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13->'''Tagon:''' Mister Grizzly, my men and I may not be nice people, but we're not bad people. We're hardworking, honest, and true to our word.\
14'''Ozvegan Griz:''' And sometimes you're bound by your word to kill people.\
15'''Tagon:''' But they're almost always bad guys and we only do it for the money.
16-->-- ''Webcomic/SchlockMercenary''
17
18%% Quote changed per quotes thread (https://tvtropes.org/pmwiki/posts.php?discussion=1327331003042025100&page=195#4865). Please discuss there if you wish to change or add a quote.
19
20Private Military Contractors (PMC) are mercenaries, soldiers, and other combatants employed by a private company or other organization and fighting on behalf of clients. While such soldiers of fortune are regarded with wariness in most settings, they're generally considered distinct from criminal enforcers, mafia hit men, and the like. The polar opposite of {{conscript|ion}}s.
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22In the real world, they are usually ex-soldiers with decent to slightly-above-average equipment from the United States — the largest company, and largest number of companies, are American. Other common national backgrounds are former Soviet Republics or South Africa. Of course, there are plenty of less professional and less affluent outfits out there, some of which will hire just about anyone who'll take them up on their offer. [[WarForFunAndProfit It's a great summer job!]] In fiction, though, they tend to get all the latest and most expensive vehicles and support equipment as well, and are often recruited and trained by the company itself. Fictional mercenary groups often hire unique individuals or groups of various special types of fighters: {{ninja}}, {{ronin}} {{samurai}}, dishonored [[KnightInShiningArmor knights]], [[FunctionalMagic mages]], [[VoluntaryShapeshifting shapeshifters]], and [[TheRemnant left-over warriors of defeated organizations, nations, or races]] that need to make ends meet. Some [=PMCs=] are just a RagtagBunchOfMisfits, others have their own AdventureGuild.
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24These characters can be depicted as anything from heroic to villainous; in a conflict, they usually are allied with the richest party's faction, but sometimes have a [[HonorBeforeReason strict honor code]] that prevents them from switching sides mid-battle. If they get ''too'' enthusiastic about their job, they may become {{Blood Knight}}s and try to start a WarForFunAndProfit. On the other hand, they do have to deal with the risk of [[YouHaveOutlivedYourUsefulness their employers double-crossing them when the job's done]]. And if their clients run out of money before the fighting's done, things will get ugly in short order in one or more of many ways.
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26In a PeriodPiece, you may see "Sell-Swords", which are the medieval equivalent. BlueBlood rulers could hire TheSquad of swordsmen or archers or even an army including foot infantry with pikes, archers, and horse-mounted fighters.
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28In recent years, there's come to be a distinction between a "''mercenary company''" and "''corporate mercenaries''", especially in Western (American) television and movies. The traditional mercenary who hires ''himself'' out (or himself and [[RagtagBunchOfMisfits a dozen of his best buddies]]) is seen as somewhat honest, with at least a personal code of honor of some kind (even if it's just "do the job, get paid"); determined to accomplish the mission for which he has been paid and takes his reputation very seriously; and is scrappy yet skilled. This character is usually played moderately sympathetic, or at least as an {{antihero}}. They will typically have some attention given to their, quite possibly colorful, personalities.
29
30In stark contrast, the "''corporate mercenary''" is usually just a {{Mook}} or RedShirt of some kind, and the "character" takes the form of the PMC corporation itself. Corporate mercs are usually depicted as being up to no good, or are the hand-puppets of some shadowy organization which is itself up to no good. They are portrayed — when anything more than FacelessGoons — as amoral, ethically challenged, and professional but [[MyMasterRightOrWrong hardly ever inclined to argue with Corporate Headquarters]]. If former military, many will have been dishonorably discharged. Unless the writer's bent on defying WhatMeasureIsAMook, they will almost never be the "good guys" in recent years. Their parent company usually has a name based loosely or thematically on "Blackwater" in a NoCelebritiesWereHarmed {{Expy}} of that real-life PMC — examples include [[Series/KnightRider "Blackriver"]], [[Comicbook/TheBoys "Red River"]], [[Series/TheUnit "Blackthorne"]], [[VideoGame/PAYDAYTheHeist "Murky]][[VideoGame/{{PAYDAY2}} water"]], [[Series/TwentyFour "Starkwood"]], [[Series/TrueDetective "Black Mountain"]], [[Series/PersonOfInterest "Silverpool"]], [[VideoGame/TheElderScrollsIVOblivion "Blackwood"]], [[VideoGame/DeusExHumanRevolution "Belltower"]], [[Series/{{Damages}} "Highstar"]], and [[VideoGame/GrandTheftAutoV "Merryweather"]].
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32Note that although this trope description uses the terms "PMC" and "mercenaries" interchangeably, in RealLife the distinction between them is extremely SeriousBusiness. This is because the international treaties that establish UsefulNotes/TheLawsAndCustomsOfWar explicitly ''forbid'' the usage of mercenaries in warfare. While traditional mercenaries might be tolerated in ''practice'', legally they are neither lawful combatants nor non-combatants, and thus aren't eligible for protection and respectful treatment under, for example, the Geneva conventions. When captured, they are treated as a criminal gang at best, and at worst as complete outlaws. Almost all corporations involved in PMC work are also known called private security companies or private military and security company/companies.
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34Private military contractors are the way that [[LoopholeAbuse some people]] [[RulesLawyer try to weasel out]] of this ban on mercenaries. Even though the largest of these companies employ material that is ordinarily associated purely with the military — armor, helicopters, light warships — ''on paper'', they are just your garden-variety mall guards writ large, and they are not authorized to wage war on their own. Officially, these units may be employed only in some duties not involving actively engaging the enemy (though they can do this if forced), such as escorting convoys and guarding some civilian structures. In practice this mandate could be, and often is interpreted ''very'' broadly — "While you're on patrol, don't go and get into a fight with the insurgents at yonder hill three klicks to the southwest, but if they fire first, or if you see anything indicating a possible threat, then by all means, do whatever you must." Note that not all [=PMCs=] necessarily are thinly disguised mercenaries; a private military contractor is any non-government organization contracted by the military, which may include as mundane things as a contract to make and serve food for an army in peacetime.
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36RealLife [=PMCs=] run the gamut from dirty-working HiredGuns outfits to highly scrupled organizations with very strict rules about what they will and won't do, and for whom. Some [=PMCs=] provide armed security for Christian (and occasionally Muslim) charities in war-torn regions like Darfur (the contractors who do this kind of work often give their clients a discount rate — it's charity, after all). Others patrol African elephant habitats hunting heavily armed ivory poachers. Even those who take corporate contracts are much more likely to be doing "rent-a-cop" work making sure nobody blows up a pipeline than "massacre uncooperative village" jobs (although that does sometimes happen). Some [=PMCs=] are good people doing good work for good reasons (and making a living doing it). Others are willing to work for drug cartels. It is a very large and diverse category that probably shouldn't be painted with a broad brush, good or bad.
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38This is a classic PlotDevice in tabletop games in general. Whether they're sword-swinging fantasy adventurers, Wild West bounty hunters or futuristic mercenaries, a time-honored means of getting PlayerCharacters involved in a plot is to have someone hire them to accomplish some task or another.
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40A PMC can provide a villainous [[TheEvilArmy Evil Army]] if one doesn't actually want to insult any real country's Armed Forces. If they're too ''much'' of an army, then they are an NGOSuperpower.
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42Mercenaries are the basic, land-based version of this trope; at sea and in space, they're {{privateer}}s operating under letters of marque.
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44A sub-trope of HiredGuns, and can overlap somewhat with the ProfessionalKiller. If employed by a MegaCorp, then CorporateWarfare can be expected. May also be utilized by TheWarlord. Commonly a favorite industry of a ProudWarriorRace. A PrivateIntelligenceAgency is usually another service a PMC will provide to its clients.
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46Note to {{Evil Overlord}}s real, historical, and/or imagined: attempting to defraud your [=PMCs=], or any other gratuitously over-the-top BadBoss move, is, generally speaking, a very bad idea. They have experience with those weapons you helped them maintain until quite recently and they know your layout. Always pay the mercs.
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48Compare with MurderInc, a completely criminal enterprise devoted to assassinating selected targets, compared to the quasi-legal PMC. Compare & contrast with PinkertonDetective.
49
50----
51!!Example subpages:
52[[index]]
53* PrivateMilitaryContractors/AnimeAndManga
54* PrivateMilitaryContractors/FanWorks
55* PrivateMilitaryContractors/{{Film}}
56* PrivateMilitaryContractors/{{Literature}}
57* PrivateMilitaryContractors/LiveActionTV
58* PrivateMilitaryContractors/TabletopGames
59* PrivateMilitaryContractors/VideoGames
60* PrivateMilitaryContractors/RealLife
61[[/index]]
62
63!!Other examples:
64
65[[foldercontrol]]
66
67[[folder:Comic Books]]
68* ''ComicBook/TheBoys'': The Red River company is closely aligned with Vought-American, a [[EvilInc corrupt company]] behind the existence of [[BewareTheSuperman superpowered individuals]], in VA's quest for control over the US government. They prove to be ''very'' competent and ruthless, most notably [[spoiler:when they wipe out the CaptainErsatz of the ComicBook/XMen with frightening ease]]. They're amoral enough to be willing to take on nearly any job Vought throws at them, even potentially the assassination of the President of the United States, but they [[EvenEvilHasStandards draw the line at]] [[WouldntHurtAChild killing kids]].
69%%* ''ComicBook/{{Deathstroke}}'': Slade Wilson, AKA Deathstroke the Terminator".
70* ''ComicBook/{{DMZ}}'' has a company that is a mix of Haliburton and Blackwater called Trustwell. Their private army is ruthless, amoral, and brutal.
71* ''ComicBook/JonSableFreelance'': Jon Sable belonged to a mercenary company before returning to the U.S.
72* Creator/MarvelComics:
73** ''ComicBook/{{Deadpool}}'': Wade Wilson, the Merc with the Mouth. It's right there in the name. He's been a temporary member of the Six Pack, who also do this kind of job.
74** ''ComicBook/MoonKnight'': Marc Spector started out as a mercenary who, while working in Africa, had his life-changing encounter with an Egyptian god.
75** ''ComicBook/TheNewUniverse'' includes ''ComicBook/MarkHazzardMerc''.
76** ''ComicBook/ThePunisher'':
77*** In one comic where American special forces are trying to capture Castle, one of the injured soldiers is told that Blackwater (a real-life PMC) won't hire him now.
78*** In another issue, Castle has a run-in with a bunch of Private Military Contractors, hired by Norman Osborn. Their group's name? Blackwater. It doesn't end very well for them.
79** ''ComicBook/SilverSable'': Silver Sablinova is the ruler of her own micronation who employs her mercenary group ''Wild Pack'' as a way to support her nation. She also takes many jobs on her own and has employed superheroes such as ComicBook/SpiderMan from time to time.
80** ''ComicBook/SpiderGwen'': Earth-65's version of [[ComicBook/IronMan Tony Stark]] owns a mercenary company called "War Machine". [[ComicBook/ThePunisher Frank Castle]] and Kraven the Hunter are both former employees.
81** ''ComicBook/XForce'': The second X-Force essentially consists of Private Military Contractors doing occasional crime-fighting superhero work to keep up their image.
82* ''ComicBook/PaperinikNewAdventures''" Colonel Neopard is a humanoid leopard space mercenary. The sequel also features Commander Alyonesse, Neopard's greatest rival-and girlfriend (he even named his ship ''Dama Elenthari'' after her real name, Dama Elenthari Lleyr Dalagh). Somehow, their relationship works perfectly.
83* ''Comicbook/RedSonja'': Sonja frequently works as a mercenary.
84* ''ComicBook/Robin1993'': Strader Pharmaceuticals hires a group of unethical Private Military Contractors to [[DeadlyEuphemism clean up]] the evidence of their fatal and incredibly dangerous unethical testing of a new PsychoSerum by tracking down and killing the already dying victims.
85* ''ComicBook/{{Shooters}}'': The private military contractor is much closer to real life; the PMC is shown guarding supply trains, and bodyguarding diplomats, [[spoiler:including the guy responsible for the protagonist's friendly fire incident]].
86* ''ComicBook/SinCity'': The ex-IRA mercs are just soldiers of fortune that have the weaponry of a small army. It's hinted that the Colonel might use his Guild as one of these considering he recruits snipers and even black helicopters.
87* ''ComicBook/TeenageMutantNinjaTurtlesIDW'' featured Darkwater, a covert operation mercenary group led by Colonel Wesley Knight. The organization had a rather tense client/ally relationship with Agent Bishop's Earth Protection Force.
88[[/folder]]
89
90[[folder:Music]]
91* Music/WarrenZevon:
92** "Roland the Headless Thompson Gunner". Roland is a Norwegian mercenary hired to fight in the Congo Crisis of the 1960s. He is betrayed by a fellow mercenary and goes seeking revenge, [[{{Determinator}} despite being dead]]. It's then implied he goes on to become a spirit of conflict, following the major ideological wars across the world and in some cases inciting them ("Patty Hearst/heard the burst/of Roland's Thompson gun/and bought it"). Notably, David Lindell, the man who co-wrote the song with Zevon and inspired him to write it, was a former mercenary.
93** "Jungle Work" is a song about a "Learjet SWAT team" who get paid very handsomely to do daring missions that few others would dare.
94* "Contractor" by Music/LambOfGod.
95* "Ride Across The River" by Music/DireStraits.
96* "Mercenaries (Ready For War)" by John Cale.
97[[/folder]]
98
99[[folder:Radio]]
100* ''Radio/RevoltingPeople'' is a comedy set in Baltimore just prior to the American Revolution. With the exception of the CO and the senior sergeant, all of the "British" soldiers in town, an entire brigade of them, are Hessian mercenaries.
101[[/folder]]
102
103[[folder:Roleplay]]
104* In ''Roleplay/DarwinsSoldiers'', [[ElaborateUndergroundBase Pelvanida]] guards are explicitly stated to from an unnamed private security company. And they carry some ''serious'' firepower.
105* ''Roleplay/{{Netland}}''`s TOAST Industries contracts out its own internal force group, as well as selling hardware to other [=PMCs=] (and the [[PlayerCharacter PCs]]).
106[[/folder]]
107
108[[folder:Webcomics]]
109* ''Webcomic/CryHavoc'': The Majan Hunters are just one of many mercenary companies, known in-universe as 'dogs of war'. These companies are seemingly used to support small national armies.
110* ''Webcomic/MyLifeAtWar'': The 1st Investment Recovery Battalion is one of a few mercenary companies. They seem to be rather professional mostly used for heavy-duty corporate security.
111* ''Webcomic/{{Outsider}}'': The Agumo Conference is a network of barsam pilots working as independent contractors willing to undertake a wide variety of jobs for paying clients. Many are currently employed by the loroi military as scouts, couriers, and guns for hire.
112%%* ''Webcomic/Project0'': [[http://www.centralcitytower.com/2011/05/faction-introduction-lancers.html The Lancers]] fall on the corporate mercenary side.%%How?
113* ''Webcomic/SchlockMercenary'':
114** Tagon's Toughs are one group in a universe full of them. Notable in that they have an InUniverse reputation as vaguely ethical semi-skilled suckers with milliseconds of genius who will gladly take almost anything if the money is good and are willing to let people get away with suckering them as long as they're paid well. In many cases this is actually their selling point; HotBlooded, LowerClassLout[=s=] who are OnlyInItForTheMoney and will hit ''any'' acceptable targets you ask them to, NeverHurtAnInnocent, and put up with all manner of abuse as long as they get to choose their own deployment, armament and ''pay''ment.
115** "Pranger's Bangers", on the other hand, are {{Consummate Professional}}s who are considered ''much'' more skilled than the Toughs. They just lack their luck and Crazy Awesomeness. It's notable that when the Toughs ended up fighting the Bangers in an alternate timeline, the Toughs ''accidentally'' ambushed the Bangers[[note]]as in, they knew the actual target had hired guards, just not that it would be the Bangers[[/note]], killed their boss and all his elite troops[[note]]which show how effective the Toughs were, since it was only Tagon, Elf, and Schlock for an expected easy assignment; while all three ended up casualties, Elf and Schlock survived, and Tagon died because he was giving them time to escape (presumably he could have left on his own, meaning ''no matter what'' at least one would live)[[/note]], and then went on to survive several revenge attacks. Don't underestimate the value of good luck.
116** "Sanctum Adroit" are much more Lawful-aligned than the Toughs; they've built a reputation on respecting the letter of the law in all their operations — even the ''client'' has to beware if they catch them breaking the law.
117** There are numerous single, independent antagonists that function more like {{Bounty Hunter}}s.
118* ''Webcomic/{{SSDD}}'': The CORE was a company of [[http://www.poisonedminds.com/d/20120210.html mallcops]] before society collapsed. Now they're a vast army for hire that can conscript troops from client nations, has replaced many states' armed forces, and is one of the few things keeping the Collective of Anarchist States from conquering the rest of the world.
119[[/folder]]
120
121[[folder:Web Animation]]
122* ''WebAnimation/RedVsBlue'' has the aptly named Project Freelancer as the focus for much of the series' backstory. Additionally, the group of Insurrectionists the program was at war with [[spoiler:was revealed to be a UNSC splinter group acting as a private security force for [[MegaCorp Charon Industries]].]]
123[[/folder]]
124
125[[folder:Western Animation]]
126* ''WesternAnimation/TheBoondocks'': Spoofed in "[[Recap/TheBoondocksS3E3TheRedBall The Red Ball]]". [[CorruptCorporateExecutive Ed Wuncler I]] hires a squad of mercenaries from Blackwater — not for security purposes, but to use them to [[ItMakesSenseInContext fill up Woodcrest's local kickball team for an upcoming kickball game against a team from China]]. The Blackwater mercenaries (or "[[InsistentTerminology private kickball contractors]]", as they prefer to be called) are actually quite skilled at playing this sport. Unfortunately for Wuncler, the mercenaries quit because they're now busy with performing a special mission in Afghanistan.
127* ''WesternAnimation/KimPossible'': Ron hires these guys in "[[Recap/KimPossibleS2E28RonMillionaire Ron Millionaire]]" when he becomes filthy rich. They're not particularly effective — they fight the {{Red Shirt}}s, the guys that Kim takes by herself, and ''lose''.
128* ''WesternAnimation/SkullIsland2023'': The human antagonists for the first several episodes are armed mercenaries who've been hired by Irene to capture [[WildChild Annie]] and bring her back to the United States alive. They first ran into Annie and Dog on another IsleOfGiantHorrors, before they followed her to the titular island.
129[[/folder]]

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