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3%% The examples have been alphabetized. Please put any new example in its proper place in the folder rather than at the end.
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6[[quoteright:233:[[Webcomic/GirlGenius https://static.tvtropes.org/pmwiki/pub/images/ggmain20081203b_2543.jpg]]]]
7
8->''"Does he really have to kill them to prove his point? Can't he just show them a pie chart?"''
9-->-- '''Joel Robinson''', ''Series/MysteryScienceTheater3000'', "[[Recap/MysteryScienceTheater3000S01E03TheMadMonster The Mad Monster]]"
10
11Mad science isn't just about cool gadgets or revenge; it's a ''[[ChronicVillainy compulsion]]''. The MadScientist really ''is'' insane, with an actual psychological disorder that [[SuccessThroughInsanity causes both brilliance and madness.]]
12
13The disorder can elevate ScienceAtTheSpeedOfPlot to the level of a superpower, enabling the mad to dependably create [[ScaleOfScientificSins infernal]] devices even from [[MacGyvering less-than-ideal materials]]. Often, the gadgets created by such a superpower will be one-of-a-kind, and the scientific breakthroughs will be nigh-impossible to explain to anyone else, because it requires a mental state which is [[MadScientist a bit unhinged]], or it's actually MagicPoweredPseudoscience.
14
15In some series, this leads to a storyline in which one or more of the Mad Scientists (or perhaps some saner allies) seek out [[FindTheCure a cure]] for their condition. Invariably, however, the cure comes at a cost, usually the loss of their terrible, manic genius, or else their energy and drive across the board. In other series, there may ''already'' exist a treatment for it, but someone forgets ([[NoMedicationForMe or "forgets"]]) to take it one day...
16
17Although obviously more extreme than in real life, this sort of thing is TruthInTelevision (or other media): some medications used to treat mental illness leave the patient drained of energy, unable to think clearly, cut off from the full use of the senses, or any combination thereof. This is one factor in some of the many [[MadArtist historical geniuses]] and others who refuse to take their medication, preferring insanity to a lackluster funk. {{Tech Bro}}s may have this trope carried over but they tend to be subtle about it [[VisionaryVillain in favor of]] [[VillainWithGoodPublicity their image]].
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19Named for the communicable form of mad science in the {{webcomic|s}} titled ''Webcomic/AMiracleOfScience''.
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21Compare WithGreatPowerComesGreatInsanity, which, depending on the series, may be either the cause or the result of SRMD. Likely to lead to a NoMedicationForMe[=/=]FlowersForAlgernonSyndrome situation. Can quickly lead to TheMadnessPlace. Not to be confused with MemeticMutation. Also compare TheSparkOfGenius, which is sometimes combined with this syndrome, as well as NeurodiversityIsSupernatural, where atypical mental conditions convey less scientific talents. The {{Trope Namer|s}} and some other examples constitute MemeticsInFiction, but most examples are more physiological in nature.
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23----
24!!Known Vectors:
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26[[foldercontrol]]
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28[[folder:Anime & Manga]]
29* ''Manga/BattleAngelAlita'': Doctor Desty Nova is a mad scientist obsessed with the study of what he calls Karmatron Dynamics, and as such goes out of his way to conduct as many gleefully sadistic experiments as possible.
30* Bondrewd the Novel from ''Manga/MadeInAbyss'' [[spoiler:sacrificed his own body a long time ago to make his white whistle and only exists because he keeps copy-pasting his mind into new bodies]]. The result of repeatedly performing this process is that he's no longer fully human nor sane; his mood appears permanently locked into "optimistic excitement" and ''nothing'' ever breaks him out of that mood, be it grievous injury to himself or the suffering and pleading of others. This allows him to casually do ever more insane and disgusting scientific experiments without it fazing him one bit.
31* Doctor Jail Scaglietti, the BigBad of ''Anime/MagicalGirlLyricalNanohaStrikers'', is eventually revealed to have been born with an uncontrollable obsession to discover the secrets behind the [[LostTechnology Lost Logia]] of Ancient Belka and Al-Hazard [[spoiler:[[ArtificialHuman when he was created]] by the [[GovernmentConspiracy leaders of the TSAB]] as a result of [[PlayingWithSyringes project "Unlimited Desire"]]]].
32* In ''Manga/SoulEater'', Dr. Franken Stein suffers from this, explaining how as a child, doctors tried to figure out the reason for his mental instability and desire to dissect everything, traits which also make him the most powerful graduate of Shibusen. He even goes on to explain how [[InfectiousInsanity insanity is contagious]], meaning that his condition gets worse when madness begins to consume the world. When his madness is less controlled, he goes from analytical genius to stark-raving madman. In Stein's case, it could be said he was crazy and ''then'' took to science as he grew up. Young Stein is pure CreepyChild, with a side of "take it apart to see how it works", with "it" often being a living, breathing thing -- and he got pretty good at putting "it" back together too.
33[[/folder]]
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35[[folder:Comic Books]]
36* Hank "ComicBook/AntMan" Pym. As he has stated, he only takes on board scientific projects that interest him or stimulate his imagination. He is also somewhat prone to [[FreakOut bouts of insanity]] and [[MyGreatestFailure creating villainous robots]]. Exactly what mental illness Hank suffers from was undisclosed for the longest time (he was [[DelayedDiagnosis eventually confirmed to be bipolar]]), but the general consensus is that he really should be on some sort of medication. One theory is that he's neurotically obsessed with ''being a super-hero'', despite being completely insane. Hank also turns out to be astonishingly easy to brainwash into believing almost anything. He was once brainwashed into believing that a woman with a [[MyBrainIsBig pathologically large brain]] (as in, a few ''feet'' across) was his desperately ill wife who needed him to cure her. This was actually a ploy to get him to engineer a mobile platform for her so she could be a PersonOfMassDestruction with her psychic powers.
37* Mento of ''ComicBook/DoomPatrol'' is arrogant and mentally unstable at the best of times. He's also a freaking genius with several doctorates and a business savant who makes Batman look broke. He started hero-ing both to impress his (then-future) wife and because he was ''bored.'' It was after he lost Rita that he really went downhill.
38* Will Magnus, the creator of the ComicBook/MetalMen, suffers from bipolar disorder. Taking pills prevents him from acting irrational and creating machines of death (like making a robot out of uranium), but also stifles his creativity (like making a sexy robot out of platinum).
39* Everett Ducklair from ''ComicBook/PaperinikNewAdventures'' can't help himself with this trope, as near-everything he creates turns out to be a weapon of mass destruction.
40* In some of his incarnations, the Lizard form of Curt Connors in ''ComicBook/SpiderMan'' acts like a mad scientist, even though normally, he is a good guy. Complicating things is that on other occasions, the Lizard form is non-sentient.
41[[/folder]]
42
43[[folder:Fan Works]]
44* ''Fanfic/{{Contraptionology}}'': Convolvment, a mental condition common among contraptionologists, occurs when an individual working on a project becomes increasingly obsessed with it, becoming more and more drawn into endless tinkering and grand plans until their project becomes entirely disconnected from what it was originally meant to be. This last step leads into an increasingly worse spiral as the contraptionologist tries harder and harder to force their project back on track but only succeeds in worsening their obsession, which eventually consumes their thoughts until it displaces everything else that used to be important to the sufferer and drives them into becoming increasingly competitive, driven, narcissistic and unstable. What is unusual in the story's case is that convolvement normally takes years to form and develop, but everyone in Ponyville seemingly developed advanced cases overnight.
45* ''Fanfic/AWitchInBroadDaylight'': The {{mad scientist}}s become the way they are by looking at the [[{{EldritchAbomination}} outer gods]] for [[{{GoMadFromTheRevelation}} more than eight seconds.]] "On the eighth" is an in-universe expression for crazy.
46[[/folder]]
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48[[folder:Films -- Live-Action]]
49* Dr. Herbert West, the ''Film/ReAnimator''. He performs science [[ForScience because of the need to know]], consequences be damned. His search to conquer death may have started with the benign reasoning of conquering humanity's greatest mystery and advancing medical science, but he goes ''way'' past the point of no return into straight up mad-scientific compulsion.
50* In ''Film/Transylvania65000'', Dr. Malavaqua is a normal scientist as long as he's outside his laboratory. On entering it, however, he proceeds to muss up his hair and go into full-blown MadScientist mode.
51* It's implied that the title character of ''Film/YoungFrankenstein'' [[InTheBlood inherited his tendency toward mad science]] from his more famous predecessor.
52[[/folder]]
53
54[[folder:Literature]]
55* [[spoiler:Lydia]] from ''Literature/TheChroniclesOfProfessorJackBaling'' calls it Hypercognitive Dementia. It's characterized by [[TheSparkOfGenius the ability to create devices that "regular" science would classify as impossible]]. However, there are downsides as well, including a marked [[LackOfEmpathy reduction in empathy]], an inability to see how one's actions affect others, and a belief that [[ItsAllAboutMe the sufferer's struggles are the only ones that matter]].
56* Although they're rarely developed characters, any Marthter that any [[TheIgor Igor]] has worked for in ''Literature/{{Discworld}}''. They either start out mad, or become mad as a result of their scientific activities. The best example is Jeremy in ''Literature/ThiefOfTime''. When he [[NoMedicationForMe stops taking his medicine]] (although Igor specifically says that "Marther pourth out two thpoonfuls each day", using an ExactWords ploy), his thoughts come much more quickly, although the nature of Jeremy's project makes the Igor extremely uneasy (and Igors are no stranger to Things Man Was Not Meant to Know). It doesn't help Igor that his grandfather was the assistant to the ''last'' guy who tried this stunt, and he's one of the few mortal beings who know what really happened. It didn't end well that time, either.
57* The Whispered in ''Literature/FullMetalPanic'' are born with some form of mad-science gene that allows them to build and instinctively understand one particular type of futuristic BlackBox technology, such as the creation of HumongousMecha, futuristic submarine construction, artificial intelligence, cold-fusion reactors, or similar. Which technology any given Whispered has knowledge of is random, and when they access their knowledge abilities they slip into some sort of catatonic state.
58* In ''Literature/KilnPeople'', Mad Science is caused by one of several psychological complexes. The protagonist, a private detective with an interest in psychology, listens to the villain ramble and mentally goes down a list of symptoms, eventually diagnosing him with a textbook case of one of the complexes.
59* In Creator/SeananMcGuire's short story "Laughter at the Academy",[[note]]published in the anthology ''The Mad Scientist's Guide to World Domination''[[/note]] "Schizotypal Creative Genius Personality Disorder" is a recognized psychological disorder, and anyone pursuing scientific research beyond a bachelor's degree is heavily scrutinized, and tested monthly for it. The MadScientist of the story is a PsychoPsychologist who discovers how conditioning can induce a previously sane person to develop SCGPD. Nobody suspects her because [[HardOnSoftScience everyone assumes that only hard scientists can become mad]].
60* ''Literature/MorganvilleVampires'': Myrnin is a MadScientist vampire who has developed a disease that only targets vampires. He tries to find a cure and manages to develop medication to slow it down, but often forgets to take it, turning him into a bloodthirsty monster, which is why he needs someone there to help him remember, but hiring an assistant often doesn't go well.
61* The Mad Scientist in ''Literature/ThePentagonWar'' actually ''calls'' himself "The Mad Scientist". He takes hormones that deliberately keep him mad.
62* In ''Literature/PleaseDontTellMyParentsIBlewUpTheMoon'' (the sequel to ''Literature/PleaseDontTellMyParentsImASupervillain''), more detail is given on Penny's. For one thing, her power still doesn't like repeating itself, and also doesn't really repair things.
63* In ''Literature/ThePrecipice'', Grace develops a mild case after [[spoiler:her power awakens]], though in her case it seems mostly connected to her power supplying the most direct solution to any problem she is thinking about, be it designing a revolutionary zero-point energy reactor or murdering someone she is annoyed with.
64* {{Supervillain}}s often suffer from "Malign Hypercognition Disorder" in ''Literature/SoonIWillBeInvincible'', or rather, mad science geniuses are compelled to become supervillains. It's stated that the MadScientist types will go this way when they are at the far-right edge of the bell curve. As Doctor Impossible states, it's not known why being in the top 0.1% of minds makes you evil, but it's bound to make you unusual.
65** Doctor Impossible knows that his plans will be thwarted, knows that [[CutLexLuthorACheck he could use his inventions for other purposes]], but has a psychological compulsion to try to TakeOverTheWorld. His alternating attempts to hide the painful truth from himself and justified self-pity make him TheWoobie.
66** Another [[RetiredMonster former villain]] with the same condition, Baron Ether, seems to have come to terms with the fact that he has an incurable condition and is burned out on the constant cycle of escape and doomed plans of world conquest. He needs to be kept under house arrest, and would, of course, escape in a heartbeat given the chance, [[ReluctantPsycho but he really doesn't want to]]. He tries to get Dr. Impossible to understand, but it [[CassandraTruth bounces right off his dementia]].
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69[[folder:Live-Action TV]]
70* ''Series/AgentCarter'': Howard Stark says that when he gets an idea for an invention, no matter how dangerous, he can't not make it. That's why he has a vault for his "bad babies". He puts these dangerous inventions in there because he never planned on selling them to ''anyone''. "I can't control what I make but I ''can'' control what I sell."
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72
73[[folder:Roleplay]]
74* ''Roleplay/TheMadScientistWars'' naturally features this trope, given that it's a crossover between ''Webcomic/{{Narbonic}}'' and ''Webcomic/GirlGenius''. Almost every major member of the main cast is a MadScientist, and SRMD is shown to be well documented in the medical field. It's a purely genetic condition, of course. Interestingly, one character was shown to have been taking some kind of medication to repress the syndrome, before a skipped dose and stress caused him to "break through".
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77[[folder:Tabletop Games]]
78* ''TabletopGame/ChroniclesOfDarkness'':
79** In ''TabletopGame/GeniusTheTransgression'', becoming a Genius warps you into something ''not quite human''. On the one hand, [[TouchedByVorlons Inspiration]] grants the ability to "delicately bend" the laws of physics, with higher levels of Inspiration naturally granting greater power. On the other hand, a more Inspired Genius will likely find it harder and harder to maintain his [[KarmaMeter Obligation]] and, if they [[MoralEventHorizon snap]], they can become an [[RealityWarper Unmada]] where one believes their mad science is true and everyone else is crazy, or worse, one of the Illuminated, at which point [[OmnicidalManiac everyone and everything]] [[ForScience starts to look like a]] [[HumanResources resource]]. Inspiration also seems to be contagious; [[{{Muggles}} Mortals]] exposed to mad science have a likelihood of becoming [[TheIgor Beholden]], if not a Genius in their own right.
80** ''TabletopGame/PrometheanTheCreated'' uses a variant of this to explain the "demiurges" who created the Promethean Lineages -- they were mortals unwittingly channeling the Divine Fire of the universe, the fundamental force of existence. However, humans weren't ''made'' to channel the Divine Fire, which meant the demiurges were a bit...''off'' when they decided to bring human corpses back to life.
81* In ''TabletopGame/{{Deadlands}}'', "MadScientist" is actually a type of playable character. While it isn't a disease in the classic sense, being a MadScientist in this setting is an incurable condition, as [[spoiler:demons whisper clues about devices that should not work, but do, into the ears of eager listeners, all in an attempt to hasten [[TheEndOfTheWorldAsWeKnowIt the end]].]] Side effects include developing phobias of common items, depression, slavish obsession over one's creations, and possibly even horrific nightmares. Despite this -- or perhaps because of it -- Mad Scientists were among the most popular character types.
82* ''TabletopGame/DungeonsAndDragons'' has this in the form of the tinker gnomes of the ''Literature/{{Dragonlance}}'' setting. A sub-race of gnomes who were cursed by a god to be brilliant and ingenious inventors [[RubeGoldbergDevice with absolutely no concept of "practicality"]] [[MadeOfExplodium or even "safety"]]. The projected lifespan of tinker gnome [=NPCs=] was not very long: that of one who (as a player character) took up ''heroic engineering'' was usually measurable on a clock, as opposed to a calendar. Also present in the ''TabletopGame/{{Spelljammer}}'' setting, where they found a way into space but never found a way back down...
83* ''TabletopGame/{{JAGS}}'', as one of the archetype ability choices in the CORE rulebook, has "Twisted Genius", which at the basic, 8-point level allows the character to make physics-bending machines at a rate of one per month. At the 16-point level, the machines can outright break physics and can make them much faster, but the character also picks up a compulsion to build them and they usually have side-effects.
84* ''TabletopGame/OldWorldOfDarkness'':
85** In ''TabletopGame/MageTheAscension'', the Sons of Ether were basically MadScientist technomancers, with a penchant for Victorian SteamPunk or [[RaygunGothic 1950s rayguns and giant robots]]. There was a thin line between maniacal Sons of Ether and Marauders (Awakened who have gone insane and warp reality all around them). Certainly a Technocrat who went Marauder would be a textbook example of a futuristic Mad Gadgeteer. In fact, the Technocracy called awakened mages and other supernaturals "reality deviants". Come to think of it, in ''Mage: The Ascension'', paradigm dissonance ''is'' considered a form of insanity, if you define insanity as experiencing things differently from what the majority (The Consensus) experiences. For the Awakened, if their avatar warps reality, then their "hallucinations" can become a new (subtle) piece of reality.\
86Arguably, the Sons are actually an aversion of the trope; while most mages have their powers as a result of what is more or less a psychotic break that turns their view of the world into reality around them, the Sons are former Technocrats; that is to say, they're fully aware of how the consensus and paradigms work, and have made a conscious, informed decision about what they're going to believe rather than having to follow the mad inspiration of their Avatar like everyone else. They wear the tropes of the mad scientist, but mechanically they're more like [[DoingInTheWizard sane mages]].
87** In ''TabletopGame/VampireTheMasquerade'', a few Malkavian vampires are scientists that have had the Malkav curse inflicted upon them. (There's even an archetype for playing such a character in the handbook.) Perhaps the most singular example is Dr. Netchurch, who is driven to scientifically understand the "Kindred condition." He always has a steady supply of willing volunteers for his incisive experiments... because he uses Dominate to force them to comply and then forgets that he compelled their cooperation.
88* ''TabletopGame/{{Pathfinder}}'' takes this even farther than ''D&D'', making it a trait of the gnomish race as a whole. If they don't spend their time having new experiences and making new discoveries in whatever field interests them, they eventually undergo "the Bleaching", a biological process that is frequently fatal. As a result nearly every member of the species is to some degree a MadScientist, MadArtist, or mad anything really. The more obsessed and fascinated they are with whatever they do, the longer they live. {{Downplayed|Trope}} in Second Edition, where the keenspark gnomes that focus on innovation over exploration or new experiences are the ''least'' eccentric of the gnomes. They're commonly referred to as "sour gnomes" thanks to a perfectionist and dismissive personality, and they're less likely to be ChaoticStupid as their stimulus is easier to satisfy. [[OverlyNarrowSuperlative They're still gnomes, though]].
89* Although all [[OurOrcsAreDifferent Orks]] in ''Tabletopgame/Warhammer40000'' are already insane by human standards, their "[[GadgeteerGenius mekboyz]]" and "[[DeadlyDoctor painboyz]]" are even less stable, and infamous for performing acts of mad genius that unsettle even their fellow Orks. This is due to their very DNA -- as a warrior race created by extinct {{precursors}}, some Orks have an instinctive understanding of science or medicine that grows through experimentation, compelling them to tinker in machine shops or perform unnecessary surgery on their squadmates. The end result is typically crude and dangerously unstable, but undeniably effective, even if the Ork can't explain how he got to it. It helps that Orks are latent psykers, to the extent that the fact that [[ClapYourHandsIfYouBelieve they expect a device to work]] allows their more insane creations to function in spite of the laws of physics.
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92[[folder:Theatre]]
93* ''Theatre/YoungFrankenstein'': A compulsion to commit mad science is a hereditary condition that runs in the Frankenstein family. As the Frankensteins sing in "Join The Family Business":
94-->''The Roqueforts are celebrated for their Roquefort cheese\
95The Rothschilds are famous for their wines\
96Hersheys have their chocolates, and Liptons have their teas\
97But when it comes to making monsters you can't beat the Frankensteins!''
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100[[folder:Video Games]]
101* ''VideoGame/{{Portal}}'':
102** [[PointyHairedBoss Cave Johnson]], the founding mind behind [[ResearchInc Aperture Science]]. It's AllThereInTheManual that he inadvertently came up with an idea for a quantum hole in the space-time continuum, which he thought could have [[MundaneUtility applications as a shower curtain]].
103** In ''VideoGame/Portal2'', it's revealed that the central programming for testing [[AIGettingHigh produces a data burst akin to pleasure for the main A.I.]] when a test is completed, but the A.I. rapidly develops an immunity to it. This becomes a plot point when [[spoiler:Wheatley takes over and begins to suffer "test withdrawal"]].
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106[[folder:Web Animation]]
107* ''WebAnimation/SocietyOfVirtue'': The [[https://www.youtube.com/watch?v=eSCALd3zD7I O.C.Doctor]], whose mad scientist insanity seems to be a side effect of his, well... OCD. On one hand, [[ComplexityAddiction this makes him easy to beat]], on the other hand this is a guy who [[HairTriggerTemper built a doomsday device to blow up EXACTLY 14 islands because he thought the ocean had 14 too many]].
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110[[folder:Webcomics]]
111* The "inventor's gene" in ''Webcomic/GeneralProtectionFault'' is a relatively benign form of this.
112* ''Webcomic/GirlGenius'':
113** A GaslampFantasy series that calls this disorder "[[TheSparkOfGenius The Spark]]". Those affected are often called Sparks, or are said to have "The Spark". No cure in sight short of massive, irreversible brain damage. But the Spark who's working on it is getting ''much'' better about that whole "quality of life" thing! Sparks are compelled to build things -- often ''extremely dangerous'' things -- with little to no regard for consequences. It's been called "TheMadnessPlace", with three known levels. After the first, concern for safety starts to falter a bit... ''all'' safety.
114--->'''[[http://www.girlgeniusonline.com/comic.php?date=20090819#.VSsHffl4oxA Agatha]]:''' We're just going to ''kill you'', and then you'll be ''fine''!
115** Baron Klaus Wulfenbach is notable because he is the only Spark seen that is mostly ''immune'' to this, though he still has his moments. As Tarvek says to Gil [[spoiler:when he realizes that the Baron has been slaver-wasped but is somehow FightingFromTheInside]], Klaus Wulfenbach is special and breaks all of the "rules" concerning Sparks. Of course, he's also [[spoiler:a construct made from what was left of three Wulfenbach brothers who died in a lab accident]].
116* ''Webcomic/AMiracleOfScience'', the {{Trope Namer|s}}, is about a [[spoiler:[[ReformedCriminal reformed mad scientist]]-turned]] police detective hunting down a mad roboticist who is threatening the stability of the solar system. The medications used in the treatment of SRMD makes one character, in his own words, "feel like [his] head is full of felt".
117* ''Webcomic/{{Narbonic}}'':
118** The genetic condition of Mad Science (also known as hypercognitive dementia, also known as Walton's Disorder, also known popularly as Mad Genius; DSM-IV numeric code 29533) and its eventual treatment is a major theme. There is talk of a cure, but [[spoiler:at least in the form we see it, it turns the mad scientist into a WeirdnessCensor-equipped mundane. Makes them impotent, too. Right at the end, a character from the future claims the cure has been perfected]].
119** Because of their shared [[TheVerse 'verse]], Mad Scientists show up in ''Webcomic/SkinHorse'' as well. We've seen [[SassyBlackWoman Tigerlily]] and Captain Bram so far, but there's a whole Institute for the [[BlatantLies Sane]][[labelnote:*]]"Sane" indicating "not suffering from Walton's Disorder", not necessarily "good" or "sensible"[[/labelnote]] Study of Mad Genius out there. Not to mention St. Charlie, "a technocratic city dedicated to the irrational sciences".
120* Hannelore's father in ''Webcomic/QuestionableContent'' is implied to suffer from a version of this; in one strip he goes off his meds and builds her a "fully functional" robot boy. Well, almost fully functional; the fun parts are still in "beta". [[{{Pun}} Private beta, obviously]].
121[[/folder]]
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123[[folder:Web Original]]
124* ''WebVideo/TheSpoonyExperiment'': Some of Doctor Insano's [[OriginsEpisode origin stories]] have him being actually driven mad, either through bad videogames or through his anger at being rejected as a teenager.
125* In ''Literature/StarHarborNights'', people who have the Darkwell gene are somewhat mad-scientisty, moreso if they've inherited it from both their parents. The most normal of the double Darkwells we've met so far carries a stuffed rabbit with her everywhere and talks to it and has a... very well-equipped lab in her basement:
126-->"Perfect, the first batch of impervion was created in a lab accident that killed twenty-five people. And the man who invented it is certifiably insane. It's not something you should be able to whip up in your basement in a few hours."
127* In the ''Literature/WhateleyUniverse'', there exists a disorder by the name of Diedrick's Syndrome, in which an imbalance of neurotransmitters can lead to the sufferer screaming insanely about destroying the planet because, say, he originally just lost his car keys. (Such an episode is referred to as "dricking out".) While it isn't specific to [[MadScientist Devisors]] and [[GadgeteerGenius Gadgeteers]], they are the groups which seem most susceptible to it (though [[PsychoElectro electrical Manifestors]] are right up there with them).
128** A devisor named Mega-Death is the current trope demonstrator. Ironically, he's a really nice, friendly guy. Normally. It's been suggested that the Alphas are screwing with his inventions to induce more frequent drick-outs [[ForTheEvulz because they think it's funny]].
129** Devisors also frequently forget to do things like [[ForgetsToEat eat]] or [[OverworkedSleep sleep]] -- this isn't necessarily related to Diedrick's, devisors and gadgeteers just tend to [[TheMadnessPlace get]] ''[[TheMadnessPlace really]]'' [[TheMadnessPlace into their work]] -- and the cafeteria has "devisor specials" that the friends of the inventor in question can take to them in the labs, containing easy-to-eat stuff like lots of finger foods.
130** At least one MadScientist supervillain, Lady Havoc, is revealed to be a villain almost entirely due the effects of Diedrick's. She was once a nice enough person, but years of violence, [[ProfessorGuineaPig self-experimentation]], and drick-outs left her with little will but to continue inventing, stealing, and going on murderous rampages. Eventually, she resorts to a device that paralyzes herself inside a force field when she has an insanity attack, just so she can protect her long-lost family from her rages. In the end, she cuts a deal with the local superheroes -- in exchange for them letting her help them rescue her brother from another supervillain, she'll surrender to the authorities and submit to treatment and lifetime imprisonment.
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133[[folder:Western Animation]]
134* ''WesternAnimation/PhineasAndFerb'':
135** Dr. Heinz Doofenshmirtz has a BigElectricSwitch as an on/off switch for the lights. He also has an obsession with installing [[SelfDestructMechanism self-destruct buttons]] and other buttons or dials that [[InventionalWisdom actually make it easier for Perry the Platypus to thwart Doof's plans]].
136** Even the titular characters aren't completely immune to the self-destruct system obsession, as evidenced when they built a Rainbow-inator. In fact, when Phineas found himself stranded on an island with no materials with which to build things, he slipped into a HeroicBSOD that Isabella had to snap him out of. In another where Baljeet took charge for the day and insisted on a mountain climb without any inventions, Phineas goes stir crazy and has to let off steam by building an ice chalet at the peak after the climb. Calm and stoic Ferb comments that if he wasn't allowed to invent something soon, he was going to scream.
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139[[folder:Real Life]]
140* John Nash, the schizophrenic mathematician portrayed in ''Film/ABeautifulMind'', found that his medications drained his energy and left him unable to accomplish anything, so he stopped taking them, electing instead to battle his mental illness with cold, methodical logic.
141* [[https://en.wikipedia.org/wiki/Ted_Nelson Theodor Holm Nelson]], the erratic computer visionary who is sometimes called the Father of Hypertext, refers to his severe ADHD as 'butterfly mind', and has often expressed dismay at how the medicines which help keep him focused also tend to dull his innovation. He has at time gone with NoMedicationForMe only to go back on them when things start spiraling out of control. His life's work, a massive hypertext system call Xanadu, was meant in large part as a coping mechanism for this -- a way to keep track of all the unruly thoughts that come and go, and be able to go back to them later and make sense out of them.
142* Paul Erdős, a mathematician known for publishing more papers than any other mathematician to date and collaborating with damn near everyone in the field (to the point that the mathematicians' equivalent of the [[SixDegreesOfKevinBacon Bacon Number]] is the Erdős Number), took amphetamines. He was offered a sum of money by a friend to give up the habit for a month. He did, took the money, then went right back on amphetamines, claiming that his sobriety impeded his ability to think.
143-->''"Before, when I looked at a piece of blank paper, my mind was filled with ideas. Now, all I see is a blank piece of paper."''
144[[/folder]]

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