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4[[quoteright:350:[[Film/RoboCop1987 https://static.tvtropes.org/pmwiki/pub/images/robocop1.png]]]]
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6Whenever the camera assumes the POV of a robot, we see how the robot sees the world, which is always as a kind of computer readout. It's usually slightly pixelated, often tinted, frequently has a grid laid over everything, and very often prone to [[OurGraphicsWillSuckInTheFuture dissonantly simplistic graphics in the overlays]], sometimes with a preference for [[CyberGreen shades of green above all other colors]]. They can zoom in and out, and are capable of picture-in-picture (e.g., when they see a person, they might bring up a file photo of them). Most importantly, words, numbers, [[StatOVision enemy strengths and weaknesses]] and various other data will flash across the screen, identifying people and items, reminding the robot of its objectives, contemplating possible courses of action, or sometimes just flashing [[MatrixRainingCode little scrawls of code]] that mean nothing to the viewer.
7
8This isn't just limited to robots: in {{Cyberpunk}} settings, a human character [[ElectronicEyes with implanted cyber-eyes]] may have a vision field like this, complete with sensor read-outs, crosslines superimposed over enemies he's aiming at, or picture-in-picture for an incoming videophone message. Alternatively, a character connected to a robot drone via a cyber datalink will be able to see through the sensors of the drone.
9
10The readout almost always [[EasterEgg contains jokes]]. In comedy they will be blatant jokes such as the robot identifying a person with the least flattering terms possible, while in serious efforts the jokes are usually hidden little [[ShoutOut shout-outs]]. Another common joke is to show living, organic characters perceiving the world around them this way, suggesting that whatever activity they are performing, they are doing so in a robotic, slavish manner.
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12This trope is more of a TranslationConvention, to make the robot's state of mind clear to the audience, than it is a realistic depiction of how robots see InUniverse [[note]]even for vision, with a series like the ''Terminator'' franchise where the display only shows a single hue such as red, it would make little sense for the optical sensors to only pick up a single color of light when this would seriously limit the robot's vision, and when sensors with a greater range than human vision could also be used to give it a tactical advantage. It can be presumed that this is more ColourCodedForYourConvenience for the audience instead of what the robot actually sees[[/note]]. It would, for the most part, be pointless to display all this information -- ostensibly for the benefit of the robot itself -- in the robot's own vision. After all, the information comes from the robot's own memory banks. Are we to understand that when the robot wants the lowdown on what it's looking at, it sends the data to its screen, converts it to a readout, and reads it off of there? Why can't it just remember stuff directly like a normal person?[[note]]Aside: the question of how much of our internal life is "visualised", how much is "abstracted", and the effect this has on human nature is the subject of a great many philosophical thought experiments involving robots.[[/note]] On the other hand, this objection applies less to humans with cyber-eyes: if they don't have direct neural link between their brain and a computer, then a visual display of data is a plausible in-universe means to convey the information. A possible reason for "pure" robots to do this is that they're [[SeeingThroughAnothersEyes letting someone else]] use their enhanced vision and projecting the info for the [[CallAHumanAMeatbag meatbag]]'s benefit.
13
14Probably started with ''Film/{{Westworld}}'' and ''Film/TheTerminator''.
15
16It often accompanies a character using RoboSpeak. Compare with HeadsUpDisplay and AugmentedReality. Contrast with visual-media examples of BizarreAlienSenses, when it's a non-robot whose unusual mode of perception is depicted on-screen.
17
18Compare the related tropes ImpendingDoomPOV, MurdererPOV, ShakyPOVCam.
19
20----
21!!Examples:
22
23[[foldercontrol]]
24
25[[folder:Anime & Manga]]
26* ''Anime/BubblegumCrisis'' has it for the Boomers. Easter egg: the first showing of Boomer Vision contains [[spoiler:"Budweiser King of Beers"]].
27* Averted in ''Manga/{{Chobits}}''. During the course of the series, the viewer gets a first person view from Chii, Yuzuki, and Zima. Their vision is unadorned by any interfaces and their overall visual quality and perception appears to be identical to a human's. Unsurprising, considering how phenomenally advanced they are.
28* In ''Manga/NegimaMagisterNegiMagi'', although Chachamaru's POV isn't seen very often, we are treated to a moment wherein she goes into combat mode... playing ping-pong. Her view is tinted red and shows a projected trajectory of the ball. She blasts it with laser eyes, and gets a 50 yard penalty.
29* Parodied on ''Anime/TheWallflower''. In one episode, Ranmaru is being rushed by the [[QuirkyMinibossSquad Goth Loli Sisters]], and before he evades them, has a [=RoboCam=] shot of him predicting their attack angle.
30* The [=SISTERs=] on ''Anime/CoyoteRagtimeShow''.
31* Mercury's visor in ''Anime/SailorMoon'' does the same thing, though its user herself is organic. In at least one episode, it actually spoofs ''Franchise/RoboCop'''s [=RoboCam=] from [[Film/RoboCop1987 the first movie]].
32* Used when showing Banpei-kun's point of view in the ''Manga/AhMyGoddess'' TV series.
33* In the ''Franchise/GhostInTheShell'' franchise, including the ''Anime/GhostInTheShellStandAloneComplex'' series and its sequels, all main characters have [[BrainComputerInterface cyberbrains]] that enable them to receive video/audio datafeeds with picture-in-picture effect, read bar code, and other nifty tricks.
34** Batou not only has a full cyborg body, but special cybereyes that resemble circular grey shades. His vision, when shown from his POV, is slightly grainy with a greenish tint and scrolling read-outs. The implication is that Batou's eyes are actual sensors of their own, while the eyes of other cyborgs have standard vision. Batou's eyes normally give him a perfectly normal eyesight; he just happens to have inbuilt nightcam and optical zoom, along with some kind of military recognition software that immediately gives him facts about the equipment the enemy is using.
35** Literal [=RoboCam=]: The Tachikomas, actual [[RobotBuddy robots]], are artificially intelligent, autonomous, four-legged tanks used for warfare and espionage. The show's creators have explictly mentioned that the viewpoint of the Tachikoma, or the cyberspace visualizations don't ''really'' look like that; [[TranslationConvention they're depicted that way just for the convenience of the viewers]].
36* Used by the [[QuirkyMinibossSquad Numbers]] {{Cyborg}}s of ''Anime/MagicalGirlLyricalNanoha'' when they're sniping something or using their sensors to detect an [[DoppelgangerSpin illusion]]. This is usually accompanied by the pupils of their eyes focusing like a camera lens. Also used by [[spoiler: the brainwashed Ginga]] on Subaru before their battle.
37* ''Franchise/{{Digimon}}'' does this with Andromon, to a T, completely with picture in picture and text identification of characters. FridgeLogic sets in when you realize ''all Digimon are made of data'' whether they look like machines or not; the cute l'il bat-pig Patamon should have robovision if Andromon does. Of course, we don't know he doesn't.
38** In ''Anime/DigimonDataSquad,'' we see Saber Leomon's vision go a bit screwy after [[spoiler:Gizumon's beam corrupts his data, leading to his permanent, reconfiguration-proof death not much later]].
39* Parodied in the first chapter of ''Manga/IonoTheFanatics'' when the titular [[LovableSexManiac horny queen]] was seeking [[QueerRomance potential concubines]].
40-->'''Iono:''' Black hair. Lock on!
41* Metal Sonic in ''Anime/SonicTheHedgehogTheMovie'' sees the world in shades of red, with lines reminiscent of a targeting reticule overlaid.
42* The Siestas in ''VisualNovel/UminekoWhenTheyCry'' are always shown as having this while sniping their targets.
43* Averted in ''Manga/GunslingerGirl''. The only POV of a cyborg girl we see is a window that opens up to present a telephoto view of something in her field of vision (a submachine gun reflected in the rear view mirror of the van they're following).
44[[/folder]]
45
46[[folder:Comic Books]]
47* ''ComicBook/LegendsOfTheDeadEarth'': In ''ComicBook/DetectiveComics'' Annual #9, the War-Bat's perspective is seen after Geela activates him.
48* ''ComicBook/TheTransformersMoreThanMeetsTheEye'': Ultra Magnus's POV shots have a slightly grainy effect with [[StatOVision character bios]] popping up on everyone he looks at. Strangely, we don't get this effect for anyone else's POV, even though the entire cast is robots, [[spoiler:because no-one else is in PoweredArmor - what we're seeing is the world around the inner mech, Minimus Ambus, as filtered through the Magnus suit, which is presumably providing the overlays]].
49[[/folder]]
50
51[[folder:Fan Works]]
52* In the ''Manga/GunslingerGirl'' fanfic "Hunters in the Dolomites" it's noted that this trope would only be confusing to the cyborg girls. Triela instead has a [[PhotographicMemory perfect recall]] of any information she needs to know (like maps of the surrounding terrain shown during the MissionBriefing) but not (thanks to the [[CyberneticsEatYourSoul encroaching memory loss of the conditioning]]) things she ''wants'' to remember.
53[[/folder]]
54
55[[folder:Films -- Animation]]
56* ''WesternAnimation/{{Nine}}'' has a few shots through the point of view of the Fabrication Machine, and its creation known as the Seamstress.
57* Emperor Zurg has one in ''WesternAnimation/ToyStory2'', only it's just a viewfinder on the back of his head.
58* In ''WesternAnimation/WallE'', several different characters' [=RoboCams=] are shown. WALL•E's POV even serves as the main DVD menu.
59* In ''WesternAnimation/TheIronGiant'', the titular robot's HUD pops up a few times late in the movie, resembling a reddish view with a blinking crosshair sliding around, dotted with alien symbols. [[spoiler: It's actually his original battle systems kicking in.]]
60* The Master Builders in ''WesternAnimation/TheLegoMovie'' have this ability; they can look at the world around them and instantly identify LEGO pieces by their part numbers.
61* The ''WesternAnimation/{{Gumby}}'' movie averts this. While the Blockheads are using a computer to view what their Gumby robot is seeing, it has no HUD or scrolling text.
62* ''WesternAnimation/TheIncredibles1'':
63** The Omnidroids have a sophisticated HUD. One can track where Bob Parr is in midair, and the one that [[spoiler:Syndrome]] unleashes on the city is so smart that it notices its arm having been disconnected by Syndrome's remote, and promptly shoots it off his wrist.
64--->'''HUD text:''' Arm disconnected by remote signal. Searching for source... Signal source located: remote control. DESTROY REMOTE.
65** There's also the mechanical birds that Syndrome's guards use for surveillance.
66[[/folder]]
67
68[[folder:Films -- Live-Action]]
69* ''Film/{{Westworld}}'': Yul Brynner's gunslinger robot. The pixelation is said to be the first use of CGI in a movie.
70* ''Franchise/{{Terminator}}'':
71** In ''Film/TheTerminator'', in addition to sporting 6502 assembly source code from an Platform/AppleII magazine, the [=RoboCam=] also features some funny robotic quirks. In one scene, a flophouse janitor comments that the room smells like a dead cat, and the T-800 visualizes [[DialogueTree several possible responses]] including "Go away", "Please come back later" and his final choice, "Fuck you, asshole."
72** In ''Film/Terminator2JudgmentDay'', we once again get to see the view from the T-800's eyes, but we never see the view from the liquid metal T-1000's.
73** ''Film/Terminator3RiseOfTheMachines'' has the T-800's original [=RoboCam=] (though to show the T-850 is a bit more advanced, there are Platform/MacOS commands along with Apple II ones), but gave the T-X a high-tech blue vision.
74** ''Film/TerminatorGenisys'' features several shots from the T-800's POV, including the probability of crashing into oncoming traffic as it drives down the Golden Gate Bridge.
75* ''Film/{{RoboCop|1987}}''
76** Amusingly, [=RoboCop=]'s embedded OS apparently runs on MS-DOS, as his startup sequence loads from BIOS and then calls COMMAND.COM.
77** And [=RoboCain=] in [[Film/RoboCop2 the second movie]] [[MediaNotes/ComputerWars seems to run]] on Platform/MacOS.
78** The [[Film/{{Robocop 2014}} 2014 reboot]] has a slicker HUD and includes helpful information like indicating if a person is preparing to commit violence, suffering from no lethal injuries or totally stoned. Still lots of target highlighting though.
79* In ''Film/ShortCircuit2'', we get a glimpse of Johnny's perspective. He sees everything the same way that a human would... except he can see invisible tire tracks? This happens only once.
80* Used in ''Film/{{Transformers|2007}}'', for the brief segment near the beginning when we see Blackout (a Decepticon) looking at Epps (a human military officer). We also see some first-person views of Scorponok, Frenzy, and Optimus Prime himself.
81* In ''Film/{{Bumblebee}}'' we can often see through Bumblebee's eyes. His vision is "human-like" in sense that it shows natural colors and shapes. However, his vision is divided into hexagons by his battle mask (we never got a chance see through his eyes when he is without his mask) and it has lots of features such as an instant face recognition, zoom-in, and showing various technical details.
82* ''Film/IronMan2'' gives us a few POV-shots from the Hammer Droids, including the moment in which a droid nearly kills a child wearing an Iron Man mask.[[note]]Fun fact: WordOfGod tells us that that kid was in fact Peter Parker, a.k.a. Spider-Man[[/note]] Also, while they're technically not robots, the views from inside the various suits of armor in the series invoke this trope.
83* ''Film/WhatTheBleepDoWeKnow'' contains a sequence where some guys view a party in this way, seeking "foxes who put out" and categorize women in terms of "foxes who don't put out, dogs, and cows." An overweight elderly woman who doesn't put out causes a system crash. [[https://www.youtube.com/watch?v=7jWbVrQur2U It can be viewed here.]]
84* The low-budget sci-fi movie ''Film/{{ROTOR}}'' represents the robot's POV by a handheld camera shot with inverted colors and crosshairs in the middle of the frame.
85* The film adaptation of ''Literature/NotQuiteHuman'' shows that this how Chip views the world which allows for a lot of funny moments when combined with his android personality which takes everything completely literally.
86* The robot teachers in ''Film/ClassOf1999'' have this as part of their tech when they, who were originally programmed for military use, were modified for civilian use inside a high school to deal with a group of unruly students.
87* ''Film/BicentennialMan'': Whenever we get a POV from Andrew, we see overlays indicating the additional information he gets from his [[MySensorsIndicateYouWantToTapThat nonhuman sensors]], such as early in the video where we see his bootup instructions and later on, during his TravelMontage, to show his analysis of the other [=NDR114=] robots.
88* ''Film/{{Sonic the Hedgehog|2020}}'': During the raid on Tom's house, one shot is the POV of one of the Badniks currently unloading its machine guns on Tom and Sonic.
89* ''Film/{{Robowar}}'' has a lot of POV shots from the perspective of the killer robot antagonist. It perceives everything as murky and pixelated, making it hard for the viewer to tell exactly what they are looking at.
90[[/folder]]
91
92[[folder:Literature]]
93* The built-in cyber-display version of this trope was subverted in Creator/NealStephenson's ''Literature/TheDiamondAge'' -- it's possible to get one spliced into your optic nerve, but this leaves you vulnerable to, say, getting an ad for pet-food hacked into the centre of your field of vision. ''Even with your eyes closed''.
94* Most ''TabletopGame/Warhammer40000'' novels have this as a standard of SpaceMarine battle helms, with the odd bonus of [[UnusualUserInterface scrolling directly across the retinas of the marine in question]].
95* in ''Literature/EncryptionStraffe'', the protagonist Genie sometimes receive orders to hack into cameras of drones and remote controlled weapon stations, even cameras mounted on hostile soldiers. He calls the experience dehumanizing of himself.
96[[/folder]]
97
98[[folder:Live-Action TV]]
99* Used in ''Series/BabylonFive'' in some scenes shown from the perspective of a "Maintbot" outside the station. The use of the various extra stuff in the readout was justified, however; the robots were not AIs, and the camera readout was mostly intended for use by people inside the station, who might find such info useful.
100* ''Series/BattlestarGalactica2003'': An old-style Cylon's POV in ''[[Recap/BattlestarGalactica2003Razor Razor]]'' has a bright stripe that corresponds to the Cylon's oscillating red eye and a targeting display. We see the display glitch out when [[spoiler:Adama hits it with an iron bar.]]
101* Usually in ''Series/{{Bibleman}}'' when they use a POV shot from the heroes' perspective.
102* ''Series/BuffyTheVampireSlayer'': The POV of the Aprilbot and the Buffybot used this device, plus added drop-down menus to show various decision paths the bot was exploring -- menus which included the infamous "adult" options.
103* Abed sees everything through this in ''Series/{{Community}}'' episode "[[Recap/CommunityS2E07AerodynamicsOfGender Aerodynamics of Gender]]" when he gets turned into a "[[Film/MeanGirls mean girl]]", insulting people. His POV has a computer readout instantly detailing his target's flaws. He also has a "[[MediumAwareness current synopsis]]" for the episode so far (including Troy and Jeff's storyline, which he has no [[MetaGuy non-meta]] way of knowing) and memos to record ''Series/CougarTown'', book Starburns for 'Troy and Abed in the Morning' (which happens in TheTag) and to remember that [[Recap/CommunityS2E10MixologyCertification Troy's birthday is in 14 days]].
104* In the "Captain Subtext" episode of ''Series/{{Coupling}}'' when the characters switch to his POV the view changes with a green tint and everything.
105* The K-1 robot in ''Series/DoctorWho'' is first shown to us via ShakyPOVCam this way as it goes about its business murdering people and stealing things.
106* In the ''Series/{{Eureka}}'' episode "Bad To The Drone", Martha the combat drone has vision like this. Most significantly, it provides an opportunity for some {{Foreshadowing}} disguised as a one-off joke: every time Martha looks at someone, their age (among other facts about them) is displayed. [[ReallySevenHundredYearsOld Eva Thorne's]] age is listed as "classified".
107* ''Series/{{K9}}'', the series, features many scenes from K9's POV, with various [[StatOVision stat blocks]] popping up.
108* While lacking a readout and not being pixelated, technically every episode of ''Series/MysteryScienceTheater3000'' displays this, since it's seen though the robo-eye of Cambot.
109* ''Series/TheOuterLimits1995'':
110** In "[[Recap/TheOuterLimits1995S5E7TheHumanOperators The Human Operators]]", there are numerous shots from the perspective of Starfighter 31's security cameras.
111** In "[[Recap/TheOuterLimits1995S1E19IRobot I, Robot]]", several shots are seen from the perspective of Adam Link.
112** In "[[Recap/TheOuterLimits1995S7E1FamilyValues Family Values]]", several shots are seen from the perspective of Gideon.
113** In "[[Recap/TheOuterLimits1995S7E6MonaLisa Mona Lisa]]", the titular android's perspective is seen as she searches every database to which she has access for any information concerning the whereabouts of Teddy Madden's ex-husband Al and daughter Amanda.
114** In "[[Recap/TheOuterLimits1995S7E17RuleOfLaw Rule of Law]]", several shots are seen from Miranda's perspective.
115* ''Series/RedDwarf'':
116** In "[[Recap/RedDwarfSeasonIIITheLastDay The Last Day]]", Hudzen-10, a newer model of android, attempts to replace Kryten by force, but can't harm humans. As he studies the crew, his [=RoboCam=] flashes messages explaining his way around this difficulty: Cat is a ''felis sapiens'', therefore not human; Rimmer is a hologram (and already dead), therefore also not human; Lister is "barely human", so "what the hell!".
117** "[[Recap/RedDwarfSeasonIVWhiteHole White Hole]]" has the start-up sequence of Talkie Toaster, Lister's formerly deceased novelty toaster. The next few minutes take place from its oddly tilted camera view as Kryten fiddles with its circuitry.
118** Also occurs when Kryten is injured in "[[Recap/RedDwarfSeasonVTerrorform Terrorform]]"; his vision ranges from reporting various-colored alerts, his system's integrity, and playing relaxing music to calm himself down.
119* ''Series/{{Spaced}}'' gives a ShoutOut to ''Film/RoboCop1987'', a big, long, beat-for-beat one, that replicated the complete Introduction of [=RoboCop=] sequence... for a battle bot.
120* ''Series/StarTrekPicard'': In "[[Recap/StarTrekPicardS1E06TheImpossibleBox The Impossible Box]]", we get a brief glimpse of what the world looks like through Hugh's eyes after he says, "Out of the way, please." There are [[https://twitter.com/TrekCore/status/1234274723241943042 green Borg graphics]] which pepper his field of vision. The Borg technology that is still embedded within him can analyze life forms, objects and the surrounding environment more accurately than human or Romulan eyes can. For instance, he can see Borg {{Holographic Terminal}}s on the Artifact that are invisible to everyone else who doesn't have a Borg ocular implant.
121* In ''Series/ObiWanKenobi'' "[[Recap/ObiWanKenobiPartIII Part III]]", we get a view through the imperial probe droid's sensor as it is scanning a suspicious hooded man... up to the point that [[SeanConneryIsAboutToShootYou Obi-Wan is about to shoot it]].
122* In ''Series/TerminatorTheSarahConnorChronicles'', [[RobotGirl Cameron's]] vision is shown in full-color, but is an otherwise normal [=RoboCam=]. In the episode "Allison from Palmdale", it is actually implied that the [=RoboCam=] may be an important part of "reminding" the Terminator that they ''are'' a machine, as right before Cameron's chip goes glitchy and she [[BecomingTheMask "becomes"]] Allison, the HUD disappears and she sees everything normally.
123[[/folder]]
124
125[[folder:Music Videos]]
126* As a tie-in to ''Film/Terminator2JudgmentDay'', the T-800 appears in the video for Music/GunsNRoses' "You Could Be Mine" and uses this to scan the band members after they have left the stage. When the T-800 comes across Axl Rose, the Robo Cam display reads WASTE OF AMMO, and so the T-800 lets Axl go unharmed.
127[[/folder]]
128
129[[folder:Pinballs]]
130* Copying the source movie, ''Pinball/Terminator2JudgmentDay'' and ''Pinball/Terminator3RiseOfTheMachines'' use a Robo Cam menu when a random award is being selected.
131[[/folder]]
132
133[[folder:Video Games]]
134* Pretty much any game that provides an in-story justification for a {{HUD}} has the explanation that character is looking through a visor or something similar.
135** ''Franchise/{{Halo}}''
136** The ''VideoGame/{{Metroid}}'' series. It even uses the scanner as a gameplay mechanic.
137** ''VideoGame/DeusEx'' has the cyborg variant of this trope.
138** ''Franchise/MassEffect'' uses both visors and ElectronicEyes.
139** ''VideoGame/{{Crysis}}''
140** ''VideoGame/{{MechWarrior}}''
141** ''VideoGame/BatmanArkhamSeries'' with "Detective Mode"
142** ''VideoGame/NierAutomata'' has the DiegeticInterface for the [=YoRHa=] androids' [=HUDs=], with each component of what they and the player see, from the HP gauge and minimap to damage numbers, dictated by installed computer chips.
143** ''VideoGame/Cyberpunk2077'' has everything fed through your optical implants.
144* In a cutscene near the beginning of ''VideoGame/SuperMarioSunshine'', FLUDD identifies Mario in a scene similar to this. As a bonus, brief video clips of boss battles from previous Mario games are shown in the corner of the screen. The screen appears again at the end of the game, when [[spoiler:it appears that FLUDD has been destroyed. The part of the screen that showed Mario game scenes now says "Game Over".]]
145* ''VideoGame/MetalGearSolid''
146** A cutscene in ''Metal Gear Solid 2'' shows a brief shot from the perspective of a Metal Gear Ray.
147** ''Metal Gear Solid 4'' has a scene where unmanned Gekkos are hunting for Snake; their viewpoint is shown for a few seconds as they use a thermal scan on a cardboard box that they suspect he is hidden under. There's also a shot from the viewpoint of Metal Gear Mk II, full of stat blocks, not long after.
148** ''VideoGame/MetalGearRisingRevengeance'' combines this with AugmentedReality for {{Cyborg}} {{Ninja}} protagonist Raiden.
149* An unusual videogame example comes up in ''VideoGame/QuakeIV'': During his partial stroggification, [[spoiler: the protagonist]] gets a neural implant lodged into his brain. Immediately after the implantation, a hex grid and some program code appear superimposed over his field of vision. Afterwards, he sees both the previously uncomprehendable Strogg computer displays ''and'' the English text on human computer displays as well as [[spoiler: his own HUD]] as mangled but readable "Strogglish". He also hears the previously unintelligible Strogg PA voice as English.
150* ''VideoGame/{{Xenosaga}}''
151** A direct ShoutOut to ''Franchise/RoboCop'' with this -- [[HollywoodCyborg Ziggy's]] vision is depicted with the exact same scan lines and colour distortions as Murphy's.
152** KOS-MOS does this a few times too. Apparently she even records what's happened behind her.
153* ''VideoGame/SystemShock'''s interface is explained as the cybernetic implant's display. In the second game, cinematics show the character with a sort of built-in goggles.
154* In ''VideoGame/ChibiRobo'', You can use Chibi-Vision to see through Chibi-Robo's eyes, zoom in, and aim your Chibi-Blaster.
155* The bowling minigame in ''Franchise/{{Tekken}} Tag Tournament'' is made a lot easier with Bryan or Yoshimitsu due to their HUD. Jack has an HUD too, but he's [[DoesNotKnowHisOwnStrength terrible at bowling]].
156* In ''VideoGame/{{Observation}}'', S.A.M., the AI you play as throughout the game, can connect to CCTV cameras and remote Diagnostic Spheres, with a unique HUD for each. The display also jitters from time to time, such as when a Sphere collides with something.
157* ''VideoGame/{{Putty}}'' has this in the ending sequence where a Bot identifies and terminates Dazzledaze, with red-tinted camera, flashing binary code, and plenty of humorous FreezeFrameBonus.
158* ''VideoGame/ConkersBadFurDay'' has the Haybot use this in a parody of ''Film/TheTerminator''.
159* All three ''VideoGame/TheJourneymanProject'' games have this feature, most times to justify the reduced resolution of the videos Presto Studios could put out.
160** The first game is seen through Agent 5's left eye, on a monocle he wears that's called a "Neuro-ocular prosthesis".
161** Its remake, ''Pegasus Prime'', has some added features in addition to the Biochips he picks up: "Telezoom", "Thermal Scan", and "Temporal Flux", to name a few.
162** The Jumpsuit in ''Buried In Time'' has a camera that Agent 5 views on a screen inside the suit's helmet, which can also open up, though only his future self and Agent 3 do this. The unintentional downside, though, is that the HUD takes up about 40% of the screen in comparison to the rest of the game.
163** The Chameleon Jumpsuit in ''Legacy of Time'' is much more streamlined and has a full viewscreen.
164* ''VideoGame/{{Obsidian}}'' has one puzzle where you have to take control of a mechanical spider in-game, and program it to do a certain task. The control panel to do this has a screen showing you what the spider sees. It's not much different from human sight, apart from green wireframe outlines overlaid in its peripheral vision.
165* In ''VideoGame/Halo3ODST'', we occasionally see things from the viewpoint of New Mombasa's Superintendent AI, who has access to all the cameras in the city.
166* The Stage 1 boss from ''VideoGame/{{Battletoads}}'' for the NES is fought from the perspective of its camera, giving a red-hued view on the 'toads and five symbols that flash when its cannons are moving or firing.
167* The non-Specter FinalBoss of ''VideoGame/ApeEscape'' is similar to the ''Battletoads'' example above, where the camera switches to the boss mech's point of view when [=Spike/Kakeru=] gets close to it.
168* In the SNES port of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'', the boss of the Technodrome (the first time you visit it anyway) has [[JawsFirstPersonPerspective the camera placed behind Shredder]] as he pilots a robot. The robot's HUD places a few lines and arrows on the screen along with a whole series of meaningless counters.
169[[/folder]]
170
171[[folder:Web Animation]]
172* ''WebAnimation/RedVsBlue''. In season two we see Lopez's point of view. It has SAP in the corner of the screen (a spanish subtitle joke), as well as a number of objectives that involved killing/humilating the blues and Griff (since he was built by Sarge).
173[[/folder]]
174
175[[folder:Webcomics]]
176* ''Webcomic/CtrlAltDel''
177** [[http://www.cad-comic.com/cad/20070616 A [=RoboCam=]]]... bundled with a full version of Adobe Photoshop!
178** [[http://www.cad-comic.com/cad/20090713 Then again...]] with StatOVision now.
179* ''Webcomic/{{Freefall}}'' gives us one strip early on: [[http://freefall.glasswings.com/ff300/fv00203.htm Strip #203]]
180* ''Webcomic/GunnerkriggCourt'' Nothing too fancy though, everything is just tinted green with a slight old camera feel
181* ''Webcomic/CommanderKitty'' gives us [[http://www.commanderkitty.com/2009/03/29/i-hate-the-living/ one from MOUSE]], the ship's AI avatar. It even has a command prompt to show what its thinking. [[spoiler: [[http://www.commanderkitty.com/2010/07/18/tactical-genius/ We later get one from Zenith's perspective]].]]
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184[[folder:Western Animation]]
185* In ''WesternAnimation/CodeLyoko'', the viewpoints of XANA's monsters on Lyoko -- as well as XANA's robots, Polymorphic Clones and Spectres (including possessed people) in the real world -- are often shown in [=RoboCam=], with of course XANA's eye logo figuring preeminently.
186* Spoofed in ''WesternAnimation/{{Futurama}}'', in the episode "[[Recap/FuturamaS2E14MothersDay Mother's Day]]". The crew go to a robot museum, and one of the displays is called "See Through the Eyes of a Bending Unit". Leela takes up one of the eyepieces, and sees through a green-tinted world who is in the area and if they would be worth stealing from. (Bender, a bending unit, remarks that looking through the goggles gives him a headache.)
187* Junkman of ''WesternAnimation/TheIncredibleCrashDummies'' has one of these complete with animal identification and a to do list.
188* Parodied in an episode of ''WesternAnimation/{{Recess}}'', where the very-much-human [[TheBully Gelman]] is surveying the playground for bullying targets.
189* The Ultra-Robots in episode XVIII of ''WesternAnimation/SamuraiJack'' have a limited form of Robo Cam. We see their vision in normal sight with zoom features, what looks like infrared, and a green filter with a targeting system. Their eyes are usually red.
190* ''WesternAnimation/TheSimpsons'': In "[[Recap/TheSimpsonsS2E14PrincipalCharming Principal Charming]]", when Homer is given the task of finding a suitor for Selma, he sees the candidates through a [=RoboCam=] that displays their pros and cons.
191* ''WesternAnimation/StarTrekLowerDecks'': In "[[Recap/StarTrekLowerDecksS1E02Envoys Envoys]]", we see from Ensign Sam Rutherford's perspective that his cybernetic implant has a setting which can analyze potential targets and determine the optimal combat strategy to defeat them.
192* ''Franchise/{{Transformers}}: WesternAnimation/BeastWars'' made use of this trope, as well as having fun with it at times. Most notably, one of Rattrap's POV shots had a rotating cheese wedge in the lower corner, apropos of nothing. And at least in ''Transformers'' it gets somewhat of an excuse, since they're explicit about the robots having a humanlike mind independent of their "data storage". Even requiring an activation code spoken aloud to transform (sometimes). Also, the writing in all such scenes is actually a substitution cypher called "Cybertronix" that is filled with {{Easter Egg}}s and ShoutOut text.
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195[[folder:Real Life]]
196* Overlaying primitive, brightly-coloured graphics (because they generally contrast well over complex "real" views, and are easy to add) is fairly common for tasks such as computer vision (drawing rectangles around identified objects) as a debugging aid. Some video games, such as ''VideoGame/UnrealTournament'', even leave these into release builds to help third-party map authors see how the computer players perceive and plan within their map. One could make a FanWank argument that the same would go for all manner of killer robots that were originally developed by meatbags, and we're seeing debug output.
197* The military robots now have exactly this. They still require a human to pull the trigger for safety reasons, but they do the aiming on their own.
198* In case you were curious, [[https://www.youtube.com/watch?v=_1MHGUC_BzQ here]] is how a self-driving car using Tesla Autopilot sees the world. Not entirely different from how the good ol' [[Film/TheTerminator T-800]] sees.
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