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17[[quoteright:350:[[WesternAnimation/DannyPhantom https://static.tvtropes.org/pmwiki/pub/images/s01e08_danny_floating_in_the_gz.png]]]]
18[[caption-width-right:350:His parents built a very strange machine; it was [[AnotherDimension designed to view a world unseen]].]]
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20[[https://www.youtube.com/watch?v=NzlG28B-R8Y *eerie music*]]
21
22AnotherDimension where a cast can have adventures and epic battles ''without'' generally affecting any place outside of this dimension or vice versa (although that possibility might crop up as a multi-part arc). It's a different story for anyone ''inside'' of course.
23
24This also allows said battles to be InvisibleToNormals.
25
26The laws of physics may not apply in this space, and characters might have powers they wouldn't normally possess.
27
28Hurling a bad guy into an alternate dimension is a great way to provide a bloodless "death" for a BigBad, or just set up his return because you never know when he might pop back out of that alternate dimension to ruin your day. If animated shows for young kids ever require a villain to be KilledOffForReal, they'll usually throw him in a phantom zone and then lock the door behind him; he's not really dead, but he's also never coming back. Of course, this can also be the setup for SealedEvilInACan via a TailorMadePrison.
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30The name comes from an alternate dimension in Franchise/TheDCU, where Krypton [[PrisonDimension sent its condemned criminals]]; they didn't die, but they were almost completely unable to influence the world outside. [[SentencedToDownUnder Much like]] {{UsefulNotes/Australia}}.
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32In video games, this is sometimes the justification for the AmazingTechnicolorBattlefield. See also CrystalPrison for a common cage.
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34May be related to the VoidBetweenTheWorlds, which, if supernatural powers are involved, may be the equivalent of PurgatoryAndLimbo.
35
36----
37!!Examples:
38[[foldercontrol]]
39
40[[folder:Anime & Manga]]
41* ''Manga/AyakashiTriangle'': Une is a literal MirrorMonster with her own mirror world--an uninhabited copy of the material world connect to it by reflective surfaces. Damaging it has no effect on the other side. Initially Une just lured her opponents there so could use her illusion powers, but after her HeelFaceTurn she deliberately pulled away participants in another battle to protect the ones nearby unable to fight.
42* The Doom Dimension from Anime/BakuganBattleBrawlers is depicted as a cross between this and an afterlife that anyone can leave either through teleporting out or by using a time portal, but both require a tremendous amount of power (otherwise the former won’t work, while the latter will only be temporary before you return to the present)
43* An interesting version occurs in ''Manga/{{Bleach}}''. The local MadScientist rigged up an entire town, sent it to the afterlife, and created an exact copy of the town, and set it up where the original was, in order to attempt to fool the BigBad, and also to prevent people from dying while the Shinigami and Hollows are fighting each other. How the scientist prepared for people trying to enter/leave the town while this switch is in place is never explained.
44** Ichigo uses AstralProjection for this purpose. The Hollows he fights and the {{Shinigami}} working with him are InvisibleToNormals anyway and an artificial soul takes over his body and lives his life until he's done.
45* In one episode of the OVER arc in ''Manga/BoboboboBobobo'', Bo-bobo, Don Patchi, and Tokoro Tennosuke [[FusionDance combine]] into "Bobopatchnosuke" to defeat a trio of oddball ninjas. He does so by pulling them into an alternate dimension called "Majide Time" ("Maji de?" roughly translates as "seriously?" in Japanese), where he performs attacks that are even more bizarre than normal, growing more powerful as his thoroughly confused opponents repeatedly shout "Maji de?!"
46* Subverted in ''Manga/{{Bokurano}}''. The fights between the giant robots involve one going into the other's home dimension, but all of them are inhabited, so they cause exactly as much damage as one would imagine. Cities are destroyed, thousands of innocents are crushed, etc.
47* ''Literature/ACertainMagicalIndex'':
48** One technique simply creates an area where people are somehow absent; another employs a "sides of a coin" metaphor that prevents people on one side (like magicians) from interfering with those on another (those who aren't involved).
49** The distortion created from the clash between various supernatural powers in Baggage City produces one of these, which drew in the people involved in the battle and also made tragedy more likely to occur. It was engineered by GREMLIN as an experiment into Holism and its existence proven when it was shattered by the [[AntiMagic Imagine Breaker]] with Touma's appearance.
50* Battles in ''Anime/DayBreakIllusion'' happen in the "Astralux," which is something like a collective subconscious.
51* ''Franchise/{{Digimon}}'':
52** A minor example in ''Anime/DigimonTamers'': Rika's Renamon has the ability to talk to her in a PocketDimension where no time passes in the outside world. They can even enter it in a crowd of people, and when they get out again, nobody has noticed.
53** In ''Anime/DigimonGhostGame'' the heroes are able to access a pseudo [[{{cyberspace}} Digital World]], where everything resembles the real world but has no effect on it, allowing them to [[TakingTheFightOutside battle more dangerous Digimon without threat to the city or the civilians in it]].
54* ''Franchise/DragonBall'':
55** The Room of Spirit and Time (a.k.a. Hyperbolic Time Chamber in the Creator/{{Funimation}} dub) from ''Anime/DragonBallZ'' fits the trope, though a more applicable version would be the Dead Zone from ''[[Anime/DragonBallZDeadZone the eponymous movie]]''.
56** In ''Anime/DragonBallZTheReturnOfCooler'', Goku and Cooler use the [[FlashyTeleportation Instant Transmission]] technique to go into the [[ExtraDimensionalShortcut Teleportation Zone]] to fight privately.
57* The Red Night in ''VisualNovel/ElevenEyes''. While the space of the battles is confined to inside the city, the place gets severely wrecked up and, thankfully, none of the property damage that occurs within transfers back to the real world.
58* ''Manga/EternalAlice'': The Merveille Space. [[spoiler: It becomes a plot point because Aruto is the second male to be able to enter it apart from Alternate L. Takion.]]
59* The Class Cards in ''Manga/FateKaleidLinerPrismaIllya'' hide in darkened replicas of portions of the real world, much like Closed Space in ''Literature/HaruhiSuzumiya'', which collapse and vanish shortly after the card is captured. It's a good thing the collateral damage isn't transferred to reality, because some of the fights cause extreme environmental devastation.
60* Rider's Reality Marble in ''Literature/FateZero'' generates these. [[spoiler:[[AchillesHeel Ultimately leads to his own destruction]], as it allows Archer to use his world-destroying weapon without damaging the real world.]]
61* Gluttony's stomach in the ''Manga/FullmetalAlchemist'' manga and ''Brotherhood'' anime is literally an unending bloodsoaked void with no exit in which Ed, Ling, and Envy get trapped.
62* ''Anime/GaoGaiGar'''s Dividing Driver created a pocket dimension where the HumongousMecha could fight the MonsterOfTheWeek without the property damage usually associated.
63* Closed Space in ''Literature/HaruhiSuzumiya'', where giant ethereal beings known as Celestials rampage about destroying everything. No damage is reflected in the real world, but the Celestials still need to be destroyed in order to destroy the Closed Space and prevent TheEndOfTheWorldAsWeKnowIt.
64* A fox spirit in ''Literature/{{Kanokon}}'' uses these to provide privacy when she attempts to have sex with the show's protagonist. At one point, the zone breaks down, returning them both to the middle of a crowded street in front of about fifty of their schoolmates.
65* The HumongousMecha of ''[[Toys/MachineRobo Sortie! Machine Robo Rescue]]'' have the ability to create special fields known simply as Zones to contain any enemies or obstacles that might get in the way of their rescue efforts.
66* Similarly, the Barriers in ''Franchise/MagicalGirlLyricalNanoha'', which works by displacing magic users into a contained Phantom Zone, though damages to the environment are still retained and need to be fixed by TheFederation afterwards. Useful in the first two seasons where the setting was the non-magical Earth, so only the magical heroes would be trapped with the current threat. Nigh useless in the third season and beyond, where the setting is Mid-Childa [[EveryoneIsASuper where everyone is a magic-user]], including the {{Innocent Bystander}}s.
67* In ''Manga/NegimaMagisterNegiMagi'', Evangeline is able to create one of these with her magic, transporting herself and the victim to her special resort. Naturally, [[YearInsideHourOutside only seconds actually pass while this is happening]].
68** Later, [[spoiler: we meet two of [[ThePsychoRangers Fate's minions]], Koyomi, who has some power over time and Tamaki, who has some power over space, by combining their abilities can create one of these which they can trap enemies in. Its' AchillesHeel was physical contact with the user, so it didn't last ([[DefeatByModesty one can't become distracted when using magic]])]].
69** There's also one contained in Eva's BlackMagic scroll.
70* Invoked by the protagonists of ''Literature/NyarukoCrawlingWithLove''. Nyarko even lampshades it in the first episode as a "convenient barrier", ''twice'', explaining it as "[[MediumAwareness important information]]", complete with an AsideGlance.
71* In ''Manga/{{Pretear}}'', Shin, who is too young to fight anyway, has the job of setting up the zone where the outside world can't be influenced or damaged and then watching as the grown-ups take care of business.
72* The witches of ''Anime/PuellaMagiMadokaMagica'' hang out in bizarre "labyrinths" that are only accessible in a small area, and the entrance is InvisibleToNormals. But normal people can still get sucked into them, usually to their doom. [[spoiler:Walpurgisnacht is so powerful that it doesn't need a labyrinth, so it rips the city to bits instead.]]
73* The [[ThereCanBeOnlyOne Alice Game]] in ''Manga/RozenMaiden'' is fought in ''N-space'', while the series otherwise takes place primarily in a single BuildingOfAdventure.
74* Seal of Suppression (Fuzetsu) from ''Literature/ShakuganNoShana''. Stains everything red, everyone outside forgets that the sealed area exists and avoids it subconsciously, and lets the Flame Hazes and Denizens wreak as much havoc as necessary within its limits.
75* ''Anime/StarDriver'': The Zero Time.
76* ''Manga/{{X 1999}}'': The Kekkai are seven magical seals spread around Tokyo to prevent the impending apocalypse. Each Kekkai is protected by a magic user belonging to the group known as "Dragons of Heaven", sworn defenders of humankind's continued existence. Another group, the seven Dragons of Earth, meanwhile, are [[GaiasVengeance protectors of Earth]] ''from'' humanity, tasked with destroying all Kekkai. When the two sides battle, one of the Dragons of Heaven must erect a Kekkai Field to remove the surrounding landscape (minus the muggles) from the regular space and into the Phantom Zone, where they can battle unimpeded. If the Dragon of Earth attacker is killed or driven off, the Kekkai Field is removed safely, undoing any structural damage that occurred inside; however, if the host Dragon of Heaven is killed instead, their Field fails and all battle damage becomes permanent, with horrifying consequences to the hapless muggles caught in it.
77* ''Anime/YuGiOh'' has the Shadow Realm. The Millennium Items each can transport the area around the user (and anyone else in it) to the Shadow Realm, an AnotherDimension full of {{Mons}} that can be summoned to fight each other. Alternatively, they can trap a person's mind in the Shadow Realm, leaving their body functioning normally (although from the fact that Jonouchi/Joey breaks out of it, this is implied to be an illusionary spell cast on the victim) or seal their soul into a SoulJar. (Yami Marik does the former, Pegasus does the latter.)
78* ''Anime/{{Yumeria}}'': Averted. The dream world looks like a Phantom Zone, but as Mone's appearance in the real world at the end of the first episode attests, there's a very real connection between the two.
79[[/folder]]
80
81[[folder:Comic Books]]
82* ''ComicBook/AstroCity'': Samaritan has access to such a dimension, but rather than use it for criminals or epic battles, he uses it as... [[MundaneUtility a storage closet]], mainly holding all the awards and plaques he regularly receives. It's also a convenient place to change his clothes when no phone booth is available.
83* Creator/GrantMorrison's ''ComicBook/MarvelBoy'' series had the "pocket battlefield", a small cube that essentially does to physical space what the "incoming games" did to Mainframe on ''WesternAnimation/{{Reboot}}''; impose a virtual yet tangible interactive environment on the local reality, but the twist being that said environment gives anyone in it ''except'' the designated user a major case of the heebie-jeebies, giving him an advantage over his foes.
84* ''Franchise/{{Superman}}'':
85** The TropeNamer is the Phantom Zone (as well known as Ghost Zone, Limbo, Hyperspace, Underworld or The Land of No Return), the barren, harsh dimension absent of any physical material and located outside of the normal space/time continuum to which Kryptonian criminals are banished.
86** Since it was Jor-El -Superman's father- who discovered the Zone and developed the Phantom Zone Projector -which could send people into it-, the Zone inmates bear a ''massive'' grudge against the House of El and the last members of the lineage: Superman and ''Comicbook/{{Supergirl}}''.
87** In ''Comicbook/{{Convergence}}: The Adventures of Superman #1'', Superman and Supergirl have to go into the Zone. Superman warns his cousin that "The Zone's dangerous. Filled with Krypton's worst. And because our fathers built their prison, we'll be targets". As they fly over the place, Kara notes that the Zone is "Miles and miles of nothing but miles and miles", and the sky changes colors constantly and suddenly. Superman states that "Nothing in the Zone makes sense".
88** In ''Comicbook/SupergirlRebirth'', Lar-On was quarantined to this place, where he would remain frozen outside real time. However he escaped the Zone through a dimensional rift.
89** In ''ComicBook/TheGreatPhantomPeril'', the entire population of Earth is sent into the Zone.
90** In ''ComicBook/StrangersAtTheHeartsCore'', Supergirl's hardships start when a dimensional rift lets criminal Shyla Kor-Onn out of the Zone. Later, Supergirl gets thrown into that grey-looking, immaterial limbo, and has to fight her way through the Zoners to find Mon-El.
91** The Zone definitely had some unpleasant properties, but it also had some ''beneficial'' effects: Superboy put [[ComicBook/{{Valor}} Mon-El]] in the Phantom Zone after he was exposed to lead (which causes fatal poisoning for members of Mon-El's race). In the Zone, Mon-El's illness did not progress and he did not age, which was good because it took until the time of the ComicBook/LegionOfSuperHeroes (around a thousand years) before an antidote was discovered and he was able to leave the Zone.
92** In ''ComicBook/TheUntoldStoryOfArgoCity'', it is revealed that Supergirl's parents Zor-El and Allura became trapped in a pocket limbo-like dimension called the Survival Zone which drifts through the galaxy.
93** In ''ComicBook/TheGirlWithTheXRayMind'', villain Lesla-Lar builds a portal device to pull the Kryptonian criminals out of the Zone. Later, Supergirl creates a Phantom Zone Projector to send them back in the "twilight dimension".
94** In ''ComicBook/EscapeFromThePhantomZone'', Supergirl and ComicBook/{{Batgirl}} are thrown into the Zone at the same time that Xa-Du, one of most depraved Kryptonian criminals, is slaying other inmates as part of a scheme to get out of his prison.
95--->'''Supergirl:''' The Phantom Zone.\
96'''Batgirl:''' And that is...?\
97'''Supergirl:''' A dimension beyond time. Cold, dark, empty... I was there once. I would forget it if I could.
98** In ''ComicBook/ThePhantomZone'' mini-series, it is revealed that the Phantom Zone is surrounded by an endless energy wall, beyond which spread even weirder dimensions created by a cosmic being called Aethyr.
99* ''ComicBook/{{Superlopez}}'': The "dark dimension" in which Superlópez squares off with the witch Morgana and her horde of demons.
100* ''ComicBook/{{Supreme}}'' (the good Creator/AlanMoore version) has Looking-Glass Land, literally the [[ATrueStoryInMyUniverse same world visited by Alice]], but on a different continent of that planet, used to exile the criminals no normal jail could hold.
101* Creator/GrantMorrison's ''ComicBook/JLA1997'' introduces the Still Zone, where the League battle the White Martians and, later, Prometheus. According to these stories, the Still Zone (or, as Prometheus calls it, the Ghost Zone), which the White Martians use in place of {{Hyperspace}}, is both the Phantom Zone and (according to the angel Zauriel) Limbo...and probably also the Stasis Zone that was at the time standing in for the Phantom Zone in [[ComicBook/LegionOfSuperHeroes M'Onel's]] origin and the Buffer Zone that [[IntangibleMan Bgzltians phase into]]. A later story adds [[TimeMaster Epoch's]] "timeless void" and ComicBook/DCOneMillion's "tesseract space" to the list.
102[[/folder]]
103
104[[folder:Fan Works]]
105* Hailing from the tales of Creator/HPLovecraft, the Dreamlands in ''Fanfic/ChildrenOfAnElderGod'' are a strange and dark fantasy land set in a parallel dimension.
106* The Dimension of Darkness/Dark Planet in ''Fanfic/MyBravePonyStarfleetMagic''.
107[[/folder]]
108
109[[folder:Films -- Live-Action]]
110* The ''Film/Supergirl1984'' movie has the title character thrown into the Phantom Zone by her nemesis Selena using the power of the Omegahedron, which strips ComicBook/{{Supergirl}} of her powers in the process. Zaltar, who came to the Phantom Zone as a self-imposed exile for losing the Omegahedron in the first place, pulls a HeroicSacrifice to allow her to escape and regain her powers.
111* ''Film/DoctorStrange2016'' shows the Mirror Dimension, which looks like the mortal world put through a kaleidoscope. Sorcerers can do pretty much anything there, but the normal world stays unaffected. The titular hero tries to take advantage of this at one point to trap his enemy -- [[OhCrap only to realize that]] his enemy [[NiceJobBreakingItHero is far more powerful in the Mirror Dimension.]]
112* ''Film/FantasticBeastsTheSecretsOfDumbledore'':
113** Dumbledore sends a drop of what appears to be [[PensieveFlashback pensieve]] water at Credence to transport him unknowingly to a fake Berlin where they duel before emerging out of a puddle at the end.
114** Due to the blood pact breaking, Dumbledore and Grindelwald seem to get transported to some kind of pocket dimension where they can duel with nobody else around.
115* At the end of ''Film/FantasticFour2015'' the gang go back to the extradimensional Planet Zero where they got their powers and have to defeat Doctor Doom to stop him reaching Earth.
116* In ''Film/EverythingEverywhereAllAtOnce'' Alpha Waymond creates a "Burner Universe" where he can explain things by intercepting her before her tax interview and telling her she can either go to her interview or the janitor's closet and slips her a note telling her how to FlashSideways to the universe where she went to the closet instead.
117[[/folder]]
118
119[[folder:Literature]]
120* Ganelon has to fight his Earth counterpart at the end of ''The Dark World'' by Creator/HenryKuttner. The problem is that when you enter another world, you swap places with your counterpart so they have to fight in a VoidBetweenTheWorlds called Limbo.
121* The Nevernever in ''Literature/TheDresdenFiles''
122* ''Literature/MaxAndTheMidknightsBattleOfTheBodkins'': The Land of Shadows[[spoiler:, or as the Bodkins know it, the Land of Knot]], where the Bodkins have been trapped for who-knows-how-long by Prince Torin, and is only accessible by walking into a tree. [[spoiler:There's a mirror that the Bodkins have been trying to repair in Knot to get back to Byjovia, but so long as the last shard is out of reach, only child-sized Bodkins can go through it.]]
123* The Twilight in ''Literature/NightWatchSeries''.
124* The Dreamlands in Creator/HPLovecraft's stories are a subversion of this -- humans are ''still'' rather insignificant, but they are insignificant in a mythical if dark fantasy land that people in the Waking World are unaware exists.
125* Scott Corbett wrote a series about ghost detectives, that had ghosts almost completely unable to affect the living world.
126* Fairies will erect a "Time Stop" for this purpose in the ''Literature/ArtemisFowl'' series. On the inside, an impassible, dome-shaped forcefield will cover the area. Muggles can enter the area from the outside but they'll find it devoid of the people that are in the time stop.
127* ''Literature/TheCloakSociety:'' The Gloom is a dimension accessed via shadows, which the villain Phantom can draw power from and control. [[LegionOfDoom Cloak]] uses it for [[ExtradimensionalShortcut Extradimensional Shortcuts]] and, in an {{Inversion}} of the TropeNamer, manage to trap the ''heroes'' there using the Umbra Gun.
128[[/folder]]
129
130[[folder:Live-Action TV]]
131* Battles in ''Series/KamenRiderRyuki'' take place in a "Mirror Dimension" that is populated by ravenous monsters. This dimension can be accessed through any kind of reflective surface.
132** The Americanized version, ''Series/KamenRiderDragonKnight,'' has this element, but the mirror dimension is a ParallelUniverse named Ventara that was once populated until the BigBad came to town, and the monsters (except for the ones the Riders are contracted to) all belong to him. There's also a Phantom Zone in the true Superman-form: for NeverSayDie purposes, defeated Riders don't die, but are sucked into the "advent void," never to return.
133*** [[spoiler:It's not just NeverSayDie, as it becomes a plot point that getting sent there is ''not'' permanent]]
134* ''Series/{{Smallville}}'' had Clark Kent visiting the phantom zone three times, at least one of them accompanied by his cousin [[ComicBook/{{Supergirl}} Kara]]. It is bleak wasteland, and inhabited by criminals (and phantoms) who are very dangerous. Phantoms who escaped from the zone are a recurring problem for Clark. On the other hand, Clark is able to banish some of his deadliest enemies to the phantom zone.
135* ''Series/Supergirl2015'': Supergirl's rocket remained trapped many years into the Zone before breaking free and landing on Earth. Season 6 features the Zone more heavily, and has it occupied by actual Phantoms that force the inmates to experience their worst nightmares.
136* ''Series/UltramanNexus''. Ultraman Nexus creates a so-called "Meta Field" that surrounds him and the MonsterOfTheWeek, creating a pocket dimension with a weird-colored sky and a rocky, craggy ground. In an interesting twist, the evil counterparts of Nexus, Dark Faust and Dark Mephisto, can transform this Metafield into the "Dark Field," a pocket dimension with a darker sky (natch!) that weakens Nexus slightly. Also, when the battles do threaten a real-world city, it becomes a major plot point.
137** The [[Franchise/UltraSeries Ultraman franchise]] as a whole gives us the Monster Graveyard, which had originally appeared in the 35th episode of the original ''Series/{{Ultraman}}''. It's a section of space that effectively acts as its own dimension, full of {{Floating Continent}}s and the semi-spectral forms of monsters defeated by Ultramen floating around in suspended animation. It's been the site of several major battles in the franchise's history, but often serves as a free supply zone for villains in need of a monster to resurrect to fight the heroes.
138* ''Series/VRTroopers'' had the Battle Grid for when they wanted to deal with [[{{Mooks}} the Skugs]] in relative privacy. For the actual MonsterOfTheWeek, the usual MO was for JB to use the Vortex command to return them to {{Cyberspace}}, which had a suspicious resemblance to ''Franchise/SuperSentai's'' BBCQuarry (''every time''). Also, in the second season, new [[TheDragon Dragon]] Despera had the ability to send the whole fight to another dimension where the monster was usually stronger with a lot of crazy powers it never had in the 'real' world. "[[OnceAnEpisode Escalate to the Indigo Sector]]!" (And when the hero got the upper hand ''there,'' it was time to do it ''again.'' "Escalate to the Fractal Zone!")
139** In the ''Series/MetalHeroes'' franchise, the villains' use of this trope is seen in several series. Where ''Power Rangers''/''Super Sentai'' villains make monsters grow, Metal Heroes villains send the fight to a trippy alternate dimension where the monster is three times stronger. As seen in modern movies and sentai team-ups, the original was ''Series/SpaceSheriffGavan'' and its "Makuu Space". In ''VR Troopers'', ''Series/SpaceSheriffShaider'' footage gives us the Indigo Sector and Fractal Zone. ''Series/JikuuSenshiSpielban'' footage of the franchise [[ReimaginingTheArtifact trying it differently]] by letting the ''hero'' initiate it to protect the city gives us JB's Vortex Command. Even ''Series/JuukouBFighter'' had it, but the Gaohm Zone was used infrequently and wasn't always somewhere that ''couldn't'' exist on Earth, so ''Series/BigBadBeetleborgs'' didn't adapt it, instead giving a different explanation for the few instances of the battle ending up somewhere bizarre.
140* A rare ''Franchise/SuperSentai'' example came from ''Series/BakuryuuSentaiAbaranger'', when [[MidSeasonUpgrade [=AbareMax=]]] could use his powers to send the battle into an alternate dimension full of weird stuff, and basically give the MonsterOfTheWeek a CurbStompBattle; once they returned to normal reality, the monster would pretty much explode right then and there. How exactly the [=AbareMax=] powers granted this ability isn't made clear; it wasn't clarified any more in ''Series/PowerRangersDinoThunder'' either.
141[[/folder]]
142
143[[folder:Tabletop Games]]
144* The [[HyperspaceIsAScaryPlace Warp]] of ''TabletopGame/Warhammer40000''. Although the Warp is [[DeathWorld far more dangerous]] than most such examples; sending a foe there ''is'' generally a death sentence (or a FateWorseThanDeath sentence).
145[[/folder]]
146
147[[folder:Toys]]
148* The Field of Shadow, also known as Zone of Darkness in ''Toys/{{Bionicle}}''. It's a featureless, normally empty and pitch-dark pocket dimension attached to the Matoran Universe, but the [[BrotherhoodOfEvil Brotherhood of Makuta]] uses it to store away the [[{{Kaiju}} Zivon]] when they don't need it.
149[[/folder]]
150
151[[folder:Video Games]]
152* Purgatorio in ''VideoGame/{{Bayonetta}}'' has some elements of this. Anyone in it is InvisibleToNormals, but it ''does'' allow people in it (such as the title character) to interact with the real world to some degree. In fact, it's the only place where the demons of Inferno and the angels of Paradiso can interact with the mortal world.
153* Your final battle against Lavos in ''VideoGame/ChronoTrigger'' happens in one of these, with backgrounds from various eras overlayed with a lightshow. Also, when you enter Lavos's shell, if you save, it has "???" as the time period. Fights with the Mammon Machine and Lavos's Shell also happen in some kind of a lightshow.
154* Item World from the ''Franchise/{{Disgaea}}'' series qualifies to a certain degree. While having somewhat realistic battlefields (with grass and trees and blocks and ''even graveyards'') and inhabitants (whom you fight, uh), these locations still float in colorful space and can only be quitted upon completing every ten floors or with the help of a specific item... Come on, it's up to a hundred floors of various sizes that exist ''inside'' equipable or non-equipable items! All the destruction that takes place (remember Laharl's Meteor Impact skill) are unseen and undamaging for anyone outside said worlds.
155* The boss battle with Giygas in ''VideoGame/EarthBound1994''.
156* ''[[VideoGame/ExtrapowerAttackOfDarkforce EXTRAPOWER Attack of Darkforce]]'' has the Yami world. Certain Yami clan combatants are even able to create a Yami Space, a localized area with the physics of the Yami world.
157* The Void from ''VideoGame/FinalFantasyV'', especially when you factor in Gilgamesh (yes, [[Literature/TheEpicOfGilgamesh that one.]]) He's been able to join in and have fun in all sorts of [[Franchise/FinalFantasy dimensions.]] The best part? ''It's all canon.''
158* Another example would be the optional fight against Diablos in ''VideoGame/FinalFantasyVIII'', which takes place inside of the Magic Lamp Cid gives you.
159** ''Franchise/FinalFantasy'' loves this trope. ''Videogame/FinalFantasyVIII'' has, for example, the final fight against Ultimecia, in compressed time. ''VideoGame/FinalFantasyVI'' has an entirely trippy sequence against [[OneWingedAngel Kefka]], and of course you then have [[VideoGame/FinalFantasyV Exdeath.]] Even the ''player'' can join in on this, with the well-documented [[GoodBadBugs Vanish/Doom trick.]] ''VideoGame/FinalFantasyMysticQuest'' also has a variant of this with the Exit spell. Outside of battle, [[ExactlyWhatItSaysOnTheTin it causes you to exit a dungeon]], while in battle it causes an enemy to exit ''existence.''
160* The final track in ''VideoGame/FZeroGX''[='s=] Story Mode, as well as [[ThatOneLevel the final track in the Diamond Cup Grand Prix]] (same setting, different layout).
161* In ''VideoGame/GuildWars'', the [[CrystalDragonJesus crystal dragon Glint]] hides inside a grain of sand... ''in the middle of a desert''. It just so happens this magical grain of sand contains a PhantomZone where Glint makes her home. The place is pretty huge and includes six areas, one of which houses Glint herself. You can even optionally fight Glint as a {{superboss}}.
162* [[ExactlyWhatItSaysOnTheTin Another Dimension]] in ''VideoGame/KirbysReturnToDreamLand''.
163* The Midnight Channel in ''VideoGame/{{Persona 4}}'' is a spooky, fog-filled dimension that exists inside televisions. ''VideoGame/{{Persona 3}}'' has a Phantom ''Time'' in the form of the Dark Hour, 60 extra minutes between one day and the next that most people can't perceive.
164* The ''Distortion World'' in ''Franchise/{{Pokemon}}''. You can ''[[DidYouJustPunchOutCthulhu fight]]'' a giant, ultra powerful, legendary Pokemon, [[OlympusMons capture]] it, and make it [[KidWithTheRemoteControl fight]]. Nothing else really, except run around.
165** Subverted in the anime equivalent, the ''Reverse World''. Whatever you destroy in this world, affects the "real world" [[EndOfTheWorldAsWeKnowIt greatly]].
166* ''VideoGame/PokemonSuperMysteryDungeon'' The Voidlands is a hellish landscape where the spirits of Pokemon turned into stone are sent. The only exit is an upside-down mountain that corresponds to the Pokemon world's Reverse Mountain that has a water spring that can undo petrification.
167* ''VideoGame/PowerRangersLightspeedRescue'' have these happening in levels where the bosses [[MakeMyMonsterGrow can grow fifty-foot into behemoths]] after their initial defeat, where you then summon the Train Megazord. Then the level automatically throws you into a blank void made of purple and blue aura for the battle to continue while avoiding collateral damage.
168* The Bydo home dimension in ''VideoGame/RType'' is a PhantomZone of sorts, and, what with being inhabited by the Embodiment of Evil (the Bydo), is a very scary place. Often, the final levels of the games would take place in that dimension, which could get downright ''[[https://www.youtube.com/watch?v=4QYdOZ-b0Zw disturbing]]''.
169* Shinobi Barriers in ''VideoGame/SenranKagura'' are a variant of this, although the extent varies. Sometimes they simply [[InvisibleToNormals prevent them from harming or being detected by bystanders]], other times they embrace this trope to the fullest as personalized pocket dimensions.
170* Eternity Space in ''VideoGame/StarOceanTheSecondStory'' more or less works this way, though it's technically already not involved in the story any more by the time the game begins.
171* The entire plot of Subspace Emissary mode in ''VideoGame/SuperSmashBrosBrawl'' revolves around the titular subspace.
172* The Noise Plane and Imaginary Plane in ''VideoGame/TheWorldEndsWithYou''.
173* The Domains in ''VideoGame/ShinMegamiTenseiIV'' are labyrinths Demons construct to entrap their prey, and you go through a fair few of them on your quest. [[spoiler: The Monochrome Forest also counts.]]
174* ''VideoGame/ZanZarahTheHiddenPortal'': The Fairy Duel Arenas are pocket dimensions with increasingly bizarre architecture. While the low-level arenas appear as rather reasonable RuinsForRuinsSake, high-level arenas may look like a giant stone corkscrew or a number of random stone slabs just floating in the sea of nothing.
175[[/folder]]
176
177[[folder:Web Animation]]
178* ''WebAnimation/FlipnoteWarrior'': Mome can transfer Anti-Sakuga into 3DS Dimension to fight them without worrying about collateral damage.
179[[/folder]]
180
181[[folder:Web Comics]]
182* "The Infinite" for Jenny Everywhere and "the Unfinite" for Jenny Nowhere can have this role, as well as serving as a home base for each; for example, Jenny Nowhere drags Jenny Everywhere into the Unfinite when they first meet in ''Webcomic/JennyAndTheMultiverse''.
183* The webcomic ''[[http://www.captainsnes.com Captain SNES]]'' shows "What a RPG battle looks like from outside".
184* A nameless, [[CosmicHorror Lovecraftian]] dimension exists in ''WebComic/DominicDeegan'' that has, so far, been used as a convenient way to get rid of villains so they can return later. Although the indiscriminate infiltration of tentacles into their various orifices seems to be a bad side effect of staying in this dimension for too long.
185* ''WebComic/DragonBallMultiverse'': Universe Zero, chosen because life never formed there.
186* The timestream serves as this for [[spoiler: rogue time traveler Scarlett]] in the WebComic ''[[http://www.tru-lifeadventures.com TRU-Life Adventures]]''.
187[[/folder]]
188
189[[folder:Western Animation]]
190* The Realm Of Shades in ''WesternAnimation/TheAdventuresOfPussInBoots'' is this crossed with a TailorMadePrison, as it is an alternate dimension created specifically for trapping [[AncientEvil the Bloodwolf]].
191* The Null Void in ''WesternAnimation/{{Ben 10}}''. Unusual in that things were let ''out'' before the viewer was let in on it.
192* The Ghost Zone from ''WesternAnimation/DannyPhantom'' (pictured); also served as SealedEvilInACan.
193* The Demon Netherworld in ''WesternAnimation/JackieChanAdventures''; also served as SealedEvilInACan much like ''Danny Phantom''.
194* ''WesternAnimation/HomeMovies'' - in Brendon's sci-fi epic "Starboy and the Captain of Outer Space'', the Triumvirate of Evil are hurled into space in a Phantom Zone parallelogram (owing to a low-budget, actually a Polaroid picture)
195%%Belongs in PrisonDimension* A slightly ironic use in ''WesternAnimation/JusticeLeague'', where Franchise/{{Batman}} becomes disgruntled with Franchise/{{Superman}} after he sends Doomsday into the literal Phantom Zone. The plot really isn't trying to cover up the fact Batman's anger is treating it as giving someone an actual death sentence.
196%%Belongs in PrisonDimension ** Before that it appears numerous time throughout ''WesternAnimation/SupermanTheAnimatedSeries''. Jor-El originally planned to use the zone to save all life on Krypton, as they would place the population of the planet into the zone and, using the ship he had built, fly to a new home and retrieve the people. Though the Kryptonian government refused this plan, Jor-El's ship still had a Phantom Zone projector which Superman would use on Earth to parole Kryptonian criminals who had served their sentence, and also to help human research progress in the area of inter-dimensional travel and observation.
197%%Belongs in PrisonDimension * The Phantom Zone makes an appearance in an episode of the ''WesternAnimation/LegionOfSuperHeroes2006'' where a much younger Superman releases a Kryptonian boy born/created by some of his old enemies to, naturally, kill Superman. He should really stop messing with the Phantom Zone projector.
198* Discord's home dimension from ''WesternAnimation/MyLittlePonyFriendshipIsMagic''.
199* The [=NetherRealm=] in ''WesternAnimation/PhantomInvestigators'', which can be accessed through portals in the mortal realm via negative energy.
200* The Netherworld in ''WesternAnimation/TheRealGhostbusters'' is basically a ghost dimension and appears several times in the show.
201[[/folder]]

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