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4->'''Lisa:''' Perhaps there ''is'' no moral to this story.\
5'''Homer:''' Exactly! It's just a bunch of stuff that happened.\
6'''Marge:''' But it certainly was a memorable few days.\
7'''Homer:''' Amen to that!
8-->-- ''WesternAnimation/TheSimpsons'', "[[Recap/TheSimpsonsS2E22BloodFeud Blood Feud]]"
9
10In some stories, you have no way of knowing what's going to happen, largely because it comes out of nowhere. And the next plot event also comes out of nowhere. And so on - without being set up or having any sort of logical lead-up from previous events. The characters primarily exist to react to whatever the writer throws their way. When this happens, it's a Random Events Plot.
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12Randomness is something that happens every day in RealLife. Many things happen for a reason, but a lot of them don't. Well, fine, every event has a cause, but often those reasons will be so small or irrelevant that they appear random. Despite the occurrence of random things in real life, their portrayal is not always appreciated in fictional works. Audiences automatically search for reasons for someone's behaviour. If things just happen without any logical explanation or build up, events can come across as a product of bad writing or being absurd for the sake of being absurd.
13
14Comedies do this all the time, as the RuleOfFunny means that they don't have to make sense. Video games often do it as well, thanks to the RuleOfFun. When non-comedic works of fiction do this, however, it can be quite jarring. How well they pull it off and how enjoyable they manage to be often has to do with the execution of the story. If it's good, then the story may be random, but at least it's the fun kind of random, rather than the confusing, annoying kind of random. Artsy works can showcase random scenes to show we live in a WorldOfSymbolism. It's up to the audience to find the hidden meanings. This can also often occur in adaptation - for instance, if the original work was a bunch of small episodic stories, and the adaptation decides to simply string a bunch of them together (occasionally with a loose theme or framing device) rather than write a new plot or [[AdaptationExpansion beef up one of the small stories.]]
15
16Exploitation works or low level art (pulp novels, ExploitationFilm,...) just randomly add cheap thrills like violence, shock, sex, action, gags, ProductPlacement,... because the creators want to make a quick buck without bothering too much about the story. Most of the time the audience will notice and refuse to suspend their disbelief. But when in the right mood or with the right audience they will enjoy these random scenes because they provide them with the cheap thrills they would like to encounter in the story. Or they enjoy the "Anything goes" atmosphere.
17
18Sometimes a Random Events Plot is constructed around a primary quest, to give it a bit more structure. In these examples, the main character is consistently trying to achieve a certain goal, but they encounter a succession of unpredictable detours and obstacles along the way. In other examples there is no primary quest, and ''everything'' feels random.
19
20In ''Literature/{{Poetics}}'', Creator/{{Aristotle}} denounced the "episodic" as the worst of all plots, where there is neither probability nor necessity in the sequence of events, so bungling it has been around a while.
21
22Super-trope of ApopheniaPlot, where the characters think the events are connected, but they aren't. Also closely related to WackyWaysideTribe and BigLippedAlligatorMoment, where there’s one random sequence or event that adds nothing to the plot.
23
24See Also: ChandlersLaw, HalfwayPlotSwitch, NarrativeFiligree, ShaggyDogStory. Might occur when the story has a PinballProtagonist.
25
26----
27!!Examples:
28[[foldercontrol]]
29
30[[folder:Anime & Manga]]
31* ''Literature/{{Baccano}}'' stars a colorful cast of characters with varying degrees of sanity as they ride a train for some purpose or another. We have one set of characters trying to rob people as hilariously as possible, another set of characters out to kill everyone, a third set orchestrating grandiose schemes, a fourth set trying to figure out just what is going on, and that's probably not even half the characters featured. When all of them come together on a curiously-named train the sheer mayhem that erupts can be described as any number of things, but predictable is definitely not one of them. In this case the author of the original book pursued this trope deliberately, citing the title as Italian for "stupid commotion," or "ruckus." This could qualify as either a comedic or non-comedic example.
32** The anime incorporates two other plotlines (one where a bunch of gangsters struggle over the Elixir of Eternal Life, the other where the younger sister of one of the gangsters in the previous story tries to track down her brother) randomly intercut with the plot mentioned above, plus a one episode flashback to 200 years in the past to explain the backstory of some of the characters. There were 3 additional episodes released with the DVD which introduced yet another storyline, where some of the characters from the Flying Pussyfoot storyline try to track down another character who's been kidnapped by a fan boy of the leader of the guys who wanted to kill everyone
33* ''Literature/{{Durarara}}'', based on a series of light novels by the author who wrote the ''Literature/{{Baccano}}'' books, and set in the same universe. It revolves around the weird inhabitants of the Ikebukuro district of Tokyo, including a seemingly normal high school kid [[spoiler: who is the creator of an internet-based gang made up of random city dwellers including members of the cast]], a guy who's an internet {{troll}} brought to real life who spends a significant chunk of the show playing a complicated combination of chess, shogi, and poker with himself, his arch-nemesis who's a bartender with super-strength and a ridiculously short fuse, a headless horsewoman riding a motorcycle around the district, a scientist in love with her, a crazy high school kid in love with her head, a stalker in love with him, his older sister [[spoiler: who's also in love with him]], a Russian of African descent who stands outside of a sushi restaurant trying to get people to buy his sushi [[SuspiciouslySpecificDenial which he insists is not made of people]], a random foreigner who asks people to write questions and messages onto her pad, a sad teenage girl [[spoiler: who's secretly the wielder of an evil sword that causes its wielder to control whoever is cut by it]], a quartet of [[CloudCuckoolander eccentric]] {{Otaku}} who drive around in a van and occasionally torture people for hire, and a [[GenkiGuy happy-go-lucky]] CasanovaWannabe kid [[spoiler: who's secretly the head of one of the biggest gangs in the city]]
34* ''Anime/{{FLCL}}'': The main character is a elementary school kid who gets run over by a Vespa and then hit on the head with an electric guitar by a weird girl who claims to be a space policewoman trying to track down a giant space pirate, who starts working undercover as a maid at the main character's house, where she alternates between flirting with the main character and his CloudCuckoolander father. Random giant robots emerge from the bruise on the main character's head, the first of which eats him in order to defeat the others. There's a government agent with ridiculously fake giant eyebrows (they're heavily implied to be nori--seaweed--he's stuck on his face) who's trying to catch the alien girl, and occasionally gives the main character unsolicited advice about growing up.
35* ''Manga/CromartieHighSchool'':
36** The BaseballEpisode ends with the lines "It's a different gorilla!" "...so, what happened to ours?", and that's just the tip of the iceberg.
37** Even the RuleOfDrama episode gets this. It's the first episode to center on (who else?) Gorilla, and has a coherent plot. However, it has absolutely nothing to do with the show. Throughout the episode, reminders are issued that the viewer is watching ''Manga/CromartieHighSchool'', and at the end, there's a quiz for how many actual students were seen in the episode.
38* ''Manga/LuckyStar'' has no ongoing plot in the manga or the anime adaptation; the only episode of the anime with any real plot is the last episode, where most of the characters are preparing for the SchoolFestival. Otherwise, most of the episodes before that have no particular focus and will often abruptly shift to subjects or situations that are completely different from the ones that preceded it. In just the first episode of this show, we start with Konata running one lap around the track, and then a scene with Konata, Tsukasa, and Miyuki talking about food, a scene where Kagami has the flu, and ending with Konata talking to Tsukasa and Kagami about her online gaming experiences while Kagami suggests that she get a real life, among other stuff. Even in episodes that spend the lion's share of their time focusing on one thing, such as the sports festival or Comiket, eventually shift to stuff completely unrelated.
39* ''Manga/BoboboboBobobo'': After all of the establishing shots and exposition are finished, even each panel depicts something different from the previous one.
40* Excalibur in ''Manga/SoulEater'''s anime spends an episode telling tales about himself to a bewildered student who has hunted him down. Several of the stories are contradictory and make absolutely no sense.
41* ''[[Anime/{{Heybot}} Heybot!]]'' manages to be ''even'' '''more''' random than ''Manga/BoboboboBobobo''. As an anime about joke-telling contests, it has absurd episode plots that don't have much relation (ex: one episode somehow ends up with [[ItMakesSenseInContext the heroes fighting space alien grannies from Saturn]]).
42* The aptly titled ''Manga/RandomWalk'' is a romantic SliceOfLife that chronicles Yuka's high school love life, but doesn't follow the story typical pattern of the genre, and the series comes off as a loosely connected vignettes about Yuka getting together with different guys and eventually breaking up with them for various reasons. The manga ends with her dating [[spoiler:her [[FlirtyStepsiblings former step-brother, Towa]]]]--which almost comes across as a LastMinuteHookup, since Yuka doesn't even see him as a potential love interest until the second-to-last chapter, and only agrees to consider him as one in the last. She finally reciprocates his feelings in the epilogue after a one-year TimeSkip, so their romance, despite being treated as the end-game, is far less developed than Yuka's previous flings.
43* The TV airing of ''Anime/GundamReconguistaInG'' suffered a great deal from trying to fit too much into a limited runtime leading to a plot with a bunch of random things and events just happening with little explanation or follow-up, characters switching sides like one would underwear and fights just starting and ending for seemingly no reason. The compilation movies tries to fix this by changing some parts to make things connect better as well as trying to explain some events but still suffers from a lack of cohesion though to a lesser extent than the TV series.
44[[/folder]]
45
46[[folder:Asian Animation]]
47* ''Animation/SimpleSamosa'': The story that everyone writes in "Comic Book" goes all over the place in regards to its plot. When Jalebi is initially working on it, it starts with Samosa walking through town to find some strange happenings on the street (multiple cars quickly driving in the same direction at once, a tank driving on the street, water flooding the street, etc.) When Vada appears and adds to the story, he writes in Samosa being named the mayor's successor and becoming a superhero. Then Dhokla comes in and keeps the story going; his "contributions" are nothing but him repeatedly bouncing Super Samosa into the air after removing his cape.
48[[/folder]]
49
50[[folder:Comic Books]]
51* ''ComicBook/SupermanAtEarthsEnd''. Go on, try to explain where any of this came from. What was the first apocalypse, who designed the biomechs, what's with the children, the twin clones of Hitler, and the BrokenAesop (Guns are bad, after Superman clearly used guns to solve his problem.) was horrible. And it's part of MediaNotes/TheDarkAgeOfComicBooks. The last one should be a turnoff for most people...
52** The story is actually a sequel to ''Kamandi at Earth's End'', a similarly terrible re-imagining of ''[[{{ComicBook/Kamandi}} Kamandi the Last Boy On Earth]]''. And while the biomechs and the cause of the apocalypse were explained, there's still plenty of stuff (including the twin clones of Hitler) that wasn't.
53* Early ''Franchise/{{Tintin}}'' books are this. Hergé tossed his protagonist from one solved situation into the next unsolved one or rather tossed situations at him. Only the location remained constant. It goes to show that Hergé had no experience in writing comics at all when he started at the age of 19. This wasn't received poorly, though; ''Tintin'' was originally released in a weekly kids' magazine page by page instead of in books all at once, and the Belgians in the late 1920s didn't have that many comics to compare ''Tintin'' with anyway. The third story in the series, ''[[Recap/TintinTintinInAmerica Tintin in America]]'' started moving away from this formula, adopting a more focused theme of Tintin taking on gangsters, and then the fourth story, ''[[Recap/TintinCigarsOfThePharaoh Cigars of the Pharaoh]]'' moved to having a fully coherent storyline.
54* Some of the ''ComicBook/{{Asterix}}'' storylines basically come to this; for example, ''Recap/AsterixAndTheCauldron'' could go straight from the theft of the money to Asterix robbing the tax collector to get it back without any of their intervening efforts to find or earn more money to replace it.
55* A few action-packed stories of the ComicBook/DisneyDucksComicUniverse can feel like the writers just tried to connect as many setpieces possible. An example is the ''ComicBook/DuckTales'' [[http://coa.inducks.org/subseries.php?c=Gold+Odyssey seven-part comic]] [[http://newsandviewsbychrisbarat.blogspot.com/2008/11/comics-review-disneys-ducktales-gold.html "The Gold Odyssey"]].
56* Some ''ComicBook/ArchieComics'' stories can come off as this, where the ending/punchline seem to have nothing to do with the start of the segment, nor is actually built up by the previous panels. For example, one little Archie story begins with Archie being ecstatic about the prospect of spending the day with Veronica alone after being invited to her yacht trip, which Reggie overhears and manages to weasel himself into. Before the two of them can fight over Ronnie, however, Mr. Lodge takes the kids to a smaller boat for tuna fishing, and the story ends with the line getting caught in a submarine, which Mr. Lodge mistook as a big fish.
57* Most of the late stories from ''ComicBook/AlanFord'' tend to rely on stories featuring random events and characters usually unrelated between them, often alongside dream-like scenarios, unexplained resolutions and other stuff which, compared to the more coherent stories from the first half of the series, comes off as outlandish.
58* ''ComicBook/{{Marville}}'': An infamous example. The parody comic has a random events plot in that it could be said to have any sort of plot at all. It's trying to be satire, but [[ShallowParody has no real understanding of what it's satirizing]] and just has scene after scene that are bad jokes that weren't funny the first time and certainly weren't by the third. And then it switches over some sort of psuedo-philisophical discussion about science, religion, and life that manages to make even less sense.
59* ''ComicBook/{{Nextwave}}: Agents of H.A.T.E.'': Four old C-list Marvel superheroes ([[MyFriendsAndZoidberg and The Captain]]) beat up random supervillains in FlyoverCountry for FREEDOM while chased by a madman in a flying submarine.
60-->''[[WordOfGod "It's an absolute distillation of the superhero genre. No plot lines, characters, emotions, nothing whatsoever. It's people posing in the street for no good reason. It is people getting kicked, and then exploding."]]''
61* Each issue of ''ComicBook/SamAndMaxFreelancePolice'' does technically have a narrative through line, as the always-unseen "The Commissioner" gives the duo a job, crime, or mystery to deal with in their own [[HeroicComedicSociopath special]] way. However, said tasks tend to be vague, arbitrary, or outright nonsensical and appear in a pretty arbitrary point of the comic, Sam & Max often get sidetracked into bizarre, random asides that have no relevance to what they're actually meant to be doing, and they often get out of perilous situations with a [[PlayedForLaughs hilariously blatant]] DeusExMachina. The end result tends to feel less like an actual story and more like one long stream of consciousness.
62[[/folder]]
63
64[[folder:Comic Strips]]
65* ''ComicStrip/LittleNemo'', like ''Literature/AliceInWonderland'', moves from one bizarre place in DreamLand to another, never with too much continuity.
66* ''ComicStrip/CalvinAndHobbes'': One story arc had Calvin inexplicably have his gravity reverse, then turn back to normal, then he started growing until he was the size of a galaxy, where he found a door floating in a white void that led back into his bedroom. It was random even for Calvin, and in commentary Creator/BillWatterson [[CreatorBacklash has expressed regret]] for the storyline because it was just "weird for weirdness' sake".
67[[/folder]]
68
69[[folder:Fan Works]]
70* ''Website/FamilyGuyFanon'' adverts this more often in their episodes compared to the original, though there are some examples. An example of this is Season 6's "Breadlosers" runs on this. It begins with Peter getting fired from the Brewery due to him goofing off at [=McBurgertown=] all the time, and leads to Chris being the main breadwinner and take the shots. So you'd expect a usual Chris being a dick and Peter trying to find a new job. Which ''does'' happen in the first act alone, but then segways into Peter going to his National Association of American Fat People group meeting and decides to make it his new job when he finds out he can use it to get money. And after giving a speech reedited by Brian, Quahog citizens [[TemporaryBulkChange undergoes a surge in obesity]] and new members, until an overweight Mayor Adam West questions if the biggest person should be the leader of the group, considering Peter's nowhere near as fat as the other members. Which leads to them turning on Peter when he innocently makes a comment about [[NotHelpingYourCase how the thinnest member can be looked at better by comparison]], making it seem like he made the group to make himself feel better and gets chased out by his group. Leaving Peter as a pariah and still needing money. So, he goes to Angela and begs for his job back, to which Angela gives it back to him, but only because his replacements weren't doing a better job than him.
71* After the LoveConfession, ''Kirby: Welcome to Smash Bros'' (by the same author of ''Fanfic/SuperSmashBrosTheAnimatedSeries'') quickly runs out of steam and starts throwing in one NonSequitur after another to fill the gap.
72%%* It's the defining trait of ''Fanfic/ThirtyHs''.
73* ''Fanfic/MyImmortal''. Ebony bounces between classes, concerts, and sex with just about everyone without rhyme or reason, then a time travel plot is thrown into the later chapters, only for the fic to have NoEnding.
74* ''Fanfic/GarfieldInAlongCameASplut'' runs on this. It starts with Garfield enjoying a normal day by casually destroying objects and throwing Odie to the moon for being in his way, and then he gets chased by the recurring Splut pie, which then leads to a chase involving the car from ''Franchise/BackToTheFuture'', ''Franchise/{{Terminator}}'' and ''Film/BladeRunner'', which then leads to a space chase involving [[Franchise/StarWars the Death Star]], and then a chase well beyond light speed, which ''then'' climaxes with a direct homage to ''Film/TwoThousandOneASpaceOdyssey'', where Garfield becomes a star child, and then it ends with him [[LeaningOnTheFourthWall looking into the camera]], giving a DreamworksFace and saying [[Film/AChristmasStory "Drink More Ovaltine".]]
75* An in-universe example in ''FanFic/TheVinylScratchTapes'', when Vinyl writes a RockOpera. Celestia starts a nuclear war and builds a dystopia inhabited by robots. Then Luna returns from space on a chariot made of lasers and "fire, vengeance and more fire" and throws the mysteriously explosive moon at Celestia. And then Celestia [[ScaledUp turns into a serpent]].
76-->'''Octavia''': Look, I will admit this is ... creative ... but you just can’t have an opera where nonsensical things happen for no reason!\
77'''Vinyl''': Clearly you’ve never heard a rock opera before.
78* ''Fanfic/RoboBando'', There is no plot. Just people being mocked and blown up by Bando.
79* ''WebVideo/UltraFastPony'''s episode "Makin' Babies". Sweetie Belle casts a spell that de-ages most of the main cast. These kids then scatter and get up to completely unrelated shenanigans, and none of those individual stories have any dramatic payoff, either. The episode ends with the characters still de-aged, yet they're back to normal in the next episode, with no explanation.
80* [[http://www.fanfiction.net/s/9314404/10/Madoka-Crisis-Magica Madoka Crisis Magica]] is the cast of ''Anime/PuellaMagiMadokaMagica'' being forced to suffer this. It ''starts'' with Homura getting hit with a BoltOfDivineRetribution by ''[[DeusExMachina the Fan Fiction God]]'' for trying to [[spoiler: reset the time loop]] after Madoka makes a contract, and only gets more chaotic from there. Every chapter involves [[MonsterOfTheWeek a new, random Witch]] [[DiabolusExNihilo appearing with no rhyme nor reason]], along with [[MassiveMultiplayerCrossover a bunch of random characters from another show]]. Sometimes they're helpful, sometimes they get [[TheWorfEffect Worfed]].
81* ''FanFic/HomestuckHigh'' starts off as a mediocre HighSchoolAU. At the end of the first chapter, Gamzee announces that Karkat killed himself, and from then on it turns into a horrifying mishmash of identity-swapping and demon battling.
82* One of the complaints of ''FanFic/NobodyDies'' was that it became this later on when before, it was significantly more serious and knew when to dish out its comedy for maximum impact. Season 3 may have been the turning point, with crossing over with several other Eva fics, Eva canon and a few other series, leading to Season 4 which had a less focused plot and involved far more fantastical events than before.
83[[/folder]]
84
85[[folder:Films -- Animated]]
86* ''WesternAnimation/{{Bambi}}'' deliberately eschews traditional narrative in favor of episodic mood pieces with an overarching theme of friendship, love and growing up tying it all together. Considering the film is meant to be a naturalistic portrayal of nature, [[Administrivia/TropesAreTools this works perfectly in the film's favor.]][[note]]Except when it [[TearJerker doesn't]].[[/note]]
87* Creator/DonBluth intentionally structured and paced ''WesternAnimation/TheSecretOfNIMH'' like a novel more than a standard animated movie, believing it allowed more subtext to be incorporated into the film. The plot starts off fairly straightforward (Mrs. Brisby is coping with the loss of her husband and has to save her sick kid from harm) with some backstory foreshadowed a couple times and having a very minor subplot of Jeremy the Crow trying to find a love interest. Half an hour into the film, when Mrs. Brisby enters the rose bush and finds the Rats of NIMH, the film veers way off the main plot and into a grand total of four other plots, largely consisting of subplots and backstory; the Rats coming to terms with their newfound intelligence and responsibilities, Nicodemus helping Mrs. Brisby out of obligation and coping with the rats situation, Jenner trying to stage a coup to usurp power, and NIMH trying to seek out and destroy the rats. This half is practically its own self contained story, and has little relevance to the main conflict other than the additional problems they unwittingly bring in—the only thing that directly ties them into it is that Mrs. Brisby was related to one of their own kind, Jonathan, and gets their help solely because of that). Throw in some unexplained loose ends (just where did Nicodemus get that amulet or those magic powers?) and the plot can ultimately feel rather disjointed. Much of this was a result of changes from the book, namely playing up Mrs. Brisby's role in the story (the Rats were the central characters of the novel, with Mrs. Brisby being a vehicle for the audience), adding magical fantasy elements (Nicodemus had none of his supernatural powers in the book), and upgrading a minor character (Jenner) into the villain (the book had no real antagonist).
88** Another Bluth film, ''WesternAnimation/RockADoodle'', seems to be a series of random events slapped together to sort of create a story based on ''Literature/TheCanterburyTales''.
89** Yet another Bluth film, ''WesternAnimation/Thumbelina1994'', also has all sorts of strange things happening, though admittedly in this case it was due to the source material being like this.
90* ''WesternAnimation/TitanicTheLegendGoesOn'' strongly suggests the guy who pitched it wasn't even aware that the Titanic disaster was an actual thing that happened. Plot elements and random elements come out of nowhere, including an occasion where a character responds to an expression of gratitude by breaking out into a completely irrelevant rap song.
91* All four films in ''WesternAnimation/TheMindsEye'' series have these. Any narrative that stretches throughout any of these films is vague at best. Some individual segments, such as ''The Mind's Eye's'' "[[WesternAnimation/StanleyAndStellaInBreakingTheIce Love Found]]" and ''Beyond's'' "Nothing But Love" have cohesive self-contained plots.
92* Once ''WesternAnimation/ThePagemaster'' [[RogerRabbitEffect becomes animated]], it's a bunch of encounters between the protagonist, his book companions, and various literary characters.
93* Adam Elliot's films trilogy of short films (''Uncle'', ''Cousin'', and ''Brother'') that he made before ''WesternAnimation/HarvieKrumpet'' and ''WesternAnimation/MaryAndMax'' were this, although for a good reason -- they're supposed to emulate the feeling you're looking through a photo album.
94* ''Anime/MyNeighborTotoro'': Hayao Miyazaki intentionally designed the film to have no conflict. As a result, while there are a number of potential story threads introduced, none of them get more than a few minutes of focus and the movie is mostly a series of things that happen to the central characters. The closest thing to a major conflict makes up what would otherwise be called the third act.
95* The film adaptation of ''Manga/ChildrenOfTheSea'' is such a CompressedAdaptation that it becomes this. Characters show up, interact with the main characters, and disappear with no real explanation and scenes just bounce around with no real rhymn or reason besides chronological order.
96* To say that ''WesternAnimation/SpidersWebAPigsTale'' is one of these would the {{Understatement}} of the millennium. It starts with some talking farm animals, but they get invaded by ghosts, aliens, demonic books, etc. Then a snake takes the main character to Hollywood. They stop at a motel, where they watch a game show starring [[AnimateInanimateObject living tennis rackets]] with wings. They then get chased by isopods riding motorcycles with missiles, and it just keeps going on like this. And no, [[NotMakingThisUpDisclaimer we’re not making any of this up]].
97* Invoked in Creator/RalphBakshi's first films (''WesternAnimation/FritzTheCat'', ''WesternAnimation/HeavyTraffic'', ''WesternAnimation/{{Coonskin}}'' and ''WesternAnimation/HeyGoodLookin''); they deliberately eschewed traditional story structure and narrative in favor of a collage-like, improvisational approach, juggling together seemingly unrelated character vignettes or seemingly non-sequitur scenes with an overarching theme or subtext tying them all together, allowing the films to juggle multiple point of views on a subject, as well as aiding his films' biographical and satirical undertones.
98[[/folder]]
99
100[[folder:Films -- Live-Action]]
101* ''Film/{{Daredreamer}}'' has one constant of Winston's daydreams of being a famous rock star, but everything else he dreams up tends to be completely random and only tangentially related to whatever's going on around him.
102* ''Film/LadyBird'' is composed of vignettes from the titular character's senior year in high school and acceptance into college.
103* ''Film/MiamiConnection'' does not so much have a plot as a sequence of various unrelated events intersecting. Our heroes are a music band, Dragon Sound, composed of college students who study tae kwon do and are all from the same orphanage. They get into various altercations with a gang led by the brother of the main character's girlfriend, another gang composed of drug dealing ninjas led by a friend of the first gang, and a rival band who want to steal Dragon Sound's regular club gig. We also witness the ninjas go on various criminal endeavors, watch the band leaders plan a world tour, and follow one band member's attempt to connect with his estranged father. And then there are other scenes, such as Dragon Sound going to an Asian restaurant and hanging out at the beach, that seem to go nowhere.
104* ''Film/RedZoneCuba''. It sort of makes sense as the three protagonists join the army, invade Cuba, get captured, and escape from Cuba. Then the story completely falls apart as they decided to find the wife of a guy they left behind in the Cuban POW camp, committing a series of petty and not-so-petty crimes along the way
105* ''Film/SpiceWorld'' is just a sequence of random things happening that involve the Spice Girls.
106* ''Film/TwinkleTwinkleLittleStar'', the 1980s Creator/ShawBrothers parody of Franchise/StarWars, which begins with a pair of bumbling detectives investigating alleged UFO sightings, Cherie Chung's character being hit on by her flirting boss, a bunch of nonsensical musical numbers, the male leads DisguisedInDrag, Cherie's character suddenly ChainedToARailway, and the sudden, unexpected appearance of a Darth Vader expy assaulting the cast with a LaserSword. It... needs to be seen to be believed.
107--> "It took six writers to come up with this innane sci-fi comedy which is one part sci-fi and nine parts mystifyingly screwy. Some terrific stuff must have been smoked at the writer's meetings." -- [[https://www.lovehkfilm.com/reviews/twinkle_twinkle_little_star.htm LoveHKFilm]]
108* ''Film/MonsterAGoGo'' is an accidental example of this that became [[Series/MysteryScienceTheater3000 MST3K]] fodder due to being patched together from multiple unfinished movies and clumsy narration.
109* ''Film/CryWilderness'' has many plot points that are poorly connected and are often unceremoniously dropped into the viewers' laps with no foreshadowing. We don't even find out that the animal Paul's dad and the others are looking for is a tiger escaped from the circus until the tiger actually shows up. And Red Hawk? Comes right the flip outta nowhere.
110* ''Film/TheLastExorcism Part II'' has no discernable plot, and barely connects to the original. It's just the main character acting weird as weird things happen (or do they?)
111* ''Film/LittleAlvinAndTheMiniMunks'' has Dave put the Chipmunks and the Chipettes under the care of a woman named Lalu for a few days, and the screentime is filled out with things varying from Theodore overflowing the toilet with toys, to Alvin and Simon fighting over a cape, to Jeanette eating Brittany's lipstick and having to make money to buy a new one for her while wearing a ridiculous costume to help Lalu clean up.
112* ''Film/MortalKombatAnnihilation'' tries to cram in as much of the enormous roster of ''VideoGame/MortalKombat3'' as possible, and thus it's the protagonists finding and fighting some people while the story supposedly moves forward.
113* ''Film/PulpFiction'', given it's kind of an anthology of [[HyperlinkStory connected stories]].
114* ''Film/TheHolyMountain'' is made of this. The first scene is about some guy in black with a giant hat cutting some twins' hair, the next thing you know there's a guy covered in bees laying over a pool of his own piss and some naked kids throwing rocks at him. To be fair, the director/writer, cast, and filming team were on LSD or psychedelic mushrooms.
115* Creator/RichardLinklater is fond of this trope. ''Film/DazedAndConfused'', ''WesternAnimation/WakingLife'', ''Film/{{Boyhood}}'', and especially ''Film/{{Slacker}}'' are films of {{Ensemble Cast}}s, or sometimes random unrelated people, going through a plotless series of events.
116* Creator/JeanLucGodard loves these.
117** ''Film/Weekend1967'' has a plotline but is a WorldGoneMad in which ''everything'' is SeriousBusiness.
118** ''Film/PierrotLeFou'' switches into a Random Events Plot halfway through.
119** And then there are his Essay Films...
120* ''Film/TheRoom2003'' has maybe half an hour of actual plot. The rest of it is completely meaningless events and unresolved B-plots that add nothing to the story.
121* Deeply weird experimental short film ''Film/UnChienAndalou'' (1928) is probably the UrExample. There's a scene where a man slices a woman's eyeball open. A man in a nun's habit is run down in the street by a truck, after finding a severed hand on a sidewalk. A man has a huge hole in his palm that ants are crawling out of. A man gives a second man two books, which turn into two guns, which he uses to shoot the first man. And some other stuff happens, too.
122* ''Film/{{Moonwalker}}''. The film is mostly a string of unconnected vignettes. The "Smooth Criminal" section, which attempts a longer-form plot, is itself an example. It starts with Michael and his kid friends playing soccer in a verdant meadow. It ends with him performing a concert at a club. In between, we have a dance number in a 1930s club that's deserted one moment and inhabited the next, Michael transforming into a spaceship to defeat an evil drug lord wielding a giant laser, and other stuff. Why? As with much of the film, Jackson wills it.
123* ''Film/MarketaLazarova'' seems to have a plot, but it embraces AnachronicOrder to the extreme and adds a liberal amount of MindScrew to obscure it.
124* Both ''Film/{{Birdemic}}'' and ''Film/Birdemic2TheResurrection'' have two halves of this. The first half of both films consists of the characters being overly successful in their careers and romances; the second half of both films is a series of adventures throughout the birdpocalypse. The latter is emphasized by the fact that literally every scene in the second half of both films begins with the characters driving along and saying something to the effect of, "Hey, look, there's [something happening]. Let's pull over and [investigate/rescue/etc.]."
125%% * ''Film/MazeRunnerTheScorchTrials'' has been accused of having one due to its lack of CharacterDevelopment and overemphasis on action scenes barely connected by a threadbare narrative. It's the main reason why the movie was considered such a major step down in terms of quality when compared to its well-received [[Film/TheMazeRunner2014 predecessor]].
126* ''Film/TheDayTimeEnded'' is a mess of events involving aliens and time travel, none of which make a great deal of sense, either individually or collectively. After a triple supernova, a small child finds an alien pyramid behind her house, which then shrinks to the size of a Lego figure and she carries it around for most of the movie. Then she's visited by a scary mini-spaceship thing and a tiny elf alien that dances. Then the family are besieged by glowing lights, which drop a couple of strange, badly designed, poorly lit {{claymation}} aliens into their backyard, and then there are some time jaunts, and they all end up walking to a domed city under two moons. ''Series/MysteryScienceTheater3000'' had a field day singling out all the disparate concepts that are never explained and contribute next to nothing to any overarching theme or whatever the hell the plot was supposed to be.
127* The films of Creator/NeilBreen. None of them seem to have any narrative throughline aside from featuring Neil as the central character (calling him a protagonist would be a stretch).
128* ''Film/HeavenKnowsWhat'': Being based on the lead actress's actual memoirs as a teenage junkie, the film mostly just follows Harley as she connects with and breaks off from various groups of people living on the streets of New York City.
129* ''Film/TheAssistant'': This [[{{minimalism}} minimalist]] drama follows a DayInTheLife of an office assistant to a BadBoss in the entertainment industry. Much of the run time just tracks her daily clerical duties, and the plot follows no conventional structure. The meat of the story is conveyed through subtle cues and innuendos delivered during her banal activities, with [[ShowDontTell no exposition to call attention to them]].
130* ''Curse Of Halloween'': We start with some guy who's about to shoot himself talking about some bad experience he had last Halloween. The film proper starts with a ''different'' guy driving at night and accidentally crashing into some girl in the road. He then takes said girl to a conveniently abandoned and unlocked mansion, and then some passerbys come and get out to help him, only to find she is suddenly gone. What follows is about 30 minutes of completely confusing stuff, involving some villain wearing [[EvilWearsBlack black robes]] who seemingly kills people with some kind of [[ShockAndAwe electric touch]], only for several of said people to [[UnexplainedRecovery come back to life a few minutes later for no reason.]] Eventually they somehow all die except for the guy at the beginning, who then goes on a completely different story about how last Halloween the group went to some supposedly cursed island. We then get the {{Padding}} to end all padding as there is a 10 minute sequence of them going on a boat trip with no dialog and a song that [[SuspiciouslySimilarSong sounds almost exactly like "Spybreak" by Propellerheads]] playing the whole time. ''Finally'', the group gets to the island and they all get killed by... someone whose face we never see and who is never identified. We then cut back to the narrator guy who says he can't take it anymore and [[AteHisGun shoots himself]], and the movie just ends with no credits whatsoever. Considering how low budget the movie is, it seems likely they ran out of money and just had to edit together whatever scenes they had filmed. In particular, both the box and the suicidal guy at the beginning talk about some Great Pumpkin Queen killing them all. Assuming this is meant to be the girl at the beginning, she only appears in the first 5 minutes and never kills anyone, suggesting that whole bit was just never filmed.
131* ''Film/LaHaine'' is about a group of friends from the ''banlieues'' hanging out and wandering around over the course of a day, while unrelated incidents (such as running from the cops, encountering a weird Russian guy in a bathroom, and getting kicked out of an art gallery) keep happening to them and only come together at the very end. Very much PlayedForDrama, as the film is full of political subtext and ends rather darkly.
132* ''Film/FreddyGotFingered'' is about a (very stupid) man attempting to get a cartoon series off the ground (at least, that's what we think), but that plotline is only showcased for like 10 minutes of the film ''at best''. The rest is nothing more than just pure, subversive madness. By the way, the titular Freddy never got fingered in the first place, meaning even the title is as pointless and nonsensical as any other part of the movie.
133* ''Film/LicoricePizza'' is a coming-of-age story presented as a series of random, loosely-connected vignettes about a teenage boy's friendship with a woman in her twenties and the misadventures they get into in the San Fernando Valley in 1973.
134* ''Film/{{Aftersun}}'' is a heavily character-driven SliceOfLife film about a woman's recollections of a vacation she took twenty years ago with her now-absent father as she tries to understand who he truly was, occasionally interspersed with {{Imagine Spot}}s of her adult self and her father at a rave, and therefore doesn't have much of a plot to begin with.
135* Many Creator/AbbottAndCostello films could qualify. If you were to tear out every scene that has little or nothing to do with the plot, you'd wind up with about twenty minutes of film per movie. Note that, of course, Administrivia/TropesAreNotBad; many of these gratuitous scenes, while not being plot-relevant, are still ''funny''.
136** Almost anything with Film/TheThreeStooges also qualifies. The plots are typically excuses to get the Stooges somewhere they can cause a lot of slapstick chaos, and often times the plot or plots don't get resolved at all by the time the short ends. Again, comedy takes precedence.
137* ''Film/AmericanGraffiti'' is one of the sterling examples. It works, for the most part, because it shows how a large and diverse group of people handle a normal rite of passage, rather than focusing on a few characters or a single, famous event. Tying a series of random events to a {{leitmotif}} is also handled fairly well in the movies ''Film/DazedAndConfused'' and ''Film/{{Go}}''.
138* ''Film/AttackOfTheKillerTomatoes'' really doesn't have a lot of scenes actually featuring said tomatoes, and many of the events ''seem'' to be random, like the assassination plot [[spoiler: until TheReveal of the villain's plots at the end.]]
139* ''Film/TheBigLebowski''. Jeff "The Dude" Lebowski is likened through song to a "tumbling tumbleweed" who randomly blows through a variety of plots and situations while trying to get his spoiled rug replaced. In the end, a lot has happened but the Dude has not accomplished much.
140* ''Film/BlondeInBlackLeather'', to fill its screentime beyond "get from point A to point B", places its main characters in incredibly bizarre situations that serve little purpose beyond [[WackyWaysideTribe slowing them down]].
141* ''Film/{{Borat}}'': While there is a vague semblance of a plot involving Borat trying to track down Pamela Anderson, most scenes just consist of Borat travelling America and making strange bigoted remarks.
142* ''Film/TheCannonballRun'' and other movies about an illegal, cross-country road race. Next time you watch one, compare how many scenes are about the race and how many happen to take place during it. ''Film/CannonballRunII'' is particularly notable for this, to the extent that the filmmakers didn't even ''pretend'' that the race mattered to the structure of the film. Once all the amusing business is settled, the last 80% or so of the race is shown as animated cartoon depicting where the racers are relative to each other and takes maybe two minutes.
143* ''Film/{{Clerks}}''. There is one "normal" plotline (Dante's relationship) and a few callbacks to earlier gags, but for the most part someone watching different scenes in random order would be seeing almost the same movie.
144* Any of the films of Creator/JacquesTati, particularly the Monsieur Hulot films, which were so character-driven that a coherent plot would have detracted from the experience. ''Film/JourDeFete'' sort of had a plot.
145* ''Film/MagicalMysteryTour''. Whether the comedy actually ''works'' in this movie is debatable, although it did inspire the fantasy sequences in Music/MarcBolan's ''Born to Booglie''.
146** Even if it wasn't intentionally comedic, quite a few fans watch it simply for the SoBadItsGood value of its bizarre "plot"
147* ''Film/NapoleonDynamite''. Even the supposedly main story about Pedro running for Class President is shuffled all over the place. Practically lampshaded in the first two lines:
148-->'''Kid on bus:''' What are you going to do today, Napoleon?\
149'''Napoleon:''' Whatever I feel like I'm gonna do. Gosh!
150* ''Film/{{MASH}}'', the 1970 feature film, is a series of random happenings at the 4077th, culminating in a football game. No wonder it was considered a good candidate to [[Series/{{MASH}} adapt into a TV series]]. In fact, the majority of Creator/RobertAltman's films (comedic and non-comedic) are examples of this trope, by their very nature.
151* Creator/MontyPython movies are built on this trope, at least whenever they even bother to have an over-arcing plot in the first place. ''And Now For Something Completely Different'' is really just doing you a favor with that title. ''Film/MontyPythonsLifeOfBrian'' is probably the closest to averting this, as it does have a cohesive plot and follows a traditional structure, with most of the comedic scenes serving the narrative in some fashion.
152* In ''Film/FredTheMovie'', the first half of the movie is this. Although Fred does have a goal (to find and sing with his crush Judy), the events that happen when he's trying to accomplish that goal seem random.
153* ''Film/TommyBoy'' [[http://www.rogerebert.com/reviews/tommy-boy-1995 was described as this by]] Creator/RogerEbert:
154-->"Tommy Boy" is one of those movies that plays like an explosion down at the screenplay factory. You can almost picture a bewildered office boy, his face smudged with soot, wandering through the ruins and rescuing pages at random. Too bad they didn't mail them to the insurance company instead of filming them.
155* The first half of ''Cheech and Chong's Next Movie'' is this. The second half has Chong hanging out with Cheech's identical cousin while Cheech prepares for a woman to come over, and yet it's still random.
156* ''Film/NationalLampoonsChristmasVacation'', as opposed to the other ''Vacation'' movies which have a definite goal, is about Clark Griswold wanting a nice family get together with no real goal in mind, and the movie just goes from Christmas activity to Christmas activity with a subplot about Clark worrying about his Christmas bonus.
157* ''Film/{{Caddyshack}}'' was originally written to focus on working-class kid Danny Noonan and his adventures working at a swanky country club. This quickly took a backseat when the filmmakers decided to give the A-list comedian costars free reign to do what they did best, and the finished film is a large collection of hilarious and largely self-contained vignettes, with Danny only being treated as the protagonist at the beginning and end of the story. Administrivia/TropesAreNotBad, since the movie probably wouldn't have become the beloved classic it is today had they stuck to the original plan.
158* ''Film/AnimalHouse'' operates similarly, with the only overarching goals for Delta House being to have fun and cause trouble, with most of the movie consisting of a bunch of humorous subplots that rarely intertwine with each other. Writer Doug Kenney worked on both this and ''Caddyshack'', which might explain some of the spontaneity, but often it seems to be a case of the writers and director simply [[HarpoDoesSomethingFunny stepping aside and letting the experts do their thing]].
159* ''Film/{{Help}}'': The Beatles just run from one country to another and encounter surreal events.
160* The plot to ''Film/OBrotherWhereArtThou'' consists of Everett, Pete, and Delmar running into humorous situations and several [[HistoricalDomainCharacter Historical-Domain Characters]] while on the run from the law.
161* ''Film/AdventuresInBabysitting'' is ''mostly'' this, although Chris does set out with a mission to retrieve her friend and get everyone home alive. It's just that every humorous mishap that could plausibly befall three suburban kids in late-night Chicago seems dead-set on delaying this...
162* ''Film/AChristmasStory'', pretty much just chronicles the events of a young boy named Ralphie in the days leading up to Christmas, and the only thing really tying everything together is his quest to get an air rifle for a present.
163* The 1981 Canadian comedy ''Gas'' starts with an oil tycoon orchestrating a phony oil shortage, and then random stuff regarding this fuel crisis ensues, such as a man dressed as the Lone Ranger filling up his tank at gunpoint and a funeral for a snake.
164* ''Film/NineteenFortyOne1979'', while being a comedic take on the EpicMovie, has this given the sheer scope of the film, verging on FourLinesAllWaiting -- there's quite a few different plotlines that are barely related, and don't merge until well into the movie, with a riot and subsequent aerial battle in downtown Los Angeles.
165* ''Film/StopLookAndLaugh'': All that happens in the film is Creator/PaulWinchell, with his dummies Jerry Mahoney and Knucklehead Smiff, going through their day with footage of Film/TheThreeStooges interspersed throughout the movie.
166* ''Film/AlienAbductionIncidentInLakeCounty'' uses this to add to the immersion and realism, and has the TalkingHeads going over the footage explicitly discuss and lampshade this trope as evidence of the film's authenticity as part of the whole "FoundFootageFilms" aspect. There's no real plot beyond "getting the hell out of the house", and that doesn't even start until after [[DevelopingDoomedCharacters ten minutes of a mundane video diary about a normal family's Thanksgiving dinner]] with absolutely zero foreshadowing of the horror to come. Things happen at seeming random, references to past events go unexplained in aversion of AsYouKnow, long sequences of [[RealisticDictionIsUnrealistic aimless conversation]], [[NarrativeFiligree things that serve no significance to the plot taking up screen-time]], and no exposition of what's even causing going on beyond the speculation of the family as they try to figure out how to escape.
167[[/folder]]
168
169[[folder:Literature]]
170%%* ''Literature/AtlantaNights'', but [[StealthParody it wasn't meant to be taken]] [[StylisticSuck very seriously]] to begin with.
171%%* Almost everything by Creator/BretEastonEllis.
172* Judging by the Author's Preface, Creator/MarkTwain ''intended'' ''Literature/TheAdventuresOfHuckleberryFinn'' to be one of these. Several generations of scholars and English teachers have refused to listen.
173--> "'''Notice'''. Persons trying to find a motive in this narrative will be prosecuted; persons attempting to find a moral in it will be banished; persons attempting to find a plot in it will be shot."\
174— '''Twain's preface to ''The Adventures of Huckleberry Finn'''''
175* In Creator/RobertEHoward's ''Franchise/ConanTheBarbarian'' stories, Conan often deals with several unrelated perils. "Literature/IronShadowsInTheMoon" has him face an ape-man, EldritchAbomination statues that come to life, and {{pirate}}s. Generally carried off by sheer vigor.
176* The plot of ''Literature/TheCatcherInTheRye'' can basically be summed up as "Teenager gets expelled from boarding school, bums around New York for a few days before he has to go home and tell his parents." Along the way, he meets some friends, meets a prostitute, meets some nuns, goes on a date, etc. Each pair of chapters winds up feeling like its own short story.
177* ''Literature/GreyGriffins'': The kid heroes encounter goblins that attack them in the forest, portals that show up at convenient times to warp them away -- or into -- danger, zombies in a graveyard, and a bunch of DeusExMachina rescues. It's pretty fun, too, but definitely random. The events are somewhat related to the main evil that's out there, but what exactly that evil causes is definitely a bunch of random threats all over the place. One of the co-authors mentions in his public school appearances "the importance of keeping your story unpredictable". (No kidding!) On the other hand, the randomness can really get out of hand and feel like [[AssPull Ass Pulls]] galore whenever they're not used because the author randomly thought this or that might make a cool place to take the story, even if it makes no sense.
178* ''Literature/HopOnPop'': The book doesn't have a clear storyline, and is just a bunch of silly scenarios blended together.
179%%* ''Literature/LonelyWerewolfGirl''. A major theme is that things never work out the way you wish they would.
180* ''Literature/TheMagicMap'' mainly consists of David wandering around the Living Map, bumping into various inhabitants, and learning things from them.
181* The ''Literature/MaximumRide'' series, although it only really becomes noticeable during the third book, ''Saving The World and Other Extreme Sports''. At least one or two new plot developments comes up every chapter, and without fail are never explained, elaborated, or even mentioned again.
182%%* ''Literature/TheSubjectSteve'' by Sam Lipsyte.
183%%* The entire ''[[https://en.wikipedia.org/wiki/Zuihitsu zuihitsu]]'' genre.
184* ''Literature/TheOdyssey''... well, more specifically, the most famous part of it, the story of Odysseus' voyage that he recounts to a room full of people.
185* ''Literature/PrideAndPrejudice'' doesn't really have a central conflict. While the theme is consistent, a majority of the book just consists of Elizabeth's exasperation at her family and disapproval of the uptight people she meets.
186* ''Literature/TheAdventuresOfPinocchio:'' Ongoing plotlines are only picked up after random scenes that have nothing to do with anything. For example: at one point the road is blocked by a large snake, whose tail is smoking for no explained reason. Pinocchio tries to jump over it, it tries to bite him, and then suddenly dies while laughing at him. The book certainly has a ''moral''--little boys need to behave--but even the scenes demonstrating that [[SpaceWhaleAesop can be rather odd]], like when Pinocchio skips school (not even to slack off, but in the hopes of finding his missing father) and almost gets eaten by an [[AmazingTechnicolorPopulation inexplicably green]] fisherman.
187* ''Literature/AlicesAdventuresInWonderland''. Alice falls down the rabbit hole into Wonderland, and just sort of keeps bumping into odd characters. That's it. The adaptations, on the other hand, usually try to give her a reason for being there or make those random encounters not-so-random after all. Arguably the weakest parts of the Creator/TimBurton [[Film/AliceInWonderland2010 sequel]] [[Film/AliceThroughTheLookingGlass films]] are when they wander away from the whimsical randomness and kick off the tacked-on ChosenOne plot.
188* ''Literature/TheColourOfMagic'' is far more gag-oriented than the [[EarlyInstallmentWeirdness later Discworld books]]. It's also divided into four parts which are largely disconnected from each other.
189* ''Literature/TheMarvelousLandOfOz'' (the [[Literature/LandOfOz first sequel]] to ''Literature/TheWonderfulWizardOfOz'') by Creator/LFrankBaum. Most everything that happens in the story either comes out of nowhere or has virtually no impact on anything that happens afterwards. Perhaps the best example is when the MainCharacters accidentally fly out of Oz, land in a jackdaw nest, use some magical wish-granting pills to fly back to Oz, but forget to take the pills with them. What does this episode add to the story? The world may never know.
190* ''Literature/DonQuixote'': Given that the first part of the novel is a DeconstructiveParody of ChivalricRomance, and those books were not more than a KnightErrant in the road reacting to the events that happened to him, the first part of the novel is this, (the second part has a plot in [[DamselInDistress Dulcinea’s rescue]]). Only that instead of being boring or confusing, Cervantes aimed, and was able, to reproduce the feel of RealLife in his book.
191* The original ''Literature/TheHitchhikersGuideToTheGalaxy'' starts with Arthur and Ford narrowly escaping the Earth moments before its destruction, and then describes a variety of strange things that happened to them after abandoning it, without any overarching narrative connecting them.
192** An InUniverse example in ''Literature/MostlyHarmless'': Bartledan literature is supposed to be the greatest in the galaxy, but Arthur can't get into it because the Bartledanians have no hopes or desires, and therefore from a human perspective their books aren't ''about'' anything; stuff just happens. In one of them, the main character ''dies'', with no real set-up, two thirds of the way through and random stuff continues to happen without him.
193* ''Literature/CatchTwentyTwo'' is like this, to the point where many first time readers are just advised to read it without attempting to make too much sense of it. Luckily, this is also played for many, many laughs early on. By the last fifteen chapters, however, things start to make sense.
194* ''Literature/TheCircusOfDoctorLao:'' Dr. Lao brings his strange little circus to the town of Abalone, Arizona. The townsfolk aimlessly interact with the various exhibits. There's a final show about a forgotten city called Woldercan. Everybody goes home. Or wherever.
195[[/folder]]
196
197[[folder:Live-Action TV]]
198* Several episodes of ''Series/LawAndOrder'' seem to be exercises in how many off-the-wall plot twists the writers can throw up on the screen. For example, there's an episode where Briscoe and Green start investigating a homicide like any other, only to come across a woman running her husband over repeatedly. Then another murder. Then more nonsense. By the end of the episode, they've dealt with something like four homicides and an assault, and some random woman hitting Green. It's the funniest episode of the series.
199* ''Series/LawAndOrderSpecialVictimsUnit'':
200** An episode starts off with a murdered Asian woman. In short order the detectives find out that the victim had been imprisoned and tortured by the Chinese government. Then comes a revelation that she had actually married her husband for a green card, which leads them to suspect him, but it turns out he was cool with it since he only wanted to get married to cover the fact that he was gay. After a series of even more bizarre twists, it turns out the killer is [[spoiler: a boy at the local bakery who essentially killed her for her shoes. (He had a foot fetish.)]] Then the episode ends with the squad [[spoiler: arresting his abusive mother for damaging his impulse control centers and essentially making him psychotic with repeated blows to the head over the years.]]
201** Another good example is the episode that ends up with the SVU detectives (who specialize in rape and sexual assault cases) investigating an ANIMAL SMUGGLING RING. That episode also included a gratuitous shot of half-naked Benson and Stabler pawing each other to maintain Stabler's undercover persona.
202* ''Series/{{Lost}}'' ran on this trope when it was first starting out. Within just the first few episodes, it threw in magical healing powers, the walking dead, an inexplicable polar bear and some giant unseen monster, and each new episode just introduced new, unexplained weirdness. One of the first season's longer arcs involved characters unearthing a hatch and trying to open it. The writers admit having no idea what was inside at the time - they just thought it would be cool to include a hatch.
203* Many of the episodes in the third season of ''Series/RobinHood'' are like this. Prime example is ''[[{{Recap/RobinHoodS03E05LetTheGamesCommence}} Let the Games Commence]]'', which involves the outlaws just running around the forest, chased by Prince John's "elite guards" who are defeated when giant fishing nets are thrown over them. Guy of Gisborne has a pet lion that he releases in order to kill the outlaws, and the outlaws respond by throwing mustard powder at it. Little John gets drafted into a rigged gladiator school, a subplot which has nothing to do with anything else going on in the episode. Guy's never-before-seen-or-mentioned sister turns up out of nowhere, and Robin quite fancies her, until he discovers she's his worst enemy's sister, after which he insists she's trustworthy, only to flip abruptly back into aggression by grabbing her face, pushing her into a tree, and stealing her belongings, all of which is completely OutOfCharacter behavior.
204* The ''Series/TwentyFour'' producers openly admit to making the plot up as the season goes along, as scripting an inflexible story for a medium ''very'' dependent on flexibility would be outright impossible. Still, the better structured seasons cover up this weakness pretty well, while the other ones...less so. Examples of the latter case vary by person, but most fans agree that season six was the most obvious one. [[spoiler: When a suitcase nuke goes off in the L.A. suburbs at 10 AM (10:00 24h), you expect mass hysteria for the rest of the day (i.e. season). Mere hours later, people are going about their day like nothing happened. Meanwhile, the terrorist threat bounces between the Islamic extremists, Russian nationalists, the Chinese who captured Jack, and...Jack's immediate family]]. [[FridgeLogic Uh...]]
205* ''Series/DirkGentlysHolisticDetectiveAgency'' explicitly invokes, justifies and subverts this. Dirk solves cases by just going wherever he likes and doing whatever he fancies, and then plot happens. While each event appears random at first, each season is very well thought out, and events always end up tying together neatly as the season goes along (not just in the last ten minutes). This is justified by Dirk being the "debug function of the Universe"; the Universe itself ensures that Dirk is always at just the right place to fix problems, and his counterpart Bart takes this to the extreme -- as a holistic assassin, she kills whoever she likes, her victims always just happening to be bad people the Universe is better off without.
206* Every episode of ''Series/TheYoungOnes'', to the extent that sometimes it feels more like a sketch show that happens to use the same set of characters repeatedly.
207* ''Series/TheWonderYears'' has a few episodes that seem to be this.
208** Pilot: The first episode goes from the end of summer to the start of junior high school. The first few high school scenes have no real connection besides taking place at school, then Kevin gets in trouble at school, worries about what his father will do to him, and then comes the announcement that [[spoiler: Winnie's brother Brian died in Vietnam.]]
209** Lunch Stories: Taking place during lunch period, a lot of conflicts and plotlines occur, including Winnie talking Kevin into donating blood, a group of kids pressuring Kevin to cut class with them so they can see an X-rated movie (since Kevin has a car and they don't), Paul getting his pants stained before having to give a speech, Wayne trying to learn the name of a scary student, Chuck trying to aska girl out, and Ricky having to write a 1000-word essay that he didn't know was due the next class.
210** Full Moon Rising: Most of the episode is Kevin and his friends cruisin' in Rickey's car after Ricky gets his license. Among the few plotlines include Kevin breaking a date to go riding, the gang getting mooned and then deciding to moon another car, and them challenging the people who mooned them into a drag race.
211* ''Series/SamAndCat'' had an episode "[=#DroneBabyDrone=]" where the first half of the episode was just the cast learning about the drone service. No real conflict set in until halfway through. Even the jokes seemed utterly random.
212[[/folder]]
213
214[[folder:Music]]
215* Music/MichaelJackson: The full-length "Black or White" video. It starts with a suburban kid blasting his grouchy dad to Africa with a powerfully amplified guitar chord, continues through an "It's a Small World"-style celebration of diversity climaxing with a morphing montage, and then goes into an extended -- and music-free -- dance sequence in which a black panther turns into Jackson, smashes up a car and streetfront windows, and grabs his crotch a lot before changing back. A coda reveals that Bart Simpson is watching all this on [=TV=], much to Homer's displeasure.
216* Music/WeirdAlYankovic:
217** "Albuquerque". The LemonyNarrator endures a HilariouslyAbusiveChildhood before moving to the titular city. The rest consists of {{Dissimile}}s, Creator/MontyPython {{homage}}s, non sequiturs, true love, BluntMetaphorsTrauma, and a SpoofAesop (not to mention being a ShaggyDogStory).
218** "Everything You Know Is Wrong" begins "I was driving on the freeway in the fast lane [[BreathlessNonSequitur with a rabid wolverine in my underwear]]" and continues through the narrator crashing into a truck, accidentally stepping into an AlternateUniverse, getting his organs sucked out by aliens, [[MundaneUtility going back in time to last Thursday to get out of being late for his phone bill]], getting yelled at by the floating disembodied head of Colonel Sanders, [[PosthumousNarration dying of an infected paper cut]], and getting sentenced by St. Peter [[CoolAndUnusualPunishment to a room near a noisy ice machine for eternity]] [[DisproportionateRetribution as punishment for wearing a tacky Nehru jacket]].
219* The music ''Music/UltimateShowdownOfUltimateDestiny'' by Music/LemonDemon. First, we have Godzilla in Tokyo, suddenly Batman threw a grenade at him. Then Shaquille O'Neal intervened in the fight. Then Aaron Carter "[[LampshadeHanging came out of the blue]]" before started beating up Shaq. Then Abraham Lincoln popped out of his grave and took an AK-47 from [[MagicHat his hat]]. And that's just the first one-third of the song.
220[[/folder]]
221
222[[folder:Newspaper Comics]]
223* Driven by a need for a {{Cliffhanger}} ''every strip'', ''ComicStrip/FlashGordon'' frequently had something thrown in just to produce it.
224[[/folder]]
225
226[[folder:Tabletop Games]]
227* Almost any RPG system out there is capable of producing one of these, depending on the whims of the GM and the players. To create an exhaustive list of specific examples is superfluous.
228* More to the point: ever since the original Dungeons & Dragons, most games feature a "random encounter table" or "random adventure creation table" so that gamemasters with no time to prepare can still come up with something for the players to do. Some games do try to put a story structure into the random creation system, others just provide a list of possible encounters.
229* In ''TabletopGame/TheCaptainIsDead'', the game is driven by the Alerts deck, which throws a random event at the players every turn.
230* In ''TabletopGame/MaidRPG'' the player have the possibility to throw on a table generating rendom events even the GM isn't able to plan before. Hence Maid RPG is one of the tabletops tending most to random event plots.
231[[/folder]]
232
233[[folder:Theatre]]
234%%* Even Creator/WilliamShakespeare did it, in ''Pericles''.
235* Act 1 of ''Theatre/IntoTheWoods'' is a clear narrative that interweaves the plots of Jack and the Beanstalk, Cinderella, Little Red Riding Hood, and Rapunzel with the original story of a baker and his wife trying to find various items in order to lift a curse. By Act 1's end, they have all achieved their goals and are sure to live happily ever after...until Act 2, when the repercussions of their actions come back to bite them, and the Narrator ends up dying, throwing the world into chaos and destroying any semblance of a plot.
236* ''Theatre/EinsteinOnTheBeach'' manages to ''[[SubvertedTrope subvert]]'' this. Sure, there's a couple of scenes that the opera bounces between -- the beach, the courthouse and prison, the train, the field and spaceship -- but there isn't any actual ''plot''. It's more a series of freeze-frames from the life and work of Einstein than a coherent narrative.
237* ''Theatre/{{Cats}}'' is less of a linear story constructed out of a series of thematically related poems and more of a collection of thematically related skits about various characters.
238[[/folder]]
239
240[[folder:Video Games]]
241* Admittedly, the AI in ''VideoGame/AIDungeon2'' isn't the best at keeping a consistent narrative. [=NPCs=] can appear and disappear at random, plot points can crop up and be dropped a few lines later and the player can randomly find themselves teleported to different kingdoms. It ''is'' possible to make a consistent narrative, but it requires liberal abuse of the remember and revert commands. A later update added a Story command in addition to the Say and Do, meaning that if the AI tries to force this and you're not interested, you can revert to before it tried and write where the story is going, then force it to follow that path.
242* ''VideoGame/AlienSoldier'': A galactic terrorist leader is deposed and then ends up in the body of a young boy who then transforms into a bird man, while also separating his evil side into a giant cyborg eagle. After fighting through hordes of [[GiantSpaceFleaFromNowhere Giant Space Fleas From Nowhere]] and helping a teddy bear fight off a giant lobster, the planet then explodes for ''literally no reason whatsoever,'' then a space wizard sends the hero back in time to fight some more random people including a giant cyborg lion that he's never met before. Confused yet?
243* ''VideoGame/AmazonGuardiansOfEden'': While there's an overarching plot thread regarding Jason being tracked by a Colonel Sanchez, all this amounts to are, at most, a pilot trying to kill him and Sanchez's men tracking Jason's group down to an old rope bridge. ''Everything'' else that happens to Jason across the game is a constant string of completely unrelated things individually getting in his way, among them a [[{{Zeerust}} "high-tech" 1950s robot guardian]], piranhas infesting a river, a backwater village's local bully refusing access to the sole telephone in case God calls him through it, an obstinate old archaeologist refusing to help unless Jason does something for him first, and the captain of a slaver ship kidnapping his partner. Jason and Sanchez never even meet until the penultimate chapter, and never really acknowledge each other before Sanchez is killed.
244* The plot of arcade beat-em-up ''VideoGame/DJBoy'' is as follows: Some thugs steal your stereo, so you beat the crap out of everyone in your way, including obese farting old black ladies, Chippendale dancers, robot clowns, glam rockers and members of the Music/VillagePeople. Then in the final stage you suddenly go from an urban environment to the Wild West for no explained reason, fight through the exact same enemies until you battle two of the same farting black ladies you fought in the first stage, and then...[[NoEnding the game just ends.]] [[ShaggyDogStory And you never do get your stereo back.]]
245* ''VideoGame/GrandTheftAuto2'' has its "plot" be about getting money, but allows you to do a number of subplots for various gangs, and is the only way to get a noteworthy amount of money without knowing how to abuse a mechanic. None of these gangs are connected to any gangs in the other locations you visit, none of them deal with Claude's objective of leaving beyond paying him, and indeed, none of these gangs even need to be interacted with.
246* ''VideoGame/HellForces'', an obscure Russian FPS, barely has a coherent plot. You start off fighting zombies in an undead-infested city, before ending up in some Mayan pyramids, fighting genetically-altered dinosaurs in some top-secret facility, before entering a high-tech space station filled with robots or facing Baphomet's minions in hell. It's as random as it sounds.
247* ''VideoGame/Jak3''. Haven City gets attacked by Metal Heads and KG robots, Jak is blamed for it and is banished to the Wasteland where he is rescued by Wastelanders of Spargus City. He begins undergoing a series of trials and tasks to be accepted as a Wastelander. Then Jak, Daxter and Pecker use some old Precursor-techno-railway-catacombs to return to Haven City. Then they find that Count Veger has some KnightTemplar plan to rid the world of all shadows. They then start helping Torn battle Metal Heads and KG robots. Then it turns out Vin is still alive as a holographic AI in the Haven City control room. Then it turns out that Erol (formerly Jak's racing rival, now a cybernetic OmnicidalManiac) is still alive and is commanding the KG robots. Then it turns out there's a bunch of Dark Precursor entities called "Dark Makers" preparing to invade the planet and [[strike:Erol]] Errol is working for them. Then it turns out [[LukeIAmYourFather Damas, King of Spargus is Jak's father]]. Then it turns out the Precursors are really Ottsels like Daxter. Then it turns out Jak may actually be Mar, the founder of Haven City.
248* ''VideoGame/LANoire'' has a different feel for each of the division of the LAPD Cole finds himself in. The Patrol desk is a JustifiedTutorial, Traffic is purely episodic, Homicide is a self contained story arc involving the Black Dahlia SerialKiller, Vice feels like a prologue to the main plot, while Arson deals with the actual Elysian Fields conspiracy.
249* ''VideoGame/MarioAndLuigiPaperJam'': Luigi opens a book that makes a bunch of paper people come out. Now go jog across the grassland and the desert to Bowser's Castle. Bowser nearly kills the Bros. with a single cannonball and sends them to jail on an island. Sail back to where you started and climb up this mountain, but you have to go through the forest first. Everyone falls off the mountain, so go through the forest again to climb it again because Bowser's Castle is in the sky now. Beat up Bowser and trap the paper people back in the book. That's basically the main plot, and the fact that characters will regularly [[BigLippedAlligatorMoment show up and disappear with no explanation]] ([[GiantSpaceFleaFromNowhere including bosses]]) doesn't help make it more coherent.
250* ''VideoGame/{{Mega Man Battle Network 4|RedSunAndBlueMoon}}'' is this to the extreme due to its odd structure: 75% of the game consists of [[InevitableTournament tournaments]] where your opponents are randomized. However, each opponent has his/her own obligatory pre-match mini-quest. While ''some'' of these quests are par for the course for the series (opponents trying to sabotage/threaten/blackmail you into losing the match or causing havoc somewhere else) you get {{Big Lipped Alligator Moment}}s such as laying ghost Navis to rest summoned by your opponent who turns out to be a ghost herself due to having died in the womb, getting roped into sparring against kendo dummies scattered across the net for no reason, getting challenged to a game of explosive virtual soccer, getting challenged to a ''cooking match'', etc. While this is happening, we have two B plots of [[SarcasmMode insignificant stuff]] like an evil syndicate spreading Navi corrupting chips throughout the net and ''a killer asteroid headed towards Earth''. Even then, most of the remaining 25% are completely unrelated to the actual plots (there's no foreshadowing that the Toy Robos are at all related to Shademan and Regal outside of the ''{{VideoGame/Boktai}}'' one being about vampires and that one specific robot's guide Navi being ObviouslyEvil, for example) and tie in more to the tournaments, making maybe ''10%'' actually related to the important things. Both these plots are handled in the remaining 25/10% of the game and come together quite clumsily. There's a reason why this game is the most infamous of the franchise.
251* ''VideoGame/PacGuy'': The first game of the series is basically plotless for the first three quarters of it. The basic structure is that Pac-Guy is in a maze, collects the dots, then takes a vehicle somewhere, and ends up in another maze to repeat the process. Once reaching the 10th stage though, the game suddenly picks up a story, specifically a hybrid of Film/ANewHope and Film/ReturnOfTheJedi, then afterwards, concluding with Pac-Guy suddenly encountering an {{Expy}} of [[Film/StarTrekIITheWrathOfKhan Khan]] and escaping from his clutches. The second game tried to have a more cohesive plot, with a parody of the Borg from Franchise/StarTrek, but a CreatorBreakdown caused the writing to lose focus, so while the story does start and end with the [=BORD=], the middle is fairly detached from them outside of one stage where a squad of them fight Pac-Guy in an asteroid field. The following games, on the other hand, have consistent storylines which do follow a (mostly) logical series of events.
252* The majority of ''VideoGame/ResonanceOfFate'' consists of your three party members running errands and interacting with each other while [[OmniscientCouncilOfVagueness shadowy]] [[AntiVillain Anti Villains]] plot something far, far away. The two groups only cross paths near the very end, mostly because one of the random events made a party member upset, and the other two [[BerserkButton didn't like that.]]
253* ''VideoGame/RimWorld'', in addition to letting you change the game's difficulty at any point, also lets you switch between three AI "Storytellers." Cassandra Classic delivers a typical logical progression of increasingly-challenging events, while Phoebe Chillax works similarly, but gives you more downtime between raids, plagues or other crises. And then there's Randy Random, who does ''not'' care about logic, downtime between crises, or whether the difficulty of an event fits your colony's current capability. Randy is just as likely to send a powerful mechanoid cluster at your base as he is to drop cargo pods full of glitterworld medicine on your colony. Randy might have multiple factions raid your base simultaneously (and probably attack each other on the way in), trigger a psychic soothe that makes everyone deliriously happy, send a pack of forty-two manhunting guinea pigs at your workers, bathe the map in toxic fallout, or let a self-tamed elephant join the colony, at any time, as his whims dictate.
254* ''VideoGame/SluggishMorss'' is like a video-game-length MushroomSamba loosely bound together by some sort of sci-fi narrative. The sequel seems to be slightly less random.
255* ''Franchise/SonicTheHedgehog'':
256** ''VideoGame/ShadowTheHedgehog'' suffers from this trope badly, [[MultipleEndings due to the way the game was structured]]. You could pick three different paths per level: Good, Evil, or Neutral. Depending on your choice, you end up in a completely different level, but the game always has to justify why Shadow ends up there, and more often than not, [[HeelFaceTurn especially when it goes against every other moral choice you've made up to that point]], the justifications are [[VillainTeleportation piss-poor]] or [[TeleportationMisfire completely arbitrary]].
257** Before one of the final ARK levels in the game, Shadow himself complains on how nothing is really making sense. You can take it as an unintentional, yet amusing lampshade.
258** ''VideoGame/SonicTheHedgehog2006'': Sonic's story without the other two seems like a random series of events where a princess is kidnapped for no reason multiple times, he is attacked by a silver hedgehog, and Shadow comes to save him from said hedgehog. Only after playing Shadow and Silver's stories does any of what's happening and why begin to come together and make sense.
259* ''Videogame/ValkyrieProfileCovenantOfThePlume'' is divided into six "chapters," of which all except the first have a good, neutral, and evil version. Chapters 1 and 2 and two versions of chapter 3 each have multiple possibilities for which version they lead into, and the determination is made not from any storyline choice, but through how often you sacrifice the lives of your allies (a standard gameplay action.) This means that while each chapter makes sense in and of itself, each of the first three chapters is self-contained, and the outcome of each is completely irrelevant to what happens in later chapters. (Once you're in the second half the chapter versions you'll get for the rest of the game are determined, so this stops applying and the chapters lead into one another.)
260* ''VideoGame/ConkersBadFurDay'' is unusual for a platformer game in that doesn't seem to have any real story, other than the overarching theme of the Panther King trying to kidnap Conker to fix his table (and Conker isn't even aware of him until the very end of the game) and Conker just trying to find his way home. Otherwise, it's a series of episodic vignettes as Conker visits [[WeirdnessMagnet strange places with even weirder characters]] and helps them out ([[NominalHero whether he wants to or not]]). Fortunately, this goes hand in hand with the game's parodic nature.
261* The ''VideoGame/WarioWare'' series is random events distilled into a game. It works on three levels: On the smallest scale are the hundreds of 4-second games the gameplay is made up of, each of which are connected only by art style or by basic gameplay mechanic, and from the second playthrough and onwards, appear in random order. Next up are each chapter in the game, which have different characters acting independently of each other, which themselves are sometimes non-sequiturs (in the same game, for instance, you have a pizza delivery girl with animal sidekicks shooting soccer balls; and then later you have a mad scientist building a karaoke robot to do janitorial work). At the highest level is the series itself, where not only is there some level of NegativeContinuity (along with some real continuity--it's confusing), every game in the series to date has used a radically different control gimmick (aside from ''VideoGame/WarioWareGold'', which deliberately [[MegamixGame mixes]] previous microgames with buttons, touchscreen, and motion control).
262* ''VideoGame/RevengeOfTheSunfish'' consists of a series of scenarios that make very little sense when considered on their own and even less sense in relation to each other.
263* ''VideoGame/{{Gruntz}}'' has no logic behind the progression between each world. While at first it's reasonable with the gruntz going from a forest to an [[SlippySlideyIceWorld ice world]] and then to [[JungleJapes tropics]], it stops making sense when they somehow wind up in the clouds high above the ground, and then... in a casino? And then in a gigantic kitchen? And then on a big golf course? ''And then in space?'' (This could be rectified a bit if there were more cutscenes in the game than just an intro and outro...)
264* Classic ''VideoGame/WorldOfWarcraft'' works like this. Quests are rarely intrinsically connected to more than one other quest. The raid bosses also have no obvious connection to one another, though all of them except C'Thun relate to one of the dungeons you completed while leveling. The game doesn't provide any overarching narrative.
265[[/folder]]
266
267[[folder:Web Animation]]
268* ''WebAnimation/CharlieTheUnicorn'': Aside from the basic plot of "the pink and blue unicorns make [[TheKilljoy Charlie]] go on an adventure", every episode is filled with the trio encountering random obstacles that never pose a threat and strange musical numbers that [[StuffBlowingUp end with the singer exploding]]. Also the other two unicorns steal organs from Charlie a lot.
269* ''WebAnimation/{{ENA}}'': The series is about ENA exploring various {{Eldritch Location}}s and having cryptic and often nonsensical conversations with the creatively-designed people that she comes across. There is a vague plot pulling the stories forward, but telling a consistent, rational narrative isn't really the point of the videos.
270* The second series of the multi-website collaboration ''WebAnimation/TheMostAmazingStoryEverTold'', with the first episode focusing on a superhero caught in a trap, the second on a kid playing with superhero toys, the third on the kid [[StuffBlowingUp exploding]] and two different and seemingly unrelated scenes, and the fourth on two kids trying to get on the thirteenth floor of an elevator that lacks a "13" in its array of numbers. The fifth introduces some semblance of continuity by having God introduce the plot of the fate strand which has gone missing, and the two following episodes follow up on the fate strand, though they do it from space and the seventh episode reveals it as being due to the Earth having apparently been destroyed. But that all goes out the window in the eighth episode, where a two-headed mutant human who lives far in the future recaps the events of the series, and then [[GainaxEnding defecates from its heads for some reason]].
271* Putting aside some hidden lore, ''WebAnimation/SpookyMonth'' can be summarized as "Let's go to my house! Let's go to the cemetary! Let's go to buy a doll! [[TroublingUnchildlikeBehaviour Let's burn it to see if it screams!]]"
272* ''WebAnimation/SonicForHire'': While the series is pretty tightly serialized, the actual narrative focuses mainly on the characters visiting other video game worlds and doing whatever.
273* [[https://www.youtube.com/watch?v=4b5-zP_PReY The story of Tunselous]] has one of these, but as it's the audio equivalent to a RoomFullOfCrazy, there should be no surprise there. The first part seems to be about a search for a lost [=UFO=], however, Tunselous is eventually granted a new one by the king of [=UFOs=]. The second part is about his quest to bring fairness to a society where what one is allowed to eat depends on their level of magical skill. In the final part, he uses InsaneTrollLogic to become rich by stealing a crossbow.
274
275%%* ''WebAnimation/TheDementedCartoonMovie'': 30 minutes of stuff happening. Mostly StuffBlowingUp.
276%%* ''WebAnimation/BadDays'' often uses this.
277%%* ''WebAnimation/TheBigLezShow'' uses this for the series.
278%%* {{YouTube Poop}}s are usually this, often depending on the video.
279%%* {{Machinima}}s made with ''VideoGame/GarrysMod'', such as ''WebAnimation/MassDefect'', tend to veer in this direction.
280%%Zero-context examples.
281[[/folder]]
282
283[[folder:Webcomics]]
284%%* Almost ubiquitous in ''Webcomic/MountainTime'', and especially noticeable in [[http://mountaincomics.com/2010/08/16/the-unstartled-giraffe/ this]] extended story arc.
285* ''Webcomic/{{Comc}}'' is fairly random. Oddevices may be the clearest example of this trope in the comic: They are devices that appear out of nowhere, activate for no apparent reason and do something odd to anyone near it while also disappearing.
286* ''Webcomic/MSPaintAdventures'':
287** ''Webcomic/{{Jailbreak}}'', as you'd expect from a forum game in which every action taken in-universe is nothing more well-thought-out than the first suggestion given by any of the other forumites at the time. It helps that said forumites had a rather...''odd'' sense of humour.
288** ''Webcomic/ProblemSleuth'' started out as this, but it gathered a plot revolving around defeating Mobster Kingpin fairly early on. Since suggested commands were used throughout, however, it still remained very random and prone to going off on tangents.
289** ''Webcomic/{{Homestuck}}'', in contrast to earlier stories, not only has had a plot since the very beginning, but has [[WritingByTheSeatOfYourPants evolved]] a [[KudzuPlot ridiculously]] [[JigsawPuzzlePlot complicated]] one with [[ContinuityPorn mind-boggling continuity]]. The creator has argued out that leaving out details during exposition would keep the story from making much sense at all. What may seem random at first usually has ''some'' relevance to the story later.
290* Any {{Dada Comic|s}} counts, but ''Webcomic/ListeningTo11975Mhz'' deserves a special mention for [[MindScrew sheer incomprehensibility]]. The first few strips alone feature bizarrely-drawn characters spouting off WordSalad in several different languages, and Deco Blue's surreal adventures don't make any more sense than this.
291* ''Webcomic/AxeCop'' has this as a feature, because the plots are written by the artist's six-years-old nephew. For instance, while being strangled by the MonsterOfTheWeek, the hero sees an invisible compartment, that contains a gun. It turns out to be a book gun. The hero has a book that turns into a giant robot, so he fires it from the book gun and ends up in a mecha, attacking the monster. The next panel just says that this doesn't work because the monster is too strong, so the mecha disappears and isn't mentioned again in the story.
292[[/folder]]
293
294[[folder:Web Videos]]
295* Unlike a lot of other SMP series, ''WebVideo/SMPLive'' does not have a large overarching plotline, instead focusing on the random shenanigans the characters get up to.
296[[/folder]]
297
298[[folder:Western Animation]]
299* Many [[MediaNotes/TheGoldenAgeOfAnimation Golden Age cartoons]], not unlike the live-action comedies they paralleled, didn't even bother to have real stories, focusing more on collections of vignettes that set up gags relating to the shorts' general theme. Since the bulk of them were comedies or animated music videos, [[Administrivia/TropesAreTools this usually worked out fine.]]
300* ''WesternAnimation/AquaTeenHungerForce'' likes this. Co-creator Dave Willis said in an interview that given the choice between cutting a joke or cutting exposition that explains what’s going on (the episodes had to fit inside a 12-minute time-slot) he’d pretty much always cut the exposition and let the viewer fill in the blanks. [[https://youtu.be/2a1LV1IeG8U?si=QSevUvqZJVulw5rL Unless the exposition is the joke, of course]].
301** The plot of “Grim Reaper Gutters” goes as so: the Aqua Teens are sitting around in their house reminiscing about random past events (some of which were on previous episodes and some which weren’t). Meatwad says that he’s made a shirt out of pubic hair he found at the nearby greasy spoon and offers it to Frylock, who suggests he offer it Carl instead. They call Carl up and ask if he wants to hang out, and he says no until they say real life porn star Tera Patrick is at their house, who has apparently been silently kneeling on the floor off-screen eating corn dogs in lingerie the entire time. Carl heads over but is intercepted by Dan, the grim reaper and salesman for the titular Grim Reaper Gutters. Carl doesn’t want new gutters so Dan kills him and tells the Aqua Teens he won’t leave until he makes a sale, so they buy gutters. Tera says she wants to party with Dan and asks where he is, Master Shake makes a joke about Dan having a bridge in New York to sell them, Meatwad pulls out a gun, declares New York doesn’t have any bridges, and shoots himself. Roll credits.
302%%* Plenty of episodes of ''WesternAnimation/FamilyGuy''.
303* Nearly every episode of ''WesternAnimation/TheSimpsons'' that relies on a HalfwayPlotSwitch. [[LongRunner Which is a lot]]. Sometimes there's a teeny-tiny thread holding events together. Usually there isn't. RuleOfFunny may or may not apply here.
304** They actually did a LampshadeHanging about this very early on, before most of the plots even fitted the trope. In the SpoofAesop ending of "[[Recap/TheSimpsonsS2E22BloodFeud Blood Feud]]", the family concludes that the episode had no moral, that it was "just a bunch of stuff that happened" but "certainly was a memorable few days". ''Just a Bunch of Stuff That Happened'' could have been another name for this trope.
305** Also lampshaded in "[[Recap/TheSimpsonsS12E12TennisTheMenace Tennis the Menace]]." It starts with the family going to a funeral house to look for caskets for Grandpa Simpson (while he's alive, natch), the plot segues into tennis. Homer's comment was "Betcha didn't see that coming."
306** In "[[Recap/TheSimpsonsS12E2ATaleOfTwoSpringfields A Tale of Two Springfields]]", Bart finds a badger in the dog's house. Homer tries to get it to leave; unable, he decides to call animal control. He discovers that he can't if he uses the old number because the phone company has run out of phone numbers and has divided the town in two, assigning a new area code to each half. Homer then makes a row about wanting his old phone number back. At this point the badger climbs to the kitchen window seeking attention, only for Homer to shush it away saying that he has more important matters at hand now.[[note]]Homer then convinces his half of the town to become a separate town, he is made mayor, the two towns become rivals, Homer builds a wall to not deal with them (and discovers too late that this also means that supplies can't get in his town), the citizens leave, and he kidnaps Music/TheWho to play in his now ghost town so the people come back. The Who then play so loud that the wall breaks down. Oh, and the badger? It left with the people when 'New Springfield' got walled up, only to return after the two sides reconciled... along with lots of other badgers, who then charged into town.[[/note]]
307** In "[[Recap/TheSimpsonsS6E11FearOfFlying Fear of Flying]]," Homer gets thrown out of Moe's, which leads to him finding a new bar to drink in, which results in him [[ItMakesSenseInContext wrecking an airliner]], leading to a coverup that uncovers Marge being afraid to fly, and the rest of the episode is about Marge getting therapy for it.
308** The norm for the plot structure is "Something happens, there is an inept attempt to deal with it which leads into some completely unrelated adventure that goes terribly, terribly wrong."
309*** Game: Write down the opening scene/problem and the episode's resolution on separate cards, make a stack of each, then try to match one with the other. How did that Tomacco episode start out again?
310* ''WesternAnimation/TheVentureBrothers'', "Escape to the House of the Mummies, Part II" (there is no part I, and a part III that is implied never comes, so it isn't even resolved) which includes such disparate elements as mummies (duh), time travel, and Edgar Allen Poe in a headlock. The plot involving the boys and Brock is an interconnected set of {{Noodle Incident}}s, with the main plot of the episode being a fairly cohesive and self-contained one focusing on Dr. Venture and Dr. Orpheus's competition.
311* ''WesternAnimation/FlipTheFrog'' is one of those old cartoons that time forgot, not least of all because of this trope (compared to other shorts like ''WesternAnimation/BettyBoop'' and ''WesternAnimation/{{Popeye}}''). Case in point: Room Runners. Flip doesn't have the money to pay for a hotel room he rented. A bunch of random stuff ensues as he tries to flee the angry owner, which also involves someone repeatedly asking him to help pull a loose tooth out, until he finally scores a jackpot on a slot machine to make his payment.
312* [[BizarroEpisode Weirder episodes]] of ''WesternAnimation/TheAmazingWorldOfGumball'' reach this territory. Some of them technically have a plot, such as "The Countdown" which manages to go from a RaceAgainstTheClock story to a TimeStandsStill story to a TimeTravel story in the span of about 11 minutes. Some of the {{Vignette Episode}}s episodes have the sketches as a series of events with a causal or spacial link ("The Butterfly" is about the DisasterDominoes unleashed by a [[LiteralMetaphor literal]] butterfly), but without a central character or overarching narrative.
313* In-universe, ''WesternAnimation/{{Metalocalypse}}'' has the film ''Blood Ocean'', featured in "Dethstars." Between a very TroubledProduction and Dethklok themselves having far too much creative control, what clips we can see of it show little to no plot whatsoever. What can be discerned is that it involves an oil rig in the titular ocean with a life raft floating beside it, and that it has five main characters with no apparent relation to each other (all of whom are referred to as things like "karate spy" and "space Viking") who mostly spend their time bluntly telling the audience their motivations. Even the trailer seems to be struggling to describe the plot, with several words being full-on unintelligible.
314* Some episodes of ''WesternAnimation/ThePatrickStarShow'' lean more heavily into "random stuff happening" than having a consistent plot like in ''[=SpongeBob=]''.
315** The premiere episode is about Patrick ending up in different wacky escapades while simply trying to find something to eat.
316** "Terror at 20,000 Leagues" is effectively a compilation of Halloween-themed skits. While there is a small runner of Patrick and Squidina going trick-or-treating, much of the episode consists of lengthy cutaways to things like a werewolf hairstyling boutique and a sci-fi horror story.
317** Exaggerated with "Mid-Season Finale", which barely has a plot. Rather, it takes the form of a rapid-fire SketchComedy along the lines of ''Series/RowanAndMartinsLaughIn''. This includes Squidina morphing into a killer ventriloquist dummy, a prehistoric GameShow, a search for the episode's ending, Cecil and Bunny acting out a Victorian romance story (which gets derailed by Squidward and a mime), and [=GrandPat=] and Grandma Tentacles having a sky battle using their houses.
318* ''WesternAnimation/TheFairlyOddParents'':
319** "Fairly Old Parent": Poof has enough magic to be a fairy godparent, but it's to Crocker's elderly mother. Poof gets overworked and Timmy and Wanda try to rescue him. This is a solid plot, but the episode contains asides such as Cosmo being turned into a grilled cheese sandwich (which lasts for the entire thing), jokes about Creator/DenzelWashington, and two scenes involving "Bingo jail." Wanda also gets the IdiotBall and makes strange comments throughout. By the time the ending comes, even Timmy is confused as to what just happened.
320** The plot of "Cat-Astrophe" makes very little sense, and is hard to describe besides Catman fighting villains, Cosmo and Wanda being captured, and Timmy and Sparky being in it.
321** The events of "Nuts and Dangerous" are hard to describe beyond besides [[AmateurFilmMakingPlot Timmy's dad making a movie]] and Catman being in it for some reason.
322** "Knitwits": Timmy's dad wants to be a knight, but Timmy doesn't like dressing up as a princess for him, so his dad finds a "knighting cruise" and invites his family along. It turns out to be a ''knitting'' cruise for elderly people. After this, the episode throws in a bunch of subplots including [[LatinLover Juandissimo]] trying to marry Wanda, Catman fearing that a ball of yarn is cheating on his girlfriend, Timmy's dad wanting to slay a dragon, Timmy's mom looking old after getting a makeover, and Chloe wanting to sing a song for an audience.
323[[/folder]]

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