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1The main character is walking through TheVeryDefinitelyFinalDungeon, and approaches what appears to be (let's say) a broken bridge! Is this a BrokenBridge, or is it the variety of LockedDoor where you need to find a completely alternate route? It's neither -- as you approach it, rocks and bits of masonry magically float up from the chasm below, constructing the bridge before you -- sometimes only creating part of it, and adding more as you keep going!
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3It doesn't have to be a bridge, per se, but it must (a) allow the main character to progress to the next area with no other means of getting there, and (b) occur ''independently'' of the character's own actions, except that he's simply approaching it. So the scene from the ''Film/XMen1'' movie where Magneto creates his own platforms doesn't count.
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5Compare {{Invisible Block}}s, where the blocks never get to appear, but they can still be used as a bridge.
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8!!Examples:
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12[[folder: Action]]
13* ''VideoGame/TheMatrixPathOfNeo'' has two staircases during TheMaze level that just as you walk up, the bits and chunks of stair float back together so that you can cross.
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16[[folder:Action Adventure]]
17* Makes an appearance several times, mostly in the Black Throne and the warps, in ''VideoGame/{{Darksiders}}''.
18* ''VideoGame/AmericanMcGeesAlice'' does a variant on this in a couple of rooms. A path over infinity leapfrogs over to you, making a path as you go. And behind you, the path is disintegrating at a somewhat alarming pace!
19** ''VideoGame/AliceMadnessReturns'' has this in ''[[{{Pun}} spades]]'' in Cardbridge. Pretty much everything you walk on is made of playing cards, and sometimes they're not there until you approach where it's supposed to be, whether be walking, sliding, or taking a leap of faith in the direction of an entire card structure.
20* ''VideoGame/{{Ico}}'' has two of these in the reflector buildings.
21* In ''VideoGame/TheLegendOfZeldaSkywardSword'', the Timeshift Stones can turn {{quicksand|Sucks}} into traversable ground and make rocky outcrops spring from the ground.
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24[[folder:First Person Shooter]]
25* In ''VideoGame/Prey2006'', this happens with entire rooms near the end.
26* In ''VideoGame/Doom3'', in Hell, at one point you're stuck on a floating platform the size of a city block until you kill a bunch of Imps, at which point a bridge creates itself leading to a nearby structure, though that's more an example of "kill all monsters to open the LockedDoor".
27* This happens in ''VideoGame/CliveBarkersUndying'', in the floating city of Oneiros. At several points you will see a floating platform of some sort, far out of reach of any jump, and a path on your current platform seemingly leading off into oblivion. Walk towards the end of it and, just as you reach the edge, floating tiles will appear.
28* The gimmick of the custom ''VideoGame/UnrealTournament2004'' map "DM-Reconstruct" is this very trope.
29* ''Franchise/{{Halo}}'''s Light Bridges. Pointless, solid, bright, and always off, they are turned on by you.
30* In ''VideoGame/WillRock'', during the last level, [[BigBad Zeus]] is nice enough to provide you a stair of floating platforms leading across a '''HUGE''' lava-filled chasm and to his lair. However if you're not fast enough the platforms will crumble.
31* In ''VideoGame/{{Metro 2033}}'', Artyom is [[spoiler: trapped in a psychic maze by the Dark Ones and this is how the last area manifests.]] Notably, running too fast, before allowing the path to fully form can actually [[SubvertedTrope kill you as you fall into the abyss]].
32* Towards the end of ''VideoGame/BioShockInfinite'', Elizabeth's multiverse-manipulating powers manifest fully and she transports Booker and herself to a space between universes, represented by zillions of lighthouses poking out of the ocean. Walking towards any one of them makes a wooden bridge materialize out of the water right under Booker's feet--even if you change directions half-way.
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35[[folder:Hack and Slash]]
36* In ''VideoGame/DevilMayCry3DantesAwakening'', just as you enter [[spoiler:the Demon Realm]], you might expect a jumping puzzle... and then the oblong FloatingPlatforms slam together to form a path as you approach.
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39[[folder:Platform]]
40* In ''VideoGame/SuperMarioGalaxy'', a jumping puzzle involves this in the Space Junk Galaxy, as Mario moves around an invisible maze that appears as he goes while collecting star fragments on a timer.
41** There's a much bigger puzzle of this variety for Space Junk Galaxy's Purple Comet. Ten groups of Purple Coins scattered across a huge field with more complex paths. And the black hole below it appears to be bigger, but like the first puzzle, as long as you don't fall off, you're fine.
42** And in the final level, during one of the 2D gameplay segments, there will also be blocks being summoned up that you'll have to make use of. Mind you, they also disappear again if you're not moving fast enough.
43** ''VideoGame/SuperMarioGalaxy2'' also has the Space Junk example on one of the [[ScrappyMechanic rolling balls]], which are very difficult to stop when the materializing path takes an unexpected corner.
44* In ''VideoGame/PrinceOfPersia1'', after [[spoiler:merging with the Shadow]], you are faced with a gap that would appear to be insurmountable even with a running jump. Run across it, and floor tiles will instantly appear.
45* Starlight Carnival Zone from ''VideoGame/SonicColors'', in certain areas.
46** This also appears in the Frog Forest/Lost Jungle stages of ''VideoGame/SonicHeroes'', where you have to find giant treefrogs whose rain makes the plants around you grow, usually resulting in fruit growing massive for you to bounce on or sets of ivy growing out across chasms for you to grind on.
47* The last level of ''VideoGame/ShovelKnight'' features blocks that rise from the BottomlessPits to create stable platforms as you approach.
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50[[folder:Puzzle]]
51* One sub-mission in ''VideoGame/MondoAgency'' has a maze of floating tiles that appear when approached by the player or laser indians.
52* The last room in ''VideoGame/{{Windosill}}'' is in what appears to be an unfinished colosseum, or a construction of one. When you drag the toy train up the outside spiral of the colosseum, the unfinished sections suddenly float up and become a rigid road.
53* Played with in ''VideoGame/{{Antichamber}}''. Some puzzles feature this, and sometimes, the newly created bridges between the start and the destination stop appearing just before the final step, preventing you from reaching the exit, forcing you to find another bridge at a not-so-obvious place that actually brings you to your destination.
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56[[folder:RPG]]
57* In ''VideoGame/FinalFantasyXII'', Giruvegan and [[ThatOneLevel the Great Crystal]] are full of walkways that materialize just as you step on them.
58* The rainbow bridge to Asgard in ''VideoGame/ValkyrieProfile2Silmeria'' seems to only actually materialize where you're ''actually'' standing. As you run, it materializes under your feet, and disintegrates behind you.
59* In ''VideoGame/KingdomHeartsII'', Sora & Co. run into a great chasm within TheVeryDefinitelyFinalDungeon. A shimmering staircase materializes beneath their feet as they cross it, stopping only to do battle at every landing.
60* ''VideoGame/TheLastRemnant'' has architecture that shifts around allowing you to advance in The Sacred Lands and beneath Undelwalt.
61* ''VideoGame/{{Bastion}}'' does this from the very beginning all the way to the end. The narrator even mentions it. When you reach an area's power source and grab it, though, everything starts to collapse again.
62* In ''VideoGame/ChronoTrigger'', blue flames appear on either side of the party as they approach Magus' summoning circle in otherwise complete darkness. When they reach Magus, the flames form a circle around the group.
63* In ''VideoGame/MassEffect3'', during one ''Film/{{Tron}}''-like sequence, Shepard is inserted into a geth server bank to help undo Reaper sabotage. The terrain takes the form of rectangular platforms of all different sizes that fly in from various directions as Shepard approaches and interlock into long, sweeping staircases and irregular landings.
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66[[folder:Third Person Shooter]]
67* The Highways of Iacon City in the Autobot campaign of ''VideoGame/TransformersWarForCybertron''. Story-wise, they were reactivated offscreen by your allies, but once you're cruising down them, they automatically construct themselves in front of you as you drive.
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70[[folder:Other Media]]
71* Occurs at one point in ''WesternAnimation/ElephantsDream'', with small metal platforms on robotic arms rising from the darkness below the characters.
72* In ''Webcomic/GirlGenius'', the bridge to the library of [[GeniusLoci Castle Heterodyne]] is constructed by the castle whenever someone wants to cross, and deconstructed afterwards. Unfortunately, the [[PsychopathicManchild castle likes to think it has a sense of humor]].
73* Happens in reverse in the film version of ''Literature/TheLordOfTheRings''. On two occasions the heroes have to flee via bridges or elevated passages that collapse as they cross them. But the collapse almost seems choreographed to be ''only just'' behind them. Run the film in reverse and it would be this trope to the life.
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