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1%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1590256543028336300
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4[[quoteright:350:[[WebAnimation/DorklyOriginals https://static.tvtropes.org/pmwiki/pub/images/rsz_rpg_kingdom_ugly_mismatched_powerful_outfit.png]]]]
5[[caption-width-right:350:"At least they spared me from wearing the fanny pack."]]
6%%
7->'''Haley:''' ...so the Boots of Speed were totally powerful, but they were, like, lime green.\
8'''Vaarsuvius:''' Indeed. A most grave conundrum you faced.
9-->-- ''Webcomic/TheOrderOfTheStick'', [[http://www.giantitp.com/comics/oots0003.html strip #3]]
10
11Rainbow Pimp Gear is what happens in [[VideoGameTropes a video game]] when players equip their characters with gear solely based on stat bonuses [[RummageSaleReject without consideration for how it will look on them]]. The end results tend to be... colorful, to say the least.
12
13This tended to be much more of a problem in the past. Nowadays, developers are wise to the problem, and offer several solutions, including adjusting the colours of the items, letting you cosmetically alter them so they look like another item, implement an EquipmentHidingFashion slot that allows one to override the appearance of stat-affecting equipment with another piece of equipment, keep stat-affecting and appearance-affecting equipment completely separate, or have the equipment give their bonuses at all times even if you're not wearing them. One other way to counteract this is making the best possible clothing combination is by definition a set that matches (either because they all happen to be the best by design, or because they have a SetBonus that makes them the best when worn together).
14
15It's more than just looking like a RummageSaleReject -- the game has to not only show the player the full clothing combination (so no InformedEquipment), but also provide a real advantage to equipping this particular clothing combination (whether intentionally [[GoodBadBugs or not]]). If a game has it ''really'' bad, it might avert NoCutsceneInventoryInertia, and your Rainbow Pimp Gear could even be seen prominently during an [[{{Narm}} otherwise dramatic cutscene]].
16
17A result of applying VirtualPaperDoll effects to equipment that affects gameplay, often just overlooked per RuleOfFunny. Closely related to EmbarrassingButEmpoweringOutfit, where a single piece of clothing looks silly on its own but is worth it for the powers it grants.
18
19Compare RummageSaleReject, ImpossiblyTackyClothes.
20
21Not to be confused with PimpDuds.
22
23----
24!!Examples
25[[foldercontrol]]
26
27[[folder:Action Game]]
28* ''VideoGame/ShootManyRobots'' doesn't have very many full sets of equippable gear, so you'll wind up wearing all sorts of random crap just to get the stat bonuses you want.
29* ''VideoGame/TheBindingOfIsaac'' delves into this, since most power-ups come with cosmetic changes to your character (some of the BodyHorror variety), and the changes often (but not always) end up stacking. Thus it's not uncommon to end a run with a nun's habit, a hideous [[Franchise/{{Batman}} Harvey Dent-style]] [[TwoFaced facial scar]], a fez ''on top'' of the habit, a lit fuse sticking out of your head, a dead fetus attached to the other side of your face, a dismembered cat tail wrapped around your waist, and [[EyeScream creepy protruding eyes.]] That said, later additions to ''Rebirth'' added the Vanity Mirror, which alters your appearance each time you touch it to randomly reflect different items you possess and has no cost, allowing you to run into it until you have a look that you're satisfied with.
30* ''VideoGame/DeadRising'' just utterly ''revels'' in this trope. You can grab clothes and costumes off shelves and equip them, often to no effect whatsoever, and Frank will wear them during cutscenes. Does [[https://i.imgur.com/zIOc0dF.png this]] look like a man [[WebVideo/GameGrumps to be trifled with?]] That is also by and far the least outlandish example possible.
31* In ''VideoGame/MonsterHunter'', due to how stats and skills are handled, high-level play can involve players wearing some downright hideous mixed armour sets. The games eventually came around to giving options to avert this, though. ''Generations Ultimate'' has the Transmogrification system, where a piece of high-level armour can be given the cosmetic override of another piece. ''VideoGame/MonsterHunterWorld'' has Layered Armour sets, which when equipped appear in place of your functional armour. The latter is lampshaded by the smith when he gives you a free set at the start of the expansion, commenting that layered armour is "good for hiding the clown suits".
32* In ''VideoGame/BloodstainedRitualOfTheNight'' your luck stat is [[OneStatToRuleThemAll the most useful stat in the game]] as random drops play such a huge role in gaining new abilities, crafting better gear, and enhancing shards, and only the silliest items in the game seem to boost it. One of the best setups for the early game is to put Miriam in the Stone Mask, Santa Hat, Bunny Scarf, and Apron, all of which give substantial boosts to luck... and also make her look adorably stupid as hell.
33[[/folder]]
34
35[[folder:Fighting Game]]
36* ''VideoGame/SoulSeries'':
37** In ''[[VideoGame/SoulCalibur Soul Calibur 3]]'', your character's good/evil and cheerful/gloomy stats are assigned via clothing options. This often meant that if you don't want to look stupid, you'd need to hide extra garments underneath your chosen costume to get the alignment you want.
38** Both ''Soul Calibur 3'' and ''4'' produced pretty much exclusively this kind of character in their Character Creation mode. While you can always play "Standard" mode, where clothing and weapon effects don't count, if you want to do well in other modes, you're pretty much forced to play with either [[RummageSaleReject the bastard child of Lady Gaga and a Silver Age superhero]] or a generic heavily-armored knight. The color slider can help alleviate this problem somewhat, but it doesn't work in every case. Thankfully, by ''Soul Calibur V'', your choice of outfit is now purely aesthetic (but you can still do the Rainbow Pimp Gear if you want).
39* ''[[VideoGame/{{Tekken}} Tekken 6]]'' can end up like this in its Scenario Campaign, due to various clothes you can [[AndYourRewardIsClothes find]] giving you special boosts. It does vary from character to character, as one character's clothing sets can end up mixing a lot better than another's.
40* ''VideoGame/DragonBallXenoverse'' suffered from this, as players seeking out the best stats will probably be forced to mix and match different outfits just to get the right sort of boost. You could get something mundane, like wearing Vegeta's gloves with Goku's various gis, or you could be prancing around in Raditz or Nappa's speedo while wearing ''Anime/DragonBallGT'' Trunks' shirt and jacket. This got averted in ''VideoGame/DragonballXenoverse2'', which added the QQ Bang items, which allowed you to combine two different sets of outfits (and a random item if you like) and create a random stat mod for your use, so if you have a good QQ Bang Soul you like, you can wear anything you wish and the Soul will overwrite the stats of the outfits.
41* ''VideoGame/Injustice2'' features this with its gear system. While you can choose your outfit's colors with a selection of color shaders, wearing an ensemble of high-level gear can make your chosen character look truly ridiculous. Downplayed in that you can play with gear stats turned off in online and offline multiplayer, allowing you to dress your character however you want.
42[[/folder]]
43
44[[folder:MMORPG]]
45* ''VideoGame/UltimaOnline'':
46** {{Downplayed|trope}} with the introduction of colored ores, which would lead to patchwork colored armor as the player repaired it or picked up looted pieces. It wasn't ''too'' big a deal because they were mostly dull in color and mixing and matching metal types conferred no significant benefit; it was just more convenient to use what you could find.
47** This was occasionally inflicted on players by [[ItemCrafting tailors]] getting creative with the leather dye tub Two Year Veteran reward (especially intentionally bugged [[GoodBadBugs 'neon' leather dye tubs]]). The resulting mismatched clown suit wasn't technically better than any other exceptionally crafted leather set, but it wasn't worse either, so not wearing it after buying it would be a waste.
48* ''VideoGame/WorldOfWarcraft'' when first released was [[https://static.wikia.nocookie.net/wowpedia/images/1/1a/Burning_Crusade_clownsuit.jpg particularly guilty of this]] due to its pseudo-cartoony style. Items were designed independently of each other, meaning that it was very easy to build an efficient but stupid-looking [[http://wowpedia.org/Clownsuit clownsuit]]. However, it was at its worst with the release of the first expansion, dubbed "Outland Clown Syndrome" after the name of the new expansion zone, Outland. Much of the best pre-raid gear was [[PaletteSwap recolored]] gear from earlier raids, already showy, but now with brighter colors and no SetBonus to tie items of the same set together. The [[http://www.penny-arcade.com/comic/2008/01/02 Penny Arcade comic parodying this]] is, horrifically, only a ''slight'' exaggeration. Blizzard got the message, and the gear from the next expansion onwards was designed to mesh well with each other and use [[RealIsBrown more muted colors]]. Blizzard also later included a feature for players to change the appearance of their gear at will.
49* ''VideoGame/AsheronsCall'' was known for having this in its earlier days, before the advent of tailoring (taking the look of one type of armor and applying it to another) and especially before dyeing armor became common. The only people who took the time to color- or type-coordinate their gear were those that were so far into the endgame segment with that particular character that they had literally nothing better to do. If you want to get technical, underneath the tailoring and dyeing everyone's gear is still Rainbow Pimp Gear.
50* ''VideoGame/EverQuest'' practically introduced the trope to the MMORPG world. Prior to introducing end-game class-specific quest armor sets (which were color-coordinated), top-tier armor rarely matched, so it wasn't unusual to see an ass-kicking hardened warrior wearing a black breastplate, green sleeves, gold pants, blue boots, and a silver helmet since that combination of items just happened to be the strongest ones you could get. In fact, the ability to dye armor slots whatever color the player wanted was introduced ''specifically'' to address player complaints over Technicolor gear.
51* ''VideoGame/EverQuestII'' averted this by allowing "visual" armor to be equipped, granting its appearance without its stats, so players could wear whatever armor they wanted while maintaining a uniform appearance if desired.
52* The now-closed ''VideoGame/TabulaRasa'' MMORPG seemed to generally avert this, as armor colors were generally of a duller shade, and dyes could be made to change the color of most armor, and so were usually tolerable in terms of color coordination.
53* ''VideoGame/{{Runescape}}'' is guilty of this. "Hybrid" or "tribrid" gear for players who wish to use or defend against multiple styles of combat (melee, projectile, and magical) without changing armour will almost always look absurd. Wearing a robe skirt, leather body armor, metal boots and gauntlets, a visored helmet, and a backpack with a chicken in it -- while wielding a salamander -- is ''optimized gear'' for certain activities. The developers tried to fix it by introducing dyes, but they don't work on metal or leather. They tried to fix it again with the introduction of Solomon's General Store, which offers a sizable number of cosmetic ensembles as well as the Dragon Keepsake Keys, which allow the player to use equipment as a cosmetic covering, but cosmetic gear still won't work in Player vs. Player areas like the Wilderness.
54* Averted in ''VideoGame/TheLordOfTheRingsOnline'', where you can make things like hats, cloaks, and even boots invisible, you can dye all of your equipment in a wide variety of colors (though it's not uncommon for the main color of the item to be fixed at "nasty greenish-brown" or some equally unpalatable color, with the dye only affecting the trim), and you can even equip a cosmetic set of equipment that replaces the visuals of your actual equipment without having any effect on the stats. So nobody has to look like a clown. Except those [[PrincessesPreferPink people who want to]]. Also, in the [=PvP=] area the cosmetic gear is ignored and only the gear actually equipped is displayed.
55* Mostly averted in ''VideoGame/DungeonsAndDragonsOnline''. Of your eleven item slots, only armor, weapons, shield, helmet, and cloak are visible; the latter two can be made invisible. Armor is a single item, so it never clashes with itself, although some look pretty dumb. Like ''[[VideoGame/TheLordOfTheRingsOnline LOTRO]]'' mentioned above (from the same studio), you can buy cosmetic coverups, or make a cosmetic that copies the look of a different item.
56* ''VideoGame/MapleStory'':
57** In the later stages, you'll get to a level where you can't buy armour anymore, and you have to equip what you can find, whatever colour it is. Luckily, you can fix this with cash shop equipment, which masks over whatever you're actually wearing, but it's not cheap. There are also invisible item masks, which just hide specific equipped items to make it look like you're not wearing anything in that equipment slot.
58** Some players will dabble in MinMaxing and create a character appearance that looks utterly ridiculous. In most games, you wouldn't be able to get away with running around wearing a glowing stone relic for a helmet and weird green shoes, using a paintbrush as your weapon, and having no armor other than a ModestyTowel.
59** At as low a level as 18 (out of 200), a fairly simple quest rewards you with a terribly tacky mascot helmet -- which happens to have defense and stat bonuses leagues ahead of any other hat. It also happens to render your head completely invisible, and the only way to see your face again is to either wear a less powerful hat or [[AllegedlyFreeGame buy an NX hat]].
60** {{Subverted|trope}} with like-coloured equipment that comes with stat boosts -- those boosts are significant enough that it's a perfectly viable strategy to obsessively hunt down all the gear in a particular colour. Part of the problem, though, was that the resident search engine for the Free Market, the [[WhatDoYouMeanItsNotSymbolic Owl of Minerva]], costs about [[BribingYourWayToVictory 600 NX]], so the only really cost-effective way to ''find'' all that gear is to jump into the infamous sea of spam or spend hours looking for it in overpriced player stores. It wasn't ''too'' bad at first, but then Nexon began to release special equipment which outshone the standard equipment in stats so much that wearing standard equipment would [[StopHavingFunGuys automatically brand you as someone who isn't playing the game correctly]]. At least their outfits will match.
61* ''VideoGame/{{Mabinogi}}'' makes it possible to completely avert this. There are many different styles of equipment with identical stats, grouped into three categories -- clothing, light armour, heavy armour -- with weapons and shields being a bit more varied. Combine this with [[CrackIsCheaper cash shop]] dyes (which can be used to dye pretty much anything, including weapons), and it's fairly easy to customize colour and style combinations to create any look you want. And shop items change colours randomly, so you can even create stylish and coordinated ensembles just by waiting until the desired colours are available (although you can't get them all this way, and it can take a long time to get there). However, since all gear, whether dropped, crafted, or purchased from {{NPC}}s, comes in completely random colour combinations (some of them fairly hideous on their own), and since there are many items which exist solely to look silly (such as the "bald wig" and "tree costume"), it is also possible to play this trope straight to truly epic levels.
62* ''VideoGame/{{Vindictus}}'', prequel to ''Mabinogi'', plays this trope very straight. All equips drop or are crafted, and they come in fairly random colours. Mix-and-match outfits are discouraged by the bonuses provided when wearing a complete set, but matching colours is a lot more challenging. Unlike most other [=MMORPGs=], especially other Nexon games, there is no provision for choosing colours. There is a function to "dye" all equips, including weapons, but it is purely random and costs a considerable amount of in-game currency for higher-level gear. Fortunately, the colour palette for each type of armour or weapon is very small, so there are limits on how clownish you can end up looking. With later updates, cash shop dyes were released that allow for more control over colour and create much brighter colours. This means that along with players creating some very coordinated and flashy sets of gear, others deliberately go for the insanely clownish look. That still didn't eliminate some armour sets, especially at high levels, that look pretty clownish all on their own.
63* ''VideoGame/StarWarsGalaxies'' averted this. It was unique in that nearly all equipment was fully customizable (since it ran largely on a player-run economy), but it was very difficult to find full sets of armor that were customized in the same way without buying it all at once from an individual or even to wear every piece of a given armor set at once. And without an armor certification system, the armor itself simply drained some of your other stats while equipped, which could outright preclude you from equipping other matching armor. Many players never wore armor at all, opting for the robust clothing options instead. The game has... changed a bit over the years, to say the least.
64* In ''VideoGame/TheMatrixOnline'', clothing drops were randomly colored, sometimes leaving articles in colors that should never be viewed together, much less in entire ensembles of visual offensiveness. Any player dressed like a complete clown was assured to be kicking ass in their ubergear. Some kept more fashionable but less adventure-worthy gear for clubbing and socializing, and others amped their absurdity to 11. This was somewhat mitigated by players' ability to [[ItemCrafting weave their own clothing from the Matrix]], but it involved a very expensive skillset and time-consuming farming to gather the raw materials.
65* ''VideoGame/EarthEternal'' can suffer from this if one doesn't take advantage of the Armor Refashioners, who can take an existing piece of gear that may be ugly or garish but have good stats, and make it look like another piece of gear that may be from ten levels ago, but looks really nice. This may result in grinding random mobs to see if they drop anything that looks interesting.
66* ''VideoGame/{{Gunbound}}'': Each avatar item has different stats, and not all of them mesh well together appearance-wise. Players who often disregard the appearance of the equipment in favor of the stats are called "Stat Whores".
67* ''Mobsters 2'': Most high-level players wear what amounts to a uniform of Combat Pants (puffy camouflage trousers) and a Window-pane Overcoat (a long grey coat over a waistcoat, shirt, and tie). Their bottom half is in the army and their top half is attending a business meeting.
68* A common effect in ''VideoGame/MonsterHunter'' with new players, who forge whatever they can afford to increase defense without knowing about skill points. More experienced players equip full sets of armor from a certain monster (which doesn't look tacky) to get the skill points that the monster set gives. Even more experienced players know that, with the right combinations of armor sets, a unique combination of skills can be attained instead of having to go with a pre-made set, but at the cost of looking like a rainbow pimp again.
69* ''VideoGame/{{Tibia}}'' suffers from this kind of gear (for instance the [[http://tibia.wikia.com/wiki/Blocking_Set blocking set]]), even though equipping items has no bearing on a character's appearance. The game wasn't above [[ConversationalTroping referencing]] the trope [[http://forum.tibia.com/forum/?action=thread&postid=28084609#post28084609 in the forums]] either.
70* ''VideoGame/{{Dofus}}'' only has three visible pieces of equipment (with the weapon also showing, but only when it's used): hat, cloak, and pet/mount. A character is also allowed to customize their own colors, but only at character creation or for a small real-money fee. These colors, combined with armor that stands out very starkly and tends to be rather absurd (a popular early hat is basically a severed sheep's head with the tongue still hanging out), means that the odds of your character not looking stupid are very low. Of course, anyone going into Dofus intending to look badass is playing the wrong game.
71** Ankama's followup game ''Wakfu'' continued the trend of embracing the silly suits but expanded the visibility slots. Now your starter character will be wearing sheep heads all over, with selection of black or white colours, even. Until he levels up a bit and crafts an eye-tearing amalgamation of variously coloured Piwi (tiny chicken/peacock-like bird) sets. On the flip side, there are fashionably designed Costume items, which overwrite appearance of all your other gear and higher-level complete sets of normal gear are not too bad either.
72* Averted in ''VideoGame/{{Wizard 101}}'' and ''VideoGame/{{Pirate 101}}''. Yes, when you first get an item it may clash, but you can go to a shop in the main shopping district and dye it to match whatever else you have on if you have the gold (and by the second world, you always will). This is good because it's almost always better to use drops instead of buying shop items (except in the case of decks and sometimes wands). Though some hat and robe combos might look a bit odd regardless, you can just also use a small amount of real-world money to stitch items (stitch the appearance of one item with the stats of another). Some pets and mounts can be dyed, but only a small amount, and neither can be stitched, though you can hatch pets to transfer talents from one another.
73* This tends to happen frequently in [=MUD=]s since they are entirely text-based and the players don't have any graphical representation, and also because they tend to have a lot of equipment slots.
74* Averted in ''VideoGame/SpiralKnights'', where there are two equipment slots: for equipment that affects player stats, and for equipment to override gear appearance.
75* It happens in the ''Franchise/FinalFantasy'' {{MMORPG}}s, ''VideoGame/FinalFantasyXI'' and ''VideoGame/FinalFantasyXIV''.
76** In ''XI'', it's not ''quite'' as bad as you'll often find in an MMORPG, but [[https://static.tvtropes.org/pmwiki/pub/images/rainbowpld.png this is an example of a paladin in good enmity gear for the time]] -- not pretty. Of course, if you want to look good if you're just dicking around your home nation, you can always just wear event gear till it's time to fight.
77** In ''XIV'', equipment can't be (re)dyed until you hit level 15 in at least one class. Be prepared to have a mismatching wardrobe for a little while, as the colour of equipment from quest rewards and vendors is random. Even after dying is unlocked, there are just some combos of clothes that aren't gonna look good together, even if the colors match. Later on, you gain the ability to cast Glamours on your equipment, changing the appearance into that of other pieces of equipment, allowing you to make any armor match. The developers have since taken note of the trope in ''Heavensward'', where all the gear you can buy from vendors has a visual theme going on and looks quite good if you buy the whole set. Of course, the trope rears its ugly head due to players either not keeping all their gear up to date or are mixing and matching for the sake of optimal stats. This has since been even further averted in ''Stormblood'', where players can now set glamours on their gear starting at level 15. The system was revamped once more in patch 4.2 to include glamour storage, which the developers hoped would finally put the whole Rainbow Pimp Gear trope to rest.
78* Averted, but unevenly so, in ''VideoGame/StarWarsTheOldRepublic''. Players with a subscription or who pay a fee can unlock an option to match all of their gear to the palette of their chestpiece equipment. This trope is still played straight for players who are free to play, presumably as incentive to change that. Unfortunately, the cutscene engine currently ignores color matching and even dye modules in many cases, so the character or their companions sometimes appear in their original mismatched ensembles. The addition of the Outfit Designer allows you to put together an outfit (or several) for purely cosmetic purposes while your stats are based on your original gear, even allowing you to incorporate pieces of gear you otherwise wouldn't be able to equip in your look (such as a Jedi Sage who wears heavy armor or an Imperial Agent who walks around in full Sith gear).
79* In ''VideoGame/DynastyWarriors Online'', equipment can only have certain stats, so it's not always possible to equip an intended set. This is downplayed, however, in that the torso slot covers both shirt ''and'' pants, so as stupid as your character may look, the damage is limited to having odd gloves or a strange hat.
80* In ''VideoGame/GuildWars'', armor pieces typically have a dye attached to them, but it doesn't unlock a palette to be applied at will and must be purchased and applied separately to every piece. For typical colors, this isn't a problem, but for unusual ones (especially black or white), it could get very expensive -- at the height of the game's popularity, you would pay as much as 9 platinum pieces for those dyes. ''VideoGame/GuildWars2'' allows you to simply change each armor piece's color at will, but this still only applies to drab default colors, so if you want something more eye-popping, you still need to get dyes.
81[[/folder]]
82
83[[folder:Platform Game]]
84* In both ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2'', each character can carry upgrades that can even be seen during cutscenes. As such, expect to see Sonic with glowing soap shoes and two bracelets, as just an example. Knuckles in particular gets the raw end of the deal, with plenty of useful but silly-looking upgrades, ''especially'' in ''Adventure 2''. Lampshaded in ''WebAnimation/SonicShorts:''
85--> '''Omochao:''' You got the Fighting Gloves! They're yellow!\
86'''Knuckles:''' What the hell?! [[TemptingFate Why don't you just give me some gloves with "I am gay" written on them?!]]\
87[GilliganCut]\
88'''Omochao:''' You got the "I Am Gay" gloves!\
89'''Knuckles:''' (''growls'')\
90(''later'')\
91'''Omochao:''' You got [[DidntThinkThisThrough a serious spinal condition from carrying so much junk]]! You got [[GraveHumor a tombstone]]!
92[[/folder]]
93
94[[folder:Racing Game]]
95* ''VideoGame/NeedForSpeedUnderground 2'' requires you to completely and utterly [[RiceBurner rice your cars out]] to proceed in the game. No matter how fast they may be, no matter how many races they may win, sleepers or JDM-style vehicles won't get you anywhere. It doesn't matter what you slap onto your rides as long as it was expensive. And the more expensive something is, the tackier it is.
96* ''VideoGame/MarioKart8Deluxe'' is a somewhat infamous example of this. The [[StatsDissonance hidden]] Mini-Turbo stat is extremely powerful, and many builds opt to maximize it. However, while not ALL mini-turbo boosting car parts that boost mini-turbo look awful, the parts considered the best ones (the Mr. Scooty, The Wild Wiggler, The Roller Tires, and Biddybuggy) look less like race cars and more like [[SurprisinglyFunctionalToys toys for babies]] (ESPECIALLY Mr. Scooty and the Biddybuggy, the later of which appears on Ribbon Road, which is literally a child's room). Additionally, while not as important as the previous games, speed is still important, and with heavyweights having the most speed, they’re often slapped onto these combinations (ESPECIALLY Waluigi), leaving these heavies often looking [[ManChild completely absurd and ridiculous]] on the meta karts. Even when using speed-boosting karts like the circuit special or sport bike, the rollers are seen as a requirement, and given how small the rollers are, they can look really awkward on these karts.
97** As a side note, there are 3 karts that [[PaletteSwap share the same stats]] as the infamous Wiggler, being the Flame Rider, Silver Arrow, and Standard Bike. While there’s minor differences in drifting and hitbox, they can either be gotten used to by any player who takes the time, or isn’t really noticeable and therefore isn't a big factor overall.
98[[/folder]]
99
100[[folder:Role-Playing Game]]
101* ''VideoGame/Cyberpunk2077'': Formerly in full effect. When the game launched, there were no cosmetic slots to wear whatever the player desires without impacting their armor value. This is somewhat mitigated though by the people around you being equally as mismatched. Weapons are not exempt, the best examples being the Cocktail Stirrer and the Kongou, powerful [[AceCustom Iconic]] weapons, the former being a completely hot pink katana, the latter being a [[HandCannon Liberty]] with a silver finish and neon pink accents.
102** Partially averted in a later patch; there are 'oversuits' that override the appearance of all the clothing but the hat and face, although not many of them. V starts with 'bare chest, bloody bandages, sweatpants', and later can find netrunner suits and hazmat suits, all only cosmetic in effect.
103** Averted fully in the 1.6 patch, which introduced a transmog system that's available in V's apartment and safehouses, using your closet to make up to six different outfits based on gear you have picked up at one point with the current character, regardless of whether or not you still have it in your possession. Even further averted in the 2.0 patch, which made clothes purely cosmetic while V's armor values are instead determined by cyberware.
104* ''VideoGame/DragonAgeOrigins'' tends to avert it, encouraging you to wear full sets of armour of a specific type as that would give [[SetBonus stat bonuses]], and armour of the same class tends to be more or less similarly coloured. However, in the Feastday Gifts and Pranks DLC, there is the [[http://dragonage.wikia.com/wiki/Butterfly_Sword Butterfly Sword]] and [[http://dragonage.wikia.com/wiki/Ugly_Boots Ugly Boots]] (both of which are more or less ExactlyWhatItSaysOnTheTin), which ''will'' massively clash with pretty much everything else in the game but are decent items on their own. (Sten and Leliana will also take a big -50 approval because they clearly pretty much agree those items fall under this trope.)
105* ''VideoGame/DragonAgeInquisition'' brings it out stronger than previous ''Dragon Age'' titles have, thanks to the crafting system. Since the color of a crafted item is based on the materials you used in its construction, it's possible to end up with a scarlet red suit of armor (which, thanks to the game's new design, is a BadassLongcoat instead of plate armor) with bright blue gloves and green boots. This is especially true at high levels, once you've started collecting the best quality materials. A later patch sought to avert this trope by allowing players to recolor their armor to taste.
106* ''VideoGame/Fallout3'' and ''[[VideoGame/FalloutNewVegas New Vegas]]'' and their expansions contain a lot of gear that can be just plain goofy looking all by itself, like ''3'''s tribal power armor with its Pittsburgh Steelers paint scheme and cattle skull pauldron, powdered wigs, UsefulNotes/AbrahamLincoln's tophat, samurai armor, cowboy hats, Civil War caps, motorcycle helmets, tinted sunglasses, and assorted raider bondage gear. In the late game, you tend to move toward a handful of proper looking unique armor sets (mostly PoweredArmor), but low-level player characters are very likely to look like total jackasses.
107** ''VideoGame/Fallout4'' introduces a few new equipment mechanics that play into this trope in a major way. Firstly, there's now modular armor pieces, meaning you can wear certain clothes underneath individual pieces of leather, metal, combat etc. armor that go on your arms, legs and torso, and you can mix and match said individual pieces however you want. Secondly, any of these individual pieces of armor can drop from legendary enemies with unique effects, and it's entirely luck-dependent if these will match or not. Lastly, a certain sidequest unlocks ballistic weave, which lets you upgrade the defense on certain clothes and hats to a whopping 110 per piece, and this does include clothes that go under the modular armor. What this amounts to is that any single piece outfit with halfway decent stats that might actually look good will always be outperformed by for instance a fedora, a baseball uniform, and mismatched materials of armor pieces on each extremity.
108* [[LampshadedTrope Lampshaded]] in ''VideoGame/ShadowHeartsFromTheNewWorld'': A {{Ninja}} actually tells you that no matter how ridiculous something looks, if it raises your stats, wear it.
109* ''VideoGame/TooHuman'': Averted. You can buy special runes to change the color of your armor.
110%%* ''VideoGame/KnightsOfTheOldRepublic'' suffered from this as well.
111* ''Franchise/TheElderScrolls'':
112** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' can reach ridiculous levels. Each piece of equipment is separate (with the exception of boots, which are always worn as a pair) so it's possible to wear mismatched gloves and pauldrons over a different style of cuirass with yet another different style of greaves over pants, under a skirt, under a robe... The "magical sheen" from the enchantment effect is also not very subtle, so if any of your equipment is enchanted, it will vibrantly glow as well.
113** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', on completion of a major quest, the city of Bruma will erect a statue of you in your honor. Your statue will wear the "best" armor and gear that you had in your inventory at that moment, which is not necessarily what you're wearing, and the results can be interesting. In fact, "interesting" doesn't even begin to describe [[http://www.uesp.net/wiki/Oblivion:Great_Gate#Notes the weird things that can go on with this statue.]] On one hand, sometimes it equips magical equipment you no longer possess, due in part to a [[GoodBadBugs glitch that sometimes gives you magical bonuses for items forcibly taken from your character]]; on the other hand, if you carry out the insane task of completing the mission [[SelfImposedChallenge while carrying one thousand torches, a one-handed weapon, and no shield]], you're rewarded with the sight of your statue wielding [[RuleOfCool a flaming weapon]]. So if you know how to manipulate the results of the statue, you can make it look like [[RefugeInAudacity a big-headed dinosaur with a fiery sword]]. No matter what, though, the [=NPCs=] will comment, "You look just like your statue!" Why yes, I do have a dirty great staff implanted right through my arm, thank you for noticing. One bizarre case can have the statue wearing the hood of the Grey Fox, leader of the Thieves Guild and the most infamous criminal in the entire province... and people still don't connect you with the Fox. (Of course, the hood is a divine artifact enchanted to do exactly that.) There's also a certain dagger you get from the Dark Brotherhood called the [[http://en.uesp.net/wiki/Oblivion:Blade_of_Woe Blade of Woe]], one of the most powerful weapons in the game, but it's pretty small, and a statue heroically lifting a dagger to the sky does not have the intended effect.
114** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' generally avoids this trope, as it encourages the player to wear a [[SetBonus complete set of armor]] since there are two perks in each of the Heavy and Light Armor skill trees: one that gives defense bonuses for both wearing a full set of heavy/light armor and another that gives a further defense bonus for wearing a full ''matching'' set of heavy/light armor. However, since your physical defense is hard-capped and can never go higher than 80% damage reduction, you can use enchantments and potions to boost your Smithing skill to ungodly levels and invoke the trope deliberately by crafting a horribly mismatched set of armor that still manages to get you to the defense cap.
115* ''VideoGame/HellgateLondon'' averted this with a mechanic to color shift all your gear to match. Unfortunately, this translated into a lot of [[RealIsBrown brown]] and similarly dingy colors.
116* ''VideoGame/NeverwinterNights'': Prismatic Dragon Boots give you great bonuses to DEX and AC, but they are so painful to the eye that they drain your CHA.
117* ''Franchise/MassEffect'':
118** ''VideoGame/MassEffect1'' has powerful Phoenix armor[[note]]Phoenix armor has one useful property - health regeneration. But its shields, damage protection and tech/biotic protection is actually pretty weak.[[/note]] that just happens to be bright pink and looks ridiculous on almost anyone who wears it -- especially Wrex, your walking tank party member. It's even funny on Gunnery Sergeant Ashley Williams, even though it's her ''default'' armor in the first two games, just because [[NoCutsceneInventoryInertia she's always wearing it]] when she's holding the DistressBall and basically nowhere else, and because the in-game stats on the ''initial'' set are so awful that most players swap it out as soon as they recruit her.
119** Players in ''VideoGame/MassEffect3'''s multiplayer are allowed to color their armor as they see fit. Some players invoke this trope and paint themselves in clown colors because it's funny, but Geth and Ex-Cerberus players have a [[JustifiedTrope very good reason]] to do it -- there are enemy units that look just like them, and in a pitched firefight they don't want their allies wasting bullets or special abilities on friendlies (even if they're FriendlyFireproof). So they paint themselves weird colors that enemies never use in order to stand out, like hot pink or lime green.
120* The best equipment in a 3D ''VideoGame/MightAndMagic'' game tends to look extremely gaudy and ridiculous. The in-game descriptions of said items tended to lampshade this.
121* ''VideoGame/DragonQuest'':
122** ''VideoGame/DragonQuestVI'' has a variation in the fashion contest that has a hidden style bonus for wearing some items together. Some make sense, such as all platinum gear. Others don't, such as boxer shorts, a [[BucketHelmet pot lid shield]], and nothing else. Thankfully, the game doesn't show the armor changes, but it's pretty funny to imagine the latter getup on Carver, who already wanders around half-naked.
123** ''VideoGame/DragonQuestIX'' has it bad thanks to its widely varying equipment styles and occasionally counterintuitive bonuses. For instance, a leather kilt is better than cotton pants as warrior gear despite covering less, but iron armor is predictably more effective than a shirt, so a warrior may have substantial upper-body coverage and bare lower legs. And it's really easy to obtain the "Gooey Gear" early in the game, which has great defensive stats at that point but looks completely ridiculous (it's literally a stack of brightly-colored slimes).
124* The ''VideoGame/{{Sonny}}'' series is pretty bad about this. Game two has perhaps two or three sets of equal-level equipment meant to be used together. For the rest of the game, you are stuck with mix-and-match gear in widely varying styles trying to maximize the attributes your skills depend on.
125* ''VideoGame/TheLastStory'' averts this, allowing the player to dye the characters' clothing, item by item, as well as partially undress them and so on. The colours you are given at the start of the game include orange and hot pink. The uniforms include one with assless chaps. HilarityEnsues.
126* In ''VideoGame/HalfMinuteHero'', most of the clothing items are deliberately mismatched and [[LethalJokeItem stupid]], with only a few items that fit the usual JRPG armour tropes. And you can't take equipment you gain in later levels with you. This means you will probably be wearing outfits like a long brown wig (grants good evasion), a {{Fundoshi}} (attack bonus), a utility knife (good attack and speed), and wellington boots (big speed bonus).
127* In ''VideoGame/XenobladeChronicles1'' every piece of armor has an effect on characters' appearance. They're divided into Head, Top, Bottom, Gloves, and Legwear, and that level mixing-and-matching can cause some... odd combinations. (Combining Heavy torso armor with light bottoms is particularly jarring, especially if said bottom is a [[ChainmailBikini bikini]].) And naturally, you will have to do this to maximize stats. And the best part is that the characters keep their armor in cutscenes, so you can [[{{Narm}} ruin dramatic scenes with ridiculous outfits for your amusement]]. The Definitive Edition UpdatedRerelease allows the player to avoid this (or make it worse) by keeping a running catalogue of every piece of equipment ever obtained, which can be freely used as a cosmetic override for any armor or weapon slot (with the exception of the SwordOfPlotAdvancement).
128* ''VideoGame/XenobladeChroniclesX'' is a bit better about this than its progenitor two ways: first, armor is now split into Head, Torso, Left Arm, Right Arm, and Bottoms, along with being more consistently designed in general, leading to less jarring combinations when mixed and matched, and second, everything now has "Fashion Armor" equipment slots, which take priority over anything else visually but don't affect stats at all.
129* ''VideoGame/ZettaiHeroProject'' lampshades this: Fairly early on, one character suggests that you should equip tank treads because they'll let you walk across spike traps unharmed, but the other says not to because you'll look ridiculous. And indeed, you (and your enemies) can equip some fairly ridiculous combinations of gear in the game, all of which are completely visible.
130* The two ''VideoGame/RuneFactory'' games for the Wii, ''VideoGame/RuneFactoryFrontier'' and ''VideoGame/RuneFactoryTidesOfDestiny'', not only allow ''you'' to wear whatever you want but also allow you to give gifts to the townspeople, who will wear them if they can. Want a town full of {{Cat Girl}}s? How about turnip heads? Go ahead.
131* In ''VideoGame/ShinMegamiTenseiIV'', you can gather various pieces of several sets of armor, which are not required to match. Perhaps in acknowledgement, there are sets of MonsterClown masks and helmets apparently inspired by [[Franchise/SilentHill Robbie the Rabbit]], which (un)fortunately happen to have very good stats. There are many different complete suits of armor, but the difficulty of locating where and under which conditions the rarest sets can be found, and how some pieces can be given as quest rewards, mean this trope is in full effect.
132* In the second ''VideoGame/DenpaMen'' game, every single piece of equipment you wear is visible -- and there are five different slots, for your head, arms, legs, back, and clothes. You can also paint your ''entire body'' different colors. And most of the in-game equipment is wacky to begin with, including things like baseball-patterned clothes, frilly sleeves, bunny slippers, and giant carrots. Very few pieces of equipment come in sets as well, so matching isn't even an option. As even the official art shows the Denpas in outrageous costumes, Rainbow Pimp Gear seems to be the desired effect.
133* Equipment in ''VideoGame/{{Opoona}}'' affects the look of your "bonbon", or the colorful ball floating above your head. Some gear simply changes the size and shininess of the bonbon, but others do things like cover it in CombatTentacles, set it on [[FireIceLightning fire (or ice, or lightning)]], or even outright turn it into a mace. These effects naturally stack, leading to things like cheerfully sparkly maces or fireballs orbited by [=UFOs=].
134* Downplayed in ''VideoGame/DiabloIII'', where for a nominal fee you can dye your gear any color you like, including invisible, or (with the expansion) even replace a piece's model with that of another. So players only fall under this if they choose to do so. Or if they want to use a lot of Legendary items in the console base game, as they could not be dyed until the Ultimate Evil Edition was purchased.
135* No such luck with ''VideoGame/{{Torchlight}}''. Because equipment is randomized and stats can vary wildly even within the same class of equipment, picking the pieces that are most suited to your build can end up with a bewildering and mismatched collection of clothes and gear, as you have no less than 10 item slots and 4 weapon slots to juggle. You can gain set bonuses if you manage to put together a full outfit, but good luck accomplishing that, with drop rates and the lack of enemy respawns being what they are.
136* ''Franchise/KingdomHearts'':
137** You can do this with ''spaceships''. While the Gummi ship editor is clearly designed with creativity in mind, more often than not you won't have matching blocks to pull off a specific design. Similarly, a Gummi's HP is directly proportional to the number of blocks it has, so it's considered practical to turn your Gummi ship into a literal FlyingBrick with mismatched blocks, [[MoreDakka tons of guns on the front]], and a massive engine in the back. If you choose to go with the AIBreaker tactic, replace the FlyingBrick with a giant flying donut.
138** Some Keyblade designs themselves can verge on this at times, being the only things that [[AvertedTrope avert]] NoCutsceneInventoryInertia. Sure, Keyblades beyond the one you'll start out with will have vastly better stats, but they can occasionally make cutscenes look unintentionally {{narm}}ish when Sora has something like [[http://www.khwiki.com/images/0/0d/Decisive_Pumpkin_KHII.png Decisive Pumpkin]] equipped.[[note]]And that particular one dishes out the highest physical damage in [[VideoGame/KingdomHeartsII the game]], so you'll see it more often than you think.[[/note]] The numerous BladeLock cutscenes throughout the series have a tendency to look weird with very short Keyblades and cause clipping issues with long or bulky ones.
139** ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' arguably has the worst case of this: one of the most powerful Keyblades you can obtain is the [[http://www.khwiki.com/Sweetstack Sweetstack]], which is basically a LethalJokeItem made entirely out of ''[[EdibleBludgeon ice cream.]]''
140* ''VideoGame/DarkSouls'', ''VideoGame/DarkSouls2'', and ''VideoGame/DarkSouls3'' allow you to mix-and-match armor parts to maximize your stats. Some of the armor combinations can look [[https://i.ytimg.com/vi/587UX-TCDsA/maxresdefault.jpg pretty]] [[http://i.imgur.com/qZv5tXM.jpg?1 goofy]].
141** Before the patch introduced with the PC version of the first game, multiplayer was long dominated by builds combining delicate [[RoyalRapier rapiers]] and daggers, [[LightningBruiser absurdly huge and heavy armor, nimble ninja backflipping]], and comical-looking [[MaskOfPower stat-boosting masks]]. Among the most [[MemeticMutation (in)famous]] of these is the Giantdad build [[https://coubsecure-s.akamaihd.net/get/b44/p/coub/simple/cw_timeline_pic/2e0f3b150d5/1eb4ae10e8978dcd1ab0a/med_1436646083_image.jpg (seen here)]], made of Giant Armor and the Mask of the Father. At least he's somewhat [[BlingOfWar color-coordinated]]. It was even worse in earlier versions of the game, where the most optimal equipment for the pants slot was a ''dress skirt''.
142** Designing a mixed armor set that is actually meant to look badass, [[RuleOfCool cool]], or [[RuleOfFunny intentionally hilarious]] is termed "Fashion Souls" by the community, and is a popular pastime among some players. As time has gone on, Fashion Souls has evolved among some players from a practice to [[SelfImposedChallenge a playstyle]], on the logic that if you're truly skilled at ''Souls'' games, you can forgo stat optimization entirely and focus only on style.
143** ''VideoGame/EldenRing'' takes it up to the next level in both looking cool ''and'' looking completely ridiculous. You don't ''need'' to mix-and-match that much to make you look like a clown (sets like the Eccentric's Set, the Malformed Dragon Set, and the Marionette Set will do ''that'' for you), and when you bring in clashing shades and styles from pieces of different sets, the sky's the limit on how stupid you can make yourself look.
144* ''VideoGame/LightningReturnsFinalFantasyXIII'' allows you to invoke this by changing the colors on your various garbs, as well as wear adornments that range from cat-ears to an electric guitar. Under normal circumstances, you're not too likely to run into anything jarring, with the exception of weapons dropped by certain Last Ones. These weapons are among the most powerful in the game... and vibrant fuchsia from pommel to point.
145* In ''VideoGame/UltimaVIIPartII'', the party is likely to end up wearing mismatched sets of armor throughout the adventure. And then there's winter clothing.
146* Averted in ''VideoGame/{{Miitopia}}'': a number of the clothing and weapon options look ridiculous as you get to higher levels (for example, the Warrior class gets the aptly-named [[https://miitopia.fandom.com/wiki/Warrior?file=15GarishArmor-removebg-preview.png#Equipment Garish Armor]]), but there's an option to change the appearance of the equipment you're using to make it look like another piece of equipment you have. The Switch version gave you a direct option to do this right after new armor was obtained, while the 3DS version you have to bite the bullet and wear whatever came your way until you shuffle your way to Stuff to undo the wardrobe change.
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149[[folder:Stealth Based Game]]
150* ''VideoGame/MetalGearSolid3SnakeEater'' is a prolific [[MemeticMutation source of memes]] among Japanese fans who enjoy combining Big Boss's shirtless uniform (or occasionally his Ga-Ko uniform, which is printed with [[{{UsefulNotes/Kawaisa}} kawaii-style]] ducks) with his Monkey Mask and Torch. This gives him a lot of protection against dogs (they ignore him in the Monkey Mask and the smoke from the Torch irritates their sensitive noses) but looks absolutely stupid. Meanwhile, the infinite ammo face paint needs no explanation of why it's good to leave on at all times, but the pattern is redundant kanji graffiti covering Big Boss' entire face from forehead to chin, which looks rather silly.
151* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' continues this trend with the octocamo, which caries into cutscenes -- whose dialogue is [[CerebusSyndrome considerably more depressing than in previous games]]. Seeing [[https://i.ytimg.com/vi/GUymojncm_A/maxresdefault.jpg this]] utter the line "I'm no hero. Never was. Never will be." is guaranteed to put smiles on faces.
152* In ''VideoGame/YandereSimulator'', at one point the best way to play if you want to go around killing people and not be caught is to walk around butt-naked and wield a magical girl wand. The nudity part is there there weren't any special penalties or restrictions in place while being nude, and not wearing clothes means you don't have to go burn them, just wash yourself off. The magical girl wand (a joke weapon) has the unique property of being undetectable to the police, so you don't have to burn it either.
153[[/folder]]
154
155[[folder:Wide Open Sandbox]]
156* ''VideoGame/HogwartsLegacy'' has loot in the form of clothing. These range from reasonable everyday outfits to bizarre stuff like pajamas and metal face masks worn by asylum patients. Since these raise your attack and defense, you'll look like you survived an explosion at a clothing store. This is especially noticeable on school grounds, where every other student is wearing their normal school outfit. Thankfully, you can transmog your gear at any time.
157* The ''VideoGame/SaintsRow'' games have a variant: you can pick colors on just about anything, but you get the most respect from wearing purple colors, which are the primary color of the Saints. You also gain respect for wearing tattoos and piercings. In order to gain the largest respect multiplier in the first game, your character will end up looking like an overdressed piercing fanatic with ink on every square inch of his body and a serious fetish for the color purple. Thankfully, the sequels made it so that you only need to buy these items once in order to get the respect bonuses; you don't have to wear them all simultaneously.
158* ''VideoGame/{{Spore}}'' can get quite silly in the tribal stage, with a wide variety of items available in different categories. Getting the best stats for a creature requires some unusual combinations of clothing, but the game's built-in colour-coordination and ability to move and size the items generally averts total ugliness. Still, it's tricky when you find that your badass warlike tribespeople absolutely ''need'' cowboy hats. One method for dealing with that is to make it as small as possible and try to hide under something else. If you can't enjoy playing the rest of the game with your people wearing cowboy hats for no reason other than tradition. In the Creature phase, it can happen with ''body parts'', particularly for a "social" species -- and they're acquired randomly.
159* It happens in ''VideoGame/{{Minecraft}}'', although less because of stats and more because of what you can afford:
160** If you've started mining iron but don't have enough for a full set of armor, you might find yourself wearing some iron pieces and some leather pieces. The various armor bits clash not only with each other but also with whatever outfit your player skin was drawn wearing. Most texture packs only exaggerate this trope further by giving each armor set a unique look.
161** You can end up looking particularly stupid if you wear a Pumpkin (to avoid making Endermen hostile when you look at them), Turtle Shell (to increase the time you can spend underwater), or Elytra (wings that let you glide).
162** Once you start getting armor items through mods, which can grant useful abilities and are one-to-a-set, you get things like the odd-looking jetpack, backpack, and solar helmet (added by [=IndustrialCraft=]) or the various garishly-coloured magical armour items (and capes and gloves) found in the Aether.
163* ''VideoGame/{{Terraria}}'' and ''VideoGame/{{Starbound}}'' both have methods to avert this, allowing players to wear gear over their actual armor for cosmetic purposes. Both also have methods to show a character's default starter outfit instead. For ''Terraria'', since the starting clothing doesn't exist as actual items, you have to obtain "familiar" clothing that simply renders your armorless appearance. ''Starbound'' makes it easier by making your starting clothes actual items you can wear over your real armor, but the tradeoff is no equivalent starting headwear, forcing you to wear some other hat or helm instead of appearing bare-headed. ''Terraria'''s accessories play it straight, though, as many of them are visible and do not always mesh well with an otherwise good-looking outfit or armor set (or each other for that matter), but there is a vanity and dye slot next to the accessory so you can recolor the accessory or override it with a better-looking one.
164* ''VideoGame/AnimalCrossing'' doesn't have equipment stats, but it ''does'' have Gracie the giraffe performing "fashion checks". The sole criteria used for judging is the rather abstract "theme" of your outfit. If everything in your outfit is Sporty, for example, and you don't have something from a clashing theme (in this case, anything Official), then you pass -- regardless of how much of an utter disaster your outfit actually is.
165* While ''{{VideoGame/Unturned}}'' doesn't feature equipment with stats, it is a ZombieApocalypse, SurvivalSandbox game where you start off completely naked and your inventory is limited to what you can hold in your hands. While that restriction [[HyperspaceArsenal is still pretty generous]], you're going to need clothing to carry more equipment and supplies, and that clothing is going to be pretty damn ''random'', especially since virtually all of it is a shoddy state of repair. Combine that with multiple layers, and you can easily wind up wearing red lumberjack flannel, white scrubs pants, a purple poncho, a green backpack, and a black fedora.
166* ''VideoGame/AssassinsCreedOdyssey'' is the first game in the series to have equippable armor pieces, and since all armor gives some type of stat bonus on top of its protective value, you'll no doubt have a hard time getting anything in a matching set (with a few exceptions). However, the game averts this trope entirely by allowing you to customize the look of any given armor piece to anything you've unlocked (which is unlocked once you've obtained it) allowing the best of both worlds.
167* A recurring minigame in the ''VideoGame/LikeADragon'' franchise is management of a hostess club. You're allowed to outfit the girls in different clothes to appeal to your clientele's tastes (in terms of Sexy, Beauty, Cute, and Funny), but if you want to top off those categories, they're going to be garishly mismatched.
168[[/folder]]
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170[[folder:Other]]
171* This can happen in ''VideoGame/{{Aikatsu}}'' if attempts to make a good coord (a working combination of clothes of different types) fail or players simply use cards with higher score values without regards to compatibility. Even the good coords themselves are [[http://aikatsu.wikia.com/wiki/Data_Carddass_Aikatsu!_2014_Series_-_1st_collection?file=Img_special1.08.jpg not]] exempt from this.
172* A video game adaptation of ''WebAnimation/DanTheMan'' has many articles of clothing for the Custom Character with different effects from increasing gold drops, damage resistance, increased damage towards enemies, and other things. They are also separated into four categories: hats, shirts, gloves, and pants, different combinations of which can be rather... interesting.
173* Averted in ''VideoGame/{{Destiny}}'', where most acquired armor pieces (even the most basic of all gear) look stylish or plain cool. The trope is only ever invoked when you equip new gear with clashing color schemes. Shaders that are purchased or awarded can alleviate that... or make it far more absurd.
174* ''Anime/DreamFestival'': This can happen when playing the mobile game, since you get randomized clothes everytime you try your luck in the clothing lottery, and you won't get full sets of matching clothes unless you play the event songs enough or get really lucky.
175* In ''[[Franchise/GundamExpandedUniverse Gundam Breaker]]'', stats are wholly independent of the parts that they appear on, with no regard to the parent design's initial focus. This can lead to things like the parts for a slow, missile-and-chaingun-armed [[Anime/MobileSuitGundamWing Heavyarms]] getting a ton of melee buffs, or agile, thin-skinned [[Anime/MobileSuitZetaGundam Hyaku Shiki]] pieces getting benefits for StoneWall skills. Anyone who puts together a Gunpla for its stats rather than its aesthetics might end up with [[http://imgur.com/QMakxzw interesting results]], even when painted cohesively.
176* Incredibly egregious in the Facebook game ''VideoGame/ItGirl'', considering it's a game about fashion. Each article of clothing is awarded a certain number of "hotness" points, based on how rare and expensive it is, and players may engage in "showdowns" with [=NPCs=] to compare how hot their outfits are. Unfortunately, to max out your hotness points in any given style of clothing, you'll probably end up wearing a yellow minidress with a purple cardigan, silver tights, grey leg warmers, white socks, blue shoes, pink earrings, gold bracelets, a green necklace, and carrying an orange purse. While absolutely no one would ever even begin to think such an outfit is remotely "hot" or fashionable in any context, the game awards far more points to this than to a simple, coordinated outfit that actually looks good to a human observer.
177* ''VideoGame/KittyPowersMatchmaker'': Since you have to choose from a random set of clothes, makeup, or accessories when customizing your client, it's possible for them to look garish despite their new getup appealing most to their date, which is determined by the latter's Type (i. e. Geeks find outfits that look "Geeky" to them the most appealing).
178* ''Franchise/TheLegendOfZelda'':
179** ''VideoGame/TheLegendOfZeldaMajorasMask'':
180*** Undeniably the most universally useful mask overall is the Bunny Hood, which allows you to run at 1.5 times your normal running speed. Of course, it's not so much a "mask" as it is a big doofy pair of yellow bunny ears on Link's head that are visible at all angles, and since it can be obtained as soon as the initial three-day cycle is reset, you will get ''very'' used to seeing Link with big silly ears on his head.
181*** Link's ultimate equipment in this game are an actual rainbow sword (that's almost as big as he is), and the mirror shield which has a screaming face on it for some reason. Combine those with the bunny hood and you get one of the most bizarre looking setups in the series.
182** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has gear that always comes in a set of three pieces (head, body, legs/feet). Because some gear are bought and others are found, it's quite common for Link to look like a RummageSaleReject until you can get a complete set of clothes. Since some clothes can give bonuses when you wear at least two pieces from its set, Link will look a bit mismatched if you choose to keep him that way.
183* If you want to win at ''VideoGame/LoveNikkiDressUpQueen'', you're going to have to accept that the best scoring outfits will look hideous.
184* In ''VisualNovel/ShallWeDate: Lost Alice'', players need to do a minigame where they compete with other players to get Wonda and Sugar points needed to pass route checkpoints, and they gain a lot more of them if they have more Style points than their rival. Thing is, you get bonus Style points if you wear clothes corresponding to your current suitor's [[PlayingCardMotifs preferred card suit]], and the cool-looking outfits you can win from events usually have individual clothing parts that belong to different card suits, which means that instead of wearing these nicely-coordinated outfits, you'll end up wearing a clashing mixture of various outfit parts to get as many Style points as possible. This is slightly mitigated by you having the option to take a snapshot of your current outfit so that other players can see you in a nicely-coordinated outfit instead of whatever bizarre getup you're actually in, but you'll still have to see said bizarre getup on your home screen unless you're willing to go to the trouble of changing outfits every time you play the minigame.
185* The ''Franchise/{{Splatoon}}'' series has abilities wholly tied to clothing, with each piece of clothing being able to have a maximum of four ability slots: one main ability, and up to three sub-abilities that are decided at random as the gear is leveled up. Despite this, the games actually avert this trope as long as the player is willing to grind for a bit.
186** In [[VideoGame/Splatoon1 the first game]], while the main ability is specific to each piece of gear and can never be changed, you can "re-roll" the sub-ability slots for different abilities, meaning you can usually get matching clothing with a great set of stats.
187** ''VideoGame/Splatoon2'' introduced ability chunks, which are gained from "scrubbing" your gear or purchasing them directly from the Deepsea Metro vending machine, and can be used to more easily customize your sub-abilities exactly how you want them on top of the "re-roll" mechanic. While you still can't alter the main ability yourself, you can find gear with an alternate main ability through playing Salmon Run, using the real-world [=SplatNet=] app, or even just checking the usual in-game shops.
188** ''VideoGame/Splatoon3'' allows you to change the main ability in addition to all of the above, though it naturally requires more ability chunks than it does to swap out sub-abilities.
189* ''VideoGame/SuperSmashBros'' lets you equip battlefield items onto any playable character in the game, and sometimes it looks totally ridiculous. Want to give the aforementioned Bunny Hood to Bowser so his jump height will prevent him from falling off the arena? Do it! Want to make a tiny Pichu pick up a giant hammer that makes it go berserk and rapidly whack the hammer with the strength of a gorilla? Great idea!
190* ''VideoGame/TeamFortress2'' is infamous for the disparity in art style between the game's release and every subsequent update. Wearable cosmetic items (or simply "hats") can be combined to personalize players, creating vaguely themed costumes. Alternatively, a player can also end up as an incomprehensibly gaudy mess, be it accidental ("I unlocked Pink as Hell from this crate and by Gabe, I will wear it even if it doesn't match anything!"), to be [[ConspicuousConsumption purposely]] [[{{Troll}} obnoxious]] ("Why, yes, all of my custom-colored items clash, but that just makes me the rich motherfucker who can ''afford'' to!"), as a BadassBoast ("Look at all this eye-blinding lime I'm wearing and you ''still'' can't hit me!"), or some combination thereof. The game also includes "unusual hats", or cosmetics blessed with incredibly rare particle effects, which often exacerbates the issue. There are a few particularly infamous getups:
191** The "Demopan" is a Demoman wearing a pirate hat with a little treasure chest on top, reflective shutter shades, a medieval spiked buckler, and [[FryingPanOfDoom a frying pan]].
192** The "Gibusvision" is a player (of any class) wearing a crumpled old top hat with a hanging toy ghost, a set of clunky gray goggles ([[ThroughTheEyesOfMadness which makes you see the world as]] [[UltraSuperHappyCuteBabyFestFarmer3000 a cute pastel land]]), and rarely, a bronze recruitment emblem. All aforementioned items are the only ones that are available for free. Hence, most players who wear them are usually considered "clueless newbies" or [[ObfuscatingStupidity pretending to be them]].
193[[/folder]]
194
195!!Non-video game examples:
196
197[[folder:Anime & Manga]]
198* ''Anime/SaintSeiyaOmega'': Ema's original pink Cloth starts falling apart in the middle of the battle, and she is forced to replace the broken parts with functioning pieces retrieved from her fallen comrades. She ends up wearing a mismatched, rainbow-colored Steel Cloth.
199* ''Anime/TenchiMuyoGXP'': On a much larger scale than anything else in here is the SpacePirate warship "Unko". Designed to be as lucky as any ship could ever possibly be, it's designed to assemble as many good-luck charms together as possible without any regard to its appearance. [[http://img.tfd.com/thumb/7/7b/The_Ship_That_Brings_Luck.jpg Dear God]].
200* ''Manga/YuruYuri'': {{Conversed}}. One chapter describes Kyoko's outfit as being like an avatar who only wears the free event items handed out in an MMORPG.
201[[/folder]]
202
203[[folder:Comic Books]]
204* ''ComicBook/{{Noob}}'' has a short story involving Gaea and Omega Zell helping Sparadrap choose new equipment with the stats they considered to be important. The end result fits the trope, with the irony of some of Omega Zell's choices being attempts to give Sparadrap better charisma.
205* In one ''ComicBook/SpiderMan'' story, [[IneffectualSympatheticVillain third-rate villain the Looter]] steals the equipment of several other villains from a government impound vault and commits crimes using a mishmash of their costumes -- Unicorn's helmet, the Shocker's left gauntlet, the Mauler's right one, the Trapster's vest (with paste gun), and Stilt-Man's telescoping legs (with the rest of his costume his own). He's able to accumulate a great deal of loot robbing banks this way, but he looks ridiculous, and Spidey still trounces him.
206[[/folder]]
207
208[[folder:Fan Works]]
209* ''Fanfic/ButDoctorIAmPagliacci'': Jack's combined Lantern suit. He's very powerful with it because he's using all 7 Power Rings, but as he lampshades heavily, he looks completely ridiculous, not that he cares too much. When the rings merge, it's replaced with a much less horrendous White Lantern outfit.
210* ''Fanfic/CitadelOfTheHeart'': UD-02: DRAGORA GALAXIA's outfit is BoringButPractical. It also has an absolutely silly color palette too, which prompts other characters to tell him he looks like a clown.
211* ''Fanfic/DaughterOfAHarshWinter'': Vidar wears his famous shoes made from the scraps of other shoes, carries two knives (one gold one silver), his pants are made from various skins stitched together (including human, cow, goat, and wolf) and wears a plaid shirt.
212* ''Fanfic/GregVederVsTheWorld'': The "80s Leg Warmers (Used)" Greg found in the garage. The FlavorText for the Item... implied things about their use that seriously unnerved him.
213* ''WebAnimation/TheSenileScribbles'': Thanks to a sloppy (and racist) enchanter.
214-->'''Last Dragonborn:''' Well, I was gonna say that these enchants you've taught me are fucking garbage! You've got my armor glowing all colors of the rainbow!
215* ''Fanfic/TheSwarmOfWar'': The Crimson Knights honor gear gifted to them by other Chapters by keeping them in their original color, so an Astartes prominent enough to entrusted with a few such items can easily fit the trope.
216[[/folder]]
217
218[[folder:Literature]]
219* ''Literature/ChrysalisRinoZ'': {{Defied}} by Anthony when one of his evolutions offers an option to reset his carapace and mandibles' base material to Fetid Diamond, for greatly improved hardness, automatic recovery, and a built-in toxin — but instead of being shiny, it's a dull yellow-green. Anthony immediately and forcefully rejects it.
220* ''Literature/CultivationChatGroup'': Shuhang feels this way about the Buddhist kasaya someone gives him; it offers excellent protection, but he wants to have a cool Daoist look and not a Buddhist one, so it completely clashes with his image. Several of his later upgrades and techniques have similar problems --very strong, but looking humiliatingly terrible.
221* ''Literature/DungeonCrawlerCarl'': The majority of magical items are obtained randomly from loot boxes, and are thus at the whim of the system AI -- which is bound by rules to an extent, but within whose constraints, its guiding philosophy is mostly ItAmusedMe. Carl ends up barefoot yet pedicured, wearing boxer shorts, a leather jacket, and a bandana, and has good reasons for all of it.
222* ''Literature/InfiniteDendrogram'': Given that Figaro's equipment was selected mainly for providing a wide variety of effects for use with Arms Selector, it's noted that his overall look is rather weird.
223* ''Literature/JohnGolden'': Sarah's character in Heroes wears a garish rainbow-colored hat because of its stat buffs.
224* ''Literature/TheKingsAvatar'': In the {{Manhua}} and web novel, Lord Grim starts out wearing armor picked from multiple classes due to Ye Xiu only caring about their stats, leading to [[https://68.media.tumblr.com/e56058979ae03865fee96394bae3b2b7/tumblr_inline_oprl28JVRd1u9czmv_540.png this]]. {{Lampshaded}} in the web novel by describing his character as moving like a "rainbow-colored blur" during a duel, though {{Subverted}} when Ye Xiu later straightens this out for Lord Grim.
225* ''Literature/TheLegendOfDrizzt'': Jarlaxle is this trope exactly, possibly due to living in a world that is also a ''TabletopGame/DungeonsAndDragons'' setting. Everything he wears is highly magical and very unique. He almost fits this trope literally, as he wears a color-changing rainbow cloak (it also cycles through ultraviolet!) and a large be-plumed hat that could best be described as [[PimpDuds pimptastic]]. Of course, he's probably doing this on purpose, as he's quite flamboyant and is happy with his look. It also makes him quite memorable, which is what he's going for -- Jarlaxle's reputation is "He dresses like a goofball, but ''don't screw with him''." It also helps that everything he wears has a perfectly practical use. Even the ridiculous plume on his hat can be used to summon a monster in a pinch.
226* ''Literature/ANewBeginning'': When Cecil turns into an incubus, his armor becomes [[FanDisservice tastelessly revealing]] and "all sorts of garish colors, making him look more like a stereotypical pimp than a battle-ready knight". Yet, he's more powerful and resistant than before.
227* ''{{Literature/Overgeared}}'': In reality. Due to spending years in extreme poverty, Grid's fashion sense was "whatever I can get my hands on and fits" which made him look terrible. When his sister introduces her best friend to him, as he's picking them up from school in his spanking new SB 13, the 800 million won self-driving sports car, Sehee's friend takes him clothes shopping and gets him to buy some well-tailored matching outfits, so he stops being an embarrassment.
228* ''Literature/ThePortOfPeril'': You can find a real medley of different types of armor throughout your adventure and wear all of it simultaneously. You can obtain mail from a human skeleton, a bronze dwarven shield, some old magical elven boots, a winged helmet that belonged to an Elf Lord, and the gauntlets of a Chaos Warrior.
229* ''Literature/SoloLeveling'': Jin-Woo is able to mix and match armor from defeated enemies to increase his stats. He notes how lucky it is for the fact said armor is InvisibleToNormals or he would look ridiculous.
230* ''Literature/StrayCatStrut'': Younger samurai tend to go through bizarre fashions at a rapid pace, as they just buy whatever they need at the moment rather than worrying about looks. Older samurai tend to have a more stable look. Fans love both trends.
231* ''Literature/ThisUsedToBeAboutDungeons'':
232** {{Subverted}} by Alfric's father, who makes use of a necklace that grants him the effects of any entads placed on a certain mannequin (which stays at home). He's effectively wearing over forty entads at once, without having to look ridiculous or risk losing them.
233** Alfric gets his hands on an amulet that defies this as soon as he can, which changes the look of all gear currently on to fit a singular ostentatious style. The problem being that this style doesn't look very good on him, according to his party-mates.
234** It's noted that this is a problem that most adventurers suffer from, because their gear is generated by different dungeons and therefore has very different visual styles, and altering the way entads look is incredibly expensive.
235[[/folder]]
236
237[[folder:Live-Action TV]]
238* ''Series/GogoSentaiBoukenger'' and ''Series/PowerRangersOperationOverdrive'' each had an episode where the Red Ranger was afflicted with bad luck, so his teammates each loan him a lucky charm -- and he wears ''all'' of them into battle over his powersuit, causing the bad guys to stop in their tracks and burst out laughing. And each show uses a different assortment of charms, so that's ''two'' sets of ridiculous outfits. Then to add insult to injury, ''Boukenger'' has the series' gratuitous explosions set the charms [[IncendiaryExponent on fire]].
239* ''Series/MythBusters'': Tory, on those occasions when he wears a mail shirt and a football helmet.
240[[/folder]]
241
242[[folder:Tabletop Games]]
243* ''TabletopGame/DungeonsAndDragons'' includes many different types of wearable magical items that give you bonuses or special abilities, leading characters to don headbands, cloaks, gloves, boots, eyeglasses, amulets, rings, earrings, necklaces, brooches and all manner of other accessories to become more powerful, even if this would make them look garish or ridiculous. For this reason, players often conveniently forget to include some of their sillier magic items when sketching out their characters.
244* In the ''TabletopGame/LegendSystem'', one example given of [[OurGnomesAreWeirder Gnomish]] technology is a nice suit of armor that also happens to be this. But you can subvert it when you add on a very small piece and [[InvisibilityCloak it becomes considerably more practical]].
245* In ''TabletopGame/{{Munchkin}}'', since it's a parody of ''Dungeons & Dragons'', you're going to end up with ridiculous combinations of weapons and gear if you're playing reasonably well and aren't too unlucky. How about a Magnificent Hat, Short Wide Armor, Kneepads of Allure, Boots of Only Having to Run Faster Than YOU, and Extra Feet? Thankfully, card illustrations rarely go to the extreme of picturing multiple items.
246* In ''TabletopGame/BattleTech'', Clan Nova Cat's Xi Galaxy paints its mechs up in eye-searing neon colors rather than camouflage them. This provides an in-game benefit when unit special abilities are activated: enemies take a penalty to attack rolls against them because the paint jobs are so ugly nobody wants to look directly at them.
247[[/folder]]
248
249[[folder:Toys]]
250* When doing freehand Franchise/{{LEGO}} creations, there's often a strong tendency to settle on bricks that are the right shape and structure but totally the wrong color, in hopes of coming across the correctly-colored brick later on. When that doesn't happen, it results in models that ''function'' perfectly fine (and could even be a masterwork of engineering), but look like a three-year-old came up with it.
251[[/folder]]
252
253[[folder:Web Comics]]
254* ''Webcomic/EightBitTheater'': [[http://www.nuklearpower.com/2001/08/09/episode-066-is-it-possible-to-be-a-fourth-wheel/ Red Mage states he would wear his underwear over his armour if it granted +3 Endurance.]] It's an obvious jab both at this trope and superhero suits that really look like they [[UnderwearOfPower wear briefs on top of spandex]].
255* ''Webcomic/BloodStain'': The main characters play in an in-universe MMORPG named ''Moonstone Gate''. Elliot asks what Dr. Stein's gear looks like under his cosmetic armor. [[http://sigeel.deviantart.com/art/optimized-gear-430178303 The answer]] is a mishmash of armor sets optimized for his build.
256* ''Webcomic/TheGamer'': {{Defied}}. One piece of powerful equipment Jee-Han finds is a pair of ogre's panties. The description even helpfully notes that it's been worn by an ogre before. He declines to wear it.
257* ''Webcomic/{{Homestuck}}'': The Zilly weapons play this trope perfectly, particularly Trickster Mode, which is the most crapsaccharine example possible of WithGreatPowerComesGreatInsanity[[note]]Except for Dirk, who slightly mitigates the funny factor by combining his clown outfit with a non-zilly katana. Either way, it's anime overpowered but doesn't match the rest of the zilly set, so the trope is still played straight[[/note]]. In contrast to practically everything else, characters, items, and locations in Trickster Mode are drawn with a variety of bright colors... and they look absolutely terrible.
258* ''Webcomic/NerfNow'': This problem in ''VideoGame/{{TERA}} Online'' is called out in [[http://www.nerfnow.com/comic/1243 one strip]]. One character's gear involves a SchoolSwimsuit, a bright yellow flotation device, kitty ears and tail (a part of the character's [[CatGirl regular looks]] by the way), a small crown, and a giant candy cane used as a bludgeon.
259* ''Webcomic/TheNoob'': [[http://www.thenoobcomic.com/index.php?pos=5 Sir Bob]] is an example of this, wearing a violet tunic with poofy sleeves, bright yellow-and-green striped trousers, and a "King of the Trolls" hat that's bright yellow with a blue ribbon.
260* ''Webcomic/TheOrderOfTheStick'': The page quote comes from this webcomic. Later, Haley is seen retelling the story of the lime-green Boots of Speed to Celia, who is appropriately horrified. In an even later arc, we find that Haley actually kept the boots, without wearing them, until she found an armorer who could dye them a more subdued color. [[ZigZaggingTrope Even after the dye job, they glow green when activated]].
261* ''Webcomic/OurLittleAdventure'': Peganone's [[http://danielscreations.com/ola/comics/ep0211.html adventuring outfit]]. Randi even makes the comment that her outfit makes her look like [[WesternAnimation/{{Jem}} one of the Holograms]]. She explains that her outfit gives her a lot of combat and stat bonuses.
262* ''Webcomic/PennyArcade'': [[http://www.penny-arcade.com/comic/2008/01/02/the-ungift-part-two This strip]], which parodies the phenomenon. It's also uncomfortably close to reality (most cloth-wearers, after gearing up in quest rewards in the first zone in the ''Burning Crusade'' expansion of VideoGame/WorldOfWarcraft, looked way too much like this).
263* ''Webcomic/StolenPixels'': [[http://www.escapistmagazine.com/articles/view/comics/stolen-pixels/6879-Stolen-Pixels-150-2-Shoes-of-Floppiness Parodied]] in regards to ''VideoGame/DragonAgeOrigins''. ''Franchise/DragonAge'' actually tends to [[AvertedTrope avert this]] by giving stat bonuses to characters who wear a full set of armor (''e.g.'' chainmail breastplate + gloves + boots), but at that point in the game, most characters fit the trope.
264* ''Webcomic/{{Supermegatopia}}'': {{Parodied}} in ''[[http://www.supermegatopia.com/booty/gallery/gallery.php?thisLink=fashion.jpg By Way of Booty Bay]]'' (a sub-comic).
265-->'''Melissica:''' I want quest reward designer names and I want them NOW...
266[[/folder]]
267
268[[folder:Web Original]]
269* ''Website/{{Cracked}}'': [[https://www.cracked.com/photoplasty_204_if-real-life-worked-like-role-playing-game #20]] from a slideshow titled "If Real Life Worked Like a Role-Playing Game".
270* ''Website/{{Habitica}}'': Several clothing items, including the Gown of Hearts and the Red Party Dress.
271* LetsPlay/DuncanJones: Duncan from the ''LetsPlay/{{Yogscast}}'' in his "Blast Off" series, finds himself a set of Indiana Jones-inspired adventure gear, and also crafts a very useful backpack. Unfortunately, the modelling in the mod leaves something to be desired -- they don't follow his actual character correctly, so he winds up with sleeves at right angles to his character's arms, and so forth. And to make matters worse, he then continues on after [[LosingYourHead being decapitated]].
272* WebVideo/{{Koibu}}: Pharis ugly gear has beneficial magical properties.
273* WebVideo/ProZD: [=SungWon=] Cho explores how people would react to this in-universe in [[https://www.instagram.com/p/BODk0wWDdzm/ this]] clip.
274-->'''King:''' So you finally... arrived. What the hell are you wearing?\
275'''Hero:''' It's my ass-kicking outfit, ''bitch!''
276* ''WebVideo/StampysLovelyWorld'': Taking place in a ''VideoGame/{{Minecraft}}'' setting, the "Rainbow Robes" outfit from 'Stampy's Overwear' consists of a diamond helmet, an iron chestplate, golden leggings, and leather boots. In Episode 184, "Clone Calamity", Stampy goes into battle wearing these.
277[[/folder]]
278
279[[folder:Western Animation]]
280* Parodied in the ''WesternAnimation/JusticeLeague'' episode "[[Recap/JusticeLeagueS2E13And14Eclipsed Eclipsed]]", where a soldier, possessed by an ancient evil known as Ophidians, asks how to find the titular Justice League. He's jokingly told "put on a gaudy costume and threaten to hurt a lot of people". Taking it entirely at face value, he [[https://dcau.fandom.com/wiki/Eclipsed?file=Eclipso.png does just that]] and it works like a charm.
281* In ''WesternAnimation/MiraculousLadybug'', one ''could'' theoretically wear all the [[TransformationTrinket Miraculous]] simultaneously, but so many differing trinkets look unusual, to say the least, as shown in "[[Recap/MiraculousLadybugS03E14Kwamibuster Kwamibuster]]" and "[[Recap/MiraculousLadybugS03E26MiracleQueenBattleoftheMiraculousPart2 Miracle Queen]]". It's probably for the best that actually ''activating'' that many Miraculous at once supposedly [[WithGreatPowerComesGreatInsanity drives you insane]], otherwise Paris would have one ridiculous-looking superhero running around.
282* ''WesternAnimation/ScoobyDooAndGuessWho'': In the episode "A Fashion Nightmare", special guest [[Series/ProjectRunway Tim Gunn]] states Shaggy has a case of this. Throughout the episode, he criticizes Shaggy's outfit and tries to give him a new look, but by the end, he realizes what Shaggy's clothes lack in fashionableness, they make up for in practicality and speed. The loose collar and open neckline of his shirt increases airflow like a jet engine, the size of Shaggy's shoes give him more grip on the floor, and the bell-bottom pants that Tim Gunn finds particularly hideous allows Shaggy to [[RunningOnTheSpot pedal in midair before making a speedy exit]].
283[[/folder]]
284
285[[folder:Real Life]]
286* As anyone who's ever worked in a trade will attest, mandatory safety equipment amounts to Rainbow Pimp Gear. Working at a height? Here's your Fall Arrest Gear that looks like a pile of random leather straps tied to a rope. Entering the site? Here's a gaudy reflective vest and hard hat. Working on a live voltage unit? Here's a balaclava, bright green-tinted face shield, white hard hat, blue overcoat, bright orange gloves, and of course your "weapon", a hotstick. You will look [[SarcasmMode so cool]] buried in all that stuff, but it's really the most effective means of keeping you safe and sound.
287* You'll sometimes see irregular militaries and guerrilla soldiers in developing nations wearing bright red life jackets in combat. This is a common tactic for forces that can't afford proper ballistic vests -- they cut open a personal flotation device and replace the padding with sand or earth, creating a sort of ImprovisedArmor.
288* Some bicyclists wear bright reflective vests when riding at night. It might clash with their existing clothes, but it makes them easier for automobile drivers to spot when riding on streets shared by bikes and automobiles, [[BoringButPractical reducing the chances of the wearer being flattened by a driver who couldn't see them]]. While flashing LED lights also exist for this purpose, reflective vests are more economical since they don't require batteries to work.
289* During TheSeventies, the Major League Baseball issued {{Audience Alienating|Era}} uniforms. While the move from wool flannels to double-knit blends marked a quantum leap in performance, several teams went with pullovers, beltless pants, and more colorful uniforms overall. The most infamous would be the [[http://www.espn.com/mlb/story/_/id/19758858/the-full-story-houston-iconic-rainbow-uniforms Houston Astros' orange rainbow jerseys]], often referred to by fans as [[FanNickname "Tequila Sunrise" or "Rainbow Guts"]]. Though, NostalgiaFilter has kicked in recently, as the rainbow jersey is actually a popular choice for teams below the MLB level to emulate.
290[[/folder]]
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