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1Point-and-click games are a long running genre in which rather than navigating an environment the player must use nothing but their mouse and some logic to find and assemble clues scattering the scene in order to escape a locked area, uncover a mystery, or complete a quest. Often there's a rich narrative, sometimes it's more scenic than wordy, generally depending on the tech of the era. The games are usually first person, and the genres stretch from horror, mystery, even surrealism, all striving to create vivid, highly atmospheric settings which the player will enjoy exploring.
2
3Popular in no small part due to their ease of creation, their quality varies massively with some being incredibly detailed works of art and comical entertainment, and others involving only the barest of details and stylistic appearances. Many point-and-click games have proven to be [[GuideDangIt highly logically taxing]], and some quite frankly skip around logic all together and require dramatically [[MoonLogicPuzzle Out of the Box]] thinking to complete. Most point-and-click games are based on intelligence, rather than coordination and quick reflexes.
4
5Many examples of point-and-click games can be found [[http://jayisgames.com/tag/pointandclick here]].
6
7Variations on these Games include the following:
8* {{Adventure Game}}s, such as by Creator/{{Sierra}}, Creator/LucasArts, etc.. The game follows a storyline progression but the player must point and click through (with some dialogue boxes) to solve problems and advance. Scripted in detail with elaborate stories, painted background graphics, and {{Gamebook|s}} side-plots. Their biggest heyday came in TheNineties, followed by a bust in the wake of ''VideoGame/{{Doom}}''. Today dozens of excellent games are made every year.
9* {{Room escape game}}s -- the player [[YouWakeUpInARoom awakens (usually) to find themselves trapped in a locked room]]. These games usually involve little {{backstory}} asides from what is necessary to get the player into the room in the first place.
10* VisualNovel games -- A number of old-school visual novels were essentially adventure games with point-and-click mechanics, such as ''VisualNovel/ThePortopiaSerialMurderCase'' and ''VisualNovel/YuNo''. There are also some modern visual novels with point-and-click gameplay, such as the ''VisualNovel/SpiritHunter'' series.
11* Search and Mystery Games -- The player must utilise their logical skills and exploration abilities to uncover a mystery, find a solution to a problem, or even uncover a crime. Elements of these are often found in the more urban Adventure Games.
12* Exploration Games -- Such as ''VideoGame/MysteryOfTimeAndSpace'', are mainly a combination of Escape the Room games and Exploration games, requiring both sets of skills. Often these games contain higher levels of story-telling.
13* Living Artworks - often not games precisely so much as surreal or experimental works of art which can be explored by clicking various objects.
14* Eduanimation products which are often endorsed by schools, or otherwise sold as external "fun and learning" activities such as the ''Logical Journey of the Zoombinis''.
15
16The point-and-click genre was preceded by [[{{MUCK}} text-based games]] such as InteractiveFiction, and is also succeeded by [[RolePlayingGame roleplaying]] genres such as {{MMORPG}}s, along with [[{{FPS}} First-Person Shooters]].
17
18Tend to be ripe with NightmareFuel. Sometimes the game isn't scary itself but the mood can be quite unsettling.
19----
20!!Examples (in alphabetical order):
21[[index]]
22* ''VideoGame/TheSeventhGuest'' and ''The 11th Hour''
23* ''VideoGame/AdventureEscape''
24* ''VideoGame/AdventureTheInsideJob''
25* ''VideoGame/TheAdventuresOfWillyBeamish''
26* ''VideoGame/TheAdventuresOfZomboy''
27* ''VideoGame/AgentA''
28* ''VideoGame/AITheSomniumFiles''
29** ''VideoGame/AITheSomniumFilesNirvanaInitiative''
30* ''VideoGame/AliceIsDead''
31* [[http://amanita-design.net/ Amanita Design Games:]]
32*** ''VideoGame/{{Botanicula}}'': Released as part of the [[Creator/HumbleBundle Humble Botanicula Debut]], along with the previous two games and ''VideoGame/{{Windosill}}''.
33** ''Videogame/CaperInTheCastro'': a rare recovered example.
34** ''Videogame/{{Chuchel}}'': A surreal silly cartoon of point-and-click vignettes about the pursuit of a cherry.
35** ''VideoGame/HappyGame'': Not actually a happy game, but a horrific dream experience, featuring some more tactile point-and-click interactions and basic player movement with traditional controls.
36** ''VideoGame/{{Machinarium}}'': A point-and-click game about a robot looking for his girlfriend. The player character can adjust his height with button controls and the game opens up with more intricate exploration over time.
37** ''[[http://amanita-design.net/samorost-1/ Samorost]]'' (''Driftwood'') is an award winning Flash game that influenced a lot of following surreal games. In it, the player aides a tiny white figure through a moss-covered trunk that functions as a spaceship. Photographs of moss and bark make up the background, the design of every level is based on the fact that this is a trunk on which tiny people live. It has a sequel in ''VideoGame/{{Samorost}} 2''.
38* ''VideoGame/AmbridgeMansion'', an indie horror game in which you are trapped in a mansion haunted with shadow creatures.
39* ''VideoGame/AnnasQuest''
40* ''VideoGame/ArmedAndDelirious''
41* ''VideoGame/{{Armikrog}}''
42* ''VideoGame/{{Aura}}'' series
43* ''VideoGame/BadDream''
44* ''VideoGame/BatmanReturnsDOS''
45* ''VideoGame/BarrowHill''
46* ''VideoGame/BearWithMe''
47* ''VideoGame/BearWithMeTheLostRobots''
48* ''VideoGame/BeautifulDesolation''
49* ''VideoGame/{{Belial}}'': A demon is kicked out of Hell and must get his powers back before conquering it.
50* ''VideoGame/BeneathASteelSky''
51* ''VideoGame/BestMonthEver''
52* ''VideoGame/BeyondTheEdgeOfOwlsgard''
53* ''VideoGame/TheBlackwellSeries''
54* ''VideoGame/BladeRunner1997'': The 1997 adventure game set in the ''Film/BladeRunner'' universe.
55* ''VideoGame/BluesAndBullets''
56* ''WesternAnimation/BluesClues''
57** ''VideoGame/BluesBirthdayAdventure''
58* ''WesternAnimation/{{Bratz}} Rock Angelz'' (PC)
59* ''VideoGame/BrinkOfConsciousnessDorianGraySyndrome'': A serial killer has kidnapped your love, and it's up to you to get her back.
60* ''VideoGame/BrokenAge''
61* ''VideoGame/BrokTheInvestiGator'', a hybrid between this and BeatEmUp starring a boxer-turned-investigator alligator.
62* ''VideoGame/Buddy2020''
63* ''Videogame/BulbBoy''
64* ''VideoGame/TheBunker''
65* ''VisualNovel/BurlyMenAtSea''
66* ''VideoGame/TheCabinetsOfDoctorArcana''
67* ''Campfire Legends'': A group of girls sit around a campfire recounting the eerie tale about a mad scientist called "The Hookman".
68* ''VideoGame/CarteBlanche''
69* ''VideoGame/TheCaseOfTheGoldenIdol''
70* ''VideoGame/CatsAndTheOtherLives''
71* ''VideoGame/ChickenPolice''
72* ''VideoGame/ChimpsOnABlimp''
73* ''VideoGame/CitizenSleeper'': A cloned synthetic human struggles to survive on a poorly resourced dystopian space station.
74* ''VideoGame/ClamMan''
75* ''VideoGame/{{Clandestiny}}''
76* The first three ''VideoGame/ClockTower'' games were point and click games, though different from the norm, as there was a stalker who would interrupt puzzle solving and force you to run and hide. They were... a little scary.
77* ''VideoGame/ColdCall'' is reminiscent to the early 2000's ones on Flash game websites.
78* ''VideoGame/ConquestsOfTheLongbow''
79* ''VideoGame/CookiesBustle''
80* ''VideoGame/CovertFront''
81* ''VideoGame/{{Cozy}}''
82* ''Crimson Room'' is another early Escape The Room game, but focus was placed on one single, advanced room. A couple of sequels were made, such as ''Viridian Room'', ''White Chamber'', and ''Blue Chamber'', each of which are probably even a little harder.
83* ''VideoGame/CreatureCrunch''
84* ''VideoGame/CubeEscape''
85* ''VideoGame/CursedTrilogy''
86* ''[[VideoGame/CyanideAndHappinessFreakpocalypse Cyanide & Happiness: Freakpocalypse]]''
87* ''VideoGame/CydoniaMarsTheFirstMannedMission'' is this, but with a panoramic interface.
88* ''D.M. Dinwiddie, Physician-in-Training'': An obscure edutainment game about a preteen solving various medical ailments over March Break.
89* ''VideoGame/TheDaedalusEncounter'' is this to an extent. While it has similar controls and a number of puzzles, it's more of an interactive movie.
90* ''VideoGame/DangeresqueTheRoomisodeTriungulate''
91* ''VideoGame/DareToDream'', a shareware game from 1993 by Creator/EpicGames.
92* ''VideoGame/DarkFall'':
93** ''Dark Fall: The Journal''
94** ''Dark Fall: Light's Out''
95** ''Dark Fall: Lost Souls''
96** ''Dark Fall: Ghost Vigil''
97* ''VideoGame/DarkSeed''
98** ''VideoGame/DarkSeedII''
99* ''VideoGame/DarkScavenger'' is played with this crossed with a menu-based interface.
100* The ''VideoGame/DarkTales'' started out as {{Hidden Object Game}}s, but over the course of the series have become more and more of this instead.
101* ''VideoGame/TheDarksideDetective''
102* ''VisualNovel/DaughterForDessert'' contains an EvidenceScavengerHunt minigame which consists of this.
103* ''VideoGame/TheDayTheWorldBroke''
104* ''VideoGame/DeadSynchronicity''. A amnesiac man in CrapSackWorld.
105* ''VideoGame/TheDeadCase'': You're a ghost and you've got to [[WhodunnitToMe solve your own murder]]. [[RuleOfCool Does it get any more awesome]]? [[VideoGame/GhostTrick No, it does not.]]
106* ''VideoGame/DeathTrips''
107* ''VideoGame/DejaVu1985'' (1985) was the first adventure with an entirely mouse-driven interface (the [=MacVenture=] engine, also used for ''VideoGame/{{Uninvited}}'' and ''VideoGame/{{Shadowgate}}'').
108* ''VideoGame/{{Deponia}}''
109* ''VideoGame/DetectiveDiTheSilkRoseMurders''
110 * VideoGame/DetectiveGrimoire
111* The ''VideoGame/DetectivesUnited'' games are a cross between this and HiddenObjectGame.
112* ''VideoGame/{{Detention}}''
113* VideoGame/DieAnstalt
114* ''VideoGame/DinnerWithAnOwl''
115* ''VideoGame/DinosaurAdventure3D''
116* ''VideoGame/{{Discworld}}'' and ''[[VideoGame/DiscworldII Discworld II: Missing Presumed...!?]]''
117* Creator/{{Disney}} created many games along these lines in the late nineties. These games, being Disney-based and therefore required to involve some educational value, were sometimes literacy and numeracy based, depending on the target age group. While the games created in the nineties were [=CD-ROMs=], the newest one was made for Wii.
118** ''VideoGame/OneHundredAndOneDalmatiansEscapeFromDeVilManor''
119** ''VideoGame/DisneysMagicalMirrorStarringMickeyMouse''
120** ''VideoGame/DisneysVillainsRevenge''
121** ''Disney VideoGame/GuiltyParty''
122** ''WesternAnimation/{{The Jungle Book|1967}}''
123* ''VideoGame/DownInTheDumps''
124* ''VideoGame/DodgeThePrank''
125* ''VideoGame/DominiquePamplemousse'' series
126* ''VideoGame/DontEscape''
127* ''VideoGame/DotsHome''
128* ''VideoGame/{{Dragonsphere}}''
129* ''VideoGame/{{Dreamweb}}''
130* ''VideoGame/{{Dropsy}}''
131* ''[[VideoGame/DrownedGod Drowned God: Conspiracy of the Ages]]''
132* ''VideoGame/{{Dune|1992}}''
133* ''VideoGame/EasternMindTheLostSoulsOfTongNou''
134** ''VideoGame/ChuTeng''
135* ''VideoGame/EchoSecretsOfTheLostCavern''
136* ''Echoes of the Past''
137* ''VideoGame/{{Elsinore}}'' allows you to go through a GroundhogDayLoop of the events of ''Theatre/{{Hamlet}}'' until an acceptable outcome is found.
138* The ''VideoGame/{{Elvira}}'' games created by [=HorrorSoft=] (now [=AdventureSoft=]). The player was a random guy, hired via an ad in the classifieds to save Elvira from some sort of supernatural menace. They were a hybrid of adventure games and old-school [=RPGs=], and featured [[TheManyDeathsOfYou more death scenes than any given Sierra game could dream of]].
139* ''VideoGame/EmeraldCityConfidential''
140* ''VideoGame/EnchantedScepters'' (1984) was the first to introduce clickable scenery items to an illustrated text adventure.
141* ''VideoGame/{{Encodya}}''
142* ''Endacopia''
143* The ''VideoGame/{{Enigmatis}}'' trilogy are a blend of this and HiddenObjectGame. You play a detective who was just investigating a missing girl and instead ends up embroiled in stopping a plot to enslave all of humanity.
144* ''VideoGame/EscapeFromHorrorland''
145* ''VideoGame/EscapeLala''
146* ''VideoGame/EscapeTheMuseum''
147* ''VideoGame/{{Esklavos}}'' stars two goblin-ish creatures who, with the player's help, free an oppressed (and very odd) country from an orc-ish army. The gameplay can be rather counter-intuitive, but no one level is like the other in challenges or design. It's quirky, full of [[ShoutOut shout-outs]], and even occasionally touching and the music is great.
148* ''VideoGame/ExcuseMeSir''
149* ''VideoGame/ExhibitOfSorrows''
150* ''VideoGame/{{Exmortis}}'' and its sequel are Horror-based Point and Click games dealing with the end of the world and the rise of a demonic overlord. Warning: [[spoiler:There's a DownerEnding. Plus it's downright scary.]]
151* In ''[[http://www.eyezmaze.com/eyezblog_en/blog/2005/09/grow_cube.html#monster Eyezmaze Grow]]'' you have to figure out the right sequence to click the icons, where every icon adds to and evolves the scene.
152* ''VideoGame/FarnhamFables''
153* ''VideoGame/FattyBear''
154* ''Fenris High'', a currently in-development BaraGenre indie game that pays homage to the ''VideoGame/{{Elvira}}'' series and ''VideoGame/Waxworks1992''.
155* ''VideoGame/FlightOfTheAmazonQueen'' only really began once the titular aircraft lost the ability to fly, making the game somewhat mislabeled.
156* ''VideoGame/ForeignCreature''
157* ''VideoGame/FourLastThings''
158* ''VideoGame/FreeIcecream''
159* ''VideoGame/FullPipe'' is a rather strange Russian example of the genre, where a man enters a giant sewer maze to get his shoe back.
160* ''TheFogFall'' is a creepy escape-the-room (or rather escape-the-bomb-shelter) game set around a post-atomic disaster.
161* ''VideoGame/Framed2004'': Jamie finds his girlfriend Eleena dead. He gets arrested by the police and charged for her murder. Jamie must escape, investigate, and find out who is responsible for the murder.
162* ''VideoGame/FranBow''
163* ''VideoGame/FrankensteinRoomEscape''
164* ''VideoGame/FreddiFish''
165** ''VideoGame/FreddiFishAndTheCaseOfTheMissingKelpSeeds''
166** ''VideoGame/FreddiFish2TheCaseOfTheHauntedSchoolhouse''
167** ''VideoGame/FreddiFish3TheCaseOfTheStolenConchShell''
168** ''VideoGame/FreddiFish4TheCaseOfTheHogfishRustlersOfBrinyGulch''
169* The ''VideoGame/GabrielKnight'' series.
170* ''VideoGame/GadgetPastAsFuture''
171* ''VideoGame/GarageBadDreamAdventure'', former lost media.
172* ''VideoGame/GarfieldsScaryScavengerHunt''
173* ''VideoGame/{{Geisha}}''
174* ''VideoGame/GibbousACthulhuAdventure''
175* ''VideoGame/GodsWillBeWatching''
176* ''VideoGame/{{Goetia}}''
177* ''VideoGame/GoliathTheSoothsayer''
178* ''VideoGame/{{Gordak}}''
179* ''VideoGame/TheGreyRainbow''
180* ''VideoGame/GriswoldTheGoblin''
181* ''VideoGame/{{Harvester}}''
182* ''VideoGame/HappyGame''
183* ''VideoGame/HellACyberpunkThriller''
184* The ''VideoGame/HeroOfTheKingdom'' games are three separate adventures about TheHerosJourney to become, well, ExactlyWhatItSaysOnTheTin.
185* ''VideoGame/{{Hewitt}}''
186* ''VideoGame/TheHex'' uses a point-and-click control scheme for obtaining items and WASD to walk. [[UnexpectedGameplayChange At least, when you're in the Six Pint Inn...]]
187* ''VideoGame/HomeSafetyHotline''
188* ''[[https://www.youtube.com/watch?v=YCDWO0lnAqI The House]]'' has you exploring a creepy HauntedHouse. (Beware of {{Jumpscare}}s!)
189* ''VideoGame/{{Ignac}}'' is an oldschool Creator/LucasArts-style point and click about a boy who's been locked in the house by his parents as a punishment for [[FMinusMinus a bad school grade]], and has to find a way to escape.
190* ''VideoGame/IHaveNoMouthAndIMustScream'', a brilliant adaptation of the eponymous short story that [[AdaptationExpansion expanded on the setting and uncovered the reasons]] for AM's hatred of humans.
191* ''VideoGame/TheInfiniteOcean''
192* ''VideoGame/InThe1stDegree''
193* ''VideoGame/TheInnerWorld''
194* ''VideoGame/InnocentUntilCaught'' series
195* ''VideoGame/InvestiGatorTheCaseOfTheBigCrime''
196* ''VideoGame/IsleOfTheDead'' does this in certain segments, but it's otherwise an {{FPS}}.
197* ''VideoGame/JackFrench'', an online detective game by [[http:johnnybdesign.com Johnnybdesign.]]
198* ''[[VideoGame/BlackstoneChronicles John Saul's Blackstone Chronicles: An Adventure in Terror]]'', a video game adaptation of Creator/JohnSaul's novel series ''The Blackstone Chronicles''.
199* ''VideoGame/TheJourneyDown''
200* ''VideoGame/JurassicParkSegaCD''
201* ''VideoGame/KathyRain''
202* ''VideoGame/KingsQuest''
203* ''VideoGame/LamplightCity''
204* ''[[http://landsofdream.net/ Lands of Dream]]'':
205** ''VideoGame/TheStrangeAndSomewhatSinisterTaleOfTheHouseAtDesertBridge''
206** ''VideoGame/TheSeaWillClaimEverything''
207* ''VideoGame/LandsOfLore: The Throne of Chaos''
208* ''VideoGame/LastHalfOfDarkness''
209* ''VideoGame/LaterAlligator''
210* ''VideoGame/LegendsAndMyths'', which is rather obscure. [[ExactlyWhatItSaysOnTheTin As the title suggests]], there's a lot of emphasis on teaching mythology, as the player must solve puzzles to rescue three cyclops children from an evil witch. There's also galleries of myth-based art and stories.
211* ''VideoGame/LighthouseTheDarkBeing''
212* ''VideoGame/LilGuardsman''
213* ''VideoGame/TheLionsSong''
214* ''VideoGame/LittleCritterAndTheGreatRace''
215* ''VideoGame/LittleWheel''
216* ''VideoGame/LogicalJourneyOfTheZoombinis'' was a type of point and click game popular among schools due to its logic-based puzzles and games.
217* ''VideoGame/TheLongestJourneySaga''
218** ''VideoGame/TheLongestJourney''
219** To a slightly lesser extent (less pointing-and-clicking and more running around using a D-pad/arrow key arrangement... even a bit of basic combat thrown in occasionally) its sequels:
220*** ''VideoGame/DreamfallTheLongestJourney''.
221*** ''VideoGame/DreamfallChapters''.
222* ''VideoGame/{{Loom}}'' actually got mocked because it's literally ''just'' clicking; there's no action cursors or verbs to cycle through.
223* ''VideoGame/TheLostCrown''
224* ''VideoGame/LostInPlay''
225* ''VideoGame/LoveYouToBits''
226* ''VideoGame/LuminoCity''
227* ''VideoGame/LUNATheShadowDust''
228* ''VideoGame/MI2LeChucksRevenge''
229* ''VideoGame/MadelinesEuropeanAdventure''
230* ''VideoGame/TheMagicSchoolBus'' PC game adaptations
231* ''VideoGame/MaggiesApartment''
232* ''VideoGame/ManiacMansion'', and its sequel ''VideoGame/DayOfTheTentacle''.
233* ''VideoGame/McPixel''
234* The ''VideoGame/MentalSeries'', or at least the second, third and fourth games (''The Journey'', ''In the Woods,'' and ''Mental Showtime'').
235* ''VideoGame/{{Metaphobia}}''
236* ''VideoGame/MiasBigAdventureCollection''; all games barring a print-shop Gaiden Game.
237* ''VideoGame/MilkmaidOfTheMilkyWay''
238* ''VideoGame/MinecraftStoryMode''
239* ''VisualNovel/{{Minotaur}}''
240* ''VideoGame/MissionImpossible1991''
241* ''VideoGame/MonkeyIsland''
242* ''VideoGame/MonsterBasement'' and its sequel, ''Monster Basement 2''.
243* ''VideoGame/{{Morningstar}}''
244* ''[[http://www.albartus.com/motas/ Motas]]'' (''VideoGame/MysteryOfTimeAndSpace'', 2001) is believed to be the earliest Escape The Room game and has been [[TropeMaker the blueprint for many of the games created since]].
245* ''VideoGame/TheMummyMystery''
246* ''VideoGame/MuppetTreasureIsland''
247* ''VideoGame/MurderByChoice'' and ''VideoGame/MurderInTheAlps'' both also follow under the HiddenObjectGame genre.
248* ''VideoGame/MuseumMadness''
249* ''VideoGame/{{Myst}}''
250* ''VideoGame/MyTeacherIsAnAlien''
251* The ''VideoGame/NancyDrew'' game series
252* ''VideoGame/{{Neofeud}}''
253* ''VideoGame/TheNeverhood'' and its sequel ''VideoGame/{{Skullmonkeys}}''
254* ''VideoGame/ANewBeginning'': A retired bio-engineer and a female time traveler work together to stop a CorruptCorporateExecutive from destroying the Earth's climate. [[spoiler: However, not everything, especially the time traveler, is what they seem...]]
255* ''VideoGame/TheNightIsGrey''
256* ''VideoGame/TheNightOfTheRabbit''
257* ''VisualNovel/NineHoursNinePersonsNineDoors''
258* ''VideoGame/NipponSafesInc'': An old Italian adventure game that garnered some success in European countries, about three misfits in a fictionalized, comical version of Japan. Has a sequel, ''The Big Red Adventure''.
259* ''VideoGame/{{Norco}}''
260* ''VideoGame/OdysseusKosmosAndHisRobotQuest''
261* ''VideoGame/OlloInTheSunnyValleyFair'': A children's game in a Claymation art style.
262* ''VideoGame/{{Orwell}}'' does this in the form of data mining, by having the player progress in the story by grabbing snippets of text and visual information to unlock related documents.
263* ''VideoGame/PajamaSam''
264** ''VideoGame/PajamaSamInNoNeedToHideWhenItsDarkOutside''
265** ''VideoGame/PajamaSam2ThunderAndLightningArentSoFrightening''
266** ''VideoGame/PajamaSam3YouAreWhatYouEatFromYourHeadToYourFeet''
267** ''VideoGame/PajamaSamLifeIsRoughWhenYouLoseYourStuff''
268* ''VideoGame/PaperBride'' series
269* ''VideoGame/PapersPlease'': You play as a [[CheckpointCharlie border guard]] in a fictional Communist country, checking papers and deciding if people should be allowed into the country, turned away, or detained.
270* ''VideoGame/{{Paradigm}}''
271* ''VisualNovel/ParanormasightTheSevenMysteriesOfHonjo''
272* ''VideoGame/{{Phantasmagoria}}'' and ''VideoGame/PhantasmagoriaAPuzzleOfFlesh''.
273* ''VideoGame/PilgrimFaithAsAWeapon''
274* ''VideoGame/PinkPantherPassportToPeril''
275* ''VideoGame/PinkPantherHokusPokusPink''
276* ''VideoGame/{{Piss}}'', where you control a frequently drunk (or "pissed") female mercenary in a medieval fantasy world, who returns from a perilous mission only to discover her employer died and all his gold went to the underworld with him.
277* ''VideoGame/PityParty'': You play as the birthday girl finding objects around her house or brought by the guests.
278* ''VideoGame/PlagueOfTheMoon'': You play as a witch named Alucarda, who - along with her mother, Margaret - was burned at the stake for witchcraft. Alucarda wants revenge. There are some RolePlayingGame elements mixed into it.
279* ''VideoGame/PleaseDontTouchAnything'' takes a more minimal approach by positioning the player behind a singular control panel, with only the title and a cryptic wall poster as their instructions.
280* ''[[http://jayisgames.com/archives/2008/05/polcarstva.php Polcarstva]]'' is a Living Artwork game with reasonably little gameplay at all. This game is all about visuals.
281* ''VisualNovel/ThePortopiaSerialMurderCase'': Released in 1983, this is an UrExample of point-and-click mechanics.
282* ''VideoGame/PostMortem2002''
283* ''VideoGame/Primordia2012''
284* ''VideoGame/PrzygodyReksia'': The first game in the series, "Reksio i Skarb Piratów" (Reksio and Treasure of Pirates), is entirely played with the mouse. The rest of the games still rely mostly on the mouse, but contain a few levels that need the keyboard, with the keys displayed in the upper left corner of the screen.
285* ''VideoGame/PuttPutt''
286* ''VideoGame/RaidOnTaihoku''
287* ''VideoGame/TheRaven''
288* ''VideoGame/TheRewinder''
289* ''VideoGame/TheRiddleOfMasterLu''
290* ''VideoGame/RiddleSchool''
291* ''VideoGame/{{Reisen}}''
292* ''VideoGame/{{Resonance}}''
293* ''VideoGame/RiddleOfTheSphinxAnEgyptianAdventure''
294* ''VideoGame/RipenedTinglesBalloonTripOfLove''
295* ''VideoGame/{{Roki}}''
296* ''VideoGame/SabrinaTheAnimatedSeriesMagicalAdventure''
297* ''VideoGame/{{Safecracker}}''
298* ''VideoGame/SamAndMaxHitTheRoad'' and ''VideoGame/SamAndMaxFreelancePolice''
299* ''VideoGame/TheSamaritanParadox''
300* ''VideoGame/SawGames''
301* ''VideoGame/SchemingThroughTheZombieApocalypse''
302* ''VideoGame/ScoobyDooMystery'' (Sega Genesis port only)
303* ''VideoGame/SecretFiles''
304* ''VideoGame/{{Shardlight}}''
305* ''VideoGame/SheAndTheLightBearer''
306* ''{{VideoGame/Shiver}}''
307* ''VideoGame/Shiver2017''
308* ''VideoGame/{{Silverload}}'' - one set in the Wild West
309* ''VideoGame/SissysMagicalPonycornAdventure''
310* ''VideoGame/SmileForMe''
311* ''VideoGame/SomeonesInTheKitchen''
312* ''VideoGame/SomethingStrangeAboutUncleHoward''
313* ''VideoGame/SpaceshipWarlock''
314* [[/index]]''Franchise/SpongeBobSquarePants''[[index]]
315** ''[[VideoGame/SpongebobSquarepantsOperationKrabbyPatty Operation Krabby Patty]]''
316** ''[[VideoGame/SpongeBobSquarePantsEmployeeOfTheMonth Employee of the Month]]''
317** ''VideoGame/TheSpongebobMovieGame'' (PC)
318* ''VideoGame/SPYFox''
319* ''VideoGame/StarTrekBorg'' is a memorable InteractiveMovie ''Franchise/StarTrek'' tie-in example.
320* ''VideoGame/StarshipTitanic'' (by Creator/DouglasAdams)
321* ''VideoGame/{{Stasis}}''
322* ''VideoGame/{{Strangeland}}''
323* ''VideoGame/{{Submachine}}'' started out as Escape the Room, and quickly became Exploration/Mystery.
324* ''VideoGame/SuperbrothersSwordAndSworceryEP''
325* ''VideoGame/{{Syberia}}''
326* ''VideoGame/TheFreewillCycle''
327* ''VideoGame/TheTaleOfOrpheosCurse'', a tie-in game to ''Series/AreYouAfraidOfTheDark''.
328* ''VideoGame/{{Technobabylon}}''
329* ''VideoGame/{{Teenagent}}''
330* ''VideoGame/ThatsNotMyNeighbor''
331* ''VideoGame/ToDoList''
332* ''VideoGame/{{TOHU}}''
333* ''VideoGame/TombsAndTreasure''
334* ''VideoGame/{{Toonstruck}}''
335* ''VideoGame/TormentumDarkSorrow''
336* ''WesternAnimation/TotallySpies 4: Around the World''
337* ''[[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Truberbrook Trüberbrook]]''
338* ''VideoGame/{{Trace}}''
339* ''VideoGame/TrueFearForsakenSouls''
340* ''VideoGame/{{Tsioque}}'', a hand-drawn adventure game about a Princess escaping the clutches of an evil Wizard while her mother is away.
341* ''VideoGame/TuneLand''
342* ''VideoGame/TheUltimateHauntedHouse''
343* ''VideoGame/VirtualNightclub''
344* ''VideoGame/TheVisitor''
345* ''VideoGame/VortexPoint''
346* ''VideoGame/VoyageInspiredByJulesVerne''
347* ''VideoGame/TheWaltDisneyWorldExplorer'', a [[TheNineties 1996/1998]] ''application'' featuring slideshows of the Ride/WaltDisneyWorld Resort.
348* ''VideoGame/Waxworks1992'' was [=HorrorSoft=]'s last title, and is close enough to the ''VideoGame/{{Elvira}}'' games to be considered a spiritual sequel. [[GenreRoulette The gameplay was more varied]], [[NintendoHard the difficulty was higher]], [[BloodierAndGorier and the level of gore was jacked up considerably.]]
349* ''What The Heck Will Elroy Do Next?''
350** ''VideoGame/ElroyGoesBugzerk''
351** ''VideoGame/ElroyHitsThePavement''
352* ''VideoGame/TheWhiteChamber'', a horror/sci-fi themed game which stars a girl who finds herself in a coffin on a spaceship and then a ''lot'' of scary stuff happens...
353* ''VideoGame/WhichWayAdventure''
354* ''VideoGame/{{Whiskers}}''
355* ''VideoGame/TheWhisperedWorld''
356** ''VideoGame/SilenceTheWhisperedWorld2''
357* ''VideoGame/WhispersOfAMachine''
358* ''VideoGame/WhosLila''
359* ''[[http://www.windosill.com Windosill]]'': your goal is to help a toy boxcar get from one room to the next by interacting with all of the strange and wonderful sights around it.
360* ''VideoGame/TheXFilesGame'', a horror and adventure game inspired by [[Series/TheXFiles the famous TV show]].
361* The first half of ''VisualNovel/YuNo'' is a sci-fi point-and-click adventure with VisualNovel elements and TimeTravel gameplay mechanics. The prologue and the second half, on the other hand, are straight-up visual novels.
362* ''VisualNovel/YurukillTheCalumniationGames''
363* ''VideoGame/ZakMcKrackenAndTheAlienMindbenders''
364* ''Zap and Andy: Get Outta Hell!'', a currently in-development BaraGenre indie game that is a love letter to classic Creator/LucasArts titles.
365* ''VideoGame/ZniwAdventure''
366** ''VideoGame/ZidJourney''
367[[/index]]

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