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4[[quoteright:350:[[VideoGame/EarthwormJim https://static.tvtropes.org/pmwiki/pub/images/earthworm_jim_heck_level_2.png]]]]
5[[caption-width-right:350:Jim tries to escape DevelopmentHell.]]
6%%
7The [[{{Hell}} infernal realm]] is often by definition unconquerable and inescapable. This doesn't sit well with videogame designers, who abhor not being able to shoot up things that look like they need shooting up. Consequently gamers are occasionally treated to [[ToHellAndBack going to Hell, killing everything, and coming back out.]] This is possibly the ultimate logical conclusion to the RuleOfCool, or the SortingAlgorithmOfEvil going off the scale.
8
9The epic finality of Hell makes it a good location for TheVeryDefinitelyFinalDungeon or the BonusDungeon, but that's by no means universal.
10
11Compare BonusLevelOfHeaven. Almost always leads towards a ToHellAndBack scenario. Also see LethalLavaLand, an often similarly themed stage that usually doesn't actually take place in a FireAndBrimstoneHell. For a level that's a figurative hell, see BrutalBonusLevel.
12
13[[JustForFun/IThoughtItMeant Not]] a LighterAndSofter or {{Bowdlerise}}d version of "[[Music/{{Nightwish|Band}} Planet Hell]]" or of "[[DeathWorld Hell Planets]]."
14
15----
16!!Examples:
17[[foldercontrol]]
18
19[[folder:Action Adventure]]
20* ''VideoGame/CaveStory'''s Sacred Grounds level, the hardest area of the game, is only accessible if you've fulfilled [[GuideDangIt a number of obscure requirements.]] Beat it to get the [[MultipleEndings best ending]]. Despite the name "Sacred Grounds", everything is dull red or orange-red and covered in spikes, and it's filled with evil angels. It's [[LampshadeHanging lampshaded]], too, which is the only reason it's on this page with the name "Sacred Grounds". If you head right from the entrance and drop through the floor, you can read a sign that quite literally says "WelcomeToHell!"
21* The video game adaptation of ''VideoGame/DantesInferno'' is set among the CirclesOfHell as envisioned in ''Literature/TheDivineComedy''.
22* ''VideoGame/GanbareGoemon 2'' had hell as a secret level with Dracula and Kabuki as bosses. The entrance is an amusement park apparently.
23* ''VideoGame/SuperMetroid'': Most lava areas in ''Franchise/{{Metroid}}'' fall under LethalLavaLand, including Upper Norfair from ''Super Metroid'' but Lower Norfair instead falls under this trope, since it's the penultimate area visited in the game, has a very hellish atmosphere with creepy looking ruins and temples, as well as a very devilish boss in the form of Ridley.
24[[/folder]]
25
26[[folder:Action Game]]
27* In ''VideoGame/EvilDeadRegeneration'', in the last level Ash and Sam (Ash's half Deadite midget sidekick) are sent to a cyclopean alternate dimension, that looks a lot like hell. Complete with ''waterfalls of blood.'' They then kill the crazy doctor and save the girl. But, [[spoiler:she turns out to be a Deadite! So Ash kills her, a portal opens, and our hero is sucked into the portal and sent God knows where.]]
28* ''VideoGame/GodOfWar'': This happens in ''most'' games in the series.
29** ''VideoGame/GodOfWarI'' involves a level in Hades [[spoiler:once the main character died]].
30** In the prequel, ''[[VideoGame/GodOfWarChainsOfOlympus Chains Of Olympus]]'', the last half or so of the game takes place in Tartarus, which is essentially Hell.
31** ''VideoGame/GodOfWarIII'' revisits Hades twice, once in an early mission to [[spoiler:kill the god Hades]] and once near the end to [[spoiler:kill the Three Judges of the dead before the final showdown with Zeus]].
32* ''VideoGame/DevilMayCry'': The [[VideoGame/DevilMayCry1 first]] [[VideoGame/DevilMayCry2 three]] [[VideoGame/DevilMayCry3DantesAwakening games]] have had (near-)endgame levels set in the demon world.
33[[/folder]]
34
35[[folder:Adventure Game]]
36* ''VideoGame/TheSecretOfMonkeyIsland'' features caverns near the titular island that shift positions, smell of sulfur, have strange growths of hands, eyes, and mouths, where the walls constantly drip with blood. Tourists used to line up for hours to see it.
37* The [[EpisodicGame Season 2 final episode]] of Creator/TelltaleGames' ''[[VideoGame/SamAndMaxFreelancePolice Sam And Max]]'' takes place in Hell. The entire place is a bureaucratic nightmare.
38[[/folder]]
39
40[[folder:Driving Game]]
41* In ''TOCA Touring Car Championship'', a realistic racing game for the Platform/PlayStation, the bonus track is Hell. It is not as awesome as it sounds; scarcely more exciting than the rest of the game, in fact.
42* The BrutalBonusLevel "Nebulous" in ''VideoGame/JetMoto 2'', which [[ToHellAndBack alternates between heaven and hell]], the hell sections are [[NintendoHard hellishly difficult]].
43* ''VideoGame/FZeroGX'' has a track in the underworld, full of mines and lava strips so you can die quickly. You race against the BigBad here one-on-one in Story Mode. Sadly, it's not available elsewise, although [[NintendoHard for]] [[ThatOneLevel good]] [[https://www.youtube.com/watch?v=dOZS2U1TAnA reason]].
44[[/folder]]
45
46[[folder:First Person Shooter]]
47* ''Franchise/{{Doom}}'':
48** ''VideoGame/{{Doom}}'' is the archetypal example, with the player tasked with stopping an [[TheLegionsOfHell invasion of demons]] at their source, after fighting them off at a series of Mars bases. In ''VideoGame/DoomII'', it's the same thing all over again, except this time [[HellOnEarth you fight them on Earth]] before going to Hell, and this time you actually [[DidYouJustPunchOutCthulhu destroy Hell]], and afterwards idly wonder [[Music/MeatPuppets where bad folks will go when they die]].
49** ''VideoGame/Doom3'': The BigBad provides a forceful trip to hell to the main character by activating a portal in the middle of the game. The setting is styled around FireAndBrimstoneHell, and the protagonist has to find a way out while dealing with hordes of demons, and succeeds after defeating the Guardian of Hell and finding the Soul Cube.
50* ''Spear of Destiny'', the MissionPackSequel to ''VideoGame/Wolfenstein3D'', has its last level take place in Hell and feels somewhat like a forerunner to ''VideoGame/{{Doom}}''. Given how id Software decided to use this level as inspiration for their newest game after an attempt to do an ''Film/{{Aliens}}''-based FPS fell through, it sort of ''is'' one.
51* id Software's pre-Wolfenstein FPS ''VideoGame/CatacombFantasyTrilogy'' has its last levels in hell, with some really big scary demons!
52* The entirety of ''VideoGame/{{Painkiller}}'' takes place in Purgatory, and only at the very end of the game does the player actually reach Hell itself. [[spoiler:Where you fight Lucifer amidst a diorama of man-made horrors and wars frozen in time.]]
53* ''VideoGame/TheDarkness'' gives you ''two'' bonus levels of Hell for the price of one! [[spoiler: One for each time Jackie kills himself; the second time so he can go confront The Darkness directly, in its own realm.]] It's never explicitly stated to be "Hell", just where The Darkness lives, which is close enough as to make no difference.
54* Level 6 in ''VideoGame/WillRock'' is called the ''Underworld of Tartarus'', which is reached by descending in a loooong pit and features deep caves and pits of [[LethalLavaLand magma]]. It has, however, several dungeon areas and places in the surface.
55* The final objectives of ''VideoGame/HellgateLondon'' are the invasion commanders on the other side of the eponymous Hellgate. Perhaps the least colorful example, as it appears to be a monotone rocky valley.
56* ''VideoGame/{{Paladins}}'' has the Abyss, the Realm's equivalent of Hell. Instead of fire and brimstone, the Abyss is a purple void filled with floating gothic architecture.
57[[/folder]]
58
59[[folder:Fighting Game]]
60* Hades from ''VideoGame/GodOfWar'' (mentioned above) is made into a playable stage in ''VideoGame/PlaystationAllStarsBattleRoyale''.
61* One of the secret wrestling rings from the [[Platform/PlayStation PS1]] video game ''Wrestling/{{WCW}} Thunder'' is titled Hades and is pretty much the standard depiction of Hell with fire, brimstone, and blood.
62[[/folder]]
63
64[[folder:Hack And Slash]]
65* The ''VideoGame/{{Diablo}}'' series regularly has its protagonists descending into the bowels of Hell to kick demon ass for its final acts.
66[[/folder]]
67
68[[folder:[=MMORPG=]s]]
69* In ''VideoGame/GuildWars'', the "Elite" bonus zones are the Underworld (realm of the cold/death god Grenth), the Fissure of Woe (realm of the fire/war god Balthazar), The Deep (lair of the demon Kanaxai), Urgoz's Warren (home of a giant fungus-monster called Urgoz), and the Domain of Anguish (realm/prison of the insane ex-god Abaddon and various and sundry demons and mad spirits).
70[[/folder]]
71
72[[folder:Platform Game]]
73* "Thy Farts Consumed" from ''VideoGame/TheAngryVideoGameNerdAdventures'' is explicitly set in {{Hell}}, complete with ''VideoGame/{{Doom}}'' references.
74* The TropeNamer is ''VideoGame/EarthwormJim'', where the second level, "What the Heck?" takes you to a planet of FireAndBrimstoneHell to face off against [[CatsAreMean Evil the Cat]]. The background music? ''Night on Bald Mountain.'' You know, that one scene with the demon rising from a volcano in ''WesternAnimation/{{Fantasia}}''? That one. Then it changes impromptu (complete with RecordNeedleScratch) into the, according to the [[AllThereInTheManual manual]], most evil music genre in the whole universe: [[FauxHorrific Elevator music]]. Peppered with screams of agony.
75* The last level of ''VideoGame/{{Eversion}}''. [[spoiler:Actually, the ending suggests that the ''entire game'' takes place in a Lovecraftian equivalent of Hell; everything except World X-8 was an illusion caused by dimension distortion.]]
76* ''VideoGame/GianaSistersDS'': About half of World 8 takes place in a maze of lava-filled caverns. The time limit even increases from 300 to [[NumberOfTheBeast 666]].
77* ''VideoGame/JazzJackrabbit 2'''s last levels are set in punny named hell levels that include ripped graphics from the Earthworm Jim example above.
78* ''VideoGame/LaMulana'' has a Hell Temple with even more stringent requirements, and its difficulty [[PlatformHell outdoes the already-hard rest of the game by a couple of orders of magnitude]]. And just to add insult to injury, completing it 'rewards' you not with a better ending, but with [[{{Squick}} Squick Fuel]]. It doesn't help that the Hell Temple has background music that will ring in your ears and drive you to despair as you fall into Lands of Hell over and over again. And all this is topped with the fact that if you don't know how to activate the checkpoints or any of the secret passages, every time you screw up and get dropped into the Land of Hell, you are sent back several rooms. Worse still, to get to the final room, you have to traverse the entire temple ''three times'', carrying three mutually exclusive items in your inventory.
79* Apogee's ''VideoGame/MonsterBash'' starts its second episode off in three of these levels, with demons accounting for a large percentage of the enemies. The third one in the set is a boss fight with a demon's hand trying to stab you with a pitchfork.
80* ''Normy's Beach Babe-O-Rama'': The sixth and final stage, "Heck Whenever", takes place in Heck. Lucifer has kidnapped Bambi, the Godess of Snow Cones so he can have ice for his lemonade. The enemies found in the different levels of heck include [[GymClassHell gym teachers]], [[EvilNerd computer nerds]], [[EvilLawyerJoke laywers]], [[{{Snowlems}} snowmen]], [[FoodEatsYou rampaging pickles]], [[CorruptPolitician policitians]], and [[ElvisImpersonator Elvis impersonators]]. The FinalBoss is Lucifer himself.
81* The second part of Red Mountain in ''VideoGame/SonicAdventure'' appears to take place in Hell.
82* ''Franchise/SuperMarioBros'':
83** The last galaxy in the Japanese version of ''VideoGame/SuperMarioGalaxy'' is known as Hell Prominence. Naturally, [[{{Bowdlerize}} this was changed to Melty Molten for the English language releases]], despite the other language versions giving the level similar names to the original.
84** ''VideoGame/SuperPaperMario'' manages to [[HailfirePeaks combine]] this with BonusLevelOfHeaven in Chapter 7. You start in the "Underwhere" (hell) and climb up to the "Overthere" (heaven) throughout the course of the chapter. Unlike most Planet Heck levels, however, the Underwhere is more based off of the [[Myth/GreekMythology Greek's interpretation of the afterlife.]]
85* ''[[VideoGame/MeatBoy Super Meat Boy]]'' has the aptly named Hell World which is pretty much this.
86[[/folder]]
87
88[[folder:Puzzle Game]]
89* The final battle of ''VideoGame/PuyoPuyo1992'' is against {{Satan}} himself, appropriately set in Hell.
90* Jeljel in ''VideoGame/{{Meteos}}'' seems to be themed on fire and brimstone, if the visual style and the sound set of the original game is anything to go by. In addition, it is literally a planet. It's somewhat different than most applications of this trope though, as Jeljel is under threat of an EarthShatteringKaboom (as is most other civilized planets in the galaxy), and single-player modes involving it are about its inhabitants fending off annihilation.
91[[/folder]]
92
93[[folder:Rhythm Game]]
94* The final venue in ''VideoGame/GuitarHero III: Legends of Rock'' takes place in Hell [[spoiler:after the player's manager [[LouisCypher Lou, who is actually the devil - Lucifer]] - in disguise, sends the band there for refusing to perform on Celebrity Has-Been Dance-Off and threatening to fire him for even suggesting it. The band must then perform for the Legions of Hell and eventually face off against Lou in [[ChessWithDeath a climactic guitar battle to redeem themselves]]. The song in question? A rock version of "The Devil Went Down To Georgia", appropriately enough. Afterwards, Hell EXPLODES and the band ride out on flying motorcycles.]] Then you get to play the [[BrutalBonusLevel hellish bonus song]] Through The Fire and the Flames during the credits.[[note]]On one hand, you're not scored on it; on the other, it's impossible to actually fail the song.[[/note]]
95* ''VideoGame/UmJammerLammy''[='s=] penultimate level has Lammy [[spoiler: dying from slipping on a banana peel and waking up in Hell, and sulking away while [[FissionMailed fake credits begin rolling.]] Fortunately, she gets mistaken for the guitarist for a demon rock band, and ends up making a deal with the lead singer to be brought back to life. The NA version heavily Bowlderises this, right down to changing a line foreshadowing it in the first level.]]
96[[/folder]]
97
98[[folder:Roguelike]]
99* In the 2010 version of ''VideoGame/DwarfFortress'', you can [[spoiler:literally dig your way to hell]].
100** Naturally, players were already planning to [[spoiler:''invade Hell'']] almost as soon as they knew it was there. Sure, Toady [[LordBritishPostulate knew it was coming]] and tried to make it as hard as possible with [[spoiler: almost as many demons as your memory can handle]], but it still happened; at least one fortress managed to [[spoiler:not only colonize it, but use the ominous glowing pits as garbage dumps and grow mushrooms down there]].
101*** And ''the community wasn't impressed until the fortress was self-sustainable.'' DF Fans are ''hardcore''.
102* ''VideoGame/DungeonCrawl'' has three of these, all optional (although many players who want to win will try the Abyss):
103** Hell, consisting of four conquerable themed branches: the Iron City of Dis, Tartarus, Gehenna and Cocytus
104** The infinite, regularly randomly regenerated Abyss. As of 0.12, there has been a large reduction of the "hell" aspect, and the "chaos" aspect has been played up instead, leading to most monsters encountered being [[EldritchAbomination EldritchAbominations]]. Some monsters will banish the players there and it is possible to spend a very long time to find an exit in the extremely chaotic always-changing layout.
105** Pandemonium, an infinite number of randomly generated levels (plus 4 unique levels) that [[OneTimeDungeon you can only visit once each]].
106* ''VideoGame/TheBindingOfIsaac'' has [[https://en.wikipedia.org/wiki/Sheol Sheol]] as the final floor of the vanilla game, and otherwise a lategame floor in its expansions. It's less [[FireAndBrimstoneHell "molten and red"]] and more [[BloodyBowelsOfHell "black with skulls and blood,"]] but it still houses several demonic enemies and Satan himself.
107[[/folder]]
108
109[[folder:Role Playing Game]]
110* ''VideoGame/BaldursGate II''. Twice.
111** In addition to the final showdowns, [=CHARNAME=] can visit the Abyss a third time in [=BG2=] and needs to pay at least ''five'' visits to their personal hellish sub-realm in [=ToB=]. Then again it is D&D, where a stroll through Hell is the high-level equivalent of a morning constitutional.
112* The ''Franchise/ShinMegamiTensei'' series have gone there so often, it's probably got a condo there.
113* Some of ''Franchise/TheElderScrolls'' games. The main quest of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' involves an expedition into the domain of Dagoth Ur, often described in-game as "the devil". [[spoiler:Though he's "the devil" only because he was on the wrong side of the event that made some other guys "the gods".]] Several parts of ''Oblivion'' takes place in Oblivion (specifically Mehrunes Dagon's realm, the Deadlands), [[ConvectionSchmonvection with lakes of fire and lava]] and dead bodies hanging from the ceilings; to close the Oblivion gates which pop up [[spoiler: outside each city, and (optional)]] in the countryside, you have to enter them, fight to the top of a tower, and take the magical gem sustaining the gate. In the ''Shivering Isles'' expansion, you go to the realm of the Daedric Prince of Madness (the eponymous Shivering Isles), Sheogorath which is just an island with gigantic mushrooms and surreal fauna.
114* Occurs, somewhat, in ''VideoGame/JadeEmpire''. [[spoiler: After the TreacherousAdvisor kills you, the Water Dragon guides you to her defiled temple, where if it is purified, she can resurrect you. However, its defilement has drawn demons intent on bringing their master, a [[CosmicHorror nameless entity of pure evil from outside the cosmic order.]]]]
115* ''VideoGame/SagaFrontier''. [[spoiler: In Blue's quest, the twist is that the reason for the main quest was so that you could become powerful enough to keep Hell from invading the universe the rest of the game is set in. However, you don't accomplish this by ''defeating'' the King of Hell, but by engaging him in an endless battle which neither of you can win -- the game ends "midway" through it, with the apparent implication that it just continues forever: SealedEvilInADuel.]]
116* In ''VideoGame/FinalFantasyII'', the last dungeons; Jade Passage and Pandemonium Castle, takes place in Hell. If the party talks to the NPC Paul, he flips out, calling the lot of them insane before wishing them safe passage back (this being the latest in a number of increasingly incredulous reactions to the party's destinations from him).
117** In ''Dawn of Souls'', the Soul of Rebirth mode has the player take control of four party members (or almost party members) who suffer PlotlineDeath during the game. They wake up in what appears to be Jade Passage, and later Pandemonium, and go about figuring out what's going on. Turns out that [[spoiler:they were actually in Raqia, and then Arubboth, the heavenly counterparts to Jade and Pandemonium. So this second part [[SubvertedTrope subverts]] this trope and reveals itself to be a BonusLevelOfHeaven]].
118* The [=UnderNet=] in the ''VideoGame/MegaManBattleNetwork 1'', the WWW Zone in ''2'', the Secret Area (really) in ''3'', Black Earth in ''4'', Nebula Area in ''5'', and the Graveyard in ''6''. The first three are a sort of noncanonical extension to the main plot, and the last three are just Internet Hell (Graveyard even has gravestones for all the bosses of the series, along with yourself and everyone else you know). All of them contain the {{superboss}} Bass.
119* In ''[[VideoGame/MightAndMagic Might & Magic VII]]'', the Pit is a place resembling a FireAndBrimstoneHell that is a Planet Heck if your characters are allied with the Path of Light. If you're on the Path of Dark, however, the place is the PlayerHeadquarters.
120* Mephisto's Realm in ''VideoGame/MarvelUltimateAlliance''.
121* ''[[VideoGame/RivieraThePromisedLand Riviera]]'' gives you a bonus level in Hell (accessible from the menu) after you complete the game, no ifs, buts or dancing about theology. Interestingly, you're given generalised stats and a good selection of weapons instead of the ones you had when you finished.
122* ''VideoGame/MuramasaTheDemonBlade'' features a nice ''[[GratuitousJapanese jigoku]]'' level, replete with oni galore. Really freakin' tough oni that take tons of damage and rarely flinch.
123** Strangely, there's really no fire there, and the demons are relatively friendly. The first area's gimmick is DownTheDrain, and the second's is BlackoutBasement.
124* The Reaches from ''VideoGame/TheWayRPGMaker''.
125* ''VideoGame/DokaponKingdom'' has Heck as the last area in Story Mode. [[TomTheDarkLord Overlord Rico]] makes the Gates of Heck appear somewhere in the kingdom, and the players have to travel down into Heck and beat him up.
126* [[BrutalBonusLevel The Temple of the Elder Gods]] from ''VideoGame/AVeryLongRopeToTheTopOfTheSky'' is a two-for-one deal. It's split into two sub-dungeons, one of which is a BonusLevelOfHeaven and one of which is Planet Heck. (It's a dreary [[TheUnderworld Underworld]] place rather than the Christian {{Hell}}, however.)
127* The second half of ''VideoGame/SuperColumbineMassacreRPG'' takes place in Hell, and brings with it more difficulty as you go from [[SpreeKiller gunning down near-defenseless students and teachers]] at [[UsefulNotes/{{Columbine}} Columbine High School]] to battling demons straight out of ''VideoGame/{{Doom}}'' who can actually fight back. The {{Villain Protagonist}}s, who are huge fans of ''Doom'', are [[AHellOfATime ecstatic]] about being able to live out their favorite game for real, [[spoiler:and ultimately become Satan's minions after [[DefeatMeansFriendship fighting their way through him and his demons]]]].
128[[/folder]]
129
130[[folder:Shoot Em Up]]
131* With all the spirits, demons and otherworldly characters wandering around the ''VideoGame/{{Touhou}}'' universe, it's not surprising that a few of the games have the characters traveling to the Netherworld (and, predictably, "[[DefeatMeansFriendship befriending]]" the inhabitants via MoreDakka). Although this isn't the ''Western'' Hell, it's indisputably the Realm of the Dead. So far Reimu's been to Makai (''Highly Responsive to Prayers'', ''Mystic Square'', and ''Undefined Fantastic Object''), Yuyuko's Netherworld (''Perfect Cherry Blossom''), the Sanzu River and the Yama's realm (''Phantasmagoria of Flower View''), Hell (''Highly Responsive to Prayers'' and ''Subterranean Animism''), and Heaven (''Scarlet Weather Rhapsody'').
132** Ironically, the one Windows game that was actually situated in (a former) Hell had the Extra Stage in a shrine.
133** The 12th game, ''Undefined Fantastic Object'' sees Reimu returning to Makai one more time. Since her first visits there occurred before the ContinuityReboot, this didn't sit too well with fans who have been clamoring for the PC-98 characters to return.
134* ''VideoGame/ZombiesAteMyNeighbors'' has several bonus levels at least one of which takes place in Hell complete with lava and fire pits.
135* The "danger zones" in ''VideoGame/LegendaryWings''.
136[[/folder]]
137
138[[folder:Sports Game]]
139* In ''[[VideoGame/TonyHawkProSkater Tony Hawk's Underground 2]]'', the level one can unlock by passing Career mode has three sections: a space station, a South American temple, and Hell itself. In spite of this, however, it's not a big deal; There aren't any goals to accomplish, or anything.
140[[/folder]]
141
142[[folder:Third Person Shooter ]]
143* In ''VideoGame/{{Rune}}'' the player dies at the beginning of the game, is resurrected and has to fight his way out of the underworld. Upon doing so, he immediately has to turn around and fight his way back ''in'' in order to stop an evil plot, and then fight his way back out ''again'' afterwards.
144* At one point in ''VideoGame/FurFighters'' a puppy is sent to hell in a ritual organised by the BigBad, Viggo. You can rescue him by jumping through a portal which takes you to "The Bad Place" as it's called in-game, where you fight the reanimated skeletons of all the enemies you killed in the previous levels. In a fairly unique twist each of the six playable characters has their own personal hell that they have to overcome, such as Rufus, the grizzled veteran of the team, having to relive the war he fought in before the events of the game, or Rico's more light-hearted hell where he has to make his way through a city [[NotWearingPantsDream without wearing any pants.]]
145[[/folder]]
146
147[[folder:Turn Based Strategy]]
148* The BonusDungeon in ''VideoGame/LaPucelleTactics.'' It's called "the Dark World" in the English translation; originally it was simply "Hell."
149** ''Franchise/{{Disgaea}}'' takes place mainly inside the "Netherworld", but it has several bonus levels in alternate Netherworlds, one of which is the same one from ''VideoGame/LaPucelle''.
150[[/folder]]
151
152[[folder:Visual Novel]]
153* Depending upon player choices, a significant portion of the endgame of ''VisualNovel/AnimamundiDarkAlchemist'' has protagonist Georik Zaberisk passing not only through Hell but through Purgatory and Heaven as well in an affectionate recreation of Dante Alighieri's ''Literature/TheDivineComedy'', complete with ArtShift to what looks like dark-ages wood carvings of scenes from the aforementioned work.
154[[/folder]]
155
156[[folder:Wide Open Sandbox]]
157* ''VideoGame/{{Minecraft}}'' has the Nether, an alternate dimension based on the FireAndBrimstoneHell. After building an obsidian portal and lighting it with any source of fire, the player can enter, explore and mine a world of caverns, oceans of lava and forests of giant mushrooms populated by floating ghost-demons, flaming smoke plumes surrounded by spinning rods, cubes of lava that hop around, and zombie pigs. Wait... what the hell?
158* ''VideoGame/{{Terraria}}'' has "The Underworld" at the bottom of the map. It's literally made up of lava, piles of ash, and Hellstone, and is populated by living lava blobs, demons, fire imps, and bats made of flame. So, yeah, basically hell. It's also where the player summons the Wall of Flesh, the boss required to unlock the second half of the game.
159* ''VideoGame/SaintsRowGatOutOfHell'' Takes place in hell. Much of the map is recycled from previous ''VideoGame/SaintsRow'' games so we have a downtown hell and slums of hell etc.
160[[/folder]]
161
162----
163!!! Non-Video Game Examples
164
165[[folder:Comic Books]]
166* ''Franchise/TheDCU'': [[ComicBook/NewGods Apokolips]], an infernal planet which is filled with burning fire pits. Pain, death, and hopelessness are the norm there. Its inhabitants are AlwaysChaoticEvil New Gods who are the embodiment of evil, most notably its ruler Darkseid.
167* ''ComicBook/HackSlash'': Nef, which is not so much literally Hell as a dimension with demons in it. People don't necessary go there if they die, but those who know about it still call it Hell anyway.
168* ''Franchise/MarvelUniverse'': {{Mephisto}}'s Realm. It is not another planet so much as it is another dimension that looks like a FireAndBrimstoneHell complete with a Satan {{Expy}} who is really just a mystical being that happens to be named [[Myth/{{Faust}} Mephisto]]. For all intents and purposes, it's {{Hell}} but without the religious implications and inescapabaility, allowing the heroes the ability to punch their way out.
169* ''ComicBook/MoneyShot'': There is apparently a "Planet of Punitive Discomforts" populated by demon-like aliens with a penchant for BDSM. In spite of the fact that they use "the resonant psychic energy of long-term agony" (i.e. tortured souls) as a power source, they are fairly [[AffablyEvil affable]].
170* ''ComicBook/RequiemVampireKnight'': Resurréction is the hell where people goes after death. Is shown to be an spheric planet like Earth (but inverted, the areas that are water on Earth are land there and vice versa) with its own moon.
171[[/folder]]
172
173[[folder:Literature]]
174* ''Literature/{{Necroscope}}'': The third book shows that vampires come from a hellish planet connected to Earth by a "gray hole". Albeit for the natives of that planet Earth is hell.
175* ''Literature/{{Revival}}'' shows that every single human being goes to the same place after death: a hellish planet ruled by ant-like monsters that enslave the human souls and worship a horrible spider-like EldritchAbomination.
176[[/folder]]
177
178[[folder:Live-Action TV]]
179* ''Series/StargateSG1'': The Goa'uld System Lord Sokar was considered particularly vile even by the AlwaysChaoticEvil Goa'uld standards, and over the millennia he shifted his persona from matching the Sokar of Myth/EgyptianMythology into one based on {{Satan}}. As part of this, he transformed Netu, the moon of his capital world Delmak, into a literal HellholePrison.
180[[/folder]]
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182[[folder:Tabletop Games]]
183* ''TabletopGame/DungeonsAndDragons'': Expect any campaign to reach this at some point. For bonus points, in 4e the Nine Hells are shaped like a planet, are about as big as Earth IRL, and float in what seems to be outer space. This is noted in one strip of ''ComicStrip/WhatsNewWithPhilAndDixie''; that Hell ain't what it used to be if the rest of the party can physically breach it to rescue you.
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186[[folder: Western Animation]]
187* ''WesternAnimation/EarthwormJim'': The trope namer appears, more or less unchanged from the videogame version, as the base of operation of Evil the Cat. We also get to witness the [[FauxHorrific unspeakable tortures]] the damned are subjected to: the Pit Sharp Cornered Coffee Tables, a DMV Office, and most terrible of all: the [[BitingTheHandHumor TV Network’s Conference Room]].
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190[[folder:Real Life]]
191* A real-life example comes from ''Series/StarTrekTheNextGeneration''. The set they used when depicting barren or hostile planets was nicknamed "Planet Hell" by the staff. It was so named because it would regularly reach 110-120 degrees F (43-48 degrees C) during shooting, quickly wearing out the cast and crew.
192* To save some time, let's just say every planet or moon that does not have an atmosphere would be Planet Heck to us. A list of notable planets that are the heck of hecks:
193** Venus has been compared to Hell. Given that it's hot enough to melt lead, the atmosphere is crushing and unbreathable, and it rains ''battery acid'', this is expected. Creator/CarlSagan even said that it's probably the closest thing our galaxy has to hell.
194** Io is both a moon of heck and a real world LethalLavaLand. It's a planet sized erupting volcano as it consistently erupts lava over it self due to the gravity of the Jupiter and the other moons squeezing its interior.
195** For Mercury, pick your poison: [[HailfirePeaks 800 degrees F on the day side or -330 degrees F on the night]].
196** Mercury or Venus cannot hold a candle to the presumed properties of some extrasolar planets orbiting close to their stars. Take your pick: LethalLavaLand-scale temperatures in the dayside (''always'' dayside because of tidal locking), or almost absolute zero temperatures in the night side (''always'' night side), probably with volcanism galore there too. And all of this without including surface gravity twice or more that of Earth and/or a dense atmosphere that may give the entire planet the same hellish conditions ''plus'' crushing atmospheric pressures that make Venusian ones a joke. For example, HD189733b is a gas giant with an orbital period of just 2.2 days, i.e. a "hot Jupiter", 5400 mph winds, and rain of molten glass.
197*** COROT-7b. It's so hot that most of its daytime surface is covered by lava, it rains *rocks*, and most of its atmosphere consists of molten rock, and the nighttime side? 50 degrees K and covered in ice.
198** Some Orthodox Christian views of Hell describe it as a place of eternal darkness, where even the fires meant to burn forever are hotter than the hottest furnace, but dark, invisible, and the place is so barren that eternal hunger and thirst await the unfortunate soul. This fits rather well to the surface of a neutron star.
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