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1A theme or element from a work's soundtrack (usually a movie) that gets reused in another work. It may either be an original piece, or a preexisting one that wasn't widely known until being used as soundtrack.
2
3See also RecycledTrailerMusic.
4-----
5!!Examples:
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7[[foldercontrol]]
8
9[[folder:Anime & Manga]]
10* The music created for Creator/FourKidsEntertainment anime dubs would occasionally be reused in other series. Most notably, the theme which had originally been created to serve as [[Manga/OnePiece Django]]'s theme was latter reused in other series, including an episode of ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 Teenage Mutant Ninja Turtles: Fast Forward]]''.
11* [[https://www.youtube.com/watch?v=JuZNfEnJPD8 The main theme]] used throughout the entire run of the ''Manga/CaseClosed'' anime is a rearrangement of [[https://www.youtube.com/watch?v=TCVUfRNRwbc the main theme]] from the 1972 detective drama, ''Taiyou ni Hoero!''. Katsuo Ohno is the BGM composer for both series and the reason for the similarity is because one of ''Case Closed'''s producers specifically asked Ohno to compose a theme similar to the one from ''Taiyo ni Hoero!''.
12* The English dub of ''Anime/DeltoraQuest'' recycled some music from the English dubs of ''Anime/{{Hamtaro}}'' and ''Anime/MonsterRancher''.
13* ''Franchise/{{Digimon}}'':
14** Saban's English dub of ''Anime/DigimonAdventure'' recycled the score from its short-lived ''Series/MaskedRider'' adaptation. The composer of all this, Udi Harpaz, also wrote some very similar-sounding music for the 1994 ''[[WesternAnimation/SpiderManTheAnimatedSeries Spider-Man]]'' cartoon.
15** Also happened to a lesser extent with the show's original score and the score composed for ''Anime/DigimonTheMovie''--a few pieces were re-used for ''[[Anime/DigimonAdventure02 02]]'', and, more egregiously, ''[[Anime/DigimonTamers Tamers]]''.
16** The [[https://youtu.be/QCIJDLoNL3E standard battle theme]] from ''Anime/DigimonAdventure'' was [[https://youtu.be/yUl1LTerxLI taken]] from the last season of ''Anime/SailorMoon''.
17* ''Manga/DragonBall'':
18** In the two episodes that cross over with ''Manga/DrSlump'', the music from Dr. Slump's first anime take over instead of Dragon Ball's current score. This was made possible because Kikuchi composed both!
19** The obscure Terebikko game is a notable example of this: for many parts of the anime, Kikuchi would compose new pieces that helped give each part of the story its own flavor. The Terebikko game involves time travelling back to past events, and appropriately re-use the pieces associated with the time periods they visit!
20** The second Ocean dub of ''Anime/DragonBallZ'' is a prime example of this. All the music was recycled, save for the opening theme song and perhaps one or two pieces from later in the dub. The Cell arc [[https://youtu.be/4Qi8UirL4iY used]] music from the 1994 Creator/RubySpears ''WesternAnimation/{{Mega Man|RubySpears}}'' cartoon, while the Buu arc also included tracks from the English version of ''Anime/MonsterRancher''. Both these shows were previously dubbed by Ocean Productions. Interestingly, this has led some to believe that the earlier Saban BGM from Ocean's Saiyan / Namek Saga dub was also recycled from ''Mega Man'', which is incorrect, although some of that music [[https://youtu.be/TWbI1idBals may have originated from Power Rangers.]]
21** In addition, ''Anime/DragonBallZKai'' had to reuse the entire soundtrack of the original ''Z'' series after it was discovered that Kenji Yamamoto's original soundtrack for the show [[UsefulNotes/{{Plagiarism}} wasn't exactly]] original. This sounds good in theory, except rather than try and match the original track placement, the pieces were paired with similar-sounding equivalents and then swapped in, meaning a lot of the musical development and themes were carried over and the track selection is still just as limited.
22** The second portion of ''Kai'', ''The Final Chapters'', reused a lot of music that Sumitomo composed for the two modern movies and the ''Super'' anime. This helps bridge the gap between ''Z'' and ''Super'', but contrasts with "Kikuchi Kai" and anyone familiar with the original ''Z'' score.
23* ''Anime/IdolDensetsuEriko'': "[[https://www.youtube.com/watch?v=XVFYzyXRdqM Ame no Highway]]" was later rearranged into ''[[Anime/TheBraveExpressMightGaine Might Gaine]]'''s 2nd ending theme, "[[https://www.youtube.com/watch?v=C6QGNPD6nZ4 Black Diamond]]" , both songs were composed by Nobuhiko Kashiwara.
24* ''Anime/IdolAngelYokosoYoko'': [[TroubledProduction Budget strains]] meant that original music for the show couldn't be commisioned, hence many songs from ''Anime/IdolDensetsuEriko'' being re-used.
25* ''Manga/JoJosBizarreAdventure'': The fourth Part; ''[[Manga/JoJosBizarreAdventureDiamondIsUnbreakable Diamond is Unbreakable]]'', will occationally reuse music from ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'', examples can be [[https://www.youtube.com/watch?v=FglUa21W6KI seen here.]]
26* ''Anime/{{Monster}}'' plays an instrumental version of "[[Film/TheWizardOfOz Over the Rainbow]]" in one of its episodes, though this is thematically relevant since it's the song a character's father used to play on his radio station in the past.
27* It's common for certain ''Anime/PrettyCure'' seasons to reuse instrumental tracks from its predecessors. This was particularly egregious from [[Anime/FreshPrettyCure 2009]] to [[Anime/SmilePrettyCure 2012]], when the score was done by Yasuharu Takanashi.
28* ''Anime/RebuildOfEvangelion 2.0: You Can (Not) Advance'' used new renditions of the 1995 music tracks from ''Anime/NeonGenesisEvangelion'' along with several tracks from ''Manga/HisAndHerCircumstances''[[note]]Hideaki Anno's next series, with music by the same composer[[/note]] and one track from the 1979 semiclassic ''The Man Who Stole the Sun''. Also, in 3.0, Gods Message is a modified version of Light of Babylon from Sagisu's score for Nadia, Out Of The Dark is a slightly modified variant of Stand Up Be Strong from Sagisu's Bleach score, the main theme is a modified variant of Hedgehog's Dilemma from 1.0 and the original series, and in the original series, When I Find Peace of Mind was a modified version of "The Distant Macross" from Sagisu's score for ''[[Anime/MacrossII Macross II: Lovers Again]]''.
29** The "Decisive Battle" theme from the original series is actually "007" by John Barry from the James Bond movie ''Film/FromRussiaWithLove''.
30* Creator/SabanEntertainment's English dubs of anime series such as ''Anime/TheLittlBits'', ''Literature/MayaTheBee'', ''Anime/TheNoozles'', etc., reuse many songs between each other, sometimes one show's theme tune even appears in another.
31* ''Anime/SailorMoon'': Mamoru Chiba's accordion-driven leitmotif was a remix of a piece from ''Manga/GoldfishWarning'', which had preceded ''Sailor Moon'' in its timeslot and even featured much of its initial staff.
32* Creator/{{Sunrise}} reused parts of the soundtrack for the ''Anime/CaptainHarlock'' movie ''Arcadia of my Youth'' in the 1985 ''Literature/DirtyPair'' TV anime.
33[[/folder]]
34
35[[folder:Films -- Animation]]
36* ''Franchise/DisneyAnimatedCanon'':
37** The music played during the scene from ''WesternAnimation/TheSwordInTheStone'' where Mad Madame Mim [[LoopholeAbuse turns into a dragon]] was actually recycled music from ''WesternAnimation/SleepingBeauty'' that played during the scene where Maleficent [[OneWingedAngel turns into a dragon again.]]
38** The 60s and 70s era Disney movies (Scored by George Bruns) had a re-occuring "sad" motif. Its first appearance is in ''101 Dalmatians'', when after the puppies have been kidnapped and the humans have exhausted all legal options, Pongo tells Perdita that it's now up to them. In ''Sword in the Stone'', it plays when Wart is alone in the destroyed kitchen after being told he won't be going to UsefulNotes/{{London}}, and in ''WesternAnimation/RobinHood1973'', it plays during the scene where Prince John is fuming about "The Phony King of England" after having thrown the entire town in jail for it, to name a few examples.
39** The overture for ''WesternAnimation/TheJungleBook1967'' was originally written for the 1964 New York World's Fair as music for an exhibit of miniatures at the Ford Pavilion based on different parts of the world.
40*** The music played during Baloo's DisneyDeath at the end of ''WesternAnimation/TheJungleBook1967'' was actually recycled from ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'' during the ending where the seven dwarfs put Snow White's (supposedly) dead body into the glass coffin.
41*** And like ''101 Dalmatians'', ''The Sword in the Stone'' and ''Robin Hood'', it also used the "sad" motif score by George Bruns, but unlike them, it uses it twice.
42** About halfway through ''WesternAnimation/{{Aladdin}}'', during the scene where the Genie is looking through his cookbook, a brief snippet of the song "Under the Sea" from the earlier Disney film ''WesternAnimation/{{The Little Mermaid|1989}}'' can be heard when Genie can be seen looking at a recipe for "Alaskan King Crab", causing him to pull Sebastian out of said cookbook.
43** "King of Pride Rock" from ''WesternAnimation/TheLionKing1994'' (specifically, the bit from Simba's AwesomeMomentOfCrowning) plays near the end of the English version of ''Film/ShaolinSoccer''.
44** Compare the soundtracks of ''WesternAnimation/{{Dinosaur}}'', ''WesternAnimation/AtlantisTheLostEmpire'', and ''WesternAnimation/TreasurePlanet''.
45** ''WesternAnimation/StitchTheMovie'', the {{pilot|movie}} to ''WesternAnimation/LiloAndStitchTheSeries'', re-used a handful of Music/AlanSilvestri's score from the original ''WesternAnimation/LiloAndStitch''.
46* In ''WesternAnimation/AsterixInBritain'', Music/VladimirCosma reused part of the music he composed for the Olympic torch relay scene in ''Film/AceOfAces'' for the scene where Julius Caesar's Roman army conquers Britannia during the Britons' weekend break.
47* Creator/DingoPictures' films recycle countless musical cues between each other, such as the jungle tune from ''Animal Soccer World'', Wabuu's leitmotif and the CreepyCircusMusic from ''The Countryside Bears'' and by extension ''Wabuu the Cheeky Raccoon'', and the SadTrombone whenever something bad happens.
48* A few background music cues in ''WesternAnimation/DougsFirstMovie'' were originally used in ''WesternAnimation/OneHundredAndOneDalmatiansTheSeries''. Both shows were created by Jumbo Pictures and were co-composed by Dan Sawyer (Sawyer worked with Fred Newman on ''Doug'' and Mark Watters on ''Dalmatians'').
49* The Korean [[SerialNumbersFiledOff infamous]] animated film ''Animation/SuperKid'' borrowed some music from the video game ''VideoGame/FinalFantasyMysticQuest''.
50* The "WesternAnimation/FrozenFever" song "Making Today a Perfect Day" reutilizes part of the melody of a CutSong written for ''WesternAnimation/{{Frozen|2013}}'' called "Life's Too Short".
51* ''WesternAnimation/{{Rango}}'' takes a few cues from ''Franchise/PiratesOfTheCaribbean'', at one point taking an entire song. One scene also uses a track from Music/DannyElfman's score for ''The Kingdom''.
52* During the scene in ''WesternAnimation/ToyStory3'' when the toys are [[spoiler:running along the conveyor belt]], the music played in ''WesternAnimation/MonstersInc1'' when Sulley thinks Boo is going through a trash compactor was re-used by Randy Newman. It isn't fully re-used but it sounds very similar to it.
53[[/folder]]
54
55[[folder:Films -- Live-Action]]
56* Music/BasilPoledouris' score for ''Film/Cherry2000'' has the theme played during the action sequence at Hoover Dam, which got mostly recycled into a more recognizable main theme: that of ''Franchise/{{Robocop}}''.
57* Music/JerryGoldsmith usually averted this trope like a champ, but there were exceptions:
58** His main theme for the [[PoorlyDisguisedPilot unsold pilot]] ''Crosscurrent'' was repurposed for the main title of ''Film/EscapeFromThePlanetOfTheApes''. It's been speculated that as these projects were scored during a difficult time in his life (he was going through a divorce, and his mother had passed away), reusing the theme for a relatively minor project could have helped him get out of a compositional hole.
59** The main theme for ''Film/TheRussiaHouse'' had previously been written for ''Film/WallStreet'' before Goldsmith left the project due to CreativeDifferences with Oliver Stone (he never did any score for the movie) and then used in his thrownout score for ''Film/AlienNation''. The third time was the charm.
60* The iconic Music/EnnioMorricone piece "Chi Mai" from ''Maddalena'' (1971) has been used several times:
61** The 1978 BBC sci-fi serial ''An Englishman's Castle''
62** The British TV show ''The Times and Life of David Lloyd George'' (1981). Brits tend to associate it with this as it became a hit single off the back of the show, explicitly billed as "The Theme From...".
63** Used as a {{leitmotif}} in the French film ''Film/LeProfessionnel'' (1981).
64** It was later recycled again in an entirely unrelated TV commercial for dog food.
65** The dog food commercial was itself parodied in ''Film/AsterixAndObelixMissionCleopatra'', by reusing the track yet again.
66* The songs "Arrival of the Birds" and "Transformation" by The Cinematic Orchestra (from ''The Crimson Wing: Mystery of the Flamingos'') were reused in the soundtrack for Film/TheTheoryOfEverything.
67* [[https://youtu.be/jfsCK9tPCy8 "Don't Be What They Made You"]], which plays over Logan's death in ''Film/{{Logan}}'', is reused in ''Film/Deadpool2'' [[spoiler:during Wade's own death scene. Fitting, as he previously mocked ''Logan'' by telling the audience he was going to die, too]].
68* Three of ''Film/DrJekyllAndMrHyde1973'''s songs were reused from the 1968 opera adaptation ''After You, Mr. Hyde'', including "Something Very, Very Good", its reprise, and "I Bought a Bicycle."
69* The movie ''9/30/55'', about the effect Creator/JamesDean's demise has on various people, was scored by Leonard Rosenman using the main themes from the Dean movies ''Film/EastOfEden'' and ''Film/RebelWithoutACause'' (both of which were also scored by Rosenman).
70* In an example closer to Recycled ''Score'', a portion of the ''[[Film/AFistfulOfDollars Fistful of Dollars]]'' score is featured in another SpaghettiWestern, ''Film/ThisManCantDie''.
71* "Oye" from Music/AlanSilvestri's score for ''Film/TheMexican'' is heard in ''[[Series/HannahMontana Hannah Montana: The Movie]]'' [[spoiler:when the English reporter eats something '''way''' too hot for him]]. Ironically, Silvestri was supposed to score this movie as well but due to a scheduling conflict Music/JohnDebney replaced him (although Silvestri and Glen Ballard did write the song "Butterfly Fly Away," which Miley and her dad sing onscreen).
72* Five tracks from Music/AlanSilvestri's score to ''Film/MouseHunt'' show up in ''Film/FredClaus'' due to the fact that the actual score (written by Christophe Beck) was not finished in time for the release of the film.
73* Elliot Goldenthal recycled a track from ''Film/Alien3'' and the fight music from ''Film/DemolitionMan'' in ''Film/BatmanForever''. He did it again with ''Film/BatmanAndRobin'', not only reusing music from ''Film/DemolitionMan'', but recycling the themes for Two-Face and Chase Meridian for Mr. Freeze and Poison Ivy, respectively.
74* And staying with Alan Silvestri, although ''Film/AvengersAgeOfUltron'' was scored by ''two'' A-list film composers in the forms of Music/BrianTyler and Music/DannyElfman the movie still reuses some Silvestri music from ''[[Film/TheAvengers2012 The Avengers]]'', most notably his main theme during the end credits [[spoiler:and "Helicarrier" for the scene where said massive flying machine arrives to help get the citizens off the rising city before Ultron can drop it and launch his Extinction Level Event]].
75* When Carl Davis added scores for Silent films, he would incorporate music he made for said film's sequences in the documentary series ''Hollywood.'' Among the films include ''Film/BenHur1925'', ''Film/TheBigParade'', ''Film/TheCrowd'', ''Film/FleshAndTheDevil'', ''Film/TheWind1928'', ''Film/TheThiefOfBagdad1924'', and ''Greed.'' In the case of ''Film/TheThiefOfBagdad1924'', Davis used music from Rimsky-Korsakov.
76* "Snowflake Music" is a track by Mark Mothersbaugh from the movie ''Film/BottleRocket'', which was used again in ''Film/{{Rushmore}}'', also directed by Wes Anderson.
77* Soundtrack from Universal's ''Film/BrideOfFrankenstein'' were reused in ''ComicStrip/BuckRogers'' and ''[[Film/FlashGordonSerial Flash Gordon]]'' serials.
78* Creator/TheCannonGroup, being the Cannon Group, reused music throughout their productions - such as the ''King Solomon's Mines'' example listed below, ''Hercules II'' (which reused the music Music/PinoDonaggio composed for [[Film/Hercules1983 the first film]] and ''Film/BraddockMissingInActionIII'' (which backed up Jay Chattaway's original score with music from the first movie and ''Film/InvasionUSA1985'', among others).
79* If you listen, you'll notice that "Building the Crate" and "The Chickens are Revolting" from ''WesternAnimation/ChickenRun'' are in ''[[Film/MissCongeniality Miss Congeniality 2: Armed and Fabulous]]''. [[spoiler:They play while Gracie and Sam are at Treasure Island to rescue Cheryl and Stan.]] In fact, [[http://www.imdb.com/title/tt0385307/soundtrack a whole load of cues from other films]] are in this one.
80* ''Bogus'', which was scored by Rene Dupere, reused "Kalimando" from Creator/CirqueDuSoleil's ''Theatre/{{Mystere}}''.
81* ''The Outing'' uses the intro to the theme from ''Film/{{Dreamaniac}}'' as its opening credits music.
82* ''Film/FreeGuy'': In the film's penultimate scene, composer Music/ChristopheBeck reuses his own score from the climax of ''WesternAnimation/{{Paperman}}''.
83* ''Film/TheGodfather'''s Academy Award nomination for Best Original Score (emphasis on the original) was withdrawn when the Academy realized Nina Rota had recycled themes from scores he had written for other movies. Most notably, the love theme was taken from an earlier movie called ''Fortunella''.
84* Akira Ifukube, one of ''Franchise/{{Godzilla}}'s'' Four Fathers, did this a lot, with much of his score from ''[[Film/VaranTheUnbelievable Great Monster Varan]]'' being reused and modified in countless films decades later. In his scores for the ''Godzilla'' movies of the 1990's, he would recycle dozens of themes from his Showa Period work, include those from films that TOHO had no part in, such as the Daimajin films. How successful he was at this is up for debate, but due to the obscurity of some titles (not to mention the butchering that many of the older scores went through in the 1950's and 1960's when they were being imported to the US), not many people here in the United States would even recognize that these themes were recycled until the advent of the Internet and Website/YouTube made it easy to listen and compare soundtracks.
85* Music/HansZimmer used themes from ''Film/TheRock'' in at least ''Film/{{Gladiator}}'' and the ''Franchise/PiratesOfTheCaribbean'' trilogy.
86** Roll Tide, from ''Film/CrimsonTide'', is reused in ''Film/DeepBlueSea''.
87** "Too Many Notes, Not Enough Rests" from ''Film/DropZone'' got reused as "He's A Pirate" in the ''Franchise/PiratesOfTheCaribbean'' movies.
88* John Williams:
89** Due to his busy schedule in 2002, Williams wrote a limited amount of material for ''Film/HarryPotterAndTheChamberOfSecrets''. He managed to compose a few new themes ("Gilderoy Lockhart", "Moaning Myrtle", etc.) and then someone else (William Ross, specifically) was hired to create the ''Chamber of Secrets'' soundtrack out of the new themes and the themes from the previous movie, ''Film/HarryPotterAndThePhilosophersStone''. As a result, ''Chamber'' recycles a lot of musical cues from ''Philosopher's Stone''. For example, the [[https://youtu.be/EyHDb025oOo&t=0m41s pixie scene]] uses the same music as the [[https://youtu.be/2rPUBXLGsdw&t=1m26s flying keys scene]]. And the music from the [[https://youtu.be/2aQEcHwRCmo&t=2m38s end scene in the Great Hall]] is a slightly remixed version of [[https://youtu.be/MYIh-OmRGmU "Leaving Hogwarts"]] from ''Philosopher's Stone''. In fact, it seems Ross had gone into Williams' non-''Potter'' work. The music used for the [[https://youtu.be/BWESUQUS4tI&t=3m30s Quidditch trench chase]] sounds a whole lot like "[[https://youtu.be/7LJ3CUGSmXk&t=2m33s The Chase Through Coruscant]]" from ''Film/AttackOfTheClones''. (In subsequent ''Potter'' films, music from previous installments other than "Hedwig's Theme" was used very sparingly, resulting in Voldemort having no less than three {{Leitmotif}}s at different points in the series.)
90** When the Boggart turns into a giant snake in ''Prisoner of Azkaban'', John Williams quotes the snake theme from ''Film/RaidersOfTheLostArk''.
91** ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull'' features the low ostinato from Williams' '''Film/WarOfTheWorlds2005'' score in one scene.
92** For ''Film/IndianaJonesAndTheDialOfDestiny'', the semi-retired Williams was originally only meant to write new themes that would be interpreted by William Ross. Delays in production meant Williams found time to write more original material than expected, albeit with many cues built on earlier ''Indiana Jones'' scores. Notably, the unreleased second half of the Tuk Tuk chase extensively remixes the Venice chase music from ''Last Crusade'' and also features a section similar to the droid factory cue from ''Attack of the Clones''.
93* The music for the "Jews in Space" segment of ''Film/HistoryOfTheWorldPartI'' is reused as the title song for ''Film/RobinHoodMenInTights''.
94* ''Film/TheHuntForRedOctober'', scored by Music/BasilPoledouris, used a track from his score for ''No Man's Land''.
95* The main theme of the Japanese movie ''Yumeji'' was reused as the main character's {{Leitmotif}} in ''Film/InTheMoodForLove''.
96* Music/JamesHorner re-used one of the minor themes from ''Film/{{Willow}}'' in the soundtrack for ''Once Upon a Forest''.
97** He also re-used parts of the ''Willow'' soundtrack yet again in ''Film/TheMaskOFZorro''.
98** "Ripley's Rescue" from ''Film/{{Aliens}}'' saw Horner re-use part of the Klingon theme from ''[[Film/StarTrekIIITheSearchForSpock Star Trek III.]]'' Similarly, "Bishop's Countdown" (which itself gets used as a piece of RecycledTrailerMusic) borrows from "Kirk's Explosive Reply" from his score for ''[[Film/StarTrekIITheWrathOfKhan Star Trek II]]''.
99** Parts of the track "Resolution And Hyperspace" from ''Film/{{Aliens}}'' was used toward the end of the Michael Kamen-scored ''Film/DieHard'' (as was a track from John Scott's score for ''Film/ManOnFire'' - the original, not the remake). "Futile Escape" also reuses a recurring motif that Horner first employed in the horror film ''Film/{{Wolfen}}''.
100** Also for ''Aliens'', due to Horner being so rushed he was unable to complete the score to his satisfaction, two tracks from Music/JerryGoldsmith's ''Film/{{Alien}}'' score[[note]](which ironically had some its own music replaced by excerpts from Goldsmith's score for ''Freud'' and Howard Hanson's 2nd symphony in the final cut ...)[[/note]] are used during the scene where Ripley and Newt flee from the Queen ("The Recovery" and "Face Hugger").
101** ''Film/TheSpiderwickChronicles'': Horner reused the tracks "One Last Wish" and "Casper's Lullaby" from the 1995 ''Film/{{Casper}}'' movie.
102** Horner was notorious for his repetition -- certainly all composers do so, but rarely to the extent that he did.
103** And indeed Horner's score for ''Film/BattleBeyondTheStars'' turns up in several Roger Corman efforts in the 1980s. Causing ''Series/MysteryScienceTheater3000'' to joke that Creator/JamesCameron hired Music/JamesHorner for ''Film/Titanic1997'' because "he wanted that ''Film/WizardsOfTheLostKingdom'' sound."
104** Very common in the ''Franchise/StarWars'' prequel trilogy. Both ''Film/AttackOfTheClones'' and ''Film/RevengeOfTheSith'' directly borrow from ''Film/ThePhantomMenace'' numerous times (notably, various pieces of ''Phantom'' score are tracked into the arena battle in ''Clones'', as well as Anakin and Padme's arrival on Geonosis and numerous other points, while ''Sith'' uses cues from ''Phantom'''s Podrace scene and climax in the opening act). ''Sith'' also uses unused cues from ''Clones'' to score the attack on the Jedi Temple and the battles of Kashyyyk and Utaupau; ironically, the cues were originally intended for the aforementioned arena sequence.
105** ''Film/TheForceAwakens'' and ''Film/TheRiseOfSkywalker'' [[InvokedTrope invoke]] this with brief, poignant uses of score from ''Film/ANewHope'' ("Burning Homestead") and ''Film/ReturnOfTheJedi'' ("Vader's Death"), respectively, in a manner that stands out from the films' original music. In a more typical use of this trope, several of the uses of "The Emperor's Theme" in ''Skywalker'' are tracked in from ''Film/RevengeOfTheSith''.
106** Williams also frequently reuses themes in ways that don't reflect their initial intent. The famous "Duel of the Fates" theme was used as a theme for Darth Maul in ''The Phantom Menace'', but is later used to symbolize Anakin and Sidious in ''Attack of the Clones'' and ''Revenge of the Sith''. In ''Film/TheLastJedi'', Williams uses a variation of ''Revenge of the Sith'''s "Battle of the Heroes" theme for the bombing sequence in the opening battle. Even the "Force Theme" itself was initially intended as the theme for Obi-Wan Kenobi.
107* ''Film/KickAss'' lifts liberally from John Murphy's earlier work on ''Film/{{Sunshine}}'' and ''Film/TwentyEightDaysLater''. His original score had been rejected and after that, two more scores were rejected before a score was finally settled on shortly before opening. In the end, works from five different composers (Murphy, Music/MichaelKamen proteges Music/IlanEshkeri and Marius de Vries, Music/HansZimmer protege Henry Jackman and Music/BasilPoledouris protege Christopher Lennertz) and many temp tracks (such as work from Music/EnnioMorricone and Music/DannyElfman) became the score.
108* The films ''Film/KingdomOfTheSpiders'' and ''Allan Quartermain and the Lost City of Gold'' respectively reused Music/JerryGoldsmith's scores to episodes of ''Series/TheTwilightZone1959'' and the 1985 film ''King Solomon's Mines'' without his permission. The latter film also had additional music based on Goldsmith's work.
109* Staying with Goldsmith: ''Film/TheLastHardMen'' originally had a Leonard Rosenman score, [[Creator/TwentiethCenturyStudios 20th Century-Fox]] decided to replace it with re-recorded Goldsmith cues from ''Film/OneHundredRifles'', ''Film/{{Stagecoach}}'',''Rio Conchos'' and ''Film/{{Morituri}}''... then they decided to just reuse those cues!
110* The 1998 movie Recoil reuses music from ''Series/LAHeat'', as both were made by PM Entertainment.
111* ''Film/TheLittleShopOfHorrors'' reused much of the soundtrack from ''The Wasp Woman''.
112* Leonard Rosenman reused portions of his "Fellowship" leitmotif from ''WesternAnimation/TheLordOfTheRings'' in the main title theme for ''Film/StarTrekIVTheVoyageHome''.
113* Bruce Broughton's main theme for ''Film/LostInSpace'' sounds very similar to Marahute's motif from his score for ''WesternAnimation/TheRescuersDownUnder''.
114* ''Film/ManOnFire'', ''Film/BlackHawkDown'' and ''Film/{{Gladiator}}'' have similar soundtracks. Justified in that all three films were directed by the Scott brothers (Riddley and Tony), and all films used the talents of Lisa Gerrard's vocals for several of the arrangements used in all three films.
115* All of the following Music/PhilipGlass compositions were reused in ''Film/TheTrumanShow'': "Anthem - Part 2" from ''Film/{{Powaqqatsi}}'', "The Beginning" and "Living Waters" from from ''[[http://en.wikipedia.org/wiki/Anima_Mundi_%28film%29 Anima Mundi]]'', and "Opening" from ''[[http://en.wikipedia.org/wiki/Mishima:_A_Life_in_Four_Chapters Mishima]]''.
116* Music/PhilipGlass's "Pruit Igoe" and "Prophecies" from ''Film/{{Koyaanisqatsi}}'' are reused for Dr. Manhattan's origin flashback in ''Film/{{Watchmen}}''.
117* While Creator/QuentinTarantino movies frequently lift music from other films as part of the director's style, ''Film/TheHatefulEight'' is a notable standout, as the film did actually have an official composer - Music/EnnioMorricone, his first Hollywood film score in many year (and his last before his death) - but also made extensive use of unused soundtrack cues from Morricone's score from ''Film/TheThing1982'' (most notably, the track "Bestiality" is used during the coffee sequence) and ''Film/ExorcistIITheHeretic''. Ironically this would be Morricone's only competitive Oscar-winer.
118* The DirectToVideo sequel to ''Film/RichieRich'', ''Richie Rich's Christmas Wish'' had a song called "My Way", which was previously heard in the ''Series/PowerRangersTurbo'' episode [[Recap/PowerRangersTurboS1E36TheSongOfConfusion "The Song of Confusion"]] as "Confusion".
119* ''Film/RobotHolocaust'' reuses music by Richard Band made for ''{{Film/Laserblast}}'' (ironically both movies would be lampooned in ''Series/MysteryScienceTheater3000'') although slowed down by 8 octaves.
120* ''Film/SherlockHolmesAGameOfShadows'' reuses a track from Music/EnnioMorricone's ''Film/TwoMulesForSisterSara'' when Holmes rides such an animal. Meanwhile, much of Music/HansZimmer's score resembles Morricone's ''Bluebeard''.
121* The ''Film/SpiderMan1'' sequels both tracked in music from their predecessor(s) (which really annoyed Music/DannyElfman, who refused to return for the second sequel -- and didn't reunite with Sam Raimi until ''Film/OzTheGreatAndPowerful'').
122* The first two ''Film/SupermanTheMovie'' sequels had Ken Thorne adapt the Music/JohnWilliams score from the first movie - the producers originally hoped Williams could return to score ''Film/SupermanII'', but Williams found he couldn't work with director Richard Lester.
123* The Franchise/UniversalHorror films ''Film/{{Dracula 1931}}'' and ''Film/TheMummy1932'' use the same arrangement of music from ''Theatre/SwanLake'' for their main titles.
124* ''Film/BladeRunner'' reuses the track "Memories of Green" from soundtrack composer Music/{{Vangelis}}' 1980 album ''See You Later''.
125* In ''Film/SonicTheHedgehog22022'', the fight between Sonic and Knuckles briefly uses the track "I Shrink, Therefore I Am" from Music/ChristopheBeck's score for ''Film/AntManAndTheWasp''.
126* Music/KlausSchulze's score for ''Film/NextOfKin1982'' consists of a combination of original compositions and material re-used from the artist's prior studio albums. [[https://www.youtube.com/watch?v=QJk7nQFlZdU "Death of an Analogue"]] from ''Dig It'' is used as the main theme, while [[https://www.youtube.com/watch?v=kume7iN1KHs "Georg Trakl"]] from ''X'' and [[https://www.youtube.com/watch?v=sEHvTiq0QfU "Silent Running"]] from ''Trancefer'' also make appearances at various points in the film. Speaking of Klaus Schulze, [[https://www.youtube.com/watch?v=VDywz1wOEvs "Freeze"]] from the 1983 Austrian horror film ''Film/{{Angst}}'' was later re-used in Creator/MichaelMann's ''Film/{{Manhunter}}'', where it appears during the scene where Graham visits Lector in his cell.
127* The soundtrack to the 1979 German disaster film ''Film/TheHamburgSyndrome'' consists entirely of tracks from Music/JeanMichelJarre's signature albums ''Music/{{Oxygene}}'' and ''Music/{{Equinoxe}}'' (but primarily the latter) along with existing jazz compositions by Erich Ferstl.
128* In ''Film/{{Napoleon|2023}}'', Martin Phipps reused [[https://youtu.be/lQzEdXJj0Ok "Russia"]] (which plays during the invasion of Russia by UsefulNotes/NapoleonBonaparte in 1812) from his work on 2016's ''Series/{{War and Peace|2016}}'' (which covers the same events, although in the case of that miniseries it was used for a charge in 1805).
129* Parts of Music/{{Vangelis}}' score to the 1975 Mexican film ''Film/DoYouHearTheDogsBarking'', including the main theme, re-appear in ''[[Series/{{Cosmos}} Cosmos: A Personal Voyage]]'', with said main theme accompanying a sequence in episode 12 ("Encyclopedia Galactica") describing a potential first contact scenario as well as playing over the end credits of episode 4 ("One Voice in the Cosmic Fugue").
130[[/folder]]
131
132[[folder:Live-Action TV]]
133* Bob Stewart recycled the theme from his short-lived 1970s game ''Blankety Blanks'' on an equally short-lived game from the 1980s, ''Double Talk''.
134** Similarly, the "plonk plonk" timer on ''Series/{{Pyramid}}'', which is actually considered part of the soundtrack, was recycled on ''Series/{{Go}}'' and ''Double Talk''.
135** The theme to another one of Stewart's shows, ''Series/{{Jackpot}}'', was later used on ''This Week in Baseball''.
136** In reverse, the Stewart series ''Series/ChainReaction'' borrowed its theme from the notorious flop ''Series/{{Supertrain}}'' (both shows aired on NBC and got cancelled quickly, though ''Chain Reaction'' was cancelled for a morning talk show with Creator/DavidLetterman, not because it was bad).
137* Three of the [[Creator/ABCFamily Family Channel's]] mid-90's game shows - ''Boggle'', ''Shuffle'' and ''Jumble'' - used the exact same ThemeTune. ([[NoBudget And the same set, host, announcer, rules...]])
138* The UK version of ''Series/TheApprentice'' uses music from ''VideoGame/TheSims3''. Compare the music at the start of this [[https://www.youtube.com/watch?v=bxy9zecEybo clip]] with [[https://youtu.be/rBliiZT2_N0?t=167 this]]. It's also used some of Murray Gold's music from ''Series/DoctorWho'', such as "Gridlocked Cassinis" and "My Angel Put The Devil In Me".
139* ''Series/BeakmansWorld'' recycled a few cues from the game show version of ''Series/{{Scrabble}}'', on which Beakman producer Marijane Miller was once a contestant. (Also odd, considering how the show was produced by Sony- which owns quite a few game shows, but not ''Scrabble'', which belongs to Creator/{{Hasbro}} and Creator/FremantleMedia.)
140* Several of the background music for ''Series/BigTimeRush'', most notably the "sneaky" music, is reused in ''Series/OneHundredThingsToDoBeforeHighSchool''.
141* The ''Series/DoctorWho'' track "[[https://youtu.be/QaXpK60PLS0 Which One is the Flesh?]]" was remixed and used in [[https://youtu.be/TzP31qkymQI promotional videos]] for the One World Trade Center observation deck.
142** In addition, the minisode ''Time Crash'' reused much of the incidental music from Seasons 19 through 21 as a nod to the Fifth Doctor, who guest starred in the minisode.
143* The ThemeTune from Alex Trebek's ''[[Series/DoubleDare1976 Double Dare]]'' was reused on Jim Perry's ''Series/CardSharks'' a year after the former's cancellation. Both shows even had virtually-identical openings. Meanwhile, the Eubanks/Rafferty version also recycled the ''MG/HS'' theme as a car theme.
144* Creator/FoodNetwork had a Christmas Cookie Challenge series, and when the bakers were explaining the cookies they planned to bake, the soundtrack would switch to the [[https://youtu.be/sGGLj5Go4QE?list=PLZzKhgUfPukAqvON7ORuk1RvObqt2uayB "Neighborhood" theme]] from ''VideoGame/TheSims2''
145* Many, many, MANY TV shows from the '50s to the '80s reused music cues, often (but not always) written for the actual series. The most dramatic case was ''Series/TheFugitive'', which didn't have ''any'' episodes scored at all - it relied on a specially written library and CBS stock music.[[note]]Which may have been why the first print run of the first season's DVD release (controversially) replaced the main soundtrack with sound-alike music.[[/note]]
146* The theme from ''[[Series/FunHouse1988 College Mad House]]'' was later used on the Lifetime/PAX GameShow ''Series/ShopTilYouDrop'' (which would later lend one of its own prize cues to the Creator/USANetwork's ''Quicksilver'' as its theme song); all three we co-produced by Scott Stone and/or David Stanley.
147* The theme from the original Japanese version of ''Series/IronChef'' was made up of score written by Hans Zimmer (“Show Me Your Firetruck”) for the ''Film/{{Backdraft}}'' movie soundtrack.
148* ''Series/{{Jeopardy}}'' would later adopt the "rock" rendition of its theme, used on ''Rock 'n Roll Jeopardy!'', for its special tournaments involving younger players, such as their Teen Tournament.
149* ''Series/TheJoeSchmoShow'', a parody reality-competition program by the same company and many of the same individuals who worked on ''Series/TheMole'' used many of the musical themes created for that program, but without any on-screen credit to the original composer, David Michael Frank.
150* For a set of tournament episodes, ''Series/TheJokersWild'' recycled the theme from ''Series/BreakTheBank1976''.
151* ''Series/LAHeat'' reuses music from PM Entertainment's other movies such as ''Pure Danger'', ''The Sweeper'', and others.
152* The ''WesternAnimation/LolaAndVirginia'' live action sequel series made in Italy uses the Big Boo's Carousel theme from ''VideoGame/SuperMario64'' in a pair of episodes as a "silly scene" leitmotif.
153* ''Series/{{Lost}}'' reuses the submarine theme from ''VideoGame/MedalOfHonor''. Both works were scored by Creator/MichaelGiacchino.
154* Some of the soundtrack from ''Series/MaskedRider'' was later used in Saban's dub of ''Franchise/{{Digimon}}'', and again in ''Literature/JimButton''.
155* ''Ireland's Fittest Family'' used tracks from ''VideoGame/MetalGearSolidVGroundZeroes''.
156* ''Series/TheOuterLimits1963'' is all over this trope. Music composed for other series was incorporated into the show, and music composed for the show wound up in other series (and even a couple of movies). Specifics:
157** Some of Dominic Frontiere's music for the first season (including portions of the theme song) originated with his previous project, the NewOldWest series ''Stoney Burke''.
158** Frontiere's scores for the show were reused for other series such as ''Series/TheFugitive'' (especially during the fourth season), ''Series/TheInvaders1967'' and ''Series/TheRatPatrol'', as well as the infamous UsefulNotes/{{Esperanto|TheUniversalLanguage}} film ''Incubus''.
159** When the series' creative crew was overhauled for the second season, Frontiere was replaced by Harry Lubin. Lubin's theme for the series was a reworking of "Weird", which he'd composed for an episode of ''The Loretta Young Show'', and was then used as the theme for ''Series/OneStepBeyond1959''.
160** Some of Lubin's ''Outer Limits'' music was recycled in the BMovie thriller ''Nurse Sherri''.
161* ''Series/PeakyBlinders'' prominently features the music of Music/NickCave & The Bad Seeds, most notably in its use of "Red Right Hand" as a RealSongThemeTune, but also in its frequent reuse of the movie soundtracks by Cave and bandmate Warren Ellis, particularly ''Film/TheProposition'''s score.
162* The theme to the 1997 game show ''Series/PeerPressure'' would be reused two years later for ''Series/Pressure1'', another game show made by the same company. The two were often paired together in syndication, with the former show retitled ''Pressure 2'' to justify the latter's strange title.[[labelnote:*]]Amusingly, ''Pressure 2'' was simply reruns of ''Peer Pressure'' with awkward edits to shoehorn the new title in.[[/labelnote]]
163* Some music cues from ''Series/ThePriceIsRight'' have fallen under this trope:
164** A remix of the ''Series/CelebrityCharades'' theme cropped up at some point.
165** The theme to ''Series/TheMatchGameHollywoodSquaresHour'' is presently used as a new-car cue.
166** Another cue is recycled from Edd Kalehoff's "Grandeur" news music pack, made for the CBS flagship, WCBS-2 in New York, in 2000.
167** An early new-car cue became the theme to ''Series/FamilyFeud'' when that show debuted in 1976. ''Price'' later brought back the last few bars as an introductory sting for the first playing of Plinko, and has used it since 1980 to introduce Grand Game. What's more, ''Series/TriviaTrap'' also used the last bars as a victory cue. Finally, ''Feud'' retired that theme in 1994, but brought it back in the 2000s.
168** The Bob Cobert theme used on the original ''Price'' from 1961-65 (titled either "A Gift For Giving" or "Window Shopping", depending on who you ask) would be used on two NBC games afterward — ''Snap Judgment'' (1967) and ''You're Putting Me On'' (1969).
169* ''Series/RedDwarf'''s Season VII finale ends with the cast finally returning to the titular ship after spending the entire past two seasons looking for it. It was notable at the time because the theme hadn't been heard in the show since at least Season III and had falled out of use.
170* ''Recap/RedDwarfBackToEarth'' re-used a lot of pieces from earlier seasons to save on budget, which was notably shoestring even for a ''Red Dwarf'' production.
171* ''Series/TheReturnOfTheCondorHeroes2006'' is an especially bizarre example. Almost ''all'' of the series' music was taken from other works. Some of it comes from films -- ''Film/Terminator2JudgmentDay'', ''Film/IndependenceDay'', ''Film/TheDayAfterTomorrow'', ''Film/VanHelsing'', ''Film/MasterAndCommander'', ''Film/HarryPotter'', ''Film/BatmanBegins'', and ''Film/KingArthur2004'' -- while other parts come from anime like ''Manga/RurouniKenshin'' and ''Manga/{{Inuyasha}}''.
172* ''Series/SecondChance'' shared its theme with the 1976 version of ''Series/IveGotASecret''. The same theme was later used on the Australian version of ''Family Feud'' in the 1980s.
173* Justified in ''Series/ShurikenSentaiNinninger''. Episode seven makes liberal use of tracks from the [[Series/NinjaSentaiKakuranger last two]] [[Series/NinpuuSentaiHurricaneger Ninja Sentai]]. Because the leads from said past Sentai are playing GuestStarPartyMember for the week.
174* The opening theme to ''Series/StarTrekTheNextGeneration'' is a combination of Alexander Courage's theme from ''Series/StarTrekTheOriginalSeries'' and Jerry Goldsmith's theme from ''Film/StarTrekTheMotionPicture'', as arranged by Dennis [=McCarthy=]. Originally, [=McCarthy=] had only planned on using the opening fanfare of the TOS theme with a new composition, which was included on the "Encounter at Farpoint" soundtrack album. The alternate theme became a recurring {{Leitmotif}} for Picard in episodes scored by [=McCarthy=]. He also favored using the TOS fanfare in his episode scores, while Ron Jones often incorporated the TMP theme.
175* Series/TokkeiWinspector reuses parts of its soundtrack from Series/ChoujinkiMetalder.
176* The music score by Barry Gray for ''Series/UFO1970'' reused music cues from Creator/GerryAnderson's previous shows (See Puppet Shows below). ''Series/Space1999'' did this as well until Gray was replaced with Derek Wadsworth in Season 2.
177* ''Franchise/UltraSeries'': Series' [=BGMs=] are re-used across series in different continuities almost all the time. Most notable when an old hero/villain makes a reappearance after their debut series. This practice did not start up until ''Series/UltramanAce'' when the modern continuity was fully established.
178* Because of a composers' strike in 1971, Creator/WarnerBros Television had the MadeForTVMovie ''The Eyes Of Charles Sand'' "scored" with Music/HenryMancini's music from ''Theatre/WaitUntilDark'' (and reportedly Ron Grainer's for ''Film/TheOmegaMan''). Mancini was understandably not happy about it, since it had been done without his knowledge or permission, and sued the producers. (He won.)
179* ''Series/{{What Would You Do|Nickelodeon}}?'' used many of the same background cues as its sister Nick show, ''Wild and Crazy Kids''. Both were produced by Woody Fraser and used music composed by Alan Ett.
180* An early prize cue from ''Series/WheelOfFortune'', retired in the early 1990s, became the theme to ''Series/MervGriffinsCrosswords'' over 15 years later. Conversely, one of the other prize cues on ''Wheel'' was the theme to the 1978 version of ''Series/{{Jeopardy}}''
181[[/folder]]
182
183[[folder:Music]]
184* In the video for Music/MariahCarey's "Heartbreaker," the {{Catfight}} between Mariah and [[ActingForTwo her rival Bianca]] features some of Music/LaloSchifrin's score for ''Film/EnterTheDragon''.
185* Music/JohannSebastianBach was known to do this on occasion:
186** Likely none of his works was recycled more than ''Music/WasMirBehagtIstNurDieMuntreJagd'' (the "Hunting Cantata"). The thirteenth movement was tapped and arranged twice, first as the basis for the Canonic Trio Sonata in F for Violin, Oboe, and Continuo (which is itself often appended to the end of the original movement as a postlude), and then as the second movement in the religious {{cantata}} ''Also hat Gott die Welt geliebt''. The seventh movement was also reused in that same cantata as its fourth movement. And finally, the opening of the fifteenth movement also opens the first movement of ''Man singet mit Freuden vom Sieg''.
187** The Preludio from the Partita No. 3 for unaccompanied violin was arranged for organ and orchestra in the cantatas ''Herr Gott, Beherrscher aller Dinge'' (whose music has survived in fragmentary form) and ''Wir danken dir, Gott''.
188* In an odd case combining this and RewrittenPopVersion, two songs from ''Series/TheNoddyShop'' were reused in other works that its' songwriter, Dennis Scott, was involved in:
189** "Bubble Trouble", the song from "Following Directions" that Johnny Crawfish sings when Kate accidentally pours bubble bath in his tank, is used in Dennis Scott's one-man show ''Just Imagine''.
190** "Thank You For Being You", the song the toys and Johnny sing to thank Noah in the Season 1 finale "Noah's Leaving", was re-recorded for a album themed around ''Series/MisterRogersNeighborhood''.
191[[/folder]]
192
193[[folder:Professional Wrestling]]
194* Wrestling/{{WCW}} was notorious for doing this:
195** [[Wrestling/ReyMysterioJr Rey Misterio Jr.]]'s theme song was originally used by [[Wrestling/DungeonOfDoom Zodiac, and then inherited by Loch Ness.]]
196** Steve "Mongo" [=McMichael=]'s theme song was given to [[Wrestling/JimFullington Hak (aka ECW's The Sandman)]] after Mongo left WCW.
197** Wrestling/LaParka's slap-bass theme song was originally written for ''Wrestling/{{Sabu}}''
198** Dennis Rodman used [[Music/JimiHendrix "Voodoo Child"]], which was used by Hulk Hogan during his nWo run, as his entrance music during his 1999 run. Rodman had previously tag-teamed with Hogan against Wrestling/DiamondDallasPage and Karl Malone.
199** The West Texas Rednecks' second theme [[https://youtu.be/Q93MAlzofm4 "Good Ol' Boys]] is a pitched-down version of Wrestling/JeffJarrett's [[https://youtu.be/s0aNgm43Kww first theme]] with vocals added.
200** Wrestling/{{Psicosis}}' theme song was originally created for a masked jobber team called The Creatures.
201** After the Music/{{Insane Clown Posse}} left WCW and Vampiro quit using their song "Take It" as his theme, it was passed on to [=PG13=].
202** In his autobiography, Wrestling/ChrisJericho wrote that he heard his original WCW theme on an NBA on TNT broadcast and couldn't keep himself from calling it "Basketball Highlights #12" afterwards.
203** Wrestling/{{Goldberg}}'s legendary theme "Invasion", was previously used by Pat Tanaka.
204* Although WWE engages in this less often than WCW did, it's still been known to happen
205** Wrestling/{{Kurt Angle}}'s theme song was originally written for [[Wrestling/DelWilkes The Patriot]].
206** "Somebody Call My Momma" was first used by [[Wrestling/ErnestMiller Ernest "The Cat" Miller]]. Years later, it would be used by Wrestling/BrodusClay and his Funkadactyls Wrestling/{{Naomi|Wrestler}} and Wrestling/{{Cameron}} as well as [[Wrestling/MattBloom Tensai]] when he formed a tag team with Clay called "Tons of Funk". Finally, it would be used by Wrestling/XavierWoods until he joined Wrestling/TheNewDay. Naomi would use the song in her solo career until she turned heel in 2015 and switched to "Amazing".
207** Wrestling/CMPunk's themes were both recycled. This Fire Burns was the Judgement Day 2006 theme, also used once for Wrestling/RandyOrton. Cult Of Personality was used for a Wrestling/StoneColdSteveAustin video package.
208** Even Wrestling/HulkHogan's most well-known theme "Real American" was originally written for the tag team of Barry Windham and Mike Rotunda, the U. S. Express. Hogan's original theme (also used as the title theme for WesternAnimation/HulkHogansRockNWrestling), meanwhile, was an instrumental version of Bonnie Tyler's song "Ravashing" with chants of "Hulk! Hulk!" overlaid.
209** Wrestling/RickySteamboat's theme "Dragon" that he's used since his 2009 return was originally used by Wrestling/UltimoDragon.
210** Wrestling/AJStyles's WWE theme, "Phenomenal", was originally intended to be used by Wrestling/JamesStorm, but Storm left NXT before it could be used.
211* This happens slightly more with WWE Divas, with the occasional piece of music, such as [[https://youtu.be/_XhW73cD7P8 "Top Spin"]] seemingly being passed around at random.
212** Wrestling/KellyKelly used a song called "Holla," which was originally used by Wrestling/CandiceMichelle.
213** Wrestling/AliciaFox uses a song called "Party," which was originally used by Maria back during her debut in 2004.
214** Wrestling/MariaKanellis herself later used a song called "With Legs Like That," which was intended for Stacy Kiebler, who left before it could be used. This created something of an artifact since, while Kiebler is known for being exceptionally leggy, Maria wasn't, and in fact often wrestled in long pants.
215* Wrestling/TarynTerrell first used "A Girl Like That" as her entrance music in WWE, which was originally used by Wrestling/TorrieWilson. Then she used a track called "Insatiable" which was later used by Wrestling/{{Layla}}.
216* Wrestling/MichelleMcCool's theme "Not Man Enough For Me" was also previously used by Torrie Wilson. Then Layla used it after Michelle left.
217* Even Wrestling/{{TNA}} is guilty of this. [[Wrestling/VelvetSky Velvet Sky's]] first entrance track was later used by ODB.
218* According to Website/ThatOtherWiki, Wrestling/RingOfHonor first gave Wrestling/LioRush "Not Dead Yet" as an entrance theme, which long time fans would recognize as belonging to TJ Perkins beforehand. The more distinctive "Feel The Rush" was used by the time they had decided to enter Rush into the Top Prospect Tournament.
219* Candy White debuted in LLF using a theme previously used by Lady Jaguar, [[https://youtu.be/vrQU-TkxSXI although it makes more sense for White than Jaguar]], and White switched to her Pandora Pecadora gimmick not long afterwards, suggesting it was just a one time thing.
220* The theme song to most of WWE's ''Wrestling/MoneyInTheBank'' events is a song created for UsefulNotes/DonaldTrump during his guest appearances on WWE television.
221* The Street Profits' theme "Bring the Swag" was originally [[Wrestling/SashaBanks Team]] [[Wrestling/NaomiWrestler B.A.]] [[Wrestling/TaminaSnuka D.'s]] "Unity" with a different chorus.
222* [[Wrestling/TheInvasionAngle The Alliance]] would use Drowning Pool's "Bodies" immediately after it was used for ''Wrestling/{{Summerslam}} 2001''. It would eventually be reused again in 2005, and later in 2006 as the theme for the two ''Wrestling/{{ECW}} One Night Stand'' events, before becoming the de facto theme for the revived ''ECW'' brand later on.
223* Marilyn Manson's "The Beautiful People" was first used briefly for ''Wrestling/WWERaw'' in March 1999 when it became ''Raw is War''. More known today as the second theme for ''Wrestling/WWESmackDown'' that introduced the fist and mirrors in 2001.
224* Ezekiel Jackson's theme "Domination" is a remix of the theme used for the [[Wrestling/WWEBrawlForAll Brawl for All]] tournament in 1998.
225[[/folder]]
226
227[[folder:Puppet Shows]]
228* Gerry Anderson's {{UsefulNotes/Supermarionation}} series such as ''Series/{{Thunderbirds}}'' and ''Series/CaptainScarletAndTheMysterons'' all had music composed by Barry Gray, so it was common to hear music pieces from previous series to appear in the newest. For example, in the ''Thunderbirds'' episode "Danger at Ocean Deep" where most of the music composed was made for the ''[[Series/Stingray1964 Stingray]]'' episode "The Big Gun".
229* "What a Scary, Scary, Scary, Scary Monster," the theme song from the ''Series/EureekasCastle'' HalloweenEpisode "It Came from Beneath the Bed," was later reused in the ''Series/GullahGullahIsland'' HalloweenEpisode "Gullah Gullah Ghoul-Land."
230[[/folder]]
231
232[[folder:Theatre]]
233* Jerome Kern regularly recycled songs and incidental music from older musicals into newer ones, and importing and exporting them between American and British musicals. For instance:
234** In ''Theatre/ShowBoat'', Magnolia's pseudo-classical piano theme is a tune from ''The Beauty Prize'' (London, 1923), and the romantic string motif in the penultimate scene of the first act is from ''Dear Sir'' (1924). Magnolia's waltz, a CutSong in this show, was recycled from "If We Were on Our Honeymoon," a song interpolated into the imported operetta ''The Doll Girl'' in 1913.
235** The opening music from ''Music in the Air'' (1932) seems to have been originally written for ''Love o' Mike'' (1917), and had already been reused in the lost movie musical ''Men of the Sky'' (1930).
236** The opening number of ''Sitting Pretty'' (1924) was a slightly altered version of "The Pergola Patrol (Is This Not a Lovely Spot?)" from ''The Cabaret Girl'' (London, 1922). "On a Desert Island With You" and "The Enchanted Train" from ''Sitting Pretty'' were in turn reused in ''Three Sisters'' (London, 1934) as "My Lover, Come Out of the Shadows" and "Dorrie Imagines."
237* Rossini's overture to ''[[http://en.wikipedia.org/wiki/Aureliano_in_Palmira Aureliano in Palmira]]'' was recycled for ''Elisabetta, regina d'Inghilterra'' and, most famously, ''Theatre/TheBarberOfSeville''.
238* Music/KurtWeill's Prelude to Act II of ''Theatre/StreetScene'' was recycled from incidental music for Leo Lania's play ''Konjunktur'' (Berlin, 1928).
239* The musical theme ''Theatre/LaBoheme'' begins with was recycled by Puccini from his early orchestral work "Capriccio sinfonico." (The tune immediately following this was originally composed for an unfinished opera based on the short story "La lupa" by Giovanni Verga.)
240* The ''WesternAnimation/MyLittlePonyG3'' musical ''The World's Biggest Tea Party'' has "The Road to Unicornia" use the tune from "We're Glad That Everyone's a Princess" from ''Princess Promenade''. "At Crystal Rainbow Castle" is "Here in Unicornia" from ''The Runaway Rainbow''. "How You Feel" is "Far Apart," also from ''The Runaway Rainbow''. All three are thus also examples of ToTheTuneOf.
241* ''Theatre/{{Spamalot}}'' reuses "Always Look on the Bright Side of Life" from ''Film/MontyPythonsLifeOfBrian''.
242* The Overture of ''Theatre/{{Wicked}}'' is originally from Stephen Schwartz's earlier {{rock opera}} ''The Survival of St. Joan''.
243* Music/LeonardBernstein wrote the score to ''Theatre/WonderfulTown'' in a hurry, and presumably saved time and effort by lifting a few parts from earlier works:
244** The refrain of "Conga!" was previously music for the scene change to the Congacabana in ''Theatre/OnTheTown''.
245** The vamp in "Conversation Piece" is from the jazz band piece "Prelude, Fugue and Riffs," parts of which were also incorporated into the ballet "Conquering the City."
246* Songwriters Marc Shaiman and Scott Wittman recycled the song "Let's Be Bad" from ''Series/{{Smash}}'' for use in the later musical ''Theatre/SomeLikeItHot'', with lyrics and orchestration changes.
247[[/folder]]
248
249[[folder:Theme Parks]]
250* The "Temple of the Night Hawk" roller coaster in Phantasialand (an amusement park in Germany) actually uses [[WesternAnimation/{{Dinosaur}} "The Egg Travels"]] as the ride's background music.
251* The Primeval World diorama along the [[Ride/DisneyThemeParks Disneyland Railroad]] uses the theme from non-Disney film ''Film/MysteriousIsland''.
252[[/folder]]
253
254[[folder:Video Games]]
255* Music/TommyTallarico's no stranger to this with his soundtracks, having reused some of his compositions various times:
256** The Beast Engine and Beast Ride levels in ''VideoGame/{{Wild 9}}'' use music from ''VideoGame/{{MDK}}'' and ''VideoGame/EarthwormJim'' ("Facing the Inevitable" and "Buttville: The Descent", respectively).
257** ''VideoGame/SonicAndTheBlackKnight'' features a couple of tracks originally from the 1997 helicopter combat game ''Black Dawn'' as music for some of the levels: Molten Mine featured an arranged version (alongside ''Sonic'' series regular Jun Senoue) of the "Action Theme" as its BGM, while Great Megalith featured another song from ''Black Dawn'' in its original form.
258** On the mention of ''Black Dawn'' and its "Action Theme", Tommy had previously reused its original version on the Nintendo 64 version of ''Knockout Kings 2000'' as the music for the training minigames, albeit in a somewhat shortened form.
259** ''R/C Stunt Copter'' featured a couple of tracks from the ''Earthworm Jim'' series, most notably the main menu music just being the ending theme from the first game but with a guy yelling "STUUUUNT COPTERRRRR!" every now and then, while some of the levels on Free Flight mode (Ruins and Easter Island) had, appropiately enough, "The Flyin' King" from ''Earthworm Jim 2''.
260* Grant Kirkhope occasionally reuses music he wrote for canned games or DummiedOut features, as written on his [[http://grantkirkhope.com/dream.html website]]:
261** ''VideoGame/VivaPinata: Trouble in Paradise''
262*** "Oven-Fresh Day" was the main theme for the ''VideoGame/BanjoKazooie'' prototype, ''Dream''. Grant says that after the original concept for ''Dream'' was canned, he wanted a good opportunity to use the theme, and the VP series gave him an orchestra to perform it.
263*** "Time Flies" is based on the theme for ''Dream'''s protagonist, Edison (heard in the demo track, "Chase").
264** "Time Flies" was also used in ''Banjo-Kazooie: Nuts & Bolts'' for the theme Nutty Acres. Direct sampling from ''Chase'' are especially apparent in the Challenge Theme. And the beginning of "Icicle Chorus" is the post-fanfare portion of the RecurringRiff from ''VideoGame/BanjoKazooie'''s "Stop 'n' Swop" areas.
265** "Ripen and Bloom" (Day 7) takes direct inspiration from the "Zombie Pirate" theme of ''Grabbed by the Ghoulies'', an earlier title Kirkhope composed for.
266** The Romance Dance for the Jameleon contains a medley of recycled music that shifts from one theme to the next, tying in appropriately with the changing nature of a chameleon. All of the tracks are previous compositions from Grant Kirkhope which include Mayahem Temple from ''VideoGame/BanjoTooie'', "Big Belly" from ''Dream'', The remixed rock cover of the ''VideoGame/BanjoKazooie'' theme from Kameo: Elements of Power and the Ballroom Disco theme from ''Grabbed by the Ghoulies''.
267** ''VideoGame/DonkeyKong64'':
268*** Parts of "Creepy Castle" are based on a level called "Prickly Pear Island" from ''Dream''.
269*** In predictable fashion, the theme for Fungi Forest was previously used as the theme to ''VideoGame/BanjoKazooie''[='s=] Fungus Forest before it was scrapped altogether. The original theme can be heard in Banjo's E3 trailer, reused practically verbatim for ''Donkey Kong 64''.
270** Tiny Kong's Tag Barrel theme is a more upbeat rendition of an early Mumbo's Mountain theme which was saved in the Ticker's Tower area for ''VideoGame/BanjoKazooie''.
271** The final battle against King K. Rool uses its bridge for the Skeleton Battle in ''VideoGame/GrabbedByTheGhoulies''.
272** ''VideoGame/BanjoKazooie'':
273*** Elements of the series' theme and "Freezeezy Peak" (and DK 64's "Gloomy Galleon") can be traced to the theme for ''Dream'''s villain, Captain Blackeye.
274*** "Mad Monster Mansion" is based on the theme for a troll character called "Bully" (and was originally a faster-paced, ''Film/{{Beetlejuice}}''-inspired piece).
275*** Tooty's theme is a condensed version of the theme for ''Dream'''s love interest, Madeleine.
276*** "Atlantis" from ''VideoGame/BanjoTooie'' uses a slowed-down version of the melody from ''Dream'''s map screen.
277* If it's an active VideoGame/{{BEMANI}} series, it's going to have "[[VideoGame/{{jubeat}} FLO]][[VideoGame/ReflecBeat WER]]" in it. Even the [[https://youtu.be/gcPQeSgA2Rw TV commercial]] gets in on it.
278* Several ''Franchise/AceAttorney'' characters have been reusing the same background songs since 2001, remixed appropriately in some cases. The "Suspense" theme has, in fact, appeared in every single game up to date. This is invoked in the last case of ''Apollo Justice'' in the segments where [[spoiler:Phoenix Wright]] is the POV character, which uses almost exclusively music from the first games.
279* Several tracks in ''VideoGame/Alphadia2'' are the exact same songs used in the first game, just used in different circumstances.
280* The Platform/Nintendo64 version of ''VideoGame/ArmyMen: Air Combat'' makes extensive use of the same soundtrack as ''VideoGame/BattleTanx: Global Assault'', another game by Creator/The3DOCompany
281* The BGM of "Virtual Insanity", the final world of ''VideoGame/TheAngryVideoGameNerdIIAssimilation'', is an almost-identical arrangement of the BGM for the first game's final level "Laughin' Jokin' Numbnuts", albeit with 16-bit instruments. The boss theme is also mostly recycled.
282* ''VideoGame/ANNOMutationem'': The Mysterious Console DLC utilizes the soundtrack from the main game throughout each area, and others are used for battle encounters.
283* ''VideoGame/AstroBoyOmegaFactor''[='=]s [[https://youtu.be/H7N4BBRKhuk ending theme]] is a slightly slower copy of ''VideoGame/GunstarHeroes''[='=]s [[https://youtu.be/aN3-T_uQpLc ending theme]]. (Both games were made by Creator/{{Treasure}}.)
284* A rendition of the first stage theme from the Game Boy ''VideoGame/BionicCommando'' can be heard in some areas of ''Bionic Commando: Elite Forces'' as well as during its credits.
285* ''VideoGame/BionicCommando'' for the NES uses two songs from its otherwise InNameOnly arcade predecessor; the Stage 2 theme [[BootstrappedTheme for the game's main theme]], and the Stage 4 theme for Area 8. The remake also recycles the main theme of ''VideoGame/CommandoCapcom'' for its overhead stages.
286* ''VideoGame/BioShock'' boasted an original score by Gary Schyman along with many licensed pop songs from the period it's set in, but there's also a triumphant theme that plays when Sander Cohen emerges from his office to admire the quadtych you helped him complete. Where did it come from? The 1997 rom-com ''Film/TheBeauticianAndTheBeast'', of all places! One has to wonder who at 2K was a fan.
287* Fellow Rareware composer Graeme Norgate recycled the Boss tune from ''VideoGame/DonkeyKongLand'' as an upbeat ranch rendition for Jade Plateau in ''VideoGame/BlastCorps.'' It fits surprisingly well.
288* All the characters appearing in ''VideoGame/BlazBlueCrossTagBattle'' still have their classic themes used in their home works. The ''Franchise/{{BlazBlue}}'' cast who first appeared in the ''Calamity Trigger'' to ''Continuum Shift Extend'' era have the original versions of their songs from the games and not the ''Chronophantasma'' remixes. The ''WebAnimation/{{RWBY}}'' heroines have medley themes made up of their theme songs from their trailers plus other songs from the show's soundtrack; for example [[https://youtu.be/B9vYPo4mxoM Weiss]] has a mashup of "Mirror Mirror", "It's My Turn" and "This Life is Mine". The ''[=BlazBlue=]'' and ''VideoGame/UnderNightInBirth'' characters who had unique rivalry themes like Ragna and Jin's "Under Heaven Destruction" also [[TeethClenchedTeamwork see them return as team themes]].
289* A cover of the general usage score track "Cold War" by Chris Payne and Paul Rogers is used for both the FinalBoss music of ''VideoGame/{{Bully}}'' and the Dante's Theater level in ''VideoGame/RainbowSixVegas''.
290* ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' has a track called True Spirit, which serves as the boss theme. However, it originally appeared in ''Anime/CowboyBebop'', specifically ''Toys In The Attic.''
291* ''Evolution Skateboarding'' featured a couple of tracks reused from ''VideoGame/CastlevaniaRondoOfBlood''. The giant spider boss on the Castle level featured "Dancing in Phantasmic Hell", and after unlocking Simon Belmont it also unlocks ''Rondo of Blood'''s arrangement of "Vampire Killer" as one of the in-game songs.
292* The ''Cheetahmen'' theme in ''{{VideoGame/Action 52}}'' (NES) was reused in ''VideoGame/CheetahmenII'' and ''Syobon Action''. ''Cheetahmen II'' also reuses the music from the ''Action 52'' game ''Fuzz Power'' for its intro cutscene and title screen.
293* ''VideoGame/CliveBarkersUndying'' entire soundtrack (with the exception of the Main Theme) was shamelessly copypasted from the obscure ''Franchise/JurassicPark'' FPS ''VideoGame/JurassicParkTrespasser''.
294* The first stage music of the original ''VideoGame/{{Darius}}'' ("Captain Neo") is a rearrangement of the AttractMode theme of the arcade game ''Metal Soldier Isaac II''.
295* The remix of I Remember by ''Music/{{deadmau5}}'' that plays in the background of the Barcelona level in ''VideoGame/GoldenEyeWii'' was actually re-used from another game published by Activision, ''VideoGame/DJHero'' 2.
296* ''Franchise/{{Doom}}'':
297** ''VideoGame/{{Doom}}'': The music heard in the second level of Episode 2, "The Demons from Adrian's Pen", is based on one of the secret level themes from ''Wolfenstein 3D''.
298** ''VideoGame/DoomII'': The secret maps reuse music from ''VideoGame/Wolfenstein3D'' and ''Spear of Destiny''.
299** ''VideoGame/FinalDoom'': ''TNT: Evilution'' reuses several ''Doom II'' tracks, but still presents a number of unique themes. In contrast, ''The Plutonia Experiment'' does not introduce any new music, so all of its levels reuse the first two games' soundtrack (notably, one of the levels uses the infamous theme showing the death of Doomguy's pet rabbit Daisy at the end of the first game's third episode).
300* The Enix adventure game ''JESUS: Kyoufu no Bio-Monster'' reuses the overworld theme from ''VideoGame/DragonQuest''.
301* A least a couple tracks from ''VideoGame/TheElderScrollsVSkyrim'' were taken directly from ''VideoGame/TheElderScrollsIIIMorrowind''.
302* ''VideoGame/FalloutNewVegas'' reuses a few of Inon Zur's ambient soundtracks (though not the [[BattleThemeMusic battle musics]]) from ''VideoGame/{{Fallout 3}}'', such as [[https://youtu.be/fkMFM1dzKXs Wandering The Wastes]] (NV Medical Clinic and other buildings), [[https://youtu.be/xRwRe_vej_A What Remains]](at Novac), [[https://youtu.be/4Cyqb8dxSJs Lockstep]](at the Mojave Outpost), [[https://youtu.be/UNxgKHX2B0g Fortress]] (Hidden Valley Bunker and Ranger Stations), as well as Mark Morgan's compositions from ''Fallout 1'' and ''2'', such as [[https://youtu.be/KZZKzJTGI9E Radiation Storm]] (Lucky 38, Securitron Bunker, Big Mt.), [[https://youtu.be/e3SSZ86syrk Industrial Junk]] (Vaults 11 and 34),[[https://youtu.be/r6qt_70iGk4 Metallic Monks]] (Victor's Shack, Freeside), [[https://youtu.be/Uf7l_em3nrs The Vault of the Future]] (Vault 22), [[https://youtu.be/XZctTNwrjHA City of the Dead]] (Camp Searchlight, Black Mountain), [[https://youtu.be/hjy8XqJClTc City of Lost Angels]] (The Fort, various parts of The Divide), [[https://youtu.be/PsdRP7nyWMY Gold Slouch]] (Wrecked Highwayman), and [[https://youtu.be/TzMHvvBqVuY Dream Town]] (Vault 21). In turn, a handful of ''F3'' and ''FNV'' pieces are recycled in ''VideoGame/{{Fallout 4}}''.
303* The VS. player fight music in the original ''VideoGame/FatalFury'' is a rearrangement of ''Street Smart'''s first stage theme.
304* ''VideoGame/FEAR2ProjectOrigin'' reuses about half the musics from its predecessor.
305* ''VideoGame/FreddyInSpace3ChicaInSpace'' reuses the DJ Music Man boss music from ''VideoGame/FiveNightsAtFreddysSecurityBreach'' for the background music during the FinalBoss fight against Scott Cawthon.
306* ''VideoGame/Gamer2'' reused a single song from ''[[https://aabicus.itch.io/pang P.A.N.G.,]]'' an earlier game the developer released on itch.io.
307* ''[[VideoGame/GanbareGoemon Ganbare Goemon: Oedo Daikaiten]]'' straight up lifted its entire soundtrack from both Mystical Ninja: Starring Goemon and Goemon's Great Adventure. And we're are not taking about remixes but the completely unadulterated original versions of the tracks. This ties with the plot of the game as the villain of the piece is an alien obsessed with recycling that plans to recycle Japan itself and it's up to Goemon and his friends to stop him.
308* [[https://youtu.be/JYy69qOJWoM Joyride]] from ''VideoGame/{{Grand Theft Auto|Classic}}'' reappeared in ''VideoGame/GrandTheftAutoIII'', albeit with the swearing [[SoundEffectBleep bleeped out]].
309* ''VideoGame/HalfLife'' series has some examples:
310** ''VideoGame/HalfLifeBlueShift'' was supposed to reuse original Kelly Bailey's soundtrack from the [[VideoGame/HalfLife1 original game]] in Platform/SegaDreamcast version, but instead switched over to [[VideoGame/HalfLifeOpposingForce Opposing Force]] soundtrack by Chris Jensen in PC port.
311** ''VideoGame/HalfLife2'' reused quite a few tracks from the first game. Interestingly, all of them except [[ScareChord scare chords]] got completely different names in [=HL2 OST=].
312** ''VideoGame/HalfLifeAlyx'' continues this tradition by reusing couple of songs from the very first game.
313** When the original game and its expansions were rereleased on Steam, for some reason all of the original tracks from the expansions were scrubbed and replaced with tracks from ''VideoGame/HalfLife''. This was finally reversed in 2013, alongside an update to higher quality renditions, in response to a fan request on their recently-opened public bug tracker.
314* ''VideoGame/HammerBrother'' reuses the addmusic list data from [=blackout77=]'s earlier hack Super Mario Kollision 2 right down to the same internal adress, resulting in "Infinity Road" using the [[VideoGame/MegaManX6 Infinity Mijinion]] port used in Kollision 1's second level. Demo 3's Jumping Fish Ship reuses the theme from Kollision 1's first stage.
315* Several of the tracks in ''[[VideoGame/HeroesOfMightAndMagic Might & Magic: Heroes VI]]'' are remixes of music from older ''Heroes'' games (mostly ''Heroes of Might and Magic II''), with a couple instead being from ''VideoGame/MightAndMagic'' proper (there is a 'winter' track which was the music for the Frozen Highlands in ''Might & Magic VI'', for instance).
316* The Magician's battle theme in ''VideoGame/HouseOfTheDead 2'' is directly reused from the first game, with the addition of an OminousPipeOrgan introduction.
317* The ''VideoGame/TrailsSeries'' sometimes reuses music from previous games, even if they're from different arcs:
318** ''VideoGame/TheLegendOfHeroesTrailsInTheSky'':
319*** ''SC'' recycled all the music from the ''FC'' in an effort to both save cost and maintain continuity, as the second game is set immediately after the first.
320*** To the delight of many fans, "Sophisticated Fight" from ''FC'' makes a return in ''[=3rd=]'', albeit only during the story behind Schera's Star Door.
321** ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel''
322*** The piece played during the military exercise at Garrelia Fortress with the tanks is "Steel Roar (Verge of Death)" from ''VideoGame/TheLegendOfHeroesTrailsToAzure''.
323*** The song Emma performs for the Class VII concert is "I Swear...," the ending theme of ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky SC]]''.
324*** Towa's ringtone for her Arcus is "Cry For Me, Cry For You," the opening theme of ''The Legend of Heroes: Trails in The Sky The 3rd''.
325*** The dungeon theme "Geofront" and the battle theme "Get Over The Barrier!", both from ''[[VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure The Legend of Heroes: Trails from Zero]]'', are reused in the ''Divertissement Chapter'' of ''Cold Steel II''. Likewise, many incidental music from the first game returns in this game.
326*** Aside from incidental music from its prequels once again returning, many, ''many'' tracks from ''Zero'' and ''Azure'' returns in ''Cold Steel III'' and ''IV'', especially in areas set in Crossbell.
327** ''VideoGame/TheLegendOfHeroesTrailsThroughDaybreak''
328*** "Crossbell Cathedral" from ''[[VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure The Legend of Heroes: Trails from Zero]]'' returns as the BGM for cathedral areas in the first two games.
329*** "Temptation of Wisdom" plays during the Intermission of the second game, as it deals with [[spoiler:the D∴G Cult, an organization the theme is associated with.]]
330* ''VideoGame/LegendOfMana''[='=]s [[https://youtu.be/Gm8jyii9uZE Marginal Beast]] boss theme is a sightly revamped version of ''VideoGame/ParasiteEve''[='=]s [[https://youtu.be/H_AgxkhB1FM Plosive Attack]] boss theme. Yoko Shinomura composed the soundtrack of both games.
331* ''Franchise/TheLegendOfZelda'':
332** ''VideoGame/TheLegendOfZeldaMajorasMask'': Some music themes from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' are imported to this game: Lost Woods, Goron City, Zora's Domain, Lon Lon Ranch and minor themes like the Bazaar[=/=]shop's.
333** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Goron City, Zora's Domain, and Temple of Time themes from ''Ocarina of Time'' got reused again in this game. The game is a distant sequel to the 1998 installment, so it makes sense.
334** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': A prominent number of music tracks from ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' are reused in this game. It is justified due to both games featuring the same incarnation of Hyrule and its locations, and ''Tears of the Kingdom'' still introduces a good number of new tracks.
335* ''VideoGame/LeisureSuitLarry6ShapeUpOrSlipOut'' reuses one of ''VideoGame/PoliceQuest4OpenSeason'''s [[TheElevatorFromIpanema elevator muzak]] tunes as Gammie Boysulay's theme.
336* The theme of the first level of ''VideoGame/MagicianLord'' is reused as the music of the final boss of the first ''VideoGame/WorldHeroes''.
337* The ''VideoGame/{{Marathon}}'' GameMod ''Return To Marathon'' reuses the song "Flowers in Heaven" from the original game on its title screen. Another scenario, ''Pfh'Joueur'', uses the ''M1'' tune "Aliens Again" on the level "The Medium is the Music".
338* ''Franchise/MassEffect'':
339** The Vigil theme from the first game's title screen was originally used only there and the scene where you meet the Vigil AI. After making a brief cameo when meeting the Virmire Survivor in ''2'', it becomes a BootstrappedLeitmotif in ''3'', being heard in the end scenes on Tuchanka and Rannoch, the post-credits scene, and a piano version in the Citadel [=DLC=]. Fragments of it can also be heard in the Normandy's War Room.
340** When Shepard first boards the Normandy in ''VideoGame/MassEffect2'', it plays a somewhat hasty version of the Alliance theme that ends with Sovereign's theme. While this makes little sense considering the ship is a Cerberus vessel, it's actually an unused take of the music that opened the first game. In both sequences, Shepard travels the length of the [=CIC=], only each is in opposite directions.
341** The second and third games make use of the Creator/{{EA}} buyout to tap into their vast msuic library for diagetic tracks. This includes "Callista" from ''VideoGame/NeedForSpeed: High Stakes'' in the upper section of [[CoolestClubEver Club Afterlife]], "Lo Fi Epic" (an unused ''EA Sports Arena Football'' track) for the lower section, "Happiness" from ''[[VideoGame/{{SSX}} SSX 3]]'' for the Dark Star Lounge, "Staggered" from ''VideoGame/NeedForSpeedCarbon'' for Purgatory, and the Citadel [=DLC=] uses tracks from ''VideoGame/TheSims2'' and a ''great'' many [=JunkieXL=] tracks that originally popped up in ''[[VideoGame/{{SSX}} SSX Blur]]''.
342** ''VideoGame/MassEffect3'' borrows heavily from the soundtracks of the previous two games, particularly ''VideoGame/MassEffect2''. There is still a lot of original music, particularly at the very beginning and end, but fans of the previous games' music will notice a lot of familiar material too. This is almost always used in a relevant manner (such as using Collector and Sovereign tracks in relation to the Reapers), but in some cases it still contrasts with the mood of the scene, like using the victorious Normandy reveal music from ''2'' in the middle of the Earth invasion.
343* The Ragna Rock music in ''VideoGame/MaxPayne'' is a clip from the song "Corruptor" by {{demoscene}} producer Skaven(Peter Hajba), who was on the game's development team.
344* ''VideoGame/MedalOfHonor'':
345** ''VideoGame/MedalOfHonorAlliedAssault'' has only five original music pieces, the rest are recycled from the first game, ''Underground'', and in the {{expansion pack}}s, ''Frontline''. Later, ''Airborne'' reused a number of ''Undergrund'', ''Allied Assault'', ''Frontline'' and even ''Pacific Assault'' musics, such as "Snipertown", "Shipyards of Lorient", ''Escaping Gotha'' and "Clipping Their Wings".
346** ''VideoGame/MedalOfHonorVanguard'' has even less original music, as only three tracks are original [[labelnote:Note]]And even these three were not composed specifically for this game, but rather for ''Airborne'' that was released later in the same year.[[/labelnote]], [[https://youtu.be/sMqmuTzawg4 Operation Husky]], Operation Varsity and [[https://youtu.be/SuWby3XiKIo Defusing the Charges]], the rest are all reused from previous games.
347* ''Franchise/MegaMan'':
348** ''VideoGame/MegaMan9'' lifts six songs directly from ''VideoGame/MegaMan2''.
349** The credits music for ''VideoGame/MegaMan4'' is the same as ''2'''s title music.
350** The intro of ''VideoGame/MegaMan2'' reuses the first part of ''VideoGame/MegaMan1'''s ending theme.
351** Possibly one of the better uses of this trope by Megaman comes from ''VideoGame/MegamanLegends''. Where the theme of [[https://youtu.be/4ihkBOVa2Yc Megaman Juno]] was actually written three hundred years ago by [[https://youtu.be/zO8i5D2uz84 Johann Sebastian Bach.]]
352** Battle themes from previous ''VideoGame/MegaManBattleNetwork'' games (''1-4'', plus Japan-exclusive ''4.5 Real Operation'') can be heard in ''[[VideoGame/MegaManBattleNetwork5DoubleTeamDS 5 Double Team DS]]'' if those games are in the GBA port of the DS.
353** The ''VideoGame/MegaManX'' series has ''plenty''.
354*** ''VideoGame/MegaManX5'' brings back Bubble Crab's theme from ''VideoGame/MegaManX2'' for Duff [=McWhalen=]'s stage. Later on in the Virus stages, there is the first ''[[VideoGame/MegaMan1 Mega Man]]'' game's Wily stage boss theme for the battle with the Black Devil,[[note]]With a distorted Wily mark in the background[[/note]] and ''[=X1=]'''s Sigma stage boss theme for the Rangda Bangda II.
355*** ''VideoGame/MegaManX6'' has an extended version of X-Hunter stage 3's theme (also from ''[=X2=]'') during the first two Gate stages, and a combination of all of the Sigma battle themes from the first two games (except the second form from ''[=X1=]'') heard during the final battle.
356* The main theme of ''VideoGame/MetalGearAcid'' is actually a countermelody from the piece "Big Shell" from the ''VideoGame/MetalGearSolid2SonsOfLiberty'' soundtrack, lifted and orchestrated InTheStyleOf the ''VideoGame/MetalGearSolid'' theme.
357* The end theme in ''VideoGame/MetalGearSolid'' was used in ''VideoGame/ApeEscape 3'', albeit as part of a ''Metal Gear'' parody.
358* The ''VideoGame/MetalMax'' series has used a remix of the original NES bounty boss theme, ''Battle With the Wanted'', in every installment across seven console generations. Compare: ''[[https://www.youtube.com/watch?v=lKqw9OO26Fg Metal Max,]]'' ''[[https://www.youtube.com/watch?v=kcQviKe8yZ8 Metal Max 2,]]'' ''[[https://www.youtube.com/watch?v=BI1XqEyVowo Returns,]]'' ''[[https://www.youtube.com/watch?v=Fog0evhatWo Metal Saga,]]'' ''[[https://www.youtube.com/watch?v=rjy6PY4NzL0 Metal Max 3,]]'' ''[[https://www.youtube.com/watch?v=hHpLdCqNCFY Reloaded,]]'', ''[[https://www.youtube.com/watch?v=3NHw3WDDWRE Metal Max 4,]]'' and ''[[https://www.youtube.com/watch?v=LdynHrPJ_Vg Metal Max Xeno.]]''
359* ''VideoGame/MonsterBoyAndTheCursedKingdom'', the SpiritualSuccessor (promoted to sequel) to ''VideoGame/WonderBoyIIITheDragonsTrap'', features an extensive soundtrack that includes reprises of pretty much all of its songs.
360* The Platform/{{NES}} port of ''VideoGame/{{Defender}} II'' reuses music from ''Mike Tyson's VideoGame/PunchOut''.
361* ''VideoGame/{{Netstorm}}'' used a score from the mecha-game ''VideoGame/ShatteredSteel''.
362* ''VideoGame/Nightshade2003'' uses the track [[https://youtu.be/YgqI-gQ8Fg8 "Golden Palace]] when you visit [[ThatOneLevel said location.]] The track itself [[https://youtu.be/ySE7lz86gM4 originally came]] from the 2002 ''[[VideoGame/Shinobi2002 Shinobi]]'' game.
363* The ''VideoGame/NightsIntoDreams'' track "[[https://youtu.be/xynUuVytsr8 Message From Nightopia]]" is directly reused in ''VideoGame/SonicAdventure'''s [=NiGHTS=] pinball minigame.
364* All of the Platform/NintendoEntertainmentSystem black-boxed "Sports Series" games -- ''VideoGame/ProWrestling'', ''Baseball'', ''Tennis'', and ''Volleyball'' -- use the same title screen tune. ''Pro Wrestling'' also recycles NES ''VideoGame/PunchOut'''s crowd noise.
365* ''VideoGame/OriAndTheWillOfTheWisps'' reuses the ThemeMusicPowerUp piece "Restoring The Light, Facing The Dark" from ''VideoGame/OriAndTheBlindForest'' as ClimacticMusic during {{escape sequence}}s and {{boss battle}}s. The end credits arrangement of it, "Light of Nibel", also returns as part of the CreditsMedley.
366* Most of the stages in ''VideoGame/PacManVs'' reuse music tracks from previous games in the ''VideoGame/PacMan'' series. The final maze, Haunted Hall, reuses a track from ''VideoGame/PacManArrangement1996'', while the previous four mazes use the four main level themes from ''VideoGame/PacMania''.
367* ''VideoGame/PanzerDragoon Orta'' makes liberal use of songs from ''Panzer Dragoon Saga'' during its side story about Iva Demilcol. ''Saga'' itself reuses a track from ''Panzer Dragon Zwei'' [[spoiler:when Edge has to fight the final boss from that game, the Guardian Dragon.]]
368* On the initial launch of ''VideoGame/PokemonGO'', wild Pokemon, when encountered at night, share the same music as the day encounter. An update later changes it to have a night encounter theme and a night overworld theme. Also, March 2018 adds quests, and some of the rewards are wild Pokemon. The music that plays during these quest encounters have the same music that plays when you are given the bonus challenge to catch a Raid Boss Pokemon. This extends to Moltres, who is encountered when a player achieves a Research Breakthrough before May 2018, which in turn leads to Moltres appearing outside of its Raid encounters, and Zapdos, who is also encountered via Research Breakthroughs starting in May.
369* In ''VideoGame/{{Polyroll}}'', the Wadget Island theme is reused from the developers' earlier game ''Clash Force'', where it was the Bonus Stage theme.
370* All the music in ''VideoGame/PowerBomberman'' originates from previous installments in the franchise. More specifically, over a hundred of these tracks serve as background music during the game's Battle Mode, while Score Mode lifts its soundtrack from the game it's remaking – ''VideoGame/{{Bomberman}}'' for NES.
371* A large portion of the music in ''VideoGame/RedFaction'' is reused in ''Red Faction II''.
372* ''VideoGame/{{Rengoku}}'': The opening cutscene for the second game uses the Evacuation theme from ''Film/Armageddon1998''.
373* In ''VideoGame/ResidentEvil2'', about half of the music cues were salvaged from the scrapped prototype nicknamed ''Resident Evil 1.5.'', including the Factory, Marshalling Yard, Laboratory, Culture Experiment Room, and 4th Survivor BGM's, and the "First" and "Third Malformation of G" battle themes.
374* ''VideoGame/ResidentEvil4'''s Mercenaries mode reused two songs from ''VideoGame/PN03'', which used the same engine, notably "Mission 4" and "Mission 8", for Krauser and Hunk, respectively.
375* Since the video game adaptation of ''VideoGame/StarWarsEpisodeIIIRevengeOfTheSith'' was finished before the soundtrack of the movie was fully recorded, it instead uses music from the other five movies that were made at the time.
376* The versions of the ''VideoGame/RoadRash'' trilogy on ''EA Replay'' for the PSP strangely lacked the original music, and in its place featured a selection of songs from the first three ''[[VideoGame/NeedForSpeed Need for Speed]]'' games, most notably "Feta Cheese" from ''Need for Speed II'' as it was the sole song used for almost all of ''Road Rash'' (the Redwood Forest track used "Power Slide" from ''The Need for Speed'' instead) and all of ''Road Rash II''. ''Road Rash 3'' used more songs, most of them from ''Need for Speed III: Hot Pursuit'', and some of the menu music on ''EA Replay'' (which also plays on ''Road Rash 3'''s Brazil track) included a couple of songs from the original ''NFS'' ("Rampant" and a shortened "Funkn' Bubba").
377* ''VideoGame/SDGundamGGeneration'' provides the de-facto themes of ''Franchise/{{Gundam}}'' manga and novels whenever they appear in other video games. ''VideoGame/SuperRobotWarsV'' in particular features a nested instance: it fully recycles the battle themes of ''Manga/MobileSuitCrossboneGundam'', ''Mobile Suit Crossbone Gundam: Skull Heart'', and ''Literature/MobileSuitGundamHathawaysFlash'' from the ''VideoGame/GundamVSSeries'', which were themselves arranged versions of ''G-Gen'' tracks.
378* In ''Videogame/ShadowrunReturns'' there is a remix of "Walking the Shadows" from the SNES game, which plays during [[spoiler:the FinalBattle.]]
379* ''VideoGame/ShinMegamiTenseiIVApocalypse'', being a direct AlternateContinuity sequel to ''VideoGame/ShinMegamiTenseiIV'', reuses a lot of its themes, although ''Apocalpyse'' also brings in a fair number of new tracks too, such as a new random battle theme and themes for the new antagonists, the Divine Powers.
380* ''Franchise/SonicTheHedgehog'':
381** ''VideoGame/Sonic3DFlickiesIsland'' features an unused boss tune later reused in ''VideoGame/SonicTheHedgehog4''.
382** Two themes from the Mega Drive (Genesis) version of ''Flickies Island'', Green Grove Act 1 and Panic Puppet Act 1, are remixed for ''VideoGame/SonicAdventure'' in Windy Valley and Twinkle Park respectively. Twinkle Park also reuses an unused track originally intended to play in the Knuckles special stages.
383** When ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'' was ported to PC as part of the ''Sonic & Knuckles Collection'', the game reused several tracks, including those for Carnival Night Zone, Ice Cap Zone, and Launch Base Zone, from a prototype version of the game that was made before Michael Jackson and Brad Buxer's involvement. In turn, these songs were carried over to the ''[[CompilationRerelease Sonic Origins Collection]]''.
384** The EdutainmentGame ''Videogame/SonicsSchoolhouse'' uses in its intro the song from the slot machine bonus stage of ''Sonic 3''.
385** ''VideoGame/SonicPocketAdventure'' recycled the soundtrack directly from ''VideoGame/Sonic3AndKnuckles'', plus one theme from ''VideoGame/SonicJam''. For one instance, Secret Plant Zone Act 1 is a remix of Angel Island Zone Act 2.
386** In ''VideoGame/SonicAdvance3'', Sunset Hill uses an arranged version of the theme song of Green Hill Zone from ''VideoGame/SonicTheHedgehog1''.
387** The [[VideoGame/SonicTheHedgehog28Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog28Bit Sonic the Hedgehog 2]]'' uses a remix of the Japanese ''VideoGame/SonicTheHedgehogCD'' theme song for the stage Green Hills Zone, though since Sonic 2 was released first it's not reuse so much as concurrent use.
388** ''VideoGame/DrRobotniksMeanBeanMachine'' uses the [[https://youtu.be/ZvJcCEKa2Io final boss theme]] from ''VideoGame/PuyoPuyo'' as its [[https://youtu.be/ZjEyI6Pqnfk 2-player versus theme.]] [[https://youtu.be/OmlaHsxURXE "Theme of Puyo Puyo"]] is also present in the game's code, albeit [[CutSong unused]], although [[https://youtu.be/FiULEGcH1WM a remix]] of it plays during the ending.
389** Sonic's victory theme in the ''VideoGame/SuperSmashBros'' series is directly taken from ''VideoGame/SonicTheHedgehog2006'', making Sonic the only Smash fighter without a rearranged victory theme.
390* In ''[[VideoGame/SoulSeries Soulcalibur III]]'', the song that plays on Raphael's stage is a reworked version of the background music in Nina and Anna Williams' ''VideoGame/Tekken5'' ending.
391* ''VideoGame/SpongeBobsBoatingBash'' reuses some music tracks from ''VideoGame/SpongebobSquarepantsCreatureFromTheKrustyKrab'' during the events, with the songs for the Starfishman to the Rescue, Super-Sized Patty, and Rocket Rodeo levels among those to get recycled.
392* The title Epic Adventures from ''VideoGame/{{Spore}}'' Add-On Galactic Adventures was re-used as one of the themes for the final battle of ''VideoGame/SaintsRowGatOutOfHell''.
393* The [=PS1=] trilogy of ''Franchise/SpyroTheDragon'' uses the same music for all three games' ending credits, although in 2 and 3 the track is cut (shorter)
394* Tim Follin's original score for the game adaptation of ''Series/StarskyAndHutch'' was later reused for the "Funk" music set on ''Ford Racing 2''. Both games came out in 2003 (within months of each other, even) and were both by the same publisher, Empire Interactive. Coincidentally, one of the vehicles featured on ''Ford Racing 2'' is the Gran Torino, albeit without the same paintjob as its famed ''Starsky & Hutch'' counterpart.
395* ''Franchise/StarWars'' videogames did it multiple times:
396** ''VideoGame/XWing'', ''VideoGame/XWingVsTIEFighter'' and ''VideoGame/XWingAlliance'' use the score from the original trilogy.
397** While the original release of ''VideoGame/TIEFighter'' has plenty of original music, but the Gold edition replaces the entire soundtrack with the original trilogy score.
398** ''VideoGame/DarkForces'' is the only game in [[VideoGame/DarkForcesSaga the series]] to have an original soundtrack - the other four all cut together parts of the [[Film/ANewHope original]] [[Film/TheEmpireStrikesBack movie]] [[Film/ReturnOfTheJedi trilogy's]] score.
399** ''VideoGame/StarWarsRebelAssault II'', in addition to numerous familiar pieces from the original trilogy, uses the CutSong "Sail Barge Assault (Alternate)" during the "Mining Facility" and "Escaping The Star Destroyer" chapters.
400** Half of ''VideoGame/ShadowsOfTheEmpire'''s soundtrack is recycled from ''Film/ANewHope'' and ''Film/TheEmpireStrikesBack'', the rest consists of original compositions.
401* ''Franchise/SuperMarioBros'':
402** ''VideoGame/SuperMarioBrosTheLostLevels'': Almost all of Creator/KojiKondo's classic compositions from the original ''VideoGame/SuperMarioBros1'' were recycled here. In addition, a "Burning Rubber" sound (later recycled in ''VideoGame/SuperMarioBros3'') was added, as was a "Wind blowing" sound. The ending theme was also given a complete makeover, similar to ''VS.'', only with an extended bridge and octave change.
403** ''VideoGame/NewSuperMarioBros1'' reuses two tracks from ''[[VideoGame/SuperMario64 Super Mario 64 DS]]'', the Wing Cap theme which is used as the Super Star invincibility theme and the minigame GameOver jingle ([[FranchiseOriginalSin which is a slight arrangement of Super Mario Bros.'s classic death jingle]]) which made it into the main campaign of ''New Super Mario Bros.'' as the jingle for losing a life. It continues to be used as of 2019's ''[[VideoGame/NewSuperMarioBrosU New Super Mario Bros. U Deluxe]]'' and ''VideoGame/SuperMarioMaker2'', released 14 years and 34 years after ''64 DS'' and ''[=SMB=]'' respectively, despite the 3D games in the meantime getting new death jingles.
404** ''VideoGame/NewSuperMarioBros2'' and ''VideoGame/NewSuperMarioBrosU'' were ''infamous'' for this, thanks to their soundtracks recycling almost all tracks from ''VideoGame/NewSuperMarioBrosWii'', with tracks receiving little to no changes and very few new tracks created for the games. ''U'' introduced more music--including, at last, the third original Ground Theme in the ''New Super Mario Bros.'' lineage--but left other major tracks, like ''Wii''[='=]s arrangement of the Underground Theme, intact.
405** ''VideoGame/SuperMarioRun'': Most of the course tracks are reused directly from ''VideoGame/NewSuperMarioBrosU'', however, both the Ground and Underground themes were rearranged completely for this game and the rest of the soundtrack is new, including everything in the Remix 10 mode.
406** ''VideoGame/SuperMarioGalaxy2'': Some of the levels from this game actually reuse music from the first ''VideoGame/SuperMarioGalaxy'' game. Examples include:
407*** "Honeybloom and Honeyhop Galaxies" = "Honeyhive Galaxy"
408*** "Rolling Masterpiece and Rolling Coaster Galaxies" = "Rolling Green and Rolling Gizmo Galaxies"
409*** "Supermassive, Mario Squared, and Twisty Trials Galaxies" = "Toy Time Galaxy"
410*** "Topman's Tower" = "Buoy Base Galaxy"
411*** "Shiverburn Galaxy" = "Freezeflame Galaxy"
412*** [[spoiler:"Grandmaster Galaxy"]] = "Gusty Garden Galaxy", "Good Egg Galaxy", and "Bowser's Galaxy Reactor"
413*** [[spoiler:"The Perfect Run"]] = "Comet Observatory"
414** ''VideoGame/SuperMario3DLand'' actually reuses some of the music from both ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2''! It's especially noticeable with the Ghost House music in this game.
415** ''VideoGame/SuperMario3DWorld'' takes the [[spoiler:World Crown]] theme directly from ''VideoGame/SuperMarioGalaxy'''s "Rosalina in the Observatory".
416** ''VideoGame/MarioPartyAdvance'': Several minigame themes are lifted from ''VideoGame/MarioParty3'' and ''[[VideoGame/MarioParty4 4]]'', albeit adapted to the GBA's lower audio capacity.
417** ''VideoGame/MarioPartyIslandTour'': The game reuses tracks and sound effects from ''VideoGame/MarioParty9'', which was created by same developers as this one. This also means ''Island Tour'' is the first game in the series to reuse a theme for the minigame instructions instead of having its own.
418* ''VideoGame/SyobonAction'' used the themes from ''Cheetahmen'', ''VideoGame/{{Spelunker}}'' (NES version) and ''VideoGame/GhostsNGoblins''.
419* ''VideoGame/SyphonFilter 2'''s revisit to the Pharcom Expo Center reuses the music from the first game. The {{title theme tune}} is also directly reused.
420* ''Franchise/TeenageMutantNinjaTurtles: The Cowabunga Collection'': This 1980s-90s game {{compilation|Rerelease}} reused, as its menu theme, the Stage 1 Area 1 "Sewer" track from [[VideoGame/TeenageMutantNinjaTurtles2003 the 2003 video game]].
421* ''VideoGame/{{Tekken}} 2'' re-used tracks from the first game for the sub-bosses, save for newcomer Baek, who got an original theme, leaving Venezia (Venice) as the only stage BGM that wasn't reused. The Statue stage in ''VideoGame/Tekken4'' also re-used the arcade soundtrack from the first two games.
422* ''WesternAnimation/TinyToonAdventures'' games:
423** ''[[VideoGame/TinyToonAdventuresBusterBustsLoose Buster Busts Loose]]'' re-arranges many pieces of BGM from the series, including the theme song, the music during the cutscenes (lifted from one of the title cards), the boss fight against Dizzy Devil (a music piece by Fred Steiner used in many episodes, but most notably "Rock 'n Roar"), the bonus game intro music (lifted from "The Weirdest Stories Ever Told" short, "Robin Hare"), the haunted mansion theme (lifted from "The ACME Home Shopping Show" short, "I Was a Teenage Bunnysitter"), the first half of the balloon level (lifted from "A Quack in the Quarks"), and the second half of the balloon level (lifted from the "How Sweetie It Is" short, "Let's Do Lunch").
424** ''Tiny Toon Adventures 2: Trouble in Wackyland'' for the NES also uses the "Rock 'n Roar" music in the bumper car stage.
425** Similarly, ''[[VideoGame/TinyToonAdventuresBustersHiddenTreasure Buster's Hidden Treasure]]'' re-arranged a few pieces from the show: One of the level themes, the underwater theme, and Montana Max's level theme, the final boss theme, and the Sneezer weapon (used during "Son of the Wacko World of Sports") were all used in the show.
426* VideoGame/TokyoXanadu reused ''Terminal Room'', Jona Sacred's theme from ''VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure'', as Yuuki's theme.
427* ''VideoGame/TwistedMetal 2'' shares two music tracks with the simultaneously released ''VideoGame/JetMoto'', namely Quake Zone Rumble/Snowblind, and Field of Screams/Blackwater Falls.
428* ''VideoGame/{{Undertale}}'':
429** According to WordOfGod, "Heartache", "Nyeh Heh Heh!", and its BossRemix "Bonetrousle" were all composed for an unidentified earlier RPG project that was never finished.
430** "Fallen Down" was originally written for the ''VideoGame/{{EarthBound|1994}}'' fan album "I Miss You".
431** "Another Medium" is a more fleshed-out remix of Toby Fox's earlier composition "Patient", which was itself based on "Doctor" from the ''Webcomic/{{Homestuck}}'' soundtrack.
432** Of course, Toby Fox's CreatorThumbprint "MEGALOVANIA" (originating from ''VideoGame/TheHalloweenHack'') is used here too as the final boss theme in the No Mercy route.
433* ''VideoGame/UnlimitedSaga'' and ''VideoGame/FinalFantasyXIII'' share composers; [[https://youtu.be/LTj4n0L9Uh0 Unlimited Saga's battle theme]] was recycled into [[https://youtu.be/39Cg92jbc88 Final Fantasy XIII's.]]
434* While most of the tracks from ''VideoGame/WaltDisneyWorldQuestMagicalRacingTour'' use music from the rides they're based on, three tracks had songs recycled from other, completely unrelated games. The DINOSAUR track uses the theme from the Prehistory Channel level of [[VideoGame/{{Gex}} Gex: Enter the Gecko]]. The Blizzard Beach track uses a slightly rearranged version of Totally Scrooged from ''Gex 3: Deep Cover Gecko''. The Rock 'n' Roller Coaster track uses the theme from the Aqueous Major level of space shooter ''Total Eclipse''. All four games were developed by Crystal Dynamics.
435* ''VideoGame/WarioWareIncMegaMicrogames'' reuses quite a few tunes from the ''VideoGame/WarioLand'' series, notably ''VideoGame/WarioLand4''. For instance, a version of the [[https://youtu.be/R-7GF5vmjWs Curious Factory theme]] is [[https://youtu.be/Nqa74GzrtV8 recycled as part of the Paper Plane soundtrack]]. And the [[https://youtu.be/dUozK4yYwOY Crescent Moon Village theme]] is reused for the [[https://youtu.be/O3q4Ku01JRw ending cutscene]]. It also recycles sound effects, with his laugh sound effects coming from ''Wario Land 4'' as well (including his elevator entrance laugh being the one heard when you enter a portal in said game).
436* Music from the 1988 NES game ''Wayne Gretzky Hockey'' was reused in the 1991 NES adaptation of ''Literature/WheresWaldo''. [[labelnote:*]]The tune used at the start of the hockey game played when you found Waldo, and the goal score cue of the former became the game over theme of the latter.[[/labelnote]] Both games were released by Bethesda Softworks & THQ.
437* ''VideoGame/RatchetAndClankUpYourArsenal'' re-used a couple of pieces from the first and second games. Including tracks from the first game is notable because that title's music was in mono: ''Up Your Arsenal'' has stereo music, thus it's one of the few places with stereo [=R&C1=] music.
438* The mobile game ''VideoGame/NiNoKuniCrossWorlds'' uses music from the [[VideoGame/NiNoKuni original game]], including the main theme and the battle music. Credit is given to Joe Hisashi on the opening screen.
439* ''VideoGame/TheHex'' borrows the track "Sanctuary" from ''VideoGame/PonyIsland''.
440[[/folder]]
441
442[[folder:Web Animation]]
443* A lot of videos made with ''VideoGame/GarrysMod'' tend to use music from other works, usually from video games.
444[[/folder]]
445
446[[folder:Western Animation]]
447* Any cartoon composed by Michael Tavera tends to reuse music from another cartoon he worked on. For instance...
448** ''WesternAnimation/TheEmperorsNewSchool'', at least twice, reused music from ''WesternAnimation/TheLandBeforeTime'' sequels, and both were composed by Michael Tavera.
449*** The song "Kronk for Hire" was often used as background music in ''WesternAnimation/PhineasAndFerb'', usually in scenes where characters are explaining something.
450** Season 1 of ''WesternAnimation/SonicTheHedgehogSatAM'' had Michael Tavera's score borrow liberally from the ''WesternAnimation/BackToTheFuture'' animated series. This is most noticeable with the opening title card theme/Sonic's {{leitmotif}}, which is exactly the same as Music/AlanSilvestri's theme from the movies.
451* The [[https://youtu.be/CGufyFt6zQc main theme]] to ''WesternAnimation/WhereOnEarthIsCarmenSandiego'' was actually taken from Mozart's [[https://youtu.be/SqTuy9trijw Singt dem großen Bassa Lieder.]]
452* One episode of WesternAnimation/ActionLeagueNow recycled the theme from, of all things, Britain's ITV News at Ten; titled ''The Awakening'', it's been used since the program's debut in 1967; the version used in the episode was used from 1992 to 1999.
453* A few background music cues on ''WesternAnimation/ChalkZone'' were re-used cues from ''WesternAnimation/TheFairlyOddParents''. Both shows were scored by Guy Moon, and were produced at the same studio. Season one's recycled cues came from the original shorts for ''[=OddParents=]'' (it should be noted that ''[=ChalkZone=]'' was delayed for two years, and was actually produced before ''[=OddParents=]'' was made into a full series), and season two and the first half of season three re-used cues from the first, second, and third seasons of ''[=OddParents=]''. The last episode to use a re-used cue was "Let's Twister Again", which used a cue from ''Abra-Catastrophe!'' in one scene. Afterwards, Geoff Levin took over composing while Guy Moon was busy with ''WesternAnimation/DannyPhantom''.
454* The 1958 ''WesternAnimation/CrusaderRabbit'' story arc "The Great Baseball Mystery" uses a tune called "Holiday Jaunt" (by Kurt Rehfeld) as background music in a late chapter. Three years later the tune would be the first theme for the game show ''Series/{{Password}}''.
455* The opening theme for the cartoon adaptation of ''WesternAnimation/{{Dilbert}}'' is an instrumental rearrangement of [[Creator/DannyElfman Danny Elfman's]] earlier song "Forbidden Zone", which was the title theme for the [[Film/ForbiddenZone film of the same name]].
456* This was a regular occurence in series by Creator/HannaBarbera, extending all the way to the 1980s (although it didn't happen in every single show they made). Several songs from ''A Christmas Story'' were reused in ''[[WesternAnimation/TheFlintstones A Flintstone Christmas]]'', regardless of whether they make sense in the new context.
457* In the Brazilian airing of ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'', the dubbing studio, for some unkwnown reason, replaced part of the original soundtrack of some episodes (especially the ones that ''don't'' include Skeletor) with other songs. One of these songs is "Timesteps", composed by Music/WendyCarlos for the soundtrack of ''Film/AClockworkOrange''. It played in the episode "The House of Shokoti" and fit the episode surprisingly well.
458* A musical segment that played during the ''WesternAnimation/JusticeLeague'' episode "In Blackest Night" when the League first fought against the Manhunters is reused in the ''WesternAnimation/TeenTitans'' episode "Titan Rising" when the Titans fight against Slade's giant mechanical worms.
459* The Winston Sharples background music from Famous Studios (later renamed Paramount Cartoon Studios) were repurposed by Total Television in their ''WesternAnimation/KingLeonardoAndHisShortSubjects'' (season two, outsourced to Gamma Studios in Mexico) and ''WesternAnimation/TennesseeTuxedoAndHisTales'' (season one, also outsourced to Gamma).
460* ''WesternAnimation/LooneyTunes'': The Ford-Lennon shorts and movies from the late 80's to the mid 90's reused music from many classic cartoons composed by Carl Stalling and Milt Franklyn.
461* In ''WesternAnimation/{{Lucky Luke|1983}}'', several tracks from the score of ''[[WesternAnimation/LuckyLukeBalladOfTheDaltons Ballad of the Daltons]]'' were reused in the series, due to composer Claude Bolling working on every animated ''Franchise/LuckyLuke'' installment between [[WesternAnimation/LuckyLukeDaisyTown 1971]] and 1992.
462* The ''Franchise/{{Peanuts}}'' specials from 1992 to 2006 scored by David Benoit combine this with RearrangeTheSong. The bulk of their musical soundtracks are old Music/VinceGuaraldi compositions from previous ''Peanuts'' specials often given a more "modern" flavor (usually 1980s-1990s jazz-rock), or sometimes theming the music to a special, like ''You're In the Super Bowl, Charlie Brown'' featuring NFL-flavored arrangements of some of the Guaraldi tunes.
463* The 2010 series of ''[[WesternAnimation/PoundPuppies2010 Pound Puppies]]'' occasionally lifts snippets from ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', specifically a piece of "Cutie Mark Crusaders" and an instrumental of part of "Love is in Bloom" (though it was heard in ''PP'' [[EarlyBirdCameo long before it appeared]] in ''FIM'').
464* Many episodes of ''WesternAnimation/TheRaccoons'' have cues reused from ''The Raccoons and the Lost Star'', which was produced two years before the series began in 1985.
465* A lot of the background music used in ''WesternAnimation/AtomicBetty'' was later reused for other shows produced by Creator/BreakthroughEntertainment, including ''WesternAnimation/JimmyTwoShoes'' and ''WesternAnimation/ProducingParker''.
466* ''WesternAnimation/RamboTheForceOfFreedom'' is permeated with Music/JerryGoldsmith's music from ''Film/RamboFirstBloodPartII'', supplemented with some new tracks by Shuki Levy and Haim Saban.
467* As for ''WesternAnimation/SkyCommanders'', the instrumentals of the song, "Turn on the Night" by Steve [=McClintlock=] was repurposed as the intro theme of the show.
468* The background music of ''WesternAnimation/TeenTitansGo'' features some recycled music from ''WesternAnimation/{{MAD}}'', which the creators also worked on.
469* In an instance of this happening in the same franchise, ''WesternAnimation/ThundercatsRoar'' uses the exact same background music as [[WesternAnimation/Thundercats1985 the original 1985 series]].
470* Many of the music cues by ''Filmation'' are reused in their works, such as ''Quacula'', ''WesternAnimation/TheTomAndJerryComedyShow'', ''WesternAnimation/FraidyCat'', and ''Wacky and Packy'', just to name a few.
471* An action scene in the third season of ''[[WesternAnimation/TransformersPrime Transformers Prime]]'' appears to lift a section of music from the ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' track "London Attack"; Brian Tyler is the composer for the series, and also scored said game.
472* Peter Bogdanovich's ''Film/WhatsUpDoc'' (1972) ends with an in-flight showing of the ''WesternAnimation/LooneyTunes'' short "What's Up, Doc?", in which WesternAnimation/BugsBunny and Elmer Fudd sing the title song, thus resulting in a TitleDrop for both works.
473[[/folder]]

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