Follow TV Tropes

Following

Context Main / RealPlaceBackground

Go To

1[[quoteright:327:[[VisualNovel/{{Clannad}} https://static.tvtropes.org/pmwiki/pub/images/real_place_background.jpg]]]]
2[[caption-width-right:327:Holy crap, that is [[TelevisionGeography my house]]!]]
3
4->''"She refers to a phenomenon of moviegoing which I have called certification. Nowadays when a person lives somewhere, in a neighborhood, the place is not certified for him. More than likely he will live there sadly and the emptiness which is inside him will expand until it evacuates the entire neighborhood. But if he sees a movie which shows his very neighborhood, it becomes possible for him to live, for a time at least, as a person who is Somewhere and not Anywhere."''
5-->-- ''Literature/TheMoviegoer''
6
7Everyone loves some good SceneryPorn every now and then. It's a wonderful means of immersion. If the creators make the background and scenery vibrant and detailed enough, you might even be able to convince yourself that you're actually there!
8
9...Wait a second, is that my house?
10
11Congratulations, you have just encountered the Real Place Background — a subset of Scenery Porn where the scenery in question is based on a real location. This goes beyond just simply making use of notable landmarks. Sometimes every building, storefront, stairway and streetpole will be lovingly re-created for the purposes of the show, no matter how inconsequential.
12
13Locations used for this purpose tend to become the subject of TouristBump; for anime and manga, it's common for {{otaku}} to make "pilgrimages" to real life locations featured in their favorite series, a prime example being the Washinomiya shrine, the basis for the Hiiragi family's shrine in ''Manga/LuckyStar''.
14
15This is far more common in TV shows, comics and games that are set in real places (e.g., [[BigApplesauce New York]], [[TokyoIsTheCenterOfTheUniverse Tokyo]], or [[GayParee Paris]]). This often results in the EiffelTowerEffect.
16
17See NoCommunitiesWereHarmed when the setting is highly recognizable, but never gets mentioned by its proper name. Even a mix is possible, when the town is never mentioned by name, but settings like train stations or streets are. Attention to detail in backgrounds is one possible aspect of ShownTheirWork.
18
19Not to be confused with GISSyndrome.
20
21----
22!!Example Subpages:
23
24[[index]]
25* RealPlaceBackground/AnimeAndManga
26[[/index]]
27
28!!Other Examples:
29[[foldercontrol]]
30
31[[folder:Asian Animation]]
32* ''Animation/PleasantGoatAndBigBigWolf'': ''Mr.Wolffy, Mr.Right!'' takes place in a building clearly modeled after the Creator/CreativePowerEntertaining company headquarters. You can see the company entrance in several shots complete with the company logo and there are often posters in the background of Creative Power Entertaining's other shows.
33[[/folder]]
34
35[[folder:Comic Books]]
36* Many of the locations in ''ComicBook/ScottPilgrim'' are based on actual UsefulNotes/{{Toronto}} landmarks and businesses. This is preserved in TheFilmOfTheBook, which filmed on location wherever possible, including hunting down the hole-in-the-concrete-wall apartment author Bryan Lee O'Malley used to live in.
37* ''ComicBook/SpiderMan'': The Marvel Universe was renowned for being set in New York as opposed to the fictional cities of DC heroes, but even then Spider-Man still stood out originally for being the most tied to the city since the Fantastic Four had global and cosmic adventures while Dr. Strange likewise was an esoteric figure:
38** A number of famous stories and plots use real-life places and monuments. Most notably, Gwen Stacy died at the George Washington bridge (though confusingly Romita Sr. modeled it on the Brooklyn Bridge in the issue) and it's not uncommon for real life tourists and visitors to treat the real bridge as a memorial to her fictional death. Likewise, Peter and MJ's famous MakeOutPoint is the top of the Empire State Building, celebrated as their spot since the Wedding annual, and revisited in Matt Fraction's "To Have and to Hold" as well as ''ComicBook/SpiderIsland''.
39** Marvel actually got into trouble for this in ''ComicBook/TheAmazingSpiderMan1963'' #138. Ross Andru, Gerry Conway's collaborator, was fond of taking photographs and inserting real architecture into his backgrounds. However for one issue he used a real house in Queens and made it into the location of the Mindworm. Readers in that area however recognized the house and immediately went over and pestered the owners about its unintended celebrity as the lair of the Mindworm which led the owners to sue Marvel and settle, and after that Marvel saw fit to disguise their use of locations better.
40** This trope is [[ZigzaggedTrope played halfway]] in ''ComicBook/WestCoastAvengers''. The Avengers compound is stated to be at 1800 Palos Verdes Drive in Palos Verdes Estates, CA. That's an [[https://www.google.com/maps/place/1800+Palos+Verdes+Dr+W,+Palos+Verdes+Estates,+CA+90274/@33.776666,-118.4130921,16.05z/data=!4m5!3m4!1s0x80dd4c61b4f6bfdf:0x623a2f1be69c96d1!8m2!3d33.777999!4d-118.413224 actual address]], but rather than being right on the coastline as the comics depict it, it's actually a little bit (maybe a half mile to a mile) inland, and is a walking trail right next to the campus of Palos Verdes Intermediate School, a trail the locals call "Agony Hill".
41* Attempted in the very early issues of ''ComicBook/{{Diabolik}}'', as it was set in Marseille but then abandoned due the extreme trouble in documenting for a Milan-based publisher in the pre-internet days.
42** Done in a number of non-canonical stories set in various Italian cities for particular occasions. In particular, "A Stradivarius for Eva Kant", created for the Cremona-stop of the [[MilestoneCelebration 50 years exhibition]], depicts perfectly not only various parts of the city but even the shore area of the Po river, with the farm Diabolik takes shelter after the story's heist being easily recognizable as one of the many set directly on it.
43[[/folder]]
44
45[[folder:Comic Strips]]
46* The world of ''ComicStrip/CalvinAndHobbes'' is based on the artist's home town, Chagrin Falls, OH, including the suburban atmosphere and the local trees, especially in [[http://robot6.comicbookresources.com/wp-content/uploads/2013/02/essential.jpg this large graphic that appeared on the back of an early collection]].
47[[/folder]]
48
49[[folder:Fanfiction]]
50* Boomfield of the ''Joe the Great'' franchise has several real world elements:
51** Joe's elementary school is based on Belden Elementary in Canton, Ohio, his middle school is based on RS Middle in Rutherfordton, North Carolina, and his high school is based on Corcoran High in Syracuse, New York.
52** Edgewood University where Ethan, Fred, Joy, and Sam attend is based on Onondaga Community College in Syracuse, New York.
53** The Boomfield Mall is based on the Belden Village Mall in Canton, Ohio.
54** The street Joe lives is based on Struble Avenue in Canton, Ohio.
55** The streets where Fred and Sam live are based on neighborhoods in Alliance, Ohio.
56** The street where Ethan lives is based on neighborhoods in Syracuse, New York.
57** The street where Joy lives is based on neighborhoods in Detroit, Michigan.
58** The street where Brooke lives is based on neighborhoods in Portland, Oregon.
59** Boomfield Amusement Park was inspired by Cedar Point in Sandusky, Ohio.
60** Some of the Bloomfield streets were inspired by those in the U.S. cities of UsefulNotes/{{Rochester}}, UsefulNotes/{{Cleveland}}, UsefulNotes/NewOrleans, UsefulNotes/{{Oakland}}, and UsefulNotes/{{Atlanta}}.
61[[/folder]]
62
63[[folder:Films -- Animation]]
64* True for most locations in the ''WesternAnimation/WatershipDown'' animated film. This is fitting, because everywhere mentioned in the book ''is'' a real place.
65* Also true for ''Literature/ThePlagueDogs'', which was also directed by Martin Rosen and based on a novel by Richard Adams. You can look at photographs of the locations in this film, and they look exactly like the backgrounds (especially in Ravenglass).
66* Creator/RalphBakshi is fond of using real photographs as the basis of the backgrounds for his films. This is especially true of his {{rotoscop|ing}}ed films, particularly ''WesternAnimation/TheLordOfTheRings'' and ''WesternAnimation/AmericanPop''. In some early films he even superimposed his characters against live-action footage.
67* Creator/{{Pixar}}:
68** ''WesternAnimation/InsideOut'' features perfectly recreated San Francisco streets as establishing shots, such as the Embarcadero end of Market Street, not that Pixar needed to go far for research, as they're headquarted a few miles away in Emeryville on the other side of the Bay Bridge.
69** ''WesternAnimation/TurningRed'' is set in UsefulNotes/{{Toronto}} in 2002, and besides the obvious monuments like the CN Tower and the [=SkyDome=], the locations in the film are based on various other areas in the city. Chinatown is the most prominent but other areas include Kensington Market[[note]]identifiable by the cafe and vintage shops with racks of clothes hanging outside and pastel picket fences[[/note]], the corner of Spadina and St Andrews[[note]]identifiable by its Cat on a Chair sculpture[[/note]], and the intersection of Bremner St. and Rees St.[[note]]identifiable by the orientation of the [=SkyDome=] and the billboard in front of it[[/note]]. Also the three tallest skyscrapers in Toronto at the time (plus the eighth) are accurately depicted: First Canadian Place[[note]]distinguished by it having two visible antennas[[/note]], Scotia Plaza[[note]]distinguished by its v-shaped recess[[/note]], the TD Canada Trust Tower[[note]]distinguished by its tiered spire[[/note]] and the Bay Wellington Tower[[note]]distinguished by its twin peak[[/note]].
70[[/folder]]
71
72[[folder:Literature]]
73* ''Literature/BerlinAlexanderplatz'' was was praised in its time for its vivid use of actual Berlin street-names and places, actual newspapers, as well as cut-outs of real-world events into the text. It's often considered a German equivalent of ''Literature/{{Ulysses}}''. The 1931 Film version was shot in the real-life ''Alexanderplatz'', however Fassbinder's miniseries could not really achieve this[[note]]Alexanderplatz lapsed into East Berlin and much of it had been damaged by UsefulNotes/WorldWarII, and the show was made on a low-budget using sets from Creator/IngmarBergman's period film ''The Serpent's Egg'' set in the same era[[/note]] so he more or less set most of the action in interiors rather than exteriors (except for the finale set in the forest).
74* Walker Percy's ''Literature/TheMoviegoer'' describes this as "certification", and it refers to a scene in the novel (set in 50s New Orleans) where characters go to see Creator/EliaKazan's ''Panic in the Streets'', a Hollywood movie that was shot on location in New Orleans (and made in the fifties'[[note]]It is a real movie and really was shot in the city[[/note]] and experience this feeling after seeing familiar streets and locations and then stepping out the theater and noting how uncanny it is to see the same world outside that was on the screen.
75* Creator/JamesJoyce's ''Literature/{{Ulysses}}'' was famous for its meticulous use of real uses and locations, down to street names and addresses. Joyce used actual guidebooks, phone directories and other reference material to achieve his vision.
76* Emilio Salgari, author of ''Literature/{{Sandokan}}'' and many other novels, was well known for his ability to accurately portray the locations in his books, something even more notable due him being an overworked dime novel writer in the late nineteenth century and early twentieth. The only errors he actually made was depicting a lake near Mount Kinabalu, something all atlases depicted before the area was fully explored ''after'' he published the novel set there, and depicting the island of Mompracem (an important location in the ''Sandokan'' novels) as separate from Keraman rather than the earlier name for Keraman, caused by the only map available to him doing the same error.
77[[/folder]]
78
79[[folder:Pinball]]
80* ''Pinball/HighSpeed'' has the playfield freeways labeled after their RealLife counterparts — the Bayshore Freeway (route 101), the Santa Monica Freeway (interstate 10), and the San Diego Freeway (interstate 5).
81* The backglass for ''Pinball/{{Checkpoint}}'' features Germany's Neuschwanstein Castle in the background.
82[[/folder]]
83
84[[folder:Theatre]]
85* ''Theatre/CesareIlCreatoreCheHaDistrutto'' has projected scenery of the Art/SistineChapel (before Creator/MichelangeloBuonarroti painted it), and the streets of Pisa. The Leaning Tower shows up a lot (and is even mentioned in the lyrics) but it's justified because Pisa is very small. The characters' school is a short walk from the tower, and the Archiepiscopal Palace where Cesare lives is even closer to it.
86[[/folder]]
87
88[[folder:Video Games]]
89* ''VideoGame/PoliceQuest4OpenSeason'' took this approach, using photographs of real-life LA scenery and scanning them in as the background shots.
90* ''VideoGame/TrueCrimeStreetsOfLA'' featured a rather extensive 240-square-mile re-creation of Los Angeles and its surrounding area, down to the individual street names and landmarks.
91** ''VideoGame/LANoire'' does this for the LA of 1947.
92* The ''VideoGame/GrandTheftAuto'' series, starting with ''San Andreas''. Many a player was surprised at the level of detail that went into the fictional versions of Los Angeles, San Francisco and Las Vegas. Likewise for ''GTA IV'' and NYC.
93** Not to the same extent, but present in Vice City as well. More than just Miami Beach, you can see various familiar sites driving around the city of Miami itself.
94** Though quite a few features of the cities resemble [[CreatorProvincialism Scotland, where developer Rockstar is based]].
95** ''VideoGame/GrandTheftAutoV'' continues the tradition, with an all new and even more accurate recreation of Los Angeles complete with surrounding countryside, to the point that [[http://gtaforums.com/topic/491242-mapping-los-santos-buildinglandmark-analysis/ there is an ongoing fan effort to search through L.A. and beyond on Google Maps]] and find ''GTA V'' locations.
96*** As an example, [[https://www.youtube.com/playlist?list=PLX2bwM4axV8RESji8NXV1Px5wXOfFWicZ this]] is a playlist by the virtual Youtuber duo Dela and Hadou, where Dela (who used to live in Los Angeles) points out various places to her partner Hadou.
97* ''VideoGame/TheWorldEndsWithYou'' contains a remarkably faithful recreation of Shibuya, barring the [[RuleOfCool stylish yet impossible angles of skyscrapers]] and [[NoCommunitiesWereHarmed the fact that none of the stores]] [[BlandNameProduct are the brands they should be]].
98* The tracks in ''VideoGame/ProjectGothamRacing 2'' are so accurate that one Scottish gamer was able to identify a store he used to frequent on an Edinburgh track.
99** More so in its Dreamcast predecessor Metropolis Street Racer, with recognizable landmarks like the Picadily Circus, the London Eye and the Buckingham Palace, among others.
100* A lot of effort was put into replicating London in ''VideoGame/TheGetaway1''. You can find the pub you burn down in real life; the screenshots are as similar as the page image.
101* The MMO ''Silkroad Online'' is based on the real [[UsefulNotes/TheSilkRoad Silk Road]]. Most of the deserts, docks and cave entrances [[https://youtu.be/tObicL18tpg?t=12s are identical to the actual Silk Road.]]
102** To a lesser extent the cities, being much smaller than the real life counterpart, only a small part of the cities is present in the game.
103* ''VideoGame/Fallout3'' uses the Washington Metro area for its Capital Wasteland. Of course, the scenery is all blasted and post-apocalyptic, but there are several places where you can see what the real-life equivalent would look like if it got blown up.
104** ''VideoGame/FalloutNewVegas'' is even better at this. Even the little ghost town you start the game in, Goodsprings, is a real-life location; the bar and general store are lifted straight from the real ones. At least in the broad strokes, the biggest difference between the New Vegas map and the actual map of southern Nevada is that the distances are a lot shorter in the game. In most cases the relative placement is fairly accurate (though some of the buildings on the New Vegas Strip itself are on the opposite side of the road from their closest real world analogue).
105* The first level of ''VideoGame/{{Obsidian}}'' involves real-world footage of Yosemite National Park, with the titular structure integrated into it as a matte painting when seen from afar, and a CGI model in closeup. It also acts as a threshold of sorts, as the rest of the game is in CGI dream worlds.
106* ''VideoGame/ProjectReality'' includes several real cities and locales among the map roster, such as several cities in Iraq and Lebanon.
107* The ''VideoGame/{{STALKER}}'' series contains numberous locations recreated painstakingly from the RealLife Chernobyl exclusion zone. In some cases the only differences are [[SpaceCompression the distances between locations]]. And the mutants. We hope.
108* The ''VideoGame/ModernWarfare'' series loves using real places as backdrops for its levels.
109** The first game's missions "All Ghillied Up" and "One Shot, One Kill" take place in [[UsefulNotes/{{Chernobyl}} Pripyat, Ukraine]]. The levels are themselves an accurate recreation of the desolate city's environs modeled from photographs of the real thing.
110** ''Modern Warfare 2'' combined this trope with SceneryGorn in their depiction of UsefulNotes/WashingtonDC, to [[NightmareFuel horrifying effect]]. Fight in the trenches in the National Mall! Take out SAM sites atop the Robert F. Kennedy Building! Obliterate the World War II Memorial with a minigun!
111** The ''very first level'' of the third game has a reasonably faithful interpretation of Wall and Broad Streets, the Federal Hall, the New York Stock Exchange (including a firefight on the trading floor), and surrounding environs. It's immediately followed by a swim through the (collapsed) Battery Park Tunnel out to New York Harbor, and a further level has a ChaseFight through an ''actual, operating London Underground tunnel'' from Canary Wharf to Westminster. And while [[BlandNameProduct the name has been changed to "Hotel Oasis"]], it's still pretty obvious [[GrandFinale "Dust to Dust"]] takes place inside a recreated Burj Al-Arab.
112* In the background of one of the levels in the Japan-only PSX platformer ''VideoGame/TheAdventureOfLittleRalph'', a damaged [[http://en.wikipedia.org/wiki/Florence_Cathedral Florence Cathedral]] sits randomly among other ruined European-esque structures.
113* ''VideoGame/KentuckyRouteZero'' is set in the real-life US state of Kentucky and the area shown on the map is a section of Interstate 65 between Elizabethtown and Bowling Green. The roads on the map actually exist and their real-life names and highway numbers are used. However, the actual locations such as Equus Oil and the burning tree are fictional.
114* ''VideoGame/DayZ'' uses the same map as VideoGame/{{ARMA}} II, so the geography and building placement are lifted from a real area in the Czech Republic. The in-game map is so accurate that you can actually use it to navigate the real area.
115* ''VideoGame/{{ARMA}} III'' is so dedicated to this, that some of the devs got in trouble when the research they were doing was [[MistakenForSpies mistaken as being espionage]].
116* The ''Videogame/CarolReedMysteries'' use real locations in Norrköping, Sweden as that was the creator's hometown. He and his wife would take thousands of photos of their town and use it as the setting in each game.
117* Several towns in ''VideoGame/RagnarokOnline'' are based off real-life cultures. Players have spotted buildings that correspond to [[http://forums.warpportal.com/index.php?/topic/126246-journey-across-ro-and-reality/ their real-life counterparts]] that you can visit in real life.
118* ''VideoGame/DigimonStoryCyberSleuth'' is set in Tokyo and it shows - the player's MissionControl is in the shopping mall Nakano Broadway, you can go to Shibya, you can stand outside the Sega building in Akihabara (and this doesn't need to be pointed out - it has Sega's actual logo) and the famous railway station is even a dungeon.
119* ''VideoGame/AkibasTrip'', which is [[ExactlyWhatItSaysOnTheTin set within Akihabara]], faithfully recreates Akihabara down to the finest details.
120* ''VideoGame/AmsterDoom'' details an AlienInvasion in late-90s Amsterdam. Being made by a Dutch company, the stages recreates storefronts, alleyways, and various locations, like the Kalverstraat, Amsterdam Centraal and Het Rijksmuseum to resemble the real Amsterdam.
121* Inverted for ''Franchise/AssassinsCreed'', where a screenshot of the game was accidentally used in a news report about the Middle East.
122** ''Assassin's Creed'' generally is known for using recreations of historical settings, with notable landmarks that are still standing like the Florence Duomo and St Peter's in Rome.
123* ''VideoGame/TheDivision2'' is set in Washington DC, and unlike the previous game which condensed NYC into something more manageable, Ubisoft very proudly claimed it "is a 1:1 recreation of the renowned capital of the United States." While all the notable landmarks are there albeit changed for story purposes, even the road layout and styles of buildings in the game are seemingly correct, according the players based in the area.
124* ''Videogame/KingdomComeDeliverance'' uses a recreation of a small part of actual Bohemia, with its villages, rivers, castles and monastery, as its setting.
125* ''Videogame/LANoire'' is based in a meticulous recreation of 1940s Los Angeles.
126* Many of the areas in ''VideoGame/FarnhamFables'' are based on real-life places that the games' creator, Andrew, has been to, mostly in his hometown of Natick, Massachusetts. For example, Episode 2 starts off at the [[https://www.google.ca/maps/place/First+Baptist+Church/@42.2825716,-71.3487125,17z/data=!3m1!4b1!4m5!3m4!1s0x89e387adf93799a3:0xb9890f1ffaa603a0!8m2!3d42.2825716!4d-71.3465238 Natick First Baptist Church]]. {{Lampshaded}} in [[DreamEpisode Episode 4]], where one room, the Unprocessed Area, uses one of his reference photograph as its background (which is used for the forest entrance area).
127* ''VideoGame/GundamBreaker'': In the 2013 original game, one of the battlefields is Diver City in Odaiba. The implication is that the player is battling the life-sized [[Anime/MobileSuitGundam RX-78-2 Gundam]] statue that stood outside the Diver City complex. In real life, it was replaced by the Unicorn Gundam in 2017.
128* ''VideoGame/SpiderManPS4'' is well-known for being a recreation of New York City, though naturally smaller than the real thing and with various locations replaced with Marvel locations or with [[{{Expy}} expies]]. For example, the large Nintendo store is replaced with a generic store, while the [[ComicBook/BlackPanther Wakandan embassy]] is in the real life location of the embassy of the small South-East Asian country of Brunei Darussalam.
129* ''VideoGame/TheStalinSubway'' is set in 1950s Moscow, and recreates various locations ranging from the KGB Lubyanka Building to Moscow State University to most of the Moscow Metro, in precise detail. The game is developed by Russian company Buka Entertainment after all.
130* The underground tour section of The Passing campaign in ''VideoGame/Left4Dead2'' is based on a similar real life underground tour with the same layout and props. The only difference is the real life version takes place in Seattle (which Rochelle may sometimes reference) while the fictional version is in Georgia.
131* ''VideoGame/AceCombatAssaultHorizon'' moves away from Strangereal setting that has been the staple of ''VideoGame/AceCombat'' series and primarily set in fictionalized version of Earth, complete with real life countries like the United States and Russia. As such, many of locations in the Campaign were actually recreated from various real world cities and locales, most notably Miami, Dubai, Moscow and Washington DC. In addition, the Multiplayer mode also has Paris as a map, while Honolulu and Tokyo were added in the [=DLCs=].
132* ''VideoGame/TheWindRoad'' has a stage set in China's Mogao Caves which feels like you're exploring the real deal.
133[[/folder]]
134
135[[folder:Visual Novels]]
136* [[Creator/Ryukishi07 07th Expansion]]'s sound novels use mostly photo-shopped filtered photos as backgrounds, so this is bound to happen.
137** Hinamizawa in ''VisualNovel/HigurashiWhenTheyCry'' is based on [[http://punynari.wordpress.com/2009/03/03/shirakawa-go-japan-the-real-hinamizawa/ Shirakawa-Go]]. [[ParanoiaFuel Not even the real world is safe now.]]
138** Umineko follows this with at least the Mansion (and probably also the garden) [[http://teien.tokyo-park.or.jp/en/kyu-furukawa/ which is based upon a mansion in the Kyū Furukawa Gardens]] from Tokyo.
139** The background photos of ''VisualNovel/RoseGunsDays'' have been taken mostly in Paris (you can even see some French company logos if you look closely). And Club Primavera is none other than the Moulin Rouge.
140* ''VisualNovel/{{CLANNAD}}'': Hikarizaka is based on the Tokyo suburb of Mizuho. There's also a bit of Osaka, where Key is based, thrown in for the apartment Tomoya moves into. Tomoya's and Ushio's trip takes place at the tip of Tohoku.
141* Filtered photos, this time of [[http://en.wikipedia.org/wiki/Brown_University Brown University]], are also the basis for ''VisualNovel/KatawaShoujo'''s Yamaku Academy.
142** The local geography, though, is largely based on the city of [[http://wikitravel.org/en/Sendai Sendai]], with Yamaku apparently sitting on the steep hill between the Sendai Zoo, the ruins of Aoba castle, and two campuses (Aobayama and Kawauchi) of Tohoku University.
143* In general, any indie visual novel that utilizes filtered photos as backgrounds will invoke this.
144* VisualNovel/{{Nekopara}} is set in Yokohama and uses a few real places within that city, most notably by the bay.
145[[/folder]]
146
147[[folder:Webcomics]]
148* In ''Webcomic/GunnerkriggCourt'', Tom Siddell based the backgrounds of Zimmy's DarkWorld off actual locations in Birmingham.
149* Because Paul Taylor, the author of ''Webcomic/WapsiSquare'', has a background in photography, the backgrounds in the comic match up quite nicely with the actual geography of Minneapolis, even to the point where the fanbase can identify the exact street corner a scene is taking place at.
150* ''Webcomic/OrangeMarmalade'' does this for the backgrounds, using photographs of Korea taken by internet photographers (after getting their permission) revealed in one of the bonus strips.
151* Moperville North High School in ''Webcomic/ElGoonishShive'' is based on Naperville North High School in suburban Chicago.
152* ''Webcomic/QuestionableContent'' features locations easily recognizable by residents of Northampton and Easthampton, Massachusetts. Some realistic representations of existing stores undergo a [[FictionalCounterpart subtle name change]] : For instance, the real-life pub [[http://www.dirtytruthbeerhall.com "The Dirty Truth"]] becomes [[http://questionablecontent.net/view.php?comic=1464 "The Horrible Revelation"]].
153* David Willis has based most of the locations for ''Webcomic/DumbingOfAge'' on real locations around Indiana University, and has made periodic trips to the campus and the surrounding area to take pictures so that he can keep the area current.
154* The webcomic ''[[https://tapas.io/episode/1559785 Fangs]]'' by Sarah Andersen (of ''Webcomic/SarahsScribbles'') opens on [[https://ashevilledatenight.com/wp-content/uploads/sites/3/2017/10/odditorium.jpg a real bar]] in Asheville, North Carolina.
155* ''{{Webcomic/Sarilho}}'' is full of these. Several locations in Portugal and Spain are mentioned by either their real names or bastardized versions of these. Nonetheless, there's a certain level of IstanbulNotConstantinople going on.
156[[/folder]]
157
158[[folder:Western Animation]]
159* Apparently the design team for ''WesternAnimation/SpiderManTheAnimatedSeries'' thoroughly researched New York and almost every rooftop has some sort of real-life counterpart.
160* The crew of ''WesternAnimation/AvatarTheLastAirbender'' traveled around the world looking for the best backgrounds possible to use as a basis for the show's areas.
161* ''WesternAnimation/{{Bluey}}'' uses a lot of locations modeled directly on real ones in Brisbane.
162* The backgrounds in ''WesternAnimation/CityOfGhosts'' are real pictures taken of Los Angeles that have been painted over.
163* The EstablishingShot of the Griffins' house in ''WesternAnimation/FamilyGuy'' features the actual Providence, Rhode Island, skyline in the background.
164** Presumably CGI'd in in-series since in a DVDCommentary-style episode Peter mentions in voiceover that the house is really in [[CaliforniaDoubling Burbank]].
165* ''WesternAnimation/{{Motorcity}}'' is set in a quasi-post apocalyptic version of Detroit, and as such has featured grunged up versions of actual locations, such as a [[http://24.media.tumblr.com/tumblr_m6dfyuXpEQ1r34acco1_1280.png (slightly more) tagged up version]] of [[http://25.media.tumblr.com/tumblr_m6dfyuXpEQ1r34acco2_500.jpg Michigan Central Station]].
166* ''WesternAnimation/TheAmazingWorldOfGumball'' has backgrounds [[MediumBlending literally made from photos]] of real places. Some of them are [[GISSyndrome stock images]], but others were taken specifically for use in the show. In particular, most residential area backgrounds are made of pictures from Vallejo, while the front of Elmore Junior High [[http://theamazingworldofgumball.wikia.com/wiki/File:Ejh_alhs_comparison.jpg is made from]] photos of the front of UsefulNotes/AbrahamLincoln High School in UsefulNotes/SanFrancisco.
167* ''WesternAnimation/{{Bluey}}'' occasionally uses real places in UsefulNotes/{{Brisbane}}, drawn in the show's style.
168* ''WesternAnimation/CodeLyoko'': The Factory is based on real-life Renault factory in [[https://en.wikipedia.org/wiki/Boulogne-Billancourt Boulogne-Billancourt]], a suburb in Paris (the factory was later demolished in 2005 and replaced by a music auditorium). There's also a school, Lycee Lakanal/Lakanal High School, a few kilometers away, which is the basis for Kadic Academy.
169* Creator/HannaBarbera used photographs of U.S. landmarks such as Mount Rushmore and the St. Louis Arch as backgrounds in its [[https://www.youtube.com/watch?v=GB7zTWbl4Lw pitch film]] for ''Duffy's Dozen'' circa 1971.
170* In [[Creator/AardmanAnimations Aardman Animations's]] ''WesternAnimation/AngryKid'', the locations used to film Angry Kid and others usually involve real-life backdrops of suburban England. One stand-out example is in the episode "Speed" where most of the episode overviews Stapleton Road in Bristol.
171* ''WesternAnimation/TheSnowman'' is set within the Sussex Downs, like its source book, with one of the several live action intros (the one featuring creator Raymond Briggs) even morphing from a real shot of that countryside into an animated one. This is most clear during the flight sequence as the characters pass over Brighton with its distinctive murghal-gothic palace the Royal Pavilion and its Palace Pier. True, the town is rather sparser in terms of other buildings than in real life but then given that the film uses hand-pencil-crayon-coloured animation for moving helicopter-type shots you can forgive the reduction in detail.
172* ''WesternAnimation/MiraculousLadybug'' is set in UsefulNotes/{{Paris}}, and besides the obvious monuments like the Eiffel Tower and the Louvre, the locations in the show are based on various other areas in the city. [[https://paris-in-miraculous-ladybug.tumblr.com/ This blog]] goes into detail about this.
173[[/folder]]

Top