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6->''"Ever since Tai-tastigon was built back in the days of the Old Empire, folks in these parts have loved puzzles. Once their whole culture was built on them, social conventions and all, and the highest form of art was the labyrinth."''
7-->-- '''Tubain''', ''Literature/ChroniclesOfTheKencyrath''
8
9On their WagonTrainToTheStars, our intrepid heroes come across a planet whose inhabitants all share a single defining characteristic. Everybody is a {{robot|RollCall}}, or a [[Recap/StarTrekS2E17APieceOfTheAction gangster]], or a ProudWarriorRaceGuy, or an [[WorldOfHam over-the-top actor]], or [[PlanetOfSteves has the same name]], or wears a [[TheHilarityOfHats silly hat]]. To some degree, this is unavoidable; you only have so much screen time or page space to develop and explore a culture. This is especially true in episodic series where the heroes travel to a new planet each week and you have to both introduce a planet and tell a story all within a single episode. If planets are revisited, it also provides an easy way for ''viewers'' to keep track of which planet is which and remember where the story is set.
10
11A Planet of Hats is a convenient way to make it so that the viewer's brain doesn't explode, but planet-wide monocultures seem a tad unlikely based off the best-known planet for Earthlings. Just for comparison, within the 29% of Earth's surface that's solid land, our planet hosts just under two hundred sovereign states, with an estimated 5,000 ethnicities and 7,000 living languages. There is no reason to suspect that alien life forms would be any different, but in media they are nowhere near as diverse as one might expect. If anything, aliens tend to be ''surprised'' by the amount of diversity among humans.
12
13[[HumansAreIndexed Earth itself]] is sometimes portrayed as a Planet of Hats.[[note]]And [[TruthInTelevision anthropologists]] have discovered ''many'' [[http://condor.depaul.edu/mfiddler/hyphen/humunivers.htm universal human traits]] that could plausibly fit the bill... though many are universal enough that [[MostWritersAreHuman it's difficult to imagine a society without them]].[[/note]] Defining human characteristics have included [[HumansAreSpecial "pluck"]], [[HumansAreWarriors "sheer cussedness"]], [[NoSuchThingAsAlienPopCulture creativity]], and sometimes even [[HumansAreAverage "diversity"]], though [[HumansAreTheRealMonsters "evil"]] and [[HumansAreMorons "stupidity"]] are more misanthropic answers to the question. Sometimes it's stated that Hattery is the natural state and it's humans that are aberrant, or rather that humanity's Hat is not having one.
14
15Writers love to use the hat planet to represent controversial issues in society whenever they can. This way the show's characters can take a thinly disguised public stand on an issue that the network execs would otherwise consider too taboo to openly discuss. We can't have our heroes discussing euthanasia, but should they stumble across a Planet of Hats where [[StrawCharacter everyone who gets sick is put to death]], then it's okay. Eventually the plots will run out with an entire race of identical people so one or more of the species will have their hat fall off, declaring MySpeciesDothProtestTooMuch. Alternately, the show may explore why KlingonScientistsGetNoRespect. For maximum typing, the characters can also be physically uniform, as in PeopleOfHairColor.
16
17The Planet of Hats may also be an unintended result of a CharacterExaggeration type PlotTumor applied to an ''entire race'', when the audience had previously only seen a single representative who the writers now wish to market. For cases where a planetary hat is extrapolated retroactively from a single character, see PlanetOfCopyhats.
18
19Occasionally {{justified|Trope}} in settings with relatively convenient transportation methods. On Earth, humanity developed separate cultures while scattered across the continents in an era when few people travelled. The absence of cheap and fast transportation and communication caused populations to exchange little information with each other until they had already developed persistent cultural differences. If a like-minded group of space colonists settled an uninhabited planet, they could attempt to preserve cultural unity with the aid of mass communication, trade, and travel from day one. Less happily, a non-spacefaring planet controlled by a world-conquering empire set on centralization could perhaps also impose such a worldwide monoculture, even if the planet once had many cultures. In even more mobile settings, populations might naturally tend to "sort" themselves by moving to like-minded worlds.
20
21Compare: GangOfHats. Contrast: MulticulturalAlienPlanet. Often overlaps with SingleSpeciesNations. See also RubberForeheadAliens, IntelligentGerbil, ScaryDogmaticAliens, TribeOfPriests. May result because or into ApathyKilledTheCat. If the planet's hat is being evil, it's an example of AlwaysChaoticEvil. SeriousBusiness is what happens when the show's setting gets a hat. This trope in itself is a good example of SciFiWritersHaveNoSenseOfScale. See SingleBiomePlanet when the planet is unnaturally uniform physically. OneProductPlanet is a subtrope, but focuses on economics rather than culture.
22
23For the webcomic of the same name, [[Webcomic/PlanetOfHats see here.]]
24
25----
26!!Example subpages:
27
28[[index]]
29* ''PlanetOfHats/StarTrek''
30* ''PlanetOfHats/StarWars''
31[[/index]]
32
33!!Other examples:
34
35[[foldercontrol]]
36
37[[folder:Anime & Manga]]
38* The districts in ''Manga/Acca13TerritoryInspectionDept'' are somewhere between this and FantasyCounterpartCulture, with a nice helping of [[RuleOfCool Rule of Quirky]]. Jumoku is the place where everything is bigger. Suitsu is [[PastRightNow preserved]] ''Literature/LesMiserables''-era Paris (complete with frequent coup attempts). Yakkara is basically Vegas. And on and on. There's even ThemeNaming for everyone from those districts (e.g. Korore residents are named after colors, Peshi residents are named after fish, Furawau residents are named after flowers, Rokkusu residents are named after rocks).
39* ''Manga/BlueRamun'': All members of the Blue Ramun tribe of the Silkdeep Empire are doctors. The Blue People are an ethnic group defined by the [[HealingHands innate healing powers]] [[ThePowerOfBlood of their blood]], and the tribe's culture is structured around practicing medicine and ensuring the continuity of their work as healers. Adults and older teenagers live scattered throughout the empire in cities where they serve as doctors; children are raised in communal caravans where they spend their formative years in an extended apprenticeship learning how to augment the power of their blood with herbal medicine and surgical techniques; and the tribal elders who have retired from practicing medicine travel in the caravans to care for and teach the children.
40* ''Anime/CowboyBebop'':
41** In the episode "[[Recap/CowboyBebopSession17MushroomSamba Mushroom Samba]]" (itself the name of [[MushroomSamba another trope]]), the crew of the Bebop finds that the {{terraform}}ed moon Io has developed a culture apparently inspired by 1970s {{Blaxploitation}} films.
42** Bebop used the different planets as either FantasyCounterpartCulture or a planet of hats. Venus was US-run, while Callisto was Russian, the Jovians were mostly European, and Earth was SE Asia.
43* ''Anime/DragonBallZ'' gives us two PlanetOfHats races, the Namekians and the Saiyans. Both with justifications:
44** We are introduced to the Namekian race by Piccolo and God, who were original one person. Everyone in the race is green, reproduce asexually, is one gender (male), have mystical abilities, and is peace-loving with the exception of Piccolo who was the Nameless Namekian's evil side that was corrupted by living on Earth. Part of the reason for the uniformity is that the Namekians we see in the main story, with the exception of the Nameless Namekian, all came from one father after the race was brought to the brink of extinction. Which means any culture or other unique differences would be all but lost since everyone came from the same gene pool and raised by the same person. However, there are still subtypes or 'classes.' There are two castes; the Dragon Caste (consisting of those with magical abilities and being able to create Dragon Balls i.e. Dende and God) and the Warrior Caste, those who are powerful in combat (Nail). The reincarnated Piccolo (the now good one) could be considered a hybrid due to being a fusion (but lacks God's abilities of creating the Dragon Balls).
45** The Saiyans were introduced by Goku. Once Raditz comes we learned that all Saiyans are freaking strong, transform into giant monkeys under a full moon, are prideful, and are {{Blood Knight}}s. Goku is unique among his race because he doesn't have the Saiyan bloodlust for killing. This is a combination of being raised on Earth, a head injury, and inheriting his mom's good nature (the last part being only revealed more than a decade after the original series ended). Part of the justification for the Saiyans is that there were good Saiyans, but they were banished or repressed by the more violent parts of their race. The Saiyans' dark nature was also exploited by Freeza who used them to wipe planets and made them advance too fast so they never evolved past their barbaric ways. ''Anime/DragonBallSuperBroly'' features a few more mild natured Saiyans who aren't warriors, even if the civilization as a whole is still a military-focused society.
46* ''Manga/GalaxyExpress999'': We have planets where everyone's a beggar, fat, angry, lawless, sad, glows in the dark and so on. Subverted with Planet Fury, which appears to be a CrapsackWorld whose hat is fighting. [[spoiler: Its real hat is [[CannotTellALie candor]]. The constant fighting is just a side effect.]]
47* In ''Literature/KinosJourney'', each country is a separate Planet of Hats, such as a country devoted to nothing but the construction of a tower, or one inhabited by people who do nothing but secretarial work. Most amusing is the town which doesn't have a hat, and is trying desperately to get one. They show off some different 'ancient tradition' to every traveler who passes through. Kino remarks that this ''is'' their hat.
48* The three Invading Countries (actually planets) from the second season of ''Manga/MagicKnightRayearth''. Autozam is all about the [[MagiTek mental power-based technology]], Fahren is a thinly-veiled FantasyCounterpartCulture for ImperialChina, and Chizeta's culture is entirely Literature/ArabianNights-based.
49* Major spoilers for ''Anime/MartianSuccessorNadesico''. [[spoiler:The Jovian Lizards are revealed to be a long forgotten human colony in the orbit of Jupiter that rebelled and became an independent nation after [[TheAlliance the federation]] forsook it. The Jovians' hat is that their entire society and culture is based on ''Anime/Gekiganger3'', an old {{Super Robot|Genre}} [[ShowWithinAShow anime within an anime]], [[AllHailTheGreatGodMickey which they treat essentially as sacred scripture]].]]
50* The various ''Manga/MonsterMusume'' species are defined by one particular trait: [[SnakePeople lamias]] are [[AllWomenAreLustful lascivious]], [[HarpingOnAboutHarpies harpies]] are [[TheDitz incredibly dumb]], [[OurCentaursAreDifferent centaurs]] behave like medieval knights, [[OurMermaidsAreDifferent mermaids]] are obsessed with the concept of "tragic love", [[SpiderPeople arachnes]] are basically {{dominatrix}}es, [[HeadlessHorseman dullahans]] are {{chuunibyou}}s, and so forth.
51* In ''Literature/NyarukoCrawlingWithLove'', Earth's hat is specifically noted to pretty much be our entertainment industry, which is so popular out there its a controlled substance and [[{{Masquerade}} we can't know how incredibly big our audience is]], both due to lack of supply, although the [[EldritchAbomination nature]] of our fans also factored into their decision to hide while taking advantage of our funny hat.
52* ''Manga/OnePiece'' has dozens of 'islands of hats', deriving plenty of its comedy from the various islands the characters visit and explore. Some examples include a {{Lady Land}}, a Venice expy, an Island of Weather-wizards, and an Island of Cross-dressers.
53* ''Anime/PuellaMagiMadokaMagica'': No other planets are seen, but according to [[spoiler:Kyubey]], Earth's hat is having emotions, which in turn allows {{Magical Girl}}s to exist. All other intelligent lifeforms in the universe are supposedly TheSpock compared to humans. [[spoiler:Unfortunately, this makes humans by far the most attractive option for [[PoweredByAForsakenChild exploitative energy production]].]]
54* In ''Manga/TsubasaReservoirChronicle'' by Creator/{{CLAMP}}, the characters must visit different worlds in search of Princess Sakura's feathers. Roughly every world they visit will be a Planet of Hats (although some of them aren't as easy to notice).
55* ''Anime/{{Vandread}}'':
56** The two main planets are Taraak (the planet of men), a barren world where the locals are concerned with things like uniforms, practicality, appearing manly, and eating nutrition pellets (think hamster food), and Mejere (the planet of women), which looks like Las Vegas and has locals concerned with appearing nice, who eat foods that are basically dessert.
57** There's a darker side to this as well, as every inhabited planet was marked by a unique physical trait [[spoiler: representing which organ was supposed to be harvested by Earth. Taraak and Mejele were male and female reproductive organs respectively]].
58[[/folder]]
59
60[[folder:Asian Animation]]
61* ''Animation/HappyHeroes'':
62** Planet Guling from Season 6 has a prehistoric theme, complete with cavemen and dinosaurs inhabiting it.
63** Planet Woof from Season 7 is inhabited by anthropomorphic dogs. Planet Miao, its rival planet, is inhabited by anthropomorphic cats.
64[[/folder]]
65
66[[folder:Comic Books]]
67* ''ComicBook/TopTen'' (by comic book writer Creator/AlanMoore)
68** The comic takes place in a city where everyone -- the cops, the bus drivers, the bums on the street -- is a {{superhero}} or some other "science hero" trope. This does have lots of room within it, however, as the titular team has a talking dog in an exoskeleton, the world's only Yazidi superhero, and a sarcastic Mazinger Z, amongst others. Did we mention it's a {{police procedural}}?
69** It's eventually revealed that the "10 Precinct" (hence the "10" in "Top 10") is so called because it's the 10th in a series of alternate dimensions. Each dimension has its own precinct, and its own hat. The 10th is superheroes; other precincts include robot dinosaurs and Romans.
70*** It's also revealed in a prequel that the city was set up after World War II and beings with superpowers were exiled to it.
71* Creator/DCComics has a ''lot'' of Hat Planets:
72** In the ''ComicBook/LegionOfSuperHeroes'', most planets are like this, with their "hat" being related to their super-power; Naltor, planet of precogs, Titan, planet of telepaths, Colu, planet of geniuses, et cetera. There used to be a rule that there could be no two members from the same planet, because "planet" and "superpower" were ''that'' synonymous.
73*** They also have two characters from Winath who (at least some of the time) share a superpower, but that's not Winath's hat -- almost all the people of Winath are identical twins, and the two Legionnaires, Lightning Lad and Lightning Lass, are HalfIdenticalTwins, so similar that by deeping her voice and keeping the MostCommonSuperpower bound, Ayla managed to impersonate Garth. In some media, the whole planet is devoted to farming.
74*** Ultra Boy comes from Rimbor, which is The Planet Of Dark Alleys and Biker Gangs. They don't have powers, though: [[MeaningfulName Jo Nah]] got his powers from a SpaceWhale.
75*** And of course, the planet Bizmol, whose hat is eating things.
76*** This is all justified in ''[[http://dc.wikia.com/wiki/Legion_of_Super-Heroes_Annual_Vol_4_2 Legion of Super-Heroes Annual #2]]'', which shows that all of these planets were specifically colonized a thousand years earlier by advanced humans with similar power-sets after ''[[ComicBook/InvasionDCComics Invasion!]]'' happened.
77** Also occurred at least once in a ''ComicBook/{{Superman}}'' comic in which ComicBook/SupermansPalJimmyOlsen is transported to the Planet of the Capes. [[http://www.superdickery.com/planet-of-the-capes/ Seriously]]. This comic came out in the wake of the ''Planet of the Apes'' film, so they were probably going for the pun.
78** ComicBook/{{Lobo}} occasionally encounters hat planets, such as planets made entirely from highway (in the ''Lobo'' comic series), a vacation planet (''The Last Czarnian'' mini-series), and a planet populated by religious fundamentalists who immediately explode upon contact with any infidels by triggering an apparently inherited power through pushing down their head onto their shoulder.
79** The Hat of the Daxamites is violent xenophobia. Daxamites who ''don't'' try to kill aliens on sight are considered outcasts, and in one case was ''brainwashed by his own parents'' so that he would be a xenophobe. And just to complicate matters for aliens, they're on offshoot of [[ComicBook/{{Superman}} Kryptonians]], who win the SuperpowerLottery when exposed to a yellow sun. The few notable Daxamites like [[ComicBook/{{Valor}} "Mon-El"]] and [[ComicBook/WonderWoman1987 "Julia"]] are [[MySpeciesDothProtestTooMuch white sheep]] whove gone so far as to mostly ditch their Daxamite names.
80** Mars was a planet of two hats, before the war. The Green Martians were almost exclusively pacifist philosophers, and the White Martians were almost exclusively brutal warriors looking for battle. They loved battle so much their nearly wiped out both races in a massive civil war.
81** ''ComicBook/BlackestNight'' explains that Earth's Hat is in fact that it doesn't wear a Hat; [[EarthIsTheCenterOfTheUniverse Earth is the most diverse planet in the universe.]] This is due to it [[spoiler:being home to the Entity that brought Life to the universe.]] (Though [[Characters/SupermanLexLuthor Lex Luthor]] argues that he should get the Orange Lantern of Greed because Earth is all about consumerism and acquiring stuff.)
82** ''ComicBook/WonderWoman1942'': Back in the Golden Age before there was a shared DCU Wondy often came across planets where not only were all the inhabitants similar but also ''all wore the same outfit''. A recurring planet in her tales was Venus, where the inhabitants were all butterfly winged women with matching outfits and rules similar to the Amazons but most of the planets she interacted with had a hat of misogyny instead.
83* Creator/MarvelComics has its fair share of Hat Planets, too:
84** The Kree's traditional hat has been an obsessive love of warfare. [[Characters/MarvelComicsMarvels Mar-Vell]] and other sympathetic Kree characters we've met have been [[DefectorFromDecadence defectors from decadence.]]
85** The Skrull's hat as a race of shapeshifters seems to be infiltration and subterfuge or wholesale cultural impressionism like the Star Trek example. During Secret Invasion a religious extremist sect wages war with Earth and argued that the cultural diversity of humans was their shortcoming.
86*** Even weirder, the Kral Skrull colonies have a ForeignCultureFetish for various Earth time periods. Kral IV, for instance, is modeled on Great Depression [[DamnItFeelsGoodToBeAGangster gangsters]], while another is based on medieval ages (though the ''[[AllThereInTheManual Skrulls!]]'' one-shot speculates that it might just be a specific section of Kral IV again), and yet another is enacting the 60's civil rights movement complete with dupes of Martin Luther King and Malcolm X. The other Skrulls consider consider the Krallians' CulturalCringe [[NoTrueScotsman disgusting and sacrilegious]].
87** Rounding out the alien empire trifecta, the Shi'ar have a warlike hat similar to the Kree. They also have a biological bias against art and storytelling; the Shi'ar do not dream and consider artistic expression to be deviant. The Shi'ar '''empire,''' though, has its own hat: It's cosmic Marvel's most diverse nation. The Shi'ar believe in raising up the races they conquer. Any Shi'ar-aligned group (like the Imperial Guard) will tend to have [[MultinationalTeam every member belonging to a different alien species]].
88** ''ComicBook/XMen'': The Mojoverse is an entire ''Dimension'' of Hats organized around television. Whoever has the best ratings is the DimensionLord.
89** The [[ComicBook/RomSpaceknight Dire Wraiths']] hat is ''evil!'' Seriously, they're a race of evil magic-users who revere evil as a concept in its own right. We meet a grand total of one Wraith who decided he was sick of it and wanted to just settle in as a human on Earth, and his fellow Wraiths murder him for daring to think such a thing.
90* The Polish comic ''Tytus, Romek I A'Tomek'' has an issue where the protagonists visit several "Nonsense Islands", each of which is a classic Island of Hats where everyone is an athlete, a bureaucrat, etc.
91* Sometimes used in the ''ComicBook/DisneyMouseAndDuckComics'':
92** In one WesternAnimation/MickeyMouse detective story, Mickey and WesternAnimation/{{Goofy}} are employed by aliens from a planet where everyone is a thief -- its perfectly legal to steal, people are suspicious of someone who doesn't, and their leader got his position because he is such a great crook. (No, not by cheating. People ''voted for him'' because he was such a dishonest man.) They need an outsider because they are temporarily hosting an artifact shared with other, friendly planets, and they don't trust anyone on their own planet -- with good reason.
93** The "Reginella" subseries has various examples:
94*** Reginella's homeworld of Pacificus is inhabited by a PerfectPacifistPeople-and for a good reason, as their PsychicPowers can be ''devastating'' under the right conditions (when coordinated by their queen Reginella a group of them has summoned ''lightning'', and Reginella, as the queen, is incredibly powerful), so it's more about protecting the rest of the universe from themselves.
95*** Bingo's people seem to all be bullies [[CardCarryingVillain and proud of it]]. It's unclear if this is valid for their entire species or just Bingo's group, as they're the only ones seen.
96*** The Vampirionians are all thieves, who robs anyone unlucky enough to get close to their PlanetSpaceship and can't retaliate.
97** ''ComicBook/PaperinikNewAdventures'' has its own examples:
98*** All Evronians are tyrannical and evil {{Emotion Eater}}s (to the point a warrant officer commanding a cut-off group of Evronians ''hoped'' to find a superior officer to be properly mistreated), with the Imperial Council, the Emperor's subspecies, and rogue members of the high caste being outright {{Galactic Conqueror}}s and their nicest members being at most {{Noble Demon}}s and {{Pragmatic Villain}}s. {{Justified|Trope}} in that [[CloneArmy current Evronians are all clones]] with some modifications depending on their post and job-to the point that [[spoiler:Porphioolon, the first known Evronian [[WhiteSheep to be an actual good person]], is the result of a low caste technicians messing up the process to artificially grow a high-caste one]].
99*** All Xerbians are scientists and hold a doctorate, to the point that [[IsThereADoctorInTheHouse when asking if there's a doctor]] they have to specify they mean a ''medic''.
100*** The entire population of Armadha is in the PrivateMilitaryContractors business, either by leading [[MechaMooks an army of combat robots]] or manufacturing and selling said robots and anything they need to fight. {{Justified|Trope}} in that Armadha is extremely poor in resources (even ''air'' is scarce), so the only thing they have to export and get what they need to live on their DeathWorld is themselves-and as [[HadToBeSharp they're tough enough to live on Armadha]] and too stubborn to just move somewhere else, becoming mercenary soldiers was the logical choice.
101*** The Coronan women are shown to be all rather cold and calculating and extremely concerned about their PsychicPowers, and the males (whose powers are rarer and usually weaker, to the point some guards had to call out a warning about having to face one who could fight the most powerful women) seem to be OK with it if not fully supporting. {{Justified}} in that this was a willing cultural shift following the overthrow of [[GalacticConqueror Moldrock]]: after [[SealedEvilInACan he and his warriors were sealed away]], the women with psychic powers and the scientists that took down Moldrock found themselves as the strongest in a warrior society, and to protect the rest of the universe from themselves they forced a cultural shift.
102*** [[ProudWarriorRaceGuy The Coronans under Moldrock were a rather violent warrior society]] devoted to [[BloodKnight scour the galaxy to find a good challenge]] and honor (to the point Moldrock felt dirty when he had to use subterfuge for the good of his followers), as shown when Moldrock and some of his followers manage to escape their seal. Even the one scientist of that era that is shown, [[spoiler:Everett Ducklair]], has rather violent tendencies fixated with violence and spent much time after Moldrock's defeat creating weapons ''by accident'', as he was so used doing it that the moment he got distracted while inventing something he'd make it as lethal as he could.
103* In ''ComicBook/{{Invincible}}'', all of the male Viltrumites have to grow moustaches.
104* In the ''ComicBook/JusticeLeagueOfAmerica'' story "Heaven's Ladder" has a race of aliens infiltrating various planets to discover how each one views the afterlife and their religious beliefs. For most races the alien sleeper-agents are things like priests or religious leaders, as all of the universe's alien races only have one religion apiece. On Earth, their human representative is a professor of comparative theologies.
105-->'''The Atom:''' A theologian's the only option that makes sense from a comprehensive point of view. [[LampshadeHanging Earth isn't one of those Star Trek planets with one global culture.]]
106* In IDW's ''[[Franchise/TransformersGeneration1 Transformers]]'' [[ComicBook/HasbroComicUniverse comics]], their homeworld of Cybertron has thirteen long-lost colony worlds, some of which have recently been reunited. Each one is uniquely quirky: Caminus is spiritual and resource-poor, everybody on Velocitron is a speed freak, everybody on Devisiun is half-sized twins, Eukaris is populated solely by animal-formers, and Carcer is a stratocracy that abhors lies. Two others have also been named: Prion, where everybody is tiny (relative to the average sixty-foot Cybertronian), and Tempo, which was full of philosophers.
107* ''ComicBook/UltimateVision'': One of the planets the Vision visited was composed entirely of engineers, all of them focused on stopping the threat of Gah Lak Tus. They covered their whole planet in armor, and bobby trapped their solar system. Alas, it was not enough.
108* ''ComicBook/{{Sillage}}'': A species developed as clone soldiers with minimal intelligence. Even when freed, the one intelligent member of their race says they don't know what to do with themselves.
109* In ''[[http://www.maroonedcomic.com/ Marooned]]'', there is very brilliant species that consists of brains in robot bodies. They couldn't manage to land their highly advanced ships. When one ship was saved, two of those died by accident while exiting the ship. Out of all the crew in ship, only one survived.
110* ''ComicBook/AstroCity'':
111** The gorillas of Gorilla Mountain (a hidden tropical zone in Antarctica) are all trained to be warriors and protectors. Somewhat justified as Gorilla Mountain is on top of an interdimensional rift and frequently gets invaded as a result.
112** In "Sorrowsday", the Quiqui-a are a race of farmers devoted to raising and preparing the Jhef, [[OneProductPlanet the grain of their world.]]
113** The Zirrs are a race of insectoid aliens whose entire social structure is geared towards worshipping their warlord leader and serving the Zirr Empire.
114[[/folder]]
115
116[[folder:Comic Strips]]
117* ''ComicStrip/BrewsterRockitSpaceGuy'' has had several. Possibly justified in the case of the Zombie Planet.
118* ''ComicStrip/PrinceValiant'' occasionally features Islands of Hats. When Val is on a sea voyage, it's somewhat common for his ship to get waylaid by supernatural means. One of two things then happens: either Val is put to some bizarre test, or he comes to an island where all the inhabitants share a single characteristic.
119[[/folder]]
120
121[[folder:Fan Works]]
122* ''Webcomic/FiveYearsLater'' features the Dragons. In ''WesternAnimation/Ben10AlienForce'' we meet an alien Dragon who was a map maker, and he is the only member of the species we meet due to changes in plans. When the expanded universe of Five Years features them again in the ''And Beyond'' series, the entire species has a overall goal of mapping the universe instead of just having a single member of the species making a map. This is in contrast to many of the other species featured in greater focus, who don't all lean on a single trait from a single member of the species seen in series.
123* In ''Fanfic/AshesOfThePast'' all Squirtles, Wartortles, and Blastoise are massive {{Otaku}}s. It gets to he point where many of them have fighting styles that emulate their fandom.
124** For the record Ash's Squirtle and Gary's Blastoise are fanboys of ''Anime/TengenToppaGurrenLagann'', the fire fighters call their home the [[Manga/{{Naruto}} hidden turtle village]], and the Franchise/SailorMoon Wartortle Quillava runs into during the fishing contest.
125* ''Fanfic/IntelligenceFactor'':
126** Scrafty's hat is rebellion. They rebel against the idea of being categorised as sapient due to the misunderstanding that the Federation are imposing it on them.
127** Malamar have a tendency to be megalomaniacs, or at least a desire for power. Julian wonders if the non-megalomaniacal ones never leave their cities... or if they purge ones who have different ideals.
128** Cinderace treat everything in life like a competition.
129* ''Roleplay/MassEffectAlteredHumanity'': Enforced by game mechanics. Each faction gets a number of "Aspects" when they are created that represent the cultural norms of the group. Each provides a number of stat modifiers reflecting how this attitude has shaped the faction. These are considered more stereotypes and generalizations than absolute rules, however.
130* ''Fanfic/ReimaginedEnterprise'': Usually there are some attempts to avert or reduce this trope compared to the canon show. To be fair, the prose format makes it somewhat easier to avoid reducing races to a stereotype compared to TV.
131* ''Fanfic/TopOfTheLineEditorBug'':
132** The planet that the SIR Tourney is held on, Arenia, is an uninhabited barren rock with nothing on it but a dilapidated colosseum used for the tournament.
133** Aggrage 9 is an entirely mechanized planet that serves as a giant mechanics shop for spaceships, with the entire population employed for this purpose.
134* {{Deconstructed|Trope}} in ''Fanfic/TheWarOfTheMasters'', in that what appears to be a monoculture is more commonly the result of one particular group on a MulticulturalAlienPlanet becoming dominant over the others, which becomes a stereotype InUniverse. This ranges from the "violent brute" stereotype of Klingons (the protagonist Klingons such as B'Sanos and K'Ragh tend to be more inclined to prioritize ''batlh'', or "internal honor", over ''quv'', "external honor") to the cultural conflict between atheist quasi-communist United Earth and its more religious and agrarian rim colonies such as the worlds of the Moab Confederacy. The idea is even referenced by name InUniverse, and derided as the notion that your species dictates your politics.
135[[/folder]]
136
137[[folder:Films -- Animation]]
138* The Yolkians in ''WesternAnimation/JimmyNeutronBoyGenius'' are all basically egg-shaped gobs of slime with eyes contained in a metallic, robotic "skin", featuring a glass upper half for sight and a bottom half fully electronic with a hovering mechanism and arms.
139* ''WesternAnimation/TheTransformersTheMovie'' has the planet Junk, where a race of robots made of scrap live; their entire culture is based on [[AliensStealCable TV and radio transmissions from Earth]], with the result that they say things like "Stop, thief! No welcome wagon 'hello stranger' with that new coffee flavor for you!" This was homaged in the LiveActionAdaptation where Optimus Prime claimed the Autobots learned to speak English "from your Internet".
140* ''WesternAnimation/ThePoint'' is a fable which Music/HarryNilsson used to make an entire soundtrack. It was later adapted into an animated film and screenplay using the soundtrack. The entire fable revolved around a planet on which everything had a point on it, with the sole exception of the main character. He is shunned as a result. [[spoiler:Ironically at the end, the entire world becomes devoid of points with the exception of the main character, who grows a point.]]
141* Russian animated film "The Mystery of the Third Planet" when protagonists check database about planet Shelezyaka, it says: "Planet Shelezyaka: no plants, no water, no minerals. Inhabited by robots". When they visit planet, they see, how exact this entry. This is justified, however, at least in the novel. A ship crash-landed there, only the robots survived, and they built a civilization that consumed all of the planet's resources to build more robots and is now stagnating.
142[[/folder]]
143
144[[folder:Films -- Live-Action]]
145* In ''Film/MomAndDadSaveTheWorld'', the title characters get kidnapped by (and save the world from) an EvilOverlord from a planet where the hat is... [[TheDitz mind-boggling amounts of stupidity]]. As an example, one of the deadliest weapons on this world is called the light grenade, which instantly disintegrates whoever picks it up. And how does this [[TooDumbToLive decimate an entire army]]? It says [[SchmuckBait "Pick Me Up"]].
146* ''Film/TheAmericanAstronaut'' has the Venusians which are all {{Southern Belle}}s and the people from Jupiter who are all miners; the latter is justified since it's implied they are hired from all over the galaxy.
147* ''Film/CloudAtlas'': Sonmi's time period. The hat in question? Capitalism.
148* ''Franchise/{{Predator}}'': Less pronounced in the originals, since only a single member was present, but the more the franchise progressed, the more the Yautja were shaped up to be ''all'' about hunting.
149[[/folder]]
150
151[[folder:Literature]]
152* ''Literature/EmperorMolluskVersusTheSinisterBrain'':
153** Neptunons are known for two things; they are [[ProudScholarRace wicked-intelligent scientists]], and they're very paranoid. Most of their technological achievement is done so that they could protect their planet and themselves from any potential invaders. Ironically, all their technological achievement is why their planet is so desired by other interplanetary superpowers in the first place.
154** Venusians are a {{Proud Warrior Race|Guy}} of LizardFolk known for their strong moral framework, which usually involves a strict chain of command. The fact that their Gods are real and inflict DivinePunishment if they don't adhere to their moral values no doubt has something to do with it.
155** Saturnites are a race of [[RockMonster rock people]] who invaded the Earth for its resources. Much like the Venusians, they are a {{Proud Warrior Race|Guy}}, though they embody the "Soldier" side of the SoldierVsWarrior dichotomy; most Saturnites do it not for honor, but because it's just a job.
156** Atlanteans are known for being highly-opportunistic hyper-capitalists. Their loyalties are easily bought, one can't get to anybody important without bribing their entire staff, and they are perfectly willing to sue people over anything. When Mollusk's BlobMonster destroys part of the city, the town's entire economy goes into overdrive; not for construction and repairs, but {{Frivolous Lawsuit}}s by individual citizens over their physical well-being, mental well-being, whether their warning system caused them too much (or not enough) distress, investigations over who's to blame for all of it, etc.
157* Nations characterized by a single trait have been a staple of travelogue-style fiction for centuries. The academics-obsessed people of Laputa in ''Literature/GulliversTravels'' are a good example.
158* OlderThanFeudalism: This happens in the ancient Greek tales of Hyperborea, {{Atlantis}}, and other allegorically intended foreign lands.
159* The Idirans of [[Creator/IainBanks Iain M. Banks]]'s [[Literature/TheCulture Culture]] books are a Proud Warrior Race of ScaryDogmaticAliens. Culture Orbitals tend to acquire hats due to the nature of the Culture as a society of absolute leisure with high population mobility. Masaq orbital is full of extreme sports (and is so dedicated to risk it's deliberately orbiting an unstable star), whilst Chiark is the destination of choice for games of skill and chance. There's also The Affront, a race of LaughablyEvil sadists and the Gzilt, whose Hat is being MildlyMilitary with everyone being (nominally) a soldier.
160* ''Literature/TheWheelOfTime'': The world is comprised of hat-wearing nations and peoples. Two Rivers folk are all brave and stubborn, Cairhienin are all short and concerned with political intrigue, Arad Domani women are all seductresses, women in the various Ajahs of the Aes Sedai almost always act alike, etc. Few cultures in the series are shown to have individuals who behave contrary to their cultural stereotypes. Arguably justified with regards to the Aes Sedai; they are guided towards their appropriate Ajahs while they are still Accepted.
161* ''Literature/TheStormlightArchive'' is a world where each nation has a hat. The Thaylen are merchants, the Azish are bureaucrats, the Alethi are warriors, etc. Historically the nations were united, as humanity was united in a series of [[ApocalypseHow apocalyptic wars]] (called Desolations) against the Voidbringers. The nations (referred to as Silver Kingdoms in modern times) divided duties in preparing for and fighting these wars. Alethela trained warriors, Thalath managed supply lines and trade, etc. In the four thousand years since the last Desolation, borders have shifted and the Kingdoms have grown or split in various ways, but their ancient purposes have played a major role in defining their modern cultures.
162* Creator/JanetKagan's ''Literature/{{Hellspark}}'' is a multiple-culture universe where each of the cultures has a single quirk -- one considers feet obscene, one duels at the drop of a hat, one considers telling the truth (speaking ''accurately'') a basic requirement, etc. It's downplayed; each character is influenced by their culture's hat, but not defined by it. There's a scene where Om im, who comes from a society with a "knife user" hat, says as much, and points out that if he were nothing but the hat most of his colleagues would have knife holes in them by now.
163* Creator/LarryNiven's ''Literature/KnownSpace'' deals with this trope.
164** Pierson's Puppeteers are [[LovableCoward cowards]] to the point that only insane specimens are willing to deal with other species (but as their [[MeaningfulName name]] implies, their ''real'' hat is {{Manipulative Bastard}}ry.[[note]]Their name really refers to their two small heads with one eye each on long, prehensile necks, which looks like a hand-puppet show. Still, it certainly fits either way.[[/note]]) Kzinti are all {{Samurai}}-esque {{Proud Warrior Race Guy}}s, and humans may or may not have a trait for genetic luck. Humans are also apparently obsessed with sex; in ''Ringworld'', the puppeteer Nessus says to Louis and Teela, "No known species copulates as often as you do"[[note]]Which just goes to show that Nessus has never seen a bonobo[[/note]], and ''The Ringworld Engineers''.
165** The series features many species with the same ancestry as humans whose politics revolves around ritual inter-species sex. Further, at various points in the series, Niven will go into the details of how these ''hats'' are worn, via the various mechanism that produced the human traits, and the evolutionary imperatives that effect the ongoing makeup of the various species. At one point in ''Ringworld'', a kzin sets a human off on a logical analysis of the instability of Kzinti aggression in the context of an enemy race that they can't easily beat. Whether this is a LampshadeHanging or a {{justifi|edTrope}}cation is left as an exercise for the reader.
166** There are plenty of exceptions of course. The Kzinti have the least, but that's justified with them genetically engineering themselves into a 'heroic' race. They were at best bronze age technologically when taken by another species to use as troops. They rebelled and overthrew their masters, using their technology with most of them not truly understanding it. They tinkered a hell of a lot with their own genome, with one of the offshoots making their women non-sentient and playing with their sex drives and aggression. The Puppeteers don't even have sex as we understand it, reproducing with a female of a separate species that actually gestates the young until the child eats its way out...
167** The Outsiders are a race of intrepid [[ProudMerchantRace proud merchants]] and {{Knowledge Broker}}s, and the Kdatlyno are a race of [[WarriorPoet badass artists]].
168* Justified in ''Literature/TheLittlePrince'' since every planet is inhabited by exactly one person.
169* ''Literature/{{Animorphs}}'':
170** The series has the Iskoort, whose Hat is guilds -- there was (in order of introduction) a Trader Guild, a Criminal Guild, a Warmaker Guild (though it quickly becomes clear the Iskoort were not cut out for combat), a Servant Guild, a Worker Guild, a Superstition and Magic Guild, a Shopper Guild, and even a "News, Gossip, and Speculation Guild." And all the Traders were the most annoying salesmen imaginable. (The others were annoying, too, but they ran into Traders the most.)
171** The Hork Bajir were designed by the species that created them (to be gardeners of a sort) to be peaceful and not terribly bright. Occasionally one is born with human-level intelligence though.
172* From ''Literature/TheHitchhikersGuideToTheGalaxy'', the Vogons are a race of {{Obstructive Bureaucrat}}s. Their correspondingly shallow personalities and total lack of creativity make them the third worst poets in the universe.
173** In ''Literature/TheRestaurantAtTheEndOfTheUniverse'' the idea of the "Shoe Event Horizon" is brought forth: a situation in which a society becomes economically and emotionally depresses, everyone buys shoes to cheer themselves up, more shoes are bought so more shops and less effort are dedicated to them, as the lower quality shoes break apart more shoes are bought, repeat ad infinitum. essentially turning said planet into a both literal and societal Planet of Shoes. this happens to two planets in the series: Frogstar World B and Brontitall [[ApocalypseHow leading to both worlds suffering economic collapse, their surfaces being covered in geological layers of shoes and the people evolving into birds]].
174* This trope dates back to at least ''[[Literature/SkylarkSeries The Skylark of Space]]'', the very first SpaceOpera. It was taken to such an extreme that the heroes would cheerfully [[ValuesDissonance commit genocide]] on [[AlwaysChaoticEvil species they disapproved of]], rather than try to change them.
175* In the comedy science fiction ''Literature/{{Hoka}}'' series by Creator/PoulAnderson and Creator/GordonRDickson, the Hokas' "hat" is that they are entranced by fiction. Give them a story and they will start to live it out, believing (or at least acting) as if they are in it. They have whole cities based on various periods of human history, with Ancient Rome, Victorian England, American Wild West and other places. One of them believes he is Napoleon and has an entire city of Hokas willing to follow him as leader of "France". Actually, a better way of saying it is that their hat is following tropes, as they tend to act out the trope more than reality. Luckily, they are non-violent, so they tend to just fake the wars and other violent parts.
176* The trope also occurs in Creator/GordonRDickson's ''Literature/ChildeCycle'', better known as the ''Dorsai'' series. Humanity has separated in various ''splinter cultures'' who specialize in one attribute. [[BadassArmy The Dorsai]] focus on courage and honor. [[TheProfessor Newton, Cassdia, and Venus]] are hard science cultures. Ste. Marie is a colony of Catholic farmers. Freiland is known for its bureaucracy. Coby are known for its miners. [[ThePhilosopher The Exotics]] focus on philosophy. The [[ChurchMilitant Friendlies]] focus on religion. The trope is justified in the larger frame of the Cycle.
177* The alternate worlds or "planes" in ''Literature/ChangingPlanes'' by Creator/UrsulaKLeGuin are often like this; each one features a more-or-less humanoid alien race with a special ability, psychological/biological quirk, or universal tradition -- such as sharing dreams, seasonal migrations, near-constant anger, becoming silent at adulthood, and extreme devotion to apparently meaningless architectural projects.
178* ''Literature/TheBelgariad'' series of novels by Creator/DavidEddings:
179** Each of the nations of the West has its own hat - unusually, each is explicitly engineered by destiny. To a first approximation, based on the characters encountered: All Sendars are farmers, all Drasnians are spies, all Tolnedrans are merchants, all Chereks are Viking warriors, and all Nyissans are drug-addicted poisoners (with the exception of Issus, who is at least sober).
180** Most of the 'hats' are actually fantasy archetypes based on Earth cultures -- the Chereks are Vikings, the Algars are the steppe horsemen (Magyars/Poles/Scythians with a side of Mongol) likewise, the Drasnians appear to be a Renaissance Italy stereotype transplanted into a different geographical setting, the Tolnedrans are based on the Roman and Byzantine Empires (hence both their mercantile aspect, preference for operating through clever treaties ''and'' their obsessive road-building and disciplined legions), the Arends are medieval high chivalry myths taken to the point of self-parody, etc. The unflappable demeanour, their courtesy, and the general obsession with propriety of the Sendars seem to be more English than anything.
181*** This is somewhat justified, as each group were hand-picked by a PhysicalGod, who shaped them specifically to align to their ideals, and possibly more than just in terms of commandments - the various disciples of Aldur, with the exception of Beldin, and particularly Belgarath, are all noted to look a lot like their Master. It is quite possible that something similar seeped into the national character of the chosen peoples. The exception are the Sendars, who were "created" by an immortal sorceress, and are a mixture of the various peoples around them. It is perhaps telling that they are by far the most stable of the nations of the West.
182** The Angarak nations on the Western continent started out as pretty hatty - Nadraks are more amoral counterparts of the Drasnians, the Thulls are the bulky and not overly bright workers who might as well have a sign saying 'kick me' painted on their backs, while the Murgos are the warrior aristocracy with the attendant ego. But then, they were under the control of an insane god for millennia. Certainly, it's notable that the Malloreans, who managed to get out from under the Grolim Church and do their own thing, culturally merging with the Melcenes in the process, became equivalent to the Sendars in their ethnic mixing and social stability, and the Tolnedrans in their secularism.
183*** Moreover, the tribes of Angarak originally were the CASTES of Angarak, and Torak mistook their differences for tribal rather than professional distinctions after being away doing god-stuff/whinging in self-pity for a couple thousand years.
184** Eddings [[strike:recycles]] [[strike:revisits]] recycles those themes in the Elenium and Tamuli novels: All Styrics are self-pitying magicians, all Atans are warriors, All Tamuli are polite to a fault, etc.
185* In the novel ''Design for Great-Day'' by Creator/AlanDeanFoster and Eric Frank Russel, a spiderlike species is mentioned whose hat is... hats.
186* In ''Literature/TheEdgeChronicles'', all of the Slaughterers are hunters and butchers, all of the shrykes are slave-trading warriors, and all of the trolls are lumberjacks. This even extends to occupations: the Leaguesmen are corrupt, the Sky-Scholars are evil, and the Earth-Scholars and Sky Pirates are good. However, oakelves, goblins, waifs, and (of course) [[HumansByAnyOtherName fourthlings]] can be anything, and quarter-masters are either traitorous or fiercely loyal (sort-of hat).
187* In Creator/LRonHubbard's ''Literature/BattlefieldEarth'', the Selachee, a race of sharks who have feet, can "live anywhere, breathe any atmosphere and eat anything," and while they did have Selachee who are engineers and other professions, their planet's exclusive profession is banking.
188* Several races in ''Literature/TheChroniclesOfNarnia'', such as the Dufflepuds, who play CaptainObvious with such astute observations as water is powerfully wet[[note]]Justified in that "the entire race" is one small tribe of (originally) dwarfs who were given to the wizard Coriakin to oversee in order to teach him humility, so their stupidity is presumably a design feature (Coriakin is literally a star, on enforced sabbatical for some fault that Man is not meant to know about).[[/note]], and the [[FishPeople Marsh-wiggles]], an entire race of [[TheEeyore Eeyores]].
189* In Creator/AlanDeanFoster's series ''Literature/TheDamnedTrilogy'', all of humanity wears the BloodKnight hat once an interstellar war lands in our laps. And it's a good thing, too, because every other species in these novels either wear the Programmed For Pacifism hat or the Reluctant Clumsy Warrior hat, and being good at killing things is our only hope to survive in the face of technological superiority. Well... that and being immune to telepathy. Humans are the only species that doesn't have a single, unified culture, because we're the only ones who're [[HumansAreBastards such bastards]] that we can't even get along with members of our own species.
190* Creator/LoisMcMasterBujold's ''Literature/VorkosiganSaga'' books are made of this trope. The Beta Colony wears the "uber tolerant libertine" hat. The Jackson's Whole wears the "WretchedHive" hat. Cetaganda wears TheEmpire hat. And the titular Barrayar wears the ProudWarriorRaceGuy {{Ruritania}} hat. Justified in that all planets mentioned (except Earth, which is now the only world that doesn't have one overarching government) are colonies settled by groups from Earth, probably often special-interest groups like the European religious minorities who colonised America (for example, [[Literature/EthanOfAthos Athos]] was colonised by a religious group who believe women to be the root of all evil), and some were shaped by historical forces (for example, Barrayar was cut off from communication with the rest of the universe for many centuries, and had to revert to more primitive behaviour to survive). Also, some locations are comfortable only for minority groups (for example, the Quaddies, who were [[Literature/FallingFree created to be slave labourers]] working in zero-gravity conditions, narrowly escaped being massacred when the invention of artificial gravity made them redundant, and so had to found their own colony - naturally, on a zero-gravity space station rather than on a planet, although [[Literature/DiplomaticImmunity modern Quaddies]] generously provide some gravity-installed areas for the comfort of visitors).
191* Tanya Huff's ''Literature/ConfederationOfValor'' series has the Taykans and the Krai whose hats are sex and food respectively.
192* Creator/JohnVarley's short story "[[Literature/EightWorlds The Barbie Murders]]" features a cult of humans nicknamed "The Barbies" who are obsessed with conformity. They have each been modified to look and sound identical, down to the last tiny detail. They have no names or personal identities, and each takes responsibility for the actions of all the rest. This makes finding a murderer in their midst rather trying.
193* ''Literature/TheChroniclesOfThomasCovenant'':
194** The Haruchai are a race of stoic {{proud warrior|RaceGuy}}s. The Insequent are a race who WalkTheEarth in search of knowledge. The Elohim wear an OmniscientMoralityLicense hat. All the Ramen (people from the Plains of Ra, not noodles) care about are their horses. The Stonedownors are obsessed with stone while their cousins the Woodhelvins are obsessed with trees.
195** And on [[AlwaysChaoticEvil the evil side of things]], the Cavewights are all AxCrazy mooks, the ur-viles are {{enigmatic|minion}} sorcerers, and the Croyel are parasites who offer faustian bargains. Ravers could also be said to have the hat of nature-hating omnicidal jerkasses, but this is justified by there being only three of them, and the fact that they work directly for the GodOfEvil.
196* ''Literature/EndersGame'' has planets that were colonized by a single religion or country, to encourage diversity of humans among the stars.
197* Literature/SagaOfTheExiles similarly mentions worlds being assigned to individual peoples for colonisation; there is even a reference to races with more "vigour" being given more planets.
198* Creator/JerryPournelle's Literature/CoDominium is similar for a [[JustifiedTrope justified reason]]; colonies are expensive, and require sponsors who obviously choose who populate them. [[{{Eagleland}} America]] and Russia have filled the galaxy with clones of themselves, and every industrial power has at least one colony; all are meant to be examples of the superiority of their given culture. Religious and political nutcases with sufficient funds have attempted to do the same, but are often subject to the titular Amerusski Pact [[SentencedToDownunder dumping violent criminals on them]], meaning that almost every planet that isn't populated by Hats is a CrapsackWorld.
199* Creator/WalterMoers applies the principle to several cities in his Zamonia novels, most notably Bookholm (everything revolves around books) and Sledwaya (everything revolves around illness)
200* This is a common theme in Robert Asprin's [[Literature/MythAdventures MYTH]] series, with the characteristic of residents often being puns on the name of their "dimension." For example, residents of Deva (Deveels) are all aggressive merchants, while male residents of Trollia are trolls and female residents, trollops.
201* In the ''Literature/ToTheStars'' trilogy by Creator/HarryHarrison, [=EarthGov=] has not only terraformed {{Single Biome Planet}}s, they've also created a unique culture for each in order to maximise their control. For instance the agricultural planet the protagonist has been exiled to in ''Wheelworld'' is populated entirely by peasants and mechanics, ruled by a group of autocratic Familys.
202* In old science-fiction novel [[http://www.gutenberg.org/etext/18492 ''Star Surgeon'']] by Alan E. Nourse, Humans have the hat of being doctors, to the point that Earth is called "Hospital Earth". Apparently nobody else ever really got into the whole "cut people open to make them better" thing. (At the time it was written, open heart surgery was [[PhlebotinumDuJour a new, exciting thing]].)
203* In ''Literature/PandorasLegions'', the {{Alien Inva|sion}}ders are dull and gullible enough compared to humans that once we start going out and proselytizing they become more convinced than the proselytizers. A whole planet briefly bans everything artificial. Mention is made of a low-gravity world colonized expressly for the purpose of horse racing.
204* ''Literature/ETTheBookOfTheGreenPlanet'', the sequel novel to ''Film/ETTheExtraTerrestrial'', implies that all the members of E.T.'s unnamed species are botanists, since they can all communicate telepathically with plants.
205* In Creator/StephenBaxter's ''Literature/ManifoldSpace'', humans are the only species able to devote themselves entirely to an idea (i.e have faith), which becomes important at the end of the book when [[spoiler:a coalition of aliens are trying to construct a gigantic solar sail to prevent a future galaxy sterilization event (and not the ''next'' one, either)]].
206* While many planets in ''Literature/HonorHarrington'' are interesting, multi-cultural places, others are outright Planet of Hats type places:
207** Montana, on which everyone acts like stereotypical cowboys, which is lampshaded by one of the Montanans when he explains that his ancestors fell in love with an ideal, regardless of whether that ideal ever actually existed. In short, their planet's Hat is a Stetson.
208** Grayson is a planet of stubborn traditionalists, even those who want to reform the society want to do so to make it more like Grayson and when new ideas or technology are introduced from off-world they almost inevitably improve it first to make it a Grayson advancement. Furthermore much of their mindset is infectious so even offworlders start acting Grayson in time. This is perhaps exemplified by their name for God; while most modern versions of Christianity call God things like a healer, protector, or provider, Graysons call God "The Tester", and believe that everyone faces their own personal Test.
209* Each of the different realms in the Literature/{{Shadowleague}} books has its own hat: Callisoria, for example, is the land where everyone blindly follows the CorruptChurch, and Ghariad is the land full of [[OurVampiresAreDifferent humanoid monsters who drink human blood]].
210* ''Literature/LonelyWerewolfGirl'' has [[TheFashionista Fashion]] being the hat of a race of ''[[OurDemonsAreDifferent Fire-Demons]]''.
211* In ''Literature/TheDemonPrinces'', there's Sarkovy, the Planet of Poisoners; and Methel, the Planet of Snobs. This is partly explained by the fact that Methel is actually owned by socially elite caste, who take steps to keep others out, not least the Darsh from neighbouring Dar Sai, the Planet of Boors.
212* In ''Literature/TheWitchesOfKarres'' by Creator/JamesHSchmitz, Karres is the Planet of Witches; Uldune is a world-sized CityOfSpies.
213* Another example of this is in Creator/StephenieMeyer's book ''Literature/TheHost2008'' which features a horde of peace loving aliens which invade earth and take over the body of almost everyone who lives there. This is used (apparently) deliberately as an excuse for the aliens, who hate violence, to [[PuppeteerParasite bodysnatch]] the human race, as because all of them are so similar in their views and personality, they do not understand the diversity in human morality, and assume all of us are evil.
214* Creator/GarthNix's ''Literature/OldKingdom'' series isn't too bad about this, for a fantasy story--Ancelstierre's hat is being early 20th century England, and the Old Kingdom's hat is being a fantasy country with a distinctive magic system and a serious zombie problem. Considerable variation within. And then in ''Abhorsen'' we get the Southerlings, refugees from a war in the South whose real purpose is [[RedShirt to be killed by the Big Bad and turned into its zombie slaves]]. They barely say a word. They are identified by their blue hats (and scarves). Repeatedly.
215** [[ComicallyMissingThePoint Presumably]] Nix wanted a cultural trait to identify the doomed-people-and-zombies with, since a physical one, such as skin color, would be like marking out whatever real race(s) resembling that as CannonFodder and/or [[ScaryBlackMan things to run away from]]. And since particular hats have ''frequently'' been the intentional markers of communities throughout history (most of Eurasia has for extended periods viewed the lack of a hat as indecent) [[JustifiedTrope blue headwear was a solid call]].
216* The different colonist habitats in SlowTrainToArcturus each function as a planet of hats. Justified in that each of the habitats was purchased by a group which wished to leave Earth and selected other colonists with similar interests. The particular hats are:
217** Aryan Freedom: ThoseWackyNazis
218** New Eden: SpaceAmish
219** Matriarchy of Diana: LadyLand
220** U'Thanai: ProudWarriorRaceGuy and NobleSavage
221** Icarus Cooperative: [[ThrillSeeker Extreme Sports Enthusiasts]]
222** The Workers Paradise: PeoplesRepublicOfTyranny
223* ''Literature/ASongOfIceAndFire'' features several peoples that take one particular thing, usually an important resource or terrain feature, and make it the absolute center of their culture, shoehorning it into their language's figures of speech wherever possible:
224** The Dothraki: horses
225** The Lhazarene: sheep
226** The Iron Islands: iron and seafaring
227** Targaryens: Dragons & fire
228* Parodied in ''[[Recap/DoctorWhoNewAdventuresDeathAndDiplomacy Death and Diplomacy]]'', in which three warring empires have been carefully manipulated to be Planet of the [[ExtremeOmnisexual Sex-Obsessed]] [[BarbarianTribe Savages]], Planet of the [[ProudWarriorRaceGuy Uptight Military]], and Planet of the [[ChronicBackstabbingDisorder Devious Assassins]]. It's specifically mentioned that none of these societies would actually ''work'' if someone wasn't pulling the strings.
229* In ''Literature/YearZero'' by Rob Reid, Earth wears the hat of "being really good at making music." (Which is to say that, by our standards, everyone else in the universe is really ''bad'' at making music.)
230* In Robert J. Sawyer's ''Starplex'', the Waldahud are mostly rude and mean, though not necessarily ''bad'', as such. The Ibs are all rational and polite, and ''very'' serious about not wasting each other's time. The alien races themselves are annoyed by humanity's tendency to... [[FunWithAcronyms overuse acronyms]], these being entirely unknown to any other intelligent race.
231* In Paul Preuss and Creator/ArthurCClarke's ''Literature/VenusPrime'' series, the various outposts all have different cultures. Port Hesperus (a space station in orbit around Venus) is basically a mix of Tokyo and Dubai, for instance, while the Martian colony and its orbiting station are both severely Russian.
232* Very much subverted for the alien species of ''Literature/StarCity'', the Ba'ren. They are very much a [[MulticulturalAlienPlanet multi-planet, multicultural species]].
233** Invoked by humans who are ignorant and/or [[FantasticRacism hate the Ba'ren]].
234** Lampshaded in reverse by the Ba'ren. Their researchers complain that it's hard to translate Earth media because the humans do not have a [[CommonTongue common, culture-neutral language]], instead comprising of many different languages and cultures.
235* While ''Literature/VattasWar'' generally averted this tropes two examples were found. One world Cascadia is a world of [[NatureLover tree loving]] {{Dogged Nice Guy}}s, while Gretna is a world [[ThoseWackyNazis white supremacists]] who are also seriously against [[NoTranshumanismAllowed humods]]. Otherwise the most planets only hat is whether they are for or against [[{{Transhuman}} implants and other modifications]]
236* Played interestingly in the ''Literature/NewJediOrder'' series with the [[ScaryDogmaticAliens Yuuzhan Vong]] who basically wear the hat of "fanatical devotion", but there's a great deal of variety in how this manifests[[note]]obsession with pain and death, while it a first seems like the Vong hat, is a part of their religion and therefore more a side-effect of the "fanatical devotion" hat than a hat in its own right[[/note]]. It mostly breaks down along caste lines (warrior caste hat: war, priest caste hat: religion, shaper caste hat: MadScientist, and intendant caste hat: bureaucracy), though two of the main Vong characters ([[ManipulativeBastard Nom Anor]] and [[PunchClockVillain Nen Yim]]) are both rebellious spirits who break their society's mold in different ways, while neither buying in to the brutal religion that shapes most of their culture[[note]] Nom is purely selfish and manipulates the Vong political/military structure for his own benefit; Nen is an idealistic scientist who defies law and tradition in order to better serve her people[[/note]]. Still, it's practically unheard of to see an apathetic Vong; they're almost all intensely devoted to ''something''.
237* ''Literature/TheHungerGames'': Each of the districts has a different primary industry, which serves as its theme. This is an InvokedTrope in the Hunger Games, since the tributes are each trope are traditionally dressed in ways that reference their theme.
238* ''Literature/ShadowsOfTheApt'': Every race in that world is a member of a hat (though to some degree this is justified, as their totem insect affects each race on a biological level). The Mantis-kinden are all lightning-fast and skilled in battle, the Flies are all cunning, extremely small and agile, Scorpions are big, bald, strong and bad-tempered, Beetles are MadeOfIron and stocky, Moths are delicate and mystical, Ants are superstrong and devoid of personality and Spiders are all beautiful seducers/seductresses with an innate taste for intrigue. This gets further generalized as the races get categorized as Apt or Inapt. If a character is Apt, then they'll be technologically adept and kinda unattractive, whereas the Apt are incapable of understanding technology more advanced than a lever, are good-looking and are magically capable.
239* The ''Literature/{{Discworld}}'' novels contain a number of societies that result when you take the expected stereotypes and turn them up until the knob breaks off. Notably:
240** Dwarves, for whom gender diversity is something that happens to other people because both sexes have long, lush beards and dress in so many layers of clothing that they default to an androgynous barrel shape, and every individual has a bone-deep instinct for mining, smithing, and trading (mechanical work and gadgetry, while often associated with dwarves in other works, is specifically noted not to be a common trait of Disc dwarves, the dwarf that the narrative is focusing on just happens to be good at it). Notably, traditional dwarves consider even identifying as female to be shameful and obscene, though this seems to be easing off in more progressive areas. In later books the more extremist dwarves acquire a new hat where they basically become the Taliban.
241** Lancre, where narrativium seems to be a bit stronger than elsewhere, and thus stories tend to be a law of physics. People there tend to break out in fairy tales.
242** Uberwald, a country of GothicHorror where every vampire myth is true, but no two vampire families necessarily have the same combination of traits and weaknesses, and pretty much every classic horror trope (werewolves, mad science, decrepit castles on every mountaintop...) can be found if you just walk far enough.
243** Igors. Whether they are a family, a social group of like-minded individuals, or a species in their own right is unclear, but they all have a crazy talent at mad science and surgery of all kinds, and all serve as an assistant of some sort to a Marthter. The men tend to be hunchbacked and artfully ugly, while the females (Igoras and Igorinas) tend to be drop-dead gorgeous, to fit with the expected stereotypes of, respectively, TheIgor and the MadScientistsBeautifulDaughter. It is also demonstrated in ''Literature/MonstrousRegiment'' that they can be quite gender-fluid within these parameters.
244* In ''Literature/TheDivineComedy'', the seven planets medievals thought orbited the Earth, which include the Moon and the Sun, are fully inhabited by saints of similar natures. The trope is justified, as Beatrice goes out of her way to make it clear that the saints are on the same planet because they are similar, and not vice versa.
245** The Moon is the planet of {{The Oathbreaker}}s who didn't absolutely will to break their oaths.
246** Mercury is the planet of were too driven by fame and honor on Earth.
247** Venus is the planet of those too focused on romantic pursuits.
248** The Sun is the planet of wise men.
249** Mars is the planet of the holy warriors.
250** Jupiter is the planet of {{The Good King}}s.
251** Saturn is the planet of the contemplatives.
252* In the ''[[MarsAndVenusGenderContrast Venus and Mars]]'' series of self-help books, Men are described as Martians, who value direct communication, facts, practicality, and status. Women, meanwhile, are described as Venusians, who value art and culture, nuanced communication, relationships, feelings, and talking. Mars is described as a very utilitarian, almost military-like setting; there are no art museums, parks, gardens, magazines, or anything else viewed as "not practical or useful," (with the one exception of [[AllMenArePerverts the giant telescope they use almost expressly for]] [[ThePeepingTom gawking at the Venusians]]) and everyone has a rank and wears a hat or uniform to show what his status/rank/function is. Venus, meanwhile, is a much more esoteric place, with art museums, gardens, newsstands full of magazines, beautiful homes, and no one ever seems to do any work, just sits around chit-chatting and daydreaming.
253* The Jan in ''Literature/AlienInASmallTown'' are all [[CannotTellALie compulsively honest.]] They evolved from hive-dwelling prey animals, and cooperation was essential to their survival. This doesn't cripple them in dealing with other races, for several reasons: they know that others may lie to ''them;'' their hearing is so acute that they can hear your heartbeat, making them [[LivingLieDetector living lie detectors;]] they can keep ''secrets,'' as long as they don't have to actively lie to keep them; and they have a vast network of allies because everyone trusts them.
254* In ''Literature/GoodOmens'', Angels and Demons are respectably AlwaysLawfulGood and AlwaysChaoticEvil, while [[HumansAreSpecial humanity is capable of both]]. Such tropes are all deconstructed, as since humanity has the free will to be either/or good and bad, they are capable of greater virtues and viler atrocities that any angel or demon could come up with to the point where Crowley considers telling everyone in Hell that they should not even bother. Since Aziraphale and Crowley themselves have lived among humans since Adam and Eve left the garden, they have essentially [[GoingNative gone native]], Crowley begrudgingly doing nice things and Aziraphale doing bad things throughout the story as a sign that [[HumanityIsInfectious humanity had rubbed off on them]].
255* Creator/IsaacAsimov's "Literature/MotherEarth": Earth's Pacific Project {{Invoke|dTrope}}s the idea that each colony planet will diverge from the baseline human characteristics. A combination of eugenics, alien chemical life, and a lack of baseline infusions means that each of the Outer Worlds will mutate in a way unique to each world. The Pacific Project [[BatmanGambit expects them]] to outgrow their racism and xenophobia, and embrace the spectrum of humanity.
256* Happens to humanity in ''Star Surgeon'' by Alan Nourse. The human race are trying to join a Galactic Confederation but need a useful skill to qualify. Fortunately we're the only species with the experience in life science and inclination to practise medicine, so Earth has now become Hospital Earth. The plot involves an alien trying to become a doctor himself, against human prejudice and those fearful that humanity will no longer be useful if they don't keep this monopoly on medical care.
257* In ''Literature/InCryptid'', several of the humanoid cryptid species have a hat that is often the only thing separating them from humans:
258** Jinks: [[WindsOfDestinyChange Luck manipulation]].
259** Sylphs: Personal density manipulation.
260** Mara: Feeding on life energy of other sapients.
261** Madhura: An affinity for sugar and sweet things, and an anti-decay aura.
262** Johrlac: [[TheSociopath Sociopathic]] {{Eerie Pale Skinned Brunette}}s with telepathic powers who act as {{Backstory Invader}}s. They're also all GoodWithNumbers.[[note]]The madhura and Johrlac are [[HumanOutsideAlienInside only superficially humanoid]], and have different internal physiology.[[/note]]
263** Lilu (succubi/incubi): LivingAphrodisiac pheromones and low-level [[TheEmpath empathy]]. They're cross-fertile with most hominid cryptids.
264** Ghouls: Obligate carnivores with ScaryTeeth, otherwise humanoid.
265** Bogeymen: Gray skin, CreepilyLongArms and [[CreepyLongFingers fingers]], and WeakenedByTheLight.
266** The Aeslin mice, although they aren't humanoid, also have a species hat: AnimalReligion and PhotographicMemory.
267* In ''[[Literature/TheChroniclesOfAmber Nine Princes in Amber]]'', Corwin forms an army by recruiting entire species of creatures that are brutish, but a little slow. They also happen to have a predilection toward hero worship. This is all justified by the fact that as a Prince of Amber, Corwin can walk through [[TheMultiverse Shadows]] until he finds one with an ideal species to recruit.
268* In Creator/CraigShawGardner's Cineverse Cycle every world in the Cineverse is based on a particular type of B-movie, from film noir to beach-party musicals and everything in between.
269[[/folder]]
270
271[[folder:Live-Action TV]]
272* ''Series/BabylonFive'':
273** The Narn start off as the Proud Warrior Race, the Minbari as Elves, the Vorlons as Mysterious Elders, and the Centauri as the declining Roman Empire. The Narn become Warrior Poets, the Minbari lose all hats due to a civil war, and the Vorlons gain (or rather, reveal) a Law hat. The Shadows also happen to gain the Chaos hat, while the Drazi steal the Proud Warrior Race. The uniformity of the alien cultures compared to humanity is lampshaded in the episode "The Parliament of Dreams," where each of the major races puts on a display of their global religion, while Sinclair arranges dozens upon dozens of people to represent humanity's multitudes of religions (even including a nonreligious atheist). Ultimately humanity's "hat" is explicitly defined (by Delenn) [[HumansAreDiplomats as community-building]] -- humans automatically and unthinkingly weave together disparate groups into communities. The Narns also have more than one religion, but weren't seen to put on a demonstration in "The Parliament of Dreams".
274** The hats come off slightly as the series goes on. Londo points out that, to be a success in Centauri society, you have to be a schemer; there are plenty who don't, it's just that their families dwindle to insignificance. Delenn points out that both the religious and warrior castes have been ignoring the worker caste since Valen founded the Grey Council, and since they are fairly isolationist, we usually only get to see those who are on government business, who tend to be religious caste (possibly this is just because Delenn is religious), the military (and hence the warrior caste, although Londo does tell Earth Gov that this is not quite the same thing), or the Rangers, who are an elite undercover military force, with the obvious hats.
275** The Minbari hat is tradition, whichever caste it comes from. This certainly applies to both Delenn and Lennier, though sometimes we get to see BeneathTheMask.
276** The Abbai's hat is a focus on "community", the Brakiri's hat is business (more corporate culture as an ideal, rather than a ''Franchise/StarTrek'' Ferengi-style "profit", though of course that is their ultimate goal). The Drazi's hat is pretty much "violence" -- more specifically, the idea that a brawl pretty much solves any problem. The Llort's hat is basically kleptomania. The Shadows and Vorlons of course proudly promote their hats of "chaos" and "order and obedience" respectively, and try their hardest to make the younger races wear them too.
277* The Twelve Colonies of ''Series/{{Battlestar Galactica|2003}}'' occasionally fall into this, in function if not in populace. Aerilon was the breadbasket of the colonies, and everyone from it is perceived to be some sort of hick (which is why Baltar adopted a more upper class accent-apparently they sound like Yorkshiremen). The Gemenese believe in the literal truth of scripture. Sagittarons are downtrodden, and mad about it. Taurons are stoic and traditional, and have a mafia equivalent (depending on your perspective, they're either [[FantasyCounterpartCulture Space Mexicans or Space People of the Mediterranean]]). Capricans have it made - their planet is the center of art, culture, science, and politics. There is, however, no physical look specific to the people of any planet. Hopefully, this means that SingleBiomePlanet is avoided.
278* ''Series/{{Caprica}}'' indicates that the title planet may have been a planet of actual hats, as well, at least 58 years before the Cylon genocide.
279* ''Series/DoctorWho'':
280** The Time Lords might be described as a planet of very silly hats indeed (look up images some time and try not to giggle). They tend to be portrayed as very LawfulNeutral (with frequent forays into LawfulStupid) philosophers and scholars who one alien describes as a race of "ancient dusty senators" who were "peaceful to the point of indolence". The Doctor is very much an exception, being more of a ChaoticGood rebel and nonconformist, whom his people barely tolerate (though they sometimes need his help). There is some debate, however, on whether or not "Time Lord" is the same as "person from Gallifrey", and if this applies to the general populace of the planet or just the ruling class.
281** Justified in the case of both the Daleks and Cybermen, who are created races rather than natural ones. The Daleks are genetically engineered to feel no emotions but hatred and xenophobia, explaining their desire to destroy all non-Dalek life in the universe. The Cybermen have also had their emotions removed, and seek to survive by assimilating other races Borg-style. Their origins vary, however, as the classic series had them as a humanoid race that slowly lost their individuality as they replaced more and more of their bodies with technology, while the new series introduced an AlternateUniverse version as the creation of one man, who intentionally removed their emotions so they could cope with the trauma of being "upgraded": they freak out and die if they remember who they are.
282** The Sonatarans are a ProudWarriorRace of clones made to be the best at fighting and conquering any planet that looks at them funny. They are so into the whole warrior thing that their form of punishment is forcing the perpetrator into a job as a ''nurse''.
283** In [[Recap/DoctorWhoS27E10TheDoctorDances "The Doctor Dances"]], regarding Captain Jack Harkness, the Doctor explains to Rose that in the future, humanity's Hat becomes being more or less everywhere and [[ExtremeOmnisexual having sex with more or less anything]].
284** The Ood appear to be a race of slaves, who want to be given orders. It turns out this is due to humans taking over their HiveMind. The Ood, once freed, turn out to still be a peaceful race.
285** [[Recap/DoctorWhoS30E1PartnersInCrime "Partners in Crime"]] has a ''literal'' reference when Donna is revealing how much she was banking on the Doctor being at Adipose Industries so she could take up that companion offer of his that she'd turned down:
286--->'''Donna:''' I packed ages ago, just in case. 'Cause I thought, hot weather, cold weather, no weather... it goes anywhere, I've gotta be prepared.\
287'''The Doctor:''' You've got a... hatbox?!\
288'''Donna:''' Planet of the Hats, I'm ready!
289** On at least two occasions, the Eleventh Doctor has, shortly after meeting some alien being, announced its species' hat, for [[MrExposition expository]] purposes, apparently without caring about tact. [[note]](''"I take it from the pathological compulsion to surrender, you're from Tivoli,"'' and ''"I love the Kahler. One of the most ingenious races in the galaxy, seriously. They could build a spaceship out of Tupperware and moss."'')[[/note]]
290** [[Recap/DoctorWhoS32E11TheGodComplex "The God Complex"]] features Gibbis, who is apparently a member of a rather pathetic alien race whose hat is being a DirtyCoward. He mentions being abducted while planting trees along a road... so a conquering army can march in the shade.
291--->'''Gibbis:''' All I want is to go home and be conquered and oppressed, is that too much to ask?!
292*** This is ultimately revealed to be a planned survival strategy – by being completely non-threatening, indeed actively ''welcoming'' to any would-be conquerors, the Tivolians avoid reprisal and annihilation. They're one of the oldest civilizations in the galaxy for a reason.
293** ''Series/TheSarahJaneAdventures'' introduced the Shansheeth in "Death of the Doctor". They resemble vultures, and their hat is that they're the undertakers of the universe. Sarah Jane [[ArbitrarySkepticism didn't buy it at first]].
294*** The AudioPlay/BigFinishDoctorWho story "The Best-Laid Plans" features their cousins the Shanroth, who are all lawyers.
295** The Ogrons are explicitly TooDumbToFool.
296* ''Series/{{Farscape}}'' had an episode on the planet [[MeaningfulName Litigara]] where 90% of the inhabitants were lawyers and the remaining 10% servants who ran the various non law-related services.
297** It could be called a planet of balaclavas, since that's what the lawyers always seemed to wear. Also, the Judge wore a hat that was a mix between a sombrero and a dinner plate, and (like the uniform) the colour looked like [[Literature/HarryPotter Dolores Umbridge]] picked it out.
298** It's also made clear in the episode that their civilization is actively collapsing because of this setup. The events of the episode quite likely pushed it over the edge; the crew doesn't stick around to find out.
299** The Nebari are presently attempting to make their home planet a Planet of Hats through brutal enforcement of the law- to the point that dissenters are often simply brainwashed into perfect citizens. As a result, the only Nebari encountered in the show are either cold-hearted police officers or rebellious criminals like Chiana.
300** The Kanvians have a planet of mafia lords. Their government is based in the ruling of a criminal family over the others.
301** Other races also seem to be very monocultural or extremely specialized; the Diagnosans are a species of medics, and of course the Peacekeepers are a species of soldiers. The Peacekeepers later turn out to be just one culture amongst many; a breakaway cluster of planets are a regional power, and many unaffiliated worlds of the same race exist.
302* ''Series/{{Lidsville}}'' takes the concept to its furthest extreme -- a world entirely populated by actual anthropomorphic talking hats. Amusingly, despite being a planet of literal hats, it was not a planet of figurative hats.
303* The Neighborhood of Make-Believe segment of ''Series/MisterRogersNeighborhood'' deconstructed this trope, in a child-appropriate way, with alien visitors from the Planet Purple. Everyone from this planet has purple skin and hair, they dress in identical purple clothes and speak in a monotone voice, and all the boys are named Paul and all the girls are named Pauline. They were used to illustrate how boring the world would be if everyone was the same.
304* In ''Franchise/PowerRangers'', planet Onyx. Its hat is TheWildWest, existing largely as a place for the [[BadGuyBar Evil Monster Saloon]] to be located.
305** An unusual example is Inquiris. Little is known about the planet, save that the natives, for whatever reason, cannot make declarative or exclamatory statements. Yes, a planet who's hat is literally a specific type of sentence.
306* ''Series/RedDwarf'' had Rimmerworld, a planet populated by Rimmer clones. The population idealized the core aspects of Rimmer... which happened to be cowardice, backstabbing, snottiness, arrogance, and hunger for power. Those that deviated were hunted down and executed.
307-->'''Rimmerworld emperor:''' Are there no signs of normalcy in these wretches? No cowardice or pomposity, no snideness or smarm, not even basic honest-to-goodness double-dealing two-facedness?\
308'''Rimmerworld guard:''' Sire, these creatures did not even attempt to sell each other out for their own freedom... they lack even the most basic natural drives.
309* The very basis of ''Series/{{Sliders}}'', where our protagonists would ''slide'' into a parallel Earth defined by a key difference with "real" Earth. Although some episodes are more imaginative and seems to be inspired by classic horror and sci-fi movies, some of the Earths truly play this trope straight. There’s an Earth of lawyers where 90% of the population study law and even the minimal action like buying fast food would require tons of disclaiming paperwork and documentation or accidentally hitting someone slightly may result in a life-destroying suit. There was also a hippie world, a hare Krishna world and an Egyptian world (mainly based on the most basic stereotypes associated with Egypt like their alleged obsession with death, although [[ScienceMarchesOn this idea has been already discarded by modern scholars]]).
310* Used a ''lot'' in the Franchise/StargateVerse:
311** ''Series/StargateSG1'':
312*** Particularly in the earlier episodes, nearly every planet the SG-1 team visits is based on a particular human culture. It's a justified or at least handwaved by saying that the people were transplanted to that planet from Earth, and their culture has just been stagnating since. There are the Middle Ages, the Norse, the Greeks, and, of course, the ancient Egyptians, among others. Justified in that most of these planets were supposedly populated by people of earth who had been taken to that planet by one of the more highly-developed species - the Goa'uld and the Asgard being the typical abductors.
313*** The Goa'uld deliberately stagnate the culture of any people they transplant. They like to keep them primitive, because 1) primitives are more easily coerced into worship by their awesome-but-impractical weapons, and 2) primitives are absolutely no threat to them. (The Goa'uld really hate it when people become advanced enough to see they aren't gods.) Earth only developed to the point of being a threat because the Goa'uld lost access to the Earth Stargate and then *forgot where the planet was*. The Asgard also (somewhat) stagnated the Norse people they transplanted because a treaty they had with the Goa'uld didn't allow any protected planet (the planets the Goa'uld agreed not to touch) to develop to a point where they would be a threat to them. The Asgard were not in a position to fight the Goa'uld due to the war with the Replicators, so the transplanted humans were kept relatively primitive (though not so much as the Goa'uld transplanted ones) for their protection.
314*** In "2001", the Aschen are described as: "They don't get excited in general, General. It's like an entire planet of accountants." Their more significant hat is [[spoiler:planetary genocide]].
315*** The Nox, had preachy pacifism as their hat as well as literal funny hats.
316*** The Goa'uld hat appears to be arrogance and sense of superiority, something that is present even in the Tok'ra, non-malevolent Goa'uld.
317*** The Jaffa are a Proud Warrior Race as a result of their entire species being enslaved to serve as the Goa'uld military.
318*** The Asgard hat is clearly science and scholarship as we never meet an Asgard who does any kind of physical labor. This is also justified as thousands of years of cloning have weakened their bodies to the point that an excited hug can hurt them.
319*** Earth also has its own hat: GenreSavvy. SG-1 is the most GenreSavvy of them all, but most other minor characters show at least some signs of this trait. We [[HumansByAnyOtherName Tau'ri]] have a technological hat, too — instead of basing more advanced tech off more exotic principles, we use fundamentally basic equipment in increasingly refined ways. This is particularly noted in our [[KineticWeaponsAreJustBetter really spectacular projectile weapons]].
320** In ''Series/StargateAtlantis'', the Wraith are a race consisting solely of warriors who live to eat. In the last season, Todd the Wraith mentions that feeding on humans is the driving force in their society with little beyond that. We did finally get a small glimpse of Wraith society in Season 5's "The Queen". Judging from that episode, the entire society is divided into Queens, who seem to spend their time intimidating one another, their male Advisors/Viziers, who seem to specialize in Magnificent Bastardry, and the possibly asexual Drones, whose duties apparently involve patrolling ships and standing guard (not unlike actual Soldier Drones in Bee colonies). All of them are in thrall to a prime Queen (called The Primary in this particular segment shown, but this may not be the case with every Wraith alliance). Exactly where the various Male Wraiths who serve as scientists and field commanders (who are also uniformly errhm, uniformed [[HellbentForLeather in leather]]) fit into this mix is never really shown.
321* ''Series/TodaysSpecial'': Fred the space mouse comes from the planet Squeakonia, populated by mice whose hat is eating cheese, talking in rhyme, and generally acting just like Muffy.
322[[/folder]]
323
324[[folder:Podcasts]]
325* Lerts in ''Podcast/{{Mission to Zyxx}}'' are an entire species of mid-level office workers.
326[[/folder]]
327
328[[folder:Radio]]
329* An episode of ''Radio/XMinusOne'' featured a reptilian alien coming to a mining planet for one of their workers (basically a milder version of a [[Franchise/TheChroniclesOfRiddick Furian]]). The reptile alien's hat is that they CannotTellALie (although they don't have to say the whole truth either) while the "Furian's" hat is being HotBlooded. Lampshaded by the "Furian": "You know how they say we're all good at bar fights?"
330[[/folder]]
331
332[[folder:Tabletop Games]]
333* ''TabletopGame/DungeonsAndDragons'':
334** In the earliest edition of ''D&D'', Elves and Dwarves were classes. Which means that all Elves and all Dwarves had the same level progression, learned the same kills and abilities.
335** 4th Edition ''D&D'' splits the old traits of the elf race into two new races called "elves" and "eladrin". Because, you know, you can't have a single species wearing the intellectual hat and the close-to-nature hat at the same time.
336** Humanity's hat in 4th edition is being driven, ambitious, TheDeterminator, and being able to learn things faster than other races because of their shorter lifespans.
337** It's also heavily implied that humans are the only species in the setting other than dragons that can mate with ''any'' other species and produce viable offspring. Our hat is that we [[ReallyGetsAround Really Get Around]].
338** The Drow or Dark Elf hat is treachery, with the exception of Drizzt and all his imitators along with Church of Eilistraee.
339** Beholders are almost all narcissistic xenophobes.
340** Neogi are completely obsessed with slavery.
341** Giff (not to be confused with Gith) are an entire species of militaristic mercenaries, with a British flavor.
342** Grells are completely obsessed with eating
343* The Stellar Nations of ''TabletopGame/StarDrive'' all have their own hats.
344* ''TabletopGame/{{GURPS}}'':
345** In ''GURPS Fantasy 2: The Madlands'', there is the region of Savringia. Thousands of years previously, two godlike entities decides to have a contest to see which one could create the most unlikely society. So they reduced themselves to energy and used that to create City-states of Hats. Currently there are about 30 but this is subject to change. There are the more ordinary Cities of Merchants, Tradesmen, and Priests, but there are also esoteric ones like Cities of Judges, Spiders, Grays, Silence, and the Fickle.
346** From the same publisher comes ''GURPS Aliens'' and ''GURPS Fantasy Folk'', which also fall under this trope.
347* Since the expansion of ''TabletopGame/MagicTheGathering'''s focus to outside of Dominaria, most planes seem to follow this sort of pattern. For instance, Kamigawa resembles FeudalJapan in culture and aesthetics, Mirrodin is made almost entirely from metal, Innistrad is an darker version of {{Uberwald}}, and Zendikar is an adventurer's paradise with constantly-shifting landscapes and an endless number of unexplored ruins.
348* While the planet Cray in ''Cardfight!! Vanguard'' is diverse as a whole, its nations and clans tend to have hats.
349** Nations:
350*** Magallanica is the sea nation.
351*** Zoo is the animals-plants-insects/nature nation.
352*** Star Gate is the space-themed nation.
353*** Dark Zone is the dark-themed nation.
354*** Dragon Empire is what it sounds like.
355*** Averted with United Sanctuary, which has 3 kinds of knights, 2 corporations and a nursing organisation.
356** Clans:
357*** Royal Paladins and Gold Paladins are heroic knights.
358*** Shadow Paladins are dark knights and later antiheroes.
359*** Angel Feather consists of angels in nurse outfits.
360*** Kagero are fire dragons.
361*** Narukami are thunder dragons.
362*** Tachikaze are prehistoric-themed.
363*** Nubatama and Murakum are ninjas.
364*** Nova Grapplers are prizefighters.
365*** Dimension Police are mecha and superheroes.
366*** Link Joker are alien invaders.
367*** Great Nature is an uplifted animal university.
368*** Megacolony is the insect mafia.
369*** Neo Nectar are plant/farming-themed.
370*** Aqua Force are a well-intentioned extremist navy.
371*** Bemuda Triangle is composed of mermaid pop stars.
372*** Granblue is composed of zombie pirates.
373*** Spike Brothers is a violent American Football team.
374*** Pale Moon is a circus as a front for assassins.
375*** Dark Irregulars are movie-monster-themed.
376* ''TabletopGame/Warhammer40000'': Many worlds are characterised by this -- everyone from Cadia is a soldier, everyone from Krieg ([[GratuitousGerman German for "war"]]) is an exceptionally grim and dour soldier in a longcoat, everyone from Catachan is Rambo. To be fair, they come from a planet sitting at the gates to a NegativeSpaceWedgie from ''hell'', a (self-made) radioactive wasteland, and a [[SingleBiomePlanet Jungle]] DeathWorld full of carnivorous plants and even worse animals respectively. The hats are likely survival mechanisms. For Imperial hats, the Imperium is a basically a portmanteau of the Roman Empire, the Catholic Church, the Third Reich and the U.S.S.R, so everyone being the same is not so incredible.
377** Eldar:
378*** Everyone from Ulthwe is a Psyker and a [[TheChessmaster Chessmaster]].
379*** Everyone from Saim-Hann is an arrogant and aggressive {{Barbarian|Hero}} on a [[BadassBiker jetbike]].
380*** Everyone from Alaitoc is a hooded loner with a sniper rifle.
381*** Everyone from Biel-Tan is a disciplined and merciless ProudWarriorRaceGuy.
382*** Everyone from Iyanden is a [[{{Golem}} Wraithguard/Wraithlord]].
383** Space Marines:
384*** Every White Scar is a futuristic Mongol on a bike.
385*** Every Blood Angel is a cultured [[OurVampiresAreDifferent space vampire]] [[TheBerserker berserker]].
386*** Every Blood Raven is a {{Kleptomaniac|Hero}}.
387*** Every Ultramarine is a vaguely Greco-Roman JackOfAllStats who follows the Codex Astartes fanatically.
388*** Every Imperial Fist enjoys their own pain and is an expert siege engineer.
389*** Every Salamander is a ScaryBlackMan, secretly GentleGiant, with a flamethrower.
390*** Every Raven Guard is a CombatPragmatist with a jetpack.
391*** Every Space Wolf is a {{Boisterous Bruiser}} [[BruiserWithASoftCentre With A Soft Centre]] {{Horny Viking|s}} with a fondness for wolves.
392*** Every Dark Angel is TheAtoner and sworn to secrecy about their chapter, apart from the ones who they're sworn to secrecy about, who they spend an enormous amount of time and resources hunting down...
393*** Every Grey Knight is IncorruptiblePurePureness incarnate, psychic, and a religious fanatic whose faith is their chief weapon; and a daemon hunter.
394*** Every Black Templar is, as [[KnightTemplar the name suggests]], a religious crusader.
395*** Every Iron Hand is a cyborg {{Determinator}}.
396** Chaos Space Marines:
397*** Every World Eater is an incarnation of AxCrazy, and/or a BloodKnight.
398*** Every Emperor's Child is horror with a killer guitar (apart from Fabius Bile, who is a MadScientist).
399*** Every Death Guard is an implacable bag of walking filth.
400*** Every sentient Thousand Son is a mad wizard in power armor. The others are all ghosts trapped in Space Marine armor.
401*** Every Iron Warrior is a master siege engineer.
402*** Every Night Lord is a psychotic serial killer akin to a ChaoticEvil Batman.
403*** Every Alpha Legionnaire is an AmbiguouslyEvil MagnificentBastard. They are also all [[IAmSpartacus Alpharius.]]
404*** Every Word Bearer is an insane and unrelenting dark priest.
405*** Every Black Legionnaire is out for revenge for the death of Horus.
406** For Space Marines and Chaos Space Marines, this is largely justified due to the fact that they all share genetic material with the primarch of their chapter - essentially, they have all been deliberately modified to be the same. Plus, most Space Marine chapters are only just north of 1000 members (10 companies of 100, plus command) who are taught similar fighting styles and recruit from one planet (or a handful of similar ones). Anyone who was not, in fact, wearing their hat would probably be questioned as a traitor. Chaos Marines tend to be much more individualistic, but come from the same parentage-of-the-legion situation, as well as many worshipping the Chaos God that closest matches with their... idiom. All berserker warriors who favor close combat and are trained and given access to chain-axes would seem similar enough, but make them more likely to all enjoy martial prowess and chopping off heads? That may as well be a hat breeding program...
407** Orks:
408*** Every Bad Moon is [[BlingOfWar decked out with flash]]. And their teef fall out and grow fast.
409*** Every Blood Axe is a sneaky git who likes mimicking the Imperial Guard.
410*** Every Death Skull is a looter.
411*** Every Evil Sun is a speed-freak.
412*** Every Goff is grim and dour and thinks melee combat is SeriousBusiness.
413*** Every Snakebite is a tribal who is MadeOfIron.
414** Tau (technically not a hat for the whole culture, but every caste has a specific purpose, and you're born into your caste, with crossbreeding between castes illegal. To be fair, the ethereals are breeding the perfect warriors, builders, diplomats etc... and even though they've only had a few thousands years, they may even technically be different species by now.)
415*** Every Ethereal is a ruler of some sort.
416*** Every member of the Fire caste is a warrior.
417*** Every member of the Earth caste is a builder/scientist/engineer.
418*** Every member of the Water caste is a bureaucrat/diplomat/politician.
419*** Every member of the Air caste is a pilot/navigator/starship crewmember.
420*** Some of the Tau sept-worlds have specific headgear, too. Everyone from N'dras is brooding, everyone from Ke'l'shan refuses to give up, everyone from Fal'shia is a problem solver and the list goes on and on. This one is actually justified, as the Tau's non-warp "skip drives", while relatively safe, are also expensive and slow. This means Septs share ideas slowly and tend to develop their own cultures after a while. For the most part this is accepted, even planned for, as long as septs continue to follow the Greater Good, but independent breakways are starting to appear, such as the Ethereal-hostile Farsight Enclaves.
421** The Imperial Guard:
422*** Everyone from Cadia is immensely proud and are vaguely like the Canadian army or the [[Film/StarshipTroopers Mobile Infantry]].
423*** Everyone from Krieg is a {{Death Seek|er}}ing UsefulNotes/WorldWarI-era stormtrooper with a BadassLongcoat.
424*** Everyone from Praetoria is a [[UsefulNotes/TheBritishEmpire British redcoat]], or more specifically, a ''Film/{{Zulu}}'' extra.
425*** Everyone from Catachan is a tough-as-nails jungle survivalist, and looks an awful lot like Franchise/{{Rambo}}.
426*** Everyone from Valhalla is a [[GloriousMotherRussia Soviet conscript]] (except those in [[Literature/CiaphasCain the 597th]], who are closer to modern soldiers).
427*** Everyone from Tallarn is a pious desert warrior who specializes in guerilla warfare. Bedouins, not, [[UsefulNotes/TheWarOnTerror well...]]
428*** Everyone from Atilla is a Space Hun, complete with love of horses (sometimes mechanical).
429*** Everyone from Elysia is an [[UsefulNotes/YanksWithTanks American-ish]] paratrooper.
430*** Everyone from Mordia is a Napoleonic-era Prussian soldier with NervesOfSteel.
431*** Everyone from Vostroya is a Ukrainian Cossack.
432*** Everyone from Salvar is a {{Kleptomaniac|Hero}} who dresses like a ''Film/MadMax'' {{mook|s}}.
433* ''TabletopGame/{{Warhammer}}'': Within most of the major factions, there are multiple subdivisions and groups with clear-cut regional and factional identities.
434** The Empire:
435*** All Marienbugers are [[TheDandy foppish, arrogant but]] [[BadassInANiceSuit irritatingly skilled dandies]].
436*** Everyone from Nuln is an engineer reeking of blackpowder.
437*** All Reiklanders are skilled marksmen and consummate professional soldiers.
438*** All Middenlanders are hairy barbarians with a liking for [[CarryABigStick blunt weapons]].
439*** Hochlanders are accomplished hunters and crack shots with hunting rifles and longbows.
440** The Skaven are divided between multiple clans, each with a very specific gimmick. Among the four Great Clans, Clan Skryre are crazy techo-magical inventors; Clan Moulder are insane fleshcrafting breeders of monsters; Clan Eshin are cloaked spies and assassins; and Clan Pestilens are fanatical worshipers of plague and decay. Among the numerous minor clans, Clan Mors are regimented militarists with ambitions to Great Clan status, Clan Skab are soldiers with a lot of Stormvermin, Clan Skaar are warpstone miners, Clan Sleekit are underground navigators and sailors, Clan Volkn are a bunch of pyromaniacs, Clan Skurvy are mutinous pirates, Clan Carrion are thieves and scavengers, Clan Ektrik are all obsessed with lightning, Clan Treeeherik are [[TheSocialDarwinist Social Darwinist]] backstabbers even by the standards of the Skaven, and Clan Vrrrtkin are obsessed with weaponizing poison gas.
441** Vampire Counts: Before their rework in the 6th-7th edition, each Vampire Count was from one of several bloodlines: Von Carstein (classic Dracula-style vampires, although recently have been modeled to be a lot more bestial), Lahmians (pseudo-Egyptian female vampires. With cats), Blood Dragons (honour-bound martial powerhouses who exist only for combat and proving themselves), Strigoi (horribly deformed ghouls with no link to their humanity at all) and Necrarchs (Nosferatu-like intellectuals who are wizened but terrifyingly powerful when it comes to magic). There were abilities and artifacts that kept these ideas pure for old players and the bloodlines are still mentioned in lore, but the terms were put to rest for gameplay purposes.
442** Bretonnians are a curious juxtaposition of the lofty ideals of Myth/ArthurianLegend (KnightInShiningArmor, questing for the Grail, fighting monsters) and TheDungAges (peasants are downtrodden and considered as a sentient animal at best and are used in battles as cannon fodder, the knights themselves tend to be painfully sheltered and their survival in an age of gunpowder is largely due to the protection of the Wood Elves manipulating them as a buffer and a huge mountain range between Bretonnia and the Empire). Oh, and they're also French, [[CheeseEatingSurrenderMonkeys with]] [[FrenchJerk all]] [[FrenchCuisineIsHaughty that]] [[ForeignQueasine implies]].
443** The High Elves are split into ten kingdoms that all embody some aspect of [[OurElvesAreDifferent the Tolkien-esque elf stereotype]]. Eataine, the oldest and richest kingdom of Ulthuan and home to the only city on the continent non-elves can visit, represents the ProudMerchantRace and cosmopolitanism. Avelorn is the ancient homeland of the elves where poets, mages and artists live in an EnchantedForest realm, represents a [[NatureHero hybrid of high elf and wood elf stereotypes]]. Ellyrion is a wide-open steppe kingdom where intelligent horses with the lifespans of elves thunder across plains, [[BornInTheSaddle and is known for producing elite heavy cavalry and mounted archers]]. Caledor is a mountainous realm where mighty dragons slumber under the peaks, represents elves as {{Dragon Knight}}s. [[TheMagocracy Saphery]] is an enchanted realm where magic flows through the land and through the blood of the locals, producing some of the greatest wizards in the realm. Yvresse, once a rich and prosperous kingdom, was ravaged by Daemonic invasions and the WAAAGH of Grom the Paunch and most of its people were slain; handsome white mansions and gleaming amphitheatres now lie vacant and eroding, representing the elves as [[DyingRace a race in decline]]. Cothique, a cold coastal realm battered by storms and Norscan and Druchii invasion fleets, has produced generations of hardy and brave elves who are BornUnderTheSail. Chrace, a wild kingdom infested with Chaos monsters and bearing the brunt of Norscan and Druchii raids, has [[HadToBeSharp bred a generation of toughened and warlike elves who fortify every city and defend them with grim determination]]. Tiranoc, a kingdom devastated by the Sundering beyond recovery, produces [[ProudWarriorRace disciplined and proud yet wild elves]] addicted to the thrill of battle and equally adept at fighting on land or at sea in traditional chariots or Skycutters. And the Shadowlands, formerly Nagarythe the homeland of Malekith and the Dark Elves, is a shattered wasteland kingdom devastated by war and sparsely populated except by [[ThePowerOfHate bitter Ulthuani loyalists]] [[HeWhoFightsMonsters who ruthlessly hunt down Dark Elves using stealth, assassination and brutal terror and guerrilla tactics straight out of the Druchii playbook]].
444* ''TabletopGame/{{Shadowrun}}'' 3rd edition features a section with members of each of the StandardFantasyRaces giving you a brief introduction to their race. Most of them start by acknowledging their race's hat, then going on to tear it apart as racist bullcrap. Except the dwarf, since their hat is being short.
445** Dwarves also have a hat of being technical wizkids. The dwarf explaining this has trouble working out how to fix a toaster.
446*** Shadowrun does a good job of deconstructing the hats/stereotypes for each race. For instance, the dwarf states that a lot of dwarves live underground because basement apartments are cheaper and they don't mind the low ceilings. Amusingly enough, the human points out how he's different from the other races by mentioning the other races' hats and stating how Humans don't have any of those.
447* ''TabletopGame/{{Traveller}}'' is a little more complex about this. Humans overall are as complex as, well, [[ShapedLikeItself humans]], though individual worlds often have a hat. The Aslan's hat is ProudWarriorRaceGuy, though arguably that quality is detailed well enough to take the hattiness away. The K'kree are Vegetarian Jihadists (yes, really). The Zhodani's hat is Psionics.
448* Nearly every [[MassiveRaceSelection race and culture]] in ''TabletopGame/{{Talislanta}}'' wears a hat to some degree or another: [[UsefulNotes/{{Romani}} Sarista]] are {{Lovable Rogue}}s, Danuvians are {{Action Girl}}s and {{Non Action Guy}}s, [[WingedHumanoid Muses]] are {{Cloudcuckoolander}}s, [[OurDwarvesAreAllTheSame Yassan]] are {{Gadgeteer Genius}}es, [[CatGirl Jaka]] are [[HunterOfMonsters hunters]], and so on. The Gao are a notable exception...but that's because Gao-Din is less a culture proper than a mixed bag.
449* A vast majority of the various D-Bees in ''TabletopGame/{{Rifts}}'' fall neatly into this trope. The Simvan are all nomadic warriors with a psychic connection to animals, the Larmac are all lazy, the Naruni are all shrewd businessmen, etc. Occasionally exceptions to this trope will be made in the case of individual [=NPCs=], but the description almost always includes the statement "Unlike most members of X's race..."
450* ''Space {{Munchkin}} The RPG'' had the Bumpy Foreheaded Alien race, which is actually a category for all races of this type in scifi. You chose (or randomly rolled) your one distinguishing racial feature, the concept that your culture is entirely devoted to and the concept from human culture your culture cannot understand ("We have no word for this thing you call 'modesty'")
451* Each {{Splat}} in the TabletopGame/OldWorldOfDarkness represents a Hat.
452** ''TabletopGame/VampireTheMasquerade'' as an example, most players choose their clan/Hat from the Brujah (rebellion), Gangrel (wilderness), Malkavian (insanity), Nosferatu (secrecy), Toreador (art), Tremere (magic), or Ventrue (wealth). Being Hatless here brands you a Caitiff, giving you the outcast Hat. For all that the Clans are stated to be diverse (and some atypical examples are given as [[CharacterTemplate character templates]] in the splatbooks) canon characters are almost always at most slight variations on a Hat.
453** Mage: the Ascension had its splats organized around their primary sphere, influencing their worldview: Celestial Chorus (clergy and worshippers), Dreamspeakers (shaman-types), Akashic Brotherhood (Eastern monks and martial artists), Cult of Ecstasy (musicians, hedonists, and hippies), Sons of Ether (inventors), Verbena (witches, wiccans, and naturalists), Order of Hermes (alchemists and western-medieval mages), Virtual Adepts (netrunners, hackers, and script kiddies), and Euthanatoi (nihilists, assassins, and brooders)
454** Werewolves had their tribes: Black Furies (greek man-haters), Bone Gnawers (homeless crazies living under bridges), Children of Gaia (eco-warriors), Fianna (Irish hero wannabes), Get of Fenris (Viking savages), Glass Walkers (modern, tech-lovers), Red Talons (human hating feral wolves), Shadow Lords (sneaky ninja types), Silent Striders (mystics), Silver Fangs (nobility-loving plotters and schemers), Uktena (dark magic lovers), Wendigo (traditionalists), and Black Spiral Dancers (corrupted bad guys... or maybe heroes playing a deep cover long game?).
455* ''TabletopGame/{{Exalted}}'': Every group wears a hat. every group has five subgroups, which each wear a hat.
456** Solar Exalts wear the hat of the superheroes. Dawncaste = warriors, Zenith Caste = Priests and performers, Twilight Caste = inventors and scholars, Night Caste = ninja assassins, and Eclipse Caste = diplomats
457** Lunar Exalts wear the hat of the Protectors and of the feral monsters. Two of their types were destroyed, meaning they are one of the few types that does not have five subgroups. They have Full Moon (warriors), No Moon (mystics), and Changing Moon (rogues) castes.
458** Abyssals Exalted and Infernal Exalted, both corrupted Solars, wear the hat of the Rebels and destroyers. Their castes are reflections of the Solar castes -- for instance, a Daybreak (corrupted twilight) might be a necrosurgeon or demon-summoner, whereas their Infernal versions, Defilers, are all about seeking how to tear down the existing reality and create their own, better version.
459** Sidereal Exalted wear the hat of the master manipulators. Their types are based on their patron planet/Maiden, and are pretty clear based on what that god is a patron of: Voyages (travelers, loners, and explorers), Serenity (lovers, hedonists, and pleasure-seekers), War (duh), Secrets (spies and info-gatherers), and Endings (assassins)
460** Dragon-Blooded Exalts wear the hat of the Samurai-style nobility. The Earth, Fire, Air, Water, and Wood castes are fairly standard elemental interpretations. The Noble Houses that are led by an elemental individual also tend to take on stereotypical traits.
461** Amongst everyone else, you can expect a Dragon-King to be either kung-fu master seeking to rebuild his or her near-extinct race, or a mindless brute who kill anyone who gets into their territory. And a Jadeborn is either a Worker, Warrior, or an Artisan, as Autochthon willed them.
462* ''TabletopGame/StarsWithoutNumber'': alien races usually have Lenses, essentially a way of randomly rolling for Hats. You might have a culture with, say, Curiosity and Wrath, or Collectivism and Fear, or Sagacity and Pride, as the defining cultural traits.
463* Generally in ''TabletopGame/RocketAge'' all Venusians are warrior poets, all Ganymedians are noble savages and all Europans (aside from the Emissary Corps) are arrogant and superior. However, this becomes subverted the more is learnt about every planet and it's peoples.
464* The ''TabletopGame/MutantsAndMasterminds'' book ''Worlds of Freedom'' says: "Most worlds have one philosophy, racial makeup, language, and extraordinary ability common to all planetary natives, but Earth is rich in contrasting cultural traditions."
465* Played for laughs in the ''TabletopGame/{{Toon}}'' supplement ''Tooniversal Tour Guide''. The "Star Toon" setting features the Bozonians, a race of pigeon-people who are so stupid [[AchievementsInIgnorance they can perform seemingly-impossible feats of science and engineering]].
466[[/folder]]
467
468[[folder:Video Games]]
469* In ''VideoGame/AzurLane'', the various [[SpaceshipGirl shipgirls]] are all based around national themes:
470** [[UsefulNotes/YanksWithTanks Eagle Union]]: Mostly very mixed designs overall, but some classes do have a StrongFamilyResemblance. If an American shipgirl is MsFanservice, she's probably got legs for miles.
471** [[UsefulNotes/BritsWithBattleships Royal Navy]]: OfficerAndAGentleman, RoyalsWhoActuallyDoSomething, EnglishRose and EveryoneLovesBlondes define this British-inspired faction. Usually the protagonists and usually the NiceGirl (though BewareTheNiceOnes applies too).
472** [[UsefulNotes/NazisWithGnarlyWeapons Ironblood]]: A strong militaristic and imperialistic theme runs through the Kriegsmarine-inspired Ironblood, combined with scary black uniforms and CuteMonsterGirl rigging. Ironblood girls tend to be the BloodKnight and/or the {{Tsundere}}.
473** [[UsefulNotes/KatanasOfTheRisingSun Sakura Empire]]: If a Sakura shipgirl is not the YamatoNadeshiko then she is probably a LittleBitBeastly, a reference to the youkai of Japanese mythology.
474** [[UsefulNotes/ChineseWithChopperSupport Eastern Radiance]]: Consists of light ships that focus on offensive power. Pandas are a recurring {{Animal Motif|s}}. Largely OutOfFocus.
475** [[UsefulNotes/RedsWithRockets North Union]]: TheBaroness, SensualSlavs and [[PhenotypeStereotype very pale in both skin and hair colour]]. Sometimes VodkaDrunkenski too. Tend to be either ChummyCommies (at their nicest) or TokenEvilTeammate (at their worst).
476** [[UsefulNotes/GaulsWithGrenades Iris Libre]]: A heroic French-based faction based on LightIsGood, ChurchMilitant, JeanneDArchetype and KnightInShiningArmor. They are the LaResistance.
477** [[UsefulNotes/GaulsWithGrenades Vichya Dominion]]: The [[AntiVillain "bad"]] French faction. BlackKnight and RedAndBlackAndEvilAllOver combined with DarkIsNotEvil (as they are the reluctant LesCollaborateurs).
478** [[UsefulNotes/NewRomanLegions Sardegna Empire]]: The AristocratTeam, TheFashionista and BadassCape (with DramaticWind). These girls go to war and do it in style. [[IneffectualSympatheticVillain The Royal Navy and Ironblood don't think they're that cool though]].
479* The various alien races from ''VideoGame/StarControl'' come from different varieties of Planet of Hats. The Spathi are [[DirtyCoward cowardly to the point of paranoia]], the Pkunk are hippy-dippy psychics, the Umgah are psychotic practical jokers, the Druuge are slavers, and there are ''multiple'' species of ScaryDogmaticAliens ([[CardCarryingVillain Ilwrath]], [[HostileTerraforming Mycon]], Ur-Quan [[AffablyEvil Kzer-Za]] ''and'' [[OmnicidalManiac Kohr-Ah]]) and {{Proud Warrior Race Guy}}s (the [[DumbMuscle Thraddash]], the [[SuicideAttack Shofixti]], and the [[BraveScot Yehat]]).
480** Subverted in a couple of cases with examples of MySpeciesDothProtestTooMuch; the Vux all find humans utterly disgusting, but Admiral Zex really ''really'' likes them, to an uncomfortable degree. We are also told of a group of Spathi who are completely fearless and travel the galaxy performing daring acts. And the Zoq Fot Pik are actually ''three'' different races, whose combined hats appear to be bickering, not remembering which of them is which, and [[{{Calvinball}} Frungy]].
481** The FanDiscontinuity sequel ''VideoGame/StarControl3'' takes this to strange extremes, with many aliens having unbelievably specific Hats. The Owa, for instance, practice chivalry and know about antimatter science, and you never learn anything else about them.
482* The world in ''Franchise/{{Pokemon}}'' seems to be a Planet of Hats as well -- much of culture and society revolves around Pokémon, from the economy (shops and huge department stores which sell only Pokémon-related goods) to the government. And since every town is surrounded by tall grass, it's technically impossible to even leave town without a Pokémon of your own.
483** In the games, all Pokémon have serving humans as a hat. It's possible to have a disobedient Pokémon, but there is always a way to overcome this problem and get them to submit to you. Truly untrainable Pokémon only appear in the anime and tend to be [[OlympusMons legendaries.]] Individual species have additional hats, such as Gardevoir's loyalty, and Slaking's laziness (the latter even became a game mechanic). The anime established early on all Pokémon are [[AlwaysLawfulGood Always Good]] and only do evil if they have an evil trainer, but this was eventually {{retcon}}ed away many years later with Pokémon serving as antagonists.
484* ''Franchise/MassEffect'' is known for playing with this trope. Everyone's got a hat of some kind (often with some biological basis), but many individuals do take off their racial hats.
485** Humanity's in-universe hat is being impatient, rude, and demanding things done their way. A Paragon Shepard will actually surprise some alien characters by being gentle and considerate, while a Renegade Shepard will embody the stereotype.
486** The Asari's hat is being [[GreenSkinnedSpaceBabe Blue-Skinned Alien]] [[OurElvesAreDifferent Space Elves]] with three life phases: [[TheHecateSisters Maiden (Stripper/mercenary), Matron (boring), and Matriarch (politician)]]. The Asari character Liara is a Maiden-phase Asari who works as an archaeologist, Matriarch Aethyta works as a bartender (after being ignored when she suggested the Asari make more of an effort to ditch their hat), and Peebee is very much a reckless, live-in-the-moment person (Asari are long-lived and thus tend to take longer views of things).
487** The Krogan have ProudWarriorRaceGuy and BloodKnight as their hats, but Okeer is a Krogan scientist, Charr is a Krogan romantic, and Kesh is a Krogan engineer.
488** The Salarians' hat is that of the ProudScholarRace, being a race of scientists and other academics. Some of those smarts go into spycraft and black ops as demonstrated with the Special Tasks Group, the Salarians' military organization that leverages subterfuge and sabotage to compensate for their physical frailty.
489** Quarians have the hat of sickly, environmental suit-bound GreaseMonkey[=s=] who are experts in computer programming and ship engineering, although there are also Quarians who know how to fight and can throw down with the best of them, such as Quarian marine Kal'Reegar.
490* Sten, from ''VideoGame/DragonAgeOrigins'' has this to say, [[WriterOnBoard which can actually sum up what]] Creator/BioWare [[WriterOnBoard thinks of this trope.]]
491-->'''Warden:''' Tell me about the qunari.
492-->'''Sten:''' No.
493-->'''Warden:''' Well, that wasn't what I expected to hear.
494-->'''Sten:''' Get used to disappointment. People are not simple. They cannot be defined for easy reference in the manner of: 'the elves are a lithe, pointy-eared people who excel at poverty.'
495** Iron Bull from ''VideoGame/DragonAgeInquisition'' is a lot more forthcoming about his culture, but still takes a shot at this trope:
496-->'''Iron Bull:''' ""Tell me about the Qun," is like saying "Tell me about economics." Most Qunari know just enough to get by. It's like blind dwarves trying to figure out a dragon by touch. Only the priests really have the whole picture, and they spend their whole lives figuring that crap out."
497* ''VideoGame/{{Meteos}}'', despite being a puzzle game, has a good number of these. There's a planet for robots, insomniacs, stubborn miners, shapeshifters, timid jumpers, gangsters, telepaths, bees, ninjas, and ascended psychics each.
498* The computer game ''VideoGame/SpacewardHo'' gets honorable mention. It's a light turn-based strategy affair and doesn't have culture, but planet ownership is indicated by hats. A variety of cowboy hats worn by the actual planets. (Santa hats if the game is played on December 25th.)
499* In ''VideoGame/{{Spore}}'', when your race reaches the Space phase, they are assigned a hat based on their actions up until that point, which usually falls into the standard sci-fi racial norms. There's [[NobleSavage Shaman]], [[ProudMerchantRace Trader]], [[ProudWarriorRaceGuy Warrior]], [[ActualPacifist Diplomat]], [[ChurchMilitant Zealot]], [[ProudScholarRace Scientist, Ecologist]], [[CloudCuckooLander Bard]], [[KnightTemplar Knight]] and Wanderer[[note]]Which can only be obtained if the player starts a new file at the space stage[[/note]].
500* Earth has become this in ''VideoGame/MegaManStarForce'', with the hat being ThePowerOfFriendship. People even get significant discounts and increased political rights as they become popular.
501* In ''VideoGame/{{Startopia}}'', the alien races are each suited to one specific task -- OK, two related tasks for the blue-collar Salthogs. Karmarama are purple four-armed hippies, that plant seeds. Turraken are two-headed nerds, that are all scientists. Sirens are sexy winged humanoids, and the only aliens in the game with obvious gender dimorphism, and they "love" others. And so on. The most specialised are the Grekka Targ, who are solely employed to run your communications gear.
502** The Greys are all experts in xenobiology after experimenting on all known races, so they run the sickbays. The Kasvagorians are all {{Proud Warrior Race Guy}}s, making them useful only as security guards. The Zedem Monks are, well, a race of [[ExactlyWhatItSaysOnTheTin monks]], whose hands have evolved to naturally be in the prayer gesture. The Polvakian Gem Slugs are all hedonistic aristocrats and an obvious parody of the [[Franchise/StarWars Hutts]].
503* In ''Chronomaster,'' you play a retired ''designer'' of Planets of Hats. The mini-universes you end up visiting include a hypermilitant world, a space casino, and a {{Cloudcuckooland}}. To top it off, one world that you never even see is implied to be pop Jung-themed, and solving an optional puzzle requires you to [[GenreSavvy warn somebody who's going there of the inevitable]] [[ShadowArchetype Evil Twin threat.]]
504* The ''VideoGame/{{Henry Stickmin Series}}'' has the Toppat clan. An international crime syndicate in which members may be identified by the top hats they all wear. Apparently they aren't allowed to trade.
505* The world of ''VideoGame/{{Loom}}'' is divided into xenophobic guilds, each with a specific craft, e.g. Weavers, Glassmakers, etc. Each guild's citizens seem to all bear the characteristics of their guild. For instance, the glassmakers value traits such as clarity and beauty, and have names like [[PunnyName Luscent Bottleblower]]. Somewhat justified in that the thing that defines them is what their community was formed on in the first place.
506* Gilneas in ''VideoGame/WorldOfWarcraft: Cataclysm'', even before worgen curse, seems to be a literal Nation of Hats. As far as you can see, everyone in the starting zone wears some kind of hat.
507** ''Warcraft 2'' had several examples of this trope among the human nations and orcish clans. Dalaran was all mages, Kul'Tiras was all sailors, Stromgarde was all warriors, Alterac was all snobs. The Twilight's Hammer was all end of the world cultists, the Stormreavers were all warlocks, Laughing Skull were all backstabbing traitors, Warsong could all do earsplitting battlecries, Bonechewers were all cannibals. In ''World of Warcraft'', dwarves continue to fit this loosely. Ironforge dwarves are mostly smiths and disciplined warriors, Wildhammers are nature loving barbarians, and Dark Irons are all sneaky spies, thieves, assassins, and pyromaniacs.
508** Cataclysm has provided many races a chance to get new hats. Night elves can now be magi, something that was long forbidden in their culture. Dwarves can now be shamans, providing stark contrast to their otherwise industrial nature (at least of the Bronzebeard variety). Orcs are seriously divided over whether or not Garrosh Hellscream is a good leader--even though the should fully embrace a blood-and-thunder warrior. There is still a tremendous amount of hat wearing though, and while not all races have true hats, they have collective niches, which both the Horde and the Alliance forming parts of Six Race gang.
509* This was a major complaint in WebVideo/RosssGameDungeon's review of ''VideoGame/DeusExHumanRevolution:'' Humanity's hat in 2032 is cybernetic augmentation. There is very little casual dialogue or worldbuilding not devoted to augmentations, the impact of which was supposedly able to revive Detroit and construct a Chinese LayeredMetropolis from scratch within... a couple decades from now. This is in contrast to the original ''VideoGame/DeusEx'', which explored a multitude of themes from terrorism to transhumanism, and was also much more grounded in reality compared to ''Human Revolution'' despite taking place twenty years ''later'' (i.e. cities still look pretty much the same as they do in the present, while ''Human Revolution'' is getting close to CrystalSpiresAndTogas territory).
510* In ''VideoGame/BangaiO'', the heroes hail from Dan Star, a planet populated ''with [[HotBlooded hot-blooded]] men''. Since the game focuses entirely on shoot-em up action ([[ExcusePlot and little elaboration on the setting]]), one can only imagine what it must be like there.
511* Despite what their name might suggest, the SpacePirates of ''Franchise/{{Metroid}}'' aren't simply a gang of outlaws in space and are actually a distinct alien species that has piracy and galactic domination as its hats. There's also the [[HordeOfAlienLocusts Krikens]] of ''VideoGame/MetroidPrimeHunters'', who exist to raze other worlds to the ground.
512* In the ''Franchise/{{Halo}}'':
513** Human colonies tend to take after one or two particular cultures; Harvest had a mix of American Midwest and Scandinavian, Reach's original Hungarian settlers still had a major impact on on the planet's culture, the Rubble's population seems to be largely Hispanic, etc.
514** [[InvokedTrope Done on purpose]] by the Covenant. The Prophets set up their society so that none of the various races could get by on their own (Elites are warriors, Grunts are laborers, etc.). One Elite spends the whole of ''Literature/HaloGlasslands'' searching ancient texts to rediscover things like agriculture, to keep the Elite homeworld from total collapse.
515* The [[VideoGame/{{X}} X-Universe]] is really bad about this, due in large part to the games' near lack of plot and characterization ([[NoPlotNoProblem though that's not necessarily bad]]). Every faction has a hat that fits every character of that race. The Terrans are high-tech xenophobes, the Split are a Proud Warrior Race, the Teladi are {{Proud Merchant|Race}} LizardFolk, the Boron are peace-loving [[FishPeople Squid People]], etc.
516* This was the objective of the Smithy Gang in ''Videogame/SuperMarioRPG'': To turn the Mushroom Kingdom into a world filled with... WEAPONS!
517** You also visit a couple Towns of Hats. Moleville is full of anthropomorphic moles who are all miners, Yo'ster Island has its entire populace (of Yoshis) obsessed with racing, Monstro Town is populated almost exclusively by monsters who have gone straight. But the weirdest has to be Marrymore, a town that is all about weddings. The only places of note in the entire town are a wedding chapel, and a fancy hotel for the honeymoon.
518* Several of the alien races in ''Franchise/RatchetAndClank'' come with their own hats. The most notable of these are the Lombaxes, a race of badass gearheads who can barely sit next to a piece of machinery or weaponry for five minutes without trying to modify it in some way.
519* Justified with the Amarcians in ''VideoGame/TalesOfGraces''. All of them seem to be scientists or engineers of some kind. We later find out that the Amarcians aren't actually a race, the word is just what the Fodrans called engineers. They're basically what happens when everyone from one job sector gets stranded on another planet so long they form their own culture. Most present-day Amarcians aren't aware of this though.
520* The United Powers League of ''Franchise/StarCraft'' took some very drastic measures to ''turn'' Earth into one in order to remove all the differences that lead to wars and other conflicts. They made English the official language of the world, banned all the old religions in favor of a philosophy of the "divinity of mankind", and made cybernetics and genetic engineering illegal, among other things. Those who did not conform to these new standards [[FinalSolution were forcibly rounded up and executed, leading to a death toll of 400,000,000]]. Doran Routhe had 40,000 of these dissidents selected to be put into cryogenic sleep and sent off to colonize other worlds, leading the Terrans to populate the Koprulu Sector that serves as the main setting of the games.
521* In ''VideoGame/FTLFasterThanLight'', the races are all defined by certain traits. The Engi have MachineEmpathy, but are awkward in combat, instead relying on attack and defense drones. The Mantis are the opposite, being a Proud Warrior Race, but also are often violent and vicious. Rockmen are stoic and have a bit of TheFundamentalist in them, as well as being extremely wary of other races. Zoltan are LawfulNeutral (sometimes LawfulStupid) EnergyBeings. Slugs are greedy merchants with psychic powers that allow them to see through the thick nebulae where they live. And Humans...well, HumansAreAverage.
522* Some planets in ''VideoGame/DokiDokiUniverse'' are defined by a single characteristic. For example, there is a planet where everyone likes gross things and a planet where animals keep humans as pets, among others.
523* ''VideoGame/LeagueOfLegends'' yordles. One of the most distinctive characteristics of this species is that [[NiceGuy they're relatively kind-hearted and friendly towards everyone]]. Although this is a justified trope, since social isolation has caused many yordles to go insane or even become evil (as evident with [[GoMadFromTheIsolation Veigar]]).
524* ''VideoGame/{{Starbound}}'': Each race as at least two components to their hats; Florans have the savage and plant-life hat, Humans currently are a race without a home planet, Glitch are stuck in the past due to an issue with programming (hence their name), Apex are ape-men who seem to follow the government strongly, Hylotl are fish people who are the most peaceful of the races, to the point of getting mockery from time to time, Avians are a strongly religious race with a heavy MayIncaTec aesthetic, and Novakids are [[SpaceWestern Space Westerners]] with [[CelestialBody bodies composed of energy]].
525* ''VideoGame/ToejamAndEarl'' come from Funkotron, a planet whose hat, shockingly enough, is funk and rap culture.
526* The early alternate-universe missions in ''VideoGame/CityOfHeroes'' cross this with [[UndergroundMonkey Underground Monkeys]] through the re-use of enemy models. You've got the alternate Earth of [[OurWerewolvesAreDifferent werewolves]], the one where the CorruptCorporateExecutive's project [[GoneHorriblyRight went horribly right]], producing a HiveMind that took over, the one where the psychic-powered clockwork robots took over, etc. They're generally referred to in-game as "''enemy group'' Earth".
527* The fal'Cie of ''VideoGame/FinalFantasyXIII''. There are over a million of them on Cocoon alone, and they are all JerkassGods who consider humanity to be essentially livestock. 100% of the fal'Cie are in on the plan to [[spoiler:force the Creator to return by killing all of Cocoon's humans, which they figure will get his attention]]. Even the one whose job is to open the pod bay doors.
528* In ''VideoGame/GemsOfWar'', each kingdom has a particular theme, and some involve a "hat" — piety, invention, etc. However, the quest character for each kingdom is sometimes in opposition to that theme rather than an exemplar of it; for example, the kingdom of temples and paladins (Whitehelm) has you receive your quests from a vampire (Sapphira) who is being attacked by the pious folk.
529* Played With to Hell and back in ''VideoGame/{{Stellaris}}''. All species have ''Traits'', biological instincts which are ingrained into them to make them, say, better sociologists, more inclined to disagree with each other, or [[BreadEggsMilkSquick happier when they have access to enslaved subjects]], and ''Ethos'' which are ideological in nature and determine which government the species has; they may, for instance, make a species more egalitarian or more authoritarian, more spiritual or more materialistic, or more warlike or peaceful. Traits can only be changed to a very limited degree via genetic manipulation, while ethos changes very often depending on factors such as how far the colony's population is from the homeworld or how much free thought is encouraged or suppressed by government policy. Populations with different ethos may even form divergent factions which may push for independence from your empire, peacefully [[TheWarOfEarthlyAggression or not]].
530* {{Downplayed|Trope}} in ''Franchise/TheElderScrolls'' series, as many of the nations and peoples of Tamriel have leanings towards certain professions and characteristics but there are a lot of exceptions to the rule - generally, individuals who grew up in their homeland play the hats straight, while individuals who were raised in other lands tend to be exceptions. Some of the "hats" in question include: Nords are [[TheNeedForMead mead-loving]] [[DoesNotLikeMagic magic-hating]] [[HornyVikings viking-esque]] {{Boisterous Bruiser}}s; [[UnevenHybrid Bretons]] are DeadpanSnarker FrenchJerk {{Magic Knight}}s; Redguards are [[ScaryBlackMan Scary Black Men]] badass [[MasterSwordsman Master Swordsman]] and [[{{Pirate}} adventurous sailors]]; [[MageSpecies Altmer (High Elves)]] are [[CulturalPosturing snobby]], [[SuperiorSpecies supremacist]] {{Squishy Wizard}}s, Bosmer (Wood Elves) are NobleSavage {{Forest Ranger}}s who are amazed by basic carpentry because of an [[BindingAncientTreaty ancient code]] which prevents them from ever harming plantlife in their [[TheLostWoods Lost Woods]] homeland and who that same code requires to [[ImAHumanitarian consume fallen enemies]], etc. etc. For additional information, please see the series' [[Characters/TheElderScrollsRaces "Races" sub-pages]].
531* In ''VideoGame/{{Scrapland}}'', on the planet's capital city of Chimera, every robot has a specific function. In fact, D-Tritus is refused entry into Chimera until he's assigned a job.
532* ''VideoGame/SuperMarioOdyssey'' has a good chunk of areas with its residents in a theme that plays to the architecture, and the purple coin stores will sell clothes that match (which can help you get a few Moons). For a more literal example, Bonneton (also known as [[ShapedLikeItself the Cap Kingdom]]), is literally inhabited by sentient hats and have hats as a recurring theme around the level.
533* The "offscreen" regions of ''VideoGame/DarkSouls'' tend to fall into this. People from Catarina are jovial, noble, but often somewhat bumbling knights; Forossa was a land of {{Blood Knight}}s; Thorolund and Lindelt are defined by devout religiosity; Mirrah was home to knights and murderers; the Great Swamp provides you with pyromancy tutors; Vinheim is the home of sorcery; Volgen is mercantile and mercenary; Astora is predominantly home to focused and honourable knights, plus one blacksmith; and Londor is the home of shadowy, deceptive Hollows [[spoiler:and will be "made whole" by the Unkindled One usurping the First Flame in ''VideoGame/DarkSoulsIII'']]. Carim is an interesting one; it started out with an unsavoury reputation, then underwent a cultural HeelFaithTurn and absorbed most of the now-absent Thorolund's religiosity in ''III''.
534* Played with in the ''VideoGame/GalacticCivilizations'' games. Most species have one hat: Altarians are spiritual HumanAliens, the Drengin are warlike conquerors, and so on. Humanity's hat is [[HumansAreDiplomats diplomacy]], being the ones to share hyperdrive tech with other races unconditionally in the hopes of fostering cooperations... but they also don't flinch at [[HumansAreWarriors employing violence]] if a situation degrades to that point. The fact humanity doesn't see anything strange about this dichotomy freaks the other races out a bit, with some of them considering it downright duplicitous. Meanwhile, humanity finds it strange that every alien they meet is so culturally homogenous.
535* [[OurAngelsAreDifferent The Sankta race]], which are essentially angels, from ''VideoGame/{{Arknights}}'' have a hat of being obsessed with guns. To further emphasize this obsession, unlike other races, the Sankta race hails universally from the nation of Laterano. This is explained away by being the only nation/race to invent firearms and subsequently formed their entire culture and religion around them. Most playable Sankta characters exhibit are classed as Sniper Operators and/or use guns. The three remaining Sankta Operators who don't use guns in gameplay still have a connection to firearms in their lore. The full extent of their gun quirk is revealed in the nation's spotlight event as bullet shells are legal tender in their economy. Bullet and gun iconography is littered everywhere in signage and interior decoration. Hospital patients regularly play with guns for fun during downtime. The darker side to this are all the gun laws that Sankta must adhere to or suffer the material consequences, non-Sankta who own guns do not have to obey these laws.
536[[/folder]]
537
538[[folder:Web Animation]]
539* For a deeper analysis of the trope, you may want to watch the ''WebAnimation/OverlySarcasticProductions'' video, found [[https://www.youtube.com/watch?v=isdaYjET9cg here]].
540* Parodied in the Flash-animation series ''[[http://www.newgrounds.com/collection/burntfaceman.html Burnt Face Man]]''. In the conclusion of episode 7, Bastard Man (yes, that's his name) [[Film/{{Spaceballs}} steals all the world's air with a vacuum cleaner]] (yes, he did that) and tries to sell it to a "planet of shifty characters". Everyone on the planet is wearing a large overcoat and hat or they are hidden in the shadows, the main shifty guy telling Bastard Man that they might not pay him for the air because they're all "a bit shifty".
541* Several of these are visited in the fifth season of ''WebAnimation/BonusStage'', including a convention planet, a ''fist'' planet, and [[UsefulNotes/McDonalds McWorld]]. As Joel says, "Isn't it great how every planet is named after its purpose?"
542* In the Season 2 finale of ''WebAnimation/BigtopBurger'', titled ''UP'', it's revealed that Steve [[spoiler:hailed from a faraway planet populated by an ancient ClownSpecies who based their culture around ritualised performances of ''Theatre/{{Cats}}'']].
543[[/folder]]
544
545[[folder:Webcomics]]
546* ''Webcomic/{{Melonpool}}'''s planet Melotia is a planet of couch potatoes. There's a BizarreAlienBiology explanation, with their antennae resonating to Earth television broadcast frequencies.
547* In ''Webcomic/SluggyFreelance'' the residents of the Dimension of Lame are all incredibly sweet, nice, rice cake-loving pacifists. The most deranged psychopath among them suffers an incredible bout of guilt after slightly bruising the toe of a murderous demon. Even the rules of the universe conform to this Hat: the sewers smell like flowers, fermentation doesn't exist, and all swear words are automatically replaced with a "bleep" noise.
548* ''Webcomic/{{Goats}}'''s Multiverse has entire Dimensions of Hats, such as Topeka Prime, the farm dimension, complete with [[https://goats.com/comic/2006/03/22/march-22-2006/ cow computers]]. Each dimension, however, has a pub.
549* ''Webcomic/{{Curvy}}'' [[InvokedTrope invokes]] this; every Earth explicitly has a gimmick, and ours is apparently "Boring World".
550* Parodied in [[http://mountaincomics.com/?p=49 this]] episode of ''Webcomic/MountainTime'', as the astronauts are all too eager to attach a gimmicky label to a newfound planet.
551* Some of the aliens seen in ''ComicBook/{{Buck Godot|ZapGunForHire}}'' seem to fit this trope, with all individuals seen having similar behaviour or jobs. However, just as many are as varied as humans both in behaviour and appearance.
552* Subverted in ''Webcomic/QuentynQuinnSpaceRanger!'' Groonch the Gnorch, a parody of Worf from ''Franchise/StarTrek'', says that despite being raised with the ideals of another alien race, he strives to be the kind of noble warrior honored by "the Gnorch peoples." Quentyn asks, "Which peoples?" Groonch then learns, to his complete surprise, that the Gnorch species is rather culturally diverse and only a handful of ancient tribes were as warlike as he thought. His own outfit is an odd cultural mishmash.
553* Referenced, perhaps, in [[http://www.drunkduck.com/Cwens_Quest/index.php?p=432637 this]] ''Webcomic/CwensQuest'' strip. Haaaaaaaats!
554* Used for some aliens in ''Webcomic/{{Spacetrawler}}''. The Eebs are all GadgeteerGenius telepaths with almost zero willpower. The Tornites are infamous for their bad fashion sense.
555* While not a ''planet,'' per se, the Jägers of ''Webcomic/GirlGenius'' have two hats. The first, is that they love fighting. The second is that... they love hats. No, really, they ''REALLY'' like hats. One Jäger had an entire short story about him going to get a new hat. There's even ''rules'' on how the hat must be acquired- you can't just go into a store and buy one.
556** The fighting is justified in that Jägers were once humans who chose to transform themselves ''because'' they loved fighting.
557** This obsession is not limited to just the Jaegers. In particular, [[http://www.girlgeniusonline.com/comic.php?date=20121130 Franz]] has been seen to follow the same rules of acquisition as the Jaegers, unsurprising as the dragon has likely fought alongside them for centuries, and [[http://www.girlgeniusonline.com/comic.php?date=20120116 Bang DuPree]] shares their fascination with magnificent headgear along with many other personality traits. Even [[http://www.girlgeniusonline.com/comic.php?date=20140331 the Wulfenbach entourage]] gets in on the trend eventually.
558* ''Star Power'' is [[https://web.archive.org/web/20140214115615/http://www.starpowercomic.com/category/comic/filler-comic/ chock-full of these]].
559* ''Webcomic/PlanetOfHats'' is named for the trope, and naturally contains examples as it's a parody recap of ''Series/StarTrekTheOriginalSeries''.
560* Sam Starfall of ''Webcomic/{{Freefall}}'' is from a species of kleptomaniacs, because his race evolved from scavengers. Sqids who pull off incredible acts of stealing are heroes. In Sqid mythology, the gods have never actually given anything to mortals, and everything mortals have that came from them was stolen. Humans have seriously considered wiping out the Sqids because their values are so different than humans that conflict would seem inevitable should they ever gain space travel.
561[[/folder]]
562
563[[folder:Web Original]]
564* ''Blog/LimyaaelsFantasyRants'' discusses this in her "Avoiding Gimmick-Worlds" rant [[http://limyaael.livejournal.com/524485.html here]].
565* ''Literature/AssociatedSpace'' has Sarmatia, the planet of SpaceAmish nomadic horse warriors, and New Tau Ceti, the planet of religious fanatic sheep-men.
566* This is #3 of ''Website/{{Cracked}}'''s [[http://www.cracked.com/article_17392_6-sci-fi-movie-conventions-that-need-to-die_p2.html 6 Sci-Fi Movie Conventions (That Need to Die)]].
567* In ''Literature/BeyondTheImpossible'', everyone on planet Myridia is born with the power to create thousands of duplicates of themselves.
568* Enforced by [[TheEmpire the Compact]] in ''Literature/TheLastAngel''. Tribunes are honorable warriors. Thinkers are wise. Broken (Humans) are meant to be inept and stupid, but occasionally earnest. Brutes (Verrish) are meant to be unloving, brutal creatures prone to criminal behavior. A few millennia of indoctrination of a species can do a lot.
569* PlayedForDrama in ''[[https://archive.4plebs.org/tg/thread/27537822/#27537952 this]] 4chan post.
570* The short story ''[[https://escapepod.org/2020/02/06/escape-pod-718-how-the-emperor-of-all-space-and-every-world/ How the Emperor of All Space and Every World Awoke to the True Nature of Reality and Why it Didn’t Matter]]'' by P.H. Lee, featured on the Escape Pod podcast, parodies this trope, with the titular Emperor hiring entertainers from "the best of the seven Dancer Planets" and the idea of a planet ''without'' a hat being perceived as absurd and embarrassing.
571--> ''"Our world is called the Earth," explained Weizi. “And it is a world of nothing-in-particular.”''
572--> ''The entirety of the court, except for the Emperor, laughed out loud. "A world of nothing-in-particular!" they exclaimed, "how could such a world exist?" While they laughed and joked, Weizi waited in silence, their face flushed, ashamed at their humble origins.''
573--> ''“Silence!” said the Emperor, who did not see the humor in it. “Tell me, my advisors, can there really be such a thing as a world of nothing-in-particular?”''
574* A regular target on ''Website/SFDebris''. In his review of "The Magnificent Ferengi," he says that if ''Film/RaidersOfTheLostArk'' had been a Trek two-parter, Germany would've been painted as {{Mordor}} for the rest of the series.
575[[/folder]]
576
577[[folder:Western Animation]]
578* ''WesternAnimation/SouthPark'':
579** The reverse of this is used in the episode "[[Recap/SouthParkS7E1Cancelled Cancelled]]": apparently every planet except Earth has only one species, with "a planet of deer, a planet of Asians," etc. Earth was started billions of years ago with creatures from all over the universe on one planet---as part of an intergalactic RealityShow.
580** A previous [[StandAloneEpisode Marklar]] introduced the [[HumanoidAliens Marklar]] of Marklar. The [[HumanoidAliens Marklar]] used the [[http://en.wikipedia.org/wiki/Word Marklar]] "Marklar" for all [[http://en.wikipedia.org/wiki/Noun Marklar]]. The [[HumanoidAliens Marklar]] spoke otherwise perfect [[AliensSpeakingEnglish Marklar]].
581** The Jakovasaurs (which were an obvious parody of Jar-Jar Binks) are a race of morons.
582* ''WesternAnimation/{{Futurama}}'' would often use ridiculous examples, i.e. the Neutral planet, the cannibal planet, planet of human-hating robots. In "[[Recap/FuturamaS4E3LoveAndRocket Love and Rocket]]", Dr. Zoidberg (himself from a planet of Crustacean SpaceJews) talks about the planets destroyed by [[ItMakesSenseInContext love]] [[ThePowerOfLove radiation]] why not, "including two gangster planets and a cowboy world."
583** The opening of a certain episode sees the Planet Express crew return pantless and low on supplies from "the planet of the moochers."
584** Fry goes to live on the [[SpaceAmish Amish Homeworld]] for a while.
585** Also the planet of [[LadyLand gigantic man-hating tribeswomen]] in "[[Recap/FuturamaS3E1AmazonWomenInTheMood Amazon Women in the Mood]]".
586** The episode "[[Recap/FuturamaS6E5TheDuhVinciCode The Duh-Vinci Code]]" introduces a planet of {{Insufferable Genius}}es. How smart were they? Creator/LeonardoDaVinci left because he was the ''dumbest'' person there.
587** There's also a literal ''Universe of Hats''. Namely, when visiting the edge of our universe in "[[Recap/FuturamaS3E15IDatedARobot I Dated a Robot]]", the crew sees on the other side their identical alt-selves, only they're all wearing cowboy hats.
588** "[[Recap/FuturamaS4E15TheFarnsworthParabox The Farnsworth Parabox]]" has them visit a series of alternate-universes-in-boxes; most of these universes are one-shot-gag Hat Universes, such as the [[EverybodyMustGetStoned hippy universe]] and the [[EyelessFace eyeless universe]].
589** Not to mention the Harlem Globetrotters, with their own planet, university, and algebra.
590** {{Subverted|Trope}} in one episode: There is not, in fact, a radiator planet inhabited by radiator people. Or at least, the radiator that Fry made out with wasn't one.
591* ''Anime/TransformersCybertron'' is very guilty of this. There are three planets where a great deal of the action takes place: Gigantion, the giant planet, is populated by massive Transformers obsessed with construction, aided by the tiny Mini-Cons. On Velocitron, the speed planet, the fastest rule and those who don't measure up are left in the dust. And on the unnamed Jungle Planet, might doesn't ''make'' right so much as it ''is'' right. As if Cybertron, a planet populated by giant transforming robots, wasn't enough of a hat planet in its own right. (Admittedly, "giant transforming robot" is a pretty cool hat.)
592** Pretty much every non-Transformer alien planet in ''Franchise/TransformersGeneration1'' was made of hat. Including ''earth'' (our hat is a construction worker's hardhat, everybody wore them).
593** Likewise, ''Anime/TransformersHeadmasters'' had a planet of humans innately in touch with nature, and a pirate planet.
594* One episode of ''WesternAnimation/VeggieTales'' had two feuding Towns of Hats used for their Good Samaritan retelling. One town wore shoes and boots on their heads, and the other wore pots. The purpose was to show how people are divided by trivial differences, a rare acknowledgment of the silliness of Planets of Hats.
595* A three-part ''WesternAnimation/PinkyAndTheBrain'' episode involves the protagonists being taken to a city of hats. There, everyone is ... a hat.
596-->[[ThemeTune "They're porkpie and the fez, fez, fez, fez, fez!"]]
597* ''WesternAnimation/InvaderZim'':
598** Parodied; the Irken Empire includes such ridiculous territories as "Conventia, the Convention Hall Planet" and "Foodcourtia," a planet of nothing but restaurants. Justified because these planets don't seem to actually start out this way: one episode shows the Tallests after the conquest of the planet Blorch, deciding to make it a "parking garage planet" ''literally'' on the spot. The Irkens themselves are a culture based on ''height''. Dib points out how stupid this is.
599** Another example might be the Planet Jackers, whose culture seems to revolve around collecting new planets to throw into their sun.
600** The two Abductors seen completely fail at their job, having all of ''one'' specimen in their "collection," and that's only because he's a blob creature with no legs. They mistake both Zim and a gopher for humans and Dib, an actual human, with a weasel; they also run "experiments" on their test subjects by fusing them together...with tape. Oh, and despite being capable of space travel, their method of cloaking their ship turns it into a floating whale and a giant floating baby.
601* In ''WesternAnimation/{{Megas XLR}}'', Jamie mentions to Kiva to take them to the "planet of the Space Amazons", to which Kiva replies "I'm from the future, not a comic book!". Though the post credits sequence seems to suggest such a planet exists...
602* The titular anthropomorphic ducks of ''WesternAnimation/MightyDucksTheAnimatedSeries'' come from a planet whose entire culture revolves around hockey. Yes, seriously.
603* Most episodes of ''Series/TheSuperMarioBrosSuperShow'' featured Mario, Luigi, Toad, and Princess Peach travelling to a different world built around a particular theme (e.g., karate, rock-n-roll, cowboys, rap). Also, Bowser and his minions always seemed to conform to the "hat" of the world, appearing as a different stock villain in each episode.
604* ''WesternAnimation/EarthwormJim'' frequently parodied this, like with the aptly-named Planet of Easily Frightened People from "Sword of Righteousness". Asking them to guard [[ArtifactOfPower the Orb of Quite Remarkable Power]] was probably not the best idea.
605-->'''Easily Frightened People:''' AAARGH! Something green! AAARGH! Something not green!\
606'''[=PsyCrow=]:''' I love this planet.
607* ''WesternAnimation/DarkwingDuck'' had some fun with this trope in one episode, where our hero visits the planet Mertz, where every single person is a superhero (complete with everyone having a totally unnecessary secret identity.) There is only one person on the planet without super powers, whose name is actually [[ExactlyWhatItSaysOnTheTin Ordinary Guy.]] Everyone else spends their entire lives trying to rescue him from peril (which in practice means gigantic, city-smashing brawls over who gets to help him cross the street.) Needless to say, Ordinary Guy's life sucks. Eventually, he snaps and becomes the planet's first and only supervillain. This gives him an outlet for his rage, and gives the heroes some actual evil to fight, making everyone much happier.
608** An absolutely '''literal''' version of this trope is used as well: Two episodes featured aliens from a planet where all aliens actually ''are'' hats, who hop onto other beings' heads to control them.
609* ''ComicBook/KaputAndZosky'' is a cartoon series based entirely on Planets of Hats. The titular characters wander from planet to planet, hoping to find one where the population's hats make them easy to conquer and pleasant to rule.
610* ''WesternAnimation/TheEggs'' follows the colourful adventures of the four anthropomorphic egg college graduates as they continue their mission through the Loonyverse to search out valuable new sounds for their music-loving home planet of Kazoo. Not only is Kazoo a Planet of the Hats (the hat being music), but every world they visit seems to have its own specific hat.
611* ''WesternAnimation/RobTheRobot''. Dammit, that show has a planet for practically every ''theme''.
612* On ''WesternAnimation/BuzzLightyearOfStarCommand'', we had Rhizome, a planet of [[GranolaGirl peace-loving vegetarians]], and mention is made of a "planet of widows and orphans".
613* In ''WesternAnimation/TitanMaximum'', Eris is inhabited solely by rednecks and Mercury by old people. Neptune is a gigantic winter resort, with a lone steam-in-a-can production facility.
614* In ''WesternAnimation/TheFairlyOddParents'', [[RunningGag sometimes]] a character going to Fairy World will end up in other places first, such as Dairy World and Scary World (ExactlyWhatItSaysOnTheTin).
615* An episode of ''WesternAnimation/AmericanDad'' had Roger claim that his BizarreAlienBiology made it so that everyone in his species has to be a {{Jerkass}} or else they'll ''die''.
616* The different kingdoms of ''WesternAnimation/AdventureTime'' could count as respective kingdoms of hats. The most often visited one is the Candy Kingdom, but there's also an Ice Kingdom, a Fire Kingdom, a Crime Kingdom, a Breakfast Kingdom, a Cats in Cardboard Boxes Kingdom...
617* In ''WesternAnimation/WanderOverYonder'', most of the planets are this, like a planet of hillbillies, a planet of Viking sheep-men, a planet of SickeninglySweet happy-go-lucky aliens, and so on and so forth.
618* Every planet featured in ''WesternAnimation/TheBrothersFlub'' that Retrograde makes deliveries to are hat planets. i.e. a planet of wrestlers, or a planet that's a giant pinball machine.
619* ''WesternAnimation/SpongeBobSquarePants'':
620** Tentacle Acres in the episode "Squidville": a town where everyone is a squid who looks like Squidward. They they all seem to enjoy biking and interpretive dancing.
621** Some species are indeed a species of hats. All squids look the same, sound similar and are (or strive to be) [[InsufferableGenius insufferable geniuses]] with strong artistic inclinations, while all starfishes look identical and act, well... [[TooDumbToLive not very bright]].
622** The crabs all appear to be [[SpaceJews greedy, long-nosed businessmen]].
623* In ''WesternAnimation/BikerMiceFromMars'', the main antagonist is Lawrence Limburger, who is a member of a race of fish-like aliens called Plutarkians. All Plutarkians shown on the series are greedy and power-hungry jerks.
624* Subverted with the inhabitants of Planets Wait-Your-Turn, Tell-a-Lie, and Gut in ''WesternAnimation/ThreeTwoOnePenguins'', as their hats were put on by outside forces. I.E. a cutting-in-line bug caused the Wait-Your-Turners' hat to be impatience, [[spoiler:the king pressing the button that caused Tell-a-Lie's moon to fall and him telling the Tell-a-Liars to constantly lie]] caused the Tell-a-Liars' hat to be dishonesty, and [[spoiler:cereal]] caused the one-eyed pigs' hat to be gluttony.
625** Averted with the penguins themselves, one of the only things they have in common is that they're on one ship.
626* The Tarulians in ''WesternAnimation/TheHairBearBunch'' episode "No Space Like Home" have an unorthodox custom. They select a new leader each day and lock the previous leader in a glass cage. Guess what happens when Peevly, Botch and the bears land on it.
627* On ''WesternAnimation/CreativeGalaxy'', the Creative Galaxy that Arty and his friends travel throughout is full of these and this is basically a point of the show. In each installment, Arty visits a different one to help him make art. These include Paperia the paper planet, Fabrictopia the fabric planet and Paintoria the painting planet.
628* ''WesternAnimation/WinxClub'' has several, although not as many as one would think, partially due to the lack of information about most of the Winx's planets of origin.
629** Musa's planet Melody's only shown feature is whales who sing, and the only other people from her planet are her parents (who played instruments and sang) and Princess Galatea, who appears to be the fairy of classical music.
630** Tecna's planet, Zenith (or Titanium in the comics) is also full of people very similar to her: logical and rational and extremely technologically advanced.
631** All that appears to be of Linphea, Flora's planet, is forests, magical trees, and giant ladybugs that give rides. The only other inhabitants shown are Miele, Flora's little sister, and Princess Krystal, who also has healing, nature-type powers.
632** Averted by Eraklyon, Dominio, and Solaria, which act more like regular, non-homogeneous regions with no one sharing all the same character traits.
633* On ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', nearly almost every single sentient species that isn't a pony has a rather one-note culture. All [[OurDragonsAreDifferent dragons]] minus [[TokenHeroicOrc Spike]] are greedy, aggressive and prideful monsters which act with disdain toward weaker creatures (they do have a [[NobleDemon nobler]] [[JerkWithAHeartOfGold side]], however), all [[OurGryphonsAreDifferent gryphons]] are money-obsessed, callous and unfriendly jerks who don't get along even among themselves, and all yaks are [[HairTriggerTemper short-tempered]], [[BoisterousBruiser obnoxious brutes]] with a rather [[HulkSpeak poor]] [[YouNoTakeCandle grasp on English]], to name some examples.
634* In ''WesternAnimation/TheSimpsons'', while trying to get to Branson, Missouri the family ends up in Bronson, Missouri, a town where everyone, including women and children, look and talk like Creator/CharlesBronson.
635* The Ogres in ''WesternAnimation/AdventuresOfTheGummiBears'' are all pretty dumb, bordering on MinionWithAnFInEvil. The one smart Ogre, Toadwort, is about as tall as a human five-year-old and is routinely abused by his brother Ogres and his boss, TheManBehindTheMonsters, Duke Igthorn.
636* In one episode of the ''WesternAnimation/MrBean'' animated series, it's revealed that Mr. Bean is actually from a planet where everyone looks and acts exactly like him.
637[[/folder]]
638
639[[folder:Real Life]]
640* Some scientists argue that [[HumansThroughAlienEyes through alien eyes, Earth could be seen as a planet of hats]] -- aliens would first notice all common traits of humans and ignore all the differences.
641* Many exoplanets have a designation that starts with HAT.
642* Humans tend to stereotype based on region, no matter how diverse a particular region may actually be. The "South" in the United States, for example, or any major metropolitan area.
643* An Earth-bound version of this trope is OlderThanFeudalism. Aristotle is alleged to have said that the difference between the Greeks and "barbarians" is that all Greeks are different and all barbarians are the same. To the Greeks, then, all foreign tribes they came across were tribes of hats.
644* Many attempts to solve the Fermi Paradox (that there are no physical reasons why intelligent life should not be everywhere in the Universe, and yet we cannot see it) have invoked the Planet of Hats fallacy; assuming that "aliens" would never travel into interstellar space or be under some form of edict of non-interference, as if any and all aliens (or even every inhabitant of a single alien planet) would all behave exactly the same way.
645[[/folder]]

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