
101* A very early example, the 1919 Creator/ErnstLubitsch SilentFilm ''Film/TheDoll1919'' combines this with EveryoneChasingYou. It's set in the town square, rather than a hallway, but very much fits the spirit of the trope otherwise.
102* ''Film/LeGendarmeANewYork'' has a comparatively mild version of this when the Gendarmes are lost aboard the huge cruise ship.
103* Done in live-action outdoors using a long series of paired signboards in the film version of ''Film/{{Godspell}}''.
104* Borderline example in ''Film/HomewardBoundTheIncredibleJourney''. The PowerTrio end up in the [[PoundsAreAnimalPrisons pound]]. Sassy escapes before they lock her in, hides until the handlers pass her by, and springs Chance and Shadow. One of the handlers walks in and finds them, so she leads him on a merry chase back and forth in a T-intersection, [[YouFightLikeACow taunting him the whole time]]. After coming back from the same hallway she went down for four or five times, she struts back on-screen from the opposite hallway, congratulating herself.
105* Even though ''Film/TheLittleRascals'' comedy short films were made '''LONG BEFORE''' ''Scooby-Doo'', one scene in the 1923 short film ''The Dogs of War!'' features these as a guard chases after the eponymous gang of kids when they trespass inside of a movie studio. The results are still hilarious.
106* ''Film/TheMasterOfDisguise'' has a deleted scene combining this trope with DoorRoulette where two villains chase Pistachio into a hallway of doors and Pistachio somehow appears in a different disguise behind every door which somehow open and close by themselves, leaving the bad guys thoroughly confused. A few moments from this scene and a few extras that weren't used in it can also be found in the movie's end credits.
107* In the Creator/JackieChan movie ''Film/MrNiceGuy'', there is a brief door scene where two goons pursuing Jackie Chan's character pop out of two different doors, see each other, scream in surprise, and slam the doors. The first thug then hesitantly opens his door. The other door pops open and out comes Jackie Chan with the second thug in a headlock.
108%%* ''Film/NoDepositNoReturn'' does this in a parking garage with a police car and the protagonists' car.
109* Subverted (with identical twin sisters entering and exiting adjacent rooms) and played straight in Creator/BusterKeaton's ''Film/ThePlayhouse''.
110* This happens with some frequency in the movie version of ''Theatre/RosencrantzAndGuildensternAreDead'', when R and G try to find their way around Elsinore. While chasing after the Player King, they end up in a different hallway than him. This is meant as a sign of how the Player knows his way around the castle (and the play) while R and G keep getting lost in their roles.
111* There's a brief moment of this in ''Film/SomeLikeItHot'' when the gangsters are chasing the heroes around the hotel, though they cycle rapidly through the same hallway intersection rather than a collection of doors.
112* ''Film/StrangePsychokineticStrategy'' has Lupin and Jigen relaxing in an abandoned construction area for the night, with man-sized concrete pipes all over the place. Zenigata and his subordinates come looking for Lupin. Jigen expects a fight, but is told to leave by Lupin. Lupin leads the cops on a merry chase with the pipes substituting for doors, even sitting down to a picnic in the middle of the chase while the police officers are running around the construction site trying to capture him.
113* A number of Film/TheThreeStooges shorts make use of this gag, often with visible camera cuts during instances of OffScreenTeleportation.
114* ''Film/WhosMindingTheMint'' has a gag involving these.
115* The Creator/LeslieNielsen movie ''Film/WrongfullyAccused'' features such a chase in a sewer.
116[[/folder]]
117
118[[folder:GameShows]]
119* ''Series/BrainSurge'' has a puzzle where a family chases a moose, and after the chase, the contestants has to select which door the moose never goes through.
120[[/folder]]
121
122[[folder:Literature]]
123%%* The "world's funniest puppet show" in Barry Hughart's ''Eight Skilled Gentlemen'' is a very slight variation (and a massive elaboration) on this.
124[[/folder]]
125
126[[folder:Live-Action TV]]
127%%* ''Series/TheBennyHillShow''. Examples based off Benny Hill rather than ''Scooby-Doo'' can usually be identified by the music, "[[https://www.youtube.com/watch?v=MK6TXMsvgQg Yakety Sax]]" by Boots Randolph.
128%%* Used in an episode of ''Series/BigBadBeetleborgs''.
129* Homaged in live-action with ''Series/DoctorWho'' episodes:
130** An abbreviated version is briefly used in [[Recap/DoctorWhoS27E5WorldWarThree "World War Three"]], inside 10 Downing Street, as a Slitheen chases Rose and Harriet Jones, MP Flydale North, involving only two doors.
131** [[Recap/DoctorWhoS28E10LoveAndMonsters "Love & Monsters"]]. Some considered this overly cartoonish and silly, while others thought it was all part of an enjoyably offbeat FormulaBreakingEpisode. Some however, have cited it as evidence that Elton, the episode's focus and narrator, is an [[UnreliableNarrator unreliable one]].
132%%** Also referenced in the TARDIS chase scene in the Fourth Doctor series, [[Recap/DoctorWhoS15E6TheInvasionOfTime "The Invasion of Time"]].
133* The ''Series/FullHouse'' episode "The Perfect Couple" has a subplot where Stephanie is babysitting Nicky and Alex who refuse to get ready for bed. One scene in the hallway features a ''Benny Hill''-style chase sequence, complete with saxophone music, cartoonish sound effects, and sped-up footage. The boys and Stephanie run in and out of the bathroom and three bedrooms, with Michelle and Comet, the family dog, being involved as well. Stephanie ends up chasing Comet, and the boys, thinking they outsmarted her, jump around in celebration until Stephanie comes up the stairs from behind and catches them.
134* ''Series/GetSmart'':
135** In "The Impossible Mission" Max and 99 are undercover at a studio and while dressed as Creator/CharlieChaplin end up being chased in and out of the doors of a film set by two KAOS agents, accompanied by the appropriate zany music.
136** In another episode, Max and 99 are attempting to leave their staterooms while under surveillance; every time they open their door someone else in the hallway also pops their head out.
137%%* The live-action series ''The Ghost Busters'' uses this frequently.
138* A live-action variant appears in an episode of ''Series/ItAintHalfHotMum''. Through various misunderstandings, several of the main cast arrange secret trysts with two different women in the same house. Hilarity ensues as they burst in and out of the various doors to the same room, all miraculously managing to just miss each other.
139* The 2012 HalloweenEpisode of ''Series/{{Jessie}}'', which ended with Jessie (the chaser) getting chased by the kids into one door, going “Wait a minute!” and resuming chasing them.
140* One of the ''Series/JustForLaughsGags'' pranks involves [[https://www.youtube.com/watch?v=RvJZVq5_cGs reproducing this trope]] with two pairs of twin actors. A thief steals a woman's purse, and when a cop goes after him, he throws it to the prank target. The target's attention is then drawn to a hallway of doors as a chase ensues.
141* ''Series/NedsDeclassifiedSchoolSurvivalGuide'' uses a chase scene like this in one of the episodes, involving Ned and his friend Cookie being chased by Loomer (the leather jacket-sporting bully). It involves going up and down staircases, whirling in and out of a classroom, and even the three stopping at an intersection with Loomer patting Ned on the back.
142* ''Music/TheRutles: All You Need Is Cash'' has a number called "Cheese and Onions" accompanying an animated film called "Yellow Submarine Sandwich", which naturally spoofs the Beatles' ''Yellow Submarine'' and includes a parody of that film's doors sequence.
143%%* Used at the end of a video for PBS's ''Series/SquareOneTV'', [[https://www.youtube.com/watch?v=BOk4cMfwsIY "Ghost of a Chance"]].
144* ''Series/{{Supernatural}}'': In the "[[Recap/SupernaturalS13E16ScoobyNatural ScoobyNatural]]" {{crossover}} with ''Franchise/ScoobyDoo'', the famous sequence is recreated in animation. In keeping with tradition, one UnexpectedCharacter ([[spoiler:[[TheScrappy Scrappy Doo]]]]) makes a brief appearance, never to be seen again in the episode.
145[[/folder]]
146
147[[folder:Manhua]]
148* An ''Manhua/OldMasterQ'' story have the titular character stumbling into a HauntedCastle, finding out the owner is a vampire, and quickly going on a [[https://static.tvtropes.org/pmwiki/pub/images/untitled_1_min_1.jpg Scooby-Doo-style chase]] through a corridor full of doors after his attempts at tricking the vampire ("You can suck my blood, but I have [=AIDs=]...") didn't quite work. It ends with Master Q running around with a banner declaring, "This is childish".
149[[/folder]]
150
151[[folder:Pinball]]
152* ''Pinball/FooFighters2023'': Both Area 51 Multiball and "Times Like These" show the band running between various corridors/buildings to escape the BigBad's henchmen ({{brainwashed}} humans in the former, robots in the latter). The shot is framed exactly like in ''Scooby-Doo''.
153[[/folder]]
154
155[[folder:Pro Wrestling]]
156* Wrestling/{{Chikara}}: The Oct. 6, 2012 episode had [[https://www.youtube.com/watch?v=X6TzBOFVaao a skit]] where The Mysterious and Handsome Stranger chases deviANT through a series of doors, though they were at least all on the same wall.
157* During the "Ultimate Deletion" skit, Wrestling/BrayWyatt and Wrestling/MattHardy chase each other through a bunch of fake tombstones with this effect.
158[[/folder]]
159
160[[folder:Theatre]]
161* ''Theatre/AFunnyThingHappenedOnTheWayToTheForum'' often features this in its third act. The play frequently calls for multiple doors or passageways onstage that performers can enter and exit through, and the third act is where this stage design comes to a head. With all the subplots converging at the same time, the cast of heroes, villains, and side characters all chase each other throughout the streets of Rome, causing a chaotic mess of confusion until everybody bumps into each other all at once to start the ending.
162* The Dutch play ''Buurman & Buurman gaan verhuizen'' (roughly translated as ''Animation/PatAndMat'' Are Moving) features a two person version of this confusion, even [[spoiler:with two Mats briefly in one room at the same time at one point]].
163[[/folder]]
164
165[[folder:Video Games]]
166* In ''VideoGame/DeadRising2'', during his boss battle, Brandon Whittaker repeatedly enters a bathroom stall and ambushes the hero from another one. Justified in that bathroom stalls don't have ceilings, and if you angle the camera right you can see Brandon leaping over the walls from one stall to another.
167* ''VideoGame/DragonFable'' features one in a Scooby-Doo parody where the Hero and their pet baby dragon, joined by a crew of Mystery Inc. [[CaptainErsatz Captain Ersatzes]], get chased by a Casper lookalike through a hallway of doors.
168%%* A mausoleum in ''VideoGame/{{Fez}}'' has these as a feature.
169* There's a minor puzzle in ''VideoGame/FinalFantasyVII'' that is basically this. Suffice it to say that it wasn't the [[ThatOnePuzzle greatest puzzle around.]]
170* In ''VideoGame/FinalFantasyXIV'', Diabolos' fight utilizes these as a pseudo memory game, you have to find the right door and open it while he's casting [[OneHitKill shadow orb]] in order to avoid it.
171* Part of two puzzles in ''[[VideoGame/{{Deponia}} Goodbye Deponia]]'': First, Rufus has to put laundry through a quirky laundering machine in a specific order so he can get out with Cletus' outfit; then, Rufus has to go in and out of various hallways and doors to ensure that Cletus is stuck in a room with Donna, ensuring that he and Goal can escape safely.
172* In ''VideoGame/GrimFandango'', all of the tunnels in the Petrified Forest clearing lead to one another. Glottis notices the first time and says, [[LampshadeHanging "Hey, wait a minute."]]
173%%* In ''VideoGame/KingsQuestVIIThePrincelessBride'' one of the rooms in the Archduke Fifi Le Yip-Yap's parlor is like this.
174%%* The ''VideoGame/LuigisMansionDarkMoon'' Puzzle Panel in ''VideoGame/StreetPassMiiPlaza'' uses this as its scene.
175* The Magic Window attack from ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario and Luigi: Bowser's Inside Story]]'' has a similar effect, with Mario and Luigi jumping through a magic portal and one or both brothers popping out at random to jump on the enemy. This can go on potentially ''forever'' if your reflexes are utterly inhuman, and it doesn't take long for multiple copies of each bro to appear onscreen at once.
176* ''VideoGame/MarioParty7'' involves a minigame full of warp pipes, called Warp Pipe Dreams. Jumping into one results in popping out of a different one. The objective is to find the one that leads to the next area.
177* ''VideoGame/MarvelUltimateAlliance'' has a more sinister version where an [[spoiler: Odin-empowered Dr. Doom]] uses his powers to create a hall of doors like this, with the simple task of finding a way out. The trick is [[spoiler: to go back the way you came in]].
178* ''VideoGame/TheNightmareBeforeChristmasOogiesRevenge'' uses a gimmick similar to this late in the game in the form of the Hinterlands. Entering one path transports you to another area of the forest. Also serves as ThatOneLevel for some.
179* In ''VideoGame/PokemonRanger: Shadows of Almia'' this happens in one of the extra missions due to Palkia's powers, causing the player character, Sven and a guy from the Haruba desert to be randomly sent through several locations in Almia before finding Palkia and restoring everything to normal.
180* In ''VideoGame/ProfessorLaytonAndTheLastSpecter'', the Black Raven pulls this off while Layton, Luke, and Emmy give chase. [[spoiler: It's later revealed that there were multiple "Black Ravens" running around at the moment in order to achieve this effect.]]
181* As you might expect, more than one ''Franchise/ScoobyDoo'' game uses this, often as a puzzle.
182** The SNES/Genesis game ''Scooby Doo: Mystery'' has one in its first mystery. On the upper floor of an old ski lodge is a hallway with seven doors (the one at the end of the hall is locked). Opening each of the other six doors in turn – you'll be chased by the Phantom every time, and yes there's at least one point where two Scoobys cross paths –- literally breaks the trope, as the six doors suddenly open all at once and Shaggy and Scooby exit from the locked room, allowing you to reenter that room and progress the game.
183** The Platform/GameBoyColor port of ''VideoGame/ScoobyDooClassicCreepCapers'' also uses this gimmick as a puzzle; you go through three doors, then have to choose a fourth door that leads to a secret room. The secret? The key door is [[spoiler:whichever door the second door was]].
184** A different ''Scooby-Doo'' video game used the trope in a different way: as you approach the infamous hallway, a large group of ghosts go in through the doors on one side and leave through the doors on the other. Your job is to go through the one door that the ghosts ''didn't'' go through, lest you lose some of your health from a fright.
185* Most of the doors in town in ''VideoGame/TheSecretOfMonkeyIsland'' work this way, to keep you from being arbitrarily locked out of buildings you can't actually access. There are a few in ''VideoGame/TheCurseOfMonkeyIsland'' too, which are actually handy shortcuts from one end of the town set to the other.
186* ''Franchise/SilentHill'':
187** In ''VideoGame/SilentHill2'''s Nightmare Hotel, one of the most {{nightmare fuel}}ish and {{Mind Screw}}y locations in the series, going in a room door dumps you out at a certain other door in the hallway, and one of the doors transports you to the otherwise-inaccessible east wing of the building.
188** There is similar one of these in ''VideoGame/SilentHillShatteredMemories''.
189%%* Occurs near the end of the second ''VideoGame/SimonTheSorcerer''.
190%%* The World 8 mini-fortress from ''VideoGame/SuperMarioBros3''.
191%%* Mario Party 9's "Manor Of Escape" minigame uses this trope
192%%* Happens in episode 3 of ''VideoGame/SuperAdventureRockman'' when Mega man gets chased by flying magnets inside the temple of the moon.
193[[/folder]]
194
195[[folder:Web Animation]]
196%%* One ''8-Bit Theater'' Parody had Garland and Red Mage being chased by imps, complete with cameos by other Final Fantasy I characters like Fighter and Black Mage.
197* True to form for the participating {{Trope Namer|s}}, this happens midway through the ''WebAnimation/DeathBattle'' between ''Franchise/ScoobyDoo'' and ''WesternAnimation/CourageTheCowardlyDog'', when Scooby and Courage are being chased by the monster [[spoiler:actually Eustace in disguise]].
198* In ''WebAnimation/{{Ducktalez}} 2'', with Music/TheMonkees' "Last Train to Clarksville" playing over it. A bunch of funny background events occur during said chase.
199* Subverted in the ''WebAnimation/EvilJoshAndBilly'' episode ''[[http://eviljoshandbilly.keentoons.com/toons/ejb09.html Speak No Evil]].'' Evil Josh and his archrival, [[AtrociousAlias Super Someone]], run through a door, and... cut to Josh jumping outside a window.
200* In Slamacow's ''VideoGame/{{Minecraft}}'' animation, ''Spider Encounter'', the protagonists are chased by monsters and go through this, in true Scooby-Doo style -- complete with the cast of that show wandering through a door or two.
201* A humorous variant in ''WebAnimation/TheMostPopularGirlsInSchool'' [[Recap/TheMostPopularGirlsInSchoolS05E05 Episode 75]], while trying to infiltrate Saison for Brittany, they follow her and baby daughter back and forth around the Eiffel Tower, and they ending switching positions and get chased by a policewoman
202* Parodied in the ''WebAnimation/MysterySkullsAnimated'' video for "Ghost". At first it's just the main trio and Lewis by themselves, then a whole army of each character goes between the doors.
203%%* One of Legendary Frog's ''[[Literature/TheLordOfTheRings One Ring to Rule Them All]]'' animations features one of these as Wayne the goblin is chasing Sam and Frodo. And yes, the gags include a ''Scooby-Doo'' cameo.
204%%* Done in a ''Scooby'' homage during the second season of ''WebAnimation/RWBYChibi'' with Team JNPR parodying Mystery Inc., Zwei as Scooby-Doo, and a Beowolf Grimm as the monster. There's also a random appearance by Qrow wearing nothing but a speedo, a cape and a pair of goggles.
205-->'''Neptune:''' So wait, what does this accomplish?\
206'''Sun:''' I dunno, but it's like, ninety percent of what they do!
207* Episode 3 of ''WebAnimation/SuperMarioBrosZ'' has Scooby-Dooby ''Pipes''. {{Justified|Trope}}, since warp-pipes in the [[Franchise/SuperMarioBros Mario games]] [[AlienGeometries never really worked like regular doors to begin with]].
208%%* Happens in The "Music/SiIvaGunner" Spooktacular Halloween Horror Special Part III while Heavy, Takane, Wolfgirl, Joke Explainer, Minion and Hypercam run from 8-Bit Beast ([[spoiler:actually Jeff The Killer in disguise]]).
209%%* ''WebAnimation/{{Eddsworld}}'' does this in Zombeh Attack while Edd, Tom and Tord go find weapons in a mall.
210[[/folder]]
211
212[[folder:Webcomics]]
213%%* ''Webcomic/TwentyFirstCenturyFox'' gets around [[http://www.hirezfox.com/21cf/d/20081124.html to parodying it too]].
214%%* In ''Webcomic/CaptainSNES'', Schrodinger the cat winds up playing this with a bunch of robots. To his frustration, his attempt to end the gag goes ignored, and Schrodinger sulks off away from the doors while the robots still try to "chase" him through them.
215* Eastwood of ''Webcomic/ExterminatusNow'' [[http://exterminatusnow.co.uk/2014-07-13/comic/tangled-web/time-and-relative-dimensions/ pulls this off]] ''by himself'' while attempting to flee the daemoness [[spoiler:that took over the church they're in]], who didn't immediately follow. Virus attempts to [[LampshadeHanging lampshade it]] by asking her if she's warping the building's spatial dimensions or if Eastwood's just stupid. She says she doesn't know what he means by the former, so he guesses the latter. Then starts to realize she was probably lying when the door he tries opens up to an MC Escher room...
216%%* Subverted and lampshaded in ''Webcomic/{{Housepets}}'' when a ghost doesn't take the [[http://www.housepetscomic.com/2011/10/21/all-haunted-places-have-one/ opportunity.]]
217%%* ''Webcomic/RustyAndCo'' does a variant with smoke bombs in [[http://rustyandco.com/comic/level-8-133/ level-8-133]]. Animated in UsefulNotes/{{Unity}} and with SoundtrackDissonance/YaketySax as the sound track.
218%%* ''Webcomic/{{Weregeek}}'' shows it on [[http://www.weregeek.com/2011/10/27/ this page]].
219[[/folder]]
220
221[[folder:Web Original]]
222%%* Turned on its head in the ''Literature/HitherbyDragons'' story "[[http://imago.hitherby.com/?p=452 Daphne and her dog]]": two of the characters enact this scene, but it is described as a warped effect of AlienGeometries, and not as funny '''at all'''.
223* ''Website/SCPFoundation'':
224** The joke article [[http://www.scp-wiki.net/scp-k9-j-ex SCP-K9-J-EX]], being a WholePlotReference to ''Franchise/ScoobyDoo'', mentions an anomalous hallway full of doorways that transport whoever enters one into another that leads back into the hallway.
225** A more serious entry, [[http://www.scp-wiki.net/scp-3008 SCP-3008]], has this trope mentioned in the [[ApocalypticLog journal of one of the victims]] of the anomalous store.
226--->You ever see one of those cartoons where they're going through doors in a hallway and they just pop out of another door in the same hallway? That's how I feel right now. I've seen nothing but the same identical bookshelf for 2 days now. Just row after row after row of them.
227[[/folder]]
228
229[[folder:Web Videos]]
230* A chilling variant occurs in Entry #23 of ''WebVideo/MarbleHornets'', wherein Jay is exploring the upstairs of a house, but no matter which door he goes in, he always winds up back in the hallway near the Slenderdoll. Especially freaky as it is shown from the first-person POV.
231%%* Used in the "Mini Minotaur" Tobuscus song.
232* In the ''WebVideo/{{Smosh}}'' episode "That Damn Prison Escape", Billy-Jean and Cletus are chased by the Neighbor on a segway and a Police Officer in the same style;, at one point ComicBook/{{Robin}} runs out of one of the doors and the Officer is riding on an office chair.
233* In the video "[[https://www.youtube.com/watch?v=hs4V0PnbZmc What Your Favorite Miraculous Ladybug Ship Says About You]]," the show's [[WillTheyOrWontThey unending]] [[TwoPersonLoveTriangle Two Person Love Square]] is described as "the relationship equivalent of a Scooby-Doo door gag."
234[[/folder]]
235
236[[folder:Western Animation]]
237%%* ''WesternAnimation/OneHundredAndOneDalmatiansTheSeries'': Happens when Lucky, Rolly and Cadpig pursue Scorch in "You Slipped a Disk".
238%%* The trope shows up in the ''WesternAnimation/BatPat'' episode "Nothing to laugh at".
239%%* Used in ''WesternAnimation/{{BB3B}}'' when the kids take their grandmother whist she is still on a hospital bed and run away from the robots. However, the order of who is chasing who doesn't change.
240* ''WesternAnimation/Ben10Omniverse'': At one point in "Mystery, Incorporeal", Ben Kevin, Rook and Zed chase Dante ([[spoiler:actually Darkstar in disguise]]), who is levitating a kidnapped Gwen, across through door to door in the halls of Gwen's university. At one point Ben actually reaches his hand through one door to see it come out of a door on the other side of the hallway, indicating the doors are actually portals.
241* ''WesternAnimation/DangerMouse'' was rather fond of this trope:
242** When DM and Penfold are first abducted by the title object in "The Dream Machine", Greenback explains his fiendish plans for them as they stand at the end of two long rows of doors, while various bizarre creatures run out of one door and into another (in at least one case, the same creatures rush then rush out of a different door and into yet another one).
243** "Close Encounters of the Absurd Kind" features several chase sequences involving DM and Penfold trying to escape the guards on Dr. Zokk's spaceship using a hoverpod; in some shots, we see several parallel walkways as the various chasers appear on first one, then another, and then another (complete with variations in the "order of procession"), while in other shots, we see a top-down view of a room with four doors as the chasers repeatedly emerge from different doors than the ones they entered.
244%%* Played as part of the "Davey Dave" parody sequence in one episode of ''WesternAnimation/DaveTheBarbarian''.
245* ''WesternAnimation/DennisTheMenace'':
246** "Chitty Chitty Moon Walk" does this in a hayfield with Dennis and Joey in Henry's solar-powered moon walker, a pair of spies in a forklift disguised as a haystack, and a police officer chasing them. It ends with the police officer crashing into the spies and arresting them.
247%%** "[[WesternAnimation/DennisTheMenaceInCruiseControl Cruise Control]]" does this when Dennis, Joey and Margaret run from Kraigor Baskethead's guards while in Liana's castle.
248%%* The ''WesternAnimation/DonkeyKongCountry'' episode "Raiders of the Lost Banana" has Donkey and Diddy briefly chase Polly Roger in this manner.
249* Spoofed in the ''WesternAnimation/DrawnTogether'' episode "Clara's Dirty Little Secret", which first showed a similar situation with the house guests chasing each other and emerging from random doors, then [[RevealShot zoomed out to reveal]] that the doors were all connected by a series of tubes, which the characters swam through.
250* ''WesternAnimation/TheFairlyOddParents'':
251** Hilariously parodied in the episode where Timmy sneaks into Cosmo and Wanda's home in the fish bowl. With each door switch Timmy, Cosmo, and Marianne (an escaped bad godchild) would change clothes. And that was the ''least'' weird detail... in one shot, Timmy dives into a door on the floor which clearly has stairs going down [[AlienGeometries and then immediately falls out of another door ON THE CEILING IN THE SAME ROOM.]]
252%%** In another episode, Timmy [[TrappedInTVLand wishes himself into the television]] and visits a show parodying ''Scooby-Doo'', naturally involving this trope.
253%%** Used in yet ''another'' episode, "Dread And Breakfast". They seem to like this trope.
254--->'''Shaggy parody:''' Zinkies, Doob!
255%%** And again in "A Chip Off the Old Chip," during the video for "Find Your Voice".
256* ''WesternAnimation/FamilyGuy'':
257%%** Done in the episode "[=McStroke=]", with Peter, Brian, Mr. Cow, and two [=McBurgerworld=] security guards.
258%%** And also in the much earlier episode "Family Guy Viewer Mail #1", during ''Film/TheLittleRascals'' spoof (with the actual ''Franchise/ScoobyDoo'' gang making a brief appearance).
259* The ''WesternAnimation/FelixTheCatJoeOriolo'' pulls this in two episodes, "Felix Finder and the Ghost Town" (Felix is darting in and out of deserted buildings in the town and going so fast he runs into himself) and "Felix The Cat Suit" (the Professor and Felix tiptoeing in and out of open compartments in a hallway).
260%%* At least one episode of ''WesternAnimation/TheFlintstones'' has this at near the end when a foreign king who [[IdenticalStranger looks like Fred]] arrived in Bedrock.
261%%* The gag was used in ''WesternAnimation/FlipTheFrog'' cartoons (early 1930s).
262* ''WesternAnimation/FostersHomeForImaginaryFriends'':
263** Subverted: the camera is at the right angle, the hallway is full of doors, and the characters are being chased at the time. They run through the door, followed by what's chasing them, then... nothing for about one second, then the scene changes.
264** Played straight in the pilot ''WesternAnimation/HouseOfBloos'' where Wilt, Eduardo and Coco are trying to save Bloo from being adopted by a bratty little girl, only due to a case of the IdiotBall, they aren't aware that the others are trying to help, so they end up trying to keep Bloo away from each other as well. They engage in this trope and midway through start switching who's carrying who (at one point Coco is carrying ''Eduardo''). It ends with Bloo ending up carrying the bratty girl and running off with the others chasing after him. The scene repeats in the episode's credits, where at one point a previously introduced imaginary friend (who looks just like [[WesternAnimation/ThePowerpuffGirls Mojo Jojo]]) makes an appearance.
265* ''WesternAnimation/{{Futurama}}'':
266** Set up in their ''Franchise/ScoobyDoo'' parody in "Saturday Morning Fun Pit", by having Shaggy/Fry, Scooby/Bender, and the MonsterOfTheWeek go through a cloning machine, seeing Fry and Bender go through one set of doors... [[spoiler:[[SubvertedTrope and cut to the next scene]].]]
267** "The Farnsworth Parabox" has an unusual variation: instead of doors there are several boxes, each of which contains an alternate universe, and each universe in turn has its own set of universe-boxes. This sets up a complicated cross-universe chase sequence with everyone jumping into and out of the boxes.
268* The ''WesternAnimation/GalaxyHigh'' episode "Those Eyes, Those Lips" had the main characters chasing each other through doors in impossible ways in one scene.
269%%* Used briefly in the UPA cartoon "Georgie and the Dragon" in which Georgie's father chases Georgie and his dragon around the house with a garbage can on his head.
270* Used in an episode of ''WesternAnimation/TheGrimAdventuresOfBillyAndMandy''. The gang are being chased by a mad man with an axe throughout a castle; different characters ran through the doors including Scooby and the gang at one point.
271%%* Even ''WesternAnimation/HelloKittysFurryTaleTheater'' had them in the "Catula" episode.
272%%* ''WesternAnimation/JohnnyBravo'' used it during the self-referential ''Scooby-Doo'' {{Crossover}} episode "Bravo-Dooby Doo". Eventually, it gets to a point where there two Johnnys appear on screen and make an AsideGlance at the viewer.
273%%* Done in at least one episode of ''WesternAnimation/JonnyQuest'' with a motorbike being chased by villains in a jeep. Also Hadji in some water barrels.
274* ''WesternAnimation/{{Kaeloo}}'':
275** In Episode 70, Kaeloo and Quack Quack chase Stumpy through a bunch of {{Portal Door}}s during a game of "interdimensional hide and seek" and he always comes out through a different door. At one point, Stumpy from another dimension runs through the door and meets up with the original Stumpy.
276** It happens again in Episode 110, this time with Kaeloo and Mr. Cat chasing Stumpy through a haunted castle with a bunch of doors.
277%%* ''WesternAnimation/LittlestPetShop2012'' features a chase in the episode in "Eight Arms to Hold You".
278* Pops up in several ''WesternAnimation/LooneyTunes'' shorts, including Creator/FrankTashlin's ''WesternAnimation/PorkyPigsFeat'' (1943), Creator/FrizFreleng's ''WesternAnimation/RoomAndBird'' (1951), and Creator/RobertMcKimson's ''Hot Cross Bunny'' (1948), ''WesternAnimation/TheOilyAmerican'' (1954) and ''WesternAnimation/BostonQuackie'' (1957).
279** Creator/FrizFreleng had his own variant: two characters chasing each other (with MickeyMousing hopping steps) in a room full of doors: the chaser will see the chasee go into one door, go to it, but just as he opens it, the chasee comes out a ''completely different'' door; chaser goes to new door, cycle repeats. It shows up in ''WesternAnimation/LittleRedRidingRabbit'' (1944), and also in ''WesternAnimation/BuccaneerBunny'' (1948), where one door suddenly has a [[AshFace cannon behind it]].
280* Creator/TexAvery was fond of this during his days at [[WesternAnimation/TexAveryMGMCartoons MGM]] (he especially loved exaggerating it).
281** Its occurrence in the Screwy Squirrel cartoon "Lonesome Lenny" was not only over-the-top (with additional chasers and chasees being added at random, including a cow, a lech chasing a screaming woman, and various clones of Screwy and Lenny), but self-referential, as the cow briefly stopped in the middle of the chase to [[TalkingWithSigns hold up a sign]] reading, "Silly, isn't it?"
282** Tex also provided an interesting variation in ''The Screwy Truant'' and ''WesternAnimation/LittleRuralRidingHood'': the chase sequence would happen in a seemingly normal room (with only two or three doors), but then additional doors would be quickly created as needed -- the trick was to open a door violently, and a new opening was instantaneously created where it had hit the wall; this worked completely regardless of the door's hinges, so that when there was no room left on walls, doors were created on the floor and ceiling as well. All accompanied by the song "In and Out the Window".
283%%* ''[[WesternAnimation/MightyMouse Mighty Mouse: The New Adventures]]'':
284%%** Shows up in the episode "The Bride of Mighty Mouse" when a pig steals a farmer's hat and everyone chases the pig to try and get it back.
285%%** It also happens in the episode "Don't Touch That Dial" when Mighty ends up in the Ring-a-Ding show and the gang chases him, which is a parody of Scooby-Doo.
286%%* The ''WesternAnimation/MrMagoo'' cartoon "Spellbound Hound" features one of these when Magoo mistakes his friend Ralph for an escaped criminal and chases him around with a shotgun and a bloodhound chasing after him trying to prove Ralph's innocence.
287%%* ''WesternAnimation/MuppetBabies2018'':
288%%** In "The Teeth-Chattering Tale of the Haunted Pancakes", this happens when the babies are being chased by the titular Haunted Pancakes.
289%%** This also happens in "Animal and the Magic Mummy", when the babies are being chased by the museum exhibits brought to life by the titular Magic Mummy.
290* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Used in the episode "A Bird in the Hoof", while Fluttershy and Twilight Sparkle chases after Philomena to the tune of a [[Series/TheBennyHillShow Yakkety Sax]] [[SuspiciouslySimilarSong sound-alike]]. This may actually be a subtle subversion, as the characters always exit through the same side that they enter (until the very end, where Philomena seems to exit the chase without needing a door).
291%%* This happens episode "Eeyore's Tail Tale" of ''WesternAnimation/TheNewAdventuresOfWinnieThePooh'', during a DisneyAcidSequence where Tigger imagines himself chasing after an anthropomorphized version of Eeyore's missing tail, but at the end of the sequence it turns out that there were multiple Eeyore tails.
292* ''WesternAnimation/ThePenguinsOfMadagascar'' [[PlayingWithATrope plays with this]] in the episode "Cradle and All", where the penguins have to chase a human baby through a maze of crates. First the gag is played straight, with the penguins and baby entering and emerging from random pathways for a good few seconds, but then Kowalski realizes what's happening and gets the team to [[DefiedTrope defy the trope.]]
293-->'''Kowalski:''' I've seen this before. We'll continue chasing him back and forth, to-and-fro, right and left, over and under, until we start chasing each other.
294%%* It's done in ''WesternAnimation/ThePerilsOfPenelopePitstop'' episode "The Terrible Trolley Trap", when the Ant Hill Mob search for Penelope on the Hooded Claw's steamship.
295* ''WesternAnimation/PhineasAndFerb'':
296%%** Candace is doing this in "One Good Scare Oughta Do It!" while she was being chased by the attractions inside Phineas and Ferb's haunted house.
297%%** Also used in part one of "Phineas and Ferb's Hawaiian Vacation" with a hotel manager witnessing Phineas and Ferb chasing [[BlandNameProduct ersatz Sea Monkeys]].
298** Done yet again again in "Misperceived Monotreme" during the "Livin' in a Fun House" number. Subverted since Perry the Platypus isn't being chased, but is simply trying to find the exit. He ends up turning the room upside-down, seeing multiple copies of himself, and nearly getting his cover blown.
299%%* Happens in the "Pink Valiant" episode of ''WesternAnimation/ThePinkPanther'' while the black knight was chasing the princess around the castle.
300* ''WesternAnimation/ThePowerpuffGirls1998'':
301** In the middle of the night, a burglar goes to rob the Powerpuff Girls' house not knowing who they are. The Girls confront him and when he finds out they have superpowers, he immediately hides in a lamp. The lamp breaks and the burglar still inside the broken lamp hops all around the house with the Girls chasing him.
302** When the Powerpuff Girls' next-door neighbors, The Smiths, become a family of vengeful supervillains, they try to run over both the Girls and the Professor with their mechanically modified car. The Girls carry the Professor to safety flying from room to room in the hall while the Smiths destroy each door so they can follow them.
303%%* It happens once in an episode of ''WesternAnimation/RaymanTheAnimatedSeries''.
304* ''WesternAnimation/RazzberryJazzberryJam'': A non-chase scene variation occurs in “Move To The Beat”- as RC and Billie are looking for Ella, they go in and out of various rooms in a downright non-euclidean fashion.
305* ''WesternAnimation/RockosModernLife'' had one in the episode "I See London, I See France", but near a French canal instead of in a building. The chase involved Rocko trying to find and impress a female wallaby, Heffer following a truck advertising a Chewy Chicken restaurant, and an insane tour guide hunting them down in his bus. At one point, the characters (including the vehicles) start walking up and down the sides of buildings and riding boats through the canal.
306%%* In ''WesternAnimation/{{Rugrats}}: Tales From the Crib: Literature/SnowWhite'', this trope occurs when Angelica, as the Evil Queen, orders her servants to capture the disguised dwarf babies.
307* ''Franchise/ScoobyDoo'', even though it didn't invent the trope, certainly [[TropeCodifier standardized it]] and used it often enough that it became an institution intimately associated with the franchise, [[TropeNamers hence the name]]. Every modern usage includes at least a nod to the canine detective and the gang, if only in the music chosen[[labelnote:*]] (some form of light pop-rock, which first became a staple in the second season of ''Where Are You!'')[[/labelnote]]. The sequence has been homaged and parodied to hell and back so often since 1969 that even ''Scooby-Doo'' itself [[DeadHorseTrope can't use it straight anymore]].
308** A particularly weird subversion comes in ''WesternAnimation/ScoobyDooMysteryIncorporated'', where after the Phantom, Shaggy, Scooby, and Harry (a dummy) do this in the back of a tour van using some doors and shelves with curtains. However, Shaggy and Scooby eventually decide to just hide in one place about the same time the Phantom gets tired of doing this and decided to just ''set the entire vehicle on fire'' which Shaggy and Scooby narrowly escape before it [[EveryCarIsAPinto explodes]].
309** There was a game based on this trope featuring the gang and "Toxic Monster" from the opening mystery from ''Scooby-Doo Abracadabra'' movie. You open the door for the good guys and close the door for the monster. Here's a [[https://www.gameshero.com/games/scoobydoohallwayofhijinks link for you to use.]]
310** ''WesternAnimation/ScoobyDooAndGuessWho'' does this in many episodes, each time initially starting the gag straight, but then taking a wacky twist (often with the gang suddenly wearing goofy costumes that may or may not be relevant to the story.)
311%%** Parodied in ''WesternAnimation/TheScoobyDooProject'', in which Velma declares she hates 'the part with the doors'.
312* Slight variation of the usual setup: In a cartoon for ''Series/DieSendungMitDerMaus'' the mouse and the elephant can't find each other due to interfering Scooby Doors. With her slight RealityWarper powers, the mouse solves the problem by unhinging each door and piling them up until only one remains - behind which the elephant has to be and is.
313* In the animated lyric video for ''Series/SesameStreet'''s "Monster in the Mirror," Grover and other Halloween-dressed Sesame Street monsters race through a whole lot of colored doors during the a-cappella chorus.
314* ''WesternAnimation/{{Sidekick}}'' did this [[RunningGag several times]].
315%%** Used in "Moustachesquatch" when the gang is chasing/being chased by the mustache monster, though they use caves rather than doors.
316%%** "Ice to Know You" has the scene where the main group is attempting to run from a yeti in the Maxum Mansion. [[CallBack The mustache monster even makes a brief reappearance]]!
317%%** "Teenage Mummies In Love" has a scene where Eric and Trevor are running away from a real mummy, and this trope ensues, albeit with school lockers rather than doors.
318** Played straight in "House of Helmut", followed by Trevor running into a closed door, knocking down the whole wall, and having the others comes out of one of the knocked down doors.
319* ''WesternAnimation/TheSimpsons'' did this in the "Reaper Madness" segment of "[[Recap/TheSimpsonsS15E1TreehouseOfHorrorXIV Treehouse of Horror XIV]]" with [[TheGrimReaper Death]] in the upstairs of their house. Death came to collect Bart, Marge tells him to run, and he, Death, and rest of the family (as well as Santa's Little Helper) all run through the upstairs doors giving a chase that eventually ends with Homer [[spoiler: ''killing'' Death.]] Bonus points goes for them actually using ''[[Series/TheBennyHillShow Yakkety Sax]]'' for the scene in question.
320* ''WesternAnimation/TheSmurfs1981'':
321** Used in the episode "Lost Smurf" when Papa Smurf, Hefty, Brainy, Wild, and Sassette get chased through a series of doors in a long hallway inside Castle Captor.
322%%** Also in the episode "Smurfing For Ghosts" when Peewit, Brainy, and Clumsy are being chased by ghosts in Quarrel Castle.
323* A brief variant was used in the ''WesternAnimation/SofiaTheFirst'' episode "When You Wish Upon a Well", which had Sofia ([[ItMakesSenseInContext who was wished into being a cat by Amber]]) being chased by James, Clover, Rex, and Wormwood in a hedgemaze during a musical number.
324* ''WesternAnimation/SouthPark'':
325** Used during the episode "Cartman Joins NAMBLA", in a Scooby-esque chase scene between a large group of young boys, a gang of naked paedophiles (the entire South Park NAMBLA chapter), the National Association of Creator/MarlonBrando Look-Alikes (the "other NAMBLA"), the police and the FBI, and Kenny chasing his pregnant mother with a plunger. It ends when Kenny's father stumbles into the melee, and [[BlackComedyRape gets gang-raped by the NAMBLA chapter.]] There's also a random appearance by a poodle balancing on a ball and two gents on penny-farthings. Also, a waiter keeps coming down the hallway and getting knocked down by the chase ("Sacrébleu!").
326%%** Also featured in Randy's daydream in "Spontaneous Combustion".
327%%* ''WesternAnimation/SpongeBobSquarePants'' did this in "The Sewers of Bikini Bottom" with Spongebob and Squidward running from a sewer snake.
328* In [[Recap/StevenUniverseS1E8SeriousSteven an episode]] of ''WesternAnimation/StevenUniverse'', Steven and the Gems get lost in a Fortress that essentially features doors like these. Behind the doors however are death traps, and even if they survive the traps, the Doors take them right back to the start, that would force them to keep redoing the traps over and over again. [[spoiler:Luckily, Steven finds the actual way out]].
329* In ''Series/TheSuperMarioBrosSuperShow'' episode "Mighty [=McMario=] and the Pot of Gold", Luigi and Toad lead Mouser and Troopa through some of [[http://youtu.be/TZJf8Fize0g?t=2m28s these.]]
330-->'''Mouser:''' ''(Collapses, exhausted)'' This is ''so'' frustrating!
331:: The music choice for the chase scene is very odd, and in a case of what was most likely lazy animation, the characters simply go through the same doors over and over.
332%%* Pops up in the ''WesternAnimation/TeamoSupremo'' HalloweenEpisode.
333* ''WesternAnimation/TeenTitans2003'':
334** Done in the episode "Mad Mod", during a ''Scooby-Doo''-inspired musical [[https://www.youtube.com/watch?v=wTfY27KS8-8 chase scene]] with the Titans pursuing Mad Mod through his surreal, trap-laden lair. This also contains a number of references to the ''WesternAnimation/YellowSubmarine'' doors, with Beast Boy doubling as the animals -- there's even a scene where the Titans have to navigate a [[https://www.youtube.com/watch?v=EK0R272RjXI sea of holes]]. And at one point during that doors sequence, Mad Mod drives [[https://static.tvtropes.org/pmwiki/pub/images/modcars.png a car with the exact same colour scheme]] as the car in ''Yellow Submarine''. At least twice during this sequence, it's further mixed up with PerspectiveMagic; characters will emerge from a door, head to one either farther or nearer the viewer, but won't change size like they would if they were running down a normal hallway. The hinges on the doors aren't consistent either - not just swinging towards doorknobs, but dropping like drawbridges and rising like garage doors -- even acting as if the lower halves were actually doggy doors for the mini-Titans to charge through. ...MakesJustAsMuchSenseInContext.
335** A later episode, also featuring Mad Mod, had them do it with cars in the middle of a street. Though the camera pans across the street, the effect is the same. That sequence is more a direct homage to Music/TheBeatles' film ''Film/AHardDaysNight''.
336* ''WesternAnimation/TimonAndPumbaa'' does this once in an episode where both title characters are kidnapped by a UFO, and they have to try to escape before it self-destructs. For the sequence, both of them HAVE been cloned, so the multiple versions of themselves actually makes some sense.
337* The ''Franchise/TomAndJerry'' short ''The Yankee Doodle Mouse'' has Jerry running between crates being chased by sentient sparks from a firecracker.
338%%* In a ''ComicStrip/USAcres'' short on ''WesternAnimation/GarfieldAndFriends'', Wade was chased by Lanolin and Orson's brothers in this fashion. {{Lampshade|Hanging}}d by Orson (acting as an off-screen narrator) calling it "a typical cartoon chase".
339%%* An episode of'' WesternAnimation/WabbitALooneyTunesProduction'' [[RuleOfFunny did this trope with luggage]].
340* [[LampshadeHanging Lampshaded]] in the first episode of ''WesternAnimation/{{Villainous|CartoonNetwork}}'' when the crew is fighting a superhero in a HauntedHouse and {{cloudcuckoolander}} Demencia gets lost in "one of those halls where you go in one door and come out a different one". She then sticks her head into one of them and sees the rest of her body from the other side. When it cuts back to her, she opens another set of doors across from each other that loop into themselves, creating a DrosteImage. For bonus points, three kids resembling {{expies}} of Fred, Shaggy, and Velma appear at the start of the episode.
341* ''WesternAnimation/WeBareBears'': In "Charlie's Halloween Thing 2", one of the segments has the Baby Bears being chased by monsters as part of an extended parody of Scooby Doo. This includes a chase through a hall of doors, which leads to sight gags like the monsters running around in a stack like the Bears, and two Ice Bears running into each other.
342%%* This has happened a couple times in ''WesternAnimation/ZigAndSharko'' such as in "Work in Progress" when Sharko chases Zig through the rooms in Marina's house, and another time when they're on a cruise ship and Sharko chases Zig who has Marina on a dinner cart.
343[[/folder]]

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